Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 » !AWSept92/Goodies/Roadhog/RoadReadMe
!AWSept92/Goodies/Roadhog/RoadReadMe
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 |
Filename: | !AWSept92/Goodies/Roadhog/RoadReadMe |
Read OK: | ✔ |
File size: | 0E35 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
(C) Archimedes World 1992 ------------------------- ********************************** * Roadhog by the Archie Brothers * ********************************** Roadhog is a Tetris/Pipemania type game where the object is to build a road from start to finish.Easy enough in real life (?).But the game is a different thing... *************** * How to Play * *************** To load Roadhog double click on its icon in the directory viewer.It should load OK but if it doesn't switch the mode to 15 and make sure that there is at least 30K of RMA memory.Make sure that the write-protect tab is closed. When the program is loaded you will presented with a title screen.Pressing SPACE takes you onto the game.Pressing ESCAPE while on the title screen quits the whole game but pressing it when you are playing a game takes you back to the title screen.Pressing S or Q while playing the game turns the sound on and off respectively.Pressing P pauses the game.Press O to resume. Road sections will drop from the top of the screen.You can move them using the Z and X keys to move them left and right.Press SPACE to rotate the pieces and / to plunge them to the bottom.Note that you can still control the pieces as they plunge so be careful.The start is always in the bottom-left hand corner and the finish can be anywhere on the screen.Also on the screen are trees and houses etc. that can be useful but they can also get in your way when trying to place a piece.When you have built the road from start to finish you go onto the next level.The road can enter any side of the finish block.It will take a long time to complete all the levels.The game ends when either you complete all the levels or the road comes to a dead end or the road sections are piled up to the top of the playing area.When you complete a level a line goes along the road to show what you have built.Also if you block off a road a line goes along it to tell you where you went wrong. The scoring is this: Straight added to the road - 25 pts Curves added to the road - 50 pts Crossroads added to the road - 100 pts Completion of level - 1000 pts Completion of game - 10000 pts At the top of the screen is a status panel which shows your score,the level and the high score.If you beat the high score it is automatically saved to disc. Have fun and why not go and see if you can beet that high score? ********************* * Technical Details * ********************* The program is written entirely in BASIC.This is my first game for the Archie and it has presented me with a few problems e.g. checking whether the road is completed or not.This posed my biggest problem.The check routine works by setting up an array (A$) to contain the screen data and four flags (left%, right%,top% and bottom%) to check where the end of the road is and where it should go to.The routine then runs along the road in the array and finds the next free space.It also adds up the score accordingly. ************************** * Entering your initials * ************************** If you have got a high enough score to enter the high score table then after the game says Game Over you will be asked to enter your initials. To enter them use Z and X to cycle through the letters and press RETURN to enter the next initial.You can enter 3 initials. E N J O Y ! All programming,most graphics,instructions and sound by me (Michael Cook) Disc Logo by Kevin Simm If this scrolled to fast load in !Edit and try again!
