Home » Archimedes archive » Acorn Computing » 1993 02 Mega Disk.adf » Populous
Populous
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn Computing » 1993 02 Mega Disk.adf |
Filename: | Populous |
Read OK: | ✔ |
File size: | 0000 bytes |
Load address: | FFFFFFFF |
Exec address: | FFFFFFFF |
File contents
################################################## ### It was such a squeeze on last month's disk ### ### we couldn't include the instructions for ### ### Populous. You've probably worked out how ### ### to use it by now, but in case you haven't ### ### here it is. ### ################################################## Acorn Computing January 1993 Populous Krisalis (0709 372290) �29.99 Exclusively for the readers of Acorn Computing Krisalis have designed a taste of power in the shape of one of the lands of Populous. As a divine being you have a group of followers from whom you derive your power. The more followers you have and the greater their achievements, the more power you wield. Unfortunately there is another group of people who follow a different deity. Since there's barely enough room in the world for your own magnifcent, two won't do. You must rid the world of the opposition. To do this you will use your great power to move the earth and your devout followers to crush the misguided... The screen is divided into 5: Book of Worlds - shows the entire world with the croshair showing your current view. The red dots are evil walkers with dark grey dots their settlements. The blue dots your walkers and the white dots their huts, castles and so on. Close-up map - this is the area you can direcly influence using the command icons. But remember you can only affect land wwhen you can see a walker or flag on it. Manna Bar - holds your divine intervention icons. The arrow shows how much manna you have and you can invoke any command left of that marker. Shield Summary - information on population size and the status of the shield bearer Command Icons - SEE BELOW WHO DOES WHAT IN YOUR LAND? The Papal Magnet is your sacred symbol - an ankh. The evil symbol is a skull. This is the focus of your people. People can be Walkers who follow, fight and settle. A Leader who is the first person who touches the ankh. He will then have a miniature ankh attached to him so you can recognise him. This leaves the Knight. You can make a leader into a knight if you have enough manna. He will then destroy evil where he finds it. You can have as many knights as you have manna although they may combine to make a mega-knight. COMMAND ICONS When a command is on the square is highlighted. FX: turns the sound effects on/off Musical Notes: turns the music on/off ZZZZ: Pause Globe: sets the gameplay options (not available in this version) Scales: allows you to alter the game balance for both sides Arrows: direction icons allow you to move the closeup map ?: turns you cursor into a shield to let you find more out about your people and settlements. Point the top left corener of the shield at a person or a flag and press the select button. You have now chosen a shield bearer. The information shield fills with information. Shield: to the left and right of the shield are scales showing the population of good and evil. The shield itself is split into 4. The top left quadrant lets you know whether this is a shield bearer for good or evil. The top right shows how primitive the settlement is. A club and it is primitive, a crossbow it is advanced. Bottom left shows the individual shield bearer. If the shield bearer is a building a yellow bar shows the size and defensive value as compared to a castle, and the green bar shows how soon a new walker will emerge. If the shield bearer is a walker this quadrant shows three bars for his strength. A walker with a full yellow and orange bar is VERY tough. If your shield bearer is fighting you can see how strong he is when compared to his opponent. NOTE if a shield bearer dies in combat the shield goes to the winner. BEHAVIOUR ICONS Arrow and Ankh: causes your walkers to go to your leader and goes to the papal magnet. If you don't have a leader the first walker to read the Ankh will become the leader. Arrow and Flag: commands walker to look for unsettled land and build. Arrow and Man: makes walkers look for others if not they will settle. Arrow and Swords: attack enemies, if none then settle. ZOOM ICONS <Ankh> zooms to leader, no leader and it goes to the Papal Magnet <Sword and Helmet> select button takes you to knight, if you have more than one knight, pressing select again will cycle you to the next one and so on. <Swords> each press of the left mouse button cycles through each battle (if there are any) <Shield> shows the shield bearer DIVINE INTERVENTION ICONS These cost manna, so beware. Arrows: the left mouse button raises the land, the right lowers it. A walker or settlement must be in view to do this. Ankh: Lets you place your Papal Magnet where you want. But you must have a leader to relocate this. If your leader dies ir is knighted the Papal Magnet moves to that spot. (((()))): Earthquake Man sinking: makes a swamp the only way to remove a swamp is to bury it by raising the land or sink it. if you have selected the bottomless swamp option. Sword and Helmet: knighthood for your leader. But have a walker touch the ankh to get a new leader. Volcano: raises the height of the land. Man drowning: Raises the sea level. Skull and Crossbones: Armageddon where both Papal Magnets are moved to the centre of the world. The two populations will build and move and once there they will fight to the last. Now off you go and good luck.
