Home » Archimedes archive » Archimedes World » archimedes_world_volume_15_issue_4_scp.adf » GroundHog » !HogDemo/!Help
!HogDemo/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » archimedes_world_volume_15_issue_4_scp.adf » GroundHog |
Filename: | !HogDemo/!Help |
Read OK: | ✔ |
File size: | 06D2 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Ground Hog demo v2.0 - by David Johnston -------------------- ----------------- The Game -------- Your aim is to reach the flashing exit to proceed to the next level. Whenever the clock in the top-right goes round you will go back in time to the point where you entered the level. Coming into contact with an earlier will cause a paradox and you will have to start the level again. The buttons located around a level will opening corresponding doors but will close again when you step off the button. However a past version of yourself can open a door allowing you to enter it. You can shoot the enemy robots that patrol the level but be careful you don't shoot an earlier version of yourself or get shot yourself or you will have to start the level again. If a robot hits you then you will start flickering to indicate that you are dead. In this state you will not be able to exit the level until you kill the robot that killed you at an earlier point in time thus bringing you back to life. Keys ---- | --------+--------- left | Z --------+--------- right | X --------+--------- up | ' --------+--------- down | / --------+--------- fire | Ret --------+--------- strafe | Shift f1/f2 - Music volume down/up f3/f4 - Sound effects down/up This demo game contains 3 levels. The full game has 48 new one player levels and a 2 player team game mode with 20 other levels as well as 8 bonus rounds. The full game costs only �9.99 + �1 p&p and is available from: The Fourth Dimension PO Box 4444 Port St Mary Isle of Man IM99 7RS Tel: 01624 836744 Fax: 01624 836745 E-Mail: 4D@rsenter.demon.co.uk Web: www.rsenter.demon.co.uk
00000000 47 72 6f 75 6e 64 20 48 6f 67 20 64 65 6d 6f 20 |Ground Hog demo | 00000010 76 32 2e 30 20 2d 20 62 79 20 44 61 76 69 64 20 |v2.0 - by David | 00000020 4a 6f 68 6e 73 74 6f 6e 0a 2d 2d 2d 2d 2d 2d 2d |Johnston.-------| 00000030 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 20 20 20 |------------- | 00000040 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000050 2d 0a 0a 54 68 65 20 47 61 6d 65 0a 2d 2d 2d 2d |-..The Game.----| 00000060 2d 2d 2d 2d 0a 0a 59 6f 75 72 20 61 69 6d 20 69 |----..Your aim i| 00000070 73 20 74 6f 20 72 65 61 63 68 20 74 68 65 20 66 |s to reach the f| 00000080 6c 61 73 68 69 6e 67 20 65 78 69 74 20 74 6f 20 |lashing exit to | 00000090 70 72 6f 63 65 65 64 20 74 6f 20 74 68 65 20 6e |proceed to the n| 000000a0 65 78 74 20 6c 65 76 65 6c 2e 20 0a 57 68 65 6e |ext level. .When| 000000b0 65 76 65 72 20 74 68 65 20 63 6c 6f 63 6b 20 69 |ever the clock i| 000000c0 6e 20 74 68 65 20 74 6f 70 2d 72 69 67 68 74 20 |n the top-right | 000000d0 67 6f 65 73 20 72 6f 75 6e 64 20 79 6f 75 20 77 |goes round you w| 000000e0 69 6c 6c 20 67 6f 20 62 61 63 6b 20 69 6e 20 74 |ill go back in t| 000000f0 69 6d 65 20 74 6f 0a 74 68 65 20 70 6f 69 6e 74 |ime to.the point| 00000100 20 77 68 65 72 65 20 79 6f 75 20 65 6e 74 65 72 | where you enter| 00000110 65 64 20 74 68 65 20 6c 65 76 65 6c 2e 20 20 43 |ed the level. C| 00000120 6f 6d 69 6e 67 20 69 6e 74 6f 20 63 6f 6e 74 61 |oming into