00000000 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000010 20 20 20 20 20 20 20 20 20 20 20 20 28 43 29 20 | (C) | 00000020 41 72 63 68 69 6d 65 64 65 73 20 57 6f 72 6c 64 |Archimedes World| 00000030 20 31 39 39 32 0a 20 20 20 20 20 20 20 20 20 20 | 1992. | 00000040 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000050 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 00000060 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 0a 2a 2a 2a 2a |---------...****| 00000070 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000080 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 2a |**************.*| 00000090 20 52 6f 61 64 68 6f 67 20 62 79 20 74 68 65 20 | Roadhog by the | 000000a0 41 72 63 68 69 65 20 42 72 6f 74 68 65 72 73 20 |Archie Brothers | 000000b0 2a 0a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |*.**************| 000000c0 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 000000d0 2a 2a 2a 2a 0a 0a 52 6f 61 64 68 6f 67 20 69 73 |****..Roadhog is| 000000e0 20 61 20 54 65 74 72 69 73 2f 50 69 70 65 6d 61 | a Tetris/Pipema| 000000f0 6e 69 61 20 74 79 70 65 20 67 61 6d 65 20 77 68 |nia type game wh| 00000100 65 72 65 20 74 68 65 20 6f 62 6a 65 63 74 20 69 |ere the object i| 00000110 73 20 74 6f 20 62 75 69 6c 64 20 61 20 72 6f 61 |s to build a roa| 00000120 64 0a 66 72 6f 6d 20 73 74 61 72 74 20 74 6f 20 |d.from start to | 00000130 66 69 6e 69 73 68 2e 45 61 73 79 20 65 6e 6f 75 |finish.Easy enou| 00000140 67 68 20 69 6e 20 72 65 61 6c 20 6c 69 66 65 20 |gh in real life | 00000150 28 3f 29 2e 42 75 74 20 74 68 65 20 67 61 6d 65 |(?).But the game| 00000160 20 69 73 20 61 20 64 69 66 66 65 72 65 6e 74 0a | is a different.| 00000170 74 68 69 6e 67 2e 2e 2e 0a 0a 2a 2a 2a 2a 2a 2a |thing.....******| 00000180 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 2a 20 48 6f 77 20 |*********.* How | 00000190 74 6f 20 50 6c 61 79 20 2a 0a 2a 2a 2a 2a 2a 2a |to Play *.******| 000001a0 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 0a 54 6f 20 6c 6f |*********..To lo| 000001b0 61 64 20 52 6f 61 64 68 6f 67 20 64 6f 75 62 6c |ad Roadhog doubl| 000001c0 65 20 63 6c 69 63 6b 20 6f 6e 20 69 74 73 20 69 |e click on its i| 000001d0 63 6f 6e 20 69 6e 20 74 68 65 20 64 69 72 65 63 |con in the direc| 000001e0 74 6f 72 79 20 76 69 65 77 65 72 2e 49 74 20 73 |tory viewer.It s| 000001f0 68 6f 75 6c 64 0a 6c 6f 61 64 20 4f 4b 20 62 75 |hould.load OK bu| 00000200 74 20 69 66 20 69 74 20 64 6f 65 73 6e 27 74 20 |t if it doesn't | 00000210 73 77 69 74 63 68 20 74 68 65 20 6d 6f 64 65 20 |switch the mode | 00000220 74 6f 20 31 35 20 61 6e 64 20 6d 61 6b 65 20 73 |to 15 and make s| 00000230 75 72 65 20 74 68 61 74 20 74 68 65 72 65 20 69 |ure that there i| 00000240 73 0a 61 74 20 6c 65 61 73 74 20 33 30 4b 20 6f |s.at least 30K o| 00000250 66 20 52 4d 41 20 6d 65 6d 6f 72 79 2e 4d 61 6b |f