Home » Archimedes archive » Acorn User » AU 1997-05 A.adf » Games » BattleFld/!BattleF/GAME

BattleFld/!BattleF/GAME

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1997-05 A.adf » Games
Filename: BattleFld/!BattleF/GAME
Read OK:
File size: 088D bytes
Load address: 0000
Exec address: 0000
File contents
   10ON ERROR REPORT:PRINT" at ";ERL:END
   20
   30PRINT TAB(7,4);"BATTLEFIELD IS LOADING"
   40
   50 *LOAD"<Obey$Dir>.GAME1"
   60 *LOAD"<Obey$Dir>.DATA"
   70 *LOAD"<Obey$Dir>.DATA1"
   80 PROCsounds
   90*FX229,1
  100 SYS 6,129,0,255 TO ,mac%
  110 IF mac%>=165 THEN PROCStartGameRPC ELSE PROCStartGame
  120 SYS6,112,1
  130 SYS6,113,1
  140 END
  150
  160DEF PROCStartGame
  170MODE 9:OFF
  180PROCassemble
  190CALL ScreenSize
  200COLOUR 128+7
  210COLOUR 1
  220SYS6,112,1:CLS
  230SYS6,112,2:CLS
  240REM setup screen mode
  250
  260 SCREENACROSS%=&5F794
  270 ADDPLACES%=&5F79C
  280 linesAcross%=160
  290
  300 !(ADDPLACES%)=(linesAcross%-160)/2
  310 !(SCREENACROSS%)=linesAcross%
  320
  330 CALL &5F710
  340*FX229,0
  350ENDPROC
  360
  370DEF PROCStartGameRPC
  380PROCassembleRPC
  390CALL ScreenSizeRPC
  400CALL changemode
  410COLOUR 128+7
  420COLOUR 1
  430SYS6,112,1:CLS
  440SYS6,112,2:CLS
  450REM setup screen mode
  460
  470 SCREENACROSS%=&5F794
  480 ADDPLACES%=&5F79C
  490 linesAcross%=240
  500
  510 !(ADDPLACES%)=(linesAcross%-160)/2+(240*48)
  520 !(SCREENACROSS%)=linesAcross%
  530
  540 CALL &5F710
  550*FX229,0
  560ENDPROC
  570
  580 DEF PROCsounds
  590 *RMLOAD"<Obey$Dir>.sound.Barri"
  600 *RMLOAD"<Obey$Dir>.sound.Gen_des"
  610 *RMLOAD"<Obey$Dir>.sound.Laser"
  620 *RMLOAD"<Obey$Dir>.sound.losehealth"
  630 *RMLOAD"<Obey$Dir>.sound.pickup"
  640 *RMLOAD"<Obey$Dir>.sound.transport"
  650 *RMLOAD"<Obey$Dir>.sound.d_pickupGO"
  660 *RMLOAD"<Obey$Dir>.sound.food"
  670 *RMLOAD"<Obey$Dir>.sound.poisen"
  680 *RMLOAD"<Obey$Dir>.sound.potion"
  690 *RMLOAD"<Obey$Dir>.sound.treasure"
  700 *RMLOAD"<Obey$Dir>.sound.begin"
  710 *RMLOAD"<Obey$Dir>.sound.herodies"
  720
  730VOICES 8
  740*ChannelVoice 1 Laser
  750*ChannelVoice 2 pickup
  760*ChannelVoice 3 transport
  770*ChannelVoice 4 Gen_des
  780*ChannelVoice 5 losehealth
  790ENDPROC
  800
  810DEF PROCassemble
  820 DIM code 200