conta| 00000130 63 74 20 77 69 74 68 20 61 6e 20 65 61 72 6c 69 |ct with an earli| 00000140 65 72 0a 77 69 6c 6c 20 63 61 75 73 65 20 61 20 |er.will cause a | 00000150 70 61 72 61 64 6f 78 20 61 6e 64 20 79 6f 75 20 |paradox and you | 00000160 77 69 6c 6c 20 68 61 76 65 20 74 6f 20 73 74 61 |will have to sta| 00000170 72 74 20 74 68 65 20 6c 65 76 65 6c 20 61 67 61 |rt the level aga| 00000180 69 6e 2e 0a 0a 54 68 65 20 62 75 74 74 6f 6e 73 |in...The buttons| 00000190 20 6c 6f 63 61 74 65 64 20 61 72 6f 75 6e 64 20 | located around | 000001a0 61 20 6c 65 76 65 6c 20 77 69 6c 6c 20 6f 70 65 |a level will ope| 000001b0 6e 69 6e 67 20 63 6f 72 72 65 73 70 6f 6e 64 69 |ning correspondi| 000001c0 6e 67 20 64 6f 6f 72 73 20 62 75 74 20 77 69 6c |ng doors but wil| 000001d0 6c 0a 63 6c 6f 73 65 20 61 67 61 69 6e 20 77 68 |l.close again wh| 000001e0 65 6e 20 79 6f 75 20 73 74 65 70 20 6f 66 66 20 |en you step off | 000001f0 74 68 65 20 62 75 74 74 6f 6e 2e 20 20 48 6f 77 |the button. How| 00000200 65 76 65 72 20 61 20 70 61 73 74 20 76 65 72 73 |ever a past vers| 00000210 69 6f 6e 20 6f 66 0a 79 6f 75 72 73 65 6c 66 20 |ion of.yourself | 00000220 63 61 6e 20 6f 70 65 6e 20 61 20 64 6f 6f 72 20 |can open a door | 00000230 61 6c 6c 6f 77 69 6e 67 20 79 6f 75 20 74 6f 20 |allowing you to | 00000240 65 6e 74 65 72 20 69 74 2e 0a 0a 59 6f 75 20 63 |enter it...You c| 00000250 61 6e 20 73 68 6f 6f 74 20 74 68 65 20 65 6e 65 |an shoot the ene| 00000260 6d 79 20 72 6f 62 6f 74 73 20 74 68 61 74 20 70 |my robots that p| 00000270 61 74 72 6f 6c 20 74 68 65 20 6c 65 76 65 6c 20 |atrol the level | 00000280 62 75 74 20 62 65 20 63 61 72 65 66 75 6c 20 79 |but be careful y| 00000290 6f 75 0a 64 6f 6e 27 74 20 73 68 6f 6f 74 20 61 |ou.don't shoot a| 000002a0 6e 20 65 61 72 6c 69 65 72 20 76 65 72 73 69 6f |n earlier versio| 000002b0 6e 20 6f 66 20 79 6f 75 72 73 65 6c 66 20 6f 72 |n of yourself or| 000002c0 20 67 65 74 20 73 68 6f 74 20 79 6f 75 72 73 65 | get shot yourse| 000002d0 6c 66 20 6f 72 20 79 6f 75 20 77 69 6c 6c 0a 68 |lf or you will.h| 000002e0 61 76 65 20 74 6f 20 73 74 61 72 74 20 74 68 65 |ave to start the| 000002f0 20 6c 65 76 65 6c 20 61 67 61 69 6e 2e 20 20 49 | level again. I| 00000300 66 20 61 20 72 6f 62 6f 74 20 68 69 74 73 20 79 |f a robot hits y| 00000310 6f 75 20 74 68 65 6e 20 79 6f 75 20 77 69 6c 6c |ou then you will| 00000320 20 73 74 61 72 74 0a 66 6c 69 63 6b 65 72 69 6e | start.flickerin| 00000330 67 20 74 6f 20 69 6e 64 69 63 61 74 65 20 74 68 |g to indicate th| 00000340 61 74 20 79 6f 75 20 61 72 65 20 64 65 61 64 2e |at you are dead.| 00000350 20 20 49 6e 20 74 68 69 73 20 73 74 61 74 65 20 | In this state | 00000360 79 6f 75 20 77 69 6c 6c 20 6e 6f 74 20 62 65 0a |you will not be.| 00000370 61 62 6c 65 20 74 6f 20 65 78 69 74 20 74 68 65 |able to exit the| 00000380 20 6c 65 76 65 6c 20 75 6e 74 69 6c 20 79 6f 75 | level until you| 00000390 20 6b 69 6c 6c 20 74 68 65 20 72 6f 62 6f 74 20 | kill the robot | 000003a0 74 68 61 74 20 6b 69 6c 6c 65 64 20 79 6f 75 20 |that killed you | 000003b0 61 74 20 61 6e 0a 65 61 72 6c 69 65 72 20 70 6f |at an.earlier po| 000003c0 69 6e 74 20 69 6e 20 74 69 6d 65 20 74 68 75 73 |int in time thus| 000003d0 20 62 72 69 6e 67 69 6e 67 20 79 6f 75 20 62 61 | bringing you ba| 000003e0 63 6b 20 74 6f 20 6c 69 66 65 2e 0a 0a 0a 4b 65 |ck to life....Ke| 000003f0 79 73 0a 2d 2d 2d 2d 0a 0a 20 20 20 20 20 20 20 |ys.