Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93 » !AWAug93/Goodies/Reaction/Instructio
!AWAug93/Goodies/Reaction/Instructio
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93 |
Filename: | !AWAug93/Goodies/Reaction/Instructio |
Read OK: | ✔ |
File size: | 15AA bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Reaction Instructions ~~~~~~~~~~~~~~~~~~~~~ Reaction is a variation upon the popular game Columns, which is in itself based upon the world-famous Tetris. The basic aim of the game is to guide the tiles into the bucket in order to make lines of three or more tiles of the same colour. Lines can be horizontal, vertical or diagonal and once made are instantly removed. The rest of the tiles then fall down to fill in the gaps. Usually tiles fall in vertical groups of three, each tile being a random colour. Tiles can be one of six colours. When a new group of three cannot be fitted in at the top of the third column from the left, or a piece has been placed in such a way that it sticks out of the top of the bucket, the game is over, and if you have scored enough points you can enter your name into the high score table. If you want your score to be preserved you will need to copy the game on to a blank disc. Occasionally a "magic" block will fall. This appears on all levels as a multi-coloured block, although its appearance differs slightly from level to level. When placed it acts as all six possible colours at the same time - ie. it removes all the lines that any tile in that position could possibly have made - and then disappears. Two other possible blocks, both of which only appear occasionally, are the Blocker and Remover blocks, which appear on the on the first level as a closed and open vice respectively. On later levels their appearance changes, but is related to their action. A Blocker block once placed cannot be removed, except by a Remover block placed in the same column. All Blockers in a column are removed by a Remover. Removers disappear immediately. When the game is run an introduction starts to be shown. To start the game proper it is necessary to push <ESCAPE>. Whilst playing <ESCAPE> will first quit the game and then if pushed again quit the entire program. At the start of the game you are asked to choose a skill level between 1 and 10 inclusive, where pressing <0> selects skill level 10. The higher the skill level the faster the tiles fall, but the more points you score. Once 100 tiles have been removed from the grid the game level increases. The game level is separate from the skill level. When the game level increases the graphics change (unless you have deselected this option), and you are given 5 seconds to preview the new designs before the tiles start falling again. Push a key to skip this pause if you like. The pieces will now also fall faster. Note that the bucket is not emptied - if it were one game could go on for a very long time, which would make the game far less addictive! Note that if you select the "Structured game" option (see later) the bottom two lines of the bucket are cleared every time you go up a level. The tiles are steered left and right using <Z> and <X>, and rotated (the colours shuffle around) with <SPACE>. Pressing <CTRL> hurls the tiles to the bottom of the bucket - but don't push the key for too long or else you'll drop the next tile too! <P> will pause the game. If these keys don't suit you then push <D> when you are asked to select a skill level and you can redefine them all. Should you wish you can also use the mouse buttons to control the blocks. Whilst the game is paused you can press <+> or <-> to increase or decrease the volume, or <S> and <Q> to turn the speaker on or off respectively. When you are asked to choose a skill level if you press <O> instead you are given the chance to configure the game to your own design. Most of the options are self-explanatory, and all are explained in detail in the in-game instructions. However, should you select the "Different block sizes" option then all