Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars » StarInfo/Berry/mode12/!Slicker/ReadMe

StarInfo/Berry/mode12/!Slicker/ReadMe

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1996-05.adf » Regulars
Filename: StarInfo/Berry/mode12/!Slicker/ReadMe
Read OK:
File size: 1425 bytes
Load address: 0000
Exec address: 0000
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
** ReadMe file for !Slicker. (SLIding bloCK EditoR) **
   ------------------------------------------------

Slicker is a sliding block puzzle editor and player. It has 
been programmed on an A310 with RiscOs2 and Arm2.

 The application enables the user to create puzzles in four 
sizes- 4x4 5x4 5x5 and 6x5, using a basic six shapes or
blocks.On completion of the design it can be tested and saved
as is or, using the 'learn' function, can be saved complete
with integral Demo.

 So that the game does not have to plot scaled sprites which 
would considerably slow things down, Slicker will only run 
in screen modes 12 or 14. 

 Double clicking on the !Slicker icon will load the 
application up in the Edit mode so that clicking on the icon 
bar icon will open up the Edit window. Double clicking on a 
Slickfile icon will load that game and open up the Game 
window. 

Edit Mode:
 The Edit window contains three rows of icons, the top row 
select the game size and the middle row select the block to 
be plotted.The bottom row are titled. Initially the Play icon
is 'greyed' out. On selecting a game size a suitable window
will open up containing a plotting grid filled with small
squares and a control panel. Its icons in this mode are not
selectable. 

 Blocks can be placed in any legal position on the grid by 
first selecting a shape icon and then clicking with Select 
on the grid. To position blocks correctly click on where you 
would want the bottom left corner of the block to be. Note 
that you cannot plot a block on top of an existing one and 
that any blocks in the wrong place can be removed by 
clicking on them with the Adjust button. 
It is possible to provide a text instruction for the game by 
selecting the 'T' icon, once selected this will extend the 
edit window to uncover a writable icon. Click on this to 
gain the caret, on pressing Enter the inserted text will 
appear at the top of the Game window.

 It is possible to swap between window sizes when editing by 
clicking the appropiate icon, the only limitation to this is 
that you can't go to a smaller size window if a block is in 
such a position as to prevent it. The size icons are 
'greyed' out to indicate this.

 When the grid has only 2 remaining spaces, the puzzle is 
then deemed playable and the Play icon is now selectable.
Obviously it is up to the user to design a 'playable' game.

Play Mode:
 Selecting the Play icon causes the remaining two squares to 
be removed from the grid, the bottom left icon on the window 
control panel will show and the Clear icon will change to 
Learn. The top icon on the panel is a move counter and the 
left one is for resetting the game to the start position.
The right icon only clears when there is a demo available.

 To play the game click with either Select or Adjust on the 
blocks, if it is possible for the block to move it will 
travel in the direction it can. Note that if it is possible 
for a block to travel in two directions then---
Select on a small square will move it vertically.
Adjust on a small square will move it horizontally.
For a vertical or horizontal block, click on the end nearest 
the direction you want it to travel.

 You can flip between Play and Edit modes until the game is 
to your satisfaction, when you reach this stage you can opt 
to save it as is or you can save it with a built in demo as 
follows--

Learn:
 When in Play mode, click on the Learn icon with Select, 
the game will reset itself and from then on every move you 
make will be stored in memory up to a maximum of 255 moves. 
When the last move has been made click on Play. The demo
icon will now clear and clicking on this will demonstrate
the moves of the game at a speed of five times faster than
normal. The game can now be saved as described below. 
Note! clicking with Select on the Learn icon will remove
any previous demo moves from memory. 

 If for some reason you save the game with an incomplete 
demo, it is possible to add on to it by clicking on the 
Learn icon with Adjust instead of Select, but this must be 
done as the first mouse click after the incomplete demo has 
run. Note that any editing of a demoed game will invalidate 
the demo function!

Saving:
 Games are saved in the usual Wimp fashion by clicking on 
the Game window with the Menu button to bring up the Save 
box. This can only be done in the Play mode. Loaded game 
files are protected against accidental alteration by setting 
the file name in the save box to Slickfile.

