Home » Archimedes archive » Acorn Computing » 1993 09 Mega Disk.adf » 93_09 » Miscellany/!Triple3/!Help

Miscellany/!Triple3/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Archimedes archive » Acorn Computing » 1993 09 Mega Disk.adf » 93_09
Filename: Miscellany/!Triple3/!Help
Read OK:
File size: 08AA bytes
Load address: 0000
Exec address: 0000
File contents
RULES OF TRIPLE 3
-----------------

The board is divided into nine boxes, each containing nine holes. The object
of the game is to win either three boxes in a line (horizontally, vertically or diagonally) or a total of five boxes anywhere on the board.

To win each box you must obtain within it either a line of three of your pegs
or five of your pegs anywhere within it.

The moves available to you on your turn are determined by the two dice. Apart
from a few special throws you can either place your peg in any vacant hole
marked with the number corresponding to the dice total (except a centre hole;
see below) or any vacant hole in the box with the same number (highlighted
below the centre hole) as the dice total except its centre hole.

Special moves
-------------

Two (double one):    Remove one of your opponent's pegs then have another go.

Seven:               Any vacant centre hole or any vacant hole in the centre
                     box.

Twelve (double six): Any vacant hole on the board.

When you win a box it is filled with pegs of your colour. These pegs can not be removed by a throw of two so the box is now unavailable for moves.

If a move is not possible the dice are rethrown up to a total of three times;
if there are still no available moves your turn is forfeited.

PLAYING TRIPLE 3 ON THE COMPUTER
--------------------------------

The computer automatically handles all throws of the dice; you may not notice
when the dice are being rethrown, but it does happen when necessary.

The player whose turn it is to move is shown by the arrow pointing to the
appropriate colour in the bottom right section of the window.

You can play matches (eg best of five games) with the computer keeping track of the running totals, shown next to the coloured blocks in the bottom right
section. In successive games the player who starts is automatically
alternated as long as the previous game is played to completion.

