Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars » StarInfo/Berry/mode12/!Slicker/ReadMe
StarInfo/Berry/mode12/!Slicker/ReadMe
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars |
Filename: | StarInfo/Berry/mode12/!Slicker/ReadMe |
Read OK: | ✔ |
File size: | 1425 bytes |
Load address: | 0000 |
Exec address: | 0000 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Archimedes archive » Acorn User » AU 1996-05.adf » Regulars » StarInfo/Berry/anymode/!Slicker/ReadMe
- Archimedes archive » Acorn User » AU 1996-05.adf » Regulars » StarInfo/Berry/mode12/!Slicker/ReadMe
File contents
** ReadMe file for !Slicker. (SLIding bloCK EditoR) ** ------------------------------------------------ Slicker is a sliding block puzzle editor and player. It has been programmed on an A310 with RiscOs2 and Arm2. The application enables the user to create puzzles in four sizes- 4x4 5x4 5x5 and 6x5, using a basic six shapes or blocks.On completion of the design it can be tested and saved as is or, using the 'learn' function, can be saved complete with integral Demo. So that the game does not have to plot scaled sprites which would considerably slow things down, Slicker will only run in screen modes 12 or 14. Double clicking on the !Slicker icon will load the application up in the Edit mode so that clicking on the icon bar icon will open up the Edit window. Double clicking on a Slickfile icon will load that game and open up the Game window. Edit Mode: The Edit window contains three rows of icons, the top row select the game size and the middle row select the block to be plotted.The bottom row are titled. Initially the Play icon is 'greyed' out. On selecting a game size a suitable window will open up containing a plotting grid filled with small squares and a control panel. Its icons in this mode are not selectable. Blocks can be placed in any legal position on the grid by first selecting a shape icon and then clicking with Select on the grid. To position blocks correctly click on where you would want the bottom left corner of the block to be. Note that you cannot plot a block on top of an existing one and that any blocks in the wrong place can be removed by clicking on them with the Adjust button. It is possible to provide a text instruction for the game by selecting the 'T' icon, once selected this will extend the edit window to uncover a writable icon. Click on this to gain the caret, on pressing Enter the inserted text will appear at the top of the Game window. It is possible to swap between window sizes when editing by clicking the appropiate icon, the only limitation to this is that you can't go to a smaller size window if a block is in such a position as to prevent it. The size icons are 'greyed' out to indicate this. When the grid has only 2 remaining spaces, the puzzle is then deemed playable and the Play icon is now selectable. Obviously it is up to the user to design a 'playable' game. Play Mode: Selecting the Play icon causes the remaining two squares to be removed from the grid, the bottom left icon on the window control panel will show and the Clear icon will change to Learn. The top icon on the panel is a move counter and the left one is for resetting the game to the start position. The right icon only clears when there is a demo available. To play the game click with either Select or Adjust on the blocks, if it is possible for the block to move it will travel in the direction it can. Note that if it is possible for a block to travel