the blocks which fall into the grid will not only be three tiles high, but some will also be two or four tiles high! Also, it is worth noting that if you deselect the "Wipe screen when paused" option you will only score half as many points as usual, since this makes the game much, much easier! For those who would prefer not to make so many decisions you can select the "Structured game" option. When selected you will start the game with only plain three-high blocks falling, and no special tiles. Once you reach level two Magic blocks will begin to appear occasionally. Getting as far as level three then adds in Blocker and Remover blocks. Finally, once level five is reached blocks of various heights (two, three or four tiles) start to fall! The other major difference is that every new level the bottom two lines of the bucket are cleared. The default options are as follows: Hide the bucket when paused; Structured game Off; Magic, Blocker and Remover blocks On; 'Number of tiles fallen' display off; and to have different sprites each level. If you wish to read the detailed in-game instructions then don't press any keys during the introduction or on the high-score table screen. The program should be removed from the ArcFS archive before use or else the highscore table will not be updated. Tactics ~~~~~~~ Diagonal lines score more than horizontal lines, which in turn score more than vertical lines. You also score more the longer the line is. If you cannot make a line with a piece then it is better to position it in order to form a line of two, for then when later pieces are placed or removed that line of two may then be available to make a line of three. It is best to place all the Blocker blocks in one column, preferably at either edge, since they can then all be removed in one go with a single Remover.
00000000 52 65 61 63 74 69 6f 6e 20 49 6e 73 74 72 75 63 |Reaction Instruc| 00000010 74 69 6f 6e 73 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |tions.~~~~~~~~~~| 00000020 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 52 65 61 63 |~~~~~~~~~~~.Reac| 00000030 74 69 6f 6e 20 69 73 20 61 20 76 61 72 69 61 74 |tion is a variat| 00000040 69 6f 6e 20 75 70 6f 6e 20 74 68 65 20 70 6f 70 |ion upon the pop| 00000050 75 6c 61 72 20 67 61 6d 65 20 43 6f 6c 75 6d 6e |ular game Column| 00000060 73 2c 20 77 68 69 63 68 20 69 73 20 69 6e 20 69 |s, which is in i| 00000070 74 73 65 6c 66 0a 62 61 73 65 64 20 75 70 6f 6e |tself.based upon| 00000080 20 74 68 65 20 77 6f 72 6c 64 2d 66 61 6d 6f 75 | the world-famou| 00000090 73 20 54 65 74 72 69 73 2e 0a 0a 54 68 65 20 62 |s Tetris...The b| 000000a0 61 73 69 63 20 61 69 6d 20 6f 66 20 74 68 65 20 |asic aim of the | 000000b0 67 61 6d 65 20 69 73 20 74 6f 20 67 75 69 64 65 |game is to guide| 000000c0 20 74 68 65 20 74 69 6c 65 73 20 69 6e 74 6f 20 | the tiles into | 000000d0 74 68 65 20 62 75 63 6b 65 74 20 69 6e 20 6f 72 |the bucket in or| 000000e0 64 65 72 20 74 6f 0a 6d 61 6b 65 20 6c 69 6e 65 |der to.make line| 000000f0 73 20 6f 66 20 74 68 72 65 65 20 6f 72 20 6d 6f |s of three or mo| 00000100 72 65 20 74 69 6c 65 73 20 6f 66 20 74 68 65 20 |re tiles of the | 00000110 73 61 6d 65 20 63 6f 6c 6f 75 72 2e 20 4c 69 6e |same colour. Lin| 00000120 65 73 20 63 61 6e 20 62 65 0a 68 6f 72 69 7a 6f |es can be.horizo| 00000130 6e 74 61 6c 2c 20 76 65 72 74 69 63 61 6c 20 6f |ntal, vertical o| 00000140 72 20 64 69 61 67 6f 6e 61 6c 20 61 6e 64 20 6f |r diagonal and o| 00000150 6e 63 65 20 6d 61 64 65 20 61 72 65 20 69 6e 73 |nce made are ins| 00000160 74 61 6e 74 6c 79 20 72 65 6d 6f 76 65 64 2e 20 |tantly removed. | 00000170 54 68 65 0a 72 65 73 74 20 6f 66 20 74 68 65 20 |The.rest of the | 00000180 74 69 6c 65 73 20 74 68 65 6e 20 66 61 6c 6c 20 |tiles then fall | 00000190 64 6f 77 6e 20 74 6f 20 66 69 6c 6c 20 69 6e 20 |down to fill in | 000001a0 74 68 65 20 67 61 70 73 2e 0a 0a 55 73 75 61 6c |the gaps...Usual| 000001b0 6c 79 20 74 69 6c 65 73 20 66 61 6c 6c 20 69 6e |ly tiles fall in| 000001c0 20 76 65 72 74 69 63 61 6c 