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17-02-88/DUEL

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » CEEFAX disks » telesoftware5.adl
Filename: 17-02-88/DUEL
Read OK:
File size: 1110 bytes
Load address: FFFF0E00
Exec address: FFFF802B
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
   10REM ***************
   20REM (C) Micro User
   30REM ***************
   40*KEY 10 OLD|MRUN|M
   50PROCgraphics
   60MODE1:PROCinstruct
   70ONERRORGOTO90
   80REPEAT
   90leftcrash=FALSE:rightcrash=FALSE
  100PROCgrid
  110IFsound=1 PROCsound
  120IF(RND<.5) PROCright
  130REPEAT
  140PROCgo
  150UNTIL leftcrash OR rightcrash
  160IF leftcrash PROCleftcrash
  170IF rightcrash PROCrightcrash
  180UNTILFALSE
  190END
  200REM************************
  210DEFPROCgo
  220PROCleft:IF leftcrash ENDPROC
  230PROCright:IF rightcrash ENDPROC
  240ENDPROC
  250REM************************
  260DEFPROCleft
  270IFboard L%=FNboardL(L%) ELSE L%=FNpaddles(1,L%)
  280X%=X%+(L%=4)-(L%=2):Y%=Y%+(L%=1)-(L%=3)
  290PROCreadch(X%,Y%)
  300VDU19,1,1,0,0,0,17,1,31,X%,Y%,226
  310IFS%=8THENVDU31,X%,Y%+1,224
  320SOUND0,-15,10,sound
  330IFT%=15 leftcrash=TRUE
  340ENDPROC
  350REM************************
  360DEFPROCright
  370IFboard R%=FNboardR(R%) ELSE R%=FNpaddles(3,R%)
  380A%=A%+(R%=4)-(R%=2):B%=B%+(R%=1)-(R%=3)
  390PROCreadch(A%,B%)
  400VDU19,2,2,0,0,0,17,2,31,A%,B%,226
  410IFS%=8THENVDU31,A%,B%+1,224
  420SOUND0,-15,20,sound
  430IFT%=15 rightcrash=TRUE
  440ENDPROC
  450REM***********************
  460DEFFNpaddles(P%,OD%)
  470LOCALC%
  480D%=0
  490ch1%=128-(ADVAL(P%) DIV 256):ch2%=128-(ADVAL(P%+1) DIV 256):IF ch1%=0 THEN ch1%=1
  500IF ch2%=0 THEN ch2%=1
  510C%=ABS(ch1%/ch2%)
  520IF ch2%>80 AND C%<1 D%=3
  530IF ch2%<-80 AND C%<1  D%=1
  540C%=ABS(ch2%/ch1%):IF ch1%>80 AND C%<1 THEN D%=2
  550IF ch1%<-80 AND C%<1 THEN D%=4
  560IFD%=0 =OD%
  570=D%
  580REM***********************
  590DEFFNboardR(OD%)
  600LOCALC%
  610D%=0
  620D%=((INKEY(-57))*-1)
  630IFD%=0 D%=((INKEY(-104))*-2)
  640IFD%=0 D%=((INKEY(-103))*-4)
  650IFD%=0 D%=((INKEY(-73))*-3)
  660IFD%=0 =OD%
  670=D%
  680DEFFNboardL(OD%)
  690LOCALC%
  700D%=0
  710D%=((INKEY(-17))*-1)
  720IFD%=0 D%=((INKEY(-83))*-2)
  730IFD%=0 D%=((INKEY(-67))*-4)
  740IFD%=0 D%=((INKEY(-66))*-3)
  750IFD%=0 =OD%
  760=D%
  770REM**********************
  780DEF PROCreadch(H%,V%)
  790T%=((?(HIMEM+(2*H%+V%*80)*8)) AND 240)/16:IFT%=0 T%=(?(HIMEM+(2*H%+V%*80)*8)) AND 15
