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!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn hard disk » games » !Ludo |
Filename: | !RunImage |
Read OK: | ✔ |
File size: | 6E78 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM <Ludo$Dir>.!RunImage 20REM Desktop Ludo Game 30REM LEN A.L. Stoner 40REM v1.21 (25/03/94) 50: 60ON ERROR PROCError(REPORT$+" at line "+STR$(ERL)):END 70: 80PROCInit 90PROCLoadData 100PROCLoadTemplates 110PROCCreateMenus 120PROCIconbarIcon 130PROCNewGame 140PROCPollLoop 150: 160END 170: 180DEFPROCError(error$) 190 SYS "Wimp_CommandWindow",-1 200 !errblk%=ERR: $(errblk%+4)=error$+CHR$(0) 210 SYS "Wimp_ReportError",errblk%,1,app_name$ 220ENDPROC 230: 240DEFPROCInit 250 DIM block% &8000, errblk% &100, buffer% &1600 260 DIM indbuff% &600, handles% &2000 270 DIM IconMenu% &200, MainMenu% &200 280 DIM spritearea 9*1024 290 300 DIM icon(3,58) : REM colour,position 310 red=0:blue=1:yellow=2:green=3 320 330 FOR pos=1 TO 58:icon(red,pos)=pos:NEXT pos 340 350 FOR pos=01 TO 39:icon(blue,pos)=pos+13:NEXT pos 360 FOR pos=40 TO 52:icon(blue,pos)=pos-39:NEXT pos 370 FOR pos=53 TO 58:icon(blue,pos)=pos+6:NEXT pos 380 390 FOR pos=01 TO 26:icon(yellow,pos)=pos+26:NEXT pos 400 FOR pos=27 TO 52:icon(yellow,pos)=pos-26:NEXT pos 410 FOR pos=53 TO 58:icon(yellow,pos)=pos+12:NEXT pos 420 430 FOR pos=01 TO 13:icon(green,pos)=pos+39:NEXT pos 440 FOR pos=14 TO 52:icon(green,pos)=pos-13:NEXT pos 450 FOR pos=53 TO 58:icon(green,pos)=pos+18:NEXT pos 460 470 DIM red(3) 480 DIM blue(3) 490 DIM yellow(3) 500 DIM green(3) 510 520 DIM name$(3) 530 DIM PlayerType(3) 540 Human=1:Computer=2 550 NumPlayers=4:AllHome=0 560 570 drag%=TRUE 580 590 app_name$="Desktop Ludo" 600 $block%="TASK" 610 SYS "Wimp_Initialise",200,!block%,app_name$ TO version%,task% 620 grey%=&400000 630 black%=&FFBFFFFF 640 on=1 650 off=0 660ENDPROC 670: 680DEFPROCLoadData 690 700REM routine to load any data needed 710 720 spritearea!0=(9*1024) : REM size of sprite area 730 spritearea!8=16 : REM offset to first sprite 740 SYS "OS_SpriteOp",256+9,spritearea : REM set up user sprite area 750 SYS "OS_SpriteOp",256+10,spritearea,"<Ludo$Dir>.Sprites" 760 770ENDPROC 780: 790DEFPROCLoadTemplates 800REM Load window templates 810 820 SYS "Wimp_OpenTemplate",,"<Ludo$Dir>.Templates" 830 players%=FNtwindow("Players") 840 main%=FNtwindow("Main") 850 dice%=FNtwindow("Dice") 860 results%=FNtwindow("Results") 870 proginfo%=FNtwindow("ProgInfo") 880 savebox%=FNtwindow("SaveBox") 890 SYS "Wimp_CloseTemplate" 900ENDPROC 910: 920DEFFNtwindow(win$) 930REM create windows 940 950 buffend%=buffer%+&1600 960 SYS "Wimp_LoadTemplate",,block%,buffer%,buffend%,-1,win$ TO ,,buffer% 970 block%!64=spritearea : REM use user sprite area for window 980 SYS "Wimp_CreateWindow",,block% TO han% 990=han% 1000: 1010DEFPROCIconbarIcon 1020REM Put Icon on Icon Bar 1030 1040 LOCAL ssx%,ssy%,ssm%,px%,py% 1050 SYS "Wimp_SpriteOp",40,,"!Ludo" TO ,,,ssx%,ssy%,,ssm% 1060 SYS "OS_ReadModeVariable",ssm%,4 TO ,,px%: ssx%=ssx%<<px% 1070 SYS "OS_ReadModeVariable",ssm%,5 TO ,,py%: ssy%=ssy%<<py% 1080 : 1090 block%!0=-1:block%!4=0:block%!8=0 1100 block%!12=block%!4+ssx%+10:block%!16=20+ssy% 1110 block%!20=&3002 1120 $(block%+24)="!Ludo" 1130 SYS "Wimp_CreateIcon",,block% TO ihandle% 1140ENDPROC 1150: 1160DEFPROCCreateMenus 1170REM Create Menus 1180 1190 PROCDrawMenu(IconMenu%,"Ludo,Info,New Game,Quit") 1200 IconMenu%!16=8*16+12 1210 IconMenu%!((24*1)+8)=proginfo% 1220 1230 PROCDrawMenu(MainMenu%,"Ludo,Save,New Game") 1240 MainMenu%!16=8*16+12 1250 MainMenu%!((24*1)+8)=savebox% 1260 1270ENDPROC 1280: 1290DEFPROCDrawMenu(menu%,menu$) 1300 menu%?12=7:menu%?13=2:menu%?14=7:menu%?15=0 1310 menu%!16=INSTR(menu$,",")*16+12:menu%!20=44:menu%!24=0:ptr%=menu%+28 1320 $menu%=LEFT$(menu$,INSTR(menu$,",")-1):menu$+=",":entries%=0 1330 WHILE menu$<>"" 1340 menu$=MID$(menu$,INSTR(menu$,",")+1) 1350 IF menu$<>"" THEN 1360 !ptr%=0:ptr%!4=-1 1370 ptr%!8=&7000021 1380 $(ptr%+12)=LEFT$(menu$,INSTR(menu$,",")-1) 1390 ptr%+=24:entries%+=1 1400 ENDIF 1410 ENDWHILE 1420 ptr%!-24=ptr%!-24 OR &80 1430ENDPROC 1440: 1450DEFPROCMouseClick 1460 CASE block%!12 OF 1470 WHEN -2 : PROCIconMouse :REM If button pressed over icon bar icon 1480 WHEN players% 1490 IF (block%!8 AND 2)=0 AND block%!16=12 THEN PROCplayers 1500 REM If button pressed over player window 1510 WHEN main% : PROCmain :REM If button pressed over main window 1520 WHEN dice% : IF PlayerType(turn)=Human THEN PROCdice 1530 REM If button pressed over dice window 1540 WHEN savebox% : PROCsave :REM If button pressed over save window 1550 ENDCASE 1560ENDPROC 1570: 1580DEFPROCIconMouse 1590REM If Menu button pressed draw icon bar menu 1600REM if Select or Adjust pressed draw main window 1610 1620 IF block%!8 AND 2 THEN 1630 x%=!block% 1640 SYS "Wimp_CreateMenu",,IconMenu%,x%-64,96+132:menflag%=1 1650 ELSE 1660 IF started=FALSE THEN 1670 PROCOpenWindow(players%) 1680 ELSE 1690 PROCOpenWindow(main%) 1700 IF AllHome<NumPlayers THEN PROCOpenWindow(dice%) 1710 IF AllHome>0 THEN PROCOpenWindow(results%) 1720 ENDIF 1730 ENDIF 1740ENDPROC 1750: 1760DEFPROCplayers 1770 1780 NumPlayers=0 1790 FOR player=0 TO 3 1800 name$(player)=FNGetIconText(players%,player) 1810 PlayerType(player)=FNPlayerState(player) 1820 IF PlayerType(player)<>0 THEN NumPlayers+=1 1830 NEXT player 1840 IF NumPlayers=0 THEN PROCError("You must have at least one player !"):ENDPROC 1850 PROCInitBoard 1860 started=TRUE 1870 turn=red 1880 IF PlayerType(turn)=FALSE THEN REPEAT:turn+=1:UNTIL PlayerType(turn)<>FALSE 1890 PROCCloseWindow(players%) 1900 PROCOpenWindow(main%) 1910 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 1920 PROCChangeIcon(dice%,2,"on the die to roll.","") 1930 PROCOpenWindow(dice%) 1940ENDPROC 1950: 1960DEFFNGetIconText(block%!0,block%!4) 1970 SYS "Wimp_GetIconState",,block% 1980 =$(block%!28) 1990: 2000DEFFNPlayerState(player) 2010REM Find out which player type 2020REM 0 = No Player 2030REM 1 = Human Player 2040REM 2 = Computer Player 2050 block%!0=players% 2060 block%!4=player+4 2070 SYS "Wimp_GetIconState",,block% 2080 IF (block%!24 AND &200000) THEN =1 2090 block%!4=player+8 2100 SYS "Wimp_GetIconState",,block% 2110 IF (block%!24 AND &200000) THEN =2 2120 =0 2130: 2140DEFPROCmain 2150REM check which button pressed over main window, do whatever. 2160 2170REM If menu button pressed create menu 2180 IF block%!8 AND 2 THEN 2190 SYS "Wimp_CreateMenu",,MainMenu%,block%!0-64,block%!4:menflag%=2 2200 2210REM Check if counter clicked on 2220REM If so then call move routine 2230 ELSE 2240 IF been=FALSE AND AllHome<NumPlayers AND PlayerType(turn)=Human THEN PROCgo 2250 ENDIF 2260ENDPROC 2270 2280DEFPROCdice 2290 IF (((block%!8 AND 2)=0 AND block%!16=0) OR PlayerType(turn)=Computer) AND been=TRUE THEN 2300 2310 FOR loop=1 TO RND(7)+4 2320 PROCPollIdle(10) 2330 dice=RND(6) 2340 PROCChangeIcon(dice%,0,"","sdice"+STR$(dice)) 2350 NEXT loop 2360 2370 IF FNInPlay(turn)=FALSE AND dice<>6 THEN 2380 2390 REPEAT 2400 turn+=1 2410 IF turn=4 THEN turn=red 2420 UNTIL FNAllHome(turn)=FALSE AND PlayerType(turn)<>0 2430 2440 IF FNInPlay(turn)=FALSE AND dice<>6 THEN 2450 been=TRUE 2460 ENDIF 2470 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 2480 PROCChangeIcon(dice%,2,"on the dice to roll.","") 2490 ELSE 2500 been=FALSE 2510 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 2520 PROCChangeIcon(dice%,2,"on the piece to move.","") 2530 ENDIF 2540 2550 ENDIF 2560ENDPROC 2570: 2580DEFFNInPlay(colour) 2590 count=0 2600 FOR loop=0 TO 3 2610 CASE colour OF 2620 WHEN red : IF red(loop)=0 OR red(loop)=58 THEN count+=1 2630 WHEN blue : IF blue(loop)=0 OR blue(loop)=58 THEN count+=1 2640 WHEN yellow : IF yellow(loop)=0 OR yellow(loop)=58 THEN count+=1 2650 WHEN green : IF green(loop)=0 OR green(loop)=58 THEN count+=1 2660 ENDCASE 2670 NEXT loop 2680 IF count=4 THEN 2690 =FALSE 2700 ELSE 2710 =TRUE 2720: 2730DEFFNAllHome(colour) 2740 count=0 2750 FOR loop=0 TO 3 2760 CASE colour OF 2770 WHEN red : IF red(loop)=58 THEN count+=1 2780 WHEN blue : IF blue(loop)=58 THEN count+=1 2790 WHEN yellow : IF yellow(loop)=58 THEN count+=1 2800 WHEN green : IF green(loop)=58 THEN count+=1 2810 ENDCASE 2820 NEXT loop 2830 IF count=4 THEN 2840 =TRUE 2850 ELSE 2860 =FALSE 2870: 2880DEF PROCgo 2890 IF turn=red THEN 2900 FOR counter=0 TO 3 2910 IF (icon(red,red(counter))=block%!16 OR (red(counter)=0 AND dice=6 AND block%!16=counter+77)) AND been=FALSE THEN PROCmove(red,counter,dice) 2920 NEXT counter 2930 ENDIF 2940 2950 IF turn=blue THEN 2960 FOR counter=0 TO 3 2970 IF (icon(blue,blue(counter))=block%!16 OR (blue(counter)=0 AND dice=6 AND block%!16=counter+81)) AND been=FALSE THEN PROCmove(blue,counter,dice) 2980 NEXT counter 2990 ENDIF 3000 3010 IF turn=yellow THEN 3020 FOR counter=0 TO 3 3030 IF (icon(yellow,yellow(counter))=block%!16 OR (yellow(counter)=0 AND dice=6 AND block%!16=counter+85)) AND been=FALSE THEN PROCmove(yellow,counter,dice) 3040 NEXT counter 3050 ENDIF 3060 3070 IF turn=green THEN 3080 FOR counter=0 TO 3 3090 IF (icon(green,green(counter))=block%!16 OR (green(counter)=0 AND dice=6 AND block%!16=counter+89)) AND been=FALSE THEN PROCmove(green,counter,dice) 3100 NEXT counter 3110 ENDIF 3120ENDPROC 3130: 3140DEFPROCcomputer 3150 3160REM * * MOVE RED COMPUTER PLAYER * * 3170 3180 IF turn=red AND PlayerType(turn)=Computer THEN 3190 3200REM Find how many pieces are in play. 3210 3220 count=0 3230 FOR counter=0 TO 3 3240 IF red(counter)>0 AND red(counter)<53 THEN count+=1 3250 NEXT counter 3260 3270REM If less than 2 pieces are in play then, if possible, move another out. 3280 3290 FOR counter=0 TO 3 3300 IF count<2 AND dice=6 AND red(counter)=0 AND been=FALSE THEN PROCmove(red,counter,dice) 3310 NEXT counter 3320 3330REM If not possible then, if possible, move a piece that will take an opponents piece 3340 3350 FOR counter=0 TO 3 3360 IF red(counter)>0 AND red(counter)<53 THEN 3370 FOR loop=0 TO 3 3380 IF icon(red,red(counter)+dice)=icon(blue,blue(loop)) AND been=FALSE THEN 3390 PROCmove(red,counter,dice) 3400 ELSE 3410 IF icon(red,red(counter)+dice)=icon(yellow,yellow(loop)) AND been=FALSE THEN 3420 PROCmove(red,counter,dice) 3430 ELSE 3440 IF icon(red,red(counter)+dice)=icon(green,green(loop)) AND been=FALSE THEN PROCmove(red,counter,dice) 3450 ENDIF 3460 ENDIF 3470 NEXT loop 3480 ENDIF 3490 NEXT counter 3500 3510REM If not possible then move a piece to safety 3520 3530 FOR counter=0 TO 3 3540 IF red(counter)>0 AND red(counter)<53 AND (red(counter)+dice)>52 AND been=FALSE THEN PROCmove(red,counter,dice) 3550 NEXT counter 3560 3570REM Otherwise move any piece possible 3580 3590 FOR counter=0 TO 3 3600 IF red(counter)>0 AND red(counter)<58 AND been=FALSE THEN PROCmove(red,counter,dice) 3610 NEXT counter 3620 3630 ENDIF 3640 3650REM * * MOVE BLUE COMPUTER PLAYER * * 3660 3670 IF turn=blue AND PlayerType(turn)=Computer THEN 3680 3690REM Find how many pieces are in play. 3700 3710 count=0 3720 FOR counter=0 TO 3 3730 IF blue(counter)>0 AND blue(counter)<53 THEN count+=1 3740 NEXT counter 3750 3760REM If less than 2 pieces are in play then, if possible, move another out. 3770 3780 FOR counter=0 TO 3 3790 IF count<2 AND dice=6 AND blue(counter)=0 AND been=FALSE THEN PROCmove(blue,counter,dice) 3800 NEXT counter 3810 3820REM If not possible then, if possible, move a piece that will take an opponents piece 3830 3840 FOR counter=0 TO 3 3850 IF blue(counter)>0 AND blue(counter)<53 THEN 3860 FOR loop=0 TO 3 3870 IF icon(blue,blue(counter)+dice)=icon(red,red(loop)) AND been=FALSE THEN 3880 PROCmove(blue,counter,dice) 3890 ELSE 3900 IF icon(blue,blue(counter)+dice)=icon(yellow,yellow(loop)) AND been=FALSE THEN 3910 PROCmove(blue,counter,dice) 3920 ELSE 3930 IF icon(blue,blue(counter)+dice)=icon(green,green(loop)) AND been=FALSE THEN PROCmove(blue,counter,dice) 3940 ENDIF 3950 ENDIF 3960 NEXT loop 3970 ENDIF 3980 NEXT counter 3990 4000REM If not possible then move a piece to safety 4010 4020 FOR counter=0 TO 3 4030 IF blue(counter)>0 AND blue(counter)<53 AND (blue(counter)+dice)>52 AND been=FALSE THEN PROCmove(blue,counter,dice) 4040 NEXT counter 4050 4060REM Otherwise move any piece possible 4070 4080 FOR counter=0 TO 3 4090 IF blue(counter)>0 AND blue(counter)<58 AND been=FALSE THEN PROCmove(blue,counter,dice) 4100 NEXT counter 4110 4120 ENDIF 4130 4140REM * * MOVE YELLOW COMPUTER PLAYER * * 4150 4160 IF turn=yellow AND PlayerType(turn)=Computer THEN 4170 4180REM Find how many pieces are in play. 4190 4200 count=0 4210 FOR counter=0 TO 3 4220 IF yellow(counter)>0 AND yellow(counter)<53 THEN count+=1 4230 NEXT counter 4240 4250REM If less than 2 pieces are in play then, if possible, move another out. 4260 4270 FOR counter=0 TO 3 4280 IF count<2 AND dice=6 AND yellow(counter)=0 AND been=FALSE THEN PROCmove(yellow,counter,dice) 4290 NEXT counter 4300 4310REM If not possible then, if possible, move a piece that will take an opponents piece 4320 4330 FOR counter=0 TO 3 4340 IF yellow(counter)>0 AND yellow(counter)<53 THEN 4350 FOR loop=0 TO 3 4360 IF icon(yellow,yellow(counter)+dice)=icon(red,red(loop)) AND been=FALSE THEN 4370 PROCmove(yellow,counter,dice) 4380 ELSE 4390 IF icon(yellow,yellow(counter)+dice)=icon(blue,blue(loop)) AND been=FALSE THEN 4400 PROCmove(yellow,counter,dice) 4410 ELSE 4420 IF icon(yellow,yellow(counter)+dice)=icon(green,green(loop)) AND been=FALSE THEN PROCmove(yellow,counter,dice) 4430 ENDIF 4440 ENDIF 4450 NEXT loop 4460 ENDIF 4470 NEXT counter 4480 4490REM If not possible then move a piece to safety 4500 4510 FOR counter=0 TO 3 4520 IF yellow(counter)>0 AND yellow(counter)<53 AND (yellow(counter)+dice)>52 AND been=FALSE THEN PROCmove(yellow,counter,dice) 4530 NEXT counter 4540 4550REM Otherwise move any piece possible 4560 4570 FOR counter=0 TO 3 4580 IF yellow(counter)>0 AND yellow(counter)<58 AND been=FALSE THEN PROCmove(yellow,counter,dice) 4590 NEXT counter 4600 4610 ENDIF 4620 4630REM * * MOVE GREEN COMPUTER PLAYER * * 4640 4650 IF turn=green AND PlayerType(turn)=Computer THEN 4660 4670REM Find how many pieces are in play. 4680 4690 count=0 4700 FOR counter=0 TO 3 4710 IF green(counter)>0 AND green(counter)<53 THEN count+=1 4720 NEXT counter 4730 4740REM If less than 2 pieces are in play then, if possible, move another out. 4750 4760 FOR counter=0 TO 3 4770 IF count<2 AND dice=6 AND green(counter)=0 AND been=FALSE THEN PROCmove(green,counter,dice) 4780 NEXT counter 4790 4800REM If not possible then, if possible, move a piece that will take an opponents piece 4810 4820 FOR counter=0 TO 3 4830 IF green(counter)>0 AND green(counter)<53 THEN 4840 FOR loop=0 TO 3 4850 IF icon(green,green(counter)+dice)=icon(red,red(loop)) AND been=FALSE THEN 4860 PROCmove(green,counter,dice) 4870 ELSE 4880 IF icon(green,green(counter)+dice)=icon(blue,blue(loop)) AND been=FALSE THEN 4890 PROCmove(green,counter,dice) 4900 ELSE 4910 IF icon(green,green(counter)+dice)=icon(yellow,yellow(loop)) AND been=FALSE THEN PROCmove(green,counter,dice) 4920 ENDIF 4930 