Home » Archimedes archive » Acorn User » AU 1996-06.adf » Regulars » StarInfo/Jerome/Whitehouse/!Mill/Instr
StarInfo/Jerome/Whitehouse/!Mill/Instr
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1996-06.adf » Regulars |
Filename: | StarInfo/Jerome/Whitehouse/!Mill/Instr |
Read OK: | ✔ |
File size: | 13EF bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
�HEADER This file should not be loaded directly into a word processor. Instead load Mill, and select Instructions from its icon bar menu. �U<Mill$Dir>.WinSprs �END (Instructions for Mill, by Stuart Whitehouse) The game of Mill ---------------- General ~~~~~~~ Mill is an ancient game, also called Nine Men's Morris and various other names. The game is for two players played on a special board of 24 squares linked together by lines. The squares are arranged in three concentric boxes. Each player has 9 pieces. In the first phase of the game the players take turns to place their pieces on the board. Once all have been placed, they then take turns to move their pieces around the board following the lines. The purpose of the game is to form lines of three pieces of your own colour; these are called 'mills'. When you form a mill you can remove one of the opponent's pieces. The first player to be reduced to only two pieces loses the game. Placing ~~~~~~~ In each player's first nine turns he places one of his pieces on the board. The piece can be put into any empty square on the board. If your piece completes a line of three you get to remove an opponent's piece immediately. (See 'Mills' �G001) Movement ~~~~~~~~ Once each player has played all his nine pieces, a turn now consists of moving a piece already on the board. You can only move your own pieces, and the move must be a single stop along one of the black lines joining the squares. You must move into an empty square - only one piece is allowed on a square at once. If your move finishes a line of three you get to zap one of your opponent's pieces... Mills and pounding�M001 ~~~~~~~~~~~~~~~~~~ A mill is formed when you complete a line of three of your pieces. This can be done either during the placing or moving phases of the game. The line must be a straight line following the black lines on the board. There are 16 such lines available on the board. (8 horizontal and 8 vertical). When you form a mill you get to immediately remove one of the opponent's pieces. This is called pounding. You only get to pound when you form the mill - you do NOT get to remove a piece each turn that the mill exists. You are allowed to 'open' a mill, by moving one its pieces out of alignment, and then 'close' it again on the following turn. When the mill is reformed you CAN pound another enemy piece. You can remove any enemy piece you choose, unless that piece is part of a current mill - any piece currently part of a line of three (following the connectors drawn on the board) cannot be removed. The exception to this last rule is if ALL of the opponent's pieces are in mills (rather rare). In this case you can remove any of them, with no restrictions. Win, lose... or draw ~~~~~~~~~~~~~~~~~~~~ A player wins when the opponent has only two pieces remaining (not enough to form a mill). If a player cannot make any legal moves during the moving part of the game (ie if all of his pieces are blocked by enemy pieces) then he immediately loses the game. Those are the two official ways for the game to end. This version also implements a rule that if both players make 50 moves with no pieces being removed then the game is declared a draw. Playing this computer version ----------------------------- Click on Mill's icon bar icon to open the playing window. The squares that the pieces move on are represented by a grey square. The pieces are represented by - Player 1 - �Spiece1 Player2 - �Spiece2 Click on a square to insert a piece, or to pound the piece on that square. Drag the icons around to move pieces. If a computer player is active, then it will make its moves automatically on its turn. While the computer player is thinking the computer is busy, and no other action can be undertaken. The top right of the window tells you what move is expected. Options ------- The options window can be opened from either the icon bar menu, or the playing window menu. This window controls the computer players (if any). The computer can be attached to either player, or both or neither. In addition the level of the computer's analysis can be modified. (This cannot be changed independently if you are playing two computer players against each other.) The lower down the list the better the analysis becomes. On the weaker levels the computer only looks a very short distance ahead, and has a large error factor applied to its moves. On the better levels the computer looks much further ahead, and has no errors. The quality of the analysis also improves slightly at the better levels. All of the levels up to and including 'Good' will move quite quickly (ie less than 30 seconds; often less than 1 second). However the 2 best levels are somewhat slower. Diabolical is very slow, and I recommend it only be used on a RiscPC. Advanced is several times quicker than this, but may still need a couple of minutes to move when running on an Arm2 processor. When Mill is first loaded, the computer will be set to play player 2, at the standard level.