in two directions then--- Select on a small square will move it vertically. Adjust on a small square will move it horizontally. For a vertical or horizontal block, click on the end nearest the direction you want it to travel. You can flip between Play and Edit modes until the game is to your satisfaction, when you reach this stage you can opt to save it as is or you can save it with a built in demo as follows-- Learn: When in Play mode, click on the Learn icon with Select, the game will reset itself and from then on every move you make will be stored in memory up to a maximum of 255 moves. When the last move has been made click on Play. The demo icon will now clear and clicking on this will demonstrate the moves of the game at a speed of five times faster than normal. The game can now be saved as described below. Note! clicking with Select on the Learn icon will remove any previous demo moves from memory. If for some reason you save the game with an incomplete demo, it is possible to add on to it by clicking on the Learn icon with Adjust instead of Select, but this must be done as the first mouse click after the incomplete demo has run. Note that any editing of a demoed game will invalidate the demo function! Saving: Games are saved in the usual Wimp fashion by clicking on the Game window with the Menu button to bring up the Save box. This can only be done in the Play mode. Loaded game files are protected against accidental alteration by setting the file name in the save box to Slickfile. Loading: Games are loaded in the usual manner by double-clicking on the game icon or dropping the icon on a Slicker window. Games will always load up into the Play mode. Miscellaneous: Clicking on the icon bar Slicker icon when in Play mode will open up the Game window. Clicking on the icon when in Edit mode will open up both windows. To open the Edit window from Play mode, click on Open Edit from the icon bar menu. Clicking on the Game window close icon will also close the Edit window. The sound although unobtrusive can be toggled on and off by clicking the Slicker icon with Adjust. Graham Berry 40 Turfland Ave. Royton Oldham Lancs OL2 6EN
00000000 0a 2a 2a 20 52 65 61 64 4d 65 20 66 69 6c 65 20 |.** ReadMe file | 00000010 66 6f 72 20 21 53 6c 69 63 6b 65 72 2e 20 28 53 |for !Slicker. (S| 00000020 4c 49 64 69 6e 67 20 62 6c 6f 43 4b 20 45 64 69 |LIding bloCK Edi| 00000030 74 6f 52 29 20 2a 2a 0a 20 20 20 2d 2d 2d 2d 2d |toR) **. -----| 00000040 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000060 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 53 6c 69 |-----------..Sli| 00000070 63 6b 65 72 20 69 73 20 61 20 73 6c 69 64 69 6e |cker is a slidin| 00000080 67 20 62 6c 6f 63 6b 20 70 75 7a 7a 6c 65 20 65 |g block puzzle e| 00000090 64 69 74 6f 72 20 61 6e 64 20 70 6c 61 79 65 72 |ditor and player| 000000a0 2e 20 49 74 20 68 61 73 20 0a 62 65 65 6e 20 70 |. It has .been p| 000000b0 72 6f 67 72 61 6d 6d 65 64 20 6f 6e 20 61 6e 20 |rogrammed on an | 000000c0 41 33 31 30 20 77 69 74 68 20 52 69 73 63 4f 73 |A310 with RiscOs| 000000d0 32 20 61 6e 64 20 41 72 6d 32 2e 0a 0a 20 54 68 |2 and Arm2... Th| 000000e0 65 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 65 6e |e application en| 000000f0 61 62 6c 65 73 20 74 68 65 20 75 73 65 72 20 74 |ables the user t| 00000100 6f 20 63 72 65 61 74 65 20 70 75 7a 7a 6c 65 73 |o create puzzles| 00000110 20 69 6e 20 66 6f 75 72 20 0a 73 69 7a 65 73 2d | in four .sizes-| 00000120 20 34 78 34 20 35 78 34 20 35 78 35 20 61 6e 64 | 4x4 5x4 5x5 and| 00000130 20 36 78 35 2c 20 75 73 69 6e 67 20 61 20 62 61 | 6x5, using a ba| 00000140 73 69 63 20 73 69 78 20 73 68 61 70 65 73 20 6f |sic six shapes o| 00000150 72 0a 62 6c 6f 63 6b 73 2e 4f 6e 20 63 6f 6d 70 |r.blocks.On comp| 00000160 6c 65 74 69 6f 6e 20 6f 66 20 74 68 65 20 64 65 |letion of the de| 00000170 73 69 67 6e 20 69 74 20 63 61 6e 20 62 65 20 74 |sign it can be t| 00000180 65 73 74 65 64 20 61 6e 64 20 73 61 76 65 64 0a |ested and saved.