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Populous

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn Computing » 1993 02 Mega Disk.adf
Filename: Populous
Read OK:
File size: 0000 bytes
Load address: FFFFFFFF
Exec address: FFFFFFFF
File contents
##################################################
### It was such a squeeze on last month's disk ###
### we couldn't include the instructions for   ###
### Populous. You've probably worked out how   ###
### to use it by now, but in case you haven't  ###
### here it is.                                ###
##################################################

Acorn Computing January 1993

Populous 
Krisalis (0709 372290)
�29.99

Exclusively for the readers of Acorn Computing Krisalis have designed a taste of power in the shape of one of the lands of Populous.

As a divine being you have a group of followers from whom you derive your power. The more followers you have and the greater their achievements, the more power you wield. Unfortunately there is another group of people who follow a different deity. Since there's barely enough room in the world for your own magnifcent, two won't do. You must rid the world of the opposition. To do this you will use your great power to move the earth and your devout followers to crush the misguided...

The screen is divided into 5:

Book of Worlds - shows the entire world with the croshair showing your current view. The red dots are evil walkers with dark grey dots their settlements. The blue dots your walkers and the white dots their huts, castles and so on.

Close-up map - this is the area you can direcly influence using the command icons. But remember you can only affect land wwhen you can see a walker or flag on it.

Manna Bar - holds your divine intervention icons. The arrow shows how much manna you have and you can invoke any command left of that marker.

Shield Summary - information on population size and the status of the shield bearer

Command Icons - SEE BELOW

WHO DOES WHAT IN YOUR LAND?

The Papal Magnet is your sacred symbol - an ankh. The evil symbol is a skull. This is the focus of your people.

People can be Walkers who follow, fight and settle. A Leader who is the first person who touches the ankh. He will then have a miniature ankh attached to him so you can recognise him. This leaves the Knight. You can make a leader into a knight if you have enough manna. He will then destroy evil where he finds it. You can have as many knights as you have manna although they may combine to make a mega-knight.

COMMAND ICONS

When a command is on the square is highlighted.

FX: turns the sound effects on/off

Musical Notes: turns the music on/off

ZZZZ: Pause

Globe: sets the gameplay options (not available in this version)

Scales: allows you to alter the game balance for both sides

Arrows: direction icons allow you to move the closeup map

?: turns you cursor into a shield to let you find more out about your people and settlements. Point the top left corener of the shield at a person or a flag and press the select button. You have now chosen a shield bearer. The information shield fills with information.

Shield: to the left and right of the shield are scales showing the population of good and evil. The shield itself is split into 4. The top left quadrant lets you know whether this is a shield bearer for good or evil. The top right shows how primitive the settlement is. A club and it is primitive, a crossbow it is advanced. Bottom left shows the individual shield bearer. If the shield bearer is a building a yellow bar shows the size and defensive value as compared to a castle, and the green bar shows how soon a new walker will emerge. If the shield bearer is a walker this quadrant shows three bars for his strength. A walker with a full yellow and orange bar is VERY tough. If your shield bearer is fighting you can see how strong he is when compared to his opponent. NOTE if a shield bearer dies in combat the shield goes to the winner.

BEHAVIOUR ICONS 

Arrow and Ankh: causes your walkers to go to your leader and goes to the papal magnet. If you don't have a leader the first walker to read the Ankh will become the leader.

Arrow and Flag: commands walker to look for unsettled land and build.

Arrow and Man: makes walkers look for others if not they will settle.

Arrow and Swords: attack enemies, if none then settle.               

ZOOM ICONS

<Ankh> zooms to leader, no leader and it goes to the Papal Magnet

<Sword and Helmet> select button takes you to knight, if you have more than one knight, pressing select again will cycle you to the next one and so on.

<Swords> each press of the left mouse button cycles through each battle (if there are any)

<Shield> shows the shield bearer

DIVINE INTERVENTION ICONS

These cost manna, so beware.

Arrows: the left mouse button raises the land, the right lowers it. A walker or settlement must be in view to do this.

Ankh: Lets you place your Papal Magnet where you want. But you must have a leader to relocate this. If your leader dies ir is knighted the Papal Magnet moves to that spot.