00000000 a4 48 45 41 44 45 52 0a 0a 20 20 20 54 68 69 73 |.HEADER.. This| 00000010 20 66 69 6c 65 20 73 68 6f 75 6c 64 20 6e 6f 74 | file should not| 00000020 20 62 65 20 6c 6f 61 64 65 64 20 64 69 72 65 63 | be loaded direc| 00000030 74 6c 79 20 69 6e 74 6f 20 61 20 77 6f 72 64 20 |tly into a word | 00000040 70 72 6f 63 65 73 73 6f 72 2e 0a 20 20 20 49 6e |processor.. In| 00000050 73 74 65 61 64 20 6c 6f 61 64 20 4d 69 6c 6c 2c |stead load Mill,| 00000060 20 61 6e 64 20 73 65 6c 65 63 74 20 49 6e 73 74 | and select Inst| 00000070 72 75 63 74 69 6f 6e 73 20 66 72 6f 6d 20 69 74 |ructions from it| 00000080 73 20 69 63 6f 6e 20 62 61 72 0a 20 20 20 6d 65 |s icon bar. me| 00000090 6e 75 2e 0a 0a a4 55 3c 4d 69 6c 6c 24 44 69 72 |nu....U<Mill$Dir| 000000a0 3e 2e 57 69 6e 53 70 72 73 0a a4 45 4e 44 0a 28 |>.WinSprs..END.(| 000000b0 49 6e 73 74 72 75 63 74 69 6f 6e 73 20 66 6f 72 |Instructions for| 000000c0 20 4d 69 6c 6c 2c 20 62 79 20 53 74 75 61 72 74 | Mill, by Stuart| 000000d0 20 57 68 69 74 65 68 6f 75 73 65 29 0a 0a 0a 0a | Whitehouse)....| 000000e0 54 68 65 20 67 61 6d 65 20 6f 66 20 4d 69 6c 6c |The game of Mill| 000000f0 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |.---------------| 00000100 2d 0a 0a 47 65 6e 65 72 61 6c 0a 7e 7e 7e 7e 7e |-..General.~~~~~| 00000110 7e 7e 0a 4d 69 6c 6c 20 69 73 20 61 6e 20 61 6e |~~.Mill is an an| 00000120 63 69 65 6e 74 20 67 61 6d 65 2c 20 61 6c 73 6f |cient game, also| 00000130 20 63 61 6c 6c 65 64 20 4e 69 6e 65 20 4d 65 6e | called Nine Men| 00000140 27 73 20 4d 6f 72 72 69 73 20 61 6e 64 20 76 61 |'s Morris and va| 00000150 72 69 6f 75 73 20 6f 74 68 65 72 20 6e 61 6d 65 |rious other name| 00000160 73 2e 0a 0a 54 68 65 20 67 61 6d 65 20 69 73 20 |s...The game is | 00000170 66 6f 72 20 74 77 6f 20 70 6c 61 79 65 72 73 20 |for two players | 00000180 70 6c 61 79 65 64 20 6f 6e 20 61 20 73 70 65 63 |played on a spec| 00000190 69 61 6c 20 62 6f 61 72 64 20 6f 66 20 32 34 20 |ial board of 24 | 000001a0 73 71 75 61 72 65 73 20 6c 69 6e 6b 65 64 20 74 |squares linked t| 000001b0 6f 67 65 74 68 65 72 20 62 79 20 6c 69 6e 65 73 |ogether by lines| 000001c0 2e 20 54 68 65 20 73 71 75 61 72 65 73 20 61 72 |. The squares ar| 000001d0 65 20 61 72 72 61 6e 67 65 64 20 69 6e 20 74 68 |e arranged in th| 000001e0 72 65 65 20 63 6f 6e 63 65 6e 74 72 69 63 20 62 |ree concentric b| 000001f0 6f 78 65 73 2e 0a 0a 45 61 63 68 20 70 6c 61 79 |oxes...Each play| 00000200 65 72 20 68 61 73 20 39 20 70 69 65 63 65 73 2e |er has 9 pieces.| 00000210 20 20 49 6e 20 74 68 65 20 66 69 72 73 74 20 70 | In the first p| 00000220 68 61 73 65 20 6f 66 20 74 68 65 20 67 61 6d 65 |hase of the game| 00000230 20 74 68 65 20 70 6c 61 79 65 72 73 20 74 61 6b | the players tak| 00000240 65 20 74 75 72 6e 73 20 74 6f 20 70 6c 61 63 65 |e turns to place| 00000250 20 74 68 65 69 72 20 70 69 65 63 65 73 20 6f 6e | their pieces on| 00000260 20 74 68 65 20 62 6f 61 72 64 2e 20 20 4f 6e 63 | the board. Onc| 00000270 65 20 61 6c 6c 20 68 61 76 65 20 62 65 65 6e 20 |e all have been | 00000280 70 6c 61 63 65 64 2c 20 74 68 65 79 20 74 68 65 |placed, they the| 00000290 6e 20 74 61 6b 65 20 74 75 72 6e 73 20 74 6f 20 |n take turns to | 000002a0 6d 6f 76 65 20 74 68 65 69 72 20 70 69 65 63 65 |move their piece| 000002b0 73 20 61 72 6f 75 6e 64 20 74 68 65 20 62 6f 61 |s around the boa| 000002c0 72 64 20 66 6f 6c 6c 6f 77 69 6e 67 20 74 68 65 |rd following the| 000002d0 20 6c 69 6e 65 73 2e 0a 0a 54 68 65 