Loading:
 Games are loaded in the usual manner by double-clicking on 
the game icon or dropping the icon on a Slicker window.
Games will always load up into the Play mode.

Miscellaneous:
 Clicking on the icon bar Slicker icon when in Play mode 
will open up the Game window.
Clicking on the icon when in Edit mode will open up both 
windows.
To open the Edit window from Play mode, click on Open Edit 
from the icon bar menu.
Clicking on the Game window close icon will also close the 
Edit window.
The sound although unobtrusive can be toggled on and off by
clicking the Slicker icon with Adjust.

Graham Berry
40 Turfland Ave.
Royton Oldham
Lancs OL2 6EN

00000000  0a 2a 2a 20 52 65 61 64  4d 65 20 66 69 6c 65 20  |.** ReadMe file |
00000010  66 6f 72 20 21 53 6c 69  63 6b 65 72 2e 20 28 53  |for !Slicker. (S|
00000020  4c 49 64 69 6e 67 20 62  6c 6f 43 4b 20 45 64 69  |LIding bloCK Edi|
00000030  74 6f 52 29 20 2a 2a 0a  20 20 20 2d 2d 2d 2d 2d  |toR) **.   -----|
00000040  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00000060  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 0a 53 6c 69  |-----------..Sli|
00000070  63 6b 65 72 20 69 73 20  61 20 73 6c 69 64 69 6e  |cker is a slidin|
00000080  67 20 62 6c 6f 63 6b 20  70 75 7a 7a 6c 65 20 65  |g block puzzle e|
00000090  64 69 74 6f 72 20 61 6e  64 20 70 6c 61 79 65 72  |ditor and player|
000000a0  2e 20 49 74 20 68 61 73  20 0a 62 65 65 6e 20 70  |. It has .been p|
000000b0  72 6f 67 72 61 6d 6d 65  64 20 6f 6e 20 61 6e 20  |rogrammed on an |
000000c0  41 33 31 30 20 77 69 74  68 20 52 69 73 63 4f 73  |A310 with RiscOs|
000000d0  32 20 61 6e 64 20 41 72  6d 32 2e 0a 0a 20 54 68  |2 and Arm2... Th|
000000e0  65 20 61 70 70 6c 69 63  61 74 69 6f 6e 20 65 6e  |e application en|
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00000270  20 31 34 2e 20 0a 0a 20  44 6f 75 62 6c 65 20 63  | 14. .. Double c|
00000280  6c 69 63 6b 69 6e 67 20  6f 6e 20 74 68 65 20 21  |licking on the !|
00000290  53 6c 69 63 6b 65 72 20  69 63 6f 6e 20 77 69 6c  |Slicker icon wil|
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00000300  74 68 65 20 45 64 69 74  20 77 69 6e 64 6f 77 2e  |the Edit window.|
00000310  20 44 6f 75 62 6c 65 20  63 6c 69 63 6b 69 6e 67  | Double clicking|
00000320  20 6f 6e 20 61 20 0a 53  6c 69 63 6b 66 69 6c 65  | on a .Slickfile|
00000330  20 69 63 6f 6e 20 77 69  6c 6c 20 6c 6f 61 64 20  | icon will load |
00000340  74 68 61 74 20 67 61 6d  65 20 61 6e 64 20 6f 70  |that game and op|
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00000360  77 69 6e 64 6f 77 2e 20  0a 0a 45 64 69 74 20 4d  |window. ..Edit M|
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00000b30  20 69 74 20 77 69 6c 6c  20 0a 74 72 61 76 65 6c  | it will .travel|
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00000ba0  68 65 6e 2d 2d 2d 0a 53  65 6c 65 63 74 20 6f 6e  |hen---.Select on|
00000bb0  20 61 20 73 6d 61 6c 6c  20 73 71 75 61 72 65 20  | a small square |
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00000bd0  74 69 63 61 6c 6c 79 2e  0a 41 64 6a 75 73 74 20  |tically..Adjust |
00000be0  6f 6e 20 61 20 73 6d 61  6c 6c 20 73 71 75 61 72  |on a small squar|
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00001420  36 45 4e 0a 0a                                    |6EN..|
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