  830 FOR pass=0 TO 2STEP2
  840 P%=code
  850 [OPT pass
  860 .ScreenSize
  870 MOV R0,#2
  880 MOV R1,#81920
  890 SWI "OS_ChangeDynamicArea"
  900 MOV PC,R14
  910 ]NEXT pass
  920 ENDPROC
  930
  940DEF PROCassembleRPC
  950 DIM code 200
  960 FOR pass=0 TO 2STEP2
  970 P%=code
  980 [OPT pass
  990
 1000.changemode
 1010 MOV R0,#0
 1020 ADR R1,mode
 1030 SWI "OS_ScreenMode"
 1040 MOV PC,R14
 1050
 1060 .mode
 1070 .LONG EQUD 1:EQUD 480:EQUD 352:EQUD 2:EQUD -1:EQUD 0
 1080 EQUD 128:EQUD 4096:EQUD 255:EQUD -1
 1090
 1100 .ScreenSizeRPC
 1110 MOV R0,#2
 1120 MOV R1,#168960
 1130 SWI "OS_ChangeDynamicArea"
 1140 MOV PC,R14
 1150
 1160 ]NEXT pass
 1170 ENDPROC

� � �:�" at ";�:�

$� �7,4);"BATTLEFIELD IS LOADING"
(
2 *LOAD"<Obey$Dir>.GAME1"
< *LOAD"<Obey$Dir>.DATA"
F *LOAD"<Obey$Dir>.DATA1"
P �sounds
Z*FX229,1
d ș 6,129,0,255 � ,mac%
n- � mac%>=165 � �StartGameRPC � �StartGame
x ș6,112,1
� ș6,113,1
� �
�
�� �StartGame
�	� 9:�
�
�assemble
�� ScreenSize
�� 128+7
�� 1
�ș6,112,1:�
�ș6,112,2:�
�� setup screen mode
�
 SCREENACROSS%=&5F794
 ADDPLACES%=&5F79C
 linesAcross%=160
"
,' !(ADDPLACES%)=(linesAcross%-160)/2
6" !(SCREENACROSS%)=linesAcross%
@
J
 � &5F710
T*FX229,0
^�
h
r� �StartGameRPC
|�assembleRPC
�� ScreenSizeRPC
�� changemode
�� 128+7
�� 1
�ș6,112,1:�
�ș6,112,2:�
�� setup screen mode
�
� SCREENACROSS%=&5F794
� ADDPLACES%=&5F79C
� linesAcross%=240
�
�0 !(ADDPLACES%)=(linesAcross%-160)/2+(240*48)
" !(SCREENACROSS%)=linesAcross%


 � &5F710
&*FX229,0
0�
:
D � �sounds
N$ *RMLOAD"<Obey$Dir>.sound.Barri"
X& *RMLOAD"<Obey$Dir>.sound.Gen_des"
b$ *RMLOAD"<Obey$Dir>.sound.Laser"
l) *RMLOAD"<Obey$Dir>.sound.losehealth"
v% *RMLOAD"<Obey$Dir>.sound.pickup"
�( *RMLOAD"<Obey$Dir>.sound.transport"
�) *RMLOAD"<Obey$Dir>.sound.d_pickupGO"
�# *RMLOAD"<Obey$Dir>.sound.food"
�% *RMLOAD"<Obey$Dir>.sound.poisen"
�% *RMLOAD"<Obey$Dir>.sound.potion"
�' *RMLOAD"<Obey$Dir>.sound.treasure"
�$ *RMLOAD"<Obey$Dir>.sound.begin"
�' *RMLOAD"<Obey$Dir>.sound.herodies"
�
�Ƞ 8
�*ChannelVoice 1 Laser
�*ChannelVoice 2 pickup
�*ChannelVoice 3 transport
*ChannelVoice 4 Gen_des
*ChannelVoice 5 losehealth
�
 
*� �assemble
4 � code 200
> � pass=0 � 2�2
H P%=code
R [OPT pass
\ .ScreenSize
f MOV R0,#2
p MOV R1,#81920
z SWI "OS_ChangeDynamicArea"
