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G/Alpha
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_19.ADF |
Filename: | G/Alpha |
Read OK: | ✔ |
File size: | 1358 bytes |
Load address: | FFFF1D00 |
Exec address: | FFFF8023 |
File contents
10REM ************************ 20REM * Alphabet Chaser * 30REM * (c) Ross Little 1995 * 40REM ************************ 45MODE6 50ON ERROR PROCerror:END 60IF PAGE>&E00 PROCdown 70MODE 1 80PROCinit 90PROCtitle 100REPEAT 110PROCnewgame 120REPEAT 130MODE 5 140PROCcursor 150PROCscreen 160PROCgame 170MODE 1 180*FX15,0 190IF letter=91 AND level=10 THEN PROCwin:over=1 200IF letter=91 AND level<10 THEN PROCnext 210IF lives<0 THEN PROClost:over=1 220UNTIL over=1 230UNTIL FALSE 240 250DEF PROCinit 260PROCcursor 270PROCsound(0) 280VDU 23,128,24,60,255,255,60,60,255,195 290VDU 23,129,195,255,60,60,255,255,60,24 300VDU 23,130,51,51,126,254,254,126,51,51 310VDU 23,131,204,204,126,127,127,126,204,204 320VDU 23,132,0,252,252,236,199,239,255,102 330sound=TRUE:*FX210,0 340*FX163,128,1 350PROCassemble 360rand=RND(-TIME) 370ENDPROC 380 390DEF PROCcursor 400VDU23,1,0;0;0;0; 410ENDPROC 420 430DEF PROCassemble 440code=&900:osbyte=&FFF4:oswrch=&FFEE 450P%=code 460[ OPT 2 470 LDA #31 480 JSR oswrch \Move cursor to (X%,Y%) 490 TXA 500 JSR oswrch 510 TYA 520 JSR oswrch 530 LDA #135 \OSBYTE 135 = Read char at cursor 540 JSR osbyte 550 TXA 560 RTS 570] 580ENDPROC 590 600DEF PROCscreen 610buggx=0:buggy=0:letter=65:car=2 620buggx1=0:buggy1=0 630COLOUR129:CLS 640VDU28,0,31,19,29,17,130,12,26 650VDU19,0,1;0; 660COLOUR129:COLOUR0 670PRINT TAB(1,30) "Lives ";lives 680PRINT TAB(11,30) "Level ";level 690IF level<10 THEN PRINT TAB(17,30) "0";level 700FOR display=65 TO 90 710X%=RND(18):Y%=RND(27) 720IF (USR(code) AND &FF)<>32 THEN GOTO 710 730PRINT CHR$(display) 740NEXT 750VDU19,0,6;0; 760ENDPROC 770 780DEF PROCgame 790COLOUR 3 800PRINT TAB(buggx,buggy) CHR$(car+127) 810REPEAT UNTIL GET 820REPEAT 830PROCupdate 840FOR wait=0 TO 120-(speed*8):NEXT 850UNTIL lives<0 OR letter=91 860ENDPROC 870 880DEF PROCcheck 890IF char<>letter THEN PROClose_life 900IF char=letter THEN letter=letter+1:PROCsound(1) 910ENDPROC 920 930DEF PROClose_life 940PROCsound(3) 950lives=lives-1 960COLOUR 0 970PRINT TAB(buggx,buggy) CHR$(char) 980PROCambulance 990IF lives<0 THEN ENDPROC 1000PRINT TAB(1,30) "Lives ";lives 1010COLOUR 3 1020car=2:buggx=0:buggy=0 1030buggx1=0:buggy1=0 1040PRINT TAB(buggx,buggy) CHR$(car+127) 1050SOUND 1,3,136,5 1060ENDPROC 1070 1080DEF PROCkey 1090IF INKEY(-73) THEN buggx1=0:buggy1=-1:car=1 1100IF INKEY(-105) THEN buggx1=0:buggy1=1:car=2 1110IF INKEY(-98) THEN buggx1=-1:buggy1=0:car=3 1120IF INKEY(-67) THEN