ENDIF 4940 NEXT loop 4950 ENDIF 4960 NEXT counter 4970 4980REM If not possible then move a piece to safety 4990 5000 FOR counter=0 TO 3 5010 IF green(counter)>0 AND green(counter)<53 AND (green(counter)+dice)>52 AND been=FALSE THEN PROCmove(green,counter,dice) 5020 NEXT counter 5030 5040REM Otherwise move any piece possible 5050 5060 FOR counter=0 TO 3 5070 IF green(counter)>0 AND green(counter)<58 AND been=FALSE THEN PROCmove(green,counter,dice) 5080 NEXT counter 5090 5100 ENDIF 5110 5120ENDPROC 5130: 5140DEFPROCmove(colour,counter,places) 5150 5160REM * * MOVE RED COUNTER * * 5170 5180 IF colour=red THEN 5190 IF red(counter)=0 THEN 5200 PROCChangeIcon(main%,counter+77,"","") 5210 red(counter)=1 5220 ELSE 5230 count=0 5240 FOR loop=0 TO 3 5250 IF red(loop)=red(counter) THEN count+=1 5260 NEXT loop 5270 IF count=1 THEN 5280 PROCChangeIcon(main%,icon(red,red(counter)),"","") 5290 ELSE 5300 PROCChangeIcon(main%,icon(red,red(counter)),STR$(count-1),"sred") 5310 ENDIF 5320 red(counter)+=places 5330 ENDIF 5340 5350 IF red(counter)>58 THEN red(counter)=58-(red(counter)-58) 5360 5370 FOR loop=0 TO 3 5380 IF icon(blue,blue(loop))=icon(red,red(counter)) THEN 5390 blue(loop)=0 5400 PROCChangeIcon(main%,loop+81,"1","sblue") 5410 ENDIF 5420 5430 IF icon(yellow,yellow(loop))=icon(red,red(counter)) THEN 5440 yellow(loop)=0 5450 PROCChangeIcon(main%,loop+85,"1","syellow") 5460 ENDIF 5470 5480 IF icon(green,green(loop))=icon(red,red(counter)) THEN 5490 green(loop)=0 5500 PROCChangeIcon(main%,loop+89,"1","sgreen") 5510 ENDIF 5520 NEXT loop 5530 5540 count=0 5550 FOR loop=0 TO 3 5560 IF red(loop)=red(counter) THEN count+=1 5570 NEXT loop 5580 5590 PROCChangeIcon(main%,icon(red,red(counter)),STR$(count),"sred") 5600 ENDIF 5610 5620REM * * MOVE BLUE COUNTER * * 5630 5640 IF colour=blue THEN 5650 IF blue(counter)=0 THEN 5660 PROCChangeIcon(main%,counter+81,"","") 5670 blue(counter)=1 5680 ELSE 5690 count=0 5700 FOR loop=0 TO 3 5710 IF blue(loop)=blue(counter) THEN count+=1 5720 NEXT loop 5730 IF count=1 THEN 5740 PROCChangeIcon(main%,icon(blue,blue(counter)),"","") 5750 ELSE 5760 PROCChangeIcon(main%,icon(blue,blue(counter)),STR$(count-1),"sblue") 5770 ENDIF 5780 blue(counter)+=places 5790 ENDIF 5800 5810 IF blue(counter)>58 THEN blue(counter)=58-(blue(counter)-58) 5820 5830 FOR loop=0 TO 3 5840 IF icon(red,red(loop))=icon(blue,blue(counter)) THEN 5850 red(loop)=0 5860 PROCChangeIcon(main%,loop+77,"1","sred") 5870 ENDIF 5880 5890 IF icon(yellow,yellow(loop))=icon(blue,blue(counter)) THEN 5900 yellow(loop)=0 5910 PROCChangeIcon(main%,loop+85,"1","syellow") 5920 ENDIF 5930 5940 IF icon(green,green(loop))=icon(blue,blue(counter)) THEN 5950 green(loop)=0 5960 PROCChangeIcon(main%,loop+89,"1","sgreen") 5970 ENDIF 5980 NEXT loop 5990 6000 count=0 6010 FOR loop=0 TO 3 6020 IF blue(loop)=blue(counter) THEN count+=1 6030 NEXT loop 6040 6050 PROCChangeIcon(main%,icon(blue,blue(counter)),STR$(count),"sblue") 6060 ENDIF 6070 6080REM * * MOVE YELLOW COUNTER * * 6090 6100IF colour=yellow THEN 6110 IF yellow(counter)=0 THEN 6120 PROCChangeIcon(main%,counter+85,"","") 6130 yellow(counter)=1 6140 ELSE 6150 count=0 6160 FOR loop=0 TO 3 6170 IF yellow(loop)=yellow(counter) THEN count+=1 6180 NEXT loop 6190 IF count=1 THEN 6200 PROCChangeIcon(main%,icon(yellow,yellow(counter)),"","") 6210 ELSE 6220 PROCChangeIcon(main%,icon(yellow,yellow(counter)),STR$(count-1),"syellow") 6230 ENDIF 6240 yellow(counter)+=places 6250 ENDIF 6260 6270 IF yellow(counter)>58 THEN yellow(counter)=58-(yellow(counter)-58) 6280 6290 FOR loop=0 TO 3 6300 IF icon(red,red(loop))=icon(yellow,yellow(counter)) THEN 6310 red(loop)=0 6320 PROCChangeIcon(main%,loop+77,"1","sred") 6330 ENDIF 6340 6350 IF icon(blue,blue(loop))=icon(yellow,yellow(counter)) THEN 6360 blue(loop)=0 6370 PROCChangeIcon(main%,loop+81,"1","sblue") 6380 ENDIF 6390 6400 IF icon(green,green(loop))=icon(yellow,yellow(counter)) THEN 6410 green(loop)=0 6420 PROCChangeIcon(main%,loop+89,"1","sgreen") 6430 ENDIF 6440 NEXT loop 6450 6460 count=0 6470 FOR loop=0 TO 3 6480 IF yellow(loop)=yellow(counter) THEN count+=1 6490 NEXT loop 6500 6510 PROCChangeIcon(main%,icon(yellow,yellow(counter)),STR$(count),"syellow") 6520 ENDIF 6530 6540REM * * MOVE GREEN COUNTER * * 6550 6560IF colour=green THEN 6570 IF green(counter)=0 THEN 6580 PROCChangeIcon(main%,counter+89,"","") 6590 green(counter)=1 6600 ELSE 6610 count=0 6620 FOR loop=0 TO 3 6630 IF green(loop)=green(counter) THEN count+=1 6640 NEXT loop 6650 IF count=1 THEN 6660 PROCChangeIcon(main%,icon(green,green(counter)),"","") 6670 ELSE 6680 PROCChangeIcon(main%,icon(green,green(counter)),STR$(count-1),"sgreen") 6690 ENDIF 6700 green(counter)+=places 6710 ENDIF 6720 6730 IF green(counter)>58 THEN green(counter)=58-(green(counter)-58) 6740 6750 FOR loop=0 TO 3 6760 IF icon(red,red(loop))=icon(green,green(counter)) THEN 6770 red(loop)=0 6780 PROCChangeIcon(main%,loop+77,"1","sred") 6790 ENDIF 6800 6810 IF icon(blue,blue(loop))=icon(green,green(counter)) THEN 6820 blue(loop)=0 6830 PROCChangeIcon(main%,loop+81,"1","sblue") 6840 ENDIF 6850 6860 IF icon(yellow,yellow(loop))=icon(green,green(counter)) THEN 6870 yellow(loop)=0 6880 PROCChangeIcon(main%,loop+85,"1","syellow") 6890 ENDIF 6900 NEXT loop 6910 count=0 6920 6930 FOR loop=0 TO 3 6940 IF green(loop)=green(counter) THEN count+=1 6950 NEXT loop 6960 6970 PROCChangeIcon(main%,icon(green,green(counter)),STR$(count),"sgreen") 6980 ENDIF 6990 7000 IF FNAllHome(colour)=TRUE THEN 7010 AllHome+=1 7020 PROCChangeIcon(results%,AllHome-1,name$(colour),"") 7030 PROCOpenWindow(results%) 7040 ENDIF 7050 7060 IF AllHome=NumPlayers THEN 7070 PROCCloseWindow(dice%) 7080 ELSE 7090 IF dice<>6 THEN 7100 REPEAT 7110 turn+=1 7120 IF turn=4 THEN turn=red 7130 UNTIL FNAllHome(turn)=FALSE AND PlayerType(turn)<>0 7140 ENDIF 7150 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 7160 PROCChangeIcon(dice%,2,"on the dice to roll.","") 7170 been=TRUE 7180 ENDIF 7190ENDPROC 7200: 7210DEFPROCMenuSelect 7220 7230REM Check which entry selected in icon bar menu 7240 IF menflag%=1 THEN 7250 CASE block%!0 OF 7260 WHEN 1 : PROCNewGame 7270 PROCOpenWindow(players%) 7280 WHEN 2 : END 7290 ENDCASE 7300 ENDIF 7310: 7320REM check which item in menu selected 7330 7340 IF menflag%=2 7350 CASE block%!0 OF 7360 WHEN 1 : PROCNewGame 7370 PROCOpenWindow(players%) 7380 ENDCASE 7390 ENDIF 7400: 7410 SYS "Wimp_GetPointerInfo",,block% 7420 IF block%!8=1 THEN 7430 CASE menflag% OF 7440 WHEN 1 : SYS "Wimp_CreateMenu",,IconMenu% 7450 WHEN 2 : SYS "Wimp_CreateMenu",,MainMenu% 7460 ENDCASE 7470 ELSE 7480 SYS "Wimp_CreateMenu",,-1 7490 menflag%=0 7500 ENDIF 7510ENDPROC 7520: 7530DEFPROCChangeIcon(whan%,ihan%,text$,indir$) 7540REM change sprite of icon 7550 7560 block%!0=whan%:block%!4=ihan% 7570 SYS "Wimp_GetIconState",,block% 7580 block%!8=0:block%!12=0 7590 $(block%!28)=text$+CHR$(13) 7600 $(block%!32)=indir$+CHR$(13) 7610 SYS "Wimp_SetIconState",,block% 7620ENDPROC 7630: 7640DEF FNtext(whan%,ihan%) 7650 block%!0=whan%:block%!4=ihan% 7660 SYS "Wimp_GetIconState",,block% 7670=$(block%!28) 7680: 7690DEF PROCMessage 7700 source%=block%!4:ref%=block%!8 7710 CASE block%!16 OF 7720 WHEN 0 : quit%=TRUE 7730 WHEN 2 : PROCSaveFile(FNgname(block%+44)) 7740 WHEN 3 : PROCLoadFile 7750 WHEN 5 : PROCClickLoad 7760 ENDCASE 7770ENDPROC 7780: 7790DEF PROCreply(type%,reason%) 7800 block%!0=256 7810 block%!12=ref% 7820 block%!16=reason% 7830 SYS"Wimp_SendMessage",type%,block%,source% 7840ENDPROC 7850: 7860DEFFNgname(a%):LOCALf$:f$="" 7870 WHILE ?a%>=32 7880 f$+=CHR$?a%:a%+=1 7890 ENDWHILE 7900=f$ 7910: 7920DEF PROCsave 7930 CASE block%!16 OF 7940 WHEN 1 : PROCCreateDragBox(savebox%,1) 7950 WHEN 3 : PROCQuickSave 7960 ENDCASE 7970ENDPROC 7980: 7990DEFPROCQuickSave 8000 fname$=FNtext(savebox%,2) 8010 IF INSTR(fname$,".") THEN 8020 PROCSaveFile(fname$) 8030 ELSE 8040 PROCError("To save the game either drag the file icon to a directory viewer, or enter a file name (including full path name).") 8050 ENDIF 8060ENDPROC 8070: 8080DEFPROCCreateDragBox(window%,icon%) 8090 block%!0=window% 8100 SYS"Wimp_GetWindowState",,block% 8110 ox=block%!4-block%!20 8120 oy=block%!16-block%!24 8130 block%!4=icon% 8140 SYS"Wimp_GetIconState",,block% 8150 !block%=window% 8160 block%!4=5 8170 block%!8+=ox 8180 block%!12+=oy 8190 block%!16+=ox 8200 block%!20+=oy 8210 block%!24=0 8220 block%!28=0 8230 block%!32=&7FFFFFFF 8240 block%!36=&7FFFFFFF 8250 SYS"Wimp_DragBox",,block% 8260 8270 IF drag%=TRUE THEN 8280 SYS"DragASprite_Start",&CA,1,"file_777",block%+8,0 8290 ENDIF 8300 ENDIF 8310ENDPROC 8320: 8330DEFPROCDragSave(fname$) 8340 SYS"Wimp_GetPointerInfo",,block% 8350 IF block%!12=savebox% THEN ENDPROC 8360 block%!20=block%!12:block%!12=0 8370 block%!24=block%!16:block%!16=1 8380 block%!28=block%!0:block%!0=64 8390 block%!32=block%!4:block%!36=0 8400 block%!40=&777:$(block%+44)=FNleaf(fname$)+CHR$0 8410 SYS"Wimp_SendMessage",17,block%,block%!20,block%!24 8420ENDPROC 8430: 8440DEFFNleaf(path$) 8450 WHILE INSTR(path$,".") 8460 path$=MID$(path$,INSTR(path$,".")+1) 8470 ENDWHILE 8480=path$ 8490: 8500DEFPROCSaveFile(fname$) 8510 LOCAL ERROR : ON ERROR LOCAL : PROCError("To save the game either drag the file icon to a directory viewer, or enter a file name (including full path name)."):ENDPROC 8520 file%=OPENOUT(fname$) 8530 PRINT#file%,NumPlayers 8540 PRINT#file%,AllHome 8550 PRINT#file%,dice 8560 PRINT#file%,turn 8570 PRINT#file%,been 8580 8590 FOR colour=0 TO 3 8600 PRINT#file%,PlayerType(colour) 8610 PRINT#file%,name$(colour) 8620 NEXT colour 8630 8640 FOR counter=0 TO 3 8650 PRINT#file%,red(counter) 8660 PRINT#file%,blue(counter) 8670 PRINT#file%,yellow(counter) 8680 PRINT#file%,green(counter) 8690 NEXT counter 8700 CLOSE#file% 8710 SYS"OS_File",18,fname$,&777 8720 SYS"Wimp_CreateMenu",,-1 8730 PROCCloseWindow(savebox%) 8740 PROCreply(17,3) 8750 PROCChangeIcon(savebox%,2,fname$,"") 8760ENDPROC 8770: 8780DEFPROCClickLoad 8790 IF block%!40=&777 THEN 8800 PROCreply(17,4) 8810 PROCLoadFile 8820 ENDIF 8830ENDPROC 8840: 8850DEFPROCLoadFile 8860 IF block%!40=&777 THEN 8870 fname$=FNgname(block%+44) 8880 PROCChangeIcon(savebox%,2,fname$,"") 8890 PROCClearBoard 8900 file%=OPENIN(fname$) 8910 8920 INPUT#file%,NumPlayers 8930 INPUT#file%,AllHome 8940 INPUT#file%,dice 8950 INPUT#file%,turn 8960 INPUT#file%,been 8970 8980 FOR colour=0 TO 3 8990 INPUT#file%,PlayerType(colour) 9000 INPUT#file%,name$(colour) 9010 NEXT colour 9020 9030 FOR counter=0 TO 3 9040 INPUT#file%,red(counter) 9050 INPUT#file%,blue(counter) 9060 INPUT#file%,yellow(counter) 9070 INPUT#file%,green(counter) 9080 NEXT counter 9090 CLOSE#file% 9100 started=TRUE 9110 PROCInitBoard 9120 PROCOpenWindow(main%) 9130 IF AllHome<NumPlayers THEN PROCOpenWindow(dice%) 9140 IF AllHome>0 THEN PROCOpenWindow(results%) 9150 ENDIF 9160ENDPROC 9170: 9180DEFPROCOpenWindow(block%!0) 9190 SYS "Wimp_GetWindowState",,block% 9200 SYS "Wimp_OpenWindow",,block% 9210ENDPROC 9220: 9230DEFPROCCloseWindow(block%!0) 9240 SYS "Wimp_GetWindowState",,block% 9250 SYS "Wimp_CloseWindow",,block% 9260ENDPROC 9270: 9280DEFPROCRedraw 9290 SYS "Wimp_RedrawWindow",,block% TO more% 9300 xo%=block%!4-block%!20:yo%=block%!16-block%!24 9310 9320 WHILE more% 9330 REM put user redraw code in this loop 9340 9350 SYS "Wimp_GetRectangle",,block% TO more% 9360 ENDWHILE 9370ENDPROC 9380: 9390DEFPROCPollLoop 9400REM Check what is happening 9410 9420 REPEAT 9430 SYS "Wimp_Poll",,block% TO reason% 9440 CASE reason% OF 9450 WHEN 1:PROCRedraw 9460 WHEN 2:SYS "Wimp_OpenWindow",,block% 9470 WHEN 3:SYS "Wimp_CloseWindow",,block% 9480 WHEN 6:PROCMouseClick 9490 WHEN 7:PROCDragSave(FNtext(savebox%,2)) 9500 WHEN 8:PROCKeyClick 9510 WHEN 9:PROCMenuSelect 9520 WHEN 17,18:PROCMessage 9530 ENDCASE 9540 9550 IF PlayerType(turn)=Computer AND AllHome<NumPlayers AND started=TRUE AND been=TRUE THEN 9560 PROCPollIdle(100) 9570 PROCdice 9580 ENDIF 9590 9600 IF PlayerType(turn)=Computer AND AllHome<NumPlayers AND started=TRUE AND been=FALSE THEN 9610 PROCPollIdle(100) 9620 PROCcomputer 9630 ENDIF 9640 9650 UNTIL FALSE 9660ENDPROC 9670 9680DEFPROCPollIdle(time) 9690 TIME=0 9700 REPEAT 9710 SYS "Wimp_PollIdle",,block%,time TO reason% 9720 CASE reason% OF 9730 WHEN 1:PROCRedraw 9740 WHEN 2:SYS "Wimp_OpenWindow",,block% 9750 WHEN 3:SYS "Wimp_CloseWindow",,block% 9760 WHEN 6:PROCMouseClick 9770 WHEN 7:PROCDragSave(FNtext(savebox%,2)) 9780 WHEN 8:PROCKeyClick 9790 WHEN 9:PROCMenuSelect 9800 WHEN 17,18:PROCMessage 9810 ENDCASE 9820 UNTIL TIME>time 9830ENDPROC 9840 9850: 9860DEFPROCKeyClick 9870 SYS"Wimp_ProcessKey",block%!24 9880 CASE block%!0 OF 9890 WHEN players% : IF block%!24=&D THEN PROCplayers 9900 WHEN savebox% : IF block%!24=&D THEN PROCQuickSave 9910 ENDCASE 9920ENDPROC 9930 9940DEFPROCNewGame 9950 REM Stuff to initialise game 9960 9970 SYS "Wimp_CreateMenu",,-1 9980 menflag%=0 9990 10000 PROCCloseWindow(main%) 10010 PROCCloseWindow(dice%) 10020 PROCCloseWindow(results%) 10030 10040 PROCClearBoard 10050 10060 FOR counter=0 TO 3 10070 red(counter)=0 10080 blue(counter)=0 10090 yellow(counter)=0 10100 green(counter)=0 10110 NEXT counter 10120 10130 PROCChangeIcon(main%,0,"","scenter") 10140 turn=red 10150 been=TRUE:dice=1 10160 10170 started=FALSE 10180 AllHome=0 10190ENDPROC 10200 10210DEFPROCClearBoard 10220 FOR counter=0 TO 3 10230 10240 IF red(counter)=0 THEN 10250 PROCChangeIcon(main%,77+counter,"","") 10260 ELSE 10270 PROCChangeIcon(main%,icon(red,red(counter)),"","") 10280 ENDIF 10290 10300 IF blue(counter)=0 THEN 10310 PROCChangeIcon(main%,81+counter,"","") 10320 ELSE 10330 PROCChangeIcon(main%,icon(blue,blue(counter)),"","") 10340 ENDIF 10350 10360 IF yellow(counter)=0 THEN 10370 PROCChangeIcon(main%,85+counter,"","") 10380 ELSE 10390 PROCChangeIcon(main%,icon(yellow,yellow(counter)),"","") 10400 ENDIF 10410 10420 IF green(counter)=0 THEN 10430 PROCChangeIcon(main%,89+counter,"","") 10440 ELSE 10450 PROCChangeIcon(main%,icon(green,green(counter)),"","") 10460 ENDIF 10470 ENDIF 10480 10490 NEXT counter 10500ENDPROC 10510 10520DEFPROCInitBoard 10530 FOR counter=0 TO 3 10540 10550 IF PlayerType(red)<>FALSE THEN 10560 IF red(counter)=0 THEN 10570 PROCChangeIcon(main%,77+counter,"1","sred") 10580 ELSE 10590 PROCChangeIcon(main%,icon(red,red(counter)),"1","sred") 10600 ENDIF 10610 ENDIF 10620 10630 IF PlayerType(blue)<>FALSE THEN 10640 IF blue(counter)=0 THEN 10650 PROCChangeIcon(main%,81+counter,"1","sblue") 10660 ELSE 10670 PROCChangeIcon(main%,icon(blue,blue(counter)),"1","sblue") 10680 ENDIF 10690 ENDIF 10700 10710 IF PlayerType(yellow)<>FALSE THEN 10720 IF yellow(counter)=0 THEN 10730 PROCChangeIcon(main%,85+counter,"1","syellow") 10740 ELSE 10750 PROCChangeIcon(main%,icon(yellow,yellow(counter)),"1","syellow") 10760 ENDIF 10770 ENDIF 10780 10790 IF PlayerType(green)<>FALSE THEN 10800 IF green(counter)=0 THEN 10810 PROCChangeIcon(main%,89+counter,"1","sgreen") 10820 ELSE 10830 PROCChangeIcon(main%,icon(green,green(counter)),"1","sgreen") 10840 ENDIF 10850 ENDIF 10860 NEXT counter 10870 PROCChangeIcon(dice%,0,"","sdice"+STR$(dice)) 10880 IF been=TRUE THEN 10890 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 10900 PROCChangeIcon(dice%,2,"on the dice to roll.","") 10910 ELSE 10920 PROCChangeIcon(dice%,1,name$(turn)+", Please click","") 10930 PROCChangeIcon(dice%,2,"on the piece to move.","") 10940 ENDIF 10950ENDPROC
