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Files/ALONE_HTM
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW_Vol15_Issue7 CD ROM Index Disc.adf » !DarcWorld_Files1 |
Filename: | Files/ALONE_HTM |
Read OK: | ✔ |
File size: | 3E5E bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="GENERATOR" content="Microsoft FrontPage 2.0"> <title>Alone in the Dark Walkthrough</title> </head> <body> <p>Alone in the Dark - Walkthrough <br> <br> </p> <p>Select the room or area to jump to that section: </p> <ol> <li><a href="alone.htm#attic">Attic</a> </li> <li><a href="alone.htm#store">Storeroom</a> </li> <li><a href="alone.htm#upstairs">Upstairs Hallway</a> </li> <li><a href="alone.htm#room">Room</a> </li> <li><a href="alone.htm#dress">Dressing Room</a> </li> <li><a href="alone.htm#bedroom">Bedroom</a> </li> <li><a href="alone.htm#bathroom">Bathroom</a> </li> <li><a href="alone.htm#ulobby">Upper Lobby</a> </li> <li><a href="alone.htm#llobby">Lower Lobby</a> </li> <li><a href="alone.htm#sitting">Sitting Room</a> </li> <li><a href="alone.htm#hallway">Hallway</a> </li> <li><a href="alone.htm#bath2">Bathroom</a> </li> <li><a href="alone.htm#dbedroom">Dark Bedroom</a> </li> <li><a href="alone.htm#flobby">Front Lobby</a> </li> <li><a href="alone.htm#porch">Enclosed Porch</a> </li> <li><a href="alone.htm#kitchen">Kitchen</a> </li> <li><a href="alone.htm#dining">Dining Room</a> </li> <li><a href="alone.htm#smoking">Smoking Room</a> </li> <li><a href="alone.htm#hallwp">Hallway with Paintings</a> </li> <li><a href="alone.htm#jbroom">Jeremy's Bedroom</a> </li> <li><a href="alone.htm#library">Library</a> </li> <li><a href="alone.htm#secret">Secret Room</a> </li> <li><a href="alone.htm#jstudy">Jeremy's Study</a> </li> <li><a href="alone.htm#pirates">Pirates Room</a> </li> <li><a href="alone.htm#dance">Dance Hall</a> </li> <li><a href="alone.htm#chasm">Bottomless Chasm</a> </li> <li><a href="alone.htm#cave">Cave</a> </li> <li><a href="alone.htm#under">Underground</a> </li> <li><a href="alone.htm#tunnel">Tunnel</a> </li> <li><a href="alone.htm#pillar">Rock Pillar Cavern</a> </li> <li><a href="alone.htm#planks">Large Cavern with Planks</a> </li> <li><a href="alone.htm#chest">Pirates Chest</a> </li> <li><a href="alone.htm#maze">Dark Maze</a> </li> <li><a href="alone.htm#end">End Cavern</a> </li> <li><a href="alone.htm#baesment">Basement</a> </li> </ol> <p>1. Attic<a name="attic"></a> </p> <p>•PUSH the wardrobe closet in front of the window. •PUSH the chest on top of the trapdoor in the floor near the piano. •OPEN the chest to get the RIFLE. •OPEN the wardrobe closet to get the OLD INDIAN COVER. •Walk over to the table and get the OIL LAMP. </p> <p>2. Storeroom<a name="store"></a> </p> <p>•Take the BOW from the corner near the door. •SEARCH the shelves on the right side to get the OIL CAN. •USE the OIL CAN to refill the OIL LAMP. •Exit room. </p> <p>3. Upstairs hallway<a name="upstairs"></a> </p> <p>•Walk to the first door on the right and enter. •Do not walk down the hall as it will collapse and cause death. </p> <p>4. Room<a name="room"></a> </p> <p>•SEARCH the roll-top desk in the corner to get the KEY TO THE CHEST. •USE the KEY to open the chest in the corner next to the door to get the OLD CAVALRY SABER. •Open the door and fight the Zombie that will walk in. •The OLD CAVALRY SABER will break after limited use. •Exit the room and open the door directly across the hall. </p> <p>5. Dressing Room<a name="dress"></a> </p> <p>•Walk into the room, turn around and FIGHT or SHOOT the Zombie that will walk in the room from the hallway. •Exit the room through the door near the window. </p> <p>6. Bedroom<a name="bedroom"></a> </p> <p>•Go to the nightstand on the left side of the bedside opposite the window, and get the VASE. •FIGHT or SHOOT the monster that will jump into the room through the window. •THROW the VASE and get the KEY TO THE DRESSER hidden inside. •USE the KEY to open the dresser with the teddybear on top of it and get two SMALL MIRRORS. •Exit the room through the door near the bed. •Walk to and enter the door directly across the hall. </p> <p>7. Bathroom<a name="bathroom"></a> </p> <p>•OPEN the cabinet to get the FIRST AID KIT. •OPEN the FIRST AID KIT to get the FLASK. •DRINK the FLASK to gain more health points. •THROW or DROP unnecessary items: first aid kit, empty flask, chest's key, dresser's key, empty oil can. •Exit the room and open the door at the end of the hall. </p> <p>8. Upper Lobby<a name="ulobby"></a> </p> <p>•PUT one SMALL MIRROR on each small statue at both ends of the room. •Avoid any contact with the winged monsters by staying close to the wall. •Walk Downstairs. </p> <p>9. Lower Lobby<a name="llobby"></a> </p> <p>•Do not touch the suit of armor. •When you get the VERY HEAVY STATUETTE, stand directly in front of the armor and THROW the STATUETTE to destroy the armor and get the SWORD. •The STATUETTE is in room #13. •Walk to the door on the right side of the stairs and enter. </p> <p>10. Sitting Room<a name="sitting"></a> </p> <p>•Do not touch the ghost figure in the chair. •Get the GRAMOPHONE on the table. •SEARCH the cabinet to get the CARTRIDGES. •USE the CARTRIDGES to reload the RIFLE. •Get the MATCHBOX from the fireplace mantle. •Exit the room and go to the door straight ahead on the other side of the stairs. </p> <p>11. Hallway<a name="hallway"></a> </p> <p>•Follow the hall around and enter the second door you come to. •The first door is directly across from the door you entered </p> <p>12. Bathroom<a name="bath2"></a> </p> <p>•RUN into the room and get the JUG next to the cabinet. •Ignore the monster in the bathtub as it cannot be killed- it will hit you. •OPEN the cabinet and get the FIRST AID KIT. •OPEN the KIT and get the FLASK. •DRINK the FLASK to gain more health points. •Exit the room and continue down the hall to the next door. </p> <p>13. Dark Bedroom<a name="dbedroom"></a> </p> <p>•USE the MATCHBOX to light the OIL LAMP. •Get the VERY HEAVY STATUETTE from the table. •Exit the room and OPEN/SEARCH to put the lamp away. •Go back to the lower lobby and destroy the suit of armor as in room #9. •Leave the VERY HEAVY STATUETTE there. •Walk to either side of the stairs and enter the dark opening. </p> <p>14. Front Lobby<a name="flobby"></a> </p> <p>•DROP the GRAMOPHONE here until it is needed later. •Turn left and enter the right door of two in the corner next to the stairs. The left one will be locked. </p> <p>15. Enclosed Porch<a name="porch"></a> </p> <p>•SEARCH the back side of the statue to get three ARROWS. •Leave the room quickly to avoid the falling spiders. They will not leave the room. •Walk to the door on the other side of the stairs next to a narrow hallway. </p> <p>16. Kitchen<a name="kitchen"></a> </p> <p>•Enter the smaller dark brown door nearest the door just entered. •Get the KEY TO THE CELLAR hanging on the wall. •SEARCH the shelf to get the BOX OF BISCUITS. •EAT the BISCUITS to gain more health points. •DROP or THROW unneeded items: empty box, first aid kit, empty flask. •SEARCH the large cabinet near the table to get the KNIFE. •Enter a second smaller dark brown door next to a normal sized door. •After entering the small closet, quickly back out and USE the KNIFE to kill the zombie that enters as soon as you enter the closet. •Re-enter the closet and SEARCH the pile of coal in the corner to get a BOX OF SHOES. •OPEN the BOX and get the REVOLVER. •Get the OIL CAN in the other corner. •USE the OIL CAN to refill the LAMP. •USE the JUG next to the barrel of water to fill the jug. •DROP or THROW unneeded items: empty oil can, empty box, knife. •Exit closet into kitchen and get the POT OF SOUP from the fireplace. •Exit the kitchen through the normal door next to the closet. •Open the door across the small hall. </p> <p>17. Dining Room<a name="dining"></a> </p> <p>•Walk to the right side of the table and PUT the POT OF SOUP on the table. •Avoid the walking zombie and wait until it sits down. •Exit the room through the door next to the large cabinet. </p> <p>18. Smoking Room<a name="smoking"></a> </p> <p>•RUN to the other side of the table and stand next to the chair. •Get the LIGHTER from the table. •USE the WATER JUG to douse the smoking ashtray on the table. •You will take some damage from the smoke. •Open the double doors that are not locked and go in to the hall. •Walk back to the white stairs in the front lobby and climb them. •Go back to the hallway that led to the dark room where you got the STATUETTE. •Continue down the hall to the end and open the door. </p> <p>19. Hallway with paintings<a name="hallwp"></a> </p> <p>•Walk up to the first painting a man with an axe and PUT the OLD INDIAN COVER on it. •Walk halfway down the middle of the hall and USE the BOW to fire an arrow at the painting at the far end. Once the arrow has hit the painting, purple smoke will appear. •Enter the door at the far end of the hall. </p> <p>20. Jeremy's Bedroom<a name="jbroom"></a> </p> <p>•Get the FALSE BOOK from the table. •PUSH the grandfather clock aside and SEARCH the hole behind it to get the KEY to Jeremy's Study. •Exit room and enter the double doors located halfway down the hall. </p> <p>21. Library<a name="library"></a> </p> <p>•USE the OIL LAMP •PUT the LAMP down in the middle of the floor. •Quickly RUN down the corridor at the upper left of the screen. •Follow it around to the right until you see an indentation in the wall of books. •Go a little ways past this and SEARCH the books next to the indentation to find a mechanism. •USE the FALSE BOOK to open the secret room behind the indentation and enter it quickly. •A monster will be chasing you and can only be killed by a certain dagger that is found inside the secret room. </p> <p>22. Secret Room<a name="secret"></a> </p> <p>•Get the TALISMAN from the shelf. •SEARCH the bookshelves to get the DAGGER with the curved blade. •USE the DAGGER to kill the monster in the library. •Get the OIL LAMP