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!AWNov92/Goodies/Flight/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_199211.adf » AWNov92
Filename: !AWNov92/Goodies/Flight/!Help
Read OK:
File size: 20FF bytes
Load address: 0000
Exec address: 0000
File contents
              * FIRE FLIGHT *
                ___________

              (Version 1.01)
  
            By Peter Reeves-Hall

        Copy Right Archimedes World

    Produced using Flight Sim Tool Kit


N.B.
The Fly application and any other programs originaly from Flight Sim Tool Kit remains Copy Right SIMIS Ltd.

Intoduction
-----------
        The year is 2007 rebel forces from across the border have started their advance into your independent country. They have set up several well hidden air fields to the North, West and South and are preparing to make bombing raids into your country to the east. An urgent communication to your lone air field outpost has supplied you with orders to neutralise the threat while time still remains. Back up forces are still a few days away.
        Spy satellites to have picked up the location of the enemy runways and pinpointed the frequencies that each air field beacon is using, this information will enable you to seek out the bases. The satellite has also noticed that recently the base to the south of you has grown considerably in size. Military sources believe that it is being supplied with equipment but unlike the other bases it is by large cargo jets not mobile transporter trucks.
        The exact whereabouts of the cargo plane air field are not known but the intelligence department believes it may be a positioned a few miles into your own country. The tactical defence department has supplied you with the homing frequencies of the air field beacons and the order the airfields should be attacked in. They have been programmed into the on board computer of you FF-47 Strategic fighter (Nick named the Fire Flight).

        The Commander of the national air force wishes you success in your mission and reminds you of its national importance.


Statistics
----------
        The FF-47 is a single seater interceptor jet aircraft.
Top speed of 650 Km/H
Max. altitude 20000 feet
It incorporates a HUD (head up display)
Automatic missile locking
Fire and forget missile capabilities.

Armaments
---------
300 rounds of cannon ammunition
30 air to ground un guided rockets
4 Air to Air Heat seeking missiles (Only capable of locking on to heat signature of jet fighter craft)
6 Air to ground optically guided missiles (Only useful against ground installations but have also been programmed to recognised cargo planes)


Tactics
-------
        The FF-47 has been programmed with the positions of known bases, the waypoint indicator will show the direction of the currently selected homing beacon (0 is your own airfield) attempt to destroy the airfields in the order they are numbered by the waypoint indicator for a gradual increase in difficulty. Destroy the aircraft hangers at the air fields to stop more fighter jets from being dispatched, and destroy any anti aircraft gun enplacements and SAM (surface to air missile) enplacements. Also seek and destroy any cargo plane and mobile transported bases to prevent airfields from being re stocked. You can land on enemy runways to refuel and rearm.

Controls
--------
        Use the mouse to control the movement of the plane, Move it downwards to climb and push forwards to dive. Moving left or right will cause the aircraft to bank. The keys are as follows;

FLIGHT CONTROLS
---------------

E       ENGINE ON/OFF
=       THROTTLE UP
-       THROTTLE DOWN
SHIFT+  FULL POWER
SHIFT_  IDLE POWER
L       LANDING GEAR 
W       WHEEL BRAKES
A       AIR BRAKES
CTRL E  EMERGENCY EJECT

CONTROL SELECTION
-----------------
CTRL J  ANALOGUE JOYSTICK
CTRL K  KEYBOARD
CTRL M  MOUSE 
CTRL Z  CALIBRATE JOYSTICK
KEYBOARD CONTROL - USE ARROW KEYS
PAD 0   CENTRE
Z       JOYSTICK CENTRE
< >     RUDDER CONTROLS

WEAPONS
-------
FIRE CANON
        JOYSTICK BUTTON 1
        MOUSE BUTTON 1
        DELETE
SELECT WEAPON
        BACKSPACE
SELECT TARGET FOR GUIDED MISSILES
        RETURN
FIRE WEAPON
        JOYSTICK BUTTON 2
        MOUSE BUTTON 2
        SPACE BAR
DROP FLARES (TO HELP AVOID AIR TO AIR MISSILES)
        F
DROP CHAFF (TO HELP AVOID SAM's)
        C

AVIONICS SYSTEMS
----------------
AUTOSTAB ON/OFF
        A
RADAR RANGE
        /
SELECT VOR (WAYPOINT INDICATOR)
        ;

