Home » Archimedes archive » Acorn User » AU 1996-06.adf » Regulars » StarInfo/Jerome/Whitehouse/!Mill/Text

StarInfo/Jerome/Whitehouse/!Mill/Text

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1996-06.adf » Regulars
Filename: StarInfo/Jerome/Whitehouse/!Mill/Text
Read OK:
File size: 0DDE bytes
Load address: 0000
Exec address: 0000
File contents
#
# This file contains the interactive help responses for the program.
# Identifiers must be precisely four characters long.
# All responses performed by TempestModule
#
# Icon bar & misc
#
IBAR:This is the Mill application.|MClick SELECT to open the playing window.
RSUB:Move the pointer to the right.
#
# IB codes are for the icon bar menu -
#
IBIN:Move to the right for information about this program.
OPOP:Click here to open a window that sets the actions of the computer player.
IBQU:Click here to quit the program.
INST:Click here to open the instructions for the game.
#
#  Main codes
#
NUME:The number of positions examined by the computer last time it thought about a move.
PLAY:Placing a piece (stage 1) - click on an empty square.|MMoving a piece (stage 2) - drag a piece, along one of the lines.|MZapping an enemy piece - click on piece to be removed.
#
Mnew:Click here to start a new game.|M(If you are in the middle of a game, then the current game is lost.)
Rsav:Move to right to save the current position and settings.
#
CLEV:Click on the button for the menu of possible levels.
COL1:(Player 1 is black and white).
COL2:(Player 2 is blue and green).
CPLY:If TICKED then the computer will play this player.  The computer thinking does not multi-task.
OPOK:Click SELECT to use these options.
OPCC:Click SELECT to close this window without changing the options.
#
# Program info window, same message for all icons -
#
INFO:This window shows some information about this program.
#
#
# Levels
ONTH:At this level...
LBRD:The computer's play is almost random.
LPTH:The computer uses only the most trivial analysis, and makes many errors.
LPOR:The computer looks a short distance ahead, and makes errors. Analysis is only partial.
LWEK:The computer looks a short distance ahead, and makes only slight errors.
LSLI:Analysis depth and type are average, but errors are larger.
LSTN:Analysis is normal.  The analysis routine during the placement stage is still not as good as it might be.
LIMP:Depth of analysis is improved during the moving stage, but quality of analysis is slightly reduced.
LGOO:Depth of analysis is improved during the moving stage.  Placement analysis is to the same depth, but is more accurate.
LADV:Depth of analysis is much deeper at all stages.  Quality of analysis is high.
