Home » Archimedes archive » Acorn Computing » 1993 09 Mega Disk.adf » 93_09 » Miscellany/!Triple3/!Help
Miscellany/!Triple3/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn Computing » 1993 09 Mega Disk.adf » 93_09 |
Filename: | Miscellany/!Triple3/!Help |
Read OK: | ✔ |
File size: | 08AA bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
RULES OF TRIPLE 3 ----------------- The board is divided into nine boxes, each containing nine holes. The object of the game is to win either three boxes in a line (horizontally, vertically or diagonally) or a total of five boxes anywhere on the board. To win each box you must obtain within it either a line of three of your pegs or five of your pegs anywhere within it. The moves available to you on your turn are determined by the two dice. Apart from a few special throws you can either place your peg in any vacant hole marked with the number corresponding to the dice total (except a centre hole; see below) or any vacant hole in the box with the same number (highlighted below the centre hole) as the dice total except its centre hole. Special moves ------------- Two (double one): Remove one of your opponent's pegs then have another go. Seven: Any vacant centre hole or any vacant hole in the centre box. Twelve (double six): Any vacant hole on the board. When you win a box it is filled with pegs of your colour. These pegs can not be removed by a throw of two so the box is now unavailable for moves. If a move is not possible the dice are rethrown up to a total of three times; if there are still no available moves your turn is forfeited. PLAYING TRIPLE 3 ON THE COMPUTER -------------------------------- The computer automatically handles all throws of the dice; you may not notice when the dice are being rethrown, but it does happen when necessary. The player whose turn it is to move is shown by the arrow pointing to the appropriate colour in the bottom right section of the window. You can play matches (eg best of five games) with the computer keeping track of the running totals, shown next to the coloured blocks in the bottom right section. In successive games the player who starts is automatically alternated as long as the previous game is played to completion. The main menu gives you the option to reset the running totals or start a new game. This can be done at any time during or after a game; you must use the New game menu option to start each game; this option also has a sub-menu to allow you to override who makes the first move.
00000000 52 55 4c 45 53 20 4f 46 20 54 52 49 50 4c 45 20 |RULES OF TRIPLE | 00000010 33 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |3.--------------| 00000020 2d 2d 2d 0a 0a 54 68 65 20 62 6f 61 72 64 20 69 |---..The board i| 00000030 73 20 64 69 76 69 64 65 64 20 69 6e 74 6f 20 6e |s divided into n| 00000040 69 6e 65 20 62 6f 78 65 73 2c 20 65 61 63 68 20 |ine boxes, each | 00000050 63 6f 6e 74 61 69 6e 69 6e 67 20 6e 69 6e 65 20 |containing nine | 00000060 68 6f 6c 65 73 2e 20 54 68 65 20 6f 62 6a 65 63 |holes. The objec| 00000070 74 0a 6f 66 20 74 68 65 20 67 61 6d 65 20 69 73 |t.of the game is| 00000080 20 74 6f 20 77 69 6e 20 65 69 74 68 65 72 20 74 | to win either t| 00000090 68 72 65 65 20 62 6f 78 65 73 20 69 6e 20 61 20 |hree