Home » Archimedes archive » Acorn User » AU 1996-02.adf » Regulars » StarInfo/Norman/!Reaction/!RunImage

StarInfo/Norman/!Reaction/!RunImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1996-02.adf » Regulars
Filename: StarInfo/Norman/!Reaction/!RunImage
Read OK:
File size: 3091 bytes
Load address: 0000
Exec address: 0000
File contents
   10ON ERROR REPORT:PRINT ERL:END
   20MODE 32
   30DIM area% 326000
   40!area%=326000:area%!4=28:area%!8=16
   50SYS "OS_SpriteOp",10+256,area%,"<React$Dir>.Sprites"
   60SYS "Stasis_Load",1,"<React$Dir>.Sfx1"
   70SYS "Stasis_Load",2,"<React$Dir>.Sfx2"
   80SYS "Stasis_Attach",1
   90SYS "Stasis_Attach",2
  100SYS "Stasis_Link",1,1
  110SYS "Stasis_Link",2,2
  120SYS "Font_FindFont",,"Trinity.Medium",256,256,0,0 TO fhandle%
  130SYS "Font_SetPalette",,0,15,14,0,&0088FF00
  140
  150PROCinit_game
  160
  170PROCmain_loop
  180
  190SYS "Font_LoseFont",fhandle%
  200END
  210
  220
  230DEF PROCmain_loop
  240 REPEAT
  250  PROCmenu
  260  PROCstart_game
  270  PROCplay_game
  280 UNTIL 2=3
  290ENDPROC
  300
  310
  320
  330
  340DEF PROCmenu
  350 LOCAL exit%,mx%,my%,btn%,bon%,htext$,htold$
  360 exit%=FALSE
  370 CLS:OFF
  380 MOUSE ON
  390 PROCplot_playboxes(players%,2)
  400 SYS "OS_SpriteOp",34+256,area%,"arleft",20,730
  410 SYS "OS_SpriteOp",34+256,area%,"arright",140,730
  420 SYS "OS_SpriteOp",34+256,area%,"btnplay",1160,20
  430 SYS "OS_SpriteOp",34+256,area%,"btnquit",1380,20
  440 SYS "OS_SpriteOp",34+256,area%,"logo",400,420
  450 SYS "OS_SpriteOp",34+256,area%,"arleft",1220,730
  460 SYS "OS_SpriteOp",34+256,area%,"arright",1340,730
  470 SYS "Font_SetFont",fhandle%
  480 SYS "Font_SetPalette",,0,15,14,0,&00FFFF00
  490 SYS "Font_Paint",,"by Phil Norman",&14,620,440
  500 SYS "Font_SetPalette",,0,15,14,0,&0088FF00
  510 SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,40,680
  520 SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1230,680
  530 bon%=FALSE
  540 REPEAT
  550  MOUSE mx%,my%,btn%
  560  IF btn%=4 AND bon%=FALSE THEN
  570   bon%=TRUE
  580   IF mx%>1220 AND mx%<1320 AND my%>730 AND my%<830 THEN
  590    volume%-=4
  600    IF volume%<0 THEN volume%=0
  610    SYS "Stasis_Sound",1,1,volume%,&7000
  620    SYS "OS_SetColour",0,0
  630    RECTANGLE FILL 1230,680,300,48
  640    SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1230,680
  650   ENDIF
  660   IF mx%>1340 AND mx%<1440 AND my%>730 AND my%<830 THEN
  670    volume%+=4
  680    IF volume%>127 THEN volume%=127
  690    SYS "Stasis_Sound",1,1,volume%,&7000
  700    SYS "OS_SetColour",0,0
  710    RECTANGLE FILL 1230,680,300,48
  720    SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1230,680
  730   ENDIF
  740   IF mx%>20 AND mx%<120 AND my%>730 AND my%<830 THEN
  750    SYS "Stasis_Sound",1,1,volume%,&7000
  760    players%-=1
  770    IF players%<1 THEN players%=1
  780    SYS "OS_SetColour",0,0
  790    RECTANGLE FILL 0,850,1600,350
  800    PROCplot_playboxes(players%,2)
  810    SYS "OS_SetColour",0,0
  820    RECTANGLE FILL 30,680,300,48
  830    SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,40,680
  840   ENDIF
  850   IF mx%>140 AND mx%<240 AND my%>730 AND my%<830 THEN
  860    SYS "Stasis_Sound",1,1,volume%,&7000
  870    players%+=1
  880    IF players%>3 THEN players%=3
  890    PROCplot_playboxes(players%,2)
  900    SYS "OS_SetColour",0,0
  910    RECTANGLE FILL 30,680,300,48
  920    SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,40,680
  930   ENDIF
  940   IF mx%>1160 AND mx%<1360 AND my%>20 AND my%<120 THEN
  950    SYS "Stasis_Sound",1,1,volume%,&7000
  960    exit%=TRUE
  970   ENDIF
  980   IF mx%>1380 AND mx%<1580 AND my%>20 AND my%<120 THEN
  990    SYS "Stasis_Sound",1,1,volume%,&7000
 1000    PROCend
 1010   ENDIF
 1020   htold$=""
 1030  ELSE
 1040   htext$=""
 1050   IF mx%>30 AND mx%<230 AND my%>680 AND my%<730 THEN htext$="playlev"
 1060   IF mx%>1230 AND mx%<1430 AND my%>680 AND my%<730 THEN htext$="vollev"
 1070   IF mx%>20 AND mx%<120 AND my%>730 AND my%<830 THEN htext$="arleft"
 1080   IF mx%>140 AND mx%<240 AND my%>730 AND my%<830 THEN htext$="arright"
 1090   IF mx%>1220 AND mx%<1320 AND my%>730 AND my%<830 THEN htext$="volleft"
 1100   IF mx%>1340 AND mx%<1440 AND my%>730 AND my%<830 THEN htext$="volrght"
 1110   IF mx%>1160 AND mx%<1360 AND my%>20 AND my%<120 THEN htext$="play"
 1120   IF mx%>1380 AND mx%<1580 AND my%>20 AND my%<120 THEN htext$="quit"
 1130   IF mx%<400 AND my%>850 THEN htext$="player1"
 1140   IF mx%>400 AND mx%<800 AND my%>850 THEN htext$="player2"
 1150   IF mx%>800 AND mx%<1200 AND my%>850 AND players%>1 THEN htext$="player3"
 1160   IF mx%>1200 AND my%>850 AND players%>2 THEN htext$="player4"
 1170   IF mx%>400 AND mx%<860 AND my%>420 AND my%<620 THEN htext$="logo"
 1180   IF mx%<1100 AND my%<120 THEN htext$="help"
 1190   IF htold$<>htext$ THEN PROChelp_text(htext$)
 1200   htold$=htext$
 1210  ENDIF
 1220  IF btn%=0 THEN bon%=FALSE
 1230 UNTIL exit%=TRUE
 1240 VDU4:OFF
 1250ENDPROC
 1260
 1270
 1280DEF PROCinit_game
 1290 LOCAL x%,y%
 1300 PROCinit_coltable
 1310 players%=3
 1320 volume%=&4F
 1330 DIM playtext$(3)
 1340 playtext$()="Blue","Green","Brown","Red"
 1350 DIM maxnum%(7,7)
 1360 FOR x%=0 TO 7
 1370  FOR y%=0 TO 7
 1380   maxnum%(x%,y%)=3
 1390   IF x%*y%=0 THEN maxnum%(x%,y%)=2
 1400   IF x%=7 THEN maxnum%(x%,y%)=2
 1410   IF y%=7 THEN maxnum%(x%,y%)=2
 1420   IF x%=0 AND y%=0 THEN maxnum%(x%,y%)=1
 1430   IF x%=0 AND y%=7 THEN maxnum%(x%,y%)=1
 1440   IF x%=7 AND y%=0 THEN maxnum%(x%,y%)=1
 1450   IF x%=7 AND y%=7 THEN maxnum%(x%,y%)=1
 1460  NEXT
 1470 NEXT
 1480 DIM numthere%(7,7)
 1490 DIM playerthere%(7,7)
 1500 DIM playersalive%(3)
 1510ENDPROC
 1520
 1530DEF PROCplay_game
 1540 LOCAL mx%,my%,btn%,gameover%,whosego%,x%,y%,playcount%,exit%,last_player%
 1550 LOCAL ERROR
 1560 ON ERROR LOCAL RESTORE ERROR:ENDPROC
 1570 VDU5:OFF
 1580 gameover%=FALSE
 1590 whosego%=RND(players%+1)-1
 1600 MOUSE ON
 1610 playcount%=0
 1620 REPEAT
 1630  REPEAT
 1640   whosego%+=1
 1650   IF whosego%>players% THEN whosego%=0
 1660  UNTIL playersalive%(whosego%)=TRUE
 1670  playcount%+=1
 1680  PROCplot_rectangles(whosego%)
 1690  exit%=FALSE
 1700  REPEAT
 1710   MOUSE mx%,my%,btn%
 1720   x%=mx% DIV 150
 1730   y%=my% DIV 150
 1740   IF x%<=7 THEN
 1750    exit%=TRUE
 1760    IF playerthere%(x%,y%)<>whosego% AND numthere%(x%,y%)>0 THEN exit%=FALSE
 1770   ENDIF
 1780   IF btn%<>4 THEN exit%=FALSE
 1790  UNTIL exit%=TRUE
 1800  SYS "Stasis_Sound",1,1,volume%,&7000
 1810  playerthere%(x%,y%)=whosego%
 1820  numthere%(x%,y%)+=1
 1830  PROCplot_player(x%,y%,whosego%)
 1840  IF numthere%(x%,y%)>maxnum%(x%,y%) THEN PROCexplode(x%,y%,whosego%)
 1850  IF playcount%>players% THEN
 1860   FOR x%=0 TO 3
 1870    playersalive%(x%)=FNget_playerstate(x%)
 1880   NEXT
 1890   gameover%=FNget_gamestate
 1900  ENDIF
 1910 UNTIL gameover%=TRUE
 1920 FOR x%=0 TO players%
 1930  IF playersalive%(x%)=TRUE THEN last_player%=x%
 1940 NEXT
 1950 VDU4
 1960 PROCplayer_won(last_player%)
 1970 RESTORE ERROR
 1980ENDPROC
 1990
 2000
 2010DEF PROCstart_game
 2020 LOCAL x%,y%
 2030 FOR x%=0 TO 7
 2040  FOR y%=0 TO 7
 2050   numthere%(x%,y%)=0
 2060   playerthere%(x%,y%)=0
 2070  NEXT
 2080 NEXT
 2090 CLS
 2100 FOR x%=0 TO 7
 2110  FOR y%=0 TO 7
 2120   PROCplot_wood(x%+y%)
 2130  NEXT
 2140 NEXT
 2150 PROCplot_playboxes(players%,1)
 2160 FOR x%=0 TO 3
 2170  playersalive%(x%)=TRUE
 2180 NEXT
 2190ENDPROC
 2200
 2210DEF PROCplayer_won(p%)
 2220 LOCAL mx%,my%,btn%,key%
 2230 SYS "OS_SetColour",0,0
 2240 RECTANGLE FILL 550,400,500,400
 2250 SYS "OS_SetColour",0,255
 2260 RECTANGLE 556,406,488,388