buggx1=1:buggy1=0:car=4 1130IF buggx+buggx1<0 THEN buggx1=1:car=4 1140IF buggx+buggx1>19 THEN buggx1=-1:car=3 1150IF buggy+buggy1<0 THEN buggy1=1:car=2 1160IF buggy+buggy1>28 THEN buggy1=-1:car=1 1170ENDPROC 1180 1190DEF PROCupdate 1200PROCkey 1210X%=buggx+buggx1 1220Y%=buggy+buggy1 1230char=(USR(code) AND &FF) 1240PRINT TAB(buggx,buggy) " " 1250buggx=buggx+buggx1 1260buggy=buggy+buggy1 1270PRINT TAB(buggx,buggy) CHR$(car+127) 1280IF char>64 AND char<91 THEN PROCcheck 1290ENDPROC 1300 1310DEF PROCnext 1320level=level+1 1330speed=speed+1 1340IF speed>15 speed=15 1350PROCsound(2) 1360ENDPROC 1370 1380DEF PROCwin 1390PROCcursor 1400COLOUR 2 1410PROCcentre("ALPHABET CHASER",5) 1420PROCcentre("~~~~~~~~ ~~~~~~",6) 1430COLOUR 1 1440PROCcentre("CONGRATULATIONS",12) 1450PROCcentre("You have completed the game!",15) 1460COLOUR 3 1470PROCcentre("Please select next Game Speed...",22) 1480PROCsound(2) 1490REPEAT reply=GET:UNTIL reply>48 AND reply<51 1500ENDPROC 1510 1520DEF PROClost 1530*FX178,0,0 1540PROCcursor 1550COLOUR 2 1560PROCcentre("ALPHABET CHASER",5) 1570PROCcentre("~~~~~~~~ ~~~~~~",6) 1580COLOUR 1 1590PROCcentre("Another one bites the dust!",12) 1600PROCcentre("GAME OVER",15) 1610COLOUR 3 1620PROCcentre("Please select next Game Speed...",22) 1630IF sound=FALSE GOTO 1680 1640FOR A=150 TO 1 STEP -1 1650PROCsound(4) 1660NEXT A 1670PROCsound(5) 1680*FX178,255,0 1690REPEAT reply=GET:UNTIL reply>48 AND reply<51 1700ENDPROC 1710 1720DEF PROCsound(s) 1730IF s=1 SOUND &11,1,0,40 1740IF s=2 SOUND &12,2,4,50 1750IF s=3 SOUND &13,3,136,-1 1760IF s=4 SOUND &11,4,A,1 1770IF s=5 SOUND 0,-15,245,45 1780IF s>0 THEN ENDPROC 1790ENVELOPE 1,1,1,0,0,200,0,0,126,0,0,-126,126,126 1800ENVELOPE 2,2,6,0,0,255,0,0,126,0,0,-126,126,126 1810ENVELOPE 3,1,-7,7,0,10,10,0,126,0,0,-126,126,126 1820ENVELOPE 4,1,10,25,10,5,5,5,126,0,0,-126,126,126 1830ENDPROC 1840 1850DEF PROCcentre(text$,y) 1860x=20-(LEN(text$)/2) 1870PRINT TAB(x,y) text$ 1880ENDPROC 1890 1900DEF PROCtitle 1910CLS 1920lives=5 1930level=1 1940COLOUR 2 1950PROCcentre("ALPHABET CHASER",5) 1960PROCcentre("~~~~~~~~ ~~~~~~",6) 1970COLOUR 1 1980PROCcentre("Collect all the letters of the",10) 1990PROCcentre("alphabet in order, which Prince Black",11) 2000PROCcentre("has stolen, to win favour with the",12) 2010PROCcentre("emperor and his people.",13) 2020PROCcentre("Use the following keys:",16) 2030PROCcentre("Z - Left X - Right",18) 2040PROCcentre("* - Up ? - Down",19) 2050PROCcentre("Press 'S' now to toggle sound.",21) 2060PRINT TAB(9,22)"Sound is presently "; 2070COLOUR 2 2080IF sound=TRUE PRINT "ON" ELSE PRINT "OFF" 2090PROCcentre("Choose Game Speed to continue (1 or 2)",27) 2100REPEAT 2110reply=GET 2120IF reply=83 