Home » Archimedes archive » Zipped Apps » FORTH » !FORTH/TestProgs/BreakOut
!FORTH/TestProgs/BreakOut
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Zipped Apps » FORTH |
Filename: | !FORTH/TestProgs/BreakOut |
Read OK: | ✔ |
File size: | 0873 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
CORE 10 ARRAY HighScores 4 VARIABLE X 1 VARIABLE oldX 1 VARIABLE Xinc 6 VARIABLE Y 1 VARIABLE oldY 1 VARIABLE Yinc 39 VARIABLE BatPos 25 ARRAY FrontWall 25 ARRAY MiddleWall 25 ARRAY BackWall : InitHighSc 9 0 DO 10000 I> 1000 * - HighScores [I]! LOOP ; : Rules ." The rules of the game go here. " CRET ." PRESS ANY KEY TO CONTINUE" KEY CLS ; : 3Char DUP ECHO DUP ECHO ECHO ; : InitVars InitHighSc ; : PlotBat BatPos @ 22 TAB 66 3Char ; : MoveBatLeft BatPos @ 1- 4 MAX DUP BatPos ! 22 TAB 66 3Char 32 ECHO ; : MoveBatRight BatPos @ 1+ 72 MIN DUP BatPos ! 1- 22 TAB 32 ECHO 66 3Char ; : InitBat BatPos @ PlotBat ; : InitWall 23 0 DO 1 FrontWall [I]! 1 MiddleWall [I]! 1 BackWall [I]! LOOP 11 0 DO I> 6 * 4 + DUP 3 TAB 67 3Char 68 3Char DUP 4 TAB 69 3Char 70 3Char 5 TAB 71 3Char 72 3Char LOOP 3 BackWall 24 4* + ! 4 MiddleWall 24 4* + ! 5 FrontWall 24 4* + ! ; : InitSides 24 0 DO 3 I> TAB 124 ECHO 76 I> TAB 124 ECHO LOOP ; : InitScreen InitWall InitSides InitBat ; : Initialise 1 PRINT_MODE ! CLS InitVars Rules InitScreen ; : EndGame CLS ." High Score Table " CRET CRET 9 0 DO ." Mike " HighScores [I]@ . CRET LOOP ; : PlotA X @ Y @ TAB 65 ECHO ; : UnPlotA oldX @ oldY @ TAB 32 ECHO ; : Touch X @ 4- 3 / DUP 4* 2OVER + DUP @ IF 0 SWAP ! 3 * 4 + SWAP 24 4* + @ TAB 32 3Char 0 Yinc @ - Yinc ! ELSE DROP DROP DROP ENDIF ; : incXY X @ DUP oldX ! Xinc @ + DUP X ! DUP 74 > IF -1 Xinc ! ENDIF 5 < IF 1 Xinc ! ENDIF Y @ DUP oldY ! Yinc @ + DUP Y ! DUP 20 > IF -1 Yinc ! ENDIF DUP 3 = IF BackWall Touch ENDIF DUP 4 = IF MiddleWall Touch ENDIF DUP 5 = IF FrontWall Touch ENDIF 1 < IF 1 Yinc ! ENDIF ; : GameOver 0 23 0 DO FrontWall [I]@ + MiddleWall [I]@ + BackWall [I]@ + LOOP 0 = ; : MoveBat 1 INKEY IF DUP 44 = IF MoveBatLeft ENDIF 46 = IF MoveBatRight ENDIF ENDIF ; : Play BEGIN TIME 2+ incXY PlotA UnPlotA FALSE ELSE 32 = SWAP 2+ BEGIN MoveBat DUP TIME < END DROP GameOver END TRUE ; : GAME Initialise BEGIN Play END EndGame ; GAME