20 67 72 6f 75 70 73 | vertical groups| 000001d0 20 6f 66 20 74 68 72 65 65 2c 20 65 61 63 68 20 | of three, each | 000001e0 74 69 6c 65 20 62 65 69 6e 67 20 61 20 72 61 6e |tile being a ran| 000001f0 64 6f 6d 0a 63 6f 6c 6f 75 72 2e 20 54 69 6c 65 |dom.colour. Tile| 00000200 73 20 63 61 6e 20 62 65 20 6f 6e 65 20 6f 66 20 |s can be one of | 00000210 73 69 78 20 63 6f 6c 6f 75 72 73 2e 20 57 68 65 |six colours. Whe| 00000220 6e 20 61 20 6e 65 77 20 67 72 6f 75 70 20 6f 66 |n a new group of| 00000230 20 74 68 72 65 65 20 63 61 6e 6e 6f 74 20 62 65 | three cannot be| 00000240 0a 66 69 74 74 65 64 20 69 6e 20 61 74 20 74 68 |.fitted in at th| 00000250 65 20 74 6f 70 20 6f 66 20 74 68 65 20 74 68 69 |e top of the thi| 00000260 72 64 20 63 6f 6c 75 6d 6e 20 66 72 6f 6d 20 74 |rd column from t| 00000270 68 65 20 6c 65 66 74 2c 20 6f 72 20 61 20 70 69 |he left, or a pi| 00000280 65 63 65 20 68 61 73 20 62 65 65 6e 0a 70 6c 61 |ece has been.pla| 00000290 63 65 64 20 69 6e 20 73 75 63 68 20 61 20 77 61 |ced in such a wa| 000002a0 79 20 74 68 61 74 20 69 74 20 73 74 69 63 6b 73 |y that it sticks| 000002b0 20 6f 75 74 20 6f 66 20 74 68 65 20 74 6f 70 20 | out of the top | 000002c0 6f 66 20 74 68 65 20 62 75 63 6b 65 74 2c 20 74 |of the bucket, t| 000002d0 68 65 20 67 61 6d 65 0a 69 73 20 6f 76 65 72 2c |he game.is over,| 000002e0 20 61 6e 64 20 69 66 20 79 6f 75 20 68 61 76 65 | and if you have| 000002f0 20 73 63 6f 72 65 64 20 65 6e 6f 75 67 68 20 70 | scored enough p| 00000300 6f 69 6e 74 73 20 79 6f 75 20 63 61 6e 20 65 6e |oints you can en| 00000310 74 65 72 20 79 6f 75 72 20 6e 61 6d 65 20 69 6e |ter your name in| 00000320 74 6f 0a 74 68 65 20 68 69 67 68 20 73 63 6f 72 |to.the high scor| 00000330 65 20 74 61 62 6c 65 2e 20 49 66 20 79 6f 75 20 |e table. If you | 00000340 77 61 6e 74 20 79 6f 75 72 20 73 63 6f 72 65 20 |want your score | 00000350 74 6f 20 62 65 20 70 72 65 73 65 72 76 65 64 20 |to be preserved | 00000360 79 6f 75 20 77 69 6c 6c 20 6e 65 65 64 0a 74 6f |you will need.to| 00000370 20 63 6f 70 79 20 74 68 65 20 67 61 6d 65 20 6f | copy the game o| 00000380 6e 20 74 6f 20 61 20 62 6c 61 6e 6b 20 64 69 73 |n to a blank dis| 00000390 63 2e 0a 0a 4f 63 63 61 73 69 6f 6e 61 6c 6c 79 |c...Occasionally| 000003a0 20 61 20 22 6d 61 67 69 63 22 20 62 6c 6f 63 6b | a "magic" block| 000003b0 20 77 69 6c 6c 20 66 61 6c 6c 2e 20 54 68 69 73 | will fall. This| 000003c0 20 61 70 70 65 61 72 73 20 6f 6e 20 61 6c 6c 20 | appears on all | 000003d0 6c 65 76 65 6c 73 20 61 73 20 61 0a 6d 75 6c 74 |levels as a.mult| 000003e0 69 2d 63 6f 6c 6f 75 72 65 64 20 62 6c 6f 63 6b |i-coloured block| 000003f0 2c 20 61 6c 74 68 6f 75 67 68 20 69 74 73 20 61 |, although its a| 00000400 70 70 65 61 72 61 6e 63 65 20 64 69 66 66 65 72 |ppearance differ| 00000410 73 20 73 6c 69 67 68 74 6c 79 20 66 72 6f 6d 20 |s slightly from | 00000420 6c 65 76 65 6c 0a 74 6f 20 6c 65 76 65 6c 2e 20 |level.to level. | 00000430 57 68 65 6e 20 70 6c 61 63 65 64 20 69 74 20 61 |When placed it a| 00000440 63 74 73 20 61 73 20 61 6c 6c 20 73 69 78 20 70 |cts as all six p| 00000450 6f 73 73 69 62 6c 65 20 63 6f 6c 6f 75 72 73 20 |ossible colours | 00000460 61 74 20 74 68 65 20 73 61 6d 65 20 74 69 6d 65 |at the same time| 00000470 20 2d 0a 69 65 2e 20 69 74 20 72 65 6d 6f 76 65 | -.ie. it remove| 00000480 73 20 61 6c 6c 20 74 68 65 20 6c 69 6e 65 73 20 |s all the lines | 00000490 74 68 61 74 20 61 6e 79 20 74 69 6c 65 20 69 6e |that any tile in| 000004a0 20 74 68 61 74 20 70 6f 73 69 74 69 6f 6e 20 63 | that position c| 000004b0 6f 75 6c 64 20 70 6f 73 73 69 62 6c 79 0a 68 61 |ould possibly.ha| 000004c0 76 65 20 6d 61 64 65 20 2d 20 61 6e 64 20 74 68 |ve made - and th| 000004d0 65 6e 20 64 69 73 61 70 70 65 61 72 73 2e 0a 0a |en disappears...