� MOV PC,R14
� ]� pass
� �
�
�� �assembleRPC
� � code 200
� � pass=0 � 2�2
� P%=code
� [OPT pass
�
�.changemode
� MOV R0,#0
� ADR R1,mode
 SWI "OS_ScreenMode"
 MOV PC,R14

$
 .mode
.9 .LONG EQUD 1:EQUD 480:EQUD 352:EQUD 2:EQUD -1:EQUD 0
8( EQUD 128:EQUD 4096:EQUD 255:EQUD -1
B
L .ScreenSizeRPC
V MOV R0,#2
` MOV R1,#168960
j SWI "OS_ChangeDynamicArea"
t MOV PC,R14
~
� ]� pass
� �
�
00000000  0d 00 0a 15 ee 20 85 20  f6 3a f1 22 20 61 74 20  |..... . .:." at |
00000010  22 3b 9e 3a e0 0d 00 14  04 0d 00 1e 24 f1 20 8a  |";.:........$. .|
00000020  37 2c 34 29 3b 22 42 41  54 54 4c 45 46 49 45 4c  |7,4);"BATTLEFIEL|
00000030  44 20 49 53 20 4c 4f 41  44 49 4e 47 22 0d 00 28  |D IS LOADING"..(|
00000040  04 0d 00 32 1c 20 2a 4c  4f 41 44 22 3c 4f 62 65  |...2. *LOAD"<Obe|
00000050  79 24 44 69 72 3e 2e 47  41 4d 45 31 22 0d 00 3c  |y$Dir>.GAME1"..<|
00000060  1b 20 2a 4c 4f 41 44 22  3c 4f 62 65 79 24 44 69  |. *LOAD"<Obey$Di|
00000070  72 3e 2e 44 41 54 41 22  0d 00 46 1c 20 2a 4c 4f  |r>.DATA"..F. *LO|
00000080  41 44 22 3c 4f 62 65 79  24 44 69 72 3e 2e 44 41  |AD"<Obey$Dir>.DA|
00000090  54 41 31 22 0d 00 50 0c  20 f2 73 6f 75 6e 64 73  |TA1"..P. .sounds|
000000a0  0d 00 5a 0c 2a 46 58 32  32 39 2c 31 0d 00 64 1b  |..Z.*FX229,1..d.|
000000b0  20 c8 99 20 36 2c 31 32  39 2c 30 2c 32 35 35 20  | .. 6,129,0,255 |
000000c0  b8 20 2c 6d 61 63 25 0d  00 6e 2d 20 e7 20 6d 61  |. ,mac%..n- . ma|
000000d0  63 25 3e 3d 31 36 35 20  8c 20 f2 53 74 61 72 74  |c%>=165 . .Start|
000000e0  47 61 6d 65 52 50 43 20  8b 20 f2 53 74 61 72 74  |GameRPC . .Start|
000000f0  47 61 6d 65 0d 00 78 0e  20 c8 99 36 2c 31 31 32  |Game..x. ..6,112|
00000100  2c 31 0d 00 82 0e 20 c8  99 36 2c 31 31 33 2c 31  |,1.... ..6,113,1|
00000110  0d 00 8c 06 20 e0 0d 00  96 04 0d 00 a0 10 dd 20  |.... .......... |
00000120  f2 53 74 61 72 74 47 61  6d 65 0d 00 aa 09 eb 20  |.StartGame..... |
00000130  39 3a 87 0d 00 b4 0d f2  61 73 73 65 6d 62 6c 65  |9:......assemble|
00000140  0d 00 be 10 d6 20 53 63  72 65 65 6e 53 69 7a 65  |..... ScreenSize|
00000150  0d 00 c8 0b fb 20 31 32  38 2b 37 0d 00 d2 07 fb  |..... 128+7.....|
00000160  20 31 0d 00 dc 0f c8 99  36 2c 31 31 32 2c 31 3a  | 1......6,112,1:|
