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GAMES2/QUASIMODO

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » Digital_pictures_2.ADF
Filename: GAMES2/QUASIMODO
Read OK:
File size: 0FF1 bytes
Load address: FFFF0E00
Exec address: FFFF8023
File contents
   10HSC=1000
   30MODE1:VDU23,1;0;0;0;0
   40COLOUR131:CLS
   50COLOUR1:PRINTTAB(15,2)"QUASIMODO"
   60PRINTTAB(15,3)"~~~~~~~~~"
   70COLOUR0:PRINT'"You must jump the ramparts ,guards,rocksand arrowsto rescue Esmeralder!" 
   80PRINT''SPC5"Keys.."''SPC15"Z..Left"''SPC15"X..Right"'''SPC12"Shift... TO Jump"
   90PRINTTAB(5,22)"Written by Mark Johnson"
  100VDU4:COLOUR1:PRINTTAB(8,26)"Choose which Screen"
  110PRINTTAB(9,28)"1..Easy TO 3 Hard"
  120PRINTTAB(14,30)"Screen?":REPEAT UNTIL GET<>FALSE:IF GET<49 OR GET>51 GOTO120 ELSE SCN=GET-48:COLOUR0
  130 MODE5:COLOUR131:COLOUR0:CLS:VDU23,1;0;0;0;0:PRINTTAB(4,15)"Get ready!!!"
  140FOR W=0 TO 2000:NEXT:PROCTUNE:CLS
  150PROCINITIAL
  160PROCSCREEN
  170REPEAT
  180IF INKEY(-98) AND X>0 THEN SOUND0,-15,50,1:COLOUR0:PRINTTAB(X,Y)SPACE$:X=X-1:PRINTTAB(X,Y);MAN2$
  190IF INKEY(-1)AND RIGHT=TRUE AND X<17 THEN COLOUR0:PROCMANJUMPRIGHT ELSE IF INKEY(-1)AND Y=13 AND RIGHT=FALSE THEN SOUND1,1,20,5:COLOUR0:PROCJUMP
  200IF INKEY(-67) ANDX<19 THEN SOUND0,-15,50,1:COLOUR0:PRINTTAB(X,Y)SPACE$:X=X+1:PRINTTAB(X,Y)MAN2$:RIGHT=TRUE ELSE RIGHT=FALSE
  210FOR V=0 TO LEVEL*2:NEXTV
  220IF ARW1=TRUE THEN PROCARWMOVE
  230IF ARW=TRUE AND RND(LEVEL*4)=1 AND ARW1<>TRUE THEN ARW1=TRUE:SOUND0,1,80,3
  240IF SCN>1 AND RND(LEVEL*4)=1AND ROCK<>TRUE THEN ROCK=TRUE:SOUND0,1,200,3
  250IF ROCK=TRUE THEN PRINTTAB(ROK,11);ROK$:ROK=ROK+1
  260IF ROK=18 THEN PRINTTAB(ROK,11);"  ":ROK=0:ROCK=FALSE
  270IF X=ROK+1 AND Y<>13 THEN PRINTTAB(ROK,10)"  ":PROCDEAD
  280IF X=19 THEN SCN=SCN+1:X=0:SC=SC+BONUS:PROCSCREEN
  290IF GUARDS=TRUE THEN PROCGUARDS
  300COLOUR0:PRINTTAB(X,Y);MAN$
  310IF X=4 OR X=5 OR X=8 OR X=9 OR X=12 OR X=13 OR X=16 OR X=17 AND Y=13 THEN PROCDEAD
  320IF LIVES<1 THEN GOTO890
  330IF Y<13THEN PRINTTAB(X,Y)SPACE$:Y=Y+1
  340IF Y=13 AND A=X THEN PRINTTAB(X,Y)SPACE$:PROCDEAD
  350IF BONUS<10 THEN BONUS=SCN*400:PROCDEAD
  360 BONUS=BONUS-10