SOUND
-----
N       ENGINE NOISE ON/OFF
Q       SOUND ON/OFF

VIEWS
-----
        TO SELECT A VIEW USE THE NUMERICAL KEYS 1 TO 9 AS THEY ARE ARRANGED ON THE KEY PAD IE. PRESS 8 FOR FRONT VIEW, 2 FOR REAR VIEW, 4 FOR LEFT VIEW, 3 FOR REAR-RIGHT VIEW ETC.
SELECTING 5 WILL REMOVE THE INSTRUMENT PANEL FROM THE FRONTAL VIEW

V       AIRCRAFT OUTSIDE VIEW
O       VIEW FROM CONTROL TOWER
M       VIEW FROM GUIDED MISSILE NOSE CAMERA (AIR-AIR OR AIR-GROUND) WHEN THEY HAVE BEEN LAUNCHED

MISC
----
P       PAUSE ON/OFF
X       FAST ON/OFF (SPEEDS UP THE GAME BY 3 TIMES, USEFUL FOR COVERING LONG DISTANCES)
S       TOGGLE GRADUATED SKY COLOURS ON/OFF
ESC     QUIT SIMULATOR AND RETURN TO DESKTOP


INSTRUMENTS
-----------
        The HUD (head up display) displays some of the information shown on the instrument panel. This includes the compass at the top and the way point indicator (The red notch) to show direction to selected beacon. The altitude and speed of the craft and the pitch bars.
The four pronged target shows the direction the plane is pointing in and in which direction the cannon is fired. The 3 pronged target shows the actual direction the plane is flying in and will slip of the bottom if you begin to stall.
        The instrument panel shows the same things as the head up display but also contains the indicator lights on the right to show the state of the brakes, landing gear etc. and warning and damage lights to alert you when the jet has suffered a hit or is in danger. There is also the way point indicator which displays the direction of the selected beacon and the radar which displays the radar positions of objects with points and the infra red direction of objects behind you with lines.

How to fly
----------
        Use the throttle controls to accelerate down the runway. Pull back and when you reach about 180 Knots you should start to climb.
       Make sure you landing gear is down when you attempt to land and fly in low and straight. Cut the engine throttle to a minimum and keep an eye on the direction indicator on the HUD to make sure you are not going to hit the runway at to great an angle. When you hear your wheels screech switch off your engine and activate wheel and air brakes to come to a halt, you will now be rearmed and refuelled.

        Use mouse button 1 to fire your cannon at any time and use the backspace key to cycle through the secondary weapon selections these include;

        UNGUIDED ROCKETS (R) which you will need to aim carefully on a ground target before firing them and remember to take into account gravity and speed.

        And AIR-AIR (AA) and AIR-GROUND (A5) missiles, both of these missiles need to be locked onto a target before firing this is done by lining up the target on your frontal display and pressing Return, a green box should now appear around it, it will remain on for 30 seconds, after that you will have to re-aim it.
All the secondary weapons are fired using the second mouse button. 


Hints
-----

Leave any ARM3 chips etc. enabled for smoother graphics and game-play (game should still play at standard speed though)

Use 'S' to toggle the graduated sky colors off for smother graphics on ARM2 Machines.

Practise taking off and landing on your own runway first.

Raise landing gear so you can go faster.

Practise flying low and as slowly as possible for attack runs.

Release chaffs and/or flairs when you hear the enemy missile launch warning and dodge about to avoid a hit.

Destroy ground defences before attempting to land on a run way.

Use air brakes to help you to fly slowly.
                                                         
For a greater chance of AIR-AIR guided missiles reaching their targets wait until the green "lock-on-box" turns red (this happens if you get almost directly behind the enemy aircraft)

Only launch guided missiles when the "lock-on-box" is inside the HUD area or they will probably miss their targets.

Guided missiles can be locked onto target up to 30 Km away but they only have a range of just over 10 Km

Destroy cargo planes, transporters and their bases so that they do not keep restocking the airfields.