00000170  db 0d 00 e6 0f c8 99 36  2c 31 31 32 2c 32 3a db  |.......6,112,2:.|
00000180  0d 00 f0 17 f4 20 73 65  74 75 70 20 73 63 72 65  |..... setup scre|
00000190  65 6e 20 6d 6f 64 65 0d  00 fa 04 0d 01 04 19 20  |en mode........ |
000001a0  53 43 52 45 45 4e 41 43  52 4f 53 53 25 3d 26 35  |SCREENACROSS%=&5|
000001b0  46 37 39 34 0d 01 0e 16  20 41 44 44 50 4c 41 43  |F794.... ADDPLAC|
000001c0  45 53 25 3d 26 35 46 37  39 43 0d 01 18 15 20 6c  |ES%=&5F79C.... l|
000001d0  69 6e 65 73 41 63 72 6f  73 73 25 3d 31 36 30 0d  |inesAcross%=160.|
000001e0  01 22 04 0d 01 2c 27 20  21 28 41 44 44 50 4c 41  |."...,' !(ADDPLA|
000001f0  43 45 53 25 29 3d 28 6c  69 6e 65 73 41 63 72 6f  |CES%)=(linesAcro|
00000200  73 73 25 2d 31 36 30 29  2f 32 0d 01 36 22 20 21  |ss%-160)/2..6" !|
00000210  28 53 43 52 45 45 4e 41  43 52 4f 53 53 25 29 3d  |(SCREENACROSS%)=|
00000220  6c 69 6e 65 73 41 63 72  6f 73 73 25 0d 01 40 04  |linesAcross%..@.|
00000230  0d 01 4a 0d 20 d6 20 26  35 46 37 31 30 0d 01 54  |..J. . &5F710..T|
00000240  0c 2a 46 58 32 32 39 2c  30 0d 01 5e 05 e1 0d 01  |.*FX229,0..^....|
00000250  68 04 0d 01 72 13 dd 20  f2 53 74 61 72 74 47 61  |h...r.. .StartGa|
00000260  6d 65 52 50 43 0d 01 7c  10 f2 61 73 73 65 6d 62  |meRPC..|..assemb|
00000270  6c 65 52 50 43 0d 01 86  13 d6 20 53 63 72 65 65  |leRPC..... Scree|
00000280  6e 53 69 7a 65 52 50 43  0d 01 90 10 d6 20 63 68  |nSizeRPC..... ch|
00000290  61 6e 67 65 6d 6f 64 65  0d 01 9a 0b fb 20 31 32  |angemode..... 12|
000002a0  38 2b 37 0d 01 a4 07 fb  20 31 0d 01 ae 0f c8 99  |8+7..... 1......|
000002b0  36 2c 31 31 32 2c 31 3a  db 0d 01 b8 0f c8 99 36  |6,112,1:.......6|
000002c0  2c 31 31 32 2c 32 3a db  0d 01 c2 17 f4 20 73 65  |,112,2:...... se|
000002d0  74 75 70 20 73 63 72 65  65 6e 20 6d 6f 64 65 0d  |tup screen mode.|
000002e0  01 cc 04 0d 01 d6 19 20  53 43 52 45 45 4e 41 43  |....... SCREENAC|
000002f0  52 4f 53 53 25 3d 26 35  46 37 39 34 0d 01 e0 16  |ROSS%=&5F794....|
00000300  20 41 44 44 50 4c 41 43  45 53 25 3d 26 35 46 37  | ADDPLACES%=&5F7|
00000310  39 43 0d 01 ea 15 20 6c  69 6e 65 73 41 63 72 6f  |9C.... linesAcro|
00000320  73 73 25 3d 32 34 30 0d  01 f4 04 0d 01 fe 30 20  |ss%=240.......0 |
00000330  21 28 41 44 44 50 4c 41  43 45 53 25 29 3d 28 6c  |!(ADDPLACES%)=(l|