  370COLOUR0:PRINTTAB(0,27)"BONUS":PRINTTAB(0,28);BONUS;"  " 
  380COLOUR0:PRINTTAB(15,27)"SCORE":PRINTTAB(15,28);SC;
  390FOR F=1TOLIVES:COLOUR0:PRINTTAB(F,4)MAN$;CHR$10;SPACE$:NEXT
  400UNTIL FALSE
  410DEFPROCINITIAL
  420*FX11,4
  430VDU23,1,0;0;0;
  440VDU19,2,6;0;
  450VDU19,0,4;0;
  460ENVELOPE1,0,1,-1,0,20,20,0,126,0,0,-126,126,126
  470ENVELOPE2,1,0,0,0,50,25,25,127,-1,-1,-1,126,90
  480LEVEL=6:ROK=0:ROCK=FALSE:GUP=TRUE:LIVES=3:X=0:Y=13:A=16:G=13:SC=0
  490RIGHT=FALSE:ARW1=FALSE:GUARDS=FALSE:HIT=FALSE:ARW=FALSE:BELL=TRUE:ESM=FALSE
  500 MAN$=CHR$17+CHR$1+CHR$145+CHR$11+CHR$8+CHR$17+CHR$0+CHR$144
  510MAN2$=CHR$17+CHR$1+CHR$152+CHR$11+CHR$8+CHR$17+CHR$0+CHR$144
  520GRD$=CHR$147+CHR$11+CHR$8+CHR$146
  530ESM$=CHR$149+CHR$11+CHR$8+CHR$148 
  540BEL$=CHR$150
  550ARW$=CHR$151+CHR$32+CHR$32
  560ROK$=CHR$32+CHR$154
  570SPACE$=CHR$32+CHR$11+CHR$8+CHR$32
  580 VDU23,144,8,28,60,52,126,250,248,248
  590VDU23,145,248,248,120,40,40,40,40,60
  600VDU23,146,24,60,126,102,66,66,255,255
  610VDU23,147,255,255,255,126,126,102,102,231
  620VDU23,148,0,60,60,108,60,28,28,30
  630VDU23,149,56,248,56,56,124,254,254,68
  640VDU23,150,16,56,56,56,124,254,254,16
  650VDU23,151,0,1,66,255,66,1,0,0
  660VDU23,152,248,248,126,34,34,34,67,64
  670VDU23,153,255,129,129,129,129,129,129,255
  680VDU23,154,0,60,126,255,126,60,0
  690ENDPROC
  700DEFPROCSCREEN
  710IF SCN=2 OR SCN=3 THEN SOUND1,2,140,8:SOUND1,2,150,4
  720IF SCN=4 THEN PROCESMTUNE:FORJ=0TO2000:NEXT
  730CLS
  740COLOUR3:COLOUR129:PRINTTAB(0,15);:FORF=0TO339:VDU153:NEXT
  750FORN=14TO17:FORF=4TO17STEP4:COLOUR131:PRINTTAB(F,N);"  ":NEXTF:NEXTN 
  760IF SCN<>4 THEN BONUS=SCN*400
  770IF SCN=1 THEN GOTO 810
  780IF SCN=2 THEN GUARDS=TRUE:GOTO810
  790IF SCN=3 THEN GUARDS=TRUE:BELL=FALSE:ARW=TRUE:ESM=TRUE:GOTO820
  800IF SCN=4 THEN SCN=1:ARW=FALSE:GUARDS=FALSE:LEVEL=LEVEL-1:BONUS=SCN*500:LIVES=LIVES+.5
  810COLOUR2:PRINTTAB(19,10);BEL$:IF LEVEL<1 THEN LEVEL=1:ENDPROC ELSE ENDPROC
  820IF ESM=TRUE THEN COLOUR2:PRINTTAB(19,5);ESM$:COLOUR129:COLOUR3:PRINTTAB(18,6);CHR$153+CHR$153+CHR$8+CHR$10+CHR$153:COLOUR131
  830ENDPROC
  840DEFPROCMANJUMPRIGHT
  850SOUND1,1,0,10