LDIA:Depth of analysis is more than twice normal.  Analysis style is as good as I can make it.  There is no random element whatsoever.
SLOW:WARNING - very slow!
#
#
# alert messages
#
#
Quit:There is an ongoing game which will be lost if you quit.\Quit\Cancel
TEST:The %0 test %1 message %2 .\OK
XPND:The piece cannot be removed since it is part of a line of three.  Choose a different piece to remove.\Continue
WIN1:Player 1 (black and white) has won the game.\OK
WIN2:Player 2 (blue and green) has won the game.\OK
LOS1:Player 1 (black and white) has no legal moves, therefore blue and green wins the game.\OK
LOS2:Player 2 (blue and green) has no legal moves, therefore black and white wins the game.\OK
NGMQ:Are you sure that you wish to abandon the current unfinished game and start another?\Start new\Cancel
LOSC:The computer has attempted to make an illegal move, and thus forfeits the game.\OK
DRAW:50 moves each have elapsed with no poundings, so the game is declared a draw.\OK
LODQ:Are you sure you wish to abandon the current game and use a saved game?\Load new\Cancel
DIAQ:This level is very slow moving, and is only practical on a RiscPC, or at least an Arm3 processor.  Are you sure you want to use this level?\Use level\Cancel
#
00000000  23 0a 23 20 54 68 69 73  20 66 69 6c 65 20 63 6f  |#.# This file co|
00000010  6e 74 61 69 6e 73 20 74  68 65 20 69 6e 74 65 72  |ntains the inter|
00000020  61 63 74 69 76 65 20 68  65 6c 70 20 72 65 73 70  |active help resp|
00000030  6f 6e 73 65 73 20 66 6f  72 20 74 68 65 20 70 72  |onses for the pr|
00000040  6f 67 72 61 6d 2e 0a 23  20 49 64 65 6e 74 69 66  |ogram..# Identif|
00000050  69 65 72 73 20 6d 75 73  74 20 62 65 20 70 72 65  |iers must be pre|
00000060  63 69 73 65 6c 79 20 66  6f 75 72 20 63 68 61 72  |cisely four char|
00000070  61 63 74 65 72 73 20 6c  6f 6e 67 2e 0a 23 20 41  |acters long..# A|
00000080  6c 6c 20 72 65 73 70 6f  6e 73 65 73 20 70 65 72  |ll responses per|
00000090  66 6f 72 6d 65 64 20 62  79 20 54 65 6d 70 65 73  |formed by Tempes|
000000a0  74 4d 6f 64 75 6c 65 0a  23 0a 23 20 49 63 6f 6e  |tModule.#.# Icon|
000000b0  20 62 61 72 20 26 20 6d  69 73 63 0a 23 0a 49 42  | bar & misc.#.IB|
000000c0  41 52 3a 54 68 69 73 20  69 73 20 74 68 65 20 4d  |AR:This is the M|
000000d0  69 6c 6c 20 61 70 70 6c  69 63 61 74 69 6f 6e 2e  |ill application.|
000000e0  7c 4d 43 6c 69 63 6b 20  53 45 4c 45 43 54 20 74  ||MClick SELECT t|
000000f0  6f 20 6f 70 65 6e 20 74  68 65 20 70 6c 61 79 69  |o open the playi|
00000100  6e 67 20 77 69 6e 64 6f  77 2e 0a 52 53 55 42 3a  |ng window..RSUB:|
00000110  4d 6f 76 65 20 74 68 65  20 70 6f 69 6e 74 65 72  |Move the pointer|