20 70 75 72 | lines...The pur| 000002e0 70 6f 73 65 20 6f 66 20 74 68 65 20 67 61 6d 65 |pose of the game| 000002f0 20 69 73 20 74 6f 20 66 6f 72 6d 20 6c 69 6e 65 | is to form line| 00000300 73 20 6f 66 20 74 68 72 65 65 20 70 69 65 63 65 |s of three piece| 00000310 73 20 6f 66 20 79 6f 75 72 20 6f 77 6e 20 63 6f |s of your own co| 00000320 6c 6f 75 72 3b 20 74 68 65 73 65 20 61 72 65 20 |lour; these are | 00000330 63 61 6c 6c 65 64 20 27 6d 69 6c 6c 73 27 2e 20 |called 'mills'. | 00000340 20 57 68 65 6e 20 79 6f 75 20 66 6f 72 6d 20 61 | When you form a| 00000350 20 6d 69 6c 6c 20 79 6f 75 20 63 61 6e 20 72 65 | mill you can re| 00000360 6d 6f 76 65 20 6f 6e 65 20 6f 66 20 74 68 65 20 |move one of the | 00000370 6f 70 70 6f 6e 65 6e 74 27 73 20 70 69 65 63 65 |opponent's piece| 00000380 73 2e 20 20 54 68 65 20 66 69 72 73 74 20 70 6c |s. The first pl| 00000390 61 79 65 72 20 74 6f 20 62 65 20 72 65 64 75 63 |ayer to be reduc| 000003a0 65 64 20 74 6f 20 6f 6e 6c 79 20 74 77 6f 20 70 |ed to only two p| 000003b0 69 65 63 65 73 20 6c 6f 73 65 73 20 74 68 65 20 |ieces loses the | 000003c0 67 61 6d 65 2e 0a 0a 0a 0a 50 6c 61 63 69 6e 67 |game.....Placing| 000003d0 0a 7e 7e 7e 7e 7e 7e 7e 0a 49 6e 20 65 61 63 68 |.~~~~~~~.In each| 000003e0 20 70 6c 61 79 65 72 27 73 20 66 69 72 73 74 20 | player's first | 000003f0 6e 69 6e 65 20 74 75 72 6e 73 20 68 65 20 70 6c |nine turns he pl| 00000400 61 63 65 73 20 6f 6e 65 20 6f 66 20 68 69 73 20 |aces one of his | 00000410 70 69 65 63 65 73 20 6f 6e 20 74 68 65 20 62 6f |pieces on the bo| 00000420 61 72 64 2e 20 20 54 68 65 20 70 69 65 63 65 20 |ard. The piece | 00000430 63 61 6e 20 62 65 20 70 75 74 20 69 6e 74 6f 20 |can be put into | 00000440 61 6e 79 20 65 6d 70 74 79 20 73 71 75 61 72 65 |any empty square| 00000450 20 6f 6e 20 74 68 65 20 62 6f 61 72 64 2e 0a 49 | on the board..I| 00000460 66 20 79 6f 75 72 20 70 69 65 63 65 20 63 6f 6d |f your piece com| 00000470 70 6c 65 74 65 73 20 61 20 6c 69 6e 65 20 6f 66 |pletes a line of| 00000480 20 74 68 72 65 65 20 79 6f 75 20 67 65 74 20 74 | three you get t| 00000490 6f 20 72 65 6d 6f 76 65 20 61 6e 20 6f 70 70 6f |o remove an oppo| 000004a0 6e 65 6e 74 27 73 20 70 69 65 63 65 20 69 6d 6d |nent's piece imm| 000004b0 65 64 69 61 74 65 6c 79 2e 20 20 28 53 65 65 20 |ediately. (See | 000004c0 27 4d 69 6c 6c 73 27 20 a4 47 30 30 31 29 0a 0a |'Mills' .G001)..| 000004d0 0a 4d 6f 76 65 6d 65 6e 74 0a 7e 7e 7e 7e 7e 7e |.Movement.~~~~~~| 000004e0 7e 7e 0a 4f 6e 63 65 20 65 61 63 68 20 70 6c 61 |~~.Once each pla| 000004f0 79 65 72 20 68 61 73 20 70 6c 61 79 65 64 20 61 |yer has played a| 00000500 6c 6c 20 68 69 73 20 6e 69 6e 65 20 70 69 65 63 |ll his nine piec| 00000510 65 73 2c 20 61 20 74 75 72 6e 20 6e 6f 77 20 63 |es, a turn now c| 00000520 6f 6e 73 69 73 74 73 20 6f 66 20 6d 6f 76 69 6e |onsists of movin| 00000530 67 20 61 20 70 69 65 63 65 20 61 6c 72 65 61 64 |g a piece alread| 00000540 79 20 6f 6e 20 74 68 65 20 62 6f 61 72 64 2e 20 |y on the board. | 00000550 20 59 6f 75 20 63 61 6e 20 6f 6e 6c 79 20 6d 6f | You can only mo| 00000560 76 65 20 79 6f 75 72 20 6f 77 6e 20 70 69 65 63 |ve your own piec| 00000570 65 73 2c 20 61 6e 64 20 74 68 65 20 6d 6f 76 65 |es, and the move| 00000580 20 6d 75 73 74 20 62 65 20 61 20 73 69 6e 67 6c | must be a singl| 00000590 65 20 73 74 6f 70 20 61 6c 6f 6e 67 20 6f 6e 65 |e stop along one| 000005a0 20 6f 66 20 74 68 65 20 62 6c 61 63 6b 20 6c 69 | of the black li| 000005b0 6e 