  800S%=((?(HIMEM+(2*H%+V%*80+80)*8)) AND 240)/16:IFS%=0 S%=(?(HIMEM+(2*H%+V%*80+80)*8)) AND 15
  810ENDPROC
  820REM***********************
  830DEFPROCgraphics
  840VDU23,224,51,51,204,204,51,51,204,204
  850VDU23,225,128,128,128,128,128,128,128,255
  860VDU23,226,255,255,255,255,255,255,255,255
  870VDU23,227,0,0,0,0,66,102,60,24
  880VDU23,1,0;0;0;0;
  890S1%=0:S2%=0
  900board=FALSE:paddle=FALSE
  910ENDPROC
  920REM**********************
  930DEFPROCleftcrash
  940VDU19,1,9,0,0,0:S2%=S2%+1:PROCscore
  950VDU19,1,1,0,0,0,17,3
  960IF S2%=10 PROCwinner
  970ENDPROC
  980REM***********************
  990DEFPROCrightcrash
 1000VDU19,2,10,0,0,0:S1%=S1%+1:PROCscore
 1010VDU19,2,2,0,0,0,17,3
 1020IF S1%=10 PROCwinner
 1030ENDPROC
 1040REM************************
 1050DEFPROCgrid
 1060COLOUR3:COLOUR128
 1070FORF%=0TO28 STEP28:FORI%=0TO39:PRINTTAB(I%,F%);CHR$226:NEXTI%:NEXTF%
 1080FORF%=1 TO 27:PRINTTAB(0,F%);CHR$226;:FORI%=1TO38:PRINTCHR$225;:NEXTI%:PRINTCHR$226:NEXTF%
 1090F%=1:FORI%=1TO38:PRINTTAB(I%,F%);CHR$224:NEXTI%
 1100F%=29:FORI%=0TO39:PRINTTAB(I%,F%);CHR$224:NEXTI%
 1110X%=15:Y%=14:A%=24:B%=14:L%=2:R%=4
 1120ENDPROC
 1130REM*************************
 1140DEFPROCscore
 1150TIME=0:REPEATUNTILTIME=75
 1160*FX21,5
 1170*FX21,7
 1180*FX21,0
 1190COLOUR3
 1200PRINTTAB(15,13);"Player 1 = ";S1%;TAB(15,16);"Player 2 = ";S2%
 1210IF board PRINTTAB(6,28);"Press spacebar to continue" ELSE PRINTTAB(6,28);"Press fire button to continue"
 1220IF(S1%=10) OR (S2%=10) ENDPROC
 1230REPEAT
 1240UNTIL INKEY(-99) OR (ADVAL(0)AND3)<>0
 1250ENDPROC
 1260REM**********************
 1270DEFPROCwinner
 1280PRINTTAB(10,25);"Player ";:IF(S1%=10) PRINT"1";
 1290IF(S2%=10) PRINT"2";
 1300PRINT" has won...."
 1310S1%=0:S2%=0
 1320REPEAT
 1330FORF%=0TO39:PRINTTAB(F%,28);CHR$226;:NEXTF%
 1340PRINTTAB(8,28);"Press RETURN to continue"
 1350FOR PAUSE=1 TO 1000:NEXT
 1360FORF%=0TO39:PRINTTAB(F%,28);CHR$226;:NEXTF%
 1370UNTIL(INKEY(10))=13
 1380ENDPROC
 1390REM**********************
 1400DEFPROCsound
 1410ENVELOPE2,3,2,-4,4,5,5,5,127,0,0,0,60,0
 1420SOUND1,2,1,10
 1430SOUND3,2,200,1
 1440ENDPROC
 1450REM**************************
 1460DEFPROCinstruct
 1470VDU23,1;0;0;0;0;
 1480PRINTTAB(17);"DUEL"
 1490PRINT'''
 1500PRINTTAB(8);" THE TWO PLAYER GAME"
 1510PRINT'''"Your player has been placed on the game"
 1520PRINT"  board, you must  not  hit the  walls,"
 1530PRINT"  your own or your opponent's ion trail."