00000000 43 4f 52 45 0a 31 30 20 41 52 52 41 59 20 48 69 |CORE.10 ARRAY Hi| 00000010 67 68 53 63 6f 72 65 73 0a 34 20 56 41 52 49 41 |ghScores.4 VARIA| 00000020 42 4c 45 20 58 0a 31 20 56 41 52 49 41 42 4c 45 |BLE X.1 VARIABLE| 00000030 20 6f 6c 64 58 0a 31 20 56 41 52 49 41 42 4c 45 | oldX.1 VARIABLE| 00000040 20 58 69 6e 63 0a 36 20 56 41 52 49 41 42 4c 45 | Xinc.6 VARIABLE| 00000050 20 59 0a 31 20 56 41 52 49 41 42 4c 45 20 6f 6c | Y.1 VARIABLE ol| 00000060 64 59 0a 31 20 56 41 52 49 41 42 4c 45 20 59 69 |dY.1 VARIABLE Yi| 00000070 6e 63 0a 33 39 20 56 41 52 49 41 42 4c 45 20 42 |nc.39 VARIABLE B| 00000080 61 74 50 6f 73 0a 32 35 20 41 52 52 41 59 20 46 |atPos.25 ARRAY F| 00000090 72 6f 6e 74 57 61 6c 6c 0a 32 35 20 41 52 52 41 |rontWall.25 ARRA| 000000a0 59 20 4d 69 64 64 6c 65 57 61 6c 6c 0a 32 35 20 |Y MiddleWall.25 | 000000b0 41 52 52 41 59 20 42 61 63 6b 57 61 6c 6c 0a 3a |ARRAY BackWall.:| 000000c0 20 49 6e 69 74 48 69 67 68 53 63 20 39 20 30 20 | InitHighSc 9 0 | 000000d0 44 4f 20 31 30 30 30 30 20 49 3e 20 31 30 30 30 |DO 10000 I> 1000| 000000e0 20 2a 20 2d 20 48 69 67 68 53 63 6f 72 65 73 20 | * - HighScores | 000000f0 5b 49 5d 21 20 4c 4f 4f 50 20 3b 0a 3a 20 52 75 |[I]! LOOP ;.: Ru| 00000100 6c 65 73 20 2e 22 20 54 68 65 20 72 75 6c 65 73 |les ." The rules| 00000110 20 6f 66 20 74 68 65 20 67 61 6d 65 20 67 6f 20 | of the game go | 00000120 68 65 72 65 2e 20 22 20 43 52 45 54 0a 20 20 20 |here. " CRET. | 00000130 20 20 20 20 20 2e 22 20 50 52 45 53 53 20 41 4e | ." PRESS AN| 00000140 59 20 4b 45 59 20 54 4f 20 43 4f 4e 54 49 4e 55 |Y KEY TO CONTINU| 00000150 45 22 20 4b 45 59 20 43 4c 53 20 3b 0a 3a 20 33 |E" KEY CLS ;.: 3| 00000160 43 68 61 72 20 44 55 50 20 45 43 48 4f 20 44 55 |Char DUP ECHO DU| 00000170 50 20 45 43 48 4f 20 45 43 48 4f 20 3b 0a 3a 20 |P ECHO ECHO ;.: | 00000180 49 6e 69 74 56 61 72 73 20 49 6e 69 74 48 69 67 |InitVars InitHig| 00000190 68 53 63 20 3b 0a 3a 20 50 6c 6f 74 42 61 74 20 |hSc ;.: PlotBat | 000001a0 42 61 74 50 6f 73 20 40 20 32 32 20 54 41 42 20 |BatPos @ 22 TAB | 000001b0 36 36 20 33 43 68 61 72 20 3b 0a 3a 20 4d 6f 76 |66 3Char ;.: Mov| 000001c0 65 42 61 74 4c 65 66 74 20 42 61 74 50 6f 73 20 |eBatLeft BatPos | 000001d0 40 20 31 2d 20 34 20 4d 41 58 20 44 55 50 20 42 |@ 1- 4 MAX DUP B| 000001e0 61 74 50 6f 73 20 21 20 32 32 20 54 41 42 20 36 |atPos ! 22 TAB 6| 000001f0 36 20 33 43 68 61 72 20 33 32 20 45 43 48 4f 20 |6 3Char 32 ECHO | 00000200 3b 0a 3a 20 4d 6f 76 65 42 61 74 52 69 67 68 74 |;.: MoveBatRight| 00000210 20 42 61 74 50 6f 73 20 40 20 31 2b 20 37 32 20 | BatPos @ 1+ 72 | 00000220 4d 49 4e 20 44 55 50 20 42 61 74 50 6f 73 20 21 |MIN DUP BatPos !