AND sound=TRUE THEN PRINT TAB(28,22)"OFF":*FX210,1 2130IF reply=83 AND sound=FALSE THEN PRINT TAB(28,22)"ON ":*FX210,0 2140IF reply=83 AND sound=FALSE THEN sound=TRUE ELSE IF reply=83 AND sound=TRUE THEN sound=FALSE 2150UNTIL reply>48 AND reply<51 2160ENDPROC 2170 2180DEF PROCambulance 2190LOCAL x,y 2200x=1:y=30 2210COLOUR 3 2220REPEAT 2230PRINT TAB(x,y) CHR$132 2240IF x>1 PRINT TAB(x-1,y) " " 2250x=x+1 2260FOR I=1 TO 200:NEXT 2270UNTIL x=8 2280COLOUR 0 2290ENDPROC 2300 2310DEF PROCnewgame 2320over=0 2330lives=5 2340level=1 2350reply=reply-48 2360IF reply=1 speed=1 ELSE speed=11 2370ENDPROC 2380 2390DEF PROCdown 2400*KEY0 *T.|MFOR I%=PAGE TO TOP STEP4:!(I%-D%)=!I%:NEXT:!(TOP-D%)=&FF0D:PAGE=&E00|MOLD|MRUN|M 2410D%=PAGE-&E00:*FX138,0,128 2420ENDPROC 2430 2440DEF PROCerror 2450IF ERR=17 THEN RUN 2460REPORT:PRINT " at line ";ERL 2470VDU 23,1,1,0;0;0;0; 2480ENDPROC 2490 2500***That's all folks!***
� ************************ � * Alphabet Chaser * � * (c) Ross Little 1995 * (� ************************ -�6 2� � �error:� <� �>&E00 �down F� 1 P �init Z �title d� n�newgame x� �� 5 ��cursor ��screen � �game �� 1 �*FX15,0 �(� letter=91 � level=10 � �win:over=1 �"� letter=91 � level<10 � �next �� lives<0 � �lost:over=1 �� over=1 �� � � �� �init �cursor �sound(0) (� 23,128,24,60,255,255,60,60,255,195 "(� 23,129,195,255,60,60,255,255,60,24 ,(� 23,130,51,51,126,254,254,126,51,51 6,� 23,131,204,204,126,127,127,126,204,204 @*� 23,132,0,252,252,236,199,239,255,102 Jsound=�:*FX210,0 T*FX163,128,1 ^ �assemble hrand=�(-�) r� | � � �cursor ��23,1,0;0;0;0; �� � �� �assemble �'code=&900:osbyte=&FFF4:oswrch=&FFEE �P%=code �[ OPT 2 � LDA #31 �3 JSR oswrch \Move cursor to (X%,Y%) � TXA � JSR oswrch � TYA JSR oswrch = LDA #135 \OSBYTE 135 = Read char at cursor JSR osbyte & TXA 0 RTS :] D� N X � �screen b#buggx=0:buggy=0:letter=65:car=2 lbuggx1=0:buggy1=0 v �129:� ��28,0,31,19,29,17,130,12,26 ��19,0,1;0; ��129:�0 �� �1,30) "Lives ";lives �� �11,30) "Level ";level �$� level<10 � � �17,30) "0";level �� display=65 � 90 �X%=�(18):Y%=�(27) �"� (�(code) � &FF)<>32 � � �dFB �� �(display) �� ��19,0,6;0; �� � �game � 3 � �buggx,buggy) �(car+127) * � � � 4� >�update H� wait=0 � 120-(speed*8):� R� lives<0 � letter=91 \� f p� �check z� char<>letter � �lose_life �-� char=letter � letter=letter+1:�sound(1) �� � �� �lose_life � �sound(3) �lives=lives-1 �� 0 �� �buggx,buggy) �(char) ��ambulance �� lives<0 � � �� �1,30) "Lives ";lives �� 3 �car=2:buggx=0:buggy=0 buggx1=0:buggy1=0 � �buggx,buggy) �(car+127) � 1,3,136,5 $� . 