 1540PRINT'"The object is to force your opponent "
 1550PRINT"  into an error, such as hitting an"
 1560PRINT"  ion trail or the wall"''''
 1570PRINT
 1580PRINTTAB(12,30);"Hit the space bar"
 1590PROCbar
 1600CLS
 1610PRINTTAB(17);"DUEL"
 1620PRINTTAB(0,2);"The game can be played using two methods"''"   1.  Paddles"''"   2.  Keyboard : use keys as shown"
 1630FORF%=1TO16
 1640READkey,xpos,ypos
 1650PRINTTAB(xpos,ypos);CHR$(key)
 1660NEXT
 1670PRINTTAB(2,18)"Left player";TAB(28,18);"Right player"
 1680PRINTTAB(15,19);"Please press "''SPC(13)"'P' for Paddles"''SPC(13)"'K' for Keyboard"
 1690PRINTTAB(5,27);"'S' for sound : 'Q' for quiet"
 1700PRINTTAB(12,30);"Hit the space bar"
 1710sound=1
 1720REPEAT
 1730REPEAT
 1740IF INKEY(-71)board=TRUE:paddle=FALSE
 1750IF INKEY(-56)paddle=TRUE:board=FALSE
 1760IF INKEY(-17)sound=0
 1770UNTILpaddle OR board
 1780*FX15
 1790UNTILINKEY(-99)
 1800CLS
 1810ENDPROC
 1820END
 1830DEFPROCbar
 1840*FX21,0
 1850REPEATUNTILGET=32
 1860ENDPROC
 1870DATA81,7,11,94,7,10,65,7,14,227,7,15,88,3,12,60,2,12,67,11,12,62,12,12
 1880DATA91,32,11,94,32,10,42,32,14,227,32,15,44,28,12,60,27,12,46,36,12,62,37,12

� ***************
� (C) Micro User
� ***************
(*KEY 10 OLD|MRUN|M
2
�graphics
<�1:�instruct
F��DZ@
P�
Zleftcrash=�:rightcrash=�
d	�grid
n�sound=1 �sound
x�(�<.5) �right
��
��go
�� leftcrash � rightcrash
�� leftcrash �leftcrash
�� rightcrash �rightcrash
���
��
��************************
���go
��left:� leftcrash �
��right:� rightcrash �
��
��************************

��left
-�board L%=�boardL(L%) � L%=�paddles(1,L%)
+X%=X%+(L%=4)-(L%=2):Y%=Y%+(L%=1)-(L%=3)
"�readch(X%,Y%)
,#�19,1,1,0,0,0,17,1,31,X%,Y%,226
6�S%=8��31,X%,Y%+1,224
@�0,-15,10,sound
J�T%=15 leftcrash=�
T�
^�************************
h��right
r-�board R%=�boardR(R%) � R%=�paddles(3,R%)
|+A%=A%+(R%=4)-(R%=2):B%=B%+(R%=1)-(R%=3)
��readch(A%,B%)
�#�19,2,2,0,0,0,17,2,31,A%,B%,226
��S%=8��31,A%,B%+1,224
��0,-15,20,sound
��T%=15 rightcrash=�
��
��***********************
�ݤpaddles(P%,OD%)
��C%
�D%=0
�Ech1%=128-(�(P%) � 256):ch2%=128-(�(P%+1) � 256):� ch1%=0 � ch1%=1
�� ch2%=0 � ch2%=1
�C%=�(ch1%/ch2%)
� ch2%>80 � C%<1 D%=3
� ch2%<-80 � C%<1  D%=1
+C%=�(ch2%/ch1%):� ch1%>80 � C%<1 � D%=2
&� ch1%<-80 � C%<1 � D%=4
0�D%=0 =OD%
:=D%
D�***********************
NݤboardR(OD%)
X�C%
bD%=0
lD%=((�(-57))*-1)
v�D%=0 D%=((�(-104))*-2)
��D%=0 D%=((�(-103))*-4)
��D%=0 D%=((�(-73))*-3)
��D%=0 =OD%
�=D%
�ݤboardL(OD%)
��C%
�D%=0
�D%=((�(-17))*-1)
��D%=0 D%=((�(-83))*-2)
��D%=0 D%=((�(-67))*-4)
��D%=0 D%=((�(-66))*-3)
��D%=0 =OD%
�=D%
�**********************
� �readch(H%,V%)
KT%=((?(�+(2*H%+V%*80)*8)) � 240)/16:�T%=0 T%=(?(�+(2*H%+V%*80)*8)) � 15