 2270 SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(p%),600,550
 2280 VDU5
 2290 MOVE 604,500
 2300 SYS "OS_SetColour",0,255
 2310 PRINT "The "+FNget_playertext(p%)+" player has won"
 2320 MOVE 644,468
 2330 PRINT "with "+STR$(FNget_numcounters(p%))+" counters."
 2340 REPEAT
 2350  MOUSE mx%,my%,btn%
 2360  key%=INKEY(0)
 2370 UNTIL key%>0 OR btn%>0
 2380ENDPROC
 2390
 2400
 2410
 2420DEF PROCplot_playboxes(p%,hv%)
 2430 LOCAL x%
 2440 FOR x%=0 TO p%
 2450  IF hv%=1 THEN
 2460   SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(x%),1200,300*x%
 2470  ELSE
 2480   SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(x%),x%*400,850
 2490  ENDIF
 2500 NEXT
 2510ENDPROC
 2520
 2530DEF PROCexplode(x%,y%,p%)
 2540 LOCAL t%,over%
 2550 gameover%=FNget_gamestate
 2560 IF gameover%=TRUE THEN ENDPROC
 2570 over%=numthere%(x%,y%)-maxnum%(x%,y%)
 2580 numthere%(x%,y%)=0
 2590 PROCplot_wood(x%+y%)
 2600 SYS "OS_SpriteOp",34+256,area%,"explosion",x%*150,y%*150,8
 2610 SYS "Stasis_Sound",1,2,volume%,&3500
 2620 t%=TIME
 2630 REPEAT:UNTILTIME-t%>20
 2640 PROCplot_wood(x%+y%)
 2650 IF x%>0 THEN
 2660  numthere%(x%-1,y%)+=over%
 2670  playerthere%(x%-1,y%)=p%
 2680  PROCplot_player(x%-1,y%,p%)
 2690  IF numthere%(x%-1,y%)>maxnum%(x%-1,y%) THEN PROCexplode(x%-1,y%,p%)
 2700 ENDIF
 2710 IF x%<7 THEN
 2720  numthere%(x%+1,y%)+=over%
 2730  playerthere%(x%+1,y%)=p%
 2740  PROCplot_player(x%+1,y%,p%)
 2750  IF numthere%(x%+1,y%)>maxnum%(x%+1,y%) THEN PROCexplode(x%+1,y%,p%)
 2760 ENDIF
 2770 IF y%>0 THEN
 2780  numthere%(x%,y%-1)+=over%
 2790  playerthere%(x%,y%-1)=p%
 2800  PROCplot_player(x%,y%-1,p%)
 2810  IF numthere%(x%,y%-1)>maxnum%(x%,y%-1) THEN PROCexplode(x%,y%-1,p%)
 2820 ENDIF
 2830 IF y%<7 THEN
 2840  numthere%(x%,y%+1)+=over%
 2850  playerthere%(x%,y%+1)=p%
 2860  PROCplot_player(x%,y%+1,p%)
 2870  IF numthere%(x%,y%+1)>maxnum%(x%,y%+1) THEN PROCexplode(x%,y%+1,p%)
 2880 ENDIF
 2890ENDPROC
 2900
 2910
 2920DEF PROCinit_coltable
 2930 DIM colson%(3)
 2940 DIM colsoff%(3)
 2950 colson%()=139,65,59,23
 2960 colsoff%()=128,32,7,16
 2970ENDPROC
 2980
 2990DEF PROCplot_rectangles(p%)
 3000 LOCAL x%,col%
 3010 FOR x%=0 TO players%
 3020  IF x%=p% THEN
 3030   col%=255
 3040  ELSE
 3050   col%=0
 3060  ENDIF
 3070  SYS "OS_SetColour",0,0
 3080  RECTANGLE FILL 1204,x%*300+200,390,90
 3090  IF playersalive%(x%)=TRUE THEN
 3100   SYS "OS_SetColour",0,colson%(x%)
 3110   RECTANGLE 1200,x%*300,398,298
 3120   RECTANGLE 1202,x%*300+2,394,294
 3130   MOVE 1202,x%*300+2
 3140   SYS "OS_SetColour",0,col%
 3150   SYS "OS_Plot",57,394,0
 3160   SYS "OS_Plot",57,0,294
 3170   SYS "OS_Plot",57,-394,0
 3180   SYS "OS_Plot",57,0,-294
 3190   SYS "OS_SetColour",0,colson%(x%)
 3200   MOVE 1240,x%*300+250
 3210   PRINT "Counters : "+STR$(FNget_numcounters(x%))
 3220  ELSE
 3230   SYS "OS_SetColour",0,colson%(x%)
 3240   MOVE 1240,x%*300+250
 3250   PRINT "Counters : 0"
 3260   SYS "OS_SetColour",0,colsoff%(x%)
 3270   LINE 1200,x%*300,1598,x%*300+298
 3280   LINE 1200,x%*300+298,1598,x%*300
 3290   LINE 1200,x%*300+2,1598,x%*300+300
 3300   LINE 1200,x%*300+300,1598,x%*300+2
 3310   LINE 1200,x%*300-2,1598,x%*300+296
 3320   LINE 1200,x%*300+296,1598,x%*300-2
 3330  ENDIF
 3340 NEXT
 3350ENDPROC
 3360
 3370DEF PROCplot_player(x%,y%,p%)
 3380 LOCAL sp$,c%
 3390 PROCplot_wood(x%+y%)
 3400 sp$="c"
 3410 c%=numthere%(x%,y%)
 3420 IF c%>4 THEN c%=4
 3430 IF c%>0 THEN
 3440  sp$=sp$+STR$(c%)+FNget_playertext(p%)
 3450  SYS "OS_SpriteOp",34+256,area%,sp$,x%*150,y%*150,8
 3460 ENDIF
 3470ENDPROC
 3480
 3490DEF PROCplot_wood(sum%)
 3500 IF sum% MOD 2 >0 THEN
 3510  SYS "OS_SpriteOp",34+256,area%,"c1back",x%*150,y%*150,8
 3520 ELSE
 3530  SYS "OS_SpriteOp",34+256,area%,"c2back",x%*150,y%*150,8
 3540 ENDIF
 3550ENDPROC
 3560
 3570DEF FNget_numcounters(p%)
 3580 LOCAL x%,y%,count%
 3590 count%=0
 3600 FOR x%=0 TO 7
 3610  FOR y%=0 TO 7
 3620   IF playerthere%(x%,y%)=p% THEN
 3630    count%+=numthere%(x%,y%)
 3640   ENDIF
 3650  NEXT
 3660 NEXT
 3670=count%
 3680
 3690DEF FNget_playerstate(p%)
 3700 LOCAL x%,y%
 3710 FOR x%=0 TO 7
 3720  FOR y%=0 TO 7
 3730   IF playerthere%(x%,y%)=p% AND numthere%(x%,y%)>0 THEN =TRUE
 3740  NEXT
 3750 NEXT
 3760=FALSE
 3770
 3780DEF FNget_gamestate
 3790 LOCAL x%,y%,playone%
 3800 playone%=-1
 3810 FOR x%=0 TO 7
 3820  FOR y%=0 TO 7
 3830   IF numthere%(x%,y%)>0 THEN
 3840    IF playone%=-1 THEN
 3850     playone%=playerthere%(x%,y%)
 3860    ELSE
 3870     IF playone%<>playerthere%(x%,y%) THEN =FALSE
 3880    ENDIF
 3890   ENDIF
 3900  NEXT
 3910 NEXT
 3920=TRUE
 3930 
 3940
 3950DEF FNget_playertext(player%)
 3960 CASE player% OF
 3970  WHEN 0:="blue"
 3980  WHEN 1:="green"
 3990  WHEN 2:="brown"
 4000  WHEN 3:="red"
 4010 ENDCASE
 4020="red"
 4030
 4040
 4050
 4060DEF PROCend
 4070 COLOUR 127
 4080 CLS
 4090 VDU4:OFF
 4100 PRINT"Thankyou for playing !Reaction by Phil Norman."
 4110 PRINT"I hope you enjoyed it."
 4120 PRINT
 4130 PRINT"If you have any queries, or want to make any suggestions, please contact me."
 4140 PRINT"My address is in the !Help file."
 4150 PRINT
 4160 PRINT"Press a key to return to desktop..."
 4170 COLOUR 0  TINT 0
 4180 END
 4190ENDPROC
 4200
 4210
 4220DEF PROChelp_text(pos$)
 4230 LOCAL t1$,t2$
 4240  CASE pos$ OF
 4250   WHEN ""       :t1$="":t2$=""
 4260   WHEN "help"   :t1$="This is the help text section.  (You're looking at it)"
 4270                  t2$="Move the mouse pointer over something interesting I'll help you."
 4280   WHEN "arleft" :t1$="This is the left arrow."
 4290                  t2$="Click on this to decrement the number of players."
 4300                  IF players%=1 THEN t2$="This will do nothing, since you can't have less than 2 players."
 4310   WHEN "arright":t1$="This is the right arrow."
 4320                  t2$="Click on this to increment the number of players."
 4330                  IF players%=3 THEN t2$="This will do nothing, since you can't have more than 4 players."
 4340   WHEN "playlev":t1$="This is the players indicator."
 4350                  t2$="It shows the current number of players selected."
 4360   WHEN "vollev" :t1$="This is the volume indicator."
 4370                  t2$="It shows the current volume level."
 4380   WHEN "volleft":t1$="This button reduces the volume."
 4390                  t2$="The volume level is shown below."
 4400                  IF volume%=0 THEN t2$="The volume is now minimum."
 4410   WHEN "volrght":t1$="This button increases the volume."
 4420                  t2$="The volume level is shown below."
 4430                  IF volume%>=127 THEN t2$="The volume is now maximum."
 4440   WHEN "quit"   :t1$="This is the quit button."
 4450                  t2$="Click on this to return to desktop."
 4460   WHEN "play"   :t1$="This is the play button."
 4470                  t2$="Click on this to play a game."
 4480   WHEN "player1":t1$="This is player 1's icon."
 4490                  t2$="It shows the colour used by player 1."
 4500   WHEN "player2":t1$="This is player 2's icon."
 4510                  t2$="It shows the colour used by player 2."
 4520   WHEN "player3":t1$="This is player 3's icon."
 4530                  t2$="It shows the colour used by player 3."
 4540   WHEN "player4":t1$="This is player 4's icon."
 4550                  t2$="It shows the colour used by player 4."
 4560   WHEN "logo"   :t1$="This is the !Reaction logo."
 4570                  t2$="It sits there doing nothing."
 4580  ENDCASE
 4590  SYS "OS_SetColour",0,0
 4600  RECTANGLE FILL 0,0,1150,120
 4610  SYS "Font_SetFont",fhandle%
 4620  SYS "Font_Paint",,t1$,&14,0,80
 4630  SYS "Font_Paint",,t2$,&14,0,30
 4640ENDPROC