00000120  20 74 6f 20 74 68 65 20  72 69 67 68 74 2e 0a 23  | to the right..#|
00000130  0a 23 20 49 42 20 63 6f  64 65 73 20 61 72 65 20  |.# IB codes are |
00000140  66 6f 72 20 74 68 65 20  69 63 6f 6e 20 62 61 72  |for the icon bar|
00000150  20 6d 65 6e 75 20 2d 0a  23 0a 49 42 49 4e 3a 4d  | menu -.#.IBIN:M|
00000160  6f 76 65 20 74 6f 20 74  68 65 20 72 69 67 68 74  |ove to the right|
00000170  20 66 6f 72 20 69 6e 66  6f 72 6d 61 74 69 6f 6e  | for information|
00000180  20 61 62 6f 75 74 20 74  68 69 73 20 70 72 6f 67  | about this prog|
00000190  72 61 6d 2e 0a 4f 50 4f  50 3a 43 6c 69 63 6b 20  |ram..OPOP:Click |
000001a0  68 65 72 65 20 74 6f 20  6f 70 65 6e 20 61 20 77  |here to open a w|
000001b0  69 6e 64 6f 77 20 74 68  61 74 20 73 65 74 73 20  |indow that sets |
000001c0  74 68 65 20 61 63 74 69  6f 6e 73 20 6f 66 20 74  |the actions of t|
000001d0  68 65 20 63 6f 6d 70 75  74 65 72 20 70 6c 61 79  |he computer play|
000001e0  65 72 2e 0a 49 42 51 55  3a 43 6c 69 63 6b 20 68  |er..IBQU:Click h|
000001f0  65 72 65 20 74 6f 20 71  75 69 74 20 74 68 65 20  |ere to quit the |
00000200  70 72 6f 67 72 61 6d 2e  0a 49 4e 53 54 3a 43 6c  |program..INST:Cl|
00000210  69 63 6b 20 68 65 72 65  20 74 6f 20 6f 70 65 6e  |ick here to open|
00000220  20 74 68 65 20 69 6e 73  74 72 75 63 74 69 6f 6e  | the instruction|
00000230  73 20 66 6f 72 20 74 68  65 20 67 61 6d 65 2e 0a  |s for the game..|
00000240  23 0a 23 20 20 4d 61 69  6e 20 63 6f 64 65 73 0a  |#.#  Main codes.|
00000250  23 0a 4e 55 4d 45 3a 54  68 65 20 6e 75 6d 62 65  |#.NUME:The numbe|
00000260  72 20 6f 66 20 70 6f 73  69 74 69 6f 6e 73 20 65  |r of positions e|
00000270  78 61 6d 69 6e 65 64 20  62 79 20 74 68 65 20 63  |xamined by the c|
00000280  6f 6d 70 75 74 65 72 20  6c 61 73 74 20 74 69 6d  |omputer last tim|
00000290  65 20 69 74 20 74 68 6f  75 67 68 74 20 61 62 6f  |e it thought abo|
000002a0  75 74 20 61 20 6d 6f 76  65 2e 0a 50 4c 41 59 3a  |ut a move..PLAY:|
000002b0  50 6c 61 63 69 6e 67 20  61 20 70 69 65 63 65 20  |Placing a piece |
000002c0  28 73 74 61 67 65 20 31  29 20 2d 20 63 6c 69 63  |(stage 1) - clic|
000002d0  6b 20 6f 6e 20 61 6e 20  65 6d 70 74 79 20 73 71  |k on an empty sq|
000002e0  75 61 72 65 2e 7c 4d 4d  6f 76 69 6e 67 20 61 20  |uare.|MMoving a |
000002f0  70 69 65 63 65 20 28 73  74 61 67 65 20 32 29 20  |piece (stage 2) |
00000300  2d 20 64 72 61 67 20 61  20 70 69 65 63 65 2c 20  |- drag a piece, |
00000310  61 6c 6f 6e 67 20 6f 6e  65 20 6f 66 20 74 68 65  |along one of the|
00000320  20 6c 69 6e 65 73 2e 7c  4d 5a 61 70 70 69 6e 67  | lines.|MZapping|
00000330  20 61 6e 20 65 6e 65 6d  79 20 70 69 65 63 65 20  | an enemy piece |