 QS%=((?(�+(2*H%+V%*80+80)*8)) � 240)/16:�S%=0 S%=(?(�+(2*H%+V%*80+80)*8)) � 15
*�
4�***********************
>��graphics
H'�23,224,51,51,204,204,51,51,204,204
R+�23,225,128,128,128,128,128,128,128,255
\+�23,226,255,255,255,255,255,255,255,255
f �23,227,0,0,0,0,66,102,60,24
p�23,1,0;0;0;0;
zS1%=0:S2%=0
�board=�:paddle=�
��
��**********************
���leftcrash
�"�19,1,9,0,0,0:S2%=S2%+1:�score
��19,1,1,0,0,0,17,3
�� S2%=10 �winner
��
��***********************
���rightcrash
�#�19,2,10,0,0,0:S1%=S1%+1:�score
��19,2,2,0,0,0,17,3
�� S1%=10 �winner
�
�************************

��grid
$�3:�128
./�F%=0�28 �28:�I%=0�39:�I%,F%);�226:�I%:�F%
8:�F%=1 � 27:�0,F%);�226;:�I%=1�38:�225;:�I%:�226:�F%
B#F%=1:�I%=1�38:�I%,F%);�224:�I%
L$F%=29:�I%=0�39:�I%,F%);�224:�I%
V%X%=15:Y%=14:A%=24:B%=14:L%=2:R%=4
`�
j�*************************
t��score
~�=0:���=75
�*FX21,5
�*FX21,7
�*FX21,0
��3
�8�15,13);"Player 1 = ";S1%;�15,16);"Player 2 = ";S2%
�Z� board �6,28);"Press spacebar to continue" � �6,28);"Press fire button to continue"
��(S1%=10) � (S2%=10) �
��
�� �(-99) � (�(0)�3)<>0
��
��**********************
���winner
'�10,25);"Player ";:�(S1%=10) �"1";

�(S2%=10) �"2";
�" has won...."
S1%=0:S2%=0
(�
2�F%=0�39:�F%,28);�226;:�F%
<&�8,28);"Press RETURN to continue"
F� PAUSE=1 � 1000:�
P�F%=0�39:�F%,28);�226;:�F%
Z�(�(10))=13
d�
n�**********************
x��sound
�$�2,3,2,-4,4,5,5,5,127,0,0,0,60,0
�
�1,2,1,10
��3,2,200,1
��
��**************************
���instruct
��23,1;0;0;0;0;
��17);"DUEL"
��'''
��8);" THE TWO PLAYER GAME"
�1�'''"Your player has been placed on the game"
�.�"  board, you must  not  hit the  walls,"
�/�"  your own or your opponent's ion trail."
-�'"The object is to force your opponent "
*�"  into an error, such as hitting an"
"�"  ion trail or the wall"''''
"�
, �12,30);"Hit the space bar"
6�bar
@�
J�17);"DUEL"
Tn�0,2);"The game can be played using two methods"''"   1.  Paddles"''"   2.  Keyboard : use keys as shown"
^�F%=1�16
h�key,xpos,ypos
r�xpos,ypos);�(key)
|�
�/�2,18)"Left player";�28,18);"Right player"
�M�15,19);"Please press "''�(13)"'P' for Paddles"''�(13)"'K' for Keyboard"
�+�5,27);"'S' for sound : 'Q' for quiet"
� �12,30);"Hit the space bar"
�sound=1
��
��
�� �(-71)board=�:paddle=�
�� �(-56)paddle=�:board=�
�� �(-17)sound=0
��paddle � board
�	*FX15
���(-99)
�
�
�
&	��bar
0*FX21,0
:
���=32
D�
NG�81,7,11,94,7,10,65,7,14,227,7,15,88,3,12,60,2,12,67,11,12,62,12,12
XM�91,32,11,94,32,10,42,32,14,227,32,15,44,28,12,60,27,12,46,36,12,62,37,12
�
00000000  0d 00 0a 15 f4 20 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |..... **********|
00000010  2a 2a 2a 2a 2a 0d 00 14  14 f4 20 28 43 29 20 4d  |*****..... (C) M|
00000020  69 63 72 6f 20 55 73 65  72 0d 00 1e 15 f4 20 2a  |icro User..... *|