00000340  69 6e 65 73 41 63 72 6f  73 73 25 2d 31 36 30 29  |inesAcross%-160)|
00000350  2f 32 2b 28 32 34 30 2a  34 38 29 0d 02 08 22 20  |/2+(240*48)..." |
00000360  21 28 53 43 52 45 45 4e  41 43 52 4f 53 53 25 29  |!(SCREENACROSS%)|
00000370  3d 6c 69 6e 65 73 41 63  72 6f 73 73 25 0d 02 12  |=linesAcross%...|
00000380  04 0d 02 1c 0d 20 d6 20  26 35 46 37 31 30 0d 02  |..... . &5F710..|
00000390  26 0c 2a 46 58 32 32 39  2c 30 0d 02 30 05 e1 0d  |&.*FX229,0..0...|
000003a0  02 3a 04 0d 02 44 0e 20  dd 20 f2 73 6f 75 6e 64  |.:...D. . .sound|
000003b0  73 0d 02 4e 24 20 2a 52  4d 4c 4f 41 44 22 3c 4f  |s..N$ *RMLOAD"<O|
000003c0  62 65 79 24 44 69 72 3e  2e 73 6f 75 6e 64 2e 42  |bey$Dir>.sound.B|
000003d0  61 72 72 69 22 0d 02 58  26 20 2a 52 4d 4c 4f 41  |arri"..X& *RMLOA|
000003e0  44 22 3c 4f 62 65 79 24  44 69 72 3e 2e 73 6f 75  |D"<Obey$Dir>.sou|
000003f0  6e 64 2e 47 65 6e 5f 64  65 73 22 0d 02 62 24 20  |nd.Gen_des"..b$ |
00000400  2a 52 4d 4c 4f 41 44 22  3c 4f 62 65 79 24 44 69  |*RMLOAD"<Obey$Di|
00000410  72 3e 2e 73 6f 75 6e 64  2e 4c 61 73 65 72 22 0d  |r>.sound.Laser".|
00000420  02 6c 29 20 2a 52 4d 4c  4f 41 44 22 3c 4f 62 65  |.l) *RMLOAD"<Obe|
00000430  79 24 44 69 72 3e 2e 73  6f 75 6e 64 2e 6c 6f 73  |y$Dir>.sound.los|
00000440  65 68 65 61 6c 74 68 22  0d 02 76 25 20 2a 52 4d  |ehealth"..v% *RM|
00000450  4c 4f 41 44 22 3c 4f 62  65 79 24 44 69 72 3e 2e  |LOAD"<Obey$Dir>.|
00000460  73 6f 75 6e 64 2e 70 69  63 6b 75 70 22 0d 02 80  |sound.pickup"...|
00000470  28 20 2a 52 4d 4c 4f 41  44 22 3c 4f 62 65 79 24  |( *RMLOAD"<Obey$|
00000480  44 69 72 3e 2e 73 6f 75  6e 64 2e 74 72 61 6e 73  |Dir>.sound.trans|
00000490  70 6f 72 74 22 0d 02 8a  29 20 2a 52 4d 4c 4f 41  |port"...) *RMLOA|
000004a0  44 22 3c 4f 62 65 79 24  44 69 72 3e 2e 73 6f 75  |D"<Obey$Dir>.sou|
000004b0  6e 64 2e 64 5f 70 69 63  6b 75 70 47 4f 22 0d 02  |nd.d_pickupGO"..|
000004c0  94 23 20 2a 52 4d 4c 4f  41 44 22 3c 4f 62 65 79  |.# *RMLOAD"<Obey|
000004d0  24 44 69 72 3e 2e 73 6f  75 6e 64 2e 66 6f 6f 64  |$Dir>.sound.food|
000004e0  22 0d 02 9e 25 20 2a 52  4d 4c 4f 41 44 22 3c 4f  |"...% *RMLOAD"<O|
000004f0  62 65 79 24 44 69 72 3e  2e 73 6f 75 6e 64 2e 70  |bey$Dir>.sound.p|