RMA memory.Mak| 00000260 65 20 73 75 72 65 20 74 68 61 74 20 74 68 65 20 |e sure that the | 00000270 77 72 69 74 65 2d 70 72 6f 74 65 63 74 20 74 61 |write-protect ta| 00000280 62 20 69 73 20 63 6c 6f 73 65 64 2e 0a 0a 57 68 |b is closed...Wh| 00000290 65 6e 20 74 68 65 20 70 72 6f 67 72 61 6d 20 69 |en the program i| 000002a0 73 20 6c 6f 61 64 65 64 20 79 6f 75 20 77 69 6c |s loaded you wil| 000002b0 6c 20 70 72 65 73 65 6e 74 65 64 20 77 69 74 68 |l presented with| 000002c0 20 61 20 74 69 74 6c 65 20 73 63 72 65 65 6e 2e | a title screen.| 000002d0 50 72 65 73 73 69 6e 67 0a 53 50 41 43 45 20 74 |Pressing.SPACE t| 000002e0 61 6b 65 73 20 79 6f 75 20 6f 6e 74 6f 20 74 68 |akes you onto th| 000002f0 65 20 67 61 6d 65 2e 50 72 65 73 73 69 6e 67 20 |e game.Pressing | 00000300 45 53 43 41 50 45 20 77 68 69 6c 65 20 6f 6e 20 |ESCAPE while on | 00000310 74 68 65 20 74 69 74 6c 65 20 73 63 72 65 65 6e |the title screen| 00000320 20 71 75 69 74 73 0a 74 68 65 20 77 68 6f 6c 65 | quits.the whole| 00000330 20 67 61 6d 65 20 62 75 74 20 70 72 65 73 73 69 | game but pressi| 00000340 6e 67 20 69 74 20 77 68 65 6e 20 79 6f 75 20 61 |ng it when you a| 00000350 72 65 20 70 6c 61 79 69 6e 67 20 61 20 67 61 6d |re playing a gam| 00000360 65 20 74 61 6b 65 73 20 79 6f 75 20 62 61 63 6b |e takes you back| 00000370 20 74 6f 0a 74 68 65 20 74 69 74 6c 65 20 73 63 | to.the title sc| 00000380 72 65 65 6e 2e 50 72 65 73 73 69 6e 67 20 53 20 |reen.Pressing S | 00000390 6f 72 20 51 20 77 68 69 6c 65 20 70 6c 61 79 69 |or Q while playi| 000003a0 6e 67 20 74 68 65 20 67 61 6d 65 20 74 75 72 6e |ng the game turn| 000003b0 73 20 74 68 65 20 73 6f 75 6e 64 20 6f 6e 0a 61 |s the sound on.a| 000003c0 6e 64 20 6f 66 66 20 72 65 73 70 65 63 74 69 76 |nd off respectiv| 000003d0 65 6c 79 2e 50 72 65 73 73 69 6e 67 20 50 20 70 |ely.Pressing P p| 000003e0 61 75 73 65 73 20 74 68 65 20 67 61 6d 65 2e 50 |auses the game.P| 000003f0 72 65 73 73 20 4f 20 74 6f 20 72 65 73 75 6d 65 |ress O to resume| 00000400 2e 0a 52 6f 61 64 20 73 65 63 74 69 6f 6e 73 20 |..Road sections | 00000410 77 69 6c 6c 20 64 72 6f 70 20 66 72 6f 6d 20 74 |will drop from t| 00000420 68 65 20 74 6f 70 20 6f 66 20 74 68 65 20 73 63 |he top of the sc| 00000430 72 65 65 6e 2e 59 6f 75 20 63 61 6e 20 6d 6f 76 |reen.You can mov| 00000440 65 20 74 68 65 6d 20 75 73 69 6e 67 0a 74 68 65 |e them using.the| 00000450 20 5a 20 61 6e 64 20 58 20 6b 65 79 73 20 74 6f | Z and X keys to| 00000460 20 6d 6f 76 65 20 74 68 65 6d 20 6c 65 66 74 20 | move them left | 00000470 61 6e 64 20 72 69 67 68 74 2e 50 72 65 73 73 20 |and right.Press | 00000480 53 50 41 43 45 20 74 6f 20 72 6f 74 61 74 65 20 |SPACE to rotate | 00000490 74 68 65 20 70 69 65 63 65 73 0a 61 6e 64 20 2f |the pieces.and /| 000004a0 20 74 6f 20 70 6c 75 6e 67 65 20 74 68 65 6d 20 | to plunge them | 000004b0 74 6f 20 74 68 65 20 62 6f 