Home » Archimedes archive » Acorn Computing » 1994 09.adf » 9409 » Magnetoids/!MagHelp/TextFile

Magnetoids/!MagHelp/TextFile

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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Filename: Magnetoids/!MagHelp/TextFile
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File contents
  
\h1                             Magnetoids\H

\h2                   Acorn Computing Demonstration\H

\h2\            (c)1994 Oregan Software Developments Ltd\H


\iDate: 22/06/94\I


\h2\uAbout this Demo\H\U

We know nobody reads instructions for games, so we are quickly going to tell you what you need to know to enable you to play this demo, then explain in more depth later.

Most users should be able to run the demo straight from this disc, but 1Mb users may have to decompress the demo first.

Once the demo has loaded press the mouse buttons to start the action, or press Space to use the options menu.

During gameplay, Select accelerates you ship, Adjust fires lasers, and Menu launches smart bombs.

This demo version has only 4 levels, but we doubt you will get that far, as you will automatically be shot to smitherines without warning after 2 minutes.... Your going to have to buy the full version to continue.

The full game contains \bloads\B more levels, some easier than those of the demo, and some harder. In game stereo music tracks, loads of enemy fighters, and Hi-Scores animations.


The full game is available from:


\bOregan Software Developments\B
36 Grosvenor Avenue
Streetly
Sutton Coldfield
B74 3PE

Tel : 021 353 6044                      Access / Visa welcome.


Recommended Retail Price \b�24.95\B


Also available from \ball\B good Acorn software stockists.
                               





\h2\uThe Story of the Magnetoids\H\U

In the year 2156 the Terran empire has extended to the edges of the galaxy. Many outposts have been built at the frontiers of the known universe, manned  by a few scientists, in order to make contact peacefully with the alien lifeforms known to exist beyond.

One of these bases is 61 Cygni, 11.1 light years from earth. Not long ago, there was an encounter of a special kind, the sort of thing, which exobiologists, philosophers, traders and politicians were longing for, like prisoners for freedom.

But communication was found to be surprisingly difficult, no-one was able to make sense of the data received in any way. Despite of that, the scientists persisted in sending the aliens messages transmitted in various codes, but without any success.

A few days later, however, they had some sort of breakthrough. A bunch of extraterrestrian spacecraft were approaching 61 Cygni. They had an incredibly weird object in tow, which the scientists were unable to make sense of. In a lack of a better expression, or any scientific explanations, they called it "The Dumpling".

In a hurry, the only research vessel ready for launch was sent to welcome the convoy. But then, something totally unexpected happened. For some unexplained reason, the craft lost its course and crashed into the Dumpling.

The pressure of time seemed to be detrimental to the objectivity of the following discussions. Two scientists had died, the aliens' intention was obscure, possibly the whole base was in danger. Thus, they came to the conclusion that attack was the best means of defence.

A small manoeuvrable shuttle was hastily equipped with laserguns, missiles and a deflector shield. The problem, however, is energy. The base is powered by the energy of a distant star, so the shuttle's positroneum batteries have not been fully charged, and can only power some of the shuttle's systems.

Now, the deadly conflict takes its own course, and cannot suggest any explanation of the aliens' doing. They just want to trade, with the most valuable, and most destructive goods they have, with ...

\h2                         M A G N E T O I D S\H




\h2\uThe Options Menu Screen\H\U

This appears when you press space at the title screen. You can highlight and change options with the cursor keys, the up and down cursors select different options, the left and right cursors adjust the setting of these options.

\bShip Type\B
Choose one from the two ships available. Each ship has different flight characteristics, which are best discovered by experimentation.

\bControls\B
Choose either keyboard set A, keyboard set B, mouse, Acorn joystick, or RTFM joystick control.

\bSensitivity\B
The sensitivity factor determines the speed at which the craft reacts to the controls. Adjust this in the range 1 to 8.

\bAuto-Centering\B
This factor determines if, and how fast the craft stabilizes itself when rotating. When not using the mouse, it is recommended to make use of this feature. Advanced players using the mouse should try and set the auto-centering factor to zero. You may adjust this in the range 0 to 8.