| 00000230 20 31 2d 20 32 32 20 54 41 42 20 33 32 20 45 43 | 1- 22 TAB 32 EC| 00000240 48 4f 20 36 36 20 33 43 68 61 72 20 3b 0a 3a 20 |HO 66 3Char ;.: | 00000250 49 6e 69 74 42 61 74 20 42 61 74 50 6f 73 20 40 |InitBat BatPos @| 00000260 20 50 6c 6f 74 42 61 74 20 3b 0a 3a 20 49 6e 69 | PlotBat ;.: Ini| 00000270 74 57 61 6c 6c 20 32 33 20 30 20 44 4f 20 31 20 |tWall 23 0 DO 1 | 00000280 46 72 6f 6e 74 57 61 6c 6c 20 5b 49 5d 21 20 31 |FrontWall [I]! 1| 00000290 20 4d 69 64 64 6c 65 57 61 6c 6c 20 5b 49 5d 21 | MiddleWall [I]!| 000002a0 20 31 20 42 61 63 6b 57 61 6c 6c 20 5b 49 5d 21 | 1 BackWall [I]!| 000002b0 20 4c 4f 4f 50 0a 20 20 20 20 20 20 20 20 20 20 | LOOP. | 000002c0 20 31 31 20 30 20 44 4f 20 49 3e 20 36 20 2a 20 | 11 0 DO I> 6 * | 000002d0 34 20 2b 20 44 55 50 20 33 20 54 41 42 20 36 37 |4 + DUP 3 TAB 67| 000002e0 20 33 43 68 61 72 20 36 38 20 33 43 68 61 72 0a | 3Char 68 3Char.| 000002f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000300 20 20 20 20 20 20 20 20 20 20 20 20 20 20 44 55 | DU| 00000310 50 20 34 20 54 41 42 20 36 39 20 33 43 68 61 72 |P 4 TAB 69 3Char| 00000320 20 37 30 20 33 43 68 61 72 0a 20 20 20 20 20 20 | 70 3Char. | 00000330 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000340 20 20 20 20 20 20 20 20 20 20 20 35 20 54 41 42 | 5 TAB| 00000350 20 37 31 20 33 43 68 61 72 20 37 32 20 33 43 68 | 71 3Char 72 3Ch| 00000360 61 72 20 4c 4f 4f 50 0a 20 20 20 20 20 20 20 20 |ar LOOP. | 00000370 20 20 20 33 20 42 61 63 6b 57 61 6c 6c 20 32 34 | 3 BackWall 24| 00000380 20 34 2a 20 2b 20 21 0a 20 20 20 20 20 20 20 20 | 4* + !. | 00000390 20 20 20 34 20 4d 69 64 64 6c 65 57 61 6c 6c 20 | 4 MiddleWall | 000003a0 32 34 20 34 2a 20 2b 20 21 0a 20 20 20 20 20 20 |24 4* + !. | 000003b0 20 20 20 20 20 35 20 46 72 6f 6e 74 57 61 6c 6c | 5 FrontWall| 000003c0 20 32 34 20 34 2a 20 2b 20 21 20 3b 0a 3a 20 49 | 24 4* + ! ;.: I| 000003d0 6e 69 74 53 69 64 65 73 20 32 34 20 30 20 44 4f |nitSides 24 0 DO| 000003e0 20 33 20 49 3e 20 54 41 42 20 31 32 34 20 45 43 | 3 I> TAB 124 EC| 000003f0 48 4f 20 37 36 20 49 3e 20 54 41 42 20 31 32 34 |HO 76 I> TAB 124| 00000400 20 45 43 48 4f 20 4c 4f 4f 50 20 3b 0a 3a 20 49 | ECHO LOOP ;.: I| 00000410 6e 69 74 53 63 72 65 65 6e 20 49 6e 69 74 57 61 |nitScreen InitWa| 00000420 6c 6c 20 49 6e 69 74 53 69 64 65 73 20 49 6e 69 |ll InitSides Ini| 00000430 74 42 61 74 20 3b 0a 3a 20 49 6e 69 74 69 61 6c |tBat ;.: Initial| 00000440 69 73 65 20 31 20 50 52 49 4e 54 5f 4d 4f 44 45 |ise 1 PRINT_MODE| 00000450 20 21 20 43 