| 000004e0 54 77 6f 20 6f 74 68 65 72 20 70 6f 73 73 69 62 |Two other possib| 000004f0 6c 65 20 62 6c 6f 63 6b 73 2c 20 62 6f 74 68 20 |le blocks, both | 00000500 6f 66 20 77 68 69 63 68 20 6f 6e 6c 79 20 61 70 |of which only ap| 00000510 70 65 61 72 20 6f 63 63 61 73 69 6f 6e 61 6c 6c |pear occasionall| 00000520 79 2c 20 61 72 65 20 74 68 65 0a 42 6c 6f 63 6b |y, are the.Block| 00000530 65 72 20 61 6e 64 20 52 65 6d 6f 76 65 72 20 62 |er and Remover b| 00000540 6c 6f 63 6b 73 2c 20 77 68 69 63 68 20 61 70 70 |locks, which app| 00000550 65 61 72 20 6f 6e 20 74 68 65 20 6f 6e 20 74 68 |ear on the on th| 00000560 65 20 66 69 72 73 74 20 6c 65 76 65 6c 20 61 73 |e first level as| 00000570 20 61 0a 63 6c 6f 73 65 64 20 61 6e 64 20 6f 70 | a.closed and op| 00000580 65 6e 20 76 69 63 65 20 72 65 73 70 65 63 74 69 |en vice respecti| 00000590 76 65 6c 79 2e 20 4f 6e 20 6c 61 74 65 72 20 6c |vely. On later l| 000005a0 65 76 65 6c 73 20 74 68 65 69 72 20 61 70 70 65 |evels their appe| 000005b0 61 72 61 6e 63 65 20 63 68 61 6e 67 65 73 2c 0a |arance changes,.| 000005c0 62 75 74 20 69 73 20 72 65 6c 61 74 65 64 20 74 |but is related t| 000005d0 6f 20 74 68 65 69 72 20 61 63 74 69 6f 6e 2e 20 |o their action. | 000005e0 41 20 42 6c 6f 63 6b 65 72 20 62 6c 6f 63 6b 20 |A Blocker block | 000005f0 6f 6e 63 65 20 70 6c 61 63 65 64 20 63 61 6e 6e |once placed cann| 00000600 6f 74 20 62 65 0a 72 65 6d 6f 76 65 64 2c 20 65 |ot be.removed, e| 00000610 78 63 65 70 74 20 62 79 20 61 20 52 65 6d 6f 76 |xcept by a Remov| 00000620 65 72 20 62 6c 6f 63 6b 20 70 6c 61 63 65 64 20 |er block placed | 00000630 69 6e 20 74 68 65 20 73 61 6d 65 20 63 6f 6c 75 |in the same colu| 00000640 6d 6e 2e 20 41 6c 6c 20 42 6c 6f 63 6b 65 72 73 |mn. All Blockers| 00000650 0a 69 6e 20 61 20 63 6f 6c 75 6d 6e 20 61 72 65 |.in a column are| 00000660 20 72 65 6d 6f 76 65 64 20 62 79 20 61 20 52 65 | removed by a Re| 00000670 6d 6f 76 65 72 2e 20 52 65 6d 6f 76 65 72 73 20 |mover. Removers | 00000680 64 69 73 61 70 70 65 61 72 20 69 6d 6d 65 64 69 |disappear immedi| 00000690 61 74 65 6c 79 2e 0a 0a 57 68 65 6e 20 74 68 65 |ately...When the| 000006a0 20 67 61 6d 65 20 69 73 20 72 75 6e 20 61 6e 20 | game is run an | 000006b0 69 6e 74 72 6f 64 75 63 74 69 6f 6e 20 73 74 61 |introduction sta| 000006c0 72 74 73 20 74 6f 20 62 65 20 73 68 6f 77 6e 2e |rts to be shown.| 000006d0 20 54 6f 20 73 74 61 72 74 20 74 68 65 20 67 61 | To start the ga| 000006e0 6d 65 0a 70 72 6f 70 65 72 20 69 74 20 69 73 20 |me.proper it is | 000006f0 6e 65 63 65 73 73 61 72 79 20 74 6f 20 70 75 73 |necessary to pus| 00000700 68 20 3c 45 53 43 41 50 45 3e 2e 20 57 68 69 6c |h <ESCAPE>. Whil| 00000710 73 74 20 70 6c 61 79 69 6e 67 20 3c 45 53 43 41 |st playing <ESCA| 00000720 50 45 3e 20 77 69 6c 6c 20 66 69 72 73 74 0a 71 |PE> will first.q| 00000730 75 69 74 20 74 68 65 20 67 61 6d 65 20 61 6e 64 |uit the game and| 00000740 20 74 68 65 6e 20 69 66 20 70 75 73 68 65 64 20 | then if pushed | 00000750 61 67 61 69 6e 20 71 75 69 74 20 74 68 65 20 65 |again quit the e| 00000760 6e 74 69 72 65 20 70 72 6f 67 72 61 6d 2e 0a 0a |ntire program...| 00000770 41 74 20 74 68 65 20 73 74 61 72 74 20 6f 66 20 |At the start of | 00000780 74 68 65 20 67 61 6d 65 20 79 6f 75 20 61 72 65 |the game you are| 00000790 20 61 73 6b 65 64 20 74 6f 20 63 68 6f 6f 73 65 | asked to choose| 000007a0 20 61 20 73 6b 69 6c 6c 20 6c 65 76 65 6c 20 62 | a skill level b| 000007b0 65 74 77 65 65 6e 20 31 20 61 6e 64 0a 31 30 20 |etween 1 and.10 | 000007c0 69 6e 63 6c 75 73 69 76 65 2c 20 77 68 65 72 65 |inclusive, where| 000007d0 20 70 72 65 73 73 69 6e 67 20 3c 30 3e 20 73 65 | pressing <0> se| 000007e0 6c 65 63 74 73 20 73 6b 69 6c 6c 20 6c 65 76 65 |lects skill leve| 000007f0 6c 20 31 30 2e 20 54 68 65 20 68 69 67 68 65 72 |l 10. The higher| 00000800 20 74 68 65 0a 73 6b 69 6c 6c 20 6c 65 76 65 6c | the.skill level| 00000810 20 74 68 65 20 66 61 73 74 65 72 20 74 68 65 20 | the faster the | 00000820 74 69 6c 65 73 20 66 61 6c 6c 2c 20 62 75 74 20 |tiles fall, but | 00000830 74 68 65 20 6d 6f 72 65 20 70 6f 69 6e 74 73 20 |the more points | 00000840 79 6f 75 20 73 63 6f 72 65 2e 0a 0a 4f 6e 63 65 |you score...Once| 00000850 20 31 30 30 20 74 69 6c 65 73 20 68 61 76 65 20 | 100 tiles have | 00000860 62 65 65 6e 20 72 65 6d 6f 76 65 64 