  860PRINTTAB(X,Y);SPACE$;Y=Y-1:PRINTTAB(X,Y);MAN2$:PRINTTAB(X,Y);SPACE$:X=X+1:PRINTTAB(X,Y)MAN$:PRINTTAB(X,Y);SPACE$:X=X+1:PRINTTAB(X,Y)MAN2$:PRINTTAB(X,Y);SPACE$  
  870IF SCN>1 AND X>4 AND (G=Y OR G=Y+1 OR G=Y-1) THEN PROCDEAD
  880ENDPROC
  890PRINTTAB(2,10)"G A M E  O V E R":FOR F=0 TO 2500:NEXT
  900COLOUR1:CLS:PRINT'''SPC5"QUASIMODO"
  910COLOUR0:PRINT''"H I G H  S C O R E S"
  920IF SC>HSC THEN HSC=SC
  930PRINT''SPC3"HIGH SCORE=";HSC
  940PRINT''SPC3"YOUR SCORE=";SC
  950PRINTTAB(5,30)"PRESS SPACE"
  960*FX15,0
  970REPEAT UNTIL GET=32
  980GOTO30
  990DEFPROCGUARDS
 1000PRINTTAB(4,G)SPACE$:PRINTTAB(8,G)SPACE$:PRINTTAB(12,G)SPACE$:PRINTTAB(16,G)SPACE$
 1010IF GUP=TRUE THEN G=G-1
 1020IF GUP=FALSE THEN G=G+1
 1030IF G=17 THEN GUP=TRUE
 1040IF G=11 THEN GUP=FALSE
 1050 COLOUR5:PRINTTAB(4,G)GRD$:PRINTTAB(8,G)GRD$:PRINTTAB(12,G)GRD$:PRINTTAB(16,G)GRD$ 
 1060ENDPROC
 1070DEFPROCARWMOVE
 1080PRINTTAB(A,13)ARW$
 1090A=A-1
 1100IF A=0 THEN PRINTTAB(0,13)"  ":ARW1=FALSE:A=17
 1110ENDPROC
 1120DEFPROCDEAD
 1130LIVES=LIVES-1:FOR F=4TO7:SOUND0,-15,F,2:NEXT:FOR F=0TO500:NEXT:PRINTTAB(X,Y)SPACE$:X=0:Y=13:BONUS=SCN*500 
 1140ENDPROC
 1150DEFPROCJUMP
 1160PRINTTAB(X,Y)SPACE$:Y=Y-1:PRINTTAB(X,Y)MAN$:PRINTTAB(X,Y)SPACE$:Y=Y-1:PRINTTAB(X,Y)MAN$:PRINTTAB(X,Y)SPACE$:Y=Y-1:PRINTTAB(X,Y)MAN$:PRINTTAB(X,Y)SPACE$:Y=Y-1 
 1170IF Y<8 THEN Y=8
 1180ENDPROC
 1190 DEFPROCESMTUNE:RESTORE1240
 1200FOR Q=1TO10:READAS,I:SOUND1,-15,AS+20,I:NEXTQ:ENDPROC 
 1210DEFPROCTUNE
 1220RESTORE1230:FOR Q=1TO14:READZ,V:SOUND1,-15,Z-30,V:NEXTQ:ENDPROC
 1230DATA 40,3,44,3,48,3,52,3,40,3,44,3,48,3,52,3,40,3,44,3,48,3,52,3,48,8,34,7
 1240DATA30,10,40,7,50,5,40,10,30,7,30,4,40,5,62,6,69,4,62,6
 1250MODE6:REPORT:PRINT ERL:*FX12,0 

HSC=1000
�1:�23,1;0;0;0;0
(
�131:�
2�1:�15,2)"QUASIMODO"
<�15,3)"~~~~~~~~~"
FS�0:�'"You must jump the ramparts ,guards,rocksand arrowsto rescue Esmeralder!" 
PF�''�5"Keys.."''�15"Z..Left"''�15"X..Right"'''�12"Shift... TO Jump"
Z$�5,22)"Written by Mark Johnson"
d&�4:�1:�8,26)"Choose which Screen"
n�9,28)"1..Easy TO 3 Hard"
x@�14,30)"Screen?":� � �<>�:� �<49 � �>51 �Dx@ � SCN=�-48:�0
�5 �5:�131:�0:�:�23,1;0;0;0;0:�4,15)"Get ready!!!"