00000000 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 |################| * 00000030 23 23 0a 23 23 23 20 49 74 20 77 61 73 20 73 75 |##.### It was su| 00000040 63 68 20 61 20 73 71 75 65 65 7a 65 20 6f 6e 20 |ch a squeeze on | 00000050 6c 61 73 74 20 6d 6f 6e 74 68 27 73 20 64 69 73 |last month's dis| 00000060 6b 20 23 23 23 0a 23 23 23 20 77 65 20 63 6f 75 |k ###.### we cou| 00000070 6c 64 6e 27 74 20 69 6e 63 6c 75 64 65 20 74 68 |ldn't include th| 00000080 65 20 69 6e 73 74 72 75 63 74 69 6f 6e 73 20 66 |e instructions f| 00000090 6f 72 20 20 20 23 23 23 0a 23 23 23 20 50 6f 70 |or ###.### Pop| 000000a0 75 6c 6f 75 73 2e 20 59 6f 75 27 76 65 20 70 72 |ulous. You've pr| 000000b0 6f 62 61 62 6c 79 20 77 6f 72 6b 65 64 20 6f 75 |obably worked ou| 000000c0 74 20 68 6f 77 20 20 20 23 23 23 0a 23 23 23 20 |t how ###.### | 000000d0 74 6f 20 75 73 65 20 69 74 20 62 79 20 6e 6f 77 |to use it by now| 000000e0 2c 20 62 75 74 20 69 6e 20 63 61 73 65 20 79 6f |, but in case yo| 000000f0 75 20 68 61 76 65 6e 27 74 20 20 23 23 23 0a 23 |u haven't ###.#| 00000100 23 23 20 68 65 72 65 20 69 74 20 69 73 2e 20 20 |## here it is. | 00000110 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 23 | ##| 00000130 23 0a 23 23 23 23 23 23 23 23 23 23 23 23 23 23 |#.##############| 00000140 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 |################| * 00000160 23 23 23 23 0a 0a 41 63 6f 72 6e 20 43 6f 6d 70 |####..Acorn Comp| 00000170 75 74 69 6e 67 20 4a 61 6e 75 61 72 79 20 31 39 |uting January 19| 00000180 39 33 0a 0a 50 6f 70 75 6c 6f 75 73 20 0a 4b 72 |93..Populous .Kr| 00000190 69 73 61 6c 69 73 20 28 30 37 30 39 20 33 37 32 |isalis (0709 372| 000001a0 32 39 30 29 0a a3 32 39 2e 39 39 0a 0a 45 78 63 |290)..29.99..Exc| 000001b0 6c 75 73 69 76 65 6c 79 20 66 6f 72 20 74 68 65 |lusively for the| 000001c0 20 72 65 61 64 65 72 73 20 6f 66 20 41 63 6f 72 | readers of Acor| 000001d0 6e 20 43 6f 6d 70 75 74 69 6e 67 20 4b 72 69 73 |n Computing Kris| 000001e0 61 6c 69 73 20 68 61 76 65 20 64 65 73 69 67 6e |alis have design| 000001f0 65 64 20 61 20 74 61 73 74 65 20 6f 66 20 70 6f |ed a taste of po| 00000200 77 65 72 20 69 6e 20 74 68 65 20 73 68 61 70 65 |wer in the shape| 00000210 20 6f 66 20 6f 6e 65 20 6f 66 20 74 68 65 20 6c | of one of the l| 00000220 61 6e 64 73 20 6f 66 20 50 6f 70 75 6c 6f 75 73 |ands of Populous| 00000230 2e 0a 0a 41 73 20 61 20 64 69 76 69 6e 65 20 62 |...As a divine b| 00000240 65 69 6e 67 20 79 6f 75 20 68 61 76 65 20 61 20 |eing you have a | 00000250 67 72 6f 75 70 20 6f 66 20 66 6f 6c 6c 6f 77 65 |group of followe| 00000260 72 73 20 66 72 6f 6d 20 77 68 6f 6d 20 79 6f 75 |rs from whom you| 00000270 20 64 65 72 69 76 65 20 79 6f 75 72 20 70 6f 77 | derive your pow| 00000280 65 72 2e 20 54 68 65 20 6d 6f 72 65 20 66 6f 6c |er. The more fol| 00000290 6c 6f 77 65 72 73 20 79 6f 75 20 68 61 76 65 20 |lowers you have | 000002a0 61 6e 64 20 74 68 65 20 67 72 65 61 74 65 72 20 |and the greater | 000002b0 74 68 65 69 72 20 61 63 68 69 65 76 65 6d 65 6e |their achievemen| 000002c0 74 73 2c 20 74 68 65 20 6d 6f 72 65 20 70 6f 77 |ts, the more pow| 000002d0 65 72 20 79 6f 75 20 77 69 65 6c 64 2e 20 55 6e |er you wield. Un| 000002e0 66 6f 72 74 75 6e 61 74 65 6c 79 20 74 68 65 72 |fortunately ther| 000002f0 65 20 69 73 20 61 6e 6f 74 68 65 72 20 67 72 6f |e is another gro| 00000300 75 70 20 6f 66 20 70 65 6f 70 6c 65 20 77 68 6f |up of people who| 00000310 20 66 6f 6c 6c 6f 77 20 61 20 64 69 66 66 65 72 | follow a differ| 00000320 65 6e 74 20 64 65 69 74 79 2e 20 53 69 6e 63 65 |ent deity. Since| 00000330 20 74 68 65 72 65 27 73 20 62 61 72 65 6c 79 20 | there's