| 00000190 61 73 20 69 73 20 6f 72 2c 20 75 73 69 6e 67 20 |as is or, using | 000001a0 74 68 65 20 27 6c 65 61 72 6e 27 20 66 75 6e 63 |the 'learn' func| 000001b0 74 69 6f 6e 2c 20 63 61 6e 20 62 65 20 73 61 76 |tion, can be sav| 000001c0 65 64 20 63 6f 6d 70 6c 65 74 65 0a 77 69 74 68 |ed complete.with| 000001d0 20 69 6e 74 65 67 72 61 6c 20 44 65 6d 6f 2e 0a | integral Demo..| 000001e0 0a 20 53 6f 20 74 68 61 74 20 74 68 65 20 67 61 |. So that the ga| 000001f0 6d 65 20 64 6f 65 73 20 6e 6f 74 20 68 61 76 65 |me does not have| 00000200 20 74 6f 20 70 6c 6f 74 20 73 63 61 6c 65 64 20 | to plot scaled | 00000210 73 70 72 69 74 65 73 20 77 68 69 63 68 20 0a 77 |sprites which .w| 00000220 6f 75 6c 64 20 63 6f 6e 73 69 64 65 72 61 62 6c |ould considerabl| 00000230 79 20 73 6c 6f 77 20 74 68 69 6e 67 73 20 64 6f |y slow things do| 00000240 77 6e 2c 20 53 6c 69 63 6b 65 72 20 77 69 6c 6c |wn, Slicker will| 00000250 20 6f 6e 6c 79 20 72 75 6e 20 0a 69 6e 20 73 63 | only run .in sc| 00000260 72 65 65 6e 20 6d 6f 64 65 73 20 31 32 20 6f 72 |reen modes 12 or| 00000270 20 31 34 2e 20 0a 0a 20 44 6f 75 62 6c 65 20 63 | 14. .. Double c| 00000280 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 20 21 |licking on the !| 00000290 53 6c 69 63 6b 65 72 20 69 63 6f 6e 20 77 69 6c |Slicker icon wil| 000002a0 6c 20 6c 6f 61 64 20 74 68 65 20 0a 61 70 70 6c |l load the .appl| 000002b0 69 63 61 74 69 6f 6e 20 75 70 20 69 6e 20 74 68 |ication up in th| 000002c0 65 20 45 64 69 74 20 6d 6f 64 65 20 73 6f 20 74 |e Edit mode so t| 000002d0 68 61 74 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 |hat clicking on | 000002e0 74 68 65 20 69 63 6f 6e 20 0a 62 61 72 20 69 63 |the icon .bar ic| 000002f0 6f 6e 20 77 69 6c 6c 20 6f 70 65 6e 20 75 70 20 |on will open up | 00000300 74 68 65 20 45 64 69 74 20 77 69 6e 64 6f 77 2e |the Edit window.| 00000310 20 44 6f 75 62 6c 65 20 63 6c 69 63 6b 69 6e 67 | Double clicking| 00000320 20 6f 6e 20 61 20 0a 53 6c 69 63 6b 66 69 6c 65 | on a .Slickfile| 00000330 20 69 63 6f 6e 20 77 69 6c 6c 20 6c 6f 61 64 20 | icon will load | 00000340 74 68 61 74 20 67 61 6d 65 20 61 6e 64 20 6f 70 |that game and op| 00000350 65 6e 20 75 70 20 74 68 65 20 47 61 6d 65 20 0a |en up the Game .| 00000360 77 69 6e 64 6f 77 2e 20 0a 0a 45 64 69 74 20 4d |window. ..Edit M| 00000370 6f 64 65 3a 0a 20 54 68 65 20 45 64 69 74 20 77 |ode:. The Edit w| 00000380 69 6e 64 6f 77 20 63 6f 6e 74 61 69 6e 73 20 74 |indow contains t| 00000390 68 72 65 65 20 72 6f 77 73 20 6f 66 20 69 63 6f |hree rows of ico| 000003a0 6e 73 2c 20 74 68 65 20 74 6f 70 20 72 6f 77 20 |ns, the top row | 000003b0 0a 73 65 6c 65 63 74 20 74 68 65 20 67 61 6d 65 |.select the game| 000003c0 20 73 69 7a 65 20 61 6e 64 20 74 68 65 20 6d 69 | size and the mi| 000003d0 64 64 6c 65 20 72 6f 77 20 73 65 6c 65 63 74 20 |ddle row select | 000003e0 74 68 65 20 62 6c 6f 63 6b 20 74 6f 20 0a 62 65 |the block to .be| 000003f0 20 70 6c 6f 74 74 65 64 2e 54 68 65 20 62 6f 74 | plotted.The bot| 00000400 74 