Home » Archimedes archive » Acorn User » AU 1997-05 A.adf » Games » BattleFld/!BattleF/GAME
BattleFld/!BattleF/GAME
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1997-05 A.adf » Games |
Filename: | BattleFld/!BattleF/GAME |
Read OK: | ✔ |
File size: | 088D bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10ON ERROR REPORT:PRINT" at ";ERL:END 20 30PRINT TAB(7,4);"BATTLEFIELD IS LOADING" 40 50 *LOAD"<Obey$Dir>.GAME1" 60 *LOAD"<Obey$Dir>.DATA" 70 *LOAD"<Obey$Dir>.DATA1" 80 PROCsounds 90*FX229,1 100 SYS 6,129,0,255 TO ,mac% 110 IF mac%>=165 THEN PROCStartGameRPC ELSE PROCStartGame 120 SYS6,112,1 130 SYS6,113,1 140 END 150 160DEF PROCStartGame 170MODE 9:OFF 180PROCassemble 190CALL ScreenSize 200COLOUR 128+7 210COLOUR 1 220SYS6,112,1:CLS 230SYS6,112,2:CLS 240REM setup screen mode 250 260 SCREENACROSS%=&5F794 270 ADDPLACES%=&5F79C 280 linesAcross%=160 290 300 !(ADDPLACES%)=(linesAcross%-160)/2 310 !(SCREENACROSS%)=linesAcross% 320 330 CALL &5F710 340*FX229,0 350ENDPROC 360 370DEF PROCStartGameRPC 380PROCassembleRPC 390CALL ScreenSizeRPC 400CALL changemode 410COLOUR 128+7 420COLOUR 1 430SYS6,112,1:CLS 440SYS6,112,2:CLS 450REM setup screen mode 460 470 SCREENACROSS%=&5F794 480 ADDPLACES%=&5F79C 490 linesAcross%=240 500 510 !(ADDPLACES%)=(linesAcross%-160)/2+(240*48) 520 !(SCREENACROSS%)=linesAcross% 530 540 CALL &5F710 550*FX229,0 560ENDPROC 570 580 DEF PROCsounds 590 *RMLOAD"<Obey$Dir>.sound.Barri" 600 *RMLOAD"<Obey$Dir>.sound.Gen_des" 610 *RMLOAD"<Obey$Dir>.sound.Laser" 620 *RMLOAD"<Obey$Dir>.sound.losehealth" 630 *RMLOAD"<Obey$Dir>.sound.pickup" 640 *RMLOAD"<Obey$Dir>.sound.transport" 650 *RMLOAD"<Obey$Dir>.sound.d_pickupGO" 660 *RMLOAD"<Obey$Dir>.sound.food" 670 *RMLOAD"<Obey$Dir>.sound.poisen" 680 *RMLOAD"<Obey$Dir>.sound.potion" 690 *RMLOAD"<Obey$Dir>.sound.treasure" 700 *RMLOAD"<Obey$Dir>.sound.begin" 710 *RMLOAD"<Obey$Dir>.sound.herodies" 720 730VOICES 8 740*ChannelVoice 1 Laser 750*ChannelVoice 2 pickup 760*ChannelVoice 3 transport 770*ChannelVoice 4 Gen_des 780*ChannelVoice 5 losehealth 790ENDPROC 800 810DEF PROCassemble 820 DIM code 200 830 FOR pass=0 TO 2STEP2 840 P%=code 850 [OPT pass 860 .ScreenSize 870 MOV R0,#2 880 MOV R1,#81920 890 SWI "OS_ChangeDynamicArea" 900 MOV PC,R14 910 ]NEXT pass 920 ENDPROC 930 940DEF PROCassembleRPC 950 DIM code 200 960 FOR pass=0 TO 2STEP2 970 P%=code 980 [OPT pass 990 1000.changemode 1010 MOV R0,#0 1020 ADR R1,mode 1030 SWI "OS_ScreenMode" 1040 MOV PC,R14 1050 1060 .mode 1070 .LONG EQUD 1:EQUD 480:EQUD 352:EQUD 2:EQUD -1:EQUD 0 1080 EQUD 128:EQUD 4096:EQUD 255:EQUD -1 1090 1100 .ScreenSizeRPC 1110 MOV R0,#2 1120 MOV R1,#168960 1130 SWI "OS_ChangeDynamicArea" 1140 MOV PC,R14 1150 1160 ]NEXT pass 1170 ENDPROC