20 66 72 6f |been removed fro| 00000870 6d 20 74 68 65 20 67 72 69 64 20 74 68 65 20 67 |m the grid the g| 00000880 61 6d 65 20 6c 65 76 65 6c 20 69 6e 63 72 65 61 |ame level increa| 00000890 73 65 73 2e 20 54 68 65 0a 67 61 6d 65 20 6c 65 |ses. The.game le| 000008a0 76 65 6c 20 69 73 20 73 65 70 61 72 61 74 65 20 |vel is separate | 000008b0 66 72 6f 6d 20 74 68 65 20 73 6b 69 6c 6c 20 6c |from the skill l| 000008c0 65 76 65 6c 2e 20 57 68 65 6e 20 74 68 65 20 67 |evel. When the g| 000008d0 61 6d 65 20 6c 65 76 65 6c 20 69 6e 63 72 65 61 |ame level increa| 000008e0 73 65 73 0a 74 68 65 20 67 72 61 70 68 69 63 73 |ses.the graphics| 000008f0 20 63 68 61 6e 67 65 20 28 75 6e 6c 65 73 73 20 | change (unless | 00000900 79 6f 75 20 68 61 76 65 20 64 65 73 65 6c 65 63 |you have deselec| 00000910 74 65 64 20 74 68 69 73 20 6f 70 74 69 6f 6e 29 |ted this option)| 00000920 2c 20 61 6e 64 20 79 6f 75 20 61 72 65 0a 67 69 |, and you are.gi| 00000930 76 65 6e 20 35 20 73 65 63 6f 6e 64 73 20 74 6f |ven 5 seconds to| 00000940 20 70 72 65 76 69 65 77 20 74 68 65 20 6e 65 77 | preview the new| 00000950 20 64 65 73 69 67 6e 73 20 62 65 66 6f 72 65 20 | designs before | 00000960 74 68 65 20 74 69 6c 65 73 20 73 74 61 72 74 20 |the tiles start | 00000970 66 61 6c 6c 69 6e 67 0a 61 67 61 69 6e 2e 20 50 |falling.again. P| 00000980 75 73 68 20 61 20 6b 65 79 20 74 6f 20 73 6b 69 |ush a key to ski| 00000990 70 20 74 68 69 73 20 70 61 75 73 65 20 69 66 20 |p this pause if | 000009a0 79 6f 75 20 6c 69 6b 65 2e 20 54 68 65 20 70 69 |you like. The pi| 000009b0 65 63 65 73 20 77 69 6c 6c 20 6e 6f 77 20 61 6c |eces will now al| 000009c0 73 6f 0a 66 61 6c 6c 20 66 61 73 74 65 72 2e 20 |so.fall faster. | 000009d0 4e 6f 74 65 20 74 68 61 74 20 74 68 65 20 62 75 |Note that the bu| 000009e0 63 6b 65 74 20 69 73 20 6e 6f 74 20 65 6d 70 74 |cket is not empt| 000009f0 69 65 64 20 2d 20 69 66 20 69 74 20 77 65 72 65 |ied - if it were| 00000a00 20 6f 6e 65 20 67 61 6d 65 20 63 6f 75 6c 64 0a | one game could.| 00000a10 67 6f 20 6f 6e 20 66 6f 72 20 61 20 76 65 72 79 |go on for a very| 00000a20 20 6c 6f 6e 67 20 74 69 6d 65 2c 20 77 68 69 63 | long time, whic| 00000a30 68 20 77 6f 75 6c 64 20 6d 61 6b 65 20 74 68 65 |h would make the| 00000a40 20 67 61 6d 65 20 66 61 72 20 6c 65 73 73 20 61 | game far less a| 00000a50 64 64 69 63 74 69 76 65 21 0a 4e 6f 74 65 20 74 |ddictive!.Note t| 00000a60 68 61 74 20 69 66 20 79 6f 75 20 73 65 6c 65 63 |hat if you selec| 00000a70 74 20 74 68 65 20 22 53 74 72 75 63 74 75 72 65 |t the "Structure| 00000a80 64 20 67 61 6d 65 22 20 6f 70 74 69 6f 6e 20 28 |d game" option (| 00000a90 73 65 65 20 6c 61 74 65 72 29 20 74 68 65 20 62 |see later) the b| 00000aa0 6f 74 74 6f 6d 0a 74 77 6f 20 6c 69 6e 65 73 20 |ottom.two lines | 00000ab0 6f 66 20 74 68 65 20 62 75 63 6b 65 74 20 61 72 |of the bucket ar| 00000ac0 65 20 63 6c 65 61 72 65 64 20 65 76 65 72 79 20 |e cleared every | 00000ad0 74 69 6d 65 20 79 6f 75 20 67 6f 20 75 70 20 61 |time you go up a| 00000ae0 20 6c 65 76 65 6c 2e 0a 0a 54 68 65 20 74 69 6c | level...The til| 00000af0 65 73 20 61 72 65 20 73 74 65 65 72 65 64 20 6c |es are steered l| 00000b00 65 66 74 20 61 6e 64 20 72 69 67 68 74 20 75 73 |eft and right us| 00000b10 69 6e 67 20 3c 5a 3e 20 61 6e 64 20 3c 58 3e 2c |ing <Z> and <X>,| 00000b20 20 61 6e 64 20 72 6f 74 61 74 65 64 20 28 74 68 | and rotated (th| 00000b30 65 0a 63 6f 6c 6f 75 72 73 20 73 68 75 66 66 6c |e.colours shuffl| 00000b40 65 20 61 72 6f 75 6e 64 29 20 77 69 74 68 20 3c |e around) with <| 00000b50 53 50 41 43 45 3e 2e 20 50 72 65 73 73 69 6e 67 |SPACE>. Pressing| 00000b60 20 3c 43 54 52 4c 3e 20 68 75 72 6c 73 20 74 68 | <CTRL> hurls th| 00000b70 65 20 74 69 6c 65 73 20 74 6f 20 74 68 65 0a 62 |e tiles to the.b| 00000b80 6f 74 74 6f 6d 20 6f 66 20 74 68 65 20 62 75 63 |ottom of the buc| 00000b90 6b 65 74 20 2d 20 62 75 74 20 64 6f 6e 27 74 20 |ket - but don't | 00000ba0 70 75 73 68 20 74 68 65 20 6b 65 79 20 66 6f 72 |push the key for| 00000bb0 20 74 6f 6f 20 6c 6f 6e 67 20 6f 72 20 65 6c 73 | too long or els| 00000bc0 65 20 79 6f 75 27 6c 6c 0a 64 72 6f 70 20 74 68 |e you'll.drop th| 00000bd0 65 20 6e 65 78 74 20 74 69 6c 65 20 74 6f 6f 21 |e next tile too!