barely | 00000340 65 6e 6f 75 67 68 20 72 6f 6f 6d 20 69 6e 20 74 |enough room in t| 00000350 68 65 20 77 6f 72 6c 64 20 66 6f 72 20 79 6f 75 |he world for you| 00000360 72 20 6f 77 6e 20 6d 61 67 6e 69 66 63 65 6e 74 |r own magnifcent| 00000370 2c 20 74 77 6f 20 77 6f 6e 27 74 20 64 6f 2e 20 |, two won't do. | 00000380 59 6f 75 20 6d 75 73 74 20 72 69 64 20 74 68 65 |You must rid the| 00000390 20 77 6f 72 6c 64 20 6f 66 20 74 68 65 20 6f 70 | world of the op| 000003a0 70 6f 73 69 74 69 6f 6e 2e 20 54 6f 20 64 6f 20 |position. To do | 000003b0 74 68 69 73 20 79 6f 75 20 77 69 6c 6c 20 75 73 |this you will us| 000003c0 65 20 79 6f 75 72 20 67 72 65 61 74 20 70 6f 77 |e your great pow| 000003d0 65 72 20 74 6f 20 6d 6f 76 65 20 74 68 65 20 65 |er to move the e| 000003e0 61 72 74 68 20 61 6e 64 20 79 6f 75 72 20 64 65 |arth and your de| 000003f0 76 6f 75 74 20 66 6f 6c 6c 6f 77 65 72 73 20 74 |vout followers t| 00000400 6f 20 63 72 75 73 68 20 74 68 65 20 6d 69 73 67 |o crush the misg| 00000410 75 69 64 65 64 2e 2e 2e 0a 0a 54 68 65 20 73 63 |uided.....The sc| 00000420 72 65 65 6e 20 69 73 20 64 69 76 69 64 65 64 20 |reen is divided | 00000430 69 6e 74 6f 20 35 3a 0a 0a 42 6f 6f 6b 20 6f 66 |into 5:..Book of| 00000440 20 57 6f 72 6c 64 73 20 2d 20 73 68 6f 77 73 20 | Worlds - shows | 00000450 74 68 65 20 65 6e 74 69 72 65 20 77 6f 72 6c 64 |the entire world| 00000460 20 77 69 74 68 20 74 68 65 20 63 72 6f 73 68 61 | with the crosha| 00000470 69 72 20 73 68 6f 77 69 6e 67 20 79 6f 75 72 20 |ir showing your | 00000480 63 75 72 72 65 6e 74 20 76 69 65 77 2e 20 54 68 |current view. Th| 00000490 65 20 72 65 64 20 64 6f 74 73 20 61 72 65 20 65 |e red dots are e| 000004a0 76 69 6c 20 77 61 6c 6b 65 72 73 20 77 69 74 68 |vil walkers with| 000004b0 20 64 61 72 6b 20 67 72 65 79 20 64 6f 74 73 20 | dark grey dots | 000004c0 74 68 65 69 72 20 73 65 74 74 6c 65 6d 65 6e 74 |their settlement| 000004d0 73 2e 20 54 68 65 20 62 6c 75 65 20 64 6f 74 73 |s. The blue dots| 000004e0 20 79 6f 75 72 20 77 61 6c 6b 65 72 73 20 61 6e | your walkers an| 000004f0 64 20 74 68 65 20 77 68 69 74 65 20 64 6f 74 73 |d the white dots| 00000500 20 74 68 65 69 72 20 68 75 74 73 2c 20 63 61 73 | their huts, cas| 00000510 74 6c 65 73 20 61 6e 64 20 73 6f 20 6f 6e 2e 0a |tles and so on..| 00000520 0a 43 6c 6f 73 65 2d 75 70 20 6d 61 70 20 2d 20 |.Close-up map - | 00000530 74 68 69 73 20 69 73 20 74 68 65 20 61 72 65 61 |this is the area| 00000540 20 79 6f 75 20 63 61 6e 20 64 69 72 65 63 6c 79 | you can direcly| 00000550 20 69 6e 66 6c 75 65 6e 63 65 20 75 73 69 6e 67 | influence using| 00000560 20 74 68 65 20 63 6f 6d 6d 61 6e 64 20 69 63 6f | the command ico| 00000570 6e 73 2e 20 42 75 74 20 72 65 6d 65 6d 62 65 72 |ns. But remember| 00000580 20 79 6f 75 20 63 61 6e 20 6f 6e 6c 79 20 61 66 | you can only af| 00000590 66 65 63 74 20 6c 61 6e 64 20 77 77 68 65 6e 20 |fect land wwhen | 000005a0 79 6f 75 20 63 61 6e 20 73 65 65 20 61 20 77 61 |you can see a wa| 000005b0 6c 6b 65 72 20 6f 72 20 66 6c 61 67 20 6f 6e 20 |lker or flag on | 000005c0 69 74 2e 0a 0a 4d 61 6e 6e 61 20 42 61 72 20 2d |it...Manna Bar -| 000005d0 20 68 6f 6c 64 73 20 79 6f 75 72 20 64 69 76 69 | holds your divi| 000005e0 6e 65 20 69 6e 74 65 72 76 65 6e 74 69 6f 6e 20 |ne intervention | 000005f0 69 63 6f 6e 73 2e 20 54 68 65 20 61 72 72 6f 77 |icons. The arrow| 00000600 20 73 68 6f 77 73 20 68 6f 77 20 6d 75 63 68 20 | shows how much | 00000610 6d 61 6e 6e 61 20 79 6f 75 20 68 61 76 65 20 61 |manna you have a| 00000620 6e 64 20 79 6f 75 20 63 61 6e 20 69 6e 76 6f 6b |nd you can invok| 00000630 65 20 61 6e 79 20 63 6f 6d 6d 61 6e 64 20 6c 65 |e