4c 53 20 49 6e 69 74 56 61 72 73 20 | ! CLS InitVars | 00000460 52 75 6c 65 73 20 49 6e 69 74 53 63 72 65 65 6e |Rules InitScreen| 00000470 20 3b 0a 3a 20 45 6e 64 47 61 6d 65 20 43 4c 53 | ;.: EndGame CLS| 00000480 20 2e 22 20 20 20 48 69 67 68 20 53 63 6f 72 65 | ." High Score| 00000490 20 54 61 62 6c 65 20 22 20 43 52 45 54 20 43 52 | Table " CRET CR| 000004a0 45 54 20 0a 20 20 20 20 20 20 20 20 20 20 20 20 |ET . | 000004b0 20 20 39 20 30 20 44 4f 20 2e 22 20 20 20 20 4d | 9 0 DO ." M| 000004c0 69 6b 65 20 20 20 22 20 48 69 67 68 53 63 6f 72 |ike " HighScor| 000004d0 65 73 20 5b 49 5d 40 20 2e 20 43 52 45 54 20 4c |es [I]@ . CRET L| 000004e0 4f 4f 50 20 3b 0a 3a 20 50 6c 6f 74 41 20 58 20 |OOP ;.: PlotA X | 000004f0 40 20 59 20 40 20 54 41 42 20 36 35 20 45 43 48 |@ Y @ TAB 65 ECH| 00000500 4f 20 3b 0a 3a 20 55 6e 50 6c 6f 74 41 20 6f 6c |O ;.: UnPlotA ol| 00000510 64 58 20 40 20 6f 6c 64 59 20 40 20 54 41 42 20 |dX @ oldY @ TAB | 00000520 33 32 20 45 43 48 4f 20 3b 0a 3a 20 54 6f 75 63 |32 ECHO ;.: Touc| 00000530 68 20 58 20 40 20 34 2d 20 33 20 2f 20 44 55 50 |h X @ 4- 3 / DUP| 00000540 20 34 2a 20 32 4f 56 45 52 20 2b 20 44 55 50 20 | 4* 2OVER + DUP | 00000550 40 0a 20 20 20 20 20 20 20 20 49 46 20 30 20 53 |@. IF 0 S| 00000560 57 41 50 20 21 20 33 20 2a 20 34 20 2b 20 53 57 |WAP ! 3 * 4 + SW| 00000570 41 50 20 32 34 20 34 2a 20 2b 20 40 20 54 41 42 |AP 24 4* + @ TAB| 00000580 20 33 32 20 33 43 68 61 72 20 30 20 59 69 6e 63 | 32 3Char 0 Yinc| 00000590 20 40 20 2d 20 59 69 6e 63 20 21 0a 20 20 20 20 | @ - Yinc !. | 000005a0 20 20 20 20 45 4c 53 45 20 44 52 4f 50 20 44 52 | ELSE DROP DR| 000005b0 4f 50 20 44 52 4f 50 20 45 4e 44 49 46 20 3b 0a |OP DROP ENDIF ;.| 000005c0 3a 20 69 6e 63 58 59 20 58 20 40 20 44 55 50 20 |: incXY X @ DUP | 000005d0 6f 6c 64 58 20 21 20 58 69 6e 63 20 40 20 2b 20 |oldX ! Xinc @ + | 000005e0 44 55 50 20 58 20 21 0a 20 20 20 20 44 55 50 20 |DUP X !. DUP | 000005f0 37 34 20 3e 20 49 46 20 2d 31 20 58 69 6e 63 20 |74 > IF -1 Xinc | 00000600 21 20 45 4e 44 49 46 0a 20 20 20 20 20 20 20 20 |! ENDIF. | 00000610 20 35 20 3c 20 49 46 20 31 20 58 69 6e 63 20 21 | 5 < IF 1 Xinc !| 00000620 20 45 4e 44 49 46 0a 20 20 20 20 59 20 40 20 44 | ENDIF. Y @ D| 00000630 55 50 20 6f 6c 64 59 20 21 20 59 69 6e 63 20 40 |UP oldY ! Yinc @| 00000640 20 2b 20 44 55 50 20 59 20 21 0a 20 20 20 20 44 | + DUP Y !. D| 00000650 55 50 20 32 30 20 3e 20 49 46 20 2d 31 20 59 69 |UP 20 > IF -1 Yi| 00000660 6e 63 20 21 20 45 4e 44 49 46 0a 20 20 20 20 44 |nc ! ENDIF. D| 00000670 55 50 20 20 33 20 3d 20 49 46 20 42 61 63 6b 57 |UP 3 = IF BackW| 00000680 61 6c 6c 20 54 6f 75 63 68 20 45 4e 44 49 46 0a |all Touch ENDIF.