from the floor and open the closed double doors. •You are now in the lower lobby. •Go through the dark opening, down the stairs, and get the GRAMOPHONE. •USE the silver KEY to open the locked door next to the door to the enclosed porch. •Continue down the big hall and re-enter the smoking room #18. •USE the KEY to open the locked double doors. </p> <p>23. Jeremy's Study<a name="jstudy"></a> </p> <p>•PUT the OLD CAVALRY SABER in the coat of arms on the wall. If the saber was broken, put both halves in the coat of arms. •SEARCH the bookcase in the corner to get the RECORD. •Exit the room and go back through the smoking room, into the hall. Not the ones at the end of the hall. </p> <p>24. Pirates Room<a name="pirates"></a> </p> <p>•USE the SWORD to kill the pirate. •You cannot shoot the pirate. •Get the KEY TO THE DANCEHALL from the dead pirate. •USE the KEY to open the double doors. </p> <p>25. Dance Hall<a name="dance"></a> </p> <p>•Walk to a corner and USE the RECORD dance of death. You must have the GRAMOPHONE. •The ghosts will dance. Do not let the ghosts touch you. •Get the KEY TO THE PIRATE'S CHEST from the fireplace mantle. •Exit the room and go back to Jeremy's Study. •Walk down the stairs in the floor. </p> <p>26. Bottomless Chasm<a name="chasm"></a> </p> <p>•RUN across the collapsing bridge. •Follow the tunnels until you see a giant worm behind you. •RUN away from the worm until you can turn right into another tunnel. </p> <p>27. Cave<a name="cave"></a> </p> <p>•FIGHT or SHOOT the monster that waits for you to enter this cave. •Continue down this tunnel until you see the worm again. •Then RUN back to the place in the tunnel where you turned right and fought the monster. •Turn right down the tunnel created by the worm. •If the worm is still there, repeat steps 2 and 3 until the worm moves out of the tunnel. </p> <p>28. Underground<a name="under"></a> </p> <p>•Step down onto the wooden dock and walk around to the right until you come to a lighter shaded brown section of the wood. •JUMP over this section as it will collapse if stepped on. •Avoid the monster in the water or kill it. •If you kill it, more will appear. •Climb up the ledge to the opening. </p> <p>29. Tunnel<a name="tunnel"></a> </p> <p>•FIGHT or SHOOT the spider monster. •Continue down the tunnel. </p> <p>30. Rock Pillar Cavern<a name="pillar"></a> </p> <p>•Stand in the opening and shoot the flying monster. •JUMP from rock pillar to rock pillar. Use the left ones. •When the screen view changes, go to the opening on the right. •Follow the tunnel until it forks-go right. </p> <p>31. Large Cavern With Planks<a name="planks"></a> </p> <p>•Walk to the right side of the rock plateau. •JUMP over the light colored wooden planks onto the darker ones. •JUMP and climb up rock pillars until you reach the far side of the room. •Shoot or avoid the flying creature in the middle of the cavern. •Go to the chest. </p> <p>32. Pirate's Chest<a name="chest"></a> </p> <p>•USE the KEY to open the chest and get the GEM. •PUSH the rock behind the chest to one side. •Enter the dark opening and follow the rock corridor. •Step down the ledge and continue forward until it goes black. </p> <p>33 Dark Maze<a name="maze"></a> </p> <p>•USE the OIL LAMP. •Walk to the left and try to wind around to the left until you cannot go that direction any further. •Turn downwards and go down until it is no longer possible to go further. •Turn to the right of the screen and walk until you come to a stone door with a hole in it. •USE the GEM to open the door. •Enter the room and OPEN/SEARCH to put the OIL LAMP away. </p> <p>34. End Cavern<a name="end"></a> </p> <p>•RUN and jump off of the rock steps. •RUN to the stone altar in front of the tree while dodging the fireballs and the monster in the water. •Get the HOOK. •While in front of the altar, PUT the TALISMAN on the altar. The fireballs will stop. •USE the LIGHTER to re-light the OIL LAMP. •THROW the OIL LAMP at the tree. •RUN to the right of the cavern and climb onto a different rock plateau. •Climb up to the rock door and USE the HOOK to open the door. •Turn left and go back into the maze. It will now be light. •Turn right and USE the HOOK to open the door. •Turn left and you are now back in the underground # 28. •Walk along the wooden docks and climb to the opening on the other side. •Turn right and follow the tunnel straight ahead until you come to a small black opening. •Enter the opening. </p> <p>35. Basement<a name="baesment"></a> </p> <p>•Walk around the wine racks to the other side of the room and climb the stairs. •You are now back in the front lobby. •Walk down the large hall and open the double doors at the end. </p> <p>Congratulations, you have reached the end of game! </p> </body> </html>
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|Jeremy's Bedroom| 000005d0 3c 2f 61 3e 20 3c 2f 6c 69 3e 0d 0a 20 20 20 20 |</a> </li>.. | 000005e0 3c 6c 69 3e 3c 61 20 68 72 65 66 3d 22 61 6c 6f |<li><a href="alo| 000005f0 6e 65 2e 68 74 6d 23 6c 69 62 72 61 72 79 22 3e |ne.htm#library">| 00000600 4c 69 62 72 61 72 79 3c 2f 61 3e 20 3c 2f 6c 69 |Library</a> </li| 00000610 3e 0d 0a 20 20 20 20 3c 6c 69 3e 3c 61 20 68 72 |>.. <li><a hr| 00000620 65 66 3d 22 61 6c 6f 6e 65 2e 68 74 6d 23 73 65 |ef="alone.htm#se| 00000630 63 72 65 74 22 3e 53 65 63 72 65 74 20 52 6f 6f |cret">Secret Roo| 00000640 6d 3c 2f 61 3e 20 3c 2f 6c 69 3e 0d 0a 20 20 20 |m</a> </li>.. | 00000650 20 3c 6c 69 3e 3c 61 20 68 72 65 66 3d 22 61 6c | <li><a href="al| 00000660 6f 6e 65 2e 68 74 6d 23 6a 73 74 75 64 79 22 3e |one.htm#jstudy">| 00000670 4a 65 72 65 6d 79 27 73 20 53 74 75 64 79 3c 2f |Jeremy's Study</| 00000680 61 3e 20 3c 2f 6c 69 3e 0d 0a 20 20 20 20 3c 6c |a> </li>.. <l| 00000690 69 3e 3c 61 20 68 72 65 66 3d 22 61 6c 6f 6e 65 |i><a href="alone| 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20 77 69 74 68 |arge Cavern with| 00000850 20 50 6c 61 6e 6b 73 3c 2f 61 3e 20 3c 2f 6c 69 | Planks</a> </li| 00000860 3e 0d 0a 20 20 20 20 3c 6c 69 3e 3c 61 20 68 72 |>.. <li><a hr| 00000870 65 66 3d 22 61 6c 6f 6e 65 2e 68 74 6d 23 63 68 |ef="alone.htm#ch| 00000880 65 73 74 22 3e 50 69 72 61 74 65 73 20 43 68 65 |est">Pirates Che| 00000890 73 74 3c 2f 61 3e 20 3c 2f 6c 69 3e 0d 0a 20 20 |st</a> </li>.. | 000008a0 20 20 3c 6c 69 3e 3c 61 20 68 72 65 66 3d 22 61 | <li><a href="a| 000008b0 6c 6f 6e 65 2e 68 74 6d 23 6d 61 7a 65 22 3e 44 |lone.htm#maze">D| 000008c0 61 72 6b 20 4d 61 7a 65 3c 2f 61 3e 20 3c 2f 6c |ark Maze</a> </l| 000008d0 69 3e 0d 0a 20 20 20 20 3c 6c 69 3e 3c 61 20 68 |i>.. <li><a h| 000008e0 72 65 66 3d 22 61 6c 6f 6e 65 2e 68 74 6d 23 65 |ref="alone.htm#e| 000008f0 6e 64 22 3e 45 6e 64 20 43 61 76 65 72 6e 3c 2f |nd">End Cavern</| 00000900 61 3e 20 3c 2f 6c 69 3e 0d 0a 20 20 20 20 3c 6c |a> </li>.. <l| 00000910 69 3e 3c 61 20 68 72 65 66 3d 22 61 6c 6f 6e 65 |i><a href="alone| 00000920 2e 68 74 6d 23 62 61 65 73 6d 65 6e 74 22 3e 42 |.htm#baesment">B| 00000930 61 73 65 6d 65 6e 74 3c 2f 61 3e 20 3c 2f 6c 69 |asement</a> </li| 00000940 3e 0d 0a 3c 2f 6f 6c 3e 0d 0a 0d 0a 3c 70 3e 31 |>..</ol>....<p>1| 00000950 2e 20 41 74 74 69 63 3c 61 20 6e 61 6d 65 3d 22 |. Attic<a name="| 00000960 61 74 74 69 63 22 3e 3c 2f 61 3e 20 3c 2f 70 3e |attic"></a> </p>| 00000970 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 50 55 53 |....<p>•PUS| 00000980 48 20 74 68 65 20 77 61 72 64 72 6f 62 65 20 63 |H the wardrobe c| 00000990 6c 6f 73 65 74 20 69 6e 20 66 72 6f 6e 74 20 6f |loset in front o| 000009a0 66 20 74 68 65 20 77 69 6e 64 6f 77 2e 0d 0a 26 |f the window...&| 000009b0 23 31 34 39 3b 50 55 53 48 20 74 68 65 20 63 68 |#149;PUSH the ch| 000009c0 65 73 74 20 6f 6e 20 74 6f 70 20 6f 66 20 74 68 |est on top of th| 000009d0 65 20 74 72 61 70 64 6f 6f 72 20 69 6e 20 74 68 |e trapdoor in th| 000009e0 65 20 66 6c 6f 6f 72 20 6e 65 61 72 20 74 68 65 |e floor near the| 000009f0 0d 0a 70 69 61 6e 6f 2e 20 26 23 31 34 39 3b 4f |..piano. •O| 00000a00 50 45 4e 20 74 68 65 20 63 68 65 73 74 20 74 6f |PEN the chest to| 00000a10 20 67 65 74 20 74 68 65 20 52 49 46 4c 45 2e 20 | get the RIFLE. | 00000a20 26 23 31 34 39 3b 4f 50 45 4e 20 74 68 65 0d 0a |•OPEN the..| 00000a30 77 61 72 64 72 6f 62 65 20 63 6c 6f 73 65 74 20 |wardrobe closet | 00000a40 74 6f 20 67 65 74 20 74 68 65 20 4f 4c 44 20 49 |to get the OLD I| 00000a50 4e 44 49 41 4e 20 43 4f 56 45 52 2e 20 26 23 31 |NDIAN COVER. | 00000a60 34 39 3b 57 61 6c 6b 20 6f 76 65 72 20 74 6f 0d |49;Walk over to.| 00000a70 0a 74 68 65 20 74 61 62 6c 65 20 61 6e 64 20 67 |.the table and g| 00000a80 65 74 20 74 68 65 20 4f 49 4c 20 4c 41 4d 50 2e |et the OIL LAMP.| 00000a90 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 2e 20 53 | </p>....<p>2. S| 00000aa0 74 6f 72 65 72 6f 6f 6d 3c 61 20 6e 61 6d 65 3d |toreroom<a name=| 00000ab0 22 73 74 6f 72 65 22 3e 3c 2f 61 3e 20 3c 2f 70 |"store"></a> </p| 00000ac0 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 54 61 |>....<p>•Ta| 00000ad0 6b 65 20 74 68 65 20 42 4f 57 20 66 72 6f 6d 20 |ke the BOW from | 00000ae0 74 68 65 20 63 6f 72 6e 65 72 20 6e 65 61 72 20 |the corner near | 00000af0 74 68 65 20 64 6f 6f 72 2e 20 26 23 31 34 39 3b |the door. •| 00000b00 53 45 41 52 43 48 0d 0a 74 68 65 20 73 68 65 6c |SEARCH..the shel| 00000b10 76 65 73 20 6f 6e 20 74 68 65 20 72 69 67 68 74 |ves on the right| 00000b20 20 73 69 64 65 20 74 6f 20 67 65 74 20 74 68 65 | side to get the| 00000b30 20 4f 49 4c 20 43 41 4e 2e 20 26 23 31 34 39 3b | OIL CAN. •| 00000b40 55 53 45 20 74 68 65 0d 0a 4f 49 4c 20 43 41 4e |USE the..OIL CAN| 00000b50 20 74 6f 20 72 65 66 69 6c 6c 20 74 68 65 20 4f | to refill the O| 00000b60 49 4c 20 4c 41 4d 50 2e 20 26 23 31 34 39 3b 45 |IL LAMP. •E| 00000b70 78 69 74 20 72 6f 6f 6d 2e 20 3c 2f 70 3e 0d 0a |xit room. </p>..| 00000b80 0d 0a 3c 70 3e 33 2e 20 55 70 73 74 61 69 72 73 |..<p>3. Upstairs| 00000b90 20 68 61 6c 6c 77 61 79 3c 61 20 6e 61 6d 65 3d | hallway<a name=| 00000ba0 22 75 70 73 74 61 69 72 73 22 3e 3c 2f 61 3e 20 |"upstairs"></a> | 00000bb0 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 |</p>....