� <Ludo$Dir>.!RunImage � Desktop Ludo Game � � A.L. Stoner (� v1.21 (25/03/94) 2: <%� � �Error(�$+" at line "+�(�)):� F: P �Init Z �LoadData d�LoadTemplates n�CreateMenus x�IconbarIcon ��NewGame � �PollLoop �: �� �: ���Error(error$) � ș "Wimp_CommandWindow",-1 �* !errblk%=�: $(errblk%+4)=error$+�(0) �/ ș "Wimp_ReportError",errblk%,1,app_name$ �� �: � ��Init �1 � block% &8000, errblk% &100, buffer% &1600 % � indbuff% &600, handles% &2000 & � IconMenu% &200, MainMenu% &200 � spritearea 9*1024 " ,' � icon(3,58) : � colour,position 6# red=0:blue=1:yellow=2:green=3 @ J* � pos=1 � 58:icon(red,pos)=pos:� pos T ^/ � pos=01 � 39:icon(blue,pos)=pos+13:� pos h/ � pos=40 � 52:icon(blue,pos)=pos-39:� pos r. � pos=53 � 58:icon(blue,pos)=pos+6:� pos | �1 � pos=01 � 26:icon(yellow,pos)=pos+26:� pos �1 � pos=27 � 52:icon(yellow,pos)=pos-26:� pos �1 � pos=53 � 58:icon(yellow,pos)=pos+12:� pos � �0 � pos=01 � 13:icon(green,pos)=pos+39:� pos �0 � pos=14 � 52:icon(green,pos)=pos-13:� pos �0 � pos=53 � 58:icon(green,pos)=pos+18:� pos � � � red(3) � � blue(3) � � yellow(3) � � green(3) � � name$(3) � PlayerType(3) Human=1:Computer=2 & NumPlayers=4:AllHome=0 0 : drag%=� D N app_name$="Desktop Ludo" X $block%="TASK" bA ș "Wimp_Initialise",200,!block%,app_name$ � version%,task% l grey%=&400000 v black%=&FFBFFFFF � on=1 � off=0 �� �: ���LoadData � �%� routine to load any data needed � �4 spritearea!0=(9*1024) : � size of sprite area �7 spritearea!8=16 : � offset to first sprite �D ș "OS_SpriteOp",256+9,spritearea : � set up user sprite area �= ș "OS_SpriteOp",256+10,spritearea,"<Ludo$Dir>.Sprites" � � : ��LoadTemplates � Load window templates * 44 ș "Wimp_OpenTemplate",,"<Ludo$Dir>.Templates" >" players%=�twindow("Players") H main%=�twindow("Main") R dice%=�twindow("Dice") \" results%=�twindow("Results") f$ proginfo%=�twindow("ProgInfo") p" savebox%=�twindow("SaveBox") z ș "Wimp_CloseTemplate" �� �: �ݤtwindow(win$) �� create windows � � buffend%=buffer%+&1600 �I ș "Wimp_LoadTemplate",,block%,buffer%,buffend%,-1,win$ � ,,buffer% �@ block%!64=spritearea : � use user sprite area for window �+ ș "Wimp_CreateWindow",,block% � han% � =han% �: ���IconbarIcon �� Put Icon on Icon Bar � ssx%,ssy%,ssm%,px%,py% 9 ș "Wimp_SpriteOp",40,,"!Ludo" � ,,,ssx%,ssy%,,ssm% $= ș "OS_ReadModeVariable",ssm%,4 � ,,px%: ssx%=ssx%<<px% .= ș "OS_ReadModeVariable",ssm%,5 � ,,py%: ssy%=ssy%<<py% 8 : B' block%!0=-1:block%!4=0:block%!8=0 L2 block%!12=block%!4+ssx%+10:block%!16=20+ssy% V block%!20=&3002 ` $(block%+24)="!Ludo" j- ș "Wimp_CreateIcon",,block% � ihandle% t� ~: ���CreateMenus �� Create Menus � �4 �DrawMenu(IconMenu%,"Ludo,Info,New Game,Quit") � IconMenu%!16=8*16+12 �$ IconMenu%!((24*1)+8)=proginfo% � �/ �DrawMenu(MainMenu%,"Ludo,Save,New Game") � MainMenu%!16=8*16+12 �# MainMenu%!((24*1)+8)=savebox% � �� : ��DrawMenu(menu%,menu$) 1 menu%?12=7:menu%?13=2:menu%?14=7:menu%?15=0 E menu%!16=�menu$,",")*16+12:menu%!20=44:menu%!24=0:ptr%=menu%+28 (8 $menu%=�menu$,�menu$,",")-1):menu$+=",":entries%=0 2 ȕ menu$<>"" <# menu$=�menu$,�menu$,",")+1) F � menu$<>"" � P !ptr%=0:ptr%!4=-1 Z ptr%!8=&7000021 d* $(ptr%+12)=�menu$,�menu$,",")-1) n ptr%+=24:entries%+=1 x � � � � ptr%!-24=ptr%!-24 � &80 �� �: ���MouseClick � Ȏ block%!12 � �H � -2 : �IconMouse :� If button pressed over icon bar icon � � players% �6 � (block%!8 � 2)=0 � block%!16=12 � �players �N � If button pressed over player window �F � main% : �main :� If button pressed over main window �5 � dice% : � PlayerType(turn)=Human � �dice �L � If button pressed over dice window F � savebox% : �save :� If button pressed over save window � � ": ,��IconMouse 6/� If Menu button pressed draw icon bar menu @2� if Select or Adjust pressed draw main window J T � block%!8 � 2 � ^ x%=!block% h? ș "Wimp_CreateMenu",,IconMenu%,x%-64,96+132:menflag%=1 r � | � started=� � � �OpenWindow(players%) � � � �OpenWindow(main%) �3 � AllHome<NumPlayers � �OpenWindow(dice%) �- � AllHome>0 � �OpenWindow(results%) � � � � �� �: � ��players � � NumPlayers=0 � � player=0 � 3 3 name$(player)=�GetIconText(players%,player) / PlayerType(player)=�PlayerState(player) / � PlayerType(player)<>0 � NumPlayers+=1 & � player 0F � NumPlayers=0 � �Error("You must have at least one player !"):� : �InitBoard D started=� N turn=red X< � PlayerType(turn)=� � �:turn+=1:� PlayerType(turn)<>� b �CloseWindow(players%) l �OpenWindow(main%) v: �ChangeIcon(dice%,1,name$(turn)+", Please click","") �3 �ChangeIcon(dice%,2,"on the die to roll.","") � �OpenWindow(dice%) �� �: �$ݤGetIconText(block%!0,block%!4) �$ ș "Wimp_GetIconState",,block% � =$(block%!28) �: �ݤPlayerState(player) � � Find out which player type �� 0 = No Player �� 1 = Human Player �� 2 = Computer Player block%!0=players% block%!4=player+4 $ ș "Wimp_GetIconState",,block% " � (block%!24 � &200000) � =1 * block%!4=player+8 4$ ș "Wimp_GetIconState",,block% >" � (block%!24 � &200000) � =2 H =0 R: \ ��main f?� check which button pressed over main window, do whatever. p z(� If menu button pressed create menu � � block%!8 � 2 � �G ș "Wimp_CreateMenu",,MainMenu%,block%!0-64,block%!4:menflag%=2 � �!� Check if counter clicked on �"� If so then call move routine � � �D � been=� � AllHome<NumPlayers � PlayerType(turn)=Human � �go � � �� � � ��dice �Q � (((block%!8 � 2)=0 � block%!16=0) � PlayerType(turn)=Computer) � been=� � � � loop=1 � �(7)+4 �PollIdle(10) dice=�(6) $1 �ChangeIcon(dice%,0,"","sdice"+�(dice)) . � loop 8 B% � �InPlay(turn)=� � dice<>6 � L V � ` turn+=1 j � turn=4 � turn=red t2 � �AllHome(turn)=� � PlayerType(turn)<>0 ~ �' � �InPlay(turn)=� � dice<>6 � � been=� � � �> �ChangeIcon(dice%,1,name$(turn)+", Please click","") �8 �ChangeIcon(dice%,2,"on the dice to roll.","") � � � been=� �> �ChangeIcon(dice%,1,name$(turn)+", Please click","") �9 �ChangeIcon(dice%,2,"on the piece to move.","") � � � � � � : ݤInPlay(colour) count=0 ( � loop=0 � 3 2 Ȏ colour � <9 � red : � red(loop)=0 � red(loop)=58 � count+=1 F< � blue : � blue(loop)=0 � blue(loop)=58 � count+=1 PB � yellow : � yellow(loop)=0 � yellow(loop)=58 � count+=1 Z? � green : � green(loop)=0 � green(loop)=58 � count+=1 d � n � loop x � count=4 � � =� � � � =� �: �ݤAllHome(colour) � count=0 � � loop=0 � 3 � Ȏ colour � �+ � red : � red(loop)=58 � count+=1 �- � blue : � blue(loop)=58 � count+=1 �1 � yellow : � yellow(loop)=58 � count+=1 �/ � green : � green(loop)=58 � count+=1 � � � loop � count=4 � =� " � , =� 6: @ � �go J � turn=red � T � counter=0 � 3 ^� � (icon(red,red(counter))=block%!16 � (red(counter)=0 � dice=6 � block%!16=counter+77)) � been=� � �move(red,counter,dice) h � counter r � | � � turn=blue � � � counter=0 � 3 �� � (icon(blue,blue(counter))=block%!16 � (blue(counter)=0 � dice=6 � block%!16=counter+81)) � been=� � �move(blue,counter,dice) � � counter � � � � � turn=yellow � � � counter=0 � 3 � (icon(yellow,yellow(counter))=block%!16 � (yellow(counter)=0 � dice=6 � block%!16=counter+85)) � been=� � �move(yellow,counter,dice) � � counter � � � � � turn=green � � counter=0 � 3 � � (icon(green,green(counter))=block%!16 � (green(counter)=0 � dice=6 � block%!16=counter+89)) � been=� � �move(green,counter,dice) � counter & � 0� :: D��computer N X&� * * MOVE RED COMPUTER PLAYER * * b l. � turn=red � PlayerType(turn)=Computer � v �'� Find how many pieces are in play. � � count=0 � � counter=0 � 3 �8 � red(counter)>0 � red(counter)<53 � count+=1 � � counter � �L� If less than 2 pieces are in play then, if possible, move another out. � � � counter=0 � 3 �P � count<2 � dice=6 � red(counter)=0 � been=� � �move(red,counter,dice) � � counter � W� If not possible then, if possible, move a piece that will take an opponents piece � counter=0 � 3 . � red(counter)>0 � red(counter)<53 � * � loop=0 � 3 4L � icon(red,red(counter)+dice)=icon(blue,blue(loop)) � been=� � >' �move(red,counter,dice) H � RR � icon(red,red(counter)+dice)=icon(yellow,yellow(loop)) � been=� � \) �move(red,counter,dice) f � pj � icon(red,red(counter)+dice)=icon(green,green(loop)) � been=� � �move(red,counter,dice) z � � � � � loop � � � � counter � �1� If not possible then move a piece to safety � � � counter=0 � 3 �h � red(counter)>0 � red(counter)<53 � (red(counter)+dice)>52 � been=� � �move(red,counter,dice) � � counter � �'� Otherwise move any piece possible � � counter=0 � 3 O � red(counter)>0 � red(counter)<58 � been=� � �move(red,counter,dice) � counter $ . � 8 B'� * * MOVE BLUE COMPUTER PLAYER * * L V/ � turn=blue � PlayerType(turn)=Computer � ` j'� Find how many pieces are in play. t ~ count=0 � � counter=0 � 3 �: � blue(counter)>0 � blue(counter)<53 � count+=1 � � counter � �L� If less than 2 pieces are in play then, if possible, move another out. � � � counter=0 � 3 �R � count<2 � dice=6 � blue(counter)=0 � been=� � �move(blue,counter,dice) � � counter � �W� If not possible then, if possible, move a piece that will take an opponents piece � � counter=0 � 3 0 � blue(counter)>0 � blue(counter)<53 � � loop=0 � 3 L � icon(blue,blue(counter)+dice)=icon(red,red(loop)) � been=� � (( �move(blue,counter,dice) 2 � <T � icon(blue,blue(counter)+dice)=icon(yellow,yellow(loop)) � been=� � F* �move(blue,counter,dice) P � Zm � icon(blue,blue(counter)+dice)=icon(green,green(loop)) � been=� � �move(blue,counter,dice) d � n � x � loop � � � � counter � �1� If not possible then move a piece to safety � � � counter=0 � 3 �l � blue(counter)>0 � blue(counter)<53 � (blue(counter)+dice)>52 � been=� � �move(blue,counter,dice) � � counter � �'� Otherwise move any piece possible � � � counter=0 � 3 �R � blue(counter)>0 � blue(counter)<58 � been=� � �move(blue,counter,dice) � counter � " ,)� * * MOVE YELLOW COMPUTER PLAYER * * 6 @1 � turn=yellow � PlayerType(turn)=Computer � J T'� Find how many pieces are in play. ^ h count=0 r � counter=0 � 3 |> � yellow(counter)>0 � yellow(counter)<53 � count+=1 � � counter � �L� If less than 2 pieces are in play then, if possible, move another out. � � � counter=0 � 3 �V � count<2 � dice=6 � yellow(counter)=0 � been=� � �move(yellow,counter,dice) � � counter � �W� If not possible then, if possible, move a piece that will take an opponents piece � � � counter=0 � 3 �4 � yellow(counter)>0 � yellow(counter)<53 � � � loop=0 � 3 P � icon(yellow,yellow(counter)+dice)=icon(red,red(loop)) � been=� � * �move(yellow,counter,dice) � &T � icon(yellow,yellow(counter)+dice)=icon(blue,blue(loop)) � been=� � 0, �move(yellow,counter,dice) : � Ds � icon(yellow,yellow(counter)+dice)=icon(green,green(loop)) � been=� � �move(yellow,counter,dice) N � X � b � loop l � v � counter � �1� If not possible then move a piece to safety � � � counter=0 � 3 �t � yellow(counter)>0 � yellow(counter)<53 � (yellow(counter)+dice)>52 � been=� � �move(yellow,counter,dice) � � counter � �'� Otherwise move any piece possible � � � counter=0 � 3 �X � yellow(counter)>0 � yellow(counter)<58 � been=� � �move(yellow,counter,dice) � � counter � � (� * * MOVE GREEN COMPUTER PLAYER * * *0 � turn=green � PlayerType(turn)=Computer � 4 >'� Find how many pieces are in play. H R count=0 \ � counter=0 � 3 f< � green(counter)>0 � green(counter)<53 � count+=1 p � counter z �L� If less than 2 pieces are in play then, if possible, move another out. � � � counter=0 � 3 �T � count<2 � dice=6 � green(counter)=0 � been=� � �move(green,counter,dice) � � counter � �W� If not possible then, if possible, move a piece that will take an opponents piece � � � counter=0 � 3 �2 � green(counter)>0 � green(counter)<53 � � � loop=0 � 3 �N � icon(green,green(counter)+dice)=icon(red,red(loop)) � been=� � �) �move(green,counter,dice) � R � icon(green,green(counter)+dice)=icon(blue,blue(loop)) � been=� � + �move(green,counter,dice) $ � .r � icon(green,green(counter)+dice)=icon(yellow,yellow(loop)) � been=� � �move(green,counter,dice) 8 � B � L � loop V � ` � counter j t1� If not possible then move a piece to safety ~ � � counter=0 � 3 �p � green(counter)>0 � green(counter)<53 � (green(counter)+dice)>52 � been=� � �move(green,counter,dice) � � counter � �'� Otherwise move any piece possible � � � counter=0 � 3 �U � green(counter)>0 � green(counter)<58 � been=� � �move(green,counter,dice) � � counter � � � � � : !��move(colour,counter,places) (� * * MOVE RED COUNTER * * 2 < � colour=red � F � red(counter)=0 � P- �ChangeIcon(main%,counter+77,"","") Z red(counter)=1 d � n count=0 x � loop=0 � 3 �/ � red(loop)=red(counter) � count+=1 � � loop � � count=1 � �; �ChangeIcon(main%,icon(red,red(counter)),"","") � � �G �ChangeIcon(main%,icon(red,red(counter)),�(count-1),"sred") � � � red(counter)+=places � � � �= � red(counter)>58 � red(counter)=58-(red(counter)-58) � � � loop=0 � 3 : � icon(blue,blue(loop))=icon(red,red(counter)) � blue(loop)=0 2 �ChangeIcon(main%,loop+81,"1","sblue") " � , 6> � icon(yellow,yellow(loop))=icon(red,red(counter)) � @ yellow(loop)=0 J4 �ChangeIcon(main%,loop+85,"1","syellow") T � ^ h< � icon(green,green(loop))=icon(red,red(counter)) � r green(loop)=0 |3 �ChangeIcon(main%,loop+89,"1","sgreen") � � � � loop � � count=0 � � loop=0 � 3 �- � red(loop)=red(counter) � count+=1 � � loop � �A �ChangeIcon(main%,icon(red,red(counter)),�(count),"sred") � � � �� * * MOVE BLUE COUNTER * * � � colour=blue � � blue(counter)=0 � - �ChangeIcon(main%,counter+81,"","") & blue(counter)=1 0 � : count=0 D � loop=0 � 3 N1 � blue(loop)=blue(counter) � count+=1 X � loop b � count=1 � l= �ChangeIcon(main%,icon(blue,blue(counter)),"","") v � �J �ChangeIcon(main%,icon(blue,blue(counter)),�(count-1),"sblue") � � � blue(counter)+=places � � � �@ � blue(counter)>58 � blue(counter)=58-(blue(counter)-58) � � � loop=0 � 3 �: � icon(red,red(loop))=icon(blue,blue(counter)) � � red(loop)=0 �1 �ChangeIcon(main%,loop+77,"1","sred") � � � @ � icon(yellow,yellow(loop))=icon(blue,blue(counter)) � yellow(loop)=0 4 �ChangeIcon(main%,loop+85,"1","syellow") � * 4> � icon(green,green(loop))=icon(blue,blue(counter)) � > green(loop)=0 H3 �ChangeIcon(main%,loop+89,"1","sgreen") R � \ � loop f p count=0 z � loop=0 � 3 �/ � blue(loop)=blue(counter) � count+=1 � � loop � �D �ChangeIcon(main%,icon(blue,blue(counter)),�(count),"sblue") � � � �!