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StarInfo/Fletcher/!Setup/Files/Disc1/Program/NetGame/!NetGame/Skeleton/Standard/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199801_2.adf » Regulars2 |
Filename: | StarInfo/Fletcher/!Setup/Files/Disc1/Program/NetGame/!NetGame/Skeleton/Standard/!RunImage |
Read OK: | ✔ |
File size: | 1EC3 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >!RunImage 20testing%=FALSE 30LIBRARY "<BasicLibrary$File>":PROCinitlibrary 40LIBRARY "<HeapLibrary$File>":PROCinitheap 50LIBRARY "<NetGameLibrary$File>" 60ON ERROR PROCclosemessages:PROCeerror:IF testing%=TRUE THENOSCLI("Spool"):END ELSE END 70IF testing%=TRUE THEN*Spool Spooled 80IF testing%=TRUE THENTRACE ON 90REM Appname$ is used for task manager & Appname$Dir 100REM shortname$ is used for iconbar name and should usually be null 110REM longname$ is used for info window 120REM AppURL$ is used to for clicks on the version icon 130Appname$="?????":version$="1.00 (?? ??? ????)" 140shortname$="":longname$="?????" 150Appdir$=FNsystemvar(Appname$+"$Dir") 160AppURL$="http://users.essex.ac.uk/users/gerph/acorn/" 170PROCinitwimp:PROCinitprog 180quit%=FALSE:init%=FALSE 190ON ERROR PROCerror 200IF NOT init% THEN 210 go$=FNGetEnv:init%=TRUE 220 IF go$<>"" THENPROCloadfile(go$,FNfiletype(go$)) 230ENDIF 240WHILE quit%=FALSE 250 PROCPoll 260ENDWHILE 270SYS "Wimp_CloseDown" 280PROCclosemessages 290PROCnetgame_final 300IF testing%=TRUE THEN*SPOOL 310END 320REM quit%=-1 for user quit, -2 for taskmanager quit 330: 340DEFPROCPoll 350SYS "OS_ReadMonotonicTime" TO t% 360SYS "Wimp_PollIdle",0,b%,t%+15 TO reason% 370CASE reason% OF 380 WHEN 0:REM Null poll 390 PROCnetgame_poll:REM Check if there is something to do 400 REM 1 = Redraw window 410 WHEN 2:SYS "Wimp_OpenWindow",,b% 420 WHEN 3:SYS "Wimp_CloseWindow",,b% 430 WHEN 6:PROCmouseclick(b%!8,b%!12,b%!16) 440 REM 7 = Drag box dropped on another task 450 WHEN 8:PROCprocesskey(b%!0,b%!4,b%!24) 460 WHEN 9:PROCmenuchoice 470 WHEN 17,18:PROCreceive(b%!16) 480 WHEN 19:PROCreceiveack(b%!16) 490ENDCASE 500ENDPROC 510: 520REM Buttons : 1 = Adjust, 2 = Menu, 4 = Select 530DEFPROCmouseclick(but,win,icon) 540CASE win OF 550 WHEN -2 560 CASE but OF 570 WHEN 2:PROCibmenu 580 WHEN 1,4:REM Select or adjust 590 IF FNnetgame_connected THEN 600 REM Open a window or something 610 ELSE 620 PROCopenconnect:REM Open the connect window 630 ENDIF 640 ENDCASE 650 WHEN infobox% 660 CASE icon OF 670 WHEN 1:PROCshowfree 680 WHEN 3:PROCFetchPage("http://users.essex.ac.uk/users/gerph/") 690 WHEN 4:PROCFetchPage(AppURL$) 700 ENDCASE 710 WHEN connectwin% 720 CASE icon OF 730 WHEN 5:PROCmenu(FNnetgame_sitesmenu,-1,-1):REM Sites list 740 WHEN 4:PROCtryconnect 750 ENDCASE 760 WHEN sendwin% 770 CASE icon OF 780 WHEN 2:REM Cancel - clear text and close 790 PROCseticontext(sendwin%,0,"") 800 PROCclosewin(sendwin%) 810 WHEN 1:REM Send 820 PROCsendmessage 