�� W=0 � 2000:�:�TUNE:�
��INITIAL
��SCREEN
��
�C� �(-98) � X>0 � �0,-15,50,1:�0:�X,Y)SPACE$:X=X-1:�X,Y);MAN2$
�]� �(-1)� RIGHT=� � X<17 � �0:�MANJUMPRIGHT � � �(-1)� Y=13 � RIGHT=� � �1,1,20,5:�0:�JUMP
�T� �(-67) �X<19 � �0,-15,50,1:�0:�X,Y)SPACE$:X=X+1:�X,Y)MAN2$:RIGHT=� � RIGHT=�
�� V=0 � LEVEL*2:�V
�� ARW1=� � �ARWMOVE
�7� ARW=� � �(LEVEL*4)=1 � ARW1<>� � ARW1=�:�0,1,80,3
�7� SCN>1 � �(LEVEL*4)=1� ROCK<>� � ROCK=�:�0,1,200,3
�'� ROCK=� � �ROK,11);ROK$:ROK=ROK+1
*� ROK=18 � �ROK,11);"  ":ROK=0:ROCK=�
+� X=ROK+1 � Y<>13 � �ROK,10)"  ":�DEAD
.� X=19 � SCN=SCN+1:X=0:SC=SC+BONUS:�SCREEN
"� GUARDS=� � �GUARDS
,�0:�X,Y);MAN$
6F� X=4 � X=5 � X=8 � X=9 � X=12 � X=13 � X=16 � X=17 � Y=13 � �DEAD
@� LIVES<1 � �DzC
J� Y<13� �X,Y)SPACE$:Y=Y+1
T%� Y=13 � A=X � �X,Y)SPACE$:�DEAD
^$� BONUS<10 � BONUS=SCN*400:�DEAD
h BONUS=BONUS-10
r)�0:�0,27)"BONUS":�0,28);BONUS;"  " 
|#�0:�15,27)"SCORE":�15,28);SC;
�*� F=1�LIVES:�0:�F,4)MAN$;�10;SPACE$:�
�� �
�
��INITIAL
�*FX11,4
��23,1,0;0;0;
��19,2,6;0;
��19,0,4;0;
�,�1,0,1,-1,0,20,20,0,126,0,0,-126,126,126
�+�2,1,0,0,0,50,25,25,127,-1,-1,-1,126,90
�>LEVEL=6:ROK=0:ROCK=�:GUP=�:LIVES=3:X=0:Y=13:A=16:G=13:SC=0
�4RIGHT=�:ARW1=�:GUARDS=�:HIT=�:ARW=�:BELL=�:ESM=�
�( MAN$=�17+�1+�145+�11+�8+�17+�0+�144
�(MAN2$=�17+�1+�152+�11+�8+�17+�0+�144
GRD$=�147+�11+�8+�146
ESM$=�149+�11+�8+�148 

BEL$=�150
&ARW$=�151+�32+�32
0ROK$=�32+�154
:SPACE$=�32+�11+�8+�32
D' �23,144,8,28,60,52,126,250,248,248
N&�23,145,248,248,120,40,40,40,40,60
X'�23,146,24,60,126,102,66,66,255,255
b+�23,147,255,255,255,126,126,102,102,231
l#�23,148,0,60,60,108,60,28,28,30
v'�23,149,56,248,56,56,124,254,254,68
�&�23,150,16,56,56,56,124,254,254,16
��23,151,0,1,66,255,66,1,0,0
�&�23,152,248,248,126,34,34,34,67,64
�+�23,153,255,129,129,129,129,129,129,255
�!�23,154,0,60,126,255,126,60,0
��
���SCREEN
�+� SCN=2 � SCN=3 � �1,2,140,8:�1,2,150,4
�"� SCN=4 � �ESMTUNE:�J=0�2000:�
��
�$�3:�129:�0,15);:�F=0�339:�153:�
�.�N=14�17:�F=4�17�4:�131:�F,N);"  ":�F:�N 
�� SCN<>4 � BONUS=SCN*400
� SCN=1 � � �TjC
� SCN=2 � GUARDS=�:�TjC
/� SCN=3 � GUARDS=�:BELL=�:ARW=�:ESM=�:�TtC
 M� SCN=4 � SCN=1:ARW=�:GUARDS=�:LEVEL=LEVEL-1:BONUS=SCN*500:LIVES=LIVES+.5