(((()))): Earthquake

Man sinking: makes a swamp the only way to remove a swamp is to bury it by raising the land or sink it. if you have selected the bottomless swamp option.

Sword and Helmet: knighthood for your leader. But have a walker touch the ankh to get a new leader.

Volcano: raises the height of the land.

Man drowning: Raises the sea level.

Skull and Crossbones: Armageddon where both Papal Magnets are moved to the centre of the world. The two populations will build and move and once there they will fight to the last.

Now off you go and good luck.

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*
00000030  23 23 0a 23 23 23 20 49  74 20 77 61 73 20 73 75  |##.### It was su|
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00000060  6b 20 23 23 23 0a 23 23  23 20 77 65 20 63 6f 75  |k ###.### we cou|
00000070  6c 64 6e 27 74 20 69 6e  63 6c 75 64 65 20 74 68  |ldn't include th|
00000080  65 20 69 6e 73 74 72 75  63 74 69 6f 6e 73 20 66  |e instructions f|
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000000e0  2c 20 62 75 74 20 69 6e  20 63 61 73 65 20 79 6f  |, but in case yo|
000000f0  75 20 68 61 76 65 6e 27  74 20 20 23 23 23 0a 23  |u haven't  ###.#|
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00000110  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000120  20 20 20 20 20 20 20 20  20 20 20 20 20 20 23 23  |              ##|
00000130  23 0a 23 23 23 23 23 23  23 23 23 23 23 23 23 23  |#.##############|
00000140  23 23 23 23 23 23 23 23  23 23 23 23 23 23 23 23  |################|
*
00000160  23 23 23 23 0a 0a 41 63  6f 72 6e 20 43 6f 6d 70  |####..Acorn Comp|
00000170  75 74 69 6e 67 20 4a 61  6e 75 61 72 79 20 31 39  |uting January 19|
00000180  39 33 0a 0a 50 6f 70 75  6c 6f 75 73 20 0a 4b 72  |93..Populous .Kr|
00000190  69 73 61 6c 69 73 20 28  30 37 30 39 20 33 37 32  |isalis (0709 372|
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000001d0  6e 20 43 6f 6d 70 75 74  69 6e 67 20 4b 72 69 73  |n Computing Kris|
000001e0  61 6c 69 73 20 68 61 76  65 20 64 65 73 69 67 6e  |alis have design|
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000002a0  61 6e 64 20 74 68 65 20  67 72 65 61 74 65 72 20  |and the greater |
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000002e0  66 6f 72 74 75 6e 61 74  65 6c 79 20 74 68 65 72  |fortunately ther|
000002f0  65 20 69 73 20 61 6e 6f  74 68 65 72 20 67 72 6f  |e is another gro|
00000300  75 70 20 6f 66 20 70 65  6f 70 6c 65 20 77 68 6f  |up of people who|
00000310  20 66 6f 6c 6c 6f 77 20  61 20 64 69 66 66 65 72  | follow a differ|
00000320  65 6e 74 20 64 65 69 74  79 2e 20 53 69 6e 63 65  |ent deity. Since|
00000330  20 74 68 65 72 65 27 73  20 62 61 72 65 6c 79 20  | there's barely |
00000340  65 6e 6f 75 67 68 20 72  6f 6f 6d 20 69 6e 20 74  |enough room in t|
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000003a0  70 6f 73 69 74 69 6f 6e  2e 20 54 6f 20 64 6f 20  |position. To do |
000003b0  74 68 69 73 20 79 6f 75  20 77 69 6c 6c 20 75 73  |this you will us|