<p>•| 00000bc0 3b 57 61 6c 6b 20 74 6f 20 74 68 65 20 66 69 72 |;Walk to the fir| 00000bd0 73 74 20 64 6f 6f 72 20 6f 6e 20 74 68 65 20 72 |st door on the r| 00000be0 69 67 68 74 20 61 6e 64 20 65 6e 74 65 72 2e 20 |ight and enter. | 00000bf0 26 23 31 34 39 3b 44 6f 0d 0a 6e 6f 74 20 77 61 |•Do..not wa| 00000c00 6c 6b 20 64 6f 77 6e 20 74 68 65 20 68 61 6c 6c |lk down the hall| 00000c10 20 61 73 20 69 74 20 77 69 6c 6c 20 63 6f 6c 6c | as it will coll| 00000c20 61 70 73 65 20 61 6e 64 20 63 61 75 73 65 20 64 |apse and cause d| 00000c30 65 61 74 68 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 |eath. </p>....<p| 00000c40 3e 34 2e 20 52 6f 6f 6d 3c 61 20 6e 61 6d 65 3d |>4. Room<a name=| 00000c50 22 72 6f 6f 6d 22 3e 3c 2f 61 3e 20 3c 2f 70 3e |"room"></a> </p>| 00000c60 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 53 45 41 |....<p>•SEA| 00000c70 52 43 48 20 74 68 65 20 72 6f 6c 6c 2d 74 6f 70 |RCH the roll-top| 00000c80 20 64 65 73 6b 20 69 6e 20 74 68 65 20 63 6f 72 | desk in the cor| 00000c90 6e 65 72 20 74 6f 20 67 65 74 20 74 68 65 20 4b |ner to get the K| 00000ca0 45 59 20 54 4f 0d 0a 54 48 45 20 43 48 45 53 54 |EY TO..THE CHEST| 00000cb0 2e 20 26 23 31 34 39 3b 55 53 45 20 74 68 65 20 |. •USE the | 00000cc0 4b 45 59 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 |KEY to open the | 00000cd0 63 68 65 73 74 20 69 6e 20 74 68 65 20 63 6f 72 |chest in the cor| 00000ce0 6e 65 72 20 6e 65 78 74 0d 0a 74 6f 20 74 68 65 |ner next..to the| 00000cf0 20 64 6f 6f 72 20 74 6f 20 67 65 74 20 74 68 65 | door to get the| 00000d00 20 4f 4c 44 20 43 41 56 41 4c 52 59 20 53 41 42 | OLD CAVALRY SAB| 00000d10 45 52 2e 20 26 23 31 34 39 3b 4f 70 65 6e 20 74 |ER. •Open t| 00000d20 68 65 20 64 6f 6f 72 20 61 6e 64 0d 0a 66 69 67 |he door and..fig| 00000d30 68 74 20 74 68 65 20 5a 6f 6d 62 69 65 20 74 68 |ht the Zombie th| 00000d40 61 74 20 77 69 6c 6c 20 77 61 6c 6b 20 69 6e 2e |at will walk in.| 00000d50 20 26 23 31 34 39 3b 54 68 65 20 4f 4c 44 20 43 | •The OLD C| 00000d60 41 56 41 4c 52 59 20 53 41 42 45 52 0d 0a 77 69 |AVALRY SABER..wi| 00000d70 6c 6c 20 62 72 65 61 6b 20 61 66 74 65 72 20 6c |ll break after l| 00000d80 69 6d 69 74 65 64 20 75 73 65 2e 20 26 23 31 34 |imited use. | 00000d90 39 3b 45 78 69 74 20 74 68 65 20 72 6f 6f 6d 20 |9;Exit the room | 00000da0 61 6e 64 20 6f 70 65 6e 20 74 68 65 0d 0a 64 6f |and open the..do| 00000db0 6f 72 20 64 69 72 65 63 74 6c 79 20 61 63 72 6f |or directly acro| 00000dc0 73 73 20 74 68 65 20 68 61 6c 6c 2e 20 3c 2f 70 |ss the hall. </p| 00000dd0 3e 0d 0a 0d 0a 3c 70 3e 35 2e 20 44 72 65 73 73 |>....<p>5. Dress| 00000de0 69 6e 67 20 52 6f 6f 6d 3c 61 20 6e 61 6d 65 3d |ing Room<a name=| 00000df0 22 64 72 65 73 73 22 3e 3c 2f 61 3e 20 3c 2f 70 |"dress"></a> </p| 00000e00 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 57 61 |>....<p>•Wa| 00000e10 6c 6b 20 69 6e 74 6f 20 74 68 65 20 72 6f 6f 6d |lk into the room| 00000e20 2c 20 74 75 72 6e 20 61 72 6f 75 6e 64 20 61 6e |, turn around an| 00000e30 64 20 46 49 47 48 54 20 6f 72 20 53 48 4f 4f 54 |d FIGHT or SHOOT| 00000e40 20 74 68 65 0d 0a 5a 6f 6d 62 69 65 20 74 68 61 | the..Zombie tha| 00000e50 74 20 77 69 6c 6c 20 77 61 6c 6b 20 69 6e 20 74 |t will walk in t| 00000e60 68 65 20 72 6f 6f 6d 20 66 72 6f 6d 20 74 68 65 |he room from the| 00000e70 20 68 61 6c 6c 77 61 79 2e 20 26 23 31 34 39 3b | hallway. •| 00000e80 45 78 69 74 0d 0a 74 68 65 20 72 6f 6f 6d 20 74 |Exit..the room t| 00000e90 68 72 6f 75 67 68 20 74 68 65 20 64 6f 6f 72 20 |hrough the door | 00000ea0 6e 65 61 72 20 74 68 65 20 77 69 6e 64 6f 77 2e |near the window.| 00000eb0 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 36 2e 20 42 | </p>....<p>6. B| 00000ec0 65 64 72 6f 6f 6d 3c 61 20 6e 61 6d 65 3d 22 62 |edroom<a name="b| 00000ed0 65 64 72 6f 6f 6d 22 3e 3c 2f 61 3e 20 3c 2f 70 |edroom"></a> </p| 00000ee0 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 47 6f |>....<p>•Go| 00000ef0 20 74 6f 20 74 68 65 20 6e 69 67 68 74 73 74 61 | to the nightsta| 00000f00 6e 64 20 6f 6e 20 74 68 65 20 6c 65 66 74 20 73 |nd on the left s| 00000f10 69 64 65 20 6f 66 20 74 68 65 20 62 65 64 73 69 |ide of the bedsi| 00000f20 64 65 0d 0a 6f 70 70 6f 73 69 74 65 20 74 68 65 |de..opposite the| 00000f30 20 77 69 6e 64 6f 77 2c 20 61 6e 64 20 67 65 74 | window, and get| 00000f40 20 74 68 65 20 56 41 53 45 2e 20 26 23 31 34 39 | the VASE. •| 00000f50 3b 46 49 47 48 54 20 6f 72 20 53 48 4f 4f 54 20 |;FIGHT or SHOOT | 00000f60 74 68 65 0d 0a 6d 6f 6e 73 74 65 72 20 74 68 61 |the..monster tha| 00000f70 74 20 77 69 6c 6c 20 6a 75 6d 70 20 69 6e 74 6f |t will jump into| 00000f80 20 74 68 65 20 72 6f 6f 6d 20 74 68 72 6f 75 67 | the room throug| 00000f90 68 20 74 68 65 20 77 69 6e 64 6f 77 2e 0d 0a 26 |h the window...&| 00000fa0 23 31 34 39 3b 54 48 52 4f 57 20 74 68 65 20 56 |#149;THROW the V| 00000fb0 41 53 45 20 61 6e 64 20 67 65 74 20 74 68 65 20 |ASE and get the | 00000fc0 4b 45 59 20 54 4f 20 54 48 45 20 44 52 45 53 53 |KEY TO THE DRESS| 00000fd0 45 52 20 68 69 64 64 65 6e 0d 0a 69 6e 73 69 64 |ER hidden..insid| 00000fe0 65 2e 20 26 23 31 34 39 3b 55 53 45 20 74 68 65 |e. •USE the| 00000ff0 20 4b 45 59 20 74 6f 20 6f 70 65 6e 20 74 68 65 | KEY to open the| 00001000 20 64 72 65 73 73 65 72 20 77 69 74 68 20 74 68 | dresser with th| 00001010 65 20 74 65 64 64 79 62 65 61 72 0d 0a 6f 6e 20 |e teddybear..on | 00001020 74 6f 70 20 6f 66 20 69 74 20 61 6e 64 20 67 65 |top of it and ge| 00001030 74 20 74 77 6f 20 53 4d 41 4c 4c 20 4d 49 52 52 |t two SMALL MIRR| 00001040 4f 52 53 2e 20 26 23 31 34 39 3b 45 78 69 74 20 |ORS. •Exit | 00001050 74 68 65 20 72 6f 6f 6d 0d 0a 74 68 72 6f 75 67 |the room..throug| 00001060 68 20 74 68 65 20 64 6f 6f 72 20 6e 65 61 72 20 |h the door near | 00001070 74 68 65 20 62 65 64 2e 20 26 23 31 34 39 3b 57 |the bed. •W| 00001080 61 6c 6b 20 74 6f 20 61 6e 64 20 65 6e 74 65 72 |alk to and enter| 00001090 20 74 68 65 20 64 6f 6f 72 0d 0a 64 69 72 65 63 | the door..direc| 000010a0 74 6c 79 20 61 63 72 6f 73 73 20 74 68 65 20 68 |tly across the h| 000010b0 61 6c 6c 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e |all. </p>....<p>| 000010c0 37 2e 20 42 61 74 68 72 6f 6f 6d 3c 61 20 6e 61 |7. Bathroom<a na| 000010d0 6d 65 3d 22 62 61 74 68 72 6f 6f 6d 22 3e 3c 2f |me="bathroom"></| 000010e0 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 |a> </p>....<p>&#| 000010f0 31 34 39 3b 4f 50 45 4e 20 74 68 65 20 63 61 62 |149;OPEN the cab| 00001100 69 6e 65 74 20 74 6f 20 67 65 74 20 74 68 65 20 |inet to get the | 00001110 46 49 52 53 54 20 41 49 44 20 4b 49 54 2e 20 26 |FIRST AID KIT. &| 00001120 23 31 34 39 3b 4f 50 45 4e 0d 0a 74 68 65 20 46 |#149;OPEN..the F| 00001130 49 52 53 54 20 41 49 44 20 4b 49 54 20 74 6f 20 |IRST AID KIT to | 00001140 67 65 74 20 74 68 65 20 46 4c 41 53 4b 2e 20 26 |get the FLASK. &| 00001150 23 31 34 39 3b 44 52 49 4e 4b 20 74 68 65 20 46 |#149;DRINK the F| 00001160 4c 41 53 4b 20 74 6f 20 67 61 69 6e 0d 0a 6d 6f |LASK to gain..mo| 00001170 72 65 20 68 65 61 6c 74 68 20 70 6f 69 6e 74 73 |re health points| 00001180 2e 20 26 23 31 34 39 3b 54 48 52 4f 57 20 6f 72 |. •THROW or| 00001190 20 44 52 4f 50 20 75 6e 6e 65 63 65 73 73 61 72 | DROP unnecessar| 000011a0 79 20 69 74 65 6d 73 3a 20 66 69 72 73 74 0d 0a |y items: first..| 000011b0 61 69 64 20 6b 69 74 2c 20 65 6d 70 74 79 20 66 |aid kit, empty f| 000011c0 6c 61 73 6b 2c 20 63 68 65 73 74 27 73 20 6b 65 |lask, chest's ke| 000011d0 79 2c 20 64 72 65 73 73 65 72 27 73 20 6b 65 79 |y, dresser's key| 000011e0 2c 20 65 6d 70 74 79 20 6f 69 6c 20 63 61 6e 2e |, empty oil can.| 000011f0 0d 0a 26 23 31 34 39 3b 45 78 69 74 20 74 68 65 |..•Exit the| 00001200 20 72 6f 6f 6d 20 61 6e 64 20 6f 70 65 6e 20 74 | room and open t| 00001210 68 65 20 64 6f 6f 72 20 61 74 20 74 68 65 20 65 |he door at the e| 00001220 6e 64 20 6f 66 20 74 68 65 20 68 61 6c 6c 2e 20 |nd of the hall. | 00001230 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 38 2e 20 55 70 |</p>....<p>8. Up| 00001240 70 65 72 20 4c 6f 62 62 79 3c 61 20 6e 61 6d 65 |per Lobby<a name| 00001250 3d 22 75 6c 6f 62 62 79 22 3e 3c 2f 61 3e 20 3c |="ulobby"></a> <| 00001260 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b |/p>....<p>•| 00001270 50 55 54 20 6f 6e 65 20 53 4d 41 4c 4c 20 4d 49 |PUT one SMALL MI| 00001280 52 52 4f 52 20 6f 6e 20 65 61 63 68 20 73 6d 61 |RROR on each sma| 00001290 6c 6c 20 73 74 61 74 75 65 20 61 74 20 62 6f 74 |ll statue at bot| 000012a0 68 20 65 6e 64 73 0d 0a 6f 66 20 74 68 65 20 72 |h ends..of the r| 000012b0 6f 6f 6d 2e 20 26 23 31 34 39 3b 41 76 6f 69 64 |oom. •Avoid| 000012c0 20 61 6e 79 20 63 6f 6e 74 61 63 74 20 77 69 74 | any contact wit| 000012d0 68 20 74 68 65 20 77 69 6e 67 65 64 20 6d 6f 6e |h the winged mon| 000012e0 73 74 65 72 73 20 62 79 0d 0a 73 74 61 79 69 6e |sters by..stayin| 000012f0 67 20 63 6c 6f 73 65 20 74 6f 20 74 68 65 20 77 |g close to the w| 00001300 61 6c 6c 2e 20 26 23 31 34 39 3b 57 61 6c 6b 20 |all. •Walk | 00001310 44 6f 77 6e 73 74 61 69 72 73 2e 20 3c 2f 70 3e |Downstairs. </p>| 00001320 0d 0a 0d 0a 3c 70 3e 39 2e 20 4c 6f 77 65 72 20 |....<p>9. Lower | 00001330 4c 6f 62 62 79 3c 61 20 6e 61 6d 65 3d 22 6c 6c |Lobby<a name="ll| 00001340 6f 62 62 79 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d |obby"></a> </p>.| 00001350 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 44 6f 20 6e |...<p>•Do n| 00001360 6f 74 20 74 6f 75 63 68 20 74 68 65 20 73 75 69 |ot touch the sui| 00001370 74 20 6f 66 20 61 72 6d 6f 72 2e 20 26 23 31 34 |t of armor. | 00001380 39 3b 57 68 65 6e 20 79 6f 75 20 67 65 74 20 74 |9;When you get t| 00001390 68 65 0d 0a 56 45 52 59 20 48 45 41 56 59 20 53 |he..VERY HEAVY S| 000013a0 54 41 54 55 45 54 54 45 2c 20 73 74 61 6e 64 20 |TATUETTE, stand | 000013b0 64 69 72 65 63 74 6c 79 20 69 6e 20 66 72 6f 6e |directly in fron| 000013c0 74 20 6f 66 20 74 68 65 20 61 72 6d 6f 72 20 61 |t of the armor a| 000013d0 6e 64 0d 0a 54 48 52 4f 57 20 74 68 65 20 53 54 |nd..THROW the ST| 000013e0 41 54 55 45 54 54 45 20 74 6f 20 64 65 73 74 72 |ATUETTE to destr| 000013f0 6f 79 20 74 68 65 20 61 72 6d 6f 72 20 61 6e 64 |oy the armor and| 00001400 20 67 65 74 20 74 68 65 20 53 57 4f 52 44 2e 0d | get the SWORD..