6f 6d 20 72 6f 77 20 61 72 65 20 74 69 74 6c |tom row are titl| 00000410 65 64 2e 20 49 6e 69 74 69 61 6c 6c 79 20 74 68 |ed. Initially th| 00000420 65 20 50 6c 61 79 20 69 63 6f 6e 0a 69 73 20 27 |e Play icon.is '| 00000430 67 72 65 79 65 64 27 20 6f 75 74 2e 20 4f 6e 20 |greyed' out. On | 00000440 73 65 6c 65 63 74 69 6e 67 20 61 20 67 61 6d 65 |selecting a game| 00000450 20 73 69 7a 65 20 61 20 73 75 69 74 61 62 6c 65 | size a suitable| 00000460 20 77 69 6e 64 6f 77 0a 77 69 6c 6c 20 6f 70 65 | window.will ope| 00000470 6e 20 75 70 20 63 6f 6e 74 61 69 6e 69 6e 67 20 |n up containing | 00000480 61 20 70 6c 6f 74 74 69 6e 67 20 67 72 69 64 20 |a plotting grid | 00000490 66 69 6c 6c 65 64 20 77 69 74 68 20 73 6d 61 6c |filled with smal| 000004a0 6c 0a 73 71 75 61 72 65 73 20 61 6e 64 20 61 20 |l.squares and a | 000004b0 63 6f 6e 74 72 6f 6c 20 70 61 6e 65 6c 2e 20 49 |control panel. I| 000004c0 74 73 20 69 63 6f 6e 73 20 69 6e 20 74 68 69 73 |ts icons in this| 000004d0 20 6d 6f 64 65 20 61 72 65 20 6e 6f 74 0a 73 65 | mode are not.se| 000004e0 6c 65 63 74 61 62 6c 65 2e 20 0a 0a 20 42 6c 6f |lectable. .. Blo| 000004f0 63 6b 73 20 63 61 6e 20 62 65 20 70 6c 61 63 65 |cks can be place| 00000500 64 20 69 6e 20 61 6e 79 20 6c 65 67 61 6c 20 70 |d in any legal p| 00000510 6f 73 69 74 69 6f 6e 20 6f 6e 20 74 68 65 20 67 |osition on the g| 00000520 72 69 64 20 62 79 20 0a 66 69 72 73 74 20 73 65 |rid by .first se| 00000530 6c 65 63 74 69 6e 67 20 61 20 73 68 61 70 65 20 |lecting a shape | 00000540 69 63 6f 6e 20 61 6e 64 20 74 68 65 6e 20 63 6c |icon and then cl| 00000550 69 63 6b 69 6e 67 20 77 69 74 68 20 53 65 6c 65 |icking with Sele| 00000560 63 74 20 0a 6f 6e 20 74 68 65 20 67 72 69 64 2e |ct .on the grid.| 00000570 20 54 6f 20 70 6f 73 69 74 69 6f 6e 20 62 6c 6f | To position blo| 00000580 63 6b 73 20 63 6f 72 72 65 63 74 6c 79 20 63 6c |cks correctly cl| 00000590 69 63 6b 20 6f 6e 20 77 68 65 72 65 20 79 6f 75 |ick on where you| 000005a0 20 0a 77 6f 75 6c 64 20 77 61 6e 74 20 74 68 65 | .would want the| 000005b0 20 62 6f 74 74 6f 6d 20 6c 65 66 74 20 63 6f 72 | bottom left cor| 000005c0 6e 65 72 20 6f 66 20 74 68 65 20 62 6c 6f 63 6b |ner of the block| 000005d0 20 74 6f 20 62 65 2e 20 4e 6f 74 65 20 0a 74 68 | to be. Note .th| 000005e0 61 74 20 79 6f 75 20 63 61 6e 6e 6f 74 20 70 6c |at you cannot pl| 000005f0 6f 74 20 61 20 62 6c 6f 63 6b 20 6f 6e 20 74 6f |ot a block on to| 00000600 70 20 6f 66 20 61 6e 20 65 78 69 73 74 69 6e 67 |p of an existing| 00000610 20 6f 6e 65 20 61 6e 64 20 0a 74 68 61 74 20 61 | one and .that a| 00000620 6e 79 20 62 6c 6f 63 6b 73 20 69 6e 20 74 68 65 |ny blocks in the| 00000630 20 77 72 6f 6e 67 20 70 6c 61 63 65 20 63 61 6e | wrong place can| 00000640 20 62 65 20 72 65 6d 6f 76 65 64 20 62 79 20 0a | be removed by .| 00000650 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 6d |clicking on them| 00000660 20 77 69 74 68 20 74 68 65 20 41 64 6a 75 73 74 | with the Adjust| 00000670 20 62 75 74 74 6f 6e 2e 20 0a 49 74 20 69 73 20 | button. .It is | 00000680 70 6f 73 73 69 62 6c 65 20 74 6f 20 70 72 6f 76 |possible to prov| 00000690 69 64 65 20 61 20 74 65 78 74 20 69 6e 73 74 72 |ide a text instr| 000006a0 75 63 74 69 6f 6e 20 66 6f 72 20 74 68 65 20 67 |uction for the g| 000006b0 61 6d 65 20 62 79 20 0a 73 65 6c 65 63 74 69 6e |ame by .selectin| 000006c0 67 20 74 68 65 20 27 54 27 20 69 63 6f 6e 2c 20 |g the 'T' icon, | 000006d0 6f 6e 63 65 20 73 65 6c 65 63 74 65 64 20 74 68 |once selected th| 000006e0 