00000030  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 0d 00  |**************..|
00000040  28 16 2a 4b 45 59 20 31  30 20 4f 4c 44 7c 4d 52  |(.*KEY 10 OLD|MR|
00000050  55 4e 7c 4d 0d 00 32 0d  f2 67 72 61 70 68 69 63  |UN|M..2..graphic|
00000060  73 0d 00 3c 10 eb 31 3a  f2 69 6e 73 74 72 75 63  |s..<..1:.instruc|
00000070  74 0d 00 46 0b ee 85 e5  8d 44 5a 40 0d 00 50 05  |t..F.....DZ@..P.|
00000080  f5 0d 00 5a 1c 6c 65 66  74 63 72 61 73 68 3d a3  |...Z.leftcrash=.|
00000090  3a 72 69 67 68 74 63 72  61 73 68 3d a3 0d 00 64  |:rightcrash=...d|
000000a0  09 f2 67 72 69 64 0d 00  6e 13 e7 73 6f 75 6e 64  |..grid..n..sound|
000000b0  3d 31 20 f2 73 6f 75 6e  64 0d 00 78 12 e7 28 b3  |=1 .sound..x..(.|
000000c0  3c 2e 35 29 20 f2 72 69  67 68 74 0d 00 82 05 f5  |<.5) .right.....|
000000d0  0d 00 8c 07 f2 67 6f 0d  00 96 1c fd 20 6c 65 66  |.....go..... lef|
000000e0  74 63 72 61 73 68 20 84  20 72 69 67 68 74 63 72  |tcrash . rightcr|
000000f0  61 73 68 0d 00 a0 1a e7  20 6c 65 66 74 63 72 61  |ash..... leftcra|
00000100  73 68 20 f2 6c 65 66 74  63 72 61 73 68 0d 00 aa  |sh .leftcrash...|
00000110  1c e7 20 72 69 67 68 74  63 72 61 73 68 20 f2 72  |.. rightcrash .r|
00000120  69 67 68 74 63 72 61 73  68 0d 00 b4 06 fd a3 0d  |ightcrash.......|
00000130  00 be 05 e0 0d 00 c8 1d  f4 2a 2a 2a 2a 2a 2a 2a  |.........*******|
00000140  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
00000150  2a 0d 00 d2 08 dd f2 67  6f 0d 00 dc 17 f2 6c 65  |*......go.....le|
00000160  66 74 3a e7 20 6c 65 66  74 63 72 61 73 68 20 e1  |ft:. leftcrash .|
00000170  0d 00 e6 19 f2 72 69 67  68 74 3a e7 20 72 69 67  |.....right:. rig|
00000180  68 74 63 72 61 73 68 20  e1 0d 00 f0 05 e1 0d 00  |htcrash ........|
00000190  fa 1d f4 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |...*************|
000001a0  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 0d 01 04 0a dd  |***********.....|
000001b0  f2 6c 65 66 74 0d 01 0e  2d e7 62 6f 61 72 64 20  |.left...-.board |
000001c0  4c 25 3d a4 62 6f 61 72  64 4c 28 4c 25 29 20 8b  |L%=.boardL(L%) .|
000001d0  20 4c 25 3d a4 70 61 64  64 6c 65 73 28 31 2c 4c  | L%=.paddles(1,L|
000001e0  25 29 0d 01 18 2b 58 25  3d 58 25 2b 28 4c 25 3d  |%)...+X%=X%+(L%=|
000001f0  34 29 2d 28 4c 25 3d 32  29 3a 59 25 3d 59 25 2b  |4)-(L%=2):Y%=Y%+|
00000200  28 4c 25 3d 31 29 2d 28  4c 25 3d 33 29 0d 01 22  |(L%=1)-(L%=3).."|
00000210  12 f2 72 65 61 64 63 68  28 58 25 2c 59 25 29 0d  |..readch(X%,Y%).|
00000220  01 2c 23 ef 31 39 2c 31  2c 31 2c 30 2c 30 2c 30  |.,#.19,1,1,0,0,0|
00000230  2c 31 37 2c 31 2c 33 31  2c 58 25 2c 59 25 2c 32  |,17,1,31,X%,Y%,2|