� � �:�" at ";�:� $� �7,4);"BATTLEFIELD IS LOADING" ( 2 *LOAD"<Obey$Dir>.GAME1" < *LOAD"<Obey$Dir>.DATA" F *LOAD"<Obey$Dir>.DATA1" P �sounds Z*FX229,1 d ș 6,129,0,255 � ,mac% n- � mac%>=165 � �StartGameRPC � �StartGame x ș6,112,1 � ș6,113,1 � � � �� �StartGame � � 9:� � �assemble �� ScreenSize �� 128+7 �� 1 �ș6,112,1:� �ș6,112,2:� �� setup screen mode � SCREENACROSS%=&5F794 ADDPLACES%=&5F79C linesAcross%=160 " ,' !(ADDPLACES%)=(linesAcross%-160)/2 6" !(SCREENACROSS%)=linesAcross% @ J � &5F710 T*FX229,0 ^� h r� �StartGameRPC |�assembleRPC �� ScreenSizeRPC �� changemode �� 128+7 �� 1 �ș6,112,1:� �ș6,112,2:� �� setup screen mode � � SCREENACROSS%=&5F794 � ADDPLACES%=&5F79C � linesAcross%=240 � �0 !(ADDPLACES%)=(linesAcross%-160)/2+(240*48) " !(SCREENACROSS%)=linesAcross% � &5F710 &*FX229,0 0� : D � �sounds N$ *RMLOAD"<Obey$Dir>.sound.Barri" X& *RMLOAD"<Obey$Dir>.sound.Gen_des" b$ *RMLOAD"<Obey$Dir>.sound.Laser" l) *RMLOAD"<Obey$Dir>.sound.losehealth" v% *RMLOAD"<Obey$Dir>.sound.pickup" �( *RMLOAD"<Obey$Dir>.sound.transport" �) *RMLOAD"<Obey$Dir>.sound.d_pickupGO" �# *RMLOAD"<Obey$Dir>.sound.food" �% *RMLOAD"<Obey$Dir>.sound.poisen" �% *RMLOAD"<Obey$Dir>.sound.potion" �' *RMLOAD"<Obey$Dir>.sound.treasure" �$ *RMLOAD"<Obey$Dir>.sound.begin" �' *RMLOAD"<Obey$Dir>.sound.herodies" � �Ƞ 8 �*ChannelVoice 1 Laser �*ChannelVoice 2 pickup �*ChannelVoice 3 transport *ChannelVoice 4 Gen_des *ChannelVoice 5 losehealth � *� �assemble 4 � code 200 > � pass=0 � 2�2 H P%=code R [OPT pass \ .ScreenSize f MOV R0,#2 p MOV R1,#81920 z SWI "OS_ChangeDynamicArea" � MOV PC,R14 � ]� pass � � � �� �assembleRPC � � code 200 � � pass=0 � 2�2 � P%=code � [OPT pass � �.changemode � MOV R0,#0 � ADR R1,mode SWI "OS_ScreenMode" MOV PC,R14 $ .mode .9 .LONG EQUD 1:EQUD 480:EQUD 352:EQUD 2:EQUD -1:EQUD 0 8( EQUD 128:EQUD 4096:EQUD 255:EQUD -1 B L .ScreenSizeRPC V MOV R0,#2 ` MOV R1,#168960 j SWI "OS_ChangeDynamicArea" t MOV PC,R14 ~ � ]� pass � � �
00000000 0d 00 0a 15 ee 20 85 20 f6 3a f1 22 20 61 74 20 |..... . .:." at | 00000010 22 3b 9e 3a e0 0d 00 14 04 0d 00 1e 24 f1 20 8a |";.:........$. .| 00000020 37 2c 34 29 3b 22 42 41 54 54 4c 45 46 49 45 4c |7,4);"BATTLEFIEL| 00000030 44 20 49 53 20 4c 4f 41 44 49 4e 47 22 0d 00 28 |D IS LOADING"..(| 00000040 04 0d 00 32 1c 20 2a 4c 4f 41 44 22 3c 4f 62 65 |...2. *LOAD"<Obe| 00000050 79 24 44 69 72 3e 2e 47 41 4d 45 31 22 0d 00 3c |y$Dir>.GAME1"..