00000340  2d 20 63 6c 69 63 6b 20  6f 6e 20 70 69 65 63 65  |- click on piece|
00000350  20 74 6f 20 62 65 20 72  65 6d 6f 76 65 64 2e 0a  | to be removed..|
00000360  23 0a 4d 6e 65 77 3a 43  6c 69 63 6b 20 68 65 72  |#.Mnew:Click her|
00000370  65 20 74 6f 20 73 74 61  72 74 20 61 20 6e 65 77  |e to start a new|
00000380  20 67 61 6d 65 2e 7c 4d  28 49 66 20 79 6f 75 20  | game.|M(If you |
00000390  61 72 65 20 69 6e 20 74  68 65 20 6d 69 64 64 6c  |are in the middl|
000003a0  65 20 6f 66 20 61 20 67  61 6d 65 2c 20 74 68 65  |e of a game, the|
000003b0  6e 20 74 68 65 20 63 75  72 72 65 6e 74 20 67 61  |n the current ga|
000003c0  6d 65 20 69 73 20 6c 6f  73 74 2e 29 0a 52 73 61  |me is lost.).Rsa|
000003d0  76 3a 4d 6f 76 65 20 74  6f 20 72 69 67 68 74 20  |v:Move to right |
000003e0  74 6f 20 73 61 76 65 20  74 68 65 20 63 75 72 72  |to save the curr|
000003f0  65 6e 74 20 70 6f 73 69  74 69 6f 6e 20 61 6e 64  |ent position and|
00000400  20 73 65 74 74 69 6e 67  73 2e 0a 23 0a 43 4c 45  | settings..#.CLE|
00000410  56 3a 43 6c 69 63 6b 20  6f 6e 20 74 68 65 20 62  |V:Click on the b|
00000420  75 74 74 6f 6e 20 66 6f  72 20 74 68 65 20 6d 65  |utton for the me|
00000430  6e 75 20 6f 66 20 70 6f  73 73 69 62 6c 65 20 6c  |nu of possible l|
00000440  65 76 65 6c 73 2e 0a 43  4f 4c 31 3a 28 50 6c 61  |evels..COL1:(Pla|
00000450  79 65 72 20 31 20 69 73  20 62 6c 61 63 6b 20 61  |yer 1 is black a|
00000460  6e 64 20 77 68 69 74 65  29 2e 0a 43 4f 4c 32 3a  |nd white)..COL2:|
00000470  28 50 6c 61 79 65 72 20  32 20 69 73 20 62 6c 75  |(Player 2 is blu|
00000480  65 20 61 6e 64 20 67 72  65 65 6e 29 2e 0a 43 50  |e and green)..CP|
00000490  4c 59 3a 49 66 20 54 49  43 4b 45 44 20 74 68 65  |LY:If TICKED the|
000004a0  6e 20 74 68 65 20 63 6f  6d 70 75 74 65 72 20 77  |n the computer w|
000004b0  69 6c 6c 20 70 6c 61 79  20 74 68 69 73 20 70 6c  |ill play this pl|
000004c0  61 79 65 72 2e 20 20 54  68 65 20 63 6f 6d 70 75  |ayer.  The compu|
000004d0  74 65 72 20 74 68 69 6e  6b 69 6e 67 20 64 6f 65  |ter thinking doe|
000004e0  73 20 6e 6f 74 20 6d 75  6c 74 69 2d 74 61 73 6b  |s not multi-task|
000004f0  2e 0a 4f 50 4f 4b 3a 43  6c 69 63 6b 20 53 45 4c  |..OPOK:Click SEL|
00000500  45 43 54 20 74 6f 20 75  73 65 20 74 68 65 73 65  |ECT to use these|
00000510  20 6f 70 74 69 6f 6e 73  2e 0a 4f 50 43 43 3a 43  | options..OPCC:C|
00000520  6c 69 63 6b 20 53 45 4c  45 43 54 20 74 6f 20 63  |lick SELECT to c|
00000530  6c 6f 73 65 20 74 68 69  73 20 77 69 6e 64 6f 77  |lose this window|
00000540  20 77 69 74 68 6f 75 74  20 63 68 61 6e 67 69 6e  | without changin|
00000550  67 20 74 68 65 20 6f 70  74 69 6f 6e 73 2e 0a 23  |g the options..#|