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00000400  6f 20 63 72 75 73 68 20  74 68 65 20 6d 69 73 67  |o crush the misg|
00000410  75 69 64 65 64 2e 2e 2e  0a 0a 54 68 65 20 73 63  |uided.....The sc|
00000420  72 65 65 6e 20 69 73 20  64 69 76 69 64 65 64 20  |reen is divided |
00000430  69 6e 74 6f 20 35 3a 0a  0a 42 6f 6f 6b 20 6f 66  |into 5:..Book of|
00000440  20 57 6f 72 6c 64 73 20  2d 20 73 68 6f 77 73 20  | Worlds - shows |
00000450  74 68 65 20 65 6e 74 69  72 65 20 77 6f 72 6c 64  |the entire world|
00000460  20 77 69 74 68 20 74 68  65 20 63 72 6f 73 68 61  | with the crosha|
00000470  69 72 20 73 68 6f 77 69  6e 67 20 79 6f 75 72 20  |ir showing your |
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00000490  65 20 72 65 64 20 64 6f  74 73 20 61 72 65 20 65  |e red dots are e|
000004a0  76 69 6c 20 77 61 6c 6b  65 72 73 20 77 69 74 68  |vil walkers with|
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00000500  20 74 68 65 69 72 20 68  75 74 73 2c 20 63 61 73  | their huts, cas|
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00000600  20 73 68 6f 77 73 20 68  6f 77 20 6d 75 63 68 20  | shows how much |
00000610  6d 61 6e 6e 61 20 79 6f  75 20 68 61 76 65 20 61  |manna you have a|
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000006b0  20 49 63 6f 6e 73 20 2d  20 53 45 45 20 42 45 4c  | Icons - SEE BEL|
000006c0  4f 57 0a 0a 57 48 4f 20  44 4f 45 53 20 57 48 41  |OW..WHO DOES WHA|
000006d0  54 20 49 4e 20 59 4f 55  52 20 4c 41 4e 44 3f 0a  |T IN YOUR LAND?.|
000006e0  0a 54 68 65 20 50 61 70  61 6c 20 4d 61 67 6e 65  |.The Papal Magne|
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00000810  65 61 76 65 73 20 74 68  65 20 4b 6e 69 67 68 74  |eaves the Knight|
00000820  2e 20 59 6f 75 20 63 61  6e 20 6d 61 6b 65 20 61  |. You can make a|
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00000840  6e 69 67 68 74 20 69 66  20 79 6f 75 20 68 61 76  |night if you hav|
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00000860  48 65 20 77 69 6c 6c 20  74 68 65 6e 20 64 65 73  |He will then des|
00000870  74 72 6f 79 20 65 76 69  6c 20 77 68 65 72 65 20  |troy evil where |
00000880  68 65 20 66 69 6e 64 73  20 69 74 2e 20 59 6f 75  |he finds it. You|
00000890  20 63 61 6e 20 68 61 76  65 20 61 73 20 6d 61 6e  | can have as man|
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000008b0  20 68 61 76 65 20 6d 61  6e 6e 61 20 61 6c 74 68  | have manna alth|
000008c0  6f 75 67 68 20 74 68 65  79 20 6d 61 79 20 63 6f  |ough they may co|
000008d0  6d 62 69 6e 65 20 74 6f  20 6d 61 6b 65 20 61 20  |mbine to make a |
000008e0  6d 65 67 61 2d 6b 6e 69  67 68 74 2e 0a 0a 43 4f  |mega-knight...CO|
000008f0  4d 4d 41 4e 44 20 49 43  4f 4e 53 0a 0a 57 68 65  |MMAND ICONS..Whe|
00000900  6e 20 61 20 63 6f 6d 6d  61 6e 64 20 69 73 20 6f  |n a command is o|
00000910  6e 20 74 68 65 20 73 71  75 61 72 65 20 69 73 20  |n the square is |
00000920  68 69 67 68 6c 69 67 68  74 65 64 2e 0a 0a 46 58  |highlighted...FX|