65 73 20 6a 6f 69 6e 69 6e 67 20 74 68 65 20 |nes joining the | 000005c0 73 71 75 61 72 65 73 2e 20 20 59 6f 75 20 6d 75 |squares. You mu| 000005d0 73 74 20 6d 6f 76 65 20 69 6e 74 6f 20 61 6e 20 |st move into an | 000005e0 65 6d 70 74 79 20 73 71 75 61 72 65 20 2d 20 6f |empty square - o| 000005f0 6e 6c 79 20 6f 6e 65 20 70 69 65 63 65 20 69 73 |nly one piece is| 00000600 20 61 6c 6c 6f 77 65 64 20 6f 6e 20 61 20 73 71 | allowed on a sq| 00000610 75 61 72 65 20 61 74 20 6f 6e 63 65 2e 0a 0a 49 |uare at once...I| 00000620 66 20 79 6f 75 72 20 6d 6f 76 65 20 66 69 6e 69 |f your move fini| 00000630 73 68 65 73 20 61 20 6c 69 6e 65 20 6f 66 20 74 |shes a line of t| 00000640 68 72 65 65 20 79 6f 75 20 67 65 74 20 74 6f 20 |hree you get to | 00000650 7a 61 70 20 6f 6e 65 20 6f 66 20 79 6f 75 72 20 |zap one of your | 00000660 6f 70 70 6f 6e 65 6e 74 27 73 20 70 69 65 63 65 |opponent's piece| 00000670 73 2e 2e 2e 0a 0a 0a 4d 69 6c 6c 73 20 61 6e 64 |s......Mills and| 00000680 20 70 6f 75 6e 64 69 6e 67 a4 4d 30 30 31 0a 7e | pounding.M001.~| 00000690 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 000006a0 7e 0a 41 20 6d 69 6c 6c 20 69 73 20 66 6f 72 6d |~.A mill is form| 000006b0 65 64 20 77 68 65 6e 20 79 6f 75 20 63 6f 6d 70 |ed when you comp| 000006c0 6c 65 74 65 20 61 20 6c 69 6e 65 20 6f 66 20 74 |lete a line of t| 000006d0 68 72 65 65 20 6f 66 20 79 6f 75 72 20 70 69 65 |hree of your pie| 000006e0 63 65 73 2e 20 20 54 68 69 73 20 63 61 6e 20 62 |ces. This can b| 000006f0 65 20 64 6f 6e 65 20 65 69 74 68 65 72 20 64 75 |e done either du| 00000700 72 69 6e 67 20 74 68 65 20 70 6c 61 63 69 6e 67 |ring the placing| 00000710 20 6f 72 20 6d 6f 76 69 6e 67 20 70 68 61 73 65 | or moving phase| 00000720 73 20 6f 66 20 74 68 65 20 67 61 6d 65 2e 0a 54 |s of the game..T| 00000730 68 65 20 6c 69 6e 65 20 6d 75 73 74 20 62 65 20 |he line must be | 00000740 61 20 73 74 72 61 69 67 68 74 20 6c 69 6e 65 20 |a straight line | 00000750 66 6f 6c 6c 6f 77 69 6e 67 20 74 68 65 20 62 6c |following the bl| 00000760 61 63 6b 20 6c 69 6e 65 73 20 6f 6e 20 74 68 65 |ack lines on the| 00000770 20 62 6f 61 72 64 2e 20 20 54 68 65 72 65 20 61 | board. There a| 00000780 72 65 20 31 36 20 73 75 63 68 20 6c 69 6e 65 73 |re 16 such lines| 00000790 20 61 76 61 69 6c 61 62 6c 65 20 6f 6e 20 74 68 | available on th| 000007a0 65 20 62 6f 61 72 64 2e 20 28 38 20 68 6f 72 69 |e board. (8 hori| 000007b0 7a 6f 6e 74 61 6c 20 61 6e 64 20 38 20 76 65 72 |zontal and 8 ver| 000007c0 74 69 63 61 6c 29 2e 0a 0a 57 68 65 6e 20 79 6f |tical)...When yo| 000007d0 75 20 66 6f 72 6d 20 61 20 6d 69 6c 6c 20 79 6f |u form a mill yo| 000007e0 75 20 67 65 74 20 74 6f 20 69 6d 6d 65 64 69 61 |u get to immedia| 000007f0 74 65 6c 79 20 72 65 6d 6f 76 65 20 6f 6e 65 20 |tely remove one | 00000800 6f 66 20 74 68 65 20 6f 70 70 6f 6e 65 6e 74 27 |of the opponent'| 00000810 73 20 70 69 65 63 65 73 2e 20 20 54 68 69 73 20 |s pieces. This | 00000820 69 73 20 63 61 6c 6c 65 64 20 70 6f 75 6e 64 69 |is called poundi| 00000830 6e 67 2e 20 20 59 6f 75 20 6f 6e 6c 79 20 67 65 |ng. You only ge| 00000840 74 20 74 6f 20 70 6f 75 6e 64 20 77 68 65 6e 20 |t to pound when | 00000850 79 6f 75 20 66 6f 72 6d 20 74 68 65 20 6d 69 6c |you form the mil| 00000860 6c 20 2d 20 79 6f 75 20 64 6f 20 4e 4f 54 20 67 |l - you do NOT g| 00000870 65 74 20 74 6f 20 72 65 6d 6f 76 65 20 61 20 70 |et to remove a p| 00000880 69 65 63 65 20 65 61 63 68 20 74 75 72 6e 20 74 |iece each