69 73 20 77 69 6c 6c 20 65 78 74 65 6e 64 20 74 |is will extend t| 000006f0 68 65 20 0a 65 64 69 74 20 77 69 6e 64 6f 77 20 |he .edit window | 00000700 74 6f 20 75 6e 63 6f 76 65 72 20 61 20 77 72 69 |to uncover a wri| 00000710 74 61 62 6c 65 20 69 63 6f 6e 2e 20 43 6c 69 63 |table icon. Clic| 00000720 6b 20 6f 6e 20 74 68 69 73 20 74 6f 20 0a 67 61 |k on this to .ga| 00000730 69 6e 20 74 68 65 20 63 61 72 65 74 2c 20 6f 6e |in the caret, on| 00000740 20 70 72 65 73 73 69 6e 67 20 45 6e 74 65 72 20 | pressing Enter | 00000750 74 68 65 20 69 6e 73 65 72 74 65 64 20 74 65 78 |the inserted tex| 00000760 74 20 77 69 6c 6c 20 0a 61 70 70 65 61 72 20 61 |t will .appear a| 00000770 74 20 74 68 65 20 74 6f 70 20 6f 66 20 74 68 65 |t the top of the| 00000780 20 47 61 6d 65 20 77 69 6e 64 6f 77 2e 0a 0a 20 | Game window... | 00000790 49 74 20 69 73 20 70 6f 73 73 69 62 6c 65 20 74 |It is possible t| 000007a0 6f 20 73 77 61 70 20 62 65 74 77 65 65 6e 20 77 |o swap between w| 000007b0 69 6e 64 6f 77 20 73 69 7a 65 73 20 77 68 65 6e |indow sizes when| 000007c0 20 65 64 69 74 69 6e 67 20 62 79 20 0a 63 6c 69 | editing by .cli| 000007d0 63 6b 69 6e 67 20 74 68 65 20 61 70 70 72 6f 70 |cking the approp| 000007e0 69 61 74 65 20 69 63 6f 6e 2c 20 74 68 65 20 6f |iate icon, the o| 000007f0 6e 6c 79 20 6c 69 6d 69 74 61 74 69 6f 6e 20 74 |nly limitation t| 00000800 6f 20 74 68 69 73 20 69 73 20 0a 74 68 61 74 20 |o this is .that | 00000810 79 6f 75 20 63 61 6e 27 74 20 67 6f 20 74 6f 20 |you can't go to | 00000820 61 20 73 6d 61 6c 6c 65 72 20 73 69 7a 65 20 77 |a smaller size w| 00000830 69 6e 64 6f 77 20 69 66 20 61 20 62 6c 6f 63 6b |indow if a block| 00000840 20 69 73 20 69 6e 20 0a 73 75 63 68 20 61 20 70 | is in .such a p| 00000850 6f 73 69 74 69 6f 6e 20 61 73 20 74 6f 20 70 72 |osition as to pr| 00000860 65 76 65 6e 74 20 69 74 2e 20 54 68 65 20 73 69 |event it. The si| 00000870 7a 65 20 69 63 6f 6e 73 20 61 72 65 20 0a 27 67 |ze icons are .'g| 00000880 72 65 79 65 64 27 20 6f 75 74 20 74 6f 20 69 6e |reyed' out to in| 00000890 64 69 63 61 74 65 20 74 68 69 73 2e 0a 0a 20 57 |dicate this... W| 000008a0 68 65 6e 20 74 68 65 20 67 72 69 64 20 68 61 73 |hen the grid has| 000008b0 20 6f 6e 6c 79 20 32 20 72 65 6d 61 69 6e 69 6e | only 2 remainin| 000008c0 67 20 73 70 61 63 65 73 2c 20 74 68 65 20 70 75 |g spaces, the pu| 000008d0 7a 7a 6c 65 20 69 73 20 0a 74 68 65 6e 20 64 65 |zzle is .then de| 000008e0 65 6d 65 64 20 70 6c 61 79 61 62 6c 65 20 61 6e |emed playable an| 000008f0 64 20 74 68 65 20 50 6c 61 79 20 69 63 6f 6e 20 |d the Play icon | 00000900 69 73 20 6e 6f 77 20 73 65 6c 65 63 74 61 62 6c |is now selectabl| 00000910 65 2e 0a 4f 62 76 69 6f 75 73 6c 79 20 69 74 20 |e..Obviously it | 00000920 69 73 20 75 70 20 74 6f 20 74 68 65 20 75 73 65 |is up to the use| 00000930 72 20 74 6f 20 64 65 73 69 67 6e 20 61 20 27 70 |r to design a 'p| 00000940 6c 61 79 61 62 6c 65 27 20 67 61 6d 65 2e 0a 0a |layable' game...| 00000950 50 6c 61 79 20 4d 6f 64 65 3a 0a 20 53 65 6c 65 |Play Mode:. Sele| 00000960 63 74 69 6e 67 20 74 68 65 20 50 6c 61 79 20 69 |cting the Play i| 00000970 63 6f 6e 20 63 61 75 73 65 73 20 74 68 65 20 72 |con causes the r| 00000980 65 6d 61 69 6e 69 6e 67 20 74 77 6f 20 73 71 75 |emaining two squ| 00000990 61 72 65 73 20 74 6f 20 0a 62 65 20 72 65 6d 6f |ares to .be remo| 000009a0 76 65 64 20 66 72 6f 6d 20 74 68 65 20 67 72 69 |ved from the gri| 000009b0 64 2c 20 74 68 65 20 62 6f 74 74 6f 6d 20 6c 65 |d, the bottom le| 000009c0 66 