The main menu gives you the option to reset the running totals or start a new
game. This can be done at any time during or after a game; you must use the
New game menu option to start each game; this option also has a sub-menu to
allow you to override who makes the first move.
00000000  52 55 4c 45 53 20 4f 46  20 54 52 49 50 4c 45 20  |RULES OF TRIPLE |
00000010  33 0a 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |3.--------------|
00000020  2d 2d 2d 0a 0a 54 68 65  20 62 6f 61 72 64 20 69  |---..The board i|
00000030  73 20 64 69 76 69 64 65  64 20 69 6e 74 6f 20 6e  |s divided into n|
00000040  69 6e 65 20 62 6f 78 65  73 2c 20 65 61 63 68 20  |ine boxes, each |
00000050  63 6f 6e 74 61 69 6e 69  6e 67 20 6e 69 6e 65 20  |containing nine |
00000060  68 6f 6c 65 73 2e 20 54  68 65 20 6f 62 6a 65 63  |holes. The objec|
00000070  74 0a 6f 66 20 74 68 65  20 67 61 6d 65 20 69 73  |t.of the game is|
00000080  20 74 6f 20 77 69 6e 20  65 69 74 68 65 72 20 74  | to win either t|
00000090  68 72 65 65 20 62 6f 78  65 73 20 69 6e 20 61 20  |hree boxes in a |
000000a0  6c 69 6e 65 20 28 68 6f  72 69 7a 6f 6e 74 61 6c  |line (horizontal|
000000b0  6c 79 2c 20 76 65 72 74  69 63 61 6c 6c 79 20 6f  |ly, vertically o|
000000c0  72 20 64 69 61 67 6f 6e  61 6c 6c 79 29 20 6f 72  |r diagonally) or|
000000d0  20 61 20 74 6f 74 61 6c  20 6f 66 20 66 69 76 65  | a total of five|
000000e0  20 62 6f 78 65 73 20 61  6e 79 77 68 65 72 65 20  | boxes anywhere |
000000f0  6f 6e 20 74 68 65 20 62  6f 61 72 64 2e 0a 0a 54  |on the board...T|
00000100  6f 20 77 69 6e 20 65 61  63 68 20 62 6f 78 20 79  |o win each box y|
00000110  6f 75 20 6d 75 73 74 20  6f 62 74 61 69 6e 20 77  |ou must obtain w|
00000120  69 74 68 69 6e 20 69 74  20 65 69 74 68 65 72 20  |ithin it either |
00000130  61 20 6c 69 6e 65 20 6f  66 20 74 68 72 65 65 20  |a line of three |
00000140  6f 66 20 79 6f 75 72 20  70 65 67 73 0a 6f 72 20  |of your pegs.or |
00000150  66 69 76 65 20 6f 66 20  79 6f 75 72 20 70 65 67  |five of your peg|
00000160  73 20 61 6e 79 77 68 65  72 65 20 77 69 74 68 69  |s anywhere withi|
00000170  6e 20 69 74 2e 0a 0a 54  68 65 20 6d 6f 76 65 73  |n it...The moves|
00000180  20 61 76 61 69 6c 61 62  6c 65 20 74 6f 20 79 6f  | available to yo|
00000190  75 20 6f 6e 20 79 6f 75  72 20 74 75 72 6e 20 61  |u on your turn a|
000001a0  72 65 20 64 65 74 65 72  6d 69 6e 65 64 20 62 79  |re determined by|
000001b0  20 74 68 65 20 74 77 6f  20 64 69 63 65 2e 20 41  | the two dice. A|
000001c0  70 61 72 74 0a 66 72 6f  6d 20 61 20 66 65 77 20  |part.from a few |
000001d0  73 70 65 63 69 61 6c 20  74 68 72 6f 77 73 20 79  |special throws y|
000001e0  6f 75 20 63 61 6e 20 65  69 74 68 65 72 20 70 6c  |ou can either pl|
000001f0  61 63 65 20 79 6f 75 72  20 70 65 67 20 69 6e 20  |ace your peg in |
00000200  61 6e 79 20 76 61 63 61  6e 74 20 68 6f 6c 65 0a  |any vacant hole.|
00000210  6d 61 72 6b 65 64 20 77  69 74 68 20 74 68 65 20  |marked with the |
00000220  6e 75 6d 62 65 72 20 63  6f 72 72 65 73 70 6f 6e  |number correspon|
00000230  64 69 6e 67 20 74 6f 20  74 68 65 20 64 69 63 65  |ding to the dice|
00000240  20 74 6f 74 61 6c 20 28  65 78 63 65 70 74 20 61  | total (except a|