| 00001410 0a 26 23 31 34 39 3b 54 68 65 20 53 54 41 54 55 |.•The STATU| 00001420 45 54 54 45 20 69 73 20 69 6e 20 72 6f 6f 6d 20 |ETTE is in room | 00001430 23 31 33 2e 20 26 23 31 34 39 3b 57 61 6c 6b 20 |#13. •Walk | 00001440 74 6f 20 74 68 65 20 64 6f 6f 72 20 6f 6e 20 74 |to the door on t| 00001450 68 65 0d 0a 72 69 67 68 74 20 73 69 64 65 20 6f |he..right side o| 00001460 66 20 74 68 65 20 73 74 61 69 72 73 20 61 6e 64 |f the stairs and| 00001470 20 65 6e 74 65 72 2e 20 3c 2f 70 3e 0d 0a 0d 0a | enter. </p>....| 00001480 3c 70 3e 31 30 2e 20 53 69 74 74 69 6e 67 20 52 |<p>10. Sitting R| 00001490 6f 6f 6d 3c 61 20 6e 61 6d 65 3d 22 73 69 74 74 |oom<a name="sitt| 000014a0 69 6e 67 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a |ing"></a> </p>..| 000014b0 0d 0a 3c 70 3e 26 23 31 34 39 3b 44 6f 20 6e 6f |..<p>•Do no| 000014c0 74 20 74 6f 75 63 68 20 74 68 65 20 67 68 6f 73 |t touch the ghos| 000014d0 74 20 66 69 67 75 72 65 20 69 6e 20 74 68 65 20 |t figure in the | 000014e0 63 68 61 69 72 2e 20 26 23 31 34 39 3b 47 65 74 |chair. •Get| 000014f0 0d 0a 74 68 65 20 47 52 41 4d 4f 50 48 4f 4e 45 |..the GRAMOPHONE| 00001500 20 6f 6e 20 74 68 65 20 74 61 62 6c 65 2e 20 26 | on the table. &| 00001510 23 31 34 39 3b 53 45 41 52 43 48 20 74 68 65 20 |#149;SEARCH the | 00001520 63 61 62 69 6e 65 74 20 74 6f 20 67 65 74 20 74 |cabinet to get t| 00001530 68 65 0d 0a 43 41 52 54 52 49 44 47 45 53 2e 20 |he..CARTRIDGES. | 00001540 26 23 31 34 39 3b 55 53 45 20 74 68 65 20 43 41 |•USE the CA| 00001550 52 54 52 49 44 47 45 53 20 74 6f 20 72 65 6c 6f |RTRIDGES to relo| 00001560 61 64 20 74 68 65 20 52 49 46 4c 45 2e 0d 0a 26 |ad the RIFLE...&| 00001570 23 31 34 39 3b 47 65 74 20 74 68 65 20 4d 41 54 |#149;Get the MAT| 00001580 43 48 42 4f 58 20 66 72 6f 6d 20 74 68 65 20 66 |CHBOX from the f| 00001590 69 72 65 70 6c 61 63 65 20 6d 61 6e 74 6c 65 2e |ireplace mantle.| 000015a0 20 26 23 31 34 39 3b 45 78 69 74 20 74 68 65 0d | •Exit the.| 000015b0 0a 72 6f 6f 6d 20 61 6e 64 20 67 6f 20 74 6f 20 |.room and go to | 000015c0 74 68 65 20 64 6f 6f 72 20 73 74 72 61 69 67 68 |the door straigh| 000015d0 74 20 61 68 65 61 64 20 6f 6e 20 74 68 65 20 6f |t ahead on the o| 000015e0 74 68 65 72 20 73 69 64 65 20 6f 66 20 74 68 65 |ther side of the| 000015f0 0d 0a 73 74 61 69 72 73 2e 20 3c 2f 70 3e 0d 0a |..stairs. </p>..| 00001600 0d 0a 3c 70 3e 31 31 2e 20 48 61 6c 6c 77 61 79 |..<p>11. Hallway| 00001610 3c 61 20 6e 61 6d 65 3d 22 68 61 6c 6c 77 61 79 |<a name="hallway| 00001620 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c |"></a> </p>....<| 00001630 70 3e 26 23 31 34 39 3b 46 6f 6c 6c 6f 77 20 74 |p>•Follow t| 00001640 68 65 20 68 61 6c 6c 20 61 72 6f 75 6e 64 20 61 |he hall around a| 00001650 6e 64 20 65 6e 74 65 72 20 74 68 65 20 73 65 63 |nd enter the sec| 00001660 6f 6e 64 20 64 6f 6f 72 20 79 6f 75 0d 0a 63 6f |ond door you..co| 00001670 6d 65 20 74 6f 2e 20 26 23 31 34 39 3b 54 68 65 |me to. •The| 00001680 20 66 69 72 73 74 20 64 6f 6f 72 20 69 73 20 64 | first door is d| 00001690 69 72 65 63 74 6c 79 20 61 63 72 6f 73 73 20 66 |irectly across f| 000016a0 72 6f 6d 20 74 68 65 20 64 6f 6f 72 0d 0a 79 6f |rom the door..yo| 000016b0 75 20 65 6e 74 65 72 65 64 20 3c 2f 70 3e 0d 0a |u entered </p>..| 000016c0 0d 0a 3c 70 3e 31 32 2e 20 42 61 74 68 72 6f 6f |..<p>12. Bathroo| 000016d0 6d 3c 61 20 6e 61 6d 65 3d 22 62 61 74 68 32 22 |m<a name="bath2"| 000016e0 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 |></a> </p>....<p| 000016f0 3e 26 23 31 34 39 3b 52 55 4e 20 69 6e 74 6f 20 |>•RUN into | 00001700 74 68 65 20 72 6f 6f 6d 20 61 6e 64 20 67 65 74 |the room and get| 00001710 20 74 68 65 20 4a 55 47 20 6e 65 78 74 20 74 6f | the JUG next to| 00001720 20 74 68 65 20 63 61 62 69 6e 65 74 2e 0d 0a 26 | the cabinet...&| 00001730 23 31 34 39 3b 49 67 6e 6f 72 65 20 74 68 65 20 |#149;Ignore the | 00001740 6d 6f 6e 73 74 65 72 20 69 6e 20 74 68 65 20 62 |monster in the b| 00001750 61 74 68 74 75 62 20 61 73 20 69 74 20 63 61 6e |athtub as it can| 00001760 6e 6f 74 20 62 65 20 6b 69 6c 6c 65 64 2d 0d 0a |not be killed-..| 00001770 69 74 20 77 69 6c 6c 20 68 69 74 20 79 6f 75 2e |it will hit you.| 00001780 20 26 23 31 34 39 3b 4f 50 45 4e 20 74 68 65 20 | •OPEN the | 00001790 63 61 62 69 6e 65 74 20 61 6e 64 20 67 65 74 20 |cabinet and get | 000017a0 74 68 65 20 46 49 52 53 54 20 41 49 44 0d 0a 4b |the FIRST AID..K| 000017b0 49 54 2e 20 26 23 31 34 39 3b 4f 50 45 4e 20 74 |IT. •OPEN t| 000017c0 68 65 20 4b 49 54 20 61 6e 64 20 67 65 74 20 74 |he KIT and get t| 000017d0 68 65 20 46 4c 41 53 4b 2e 20 26 23 31 34 39 3b |he FLASK. •| 000017e0 44 52 49 4e 4b 20 74 68 65 20 46 4c 41 53 4b 0d |DRINK the FLASK.| 000017f0 0a 74 6f 20 67 61 69 6e 20 6d 6f 72 65 20 68 65 |.to gain more he| 00001800 61 6c 74 68 20 70 6f 69 6e 74 73 2e 20 26 23 31 |alth points. | 00001810 34 39 3b 45 78 69 74 20 74 68 65 20 72 6f 6f 6d |49;Exit the room| 00001820 20 61 6e 64 20 63 6f 6e 74 69 6e 75 65 20 64 6f | and continue do| 00001830 77 6e 0d 0a 74 68 65 20 68 61 6c 6c 20 74 6f 20 |wn..the hall to | 00001840 74 68 65 20 6e 65 78 74 20 64 6f 6f 72 2e 20 3c |the next door. <| 00001850 2f 70 3e 0d 0a 0d 0a 3c 70 3e 31 33 2e 20 44 61 |/p>....<p>13. Da| 00001860 72 6b 20 42 65 64 72 6f 6f 6d 3c 61 20 6e 61 6d |rk Bedroom<a nam| 00001870 65 3d 22 64 62 65 64 72 6f 6f 6d 22 3e 3c 2f 61 |e="dbedroom"></a| 00001880 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 |> </p>....<p>| 00001890 34 39 3b 55 53 45 20 74 68 65 20 4d 41 54 43 48 |49;USE the MATCH| 000018a0 42 4f 58 20 74 6f 20 6c 69 67 68 74 20 74 68 65 |BOX to light the| 000018b0 20 4f 49 4c 20 4c 41 4d 50 2e 20 26 23 31 34 39 | OIL LAMP. •| 000018c0 3b 47 65 74 20 74 68 65 0d 0a 56 45 52 59 20 48 |;Get the..VERY H| 000018d0 45 41 56 59 20 53 54 41 54 55 45 54 54 45 20 66 |EAVY STATUETTE f| 000018e0 72 6f 6d 20 74 68 65 20 74 61 62 6c 65 2e 20 26 |rom the table. &| 000018f0 23 31 34 39 3b 45 78 69 74 20 74 68 65 20 72 6f |#149;Exit the ro| 00001900 6f 6d 20 61 6e 64 0d 0a 4f 50 45 4e 2f 53 45 41 |om and..OPEN/SEA| 00001910 52 43 48 20 74 6f 20 70 75 74 20 74 68 65 20 6c |RCH to put the l| 00001920 61 6d 70 20 61 77 61 79 2e 20 26 23 31 34 39 3b |amp away. •| 00001930 47 6f 20 62 61 63 6b 20 74 6f 20 74 68 65 20 6c |Go back to the l| 00001940 6f 77 65 72 0d 0a 6c 6f 62 62 79 20 61 6e 64 20 |ower..lobby and | 00001950 64 65 73 74 72 6f 79 20 74 68 65 20 73 75 69 74 |destroy the suit| 00001960 20 6f 66 20 61 72 6d 6f 72 20 61 73 20 69 6e 20 | of armor as in | 00001970 72 6f 6f 6d 20 23 39 2e 20 26 23 31 34 39 3b 4c |room #9. •L| 00001980 65 61 76 65 0d 0a 74 68 65 20 56 45 52 59 20 48 |eave..the VERY H| 00001990 45 41 56 59 20 53 54 41 54 55 45 54 54 45 20 74 |EAVY STATUETTE t| 000019a0 68 65 72 65 2e 20 26 23 31 34 39 3b 57 61 6c 6b |here. •Walk| 000019b0 20 74 6f 20 65 69 74 68 65 72 20 73 69 64 65 20 | to either side | 000019c0 6f 66 20 74 68 65 0d 0a 73 74 61 69 72 73 20 61 |of the..stairs a| 000019d0 6e 64 20 65 6e 74 65 72 20 74 68 65 20 64 61 72 |nd enter the dar| 000019e0 6b 20 6f 70 65 6e 69 6e 67 2e 20 3c 2f 70 3e 0d |k opening. </p>.| 000019f0 0a 0d 0a 3c 70 3e 31 34 2e 20 46 72 6f 6e 74 20 |...<p>14. Front | 00001a00 4c 6f 62 62 79 3c 61 20 6e 61 6d 65 3d 22 66 6c |Lobby<a name="fl| 00001a10 6f 62 62 79 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d |obby"></a> </p>.| 00001a20 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 44 52 4f 50 |...<p>•DROP| 00001a30 20 74 68 65 20 47 52 41 4d 4f 50 48 4f 4e 45 20 | the GRAMOPHONE | 00001a40 68 65 72 65 20 75 6e 74 69 6c 20 69 74 20 69 73 |here until it is| 00001a50 20 6e 65 65 64 65 64 20 6c 61 74 65 72 2e 0d 0a | needed later...| 00001a60 26 23 31 34 39 3b 54 75 72 6e 20 6c 65 66 74 20 |•Turn left | 00001a70 61 6e 64 20 65 6e 74 65 72 20 74 68 65 20 72 69 |and enter the ri| 00001a80 67 68 74 20 64 6f 6f 72 20 6f 66 20 74 77 6f 20 |ght door of two | 00001a90 69 6e 20 74 68 65 20 63 6f 72 6e 65 72 0d 0a 6e |in the corner..n| 00001aa0 65 78 74 20 74 6f 20 74 68 65 20 73 74 61 69 72 |ext to the stair| 00001ab0 73 2e 20 54 68 65 20 6c 65 66 74 20 6f 6e 65 20 |s. The left one | 00001ac0 77 69 6c 6c 20 62 65 20 6c 6f 63 6b 65 64 2e 20 |will be locked. | 00001ad0 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 31 35 2e 20 45 |</p>....<p>15. E| 00001ae0 6e 63 6c 6f 73 65 64 20 50 6f 72 63 68 3c 61 20 |nclosed Porch<a | 00001af0 6e 61 6d 65 3d 22 70 6f 72 63 68 22 3e 3c 2f 61 |name="porch"></a| 00001b00 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 |> </p>....<p>| 00001b10 34 39 3b 53 45 41 52 43 48 20 74 68 65 20 62 61 |49;SEARCH the ba| 00001b20 63 6b 20 73 69 64 65 20 6f 66 20 74 68 65 20 73 |ck side of the s| 00001b30 74 61 74 75 65 20 74 6f 20 67 65 74 20 74 68 72 |tatue to get thr| 00001b40 65 65 20 41 52 52 4f 57 53 2e 0d 0a 26 23 31 34 |ee ARROWS...| 00001b50 39 3b 4c 65 61 76 65 20 74 68 65 20 72 6f 6f 6d |9;Leave the room| 00001b60 20 71 75 69 63 6b 6c 79 20 74 6f 20 61 76 6f 69 | quickly to avoi| 00001b70 64 20 74 68 65 20 66 61 6c 6c 69 6e 67 20 73 70 |d the falling sp| 00001b80 69 64 65 72 73 2e 20 54 68 65 79 0d 0a 77 69 6c |iders. They..wil| 00001b90 6c 20 6e 6f 74 20 6c 65 61 76 65 20 74 68 65 20 |l not leave the | 00001ba0 72 6f 6f 6d 2e 20 26 23 31 34 39 3b 57 61 6c 6b |room. •Walk| 00001bb0 20 74 6f 20 74 68 65 20 64 6f 6f 72 20 6f 6e 20 | to the door on | 00001bc0 74 68 65 20 6f 74 68 65 72 20 73 69 64 65 0d 0a |the other side..| 00001bd0 6f 66 20 74 68 65 20 73 74 61 69 72 73 20 6e 65 |of the stairs ne| 00001be0 78 74 20 74 6f 20 61 20 6e 61 72 72 6f 77 20 68 |xt to a narrow h| 00001bf0 61 6c 6c 77 61 79 2e 20 3c 2f 70 3e 0d 0a 0d 0a |allway. </p>....