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00000960  20 74 75 72 6e 73 20 74  68 65 20 6d 75 73 69 63  | turns the music|
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00000a40  3f 3a 20 74 75 72 6e 73  20 79 6f 75 20 63 75 72  |?: turns you cur|
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00000a60  64 20 74 6f 20 6c 65 74  20 79 6f 75 20 66 69 6e  |d to let you fin|
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00000ba0  67 6f 6f 64 20 61 6e 64  20 65 76 69 6c 2e 20 54  |good and evil. T|
00000bb0  68 65 20 73 68 69 65 6c  64 20 69 74 73 65 6c 66  |he shield itself|
00000bc0  20 69 73 20 73 70 6c 69  74 20 69 6e 74 6f 20 34  | is split into 4|
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00000be0  75 61 64 72 61 6e 74 20  6c 65 74 73 20 79 6f 75  |uadrant lets you|
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00000c20  72 20 65 76 69 6c 2e 20  54 68 65 20 74 6f 70 20  |r evil. The top |
00000c30  72 69 67 68 74 20 73 68  6f 77 73 20 68 6f 77 20  |right shows how |
00000c40  70 72 69 6d 69 74 69 76  65 20 74 68 65 20 73 65  |primitive the se|
00000c50  74 74 6c 65 6d 65 6e 74  20 69 73 2e 20 41 20 63  |ttlement is. A c|
00000c60  6c 75 62 20 61 6e 64 20  69 74 20 69 73 20 70 72  |lub and it is pr|
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00000c80  62 6f 77 20 69 74 20 69  73 20 61 64 76 61 6e 63  |bow it is advanc|
00000c90  65 64 2e 20 42 6f 74 74  6f 6d 20 6c 65 66 74 20  |ed. Bottom left |
00000ca0  73 68 6f 77 73 20 74 68  65 20 69 6e 64 69 76 69  |shows the indivi|
00000cb0  64 75 61 6c 20 73 68 69  65 6c 64 20 62 65 61 72  |dual shield bear|
00000cc0  65 72 2e 20 49 66 20 74  68 65 20 73 68 69 65 6c  |er. If the shiel|
00000cd0  64 20 62 65 61 72 65 72  20 69 73 20 61 20 62 75  |d bearer is a bu|
00000ce0  69 6c 64 69 6e 67 20 61  20 79 65 6c 6c 6f 77 20  |ilding a yellow |
00000cf0  62 61 72 20 73 68 6f 77  73 20 74 68 65 20 73 69  |bar shows the si|
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00000d10  20 76 61 6c 75 65 20 61  73 20 63 6f 6d 70 61 72  | value as compar|
00000d20  65 64 20 74 6f 20 61 20  63 61 73 74 6c 65 2c 20  |ed to a castle, |
00000d30  61 6e 64 20 74 68 65 20  67 72 65 65 6e 20 62 61  |and the green ba|
00000d40  72 20 73 68 6f 77 73 20  68 6f 77 20 73 6f 6f 6e  |r shows how soon|
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00000d60  6c 6c 20 65 6d 65 72 67  65 2e 20 49 66 20 74 68  |ll emerge. If th|
00000d70  65 20 73 68 69 65 6c 64  20 62 65 61 72 65 72 20  |e shield bearer |
00000d80  69 73 20 61 20 77 61 6c  6b 65 72 20 74 68 69 73  |is a walker this|
00000d90  20 71 75 61 64 72 61 6e  74 20 73 68 6f 77 73 20  | quadrant shows |
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00000db0  69 73 20 73 74 72 65 6e  67 74 68 2e 20 41 20 77  |is strength. A w|
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00000dd0  6c 20 79 65 6c 6c 6f 77  20 61 6e 64 20 6f 72 61  |l yellow and ora|