<| 00000060 1b 20 2a 4c 4f 41 44 22 3c 4f 62 65 79 24 44 69 |. *LOAD"<Obey$Di| 00000070 72 3e 2e 44 41 54 41 22 0d 00 46 1c 20 2a 4c 4f |r>.DATA"..F. *LO| 00000080 41 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e 44 41 |AD"<Obey$Dir>.DA| 00000090 54 41 31 22 0d 00 50 0c 20 f2 73 6f 75 6e 64 73 |TA1"..P. .sounds| 000000a0 0d 00 5a 0c 2a 46 58 32 32 39 2c 31 0d 00 64 1b |..Z.*FX229,1..d.| 000000b0 20 c8 99 20 36 2c 31 32 39 2c 30 2c 32 35 35 20 | .. 6,129,0,255 | 000000c0 b8 20 2c 6d 61 63 25 0d 00 6e 2d 20 e7 20 6d 61 |. ,mac%..n- . ma| 000000d0 63 25 3e 3d 31 36 35 20 8c 20 f2 53 74 61 72 74 |c%>=165 . .Start| 000000e0 47 61 6d 65 52 50 43 20 8b 20 f2 53 74 61 72 74 |GameRPC . .Start| 000000f0 47 61 6d 65 0d 00 78 0e 20 c8 99 36 2c 31 31 32 |Game..x. ..6,112| 00000100 2c 31 0d 00 82 0e 20 c8 99 36 2c 31 31 33 2c 31 |,1.... ..6,113,1| 00000110 0d 00 8c 06 20 e0 0d 00 96 04 0d 00 a0 10 dd 20 |.... .......... | 00000120 f2 53 74 61 72 74 47 61 6d 65 0d 00 aa 09 eb 20 |.StartGame..... | 00000130 39 3a 87 0d 00 b4 0d f2 61 73 73 65 6d 62 6c 65 |9:......assemble| 00000140 0d 00 be 10 d6 20 53 63 72 65 65 6e 53 69 7a 65 |..... ScreenSize| 00000150 0d 00 c8 0b fb 20 31 32 38 2b 37 0d 00 d2 07 fb |..... 128+7.....| 00000160 20 31 0d 00 dc 0f c8 99 36 2c 31 31 32 2c 31 3a | 1......6,112,1:| 00000170 db 0d 00 e6 0f c8 99 36 2c 31 31 32 2c 32 3a db |.......6,112,2:.| 00000180 0d 00 f0 17 f4 20 73 65 74 75 70 20 73 63 72 65 |..... setup scre| 00000190 65 6e 20 6d 6f 64 65 0d 00 fa 04 0d 01 04 19 20 |en mode........ | 000001a0 53 43 52 45 45 4e 41 43 52 4f 53 53 25 3d 26 35 |SCREENACROSS%=&5| 000001b0 46 37 39 34 0d 01 0e 16 20 41 44 44 50 4c 41 43 |F794.... ADDPLAC| 000001c0 45 53 25 3d 26 35 46 37 39 43 0d 01 18 15 20 6c |ES%=&5F79C.... l| 000001d0 69 6e 65 73 41 63 72 6f 73 73 25 3d 31 36 30 0d |inesAcross%=160.| 000001e0 01 22 04 0d 01 2c 27 20 21 28 41 44 44 50 4c 41 |."...,' !(ADDPLA| 000001f0 43 45 53 25 29 3d 28 6c 69 6e 65 73 41 63 72 6f |CES%)=(linesAcro| 00000200 73 73 25 2d 31 36 30 29 2f 32 0d 01 36 22 20 21 |ss%-160)/2..6" !| 00000210 28 53 43 52 45 45 4e 41 43 52 4f 53 53 25 29 3d |(SCREENACROSS%)=| 00000220 6c 69 6e 65 73 41 63 72 6f 73 73 25 0d 01 40 04 |linesAcross%..@.| 00000230 0d 01 4a 0d 20 d6 20 26 35 46 37 31 30 0d 01 54 |..J. . &5F710..T| 00000240 0c 2a 46 58 32 32 39 2c 30 0d 01 5e 05 e1 0d 01 |.*FX229,0..^....| 00000250 68 04 0d 01 72 13 dd 20 f2 53 74 61 72 74 47 61 |h...r.. .StartGa| 00000260 6d 65 52 50 43 0d 01 7c 10 f2 61 73 73 65 6d 62 |meRPC..