� * * MOVE YELLOW COUNTER * * � �� colour=yellow � � � yellow(counter)=0 � �- �ChangeIcon(main%,counter+85,"","") � yellow(counter)=1 � � count=0 � loop=0 � 3 5 � yellow(loop)=yellow(counter) � count+=1 $ � loop . � count=1 � 8A �ChangeIcon(main%,icon(yellow,yellow(counter)),"","") B � LP �ChangeIcon(main%,icon(yellow,yellow(counter)),�(count-1),"syellow") V � `! yellow(counter)+=places j � t ~F � yellow(counter)>58 � yellow(counter)=58-(yellow(counter)-58) � � � loop=0 � 3 �> � icon(red,red(loop))=icon(yellow,yellow(counter)) � � red(loop)=0 �1 �ChangeIcon(main%,loop+77,"1","sred") � � � �@ � icon(blue,blue(loop))=icon(yellow,yellow(counter)) � � blue(loop)=0 �2 �ChangeIcon(main%,loop+81,"1","sblue") � � � B � icon(green,green(loop))=icon(yellow,yellow(counter)) � green(loop)=0 3 �ChangeIcon(main%,loop+89,"1","sgreen") � ( � loop 2 < count=0 F � loop=0 � 3 P3 � yellow(loop)=yellow(counter) � count+=1 Z � loop d nJ �ChangeIcon(main%,icon(yellow,yellow(counter)),�(count),"syellow") x � � � � * * MOVE GREEN COUNTER * * � �� colour=green � � � green(counter)=0 � �- �ChangeIcon(main%,counter+89,"","") � green(counter)=1 � � � count=0 � � loop=0 � 3 �3 � green(loop)=green(counter) � count+=1 � � loop � � count=1 � ? �ChangeIcon(main%,icon(green,green(counter)),"","") � M �ChangeIcon(main%,icon(green,green(counter)),�(count-1),"sgreen") " � , green(counter)+=places 6 � @ JC � green(counter)>58 � green(counter)=58-(green(counter)-58) T ^ � loop=0 � 3 h< � icon(red,red(loop))=icon(green,green(counter)) � r red(loop)=0 |1 �ChangeIcon(main%,loop+77,"1","sred") � � � �> � icon(blue,blue(loop))=icon(green,green(counter)) � � blue(loop)=0 �2 �ChangeIcon(main%,loop+81,"1","sblue") � � � �B � icon(yellow,yellow(loop))=icon(green,green(counter)) � � yellow(loop)=0 �4 �ChangeIcon(main%,loop+85,"1","syellow") � � � � loop � count=0 � loop=0 � 3 1 � green(loop)=green(counter) � count+=1 & � loop 0 :G �ChangeIcon(main%,icon(green,green(counter)),�(count),"sgreen") D � N X � �AllHome(colour)=� � b AllHome+=1 l8 �ChangeIcon(results%,AllHome-1,name$(colour),"") v �OpenWindow(results%) � � � � � AllHome=NumPlayers � � �CloseWindow(dice%) � � � � dice<>6 � � � � turn+=1 � � turn=4 � turn=red �2 � �AllHome(turn)=� � PlayerType(turn)<>0 � � �< �ChangeIcon(dice%,1,name$(turn)+", Please click","") �6 �ChangeIcon(dice%,2,"on the dice to roll.","") been=� � � : *��MenuSelect 4 >1� Check which entry selected in icon bar menu H � menflag%=1 � R Ȏ block%!0 � \ � 1 : �NewGame f( �OpenWindow(players%) p � 2 : � z � � � �: �'� check which item in menu selected � � � menflag%=2 � Ȏ block%!0 � � � 1 : �NewGame �( �OpenWindow(players%) � � � � �: �& ș "Wimp_GetPointerInfo",,block% � � block%!8=1 � Ȏ menflag% � / � 1 : ș "Wimp_CreateMenu",,IconMenu% / � 2 : ș "Wimp_CreateMenu",,MainMenu% $ � . � 8 ș "Wimp_CreateMenu",,-1 B menflag%=0 L � V� `: j*��ChangeIcon(whan%,ihan%,text$,indir$) t� change sprite of icon ~ �# block%!0=whan%:block%!4=ihan% �$ ș "Wimp_GetIconState",,block% � block%!8=0:block%!12=0 � $(block%!28)=text$+�(13) � $(block%!32)=indir$+�(13) �$ ș "Wimp_SetIconState",,block% �� �: �� �text(whan%,ihan%) �# block%!0=whan%:block%!4=ihan% �$ ș "Wimp_GetIconState",,block% �=$(block%!28) : � �Message & source%=block%!4:ref%=block%!8 Ȏ block%!16 � ( � 0 : quit%=� 2* � 2 : �SaveFile(�gname(block%+44)) < � 3 : �LoadFile F � 5 : �ClickLoad P � Z� d: n� �reply(type%,reason%) x block%!0=256 � block%!12=ref% � block%!16=reason% �/ ș"Wimp_SendMessage",type%,block%,source% �� �: �ݤgname(a%):�f$:f$="" � ȕ ?a%>=32 � f$+=�?a%:a%+=1 � � �=f$ �: �� �save � Ȏ block%!16 � ( � 1 : �CreateDragBox(savebox%,1) � 3 : �QuickSave � "� ,: 6��QuickSave @ fname$=�text(savebox%,2) J � �fname$,".") � T �SaveFile(fname$) ^ � h� �Error("To save the game either drag the file icon to a directory viewer, or enter a file name (including full path name).") r � |� �: �"��CreateDragBox(window%,icon%) � block%!0=window% �' ș"Wimp_GetWindowState",,block% � ox=block%!4-block%!20 � oy=block%!16-block%!24 � block%!4=icon% �% ș"Wimp_GetIconState",,block% � !block%=window% � block%!4=5 � block%!8+=ox � block%!12+=oy � block%!16+=ox block%!20+=oy block%!24=0 block%!28=0 & block%!32=&7FFFFFFF 0 block%!36=&7FFFFFFF : ș"Wimp_DragBox",,block% D N � drag%=� � X; ș"DragASprite_Start",&CA,1,"file_777",block%+8,0 b � l � v� �: ���DragSave(fname$) �% ș"Wimp_GetPointerInfo",,block% � � block%!12=savebox% � � �% block%!20=block%!12:block%!12=0 �% block%!24=block%!16:block%!16=1 �$ block%!28=block%!0:block%!0=64 �$ block%!32=block%!4:block%!36=0 �2 block%!40=&777:$(block%+44)=�leaf(fname$)+�0 �8 ș"Wimp_SendMessage",17,block%,block%!20,block%!24 �� �: �ݤleaf(path$) ! ȕ �path$,".") !# path$=�path$,�path$,".")+1) ! � ! =path$ !*: !4��SaveFile(fname$) !>� � � : � � � : �Error("To save the game either drag the file icon to a directory viewer, or enter a file name (including full path name)."):� !H file%=�(fname$) !R �#file%,NumPlayers !\ �#file%,AllHome !f �#file%,dice !p �#file%,turn !z �#file%,been !� !� � colour=0 � 3 !�$ �#file%,PlayerType(colour) !� �#file%,name$(colour) !� � colour !� !� � counter=0 � 3 !� �#file%,red(counter) !� �#file%,blue(counter) !�! �#file%,yellow(counter) !� �#file%,green(counter) !� � counter !� �#file% " ș"OS_File",18,fname$,&777 " ș"Wimp_CreateMenu",,-1 " �CloseWindow(savebox%) "$ �reply(17,3) ".' �ChangeIcon(savebox%,2,fname$,"") "8� "B: "L��ClickLoad "V � block%!40=&777 � "` �reply(17,4) "j �LoadFile "t � "~� "�: "���LoadFile "� � block%!40=&777 � "� fname$=�gname(block%+44) "�) �ChangeIcon(savebox%,2,fname$,"") "� �ClearBoard "� file%=�(fname$) "� "� �#file%,NumPlayers "� �#file%,AllHome "� �#file%,dice "� �#file%,turn # �#file%,been # # � colour=0 � 3 #& �#file%,PlayerType(colour) #(! �#file%,name$(colour) #2 � colour #< #F � counter=0 � 3 #P �#file%,red(counter) #Z! �#file%,blue(counter) #d# �#file%,yellow(counter) #n" �#file%,green(counter) #x � counter #� �#file% #� started=� #� �InitBoard #� �OpenWindow(main%) #�1 � AllHome<NumPlayers � �OpenWindow(dice%) #�+ � AllHome>0 � �OpenWindow(results%) #� � #�� #�: #���OpenWindow(block%!0) #�& ș "Wimp_GetWindowState",,block% #�" ș "Wimp_OpenWindow",,block% #�� $: $��CloseWindow(block%!0) $& ș "Wimp_GetWindowState",,block% $"# ș "Wimp_CloseWindow",,block% $,� $6: $@��Redraw $J, ș "Wimp_RedrawWindow",,block% � more% $T4 xo%=block%!4-block%!20:yo%=block%!16-block%!24 $^ $h ȕ more% $r+ � put user redraw code in this loop $| $�. ș "Wimp_GetRectangle",,block% � more% $� � $�� $�: $���PollLoop $�� Check what is happening $� $� � $�( ș "Wimp_Poll",,block% � reason% $� Ȏ reason% � $� � 1:�Redraw $�* � 2:ș "Wimp_OpenWindow",,block% $�+ � 3:ș "Wimp_CloseWindow",,block% % � 6:�MouseClick %* � 7:�DragSave(�text(savebox%,2)) % � 8:�KeyClick %& � 9:�MenuSelect %0 � 17,18:�Message %: � %D %NO � PlayerType(turn)=Computer � AllHome<NumPlayers � started=� � been=� � %X �PollIdle(100) %b �dice %l � %v %�O � PlayerType(turn)=Computer � AllHome<NumPlayers � started=� � been=� � %� �PollIdle(100) %� �computer %� � %� %� � � %�� %� %���PollIdle(time) %� �=0 %� � %�1 ș "Wimp_PollIdle",,block%,time � reason% %� Ȏ reason% � & � 1:�Redraw &* � 2:ș "Wimp_OpenWindow",,block% &+ � 3:ș "Wimp_CloseWindow",,block% & � 6:�MouseClick &** � 7:�DragSave(�text(savebox%,2)) &4 � 8:�KeyClick &> � 9:�MenuSelect &H � 17,18:�Message &R � &\ � �>time &f� &p &z: &���KeyClick &�# ș"Wimp_ProcessKey",block%!24 &� Ȏ block%!0 � &�. � players% : � block%!24=&D � �players &�0 � savebox% : � block%!24=&D � �QuickSave &� � &�� &� &� ��NewGame &� � Stuff to initialise game &� &� ș "Wimp_CreateMenu",,-1 &� menflag%=0 ' ' �CloseWindow(main%) ' �CloseWindow(dice%) '$ �CloseWindow(results%) '. '8 �ClearBoard 'B 'L � counter=0 � 3 'V red(counter)=0 '` blue(counter)=0 'j yellow(counter)=0 't green(counter)=0 '~ � counter '� '�' �ChangeIcon(main%,0,"","scenter") '� turn=red '� been=�:dice=1 '� '� started=� '� AllHome=0 '�� '� '���ClearBoard '� � counter=0 � 3 '� ( � red(counter)=0 � ( - �ChangeIcon(main%,77+counter,"","") ( � (9 �ChangeIcon(main%,icon(red,red(counter)),"","") (( � (2 (< � blue(counter)=0 � (F- �ChangeIcon(main%,81+counter,"","") (P � (Z; �ChangeIcon(main%,icon(blue,blue(counter)),"","") (d � (n (x � yellow(counter)=0 � (�- �ChangeIcon(main%,85+counter,"","") (� � (�? �ChangeIcon(main%,icon(yellow,yellow(counter)),"","") (� � (� (� � green(counter)=0 � (�- �ChangeIcon(main%,89+counter,"","") (� � (�= �ChangeIcon(main%,icon(green,green(counter)),"","") (� � (� � (� (� � counter )� ) )��InitBoard )" � counter=0 � 3 ), )6 � PlayerType(red)<>� � )@ � red(counter)=0 � )J4 �ChangeIcon(main%,77+counter,"1","sred") )T � )^@ �ChangeIcon(main%,icon(red,red(counter)),"1","sred") )h � )r � )| )� � PlayerType(blue)<>� � )� � blue(counter)=0 � )�5 �ChangeIcon(main%,81+counter,"1","sblue") )� � )�C �ChangeIcon(main%,icon(blue,blue(counter)),"1","sblue") )� � )� � )� )�! � PlayerType(yellow)<>� � )� � yellow(counter)=0 � )�7 �ChangeIcon(main%,85+counter,"1","syellow") )� � )�I �ChangeIcon(main%,icon(yellow,yellow(counter)),"1","syellow") * � * � * *& � PlayerType(green)<>� � *0 � green(counter)=0 � *:6 �ChangeIcon(main%,89+counter,"1","sgreen") *D � *NF �ChangeIcon(main%,icon(green,green(counter)),"1","sgreen") *X � *b � *l � counter *v- �ChangeIcon(dice%,0,"","sdice"+�(dice)) *� � been=� � *�= �ChangeIcon(dice%,1,name$(turn)+", Please click","") *�7 �ChangeIcon(dice%,2,"on the dice to roll.","") *� � *�< �ChangeIcon(dice%,1,name$(turn)+", Please click","") *�7 �ChangeIcon(dice%,2,"on the piece to move.","") *� � *�� �
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If so the| 000016e0 6e 20 63 61 6c 6c 20 6d 6f 76 65 20 72 6f 75 74 |n call move rout| 000016f0 69 6e 65 0d 08 b6 07 20 20 cc 0d 08 c0 44 20 20 |ine.... ....D | 00001700 20 20 e7 20 62 65 65 6e 3d a3 20 80 20 41 6c 6c | . been=. . All| 00001710 48 6f 6d 65 3c 4e 75 6d 50 6c 61 79 65 72 73 20 |Home<NumPlayers | 00001720 80 20 50 6c 61 79 65 72 54 79 70 65 28 74 75 72 |. PlayerType(tur| 00001730 6e 29 3d 48 75 6d 61 6e 20 8c 20 f2 67 6f 0d 08 |n)=Human . .go..| 00001740 ca 07 20 20 cd 0d 08 d4 05 e1 0d 08 de 04 0d 08 |.. ............| 00001750 e8 0a dd f2 64 69 63 65 0d 08 f2 51 20 20 e7 20 |....dice...Q . | 00001760 28 28 28 62 6c 6f 63 6b 25 21 38 20 80 20 32 29 |(((block%!8 . 2)| 00001770 3d 30 20 80 20 62 6c 6f 63 6b 25 21 31 36 3d 30 |=0 . block%!16=0| 00001780 29 20 84 20 50 6c 61 79 65 72 54 79 70 65 28 74 |) . PlayerType(t| 00001790 75 72 6e 29 3d 43 6f 6d 70 75 74 65 72 29 20 80 |urn)=Computer) .| 000017a0 20 62 65 65 6e 3d b9 20 8c 0d 08 fc 04 0d 09 06 | been=. ........| 000017b0 19 20 20 20 20 e3 20 6c 6f 6f 70 3d 31 20 b8 20 |. . loop=1 . | 000017c0 b3 28 37 29 2b 34 0d 09 10 17 20 20 20 20 20 20 |.(7)+4.... | 000017d0 f2 50 6f 6c 6c 49 64 6c 65 28 31 30 29 0d 09 1a |.PollIdle(10)...| 000017e0 13 20 20 20 20 20 20 64 69 63 65 3d b3 28 36 29 |. dice=.(6)| 000017f0 0d 09 24 31 20 20 20 20 20 20 f2 43 68 61 6e 67 |..$1 .Chang| 00001800 65 49 63 6f 6e 28 64 69 63 65 25 2c 30 2c 22 22 |eIcon(dice%,0,""| 00001810 2c 22 73 64 69 63 65 22 2b c3 28 64 69 63 65 29 |,"sdice"+.(dice)| 00001820 29 0d 09 2e 0e 20 20 20 20 ed 20 6c 6f 6f 70 0d |).... . loop.| 00001830 09 38 04 0d 09 42 25 20 20 20 20 e7 20 a4 49 6e |.8...B% . .In| 00001840 50 6c 61 79 28 74 75 72 6e 29 3d a3 20 80 20 64 |Play(turn)=. . d| 00001850 69 63 65 3c 3e 36 20 8c 0d 09 4c 04 0d 09 56 0b |ice<>6 ...L...V.| 00001860 20 20 20 20 20 20 f5 0d 09 60 13 20 20 20 20 20 | ...`. | 00001870 20 20 20 74 75 72 6e 2b 3d 31 0d 09 6a 1f 20 20 | turn+=1..j. | 00001880 20 20 20 20 20 20 e7 20 74 75 72 6e 3d 34 20 8c | . turn=4 .| 00001890 20 74 75 72 6e 3d 72 65 64 0d 09 74 32 20 20 20 | turn=red..t2 | 000018a0 20 20 20 fd 20 a4 41 6c 6c 48 6f 6d 65 28 74 75 | . .AllHome(tu| 000018b0 72 6e 29 3d a3 20 80 20 50 6c 61 79 65 72 54 79 |rn)=. . PlayerTy| 000018c0 70 65 28 74 75 72 6e 29 3c 3e 30 0d 09 7e 04 0d |pe(turn)<>0..~..| 000018d0 09 88 27 20 20 20 20 20 20 e7 20 a4 49 6e 50 6c |..' . .InPl| 000018e0 61 79 28 74 75 72 6e 29 3d a3 20 80 20 64 69 63 |ay(turn)=. . dic| 000018f0 65 3c 3e 36 20 8c 0d 09 92 12 20 20 20 20 20 20 |e<>6 ..... | 00001900 20 20 62 65 65 6e 3d b9 0d 09 9c 0b 20 20 20 20 | been=..... | 00001910 20 20 cd 0d 09 a6 3e 20 20 20 20 20 20 f2 43 68 | ....> .Ch| 00001920 61 6e 67 65 49 63 6f 6e 28 64 69 63 65 25 2c 31 |angeIcon(dice%,1| 00001930 2c 6e 61 6d 65 24 28 74 75 72 6e 29 2b 22 2c 20 |,name$(turn)+", | 00001940 50 6c 65 61 73 65 20 63 6c 69 63 6b 22 2c 22 22 |Please click",""| 00001950 29 0d 09 b0 38 20 20 20 20 20 20 f2 43 68 61 6e |)...8 .Chan| 00001960 67 65 49 63 6f 6e 28 64 69 63 65 25 2c 32 2c 22 |geIcon(dice%,2,"| 00001970 6f 6e 20 74 68 65 20 64 69 63 65 20 74 6f 20 72 |on the dice to r| 00001980 6f 6c 6c 2e 22 2c 22 22 29 0d 09 ba 09 20 20 20 |oll.","").... | 00001990 20 cc 0d 09 c4 10 20 20 20 20 20 20 62 65 65 6e | ..... been| 000019a0 3d a3 0d 09 ce 3e 20 20 20 20 20 20 f2 43 68 61 |=....> .Cha| 000019b0 6e 67 65 49 63 6f 6e 28 64 69 63 65 25 2c 31 2c |ngeIcon(dice%,1,| 000019c0 6e 61 6d 65 24 28 74 75 72 6e 29 2b 22 2c 20 50 |name$(turn)+", P| 000019d0 6c 65 61 73 65 20 63 6c 69 63 6b 22 2c 22 22 29 |lease click","")| 000019e0 0d 09 d8 39 20 20 20 20 20 20 f2 43 68 61 6e 67 |...9 .Chang| 000019f0 65 49 63 6f 6e 28 64 69 63 65 25 2c 32 2c 22 6f |eIcon(dice%,2,"o| 00001a00 6e 20 74 68 65 20 70 69 65 63 65 20 74 6f 20 6d |n the piece to m| 00001a10 6f 76 65 2e 22 2c 22 22 29 0d 09 e2 09 20 20 20 |ove.","").... | 00001a20 20 cd 0d 09 ec 04 0d 09 f6 07 20 20 cd 0d 0a 00 | ......... ....| 00001a30 05 e1 0d 0a 0a 05 3a 0d 0a 14 14 dd a4 49 6e 50 |......:......InP| 00001a40 6c 61 79 28 63 6f 6c 6f 75 72 29 0d 0a 1e 0d 20 |lay(colour).... | 00001a50 20 63 6f 75 6e 74 3d 30 0d 0a 28 12 20 20 e3 20 | count=0..(. . | 00001a60 6c 6f 6f 70 3d 30 20 b8 20 33 0d 0a 32 13 20 20 |loop=0 . 3..2. | 00001a70 20 20 c8 8e 20 63 6f 6c 6f 75 72 20 ca 0d 0a 3c | .. colour ...<| 00001a80 39 20 20 20 20 20 20 c9 20 72 65 64 20 3a 20 e7 |9 . red : .| 00001a90 20 72 65 64 28 6c 6f 6f 70 29 3d 30 20 84 20 72 | red(loop)=0 . r| 00001aa0 65 64 28 6c 6f 6f 70 29 3d 35 38 20 8c 20 63 6f |ed(loop)=58 . co| 00001ab0 75 6e 74 2b 3d 31 0d 0a 46 3c 20 20 20 20 20 20 |unt+=1..F< | 00001ac0 c9 20 62 6c 75 65 20 3a 20 e7 20 62 6c 75 65 28 |. blue : . blue(| 00001ad0 6c 6f 6f 70 29 3d 30 20 84 20 62 6c 75 65 28 6c |loop)=0 . blue(l| 00001ae0 6f 6f 70 29 3d 35 38 20 8c 20 63 6f 75 6e 74 2b |oop)=58 . count+| 00001af0 3d 31 0d 0a 50 42 20 20 20 20 20 20 c9 20 79 65 |=1..PB . ye| 00001b00 6c 6c 6f 77 20 3a 20 e7 20 79 65 6c 6c 6f 77 28 |llow : . yellow(| 00001b10 6c 6f 6f 70 29 3d 30 20 84 20 79 65 6c 6c 6f 77 |loop)=0 . yellow| 00001b20 28 6c 6f 6f 70 29 3d 35 38 20 8c 20 63 6f 75 6e |(loop)=58 . coun| 00001b30 74 2b 3d 31 0d 0a 5a 3f 20 20 20 20 20 20 c9 20 |t+=1..Z? . | 00001b40 67 72 65 65 6e 20 3a 20 e7 20 67 72 65 65 6e 28 |green : . green(| 00001b50 6c 6f 6f 70 29 3d 30 20 84 20 67 72 65 65 6e 28 |loop)=0 . green(| 00001b60 6c 6f 6f 70 29 3d 35 38 20 8c 20 63 6f 75 6e 74 |loop)=58 . count| 00001b70 2b 3d 31 0d 0a 64 09 20 20 20 20 cb 0d 0a 6e 0c |+=1..d. ...n.| 00001b80 20 20 ed 20 6c 6f 6f 70 0d 0a 78 11 20 20 e7 20 | . loop..x. . | 00001b90 63 6f 75 6e 74 3d 34 20 8c 0d 0a 82 0a 20 20 20 |count=4 ..... | 00001ba0 20 3d a3 0d 0a 8c 07 20 20 cc 0d 0a 96 0a 20 20 | =..... ..... | 00001bb0 20 20 3d b9 0d 0a a0 05 3a 0d 0a aa 15 dd a4 41 | =.....:......A| 00001bc0 6c 6c 48 6f 6d 65 28 63 6f 6c 6f 75 72 29 0d 0a |llHome(colour)..