00000560  0a 23 20 50 72 6f 67 72  61 6d 20 69 6e 66 6f 20  |.# Program info |
00000570  77 69 6e 64 6f 77 2c 20  73 61 6d 65 20 6d 65 73  |window, same mes|
00000580  73 61 67 65 20 66 6f 72  20 61 6c 6c 20 69 63 6f  |sage for all ico|
00000590  6e 73 20 2d 0a 23 0a 49  4e 46 4f 3a 54 68 69 73  |ns -.#.INFO:This|
000005a0  20 77 69 6e 64 6f 77 20  73 68 6f 77 73 20 73 6f  | window shows so|
000005b0  6d 65 20 69 6e 66 6f 72  6d 61 74 69 6f 6e 20 61  |me information a|
000005c0  62 6f 75 74 20 74 68 69  73 20 70 72 6f 67 72 61  |bout this progra|
000005d0  6d 2e 0a 23 0a 23 0a 23  20 4c 65 76 65 6c 73 0a  |m..#.#.# Levels.|
000005e0  4f 4e 54 48 3a 41 74 20  74 68 69 73 20 6c 65 76  |ONTH:At this lev|
000005f0  65 6c 2e 2e 2e 0a 4c 42  52 44 3a 54 68 65 20 63  |el....LBRD:The c|
00000600  6f 6d 70 75 74 65 72 27  73 20 70 6c 61 79 20 69  |omputer's play i|
00000610  73 20 61 6c 6d 6f 73 74  20 72 61 6e 64 6f 6d 2e  |s almost random.|
00000620  0a 4c 50 54 48 3a 54 68  65 20 63 6f 6d 70 75 74  |.LPTH:The comput|
00000630  65 72 20 75 73 65 73 20  6f 6e 6c 79 20 74 68 65  |er uses only the|
00000640  20 6d 6f 73 74 20 74 72  69 76 69 61 6c 20 61 6e  | most trivial an|
00000650  61 6c 79 73 69 73 2c 20  61 6e 64 20 6d 61 6b 65  |alysis, and make|
00000660  73 20 6d 61 6e 79 20 65  72 72 6f 72 73 2e 0a 4c  |s many errors..L|
00000670  50 4f 52 3a 54 68 65 20  63 6f 6d 70 75 74 65 72  |POR:The computer|
00000680  20 6c 6f 6f 6b 73 20 61  20 73 68 6f 72 74 20 64  | looks a short d|
00000690  69 73 74 61 6e 63 65 20  61 68 65 61 64 2c 20 61  |istance ahead, a|
000006a0  6e 64 20 6d 61 6b 65 73  20 65 72 72 6f 72 73 2e  |nd makes errors.|
000006b0  20 41 6e 61 6c 79 73 69  73 20 69 73 20 6f 6e 6c  | Analysis is onl|
000006c0  79 20 70 61 72 74 69 61  6c 2e 0a 4c 57 45 4b 3a  |y partial..LWEK:|
000006d0  54 68 65 20 63 6f 6d 70  75 74 65 72 20 6c 6f 6f  |The computer loo|
000006e0  6b 73 20 61 20 73 68 6f  72 74 20 64 69 73 74 61  |ks a short dista|
000006f0  6e 63 65 20 61 68 65 61  64 2c 20 61 6e 64 20 6d  |nce ahead, and m|
00000700  61 6b 65 73 20 6f 6e 6c  79 20 73 6c 69 67 68 74  |akes only slight|
00000710  20 65 72 72 6f 72 73 2e  0a 4c 53 4c 49 3a 41 6e  | errors..LSLI:An|
00000720  61 6c 79 73 69 73 20 64  65 70 74 68 20 61 6e 64  |alysis depth and|
00000730  20 74 79 70 65 20 61 72  65 20 61 76 65 72 61 67  | type are averag|
00000740  65 2c 20 62 75 74 20 65  72 72 6f 72 73 20 61 72  |e, but errors ar|
00000750  65 20 6c 61 72 67 65 72  2e 0a 4c 53 54 4e 3a 41  |e larger..LSTN:A|
00000760  6e 61 6c 79 73 69 73 20  69 73 20 6e 6f 72 6d 61  |nalysis is norma|
00000770  6c 2e 20 20 54 68 65 20  61 6e 61 6c 79 73 69 73  |l.  The analysis|