|..assemb| 00000270 6c 65 52 50 43 0d 01 86 13 d6 20 53 63 72 65 65 |leRPC..... Scree| 00000280 6e 53 69 7a 65 52 50 43 0d 01 90 10 d6 20 63 68 |nSizeRPC..... ch| 00000290 61 6e 67 65 6d 6f 64 65 0d 01 9a 0b fb 20 31 32 |angemode..... 12| 000002a0 38 2b 37 0d 01 a4 07 fb 20 31 0d 01 ae 0f c8 99 |8+7..... 1......| 000002b0 36 2c 31 31 32 2c 31 3a db 0d 01 b8 0f c8 99 36 |6,112,1:.......6| 000002c0 2c 31 31 32 2c 32 3a db 0d 01 c2 17 f4 20 73 65 |,112,2:...... se| 000002d0 74 75 70 20 73 63 72 65 65 6e 20 6d 6f 64 65 0d |tup screen mode.| 000002e0 01 cc 04 0d 01 d6 19 20 53 43 52 45 45 4e 41 43 |....... SCREENAC| 000002f0 52 4f 53 53 25 3d 26 35 46 37 39 34 0d 01 e0 16 |ROSS%=&5F794....| 00000300 20 41 44 44 50 4c 41 43 45 53 25 3d 26 35 46 37 | ADDPLACES%=&5F7| 00000310 39 43 0d 01 ea 15 20 6c 69 6e 65 73 41 63 72 6f |9C.... linesAcro| 00000320 73 73 25 3d 32 34 30 0d 01 f4 04 0d 01 fe 30 20 |ss%=240.......0 | 00000330 21 28 41 44 44 50 4c 41 43 45 53 25 29 3d 28 6c |!(ADDPLACES%)=(l| 00000340 69 6e 65 73 41 63 72 6f 73 73 25 2d 31 36 30 29 |inesAcross%-160)| 00000350 2f 32 2b 28 32 34 30 2a 34 38 29 0d 02 08 22 20 |/2+(240*48)..." | 00000360 21 28 53 43 52 45 45 4e 41 43 52 4f 53 53 25 29 |!(SCREENACROSS%)| 00000370 3d 6c 69 6e 65 73 41 63 72 6f 73 73 25 0d 02 12 |=linesAcross%...| 00000380 04 0d 02 1c 0d 20 d6 20 26 35 46 37 31 30 0d 02 |..... . &5F710..| 00000390 26 0c 2a 46 58 32 32 39 2c 30 0d 02 30 05 e1 0d |&.*FX229,0..0...| 000003a0 02 3a 04 0d 02 44 0e 20 dd 20 f2 73 6f 75 6e 64 |.:...D. . .sound| 000003b0 73 0d 02 4e 24 20 2a 52 4d 4c 4f 41 44 22 3c 4f |s..N$ *RMLOAD"<O| 000003c0 62 65 79 24 44 69 72 3e 2e 73 6f 75 6e 64 2e 42 |bey$Dir>.sound.B| 000003d0 61 72 72 69 22 0d 02 58 26 20 2a 52 4d 4c 4f 41 |arri"..X& *RMLOA| 000003e0 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e 73 6f 75 |D"<Obey$Dir>.sou| 000003f0 6e 64 2e 47 65 6e 5f 64 65 73 22 0d 02 62 24 20 |nd.Gen_des"..b$ | 00000400 2a 52 4d 4c 4f 41 44 22 3c 4f 62 65 79 24 44 69 |*RMLOAD"<Obey$Di| 00000410 72 3e 2e 73 6f 75 6e 64 2e 4c 61 73 65 72 22 0d |r>.sound.Laser".| 00000420 02 6c 29 20 2a 52 4d 4c 4f 41 44 22 3c 4f 62 65 |.l) *RMLOAD"<Obe| 00000430 79 24 44 69 72 3e 2e 73 6f 75 6e 64 2e 6c 6f 73 |y$Dir>.sound.los| 00000440 65 68 65 61 6c 74 68 22 0d 02 76 25 20 2a 52 4d |ehealth"..v% *RM| 00000450 4c 4f 41 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e |LOAD"<Obey$Dir>.| 00000460 73 6f 75 6e 64 2e 70 69 63 6b 75 70 22 0d 02 80 |sound.pickup"...