*.�2:�19,10);BEL$:� LEVEL<1 � LEVEL=1:� � �
4H� ESM=� � �2:�19,5);ESM$:�129:�3:�18,6);�153+�153+�8+�10+�153:�131
>�
H��MANJUMPRIGHT
R
�1,1,0,10
\s�X,Y);SPACE$;Y=Y-1:�X,Y);MAN2$:�X,Y);SPACE$:X=X+1:�X,Y)MAN$:�X,Y);SPACE$:X=X+1:�X,Y)MAN2$:�X,Y);SPACE$  
f1� SCN>1 � X>4 � (G=Y � G=Y+1 � G=Y-1) � �DEAD
p�
z,�2,10)"G A M E  O V E R":� F=0 � 2500:�
��1:�:�'''�5"QUASIMODO"
� �0:�''"H I G H  S C O R E S"
�� SC>HSC � HSC=SC
��''�3"HIGH SCORE=";HSC
��''�3"YOUR SCORE=";SC
��5,30)"PRESS SPACE"
�*FX15,0
�� � �=32
�	�T^@
���GUARDS
�9�4,G)SPACE$:�8,G)SPACE$:�12,G)SPACE$:�16,G)SPACE$
�� GUP=� � G=G-1
�� GUP=� � G=G+1
� G=17 � GUP=�
� G=11 � GUP=�
6 �5:�4,G)GRD$:�8,G)GRD$:�12,G)GRD$:�16,G)GRD$ 
$�
.
��ARWMOVE
8�A,13)ARW$
B	A=A-1
L#� A=0 � �0,13)"  ":ARW1=�:A=17
V�
`
��DEAD
jWLIVES=LIVES-1:� F=4�7:�0,-15,F,2:�:� F=0�500:�:�X,Y)SPACE$:X=0:Y=13:BONUS=SCN*500 
t�
~
��JUMP
�q�X,Y)SPACE$:Y=Y-1:�X,Y)MAN$:�X,Y)SPACE$:Y=Y-1:�X,Y)MAN$:�X,Y)SPACE$:Y=Y-1:�X,Y)MAN$:�X,Y)SPACE$:Y=Y-1 
�� Y<8 � Y=8
��
� ��ESMTUNE:��dXD
�'� Q=1�10:�AS,I:�1,-15,AS+20,I:�Q:� 
�
��TUNE
�*��dND:� Q=1�14:�Z,V:�1,-15,Z-30,V:�Q:�
�K� 40,3,44,3,48,3,52,3,40,3,44,3,48,3,52,3,40,3,44,3,48,3,52,3,48,8,34,7
�8�30,10,40,7,50,5,40,10,30,7,30,4,40,5,62,6,69,4,62,6
��6:�:� �:*FX12,0 
�
00000000  0d 00 0a 0c 48 53 43 3d  31 30 30 30 0d 00 1e 14  |....HSC=1000....|
00000010  eb 31 3a ef 32 33 2c 31  3b 30 3b 30 3b 30 3b 30  |.1:.23,1;0;0;0;0|
00000020  0d 00 28 0a fb 31 33 31  3a db 0d 00 32 19 fb 31  |..(..131:...2..1|
00000030  3a f1 8a 31 35 2c 32 29  22 51 55 41 53 49 4d 4f  |:..15,2)"QUASIMO|
00000040  44 4f 22 0d 00 3c 16 f1  8a 31 35 2c 33 29 22 7e  |DO"..<...15,3)"~|
00000050  7e 7e 7e 7e 7e 7e 7e 7e  22 0d 00 46 53 fb 30 3a  |~~~~~~~~"..FS.0:|
00000060  f1 27 22 59 6f 75 20 6d  75 73 74 20 6a 75 6d 70  |.'"You must jump|
00000070  20 74 68 65 20 72 61 6d  70 61 72 74 73 20 2c 67  | the ramparts ,g|
00000080  75 61 72 64 73 2c 72 6f  63 6b 73 61 6e 64 20 61  |uards,rocksand a|
00000090  72 72 6f 77 73 74 6f 20  72 65 73 63 75 65 20 45  |rrowsto rescue E|
000000a0  73 6d 65 72 61 6c 64 65  72 21 22 20 0d 00 50 46  |smeralder!" ..PF|