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� area% 326000
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Zș "Stasis_Attach",2
dș "Stasis_Link",1,1
nș "Stasis_Link",2,2
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�  �plot_playboxes(players%,2)
�2 ș "OS_SpriteOp",34+256,area%,"arleft",20,730
�4 ș "OS_SpriteOp",34+256,area%,"arright",140,730
�4 ș "OS_SpriteOp",34+256,area%,"btnplay",1160,20
�4 ș "OS_SpriteOp",34+256,area%,"btnquit",1380,20
�1 ș "OS_SpriteOp",34+256,area%,"logo",400,420
�4 ș "OS_SpriteOp",34+256,area%,"arleft",1220,730
�5 ș "OS_SpriteOp",34+256,area%,"arright",1340,730
� ș "Font_SetFont",fhandle%
�. ș "Font_SetPalette",,0,15,14,0,&00FFFF00
�2 ș "Font_Paint",,"by Phil Norman",&14,620,440
�. ș "Font_SetPalette",,0,15,14,0,&0088FF00
�; ș "Font_Paint",,"Players : "+�(players%+1),&14,40,680
9 ș "Font_Paint",,"Volume : "+�(volume%),&14,1230,680
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0  � btn%=4 � bon%=� �
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D2   � mx%>1220 � mx%<1320 � my%>730 � my%<830 �
N    volume%-=4
X    � volume%<0 � volume%=0
b+    ș "Stasis_Sound",1,1,volume%,&7000
l    ș "OS_SetColour",0,0
v    ȓ Ȑ 1230,680,300,48
�<    ș "Font_Paint",,"Volume : "+�(volume%),&14,1230,680
�   �
�2   � mx%>1340 � mx%<1440 � my%>730 � my%<830 �
�    volume%+=4
�#    � volume%>127 � volume%=127
�+    ș "Stasis_Sound",1,1,volume%,&7000
�    ș "OS_SetColour",0,0
�    ȓ Ȑ 1230,680,300,48
�<    ș "Font_Paint",,"Volume : "+�(volume%),&14,1230,680
�   �
�/   � mx%>20 � mx%<120 � my%>730 � my%<830 �
�+    ș "Stasis_Sound",1,1,volume%,&7000
�    players%-=1
!    � players%<1 � players%=1
    ș "OS_SetColour",0,0
    ȓ Ȑ 0,850,1600,350
 #    �plot_playboxes(players%,2)
*    ș "OS_SetColour",0,0
4    ȓ Ȑ 30,680,300,48
>>    ș "Font_Paint",,"Players : "+�(players%+1),&14,40,680
H   �
R0   � mx%>140 � mx%<240 � my%>730 � my%<830 �
\+    ș "Stasis_Sound",1,1,volume%,&7000
f    players%+=1
p!    � players%>3 � players%=3
z#    �plot_playboxes(players%,2)
�    ș "OS_SetColour",0,0
�    ȓ Ȑ 30,680,300,48
�>    ș "Font_Paint",,"Players : "+�(players%+1),&14,40,680
�   �
�1   � mx%>1160 � mx%<1360 � my%>20 � my%<120 �
�+    ș "Stasis_Sound",1,1,volume%,&7000
�    exit%=�
�   �
�1   � mx%>1380 � mx%<1580 � my%>20 � my%<120 �
�+    ș "Stasis_Sound",1,1,volume%,&7000
�    �end
�   �
�   htold$=""
  �
   htext$=""
@   � mx%>30 � mx%<230 � my%>680 � my%<730 � htext$="playlev"
$B   � mx%>1230 � mx%<1430 � my%>680 � my%<730 � htext$="vollev"
.?   � mx%>20 � mx%<120 � my%>730 � my%<830 � htext$="arleft"
8A   � mx%>140 � mx%<240 � my%>730 � my%<830 � htext$="arright"
BC   � mx%>1220 � mx%<1320 � my%>730 � my%<830 � htext$="volleft"
LC   � mx%>1340 � mx%<1440 � my%>730 � my%<830 � htext$="volrght"
V?   � mx%>1160 � mx%<1360 � my%>20 � my%<120 � htext$="play"
`?   � mx%>1380 � mx%<1580 � my%>20 � my%<120 � htext$="quit"
j-   � mx%<400 � my%>850 � htext$="player1"
t7   � mx%>400 � mx%<800 � my%>850 � htext$="player2"
~E   � mx%>800 � mx%<1200 � my%>850 � players%>1 � htext$="player3"
�;   � mx%>1200 � my%>850 � players%>2 � htext$="player4"
�>   � mx%>400 � mx%<860 � my%>420 � my%<620 � htext$="logo"
�+   � mx%<1100 � my%<120 � htext$="help"
�,   � htold$<>htext$ � �help_text(htext$)
�   htold$=htext$
�  �
�  � btn%=0 � bon%=�
� � exit%=�
�	 �4:�
��
�
�
� �init_game