00000250  20 63 65 6e 74 72 65 20  68 6f 6c 65 3b 0a 73 65  | centre hole;.se|
00000260  65 20 62 65 6c 6f 77 29  20 6f 72 20 61 6e 79 20  |e below) or any |
00000270  76 61 63 61 6e 74 20 68  6f 6c 65 20 69 6e 20 74  |vacant hole in t|
00000280  68 65 20 62 6f 78 20 77  69 74 68 20 74 68 65 20  |he box with the |
00000290  73 61 6d 65 20 6e 75 6d  62 65 72 20 28 68 69 67  |same number (hig|
000002a0  68 6c 69 67 68 74 65 64  0a 62 65 6c 6f 77 20 74  |hlighted.below t|
000002b0  68 65 20 63 65 6e 74 72  65 20 68 6f 6c 65 29 20  |he centre hole) |
000002c0  61 73 20 74 68 65 20 64  69 63 65 20 74 6f 74 61  |as the dice tota|
000002d0  6c 20 65 78 63 65 70 74  20 69 74 73 20 63 65 6e  |l except its cen|
000002e0  74 72 65 20 68 6f 6c 65  2e 0a 0a 53 70 65 63 69  |tre hole...Speci|
000002f0  61 6c 20 6d 6f 76 65 73  0a 2d 2d 2d 2d 2d 2d 2d  |al moves.-------|
00000300  2d 2d 2d 2d 2d 2d 0a 0a  54 77 6f 20 28 64 6f 75  |------..Two (dou|
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00000340  74 68 65 6e 20 68 61 76  65 20 61 6e 6f 74 68 65  |then have anothe|
00000350  72 20 67 6f 2e 0a 0a 53  65 76 65 6e 3a 20 20 20  |r go...Seven:   |
00000360  20 20 20 20 20 20 20 20  20 20 20 20 41 6e 79 20  |            Any |
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00000390  20 68 6f 6c 65 20 69 6e  20 74 68 65 20 63 65 6e  | hole in the cen|
000003a0  74 72 65 0a 20 20 20 20  20 20 20 20 20 20 20 20  |tre.            |
000003b0  20 20 20 20 20 20 20 20  20 62 6f 78 2e 0a 0a 54  |         box...T|
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000003e0  6f 6c 65 20 6f 6e 20 74  68 65 20 62 6f 61 72 64  |ole on the board|
000003f0  2e 0a 0a 57 68 65 6e 20  79 6f 75 20 77 69 6e 20  |...When you win |
00000400  61 20 62 6f 78 20 69 74  20 69 73 20 66 69 6c 6c  |a box it is fill|
00000410  65 64 20 77 69 74 68 20  70 65 67 73 20 6f 66 20  |ed with pegs of |
00000420  79 6f 75 72 20 63 6f 6c  6f 75 72 2e 20 54 68 65  |your colour. The|
00000430  73 65 20 70 65 67 73 20  63 61 6e 20 6e 6f 74 20  |se pegs can not |
00000440  62 65 20 72 65 6d 6f 76  65 64 20 62 79 20 61 20  |be removed by a |
00000450  74 68 72 6f 77 20 6f 66  20 74 77 6f 20 73 6f 20  |throw of two so |
00000460  74 68 65 20 62 6f 78 20  69 73 20 6e 6f 77 20 75  |the box is now u|
00000470  6e 61 76 61 69 6c 61 62  6c 65 20 66 6f 72 20 6d  |navailable for m|
00000480  6f 76 65 73 2e 0a 0a 49  66 20 61 20 6d 6f 76 65  |oves...If a move|
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000004a0  20 74 68 65 20 64 69 63  65 20 61 72 65 20 72 65  | the dice are re|
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000004c0  6f 74 61 6c 20 6f 66 20  74 68 72 65 65 20 74 69  |otal of three ti|
000004d0  6d 65 73 3b 0a 69 66 20  74 68 65 72 65 20 61 72  |mes;.if there ar|
000004e0  65 20 73 74 69 6c 6c 20  6e 6f 20 61 76 61 69 6c  |e still no avail|
000004f0  61 62 6c 65 20 6d 6f 76  65 73 20 79 6f 75 72 20  |able moves your |
00000500  74 75 72 6e 20 69 73 20  66 6f 72 66 65 69 74 65  |turn is forfeite|
00000510  64 2e 0a 0a 50 4c 41 59  49 4e 47 20 54 52 49 50  |d...PLAYING TRIP|
00000520  4c 45 20 33 20 4f 4e 20  54 48 45 20 43 4f 4d 50  |LE 3 ON THE COMP|