| 00001bd0 b4 0d 20 20 63 6f 75 6e 74 3d 30 0d 0a be 12 20 |.. count=0.... | 00001be0 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d 0a c8 | . loop=0 . 3...| 00001bf0 13 20 20 20 20 c8 8e 20 63 6f 6c 6f 75 72 20 ca |. .. colour .| 00001c00 0d 0a d2 2b 20 20 20 20 20 20 c9 20 72 65 64 20 |...+ . red | 00001c10 3a 20 e7 20 72 65 64 28 6c 6f 6f 70 29 3d 35 38 |: . red(loop)=58| 00001c20 20 8c 20 63 6f 75 6e 74 2b 3d 31 0d 0a dc 2d 20 | . count+=1...- | 00001c30 20 20 20 20 20 c9 20 62 6c 75 65 20 3a 20 e7 20 | . blue : . | 00001c40 62 6c 75 65 28 6c 6f 6f 70 29 3d 35 38 20 8c 20 |blue(loop)=58 . | 00001c50 63 6f 75 6e 74 2b 3d 31 0d 0a e6 31 20 20 20 20 |count+=1...1 | 00001c60 20 20 c9 20 79 65 6c 6c 6f 77 20 3a 20 e7 20 79 | . yellow : . y| 00001c70 65 6c 6c 6f 77 28 6c 6f 6f 70 29 3d 35 38 20 8c |ellow(loop)=58 .| 00001c80 20 63 6f 75 6e 74 2b 3d 31 0d 0a f0 2f 20 20 20 | count+=1.../ | 00001c90 20 20 20 c9 20 67 72 65 65 6e 20 3a 20 e7 20 67 | . green : . g| 00001ca0 72 65 65 6e 28 6c 6f 6f 70 29 3d 35 38 20 8c 20 |reen(loop)=58 . | 00001cb0 63 6f 75 6e 74 2b 3d 31 0d 0a fa 09 20 20 20 20 |count+=1.... | 00001cc0 cb 0d 0b 04 0c 20 20 ed 20 6c 6f 6f 70 0d 0b 0e |..... . loop...| 00001cd0 11 20 20 e7 20 63 6f 75 6e 74 3d 34 20 8c 0d 0b |. . count=4 ...| 00001ce0 18 0a 20 20 20 20 3d b9 0d 0b 22 07 20 20 cc 0d |.. =...". ..| 00001cf0 0b 2c 0a 20 20 20 20 3d a3 0d 0b 36 05 3a 0d 0b |.,. =...6.:..| 00001d00 40 09 dd 20 f2 67 6f 0d 0b 4a 12 20 20 e7 20 74 |@.. .go..J. . t| 00001d10 75 72 6e 3d 72 65 64 20 8c 0d 0b 54 17 20 20 20 |urn=red ...T. | 00001d20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 33 | . counter=0 . 3| 00001d30 0d 0b 5e 84 20 20 20 20 20 20 e7 20 28 69 63 6f |..^. . (ico| 00001d40 6e 28 72 65 64 2c 72 65 64 28 63 6f 75 6e 74 65 |n(red,red(counte| 00001d50 72 29 29 3d 62 6c 6f 63 6b 25 21 31 36 20 84 20 |r))=block%!16 . | 00001d60 28 72 65 64 28 63 6f 75 6e 74 65 72 29 3d 30 20 |(red(counter)=0 | 00001d70 80 20 64 69 63 65 3d 36 20 80 20 62 6c 6f 63 6b |. dice=6 . block| 00001d80 25 21 31 36 3d 63 6f 75 6e 74 65 72 2b 37 37 29 |%!16=counter+77)| 00001d90 29 20 80 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f |) . been=. . .mo| 00001da0 76 65 28 72 65 64 2c 63 6f 75 6e 74 65 72 2c 64 |ve(red,counter,d| 00001db0 69 63 65 29 0d 0b 68 11 20 20 20 20 ed 20 63 6f |ice)..h. . co| 00001dc0 75 6e 74 65 72 0d 0b 72 07 20 20 cd 0d 0b 7c 04 |unter..r. ...|.| 00001dd0 0d 0b 86 13 20 20 e7 20 74 75 72 6e 3d 62 6c 75 |.... . turn=blu| 00001de0 65 20 8c 0d 0b 90 17 20 20 20 20 e3 20 63 6f 75 |e ..... . cou| 00001df0 6e 74 65 72 3d 30 20 b8 20 33 0d 0b 9a 88 20 20 |nter=0 . 3.... | 00001e00 20 20 20 20 e7 20 28 69 63 6f 6e 28 62 6c 75 65 | . (icon(blue| 00001e10 2c 62 6c 75 65 28 63 6f 75 6e 74 65 72 29 29 3d |,blue(counter))=| 00001e20 62 6c 6f 63 6b 25 21 31 36 20 84 20 28 62 6c 75 |block%!16 . (blu| 00001e30 65 28 63 6f 75 6e 74 65 72 29 3d 30 20 80 20 64 |e(counter)=0 . d| 00001e40 69 63 65 3d 36 20 80 20 62 6c 6f 63 6b 25 21 31 |ice=6 . block%!1| 00001e50 36 3d 63 6f 75 6e 74 65 72 2b 38 31 29 29 20 80 |6=counter+81)) .| 00001e60 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 | been=. . .move(| 00001e70 62 6c 75 65 2c 63 6f 75 6e 74 65 72 2c 64 69 63 |blue,counter,dic| 00001e80 65 29 0d 0b a4 11 20 20 20 20 ed 20 63 6f 75 6e |e).... . coun| 00001e90 74 65 72 0d 0b ae 07 20 20 cd 0d 0b b8 04 0d 0b |ter.... .......| 00001ea0 c2 15 20 20 e7 20 74 75 72 6e 3d 79 65 6c 6c 6f |.. . turn=yello| 00001eb0 77 20 8c 0d 0b cc 17 20 20 20 20 e3 20 63 6f 75 |w ..... . cou| 00001ec0 6e 74 65 72 3d 30 20 b8 20 33 0d 0b d6 90 20 20 |nter=0 . 3.... | 00001ed0 20 20 20 20 e7 20 28 69 63 6f 6e 28 79 65 6c 6c | . (icon(yell| 00001ee0 6f 77 2c 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 |ow,yellow(counte| 00001ef0 72 29 29 3d 62 6c 6f 63 6b 25 21 31 36 20 84 20 |r))=block%!16 . | 00001f00 28 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 |(yellow(counter)| 00001f10 3d 30 20 80 20 64 69 63 65 3d 36 20 80 20 62 6c |=0 . dice=6 . bl| 00001f20 6f 63 6b 25 21 31 36 3d 63 6f 75 6e 74 65 72 2b |ock%!16=counter+| 00001f30 38 35 29 29 20 80 20 62 65 65 6e 3d a3 20 8c 20 |85)) . been=. . | 00001f40 f2 6d 6f 76 65 28 79 65 6c 6c 6f 77 2c 63 6f 75 |.move(yellow,cou| 00001f50 6e 74 65 72 2c 64 69 63 65 29 0d 0b e0 11 20 20 |nter,dice).... | 00001f60 20 20 ed 20 63 6f 75 6e 74 65 72 0d 0b ea 07 20 | . counter.... | 00001f70 20 cd 0d 0b f4 04 0d 0b fe 14 20 20 e7 20 74 75 | ......... . tu| 00001f80 72 6e 3d 67 72 65 65 6e 20 8c 0d 0c 08 17 20 20 |rn=green ..... | 00001f90 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 | . counter=0 . | 00001fa0 33 0d 0c 12 8c 20 20 20 20 20 20 e7 20 28 69 63 |3.... . (ic| 00001fb0 6f 6e 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 63 |on(green,green(c| 00001fc0 6f 75 6e 74 65 72 29 29 3d 62 6c 6f 63 6b 25 21 |ounter))=block%!| 00001fd0 31 36 20 84 20 28 67 72 65 65 6e 28 63 6f 75 6e |16 . (green(coun| 00001fe0 74 65 72 29 3d 30 20 80 20 64 69 63 65 3d 36 20 |ter)=0 . dice=6 | 00001ff0 80 20 62 6c 6f 63 6b 25 21 31 36 3d 63 6f 75 6e |. block%!16=coun| 00002000 74 65 72 2b 38 39 29 29 20 80 20 62 65 65 6e 3d |ter+89)) . been=| 00002010 a3 20 8c 20 f2 6d 6f 76 65 28 67 72 65 65 6e 2c |. . .move(green,| 00002020 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 0c 1c |counter,dice)...| 00002030 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 0c |. . counter..| 00002040 26 07 20 20 cd 0d 0c 30 05 e1 0d 0c 3a 05 3a 0d |&. ...0....:.:.| 00002050 0c 44 0e dd f2 63 6f 6d 70 75 74 65 72 0d 0c 4e |.D...computer..N| 00002060 04 0d 0c 58 26 f4 20 2a 20 2a 20 4d 4f 56 45 20 |...X&. * * MOVE | 00002070 52 45 44 20 43 4f 4d 50 55 54 45 52 20 50 4c 41 |RED COMPUTER PLA| 00002080 59 45 52 20 2a 20 2a 0d 0c 62 04 0d 0c 6c 2e 20 |YER * *..b...l. | 00002090 20 e7 20 74 75 72 6e 3d 72 65 64 20 80 20 50 6c | . turn=red . Pl| 000020a0 61 79 65 72 54 79 70 65 28 74 75 72 6e 29 3d 43 |ayerType(turn)=C| 000020b0 6f 6d 70 75 74 65 72 20 8c 0d 0c 76 04 0d 0c 80 |omputer ...v....| 000020c0 27 f4 20 46 69 6e 64 20 68 6f 77 20 6d 61 6e 79 |'. Find how many| 000020d0 20 70 69 65 63 65 73 20 61 72 65 20 69 6e 20 70 | pieces are in p| 000020e0 6c 61 79 2e 0d 0c 8a 04 0d 0c 94 0f 20 20 20 20 |lay......... | 000020f0 63 6f 75 6e 74 3d 30 0d 0c 9e 17 20 20 20 20 e3 |count=0.... .| 00002100 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 33 0d 0c | counter=0 . 3..| 00002110 a8 38 20 20 20 20 20 20 20 e7 20 72 65 64 28 63 |.8 . red(c| 00002120 6f 75 6e 74 65 72 29 3e 30 20 80 20 72 65 64 28 |ounter)>0 . red(| 00002130 63 6f 75 6e 74 65 72 29 3c 35 33 20 8c 20 63 6f |counter)<53 . co| 00002140 75 6e 74 2b 3d 31 0d 0c b2 11 20 20 20 20 ed 20 |unt+=1.... . | 00002150 63 6f 75 6e 74 65 72 0d 0c bc 04 0d 0c c6 4c f4 |counter.......L.| 00002160 20 49 66 20 6c 65 73 73 20 74 68 61 6e 20 32 20 | If less than 2 | 00002170 70 69 65 63 65 73 20 61 72 65 20 69 6e 20 70 6c |pieces are in pl| 00002180 61 79 20 74 68 65 6e 2c 20 69 66 20 70 6f 73 73 |ay then, if poss| 00002190 69 62 6c 65 2c 20 6d 6f 76 65 20 61 6e 6f 74 68 |ible, move anoth| 000021a0 65 72 20 6f 75 74 2e 0d 0c d0 04 0d 0c da 17 20 |er out......... | 000021b0 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 | . counter=0 .| 000021c0 20 33 0d 0c e4 50 20 20 20 20 20 20 e7 20 63 6f | 3...P . co| 000021d0 75 6e 74 3c 32 20 80 20 64 69 63 65 3d 36 20 80 |unt<2 . dice=6 .| 000021e0 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3d 30 20 | red(counter)=0 | 000021f0 80 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 65 |. been=. . .move| 00002200 28 72 65 64 2c 63 6f 75 6e 74 65 72 2c 64 69 63 |(red,counter,dic| 00002210 65 29 0d 0c ee 11 20 20 20 20 ed 20 63 6f 75 6e |e).... . coun| 00002220 74 65 72 0d 0c f8 04 0d 0d 02 57 f4 20 49 66 20 |ter.......W. If | 00002230 6e 6f 74 20 70 6f 73 73 69 62 6c 65 20 74 68 65 |not possible the| 00002240 6e 2c 20 69 66 20 70 6f 73 73 69 62 6c 65 2c 20 |n, if possible, | 00002250 6d 6f 76 65 20 61 20 70 69 65 63 65 20 74 68 61 |move a piece tha| 00002260 74 20 77 69 6c 6c 20 74 61 6b 65 20 61 6e 20 6f |t will take an o| 00002270 70 70 6f 6e 65 6e 74 73 20 70 69 65 63 65 0d 0d |pponents piece..| 00002280 0c 04 0d 0d 16 17 20 20 20 20 e3 20 63 6f 75 6e |...... . coun| 00002290 74 65 72 3d 30 20 b8 20 33 0d 0d 20 2e 20 20 20 |ter=0 . 3.. . | 000022a0 20 20 20 e7 20 72 65 64 28 63 6f 75 6e 74 65 72 | . red(counter| 000022b0 29 3e 30 20 80 20 72 65 64 28 63 6f 75 6e 74 65 |)>0 . red(counte| 000022c0 72 29 3c 35 33 20 8c 0d 0d 2a 18 20 20 20 20 20 |r)<53 ...*. | 000022d0 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d | . loop=0 . 3.| 000022e0 0d 34 4c 20 20 20 20 20 20 20 20 20 20 e7 20 69 |.4L . i| 000022f0 63 6f 6e 28 72 65 64 2c 72 65 64 28 63 6f 75 6e |con(red,red(coun| 00002300 74 65 72 29 2b 64 69 63 65 29 3d 69 63 6f 6e 28 |ter)+dice)=icon(| 00002310 62 6c 75 65 2c 62 6c 75 65 28 6c 6f 6f 70 29 29 |blue,blue(loop))| 00002320 20 80 20 62 65 65 6e 3d a3 20 8c 0d 0d 3e 27 20 | . been=. ...>' | 00002330 20 20 20 20 20 20 20 20 20 20 20 f2 6d 6f 76 65 | .move| 00002340 28 72 65 64 2c 63 6f 75 6e 74 65 72 2c 64 69 63 |(red,counter,dic| 00002350 65 29 0d 0d 48 0f 20 20 20 20 20 20 20 20 20 20 |e)..H. | 00002360 cc 0d 0d 52 52 20 20 20 20 20 20 20 20 20 20 20 |...RR | 00002370 20 e7 20 69 63 6f 6e 28 72 65 64 2c 72 65 64 28 | . icon(red,red(| 00002380 63 6f 75 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 |counter)+dice)=i| 00002390 63 6f 6e 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f |con(yellow,yello| 000023a0 77 28 6c 6f 6f 70 29 29 20 80 20 62 65 65 6e 3d |w(loop)) . been=| 000023b0 a3 20 8c 0d 0d 5c 29 20 20 20 20 20 20 20 20 20 |. ...\) | 000023c0 20 20 20 20 20 f2 6d 6f 76 65 28 72 65 64 2c 63 | .move(red,c| 000023d0 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 0d 66 11 |ounter,dice)..f.| 000023e0 20 20 20 20 20 20 20 20 20 20 20 20 cc 0d 0d 70 | ...p| 000023f0 6a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 e7 |j .| 00002400 20 69 63 6f 6e 28 72 65 64 2c 72 65 64 28 63 6f | icon(red,red(co| 00002410 75 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 63 6f |unter)+dice)=ico| 00002420 6e 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 6c 6f |n(green,green(lo| 00002430 6f 70 29 29 20 80 20 62 65 65 6e 3d a3 20 8c 20 |op)) . been=. . | 00002440 f2 6d 6f 76 65 28 72 65 64 2c 63 6f 75 6e 74 65 |.move(red,counte| 00002450 72 2c 64 69 63 65 29 0d 0d 7a 11 20 20 20 20 20 |r,dice)..z. | 00002460 20 20 20 20 20 20 20 cd 0d 0d 84 0f 20 20 20 20 | ..... | 00002470 20 20 20 20 20 20 cd 0d 0d 8e 12 20 20 20 20 20 | ..... | 00002480 20 20 20 ed 20 6c 6f 6f 70 0d 0d 98 0b 20 20 20 | . loop.... | 00002490 20 20 20 cd 0d 0d a2 11 20 20 20 20 ed 20 63 6f | ..... . co| 000024a0 75 6e 74 65 72 0d 0d ac 04 0d 0d b6 31 f4 20 49 |unter.......1. I| 000024b0 66 20 6e 6f 74 20 70 6f 73 73 69 62 6c 65 20 74 |f not possible t| 000024c0 68 65 6e 20 6d 6f 76 65 20 61 20 70 69 65 63 65 |hen move a piece| 000024d0 20 74 6f 20 73 61 66 65 74 79 0d 0d c0 04 0d 0d | to safety......| 000024e0 ca 17 20 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d |.. . counter=| 000024f0 30 20 b8 20 33 0d 0d d4 68 20 20 20 20 20 20 e7 |0 . 3...h .| 00002500 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3e 30 20 | red(counter)>0 | 00002510 80 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3c 35 |. red(counter)<5| 00002520 33 20 80 20 28 72 65 64 28 63 6f 75 6e 74 65 72 |3 . (red(counter| 00002530 29 2b 64 69 63 65 29 3e 35 32 20 80 20 62 65 65 |)+dice)>52 . bee| 00002540 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 72 65 64 2c |n=. . .move(red,| 00002550 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 0d de |counter,dice)...| 00002560 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 0d |. . counter..| 00002570 e8 04 0d 0d f2 27 f4 20 4f 74 68 65 72 77 69 73 |.....'. Otherwis| 00002580 65 20 6d 6f 76 65 20 61 6e 79 20 70 69 65 63 65 |e move any piece| 00002590 20 70 6f 73 73 69 62 6c 65 0d 0d fc 04 0d 0e 06 | possible.......| 000025a0 17 20 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 |. . counter=0| 000025b0 20 b8 20 33 0d 0e 10 4f 20 20 20 20 20 20 e7 20 | . 3...O . | 000025c0 72 65 64 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 |red(counter)>0 .| 000025d0 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3c 35 38 | red(counter)<58| 000025e0 20 80 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 | . been=. . .mov| 000025f0 65 28 72 65 64 2c 63 6f 75 6e 74 65 72 2c 64 69 |e(red,counter,di| 00002600 63 65 29 0d 0e 1a 11 20 20 20 20 ed 20 63 6f 75 |ce).... . cou| 00002610 6e 74 65 72 0d 0e 24 04 0d 0e 2e 07 20 20 cd 0d |nter..$..... ..| 00002620 0e 38 04 0d 0e 42 27 f4 20 2a 20 2a 20 4d 4f 56 |.8...B'. * * MOV| 00002630 45 20 42 4c 55 45 20 43 4f 4d 50 55 54 45 52 20 |E BLUE COMPUTER | 00002640 50 4c 41 59 45 52 20 2a 20 2a 0d 0e 4c 04 0d 0e |PLAYER * *..L...| 00002650 56 2f 20 20 e7 20 74 75 72 6e 3d 62 6c 75 65 20 |V/ . turn=blue | 00002660 80 20 50 6c 61 79 65 72 54 79 70 65 28 74 75 72 |. PlayerType(tur| 00002670 6e 29 3d 43 6f 6d 70 75 74 65 72 20 8c 0d 0e 60 |n)=Computer ...`| 00002680 04 0d 0e 6a 27 f4 20 46 69 6e 64 20 68 6f 77 20 |...j'. Find how | 00002690 6d 61 6e 79 20 70 69 65 63 65 73 20 61 72 65 20 |many pieces are | 000026a0 69 6e 20 70 6c 61 79 2e 0d 0e 74 04 0d 0e 7e 0f |in play...t...~.| 000026b0 20 20 20 20 63 6f 75 6e 74 3d 30 0d 0e 88 17 20 | count=0.... | 000026c0 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 | . counter=0 .| 000026d0 20 33 0d 0e 92 3a 20 20 20 20 20 20 20 e7 20 62 | 3...: . b| 000026e0 6c 75 65 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 |lue(counter)>0 .| 000026f0 20 62 6c 75 65 28 63 6f 75 6e 74 65 72 29 3c 35 | blue(counter)<5| 00002700 33 20 8c 20 63 6f 75 6e 74 2b 3d 31 0d 0e 9c 11 |3 . count+=1....| 00002710 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 0e a6 | . counter...| 00002720 04 0d 0e b0 4c f4 20 49 66 20 6c 65 73 73 20 74 |....L. If less t| 00002730 68 61 6e 20 32 20 70 69 65 63 65 73 20 61 72 65 |han 2 pieces are| 00002740 20 69 6e 20 70 6c 61 79 20 74 68 65 6e 2c 20 69 | in play then, i| 00002750 66 20 70 6f 73 73 69 62 6c 65 2c 20 6d 6f 76 65 |f possible, move| 00002760 20 61 6e 6f 74 68 65 72 20 6f 75 74 2e 0d 0e ba | another out....| 00002770 04 0d 0e c4 17 20 20 20 20 e3 20 63 6f 75 6e 74 |..... . count| 00002780 65 72 3d 30 20 b8 20 33 0d 0e ce 52 20 20 20 20 |er=0 . 3...R | 00002790 20 20 e7 20 63 6f 75 6e 74 3c 32 20 80 20 64 69 | . count<2 . di| 000027a0 63 65 3d 36 20 80 20 62 6c 75 65 28 63 6f 75 6e |ce=6 . blue(coun| 000027b0 74 65 72 29 3d 30 20 80 20 62 65 65 6e 3d a3 20 |ter)=0 . been=. | 000027c0 8c 20 f2 6d 6f 76 65 28 62 6c 75 65 2c 63 6f 75 |. .move(blue,cou| 000027d0 6e 74 65 72 2c 64 69 63 65 29 0d 0e d8 11 20 20 |nter,dice).... | 000027e0 20 20 ed 20 63 6f 75 6e 74 65 72 0d 0e e2 04 0d | . counter.....