 � x%,y%
 �init_coltable
 players%=3
( volume%=&4F
2 � playtext$(3)
<- playtext$()="Blue","Green","Brown","Red"
F � maxnum%(7,7)
P � x%=0 � 7
Z  � y%=0 � 7
d   maxnum%(x%,y%)=3
n#   � x%*y%=0 � maxnum%(x%,y%)=2
x    � x%=7 � maxnum%(x%,y%)=2
�    � y%=7 � maxnum%(x%,y%)=2
�'   � x%=0 � y%=0 � maxnum%(x%,y%)=1
�'   � x%=0 � y%=7 � maxnum%(x%,y%)=1
�'   � x%=7 � y%=0 � maxnum%(x%,y%)=1
�'   � x%=7 � y%=7 � maxnum%(x%,y%)=1
�  �
� �
� � numthere%(7,7)
� � playerthere%(7,7)
� � playersalive%(3)
��
�
�� �play_game
J � mx%,my%,btn%,gameover%,whosego%,x%,y%,playcount%,exit%,last_player%
 � �
 � � � � �:�
"	 �5:�
, gameover%=�
6 whosego%=�(players%+1)-1
@	 ȗ �
J playcount%=0
T �
^  �
h   whosego%+=1
r'   � whosego%>players% � whosego%=0
|!  � playersalive%(whosego%)=�
�  playcount%+=1
�   �plot_rectangles(whosego%)
�
  exit%=�
�  �
�   ȗ mx%,my%,btn%
�   x%=mx% � 150
�   y%=my% � 150
�   � x%<=7 �
�    exit%=�
�F    � playerthere%(x%,y%)<>whosego% � numthere%(x%,y%)>0 � exit%=�
�   �
�   � btn%<>4 � exit%=�
�  � exit%=�
)  ș "Stasis_Sound",1,1,volume%,&7000
"  playerthere%(x%,y%)=whosego%
  numthere%(x%,y%)+=1
&"  �plot_player(x%,y%,whosego%)
0B  � numthere%(x%,y%)>maxnum%(x%,y%) � �explode(x%,y%,whosego%)
:  � playcount%>players% �
D   � x%=0 � 3
N.    playersalive%(x%)=�get_playerstate(x%)
X   �
b   gameover%=�get_gamestate
l  �
v � gameover%=�
� � x%=0 � players%
�-  � playersalive%(x%)=� � last_player%=x%
� �
� �4
� �player_won(last_player%)
� � �
��
�
�
�� �start_game
� � x%,y%
� � x%=0 � 7
�  � y%=0 � 7
   numthere%(x%,y%)=0
   playerthere%(x%,y%)=0
  �
  �
* �
4 � x%=0 � 7
>  � y%=0 � 7
H   �plot_wood(x%+y%)
R  �
\ �
f  �plot_playboxes(players%,1)
p � x%=0 � 3
z  playersalive%(x%)=�
� �
��
�
�� �player_won(p%)
� � mx%,my%,btn%,key%
� ș "OS_SetColour",0,0
� ȓ Ȑ 550,400,500,400
� ș "OS_SetColour",0,255
� ȓ 556,406,488,388
�E ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(p%),600,550
� �5
� � 604,500
� ș "OS_SetColour",0,255
	3 � "The "+�get_playertext(p%)+" player has won"
	 � 644,468
	3 � "with "+�(�get_numcounters(p%))+" counters."
	$ �
	.  ȗ mx%,my%,btn%
	8  key%=�(0)
	B � key%>0 � btn%>0
	L�
	V
	`
	j
	t� �plot_playboxes(p%,hv%)
	~	 � x%
	� � x%=0 � p%
	�  � hv%=1 �
	�K   ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(x%),1200,300*x%
	�  �
	�J   ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(x%),x%*400,850
	�  �
	� �
	��
	�
	�� �explode(x%,y%,p%)
	� � t%,over%
	� gameover%=�get_gamestate
 � gameover%=� � �

* over%=numthere%(x%,y%)-maxnum%(x%,y%)
 numthere%(x%,y%)=0
 �plot_wood(x%+y%)
(> ș "OS_SpriteOp",34+256,area%,"explosion",x%*150,y%*150,8
2( ș "Stasis_Sound",1,2,volume%,&3500
<	 t%=�
F �:��-t%>20
P �plot_wood(x%+y%)
Z
 � x%>0 �
d  numthere%(x%-1,y%)+=over%
n  playerthere%(x%-1,y%)=p%
x  �plot_player(x%-1,y%,p%)
�B  � numthere%(x%-1,y%)>maxnum%(x%-1,y%) � �explode(x%-1,y%,p%)
� �
�
 � x%<7 �
�  numthere%(x%+1,y%)+=over%
�  playerthere%(x%+1,y%)=p%
�  �plot_player(x%+1,y%,p%)
�B  � numthere%(x%+1,y%)>maxnum%(x%+1,y%) � �explode(x%+1,y%,p%)
� �
�
 � y%>0 �
�  numthere%(x%,y%-1)+=over%
�  playerthere%(x%,y%-1)=p%
�  �plot_player(x%,y%-1,p%)
�B  � numthere%(x%,y%-1)>maxnum%(x%,y%-1) � �explode(x%,y%-1,p%)
 �

 � y%<7 �
  numthere%(x%,y%+1)+=over%
"  playerthere%(x%,y%+1)=p%
,  �plot_player(x%,y%+1,p%)
6B  � numthere%(x%,y%+1)>maxnum%(x%,y%+1) � �explode(x%,y%+1,p%)
@ �
J�
T
^
h� �init_coltable
r � colson%(3)
| � colsoff%(3)
� colson%()=139,65,59,23
� colsoff%()=128,32,7,16
��
�
�� �plot_rectangles(p%)
� � x%,col%
� � x%=0 � players%
�  � x%=p% �
�   col%=255
�  �
�
   col%=0
�  �
�  ș "OS_SetColour",0,0
"  ȓ Ȑ 1204,x%*300+200,390,90
  � playersalive%(x%)=� �
&   ș "OS_SetColour",0,colson%(x%)
&   ȓ 1200,x%*300,398,298
0   ȓ 1202,x%*300+2,394,294
:   � 1202,x%*300+2
D   ș "OS_SetColour",0,col%
N   ș "OS_Plot",57,394,0
X   ș "OS_Plot",57,0,294
b   ș "OS_Plot",57,-394,0
l   ș "OS_Plot",57,0,-294
v&   ș "OS_SetColour",0,colson%(x%)
�   � 1240,x%*300+250
�.   � "Counters : "+�(�get_numcounters(x%))
�  �
�&   ș "OS_SetColour",0,colson%(x%)
�   � 1240,x%*300+250
�   � "Counters : 0"
�'   ș "OS_SetColour",0,colsoff%(x%)
�$   � 1200,x%*300,1598,x%*300+298
�$   � 1200,x%*300+298,1598,x%*300
�&   � 1200,x%*300+2,1598,x%*300+300
�&   � 1200,x%*300+300,1598,x%*300+2
�&   � 1200,x%*300-2,1598,x%*300+296
�&   � 1200,x%*300+296,1598,x%*300-2