| 00000470 28 20 2a 52 4d 4c 4f 41 44 22 3c 4f 62 65 79 24 |( *RMLOAD"<Obey$| 00000480 44 69 72 3e 2e 73 6f 75 6e 64 2e 74 72 61 6e 73 |Dir>.sound.trans| 00000490 70 6f 72 74 22 0d 02 8a 29 20 2a 52 4d 4c 4f 41 |port"...) *RMLOA| 000004a0 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e 73 6f 75 |D"<Obey$Dir>.sou| 000004b0 6e 64 2e 64 5f 70 69 63 6b 75 70 47 4f 22 0d 02 |nd.d_pickupGO"..| 000004c0 94 23 20 2a 52 4d 4c 4f 41 44 22 3c 4f 62 65 79 |.# *RMLOAD"<Obey| 000004d0 24 44 69 72 3e 2e 73 6f 75 6e 64 2e 66 6f 6f 64 |$Dir>.sound.food| 000004e0 22 0d 02 9e 25 20 2a 52 4d 4c 4f 41 44 22 3c 4f |"...% *RMLOAD"<O| 000004f0 62 65 79 24 44 69 72 3e 2e 73 6f 75 6e 64 2e 70 |bey$Dir>.sound.p| 00000500 6f 69 73 65 6e 22 0d 02 a8 25 20 2a 52 4d 4c 4f |oisen"...% *RMLO| 00000510 41 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e 73 6f |AD"<Obey$Dir>.so| 00000520 75 6e 64 2e 70 6f 74 69 6f 6e 22 0d 02 b2 27 20 |und.potion"...' | 00000530 2a 52 4d 4c 4f 41 44 22 3c 4f 62 65 79 24 44 69 |*RMLOAD"<Obey$Di| 00000540 72 3e 2e 73 6f 75 6e 64 2e 74 72 65 61 73 75 72 |r>.sound.treasur| 00000550 65 22 0d 02 bc 24 20 2a 52 4d 4c 4f 41 44 22 3c |e"...$ *RMLOAD"<| 00000560 4f 62 65 79 24 44 69 72 3e 2e 73 6f 75 6e 64 2e |Obey$Dir>.sound.| 00000570 62 65 67 69 6e 22 0d 02 c6 27 20 2a 52 4d 4c 4f |begin"...' *RMLO| 00000580 41 44 22 3c 4f 62 65 79 24 44 69 72 3e 2e 73 6f |AD"<Obey$Dir>.so| 00000590 75 6e 64 2e 68 65 72 6f 64 69 65 73 22 0d 02 d0 |und.herodies"...| 000005a0 04 0d 02 da 08 c8 a0 20 38 0d 02 e4 19 2a 43 68 |....... 8....*Ch| 000005b0 61 6e 6e 65 6c 56 6f 69 63 65 20 31 20 4c 61 73 |annelVoice 1 Las| 000005c0 65 72 0d 02 ee 1a 2a 43 68 61 6e 6e 65 6c 56 6f |er....*ChannelVo| 000005d0 69 63 65 20 32 20 70 69 63 6b 75 70 0d 02 f8 1d |ice 2 pickup....| 000005e0 2a 43 68 61 6e 6e 65 6c 56 6f 69 63 65 20 33 20 |*ChannelVoice 3 | 000005f0 74 72 61 6e 73 70 6f 72 74 0d 03 02 1b 2a 43 68 |transport....*Ch| 00000600 61 6e 6e 65 6c 56 6f 69 63 65 20 34 20 47 65 6e |annelVoice 4 Gen| 00000610 5f 64 65 73 0d 03 0c 1e 2a 43 68 61 6e 6e 65 6c |_des....*Channel| 00000620 56 6f 69 63 65 20 35 20 6c 6f 73 65 68 65 61 6c |Voice 5 loseheal| 00000630 74 68 0d 03 16 05 e1 0d 03 20 04 0d 03 2a 0f dd |th....... ...*..| 00000640 20 f2 61 73 73 65 6d 62 6c 65 0d 03 34 0f 20 de | .assemble..4. .| 00000650 20 63 6f 64 65 20 32 30 30 0d 03 3e 13 20 e3 20 | code 200..>. . | 00000660 70 61 73 73 3d 30 20 b8 20 32 88 32 0d 03 48 0c |pass=0 . 2.2..H.