00000780  20 72 6f 75 74 69 6e 65  20 64 75 72 69 6e 67 20  | routine during |
00000790  74 68 65 20 70 6c 61 63  65 6d 65 6e 74 20 73 74  |the placement st|
000007a0  61 67 65 20 69 73 20 73  74 69 6c 6c 20 6e 6f 74  |age is still not|
000007b0  20 61 73 20 67 6f 6f 64  20 61 73 20 69 74 20 6d  | as good as it m|
000007c0  69 67 68 74 20 62 65 2e  0a 4c 49 4d 50 3a 44 65  |ight be..LIMP:De|
000007d0  70 74 68 20 6f 66 20 61  6e 61 6c 79 73 69 73 20  |pth of analysis |
000007e0  69 73 20 69 6d 70 72 6f  76 65 64 20 64 75 72 69  |is improved duri|
000007f0  6e 67 20 74 68 65 20 6d  6f 76 69 6e 67 20 73 74  |ng the moving st|
00000800  61 67 65 2c 20 62 75 74  20 71 75 61 6c 69 74 79  |age, but quality|
00000810  20 6f 66 20 61 6e 61 6c  79 73 69 73 20 69 73 20  | of analysis is |
00000820  73 6c 69 67 68 74 6c 79  20 72 65 64 75 63 65 64  |slightly reduced|
00000830  2e 0a 4c 47 4f 4f 3a 44  65 70 74 68 20 6f 66 20  |..LGOO:Depth of |
00000840  61 6e 61 6c 79 73 69 73  20 69 73 20 69 6d 70 72  |analysis is impr|
00000850  6f 76 65 64 20 64 75 72  69 6e 67 20 74 68 65 20  |oved during the |
00000860  6d 6f 76 69 6e 67 20 73  74 61 67 65 2e 20 20 50  |moving stage.  P|
00000870  6c 61 63 65 6d 65 6e 74  20 61 6e 61 6c 79 73 69  |lacement analysi|
00000880  73 20 69 73 20 74 6f 20  74 68 65 20 73 61 6d 65  |s is to the same|
00000890  20 64 65 70 74 68 2c 20  62 75 74 20 69 73 20 6d  | depth, but is m|
000008a0  6f 72 65 20 61 63 63 75  72 61 74 65 2e 0a 4c 41  |ore accurate..LA|
000008b0  44 56 3a 44 65 70 74 68  20 6f 66 20 61 6e 61 6c  |DV:Depth of anal|
000008c0  79 73 69 73 20 69 73 20  6d 75 63 68 20 64 65 65  |ysis is much dee|
000008d0  70 65 72 20 61 74 20 61  6c 6c 20 73 74 61 67 65  |per at all stage|
000008e0  73 2e 20 20 51 75 61 6c  69 74 79 20 6f 66 20 61  |s.  Quality of a|
000008f0  6e 61 6c 79 73 69 73 20  69 73 20 68 69 67 68 2e  |nalysis is high.|
00000900  0a 4c 44 49 41 3a 44 65  70 74 68 20 6f 66 20 61  |.LDIA:Depth of a|
00000910  6e 61 6c 79 73 69 73 20  69 73 20 6d 6f 72 65 20  |nalysis is more |
00000920  74 68 61 6e 20 74 77 69  63 65 20 6e 6f 72 6d 61  |than twice norma|
00000930  6c 2e 20 20 41 6e 61 6c  79 73 69 73 20 73 74 79  |l.  Analysis sty|
00000940  6c 65 20 69 73 20 61 73  20 67 6f 6f 64 20 61 73  |le is as good as|
00000950  20 49 20 63 61 6e 20 6d  61 6b 65 20 69 74 2e 20  | I can make it. |
00000960  20 54 68 65 72 65 20 69  73 20 6e 6f 20 72 61 6e  | There is no ran|
00000970  64 6f 6d 20 65 6c 65 6d  65 6e 74 20 77 68 61 74  |dom element what|
00000980  73 6f 65 76 65 72 2e 0a  53 4c 4f 57 3a 57 41 52  |soever..SLOW:WAR|
00000990  4e 49 4e 47 20 2d 20 76  65 72 79 20 73 6c 6f 77  |NING - very slow|