  �

 �

�

 

*� �plot_player(x%,y%,p%)

4
 � sp$,c%

> �plot_wood(x%+y%)

H sp$="c"

R c%=numthere%(x%,y%)

\ � c%>4 � c%=4

f
 � c%>0 �

p'  sp$=sp$+�(c%)+�get_playertext(p%)

z7  ș "OS_SpriteOp",34+256,area%,sp$,x%*150,y%*150,8

� �

��

�

�� �plot_wood(sum%)

� � sum% � 2 >0 �

�<  ș "OS_SpriteOp",34+256,area%,"c1back",x%*150,y%*150,8

� �

�<  ș "OS_SpriteOp",34+256,area%,"c2back",x%*150,y%*150,8

� �

��

�

�� �get_numcounters(p%)

� � x%,y%,count%

 count%=0
 � x%=0 � 7
  � y%=0 � 7
$!   � playerthere%(x%,y%)=p% �
.     count%+=numthere%(x%,y%)
8   �
B  �
L �
V=count%
`
j� �get_playerstate(p%)
t � x%,y%
~ � x%=0 � 7
�  � y%=0 � 7
�9   � playerthere%(x%,y%)=p% � numthere%(x%,y%)>0 � =�
�  �
� �
�=�
�
�� �get_gamestate
� � x%,y%,playone%
� playone%=-1
� � x%=0 � 7
�  � y%=0 � 7
�   � numthere%(x%,y%)>0 �
    � playone%=-1 �

%     playone%=playerthere%(x%,y%)
	    �
-     � playone%<>playerthere%(x%,y%) � =�
(	    �
2   �
<  �
F �
P=�
Z 
d
n� �get_playertext(player%)
x Ȏ player% �
�  � 0:="blue"
�  � 1:="green"
�  � 2:="brown"
�  � 3:="red"
� �
�
="red"
�
�
�
�
� �end
�
 � 127
� �
�	 �4:�
6 �"Thankyou for playing !Reaction by Phil Norman."
 �"I hope you enjoyed it."
 �
"T �"If you have any queries, or want to make any suggestions, please contact me."
,( �"My address is in the !Help file."
6 �
@+ �"Press a key to return to desktop..."
J � 0  Ȝ 0
T �
^�
h
r
|� �help_text(pos$)
� � t1$,t2$
�  Ȏ pos$ �
�    � ""       :t1$="":t2$=""
�O   � "help"   :t1$="This is the help text section.  (You're looking at it)"
�\                  t2$="Move the mouse pointer over something interesting I'll help you."
�0   � "arleft" :t1$="This is the left arrow."
�M                  t2$="Click on this to decrement the number of players."
�j                  � players%=1 � t2$="This will do nothing, since you can't have less than 2 players."
�1   � "arright":t1$="This is the right arrow."
�M                  t2$="Click on this to increment the number of players."
�j                  � players%=3 � t2$="This will do nothing, since you can't have more than 4 players."
�7   � "playlev":t1$="This is the players indicator."
�L                  t2$="It shows the current number of players selected."
6   � "vollev" :t1$="This is the volume indicator."
>                  t2$="It shows the current volume level."
8   � "volleft":t1$="This button reduces the volume."
&<                  t2$="The volume level is shown below."
0D                  � volume%=0 � t2$="The volume is now minimum."
::   � "volrght":t1$="This button increases the volume."
D<                  t2$="The volume level is shown below."
NG                  � volume%>=127 � t2$="The volume is now maximum."
X1   � "quit"   :t1$="This is the quit button."
b?                  t2$="Click on this to return to desktop."
l1   � "play"   :t1$="This is the play button."
v9                  t2$="Click on this to play a game."
�1   � "player1":t1$="This is player 1's icon."
�A                  t2$="It shows the colour used by player 1."
�1   � "player2":t1$="This is player 2's icon."
�A                  t2$="It shows the colour used by player 2."
�1   � "player3":t1$="This is player 3's icon."
�A                  t2$="It shows the colour used by player 3."
�1   � "player4":t1$="This is player 4's icon."
�A                  t2$="It shows the colour used by player 4."
�4   � "logo"   :t1$="This is the !Reaction logo."
�8                  t2$="It sits there doing nothing."
�  �
�  ș "OS_SetColour",0,0
�  ȓ Ȑ 0,0,1150,120
   ș "Font_SetFont",fhandle%
#  ș "Font_Paint",,t1$,&14,0,80
#  ș "Font_Paint",,t2$,&14,0,30
 �
�
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00000020  61 25 20 33 32 36 30 30  30 0d 00 28 27 21 61 72  |a% 326000..('!ar|
00000030  65 61 25 3d 33 32 36 30  30 30 3a 61 72 65 61 25  |ea%=326000:area%|
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00000050  0d 00 32 37 c8 99 20 22  4f 53 5f 53 70 72 69 74  |..27.. "OS_Sprit|
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00000070  25 2c 22 3c 52 65 61 63  74 24 44 69 72 3e 2e 53  |%,"<React$Dir>.S|
00000080  70 72 69 74 65 73 22 0d  00 3c 29 c8 99 20 22 53  |prites"..<).. "S|
00000090  74 61 73 69 73 5f 4c 6f  61 64 22 2c 31 2c 22 3c  |tasis_Load",1,"<|
000000a0  52 65 61 63 74 24 44 69  72 3e 2e 53 66 78 31 22  |React$Dir>.Sfx1"|
000000b0  0d 00 46 29 c8 99 20 22  53 74 61 73 69 73 5f 4c  |..F).. "Stasis_L|
000000c0  6f 61 64 22 2c 32 2c 22  3c 52 65 61 63 74 24 44  |oad",2,"<React$D|
000000d0  69 72 3e 2e 53 66 78 32  22 0d 00 50 18 c8 99 20  |ir>.Sfx2"..P... |
000000e0  22 53 74 61 73 69 73 5f  41 74 74 61 63 68 22 2c  |"Stasis_Attach",|
000000f0  31 0d 00 5a 18 c8 99 20  22 53 74 61 73 69 73 5f  |1..Z... "Stasis_|
00000100  41 74 74 61 63 68 22 2c  32 0d 00 64 18 c8 99 20  |Attach",2..d... |
00000110  22 53 74 61 73 69 73 5f  4c 69 6e 6b 22 2c 31 2c  |"Stasis_Link",1,|
00000120  31 0d 00 6e 18 c8 99 20  22 53 74 61 73 69 73 5f  |1..n... "Stasis_|
00000130  4c 69 6e 6b 22 2c 32 2c  32 0d 00 78 3f c8 99 20  |Link",2,2..x?.. |
00000140  22 46 6f 6e 74 5f 46 69  6e 64 46 6f 6e 74 22 2c  |"Font_FindFont",|
00000150  2c 22 54 72 69 6e 69 74  79 2e 4d 65 64 69 75 6d  |,"Trinity.Medium|
00000160  22 2c 32 35 36 2c 32 35  36 2c 30 2c 30 20 b8 20  |",256,256,0,0 . |
00000170  66 68 61 6e 64 6c 65 25  0d 00 82 2d c8 99 20 22  |fhandle%...-.. "|
00000180  46 6f 6e 74 5f 53 65 74  50 61 6c 65 74 74 65 22  |Font_SetPalette"|
00000190  2c 2c 30 2c 31 35 2c 31  34 2c 30 2c 26 30 30 38  |,,0,15,14,0,&008|
000001a0  38 46 46 30 30 0d 00 8c  04 0d 00 96 0e f2 69 6e  |8FF00.........in|
000001b0  69 74 5f 67 61 6d 65 0d  00 a0 04 0d 00 aa 0e f2  |it_game.........|
000001c0  6d 61 69 6e 5f 6c 6f 6f  70 0d 00 b4 04 0d 00 be  |main_loop.......|
000001d0  1f c8 99 20 22 46 6f 6e  74 5f 4c 6f 73 65 46 6f  |... "Font_LoseFo|
000001e0  6e 74 22 2c 66 68 61 6e  64 6c 65 25 0d 00 c8 05  |nt",fhandle%....|
000001f0  e0 0d 00 d2 04 0d 00 dc  04 0d 00 e6 10 dd 20 f2  |.............. .|
00000200  6d 61 69 6e 5f 6c 6f 6f  70 0d 00 f0 06 20 f5 0d  |main_loop.... ..|
00000210  00 fa 0b 20 20 f2 6d 65  6e 75 0d 01 04 11 20 20  |...  .menu....  |
00000220  f2 73 74 61 72 74 5f 67  61 6d 65 0d 01 0e 10 20  |.start_game.... |
00000230  20 f2 70 6c 61 79 5f 67  61 6d 65 0d 01 18 0a 20  | .play_game.... |
00000240  fd 20 32 3d 33 0d 01 22  05 e1 0d 01 2c 04 0d 01  |. 2=3.."....,...|
00000250  36 04 0d 01 40 04 0d 01  4a 04 0d 01 54 0b dd 20  |6...@...J...T.. |
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00000270  25 2c 6d 78 25 2c 6d 79  25 2c 62 74 6e 25 2c 62  |%,mx%,my%,btn%,b|
00000280  6f 6e 25 2c 68 74 65 78  74 24 2c 68 74 6f 6c 64  |on%,htext$,htold|
00000290  24 0d 01 68 0c 20 65 78  69 74 25 3d a3 0d 01 72  |$..h. exit%=...r|
000002a0  08 20 db 3a 87 0d 01 7c  09 20 c8 97 20 ee 0d 01  |. .:...|. .. ...|
000002b0  86 20 20 f2 70 6c 6f 74  5f 70 6c 61 79 62 6f 78  |.  .plot_playbox|
000002c0  65 73 28 70 6c 61 79 65  72 73 25 2c 32 29 0d 01  |es(players%,2)..|
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000002f0  2c 22 61 72 6c 65 66 74  22 2c 32 30 2c 37 33 30  |,"arleft",20,730|
00000300  0d 01 9a 34 20 c8 99 20  22 4f 53 5f 53 70 72 69  |...4 .. "OS_Spri|
00000310  74 65 4f 70 22 2c 33 34  2b 32 35 36 2c 61 72 65  |teOp",34+256,are|
00000320  61 25 2c 22 61 72 72 69  67 68 74 22 2c 31 34 30  |a%,"arright",140|
00000330  2c 37 33 30 0d 01 a4 34  20 c8 99 20 22 4f 53 5f  |,730...4 .. "OS_|