830 ENDCASE 840 WHEN msgwin% 850 CASE icon OF 860 WHEN 2:REM Reply 870 PROCopenreply 880 WHEN 1:REM Ok 890 PROCclosewin(win) 900 ENDCASE 910ENDCASE 920ENDPROC 930: 940DEFPROCprocesskey(win,icon,key) 950LOCAL keydone:keydone=FALSE 960CASE win OF 970 WHEN connectwin% 980 CASE key OF 990 WHEN 27:REM Escape - close window 1000 PROCclosewin(connectwin%) 1010 WHEN 13:REM Return 1020 PROCtryconnect:keydone=TRUE 1030 ENDCASE 1040 WHEN sendwin% 1050 CASE key OF 1060 WHEN 27:REM Escape - close window 1070 PROCclosewin(sendwin%):keydone=TRUE 1080 WHEN 13:REM Return 1090 PROCsendmessage:keydone=TRUE 1100 ENDCASE 1110ENDCASE 1120IF NOT keydone THENSYS "Wimp_ProcessKey",key 1130ENDPROC 1140: 1150DEFPROCmenuchoice 1160SYS"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 1170m$=FNdecodemenu(curmenu%) 1180CASE curmenu% OF 1190 WHEN FNnetgame_sitesmenu:REM The sites menu, so select it 1200 PROCnetgame_selectsite(!b%,connectwin%,1,3,-1) 1210 curmenu%=FNnetgame_sitesmenu:REM In case it's been re-created 1220 OTHERWISE 1230 CASE m$ OF 1240 WHEN "Quit":quit%=TRUE 1250 WHEN "Sites...":PROCnetgame_editsites(???):REM Editing time 1260 ENDCASE 1270ENDCASE 1280IF (mbut%AND1)=1 THENPROCrecreatemenu ELSEcurmenu%=-1 1290ENDPROC 1300: 1310DEFPROCreceive(mess) 1320CASE mess OF 1330 REM &400C1 = mode change 1340 REM &400C2 = task start up 1350 REM &400C3 = task shut down 1360 WHEN &90281:REM Sites file has been updated 1370 PROCnetgame_readsites 1380 WHEN 0:quit%=TRUE*2 1390 WHEN &502:PROCHelp(b%!32,b%!36,b%!4) 1400 WHEN 10:PROCdesktopsave(b%!20) 1410ENDCASE 1420ENDPROC 1430: 1440DEFPROCreceiveack(mess) 1450CASE mess OF 1460ENDCASE 1470ENDPROC 1480: 1490DEFPROCdesktopsave(file%) 1500LOCAL ERROR 1510ON ERROR LOCAL b%!12=b%!8:SYS "Wimp_SendMessage",19,b%,b%!4:RESTORE ERROR:ENDPROC 1520REM The above line acknowledges the message if an error occurs 1530REM aborting the desktop save. 1540BPUT#file%,"Run "+Appdir$ 1550ENDPROC 1560: 1570DEFPROCloadfile(file$,type) 1580CASE type OF 1590ENDCASE 1600ENDPROC 1610: 1620REM Any messages to be received MUST be noted 1630DEFPROCinitwimp 1640DIM messagelist% 256:messptr%=0 1650PROCnotemessage(&502):PROCnotemessage(10) 1660PROCnotemessage(0) 1670SYS "Wimp_Initialise",310,&4B534154,Appname$,messagelist% TO wimpversion,taskhandle 1680indl%=1024:menul%=1024:DIM b% 2048,ind% indl%,menu% menul%,wspc% &800 1690curmenu%=-1 1700PROCopenmessages 1710REM sprites%=FNloadsprites(Appdir$+".Sprites") 1720infobox%=FNloadtemplate("Info",1) 1730connectwin%=FNloadtemplate("connect",1) 1740sendwin%=FNloadtemplate("send",1) 1750msgwin%=FNloadtemplate("message",1) 1760PROCseticontext(infobox%,1,Appname$) 1770PROCseticontext(infobox%,2,longname$+" (port xxxx)") 1780PROCseticontext(infobox%,4,version$) 1790ibhandle=FNCreateIconBarIcon("!"+Appname$,shortname$,1) 1800ibmenu%=FNcreatemenu(Appname$+"|Info]>infobox%|Sites...