| 00000be0 20 3c 50 3e 20 77 69 6c 6c 20 70 61 75 73 65 20 | <P> will pause | 00000bf0 74 68 65 20 67 61 6d 65 2e 20 49 66 20 74 68 65 |the game. If the| 00000c00 73 65 20 6b 65 79 73 20 64 6f 6e 27 74 20 73 75 |se keys don't su| 00000c10 69 74 0a 79 6f 75 20 74 68 65 6e 20 70 75 73 68 |it.you then push| 00000c20 20 3c 44 3e 20 77 68 65 6e 20 79 6f 75 20 61 72 | <D> when you ar| 00000c30 65 20 61 73 6b 65 64 20 74 6f 20 73 65 6c 65 63 |e asked to selec| 00000c40 74 20 61 20 73 6b 69 6c 6c 20 6c 65 76 65 6c 20 |t a skill level | 00000c50 61 6e 64 20 79 6f 75 20 63 61 6e 0a 72 65 64 65 |and you can.rede| 00000c60 66 69 6e 65 20 74 68 65 6d 20 61 6c 6c 2e 20 53 |fine them all. S| 00000c70 68 6f 75 6c 64 20 79 6f 75 20 77 69 73 68 20 79 |hould you wish y| 00000c80 6f 75 20 63 61 6e 20 61 6c 73 6f 20 75 73 65 20 |ou can also use | 00000c90 74 68 65 20 6d 6f 75 73 65 20 62 75 74 74 6f 6e |the mouse button| 00000ca0 73 20 74 6f 0a 63 6f 6e 74 72 6f 6c 20 74 68 65 |s to.control the| 00000cb0 20 62 6c 6f 63 6b 73 2e 0a 0a 57 68 69 6c 73 74 | blocks...Whilst| 00000cc0 20 74 68 65 20 67 61 6d 65 20 69 73 20 70 61 75 | the game is pau| 00000cd0 73 65 64 20 79 6f 75 20 63 61 6e 20 70 72 65 73 |sed you can pres| 00000ce0 73 20 3c 2b 3e 20 6f 72 20 3c 2d 3e 20 74 6f 20 |s <+> or <-> to | 00000cf0 69 6e 63 72 65 61 73 65 20 6f 72 20 64 65 63 72 |increase or decr| 00000d00 65 61 73 65 0a 74 68 65 20 76 6f 6c 75 6d 65 2c |ease.the volume,| 00000d10 20 6f 72 20 3c 53 3e 20 61 6e 64 20 3c 51 3e 20 | or <S> and <Q> | 00000d20 74 6f 20 74 75 72 6e 20 74 68 65 20 73 70 65 61 |to turn the spea| 00000d30 6b 65 72 20 6f 6e 20 6f 72 20 6f 66 66 20 72 65 |ker on or off re| 00000d40 73 70 65 63 74 69 76 65 6c 79 2e 0a 0a 57 68 65 |spectively...Whe| 00000d50 6e 20 79 6f 75 20 61 72 65 20 61 73 6b 65 64 20 |n you are asked | 00000d60 74 6f 20 63 68 6f 6f 73 65 20 61 20 73 6b 69 6c |to choose a skil| 00000d70 6c 20 6c 65 76 65 6c 20 69 66 20 79 6f 75 20 70 |l level if you p| 00000d80 72 65 73 73 20 3c 4f 3e 20 69 6e 73 74 65 61 64 |ress <O> instead| 00000d90 20 79 6f 75 20 61 72 65 0a 67 69 76 65 6e 20 74 | you are.given t| 00000da0 68 65 20 63 68 61 6e 63 65 20 74 6f 20 63 6f 6e |he chance to con| 00000db0 66 69 67 75 72 65 20 74 68 65 20 67 61 6d 65 20 |figure the game | 00000dc0 74 6f 20 79 6f 75 72 20 6f 77 6e 20 64 65 73 69 |to your own desi| 00000dd0 67 6e 2e 20 4d 6f 73 74 20 6f 66 20 74 68 65 0a |gn. Most of the.| 00000de0 6f 70 74 69 6f 6e 73 20 61 72 65 20 73 65 6c 66 |options are self| 00000df0 2d 65 78 70 6c 61 6e 61 74 6f 72 79 2c 20 61 6e |-explanatory, an| 00000e00 64 20 61 6c 6c 20 61 72 65 20 65 78 70 6c 61 69 |d all are explai| 00000e10 6e 65 64 20 69 6e 20 64 65 74 61 69 6c 20 69 6e |ned in detail in| 00000e20 20 74 68 65 20 69 6e 2d 67 61 6d 65 0a 69 6e 73 | the in-game.ins| 00000e30 74 72 75 63 74 69 6f 6e 73 2e 20 48 6f 77 65 76 |tructions. Howev| 00000e40 65 72 2c 20 73 68 6f 75 6c 64 20 79 6f 75 20 73 |er, should you s| 00000e50 65 6c 65 63 74 20 74 68 65 20 22 44 69 66 66 65 |elect the "Diffe| 00000e60 72 65 6e 74 20 62 6c 6f 63 6b 20 73 69 7a 65 73 |rent block sizes| 00000e70 22 20 6f 70 74 69 6f 6e 0a 74 68 65 6e 20 61 6c |" option.then al| 00000e80 6c 20 74 68 65 20 62 6c 6f 63 6b 73 20 77 68 69 |l the blocks whi| 00000e90 63 68 20 66 61 6c 6c 20 69 6e 74 6f 20 74 68 65 |ch fall into the| 00000ea0 20 67 72 69 64 20 77 69 6c 6c 20 6e 6f 74 20 6f | grid will not o| 00000eb0 6e 6c 79 20 62 65 20 74 68 72 65 65 20 74 69 6c |nly be three til| 00000ec0 65 73 0a 68 69 67 68 2c 20 62 75 74 20 73 6f 6d |es.high, but som| 00000ed0 65 20 77 69 6c 6c 20 61 6c 73 6f 20 62 65 20 74 |e will also be t| 00000ee0 77 6f 20 6f 72 20 66 6f 75 72 20 74 69 6c 65 73 |wo or four tiles| 00000ef0 20 68 69 67 68 21 20 41 6c 73 6f 2c 20 69 74 20 | high! Also, it | 00000f00 69 73 20 77 6f 72 74 68 20 6e 6f 74 69 6e 67 0a |is worth noting.