8 � �key B'� �(-73) � buggx1=0:buggy1=-1:car=1 L'� �(-105) � buggx1=0:buggy1=1:car=2 V'� �(-98) � buggx1=-1:buggy1=0:car=3 `'� �(-67) � buggx1=1:buggy1=0:car=4 j%� buggx+buggx1<0 � buggx1=1:car=4 t'� buggx+buggx1>19 � buggx1=-1:car=3 ~%� buggy+buggy1<0 � buggy1=1:car=2 �'� buggy+buggy1>28 � buggy1=-1:car=1 �� � � � �update ��key �X%=buggx+buggx1 �Y%=buggy+buggy1 �char=(�(code) � &FF) �� �buggx,buggy) " " �buggx=buggx+buggx1 �buggy=buggy+buggy1 �� �buggx,buggy) �(car+127) � char>64 � char<91 � �check � � �next (level=level+1 2speed=speed+1 <� speed>15 speed=15 F �sound(2) P� Z d � �win n�cursor x� 2 � �centre("ALPHABET CHASER",5) � �centre("~~~~~~~~ ~~~~~~",6) �� 1 �!�centre("CONGRATULATIONS",12) �.�centre("You have completed the game!",15) �� 3 �2�centre("Please select next Game Speed...",22) � �sound(2) �#� reply=�:� reply>48 � reply<51 �� � �� �lost �*FX178,0,0 �cursor � 2 �centre("ALPHABET CHASER",5) " �centre("~~~~~~~~ ~~~~~~",6) ,� 1 6-�centre("Another one bites the dust!",12) @�centre("GAME OVER",15) J� 3 T2�centre("Please select next Game Speed...",22) ^� sound=� � �tPF h� A=150 � 1 � -1 r �sound(4) |� A � �sound(5) �*FX178,255,0 �#� reply=�:� reply>48 � reply<51 �� � �� �sound(s) �� s=1 � &11,1,0,40 �� s=2 � &12,2,4,50 �� s=3 � &13,3,136,-1 �� s=4 � &11,4,A,1 �� s=5 � 0,-15,245,45 � � s>0 � � �,� 1,1,1,0,0,200,0,0,126,0,0,-126,126,126 ,� 2,2,6,0,0,255,0,0,126,0,0,-126,126,126 -� 3,1,-7,7,0,10,10,0,126,0,0,-126,126,126 -� 4,1,10,25,10,5,5,5,126,0,0,-126,126,126 &� 0 :� �centre(text$,y) Dx=20-(�(text$)/2) N� �x,y) text$ X� b l� �title v� �lives=5 �level=1 �� 2 � �centre("ALPHABET CHASER",5) � �centre("~~~~~~~~ ~~~~~~",6) �� 1 �0�centre("Collect all the letters of the",10) �7�centre("alphabet in order, which Prince Black",11) �4�centre("has stolen, to win favour with the",12) �)�centre("emperor and his people.",13) �)�centre("Use the following keys:",16) �-�centre("Z - Left X - Right",18) �-�centre("* - Up ? - Down",19) 0�centre("Press 'S' now to toggle sound.",21) "� �9,22)"Sound is presently "; � 2 � sound=� � "ON" � � "OFF" *8�centre("Choose Game Speed to continue (1 or 2)",27) 4� >reply=� H2� reply=83 � sound=� � � �28,22)"OFF":*FX210,1 R2� reply=83 � sound=� � � �28,22)"ON ":*FX210,0 \C� reply=83 � sound=� � sound=� � � reply=83 � sound=� � sound=� f� reply>48 � reply<51 p� z �� �ambulance � � x,y �x=1:y=30 �� 3 �� �� �x,y) �132 �� x>1 � �x-1,y) " " � x=x+1 �� I=1 � 200:� � � x=8 �� 0 �� � � �newgame over=0 lives=5 $level=1 .reply=reply-48 8 � reply=1 speed=1 � speed=11 B� L V� �down `_*KEY0 *T.|MFOR I%=PAGE TO TOP STEP4:!(I%-D%)=!I%:NEXT:!(TOP-D%)=&FF0D:PAGE=&E00|MOLD|MRUN|M jD%=�-&E00:*FX138,0,128 t� ~ �� �error �� �=17 � � ��:� " at line ";� �� 23,1,1,0;0;0;0; �� � �***That's all folks!*** �
00000000 0d 00 0a 1e f4 20 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |..... **********| 00000010 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0d 00 |**************..| 00000020 14 1e f4 20 2a 20 20 20 41 6c 70 68 61 62 65 74 |... * Alphabet| 00000030 20 43 68 61 73 65 72 20 20 20 20 2a 0d 00 1e 1e | Chaser *....| 00000040 f4 20 2a 20 28 63 29 20 52 6f 73 73 20 4c 69 74 |. * (c) Ross Lit| 00000050 74 6c 65 20 31 39 39 35 20 2a 0d 00 28 1e f4 20 |tle 1995 *..(.. | 00000060 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000070 2a 2a 2a 2a 2a 2a 2a 2a 0d 00 2d 06 eb 36 0d 00 |********..-..6..| 00000080 32 10 ee 20 85 20 f2 65 72 72 6f 72 3a e0 0d 00 |2.. . .error:...| 00000090 3c 12 e7 20 90 3e 26 45 30 30 20 f2 64 6f 77 6e |<.. .>&E00 .down| 000000a0 0d 00 46 07 eb 20 31 0d 00 50 09 f2 69 6e 69 74 |..F.. 1..P..init| 000000b0 0d 00 5a 0a f2 74 69 74 6c 65 0d 00 64 05 f5 0d |..Z..title..d...| 000000c0 00 6e 0c f2 6e 65 77 67 61 6d 65 0d 00 78 05 f5 |.n..newgame..x..| 000000d0 0d 00 82 07 eb 20 35 0d 00 8c 0b f2 63 75 72 73 |..... 5.....curs| 000000e0 6f 72 0d 00 96 0b f2 73 63 72 65 65 6e 0d 00 a0 |or.....screen...| 000000f0 09 f2 67 61 6d 65 0d 00 aa 07 eb 20 31 0d 00 b4 |..game..... 1...| 00000100 0b 2a 46 58 31 35 2c 30 0d 00 be 28 e7 20 6c 65 |.*FX15,0...(. le| 00000110 74 74 65 72 3d 39 31 20 80 20 6c 65 76 65 6c 3d |tter=91 . level=| 00000120 31 30 20 8c 20 f2 77 69 6e 3a 6f 76 65 72 3d 31 |10 . .win:over=1| 00000130 0d 00 c8 22 e7 20 6c 65 74 74 65 72 3d 39 31 20 |...". letter=91 | 00000140 80 20 6c 65 76 65 6c 3c 31 30 20 8c 20 f2 6e 65 |. level<10 . .ne| 00000150 78 74 0d 00 d2 1c e7 20 6c 69 76 65 73 3c 30 20 |xt..... lives<0 | 00000160 8c 20 f2 6c 6f 73 74 3a 6f 76 65 72 3d 31 0d 00 |. .lost:over=1..| 00000170 dc 0c fd 20 6f 76 65 72 3d 31 0d 00 e6 07 fd 20 |... over=1..... | 00000180 a3 0d 00 f0 05 20 0d 00 fa 0b dd 20 f2 69 6e 69 |..... ..... .ini| 00000190 74 0d 01 04 0b f2 63 75 72 73 6f 72 0d 01 0e 0d |t.....cursor....| 000001a0 f2 73 6f 75 6e 64 28 30 29 0d 01 18 28 ef 20 32 |.sound(0)...(. 2| 000001b0 33 2c 31 32 38 2c 32 34 2c 36 30 2c 32 35 35 2c |3,128,24,60,255,| 000001c0 32 35 35 2c 36 30 2c 36 30 2c 32 35 35 2c 31 39 |255,60,60,255,19| 000001d0 35 0d 01 22 28 ef 20 32 33 2c 31 32 39 2c 31 39 |5.."(. 23,129,19| 000001e0 35 2c 32 35 35 2c 36 30 2c 36 30 2c 32 35 35 2c |5,255,60,60,255,| 000001f0 32 35 35 2c 36 30 2c 32 34 0d 01 2c 28 ef 20 32 |255,60,24..,(. 2| 00000200 33 2c 31 33 30 2c 35 31 2c 35 31 2c 31 32 36 2c |3,130,51,51,126,| 00000210 32 35 34 2c 32 35 34 2c 31 32 36 2c 35 31 2c 35 |254,254,126,51,5| 00000220 31 0d 01 36 2c ef 20 32 33 2c 31 33 31 2c 32 30 |1..6,. 