74 74 6f 6d 2e 4e 6f |to the bottom.No| 000004c0 74 65 20 74 68 61 74 20 79 6f 75 20 63 61 6e 20 |te that you can | 000004d0 73 74 69 6c 6c 20 63 6f 6e 74 72 6f 6c 20 74 68 |still control th| 000004e0 65 20 70 69 65 63 65 73 0a 61 73 20 74 68 65 79 |e pieces.as they| 000004f0 20 70 6c 75 6e 67 65 20 73 6f 20 62 65 20 63 61 | plunge so be ca| 00000500 72 65 66 75 6c 2e 54 68 65 20 73 74 61 72 74 20 |reful.The start | 00000510 69 73 20 61 6c 77 61 79 73 20 69 6e 20 74 68 65 |is always in the| 00000520 20 62 6f 74 74 6f 6d 2d 6c 65 66 74 20 68 61 6e | bottom-left han| 00000530 64 0a 63 6f 72 6e 65 72 20 61 6e 64 20 74 68 65 |d.corner and the| 00000540 20 66 69 6e 69 73 68 20 63 61 6e 20 62 65 20 61 | finish can be a| 00000550 6e 79 77 68 65 72 65 20 6f 6e 20 74 68 65 20 73 |nywhere on the s| 00000560 63 72 65 65 6e 2e 41 6c 73 6f 20 6f 6e 20 74 68 |creen.Also on th| 00000570 65 20 73 63 72 65 65 6e 20 61 72 65 0a 74 72 65 |e screen are.tre| 00000580 65 73 20 61 6e 64 20 68 6f 75 73 65 73 20 65 74 |es and houses et| 00000590 63 2e 20 74 68 61 74 20 63 61 6e 20 62 65 20 75 |c. that can be u| 000005a0 73 65 66 75 6c 20 62 75 74 20 74 68 65 79 20 63 |seful but they c| 000005b0 61 6e 20 61 6c 73 6f 20 67 65 74 20 69 6e 20 79 |an also get in y| 000005c0 6f 75 72 20 77 61 79 0a 77 68 65 6e 20 74 72 79 |our way.when try| 000005d0 69 6e 67 20 74 6f 20 70 6c 61 63 65 20 61 20 70 |ing to place a p| 000005e0 69 65 63 65 2e 57 68 65 6e 20 79 6f 75 20 68 61 |iece.When you ha| 000005f0 76 65 20 62 75 69 6c 74 20 74 68 65 20 72 6f 61 |ve built the roa| 00000600 64 20 66 72 6f 6d 20 73 74 61 72 74 20 74 6f 0a |d from start to.| 00000610 66 69 6e 69 73 68 20 79 6f 75 20 67 6f 20 6f 6e |finish you go on| 00000620 74 6f 20 74 68 65 20 6e 65 78 74 20 6c 65 76 65 |to the next leve| 00000630 6c 2e 54 68 65 20 72 6f 61 64 20 63 61 6e 20 65 |l.The road can e| 00000640 6e 74 65 72 20 61 6e 79 20 73 69 64 65 20 6f 66 |nter any side of| 00000650 20 74 68 65 20 66 69 6e 69 73 68 0a 62 6c 6f 63 | the finish.bloc| 00000660 6b 2e 49 74 20 77 69 6c 6c 20 74 61 6b 65 20 61 |k.It will take a| 00000670 20 6c 6f 6e 67 20 74 69 6d 65 20 74 6f 20 63 6f | long time to co| 00000680 6d 70 6c 65 74 65 20 61 6c 6c 20 74 68 65 20 6c |mplete all the l| 00000690 65 76 65 6c 73 2e 54 68 65 20 67 61 6d 65 20 65 |evels.The game e| 000006a0 6e 64 73 20 77 68 65 6e 0a 65 69 74 68 65 72 20 |nds when.either | 000006b0 79 6f 75 20 63 6f 6d 70 6c 65 74 65 20 61 6c 6c |you complete all| 000006c0 20 74 68 65 20 6c 65 76 65 6c 73 20 6f 72 20 74 | the levels or t| 000006d0 68 65 20 72 6f 61 64 20 63 6f 6d 65 73 20 74 6f |he road comes to| 000006e0 20 61 20 64 65 61 64 20 65 6e 64 20 6f 72 20 74 | a dead end or t| 000006f0 68 65 0a 72 6f 61 64 20 73 65 63 74 69 6f 6e 73 |he.road sections| 00000700 20 61 72 65 20 70 69 6c 65 64 20 75 70 20 74 6f | are piled up to| 00000710 20 