00000530  55 54 45 52 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |UTER.-----------|
00000540  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000550  2d 2d 2d 2d 2d 0a 0a 54  68 65 20 63 6f 6d 70 75  |-----..The compu|
00000560  74 65 72 20 61 75 74 6f  6d 61 74 69 63 61 6c 6c  |ter automaticall|
00000570  79 20 68 61 6e 64 6c 65  73 20 61 6c 6c 20 74 68  |y handles all th|
00000580  72 6f 77 73 20 6f 66 20  74 68 65 20 64 69 63 65  |rows of the dice|
00000590  3b 20 79 6f 75 20 6d 61  79 20 6e 6f 74 20 6e 6f  |; you may not no|
000005a0  74 69 63 65 0a 77 68 65  6e 20 74 68 65 20 64 69  |tice.when the di|
000005b0  63 65 20 61 72 65 20 62  65 69 6e 67 20 72 65 74  |ce are being ret|
000005c0  68 72 6f 77 6e 2c 20 62  75 74 20 69 74 20 64 6f  |hrown, but it do|
000005d0  65 73 20 68 61 70 70 65  6e 20 77 68 65 6e 20 6e  |es happen when n|
000005e0  65 63 65 73 73 61 72 79  2e 0a 0a 54 68 65 20 70  |ecessary...The p|
000005f0  6c 61 79 65 72 20 77 68  6f 73 65 20 74 75 72 6e  |layer whose turn|
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00000630  20 74 68 65 0a 61 70 70  72 6f 70 72 69 61 74 65  | the.appropriate|
00000640  20 63 6f 6c 6f 75 72 20  69 6e 20 74 68 65 20 62  | colour in the b|
00000650  6f 74 74 6f 6d 20 72 69  67 68 74 20 73 65 63 74  |ottom right sect|
00000660  69 6f 6e 20 6f 66 20 74  68 65 20 77 69 6e 64 6f  |ion of the windo|
00000670  77 2e 0a 0a 59 6f 75 20  63 61 6e 20 70 6c 61 79  |w...You can play|
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000006c0  20 6f 66 20 74 68 65 20  72 75 6e 6e 69 6e 67 20  | of the running |
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000006e0  78 74 20 74 6f 20 74 68  65 20 63 6f 6c 6f 75 72  |xt to the colour|
000006f0  65 64 20 62 6c 6f 63 6b  73 20 69 6e 20 74 68 65  |ed blocks in the|
00000700  20 62 6f 74 74 6f 6d 20  72 69 67 68 74 0a 73 65  | bottom right.se|
00000710  63 74 69 6f 6e 2e 20 49  6e 20 73 75 63 63 65 73  |ction. In succes|
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000007a0  75 20 67 69 76 65 73 20  79 6f 75 20 74 68 65 20  |u gives you the |
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000007e0  77 0a 67 61 6d 65 2e 20  54 68 69 73 20 63 61 6e  |w.game. This can|
000007f0  20 62 65 20 64 6f 6e 65  20 61 74 20 61 6e 79 20  | be done at any |
00000800  74 69 6d 65 20 64 75 72  69 6e 67 20 6f 72 20 61  |time during or a|
00000810  66 74 65 72 20 61 20 67  61 6d 65 3b 20 79 6f 75  |fter a game; you|
00000820  20 6d 75 73 74 20 75 73  65 20 74 68 65 0a 4e 65  | must use the.Ne|
00000830  77 20 67 61 6d 65 20 6d  65 6e 75 20 6f 70 74 69  |w game menu opti|
00000840  6f 6e 20 74 6f 20 73 74  61 72 74 20 65 61 63 68  |on to start each|
00000850  20 67 61 6d 65 3b 20 74  68 69 73 20 6f 70 74 69  | game; this opti|
00000860  6f 6e 20 61 6c 73 6f 20  68 61 73 20 61 20 73 75  |on also has a su|
00000870  62 2d 6d 65 6e 75 20 74  6f 0a 61 6c 6c 6f 77 20  |b-menu to.allow |
00000880  79 6f 75 20 74 6f 20 6f  76 65 72 72 69 64 65 20  |you to override |
00000890  77 68 6f 20 6d 61 6b 65  73 20 74 68 65 20 66 69  |who makes the fi|
000008a0  72 73 74 20 6d 6f 76 65  2e 0a                    |rst move..|
000008aa