00000500  6f 69 73 65 6e 22 0d 02  a8 25 20 2a 52 4d 4c 4f  |oisen"...% *RMLO|
00000510  41 44 22 3c 4f 62 65 79  24 44 69 72 3e 2e 73 6f  |AD"<Obey$Dir>.so|
00000520  75 6e 64 2e 70 6f 74 69  6f 6e 22 0d 02 b2 27 20  |und.potion"...' |
00000530  2a 52 4d 4c 4f 41 44 22  3c 4f 62 65 79 24 44 69  |*RMLOAD"<Obey$Di|
00000540  72 3e 2e 73 6f 75 6e 64  2e 74 72 65 61 73 75 72  |r>.sound.treasur|
00000550  65 22 0d 02 bc 24 20 2a  52 4d 4c 4f 41 44 22 3c  |e"...$ *RMLOAD"<|
00000560  4f 62 65 79 24 44 69 72  3e 2e 73 6f 75 6e 64 2e  |Obey$Dir>.sound.|
00000570  62 65 67 69 6e 22 0d 02  c6 27 20 2a 52 4d 4c 4f  |begin"...' *RMLO|
00000580  41 44 22 3c 4f 62 65 79  24 44 69 72 3e 2e 73 6f  |AD"<Obey$Dir>.so|
00000590  75 6e 64 2e 68 65 72 6f  64 69 65 73 22 0d 02 d0  |und.herodies"...|
000005a0  04 0d 02 da 08 c8 a0 20  38 0d 02 e4 19 2a 43 68  |....... 8....*Ch|
000005b0  61 6e 6e 65 6c 56 6f 69  63 65 20 31 20 4c 61 73  |annelVoice 1 Las|
000005c0  65 72 0d 02 ee 1a 2a 43  68 61 6e 6e 65 6c 56 6f  |er....*ChannelVo|
000005d0  69 63 65 20 32 20 70 69  63 6b 75 70 0d 02 f8 1d  |ice 2 pickup....|
000005e0  2a 43 68 61 6e 6e 65 6c  56 6f 69 63 65 20 33 20  |*ChannelVoice 3 |
000005f0  74 72 61 6e 73 70 6f 72  74 0d 03 02 1b 2a 43 68  |transport....*Ch|
00000600  61 6e 6e 65 6c 56 6f 69  63 65 20 34 20 47 65 6e  |annelVoice 4 Gen|
00000610  5f 64 65 73 0d 03 0c 1e  2a 43 68 61 6e 6e 65 6c  |_des....*Channel|
00000620  56 6f 69 63 65 20 35 20  6c 6f 73 65 68 65 61 6c  |Voice 5 loseheal|
00000630  74 68 0d 03 16 05 e1 0d  03 20 04 0d 03 2a 0f dd  |th....... ...*..|
00000640  20 f2 61 73 73 65 6d 62  6c 65 0d 03 34 0f 20 de  | .assemble..4. .|
00000650  20 63 6f 64 65 20 32 30  30 0d 03 3e 13 20 e3 20  | code 200..>. . |
00000660  70 61 73 73 3d 30 20 b8  20 32 88 32 0d 03 48 0c  |pass=0 . 2.2..H.|
00000670  20 50 25 3d 63 6f 64 65  0d 03 52 0e 20 5b 4f 50  | P%=code..R. [OP|
00000680  54 20 70 61 73 73 0d 03  5c 10 20 2e 53 63 72 65  |T pass..\. .Scre|
00000690  65 6e 53 69 7a 65 0d 03  66 0e 20 4d 4f 56 20 52  |enSize..f. MOV R|
000006a0  30 2c 23 32 0d 03 70 12  20 4d 4f 56 20 52 31 2c  |0,#2..p. MOV R1,|
000006b0  23 38 31 39 32 30 0d 03  7a 1f 20 53 57 49 20 22  |#81920..z. SWI "|
000006c0  4f 53 5f 43 68 61 6e 67  65 44 79 6e 61 6d 69 63  |OS_ChangeDynamic|