74 68 65 20 74 6f 70 20 6f 66 20 74 68 65 20 | the top of the | 00000720 70 6c 61 79 69 6e 67 20 61 72 65 61 2e 57 68 65 |playing area.Whe| 00000730 6e 20 79 6f 75 20 63 6f 6d 70 6c 65 74 65 0a 61 |n you complete.a| 00000740 20 6c 65 76 65 6c 20 61 20 6c 69 6e 65 20 67 6f | level a line go| 00000750 65 73 20 61 6c 6f 6e 67 20 74 68 65 20 72 6f 61 |es along the roa| 00000760 64 20 74 6f 20 73 68 6f 77 20 77 68 61 74 20 79 |d to show what y| 00000770 6f 75 20 68 61 76 65 20 62 75 69 6c 74 2e 41 6c |ou have built.Al| 00000780 73 6f 20 69 66 20 79 6f 75 0a 62 6c 6f 63 6b 20 |so if you.block | 00000790 6f 66 66 20 61 20 72 6f 61 64 20 61 20 6c 69 6e |off a road a lin| 000007a0 65 20 67 6f 65 73 20 61 6c 6f 6e 67 20 69 74 20 |e goes along it | 000007b0 74 6f 20 74 65 6c 6c 20 79 6f 75 20 77 68 65 72 |to tell you wher| 000007c0 65 20 79 6f 75 20 77 65 6e 74 20 77 72 6f 6e 67 |e you went wrong| 000007d0 2e 0a 54 68 65 20 73 63 6f 72 69 6e 67 20 69 73 |..The scoring is| 000007e0 20 74 68 69 73 3a 0a 0a 53 74 72 61 69 67 68 74 | this:..Straight| 000007f0 20 61 64 64 65 64 20 74 6f 20 74 68 65 20 72 6f | added to the ro| 00000800 61 64 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |ad | 00000810 20 20 20 20 20 20 2d 20 32 35 20 70 74 73 0a 43 | - 25 pts.C| 00000820 75 72 76 65 73 20 61 64 64 65 64 20 74 6f 20 74 |urves added to t| 00000830 68 65 20 72 6f 61 64 20 20 20 20 20 20 20 20 20 |he road | 00000840 20 20 20 20 20 20 20 20 20 20 20 20 20 2d 20 35 | - 5| 00000850 30 20 70 74 73 0a 43 72 6f 73 73 72 6f 61 64 73 |0 pts.Crossroads| 00000860 20 61 64 64 65 64 20 74 6f 20 74 68 65 20 72 6f | added to the ro| 00000870 61 64 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |ad | 00000880 20 20 20 20 2d 20 31 30 30 20 70 74 73 0a 43 6f | - 100 pts.Co| 00000890 6d 70 6c 65 74 69 6f 6e 20 6f 66 20 6c 65 76 65 |mpletion of leve| 000008a0 6c 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |l | 000008b0 20 20 20 20 20 20 20 20 20 20 20 20 2d 20 31 30 | - 10| 000008c0 30 30 20 70 74 73 0a 43 6f 6d 70 6c 65 74 69 6f |00 pts.Completio| 000008d0 6e 20 6f 66 20 67 61 6d 65 20 20 20 20 20 20 20 |n of game | 000008e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008f0 20 20 20 20 20 2d 20 31 30 30 30 30 20 70 74 73 | - 10000 pts| 00000900 0a 0a 41 74 20 74 68 65 20 74 6f 70 20 6f 66 20 |..At the top of | 00000910 74 68 65 20 73 63 72 65 65 6e 20 69 73 20 61 20 |the screen is a | 00000920 73 74 61 74 75 73 20 70 61 6e 65 6c 20 77 68 69 |status panel whi| 00000930 63 68 20 73 68 6f 77 73 20 79 6f 75 72 20 73 63 |ch shows your sc| 00000940 6f 72 65 2c 74 68 65 20 6c 65 76 65 6c 0a 61 6e |ore,the level.an| 00000950 64 20 74 68 65 20 68 69 67 68 20 73 63 6f 72 65 |d the high score| 00000960 2e 49 66 20 79 6f 75 20 62 65 61 74 20 74 68 65 |.If you beat the| 00000970 20 68 69 67 68 20 73 63 6f 72 65 20 69 74 20 69 | high