000009a0  21 0a 23 0a 23 0a 23 20  61 6c 65 72 74 20 6d 65  |!.#.#.# alert me|
000009b0  73 73 61 67 65 73 0a 23  0a 23 0a 51 75 69 74 3a  |ssages.#.#.Quit:|
000009c0  54 68 65 72 65 20 69 73  20 61 6e 20 6f 6e 67 6f  |There is an ongo|
000009d0  69 6e 67 20 67 61 6d 65  20 77 68 69 63 68 20 77  |ing game which w|
000009e0  69 6c 6c 20 62 65 20 6c  6f 73 74 20 69 66 20 79  |ill be lost if y|
000009f0  6f 75 20 71 75 69 74 2e  5c 51 75 69 74 5c 43 61  |ou quit.\Quit\Ca|
00000a00  6e 63 65 6c 0a 54 45 53  54 3a 54 68 65 20 25 30  |ncel.TEST:The %0|
00000a10  20 74 65 73 74 20 25 31  20 6d 65 73 73 61 67 65  | test %1 message|
00000a20  20 25 32 20 2e 5c 4f 4b  0a 58 50 4e 44 3a 54 68  | %2 .\OK.XPND:Th|
00000a30  65 20 70 69 65 63 65 20  63 61 6e 6e 6f 74 20 62  |e piece cannot b|
00000a40  65 20 72 65 6d 6f 76 65  64 20 73 69 6e 63 65 20  |e removed since |
00000a50  69 74 20 69 73 20 70 61  72 74 20 6f 66 20 61 20  |it is part of a |
00000a60  6c 69 6e 65 20 6f 66 20  74 68 72 65 65 2e 20 20  |line of three.  |
00000a70  43 68 6f 6f 73 65 20 61  20 64 69 66 66 65 72 65  |Choose a differe|
00000a80  6e 74 20 70 69 65 63 65  20 74 6f 20 72 65 6d 6f  |nt piece to remo|
00000a90  76 65 2e 5c 43 6f 6e 74  69 6e 75 65 0a 57 49 4e  |ve.\Continue.WIN|
00000aa0  31 3a 50 6c 61 79 65 72  20 31 20 28 62 6c 61 63  |1:Player 1 (blac|
00000ab0  6b 20 61 6e 64 20 77 68  69 74 65 29 20 68 61 73  |k and white) has|
00000ac0  20 77 6f 6e 20 74 68 65  20 67 61 6d 65 2e 5c 4f  | won the game.\O|
00000ad0  4b 0a 57 49 4e 32 3a 50  6c 61 79 65 72 20 32 20  |K.WIN2:Player 2 |
00000ae0  28 62 6c 75 65 20 61 6e  64 20 67 72 65 65 6e 29  |(blue and green)|
00000af0  20 68 61 73 20 77 6f 6e  20 74 68 65 20 67 61 6d  | has won the gam|
00000b00  65 2e 5c 4f 4b 0a 4c 4f  53 31 3a 50 6c 61 79 65  |e.\OK.LOS1:Playe|
00000b10  72 20 31 20 28 62 6c 61  63 6b 20 61 6e 64 20 77  |r 1 (black and w|
00000b20  68 69 74 65 29 20 68 61  73 20 6e 6f 20 6c 65 67  |hite) has no leg|
00000b30  61 6c 20 6d 6f 76 65 73  2c 20 74 68 65 72 65 66  |al moves, theref|
00000b40  6f 72 65 20 62 6c 75 65  20 61 6e 64 20 67 72 65  |ore blue and gre|
00000b50  65 6e 20 77 69 6e 73 20  74 68 65 20 67 61 6d 65  |en wins the game|
00000b60  2e 5c 4f 4b 0a 4c 4f 53  32 3a 50 6c 61 79 65 72  |.\OK.LOS2:Player|
00000b70  20 32 20 28 62 6c 75 65  20 61 6e 64 20 67 72 65  | 2 (blue and gre|
00000b80  65 6e 29 20 68 61 73 20  6e 6f 20 6c 65 67 61 6c  |en) has no legal|
00000b90  20 6d 6f 76 65 73 2c 20  74 68 65 72 65 66 6f 72  | moves, therefor|
00000ba0  65 20 62 6c 61 63 6b 20  61 6e 64 20 77 68 69 74  |e black and whit|
00000bb0  65 20 77 69 6e 73 20 74  68 65 20 67 61 6d 65 2e  |e wins the game.|