000000b0  f1 27 27 89 35 22 4b 65  79 73 2e 2e 22 27 27 89  |.''.5"Keys.."''.|
000000c0  31 35 22 5a 2e 2e 4c 65  66 74 22 27 27 89 31 35  |15"Z..Left"''.15|
000000d0  22 58 2e 2e 52 69 67 68  74 22 27 27 27 89 31 32  |"X..Right"'''.12|
000000e0  22 53 68 69 66 74 2e 2e  2e 20 54 4f 20 4a 75 6d  |"Shift... TO Jum|
000000f0  70 22 0d 00 5a 24 f1 8a  35 2c 32 32 29 22 57 72  |p"..Z$..5,22)"Wr|
00000100  69 74 74 65 6e 20 62 79  20 4d 61 72 6b 20 4a 6f  |itten by Mark Jo|
00000110  68 6e 73 6f 6e 22 0d 00  64 26 ef 34 3a fb 31 3a  |hnson"..d&.4:.1:|
00000120  f1 8a 38 2c 32 36 29 22  43 68 6f 6f 73 65 20 77  |..8,26)"Choose w|
00000130  68 69 63 68 20 53 63 72  65 65 6e 22 0d 00 6e 1e  |hich Screen"..n.|
00000140  f1 8a 39 2c 32 38 29 22  31 2e 2e 45 61 73 79 20  |..9,28)"1..Easy |
00000150  54 4f 20 33 20 48 61 72  64 22 0d 00 78 40 f1 8a  |TO 3 Hard"..x@..|
00000160  31 34 2c 33 30 29 22 53  63 72 65 65 6e 3f 22 3a  |14,30)"Screen?":|
00000170  f5 20 fd 20 a5 3c 3e a3  3a e7 20 a5 3c 34 39 20  |. . .<>.:. .<49 |
00000180  84 20 a5 3e 35 31 20 e5  8d 44 78 40 20 8b 20 53  |. .>51 ..Dx@ . S|
00000190  43 4e 3d a5 2d 34 38 3a  fb 30 0d 00 82 35 20 eb  |CN=.-48:.0...5 .|
000001a0  35 3a fb 31 33 31 3a fb  30 3a db 3a ef 32 33 2c  |5:.131:.0:.:.23,|
000001b0  31 3b 30 3b 30 3b 30 3b  30 3a f1 8a 34 2c 31 35  |1;0;0;0;0:..4,15|
000001c0  29 22 47 65 74 20 72 65  61 64 79 21 21 21 22 0d  |)"Get ready!!!".|
000001d0  00 8c 1a e3 20 57 3d 30  20 b8 20 32 30 30 30 3a  |.... W=0 . 2000:|
000001e0  ed 3a f2 54 55 4e 45 3a  db 0d 00 96 0c f2 49 4e  |.:.TUNE:......IN|
000001f0  49 54 49 41 4c 0d 00 a0  0b f2 53 43 52 45 45 4e  |ITIAL.....SCREEN|
00000200  0d 00 aa 05 f5 0d 00 b4  43 e7 20 a6 28 2d 39 38  |........C. .(-98|
00000210  29 20 80 20 58 3e 30 20  8c 20 d4 30 2c 2d 31 35  |) . X>0 . .0,-15|
00000220  2c 35 30 2c 31 3a fb 30  3a f1 8a 58 2c 59 29 53  |,50,1:.0:..X,Y)S|
00000230  50 41 43 45 24 3a 58 3d  58 2d 31 3a f1 8a 58 2c  |PACE$:X=X-1:..X,|
00000240  59 29 3b 4d 41 4e 32 24  0d 00 be 5d e7 20 a6 28  |Y);MAN2$...]. .(|
00000250  2d 31 29 80 20 52 49 47  48 54 3d b9 20 80 20 58  |-1). RIGHT=. . X|