00000de0  6e 67 65 20 62 61 72 20  69 73 20 56 45 52 59 20  |nge bar is VERY |
00000df0  74 6f 75 67 68 2e 20 49  66 20 79 6f 75 72 20 73  |tough. If your s|
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00000e10  66 69 67 68 74 69 6e 67  20 79 6f 75 20 63 61 6e  |fighting you can|
00000e20  20 73 65 65 20 68 6f 77  20 73 74 72 6f 6e 67 20  | see how strong |
00000e30  68 65 20 69 73 20 77 68  65 6e 20 63 6f 6d 70 61  |he is when compa|
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00000e50  65 6e 74 2e 20 4e 4f 54  45 20 69 66 20 61 20 73  |ent. NOTE if a s|
00000e60  68 69 65 6c 64 20 62 65  61 72 65 72 20 64 69 65  |hield bearer die|
00000e70  73 20 69 6e 20 63 6f 6d  62 61 74 20 74 68 65 20  |s in combat the |
00000e80  73 68 69 65 6c 64 20 67  6f 65 73 20 74 6f 20 74  |shield goes to t|
00000e90  68 65 20 77 69 6e 6e 65  72 2e 0a 0a 42 45 48 41  |he winner...BEHA|
00000ea0  56 49 4f 55 52 20 49 43  4f 4e 53 20 0a 0a 41 72  |VIOUR ICONS ..Ar|
00000eb0  72 6f 77 20 61 6e 64 20  41 6e 6b 68 3a 20 63 61  |row and Ankh: ca|
00000ec0  75 73 65 73 20 79 6f 75  72 20 77 61 6c 6b 65 72  |uses your walker|
00000ed0  73 20 74 6f 20 67 6f 20  74 6f 20 79 6f 75 72 20  |s to go to your |
00000ee0  6c 65 61 64 65 72 20 61  6e 64 20 67 6f 65 73 20  |leader and goes |
00000ef0  74 6f 20 74 68 65 20 70  61 70 61 6c 20 6d 61 67  |to the papal mag|
00000f00  6e 65 74 2e 20 49 66 20  79 6f 75 20 64 6f 6e 27  |net. If you don'|
00000f10  74 20 68 61 76 65 20 61  20 6c 65 61 64 65 72 20  |t have a leader |
00000f20  74 68 65 20 66 69 72 73  74 20 77 61 6c 6b 65 72  |the first walker|
00000f30  20 74 6f 20 72 65 61 64  20 74 68 65 20 41 6e 6b  | to read the Ank|
00000f40  68 20 77 69 6c 6c 20 62  65 63 6f 6d 65 20 74 68  |h will become th|
00000f50  65 20 6c 65 61 64 65 72  2e 0a 0a 41 72 72 6f 77  |e leader...Arrow|
00000f60  20 61 6e 64 20 46 6c 61  67 3a 20 63 6f 6d 6d 61  | and Flag: comma|
00000f70  6e 64 73 20 77 61 6c 6b  65 72 20 74 6f 20 6c 6f  |nds walker to lo|
00000f80  6f 6b 20 66 6f 72 20 75  6e 73 65 74 74 6c 65 64  |ok for unsettled|
00000f90  20 6c 61 6e 64 20 61 6e  64 20 62 75 69 6c 64 2e  | land and build.|
00000fa0  0a 0a 41 72 72 6f 77 20  61 6e 64 20 4d 61 6e 3a  |..Arrow and Man:|
00000fb0  20 6d 61 6b 65 73 20 77  61 6c 6b 65 72 73 20 6c  | makes walkers l|
00000fc0  6f 6f 6b 20 66 6f 72 20  6f 74 68 65 72 73 20 69  |ook for others i|
00000fd0  66 20 6e 6f 74 20 74 68  65 79 20 77 69 6c 6c 20  |f not they will |
00000fe0  73 65 74 74 6c 65 2e 0a  0a 41 72 72 6f 77 20 61  |settle...Arrow a|
00000ff0  6e 64 20 53 77 6f 72 64  73 3a 20 61 74 74 61 63  |nd Swords: attac|
00001000  6b 20 65 6e 65 6d 69 65  73 2c 20 69 66 20 6e 6f  |k enemies, if no|
00001010  6e 65 20 74 68 65 6e 20  73 65 74 74 6c 65 2e 20  |ne then settle. |
00001020  20 20 20 20 20 20 20 20  20 20 20 20 20 20 0a 0a  |              ..|
00001030  5a 4f 4f 4d 20 49 43 4f  4e 53 0a 0a 3c 41 6e 6b  |ZOOM ICONS..<Ank|
00001040  68 3e 20 7a 6f 6f 6d 73  20 74 6f 20 6c 65 61 64  |h> zooms to lead|