| 00001c00 3c 70 3e 31 36 2e 20 4b 69 74 63 68 65 6e 3c 61 |<p>16. Kitchen<a| 00001c10 20 6e 61 6d 65 3d 22 6b 69 74 63 68 65 6e 22 3e | name="kitchen">| 00001c20 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e |</a> </p>....<p>| 00001c30 26 23 31 34 39 3b 45 6e 74 65 72 20 74 68 65 20 |•Enter the | 00001c40 73 6d 61 6c 6c 65 72 20 64 61 72 6b 20 62 72 6f |smaller dark bro| 00001c50 77 6e 20 64 6f 6f 72 20 6e 65 61 72 65 73 74 20 |wn door nearest | 00001c60 74 68 65 20 64 6f 6f 72 20 6a 75 73 74 0d 0a 65 |the door just..e| 00001c70 6e 74 65 72 65 64 2e 20 26 23 31 34 39 3b 47 65 |ntered. •Ge| 00001c80 74 20 74 68 65 20 4b 45 59 20 54 4f 20 54 48 45 |t the KEY TO THE| 00001c90 20 43 45 4c 4c 41 52 20 68 61 6e 67 69 6e 67 20 | CELLAR hanging | 00001ca0 6f 6e 20 74 68 65 20 77 61 6c 6c 2e 0d 0a 26 23 |on the wall...&#| 00001cb0 31 34 39 3b 53 45 41 52 43 48 20 74 68 65 20 73 |149;SEARCH the s| 00001cc0 68 65 6c 66 20 74 6f 20 67 65 74 20 74 68 65 20 |helf to get the | 00001cd0 42 4f 58 20 4f 46 20 42 49 53 43 55 49 54 53 2e |BOX OF BISCUITS.| 00001ce0 20 26 23 31 34 39 3b 45 41 54 20 74 68 65 0d 0a | •EAT the..| 00001cf0 42 49 53 43 55 49 54 53 20 74 6f 20 67 61 69 6e |BISCUITS to gain| 00001d00 20 6d 6f 72 65 20 68 65 61 6c 74 68 20 70 6f 69 | more health poi| 00001d10 6e 74 73 2e 20 26 23 31 34 39 3b 44 52 4f 50 20 |nts. •DROP | 00001d20 6f 72 20 54 48 52 4f 57 20 75 6e 6e 65 65 64 65 |or THROW unneede| 00001d30 64 0d 0a 69 74 65 6d 73 3a 20 65 6d 70 74 79 20 |d..items: empty | 00001d40 62 6f 78 2c 20 66 69 72 73 74 20 61 69 64 20 6b |box, first aid k| 00001d50 69 74 2c 20 65 6d 70 74 79 20 66 6c 61 73 6b 2e |it, empty flask.| 00001d60 20 26 23 31 34 39 3b 53 45 41 52 43 48 20 74 68 | •SEARCH th| 00001d70 65 0d 0a 6c 61 72 67 65 20 63 61 62 69 6e 65 74 |e..large cabinet| 00001d80 20 6e 65 61 72 20 74 68 65 20 74 61 62 6c 65 20 | near the table | 00001d90 74 6f 20 67 65 74 20 74 68 65 20 4b 4e 49 46 45 |to get the KNIFE| 00001da0 2e 20 26 23 31 34 39 3b 45 6e 74 65 72 20 61 0d |. •Enter a.| 00001db0 0a 73 65 63 6f 6e 64 20 73 6d 61 6c 6c 65 72 20 |.second smaller | 00001dc0 64 61 72 6b 20 62 72 6f 77 6e 20 64 6f 6f 72 20 |dark brown door | 00001dd0 6e 65 78 74 20 74 6f 20 61 20 6e 6f 72 6d 61 6c |next to a normal| 00001de0 20 73 69 7a 65 64 20 64 6f 6f 72 2e 0d 0a 26 23 | sized door...&#| 00001df0 31 34 39 3b 41 66 74 65 72 20 65 6e 74 65 72 69 |149;After enteri| 00001e00 6e 67 20 74 68 65 20 73 6d 61 6c 6c 20 63 6c 6f |ng the small clo| 00001e10 73 65 74 2c 20 71 75 69 63 6b 6c 79 20 62 61 63 |set, quickly bac| 00001e20 6b 20 6f 75 74 20 61 6e 64 20 55 53 45 0d 0a 74 |k out and USE..t| 00001e30 68 65 20 4b 4e 49 46 45 20 74 6f 20 6b 69 6c 6c |he KNIFE to kill| 00001e40 20 74 68 65 20 7a 6f 6d 62 69 65 20 74 68 61 74 | the zombie that| 00001e50 20 65 6e 74 65 72 73 20 61 73 20 73 6f 6f 6e 20 | enters as soon | 00001e60 61 73 20 79 6f 75 20 65 6e 74 65 72 20 74 68 65 |as you enter the| 00001e70 0d 0a 63 6c 6f 73 65 74 2e 20 26 23 31 34 39 3b |..closet. •| 00001e80 52 65 2d 65 6e 74 65 72 20 74 68 65 20 63 6c 6f |Re-enter the clo| 00001e90 73 65 74 20 61 6e 64 20 53 45 41 52 43 48 20 74 |set and SEARCH t| 00001ea0 68 65 20 70 69 6c 65 20 6f 66 20 63 6f 61 6c 20 |he pile of coal | 00001eb0 69 6e 0d 0a 74 68 65 20 63 6f 72 6e 65 72 20 74 |in..the corner t| 00001ec0 6f 20 67 65 74 20 61 20 42 4f 58 20 4f 46 20 53 |o get a BOX OF S| 00001ed0 48 4f 45 53 2e 20 26 23 31 34 39 3b 4f 50 45 4e |HOES. •OPEN| 00001ee0 20 74 68 65 20 42 4f 58 20 61 6e 64 20 67 65 74 | the BOX and get| 00001ef0 20 74 68 65 0d 0a 52 45 56 4f 4c 56 45 52 2e 20 | the..REVOLVER. | 00001f00 26 23 31 34 39 3b 47 65 74 20 74 68 65 20 4f 49 |•Get the OI| 00001f10 4c 20 43 41 4e 20 69 6e 20 74 68 65 20 6f 74 68 |L CAN in the oth| 00001f20 65 72 20 63 6f 72 6e 65 72 2e 20 26 23 31 34 39 |er corner. •| 00001f30 3b 55 53 45 0d 0a 74 68 65 20 4f 49 4c 20 43 41 |;USE..the OIL CA| 00001f40 4e 20 74 6f 20 72 65 66 69 6c 6c 20 74 68 65 20 |N to refill the | 00001f50 4c 41 4d 50 2e 20 26 23 31 34 39 3b 55 53 45 20 |LAMP. •USE | 00001f60 74 68 65 20 4a 55 47 20 6e 65 78 74 20 74 6f 20 |the JUG next to | 00001f70 74 68 65 0d 0a 62 61 72 72 65 6c 20 6f 66 20 77 |the..barrel of w| 00001f80 61 74 65 72 20 74 6f 20 66 69 6c 6c 20 74 68 65 |ater to fill the| 00001f90 20 6a 75 67 2e 20 26 23 31 34 39 3b 44 52 4f 50 | jug. •DROP| 00001fa0 20 6f 72 20 54 48 52 4f 57 20 75 6e 6e 65 65 64 | or THROW unneed| 00001fb0 65 64 0d 0a 69 74 65 6d 73 3a 20 65 6d 70 74 79 |ed..items: empty| 00001fc0 20 6f 69 6c 20 63 61 6e 2c 20 65 6d 70 74 79 20 | oil can, empty | 00001fd0 62 6f 78 2c 20 6b 6e 69 66 65 2e 20 26 23 31 34 |box, knife. | 00001fe0 39 3b 45 78 69 74 20 63 6c 6f 73 65 74 20 69 6e |9;Exit closet in| 00001ff0 74 6f 0d 0a 6b 69 74 63 68 65 6e 20 61 6e 64 20 |to..kitchen and | 00002000 67 65 74 20 74 68 65 20 50 4f 54 20 4f 46 20 53 |get the POT OF S| 00002010 4f 55 50 20 66 72 6f 6d 20 74 68 65 20 66 69 72 |OUP from the fir| 00002020 65 70 6c 61 63 65 2e 20 26 23 31 34 39 3b 45 78 |eplace. •Ex| 00002030 69 74 0d 0a 74 68 65 20 6b 69 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Dining Ro| 000020b0 6f 6d 3c 61 20 6e 61 6d 65 3d 22 64 69 6e 69 6e |om<a name="dinin| 000020c0 67 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a |g"></a> </p>....| 000020d0 3c 70 3e 26 23 31 34 39 3b 57 61 6c 6b 20 74 6f |<p>•Walk to| 000020e0 20 74 68 65 20 72 69 67 68 74 20 73 69 64 65 20 | the right side | 000020f0 6f 66 20 74 68 65 20 74 61 62 6c 65 20 61 6e 64 |of the table and| 00002100 20 50 55 54 20 74 68 65 20 50 4f 54 20 4f 46 0d | PUT the POT OF.| 00002110 0a 53 4f 55 50 20 6f 6e 20 74 68 65 20 74 61 62 |.SOUP on the tab| 00002120 6c 65 2e 20 26 23 31 34 39 3b 41 76 6f 69 64 20 |le. •Avoid | 00002130 74 68 65 20 77 61 6c 6b 69 6e 67 20 7a 6f 6d 62 |the walking zomb| 00002140 69 65 20 61 6e 64 20 77 61 69 74 20 75 6e 74 69 |ie and wait unti| 00002150 6c 0d 0a 69 74 20 73 69 74 73 20 64 6f 77 6e 2e |l..it sits down.| 00002160 20 26 23 31 34 39 3b 45 78 69 74 20 74 68 65 20 | •Exit the | 00002170 72 6f 6f 6d 20 74 68 72 6f 75 67 68 20 74 68 65 |room through the| 00002180 20 64 6f 6f 72 20 6e 65 78 74 20 74 6f 20 74 68 | door next to th| 00002190 65 0d 0a 6c 61 72 67 65 20 63 61 62 69 6e 65 74 |e..large cabinet| 000021a0 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 31 38 2e |. </p>....<p>18.| 000021b0 20 53 6d 6f 6b 69 6e 67 20 52 6f 6f 6d 3c 61 20 | Smoking Room<a | 000021c0 6e 61 6d 65 3d 22 73 6d 6f 6b 69 6e 67 22 3e 3c |name="smoking"><| 000021d0 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 |/a> </p>....<p>&| 000021e0 23 31 34 39 3b 52 55 4e 20 74 6f 20 74 68 65 20 |#149;RUN to the | 000021f0 6f 74 68 65 72 20 73 69 64 65 20 6f 66 20 74 68 |other side of th| 00002200 65 20 74 61 62 6c 65 20 61 6e 64 20 73 74 61 6e |e table and stan| 00002210 64 20 6e 65 78 74 20 74 6f 20 74 68 65 0d 0a 63 |d next to the..c| 00002220 68 61 69 72 2e 20 26 23 31 34 39 3b 47 65 74 20 |hair. •Get | 00002230 74 68 65 20 4c 49 47 48 54 45 52 20 66 72 6f 6d |the LIGHTER from| 00002240 20 74 68 65 20 74 61 62 6c 65 2e 20 26 23 31 34 | the table. | 00002250 39 3b 55 53 45 20 74 68 65 20 57 41 54 45 52 0d |9;USE the WATER.| 00002260 0a 4a 55 47 20 74 6f 20 64 6f 75 73 65 20 74 68 |.JUG to douse th| 00002270 65 20 73 6d 6f 6b 69 6e 67 20 61 73 68 74 72 61 |e smoking ashtra| 00002280 79 20 6f 6e 20 74 68 65 20 74 61 62 6c 65 2e 20 |y on the table. | 00002290 26 23 31 34 39 3b 59 6f 75 20 77 69 6c 6c 0d 0a |•You will..| 000022a0 74 61 6b 65 20 73 6f 6d 65 20 64 61 6d 61 67 65 |take some damage| 000022b0 20 66 72 6f 6d 20 74 68 65 20 73 6d 6f 6b 65 2e | from the smoke.| 000022c0 20 26 23 31 34 39 3b 4f 70 65 6e 20 74 68 65 20 | •Open the | 000022d0 64 6f 75 62 6c 65 20 64 6f 6f 72 73 20 74 68 61 |double doors tha| 000022e0 74 0d 0a 61 72 65 20 6e 6f 74 20 6c 6f 63 6b 65 |t..are not locke| 000022f0 64 20 61 6e 64 20 67 6f 20 69 6e 20 74 6f 20 74 |d and go in to t| 00002300 68 65 20 68 61 6c 6c 2e 20 26 23 31 34 39 3b 57 |he hall. •W| 00002310 61 6c 6b 20 62 61 63 6b 20 74 6f 20 74 68 65 0d |alk back to the.| 00002320 0a 77 68 69 74 65 20 73 74 61 69 72 73 20 69 6e |.white stairs in| 00002330 20 74 68 65 20 66 72 6f 6e 74 20 6c 6f 62 62 79 | the front lobby| 00002340 20 61 6e 64 20 63 6c 69 6d 62 20 74 68 65 6d 2e | and climb them.| 00002350 20 26 23 31 34 39 3b 47 6f 20 62 61 63 6b 20 74 | •Go back t| 00002360 6f 0d 0a 74 68 65 20 68 61 6c 6c 77 61 79 20 74 |o..the hallway t| 00002370 68 61 74 20 6c 65 64 20 74 6f 20 74 68 65 20 64 |hat led to the d| 00002380 61 72 6b 20 72 6f 6f 6d 20 77 68 65 72 65 20 79 |ark room where y| 00002390 6f 75 20 67 6f 74 20 74 68 65 0d 0a 53 54 41 54 |ou got the..STAT| 000023a0 55 45 54 54 45 2e 20 26 23 31 34 39 3b 43 6f 6e |UETTE. •Con| 000023b0 74 69 6e 75 65 20 64 6f 77 6e 20 74 68 65 20 68 |tinue down the h| 000023c0 61 6c 6c 20 74 6f 20 74 68 65 20 65 6e 64 20 61 |all to the end a| 000023d0 6e 64 20 6f 70 65 6e 20 74 68 65 0d 0a 64 6f 6f |nd open the..doo| 000023e0 72 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 31 39 |r. </p>....<p>19| 000023f0 2e 20 48 61 6c 6c 77 61 79 20 77 69 74 68 20 70 |. Hallway with p| 00002400 61 69 6e 74 69 6e 67 73 3c 61 20 6e 61 6d 65 3d |aintings<a name=| 00002410 22 68 61 6c 6c 77 70 22 3e 3c 2f 61 3e 20 3c 2f |"hallwp"></a> </| 00002420 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 57 |p>....<p>•W| 00002430 61 6c 6b 20 75 70 20 74 6f 20 74 68 65 20 66 69 |alk up to the fi| 00002440 72 73 74 20 70 61 69 6e 74 69 6e 67 20 61 20 6d |rst painting a m| 00002450 61 6e 20 77 69 74 68 20 61 6e 20 61 78 65 20 61 |an with an axe a| 00002460 6e 64 20 50 55 54 0d 0a 74 68 65 20 4f 4c 44 20 |nd PUT..the OLD | 00002470 49 4e 44 49 41 4e 20 43 4f 56 45 52 20 6f 6e 20 |INDIAN COVER on | 00002480 69 74 2e 20 26 23 31 34 39 3b 57 61 6c 6b 20 68 |it. •Walk h| 00002490 61 6c 66 77 61 79 20 64 6f 77 6e 20 74 68 65 20 |alfway down the | 000024a0 6d 69 64 64 6c 65 20 6f 66 0d 0a 74 68 65 20 68 |middle of..the h| 000024b0 61 6c 6c 20 61 6e 64 20 55 53 45 20 74 68 65 20 |all and USE the | 000024c0 42 4f 57 20 74 6f 20 66 69 72 65 20 61 6e 20 61 |BOW to fire an a| 000024d0 72 72 6f 77 20 61 74 20 74 68 65 20 70 61 69 6e |rrow at the pain| 000024e0 74 69 6e 67 20 61 74 20 74 68 65 0d 0a 66 61 72 |ting at the..far| 000024f0 20 65 6e 64 2e 20 4f 6e 63 65 20 74 68 65 20 61 | end. 