turn t| 00000890 68 61 74 20 74 68 65 20 6d 69 6c 6c 20 65 78 69 |hat the mill exi| 000008a0 73 74 73 2e 0a 0a 59 6f 75 20 61 72 65 20 61 6c |sts...You are al| 000008b0 6c 6f 77 65 64 20 74 6f 20 27 6f 70 65 6e 27 20 |lowed to 'open' | 000008c0 61 20 6d 69 6c 6c 2c 20 62 79 20 6d 6f 76 69 6e |a mill, by movin| 000008d0 67 20 6f 6e 65 20 69 74 73 20 70 69 65 63 65 73 |g one its pieces| 000008e0 20 6f 75 74 20 6f 66 20 61 6c 69 67 6e 6d 65 6e | out of alignmen| 000008f0 74 2c 20 61 6e 64 20 74 68 65 6e 20 27 63 6c 6f |t, and then 'clo| 00000900 73 65 27 20 69 74 20 61 67 61 69 6e 20 6f 6e 20 |se' it again on | 00000910 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 74 75 |the following tu| 00000920 72 6e 2e 20 20 57 68 65 6e 20 74 68 65 20 6d 69 |rn. When the mi| 00000930 6c 6c 20 69 73 20 72 65 66 6f 72 6d 65 64 20 79 |ll is reformed y| 00000940 6f 75 20 43 41 4e 20 70 6f 75 6e 64 20 61 6e 6f |ou CAN pound ano| 00000950 74 68 65 72 20 65 6e 65 6d 79 20 70 69 65 63 65 |ther enemy piece| 00000960 2e 0a 0a 0a 59 6f 75 20 63 61 6e 20 72 65 6d 6f |....You can remo| 00000970 76 65 20 61 6e 79 20 65 6e 65 6d 79 20 70 69 65 |ve any enemy pie| 00000980 63 65 20 79 6f 75 20 63 68 6f 6f 73 65 2c 20 75 |ce you choose, u| 00000990 6e 6c 65 73 73 20 74 68 61 74 20 70 69 65 63 65 |nless that piece| 000009a0 20 69 73 20 70 61 72 74 20 6f 66 20 61 20 63 75 | is part of a cu| 000009b0 72 72 65 6e 74 20 6d 69 6c 6c 20 2d 20 61 6e 79 |rrent mill - any| 000009c0 20 70 69 65 63 65 20 63 75 72 72 65 6e 74 6c 79 | piece currently| 000009d0 20 70 61 72 74 20 6f 66 20 61 20 6c 69 6e 65 20 | part of a line | 000009e0 6f 66 20 74 68 72 65 65 20 28 66 6f 6c 6c 6f 77 |of three (follow| 000009f0 69 6e 67 20 74 68 65 20 63 6f 6e 6e 65 63 74 6f |ing the connecto| 00000a00 72 73 20 64 72 61 77 6e 20 6f 6e 20 74 68 65 20 |rs drawn on the | 00000a10 62 6f 61 72 64 29 20 63 61 6e 6e 6f 74 20 62 65 |board) cannot be| 00000a20 20 72 65 6d 6f 76 65 64 2e 20 0a 0a 54 68 65 20 | removed. ..The | 00000a30 65 78 63 65 70 74 69 6f 6e 20 74 6f 20 74 68 69 |exception to thi| 00000a40 73 20 6c 61 73 74 20 72 75 6c 65 20 69 73 20 69 |s last rule is i| 00000a50 66 20 41 4c 4c 20 6f 66 20 74 68 65 20 6f 70 70 |f ALL of the opp| 00000a60 6f 6e 65 6e 74 27 73 20 70 69 65 63 65 73 20 61 |onent's pieces a| 00000a70 72 65 20 69 6e 20 6d 69 6c 6c 73 20 28 72 61 74 |re in mills (rat| 00000a80 68 65 72 20 72 61 72 65 29 2e 20 20 49 6e 20 74 |her rare). In t| 00000a90 68 69 73 20 63 61 73 65 20 79 6f 75 20 63 61 6e |his case you can| 00000aa0 20 72 65 6d 6f 76 65 20 61 6e 79 20 6f 66 20 74 | remove any of t| 00000ab0 68 65 6d 2c 20 77 69 74 68 20 6e 6f 20 72 65 73 |hem, with no res| 00000ac0 74 72 69 63 74 69 6f 6e 73 2e 0a 0a 0a 57 69 6e |trictions....Win| 00000ad0 2c 20 6c 6f 73 65 2e 2e 2e 20 6f 72 20 64 72 61 |, lose... or dra| 00000ae0 77 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |w.~~~~~~~~~~~~~~| 00000af0 7e 7e 7e 7e 7e 7e 0a 41 20 70 6c 61 79 65 72 20 |~~~~~~.A player | 00000b00 77 69 6e 73 20 77 68 65 6e 20 74 68 65 20 6f 70 |wins when the op| 00000b10 70 6f 6e 65 6e 74 20 68 61 73 20 6f 6e 6c 79 20 |ponent has only | 00000b20 74 77 6f 20 70 69 65 63 65 73 20 72 65 6d 61 69 |two pieces remai| 00000b30 6e 69 6e 67 20 28 6e 6f 74 20 65 6e 6f 75 67 68 |ning (not enough| 00000b40 20 74 6f 20 66 6f 72 6d 20 61 20 6d 69 6c 6c 29 | to form a mill)| 00000b50 2e 0a 0a 49 66 20 61 20 70 6c 61 79 65 72 20 63 |...If a player c| 00000b60 61 6e 