| 00000690 20 20 20 20 44 55 50 20 20 34 20 3d 20 49 46 20 | DUP 4 = IF | 000006a0 4d 69 64 64 6c 65 57 61 6c 6c 20 54 6f 75 63 68 |MiddleWall Touch| 000006b0 20 45 4e 44 49 46 0a 20 20 20 20 44 55 50 20 20 | ENDIF. DUP | 000006c0 35 20 3d 20 49 46 20 46 72 6f 6e 74 57 61 6c 6c |5 = IF FrontWall| 000006d0 20 54 6f 75 63 68 20 45 4e 44 49 46 0a 20 20 20 | Touch ENDIF. | 000006e0 20 20 20 20 20 20 31 20 3c 20 49 46 20 31 20 59 | 1 < IF 1 Y| 000006f0 69 6e 63 20 21 20 45 4e 44 49 46 20 3b 0a 3a 20 |inc ! ENDIF ;.: | 00000700 47 61 6d 65 4f 76 65 72 20 30 20 32 33 20 30 20 |GameOver 0 23 0 | 00000710 44 4f 20 46 72 6f 6e 74 57 61 6c 6c 20 5b 49 5d |DO FrontWall [I]| 00000720 40 20 2b 20 4d 69 64 64 6c 65 57 61 6c 6c 20 5b |@ + MiddleWall [| 00000730 49 5d 40 20 2b 20 42 61 63 6b 57 61 6c 6c 20 5b |I]@ + BackWall [| 00000740 49 5d 40 20 2b 20 4c 4f 4f 50 20 30 20 3d 20 3b |I]@ + LOOP 0 = ;| 00000750 0a 3a 20 4d 6f 76 65 42 61 74 20 31 20 49 4e 4b |.: MoveBat 1 INK| 00000760 45 59 20 49 46 20 44 55 50 20 34 34 20 3d 20 49 |EY IF DUP 44 = I| 00000770 46 20 4d 6f 76 65 42 61 74 4c 65 66 74 20 45 4e |F MoveBatLeft EN| 00000780 44 49 46 20 34 36 20 3d 20 49 46 20 4d 6f 76 65 |DIF 46 = IF Move| 00000790 42 61 74 52 69 67 68 74 20 45 4e 44 49 46 20 45 |BatRight ENDIF E| 000007a0 4e 44 49 46 20 3b 0a 3a 20 50 6c 61 79 20 42 45 |NDIF ;.: Play BE| 000007b0 47 49 4e 0a 20 20 20 20 20 20 20 20 20 20 54 49 |GIN. TI| 000007c0 4d 45 20 32 2b 20 69 6e 63 58 59 20 50 6c 6f 74 |ME 2+ incXY Plot| 000007d0 41 20 55 6e 50 6c 6f 74 41 20 46 41 4c 53 45 20 |A UnPlotA FALSE | 000007e0 45 4c 53 45 20 33 32 20 3d 20 53 57 41 50 20 32 |ELSE 32 = SWAP 2| 000007f0 2b 0a 20 20 20 20 20 20 20 20 20 20 42 45 47 49 |+. BEGI| 00000800 4e 20 4d 6f 76 65 42 61 74 20 44 55 50 20 54 49 |N MoveBat DUP TI| 00000810 4d 45 20 3c 20 45 4e 44 20 44 52 4f 50 0a 20 20 |ME < END DROP. | 00000820 20 20 20 20 20 20 20 20 47 61 6d 65 4f 76 65 72 | GameOver| 00000830 0a 20 20 20 20 20 20 20 45 4e 44 20 54 52 55 45 |. END TRUE| 00000840 20 3b 0a 3a 20 47 41 4d 45 20 49 6e 69 74 69 61 | ;.: GAME Initia| 00000850 6c 69 73 65 20 42 45 47 49 4e 20 50 6c 61 79 20 |lise BEGIN Play | 00000860 45 4e 44 20 45 6e 64 47 61 6d 65 20 3b 0a 47 41 |END EndGame ;.GA| 00000870 4d 45 0a |ME.| 00000873