boxes in a | 000000a0 6c 69 6e 65 20 28 68 6f 72 69 7a 6f 6e 74 61 6c |line (horizontal| 000000b0 6c 79 2c 20 76 65 72 74 69 63 61 6c 6c 79 20 6f |ly, vertically o| 000000c0 72 20 64 69 61 67 6f 6e 61 6c 6c 79 29 20 6f 72 |r diagonally) or| 000000d0 20 61 20 74 6f 74 61 6c 20 6f 66 20 66 69 76 65 | a total of five| 000000e0 20 62 6f 78 65 73 20 61 6e 79 77 68 65 72 65 20 | boxes anywhere | 000000f0 6f 6e 20 74 68 65 20 62 6f 61 72 64 2e 0a 0a 54 |on the board...T| 00000100 6f 20 77 69 6e 20 65 61 63 68 20 62 6f 78 20 79 |o win each box y| 00000110 6f 75 20 6d 75 73 74 20 6f 62 74 61 69 6e 20 77 |ou must obtain w| 00000120 69 74 68 69 6e 20 69 74 20 65 69 74 68 65 72 20 |ithin it either | 00000130 61 20 6c 69 6e 65 20 6f 66 20 74 68 72 65 65 20 |a line of three | 00000140 6f 66 20 79 6f 75 72 20 70 65 67 73 0a 6f 72 20 |of your pegs.or | 00000150 66 69 76 65 20 6f 66 20 79 6f 75 72 20 70 65 67 |five of your peg| 00000160 73 20 61 6e 79 77 68 65 72 65 20 77 69 74 68 69 |s anywhere withi| 00000170 6e 20 69 74 2e 0a 0a 54 68 65 20 6d 6f 76 65 73 |n it...The moves| 00000180 20 61 76 61 69 6c 61 62 6c 65 20 74 6f 20 79 6f | available to yo| 00000190 75 20 6f 6e 20 79 6f 75 72 20 74 75 72 6e 20 61 |u on your turn a| 000001a0 72 65 20 64 65 74 65 72 6d 69 6e 65 64 20 62 79 |re determined by| 000001b0 20 74 68 65 20 74 77 6f 20 64 69 63 65 2e 20 41 | the two dice. A| 000001c0 70 61 72 74 0a 66 72 6f 6d 20 61 20 66 65 77 20 |part.from a few | 000001d0 73 70 65 63 69 61 6c 20 74 68 72 6f 77 73 20 79 |special throws y| 000001e0 6f 75 20 63 61 6e 20 65 69 74 68 65 72 20 70 6c |ou can either pl| 000001f0 61 63 65 20 79 6f 75 72 20 70 65 67 20 69 6e 20 |ace your peg in | 00000200 61 6e 79 20 76 61 63 61 6e 74 20 68 6f 6c 65 0a |any vacant hole.| 00000210 6d 61 72 6b 65 64 20 77 69 74 68 20 74 68 65 20 |marked with the | 00000220 6e 75 6d 62 65 72 20 63 6f 72 72 65 73 70 6f 6e |number correspon| 00000230 64 69 6e 67 20 74 6f 20 74 68 65 20 64 69 63 65 |ding to the dice| 00000240 20 74 6f 74 61 6c 20 28 65 78 63 65 70 74 20 61 | total (except a| 00000250 20 63 65 6e 74 72 65 20 68 6f 6c 65 3b 0a 73 65 | centre hole;.se| 00000260 65 20 62 65 6c 6f 77 29 20 6f 72 20 61 6e 79 20 |e below) or any | 00000270 76 61 63 61 6e 74 20 68 6f 6c 65 20 69 6e 20 74 |vacant hole in t| 00000280 68 65 20 62 6f 78 20 77 69 74 68 20 74 68 65 20 |he box with the | 00000290 73 61 6d 65 20 6e 75 6d 62 65 72 20 28 68 69 67 |same number (hig| 000002a0 68 6c 69 67 68 74 65 64 0a 62 65 6c 6f 77 20 74 |hlighted.below t| 000002b0 68 65 20 63 65 6e 74 72 65 20 68 6f 6c 65 29 20 |he centre hole) | 000002c0 61 73 20 74 68 65 20 64 69 63 65 20 74 6f 74 61 |as the dice tota| 000002d0 6c 20 65 78 63 65 70 74 20 69 74 73 20 63 65 6e |l except its cen| 000002e0 74 72 65 20 68 6f 6c 65 2e 0a 0a 53 70 65 63 69 |tre hole...Speci| 000002f0 61 6c 20 6d 6f 76 65 73 0a 2d 2d 2d 2d 2d 2d 2d |al moves.