Finally don't forget to eject if you are in a death dive!
                                      


00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 2a 20  |              * |
00000010  46 49 52 45 20 46 4c 49  47 48 54 20 2a 0a 20 20  |FIRE FLIGHT *.  |
00000020  20 20 20 20 20 20 20 20  20 20 20 20 20 20 5f 5f  |              __|
00000030  5f 5f 5f 5f 5f 5f 5f 5f  5f 0a 0a 20 20 20 20 20  |_________..     |
00000040  20 20 20 20 20 20 20 20  20 28 56 65 72 73 69 6f  |         (Versio|
00000050  6e 20 31 2e 30 31 29 0a  20 20 0a 20 20 20 20 20  |n 1.01).  .     |
00000060  20 20 20 20 20 20 20 42  79 20 50 65 74 65 72 20  |       By Peter |
00000070  52 65 65 76 65 73 2d 48  61 6c 6c 0a 0a 20 20 20  |Reeves-Hall..   |
00000080  20 20 20 20 20 43 6f 70  79 20 52 69 67 68 74 20  |     Copy Right |
00000090  41 72 63 68 69 6d 65 64  65 73 20 57 6f 72 6c 64  |Archimedes World|
000000a0  0a 0a 20 20 20 20 50 72  6f 64 75 63 65 64 20 75  |..    Produced u|
000000b0  73 69 6e 67 20 46 6c 69  67 68 74 20 53 69 6d 20  |sing Flight Sim |
000000c0  54 6f 6f 6c 20 4b 69 74  0a 0a 0a 4e 2e 42 2e 0a  |Tool Kit...N.B..|
000000d0  54 68 65 20 46 6c 79 20  61 70 70 6c 69 63 61 74  |The Fly applicat|
000000e0  69 6f 6e 20 61 6e 64 20  61 6e 79 20 6f 74 68 65  |ion and any othe|
000000f0  72 20 70 72 6f 67 72 61  6d 73 20 6f 72 69 67 69  |r programs origi|
00000100  6e 61 6c 79 20 66 72 6f  6d 20 46 6c 69 67 68 74  |naly from Flight|
00000110  20 53 69 6d 20 54 6f 6f  6c 20 4b 69 74 20 72 65  | Sim Tool Kit re|
00000120  6d 61 69 6e 73 20 43 6f  70 79 20 52 69 67 68 74  |mains Copy Right|
00000130  20 53 49 4d 49 53 20 4c  74 64 2e 0a 0a 49 6e 74  | SIMIS Ltd...Int|
00000140  6f 64 75 63 74 69 6f 6e  0a 2d 2d 2d 2d 2d 2d 2d  |oduction.-------|
00000150  2d 2d 2d 2d 0a 20 20 20  20 20 20 20 20 54 68 65  |----.        The|
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00000260  41 6e 20 75 72 67 65 6e  74 20 63 6f 6d 6d 75 6e  |An urgent commun|
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00000710  0a 53 74 61 74 69 73 74  69 63 73 0a 2d 2d 2d 2d  |.Statistics.----|
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00000800  6d 61 6d 65 6e 74 73 0a  2d 2d 2d 2d 2d 2d 2d 2d  |maments.--------|
00000810  2d 0a 33 30 30 20 72 6f  75 6e 64 73 20 6f 66 20  |-.300 rounds of |
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00000a00  73 20 79 6f 75 72 20 6f  77 6e 20 61 69 72 66 69  |s your own airfi|
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00000a20  64 65 73 74 72 6f 79 20  74 68 65 20 61 69 72 66  |destroy the airf|
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00000a80  72 65 61 73 65 20 69 6e  20 64 69 66 66 69 63 75  |rease in difficu|
00000a90  6c 74 79 2e 20 44 65 73  74 72 6f 79 20 74 68 65  |lty. Destroy the|
00000aa0  20 61 69 72 63 72 61 66  74 20 68 61 6e 67 65 72  | aircraft hanger|
00000ab0  73 20 61 74 20 74 68 65  20 61 69 72 20 66 69 65  |s at the air fie|
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00001960  20 62 75 74 74 6f 6e 20  31 20 74 6f 20 66 69 72  | button 1 to fir|