00001050  65 72 2c 20 6e 6f 20 6c  65 61 64 65 72 20 61 6e  |er, no leader an|
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00001070  20 50 61 70 61 6c 20 4d  61 67 6e 65 74 0a 0a 3c  | Papal Magnet..<|
00001080  53 77 6f 72 64 20 61 6e  64 20 48 65 6c 6d 65 74  |Sword and Helmet|
00001090  3e 20 73 65 6c 65 63 74  20 62 75 74 74 6f 6e 20  |> select button |
000010a0  74 61 6b 65 73 20 79 6f  75 20 74 6f 20 6b 6e 69  |takes you to kni|
000010b0  67 68 74 2c 20 69 66 20  79 6f 75 20 68 61 76 65  |ght, if you have|
000010c0  20 6d 6f 72 65 20 74 68  61 6e 20 6f 6e 65 20 6b  | more than one k|
000010d0  6e 69 67 68 74 2c 20 70  72 65 73 73 69 6e 67 20  |night, pressing |
000010e0  73 65 6c 65 63 74 20 61  67 61 69 6e 20 77 69 6c  |select again wil|
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00001100  68 65 20 6e 65 78 74 20  6f 6e 65 20 61 6e 64 20  |he next one and |
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00001120  20 65 61 63 68 20 70 72  65 73 73 20 6f 66 20 74  | each press of t|
00001130  68 65 20 6c 65 66 74 20  6d 6f 75 73 65 20 62 75  |he left mouse bu|
00001140  74 74 6f 6e 20 63 79 63  6c 65 73 20 74 68 72 6f  |tton cycles thro|
00001150  75 67 68 20 65 61 63 68  20 62 61 74 74 6c 65 20  |ugh each battle |
00001160  28 69 66 20 74 68 65 72  65 20 61 72 65 20 61 6e  |(if there are an|
00001170  79 29 0a 0a 3c 53 68 69  65 6c 64 3e 20 73 68 6f  |y)..<Shield> sho|
00001180  77 73 20 74 68 65 20 73  68 69 65 6c 64 20 62 65  |ws the shield be|
00001190  61 72 65 72 0a 0a 44 49  56 49 4e 45 20 49 4e 54  |arer..DIVINE INT|
000011a0  45 52 56 45 4e 54 49 4f  4e 20 49 43 4f 4e 53 0a  |ERVENTION ICONS.|
000011b0  0a 54 68 65 73 65 20 63  6f 73 74 20 6d 61 6e 6e  |.These cost mann|
000011c0  61 2c 20 73 6f 20 62 65  77 61 72 65 2e 0a 0a 41  |a, so beware...A|
000011d0  72 72 6f 77 73 3a 20 74  68 65 20 6c 65 66 74 20  |rrows: the left |
000011e0  6d 6f 75 73 65 20 62 75  74 74 6f 6e 20 72 61 69  |mouse button rai|
000011f0  73 65 73 20 74 68 65 20  6c 61 6e 64 2c 20 74 68  |ses the land, th|
00001200  65 20 72 69 67 68 74 20  6c 6f 77 65 72 73 20 69  |e right lowers i|
00001210  74 2e 20 41 20 77 61 6c  6b 65 72 20 6f 72 20 73  |t. A walker or s|
00001220  65 74 74 6c 65 6d 65 6e  74 20 6d 75 73 74 20 62  |ettlement must b|
00001230  65 20 69 6e 20 76 69 65  77 20 74 6f 20 64 6f 20  |e in view to do |
00001240  74 68 69 73 2e 0a 0a 41  6e 6b 68 3a 20 4c 65 74  |this...Ankh: Let|
00001250  73 20 79 6f 75 20 70 6c  61 63 65 20 79 6f 75 72  |s you place your|
00001260  20 50 61 70 61 6c 20 4d  61 67 6e 65 74 20 77 68  | Papal Magnet wh|
00001270  65 72 65 20 79 6f 75 20  77 61 6e 74 2e 20 42 75  |ere you want. Bu|
00001280  74 20 79 6f 75 20 6d 75  73 74 20 68 61 76 65 20  |t you must have |
00001290  61 20 6c 65 61 64 65 72  20 74 6f 20 72 65 6c 6f  |a leader to relo|
000012a0  63 61 74 65 20 74 68 69  73 2e 20 49 66 20 79 6f  |cate this. If yo|
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000012c0  72 20 69 73 20 6b 6e 69  67 68 74 65 64 20 74 68  |r is knighted th|