| 00000670 20 50 25 3d 63 6f 64 65 0d 03 52 0e 20 5b 4f 50 | P%=code..R. [OP| 00000680 54 20 70 61 73 73 0d 03 5c 10 20 2e 53 63 72 65 |T pass..\. .Scre| 00000690 65 6e 53 69 7a 65 0d 03 66 0e 20 4d 4f 56 20 52 |enSize..f. MOV R| 000006a0 30 2c 23 32 0d 03 70 12 20 4d 4f 56 20 52 31 2c |0,#2..p. MOV R1,| 000006b0 23 38 31 39 32 30 0d 03 7a 1f 20 53 57 49 20 22 |#81920..z. SWI "| 000006c0 4f 53 5f 43 68 61 6e 67 65 44 79 6e 61 6d 69 63 |OS_ChangeDynamic| 000006d0 41 72 65 61 22 0d 03 84 0f 20 4d 4f 56 20 50 43 |Area".... MOV PC| 000006e0 2c 52 31 34 0d 03 8e 0c 20 5d ed 20 70 61 73 73 |,R14.... ]. pass| 000006f0 0d 03 98 06 20 e1 0d 03 a2 04 0d 03 ac 12 dd 20 |.... .......... | 00000700 f2 61 73 73 65 6d 62 6c 65 52 50 43 0d 03 b6 0f |.assembleRPC....| 00000710 20 de 20 63 6f 64 65 20 32 30 30 0d 03 c0 13 20 | . code 200.... | 00000720 e3 20 70 61 73 73 3d 30 20 b8 20 32 88 32 0d 03 |. pass=0 . 2.2..| 00000730 ca 0c 20 50 25 3d 63 6f 64 65 0d 03 d4 0e 20 5b |.. P%=code.... [| 00000740 4f 50 54 20 70 61 73 73 0d 03 de 04 0d 03 e8 0f |OPT pass........| 00000750 2e 63 68 61 6e 67 65 6d 6f 64 65 0d 03 f2 0e 20 |.changemode.... | 00000760 4d 4f 56 20 52 30 2c 23 30 0d 03 fc 10 20 41 44 |MOV R0,#0.... AD| 00000770 52 20 52 31 2c 6d 6f 64 65 0d 04 06 18 20 53 57 |R R1,mode.... SW| 00000780 49 20 22 4f 53 5f 53 63 72 65 65 6e 4d 6f 64 65 |I "OS_ScreenMode| 00000790 22 0d 04 10 0f 20 4d 4f 56 20 50 43 2c 52 31 34 |".... MOV PC,R14| 000007a0 0d 04 1a 04 0d 04 24 0a 20 2e 6d 6f 64 65 0d 04 |......$. .mode..| 000007b0 2e 39 20 2e 4c 4f 4e 47 20 45 51 55 44 20 31 3a |.9 .LONG EQUD 1:| 000007c0 45 51 55 44 20 34 38 30 3a 45 51 55 44 20 33 35 |EQUD 480:EQUD 35| 000007d0 32 3a 45 51 55 44 20 32 3a 45 51 55 44 20 2d 31 |2:EQUD 2:EQUD -1| 000007e0 3a 45 51 55 44 20 30 0d 04 38 28 20 45 51 55 44 |:EQUD 0..8( EQUD| 000007f0 20 31 32 38 3a 45 51 55 44 20 34 30 39 36 3a 45 | 128:EQUD 4096:E| 00000800 51 55 44 20 32 35 35 3a 45 51 55 44 20 2d 31 0d |QUD 255:EQUD -1.| 00000810 04 42 04 0d 04 4c 13 20 2e 53 63 72 65 65 6e 53 |.B...L. .ScreenS| 00000820 69 7a 65 52 50 43 0d 04 56 0e 20 4d 4f 56 20 52 |izeRPC..V. MOV R| 00000830 30 2c 23 32 0d 04 60 13 20 4d 4f 56 20 52 31 2c |0,#2..`. MOV R1,| 00000840 23 31 36 38 39 36 30 0d 04 6a 1f 20 53 57 49 20 |#168960..j. SWI | 00000850 22 4f 53 5f 43 68 61 6e 67 65 44 79 6e 61 6d 69 |"OS_ChangeDynami| 00000860 63 41 72 65 61 22 0d 04 74 0f 20 4d 4f 56 20 50 |cArea"..t. MOV P| 00000870 43 2c 52 31 34 0d 04 7e 04 0d 04 88 0c 20 5d ed |C,R14..~..... ].| 00000880 20 70 61 73 73 0d 04 92 06 20 e1 0d ff | pass.... ...| 0000088d