|Quit") 1810iboptions%=options% 1820ENDPROC 1830: 1840DEFPROCinitprog 1850REM Initialise the network game library 1860port=FNnetgame_init(???):REM Port number 1870REM Ensure that everything went ok 1880IF port=-1 THEN 1890 reply=FNerrorbox(">Message",">CouldntInit",%10001) 1900 SYS "Wimp_CloseDown" 1910 PROCclosemessages 1920 END 1930ELSE 1940 PROCseticontext(infobox%,2,">Info:"+STR$port) 1950ENDIF 1960REM Mark the correct site in the connect window 1970PROCseticontext(connectwin%,3,STR$port) 1980REM Read the sites from the file 1990PROCnetgame_readsites 2000ENDPROC 2010: 2020DEFPROCHelp(win,icon,to) 2030RESTORE +1:PROCreadhelp(win,icon,to) 2040ENDPROC 2050REM Windows 2060DATA infobox%,">HInfobox" 2070DATA 3,">HInfobox3" 2080DATA 4,">HInfobox4" 2090DATA sendwin%,">HSendwin" 2100DATA 2,">HSCancel" 2110DATA 3,">HSSend" 2120DATA msgwin%,">HMsgwin" 2130DATA 2,">HReply" 2140DATA 1,">HOk" 2150DATA connectwin%,">HConnectwin" 2160DATA 4,">HCOk" 2170DATA -2,">HIconbar" 2180DATA -1,-1 2190REM Menus 2200DATA -2,-2,-2,-2 2210: 2220DEFPROCFetchPage(f$) 2230REM XURI_Dispatch - this protocol is still being decided ! 2240SYS &6E381,%000,f$+CHR$0 2250ENDPROC 2260: 2270REM ******************** NetGame routines ****************** 2280: 2290REM They've gone, so we'd better tell them 2300DEFPROCdisconnected(type) 2310LOCAL reply 2320CASE type OF 2330 WHEN ngs_dead:REM Bad little boy, dropped connection 2340 reply=FNerrorbox(">Message",">Closed",%10001) 2350 WHEN ngs_going:REM Mr Flibble says 'Game Over', boys 2360 reply=FNerrorbox(">Message",">GameOver",%10001) 2370 WHEN ngs_failed:REM Couldn't get a connection 2380 reply=FNerrorbox(">Message",">NoConnect",%10001) 2390 PROCopenconnect 2400ENDCASE 2410ENDPROC 2420: 2430REM We've got a connection 2440REM type = ngs_originate if we connected to them 2450REM ngs_answer if they connected to us 2460DEFPROCconnected(host$,type) 2470PROCclosewin(connectwin%):REM Close the connect window 2480REM We should open a window or something 2490ENDPROC 2500: 2510REM Message has arrived from them - try not to create a loop 2520REM 'cos that is kinda silly... 2530DEFPROCincoming(msg$) 2540REM If it's a user message we should put it in the message window 2550REM with PROCgotmessage(msg$), otherwise it's a 'go' so we need 2560REM to process it 2570ENDPROC 2580: 2590REM ********************** Other routines ********************** 2600: 2610REM Attempt a connection using the 'connect' window as host 2620DEFPROCtryconnect 2630LOCAL host$,port 2640host$=FNgeticontext(connectwin%,1):REM Read the host 2650IF host$="" THENENDPROC 2660REM Read the service number 2670port=FNinet_getservbyname(FNgeticontext(connectwin%,3),"tcp") 2680REM Now do the connection 2690ok=FNnetgame_connect(host$,port) 2700IF NOT ok THEN 2710 REM We couldn't connect so tell them 2720 reply=FNerrorbox(">Message",">NoConnect",%10001) 2730ELSE 2740 PROCclosewin(connectwin%) 2750ENDIF 2760ENDPROC 2770: 