00001970  65 20 79 6f 75 72 20 63  61 6e 6e 6f 6e 20 61 74  |e your cannon at|
00001980  20 61 6e 79 20 74 69 6d  65 20 61 6e 64 20 75 73  | any time and us|
00001990  65 20 74 68 65 20 62 61  63 6b 73 70 61 63 65 20  |e the backspace |
000019a0  6b 65 79 20 74 6f 20 63  79 63 6c 65 20 74 68 72  |key to cycle thr|
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000019c0  72 79 20 77 65 61 70 6f  6e 20 73 65 6c 65 63 74  |ry weapon select|
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000019e0  64 65 3b 0a 0a 20 20 20  20 20 20 20 20 55 4e 47  |de;..        UNG|
000019f0  55 49 44 45 44 20 52 4f  43 4b 45 54 53 20 28 52  |UIDED ROCKETS (R|
00001a00  29 20 77 68 69 63 68 20  79 6f 75 20 77 69 6c 6c  |) which you will|
00001a10  20 6e 65 65 64 20 74 6f  20 61 69 6d 20 63 61 72  | need to aim car|
00001a20  65 66 75 6c 6c 79 20 6f  6e 20 61 20 67 72 6f 75  |efully on a grou|
00001a30  6e 64 20 74 61 72 67 65  74 20 62 65 66 6f 72 65  |nd target before|
00001a40  20 66 69 72 69 6e 67 20  74 68 65 6d 20 61 6e 64  | firing them and|
00001a50  20 72 65 6d 65 6d 62 65  72 20 74 6f 20 74 61 6b  | remember to tak|
00001a60  65 20 69 6e 74 6f 20 61  63 63 6f 75 6e 74 20 67  |e into account g|
00001a70  72 61 76 69 74 79 20 61  6e 64 20 73 70 65 65 64  |ravity and speed|
00001a80  2e 0a 0a 20 20 20 20 20  20 20 20 41 6e 64 20 41  |...        And A|
00001a90  49 52 2d 41 49 52 20 28  41 41 29 20 61 6e 64 20  |IR-AIR (AA) and |
00001aa0  41 49 52 2d 47 52 4f 55  4e 44 20 28 41 35 29 20  |AIR-GROUND (A5) |
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00001ac0  66 20 74 68 65 73 65 20  6d 69 73 73 69 6c 65 73  |f these missiles|
00001ad0  20 6e 65 65 64 20 74 6f  20 62 65 20 6c 6f 63 6b  | need to be lock|
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00001af0  20 62 65 66 6f 72 65 20  66 69 72 69 6e 67 20 74  | before firing t|
00001b00  68 69 73 20 69 73 20 64  6f 6e 65 20 62 79 20 6c  |his is done by l|
00001b10  69 6e 69 6e 67 20 75 70  20 74 68 65 20 74 61 72  |ining up the tar|
00001b20  67 65 74 20 6f 6e 20 79  6f 75 72 20 66 72 6f 6e  |get on your fron|
00001b30  74 61 6c 20 64 69 73 70  6c 61 79 20 61 6e 64 20  |tal display and |
00001b40  70 72 65 73 73 69 6e 67  20 52 65 74 75 72 6e 2c  |pressing Return,|
00001b50  20 61 20 67 72 65 65 6e  20 62 6f 78 20 73 68 6f  | a green box sho|
00001b60  75 6c 64 20 6e 6f 77 20  61 70 70 65 61 72 20 61  |uld now appear a|
00001b70  72 6f 75 6e 64 20 69 74  2c 20 69 74 20 77 69 6c  |round it, it wil|
00001b80  6c 20 72 65 6d 61 69 6e  20 6f 6e 20 66 6f 72 20  |l remain on for |
00001b90  33 30 20 73 65 63 6f 6e  64 73 2c 20 61 66 74 65  |30 seconds, afte|
00001ba0  72 20 74 68 61 74 20 79  6f 75 20 77 69 6c 6c 20  |r that you will |
00001bb0  68 61 76 65 20 74 6f 20  72 65 2d 61 69 6d 20 69  |have to re-aim i|
00001bc0  74 2e 0a 41 6c 6c 20 74  68 65 20 73 65 63 6f 6e  |t..All the secon|
00001bd0  64 61 72 79 20 77 65 61  70 6f 6e 73 20 61 72 65  |dary weapons are|
00001be0  20 66 69 72 65 64 20 75  73 69 6e 67 20 74 68 65  | fired using the|
00001bf0  20 73 65 63 6f 6e 64 20  6d 6f 75 73 65 20 62 75  | second mouse bu|