000006d0  41 72 65 61 22 0d 03 84  0f 20 4d 4f 56 20 50 43  |Area".... MOV PC|
000006e0  2c 52 31 34 0d 03 8e 0c  20 5d ed 20 70 61 73 73  |,R14.... ]. pass|
000006f0  0d 03 98 06 20 e1 0d 03  a2 04 0d 03 ac 12 dd 20  |.... .......... |
00000700  f2 61 73 73 65 6d 62 6c  65 52 50 43 0d 03 b6 0f  |.assembleRPC....|
00000710  20 de 20 63 6f 64 65 20  32 30 30 0d 03 c0 13 20  | . code 200.... |
00000720  e3 20 70 61 73 73 3d 30  20 b8 20 32 88 32 0d 03  |. pass=0 . 2.2..|
00000730  ca 0c 20 50 25 3d 63 6f  64 65 0d 03 d4 0e 20 5b  |.. P%=code.... [|
00000740  4f 50 54 20 70 61 73 73  0d 03 de 04 0d 03 e8 0f  |OPT pass........|
00000750  2e 63 68 61 6e 67 65 6d  6f 64 65 0d 03 f2 0e 20  |.changemode.... |
00000760  4d 4f 56 20 52 30 2c 23  30 0d 03 fc 10 20 41 44  |MOV R0,#0.... AD|
00000770  52 20 52 31 2c 6d 6f 64  65 0d 04 06 18 20 53 57  |R R1,mode.... SW|
00000780  49 20 22 4f 53 5f 53 63  72 65 65 6e 4d 6f 64 65  |I "OS_ScreenMode|
00000790  22 0d 04 10 0f 20 4d 4f  56 20 50 43 2c 52 31 34  |".... MOV PC,R14|
000007a0  0d 04 1a 04 0d 04 24 0a  20 2e 6d 6f 64 65 0d 04  |......$. .mode..|
000007b0  2e 39 20 2e 4c 4f 4e 47  20 45 51 55 44 20 31 3a  |.9 .LONG EQUD 1:|
000007c0  45 51 55 44 20 34 38 30  3a 45 51 55 44 20 33 35  |EQUD 480:EQUD 35|
000007d0  32 3a 45 51 55 44 20 32  3a 45 51 55 44 20 2d 31  |2:EQUD 2:EQUD -1|
000007e0  3a 45 51 55 44 20 30 0d  04 38 28 20 45 51 55 44  |:EQUD 0..8( EQUD|
000007f0  20 31 32 38 3a 45 51 55  44 20 34 30 39 36 3a 45  | 128:EQUD 4096:E|
00000800  51 55 44 20 32 35 35 3a  45 51 55 44 20 2d 31 0d  |QUD 255:EQUD -1.|
00000810  04 42 04 0d 04 4c 13 20  2e 53 63 72 65 65 6e 53  |.B...L. .ScreenS|
00000820  69 7a 65 52 50 43 0d 04  56 0e 20 4d 4f 56 20 52  |izeRPC..V. MOV R|
00000830  30 2c 23 32 0d 04 60 13  20 4d 4f 56 20 52 31 2c  |0,#2..`. MOV R1,|
00000840  23 31 36 38 39 36 30 0d  04 6a 1f 20 53 57 49 20  |#168960..j. SWI |
00000850  22 4f 53 5f 43 68 61 6e  67 65 44 79 6e 61 6d 69  |"OS_ChangeDynami|
00000860  63 41 72 65 61 22 0d 04  74 0f 20 4d 4f 56 20 50  |cArea"..t. MOV P|
00000870  43 2c 52 31 34 0d 04 7e  04 0d 04 88 0c 20 5d ed  |C,R14..~..... ].|
00000880  20 70 61 73 73 0d 04 92  06 20 e1 0d ff           | pass.... ...|
0000088d