00000340  53 70 72 69 74 65 4f 70  22 2c 33 34 2b 32 35 36  |SpriteOp",34+256|
00000350  2c 61 72 65 61 25 2c 22  62 74 6e 70 6c 61 79 22  |,area%,"btnplay"|
00000360  2c 31 31 36 30 2c 32 30  0d 01 ae 34 20 c8 99 20  |,1160,20...4 .. |
00000370  22 4f 53 5f 53 70 72 69  74 65 4f 70 22 2c 33 34  |"OS_SpriteOp",34|
00000380  2b 32 35 36 2c 61 72 65  61 25 2c 22 62 74 6e 71  |+256,area%,"btnq|
00000390  75 69 74 22 2c 31 33 38  30 2c 32 30 0d 01 b8 31  |uit",1380,20...1|
000003a0  20 c8 99 20 22 4f 53 5f  53 70 72 69 74 65 4f 70  | .. "OS_SpriteOp|
000003b0  22 2c 33 34 2b 32 35 36  2c 61 72 65 61 25 2c 22  |",34+256,area%,"|
000003c0  6c 6f 67 6f 22 2c 34 30  30 2c 34 32 30 0d 01 c2  |logo",400,420...|
000003d0  34 20 c8 99 20 22 4f 53  5f 53 70 72 69 74 65 4f  |4 .. "OS_SpriteO|
000003e0  70 22 2c 33 34 2b 32 35  36 2c 61 72 65 61 25 2c  |p",34+256,area%,|
000003f0  22 61 72 6c 65 66 74 22  2c 31 32 32 30 2c 37 33  |"arleft",1220,73|
00000400  30 0d 01 cc 35 20 c8 99  20 22 4f 53 5f 53 70 72  |0...5 .. "OS_Spr|
00000410  69 74 65 4f 70 22 2c 33  34 2b 32 35 36 2c 61 72  |iteOp",34+256,ar|
00000420  65 61 25 2c 22 61 72 72  69 67 68 74 22 2c 31 33  |ea%,"arright",13|
00000430  34 30 2c 37 33 30 0d 01  d6 1f 20 c8 99 20 22 46  |40,730.... .. "F|
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00000450  6e 64 6c 65 25 0d 01 e0  2e 20 c8 99 20 22 46 6f  |ndle%.... .. "Fo|
00000460  6e 74 5f 53 65 74 50 61  6c 65 74 74 65 22 2c 2c  |nt_SetPalette",,|
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00000480  46 30 30 0d 01 ea 32 20  c8 99 20 22 46 6f 6e 74  |F00...2 .. "Font|
00000490  5f 50 61 69 6e 74 22 2c  2c 22 62 79 20 50 68 69  |_Paint",,"by Phi|
000004a0  6c 20 4e 6f 72 6d 61 6e  22 2c 26 31 34 2c 36 32  |l Norman",&14,62|
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00002ca0  20 20 20 20 20 20 20 20  20 20 20 e7 20 76 6f 6c  |           . vol|
00002cb0  75 6d 65 25 3e 3d 31 32  37 20 8c 20 74 32 24 3d  |ume%>=127 . t2$=|
00002cc0  22 54 68 65 20 76 6f 6c  75 6d 65 20 69 73 20 6e  |"The volume is n|
00002cd0  6f 77 20 6d 61 78 69 6d  75 6d 2e 22 0d 11 58 31  |ow maximum."..X1|
00002ce0  20 20 20 c9 20 22 71 75  69 74 22 20 20 20 3a 74  |   . "quit"   :t|
00002cf0  31 24 3d 22 54 68 69 73  20 69 73 20 74 68 65 20  |1$="This is the |
00002d00  71 75 69 74 20 62 75 74  74 6f 6e 2e 22 0d 11 62  |quit button."..b|
00002d10  3f 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |?               |
00002d20  20 20 20 74 32 24 3d 22  43 6c 69 63 6b 20 6f 6e  |   t2$="Click on|
00002d30  20 74 68 69 73 20 74 6f  20 72 65 74 75 72 6e 20  | this to return |
00002d40  74 6f 20 64 65 73 6b 74  6f 70 2e 22 0d 11 6c 31  |to desktop."..l1|
00002d50  20 20 20 c9 20 22 70 6c  61 79 22 20 20 20 3a 74  |   . "play"   :t|
00002d60  31 24 3d 22 54 68 69 73  20 69 73 20 74 68 65 20  |1$="This is the |
00002d70  70 6c 61 79 20 62 75 74  74 6f 6e 2e 22 0d 11 76  |play button."..v|
00002d80  39 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |9               |
00002d90  20 20 20 74 32 24 3d 22  43 6c 69 63 6b 20 6f 6e  |   t2$="Click on|
00002da0  20 74 68 69 73 20 74 6f  20 70 6c 61 79 20 61 20  | this to play a |
00002db0  67 61 6d 65 2e 22 0d 11  80 31 20 20 20 c9 20 22  |game."...1   . "|
00002dc0  70 6c 61 79 65 72 31 22  3a 74 31 24 3d 22 54 68  |player1":t1$="Th|
00002dd0  69 73 20 69 73 20 70 6c  61 79 65 72 20 31 27 73  |is is player 1's|
00002de0  20 69 63 6f 6e 2e 22 0d  11 8a 41 20 20 20 20 20  | icon."...A     |
00002df0  20 20 20 20 20 20 20 20  20 20 20 20 20 74 32 24  |             t2$|
00002e00  3d 22 49 74 20 73 68 6f  77 73 20 74 68 65 20 63  |="It shows the c|
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00002e30  20 22 70 6c 61 79 65 72  32 22 3a 74 31 24 3d 22  | "player2":t1$="|
00002e40  54 68 69 73 20 69 73 20  70 6c 61 79 65 72 20 32  |This is player 2|
00002e50  27 73 20 69 63 6f 6e 2e  22 0d 11 9e 41 20 20 20  |'s icon."...A   |
00002e60  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 74  |               t|
00002e70  32 24 3d 22 49 74 20 73  68 6f 77 73 20 74 68 65  |2$="It shows the|
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00002eb0  3d 22 54 68 69 73 20 69  73 20 70 6c 61 79 65 72  |="This is player|
00002ec0  20 33 27 73 20 69 63 6f  6e 2e 22 0d 11 b2 41 20  | 3's icon."...A |
00002ed0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002ee0  20 74 32 24 3d 22 49 74  20 73 68 6f 77 73 20 74  | t2$="It shows t|
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00002f00  79 20 70 6c 61 79 65 72  20 33 2e 22 0d 11 bc 31  |y player 3."...1|
00002f10  20 20 20 c9 20 22 70 6c  61 79 65 72 34 22 3a 74  |   . "player4":t|
00002f20  31 24 3d 22 54 68 69 73  20 69 73 20 70 6c 61 79  |1$="This is play|
00002f30  65 72 20 34 27 73 20 69  63 6f 6e 2e 22 0d 11 c6  |er 4's icon."...|
00002f40  41 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |A               |
00002f50  20 20 20 74 32 24 3d 22  49 74 20 73 68 6f 77 73  |   t2$="It shows|
00002f60  20 74 68 65 20 63 6f 6c  6f 75 72 20 75 73 65 64  | the colour used|
00002f70  20 62 79 20 70 6c 61 79  65 72 20 34 2e 22 0d 11  | by player 4."..|
00002f80  d0 34 20 20 20 c9 20 22  6c 6f 67 6f 22 20 20 20  |.4   . "logo"   |
00002f90  3a 74 31 24 3d 22 54 68  69 73 20 69 73 20 74 68  |:t1$="This is th|
00002fa0  65 20 21 52 65 61 63 74  69 6f 6e 20 6c 6f 67 6f  |e !Reaction logo|
00002fb0  2e 22 0d 11 da 38 20 20  20 20 20 20 20 20 20 20  |."...8          |
00002fc0  20 20 20 20 20 20 20 20  74 32 24 3d 22 49 74 20  |        t2$="It |
00002fd0  73 69 74 73 20 74 68 65  72 65 20 64 6f 69 6e 67  |sits there doing|
00002fe0  20 6e 6f 74 68 69 6e 67  2e 22 0d 11 e4 07 20 20  | nothing."....  |
00002ff0  cb 0d 11 ee 1b 20 20 c8  99 20 22 4f 53 5f 53 65  |.....  .. "OS_Se|
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00003010  20 20 c8 93 20 c8 90 20  30 2c 30 2c 31 31 35 30  |  .. .. 0,0,1150|
00003020  2c 31 32 30 0d 12 02 20  20 20 c8 99 20 22 46 6f  |,120...   .. "Fo|
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00003040  64 6c 65 25 0d 12 0c 23  20 20 c8 99 20 22 46 6f  |dle%...#  .. "Fo|
00003050  6e 74 5f 50 61 69 6e 74  22 2c 2c 74 31 24 2c 26  |nt_Paint",,t1$,&|
00003060  31 34 2c 30 2c 38 30 0d  12 16 23 20 20 c8 99 20  |14,0,80...#  .. |
00003070  22 46 6f 6e 74 5f 50 61  69 6e 74 22 2c 2c 74 32  |"Font_Paint",,t2|
00003080  24 2c 26 31 34 2c 30 2c  33 30 0d 12 20 05 e1 0d  |$,&14,0,30.. ...|
00003090  ff                                                |.|
00003091