| 00000f10 74 68 61 74 20 69 66 20 79 6f 75 20 64 65 73 65 |that if you dese| 00000f20 6c 65 63 74 20 74 68 65 20 22 57 69 70 65 20 73 |lect the "Wipe s| 00000f30 63 72 65 65 6e 20 77 68 65 6e 20 70 61 75 73 65 |creen when pause| 00000f40 64 22 20 6f 70 74 69 6f 6e 20 79 6f 75 20 77 69 |d" option you wi| 00000f50 6c 6c 20 6f 6e 6c 79 0a 73 63 6f 72 65 20 68 61 |ll only.score ha| 00000f60 6c 66 20 61 73 20 6d 61 6e 79 20 70 6f 69 6e 74 |lf as many point| 00000f70 73 20 61 73 20 75 73 75 61 6c 2c 20 73 69 6e 63 |s as usual, sinc| 00000f80 65 20 74 68 69 73 20 6d 61 6b 65 73 20 74 68 65 |e this makes the| 00000f90 20 67 61 6d 65 20 6d 75 63 68 2c 20 6d 75 63 68 | game much, much| 00000fa0 0a 65 61 73 69 65 72 21 0a 0a 46 6f 72 20 74 68 |.easier!..For th| 00000fb0 6f 73 65 20 77 68 6f 20 77 6f 75 6c 64 20 70 72 |ose who would pr| 00000fc0 65 66 65 72 20 6e 6f 74 20 74 6f 20 6d 61 6b 65 |efer not to make| 00000fd0 20 73 6f 20 6d 61 6e 79 20 64 65 63 69 73 69 6f | so many decisio| 00000fe0 6e 73 20 79 6f 75 20 63 61 6e 20 73 65 6c 65 63 |ns you can selec| 00000ff0 74 20 74 68 65 0a 22 53 74 72 75 63 74 75 72 65 |t the."Structure| 00001000 64 20 67 61 6d 65 22 20 6f 70 74 69 6f 6e 2e 20 |d game" option. | 00001010 57 68 65 6e 20 73 65 6c 65 63 74 65 64 20 79 6f |When selected yo| 00001020 75 20 77 69 6c 6c 20 73 74 61 72 74 20 74 68 65 |u will start the| 00001030 20 67 61 6d 65 20 77 69 74 68 20 6f 6e 6c 79 0a | game with only.| 00001040 70 6c 61 69 6e 20 74 68 72 65 65 2d 68 69 67 68 |plain three-high| 00001050 20 62 6c 6f 63 6b 73 20 66 61 6c 6c 69 6e 67 2c | blocks falling,| 00001060 20 61 6e 64 20 6e 6f 20 73 70 65 63 69 61 6c 20 | and no special | 00001070 74 69 6c 65 73 2e 20 4f 6e 63 65 20 79 6f 75 20 |tiles. Once you | 00001080 72 65 61 63 68 20 6c 65 76 65 6c 0a 74 77 6f 20 |reach level.two | 00001090 4d 61 67 69 63 20 62 6c 6f 63 6b 73 20 77 69 6c |Magic blocks wil| 000010a0 6c 20 62 65 67 69 6e 20 74 6f 20 61 70 70 65 61 |l begin to appea| 000010b0 72 20 6f 63 63 61 73 69 6f 6e 61 6c 6c 79 2e 20 |r occasionally. | 000010c0 47 65 74 74 69 6e 67 20 61 73 20 66 61 72 20 61 |Getting as far a| 000010d0 73 20 6c 65 76 65 6c 0a 74 68 72 65 65 20 74 68 |s level.three th| 000010e0 65 6e 20 61 64 64 73 20 69 6e 20 42 6c 6f 63 6b |en adds in Block| 000010f0 65 72 20 61 6e 64 20 52 65 6d 6f 76 65 72 20 62 |er and Remover b| 00001100 6c 6f 63 6b 73 2e 20 46 69 6e 61 6c 6c 79 2c 20 |locks. Finally, | 00001110 6f 6e 63 65 20 6c 65 76 65 6c 20 66 69 76 65 20 |once level five | 00001120 69 73 0a 72 65 61 63 68 65 64 20 62 6c 6f 63 6b |is.reached block| 00001130 73 20 6f 66 20 76 61 72 69 6f 75 73 20 68 65 69 |s of various hei| 00001140 67 68 74 73 20 28 74 77 6f 2c 20 74 68 72 65 65 |ghts (two, three| 00001150 20 6f 72 20 66 6f 75 72 20 74 69 6c 65 73 29 20 | or four tiles) | 00001160 73 74 61 72 74 20 74 6f 20 66 61 6c 6c 21 0a 54 |start to fall!.T| 00001170 68 65 20 6f 74 68 65 72 20 6d 61 6a 6f 72 20 64 |he other major d| 00001180 69 66 66 65 72 65 6e 63 65 20 69 73 20 74 68 61 |ifference is tha| 00001190 74 20 65 76 65 72 79 20 6e 65 77 20 6c 65 76 65 |t every new leve| 000011a0 6c 20 74 68 65 20 62 6f 74 74 6f 6d 20 74 77 6f |l the bottom two| 000011b0 20 6c 69 6e 65 73 20 6f 66 0a 74 68 65 20 62 75 | lines of.the bu| 000011c0 63 6b 65 74 20 61 72 65 20 63 6c 65 61 72 65 64 |cket are cleared| 000011d0 2e 0a 0a 54 68 65 20 64 65 66 61 75 6c 74 20 6f |...The default o| 000011e0 70 74 69 6f 6e 73 20 61 72 65 20 61 73 20 66 6f |ptions are as fo| 000011f0 6c 6c 6f 77 73 3a 20 48 69 64 65 20 74 68 65 20 |llows: Hide the | 00001200 62 75 63 6b 65 74 20 77 68 65 6e 20 70 61 75 73 |bucket when paus| 00001210 65 64 3b 20 53 74 72 75 63 74 75 72 65 64 0a 67 |ed; Structured.g| 00001220 61 6d 65 20 4f 66 66 3b 20 4d 61 67 69 63 2c 20 |ame Off; Magic, | 00001230 42 6c 6f 63 6b 65 72 20 61 6e 64 20 52 65 6d 6f |Blocker and Remo| 00001240 76 65 72 20 62 6c 6f 63 6b 73 20 4f 6e 3b 20 27 |ver blocks On; '| 00001250 4e 75 6d 62 65 72 20 6f 66 20 74 69 6c 65 73 20 |Number of tiles | 00001260 66 61 6c 6c 65 6e 27 0a 64 69 73 70 6c 61 79 20 |fallen'.display | 00001270 6f 66 66 3b 20 61 6e 64 20 74 6f 20 68 61 76 65 |off; and to have| 00001280 20 64 69 66 66 65 72 65 6e 74 20 73 70 72 69 74 | different sprit| 00001290 65 73 20 65 61 63 68 20 6c 65 76 65 6c 2e 0a 0a |es each level...