-------| 00000300 2d 2d 2d 2d 2d 2d 0a 0a 54 77 6f 20 28 64 6f 75 |------..Two (dou| 00000310 62 6c 65 20 6f 6e 65 29 3a 20 20 20 20 52 65 6d |ble one): Rem| 00000320 6f 76 65 20 6f 6e 65 20 6f 66 20 79 6f 75 72 20 |ove one of your | 00000330 6f 70 70 6f 6e 65 6e 74 27 73 20 70 65 67 73 20 |opponent's pegs | 00000340 74 68 65 6e 20 68 61 76 65 20 61 6e 6f 74 68 65 |then have anothe| 00000350 72 20 67 6f 2e 0a 0a 53 65 76 65 6e 3a 20 20 20 |r go...Seven: | 00000360 20 20 20 20 20 20 20 20 20 20 20 20 41 6e 79 20 | Any | 00000370 76 61 63 61 6e 74 20 63 65 6e 74 72 65 20 68 6f |vacant centre ho| 00000380 6c 65 20 6f 72 20 61 6e 79 20 76 61 63 61 6e 74 |le or any vacant| 00000390 20 68 6f 6c 65 20 69 6e 20 74 68 65 20 63 65 6e | hole in the cen| 000003a0 74 72 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 |tre. | 000003b0 20 20 20 20 20 20 20 20 20 62 6f 78 2e 0a 0a 54 | box...T| 000003c0 77 65 6c 76 65 20 28 64 6f 75 62 6c 65 20 73 69 |welve (double si| 000003d0 78 29 3a 20 41 6e 79 20 76 61 63 61 6e 74 20 68 |x): Any vacant h| 000003e0 6f 6c 65 20 6f 6e 20 74 68 65 20 62 6f 61 72 64 |ole on the board| 000003f0 2e 0a 0a 57 68 65 6e 20 79 6f 75 20 77 69 6e 20 |...When you win | 00000400 61 20 62 6f 78 20 69 74 20 69 73 20 66 69 6c 6c |a box it is fill| 00000410 65 64 20 77 69 74 68 20 70 65 67 73 20 6f 66 20 |ed with pegs of | 00000420 79 6f 75 72 20 63 6f 6c 6f 75 72 2e 20 54 68 65 |your colour. The| 00000430 73 65 20 70 65 67 73 20 63 61 6e 20 6e 6f 74 20 |se pegs can not | 00000440 62 65 20 72 65 6d 6f 76 65 64 20 62 79 20 61 20 |be removed by a | 00000450 74 68 72 6f 77 20 6f 66 20 74 77 6f 20 73 6f 20 |throw of two so | 00000460 74 68 65 20 62 6f 78 20 69 73 20 6e 6f 77 20 75 |the box is now u| 00000470 6e 61 76 61 69 6c 61 62 6c 65 20 66 6f 72 20 6d |navailable for m| 00000480 6f 76 65 73 2e 0a 0a 49 66 20 61 20 6d 6f 76 65 |oves...If a move| 00000490 20 69 73 20 6e 6f 74 20 70 6f 73 73 69 62 6c 65 | is not possible| 000004a0 20 74 68 65 20 64 69 63 65 20 61 72 65 20 72 65 | the dice are re| 000004b0 74 68 72 6f 77 6e 20 75 70 20 74 6f 20 61 20 74 |thrown up to a t| 000004c0 6f 74 61 6c 20 6f 66 20 74 68 72 65 65 20 74 69 |otal of three ti| 000004d0 6d 65 73 3b 0a 69 66 20 74 68 65 72 65 20 61 72 |mes;.if there ar| 000004e0 65 20 73 74 69 6c 6c 20 6e 6f 20 61 76 61 69 6c |e still no avail| 000004f0 61 62 6c 65 20 6d 6f 76 65 73 20 79 6f 75 72 20 |able moves your | 00000500 74 75 72 6e 20 69 73 20 66 6f 72 66 65 69 74 65 |turn is forfeite| 00000510 64 2e 0a 0a 50 4c 41 59 49 4e 47 20 54 52 49 50 |d...PLAYING TRIP| 00000520 4c 45 20 33 20 4f 4e 20 54 48 45 20 43 4f 4d 50 |LE 3 ON THE COMP| 00000530 55 54 45 52 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |UTER.-----------| 00000540 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000550 2d 2d 2d 2d 2d 0a 0a 54 68 65 20 63 6f 6d 70 75 |-----..The compu| 00000560 74 65 72 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c |ter automaticall| 00000570 79 20 68 61 6e 64 6c 65 73 20 61 6c 6c 20 74 68 |y handles all th| 00000580 72 6f 77 73 20 6f 66 20 74 68 65 20 64 69 63 65 |rows of the dice| 00000590 3b 20 79 6f 75 20 6d 61 79 20 6e 6f 74 20 6e 6f |; you may not no| 000005a0 74 69 63 65 0a 77 68 65 6e 20 74 68 65 20 64 69 |tice.when the di| 000005b0 63 65 20 61 72 65 20 62 65 69 6e 67 20 72 65 74 |ce are being ret| 000005c0 68 72 6f 77 6e 2c 20 62 75 74 20 69 74 20 64 6f |hrown, but it do| 000005d0 65 73 20 68 61 70 70 65 6e 20 77 68 65 6e 20 6e |es happen when n| 000005e0 65 63 65 73 73 61 72 79 2e 0a 0a 54 68 65 20 70 |ecessary...The p| 000005f0 6c 61 79 65 72 20 77 68 6f 73 65 20 74 75 72 6e |layer whose turn| 