00001c00  74 74 6f 6e 2e 20 0a 0a  0a 48 69 6e 74 73 0a 2d  |tton. ...Hints.-|
00001c10  2d 2d 2d 2d 0a 0a 4c 65  61 76 65 20 61 6e 79 20  |----..Leave any |
00001c20  41 52 4d 33 20 63 68 69  70 73 20 65 74 63 2e 20  |ARM3 chips etc. |
00001c30  65 6e 61 62 6c 65 64 20  66 6f 72 20 73 6d 6f 6f  |enabled for smoo|
00001c40  74 68 65 72 20 67 72 61  70 68 69 63 73 20 61 6e  |ther graphics an|
00001c50  64 20 67 61 6d 65 2d 70  6c 61 79 20 28 67 61 6d  |d game-play (gam|
00001c60  65 20 73 68 6f 75 6c 64  20 73 74 69 6c 6c 20 70  |e should still p|
00001c70  6c 61 79 20 61 74 20 73  74 61 6e 64 61 72 64 20  |lay at standard |
00001c80  73 70 65 65 64 20 74 68  6f 75 67 68 29 0a 0a 55  |speed though)..U|
00001c90  73 65 20 27 53 27 20 74  6f 20 74 6f 67 67 6c 65  |se 'S' to toggle|
00001ca0  20 74 68 65 20 67 72 61  64 75 61 74 65 64 20 73  | the graduated s|
00001cb0  6b 79 20 63 6f 6c 6f 72  73 20 6f 66 66 20 66 6f  |ky colors off fo|
00001cc0  72 20 73 6d 6f 74 68 65  72 20 67 72 61 70 68 69  |r smother graphi|
00001cd0  63 73 20 6f 6e 20 41 52  4d 32 20 4d 61 63 68 69  |cs on ARM2 Machi|
00001ce0  6e 65 73 2e 0a 0a 50 72  61 63 74 69 73 65 20 74  |nes...Practise t|
00001cf0  61 6b 69 6e 67 20 6f 66  66 20 61 6e 64 20 6c 61  |aking off and la|
00001d00  6e 64 69 6e 67 20 6f 6e  20 79 6f 75 72 20 6f 77  |nding on your ow|
00001d10  6e 20 72 75 6e 77 61 79  20 66 69 72 73 74 2e 0a  |n runway first..|
00001d20  0a 52 61 69 73 65 20 6c  61 6e 64 69 6e 67 20 67  |.Raise landing g|
00001d30  65 61 72 20 73 6f 20 79  6f 75 20 63 61 6e 20 67  |ear so you can g|
00001d40  6f 20 66 61 73 74 65 72  2e 0a 0a 50 72 61 63 74  |o faster...Pract|
00001d50  69 73 65 20 66 6c 79 69  6e 67 20 6c 6f 77 20 61  |ise flying low a|
00001d60  6e 64 20 61 73 20 73 6c  6f 77 6c 79 20 61 73 20  |nd as slowly as |
00001d70  70 6f 73 73 69 62 6c 65  20 66 6f 72 20 61 74 74  |possible for att|
00001d80  61 63 6b 20 72 75 6e 73  2e 0a 0a 52 65 6c 65 61  |ack runs...Relea|
00001d90  73 65 20 63 68 61 66 66  73 20 61 6e 64 2f 6f 72  |se chaffs and/or|
00001da0  20 66 6c 61 69 72 73 20  77 68 65 6e 20 79 6f 75  | flairs when you|
00001db0  20 68 65 61 72 20 74 68  65 20 65 6e 65 6d 79 20  | hear the enemy |
00001dc0  6d 69 73 73 69 6c 65 20  6c 61 75 6e 63 68 20 77  |missile launch w|
00001dd0  61 72 6e 69 6e 67 20 61  6e 64 20 64 6f 64 67 65  |arning and dodge|
00001de0  20 61 62 6f 75 74 20 74  6f 20 61 76 6f 69 64 20  | about to avoid |
00001df0  61 20 68 69 74 2e 0a 0a  44 65 73 74 72 6f 79 20  |a hit...Destroy |
00001e00  67 72 6f 75 6e 64 20 64  65 66 65 6e 63 65 73 20  |ground defences |
00001e10  62 65 66 6f 72 65 20 61  74 74 65 6d 70 74 69 6e  |before attemptin|
00001e20  67 20 74 6f 20 6c 61 6e  64 20 6f 6e 20 61 20 72  |g to land on a r|
00001e30  75 6e 20 77 61 79 2e 0a  0a 55 73 65 20 61 69 72  |un way...Use air|
00001e40  20 62 72 61 6b 65 73 20  74 6f 20 68 65 6c 70 20  | brakes to help |
00001e50  79 6f 75 20 74 6f 20 66  6c 79 20 73 6c 6f 77 6c  |you to fly slowl|
00001e60  79 2e 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |y..             |