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Jeremy's B| 00002580 65 64 72 6f 6f 6d 3c 61 20 6e 61 6d 65 3d 22 6a |edroom<a name="j| 00002590 62 72 6f 6f 6d 22 3e 3c 2f 61 3e 20 3c 2f 70 3e |broom"></a> </p>| 000025a0 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 47 65 74 |....<p>•Get| 000025b0 20 74 68 65 20 46 41 4c 53 45 20 42 4f 4f 4b 20 | the FALSE BOOK | 000025c0 66 72 6f 6d 20 74 68 65 20 74 61 62 6c 65 2e 20 |from the table. | 000025d0 26 23 31 34 39 3b 50 55 53 48 20 74 68 65 0d 0a |•PUSH the..| 000025e0 67 72 61 6e 64 66 61 74 68 65 72 20 63 6c 6f 63 |grandfather cloc| 000025f0 6b 20 61 73 69 64 65 20 61 6e 64 20 53 45 41 52 |k aside and SEAR| 00002600 43 48 20 74 68 65 20 68 6f 6c 65 20 62 65 68 69 |CH the hole behi| 00002610 6e 64 20 69 74 20 74 6f 20 67 65 74 20 74 68 65 |nd it to get the| 00002620 0d 0a 4b 45 59 20 74 6f 20 4a 65 72 65 6d 79 27 |..KEY to Jeremy'| 00002630 73 20 53 74 75 64 79 2e 20 26 23 31 34 39 3b 45 |s Study. •E| 00002640 78 69 74 20 72 6f 6f 6d 20 61 6e 64 20 65 6e 74 |xit room and ent| 00002650 65 72 20 74 68 65 20 64 6f 75 62 6c 65 20 64 6f |er the double do| 00002660 6f 72 73 0d 0a 6c 6f 63 61 74 65 64 20 68 61 6c |ors..located hal| 00002670 66 77 61 79 20 64 6f 77 6e 20 74 68 65 20 68 61 |fway down the ha| 00002680 6c 6c 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 |ll. </p>....<p>2| 00002690 31 2e 20 4c 69 62 72 61 72 79 3c 61 20 6e 61 6d |1. Library<a nam| 000026a0 65 3d 22 6c 69 62 72 61 72 79 22 3e 3c 2f 61 3e |e="library"></a>| 000026b0 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 | </p>....<p>| 000026c0 39 3b 55 53 45 20 74 68 65 20 4f 49 4c 20 4c 41 |9;USE the OIL LA| 000026d0 4d 50 20 26 23 31 34 39 3b 50 55 54 20 74 68 65 |MP •PUT the| 000026e0 20 4c 41 4d 50 20 64 6f 77 6e 20 69 6e 20 74 68 | LAMP down in th| 000026f0 65 20 6d 69 64 64 6c 65 0d 0a 6f 66 20 74 68 65 |e middle..of the| 00002700 20 66 6c 6f 6f 72 2e 20 26 23 31 34 39 3b 51 75 | floor. •Qu| 00002710 69 63 6b 6c 79 20 52 55 4e 20 64 6f 77 6e 20 74 |ickly RUN down t| 00002720 68 65 20 63 6f 72 72 69 64 6f 72 20 61 74 20 74 |he corridor at t| 00002730 68 65 20 75 70 70 65 72 0d 0a 6c 65 66 74 20 6f |he upper..left o| 00002740 66 20 74 68 65 20 73 63 72 65 65 6e 2e 20 26 23 |f the screen. &#| 00002750 31 34 39 3b 46 6f 6c 6c 6f 77 20 69 74 20 61 72 |149;Follow it ar| 00002760 6f 75 6e 64 20 74 6f 20 74 68 65 20 72 69 67 68 |ound to the righ| 00002770 74 20 75 6e 74 69 6c 20 79 6f 75 0d 0a 73 65 65 |t until you..see| 00002780 20 61 6e 20 69 6e 64 65 6e 74 61 74 69 6f 6e 20 | an indentation | 00002790 69 6e 20 74 68 65 20 77 61 6c 6c 20 6f 66 20 62 |in the wall of b| 000027a0 6f 6f 6b 73 2e 20 26 23 31 34 39 3b 47 6f 20 61 |ooks. •Go a| 000027b0 20 6c 69 74 74 6c 65 20 77 61 79 73 0d 0a 70 61 | little ways..pa| 000027c0 73 74 20 74 68 69 73 20 61 6e 64 20 53 45 41 52 |st this and SEAR| 000027d0 43 48 20 74 68 65 20 62 6f 6f 6b 73 20 6e 65 78 |CH the books nex| 000027e0 74 20 74 6f 20 74 68 65 20 69 6e 64 65 6e 74 61 |t to the indenta| 000027f0 74 69 6f 6e 20 74 6f 20 66 69 6e 64 20 61 0d 0a |tion to find a..| 00002800 6d 65 63 68 61 6e 69 73 6d 2e 20 26 23 31 34 39 |mechanism. •| 00002810 3b 55 53 45 20 74 68 65 20 46 41 4c 53 45 20 42 |;USE the FALSE B| 00002820 4f 4f 4b 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 |OOK to open the | 00002830 73 65 63 72 65 74 20 72 6f 6f 6d 0d 0a 62 65 68 |secret room..beh| 00002840 69 6e 64 20 74 68 65 20 69 6e 64 65 6e 74 61 74 |ind the indentat| 00002850 69 6f 6e 20 61 6e 64 20 65 6e 74 65 72 20 69 74 |ion and enter it| 00002860 20 71 75 69 63 6b 6c 79 2e 20 26 23 31 34 39 3b | quickly. •| 00002870 41 20 6d 6f 6e 73 74 65 72 20 77 69 6c 6c 0d 0a |A monster will..| 00002880 62 65 20 63 68 61 73 69 6e 67 20 79 6f 75 20 61 |be chasing you a| 00002890 6e 64 20 63 61 6e 20 6f 6e 6c 79 20 62 65 20 6b |nd can only be k| 000028a0 69 6c 6c 65 64 20 62 79 20 61 20 63 65 72 74 61 |illed by a certa| 000028b0 69 6e 20 64 61 67 67 65 72 20 74 68 61 74 20 69 |in dagger that i| 000028c0 73 0d 0a 66 6f 75 6e 64 20 69 6e 73 69 64 65 20 |s..found inside | 000028d0 74 68 65 20 73 65 63 72 65 74 20 72 6f 6f 6d 2e |the secret room.| 000028e0 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 32 2e 20 | </p>....<p>22. | 000028f0 53 65 63 72 65 74 20 52 6f 6f 6d 3c 61 20 6e 61 |Secret Room<a na| 00002900 6d 65 3d 22 73 65 63 72 65 74 22 3e 3c 2f 61 3e |me="secret"></a>| 00002910 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 | </p>....<p>| 00002920 39 3b 47 65 74 20 74 68 65 20 54 41 4c 49 53 4d |9;Get the TALISM| 00002930 41 4e 20 66 72 6f 6d 20 74 68 65 20 73 68 65 6c |AN from the shel| 00002940 66 2e 20 26 23 31 34 39 3b 53 45 41 52 43 48 20 |f. •SEARCH | 00002950 74 68 65 0d 0a 62 6f 6f 6b 73 68 65 6c 76 65 73 |the..bookshelves| 00002960 20 74 6f 20 67 65 74 20 74 68 65 20 44 41 47 47 | to get the DAGG| 00002970 45 52 20 77 69 74 68 20 74 68 65 20 63 75 72 76 |ER with the curv| 00002980 65 64 20 62 6c 61 64 65 2e 20 26 23 31 34 39 3b |ed blade. •| 00002990 55 53 45 0d 0a 74 68 65 20 44 41 47 47 45 52 20 |USE..the DAGGER | 000029a0 74 6f 20 6b 69 6c 6c 20 74 68 65 20 6d 6f 6e 73 |to kill the mons| 000029b0 74 65 72 20 69 6e 20 74 68 65 20 6c 69 62 72 61 |ter in the libra| 000029c0 72 79 2e 20 26 23 31 34 39 3b 47 65 74 20 74 68 |ry. •Get th| 000029d0 65 20 4f 49 4c 0d 0a 4c 41 4d 50 20 66 72 6f 6d |e OIL..LAMP from| 000029e0 20 74 68 65 20 66 6c 6f 6f 72 20 61 6e 64 20 6f | the floor and o| 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6f 20 74 68 65 20 65 6e 63 6c 6f |oor to the enclo| 00002ad0 73 65 64 20 70 6f 72 63 68 2e 0d 0a 26 23 31 34 |sed porch...| 00002ae0 39 3b 43 6f 6e 74 69 6e 75 65 20 64 6f 77 6e 20 |9;Continue down | 00002af0 74 68 65 20 62 69 67 20 68 61 6c 6c 20 61 6e 64 |the big hall and| 00002b00 20 72 65 2d 65 6e 74 65 72 20 74 68 65 20 73 6d | re-enter the sm| 00002b10 6f 6b 69 6e 67 20 72 6f 6f 6d 0d 0a 23 31 38 2e |oking room..#18.| 00002b20 20 26 23 31 34 39 3b 55 53 45 20 74 68 65 20 4b | •USE the K| 00002b30 45 59 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 6c |EY to open the l| 00002b40 6f 63 6b 65 64 20 64 6f 75 62 6c 65 20 64 6f 6f |ocked double doo| 00002b50 72 73 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 |rs. </p>....<p>2| 00002b60 33 2e 20 4a 65 72 65 6d 79 27 73 20 53 74 75 64 |3. Jeremy's Stud| 00002b70 79 3c 61 20 6e 61 6d 65 3d 22 6a 73 74 75 64 79 |y<a name="jstudy| 00002b80 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c |"></a> </p>....<| 00002b90 70 3e 26 23 31 34 39 3b 50 55 54 20 74 68 65 20 |p>•PUT the | 00002ba0 4f 4c 44 20 43 41 56 41 4c 52 59 20 53 41 42 45 |OLD CAVALRY SABE| 00002bb0 52 20 69 6e 20 74 68 65 20 63 6f 61 74 20 6f 66 |R in the coat of| 00002bc0 20 61 72 6d 73 20 6f 6e 20 74 68 65 0d 0a 77 61 | arms on the..wa| 00002bd0 6c 6c 2e 20 49 66 20 74 68 65 20 73 61 62 65 72 |ll. If the saber| 00002be0 20 77 61 73 20 62 72 6f 6b 65 6e 2c 20 70 75 74 | was broken, put| 00002bf0 20 62 6f 74 68 20 68 61 6c 76 65 73 20 69 6e 20 | both halves in | 00002c00 74 68 65 20 63 6f 61 74 20 6f 66 0d 0a 61 72 6d |the coat of..arm| 00002c10 73 2e 20 26 23 31 34 39 3b 53 45 41 52 43 48 20 |s. •SEARCH | 00002c20 74 68 65 20 62 6f 6f 6b 63 61 73 65 20 69 6e 20 |the bookcase in | 00002c30 74 68 65 20 63 6f 72 6e 65 72 20 74 6f 20 67 65 |the corner to ge| 00002c40 74 20 74 68 65 20 52 45 43 4f 52 44 2e 0d 0a 26 |t the RECORD...&| 00002c50 23 31 34 39 3b 45 78 69 74 20 74 68 65 20 72 6f |#149;Exit the ro| 00002c60 6f 6d 20 61 6e 64 20 67 6f 20 62 61 63 6b 20 74 |om and go back t| 00002c70 68 72 6f 75 67 68 20 74 68 65 20 73 6d 6f 6b 69 |hrough the smoki| 00002c80 6e 67 20 72 6f 6f 6d 2c 20 69 6e 74 6f 0d 0a 74 |ng room, into..t| 00002c90 68 65 20 68 61 6c 6c 2e 20 4e 6f 74 20 74 68 65 |he hall. Not the| 00002ca0 20 6f 6e 65 73 20 61 74 20 74 68 65 20 65 6e 64 | ones at the end| 00002cb0 20 6f 66 20 74 68 65 20 68 61 6c 6c 2e 20 3c 2f | of the hall. </| 00002cc0 70 3e 0d 0a 0d 0a 3c 70 3e 32 34 2e 20 50 69 72 |p>....<p>24. Pir| 00002cd0 61 74 65 73 20 52 6f 6f 6d 3c 61 20 6e 61 6d 65 |ates Room<a name| 00002ce0 3d 22 70 69 72 61 74 65 73 22 3e 3c 2f 61 3e 20 |="pirates"></a> | 00002cf0 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 |</p>....<p>•| 00002d00 3b 55 53 45 20 74 68 65 20 53 57 4f 52 44 20 74 |;USE the SWORD t| 00002d10 6f 20 6b 69 6c 6c 20 74 68 65 20 70 69 72 61 74 |o kill the pirat| 00002d20 65 2e 20 26 23 31 34 39 3b 59 6f 75 20 63 61 6e |e. •You can| 00002d30 6e 6f 74 20 73 68 6f 6f 74 0d 0a 74 68 65 20 70 |not shoot..the p| 00002d40 69 72 61 74 65 2e 20 26 23 31 34 39 3b 47 65 74 |irate. •Get| 00002d50 20 74 68 65 20 4b 45 59 20 54 4f 20 54 48 45 20 | the KEY TO THE | 00002d60 44 41 4e 43 45 48 41 4c 4c 20 66 72 6f 6d 20 74 |DANCEHALL from t| 00002d70 68 65 20 64 65 61 64 0d 0a 70 69 72 61 74 65 2e |he dead..pirate.| 00002d80 20 26 23 31 34 39 3b 55 53 45 20 74 68 65 20 4b | •USE the K| 00002d90 45 59 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 64 |EY to open the d| 00002da0 6f 75 62 6c 65 20 64 6f 6f 72 73 2e 20 3c 2f 70 |ouble doors. </p| 00002db0 3e 0d 0a 0d 0a 3c 70 3e 32 35 2e 20 44 61 6e 63 |>....<p>25. Danc| 00002dc0 65 20 48 61 6c 6c 3c 61 20 6e 61 6d 65 3d 22 64 |e Hall<a name="d| 00002dd0 61 6e 63 65 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d |ance"></a> </p>.| 00002de0 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 57 61 6c 6b |...