Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93 » !AWNov93/Goodies/Enigma/HardDisk
!AWNov93/Goodies/Enigma/HardDisk
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-11.adf » AWNov93 |
Filename: | !AWNov93/Goodies/Enigma/HardDisk |
Read OK: | ✔ |
File size: | 035D bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Installation onto Hard Drive ---------------------------- When Enigma prompts for insertion of a levels disk it expects to find the 'levels' directory in the root directory of an inserted floppy disk. If, however, you want Enigma to find it somewhere down the directory tree of a hard drive, then follow these instructions: *Open the !Enigma directory by double clicking with Shift held down *Load Edit, and drag the Enigma !Run file onto its icon *Locate the seventh line: Set EnigmaLevels$Dir $ This tells Enigma where to find the levels file *Swap the '$' for the pathname of the directory in which 'levels' resides, e.g. Set EnigmaLevels$Dir SCSI::HD4.$.Games.Enigma *Save the !Run file with the Edit Save option Enigma will now be configured to run off your hard drive. If an error occurs, check you have typed in the pathname correctly.
00000000 49 6e 73 74 61 6c 6c 61 74 69 6f 6e 20 6f 6e 74 |Installation ont| 00000010 6f 20 48 61 72 64 20 44 72 69 76 65 0a 2d 2d 2d |o Hard Drive.---| 00000020 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000030 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 57 68 65 6e 20 |---------..When | 00000040 45 6e 69 67 6d 61 20 70 72 6f 6d 70 74 73 20 66 |Enigma prompts f| 00000050 6f 72 20 69 6e 73 65 72 74 69 6f 6e 20 6f 66 20 |or insertion of | 00000060 61 20 6c 65 76 65 6c 73 20 64 69 73 6b 20 69 74 |a levels disk it| 00000070 20 65 78 70 65 63 74 73 20 74 6f 20 66 69 6e 64 | expects to find| 00000080 20 74 68 65 20 27 6c 65 76 65 6c 73 27 20 64 69 | the 'levels' di| 00000090 72 65 63 74 6f 72 79 20 69 6e 20 74 68 65 20 72 |rectory in the r| 000000a0 6f 6f 74 20 64 69 72 65 63 74 6f 72 79 20 6f 66 |oot directory of| 000000b0 20 61 6e 20 69 6e 73 65 72 74 65 64 20 66 6c 6f | an inserted flo| 000000c0 70 70 79 20 64 69 73 6b 2e 20 49 66 2c 20 68 6f |ppy disk. If, ho| 000000d0 77 65 76 65 72 2c 20 79 6f 75 20 77 61 6e 74 20 |wever, you want | 000000e0 45 6e 69 67 6d 61 20 74 6f 20 66 69 6e 64 20 69 |Enigma to find i| 000000f0 74 20 73 6f 6d 65 77 68 65 72 65 20 64 6f 77 6e |t somewhere down| 00000100 20 74 68 65 20 64 69 72 65 63 74 6f 72 79 20 74 | the directory t| 00000110 72 65 65 20 6f 66 20 61 20 68 61 72 64 20 64 72 |ree of a hard dr| 00000120 69 76 65 2c 20 74 68 65 6e 20 66 6f 6c 6c 6f 77 |ive, then follow| 00000130 20 74 68 65 73 65 20 69 6e 73 74 72 75 63 74 69 | these instructi| 00000140 6f 6e 73 3a 0a 0a 2a 4f 70 65 6e 20 74 68 65 20 |ons:..*Open the | 00000150 21 45 6e 69 67 6d 61 20 64 69 72 65 63 74 6f 72 |!Enigma director| 00000160 79 20 62 79 20 64 6f 75 62 6c 65 20 63 6c 69 63 |y by double clic| 00000170 6b 69 6e 67 20 77 69 74 68 20 53 68 69 66 74 20 |king with Shift | 00000180 68 65 6c 64 20 64 6f 77 6e 0a 2a 4c 6f 61 64 20 |held down.*Load | 00000190 45 64 69 74 2c 20 61 6e 64 20 64 72 61 67 20 74 |Edit, and drag t| 000001a0 68 65 20 45 6e 69 67 6d 61 20 21 52 75 6e 20 66 |he Enigma !Run f| 000001b0 69 6c 65 20 6f 6e 74 6f 20 69 74 73 20 69 63 6f |ile onto its ico| 000001c0 6e 0a 2a 4c 6f 63 61 74 65 20 74 68 65 20 73 65 |n.*Locate the se| 000001d0 76 65 6e 74 68 20 6c 69 6e 65 3a 0a 20 20 20 20 |venth line:. | 000001e0 20 20 20 53 65 74 20 45 6e 69 67 6d 61 4c 65 76 | Set EnigmaLev| 000001f0 65 6c 73 24 44 69 72 20 24 0a 20 54 68 69 73 20 |els$Dir $. This | 00000200 74 65 6c 6c 73 20 45 6e 69 67 6d 61 20 77 68 65 |tells Enigma whe| 00000210 72 65 20 74 6f 20 66 69 6e 64 20 74 68 65 20 6c |re to find the l| 00000220 65 76 65 6c 73 20 66 69 6c 65 0a 2a 53 77 61 70 |evels file.*Swap| 00000230 20 74 68 65 20 27 24 27 20 66 6f 72 20 74 68 65 | the '$' for the| 00000240 20 70 61 74 68 6e 61 6d 65 20 6f 66 20 74 68 65 | pathname of the| 00000250 20 64 69 72 65 63 74 6f 72 79 20 69 6e 20 77 68 | directory in wh| 00000260 69 63 68 20 27 6c 65 76 65 6c 73 27 20 72 65 73 |ich 'levels' res| 00000270 69 64 65 73 2c 20 65 2e 67 2e 0a 20 20 20 20 20 |ides, e.g.. | 00000280 20 20 53 65 74 20 45 6e 69 67 6d 61 4c 65 76 65 | Set EnigmaLeve| 00000290 6c 73 24 44 69 72 20 53 43 53 49 3a 3a 48 44 34 |ls$Dir SCSI::HD4| 000002a0 2e 24 2e 47 61 6d 65 73 2e 45 6e 69 67 6d 61 0a |.$.Games.Enigma.| 000002b0 2a 53 61 76 65 20 74 68 65 20 21 52 75 6e 20 66 |*Save the !Run f| 000002c0 69 6c 65 20 77 69 74 68 20 74 68 65 20 45 64 69 |ile with the Edi| 000002d0 74 20 53 61 76 65 20 6f 70 74 69 6f 6e 0a 0a 45 |t Save option..E| 000002e0 6e 69 67 6d 61 20 77 69 6c 6c 20 6e 6f 77 20 62 |nigma will now b| 000002f0 65 20 63 6f 6e 66 69 67 75 72 65 64 20 74 6f 20 |e configured to | 00000300 72 75 6e 20 6f 66 66 20 79 6f 75 72 20 68 61 72 |run off your har| 00000310 64 20 64 72 69 76 65 2e 20 49 66 20 61 6e 20 65 |d drive. If an e| 00000320 72 72 6f 72 20 6f 63 63 75 72 73 2c 20 63 68 65 |rror occurs, che| 00000330 63 6b 20 79 6f 75 20 68 61 76 65 20 74 79 70 65 |ck you have type| 00000340 64 20 69 6e 20 74 68 65 20 70 61 74 68 6e 61 6d |d in the pathnam| 00000350 65 20 63 6f 72 72 65 63 74 6c 79 2e 0a |e correctly..| 0000035d