any command le| 00000640 66 74 20 6f 66 20 74 68 61 74 20 6d 61 72 6b 65 |ft of that marke| 00000650 72 2e 0a 0a 53 68 69 65 6c 64 20 53 75 6d 6d 61 |r...Shield Summa| 00000660 72 79 20 2d 20 69 6e 66 6f 72 6d 61 74 69 6f 6e |ry - information| 00000670 20 6f 6e 20 70 6f 70 75 6c 61 74 69 6f 6e 20 73 | on population s| 00000680 69 7a 65 20 61 6e 64 20 74 68 65 20 73 74 61 74 |ize and the stat| 00000690 75 73 20 6f 66 20 74 68 65 20 73 68 69 65 6c 64 |us of the shield| 000006a0 20 62 65 61 72 65 72 0a 0a 43 6f 6d 6d 61 6e 64 | bearer..Command| 000006b0 20 49 63 6f 6e 73 20 2d 20 53 45 45 20 42 45 4c | Icons - SEE BEL| 000006c0 4f 57 0a 0a 57 48 4f 20 44 4f 45 53 20 57 48 41 |OW..WHO DOES WHA| 000006d0 54 20 49 4e 20 59 4f 55 52 20 4c 41 4e 44 3f 0a |T IN YOUR LAND?.| 000006e0 0a 54 68 65 20 50 61 70 61 6c 20 4d 61 67 6e 65 |.The Papal Magne| 000006f0 74 20 69 73 20 79 6f 75 72 20 73 61 63 72 65 64 |t is your sacred| 00000700 20 73 79 6d 62 6f 6c 20 2d 20 61 6e 20 61 6e 6b | symbol - an ank| 00000710 68 2e 20 54 68 65 20 65 76 69 6c 20 73 79 6d 62 |h. The evil symb| 00000720 6f 6c 20 69 73 20 61 20 73 6b 75 6c 6c 2e 20 54 |ol is a skull. T| 00000730 68 69 73 20 69 73 20 74 68 65 20 66 6f 63 75 73 |his is the focus| 00000740 20 6f 66 20 79 6f 75 72 20 70 65 6f 70 6c 65 2e | of your people.| 00000750 0a 0a 50 65 6f 70 6c 65 20 63 61 6e 20 62 65 20 |..People can be | 00000760 57 61 6c 6b 65 72 73 20 77 68 6f 20 66 6f 6c 6c |Walkers who foll| 00000770 6f 77 2c 20 66 69 67 68 74 20 61 6e 64 20 73 65 |ow, fight and se| 00000780 74 74 6c 65 2e 20 41 20 4c 65 61 64 65 72 20 77 |ttle. A Leader w| 00000790 68 6f 20 69 73 20 74 68 65 20 66 69 72 73 74 20 |ho is the first | 000007a0 70 65 72 73 6f 6e 20 77 68 6f 20 74 6f 75 63 68 |person who touch| 000007b0 65 73 20 74 68 65 20 61 6e 6b 68 2e 20 48 65 20 |es the ankh. He | 000007c0 77 69 6c 6c 20 74 68 65 6e 20 68 61 76 65 20 61 |will then have a| 000007d0 20 6d 69 6e 69 61 74 75 72 65 20 61 6e 6b 68 20 | miniature ankh | 000007e0 61 74 74 61 63 68 65 64 20 74 6f 20 68 69 6d 20 |attached to him | 000007f0 73 6f 20 79 6f 75 20 63 61 6e 20 72 65 63 6f 67 |so you can recog| 00000800 6e 69 73 65 20 68 69 6d 2e 20 54 68 69 73 20 6c |nise him. This l| 00000810 65 61 76 65 73 20 74 68 65 20 4b 6e 69 67 68 74 |eaves the Knight| 00000820 2e 20 59 6f 75 20 63 61 6e 20 6d 61 6b 65 20 61 |. You can make a| 00000830 20 6c 65 61 64 65 72 20 69 6e 74 6f 20 61 20 6b | leader into a k| 00000840 6e 69 67 68 74 20 69 66 20 79 6f 75 20 68 61 76 |night if you hav| 00000850 65 20 65 6e 6f 75 67 68 20 6d 61 6e 6e 61 2e 20 |e enough manna. | 00000860 48 65 20 77 69 6c 6c 20 74 68 65 6e 20 64 65 73 |He will then des| 00000870 74 72 6f 79 20 65 76 69 6c 20 77 68 65 72 65 20 |troy evil where | 00000880 68 65 20 66 69 6e 64 73 20 69 74 2e 20 59 6f 75 |he finds it. You| 00000890 20 63 61 6e 20 68 61 76 65 20 61 73 20 6d 61 6e | can have as man| 000008a0 79 20 6b 6e 69 67 68 74 73 20 61 73 20 79 6f 75 |y knights as you| 000008b0 20 68 61 76 65 20 6d 61 6e 6e 61 20 61 6c 74 68 | have manna alth| 000008c0 6f 75 67 68 20 74 68 65 79 20 6d 61 79 20 63 6f |ough they may co| 000008d0 6d 62 69 6e 65 20 74 6f 20 6d 61 6b 65 20 61 20 |mbine to make a | 000008e0 6d 65 67 61 2d 6b 6e 69 67 68 74 2e 0a 0a 43 4f |mega-knight...CO| 000008f0 4d 4d 41 4e 44 20 49 43 4f 4e 53 0a 0a 57 68 65 |MMAND ICONS..Whe| 00000900 6e 20 61 20 63 6f 6d 6d 61 6e 64 20 69 73 20 6f |n a command is o| 00000910 6e 20 74 68 65 20 73 71 75 61 72 65 20 69 73 20 |n the square is | 00000920 68 69 67 68 6c 69 67 68 74 65 64 2e 0a 0a 46 58 |highlighted...FX| 00000930 3a 20 74 75 72 6e 73 20 74 68 65 20 73 6f 75 6e |: turns the soun| 00000940 64 20 65 66 66 65 63 74 73 20 6f 6e 2f 6f 66 66 |d effects on/off| 00000950 0a 0a 4d 75 73 69 63 61 6c 20 4e 6f 74 65 73 3a |..Musical Notes:| 00000960 20 74 75 72 6e 73 20 74 68 65 20 6d 75 73 69 63 | turns the music| 00000970 20 6f 6e 2f 6f 66 66 0a 0a 5a 5a 5a 5a 3a 20 50 | on/off..ZZZZ: P| 00000980 61 75 73 65 0a 0a 47 6c 6f 62 65 3a 20 73 65 74 |ause..Globe: set| 00000990 73 20 74 68 65 20 67 61 6d 65 70 6c 61 79 20 6f |s the gameplay o| 000009a0 70 74 69 6f 6e 73 20 28 6e 6f 74 20 61 76 61 69 |ptions (not avai| 000009b0 6c 61 62 6c 65 20 69 6e 20 74 68 69 73 20 76 65 |lable in this ve| 000009c0 72 73 69 6f 6e 29 0a 0a 53 63 61 6c 65 73 3a 20 |rsion)..Scales: | 000009d0 61 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 61 6c |allows you to al| 000009e0 74 65 72 20 74 68 65 20 67 61 6d 65 20 62 61 6c |ter the game bal| 000009f0 61 6e 63 65 20 66 6f 72 20 62 6f 74 68 20 73 69 |ance for both si| 00000a00 64 65 73 0a 0a 41 72 72 6f 77 73 3a 20 64 69 72 |des..Arrows: dir| 00000a10 65 63 74 69 6f 6e 20 69 63 6f 6e 73 20 61 6c 6c |ection icons all| 00000a20 6f 77 20 79 6f 75 20 74 6f 20 6d 6f 76 65 20 74 |ow you to move t| 00000a30 68 65 20 63 6c 6f 73 65 75 70 20 6d 61 70 0a 0a |he closeup map..| 00000a40 3f 3a 20 74 75 72 6e 73 20 79 6f 75 20 63 75 72 |?: turns you cur| 00000a50 73 6f 72 20 69 6e 74 6f 20 61 20 73 68 69 65 6c |sor into a shiel| 00000a60 64 20 74 6f 20 6c 65 74 20 79 6f 75 20 66 69 6e |d to let you fin| 00000a70 64 20 6d 6f 72 65 20 6f 75 74 20 61 62 6f 75 74 |d more out about| 00000a80 20 79 6f 75 72 20 70 65 6f 70 6c 65 20 61 6e 64 | your people and| 00000a90 20 73 65 74 74 6c 65 6d 65 6e 74 73 2e 20 50 6f | settlements. Po| 00000aa0 69 6e 74 20 74 68 65 20 74 6f 70 20 6c 65 66 74 |int the top left| 00000ab0 20 63 6f 72 65 6e 65 72 20 6f 66 20 74 68 65 20 | corener of the | 00000ac0 73 68 69 65 6c 64 20 61 74 20 61 20 70 65 72 73 |shield at a pers| 00000ad0 6f 6e 20 6f 72 20 61 20 66 6c 61 67 20 61 6e 64 |on or a flag and| 00000ae0 20 70 72 65 73 73 20 74 68 65 20 73 65 6c 65 63 | press the selec| 00000af0 74 20 62 75 74 74 6f 6e 2e 20 59 6f 75 20 68 61 |t button. You ha| 00000b00 76 65 20 6e 6f 77 20 63 68 6f 73 65 6e 20 61 20 |ve now chosen a | 00000b10 73 68 69 65 6c 64 20 62 65 61 72 65 72 2e 20 54 |shield bearer. T| 00000b20 68 65 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 73 |he information s| 00000b30 68 69 65 6c 64 20 66 69 6c 6c 73 20 77 69 74 68 |hield fills with| 00000b40 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 2e 0a 0a 53 | information...S| 00000b50 68 69 65 6c 64 3a 20 74 6f 20 74 68 65 20 6c 65 |hield: to the le| 00000b60 66 74 20 61 6e 64 20 72 69 67 68 74 20 6f 66 20 |ft and right of | 00000b70 74 68 65 20 73 68 69 65 6c 64 20 61 72 65 20 73 |the shield are s| 00000b80 63 61 6c 65 73 20 73 68 6f 77 69 6e 67 20 74 68 |cales showing th| 00000b90 65 20 70 6f 70 75 6c 61 74 69 6f 6e 20 6f 66 20 |e population of | 00000ba0 67 6f 6f 64 20 61 6e 64 20 65 76 69 6c 2e 20 54 |good and evil. T| 00000bb0 68 65 20 73 68 69 65 6c 64 20 69 74 73 65 6c 66 |he shield itself| 00000bc0 20 69 73 20 73 70 6c 69 74 20 69 6e 74 6f 20 34 | is split into 4| 00000bd0 2e 20 54 68 65 20 74 6f 70 20 6c 65 66 74 20 71 |. The top left q| 00000be0 75 61 64 72 61 6e 74 20 6c 65 74 73 20 79 6f 75 |uadrant lets you| 00000bf0 20 6b 6e 6f 77 20 77 68 65 74 68 65 72 20 74 68 | know whether th| 00000c00 69 73 20 69 73 20 61 20 73 68 69 65 6c 64 20 62 |is is a shield b| 00000c10 65 61 72 65 72 20 66 6f 72 20 67 6f 6f 64 20 6f |earer for good o| 00000c20 72 20 65 76 69 6c 2e 20 54 68 65 20 74 6f 70 20 |r evil. The top | 