2780REM We've got a message from them so lets stick it on the screen 2790DEFPROCgotmessage(msg$) 2800PROCseticontext(msgwin%,0,LEFT$(msg$,39)):REM Fit it to the icon 2810PROCopenwin(msgwin%):REM Open the window 2820ENDPROC 2830: 2840REM Send the message in the 'send' window 2850DEFPROCsendmessage 2860LOCAL a$:a$=FNgeticontext(sendwin%,0) 2870REM Send the message 2880REM You need to put some code here : 2890REM like PROCnetgame_send(a$) 2900REM Clear the text and close the window 2910PROCseticontext(sendwin%,0,"") 2920PROCclosewin(sendwin%) 2930ENDPROC 2940: 2950REM Open the 'connect' window 2960DEFPROCopenconnect 2970PROCopenwincentre(connectwin%) 2980PROCsetcaretend(connectwin%,1) 2990ENDPROC 3000: 3010REM Open the 'reply' window 3020DEFPROCopenreply 3030PROCclosewin(msgwin%) 3040PROCopenwin(sendwin%) 3050PROCsetcaretend(sendwin%,0) 3060ENDPROC
� >!RunImage testing%=� )ț "<BasicLibrary$File>":�initlibrary (%ț "<HeapLibrary$File>":�initheap 2ț "<NetGameLibrary$File>" <=� � �closemessages:�eerror:� testing%=� ��("Spool"):� � � F � testing%=� �*Spool Spooled P� testing%=� �� � Z5� Appname$ is used for task manager & Appname$Dir dD� shortname$ is used for iconbar name and should usually be null n'� longname$ is used for info window x7� AppURL$ is used to for clicks on the version icon �2Appname$="?????":version$="1.00 (?? ??? ????)" �#shortname$="":longname$="?????" �'Appdir$=�systemvar(Appname$+"$Dir") �9AppURL$="http://users.essex.ac.uk/users/gerph/acorn/" ��initwimp:�initprog �quit%=�:init%=� �� � �error �� � init% � � go$=�GetEnv:init%=� �- � go$<>"" ��loadfile(go$,�filetype(go$)) �� �ȕ quit%=� � �Poll � ș "Wimp_CloseDown" �closemessages "�netgame_final ,� testing%=� �*SPOOL 6� @5� quit%=-1 for user quit, -2 for taskmanager quit J: T ��Poll ^"ș "OS_ReadMonotonicTime" � t% h+ș "Wimp_PollIdle",0,b%,t%+15 � reason% rȎ reason% � | � 0:� Null poll �7 �netgame_poll:� Check if there is something to do � � 1 = Redraw window �! � 2:ș "Wimp_OpenWindow",,b% �" � 3:ș "Wimp_CloseWindow",,b% �& � 6:�mouseclick(b%!8,b%!12,b%!16) �+ � 7 = Drag box dropped on another task �% � 8:�processkey(b%!0,b%!4,b%!24) � � 9:�menuchoice � � 17,18:�receive(b%!16) � � 19:�receiveack(b%!16) �� �� �: 0� Buttons : 1 = Adjust, 2 = Menu, 4 = Select ��mouseclick(but,win,icon) Ȏ win � & � -2 0 Ȏ but � : � 2:�ibmenu D � 1,4:� Select or adjust N � �netgame_connected � X% � Open a window or something b � l/ �openconnect:� Open the connect window v � � � � � infobox% � Ȏ icon � � � 1:�showfree �> � 3:�FetchPage("http://users.essex.ac.uk/users/gerph/") � � 4:�FetchPage(AppURL$) � � � � connectwin% � Ȏ icon � �7 � 5:�menu(�netgame_sitesmenu,-1,-1):� Sites list � � 4:�tryconnect � � � � sendwin% Ȏ icon � * � 2:� Cancel - clear text and close # �seticontext(sendwin%,0,"") �closewin(sendwin%) * � 1:� Send 4 �sendmessage > � H � msgwin% R Ȏ icon � \ � 2:� Reply f �openreply p � 1:� Ok z �closewin(win) � � �� �� �: ���processkey(win,icon,key) �� keydone:keydone=� �Ȏ win � � � connectwin% � Ȏ key � �# � 27:� Escape - close window � �closewin(connectwin%) � � 13:� Return � �tryconnect:keydone=� � � sendwin% Ȏ key � $# � 27:� Escape - close window .