00001e70  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00001e90  20 20 20 20 20 20 20 20  20 20 20 20 0a 46 6f 72  |            .For|
00001ea0  20 61 20 67 72 65 61 74  65 72 20 63 68 61 6e 63  | a greater chanc|
00001eb0  65 20 6f 66 20 41 49 52  2d 41 49 52 20 67 75 69  |e of AIR-AIR gui|
00001ec0  64 65 64 20 6d 69 73 73  69 6c 65 73 20 72 65 61  |ded missiles rea|
00001ed0  63 68 69 6e 67 20 74 68  65 69 72 20 74 61 72 67  |ching their targ|
00001ee0  65 74 73 20 77 61 69 74  20 75 6e 74 69 6c 20 74  |ets wait until t|
00001ef0  68 65 20 67 72 65 65 6e  20 22 6c 6f 63 6b 2d 6f  |he green "lock-o|
00001f00  6e 2d 62 6f 78 22 20 74  75 72 6e 73 20 72 65 64  |n-box" turns red|
00001f10  20 28 74 68 69 73 20 68  61 70 70 65 6e 73 20 69  | (this happens i|
00001f20  66 20 79 6f 75 20 67 65  74 20 61 6c 6d 6f 73 74  |f you get almost|
00001f30  20 64 69 72 65 63 74 6c  79 20 62 65 68 69 6e 64  | directly behind|
00001f40  20 74 68 65 20 65 6e 65  6d 79 20 61 69 72 63 72  | the enemy aircr|
00001f50  61 66 74 29 0a 0a 4f 6e  6c 79 20 6c 61 75 6e 63  |aft)..Only launc|
00001f60  68 20 67 75 69 64 65 64  20 6d 69 73 73 69 6c 65  |h guided missile|
00001f70  73 20 77 68 65 6e 20 74  68 65 20 22 6c 6f 63 6b  |s when the "lock|
00001f80  2d 6f 6e 2d 62 6f 78 22  20 69 73 20 69 6e 73 69  |-on-box" is insi|
00001f90  64 65 20 74 68 65 20 48  55 44 20 61 72 65 61 20  |de the HUD area |
00001fa0  6f 72 20 74 68 65 79 20  77 69 6c 6c 20 70 72 6f  |or they will pro|
00001fb0  62 61 62 6c 79 20 6d 69  73 73 20 74 68 65 69 72  |bably miss their|
00001fc0  20 74 61 72 67 65 74 73  2e 0a 0a 47 75 69 64 65  | targets...Guide|
00001fd0  64 20 6d 69 73 73 69 6c  65 73 20 63 61 6e 20 62  |d missiles can b|
00001fe0  65 20 6c 6f 63 6b 65 64  20 6f 6e 74 6f 20 74 61  |e locked onto ta|
00001ff0  72 67 65 74 20 75 70 20  74 6f 20 33 30 20 4b 6d  |rget up to 30 Km|
00002000  20 61 77 61 79 20 62 75  74 20 74 68 65 79 20 6f  | away but they o|
00002010  6e 6c 79 20 68 61 76 65  20 61 20 72 61 6e 67 65  |nly have a range|
00002020  20 6f 66 20 6a 75 73 74  20 6f 76 65 72 20 31 30  | of just over 10|
00002030  20 4b 6d 0a 0a 44 65 73  74 72 6f 79 20 63 61 72  | Km..Destroy car|
00002040  67 6f 20 70 6c 61 6e 65  73 2c 20 74 72 61 6e 73  |go planes, trans|
00002050  70 6f 72 74 65 72 73 20  61 6e 64 20 74 68 65 69  |porters and thei|
00002060  72 20 62 61 73 65 73 20  73 6f 20 74 68 61 74 20  |r bases so that |
00002070  74 68 65 79 20 64 6f 20  6e 6f 74 20 6b 65 65 70  |they do not keep|
00002080  20 72 65 73 74 6f 63 6b  69 6e 67 20 74 68 65 20  | restocking the |
00002090  61 69 72 66 69 65 6c 64  73 2e 0a 0a 46 69 6e 61  |airfields...Fina|
000020a0  6c 6c 79 20 64 6f 6e 27  74 20 66 6f 72 67 65 74  |lly don't forget|
000020b0  20 74 6f 20 65 6a 65 63  74 20 69 66 20 79 6f 75  | to eject if you|
000020c0  20 61 72 65 20 69 6e 20  61 20 64 65 61 74 68 20  | are in a death |
000020d0  64 69 76 65 21 0a 20 20  20 20 20 20 20 20 20 20  |dive!.          |
000020e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000020f0  20 20 20 20 20 20 20 20  20 20 20 20 0a 0a 0a     |            ...|
000020ff