23,131,20| 00000230 34 2c 32 30 34 2c 31 32 36 2c 31 32 37 2c 31 32 |4,204,126,127,12| 00000240 37 2c 31 32 36 2c 32 30 34 2c 32 30 34 0d 01 40 |7,126,204,204..@| 00000250 2a ef 20 32 33 2c 31 33 32 2c 30 2c 32 35 32 2c |*. 23,132,0,252,| 00000260 32 35 32 2c 32 33 36 2c 31 39 39 2c 32 33 39 2c |252,236,199,239,| 00000270 32 35 35 2c 31 30 32 0d 01 4a 14 73 6f 75 6e 64 |255,102..J.sound| 00000280 3d b9 3a 2a 46 58 32 31 30 2c 30 0d 01 54 10 2a |=.:*FX210,0..T.*| 00000290 46 58 31 36 33 2c 31 32 38 2c 31 0d 01 5e 0d f2 |FX163,128,1..^..| 000002a0 61 73 73 65 6d 62 6c 65 0d 01 68 0e 72 61 6e 64 |assemble..h.rand| 000002b0 3d b3 28 2d 91 29 0d 01 72 05 e1 0d 01 7c 05 20 |=.(-.)..r....|. | 000002c0 0d 01 86 0d dd 20 f2 63 75 72 73 6f 72 0d 01 90 |..... .cursor...| 000002d0 12 ef 32 33 2c 31 2c 30 3b 30 3b 30 3b 30 3b 0d |..23,1,0;0;0;0;.| 000002e0 01 9a 05 e1 0d 01 a4 05 20 0d 01 ae 0f dd 20 f2 |........ ..... .| 000002f0 61 73 73 65 6d 62 6c 65 0d 01 b8 27 63 6f 64 65 |assemble...'code| 00000300 3d 26 39 30 30 3a 6f 73 62 79 74 65 3d 26 46 46 |=&900:osbyte=&FF| 00000310 46 34 3a 6f 73 77 72 63 68 3d 26 46 46 45 45 0d |F4:oswrch=&FFEE.| 00000320 01 c2 0b 50 25 3d 63 6f 64 65 0d 01 cc 0f 5b 20 |...P%=code....[ | 00000330 20 20 20 20 4f 50 54 20 32 0d 01 d6 11 20 20 20 | OPT 2.... | 00000340 20 20 20 4c 44 41 20 23 33 31 0d 01 e0 33 20 20 | LDA #31...3 | 00000350 20 20 20 20 4a 53 52 20 6f 73 77 72 63 68 20 20 | JSR oswrch | 00000360 20 20 20 20 20 20 5c 4d 6f 76 65 20 63 75 72 73 | \Move curs| 00000370 6f 72 20 74 6f 20 28 58 25 2c 59 25 29 0d 01 ea |or to (X%,Y%)...| 00000380 0d 20 20 20 20 20 20 54 58 41 0d 01 f4 14 20 20 |. TXA.... | 00000390 20 20 20 20 4a 53 52 20 6f 73 77 72 63 68 0d 01 | JSR oswrch..| 000003a0 fe 0d 20 20 20 20 20 20 54 59 41 0d 02 08 14 20 |.. TYA.... | 000003b0 20 20 20 20 20 4a 53 52 20 6f 73 77 72 63 68 0d | JSR oswrch.| 000003c0 02 12 3d 20 20 20 20 20 20 4c 44 41 20 23 31 33 |..= LDA #13| 000003d0 35 20 20 20 20 20 20 20 20 20 20 5c 4f 53 42 59 |5 \OSBY| 000003e0 54 45 20 31 33 35 20 3d 20 52 65 61 64 20 63 68 |TE 135 = Read ch| 000003f0 61 72 20 61 74 20 63 75 72 73 6f 72 0d 02 1c 14 |ar at cursor....| 00000400 20 20 20 20 20 20 4a 53 52 20 6f 73 62 79 74 65 | JSR osbyte| 00000410 0d 02 26 0d 20 20 20 20 20 20 54 58 41 0d 02 30 |..&. TXA..0| 00000420 0d 20 20 20 20 20 20 52 54 53 0d 02 3a 05 5d 0d |. RTS..:.].| 00000430 02 44 05 e1 0d 02 4e 05 20 0d 02 58 0d dd 20 f2 |.D....N. ..X.. .| 00000440 73 63 72 65 65 6e 0d 02 62 23 62 75 67 67 78 3d |screen..b#buggx=| 00000450 30 3a 62 75 67 67 79 3d 30 3a 6c 65 74 74 65 72 |0:buggy=0:letter| 00000460 3d 36 35 3a 63 61 72 3d 32 0d 02 6c 15 62 75 67 |=65:car=2..l.bug| 00000470 67 78 31 3d 30 3a 62 75 67 67 79 31 3d 30 0d 02 |gx1=0:buggy1=0..