| 000012a0 49 66 20 79 6f 75 20 77 69 73 68 20 74 6f 20 72 |If you wish to r| 000012b0 65 61 64 20 74 68 65 20 64 65 74 61 69 6c 65 64 |ead the detailed| 000012c0 20 69 6e 2d 67 61 6d 65 20 69 6e 73 74 72 75 63 | in-game instruc| 000012d0 74 69 6f 6e 73 20 74 68 65 6e 20 64 6f 6e 27 74 |tions then don't| 000012e0 20 70 72 65 73 73 20 61 6e 79 0a 6b 65 79 73 20 | press any.keys | 000012f0 64 75 72 69 6e 67 20 74 68 65 20 69 6e 74 72 6f |during the intro| 00001300 64 75 63 74 69 6f 6e 20 6f 72 20 6f 6e 20 74 68 |duction or on th| 00001310 65 20 68 69 67 68 2d 73 63 6f 72 65 20 74 61 62 |e high-score tab| 00001320 6c 65 20 73 63 72 65 65 6e 2e 0a 0a 54 68 65 20 |le screen...The | 00001330 70 72 6f 67 72 61 6d 20 73 68 6f 75 6c 64 20 62 |program should b| 00001340 65 20 72 65 6d 6f 76 65 64 20 66 72 6f 6d 20 74 |e removed from t| 00001350 68 65 20 41 72 63 46 53 20 61 72 63 68 69 76 65 |he ArcFS archive| 00001360 20 62 65 66 6f 72 65 20 75 73 65 20 6f 72 20 65 | before use or e| 00001370 6c 73 65 20 74 68 65 0a 68 69 67 68 73 63 6f 72 |lse the.highscor| 00001380 65 20 74 61 62 6c 65 20 77 69 6c 6c 20 6e 6f 74 |e table will not| 00001390 20 62 65 20 75 70 64 61 74 65 64 2e 0a 0a 54 61 | be updated...Ta| 000013a0 63 74 69 63 73 0a 7e 7e 7e 7e 7e 7e 7e 0a 44 69 |ctics.~~~~~~~.Di| 000013b0 61 67 6f 6e 61 6c 20 6c 69 6e 65 73 20 73 63 6f |agonal lines sco| 000013c0 72 65 20 6d 6f 72 65 20 74 68 61 6e 20 68 6f 72 |re more than hor| 000013d0 69 7a 6f 6e 74 61 6c 20 6c 69 6e 65 73 2c 20 77 |izontal lines, w| 000013e0 68 69 63 68 20 69 6e 20 74 75 72 6e 20 73 63 6f |hich in turn sco| 000013f0 72 65 20 6d 6f 72 65 0a 74 68 61 6e 20 76 65 72 |re more.than ver| 00001400 74 69 63 61 6c 20 6c 69 6e 65 73 2e 20 59 6f 75 |tical lines. You| 00001410 20 61 6c 73 6f 20 73 63 6f 72 65 20 6d 6f 72 65 | also score more| 00001420 20 74 68 65 20 6c 6f 6e 67 65 72 20 74 68 65 20 | the longer the | 00001430 6c 69 6e 65 20 69 73 2e 0a 49 66 20 79 6f 75 20 |line is..If you | 00001440 63 61 6e 6e 6f 74 20 6d 61 6b 65 20 61 20 6c 69 |cannot make a li| 00001450 6e 65 20 77 69 74 68 20 61 20 70 69 65 63 65 20 |ne with a piece | 00001460 74 68 65 6e 20 69 74 20 69 73 20 62 65 74 74 65 |then it is bette| 00001470 72 20 74 6f 20 70 6f 73 69 74 69 6f 6e 20 69 74 |r to position it| 00001480 20 69 6e 0a 6f 72 64 65 72 20 74 6f 20 66 6f 72 | in.order to for| 00001490 6d 20 61 20 6c 69 6e 65 20 6f 66 20 74 77 6f 2c |m a line of two,| 000014a0 20 66 6f 72 20 74 68 65 6e 20 77 68 65 6e 20 6c | for then when l| 000014b0 61 74 65 72 20 70 69 65 63 65 73 20 61 72 65 20 |ater pieces are | 000014c0 70 6c 61 63 65 64 20 6f 72 0a 72 65 6d 6f 76 65 |placed or.remove| 000014d0 64 20 74 68 61 74 20 6c 69 6e 65 20 6f 66 20 74 |d that line of t| 000014e0 77 6f 20 6d 61 79 20 74 68 65 6e 20 62 65 20 61 |wo may then be a| 000014f0 76 61 69 6c 61 62 6c 65 20 74 6f 20 6d 61 6b 65 |vailable to make| 00001500 20 61 20 6c 69 6e 65 20 6f 66 20 74 68 72 65 65 | a line of three| 00001510 2e 0a 49 74 20 69 73 20 62 65 73 74 20 74 6f 20 |..It is best to | 00001520 70 6c 61 63 65 20 61 6c 6c 20 74 68 65 20 42 6c |place all the Bl| 00001530 6f 63 6b 65 72 20 62 6c 6f 63 6b 73 20 69 6e 20 |ocker blocks in | 00001540 6f 6e 65 20 63 6f 6c 75 6d 6e 2c 20 70 72 65 66 |one column, pref| 00001550 65 72 61 62 6c 79 20 61 74 0a 65 69 74 68 65 72 |erably at.either| 00001560 20 65 64 67 65 2c 20 73 69 6e 63 65 20 74 68 65 | edge, since the| 00001570 79 20 63 61 6e 20 74 68 65 6e 20 61 6c 6c 20 62 |y can then all b| 00001580 65 20 72 65 6d 6f 76 65 64 20 69 6e 20 6f 6e 65 |e removed in one| 00001590 20 67 6f 20 77 69 74 68 20 61 20 73 69 6e 67 6c | go with a singl| 000015a0 65 0a 52 65 6d 6f 76 65 72 2e |e.Remover.| 000015aa