6e 6f 74 20 6d 61 6b 65 20 61 6e 79 20 6c |annot make any l| 00000b70 65 67 61 6c 20 6d 6f 76 65 73 20 64 75 72 69 6e |egal moves durin| 00000b80 67 20 74 68 65 20 6d 6f 76 69 6e 67 20 70 61 72 |g the moving par| 00000b90 74 20 6f 66 20 74 68 65 20 67 61 6d 65 20 28 69 |t of the game (i| 00000ba0 65 20 69 66 20 61 6c 6c 20 6f 66 20 68 69 73 20 |e if all of his | 00000bb0 70 69 65 63 65 73 20 61 72 65 20 62 6c 6f 63 6b |pieces are block| 00000bc0 65 64 20 62 79 20 65 6e 65 6d 79 20 70 69 65 63 |ed by enemy piec| 00000bd0 65 73 29 20 74 68 65 6e 20 68 65 20 69 6d 6d 65 |es) then he imme| 00000be0 64 69 61 74 65 6c 79 20 6c 6f 73 65 73 20 74 68 |diately loses th| 00000bf0 65 20 67 61 6d 65 2e 0a 0a 54 68 6f 73 65 20 61 |e game...Those a| 00000c00 72 65 20 74 68 65 20 74 77 6f 20 6f 66 66 69 63 |re the two offic| 00000c10 69 61 6c 20 77 61 79 73 20 66 6f 72 20 74 68 65 |ial ways for the| 00000c20 20 67 61 6d 65 20 74 6f 20 65 6e 64 2e 0a 54 68 | game to end..Th| 00000c30 69 73 20 76 65 72 73 69 6f 6e 20 61 6c 73 6f 20 |is version also | 00000c40 69 6d 70 6c 65 6d 65 6e 74 73 20 61 20 72 75 6c |implements a rul| 00000c50 65 20 74 68 61 74 20 69 66 20 62 6f 74 68 20 70 |e that if both p| 00000c60 6c 61 79 65 72 73 20 6d 61 6b 65 20 35 30 20 6d |layers make 50 m| 00000c70 6f 76 65 73 20 77 69 74 68 20 6e 6f 20 70 69 65 |oves with no pie| 00000c80 63 65 73 20 62 65 69 6e 67 20 72 65 6d 6f 76 65 |ces being remove| 00000c90 64 20 74 68 65 6e 20 74 68 65 20 67 61 6d 65 20 |d then the game | 00000ca0 69 73 20 64 65 63 6c 61 72 65 64 20 61 20 64 72 |is declared a dr| 00000cb0 61 77 2e 0a 0a 0a 0a 0a 50 6c 61 79 69 6e 67 20 |aw......Playing | 00000cc0 74 68 69 73 20 63 6f 6d 70 75 74 65 72 20 76 65 |this computer ve| 00000cd0 72 73 69 6f 6e 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |rsion.----------| 00000ce0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000cf0 2d 2d 2d 0a 0a 43 6c 69 63 6b 20 6f 6e 20 4d 69 |---..Click on Mi| 00000d00 6c 6c 27 73 20 69 63 6f 6e 20 62 61 72 20 69 63 |ll's icon bar ic| 00000d10 6f 6e 20 74 6f 20 6f 70 65 6e 20 74 68 65 20 70 |on to open the p| 00000d20 6c 61 79 69 6e 67 20 77 69 6e 64 6f 77 2e 0a 0a |laying window...| 00000d30 54 68 65 20 73 71 75 61 72 65 73 20 74 68 61 74 |The squares that| 00000d40 20 74 68 65 20 70 69 65 63 65 73 20 6d 6f 76 65 | the pieces move| 00000d50 20 6f 6e 20 61 72 65 20 72 65 70 72 65 73 65 6e | on are represen| 00000d60 74 65 64 20 62 79 20 61 20 67 72 65 79 20 73 71 |ted by a grey sq| 00000d70 75 61 72 65 2e 0a 54 68 65 20 70 69 65 63 65 73 |uare..The pieces| 00000d80 20 61 72 65 20 72 65 70 72 65 73 65 6e 74 65 64 | are represented| 00000d90 20 62 79 20 2d 0a 0a 20 20 20 50 6c 61 79 65 72 | by -.. Player| 00000da0 20 31 20 2d 20 a4 53 70 69 65 63 65 31 20 20 20 | 1 - .Spiece1 | 00000db0 20 20 20 20 20 20 50 6c 61 79 65 72 32 20 2d 20 | Player2 - | 00000dc0 a4 53 70 69 65 63 65 32 0a 20 20 20 0a 0a 43 6c |.Spiece2. ..Cl| 00000dd0 69 63 6b 20 6f 6e 20 61 20 73 71 75 61 72 65 20 |ick on a square | 00000de0 74 6f 20 69 6e 73 65 72 74 20 61 20 70 69 65 63 |to insert a piec| 00000df0 65 2c 20 6f 72 20 74 6f 20 70 6f 75 6e 64 20 74 |e, or to pound t| 00000e00 68 65 20 70 69 65 63 65 20 6f 6e 20 74 68 61 74 |he piece on that| 00000e10 20 73 71 75 61 72 65 2e 20 20 44 72 61 67 20 74 | square. Drag t| 00000e20 68 65 20 69 63 6f 6e 73 20 61 72 6f 75 6e 64 20 |he icons around | 00000e30 74 6f 20 6d 6f 76 65 20 70 69 65 63 65 73 2e 0a |to move pieces..