<p>•Walk| 00002df0 20 74 6f 20 61 20 63 6f 72 6e 65 72 20 61 6e 64 | to a corner and| 00002e00 20 55 53 45 20 74 68 65 20 52 45 43 4f 52 44 20 | USE the RECORD | 00002e10 64 61 6e 63 65 20 6f 66 20 64 65 61 74 68 2e 20 |dance of death. | 00002e20 59 6f 75 0d 0a 6d 75 73 74 20 68 61 76 65 20 74 |You..must have t| 00002e30 68 65 20 47 52 41 4d 4f 50 48 4f 4e 45 2e 20 26 |he GRAMOPHONE. &| 00002e40 23 31 34 39 3b 54 68 65 20 67 68 6f 73 74 73 20 |#149;The ghosts | 00002e50 77 69 6c 6c 20 64 61 6e 63 65 2e 20 44 6f 20 6e |will dance. Do n| 00002e60 6f 74 20 6c 65 74 0d 0a 74 68 65 20 67 68 6f 73 |ot let..the ghos| 00002e70 74 73 20 74 6f 75 63 68 20 79 6f 75 2e 20 26 23 |ts touch you. &#| 00002e80 31 34 39 3b 47 65 74 20 74 68 65 20 4b 45 59 20 |149;Get the KEY | 00002e90 54 4f 20 54 48 45 20 50 49 52 41 54 45 27 53 20 |TO THE PIRATE'S | 00002ea0 43 48 45 53 54 0d 0a 66 72 6f 6d 20 74 68 65 20 |CHEST..from the | 00002eb0 66 69 72 65 70 6c 61 63 65 20 6d 61 6e 74 6c 65 |fireplace mantle| 00002ec0 2e 20 26 23 31 34 39 3b 45 78 69 74 20 74 68 65 |. •Exit the| 00002ed0 20 72 6f 6f 6d 20 61 6e 64 20 67 6f 20 62 61 63 | room and go bac| 00002ee0 6b 20 74 6f 0d 0a 4a 65 72 65 6d 79 27 73 20 53 |k to..Jeremy's S| 00002ef0 74 75 64 79 2e 20 26 23 31 34 39 3b 57 61 6c 6b |tudy. •Walk| 00002f00 20 64 6f 77 6e 20 74 68 65 20 73 74 61 69 72 73 | down the stairs| 00002f10 20 69 6e 20 74 68 65 20 66 6c 6f 6f 72 2e 20 3c | in the floor. <| 00002f20 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 36 2e 20 42 6f |/p>....<p>26. Bo| 00002f30 74 74 6f 6d 6c 65 73 73 20 43 68 61 73 6d 3c 61 |ttomless Chasm<a| 00002f40 20 6e 61 6d 65 3d 22 63 68 61 73 6d 22 3e 3c 2f | name="chasm"></| 00002f50 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 |a> </p>....<p>&#| 00002f60 31 34 39 3b 52 55 4e 20 61 63 72 6f 73 73 20 74 |149;RUN across t| 00002f70 68 65 20 63 6f 6c 6c 61 70 73 69 6e 67 20 62 72 |he collapsing br| 00002f80 69 64 67 65 2e 20 26 23 31 34 39 3b 46 6f 6c 6c |idge. •Foll| 00002f90 6f 77 20 74 68 65 0d 0a 74 75 6e 6e 65 6c 73 20 |ow the..tunnels | 00002fa0 75 6e 74 69 6c 20 79 6f 75 20 73 65 65 20 61 20 |until you see a | 00002fb0 67 69 61 6e 74 20 77 6f 72 6d 20 62 65 68 69 6e |giant worm behin| 00002fc0 64 20 79 6f 75 2e 20 26 23 31 34 39 3b 52 55 4e |d you. •RUN| 00002fd0 20 61 77 61 79 0d 0a 66 72 6f 6d 20 74 68 65 20 | away..from the | 00002fe0 77 6f 72 6d 20 75 6e 74 69 6c 20 79 6f 75 20 63 |worm until you c| 00002ff0 61 6e 20 74 75 72 6e 20 72 69 67 68 74 20 69 6e |an turn right in| 00003000 74 6f 20 61 6e 6f 74 68 65 72 20 74 75 6e 6e 65 |to another tunne| 00003010 6c 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 37 |l. </p>....<p>27| 00003020 2e 20 43 61 76 65 3c 61 20 6e 61 6d 65 3d 22 63 |. Cave<a name="c| 00003030 61 76 65 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a |ave"></a> </p>..| 00003040 0d 0a 3c 70 3e 26 23 31 34 39 3b 46 49 47 48 54 |..<p>•FIGHT| 00003050 20 6f 72 20 53 48 4f 4f 54 20 74 68 65 20 6d 6f | or SHOOT the mo| 00003060 6e 73 74 65 72 20 74 68 61 74 20 77 61 69 74 73 |nster that waits| 00003070 20 66 6f 72 20 79 6f 75 20 74 6f 20 65 6e 74 65 | for you to ente| 00003080 72 0d 0a 74 68 69 73 20 63 61 76 65 2e 20 26 23 |r..this cave. &#| 00003090 31 34 39 3b 43 6f 6e 74 69 6e 75 65 20 64 6f 77 |149;Continue dow| 000030a0 6e 20 74 68 69 73 20 74 75 6e 6e 65 6c 20 75 6e |n this tunnel un| 000030b0 74 69 6c 20 79 6f 75 20 73 65 65 20 74 68 65 20 |til you see the | 000030c0 77 6f 72 6d 0d 0a 61 67 61 69 6e 2e 20 26 23 31 |worm..again. | 000030d0 34 39 3b 54 68 65 6e 20 52 55 4e 20 62 61 63 6b |49;Then RUN back| 000030e0 20 74 6f 20 74 68 65 20 70 6c 61 63 65 20 69 6e | to the place in| 000030f0 20 74 68 65 20 74 75 6e 6e 65 6c 20 77 68 65 72 | the tunnel wher| 00003100 65 20 79 6f 75 0d 0a 74 75 72 6e 65 64 20 72 69 |e you..turned ri| 00003110 67 68 74 20 61 6e 64 20 66 6f 75 67 68 74 20 74 |ght and fought t| 00003120 68 65 20 6d 6f 6e 73 74 65 72 2e 20 26 23 31 34 |he monster. | 00003130 39 3b 54 75 72 6e 20 72 69 67 68 74 20 64 6f 77 |9;Turn right dow| 00003140 6e 20 74 68 65 0d 0a 74 75 6e 6e 65 6c 20 63 72 |n the..tunnel cr| 00003150 65 61 74 65 64 20 62 79 20 74 68 65 20 77 6f 72 |eated by the wor| 00003160 6d 2e 20 26 23 31 34 39 3b 49 66 20 74 68 65 20 |m. •If the | 00003170 77 6f 72 6d 20 69 73 20 73 74 69 6c 6c 20 74 68 |worm is still th| 00003180 65 72 65 2c 0d 0a 72 65 70 65 61 74 20 73 74 65 |ere,..repeat ste| 00003190 70 73 20 32 20 61 6e 64 20 33 20 75 6e 74 69 6c |ps 2 and 3 until| 000031a0 20 74 68 65 20 77 6f 72 6d 20 6d 6f 76 65 73 20 | the worm moves | 000031b0 6f 75 74 20 6f 66 20 74 68 65 20 74 75 6e 6e 65 |out of the tunne| 000031c0 6c 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 38 |l. </p>....<p>28| 000031d0 2e 20 55 6e 64 65 72 67 72 6f 75 6e 64 3c 61 20 |. Underground<a | 000031e0 6e 61 6d 65 3d 22 75 6e 64 65 72 22 3e 3c 2f 61 |name="under"></a| 000031f0 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 |> </p>....<p>| 00003200 34 39 3b 53 74 65 70 20 64 6f 77 6e 20 6f 6e 74 |49;Step down ont| 00003210 6f 20 74 68 65 20 77 6f 6f 64 65 6e 20 64 6f 63 |o the wooden doc| 00003220 6b 20 61 6e 64 20 77 61 6c 6b 20 61 72 6f 75 6e |k and walk aroun| 00003230 64 20 74 6f 20 74 68 65 0d 0a 72 69 67 68 74 20 |d to the..right | 00003240 75 6e 74 69 6c 20 79 6f 75 20 63 6f 6d 65 20 74 |until you come t| 00003250 6f 20 61 20 6c 69 67 68 74 65 72 20 73 68 61 64 |o a lighter shad| 00003260 65 64 20 62 72 6f 77 6e 20 73 65 63 74 69 6f 6e |ed brown section| 00003270 20 6f 66 20 74 68 65 0d 0a 77 6f 6f 64 2e 20 26 | of the..wood. &| 00003280 23 31 34 39 3b 4a 55 4d 50 20 6f 76 65 72 20 74 |#149;JUMP over t| 00003290 68 69 73 20 73 65 63 74 69 6f 6e 20 61 73 20 69 |his section as i| 000032a0 74 20 77 69 6c 6c 20 63 6f 6c 6c 61 70 73 65 20 |t will collapse | 000032b0 69 66 20 73 74 65 70 70 65 64 0d 0a 6f 6e 2e 20 |if stepped..on. | 000032c0 26 23 31 34 39 3b 41 76 6f 69 64 20 74 68 65 20 |•Avoid the | 000032d0 6d 6f 6e 73 74 65 72 20 69 6e 20 74 68 65 20 77 |monster in the w| 000032e0 61 74 65 72 20 6f 72 20 6b 69 6c 6c 20 69 74 2e |ater or kill it.| 000032f0 20 26 23 31 34 39 3b 49 66 20 79 6f 75 0d 0a 6b | •If you..k| 00003300 69 6c 6c 20 69 74 2c 20 6d 6f 72 65 20 77 69 6c |ill it, more wil| 00003310 6c 20 61 70 70 65 61 72 2e 20 26 23 31 34 39 3b |l appear. •| 00003320 43 6c 69 6d 62 20 75 70 20 74 68 65 20 6c 65 64 |Climb up the led| 00003330 67 65 20 74 6f 20 74 68 65 0d 0a 6f 70 65 6e 69 |ge to the..openi| 00003340 6e 67 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 32 |ng. </p>....<p>2| 00003350 39 2e 20 54 75 6e 6e 65 6c 3c 61 20 6e 61 6d 65 |9. Tunnel<a name| 00003360 3d 22 74 75 6e 6e 65 6c 22 3e 3c 2f 61 3e 20 3c |="tunnel"></a> <| 00003370 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b |/p>....<p>•| 00003380 46 49 47 48 54 20 6f 72 20 53 48 4f 4f 54 20 74 |FIGHT or SHOOT t| 00003390 68 65 20 73 70 69 64 65 72 20 6d 6f 6e 73 74 65 |he spider monste| 000033a0 72 2e 20 26 23 31 34 39 3b 43 6f 6e 74 69 6e 75 |r. •Continu| 000033b0 65 20 64 6f 77 6e 0d 0a 74 68 65 20 74 75 6e 6e |e down..the tunn| 000033c0 65 6c 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 33 |el. </p>....<p>3| 000033d0 30 2e 20 52 6f 63 6b 20 50 69 6c 6c 61 72 20 43 |0. Rock Pillar C| 000033e0 61 76 65 72 6e 3c 61 20 6e 61 6d 65 3d 22 70 69 |avern<a name="pi| 000033f0 6c 6c 61 72 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d |llar"></a> </p>.| 00003400 0a 0d 0a 3c 70 3e 26 23 31 34 39 3b 53 74 61 6e |...<p>•Stan| 00003410 64 20 69 6e 20 74 68 65 20 6f 70 65 6e 69 6e 67 |d in the opening| 00003420 20 61 6e 64 20 73 68 6f 6f 74 20 74 68 65 20 66 | and shoot the f| 00003430 6c 79 69 6e 67 20 6d 6f 6e 73 74 65 72 2e 0d 0a |lying monster...| 00003440 26 23 31 34 39 3b 4a 55 4d 50 20 66 72 6f 6d 20 |•JUMP from | 00003450 72 6f 63 6b 20 70 69 6c 6c 61 72 20 74 6f 20 72 |rock pillar to r| 00003460 6f 63 6b 20 70 69 6c 6c 61 72 2e 20 55 73 65 20 |ock pillar. Use | 00003470 74 68 65 20 6c 65 66 74 20 6f 6e 65 73 2e 0d 0a |the left ones...| 00003480 26 23 31 34 39 3b 57 68 65 6e 20 74 68 65 20 73 |•When the s| 00003490 63 72 65 65 6e 20 76 69 65 77 20 63 68 61 6e 67 |creen view chang| 000034a0 65 73 2c 20 67 6f 20 74 6f 20 74 68 65 20 6f 70 |es, go to the op| 000034b0 65 6e 69 6e 67 20 6f 6e 20 74 68 65 0d 0a 72 69 |ening on the..ri| 000034c0 67 68 74 2e 20 26 23 31 34 39 3b 46 6f 6c 6c 6f |ght. •Follo| 000034d0 77 20 74 68 65 20 74 75 6e 6e 65 6c 20 75 6e 74 |w the tunnel unt| 000034e0 69 6c 20 69 74 20 66 6f 72 6b 73 2d 67 6f 20 72 |il it forks-go r| 000034f0 69 67 68 74 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 |ight. </p>....<p| 00003500 3e 33 31 2e 20 4c 61 72 67 65 20 43 61 76 65 72 |>31. Large Caver| 00003510 6e 20 57 69 74 68 20 50 6c 61 6e 6b 73 3c 61 20 |n With Planks<a | 00003520 6e 61 6d 65 3d 22 70 6c 61 6e 6b 73 22 3e 3c 2f |name="planks"></| 00003530 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e 26 23 |a> </p>....<p>&#| 00003540 31 34 39 3b 57 61 6c 6b 20 74 6f 20 74 68 65 20 |149;Walk to the | 00003550 72 69 67 68 74 20 73 69 64 65 20 6f 66 20 74 68 |right side of th| 00003560 65 20 72 6f 63 6b 20 70 6c 61 74 65 61 75 2e 20 |e rock plateau. | 00003570 26 23 31 34 39 3b 4a 55 4d 50 0d 0a 6f 76 65 72 |•JUMP..over| 00003580 20 74 68 65 20 6c 69 67 68 74 20 63 6f 6c 6f 72 | the light color| 00003590 65 64 20 77 6f 6f 64 65 6e 20 70 6c 61 6e 6b 73 |ed wooden planks| 000035a0 20 6f 6e 74 6f 20 74 68 65 20 64 61 72 6b 65 72 | onto the darker| 000035b0 20 6f 6e 65 73 2e 0d 0a 26 23 31 34 39 3b 4a 55 | ones...•JU| 000035c0 4d 50 20 61 6e 64 20 63 6c 69 6d 62 20 75 70 20 |MP and climb up | 000035d0 72 6f 63 6b 20 70 69 6c 6c 61 72 73 20 75 6e 74 |rock pillars unt| 000035e0 69 6c 20 79 6f 75 20 72 65 61 63 68 20 74 68 65 |il you reach the| 000035f0 20 66 61 72 20 73 69 64 65 0d 0a 6f 66 20 74 68 | far side..of th| 00003600 65 20 72 6f 6f 6d 2e 20 26 23 31 34 39 3b 53 68 |e room. •Sh| 00003610 6f 6f 74 20 6f 72 20 61 76 6f 69 64 20 74 68 65 |oot or avoid the| 00003620 20 66 6c 79 69 6e 67 20 63 72 65 61 74 75 72 65 | flying creature| 00003630 20 69 6e 20 74 68 65 0d 0a 6d 69 64 64 6c 65 20 | in the..middle | 00003640 6f 66 20 74 68 65 20 63 61 76 65 72 6e 2e 20 26 |of the cavern. &| 00003650 23 31 34 39 3b 47 6f 20 74 6f 20 74 68 65 20 63 |#149;Go to the c| 00003660 68 65 73 74 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 |hest. </p>....