00000c30 72 69 67 68 74 20 73 68 6f 77 73 20 68 6f 77 20 |right shows how | 00000c40 70 72 69 6d 69 74 69 76 65 20 74 68 65 20 73 65 |primitive the se| 00000c50 74 74 6c 65 6d 65 6e 74 20 69 73 2e 20 41 20 63 |ttlement is. A c| 00000c60 6c 75 62 20 61 6e 64 20 69 74 20 69 73 20 70 72 |lub and it is pr| 00000c70 69 6d 69 74 69 76 65 2c 20 61 20 63 72 6f 73 73 |imitive, a cross| 00000c80 62 6f 77 20 69 74 20 69 73 20 61 64 76 61 6e 63 |bow it is advanc| 00000c90 65 64 2e 20 42 6f 74 74 6f 6d 20 6c 65 66 74 20 |ed. Bottom left | 00000ca0 73 68 6f 77 73 20 74 68 65 20 69 6e 64 69 76 69 |shows the indivi| 00000cb0 64 75 61 6c 20 73 68 69 65 6c 64 20 62 65 61 72 |dual shield bear| 00000cc0 65 72 2e 20 49 66 20 74 68 65 20 73 68 69 65 6c |er. If the shiel| 00000cd0 64 20 62 65 61 72 65 72 20 69 73 20 61 20 62 75 |d bearer is a bu| 00000ce0 69 6c 64 69 6e 67 20 61 20 79 65 6c 6c 6f 77 20 |ilding a yellow | 00000cf0 62 61 72 20 73 68 6f 77 73 20 74 68 65 20 73 69 |bar shows the si| 00000d00 7a 65 20 61 6e 64 20 64 65 66 65 6e 73 69 76 65 |ze and defensive| 00000d10 20 76 61 6c 75 65 20 61 73 20 63 6f 6d 70 61 72 | value as compar| 00000d20 65 64 20 74 6f 20 61 20 63 61 73 74 6c 65 2c 20 |ed to a castle, | 00000d30 61 6e 64 20 74 68 65 20 67 72 65 65 6e 20 62 61 |and the green ba| 00000d40 72 20 73 68 6f 77 73 20 68 6f 77 20 73 6f 6f 6e |r shows how soon| 00000d50 20 61 20 6e 65 77 20 77 61 6c 6b 65 72 20 77 69 | a new walker wi| 00000d60 6c 6c 20 65 6d 65 72 67 65 2e 20 49 66 20 74 68 |ll emerge. If th| 00000d70 65 20 73 68 69 65 6c 64 20 62 65 61 72 65 72 20 |e shield bearer | 00000d80 69 73 20 61 20 77 61 6c 6b 65 72 20 74 68 69 73 |is a walker this| 00000d90 20 71 75 61 64 72 61 6e 74 20 73 68 6f 77 73 20 | quadrant shows | 00000da0 74 68 72 65 65 20 62 61 72 73 20 66 6f 72 20 68 |three bars for h| 00000db0 69 73 20 73 74 72 65 6e 67 74 68 2e 20 41 20 77 |is strength. A w| 00000dc0 61 6c 6b 65 72 20 77 69 74 68 20 61 20 66 75 6c |alker with a ful| 00000dd0 6c 20 79 65 6c 6c 6f 77 20 61 6e 64 20 6f 72 61 |l yellow and ora| 00000de0 6e 67 65 20 62 61 72 20 69 73 20 56 45 52 59 20 |nge bar is VERY | 00000df0 74 6f 75 67 68 2e 20 49 66 20 79 6f 75 72 20 73 |tough. If your s| 00000e00 68 69 65 6c 64 20 62 65 61 72 65 72 20 69 73 20 |hield bearer is | 00000e10 66 69 67 68 74 69 6e 67 20 79 6f 75 20 63 61 6e |fighting you can| 00000e20 20 73 65 65 20 68 6f 77 20 73 74 72 6f 6e 67 20 | see how strong | 00000e30 68 65 20 69 73 20 77 68 65 6e 20 63 6f 6d 70 61 |he is when compa| 00000e40 72 65 64 20 74 6f 20 68 69 73 20 6f 70 70 6f 6e |red to his oppon| 00000e50 65 6e 74 2e 20 4e 4f 54 45 20 69 66 20 61 20 73 |ent. NOTE if a s| 00000e60 68 69 65 6c 64 20 62 65 61 72 65 72 20 64 69 65 |hield bearer die| 00000e70 73 20 69 6e 20 63 6f 6d 62 61 74 20 74 68 65 20 |s in combat the | 00000e80 73 68 69 65 6c 64 20 67 6f 65 73 20 74 6f 20 74 |shield goes to t| 00000e90 68 65 20 77 69 6e 6e 65 72 2e 0a 0a 42 45 48 41 |he winner...BEHA| 00000ea0 56 49 4f 55 52 20 49 43 4f 4e 53 20 0a 0a 41 72 |VIOUR ICONS ..Ar| 00000eb0 72 6f 77 20 61 6e 64 20 41 6e 6b 68 3a 20 63 61 |row and Ankh: ca| 00000ec0 75 73 65 73 20 79 6f 75 72 20 77 61 6c 6b 65 72 |uses your walker| 00000ed0 73 20 74 6f 20 67 6f 20 74 6f 20 79 6f 75 72 20 |s to go to your | 00000ee0 6c 65 61 64 65 72 20 61 6e 64 20 67 6f 65 73 20 |leader and goes | 00000ef0 74 6f 20 74 68 65 20 70 61 70 61 6c 20 6d 61 67 |to the papal mag| 00000f00 6e 65 74 2e 20 49 66 20 79 6f 75 20 64 6f 6e 27 |net. If you don'| 00000f10 74 20 68 61 76 65 20 61 20 6c 65 61 64 65 72 20 |t have a leader | 00000f20 74 68 65 20 66 69 72 73 74 20 77 61 6c 6b 65 72 |the first walker| 00000f30 20 74 6f 20 72 65 61 64 20 74 68 65 20 41 6e 6b | to read the Ank| 00000f40 68 20 77 69 6c 6c 20 62 65 63 6f 6d 65 20 74 68 |h will become th| 00000f50 65 20 6c 65 61 64 65 72 2e 0a 0a 41 72 72 6f 77 |e leader...Arrow| 00000f60 20 61 6e 64 20 46 6c 61 67 3a 20 63 6f 6d 6d 61 | and Flag: comma| 00000f70 6e 64 73 20 77 61 6c 6b 65 72 20 74 6f 20 6c 6f |nds walker to lo| 00000f80 6f 6b 20 66 6f 72 20 75 6e 73 65 74 74 6c 65 64 |ok for unsettled| 00000f90 20 6c 61 6e 64 20 61 6e 64 20 62 75 69 6c 64 2e | land and build.