| 00000e40 0a 49 66 20 61 20 63 6f 6d 70 75 74 65 72 20 70 |.If a computer p| 00000e50 6c 61 79 65 72 20 69 73 20 61 63 74 69 76 65 2c |layer is active,| 00000e60 20 74 68 65 6e 20 69 74 20 77 69 6c 6c 20 6d 61 | then it will ma| 00000e70 6b 65 20 69 74 73 20 6d 6f 76 65 73 20 61 75 74 |ke its moves aut| 00000e80 6f 6d 61 74 69 63 61 6c 6c 79 20 6f 6e 20 69 74 |omatically on it| 00000e90 73 20 74 75 72 6e 2e 20 20 57 68 69 6c 65 20 74 |s turn. While t| 00000ea0 68 65 20 63 6f 6d 70 75 74 65 72 20 70 6c 61 79 |he computer play| 00000eb0 65 72 20 69 73 20 74 68 69 6e 6b 69 6e 67 20 74 |er is thinking t| 00000ec0 68 65 20 63 6f 6d 70 75 74 65 72 20 69 73 20 62 |he computer is b| 00000ed0 75 73 79 2c 20 61 6e 64 20 6e 6f 20 6f 74 68 65 |usy, and no othe| 00000ee0 72 20 61 63 74 69 6f 6e 20 63 61 6e 20 62 65 20 |r action can be | 00000ef0 75 6e 64 65 72 74 61 6b 65 6e 2e 0a 0a 54 68 65 |undertaken...The| 00000f00 20 74 6f 70 20 72 69 67 68 74 20 6f 66 20 74 68 | top right of th| 00000f10 65 20 77 69 6e 64 6f 77 20 74 65 6c 6c 73 20 79 |e window tells y| 00000f20 6f 75 20 77 68 61 74 20 6d 6f 76 65 20 69 73 20 |ou what move is | 00000f30 65 78 70 65 63 74 65 64 2e 0a 0a 0a 0a 4f 70 74 |expected.....Opt| 00000f40 69 6f 6e 73 0a 2d 2d 2d 2d 2d 2d 2d 0a 0a 54 68 |ions.-------..Th| 00000f50 65 20 6f 70 74 69 6f 6e 73 20 77 69 6e 64 6f 77 |e options window| 00000f60 20 63 61 6e 20 62 65 20 6f 70 65 6e 65 64 20 66 | can be opened f| 00000f70 72 6f 6d 20 65 69 74 68 65 72 20 74 68 65 20 69 |rom either the i| 00000f80 63 6f 6e 20 62 61 72 20 6d 65 6e 75 2c 20 6f 72 |con bar menu, or| 00000f90 20 74 68 65 20 70 6c 61 79 69 6e 67 20 77 69 6e | the playing win| 00000fa0 64 6f 77 20 6d 65 6e 75 2e 20 20 54 68 69 73 20 |dow menu. This | 00000fb0 77 69 6e 64 6f 77 20 63 6f 6e 74 72 6f 6c 73 20 |window controls | 00000fc0 74 68 65 20 63 6f 6d 70 75 74 65 72 20 70 6c 61 |the computer pla| 00000fd0 79 65 72 73 20 28 69 66 20 61 6e 79 29 2e 0a 54 |yers (if any)..T| 00000fe0 68 65 20 63 6f 6d 70 75 74 65 72 20 63 61 6e 20 |he computer can | 00000ff0 62 65 20 61 74 74 61 63 68 65 64 20 74 6f 20 65 |be attached to e| 00001000 69 74 68 65 72 20 70 6c 61 79 65 72 2c 20 6f 72 |ither player, or| 00001010 20 62 6f 74 68 20 6f 72 20 6e 65 69 74 68 65 72 | both or neither| 00001020 2e 20 20 49 6e 20 61 64 64 69 74 69 6f 6e 20 74 |. In addition t| 00001030 68 65 20 6c 65 76 65 6c 20 6f 66 20 74 68 65 20 |he level of the | 00001040 63 6f 6d 70 75 74 65 72 27 73 20 61 6e 61 6c 79 |computer's analy| 00001050 73 69 73 20 63 61 6e 20 62 65 20 6d 6f 64 69 66 |sis can be modif| 00001060 69 65 64 2e 20 20 28 54 68 69 73 20 63 61 6e 6e |ied. (This cann| 00001070 6f 74 20 62 65 20 63 68 61 6e 67 65 64 20 69 6e |ot be changed in| 00001080 64 65 70 65 6e 64 65 6e 74 6c 79 20 69 66 20 79 |dependently if y| 00001090 6f 75 20 61 72 65 20 70 6c 61 79 69 6e 67 20 74 |ou are playing t| 000010a0 77 6f 20 63 6f 6d 70 75 74 65 72 20 70 6c 61 79 |wo computer play| 000010b0 65 72 73 20 61 67 61 69 6e 73 74 20 65 61 63 68 |ers against each| 000010c0 20 6f 74 68 65 72 2e 29 0a 54 68 65 20 6c 6f 77 | other.).The low| 000010d0 65 72 20 64 6f 77 6e 20 74 68 65 20 6c 69 73 74 |er down the list| 000010e0 20 74 68 65 20 62 65 74 74 65 72 20 74 68 65 20 | the better the | 000010f0 61 6e 61 6c 79 73 69 73 20 62 65 63 6f 6d 65 73 |analysis becomes| 00001100 2e 20 20 4f 6e 20 74 68 65 20 77 65 61 6b 65 72 |. On the weaker| 00001110 20 6c 65 76 65 6c 73 20 74 68 65 20 63 6f 6d 70 | levels the comp| 00001120 75 74 65 72 20 6f 6e 6c 79 20 6c 6f 6f 6b 73 20 |uter only looks | 00001130 61 20 76 65 72 79 20 73 68 6f 72 74 20 64 69 73 |a very short dis| 00001140 74 61 6e 63 65 20 61 68 65 61 64 2c 20 61 6e 64 |tance ahead, and| 00001150 20 68 61 73 20 61 20 6c 61 72 67 65 20 65 72 72 | has a large err| 00001160 6f 72 20 66 61 63 74 6f 72 20 61 70 70 6c 69 65 |or factor applie| 00001170 64 20 74 6f 20 69 74 73 20 6d 6f 76 65 73 2e 0a |d to its moves..