\bControl\B
Move the mouse or joystick horizontally to roll, move it vertically to pitch the nose up or down.


Action		       Keyboard			Mouse		Joystick
                             Set A		Set B

Bank Left             Z                        <                   .                           .
Bank Right           X                        >                  .                           .
Turn Up                .                         X                  .                           . 
Turn Down           ;                         S                   .                           .
Thrust                  Space                  Space          Select                   Space
Lasers                  Return                A                  Adjust                  Fire Button
Missile                 Shift                   /                   Menu                   Shift


\bGeneral controls\B

F1 ................................ pause (Space or Select to resume)    
Cursor Up ................... slide camera forward
Cursor Down .............. slide camera backward
Esc .............................. end game (when playing)
Esc .............................. exit program (at the title screen)     
Fire ............................. start game (at the title screen)

During gameplay, you can adjust the position of your viewpoint using the up and down cursor keys. This will not effect the gameplay at all. Greater distance from the craft gives you a better view of the action, but may reduce your shooting accuracy.

\bFiring Missiles\B
When the corresponding power-up is collected, one of the craft's missile racks is activated. You get four missiles each time. 

A missile sight will appear ahead of your craft allowing you to target a missile. To do so, hold down the 'fire missile' key. The colour of the sight will change to yellow. When a target comes into the crosshairs, The missile will lock onto the target and fire immediately, and the sight colour will change to red. The sight remains fixed onto the target, until the missile is destroyed. You cannot fire again during this time, as the target computer cannot track multiple targets.

The missiles are designed for use against enemy spacecraft, but may also be used against any flying target, but be careful as using missiles against asteroids will result in a rather uncontrolled explosion!


\h2\uThe Top Panel\H\U

\bThe Scanner\B
The scanner shows all objects in the local vicinity. The centre of it represents the position of your craft. Objects are represented on the scanner by markers. Red markers are enemy spacecraft, violet markers are magnetoids, and blue markers are powerups. The length of the vertical bars joined to the markers, indicate the objects' vertical position above, or below your craft.




Magnetoids �1994 Oregan Software Developments.






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00000df0  20 20 20 4d 20 41 20 47  20 4e 20 45 20 54 20 4f  |   M A G N E T O|
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00001350  20 20 20 2e 0a 54 75 72  6e 20 55 70 20 20 20 20  |   ..Turn Up    |
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00001a60  61 67 61 69 6e 73 74 20  65 6e 65 6d 79 20 73 70  |against enemy sp|
00001a70  61 63 65 63 72 61 66 74  2c 20 62 75 74 20 6d 61  |acecraft, but ma|
00001a80  79 20 61 6c 73 6f 20 62  65 20 75 73 65 64 20 61  |y also be used a|
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00001b20  6c 5c 48 5c 55 0a 0a 5c  62 54 68 65 20 53 63 61  |l\H\U..\bThe Sca|
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00001be0  72 73 20 61 72 65 20 65  6e 65 6d 79 20 73 70 61  |rs are enemy spa|
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00001c40  68 20 6f 66 20 74 68 65  20 76 65 72 74 69 63 61  |h of the vertica|
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00001c70  64 69 63 61 74 65 20 74  68 65 20 6f 62 6a 65 63  |dicate the objec|
00001c80  74 73 27 20 76 65 72 74  69 63 61 6c 20 70 6f 73  |ts' vertical pos|
00001c90  69 74 69 6f 6e 20 61 62  6f 76 65 2c 20 6f 72 20  |ition above, or |
00001ca0  62 65 6c 6f 77 20 79 6f  75 72 20 63 72 61 66 74  |below your craft|
00001cb0  2e 0a 0a 0a 0a 0a 4d 61  67 6e 65 74 6f 69 64 73  |......Magnetoids|
00001cc0  20 a9 31 39 39 34 20 4f  72 65 67 61 6e 20 53 6f  | .1994 Oregan So|
00001cd0  66 74 77 61 72 65 20 44  65 76 65 6c 6f 70 6d 65  |ftware Developme|
00001ce0  6e 74 73 2e 0a 0a 0a 0a  0a 0a 0a                 |nts........|
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