| 00000fa0 0a 0a 41 72 72 6f 77 20 61 6e 64 20 4d 61 6e 3a |..Arrow and Man:| 00000fb0 20 6d 61 6b 65 73 20 77 61 6c 6b 65 72 73 20 6c | makes walkers l| 00000fc0 6f 6f 6b 20 66 6f 72 20 6f 74 68 65 72 73 20 69 |ook for others i| 00000fd0 66 20 6e 6f 74 20 74 68 65 79 20 77 69 6c 6c 20 |f not they will | 00000fe0 73 65 74 74 6c 65 2e 0a 0a 41 72 72 6f 77 20 61 |settle...Arrow a| 00000ff0 6e 64 20 53 77 6f 72 64 73 3a 20 61 74 74 61 63 |nd Swords: attac| 00001000 6b 20 65 6e 65 6d 69 65 73 2c 20 69 66 20 6e 6f |k enemies, if no| 00001010 6e 65 20 74 68 65 6e 20 73 65 74 74 6c 65 2e 20 |ne then settle. | 00001020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0a 0a | ..| 00001030 5a 4f 4f 4d 20 49 43 4f 4e 53 0a 0a 3c 41 6e 6b |ZOOM ICONS..<Ank| 00001040 68 3e 20 7a 6f 6f 6d 73 20 74 6f 20 6c 65 61 64 |h> zooms to lead| 00001050 65 72 2c 20 6e 6f 20 6c 65 61 64 65 72 20 61 6e |er, no leader an| 00001060 64 20 69 74 20 67 6f 65 73 20 74 6f 20 74 68 65 |d it goes to the| 00001070 20 50 61 70 61 6c 20 4d 61 67 6e 65 74 0a 0a 3c | Papal Magnet..<| 00001080 53 77 6f 72 64 20 61 6e 64 20 48 65 6c 6d 65 74 |Sword and Helmet| 00001090 3e 20 73 65 6c 65 63 74 20 62 75 74 74 6f 6e 20 |> select button | 000010a0 74 61 6b 65 73 20 79 6f 75 20 74 6f 20 6b 6e 69 |takes you to kni| 000010b0 67 68 74 2c 20 69 66 20 79 6f 75 20 68 61 76 65 |ght, if you have| 000010c0 20 6d 6f 72 65 20 74 68 61 6e 20 6f 6e 65 20 6b | more than one k| 000010d0 6e 69 67 68 74 2c 20 70 72 65 73 73 69 6e 67 20 |night, pressing | 000010e0 73 65 6c 65 63 74 20 61 67 61 69 6e 20 77 69 6c |select again wil| 000010f0 6c 20 63 79 63 6c 65 20 79 6f 75 20 74 6f 20 74 |l cycle you to t| 00001100 68 65 20 6e 65 78 74 20 6f 6e 65 20 61 6e 64 20 |he next one and | 00001110 73 6f 20 6f 6e 2e 0a 0a 3c 53 77 6f 72 64 73 3e |so on...<Swords>| 00001120 20 65 61 63 68 20 70 72 65 73 73 20 6f 66 20 74 | each press of t| 00001130 68 65 20 6c 65 66 74 20 6d 6f 75 73 65 20 62 75 |he left mouse bu| 00001140 74 74 6f 6e 20 63 79 63 6c 65 73 20 74 68 72 6f |tton cycles thro| 00001150 75 67 68 20 65 61 63 68 20 62 61 74 74 6c 65 20 |ugh each battle | 00001160 28 69 66 20 74 68 65 72 65 20 61 72 65 20 61 6e |(if there are an| 00001170 79 29 0a 0a 3c 53 68 69 65 6c 64 3e 20 73 68 6f |y)..<Shield> sho| 00001180 77 73 20 74 68 65 20 73 68 69 65 6c 64 20 62 65 |ws the shield be| 00001190 61 72 65 72 0a 0a 44 49 56 49 4e 45 20 49 4e 54 |arer..DIVINE INT| 000011a0 45 52 56 45 4e 54 49 4f 4e 20 49 43 4f 4e 53 0a |ERVENTION ICONS.| 000011b0 0a 54 68 65 73 65 20 63 6f 73 74 20 6d 61 6e 6e |.These cost mann| 000011c0 61 2c 20 73 6f 20 62 65 77 61 72 65 2e 0a 0a 41 |a, so beware...A| 000011d0 72 72 6f 77 73 3a 20 74 68 65 20 6c 65 66 74 20 |rrows: the left | 000011e0 6d 6f 75 73 65 20 62 75 74 74 6f 6e 20 72 61 69 |mouse button rai| 000011f0 73 65 73 20 74 68 65 20 6c 61 6e 64 2c 20 74 68 |ses the land, th| 00001200 65 20 72 69 67 68 74 20 6c 6f 77 65 72 73 20 69 |e right lowers i| 00001210 74 2e 20 41 20 77 61 6c 6b 65 72 20 6f 72 20 73 |t. A walker or s| 00001220 65 74 74 6c 65 6d 65 6e 74 20 6d 75 73 74 20 62 |ettlement must