000012d0  65 20 50 61 70 61 6c 20  4d 61 67 6e 65 74 20 6d  |e Papal Magnet m|
000012e0  6f 76 65 73 20 74 6f 20  74 68 61 74 20 73 70 6f  |oves to that spo|
000012f0  74 2e 0a 0a 28 28 28 28  29 29 29 29 3a 20 45 61  |t...(((()))): Ea|
00001300  72 74 68 71 75 61 6b 65  0a 0a 4d 61 6e 20 73 69  |rthquake..Man si|
00001310  6e 6b 69 6e 67 3a 20 6d  61 6b 65 73 20 61 20 73  |nking: makes a s|
00001320  77 61 6d 70 20 74 68 65  20 6f 6e 6c 79 20 77 61  |wamp the only wa|
00001330  79 20 74 6f 20 72 65 6d  6f 76 65 20 61 20 73 77  |y to remove a sw|
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00001350  74 20 62 79 20 72 61 69  73 69 6e 67 20 74 68 65  |t by raising the|
00001360  20 6c 61 6e 64 20 6f 72  20 73 69 6e 6b 20 69 74  | land or sink it|
00001370  2e 20 69 66 20 79 6f 75  20 68 61 76 65 20 73 65  |. if you have se|
00001380  6c 65 63 74 65 64 20 74  68 65 20 62 6f 74 74 6f  |lected the botto|
00001390  6d 6c 65 73 73 20 73 77  61 6d 70 20 6f 70 74 69  |mless swamp opti|
000013a0  6f 6e 2e 0a 0a 53 77 6f  72 64 20 61 6e 64 20 48  |on...Sword and H|
000013b0  65 6c 6d 65 74 3a 20 6b  6e 69 67 68 74 68 6f 6f  |elmet: knighthoo|
000013c0  64 20 66 6f 72 20 79 6f  75 72 20 6c 65 61 64 65  |d for your leade|
000013d0  72 2e 20 42 75 74 20 68  61 76 65 20 61 20 77 61  |r. But have a wa|
000013e0  6c 6b 65 72 20 74 6f 75  63 68 20 74 68 65 20 61  |lker touch the a|
000013f0  6e 6b 68 20 74 6f 20 67  65 74 20 61 20 6e 65 77  |nkh to get a new|
00001400  20 6c 65 61 64 65 72 2e  0a 0a 56 6f 6c 63 61 6e  | leader...Volcan|
00001410  6f 3a 20 72 61 69 73 65  73 20 74 68 65 20 68 65  |o: raises the he|
00001420  69 67 68 74 20 6f 66 20  74 68 65 20 6c 61 6e 64  |ight of the land|
00001430  2e 0a 0a 4d 61 6e 20 64  72 6f 77 6e 69 6e 67 3a  |...Man drowning:|
00001440  20 52 61 69 73 65 73 20  74 68 65 20 73 65 61 20  | Raises the sea |
00001450  6c 65 76 65 6c 2e 0a 0a  53 6b 75 6c 6c 20 61 6e  |level...Skull an|
00001460  64 20 43 72 6f 73 73 62  6f 6e 65 73 3a 20 41 72  |d Crossbones: Ar|
00001470  6d 61 67 65 64 64 6f 6e  20 77 68 65 72 65 20 62  |mageddon where b|
00001480  6f 74 68 20 50 61 70 61  6c 20 4d 61 67 6e 65 74  |oth Papal Magnet|
00001490  73 20 61 72 65 20 6d 6f  76 65 64 20 74 6f 20 74  |s are moved to t|
000014a0  68 65 20 63 65 6e 74 72  65 20 6f 66 20 74 68 65  |he centre of the|
000014b0  20 77 6f 72 6c 64 2e 20  54 68 65 20 74 77 6f 20  | world. The two |
000014c0  70 6f 70 75 6c 61 74 69  6f 6e 73 20 77 69 6c 6c  |populations will|
000014d0  20 62 75 69 6c 64 20 61  6e 64 20 6d 6f 76 65 20  | build and move |
000014e0  61 6e 64 20 6f 6e 63 65  20 74 68 65 72 65 20 74  |and once there t|
000014f0  68 65 79 20 77 69 6c 6c  20 66 69 67 68 74 20 74  |hey will fight t|
00001500  6f 20 74 68 65 20 6c 61  73 74 2e 0a 0a 4e 6f 77  |o the last...Now|
00001510  20 6f 66 66 20 79 6f 75  20 67 6f 20 61 6e 64 20  | off you go and |
00001520  67 6f 6f 64 20 6c 75 63  6b 2e 0a 0a              |good luck...|
0000152c