| 000027f0 0e ec 57 f4 20 49 66 20 6e 6f 74 20 70 6f 73 73 |..W. If not poss| 00002800 69 62 6c 65 20 74 68 65 6e 2c 20 69 66 20 70 6f |ible then, if po| 00002810 73 73 69 62 6c 65 2c 20 6d 6f 76 65 20 61 20 70 |ssible, move a p| 00002820 69 65 63 65 20 74 68 61 74 20 77 69 6c 6c 20 74 |iece that will t| 00002830 61 6b 65 20 61 6e 20 6f 70 70 6f 6e 65 6e 74 73 |ake an opponents| 00002840 20 70 69 65 63 65 0d 0e f6 04 0d 0f 00 17 20 20 | piece........ | 00002850 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 | . counter=0 . | 00002860 33 0d 0f 0a 30 20 20 20 20 20 20 e7 20 62 6c 75 |3...0 . blu| 00002870 65 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 20 62 |e(counter)>0 . b| 00002880 6c 75 65 28 63 6f 75 6e 74 65 72 29 3c 35 33 20 |lue(counter)<53 | 00002890 8c 0d 0f 14 18 20 20 20 20 20 20 20 20 e3 20 6c |..... . l| 000028a0 6f 6f 70 3d 30 20 b8 20 33 0d 0f 1e 4c 20 20 20 |oop=0 . 3...L | 000028b0 20 20 20 20 20 20 20 e7 20 69 63 6f 6e 28 62 6c | . icon(bl| 000028c0 75 65 2c 62 6c 75 65 28 63 6f 75 6e 74 65 72 29 |ue,blue(counter)| 000028d0 2b 64 69 63 65 29 3d 69 63 6f 6e 28 72 65 64 2c |+dice)=icon(red,| 000028e0 72 65 64 28 6c 6f 6f 70 29 29 20 80 20 62 65 65 |red(loop)) . bee| 000028f0 6e 3d a3 20 8c 0d 0f 28 28 20 20 20 20 20 20 20 |n=. ...(( | 00002900 20 20 20 20 20 f2 6d 6f 76 65 28 62 6c 75 65 2c | .move(blue,| 00002910 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 0f 32 |counter,dice)..2| 00002920 0f 20 20 20 20 20 20 20 20 20 20 cc 0d 0f 3c 54 |. ...<T| 00002930 20 20 20 20 20 20 20 20 20 20 20 20 e7 20 69 63 | . ic| 00002940 6f 6e 28 62 6c 75 65 2c 62 6c 75 65 28 63 6f 75 |on(blue,blue(cou| 00002950 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 63 6f 6e |nter)+dice)=icon| 00002960 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 6c |(yellow,yellow(l| 00002970 6f 6f 70 29 29 20 80 20 62 65 65 6e 3d a3 20 8c |oop)) . been=. .| 00002980 0d 0f 46 2a 20 20 20 20 20 20 20 20 20 20 20 20 |..F* | 00002990 20 20 f2 6d 6f 76 65 28 62 6c 75 65 2c 63 6f 75 | .move(blue,cou| 000029a0 6e 74 65 72 2c 64 69 63 65 29 0d 0f 50 11 20 20 |nter,dice)..P. | 000029b0 20 20 20 20 20 20 20 20 20 20 cc 0d 0f 5a 6d 20 | ...Zm | 000029c0 20 20 20 20 20 20 20 20 20 20 20 20 20 e7 20 69 | . i| 000029d0 63 6f 6e 28 62 6c 75 65 2c 62 6c 75 65 28 63 6f |con(blue,blue(co| 000029e0 75 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 63 6f |unter)+dice)=ico| 000029f0 6e 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 6c 6f |n(green,green(lo| 00002a00 6f 70 29 29 20 80 20 62 65 65 6e 3d a3 20 8c 20 |op)) . been=. . | 00002a10 f2 6d 6f 76 65 28 62 6c 75 65 2c 63 6f 75 6e 74 |.move(blue,count| 00002a20 65 72 2c 64 69 63 65 29 0d 0f 64 11 20 20 20 20 |er,dice)..d. | 00002a30 20 20 20 20 20 20 20 20 cd 0d 0f 6e 0f 20 20 20 | ...n. | 00002a40 20 20 20 20 20 20 20 cd 0d 0f 78 12 20 20 20 20 | ...x. | 00002a50 20 20 20 20 ed 20 6c 6f 6f 70 0d 0f 82 0b 20 20 | . loop.... | 00002a60 20 20 20 20 cd 0d 0f 8c 11 20 20 20 20 ed 20 63 | ..... . c| 00002a70 6f 75 6e 74 65 72 0d 0f 96 04 0d 0f a0 31 f4 20 |ounter.......1. | 00002a80 49 66 20 6e 6f 74 20 70 6f 73 73 69 62 6c 65 20 |If not possible | 00002a90 74 68 65 6e 20 6d 6f 76 65 20 61 20 70 69 65 63 |then move a piec| 00002aa0 65 20 74 6f 20 73 61 66 65 74 79 0d 0f aa 04 0d |e to safety.....| 00002ab0 0f b4 17 20 20 20 20 e3 20 63 6f 75 6e 74 65 72 |... . counter| 00002ac0 3d 30 20 b8 20 33 0d 0f be 6c 20 20 20 20 20 20 |=0 . 3...l | 00002ad0 e7 20 62 6c 75 65 28 63 6f 75 6e 74 65 72 29 3e |. blue(counter)>| 00002ae0 30 20 80 20 62 6c 75 65 28 63 6f 75 6e 74 65 72 |0 . blue(counter| 00002af0 29 3c 35 33 20 80 20 28 62 6c 75 65 28 63 6f 75 |)<53 . (blue(cou| 00002b00 6e 74 65 72 29 2b 64 69 63 65 29 3e 35 32 20 80 |nter)+dice)>52 .| 00002b10 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 | been=. . .move(| 00002b20 62 6c 75 65 2c 63 6f 75 6e 74 65 72 2c 64 69 63 |blue,counter,dic| 00002b30 65 29 0d 0f c8 11 20 20 20 20 ed 20 63 6f 75 6e |e).... . coun| 00002b40 74 65 72 0d 0f d2 04 0d 0f dc 27 f4 20 4f 74 68 |ter.......'. Oth| 00002b50 65 72 77 69 73 65 20 6d 6f 76 65 20 61 6e 79 20 |erwise move any | 00002b60 70 69 65 63 65 20 70 6f 73 73 69 62 6c 65 0d 0f |piece possible..| 00002b70 e6 04 0d 0f f0 17 20 20 20 20 e3 20 63 6f 75 6e |...... . coun| 00002b80 74 65 72 3d 30 20 b8 20 33 0d 0f fa 52 20 20 20 |ter=0 . 3...R | 00002b90 20 20 20 e7 20 62 6c 75 65 28 63 6f 75 6e 74 65 | . blue(counte| 00002ba0 72 29 3e 30 20 80 20 62 6c 75 65 28 63 6f 75 6e |r)>0 . blue(coun| 00002bb0 74 65 72 29 3c 35 38 20 80 20 62 65 65 6e 3d a3 |ter)<58 . been=.| 00002bc0 20 8c 20 f2 6d 6f 76 65 28 62 6c 75 65 2c 63 6f | . .move(blue,co| 00002bd0 75 6e 74 65 72 2c 64 69 63 65 29 0d 10 04 11 20 |unter,dice).... | 00002be0 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 10 0e 04 | . counter....| 00002bf0 0d 10 18 07 20 20 cd 0d 10 22 04 0d 10 2c 29 f4 |.... ..."...,).| 00002c00 20 2a 20 2a 20 4d 4f 56 45 20 59 45 4c 4c 4f 57 | * * MOVE YELLOW| 00002c10 20 43 4f 4d 50 55 54 45 52 20 50 4c 41 59 45 52 | COMPUTER PLAYER| 00002c20 20 2a 20 2a 0d 10 36 04 0d 10 40 31 20 20 e7 20 | * *..6...@1 . | 00002c30 74 75 72 6e 3d 79 65 6c 6c 6f 77 20 80 20 50 6c |turn=yellow . Pl| 00002c40 61 79 65 72 54 79 70 65 28 74 75 72 6e 29 3d 43 |ayerType(turn)=C| 00002c50 6f 6d 70 75 74 65 72 20 8c 0d 10 4a 04 0d 10 54 |omputer ...J...T| 00002c60 27 f4 20 46 69 6e 64 20 68 6f 77 20 6d 61 6e 79 |'. Find how many| 00002c70 20 70 69 65 63 65 73 20 61 72 65 20 69 6e 20 70 | pieces are in p| 00002c80 6c 61 79 2e 0d 10 5e 04 0d 10 68 0f 20 20 20 20 |lay...^...h. | 00002c90 63 6f 75 6e 74 3d 30 0d 10 72 17 20 20 20 20 e3 |count=0..r. .| 00002ca0 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 33 0d 10 | counter=0 . 3..| 00002cb0 7c 3e 20 20 20 20 20 20 20 e7 20 79 65 6c 6c 6f ||> . yello| 00002cc0 77 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 20 79 |w(counter)>0 . y| 00002cd0 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 3c 35 |ellow(counter)<5| 00002ce0 33 20 8c 20 63 6f 75 6e 74 2b 3d 31 0d 10 86 11 |3 . count+=1....| 00002cf0 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 10 90 | . counter...| 00002d00 04 0d 10 9a 4c f4 20 49 66 20 6c 65 73 73 20 74 |....L. If less t| 00002d10 68 61 6e 20 32 20 70 69 65 63 65 73 20 61 72 65 |han 2 pieces are| 00002d20 20 69 6e 20 70 6c 61 79 20 74 68 65 6e 2c 20 69 | in play then, i| 00002d30 66 20 70 6f 73 73 69 62 6c 65 2c 20 6d 6f 76 65 |f possible, move| 00002d40 20 61 6e 6f 74 68 65 72 20 6f 75 74 2e 0d 10 a4 | another out....| 00002d50 04 0d 10 ae 17 20 20 20 20 e3 20 63 6f 75 6e 74 |..... . count| 00002d60 65 72 3d 30 20 b8 20 33 0d 10 b8 56 20 20 20 20 |er=0 . 3...V | 00002d70 20 20 e7 20 63 6f 75 6e 74 3c 32 20 80 20 64 69 | . count<2 . di| 00002d80 63 65 3d 36 20 80 20 79 65 6c 6c 6f 77 28 63 6f |ce=6 . yellow(co| 00002d90 75 6e 74 65 72 29 3d 30 20 80 20 62 65 65 6e 3d |unter)=0 . been=| 00002da0 a3 20 8c 20 f2 6d 6f 76 65 28 79 65 6c 6c 6f 77 |. . .move(yellow| 00002db0 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 10 |,counter,dice)..| 00002dc0 c2 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d |.. . counter.| 00002dd0 10 cc 04 0d 10 d6 57 f4 20 49 66 20 6e 6f 74 20 |......W. If not | 00002de0 70 6f 73 73 69 62 6c 65 20 74 68 65 6e 2c 20 69 |possible then, i| 00002df0 66 20 70 6f 73 73 69 62 6c 65 2c 20 6d 6f 76 65 |f possible, move| 00002e00 20 61 20 70 69 65 63 65 20 74 68 61 74 20 77 69 | a piece that wi| 00002e10 6c 6c 20 74 61 6b 65 20 61 6e 20 6f 70 70 6f 6e |ll take an oppon| 00002e20 65 6e 74 73 20 70 69 65 63 65 0d 10 e0 04 0d 10 |ents piece......| 00002e30 ea 17 20 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d |.. . counter=| 00002e40 30 20 b8 20 33 0d 10 f4 34 20 20 20 20 20 20 e7 |0 . 3...4 .| 00002e50 20 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 | yellow(counter)| 00002e60 3e 30 20 80 20 79 65 6c 6c 6f 77 28 63 6f 75 6e |>0 . yellow(coun| 00002e70 74 65 72 29 3c 35 33 20 8c 0d 10 fe 18 20 20 20 |ter)<53 ..... | 00002e80 20 20 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 | . loop=0 . | 00002e90 33 0d 11 08 50 20 20 20 20 20 20 20 20 20 20 e7 |3...P .| 00002ea0 20 69 63 6f 6e 28 79 65 6c 6c 6f 77 2c 79 65 6c | icon(yellow,yel| 00002eb0 6c 6f 77 28 63 6f 75 6e 74 65 72 29 2b 64 69 63 |low(counter)+dic| 00002ec0 65 29 3d 69 63 6f 6e 28 72 65 64 2c 72 65 64 28 |e)=icon(red,red(| 00002ed0 6c 6f 6f 70 29 29 20 80 20 62 65 65 6e 3d a3 20 |loop)) . been=. | 00002ee0 8c 0d 11 12 2a 20 20 20 20 20 20 20 20 20 20 20 |....* | 00002ef0 20 f2 6d 6f 76 65 28 79 65 6c 6c 6f 77 2c 63 6f | .move(yellow,co| 00002f00 75 6e 74 65 72 2c 64 69 63 65 29 0d 11 1c 0f 20 |unter,dice).... | 00002f10 20 20 20 20 20 20 20 20 20 cc 0d 11 26 54 20 20 | ...&T | 00002f20 20 20 20 20 20 20 20 20 20 20 e7 20 69 63 6f 6e | . icon| 00002f30 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 63 |(yellow,yellow(c| 00002f40 6f 75 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 63 |ounter)+dice)=ic| 00002f50 6f 6e 28 62 6c 75 65 2c 62 6c 75 65 28 6c 6f 6f |on(blue,blue(loo| 00002f60 70 29 29 20 80 20 62 65 65 6e 3d a3 20 8c 0d 11 |p)) . been=. ...| 00002f70 30 2c 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |0, | 00002f80 f2 6d 6f 76 65 28 79 65 6c 6c 6f 77 2c 63 6f 75 |.move(yellow,cou| 00002f90 6e 74 65 72 2c 64 69 63 65 29 0d 11 3a 11 20 20 |nter,dice)..:. | 00002fa0 20 20 20 20 20 20 20 20 20 20 cc 0d 11 44 73 20 | ...Ds | 00002fb0 20 20 20 20 20 20 20 20 20 20 20 20 20 e7 20 69 | . i| 00002fc0 63 6f 6e 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f |con(yellow,yello| 00002fd0 77 28 63 6f 75 6e 74 65 72 29 2b 64 69 63 65 29 |w(counter)+dice)| 00002fe0 3d 69 63 6f 6e 28 67 72 65 65 6e 2c 67 72 65 65 |=icon(green,gree| 00002ff0 6e 28 6c 6f 6f 70 29 29 20 80 20 62 65 65 6e 3d |n(loop)) . been=| 00003000 a3 20 8c 20 f2 6d 6f 76 65 28 79 65 6c 6c 6f 77 |. . .move(yellow| 00003010 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 11 |,counter,dice)..| 00003020 4e 11 20 20 20 20 20 20 20 20 20 20 20 20 cd 0d |N. ..| 00003030 11 58 0f 20 20 20 20 20 20 20 20 20 20 cd 0d 11 |.X. ...| 00003040 62 12 20 20 20 20 20 20 20 20 ed 20 6c 6f 6f 70 |b. . loop| 00003050 0d 11 6c 0b 20 20 20 20 20 20 cd 0d 11 76 11 20 |..l. ...v. | 00003060 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 11 80 04 | . counter....| 00003070 0d 11 8a 31 f4 20 49 66 20 6e 6f 74 20 70 6f 73 |...1. If not pos| 00003080 73 69 62 6c 65 20 74 68 65 6e 20 6d 6f 76 65 20 |sible then move | 00003090 61 20 70 69 65 63 65 20 74 6f 20 73 61 66 65 74 |a piece to safet| 000030a0 79 0d 11 94 04 0d 11 9e 17 20 20 20 20 e3 20 63 |y........ . c| 000030b0 6f 75 6e 74 65 72 3d 30 20 b8 20 33 0d 11 a8 74 |ounter=0 . 3...t| 000030c0 20 20 20 20 20 20 e7 20 79 65 6c 6c 6f 77 28 63 | . yellow(c| 000030d0 6f 75 6e 74 65 72 29 3e 30 20 80 20 79 65 6c 6c |ounter)>0 . yell| 000030e0 6f 77 28 63 6f 75 6e 74 65 72 29 3c 35 33 20 80 |ow(counter)<53 .| 000030f0 20 28 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 | (yellow(counter| 00003100 29 2b 64 69 63 65 29 3e 35 32 20 80 20 62 65 65 |)+dice)>52 . bee| 00003110 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 79 65 6c 6c |n=. . .move(yell| 00003120 6f 77 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 |ow,counter,dice)| 00003130 0d 11 b2 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 |.... . counte| 00003140 72 0d 11 bc 04 0d 11 c6 27 f4 20 4f 74 68 65 72 |r.......'. Other| 00003150 77 69 73 65 20 6d 6f 76 65 20 61 6e 79 20 70 69 |wise move any pi| 00003160 65 63 65 20 70 6f 73 73 69 62 6c 65 0d 11 d0 04 |ece possible....| 00003170 0d 11 da 17 20 20 20 20 e3 20 63 6f 75 6e 74 65 |.... . counte| 00003180 72 3d 30 20 b8 20 33 0d 11 e4 58 20 20 20 20 20 |r=0 . 3...X | 00003190 20 e7 20 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 | . yellow(counte| 000031a0 72 29 3e 30 20 80 20 79 65 6c 6c 6f 77 28 63 6f |r)>0 . yellow(co| 000031b0 75 6e 74 65 72 29 3c 35 38 20 80 20 62 65 65 6e |unter)<58 . been| 000031c0 3d a3 20 8c 20 f2 6d 6f 76 65 28 79 65 6c 6c 6f |=. . .move(yello| 000031d0 77 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d |w,counter,dice).| 000031e0 11 ee 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 |... . counter| 000031f0 0d 11 f8 04 0d 12 02 07 20 20 cd 0d 12 0c 04 0d |........ ......| 00003200 12 16 28 f4 20 2a 20 2a 20 4d 4f 56 45 20 47 52 |..(. * * MOVE GR| 00003210 45 45 4e 20 43 4f 4d 50 55 54 45 52 20 50 4c 41 |EEN COMPUTER PLA| 00003220 59 45 52 20 2a 20 2a 0d 12 20 04 0d 12 2a 30 20 |YER * *.. ...*0 | 00003230 20 e7 20 74 75 72 6e 3d 67 72 65 65 6e 20 80 20 | . turn=green . | 00003240 50 6c 61 79 65 72 54 79 70 65 28 74 75 72 6e 29 |PlayerType(turn)| 00003250 3d 43 6f 6d 70 75 74 65 72 20 8c 0d 12 34 04 0d |=Computer ...4..| 00003260 12 3e 27 f4 20 46 69 6e 64 20 68 6f 77 20 6d 61 |.>'. Find how ma| 00003270 6e 79 20 70 69 65 63 65 73 20 61 72 65 20 69 6e |ny pieces are in| 00003280 20 70 6c 61 79 2e 0d 12 48 04 0d 12 52 0f 20 20 | play...H...R. | 00003290 20 20 63 6f 75 6e 74 3d 30 0d 12 5c 17 20 20 20 | count=0..\. | 000032a0 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 33 | . counter=0 . 3| 000032b0 0d 12 66 3c 20 20 20 20 20 20 20 e7 20 67 72 65 |..f< . gre| 000032c0 65 6e 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 20 |en(counter)>0 . | 000032d0 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 3c 35 |green(counter)<5| 000032e0 33 20 8c 20 63 6f 75 6e 74 2b 3d 31 0d 12 70 11 |3 . count+=1..p.| 000032f0 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 12 7a | . counter..z| 00003300 04 0d 12 84 4c f4 20 49 66 20 6c 65 73 73 20 74 |....L. If less t| 00003310 68 61 6e 20 32 20 70 69 65 63 65 73 20 61 72 65 |han 2 pieces are| 00003320 20 69 6e 20 70 6c 61 79 20 74 68 65 6e 2c 20 69 | in play then, i| 00003330 66 20 70 6f 73 73 69 62 6c 65 2c 20 6d 6f 76 65 |f possible, move| 00003340 20 61 6e 6f 74 68 65 72 20 6f 75 74 2e 0d 12 8e | another out....| 00003350 04 0d 12 98 17 20 20 20 20 e3 20 63 6f 75 6e 74 |..... . count| 00003360 65 72 3d 30 20 b8 20 33 0d 12 a2 54 20 20 20 20 |er=0 . 3...T | 00003370 20 20 e7 20 63 6f 75 6e 74 3c 32 20 80 20 64 69 | . count<2 . di| 00003380 63 65 3d 36 20 80 20 67 72 65 65 6e 28 63 6f 75 |ce=6 . green(cou| 00003390 6e 74 65 72 29 3d 30 20 80 20 62 65 65 6e 3d a3 |nter)=0 . been=.| 000033a0 20 8c 20 f2 6d 6f 76 65 28 67 72 65 65 6e 2c 63 | . .move(green,c| 000033b0 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 12 ac 11 |ounter,dice)....| 000033c0 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 12 b6 | . counter...| 000033d0 04 0d 12 c0 57 f4 20 49 66 20 6e 6f 74 20 70 6f |....W. If not po| 000033e0 73 73 69 62 6c 65 20 74 68 65 6e 2c 20 69 66 20 |ssible then, if | 000033f0 70 6f 73 73 69 62 6c 65 2c 20 6d 6f 76 65 20 61 |possible, move a| 00003400 20 70 69 65 63 65 20 74 68 61 74 20 77 69 6c 6c | piece that will| 00003410 20 74 61 6b 65 20 61 6e 20 6f 70 70 6f 6e 65 6e | take an opponen| 00003420 74 73 20 70 69 65 63 65 0d 12 ca 04 0d 12 d4 17 |ts piece........