b| 00001230 65 20 69 6e 20 76 69 65 77 20 74 6f 20 64 6f 20 |e in view to do | 00001240 74 68 69 73 2e 0a 0a 41 6e 6b 68 3a 20 4c 65 74 |this...Ankh: Let| 00001250 73 20 79 6f 75 20 70 6c 61 63 65 20 79 6f 75 72 |s you place your| 00001260 20 50 61 70 61 6c 20 4d 61 67 6e 65 74 20 77 68 | Papal Magnet wh| 00001270 65 72 65 20 79 6f 75 20 77 61 6e 74 2e 20 42 75 |ere you want. Bu| 00001280 74 20 79 6f 75 20 6d 75 73 74 20 68 61 76 65 20 |t you must have | 00001290 61 20 6c 65 61 64 65 72 20 74 6f 20 72 65 6c 6f |a leader to relo| 000012a0 63 61 74 65 20 74 68 69 73 2e 20 49 66 20 79 6f |cate this. If yo| 000012b0 75 72 20 6c 65 61 64 65 72 20 64 69 65 73 20 69 |ur leader dies i| 000012c0 72 20 69 73 20 6b 6e 69 67 68 74 65 64 20 74 68 |r is knighted th| 000012d0 65 20 50 61 70 61 6c 20 4d 61 67 6e 65 74 20 6d |e Papal Magnet m| 000012e0 6f 76 65 73 20 74 6f 20 74 68 61 74 20 73 70 6f |oves to that spo| 000012f0 74 2e 0a 0a 28 28 28 28 29 29 29 29 3a 20 45 61 |t...(((()))): Ea| 00001300 72 74 68 71 75 61 6b 65 0a 0a 4d 61 6e 20 73 69 |rthquake..Man si| 00001310 6e 6b 69 6e 67 3a 20 6d 61 6b 65 73 20 61 20 73 |nking: makes a s| 00001320 77 61 6d 70 20 74 68 65 20 6f 6e 6c 79 20 77 61 |wamp the only wa| 00001330 79 20 74 6f 20 72 65 6d 6f 76 65 20 61 20 73 77 |y to remove a sw| 00001340 61 6d 70 20 69 73 20 74 6f 20 62 75 72 79 20 69 |amp is to bury i| 00001350 74 20 62 79 20 72 61 69 73 69 6e 67 20 74 68 65 |t by raising the| 00001360 20 6c 61 6e 64 20 6f 72 20 73 69 6e 6b 20 69 74 | land or sink it| 00001370 2e 20 69 66 20 79 6f 75 20 68 61 76 65 20 73 65 |. if you have se| 00001380 6c 65 63 74 65 64 20 74 68 65 20 62 6f 74 74 6f |lected the botto| 00001390 6d 6c 65 73 73 20 73 77 61 6d 70 20 6f 70 74 69 |mless swamp opti| 000013a0 6f 6e 2e 0a 0a 53 77 6f 72 64 20 61 6e 64 20 48 |on...Sword and H| 000013b0 65 6c 6d 65 74 3a 20 6b 6e 69 67 68 74 68 6f 6f |elmet: knighthoo| 000013c0 64 20 66 6f 72 20 79 6f 75 72 20 6c 65 61 64 65 |d for your leade| 000013d0 72 2e 20 42 75 74 20 68 61 76 65 20 61 20 77 61 |r. But have a wa| 000013e0 6c 6b 65 72 20 74 6f 75 63 68 20 74 68 65 20 61 |lker touch the a| 000013f0 6e 6b 68 20 74 6f 20 67 65 74 20 61 20 6e 65 77 |nkh to get a new| 00001400 20 6c 65 61 64 65 72 2e 0a 0a 56 6f 6c 63 61 6e | leader...Volcan| 00001410 6f 3a 20 72 61 69 73 65 73 20 74 68 65 20 68 65 |o: raises the he| 00001420 69 67 68 74 20 6f 66 20 74 68 65 20 6c 61 6e 64 |ight of the land| 00001430 2e 0a 0a 4d 61 6e 20 64 72 6f 77 6e 69 6e 67 3a |...Man drowning:| 00001440 20 52 61 69 73 65 73 20 74 68 65 20 73 65 61 20 | Raises the sea | 00001450 6c 65 76 65 6c 2e 0a 0a 53 6b 75 6c 6c 20 61 6e |level...Skull an| 00001460 64 20 43 72 6f 73 73 62 6f 6e 65 73 3a 20 41 72 |d Crossbones: Ar| 00001470 6d 61 67 65 64 64 6f 6e 20 77 68 65 72 65 20 62 |mageddon where b| 00001480 6f 74 68 20 50 61 70 61 6c 20 4d 61 67 6e 65 74 |oth Papal Magnet| 00001490 73 20 61 72 65 20 6d 6f 76 65 64 20 74 6f 20 74 |s are moved to t| 000014a0 68 65 20 63 65 6e 74 72 65 20 6f 66 20 74 68 65 |he centre of the| 000014b0 20 77 6f 72 6c 64 2e 20 54 68 65 20 74 77 6f 20 | world. The two | 000014c0 70 6f 70 75 6c 61 74 69 6f 6e 73 20 77 69 6c 6c |populations will| 000014d0 20 62 75 69 6c 64 20 61 6e 64 20 6d 6f 76 65 20 | build and move | 000014e0 61 6e 64 20 6f 6e 63 65 20 74 68 65 72 65 20 74 |and once there t| 000014f0 68 65 79 20 77 69 6c 6c 20 66 69 67 68 74 20 74 |hey will fight t| 00001500 6f 20 74 68 65 20 6c 61 73 74 2e 0a 0a 4e 6f 77 |o the last...Now| 00001510 20 6f 66 66 20 79 6f 75 20 67 6f 20 61 6e 64 20 | off you go and | 00001520 67 6f 6f 64 20 6c 75 63 6b 2e 0a 0a |good luck...| 0000152c