<p| 00003670 3e 33 32 2e 20 50 69 72 61 74 65 27 73 20 43 68 |>32. Pirate's Ch| 00003680 65 73 74 3c 61 20 6e 61 6d 65 3d 22 63 68 65 73 |est<a name="ches| 00003690 74 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a |t"></a> </p>....| 000036a0 3c 70 3e 26 23 31 34 39 3b 55 53 45 20 74 68 65 |<p>•USE the| 000036b0 20 4b 45 59 20 74 6f 20 6f 70 65 6e 20 74 68 65 | KEY to open the| 000036c0 20 63 68 65 73 74 20 61 6e 64 20 67 65 74 20 74 | chest and get t| 000036d0 68 65 20 47 45 4d 2e 0d 0a 26 23 31 34 39 3b 50 |he GEM...•P| 000036e0 55 53 48 20 74 68 65 20 72 6f 63 6b 20 62 65 68 |USH the rock beh| 000036f0 69 6e 64 20 74 68 65 20 63 68 65 73 74 20 74 6f |ind the chest to| 00003700 20 6f 6e 65 20 73 69 64 65 2e 20 26 23 31 34 39 | one side. •| 00003710 3b 45 6e 74 65 72 20 74 68 65 0d 0a 64 61 72 6b |;Enter the..dark| 00003720 20 6f 70 65 6e 69 6e 67 20 61 6e 64 20 66 6f 6c | opening and fol| 00003730 6c 6f 77 20 74 68 65 20 72 6f 63 6b 20 63 6f 72 |low the rock cor| 00003740 72 69 64 6f 72 2e 20 26 23 31 34 39 3b 53 74 65 |ridor. •Ste| 00003750 70 20 64 6f 77 6e 20 74 68 65 0d 0a 6c 65 64 67 |p down the..ledg| 00003760 65 20 61 6e 64 20 63 6f 6e 74 69 6e 75 65 20 66 |e and continue f| 00003770 6f 72 77 61 72 64 20 75 6e 74 69 6c 20 69 74 20 |orward until it | 00003780 67 6f 65 73 20 62 6c 61 63 6b 2e 20 3c 2f 70 3e |goes black. </p>| 00003790 0d 0a 0d 0a 3c 70 3e 33 33 20 44 61 72 6b 20 4d |....<p>33 Dark M| 000037a0 61 7a 65 3c 61 20 6e 61 6d 65 3d 22 6d 61 7a 65 |aze<a name="maze| 000037b0 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c |"></a> </p>....<| 000037c0 70 3e 26 23 31 34 39 3b 55 53 45 20 74 68 65 20 |p>•USE the | 000037d0 4f 49 4c 20 4c 41 4d 50 2e 20 26 23 31 34 39 3b |OIL LAMP. •| 000037e0 57 61 6c 6b 20 74 6f 20 74 68 65 20 6c 65 66 74 |Walk to the left| 000037f0 20 61 6e 64 20 74 72 79 20 74 6f 20 77 69 6e 64 | and try to wind| 00003800 0d 0a 61 72 6f 75 6e 64 20 74 6f 20 74 68 65 20 |..around to the | 00003810 6c 65 66 74 20 75 6e 74 69 6c 20 79 6f 75 20 63 |left until you c| 00003820 61 6e 6e 6f 74 20 67 6f 20 74 68 61 74 20 64 69 |annot go that di| 00003830 72 65 63 74 69 6f 6e 20 61 6e 79 0d 0a 66 75 72 |rection any..fur| 00003840 74 68 65 72 2e 20 26 23 31 34 39 3b 54 75 72 6e |ther. •Turn| 00003850 20 64 6f 77 6e 77 61 72 64 73 20 61 6e 64 20 67 | downwards and g| 00003860 6f 20 64 6f 77 6e 20 75 6e 74 69 6c 20 69 74 20 |o down until it | 00003870 69 73 20 6e 6f 20 6c 6f 6e 67 65 72 0d 0a 70 6f |is no longer..po| 00003880 73 73 69 62 6c 65 20 74 6f 20 67 6f 20 66 75 72 |ssible to go fur| 00003890 74 68 65 72 2e 20 26 23 31 34 39 3b 54 75 72 6e |ther. •Turn| 000038a0 20 74 6f 20 74 68 65 20 72 69 67 68 74 20 6f 66 | to the right of| 000038b0 20 74 68 65 20 73 63 72 65 65 6e 20 61 6e 64 0d | the screen and.| 000038c0 0a 77 61 6c 6b 20 75 6e 74 69 6c 20 79 6f 75 20 |.walk until you | 000038d0 63 6f 6d 65 20 74 6f 20 61 20 73 74 6f 6e 65 20 |come to a stone | 000038e0 64 6f 6f 72 20 77 69 74 68 20 61 20 68 6f 6c 65 |door with a hole| 000038f0 20 69 6e 20 69 74 2e 20 26 23 31 34 39 3b 55 53 | in it. •US| 00003900 45 0d 0a 74 68 65 20 47 45 4d 20 74 6f 20 6f 70 |E..the GEM to op| 00003910 65 6e 20 74 68 65 20 64 6f 6f 72 2e 20 26 23 31 |en the door. | 00003920 34 39 3b 45 6e 74 65 72 20 74 68 65 20 72 6f 6f |49;Enter the roo| 00003930 6d 20 61 6e 64 20 4f 50 45 4e 2f 53 45 41 52 43 |m and OPEN/SEARC| 00003940 48 20 74 6f 0d 0a 70 75 74 20 74 68 65 20 4f 49 |H to..put the OI| 00003950 4c 20 4c 41 4d 50 20 61 77 61 79 2e 20 3c 2f 70 |L LAMP away. </p| 00003960 3e 0d 0a 0d 0a 3c 70 3e 33 34 2e 20 45 6e 64 20 |>....<p>34. End | 00003970 43 61 76 65 72 6e 3c 61 20 6e 61 6d 65 3d 22 65 |Cavern<a name="e| 00003980 6e 64 22 3e 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d |nd"></a> </p>...| 00003990 0a 3c 70 3e 26 23 31 34 39 3b 52 55 4e 20 61 6e |.<p>•RUN an| 000039a0 64 20 6a 75 6d 70 20 6f 66 66 20 6f 66 20 74 68 |d jump off of th| 000039b0 65 20 72 6f 63 6b 20 73 74 65 70 73 2e 20 26 23 |e rock steps. &#| 000039c0 31 34 39 3b 52 55 4e 20 74 6f 20 74 68 65 0d 0a |149;RUN to the..| 000039d0 73 74 6f 6e 65 20 61 6c 74 61 72 20 69 6e 20 66 |stone altar in f| 000039e0 72 6f 6e 74 20 6f 66 20 74 68 65 20 74 72 65 65 |ront of the tree| 000039f0 20 77 68 69 6c 65 20 64 6f 64 67 69 6e 67 20 74 | while dodging t| 00003a00 68 65 20 66 69 72 65 62 61 6c 6c 73 20 61 6e 64 |he fireballs and| 00003a10 0d 0a 74 68 65 20 6d 6f 6e 73 74 65 72 20 69 6e |..the monster in| 00003a20 20 74 68 65 20 77 61 74 65 72 2e 20 26 23 31 34 | the water. | 00003a30 39 3b 47 65 74 20 74 68 65 20 48 4f 4f 4b 2e 20 |9;Get the HOOK. | 00003a40 26 23 31 34 39 3b 57 68 69 6c 65 20 69 6e 0d 0a |•While in..| 00003a50 66 72 6f 6e 74 20 6f 66 20 74 68 65 20 61 6c 74 |front of the alt| 00003a60 61 72 2c 20 50 55 54 20 74 68 65 20 54 41 4c 49 |ar, PUT the TALI| 00003a70 53 4d 41 4e 20 6f 6e 20 74 68 65 20 61 6c 74 61 |SMAN on the alta| 00003a80 72 2e 20 54 68 65 20 66 69 72 65 62 61 6c 6c 73 |r. The fireballs| 00003a90 0d 0a 77 69 6c 6c 20 73 74 6f 70 2e 20 26 23 31 |..will stop. | 00003aa0 34 39 3b 55 53 45 20 74 68 65 20 4c 49 47 48 54 |49;USE the LIGHT| 00003ab0 45 52 20 74 6f 20 72 65 2d 6c 69 67 68 74 20 74 |ER to re-light t| 00003ac0 68 65 20 4f 49 4c 20 4c 41 4d 50 2e 0d 0a 26 23 |he OIL LAMP...&#| 00003ad0 31 34 39 3b 54 48 52 4f 57 20 74 68 65 20 4f 49 |149;THROW the OI| 00003ae0 4c 20 4c 41 4d 50 20 61 74 20 74 68 65 20 74 72 |L LAMP at the tr| 00003af0 65 65 2e 20 26 23 31 34 39 3b 52 55 4e 20 74 6f |ee. •RUN to| 00003b00 20 74 68 65 20 72 69 67 68 74 20 6f 66 0d 0a 74 | the right of..t| 00003b10 68 65 20 63 61 76 65 72 6e 20 61 6e 64 20 63 6c |he cavern and cl| 00003b20 69 6d 62 20 6f 6e 74 6f 20 61 20 64 69 66 66 65 |imb onto a diffe| 00003b30 72 65 6e 74 20 72 6f 63 6b 20 70 6c 61 74 65 61 |rent rock platea| 00003b40 75 2e 20 26 23 31 34 39 3b 43 6c 69 6d 62 0d 0a |u. •Climb..| 00003b50 75 70 20 74 6f 20 74 68 65 20 72 6f 63 6b 20 64 |up to the rock d| 00003b60 6f 6f 72 20 61 6e 64 20 55 53 45 20 74 68 65 20 |oor and USE the | 00003b70 48 4f 4f 4b 20 74 6f 20 6f 70 65 6e 20 74 68 65 |HOOK to open the| 00003b80 20 64 6f 6f 72 2e 20 26 23 31 34 39 3b 54 75 72 | door. •Tur| 00003b90 6e 0d 0a 6c 65 66 74 20 61 6e 64 20 67 6f 20 62 |n..left and go b| 00003ba0 61 63 6b 20 69 6e 74 6f 20 74 68 65 20 6d 61 7a |ack into the maz| 00003bb0 65 2e 20 49 74 20 77 69 6c 6c 20 6e 6f 77 20 62 |e. It will now b| 00003bc0 65 20 6c 69 67 68 74 2e 20 26 23 31 34 39 3b 54 |e light. •T| 00003bd0 75 72 6e 0d 0a 72 69 67 68 74 20 61 6e 64 20 55 |urn..right and U| 00003be0 53 45 20 74 68 65 20 48 4f 4f 4b 20 74 6f 20 6f |SE the HOOK to o| 00003bf0 70 65 6e 20 74 68 65 20 64 6f 6f 72 2e 20 26 23 |pen the door. &#| 00003c00 31 34 39 3b 54 75 72 6e 20 6c 65 66 74 20 61 6e |149;Turn left an| 00003c10 64 20 79 6f 75 0d 0a 61 72 65 20 6e 6f 77 20 62 |d you..are now b| 00003c20 61 63 6b 20 69 6e 20 74 68 65 20 75 6e 64 65 72 |ack in the under| 00003c30 67 72 6f 75 6e 64 20 23 20 32 38 2e 20 26 23 31 |ground # 28. | 00003c40 34 39 3b 57 61 6c 6b 20 61 6c 6f 6e 67 20 74 68 |49;Walk along th| 00003c50 65 20 77 6f 6f 64 65 6e 0d 0a 64 6f 63 6b 73 20 |e wooden..docks | 00003c60 61 6e 64 20 63 6c 69 6d 62 20 74 6f 20 74 68 65 |and climb to the| 00003c70 20 6f 70 65 6e 69 6e 67 20 6f 6e 20 74 68 65 20 | opening on the | 00003c80 6f 74 68 65 72 20 73 69 64 65 2e 20 26 23 31 34 |other side. | 00003c90 39 3b 54 75 72 6e 0d 0a 72 69 67 68 74 20 61 6e |9;Turn..right an| 00003ca0 64 20 66 6f 6c 6c 6f 77 20 74 68 65 20 74 75 6e |d follow the tun| 00003cb0 6e 65 6c 20 73 74 72 61 69 67 68 74 20 61 68 65 |nel straight ahe| 00003cc0 61 64 20 75 6e 74 69 6c 20 79 6f 75 20 63 6f 6d |ad until you com| 00003cd0 65 20 74 6f 20 61 0d 0a 73 6d 61 6c 6c 20 62 6c |e to a..small bl| 00003ce0 61 63 6b 20 6f 70 65 6e 69 6e 67 2e 20 26 23 31 |ack opening. | 00003cf0 34 39 3b 45 6e 74 65 72 20 74 68 65 20 6f 70 65 |49;Enter the ope| 00003d00 6e 69 6e 67 2e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 |ning. </p>....<p| 00003d10 3e 33 35 2e 20 42 61 73 65 6d 65 6e 74 3c 61 20 |>35. Basement<a | 00003d20 6e 61 6d 65 3d 22 62 61 65 73 6d 65 6e 74 22 3e |name="baesment">| 00003d30 3c 2f 61 3e 20 3c 2f 70 3e 0d 0a 0d 0a 3c 70 3e |</a> </p>....<p>| 00003d40 26 23 31 34 39 3b 57 61 6c 6b 20 61 72 6f 75 6e |•Walk aroun| 00003d50 64 20 74 68 65 20 77 69 6e 65 20 72 61 63 6b 73 |d the wine racks| 00003d60 20 74 6f 20 74 68 65 20 6f 74 68 65 72 20 73 69 | to the other si| 00003d70 64 65 20 6f 66 20 74 68 65 20 72 6f 6f 6d 0d 0a |de of the room..| 00003d80 61 6e 64 20 63 6c 69 6d 62 20 74 68 65 20 73 74 |and climb the st| 00003d90 61 69 72 73 2e 20 26 23 31 34 39 3b 59 6f 75 20 |airs. •You | 00003da0 61 72 65 20 6e 6f 77 20 62 61 63 6b 20 69 6e 20 |are now back in | 00003db0 74 68 65 20 66 72 6f 6e 74 20 6c 6f 62 62 79 2e |the front lobby.| 00003dc0 0d 0a 26 23 31 34 39 3b 57 61 6c 6b 20 64 6f 77 |..•Walk dow| 00003dd0 6e 20 74 68 65 20 6c 61 72 67 65 20 68 61 6c 6c |n the large hall| 00003de0 20 61 6e 64 20 6f 70 65 6e 20 74 68 65 20 64 6f | and open the do| 00003df0 75 62 6c 65 20 64 6f 6f 72 73 20 61 74 20 74 68 |uble doors at th| 00003e00 65 0d 0a 65 6e 64 2e 20 3c 2f 70 3e 0d 0a 0d 0a |e..end. </p>....| 00003e10 3c 70 3e 43 6f 6e 67 72 61 74 75 6c 61 74 69 6f |<p>Congratulatio| 00003e20 6e 73 2c 20 79 6f 75 20 68 61 76 65 20 72 65 61 |ns, you have rea| 00003e30 63 68 65 64 20 74 68 65 20 65 6e 64 20 6f 66 20 |ched the end of | 00003e40 67 61 6d 65 21 20 3c 2f 70 3e 0d 0a 3c 2f 62 6f |game! </p>..</bo| 00003e50 64 79 3e 0d 0a 3c 2f 68 74 6d 6c 3e 0d 0a |dy>..</html>..| 00003e5e