74 20 69 63 6f 6e 20 6f 6e 20 74 68 65 20 77 |ft icon on the w| 000009d0 69 6e 64 6f 77 20 0a 63 6f 6e 74 72 6f 6c 20 70 |indow .control p| 000009e0 61 6e 65 6c 20 77 69 6c 6c 20 73 68 6f 77 20 61 |anel will show a| 000009f0 6e 64 20 74 68 65 20 43 6c 65 61 72 20 69 63 6f |nd the Clear ico| 00000a00 6e 20 77 69 6c 6c 20 63 68 61 6e 67 65 20 74 6f |n will change to| 00000a10 20 0a 4c 65 61 72 6e 2e 20 54 68 65 20 74 6f 70 | .Learn. The top| 00000a20 20 69 63 6f 6e 20 6f 6e 20 74 68 65 20 70 61 6e | icon on the pan| 00000a30 65 6c 20 69 73 20 61 20 6d 6f 76 65 20 63 6f 75 |el is a move cou| 00000a40 6e 74 65 72 20 61 6e 64 20 74 68 65 20 0a 6c 65 |nter and the .le| 00000a50 66 74 20 6f 6e 65 20 69 73 20 66 6f 72 20 72 65 |ft one is for re| 00000a60 73 65 74 74 69 6e 67 20 74 68 65 20 67 61 6d 65 |setting the game| 00000a70 20 74 6f 20 74 68 65 20 73 74 61 72 74 20 70 6f | to the start po| 00000a80 73 69 74 69 6f 6e 2e 0a 54 68 65 20 72 69 67 68 |sition..The righ| 00000a90 74 20 69 63 6f 6e 20 6f 6e 6c 79 20 63 6c 65 61 |t icon only clea| 00000aa0 72 73 20 77 68 65 6e 20 74 68 65 72 65 20 69 73 |rs when there is| 00000ab0 20 61 20 64 65 6d 6f 20 61 76 61 69 6c 61 62 6c | a demo availabl| 00000ac0 65 2e 0a 0a 20 54 6f 20 70 6c 61 79 20 74 68 65 |e... To play the| 00000ad0 20 67 61 6d 65 20 63 6c 69 63 6b 20 77 69 74 68 | game click with| 00000ae0 20 65 69 74 68 65 72 20 53 65 6c 65 63 74 20 6f | either Select o| 00000af0 72 20 41 64 6a 75 73 74 20 6f 6e 20 74 68 65 20 |r Adjust on the | 00000b00 0a 62 6c 6f 63 6b 73 2c 20 69 66 20 69 74 20 69 |.blocks, if it i| 00000b10 73 20 70 6f 73 73 69 62 6c 65 20 66 6f 72 20 74 |s possible for t| 00000b20 68 65 20 62 6c 6f 63 6b 20 74 6f 20 6d 6f 76 65 |he block to move| 00000b30 20 69 74 20 77 69 6c 6c 20 0a 74 72 61 76 65 6c | it will .travel| 00000b40 20 69 6e 20 74 68 65 20 64 69 72 65 63 74 69 6f | in the directio| 00000b50 6e 20 69 74 20 63 61 6e 2e 20 4e 6f 74 65 20 74 |n it can. Note t| 00000b60 68 61 74 20 69 66 20 69 74 20 69 73 20 70 6f 73 |hat if it is pos| 00000b70 73 69 62 6c 65 20 0a 66 6f 72 20 61 20 62 6c 6f |sible .for a blo| 00000b80 63 6b 20 74 6f 20 74 72 61 76 65 6c 20 69 6e 20 |ck to travel in | 00000b90 74 77 6f 20 64 69 72 65 63 74 69 6f 6e 73 20 74 |two directions t| 00000ba0 68 65 6e 2d 2d 2d 0a 53 65 6c 65 63 74 20 6f 6e |hen---.Select on| 00000bb0 20 61 20 73 6d 61 6c 6c 20 73 71 75 61 72 65 20 | a small square | 00000bc0 77 69 6c 6c 20 6d 6f 76 65 20 69 74 20 76 65 72 |will move it ver| 00000bd0 74 69 63 61 6c 6c 79 2e 0a 41 64 6a 75 73 74 20 |tically..Adjust | 00000be0 6f 6e 20 61 20 73 6d 61 6c 6c 20 73 71 75 61 72 |on a small squar| 00000bf0 65 20 77 69 6c 6c 20 6d 6f 76 65 20 69 74 20 68 |e will move it h| 00000c00 6f 72 69 7a 6f 6e 74 61 6c 6c 79 2e 0a 46 6f 72 |orizontally..For| 00000c10 20 61 20 76 65 72 74 69 63 61 6c 20 6f 72 20 68 | a vertical or h| 00000c20 6f 72 69 7a 6f 6e 74 61 6c 20 62 6c 6f 63 6b 2c |orizontal block,| 00000c30 20 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 65 6e | click on the en| 00000c40 64 20 6e 65 61 72 65 73 74 20 0a 74 68 65 20 64 |d nearest .the d| 00000c50 69 72 65 63 74 69 6f 6e 20 79 6f 75 20 77 61 6e |irection you wan| 00000c60 74 20 69 74 20 74 6f 20 74 72 61 76 65 6c 2e 0a |t it to travel..