| 00000480 76 0a fb 31 32 39 3a db 0d 02 80 1f ef 32 38 2c |v..129:......28,| 00000490 30 2c 33 31 2c 31 39 2c 32 39 2c 31 37 2c 31 33 |0,31,19,29,17,13| 000004a0 30 2c 31 32 2c 32 36 0d 02 8a 0e ef 31 39 2c 30 |0,12,26.....19,0| 000004b0 2c 31 3b 30 3b 0d 02 94 0b fb 31 32 39 3a fb 30 |,1;0;.....129:.0| 000004c0 0d 02 9e 1b f1 20 8a 31 2c 33 30 29 20 22 4c 69 |..... .1,30) "Li| 000004d0 76 65 73 20 22 3b 6c 69 76 65 73 0d 02 a8 1c f1 |ves ";lives.....| 000004e0 20 8a 31 31 2c 33 30 29 20 22 4c 65 76 65 6c 20 | .11,30) "Level | 000004f0 22 3b 6c 65 76 65 6c 0d 02 b2 24 e7 20 6c 65 76 |";level...$. lev| 00000500 65 6c 3c 31 30 20 8c 20 f1 20 8a 31 37 2c 33 30 |el<10 . . .17,30| 00000510 29 20 22 30 22 3b 6c 65 76 65 6c 0d 02 bc 15 e3 |) "0";level.....| 00000520 20 64 69 73 70 6c 61 79 3d 36 35 20 b8 20 39 30 | display=65 . 90| 00000530 0d 02 c6 15 58 25 3d b3 28 31 38 29 3a 59 25 3d |....X%=.(18):Y%=| 00000540 b3 28 32 37 29 0d 02 d0 22 e7 20 28 ba 28 63 6f |.(27)...". 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31 3d 31 3a 63 61 72 3d 32 0d 04 |buggy1=1:car=2..| 000007d0 56 27 e7 20 a6 28 2d 39 38 29 20 8c 20 62 75 67 |V'. .(-98) . bug| 000007e0 67 78 31 3d 2d 31 3a 62 75 67 67 79 31 3d 30 3a |gx1=-1:buggy1=0:| 000007f0 63 61 72 3d 33 0d 04 60 27 e7 20 a6 28 2d 36 37 |car=3..`'. .(-67| 00000800 29 20 20 8c 20 62 75 67 67 78 31 3d 31 3a 62 75 |) . buggx1=1:bu| 00000810 67 67 79 31 3d 30 3a 63 61 72 3d 34 0d 04 6a 25 |ggy1=0:car=4..j%| 00000820 e7 20 62 75 67 67 78 2b 62 75 67 67 78 31 3c 30 |. buggx+buggx1<0| 00000830 20 8c 20 62 75 67 67 78 31 3d 31 3a 63 61 72 3d | . buggx1=1:car=| 00000840 34 0d 04 74 27 e7 20 62 75 67 67 78 2b 62 75 67 |4..t'. buggx+bug| 00000850 67 78 31 3e 31 39 20 8c 20 62 75 67 67 78 31 3d |gx1>19 . buggx1=| 00000860 2d 31 3a 63 61 72 3d 33 0d 04 7e 25 e7 20 62 75 |-1:car=3..~%. bu| 00000870 67 67 79 2b 62 75 67 67 79 31 3c 30 20 8c 20 62 |ggy+buggy1<0 . b| 00000880 75 67 67 79 31 3d 31 3a 63 61 72 3d 32 0d 04 88 |uggy1=1:car=2...| 00000890 27 e7 20 62 75 67 67 79 2b 62 75 67 67 79 31 3e |'. buggy+buggy1>| 000008a0 32 38 20 8c 20 62 75 67 67 79 31 3d 2d 31 3a 63 |28 . buggy1=-1:c| 000008b0 61 72 3d 31 0d 04 92 05 e1 0d 04 9c 05 20 0d 04 |ar=1......... ..| 000008c0 a6 0d dd 20 f2 75 70 64 61 74 65 0d 04 b0 08 f2 |... .update.....| 000008d0 6b 65 79 0d 04 ba 13 58 25 3d 62 75 67 67 78 2b |key....X%=buggx+| 000008e0 62 75 67 67 78 31 0d 04 c4 13 59 25 3d 62 75 67 |buggx1....Y%=bug| 000008f0 67 79 2b 62 75 67 67 79 31 0d 04 ce 18 63 68 61 |gy+buggy1....cha| 00000900 72 3d 28 ba 28 63 6f 64 65 29 20 80 20 26 46 46 |r=(.