| 00003430 20 20 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 | . counter=0 | 00003440 b8 20 33 0d 12 de 32 20 20 20 20 20 20 e7 20 67 |. 3...2 . g| 00003450 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 3e 30 20 |reen(counter)>0 | 00003460 80 20 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 |. green(counter)| 00003470 3c 35 33 20 8c 0d 12 e8 18 20 20 20 20 20 20 20 |<53 ..... | 00003480 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d 12 f2 | . loop=0 . 3...| 00003490 4e 20 20 20 20 20 20 20 20 20 20 e7 20 69 63 6f |N . ico| 000034a0 6e 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 63 6f |n(green,green(co| 000034b0 75 6e 74 65 72 29 2b 64 69 63 65 29 3d 69 63 6f |unter)+dice)=ico| 000034c0 6e 28 72 65 64 2c 72 65 64 28 6c 6f 6f 70 29 29 |n(red,red(loop))| 000034d0 20 80 20 62 65 65 6e 3d a3 20 8c 0d 12 fc 29 20 | . been=. ....) | 000034e0 20 20 20 20 20 20 20 20 20 20 20 f2 6d 6f 76 65 | .move| 000034f0 28 67 72 65 65 6e 2c 63 6f 75 6e 74 65 72 2c 64 |(green,counter,d| 00003500 69 63 65 29 0d 13 06 0f 20 20 20 20 20 20 20 20 |ice).... | 00003510 20 20 cc 0d 13 10 52 20 20 20 20 20 20 20 20 20 | ....R | 00003520 20 20 20 e7 20 69 63 6f 6e 28 67 72 65 65 6e 2c | . icon(green,| 00003530 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 2b 64 |green(counter)+d| 00003540 69 63 65 29 3d 69 63 6f 6e 28 62 6c 75 65 2c 62 |ice)=icon(blue,b| 00003550 6c 75 65 28 6c 6f 6f 70 29 29 20 80 20 62 65 65 |lue(loop)) . bee| 00003560 6e 3d a3 20 8c 0d 13 1a 2b 20 20 20 20 20 20 20 |n=. ....+ | 00003570 20 20 20 20 20 20 20 f2 6d 6f 76 65 28 67 72 65 | .move(gre| 00003580 65 6e 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 |en,counter,dice)| 00003590 0d 13 24 11 20 20 20 20 20 20 20 20 20 20 20 20 |..$. | 000035a0 cc 0d 13 2e 72 20 20 20 20 20 20 20 20 20 20 20 |....r | 000035b0 20 20 20 e7 20 69 63 6f 6e 28 67 72 65 65 6e 2c | . icon(green,| 000035c0 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 2b 64 |green(counter)+d| 000035d0 69 63 65 29 3d 69 63 6f 6e 28 79 65 6c 6c 6f 77 |ice)=icon(yellow| 000035e0 2c 79 65 6c 6c 6f 77 28 6c 6f 6f 70 29 29 20 80 |,yellow(loop)) .| 000035f0 20 62 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 | been=. . .move(| 00003600 67 72 65 65 6e 2c 63 6f 75 6e 74 65 72 2c 64 69 |green,counter,di| 00003610 63 65 29 0d 13 38 11 20 20 20 20 20 20 20 20 20 |ce)..8. | 00003620 20 20 20 cd 0d 13 42 0f 20 20 20 20 20 20 20 20 | ...B. | 00003630 20 20 cd 0d 13 4c 12 20 20 20 20 20 20 20 20 ed | ...L. .| 00003640 20 6c 6f 6f 70 0d 13 56 0b 20 20 20 20 20 20 cd | loop..V. .| 00003650 0d 13 60 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 |..`. . counte| 00003660 72 0d 13 6a 04 0d 13 74 31 f4 20 49 66 20 6e 6f |r..j...t1. If no| 00003670 74 20 70 6f 73 73 69 62 6c 65 20 74 68 65 6e 20 |t possible then | 00003680 6d 6f 76 65 20 61 20 70 69 65 63 65 20 74 6f 20 |move a piece to | 00003690 73 61 66 65 74 79 0d 13 7e 04 0d 13 88 17 20 20 |safety..~..... | 000036a0 20 20 e3 20 63 6f 75 6e 74 65 72 3d 30 20 b8 20 | . counter=0 . | 000036b0 33 0d 13 92 70 20 20 20 20 20 20 e7 20 67 72 65 |3...p . gre| 000036c0 65 6e 28 63 6f 75 6e 74 65 72 29 3e 30 20 80 20 |en(counter)>0 . | 000036d0 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 3c 35 |green(counter)<5| 000036e0 33 20 80 20 28 67 72 65 65 6e 28 63 6f 75 6e 74 |3 . (green(count| 000036f0 65 72 29 2b 64 69 63 65 29 3e 35 32 20 80 20 62 |er)+dice)>52 . b| 00003700 65 65 6e 3d a3 20 8c 20 f2 6d 6f 76 65 28 67 72 |een=. . .move(gr| 00003710 65 65 6e 2c 63 6f 75 6e 74 65 72 2c 64 69 63 65 |een,counter,dice| 00003720 29 0d 13 9c 11 20 20 20 20 ed 20 63 6f 75 6e 74 |).... . count| 00003730 65 72 0d 13 a6 04 0d 13 b0 27 f4 20 4f 74 68 65 |er.......'. Othe| 00003740 72 77 69 73 65 20 6d 6f 76 65 20 61 6e 79 20 70 |rwise move any p| 00003750 69 65 63 65 20 70 6f 73 73 69 62 6c 65 0d 13 ba |iece possible...| 00003760 04 0d 13 c4 17 20 20 20 20 e3 20 63 6f 75 6e 74 |..... . count| 00003770 65 72 3d 30 20 b8 20 33 0d 13 ce 55 20 20 20 20 |er=0 . 3...U | 00003780 20 20 e7 20 67 72 65 65 6e 28 63 6f 75 6e 74 65 | . green(counte| 00003790 72 29 3e 30 20 80 20 67 72 65 65 6e 28 63 6f 75 |r)>0 . green(cou| 000037a0 6e 74 65 72 29 3c 35 38 20 80 20 62 65 65 6e 3d |nter)<58 . been=| 000037b0 a3 20 8c 20 f2 6d 6f 76 65 28 67 72 65 65 6e 2c |. . .move(green,| 000037c0 63 6f 75 6e 74 65 72 2c 64 69 63 65 29 0d 13 d8 |counter,dice)...| 000037d0 11 20 20 20 20 ed 20 63 6f 75 6e 74 65 72 0d 13 |. . counter..| 000037e0 e2 04 0d 13 ec 07 20 20 cd 0d 13 f6 04 0d 14 00 |...... ........| 000037f0 05 e1 0d 14 0a 05 3a 0d 14 14 21 dd f2 6d 6f 76 |......:...!..mov| 00003800 65 28 63 6f 6c 6f 75 72 2c 63 6f 75 6e 74 65 72 |e(colour,counter| 00003810 2c 70 6c 61 63 65 73 29 0d 14 1e 04 0d 14 28 1e |,places)......(.| 00003820 f4 20 2a 20 2a 20 4d 4f 56 45 20 52 45 44 20 43 |. * * MOVE RED C| 00003830 4f 55 4e 54 45 52 20 2a 20 2a 0d 14 32 04 0d 14 |OUNTER * *..2...| 00003840 3c 14 20 20 e7 20 63 6f 6c 6f 75 72 3d 72 65 64 |<. . colour=red| 00003850 20 8c 0d 14 46 1a 20 20 20 20 e7 20 72 65 64 28 | ...F. . red(| 00003860 63 6f 75 6e 74 65 72 29 3d 30 20 8c 0d 14 50 2d |counter)=0 ...P-| 00003870 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 6f | .ChangeIco| 00003880 6e 28 6d 61 69 6e 25 2c 63 6f 75 6e 74 65 72 2b |n(main%,counter+| 00003890 37 37 2c 22 22 2c 22 22 29 0d 14 5a 18 20 20 20 |77,"","")..Z. | 000038a0 20 20 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3d | red(counter)=| 000038b0 31 0d 14 64 09 20 20 20 20 cc 0d 14 6e 11 20 20 |1..d. ...n. | 000038c0 20 20 20 20 63 6f 75 6e 74 3d 30 0d 14 78 16 20 | count=0..x. | 000038d0 20 20 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 | . loop=0 . | 000038e0 33 0d 14 82 2f 20 20 20 20 20 20 20 20 e7 20 72 |3.../ . r| 000038f0 65 64 28 6c 6f 6f 70 29 3d 72 65 64 28 63 6f 75 |ed(loop)=red(cou| 00003900 6e 74 65 72 29 20 8c 20 63 6f 75 6e 74 2b 3d 31 |nter) . count+=1| 00003910 0d 14 8c 10 20 20 20 20 20 20 ed 20 6c 6f 6f 70 |.... . loop| 00003920 0d 14 96 15 20 20 20 20 20 20 e7 20 63 6f 75 6e |.... . coun| 00003930 74 3d 31 20 8c 0d 14 a0 3b 20 20 20 20 20 20 20 |t=1 ....; | 00003940 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 6d 61 69 | .ChangeIcon(mai| 00003950 6e 25 2c 69 63 6f 6e 28 72 65 64 2c 72 65 64 28 |n%,icon(red,red(| 00003960 63 6f 75 6e 74 65 72 29 29 2c 22 22 2c 22 22 29 |counter)),"","")| 00003970 0d 14 aa 0b 20 20 20 20 20 20 cc 0d 14 b4 47 20 |.... ....G | 00003980 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 | .ChangeIc| 00003990 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f 6e 28 72 65 |on(main%,icon(re| 000039a0 64 2c 72 65 64 28 63 6f 75 6e 74 65 72 29 29 2c |d,red(counter)),| 000039b0 c3 28 63 6f 75 6e 74 2d 31 29 2c 22 73 72 65 64 |.(count-1),"sred| 000039c0 22 29 0d 14 be 0b 20 20 20 20 20 20 cd 0d 14 c8 |").... ....| 000039d0 1e 20 20 20 20 20 20 72 65 64 28 63 6f 75 6e 74 |. red(count| 000039e0 65 72 29 2b 3d 70 6c 61 63 65 73 0d 14 d2 09 20 |er)+=places.... | 000039f0 20 20 20 cd 0d 14 dc 04 0d 14 e6 3d 20 20 20 20 | ........= | 00003a00 e7 20 72 65 64 28 63 6f 75 6e 74 65 72 29 3e 35 |. red(counter)>5| 00003a10 38 20 8c 20 72 65 64 28 63 6f 75 6e 74 65 72 29 |8 . red(counter)| 00003a20 3d 35 38 2d 28 72 65 64 28 63 6f 75 6e 74 65 72 |=58-(red(counter| 00003a30 29 2d 35 38 29 0d 14 f0 04 0d 14 fa 14 20 20 20 |)-58)........ | 00003a40 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d 15 04 | . loop=0 . 3...| 00003a50 3a 20 20 20 20 20 20 e7 20 69 63 6f 6e 28 62 6c |: . icon(bl| 00003a60 75 65 2c 62 6c 75 65 28 6c 6f 6f 70 29 29 3d 69 |ue,blue(loop))=i| 00003a70 63 6f 6e 28 72 65 64 2c 72 65 64 28 63 6f 75 6e |con(red,red(coun| 00003a80 74 65 72 29 29 20 8c 0d 15 0e 18 20 20 20 20 20 |ter)) ..... | 00003a90 20 20 20 62 6c 75 65 28 6c 6f 6f 70 29 3d 30 0d | blue(loop)=0.| 00003aa0 15 18 32 20 20 20 20 20 20 20 20 f2 43 68 61 6e |..2 .Chan| 00003ab0 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f |geIcon(main%,loo| 00003ac0 70 2b 38 31 2c 22 31 22 2c 22 73 62 6c 75 65 22 |p+81,"1","sblue"| 00003ad0 29 0d 15 22 0b 20 20 20 20 20 20 cd 0d 15 2c 04 |)..". ...,.| 00003ae0 0d 15 36 3e 20 20 20 20 20 20 e7 20 69 63 6f 6e |..6> . icon| 00003af0 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 6c |(yellow,yellow(l| 00003b00 6f 6f 70 29 29 3d 69 63 6f 6e 28 72 65 64 2c 72 |oop))=icon(red,r| 00003b10 65 64 28 63 6f 75 6e 74 65 72 29 29 20 8c 0d 15 |ed(counter)) ...| 00003b20 40 1a 20 20 20 20 20 20 20 20 79 65 6c 6c 6f 77 |@. yellow| 00003b30 28 6c 6f 6f 70 29 3d 30 0d 15 4a 34 20 20 20 20 |(loop)=0..J4 | 00003b40 20 20 20 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 | .ChangeIcon(| 00003b50 6d 61 69 6e 25 2c 6c 6f 6f 70 2b 38 35 2c 22 31 |main%,loop+85,"1| 00003b60 22 2c 22 73 79 65 6c 6c 6f 77 22 29 0d 15 54 0b |","syellow")..T.| 00003b70 20 20 20 20 20 20 cd 0d 15 5e 04 0d 15 68 3c 20 | ...^...h< | 00003b80 20 20 20 20 20 e7 20 69 63 6f 6e 28 67 72 65 65 | . icon(gree| 00003b90 6e 2c 67 72 65 65 6e 28 6c 6f 6f 70 29 29 3d 69 |n,green(loop))=i| 00003ba0 63 6f 6e 28 72 65 64 2c 72 65 64 28 63 6f 75 6e |con(red,red(coun| 00003bb0 74 65 72 29 29 20 8c 0d 15 72 19 20 20 20 20 20 |ter)) ...r. | 00003bc0 20 20 20 67 72 65 65 6e 28 6c 6f 6f 70 29 3d 30 | green(loop)=0| 00003bd0 0d 15 7c 33 20 20 20 20 20 20 20 20 f2 43 68 61 |..|3 .Cha| 00003be0 6e 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 6c 6f |ngeIcon(main%,lo| 00003bf0 6f 70 2b 38 39 2c 22 31 22 2c 22 73 67 72 65 65 |op+89,"1","sgree| 00003c00 6e 22 29 0d 15 86 0b 20 20 20 20 20 20 cd 0d 15 |n").... ...| 00003c10 90 0e 20 20 20 20 ed 20 6c 6f 6f 70 0d 15 9a 04 |.. . loop....| 00003c20 0d 15 a4 0f 20 20 20 20 63 6f 75 6e 74 3d 30 0d |.... count=0.| 00003c30 15 ae 14 20 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 |... . loop=0 | 00003c40 b8 20 33 0d 15 b8 2d 20 20 20 20 20 20 e7 20 72 |. 3...- . r| 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20 20 20 20 20 20 f2 43 68 61 6e |....- .Chan| 00003d30 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 63 6f 75 |geIcon(main%,cou| 00003d40 6e 74 65 72 2b 38 31 2c 22 22 2c 22 22 29 0d 16 |nter+81,"","")..| 00003d50 26 19 20 20 20 20 20 20 62 6c 75 65 28 63 6f 75 |&. blue(cou| 00003d60 6e 74 65 72 29 3d 31 0d 16 30 09 20 20 20 20 cc |nter)=1..0. .| 00003d70 0d 16 3a 11 20 20 20 20 20 20 63 6f 75 6e 74 3d |..:. count=| 00003d80 30 0d 16 44 16 20 20 20 20 20 20 e3 20 6c 6f 6f |0..D. . loo| 00003d90 70 3d 30 20 b8 20 33 0d 16 4e 31 20 20 20 20 20 |p=0 . 3..N1 | 00003da0 20 20 20 e7 20 62 6c 75 65 28 6c 6f 6f 70 29 3d | . blue(loop)=| 00003db0 62 6c 75 65 28 63 6f 75 6e 74 65 72 29 20 8c 20 |blue(counter) . | 00003dc0 63 6f 75 6e 74 2b 3d 31 0d 16 58 10 20 20 20 20 |count+=1..X. | 00003dd0 20 20 ed 20 6c 6f 6f 70 0d 16 62 15 20 20 20 20 | . loop..b. | 00003de0 20 20 e7 20 63 6f 75 6e 74 3d 31 20 8c 0d 16 6c | . count=1 ...l| 00003df0 3d 20 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 |= .Change| 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6f 75 6e 74 65 72 29 | . blue(counter)| 00003ee0 3d 35 38 2d 28 62 6c 75 65 28 63 6f 75 6e 74 65 |=58-(blue(counte| 00003ef0 72 29 2d 35 38 29 0d 16 bc 04 0d 16 c6 14 20 20 |r)-58)........ | 00003f00 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d 16 | . loop=0 . 3..| 00003f10 d0 3a 20 20 20 20 20 20 e7 20 69 63 6f 6e 28 72 |.: . icon(r| 00003f20 65 64 2c 72 65 64 28 6c 6f 6f 70 29 29 3d 69 63 |ed,red(loop))=ic| 00003f30 6f 6e 28 62 6c 75 65 2c 62 6c 75 65 28 63 6f 75 |on(blue,blue(cou| 00003f40 6e 74 65 72 29 29 20 8c 0d 16 da 17 20 20 20 20 |nter)) ..... | 00003f50 20 20 20 20 72 65 64 28 6c 6f 6f 70 29 3d 30 0d | red(loop)=0.| 00003f60 16 e4 31 20 20 20 20 20 20 20 20 f2 43 68 61 6e |..1 .Chan| 00003f70 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f |geIcon(main%,loo| 00003f80 70 2b 37 37 2c 22 31 22 2c 22 73 72 65 64 22 29 |p+77,"1","sred")| 00003f90 0d 16 ee 0b 20 20 20 20 20 20 cd 0d 16 f8 04 0d |.... ......| 00003fa0 17 02 40 20 20 20 20 20 20 e7 20 69 63 6f 6e 28 |..@ . icon(| 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65 6e 28 6c 6f 6f 70 | green(loop| 00004090 29 3d 30 0d 17 48 33 20 20 20 20 20 20 20 20 f2 |)=0..H3 .| 000040a0 43 68 61 6e 67 65 49 63 6f 6e 28 6d 61 69 6e 25 |ChangeIcon(main%| 000040b0 2c 6c 6f 6f 70 2b 38 39 2c 22 31 22 2c 22 73 67 |,loop+89,"1","sg| 000040c0 72 65 65 6e 22 29 0d 17 52 0b 20 20 20 20 20 20 |reen")..R. | 000040d0 cd 0d 17 5c 0e 20 20 20 20 ed 20 6c 6f 6f 70 0d |...\. . loop.| 000040e0 17 66 04 0d 17 70 0f 20 20 20 20 63 6f 75 6e 74 |.f...p. count| 000040f0 3d 30 0d 17 7a 14 20 20 20 20 e3 20 6c 6f 6f 70 |=0..z. . loop| 00004100 3d 30 20 b8 20 33 0d 17 84 2f 20 20 20 20 20 20 |=0 . 3.../ | 00004110 e7 20 62 6c 75 65 28 6c 6f 6f 70 29 3d 62 6c 75 |. blue(loop)=blu| 00004120 65 28 63 6f 75 6e 74 65 72 29 20 8c 20 63 6f 75 |e(counter) . cou| 00004130 6e 74 2b 3d 31 0d 17 8e 0e 20 20 20 20 ed 20 6c |nt+=1.... . l| 00004140 6f 6f 70 0d 17 98 04 0d 17 a2 44 20 20 20 20 f2 |oop.......D .| 00004150 43 68 61 6e 67 65 49 63 6f 6e 28 6d 61 69 6e 25 |ChangeIcon(main%| 00004160 2c 69 63 6f 6e 28 62 6c 75 65 2c 62 6c 75 65 28 |,icon(blue,blue(| 00004170 63 6f 75 6e 74 65 72 29 29 2c c3 28 63 6f 75 6e |counter)),.(coun| 00004180 74 29 2c 22 73 62 6c 75 65 22 29 0d 17 ac 07 20 |t),"sblue").... | 00004190 20 cd 0d 17 b6 04 0d 17 c0 21 f4 20 2a 20 2a 20 | ........!. * * | 000041a0 4d 4f 56 45 20 59 45 4c 4c 4f 57 20 43 4f 55 4e |MOVE YELLOW COUN| 000041b0 54 45 52 20 2a 20 2a 0d 17 ca 04 0d 17 d4 15 e7 |TER * *.........| 000041c0 20 63 6f 6c 6f 75 72 3d 79 65 6c 6c 6f 77 20 8c | colour=yellow .| 000041d0 0d 17 de 1d 20 20 20 20 e7 20 79 65 6c 6c 6f 77 |.... . yellow| 000041e0 28 63 6f 75 6e 74 65 72 29 3d 30 20 8c 0d 17 e8 |(counter)=0 ....| 000041f0 2d 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 |- .ChangeIc| 00004200 6f 6e 28 6d 61 69 6e 25 2c 63 6f 75 6e 74 65 72 |on(main%,counter| 00004210 2b 38 35 2c 22 22 2c 22 22 29 0d 17 f2 1b 20 20 |+85,"","").... | 00004220 20 20 20 20 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 | yellow(count| 00004230 65 72 29 3d 31 0d 17 fc 09 20 20 20 20 cc 0d 18 |er)=1.... ...| 00004240 06 11 20 20 20 20 20 20 63 6f 75 6e 74 3d 30 0d |.. count=0.| 00004250 18 10 16 20 20 20 20 20 20 e3 20 6c 6f 6f 70 3d |... . loop=| 00004260 30 20 b8 20 33 0d 18 1a 35 20 20 20 20 20 20 20 |0 . 3...5 | 00004270 20 e7 20 79 65 6c 6c 6f 77 28 6c 6f 6f 70 29 3d | . yellow(loop)=| 00004280 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 20 |yellow(counter) | 00004290 8c 20 63 6f 75 6e 74 2b 3d 31 0d 18 24 10 20 20 |. count+=1..$. | 000042a0 20 20 20 20 ed 20 6c 6f 6f 70 0d 18 2e 15 20 20 | . loop.... | 000042b0 20 20 20 20 e7 20 63 6f 75 6e 74 3d 31 20 8c 0d | . count=1 ..