| 00000c70 0a 20 59 6f 75 20 63 61 6e 20 66 6c 69 70 20 62 |. You can flip b| 00000c80 65 74 77 65 65 6e 20 50 6c 61 79 20 61 6e 64 20 |etween Play and | 00000c90 45 64 69 74 20 6d 6f 64 65 73 20 75 6e 74 69 6c |Edit modes until| 00000ca0 20 74 68 65 20 67 61 6d 65 20 69 73 20 0a 74 6f | the game is .to| 00000cb0 20 79 6f 75 72 20 73 61 74 69 73 66 61 63 74 69 | your satisfacti| 00000cc0 6f 6e 2c 20 77 68 65 6e 20 79 6f 75 20 72 65 61 |on, when you rea| 00000cd0 63 68 20 74 68 69 73 20 73 74 61 67 65 20 79 6f |ch this stage yo| 00000ce0 75 20 63 61 6e 20 6f 70 74 20 0a 74 6f 20 73 61 |u can opt .to sa| 00000cf0 76 65 20 69 74 20 61 73 20 69 73 20 6f 72 20 79 |ve it as is or y| 00000d00 6f 75 20 63 61 6e 20 73 61 76 65 20 69 74 20 77 |ou can save it w| 00000d10 69 74 68 20 61 20 62 75 69 6c 74 20 69 6e 20 64 |ith a built in d| 00000d20 65 6d 6f 20 61 73 20 0a 66 6f 6c 6c 6f 77 73 2d |emo as .follows-| 00000d30 2d 0a 0a 4c 65 61 72 6e 3a 0a 20 57 68 65 6e 20 |-..Learn:. When | 00000d40 69 6e 20 50 6c 61 79 20 6d 6f 64 65 2c 20 63 6c |in Play mode, cl| 00000d50 69 63 6b 20 6f 6e 20 74 68 65 20 4c 65 61 72 6e |ick on the Learn| 00000d60 20 69 63 6f 6e 20 77 69 74 68 20 53 65 6c 65 63 | icon with Selec| 00000d70 74 2c 20 0a 74 68 65 20 67 61 6d 65 20 77 69 6c |t, .the game wil| 00000d80 6c 20 72 65 73 65 74 20 69 74 73 65 6c 66 20 61 |l reset itself a| 00000d90 6e 64 20 66 72 6f 6d 20 74 68 65 6e 20 6f 6e 20 |nd from then on | 00000da0 65 76 65 72 79 20 6d 6f 76 65 20 79 6f 75 20 0a |every move you .| 00000db0 6d 61 6b 65 20 77 69 6c 6c 20 62 65 20 73 74 6f |make will be sto| 00000dc0 72 65 64 20 69 6e 20 6d 65 6d 6f 72 79 20 75 70 |red in memory up| 00000dd0 20 74 6f 20 61 20 6d 61 78 69 6d 75 6d 20 6f 66 | to a maximum of| 00000de0 20 32 35 35 20 6d 6f 76 65 73 2e 20 0a 57 68 65 | 255 moves. .Whe| 00000df0 6e 20 74 68 65 20 6c 61 73 74 20 6d 6f 76 65 20 |n the last move | 00000e00 68 61 73 20 62 65 65 6e 20 6d 61 64 65 20 63 6c |has been made cl| 00000e10 69 63 6b 20 6f 6e 20 50 6c 61 79 2e 20 54 68 65 |ick on Play. The| 00000e20 20 64 65 6d 6f 0a 69 63 6f 6e 20 77 69 6c 6c 20 | demo.icon will | 00000e30 6e 6f 77 20 63 6c 65 61 72 20 61 6e 64 20 63 6c |now clear and cl| 00000e40 69 63 6b 69 6e 67 20 6f 6e 20 74 68 69 73 20 77 |icking on this w| 00000e50 69 6c 6c 20 64 65 6d 6f 6e 73 74 72 61 74 65 0a |ill demonstrate.| 00000e60 74 68 65 20 6d 6f 76 65 73 20 6f 66 20 74 68 65 |the moves of the| 00000e70 20 67 61 6d 65 20 61 74 20 61 20 73 70 65 65 64 | game at a speed| 00000e80 20 6f 66 20 66 69 76 65 20 74 69 6d 65 73 20 66 | of five times f| 00000e90 61 73 74 65 72 20 74 68 61 6e 0a 6e 6f 72 6d 61 |aster than.norma| 00000ea0 6c 2e 20 54 68 65 20 67 61 6d 65 20 63 61 6e 20 |l. The game can | 00000eb0 6e 6f 77 20 62 65 20 73 61 76 65 64 20 61 73 20 |now be saved as | 00000ec0 64 65 73 63 72 69 62 65 64 20 62 65 6c 6f 77 2e |described below.| 00000ed0 20 0a 4e 6f 74 65 21 20 63 6c 69 63 6b 69 6e 67 | .Note! clicking| 00000ee0 20 77 69 74 68 20 53 65 6c 65 63 74 20 6f 6e 20 | with Select on | 00000ef0 74 68 65 20 4c 65 61 72 6e 20 69 63 6f 6e 20 77 |the Learn icon w| 00000f00 69 6c 6c 20 72 65 6d 6f 76 65 0a 61 6e 79 20 70 |ill remove.any p| 00000f10 72 65 76 69 6f 75 73 20 64 65 6d 6f 20 6d 6f 76 |revious demo mov| 00000f20 65 73 20 66 72 6f 6d 20 6d 65 6d 6f 72 79 2e 20 |es from memory. | 00000f30 0a 0a 20 49 66 20 66 6f 72 20 73 6f 6d 65 20 72 |.. If for some r| 00000f40 65 61 73 6f 6e 20 79 6f 75 20 73 61 76 65 20 74 |eason you save t| 00000f50 68 65 20 67 61 6d 65 20 77 69 74 68 20 61 6e 20 |he game with an | 00000f60 69 6e 63 6f 6d 70 6c 65 74 65 20 0a 64 65 6d 6f |incomplete .demo| 00000f70 2c 20 69 74 20 69 73 20 70 6f 73 73 69 62 6c 65 |, it is possible| 00000f80 