(code) . &FF| 00000910 29 0d 04 d8 17 f1 20 8a 62 75 67 67 78 2c 62 75 |)..... .buggx,bu| 00000920 67 67 79 29 20 22 20 22 0d 04 e2 16 62 75 67 67 |ggy) " "....bugg| 00000930 78 3d 62 75 67 67 78 2b 62 75 67 67 78 31 0d 04 |x=buggx+buggx1..| 00000940 ec 16 62 75 67 67 79 3d 62 75 67 67 79 2b 62 75 |..buggy=buggy+bu| 00000950 67 67 79 31 0d 04 f6 1e f1 20 8a 62 75 67 67 78 |ggy1..... .buggx| 00000960 2c 62 75 67 67 79 29 20 bd 28 63 61 72 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|,5)... .centre("| 00000a40 7e 7e 7e 7e 7e 7e 7e 7e 20 7e 7e 7e 7e 7e 7e 22 |~~~~~~~~ ~~~~~~"| 00000a50 2c 36 29 0d 05 96 07 fb 20 31 0d 05 a0 21 f2 63 |,6)..... 1...!.c| 00000a60 65 6e 74 72 65 28 22 43 4f 4e 47 52 41 54 55 4c |entre("CONGRATUL| 00000a70 41 54 49 4f 4e 53 22 2c 31 32 29 0d 05 aa 2e f2 |ATIONS",12).....| 00000a80 63 65 6e 74 72 65 28 22 59 6f 75 20 68 61 76 65 |centre("You have| 00000a90 20 63 6f 6d 70 6c 65 74 65 64 20 74 68 65 20 67 | completed the g| 00000aa0 61 6d 65 21 22 2c 31 35 29 0d 05 b4 07 fb 20 33 |ame!",15)..... 3| 00000ab0 0d 05 be 32 f2 63 65 6e 74 72 65 28 22 50 6c 65 |...2.centre("Ple| 00000ac0 61 73 65 20 73 65 6c 65 63 74 20 6e 65 78 74 20 |ase select next | 00000ad0 47 61 6d 65 20 53 70 65 65 64 2e 2e 2e 22 2c 32 |Game Speed...",2| 00000ae0 32 29 0d 05 c8 0d f2 73 6f 75 6e 64 28 32 29 0d |2).....sound(2).| 00000af0 05 d2 23 f5 20 72 65 70 6c 79 3d a5 3a fd 20 72 |..#. reply=.:. r| 00000b00 65 70 6c 79 3e 34 38 20 80 20 72 65 70 6c 79 3c |eply>48 . reply<| 00000b10 35 31 0d 05 dc 05 e1 0d 05 e6 05 20 0d 05 f0 0b |51......... ....| 00000b20 dd 20 f2 6c 6f 73 74 0d 05 fa 0e 2a 46 58 31 37 |. .lost....*FX17| 00000b30 38 2c 30 2c 30 0d 06 04 0b f2 63 75 72 73 6f 72 |8,0,0.....cursor| 00000b40 0d 06 0e 07 fb 20 32 0d 06 18 20 f2 63 65 6e 74 |..... 2... .cent| 00000b50 72 65 28 22 41 4c 50 48 41 42 45 54 20 43 48 41 |re("ALPHABET CHA| 00000b60 53 45 52 22 2c 35 29 0d 06 22 20 f2 63 65 6e 74 |SER",5).." .cent| 00000b70 72 65 28 22 7e 7e 7e 7e 7e 7e 7e 7e 20 7e 7e 7e |re("~~~~~~~~ ~~~| 00000b80 7e 7e 7e 22 2c 36 29 0d 06 2c 07 fb 20 31 0d 06 |~~~",6)..,.. 1..| 00000b90 36 2d f2 63 65 6e 74 72 65 28 22 41 6e 6f 74 68 |6-.centre("Anoth| 00000ba0 65 72 20 6f 6e 65 20 62 69 74 65 73 20 74 68 65 |er one bites the| 00000bb0 20 64 75 73 74 21 22 2c 31 32 29 0d 06 40 1b f2 | dust!",12)..@..| 00000bc0 63 65 6e 74 72 65 28 22 47 41 4d 45 20 4f 56 45 |centre("GAME OVE| 00000bd0 52 22 2c 31 35 29 0d 06 4a 07 fb 20 33 0d 06 54 |R",15)..J.. 3..T| 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A=150 .| 00000c30 20 31 20 88 20 2d 31 0d 06 72 0d f2 73 6f 75 6e | 1 . -1..r..soun| 00000c40 64 28 34 29 0d 06 7c 07 ed 20 41 0d 06 86 0d f2 |d(4)..|.. 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