00000600 20 69 74 20 69 73 20 74 6f 20 6d 6f 76 65 20 69 | it is to move i| 00000610 73 20 73 68 6f 77 6e 20 62 79 20 74 68 65 20 61 |s shown by the a| 00000620 72 72 6f 77 20 70 6f 69 6e 74 69 6e 67 20 74 6f |rrow pointing to| 00000630 20 74 68 65 0a 61 70 70 72 6f 70 72 69 61 74 65 | the.appropriate| 00000640 20 63 6f 6c 6f 75 72 20 69 6e 20 74 68 65 20 62 | colour in the b| 00000650 6f 74 74 6f 6d 20 72 69 67 68 74 20 73 65 63 74 |ottom right sect| 00000660 69 6f 6e 20 6f 66 20 74 68 65 20 77 69 6e 64 6f |ion of the windo| 00000670 77 2e 0a 0a 59 6f 75 20 63 61 6e 20 70 6c 61 79 |w...You can play| 00000680 20 6d 61 74 63 68 65 73 20 28 65 67 20 62 65 73 | matches (eg bes| 00000690 74 20 6f 66 20 66 69 76 65 20 67 61 6d 65 73 29 |t of five games)| 000006a0 20 77 69 74 68 20 74 68 65 20 63 6f 6d 70 75 74 | with the comput| 000006b0 65 72 20 6b 65 65 70 69 6e 67 20 74 72 61 63 6b |er keeping track| 000006c0 20 6f 66 20 74 68 65 20 72 75 6e 6e 69 6e 67 20 | of the running | 000006d0 74 6f 74 61 6c 73 2c 20 73 68 6f 77 6e 20 6e 65 |totals, shown ne| 000006e0 78 74 20 74 6f 20 74 68 65 20 63 6f 6c 6f 75 72 |xt to the colour| 000006f0 65 64 20 62 6c 6f 63 6b 73 20 69 6e 20 74 68 65 |ed blocks in the| 00000700 20 62 6f 74 74 6f 6d 20 72 69 67 68 74 0a 73 65 | bottom right.se| 00000710 63 74 69 6f 6e 2e 20 49 6e 20 73 75 63 63 65 73 |ction. In succes| 00000720 73 69 76 65 20 67 61 6d 65 73 20 74 68 65 20 70 |sive games the p| 00000730 6c 61 79 65 72 20 77 68 6f 20 73 74 61 72 74 73 |layer who starts| 00000740 20 69 73 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c | is automaticall| 00000750 79 0a 61 6c 74 65 72 6e 61 74 65 64 20 61 73 20 |y.alternated as | 00000760 6c 6f 6e 67 20 61 73 20 74 68 65 20 70 72 65 76 |long as the prev| 00000770 69 6f 75 73 20 67 61 6d 65 20 69 73 20 70 6c 61 |ious game is pla| 00000780 79 65 64 20 74 6f 20 63 6f 6d 70 6c 65 74 69 6f |yed to completio| 00000790 6e 2e 0a 0a 54 68 65 20 6d 61 69 6e 20 6d 65 6e |n...The main men| 000007a0 75 20 67 69 76 65 73 20 79 6f 75 20 74 68 65 20 |u gives you the | 000007b0 6f 70 74 69 6f 6e 20 74 6f 20 72 65 73 65 74 20 |option to reset | 000007c0 74 68 65 20 72 75 6e 6e 69 6e 67 20 74 6f 74 61 |the running tota| 000007d0 6c 73 20 6f 72 20 73 74 61 72 74 20 61 20 6e 65 |ls or start a ne| 000007e0 77 0a 67 61 6d 65 2e 20 54 68 69 73 20 63 61 6e |w.game. This can| 000007f0 20 62 65 20 64 6f 6e 65 20 61 74 20 61 6e 79 20 | be done at any | 00000800 74 69 6d 65 20 64 75 72 69 6e 67 20 6f 72 20 61 |time during or a| 00000810 66 74 65 72 20 61 20 67 61 6d 65 3b 20 79 6f 75 |fter a game; you| 00000820 20 6d 75 73 74 20 75 73 65 20 74 68 65 0a 4e 65 | must use the.Ne| 00000830 77 20 67 61 6d 65 20 6d 65 6e 75 20 6f 70 74 69 |w game menu opti| 00000840 6f 6e 20 74 6f 20 73 74 61 72 74 20 65 61 63 68 |on to start each| 00000850 20 67 61 6d 65 3b 20 74 68 69 73 20 6f 70 74 69 | game; this opti| 00000860 6f 6e 20 61 6c 73 6f 20 68 61 73 20 61 20 73 75 |on also has a su| 00000870 62 2d 6d 65 6e 75 20 74 6f 0a 61 6c 6c 6f 77 20 |b-menu to.allow | 00000880 79 6f 75 20 74 6f 20 6f 76 65 72 72 69 64 65 20 |you to override | 00000890 77 68 6f 20 6d 61 6b 65 73 20 74 68 65 20 66 69 |who makes the fi| 000008a0 72 73 74 20 6d 6f 76 65 2e 0a |rst move..| 000008aa