20 74 6f 20 61 64 64 20 6f 6e 20 74 6f 20 69 74 | to add on to it| 00000f90 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 | by clicking on | 00000fa0 74 68 65 20 0a 4c 65 61 72 6e 20 69 63 6f 6e 20 |the .Learn icon | 00000fb0 77 69 74 68 20 41 64 6a 75 73 74 20 69 6e 73 74 |with Adjust inst| 00000fc0 65 61 64 20 6f 66 20 53 65 6c 65 63 74 2c 20 62 |ead of Select, b| 00000fd0 75 74 20 74 68 69 73 20 6d 75 73 74 20 62 65 20 |ut this must be | 00000fe0 0a 64 6f 6e 65 20 61 73 20 74 68 65 20 66 69 72 |.done as the fir| 00000ff0 73 74 20 6d 6f 75 73 65 20 63 6c 69 63 6b 20 61 |st mouse click a| 00001000 66 74 65 72 20 74 68 65 20 69 6e 63 6f 6d 70 6c |fter the incompl| 00001010 65 74 65 20 64 65 6d 6f 20 68 61 73 20 0a 72 75 |ete demo has .ru| 00001020 6e 2e 20 4e 6f 74 65 20 74 68 61 74 20 61 6e 79 |n. Note that any| 00001030 20 65 64 69 74 69 6e 67 20 6f 66 20 61 20 64 65 | editing of a de| 00001040 6d 6f 65 64 20 67 61 6d 65 20 77 69 6c 6c 20 69 |moed game will i| 00001050 6e 76 61 6c 69 64 61 74 65 20 0a 74 68 65 20 64 |nvalidate .the d| 00001060 65 6d 6f 20 66 75 6e 63 74 69 6f 6e 21 0a 0a 53 |emo function!..S| 00001070 61 76 69 6e 67 3a 0a 20 47 61 6d 65 73 20 61 72 |aving:. Games ar| 00001080 65 20 73 61 76 65 64 20 69 6e 20 74 68 65 20 75 |e saved in the u| 00001090 73 75 61 6c 20 57 69 6d 70 20 66 61 73 68 69 6f |sual Wimp fashio| 000010a0 6e 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 6f 6e |n by clicking on| 000010b0 20 0a 74 68 65 20 47 61 6d 65 20 77 69 6e 64 6f | .the Game windo| 000010c0 77 20 77 69 74 68 20 74 68 65 20 4d 65 6e 75 20 |w with the Menu | 000010d0 62 75 74 74 6f 6e 20 74 6f 20 62 72 69 6e 67 20 |button to bring | 000010e0 75 70 20 74 68 65 20 53 61 76 65 20 0a 62 6f 78 |up the Save .box| 000010f0 2e 20 54 68 69 73 20 63 61 6e 20 6f 6e 6c 79 20 |. This can only | 00001100 62 65 20 64 6f 6e 65 20 69 6e 20 74 68 65 20 50 |be done in the P| 00001110 6c 61 79 20 6d 6f 64 65 2e 20 4c 6f 61 64 65 64 |lay mode. Loaded| 00001120 20 67 61 6d 65 20 0a 66 69 6c 65 73 20 61 72 65 | game .files are| 00001130 20 70 72 6f 74 65 63 74 65 64 20 61 67 61 69 6e | protected again| 00001140 73 74 20 61 63 63 69 64 65 6e 74 61 6c 20 61 6c |st accidental al| 00001150 74 65 72 61 74 69 6f 6e 20 62 79 20 73 65 74 74 |teration by sett| 00001160 69 6e 67 20 0a 74 68 65 20 66 69 6c 65 20 6e 61 |ing .the file na| 00001170 6d 65 20 69 6e 20 74 68 65 20 73 61 76 65 20 62 |me in the save b| 00001180 6f 78 20 74 6f 20 53 6c 69 63 6b 66 69 6c 65 2e |ox to Slickfile.| 00001190 0a 0a 4c 6f 61 64 69 6e 67 3a 0a 20 47 61 6d 65 |..Loading:. Game| 000011a0 73 20 61 72 65 20 6c 6f 61 64 65 64 20 69 6e 20 |s are loaded in | 000011b0 74 68 65 20 75 73 75 61 6c 20 6d 61 6e 6e 65 72 |the usual manner| 000011c0 20 62 79 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b | by double-click| 000011d0 69 6e 67 20 6f 6e 20 0a 74 68 65 20 67 61 6d 65 |ing on .the game| 000011e0 20 69 63 6f 6e 20 6f 72 20 64 72 6f 70 70 69 6e | icon or droppin| 000011f0 67 20 74 68 65 20 69 63 6f 6e 20 6f 6e 20 61 20 |g the icon on a | 00001200 53 6c 69 63 6b 65 72 20 77 69 6e 64 6f 77 2e 0a |Slicker window..| 00001210 47 61 6d 65 73 20 77 69 6c 6c 20 61 6c 77 61 79 |Games will alway| 00001220 73 20 6c 6f 61 64 20 75 70 20 69 6e 74 6f 20 74 |s load up into t| 00001230 68 65 20 50 6c 61 79 20 6d 6f 64 65 2e 0a 0a 4d |he Play mode...M| 00001240 69 73 63 65 6c 6c 61 6e 65 6f 75 73 3a 0a 20 43 |iscellaneous:. 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