| 000042c0 18 38 41 20 20 20 20 20 20 20 20 f2 43 68 61 6e |.8A .Chan| 000042d0 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f |geIcon(main%,ico| 000042e0 6e 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 |n(yellow,yellow(| 000042f0 63 6f 75 6e 74 65 72 29 29 2c 22 22 2c 22 22 29 |counter)),"","")| 00004300 0d 18 42 0b 20 20 20 20 20 20 cc 0d 18 4c 50 20 |..B. ...LP | 00004310 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 | .ChangeIc| 00004320 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f 6e 28 79 65 |on(main%,icon(ye| 00004330 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 63 6f 75 6e |llow,yellow(coun| 00004340 74 65 72 29 29 2c c3 28 63 6f 75 6e 74 2d 31 29 |ter)),.(count-1)| 00004350 2c 22 73 79 65 6c 6c 6f 77 22 29 0d 18 56 0b 20 |,"syellow")..V. | 00004360 20 20 20 20 20 cd 0d 18 60 21 20 20 20 20 20 20 | ...`! | 00004370 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 2b |yellow(counter)+| 00004380 3d 70 6c 61 63 65 73 0d 18 6a 09 20 20 20 20 cd |=places..j. .| 00004390 0d 18 74 04 0d 18 7e 46 20 20 20 20 e7 20 79 65 |..t...~F . ye| 000043a0 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 3e 35 38 |llow(counter)>58| 000043b0 20 8c 20 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 | . yellow(counte| 000043c0 72 29 3d 35 38 2d 28 79 65 6c 6c 6f 77 28 63 6f |r)=58-(yellow(co| 000043d0 75 6e 74 65 72 29 2d 35 38 29 0d 18 88 04 0d 18 |unter)-58)......| 000043e0 92 14 20 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 |.. . loop=0 .| 000043f0 20 33 0d 18 9c 3e 20 20 20 20 20 20 e7 20 69 63 | 3...> . ic| 00004400 6f 6e 28 72 65 64 2c 72 65 64 28 6c 6f 6f 70 29 |on(red,red(loop)| 00004410 29 3d 69 63 6f 6e 28 79 65 6c 6c 6f 77 2c 79 65 |)=icon(yellow,ye| 00004420 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 29 20 8c |llow(counter)) .| 00004430 0d 18 a6 17 20 20 20 20 20 20 20 20 72 65 64 28 |.... red(| 00004440 6c 6f 6f 70 29 3d 30 0d 18 b0 31 20 20 20 20 20 |loop)=0...1 | 00004450 20 20 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 6d | .ChangeIcon(m| 00004460 61 69 6e 25 2c 6c 6f 6f 70 2b 37 37 2c 22 31 22 |ain%,loop+77,"1"| 00004470 2c 22 73 72 65 64 22 29 0d 18 ba 0b 20 20 20 20 |,"sred").... | 00004480 20 20 cd 0d 18 c4 04 0d 18 ce 40 20 20 20 20 20 | ........@ | 00004490 20 e7 20 69 63 6f 6e 28 62 6c 75 65 2c 62 6c 75 | . icon(blue,blu| 000044a0 65 28 6c 6f 6f 70 29 29 3d 69 63 6f 6e 28 79 65 |e(loop))=icon(ye| 000044b0 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 63 6f 75 6e |llow,yellow(coun| 000044c0 74 65 72 29 29 20 8c 0d 18 d8 18 20 20 20 20 20 |ter)) ..... | 000044d0 20 20 20 62 6c 75 65 28 6c 6f 6f 70 29 3d 30 0d | blue(loop)=0.| 000044e0 18 e2 32 20 20 20 20 20 20 20 20 f2 43 68 61 6e |..2 .Chan| 000044f0 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f |geIcon(main%,loo| 00004500 70 2b 38 31 2c 22 31 22 2c 22 73 62 6c 75 65 22 |p+81,"1","sblue"| 00004510 29 0d 18 ec 0b 20 20 20 20 20 20 cd 0d 18 f6 04 |).... .....| 00004520 0d 19 00 42 20 20 20 20 20 20 e7 20 69 63 6f 6e |...B . icon| 00004530 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 6c 6f 6f |(green,green(loo| 00004540 70 29 29 3d 69 63 6f 6e 28 79 65 6c 6c 6f 77 2c |p))=icon(yellow,| 00004550 79 65 6c 6c 6f 77 28 63 6f 75 6e 74 65 72 29 29 |yellow(counter))| 00004560 20 8c 0d 19 0a 19 20 20 20 20 20 20 20 20 67 72 | ..... gr| 00004570 65 65 6e 28 6c 6f 6f 70 29 3d 30 0d 19 14 33 20 |een(loop)=0...3 | 00004580 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 | .ChangeIc| 00004590 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f 70 2b 38 39 |on(main%,loop+89| 000045a0 2c 22 31 22 2c 22 73 67 72 65 65 6e 22 29 0d 19 |,"1","sgreen")..| 000045b0 1e 0b 20 20 20 20 20 20 cd 0d 19 28 0e 20 20 20 |.. ...(. | 000045c0 20 ed 20 6c 6f 6f 70 0d 19 32 04 0d 19 3c 0f 20 | . loop..2...<. | 000045d0 20 20 20 63 6f 75 6e 74 3d 30 0d 19 46 14 20 20 | count=0..F. | 000045e0 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d 19 | . loop=0 . 3..| 000045f0 50 33 20 20 20 20 20 20 e7 20 79 65 6c 6c 6f 77 |P3 . yellow| 00004600 28 6c 6f 6f 70 29 3d 79 65 6c 6c 6f 77 28 63 6f |(loop)=yellow(co| 00004610 75 6e 74 65 72 29 20 8c 20 63 6f 75 6e 74 2b 3d |unter) . count+=| 00004620 31 0d 19 5a 0e 20 20 20 20 ed 20 6c 6f 6f 70 0d |1..Z. . loop.| 00004630 19 64 04 0d 19 6e 4a 20 20 20 20 f2 43 68 61 6e |.d...nJ .Chan| 00004640 67 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f |geIcon(main%,ico| 00004650 6e 28 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 |n(yellow,yellow(| 00004660 63 6f 75 6e 74 65 72 29 29 2c c3 28 63 6f 75 6e |counter)),.(coun| 00004670 74 29 2c 22 73 79 65 6c 6c 6f 77 22 29 0d 19 78 |t),"syellow")..x| 00004680 07 20 20 cd 0d 19 82 04 0d 19 8c 20 f4 20 2a 20 |. ........ . * | 00004690 2a 20 4d 4f 56 45 20 47 52 45 45 4e 20 43 4f 55 |* MOVE GREEN COU| 000046a0 4e 54 45 52 20 2a 20 2a 0d 19 96 04 0d 19 a0 14 |NTER * *........| 000046b0 e7 20 63 6f 6c 6f 75 72 3d 67 72 65 65 6e 20 8c |. colour=green .| 000046c0 0d 19 aa 1c 20 20 20 20 e7 20 67 72 65 65 6e 28 |.... . green(| 000046d0 63 6f 75 6e 74 65 72 29 3d 30 20 8c 0d 19 b4 2d |counter)=0 ....-| 000046e0 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 6f | .ChangeIco| 000046f0 6e 28 6d 61 69 6e 25 2c 63 6f 75 6e 74 65 72 2b |n(main%,counter+| 00004700 38 39 2c 22 22 2c 22 22 29 0d 19 be 1a 20 20 20 |89,"","").... | 00004710 20 20 20 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 | green(counter| 00004720 29 3d 31 0d 19 c8 09 20 20 20 20 cc 0d 19 d2 11 |)=1.... .....| 00004730 20 20 20 20 20 20 63 6f 75 6e 74 3d 30 0d 19 dc | count=0...| 00004740 16 20 20 20 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 |. . loop=0 | 00004750 b8 20 33 0d 19 e6 33 20 20 20 20 20 20 20 20 e7 |. 3...3 .| 00004760 20 67 72 65 65 6e 28 6c 6f 6f 70 29 3d 67 72 65 | green(loop)=gre| 00004770 65 6e 28 63 6f 75 6e 74 65 72 29 20 8c 20 63 6f |en(counter) . co| 00004780 75 6e 74 2b 3d 31 0d 19 f0 10 20 20 20 20 20 20 |unt+=1.... | 00004790 ed 20 6c 6f 6f 70 0d 19 fa 15 20 20 20 20 20 20 |. loop.... | 000047a0 e7 20 63 6f 75 6e 74 3d 31 20 8c 0d 1a 04 3f 20 |. count=1 ....? | 000047b0 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 | .ChangeIc| 000047c0 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f 6e 28 67 72 |on(main%,icon(gr| 000047d0 65 65 6e 2c 67 72 65 65 6e 28 63 6f 75 6e 74 65 |een,green(counte| 000047e0 72 29 29 2c 22 22 2c 22 22 29 0d 1a 0e 0b 20 20 |r)),"","").... | 000047f0 20 20 20 20 cc 0d 1a 18 4d 20 20 20 20 20 20 20 | ....M | 00004800 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 6d 61 69 | .ChangeIcon(mai| 00004810 6e 25 2c 69 63 6f 6e 28 67 72 65 65 6e 2c 67 72 |n%,icon(green,gr| 00004820 65 65 6e 28 63 6f 75 6e 74 65 72 29 29 2c c3 28 |een(counter)),.(| 00004830 63 6f 75 6e 74 2d 31 29 2c 22 73 67 72 65 65 6e |count-1),"sgreen| 00004840 22 29 0d 1a 22 0b 20 20 20 20 20 20 cd 0d 1a 2c |")..". ...,| 00004850 20 20 20 20 20 20 20 67 72 65 65 6e 28 63 6f 75 | green(cou| 00004860 6e 74 65 72 29 2b 3d 70 6c 61 63 65 73 0d 1a 36 |nter)+=places..6| 00004870 09 20 20 20 20 cd 0d 1a 40 04 0d 1a 4a 43 20 20 |. ...@...JC | 00004880 20 20 e7 20 67 72 65 65 6e 28 63 6f 75 6e 74 65 | . green(counte| 00004890 72 29 3e 35 38 20 8c 20 67 72 65 65 6e 28 63 6f |r)>58 . green(co| 000048a0 75 6e 74 65 72 29 3d 35 38 2d 28 67 72 65 65 6e |unter)=58-(green| 000048b0 28 63 6f 75 6e 74 65 72 29 2d 35 38 29 0d 1a 54 |(counter)-58)..T| 000048c0 04 0d 1a 5e 14 20 20 20 20 e3 20 6c 6f 6f 70 3d |...^. . loop=| 000048d0 30 20 b8 20 33 0d 1a 68 3c 20 20 20 20 20 20 e7 |0 . 3..h< .| 000048e0 20 69 63 6f 6e 28 72 65 64 2c 72 65 64 28 6c 6f | icon(red,red(lo| 000048f0 6f 70 29 29 3d 69 63 6f 6e 28 67 72 65 65 6e 2c |op))=icon(green,| 00004900 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 29 20 |green(counter)) | 00004910 8c 0d 1a 72 17 20 20 20 20 20 20 20 20 72 65 64 |...r. red| 00004920 28 6c 6f 6f 70 29 3d 30 0d 1a 7c 31 20 20 20 20 |(loop)=0..|1 | 00004930 20 20 20 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 | .ChangeIcon(| 00004940 6d 61 69 6e 25 2c 6c 6f 6f 70 2b 37 37 2c 22 31 |main%,loop+77,"1| 00004950 22 2c 22 73 72 65 64 22 29 0d 1a 86 0b 20 20 20 |","sred").... | 00004960 20 20 20 cd 0d 1a 90 04 0d 1a 9a 3e 20 20 20 20 | ........> | 00004970 20 20 e7 20 69 63 6f 6e 28 62 6c 75 65 2c 62 6c | . icon(blue,bl| 00004980 75 65 28 6c 6f 6f 70 29 29 3d 69 63 6f 6e 28 67 |ue(loop))=icon(g| 00004990 72 65 65 6e 2c 67 72 65 65 6e 28 63 6f 75 6e 74 |reen,green(count| 000049a0 65 72 29 29 20 8c 0d 1a a4 18 20 20 20 20 20 20 |er)) ..... | 000049b0 20 20 62 6c 75 65 28 6c 6f 6f 70 29 3d 30 0d 1a | blue(loop)=0..| 000049c0 ae 32 20 20 20 20 20 20 20 20 f2 43 68 61 6e 67 |.2 .Chang| 000049d0 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f 70 |eIcon(main%,loop| 000049e0 2b 38 31 2c 22 31 22 2c 22 73 62 6c 75 65 22 29 |+81,"1","sblue")| 000049f0 0d 1a b8 0b 20 20 20 20 20 20 cd 0d 1a c2 04 0d |.... ......| 00004a00 1a cc 42 20 20 20 20 20 20 e7 20 69 63 6f 6e 28 |..B . icon(| 00004a10 79 65 6c 6c 6f 77 2c 79 65 6c 6c 6f 77 28 6c 6f |yellow,yellow(lo| 00004a20 6f 70 29 29 3d 69 63 6f 6e 28 67 72 65 65 6e 2c |op))=icon(green,| 00004a30 67 72 65 65 6e 28 63 6f 75 6e 74 65 72 29 29 20 |green(counter)) | 00004a40 8c 0d 1a d6 1a 20 20 20 20 20 20 20 20 79 65 6c |..... yel| 00004a50 6c 6f 77 28 6c 6f 6f 70 29 3d 30 0d 1a e0 34 20 |low(loop)=0...4 | 00004a60 20 20 20 20 20 20 20 f2 43 68 61 6e 67 65 49 63 | .ChangeIc| 00004a70 6f 6e 28 6d 61 69 6e 25 2c 6c 6f 6f 70 2b 38 35 |on(main%,loop+85| 00004a80 2c 22 31 22 2c 22 73 79 65 6c 6c 6f 77 22 29 0d |,"1","syellow").| 00004a90 1a ea 0b 20 20 20 20 20 20 cd 0d 1a f4 0e 20 20 |... ..... | 00004aa0 20 20 ed 20 6c 6f 6f 70 0d 1a fe 0f 20 20 20 20 | . loop.... | 00004ab0 63 6f 75 6e 74 3d 30 0d 1b 08 04 0d 1b 12 14 20 |count=0........ | 00004ac0 20 20 20 e3 20 6c 6f 6f 70 3d 30 20 b8 20 33 0d | . loop=0 . 3.| 00004ad0 1b 1c 31 20 20 20 20 20 20 e7 20 67 72 65 65 6e |..1 . green| 00004ae0 28 6c 6f 6f 70 29 3d 67 72 65 65 6e 28 63 6f 75 |(loop)=green(cou| 00004af0 6e 74 65 72 29 20 8c 20 63 6f 75 6e 74 2b 3d 31 |nter) . count+=1| 00004b00 0d 1b 26 0e 20 20 20 20 ed 20 6c 6f 6f 70 0d 1b |..&. . loop..| 00004b10 30 04 0d 1b 3a 47 20 20 20 20 f2 43 68 61 6e 67 |0...:G .Chang| 00004b20 65 49 63 6f 6e 28 6d 61 69 6e 25 2c 69 63 6f 6e |eIcon(main%,icon| 00004b30 28 67 72 65 65 6e 2c 67 72 65 65 6e 28 63 6f 75 |(green,green(cou| 00004b40 6e 74 65 72 29 29 2c c3 28 63 6f 75 6e 74 29 2c |nter)),.(count),| 00004b50 22 73 67 72 65 65 6e 22 29 0d 1b 44 07 20 20 cd |"sgreen")..D. .| 00004b60 0d 1b 4e 04 0d 1b 58 1c 20 20 e7 20 a4 41 6c 6c |..N...X. . .All| 00004b70 48 6f 6d 65 28 63 6f 6c 6f 75 72 29 3d b9 20 8c |Home(colour)=. .| 00004b80 0d 1b 62 12 20 20 20 20 41 6c 6c 48 6f 6d 65 2b |..b. AllHome+| 00004b90 3d 31 0d 1b 6c 38 20 20 20 20 f2 43 68 61 6e 67 |=1..l8 .Chang| 00004ba0 65 49 63 6f 6e 28 72 65 73 75 6c 74 73 25 2c 41 |eIcon(results%,A| 00004bb0 6c 6c 48 6f 6d 65 2d 31 2c 6e 61 6d 65 24 28 63 |llHome-1,name$(c| 00004bc0 6f 6c 6f 75 72 29 2c 22 22 29 0d 1b 76 1d 20 20 |olour),"")..v. | 00004bd0 20 20 f2 4f 70 65 6e 57 69 6e 64 6f 77 28 72 65 | .OpenWindow(re| 00004be0 73 75 6c 74 73 25 29 0d 1b 80 07 20 20 cd 0d 1b |sults%).... ...| 00004bf0 8a 04 0d 1b 94 1c 20 20 e7 20 41 6c 6c 48 6f 6d |...... . AllHom| 00004c00 65 3d 4e 75 6d 50 6c 61 79 65 72 73 20 8c 0d 1b |e=NumPlayers ...| 00004c10 9e 1b 20 20 20 20 f2 43 6c 6f 73 65 57 69 6e 64 |.. .CloseWind| 00004c20 6f 77 28 64 69 63 65 25 29 0d 1b a8 07 20 20 cc |ow(dice%).... .| 00004c30 0d 1b b2 13 20 20 20 20 e7 20 64 69 63 65 3c 3e |.... . dice<>| 00004c40 36 20 8c 0d 1b bc 0b 20 20 20 20 20 20 f5 0d 1b |6 ..... ...| 00004c50 c6 13 20 20 20 20 20 20 20 20 74 75 72 6e 2b 3d |.. turn+=| 00004c60 31 0d 1b d0 1f 20 20 20 20 20 20 20 20 e7 20 74 |1.... . t| 00004c70 75 72 6e 3d 34 20 8c 20 74 75 72 6e 3d 72 65 64 |urn=4 . turn=red| 00004c80 0d 1b da 32 20 20 20 20 20 20 fd 20 a4 41 6c 6c |...2 . .All| 00004c90 48 6f 6d 65 28 74 75 72 6e 29 3d a3 20 80 20 50 |Home(turn)=. . P| 00004ca0 6c 61 79 65 72 54 79 70 65 28 74 75 72 6e 29 3c |layerType(turn)<| 00004cb0 3e 30 0d 1b e4 09 20 20 20 20 cd 0d 1b ee 3c 20 |>0.... ....< | 00004cc0 20 20 20 f2 43 68 61 6e 67 65 49 63 6f 6e 28 64 | .ChangeIcon(d| 00004cd0 69 63 65 25 2c 31 2c 6e 61 6d 65 24 28 74 75 72 |ice%,1,name$(tur| 00004ce0 6e 29 2b 22 2c 20 50 6c 65 61 73 65 20 63 6c 69 |n)+", Please cli| 00004cf0 63 6b 22 2c 22 22 29 0d 1b f8 36 20 20 20 20 f2 |ck","")...6 .| 00004d00 43 68 61 6e 67 65 49 63 6f 6e 28 64 69 63 65 25 |ChangeIcon(dice%| 00004d10 2c 32 2c 22 6f 6e 20 74 68 65 20 64 69 63 65 20 |,2,"on the dice | 00004d20 74 6f 20 72 6f 6c 6c 2e 22 2c 22 22 29 0d 1c 02 |to roll.","")...| 00004d30 0e 20 20 20 20 62 65 65 6e 3d b9 0d 1c 0c 07 20 |. been=..... | 00004d40 20 cd 0d 1c 16 05 e1 0d 1c 20 05 3a 0d 1c 2a 10 | ........ .:..*.| 00004d50 dd f2 4d 65 6e 75 53 65 6c 65 63 74 0d 1c 34 04 |..MenuSelect..4.| 00004d60 0d 1c 3e 31 f4 20 43 68 65 63 6b 20 77 68 69 63 |..>1. Check whic| 00004d70 68 20 65 6e 74 72 79 20 73 65 6c 65 63 74 65 64 |h entry selected| 00004d80 20 69 6e 20 69 63 6f 6e 20 62 61 72 20 6d 65 6e | in icon bar men| 00004d90 75 0d 1c 48 14 20 20 e7 20 6d 65 6e 66 6c 61 67 |u..H. . menflag| 00004da0 25 3d 31 20 8c 0d 1c 52 15 20 20 20 20 c8 8e 20 |%=1 ...R. .. | 00004db0 62 6c 6f 63 6b 25 21 30 20 ca 0d 1c 5c 18 20 20 |block%!0 ...\. | 00004dc0 20 20 20 20 c9 20 31 20 3a 20 f2 4e 65 77 47 61 | . 1 : .NewGa| 00004dd0 6d 65 0d 1c 66 28 20 20 20 20 20 20 20 20 20 20 |me..f( | 00004de0 20 20 20 20 20 f2 4f 70 65 6e 57 69 6e 64 6f 77 | .OpenWindow| 00004df0 28 70 6c 61 79 65 72 73 25 29 0d 1c 70 11 20 20 |(players%)..p. | 00004e00 20 20 20 20 c9 20 32 20 3a 20 e0 0d 1c 7a 09 20 | . 2 : ...z. | 00004e10 20 20 20 cb 0d 1c 84 07 20 20 cd 0d 1c 8e 05 3a | ..... .....:| 00004e20 0d 1c 98 27 f4 20 63 68 65 63 6b 20 77 68 69 63 |...'. check whic| 00004e30 68 20 69 74 65 6d 20 69 6e 20 6d 65 6e 75 20 73 |h item in menu s| 00004e40 65 6c 65 63 74 65 64 0d 1c a2 04 0d 1c ac 12 20 |elected........ | 00004e50 20 e7 20 6d 65 6e 66 6c 61 67 25 3d 32 0d 1c b6 | . menflag%=2...| 00004e60 15 20 20 20 20 c8 8e 20 62 6c 6f 63 6b 25 21 30 |. .. block%!0| 00004e70 20 ca 0d 1c c0 18 20 20 20 20 20 20 c9 20 31 20 | ..... . 1 | 00004e80 3a 20 f2 4e 65 77 47 61 6d 65 0d 1c ca 28 20 20 |: .NewGame...( | 00004e90 20 20 20 20 20 20 20 20 20 20 20 20 20 f2 4f 70 | .Op| 00004ea0 65 6e 57 69 6e 64 6f 77 28 70 6c 61 79 65 72 73 |enWindow(players| 00004eb0 25 29 0d 1c d4 09 20 20 20 20 cb 0d 1c de 07 20 |%).... ..... | 00004ec0 20 cd 0d 1c e8 05 3a 0d 1c f2 26 20 20 c8 99 20 | .....:...& .. | 00004ed0 22 57 69 6d 70 5f 47 65 74 50 6f 69 6e 74 65 72 |"Wimp_GetPointer| 00004ee0 49 6e 66 6f 22 2c 2c 62 6c 6f 63 6b 25 0d 1c fc |Info",,block%...| 00004ef0 14 20 20 e7 20 62 6c 6f 63 6b 25 21 38 3d 31 20 |. . block%!8=1 | 00004f00 8c 0d 1d 06 15 20 20 20 20 c8 8e 20 6d 65 6e 66 |..... .. menf| 00004f10 6c 61 67 25 20 ca 0d 1d 10 2f 20 20 20 20 20 20 |lag% ..../ | 00004f20 c9 20 31 20 3a 20 c8 99 20 22 57 69 6d 70 5f 43 |. 1 : .. 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