score it i| 00000980 73 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 |s automatically | 00000990 73 61 76 65 64 20 74 6f 0a 64 69 73 63 2e 0a 48 |saved to.disc..H| 000009a0 61 76 65 20 66 75 6e 20 61 6e 64 20 77 68 79 20 |ave fun and why | 000009b0 6e 6f 74 20 67 6f 20 61 6e 64 20 73 65 65 20 69 |not go and see i| 000009c0 66 20 79 6f 75 20 63 61 6e 20 62 65 65 74 20 74 |f you can beet t| 000009d0 68 61 74 20 68 69 67 68 20 73 63 6f 72 65 3f 0a |hat high score?.| 000009e0 0a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |.***************| 000009f0 2a 2a 2a 2a 2a 2a 0a 2a 20 54 65 63 68 6e 69 63 |******.* Technic| 00000a00 61 6c 20 44 65 74 61 69 6c 73 20 2a 0a 2a 2a 2a |al Details *.***| 00000a10 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000a20 2a 2a 0a 0a 54 68 65 20 70 72 6f 67 72 61 6d 20 |**..The program | 00000a30 69 73 20 77 72 69 74 74 65 6e 20 65 6e 74 69 72 |is written entir| 00000a40 65 6c 79 20 69 6e 20 42 41 53 49 43 2e 54 68 69 |ely in BASIC.Thi| 00000a50 73 20 69 73 20 6d 79 20 66 69 72 73 74 20 67 61 |s is my first ga| 00000a60 6d 65 20 66 6f 72 20 74 68 65 20 41 72 63 68 69 |me for the Archi| 00000a70 65 0a 61 6e 64 20 69 74 20 68 61 73 20 70 72 65 |e.and it has pre| 00000a80 73 65 6e 74 65 64 20 6d 65 20 77 69 74 68 20 61 |sented me with a| 00000a90 20 66 65 77 20 70 72 6f 62 6c 65 6d 73 20 65 2e | few problems e.| 00000aa0 67 2e 20 63 68 65 63 6b 69 6e 67 20 77 68 65 74 |g. checking whet| 00000ab0 68 65 72 20 74 68 65 20 72 6f 61 64 20 69 73 0a |her the road is.| 00000ac0 63 6f 6d 70 6c 65 74 65 64 20 6f 72 20 6e 6f 74 |completed or not| 00000ad0 2e 54 68 69 73 20 70 6f 73 65 64 20 6d 79 20 62 |.This posed my b| 00000ae0 69 67 67 65 73 74 20 70 72 6f 62 6c 65 6d 2e 54 |iggest problem.T| 00000af0 68 65 20 63 68 65 63 6b 20 72 6f 75 74 69 6e 65 |he check routine| 00000b00 20 77 6f 72 6b 73 20 62 79 0a 73 65 74 74 69 6e | works by.settin| 00000b10 67 20 75 70 20 61 6e 20 61 72 72 61 79 20 28 41 |g up an array (A| 00000b20 24 29 20 74 6f 20 63 6f 6e 74 61 69 6e 20 74 68 |$) to contain th| 00000b30 65 20 73 63 72 65 65 6e 20 64 61 74 61 20 61 6e |e screen data an| 00000b40 64 20 66 6f 75 72 20 66 6c 61 67 73 20 28 6c 65 |d four flags (le| 00000b50 66 74 25 2c 0a 72 69 67 68 74 25 2c 74 6f 70 25 |ft%,.right%,top%| 00000b60 20 61 6e 64 20 62 6f 74 74 6f 6d 25 29 20 74 6f | and bottom%) to| 00000b70 20 63 68 65 63 6b 20 77 68 65 72 65 20 74 68 65 | check where the| 00000b80 20 65 6e 64 20 6f 66 20 74 68 65 20 72 6f 61 64 | end of the road| 00000b90 20 69 73 20 61 6e 64 20 77 68 65 72 65 20 69 74 | is and where it| 00000ba0 0a 73 68 6f 75 6c 64 20 67 6f 20 74 6f 2e 54 68 |.should go to.Th| 00000bb0 65 20 72 6f 75 74 69 6e 65 20 74 68 65 6e 20 72 |e routine then r| 00000bc0 75 6e 73 20 61 6c 6f 6e 67 20 74 68 65 20 72 6f |uns along the ro| 00000bd0 61 64 20 69 6e 20 74 68 65 20 61 72 72 61 79 20 |ad in the array | 00000be0 61 6e 64 20 66 69 6e 64 73 20 74 68 65 0a 6e 65 |and finds the.ne| 00000bf0 78 74 20 66 72 65 65 20 73 70 61 63 65 2e 49 74 |xt free space.It| 00000c00 20 61 6c 73 6f 20 61 64 64 73 20 75 70 20 74 68 | also adds up th| 00000c10 65 20 73 63 6f 72 65 20 61 63 63 6f 72 64 69 6e |e score accordin| 00000c20 67 6c 79 2e 0a 0a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |gly...