----.. | 00000400 20 7c 0a 2d 2d 2d 2d 2d 2d 2d 2d 2b 2d 2d 2d 2d | |.--------+----| 00000410 2d 2d 2d 2d 2d 0a 6c 65 66 74 20 20 20 20 7c 20 |-----.left | | 00000420 20 20 20 5a 20 20 20 20 0a 2d 2d 2d 2d 2d 2d 2d | Z .-------| 00000430 2d 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 72 69 67 68 |-+---------.righ| 00000440 74 20 20 20 7c 20 20 20 20 58 20 20 20 20 0a 2d |t | X .-| 00000450 2d 2d 2d 2d 2d 2d 2d 2b 2d 2d 2d 2d 2d 2d 2d 2d |-------+--------| 00000460 2d 0a 75 70 20 20 20 20 20 20 7c 20 20 20 20 27 |-.up | '| 00000470 20 20 20 20 0a 2d 2d 2d 2d 2d 2d 2d 2d 2b 2d 2d | .--------+--| 00000480 2d 2d 2d 2d 2d 2d 2d 0a 64 6f 77 6e 20 20 20 20 |-------.down | 00000490 7c 20 20 20 20 2f 20 20 20 20 0a 2d 2d 2d 2d 2d || / .-----| 000004a0 2d 2d 2d 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 66 69 |---+---------.fi| 000004b0 72 65 20 20 20 20 7c 20 20 20 52 65 74 20 20 20 |re | Ret | 000004c0 0a 2d 2d 2d 2d 2d 2d 2d 2d 2b 2d 2d 2d 2d 2d 2d |.--------+------| 000004d0 2d 2d 2d 0a 73 74 72 61 66 65 20 20 7c 20 20 53 |---.strafe | S| 000004e0 68 69 66 74 20 20 0a 0a 66 31 2f 66 32 20 2d 20 |hift ..f1/f2 - | 000004f0 4d 75 73 69 63 20 76 6f 6c 75 6d 65 20 64 6f 77 |Music volume dow| 00000500 6e 2f 75 70 0a 66 33 2f 66 34 20 2d 20 53 6f 75 |n/up.f3/f4 - Sou| 00000510 6e 64 20 65 66 66 65 63 74 73 20 64 6f 77 6e 2f |nd effects down/| 00000520 75 70 0a 0a 0a 54 68 69 73 20 64 65 6d 6f 20 67 |up...This demo g| 00000530 61 6d 65 20 63 6f 6e 74 61 69 6e 73 20 33 20 6c |ame contains 3 l| 00000540 65 76 65 6c 73 2e 20 20 54 68 65 20 66 75 6c 6c |evels. The full| 00000550 20 67 61 6d 65 20 68 61 73 20 34 38 20 6e 65 77 | game has 48 new| 00000560 20 6f 6e 65 20 70 6c 61 79 65 72 0a 6c 65 76 65 | one player.leve| 00000570 6c 73 20 61 6e 64 20 61 20 32 20 70 6c 61 79 65 |ls and a 2 playe| 00000580 72 20 74 65 61 6d 20 67 61 6d 65 20 6d 6f 64 65 |r team game mode| 00000590 20 77 69 74 68 20 32 30 20 6f 74 68 65 72 20 6c | with 20 other l| 000005a0 65 76 65 6c 73 20 61 73 20 77 65 6c 6c 20 61 73 |evels as well as| 000005b0 20 38 20 62 6f 6e 75 73 0a 72 6f 75 6e 64 73 2e | 8 bonus.rounds.| 000005c0 0a 0a 54 68 65 20 66 75 6c 6c 20 67 61 6d 65 20 |..The full game | 000005d0 63 6f 73 74 73 20 6f 6e 6c 79 20 a3 39 2e 39 39 |costs only .9.99| 000005e0 20 2b 20 a3 31 20 70 26 70 20 61 6e 64 20 69 73 | + .1 p&p and is| 000005f0 20 61 76 61 69 6c 61 62 6c 65 20 66 72 6f 6d 3a | available from:| 00000600 0a 0a 20 20 20 20 20 20 20 20 20 54 68 65 20 46 |.. The F| 00000610 6f 75 72 74 68 20 44 69 6d 65 6e 73 69 6f 6e 0a |ourth Dimension.| 00000620 20 20 20 20 20 20 20 20 20 50 4f 20 42 6f 78 20 | PO Box | 00000630 34 34 34 34 0a 20 20 20 20 20 20 20 20 20 50 6f |4444. Po| 00000640 72 74 20 53 74 20 4d 61 72 79 0a 20 20 20 20 20 |rt St Mary. | 00000650 20 20 20 20 49 73 6c 65 20 6f 66 20 4d 61 6e 0a | Isle of Man.| 00000660 20 20 20 20 20 20 20 20 20 49 4d 39 39 20 37 52 | IM99 7R| 00000670 53 0a 0a 54 65 6c 3a 20 30 31 36 32 34 20 38 33 |S..Tel: 01624 83| 00000680 36 37 34 34 0a 46 61 78 3a 20 30 31 36 32 34 20 |6744.Fax: 01624 | 00000690 38 33 36 37 34 35 0a 45 2d 4d 61 69 6c 3a 20 34 |836745.E-Mail: 4| 000006a0 44 40 72 73 65 6e 74 65 72 2e 64 65 6d 6f 6e 2e |D@rsenter.demon.| 000006b0 63 6f 2e 75 6b 0a 57 65 62 3a 20 77 77 77 2e 72 |co.uk.Web: www.r| 000006c0 73 65 6e 74 65 72 2e 64 65 6d 6f 6e 2e 63 6f 2e |senter.demon.co.| 000006d0 75 6b |uk| 000006d2