00000bc0  5c 4f 4b 0a 4e 47 4d 51  3a 41 72 65 20 79 6f 75  |\OK.NGMQ:Are you|
00000bd0  20 73 75 72 65 20 74 68  61 74 20 79 6f 75 20 77  | sure that you w|
00000be0  69 73 68 20 74 6f 20 61  62 61 6e 64 6f 6e 20 74  |ish to abandon t|
00000bf0  68 65 20 63 75 72 72 65  6e 74 20 75 6e 66 69 6e  |he current unfin|
00000c00  69 73 68 65 64 20 67 61  6d 65 20 61 6e 64 20 73  |ished game and s|
00000c10  74 61 72 74 20 61 6e 6f  74 68 65 72 3f 5c 53 74  |tart another?\St|
00000c20  61 72 74 20 6e 65 77 5c  43 61 6e 63 65 6c 0a 4c  |art new\Cancel.L|
00000c30  4f 53 43 3a 54 68 65 20  63 6f 6d 70 75 74 65 72  |OSC:The computer|
00000c40  20 68 61 73 20 61 74 74  65 6d 70 74 65 64 20 74  | has attempted t|
00000c50  6f 20 6d 61 6b 65 20 61  6e 20 69 6c 6c 65 67 61  |o make an illega|
00000c60  6c 20 6d 6f 76 65 2c 20  61 6e 64 20 74 68 75 73  |l move, and thus|
00000c70  20 66 6f 72 66 65 69 74  73 20 74 68 65 20 67 61  | forfeits the ga|
00000c80  6d 65 2e 5c 4f 4b 0a 44  52 41 57 3a 35 30 20 6d  |me.\OK.DRAW:50 m|
00000c90  6f 76 65 73 20 65 61 63  68 20 68 61 76 65 20 65  |oves each have e|
00000ca0  6c 61 70 73 65 64 20 77  69 74 68 20 6e 6f 20 70  |lapsed with no p|
00000cb0  6f 75 6e 64 69 6e 67 73  2c 20 73 6f 20 74 68 65  |oundings, so the|
00000cc0  20 67 61 6d 65 20 69 73  20 64 65 63 6c 61 72 65  | game is declare|
00000cd0  64 20 61 20 64 72 61 77  2e 5c 4f 4b 0a 4c 4f 44  |d a draw.\OK.LOD|
00000ce0  51 3a 41 72 65 20 79 6f  75 20 73 75 72 65 20 79  |Q:Are you sure y|
00000cf0  6f 75 20 77 69 73 68 20  74 6f 20 61 62 61 6e 64  |ou wish to aband|
00000d00  6f 6e 20 74 68 65 20 63  75 72 72 65 6e 74 20 67  |on the current g|
00000d10  61 6d 65 20 61 6e 64 20  75 73 65 20 61 20 73 61  |ame and use a sa|
00000d20  76 65 64 20 67 61 6d 65  3f 5c 4c 6f 61 64 20 6e  |ved game?\Load n|
00000d30  65 77 5c 43 61 6e 63 65  6c 0a 44 49 41 51 3a 54  |ew\Cancel.DIAQ:T|
00000d40  68 69 73 20 6c 65 76 65  6c 20 69 73 20 76 65 72  |his level is ver|
00000d50  79 20 73 6c 6f 77 20 6d  6f 76 69 6e 67 2c 20 61  |y slow moving, a|
00000d60  6e 64 20 69 73 20 6f 6e  6c 79 20 70 72 61 63 74  |nd is only pract|
00000d70  69 63 61 6c 20 6f 6e 20  61 20 52 69 73 63 50 43  |ical on a RiscPC|
00000d80  2c 20 6f 72 20 61 74 20  6c 65 61 73 74 20 61 6e  |, or at least an|
00000d90  20 41 72 6d 33 20 70 72  6f 63 65 73 73 6f 72 2e  | Arm3 processor.|
00000da0  20 20 41 72 65 20 79 6f  75 20 73 75 72 65 20 79  |  Are you sure y|
00000db0  6f 75 20 77 61 6e 74 20  74 6f 20 75 73 65 20 74  |ou want to use t|
00000dc0  68 69 73 20 6c 65 76 65  6c 3f 5c 55 73 65 20 6c  |his level?\Use l|
00000dd0  65 76 65 6c 5c 43 61 6e  63 65 6c 0a 23 0a        |evel\Cancel.#.|
00000dde