**********| 00000c30 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000c40 0a 2a 20 45 6e 74 65 72 69 6e 67 20 79 6f 75 72 |.* Entering your| 00000c50 20 69 6e 69 74 69 61 6c 73 20 2a 0a 2a 2a 2a 2a | initials *.****| 00000c60 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000c70 2a 2a 2a 2a 2a 2a 0a 0a 49 66 20 79 6f 75 20 68 |******..If you h| 00000c80 61 76 65 20 67 6f 74 20 61 20 68 69 67 68 20 65 |ave got a high e| 00000c90 6e 6f 75 67 68 20 73 63 6f 72 65 20 74 6f 20 65 |nough score to e| 00000ca0 6e 74 65 72 20 74 68 65 20 68 69 67 68 20 73 63 |nter the high sc| 00000cb0 6f 72 65 20 74 61 62 6c 65 20 74 68 65 6e 20 61 |ore table then a| 00000cc0 66 74 65 72 0a 74 68 65 20 67 61 6d 65 20 73 61 |fter.the game sa| 00000cd0 79 73 20 47 61 6d 65 20 4f 76 65 72 20 79 6f 75 |ys Game Over you| 00000ce0 20 77 69 6c 6c 20 62 65 20 61 73 6b 65 64 20 74 | will be asked t| 00000cf0 6f 20 65 6e 74 65 72 20 79 6f 75 72 20 69 6e 69 |o enter your ini| 00000d00 74 69 61 6c 73 2e 0a 54 6f 20 65 6e 74 65 72 20 |tials..To enter | 00000d10 74 68 65 6d 20 75 73 65 20 5a 20 61 6e 64 20 58 |them use Z and X| 00000d20 20 74 6f 20 63 79 63 6c 65 20 74 68 72 6f 75 67 | to cycle throug| 00000d30 68 20 74 68 65 20 6c 65 74 74 65 72 73 20 61 6e |h the letters an| 00000d40 64 20 70 72 65 73 73 20 52 45 54 55 52 4e 20 74 |d press RETURN t| 00000d50 6f 20 0a 65 6e 74 65 72 20 74 68 65 20 6e 65 78 |o .enter the nex| 00000d60 74 20 69 6e 69 74 69 61 6c 2e 59 6f 75 20 63 61 |t initial.You ca| 00000d70 6e 20 65 6e 74 65 72 20 33 20 69 6e 69 74 69 61 |n enter 3 initia| 00000d80 6c 73 2e 0a 0a 45 20 4e 20 4a 20 4f 20 59 20 21 |ls...E N J O Y !| 00000d90 0a 0a 41 6c 6c 20 70 72 6f 67 72 61 6d 6d 69 6e |..All programmin| 00000da0 67 2c 6d 6f 73 74 20 67 72 61 70 68 69 63 73 2c |g,most graphics,| 00000db0 69 6e 73 74 72 75 63 74 69 6f 6e 73 20 61 6e 64 |instructions and| 00000dc0 20 73 6f 75 6e 64 20 62 79 20 6d 65 20 28 4d 69 | sound by me (Mi| 00000dd0 63 68 61 65 6c 20 43 6f 6f 6b 29 0a 44 69 73 63 |chael Cook).Disc| 00000de0 20 4c 6f 67 6f 20 62 79 20 4b 65 76 69 6e 20 53 | Logo by Kevin S| 00000df0 69 6d 6d 0a 0a 20 20 20 20 20 20 20 20 20 20 20 |imm.. | 00000e00 49 66 20 74 68 69 73 20 73 63 72 6f 6c 6c 65 64 |If this scrolled| 00000e10 20 74 6f 20 66 61 73 74 20 6c 6f 61 64 20 69 6e | to fast load in| 00000e20 20 21 45 64 69 74 20 61 6e 64 20 74 72 79 20 61 | !Edit and try a| 00000e30 67 61 69 6e 21 |gain!| 00000e35