% �closewin(sendwin%):keydone=� 8 � 13:� Return B �sendmessage:keydone=� L � V� `)� � keydone �ș "Wimp_ProcessKey",key j� t: ~��menuchoice �Dș"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 �m$=�decodemenu(curmenu%) �Ȏ curmenu% � �8 � �netgame_sitesmenu:� The sites menu, so select it �1 �netgame_selectsite(!b%,connectwin%,1,3,-1) �@ curmenu%=�netgame_sitesmenu:� In case it's been re-created � � Ȏ m$ � � � "Quit":quit%=� �: � "Sites...":�netgame_editsites(???):� Editing time � � �� -� (mbut%�1)=1 ��recreatemenu �curmenu%=-1 � : ��receive(mess) ( Ȏ mess � 2 � &400C1 = mode change < � &400C2 = task start up F � &400C3 = task shut down P+ � &90281:� Sites file has been updated Z �netgame_readsites d � 0:quit%=�*2 n# � &502:�Help(b%!32,b%!36,b%!4) x � 10:�desktopsave(b%!20) �� �� �: ���receiveack(mess) � Ȏ mess � �� �� �: ���desktopsave(file%) �� � �;� � � b%!12=b%!8:ș "Wimp_SendMessage",19,b%,b%!4:� �:� �@� The above line acknowledges the message if an error occurs � � aborting the desktop save. �#file%,"Run "+Appdir$ � : "��loadfile(file$,type) , Ȏ type � 6� @� J: T/� Any messages to be received MUST be noted ^��initwimp h!� messagelist% 256:messptr%=0 r'�notemessage(&502):�notemessage(10) |�notemessage(0) �Uș "Wimp_Initialise",310,&4B534154,Appname$,messagelist% � wimpversion,taskhandle �Gindl%=1024:menul%=1024:� b% 2048,ind% indl%,menu% menul%,wspc% &800 �curmenu%=-1 ��openmessages �0� sprites%=FNloadsprites(Appdir$+".Sprites") �$infobox%=�loadtemplate("Info",1) �*connectwin%=�loadtemplate("connect",1) �$sendwin%=�loadtemplate("send",1) �&msgwin%=�loadtemplate("message",1) �%�seticontext(infobox%,1,Appname$) �5�seticontext(infobox%,2,longname$+" (port xxxx)") �%�seticontext(infobox%,4,version$) �:ibhandle=�CreateIconBarIcon("!"+Appname$,shortname$,1) Aibmenu%=�createmenu(Appname$+"|Info]>infobox%|Sites...|Quit") iboptions%=options% � &: 0��initprog :)� Initialise the network game library D)port=�netgame_init(???):� Port number N$� Ensure that everything went ok X� port=-1 � b6 reply=�errorbox(">Message",">CouldntInit",%10001) l ș "Wimp_CloseDown" v �closemessages � � �� �, �seticontext(infobox%,2,">Info:"+�port) �� �1� Mark the correct site in the connect window �%�seticontext(connectwin%,3,�port) �"� Read the sites from the file ��netgame_readsites �� �: ���Help(win,icon,to) �� +1:�readhelp(win,icon,to) �� � Windows � infobox%,">HInfobox" � 3,">HInfobox3" � 4,">HInfobox4" *� sendwin%,">HSendwin" 4� 2,">HSCancel" >� 3,">HSSend" H� msgwin%,">HMsgwin" R� 2,">HReply" \� 1,">HOk" f � connectwin%,">HConnectwin" p� 4,">HCOk" z� -2,">HIconbar" �� -1,-1 �� Menus �� -2,-2,-2,-2 �: ���FetchPage(f$) �<� XURI_Dispatch - this protocol is still being decided ! �ș &6E381,%000,f$+�0 �� �: �>� ******************** NetGame routines ****************** �: �,� They've gone, so we'd better tell them ���disconnected(type) � reply Ȏ type � 4 � ngs_dead:� Bad little boy, dropped connection $2 reply=�errorbox(">Message",">Closed",%10001) .4 � ngs_going:� Mr Flibble says 'Game Over', boys 84 reply=�errorbox(">Message",">GameOver",%10001) B- � ngs_failed:� Couldn't get a connection L5 reply=�errorbox(">Message",">NoConnect",%10001) V �openconnect `� j� t: ~� We've got a connection �2� type = ngs_originate if we connected to them �/� ngs_answer if they connected to us ���connected(host$,type) �5�closewin(connectwin%):� Close the connect window �*� We should open a window or something �� �: �>� Message has arrived from them - try not to create a loop �!� 'cos that is kinda silly... ���incoming(msg$) �C� If it's a user message we should put it in the message window �A� with PROCgotmessage(msg$), otherwise it's a 'go' so we need � to process it � : B� ********************** Other routines ********************** (: 2=� Attempt a connection using the 'connect' window as host <��tryconnect F� host$,port P5host$=�geticontext(connectwin%,1):� Read the host Z� host$="" �� d� Read the service number n?port=�inet_getservbyname(�geticontext(connectwin%,3),"tcp") x� Now do the connection �#ok=�netgame_connect(host$,port) �� � ok � �' � We couldn't connect so tell them �4 reply=�errorbox(">Message",">NoConnect",%10001) �� � �closewin(connectwin%) �� �� �: �B� We've got a message from them so lets stick it on the screen ���gotmessage(msg$) �:�seticontext(msgwin%,0,�msg$,39)):� Fit it to the icon �'�openwin(msgwin%):� Open the window � : +� Send the message in the 'send' window "��sendmessage ,$� a$:a$=�geticontext(sendwin%,0) 6� Send the message @&� You need to put some code here : J� like PROCnetgame_send(a$) T)� Clear the text and close the window ^�seticontext(sendwin%,0,"") h�closewin(sendwin%) r� |: �� Open the 'connect' window ���openconnect ��openwincentre(connectwin%) ��setcaretend(connectwin%,1) �� �: �� Open the 'reply' window ���openreply ��closewin(msgwin%) ��openwin(sendwin%) ��setcaretend(sendwin%,0) �� �
00000000 0d 00 0a 10 f4 20 3e 21 52 75 6e 49 6d 61 67 65 |..... >!RunImage| 00000010 0d 00 14 0e 74 65 73 74 69 6e 67 25 3d a3 0d 00 |....testing%=...| 00000020 1e 29 c8 9b 20 22 3c 42 61 73 69 63 4c 69 62 72 |.).. "<BasicLibr| 00000030 61 72 79 24 46 69 6c 65 3e 22 3a f2 69 6e 69 74 |ary$File>":.init| 00000040 6c 69 62 72 61 72 79 0d 00 28 25 c8 9b 20 22 3c |library..(%.. "<| 00000050 48 65 61 70 4c 69 62 72 61 72 79 24 46 69 6c 65 |HeapLibrary$File| 00000060 3e 22 3a f2 69 6e 69 74 68 65 61 70 0d 00 32 1e |>":.initheap..2.| 00000070 c8 9b 20 22 3c 4e 65 74 47 61 6d 65 4c 69 62 72 |.. 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