00000260  3c 31 37 20 8c 20 fb 30  3a f2 4d 41 4e 4a 55 4d  |<17 . .0:.MANJUM|
00000270  50 52 49 47 48 54 20 8b  20 e7 20 a6 28 2d 31 29  |PRIGHT . . .(-1)|
00000280  80 20 59 3d 31 33 20 80  20 52 49 47 48 54 3d a3  |. Y=13 . RIGHT=.|
00000290  20 8c 20 d4 31 2c 31 2c  32 30 2c 35 3a fb 30 3a  | . .1,1,20,5:.0:|
000002a0  f2 4a 55 4d 50 0d 00 c8  54 e7 20 a6 28 2d 36 37  |.JUMP...T. .(-67|
000002b0  29 20 80 58 3c 31 39 20  8c 20 d4 30 2c 2d 31 35  |) .X<19 . .0,-15|
000002c0  2c 35 30 2c 31 3a fb 30  3a f1 8a 58 2c 59 29 53  |,50,1:.0:..X,Y)S|
000002d0  50 41 43 45 24 3a 58 3d  58 2b 31 3a f1 8a 58 2c  |PACE$:X=X+1:..X,|
000002e0  59 29 4d 41 4e 32 24 3a  52 49 47 48 54 3d b9 20  |Y)MAN2$:RIGHT=. |
000002f0  8b 20 52 49 47 48 54 3d  a3 0d 00 d2 16 e3 20 56  |. RIGHT=...... V|
00000300  3d 30 20 b8 20 4c 45 56  45 4c 2a 32 3a ed 56 0d  |=0 . LEVEL*2:.V.|
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00000f20  3a e1 20 0d 04 ba 0a dd  f2 54 55 4e 45 0d 04 c4  |:. ......TUNE...|
00000f30  2a f7 8d 64 4e 44 3a e3  20 51 3d 31 b8 31 34 3a  |*..dND:. Q=1.14:|
00000f40  f3 5a 2c 56 3a d4 31 2c  2d 31 35 2c 5a 2d 33 30  |.Z,V:.1,-15,Z-30|
00000f50  2c 56 3a ed 51 3a e1 0d  04 ce 4b dc 20 34 30 2c  |,V:.Q:....K. 40,|
00000f60  33 2c 34 34 2c 33 2c 34  38 2c 33 2c 35 32 2c 33  |3,44,3,48,3,52,3|
00000f70  2c 34 30 2c 33 2c 34 34  2c 33 2c 34 38 2c 33 2c  |,40,3,44,3,48,3,|
00000f80  35 32 2c 33 2c 34 30 2c  33 2c 34 34 2c 33 2c 34  |52,3,40,3,44,3,4|
00000f90  38 2c 33 2c 35 32 2c 33  2c 34 38 2c 38 2c 33 34  |8,3,52,3,48,8,34|
00000fa0  2c 37 0d 04 d8 38 dc 33  30 2c 31 30 2c 34 30 2c  |,7...8.30,10,40,|
00000fb0  37 2c 35 30 2c 35 2c 34  30 2c 31 30 2c 33 30 2c  |7,50,5,40,10,30,|
00000fc0  37 2c 33 30 2c 34 2c 34  30 2c 35 2c 36 32 2c 36  |7,30,4,40,5,62,6|
00000fd0  2c 36 39 2c 34 2c 36 32  2c 36 0d 04 e2 15 eb 36  |,69,4,62,6.....6|
00000fe0  3a f6 3a f1 20 9e 3a 2a  46 58 31 32 2c 30 20 0d  |:.:. .:*FX12,0 .|
00000ff0  ff                                                |.|
00000ff1
GAMES2/QUASIMODO.m0
GAMES2/QUASIMODO.m1
GAMES2/QUASIMODO.m2
GAMES2/QUASIMODO.m4
GAMES2/QUASIMODO.m5