00000240  32 36 0d 01 36 19 e7 53  25 3d 38 8c ef 33 31 2c  |26..6..S%=8..31,|
00000250  58 25 2c 59 25 2b 31 2c  32 32 34 0d 01 40 13 d4  |X%,Y%+1,224..@..|
00000260  30 2c 2d 31 35 2c 31 30  2c 73 6f 75 6e 64 0d 01  |0,-15,10,sound..|
00000270  4a 16 e7 54 25 3d 31 35  20 6c 65 66 74 63 72 61  |J..T%=15 leftcra|
00000280  73 68 3d b9 0d 01 54 05  e1 0d 01 5e 1d f4 2a 2a  |sh=...T....^..**|
00000290  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
000002a0  2a 2a 2a 2a 2a 2a 0d 01  68 0b dd f2 72 69 67 68  |******..h...righ|
000002b0  74 0d 01 72 2d e7 62 6f  61 72 64 20 52 25 3d a4  |t..r-.board R%=.|
000002c0  62 6f 61 72 64 52 28 52  25 29 20 8b 20 52 25 3d  |boardR(R%) . R%=|
000002d0  a4 70 61 64 64 6c 65 73  28 33 2c 52 25 29 0d 01  |.paddles(3,R%)..|
000002e0  7c 2b 41 25 3d 41 25 2b  28 52 25 3d 34 29 2d 28  ||+A%=A%+(R%=4)-(|
000002f0  52 25 3d 32 29 3a 42 25  3d 42 25 2b 28 52 25 3d  |R%=2):B%=B%+(R%=|
00000300  31 29 2d 28 52 25 3d 33  29 0d 01 86 12 f2 72 65  |1)-(R%=3).....re|
00000310  61 64 63 68 28 41 25 2c  42 25 29 0d 01 90 23 ef  |adch(A%,B%)...#.|
00000320  31 39 2c 32 2c 32 2c 30  2c 30 2c 30 2c 31 37 2c  |19,2,2,0,0,0,17,|
00000330  32 2c 33 31 2c 41 25 2c  42 25 2c 32 32 36 0d 01  |2,31,A%,B%,226..|
00000340  9a 19 e7 53 25 3d 38 8c  ef 33 31 2c 41 25 2c 42  |...S%=8..31,A%,B|
00000350  25 2b 31 2c 32 32 34 0d  01 a4 13 d4 30 2c 2d 31  |%+1,224.....0,-1|
00000360  35 2c 32 30 2c 73 6f 75  6e 64 0d 01 ae 17 e7 54  |5,20,sound.....T|
00000370  25 3d 31 35 20 72 69 67  68 74 63 72 61 73 68 3d  |%=15 rightcrash=|
00000380  b9 0d 01 b8 05 e1 0d 01  c2 1c f4 2a 2a 2a 2a 2a  |...........*****|
00000390  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
000003a0  2a 2a 0d 01 cc 15 dd a4  70 61 64 64 6c 65 73 28  |**......paddles(|
000003b0  50 25 2c 4f 44 25 29 0d  01 d6 07 ea 43 25 0d 01  |P%,OD%).....C%..|
000003c0  e0 08 44 25 3d 30 0d 01  ea 45 63 68 31 25 3d 31  |..D%=0...Ech1%=1|
000003d0  32 38 2d 28 96 28 50 25  29 20 81 20 32 35 36 29  |28-(.(P%) . 256)|
000003e0  3a 63 68 32 25 3d 31 32  38 2d 28 96 28 50 25 2b  |:ch2%=128-(.(P%+|
000003f0  31 29 20 81 20 32 35 36  29 3a e7 20 63 68 31 25  |1) . 256):. ch1%|
00000400  3d 30 20 8c 20 63 68 31  25 3d 31 0d 01 f4 15 e7  |=0 . ch1%=1.....|
00000410  20 63 68 32 25 3d 30 20  8c 20 63 68 32 25 3d 31  | ch2%=0 . ch2%=1|
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000010e0  2c 32 32 37 2c 33 32 2c  31 35 2c 34 34 2c 32 38  |,227,32,15,44,28|
000010f0  2c 31 32 2c 36 30 2c 32  37 2c 31 32 2c 34 36 2c  |,12,60,27,12,46,|
00001100  33 36 2c 31 32 2c 36 32  2c 33 37 2c 31 32 0d ff  |36,12,62,37,12..|
00001110
17-02-88/DUEL.m0
17-02-88/DUEL.m1
17-02-88/DUEL.m2
17-02-88/DUEL.m4
17-02-88/DUEL.m5