| 00001180 4f 6e 20 74 68 65 20 62 65 74 74 65 72 20 6c 65 |On the better le| 00001190 76 65 6c 73 20 74 68 65 20 63 6f 6d 70 75 74 65 |vels the compute| 000011a0 72 20 6c 6f 6f 6b 73 20 6d 75 63 68 20 66 75 72 |r looks much fur| 000011b0 74 68 65 72 20 61 68 65 61 64 2c 20 61 6e 64 20 |ther ahead, and | 000011c0 68 61 73 20 6e 6f 20 65 72 72 6f 72 73 2e 20 20 |has no errors. | 000011d0 54 68 65 20 71 75 61 6c 69 74 79 20 6f 66 20 74 |The quality of t| 000011e0 68 65 20 61 6e 61 6c 79 73 69 73 20 61 6c 73 6f |he analysis also| 000011f0 20 69 6d 70 72 6f 76 65 73 20 73 6c 69 67 68 74 | improves slight| 00001200 6c 79 20 61 74 20 74 68 65 20 62 65 74 74 65 72 |ly at the better| 00001210 20 6c 65 76 65 6c 73 2e 0a 0a 41 6c 6c 20 6f 66 | levels...All of| 00001220 20 74 68 65 20 6c 65 76 65 6c 73 20 75 70 20 74 | the levels up t| 00001230 6f 20 61 6e 64 20 69 6e 63 6c 75 64 69 6e 67 20 |o and including | 00001240 27 47 6f 6f 64 27 20 77 69 6c 6c 20 6d 6f 76 65 |'Good' will move| 00001250 20 71 75 69 74 65 20 71 75 69 63 6b 6c 79 20 28 | quite quickly (| 00001260 69 65 20 6c 65 73 73 20 74 68 61 6e 20 33 30 20 |ie less than 30 | 00001270 73 65 63 6f 6e 64 73 3b 20 6f 66 74 65 6e 20 6c |seconds; often l| 00001280 65 73 73 20 74 68 61 6e 20 31 20 73 65 63 6f 6e |ess than 1 secon| 00001290 64 29 2e 20 20 48 6f 77 65 76 65 72 20 74 68 65 |d). However the| 000012a0 20 32 20 62 65 73 74 20 6c 65 76 65 6c 73 20 61 | 2 best levels a| 000012b0 72 65 20 73 6f 6d 65 77 68 61 74 20 73 6c 6f 77 |re somewhat slow| 000012c0 65 72 2e 20 20 44 69 61 62 6f 6c 69 63 61 6c 20 |er. Diabolical | 000012d0 69 73 20 76 65 72 79 20 73 6c 6f 77 2c 20 61 6e |is very slow, an| 000012e0 64 20 49 20 72 65 63 6f 6d 6d 65 6e 64 20 69 74 |d I recommend it| 000012f0 20 6f 6e 6c 79 20 62 65 20 75 73 65 64 20 6f 6e | only be used on| 00001300 20 61 20 52 69 73 63 50 43 2e 20 20 41 64 76 61 | a RiscPC. Adva| 00001310 6e 63 65 64 20 69 73 20 73 65 76 65 72 61 6c 20 |nced is several | 00001320 74 69 6d 65 73 20 71 75 69 63 6b 65 72 20 74 68 |times quicker th| 00001330 61 6e 20 74 68 69 73 2c 20 62 75 74 20 6d 61 79 |an this, but may| 00001340 20 73 74 69 6c 6c 20 6e 65 65 64 20 61 20 63 6f | still need a co| 00001350 75 70 6c 65 20 6f 66 20 6d 69 6e 75 74 65 73 20 |uple of minutes | 00001360 74 6f 20 6d 6f 76 65 20 77 68 65 6e 20 72 75 6e |to move when run| 00001370 6e 69 6e 67 20 6f 6e 20 61 6e 20 41 72 6d 32 20 |ning on an Arm2 | 00001380 70 72 6f 63 65 73 73 6f 72 2e 0a 0a 0a 57 68 65 |processor....Whe| 00001390 6e 20 4d 69 6c 6c 20 69 73 20 66 69 72 73 74 20 |n Mill is first | 000013a0 6c 6f 61 64 65 64 2c 20 74 68 65 20 63 6f 6d 70 |loaded, the comp| 000013b0 75 74 65 72 20 77 69 6c 6c 20 62 65 20 73 65 74 |uter will be set| 000013c0 20 74 6f 20 70 6c 61 79 20 70 6c 61 79 65 72 20 | to play player | 000013d0 32 2c 20 61 74 20 74 68 65 20 73 74 61 6e 64 61 |2, at the standa| 000013e0 72 64 20 6c 65 76 65 6c 2e 0a 0a 0a 0a 0a 0a |rd level.......| 000013ef