Home » Archimedes archive » Acorn User » AU 1998-02 A.adf » PDScheme » ArtToSpr/WavePlayer/Help/TextHelp/4d-Compat
ArtToSpr/WavePlayer/Help/TextHelp/4d-Compat
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1998-02 A.adf » PDScheme |
Filename: | ArtToSpr/WavePlayer/Help/TextHelp/4d-Compat |
Read OK: | ✔ |
File size: | 037D bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
+---------------------------------------------------------------------------+ | WAVE PLAYER | | � 1997, Matthew Wilson | +---------------------------------------------------------------------------+ | COMPATIBILITY NOTICE | +---------------------------------------------------------------------------+ Wave Player takes memory from the system sprite area, to avoid fragmentation of the module area. The consequence of this is that you cannot use another program that uses this area whilst Wave Player is loaded - for instance, homegrown games/programs, or some older/PD games. Notably, Digital Symphony can be set up to take memory from the sprite area - not that you can run Wave Player and Symphony simultaneously anyway.
00000000 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |+---------------| 00000010 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000040 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2b 0a 7c 20 |------------+.| | 00000050 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 57 | W| 00000070 41 56 45 20 50 4c 41 59 45 52 20 20 20 20 20 20 |AVE PLAYER | 00000080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090 20 20 20 20 20 20 20 20 20 20 7c 0a 7c 20 20 20 | |.| | 000000a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000b0 20 20 20 20 20 20 20 a9 20 31 39 39 37 2c 20 4d | . 1997, M| 000000c0 61 74 74 68 65 77 20 57 69 6c 73 6f 6e 20 20 20 |atthew Wilson | 000000d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000e0 20 20 20 20 20 20 20 20 7c 0a 2b 2d 2d 2d 2d 2d | |.+-----| 000000f0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000130 2d 2d 2d 2d 2d 2d 2b 0a 7c 20 20 20 20 20 20 20 |------+.| | 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000150 20 20 20 20 43 4f 4d 50 41 54 49 42 49 4c 49 54 | COMPATIBILIT| 00000160 59 20 20 4e 4f 54 49 43 45 20 20 20 20 20 20 20 |Y NOTICE | 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000180 20 20 20 20 7c 0a 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d | |.+---------| 00000190 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000001d0 2d 2d 2b 0a 0a 20 20 57 61 76 65 20 50 6c 61 79 |--+.. Wave Play| 000001e0 65 72 20 74 61 6b 65 73 20 6d 65 6d 6f 72 79 20 |er takes memory | 000001f0 66 72 6f 6d 20 74 68 65 20 73 79 73 74 65 6d 20 |from the system | 00000200 73 70 72 69 74 65 20 61 72 65 61 2c 20 74 6f 20 |sprite area, to | 00000210 61 76 6f 69 64 0a 66 72 61 67 6d 65 6e 74 61 74 |avoid.fragmentat| 00000220 69 6f 6e 20 6f 66 20 74 68 65 20 6d 6f 64 75 6c |ion of the modul| 00000230 65 20 61 72 65 61 2e 20 54 68 65 20 63 6f 6e 73 |e area. The cons| 00000240 65 71 75 65 6e 63 65 20 6f 66 20 74 68 69 73 20 |equence of this | 00000250 69 73 20 74 68 61 74 20 79 6f 75 20 63 61 6e 6e |is that you cann| 00000260 6f 74 0a 75 73 65 20 61 6e 6f 74 68 65 72 20 70 |ot.use another p| 00000270 72 6f 67 72 61 6d 20 74 68 61 74 20 75 73 65 73 |rogram that uses| 00000280 20 74 68 69 73 20 61 72 65 61 20 77 68 69 6c 73 | this area whils| 00000290 74 20 57 61 76 65 20 50 6c 61 79 65 72 20 69 73 |t Wave Player is| 000002a0 20 6c 6f 61 64 65 64 20 2d 20 66 6f 72 0a 69 6e | loaded - for.in| 000002b0 73 74 61 6e 63 65 2c 20 68 6f 6d 65 67 72 6f 77 |stance, homegrow| 000002c0 6e 20 67 61 6d 65 73 2f 70 72 6f 67 72 61 6d 73 |n games/programs| 000002d0 2c 20 6f 72 20 73 6f 6d 65 20 6f 6c 64 65 72 2f |, or some older/| 000002e0 50 44 20 67 61 6d 65 73 2e 20 4e 6f 74 61 62 6c |PD games. Notabl| 000002f0 79 2c 20 44 69 67 69 74 61 6c 0a 53 79 6d 70 68 |y, Digital.Symph| 00000300 6f 6e 79 20 63 61 6e 20 62 65 20 73 65 74 20 75 |ony can be set u| 00000310 70 20 74 6f 20 74 61 6b 65 20 6d 65 6d 6f 72 79 |p to take memory| 00000320 20 66 72 6f 6d 20 74 68 65 20 73 70 72 69 74 65 | from the sprite| 00000330 20 61 72 65 61 20 2d 20 6e 6f 74 20 74 68 61 74 | area - not that| 00000340 20 79 6f 75 20 63 61 6e 0a 72 75 6e 20 57 61 76 | you can.run Wav| 00000350 65 20 50 6c 61 79 65 72 20 61 6e 64 20 53 79 6d |e Player and Sym| 00000360 70 68 6f 6e 79 20 73 69 6d 75 6c 74 61 6e 65 6f |phony simultaneo| 00000370 75 73 6c 79 20 61 6e 79 77 61 79 2e 0a |usly anyway..| 0000037d