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Graphics/!Translatr/Docs/Guide

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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>Guide
_______________________________________________________________________________

Translator 6.44                                ---------------------------
                                                This program is SHAREWARE
Version date : 25 Apr 1991                     ---------------------------
                                          please refer to the end of this guide

----------------
- Introduction -
----------------
Translator is a powerful tool that will convert and process image files from
other computers.

Translator will give you access to the enormous amount of graphics images
created on other computers. Powerful image processing options are available
to produce special effects and/or enhance the quality of images.


---------------------
- Supported formats -
---------------------
The image file formats that are supported are summed up below.

- The 'Name' field gives the name of the format.
- The 'Pixels' field gives the resolution of the image format in pixels.
  A '-' entry means there is no fixed resolution, i.e. several resolutions
  are possible.
- The 'Colours' field gives the number of colour bits used (i.e. 4 means 16
  colours, 8 means 256 colours, etc.), and a suffix 'c' for colour images,
  'm' for monochrome images. Images with <=8 colour bits are 'palette' images,
  i.e. have a colour lookup table. Images with >8 colour bits are pure colour
  images and contain seperate Red, Green and Blue components per pixel.
- The 'Comments' field gives further special information.
                                                                              
-------------------------------------------------------------------------------
| Name                 | Pixels  | Colours   | Comments                       |
-------------------------------------------------------------------------------
  Foreign formats
-------------------------------------------------------------------------------
  GIF                       -      1-8c        Graphics Interchange Format
  TIFF Class B(ilevel)      -      1m          Compression none/packbits/LZW
  TIFF Class G(reyscale)    -      1/2/4/8m    ''
  TIFF Class C(olour)       -      1/2/4/8c    ''
  TIFF Class R(GB)          -      24c         '' (24-bit non-planar RGB)
  Amiga ILBM IFF            -      1-12c       Also HAM (12-bit), halfbright
  Atari Degas PI1/PC1    320x200   4c          PC1 is run length compressed
  ''    ''    PI2/PC2    640x200   2c          PC2 ''
  ''    ''    PI3/PC3    640x400   1c          PC3 ''
  Atari GEM IMG             -      1m
  MacIntosh MacPaint     576x720   1m
  SUN Microsystems          -      1/8c        None/RLE compression supported
  PCX                       -      1/2/4/8c    EGA/MCGA
  QRT                       -      24c         Quick Ray Tracer
  MTV                       -      24c         MTV Ray Tracer
  Windows 3 BMP             -      1/2/4/8c
  Truevision TARGA          -      8/15/16/24/32c
  PBMPlus                   -      1-8m/3-24c  Formats P1 up to P6
-------------------------------------------------------------------------------
  Native formats
-------------------------------------------------------------------------------
  CadSoft/Millipede         -      8c          Millipede PRISMA digitiser
  Irlam                     -      24c         Irlam I-scan scanner
  Archimedes sprite         -      1/2/4/8c
  Arvis                     -      15c         2 sprite files in HIP/LOP dirs
  Clear                     -      1/2/4/8/24c Translator's own format
  Pro-Artisan            640x256   8c          Compression types 0 and 1
  Watford digitiser      512x256   6m
  Render Bender             -      8c
  AIM                    256x256   8m          Archimedes Image Manager
  Zeridajh Video Digitiser  -      1/2/4/8m    My own video digitiser's multi-
   Animation                                   image animation file
-------------------------------------------------------------------------------


-------------------------
- Using the application -
-------------------------
To start up Translator, either :

- Double-click on the '!Translatr' icon.
- Double-click on an image file, after !Translator has been seen by the filer
  (only for image types in the &690 range). This will auto-load the image
  that was clicked on.

It will install itself on the icon bar, and clicking MENU on Translator's icon
will give the usual 'Info' and 'Quit' options. Clicking SELECT or ADJUST will
pop up the options menu, but most options will not be selectable at this stage.

Loading an image can be done in three ways :
a) by dragging the image file to the Translator icon on the icon bar
b) by dragging the image file to the image window (when an image is loaded)
c) by double-clicking on an image file (not for 'native' Archimedes formats,
   to ensure that the originating programs (when loaded) 'catch' these files,
   not Translator)

NOTE : The ArVis Videographics format consists of two sprite files per image,
of which one resides in a directory named 'HIP', the other in a directory
called 'LOP' (both at the same directory level). To load an ArVis image, drag
the sprite file in the 'HIP' directory to Translator (i.e. a or b).

Image files should be filetyped appropiately to be recognized by Translator.
The following filetypes are used by Translator (the filetypes in the range
&690-&6xx are new filetypes, mainly used for foreign formats) :

-------------------------------------------------------------------------
Filetype Name       Image file type/origin
-------------------------------------------------------------------------
&004     AIM        AIM (Archimedes Image Manager)
&690   * Clear      Translator Clear
&691   * Degas      Atari PI1,PI2,PI3,PC1,PC2,PC3
&692   * Img        Atari IMG
&693  !* AmigaIFF   Amiga IFF (ILBM)
&694  !* MacPaint   MacIntosh MacPaint
&695  !* GIF        GIF (Graphics Interchange Format)
&697   * PCX        PC PCX
&698   * QRT        QRT (Quick Ray Tracer) RAW
&699   * MTV        MTV ray tracer
&69A  !* CadSoft    CadSoft/Millipede PRISMA
&69B  !* Irlam      Irlam Instruments scanners
&69C  !* BMP        PC Windows 3
&69D   * Targa      Truevision TARGA
&69E  !* PBMPlus    PBMPlus (Portable Bit Map toolkit)
&69F  !* ZVDA       Zeridajh Video Digitiser Animation
&D58     RendPic    Render Bender
&DE2     ProArt     ProArtisan
&DFA     Picture    Watford digitiser
&FC9  !* SunRastr   SUN Microsystems
&FF0  !* TIFF       TIFF (Tag Image File Format)
&FF9     Sprite     Standard Archimedes sprite file (or ArVis, see above)
-------------------------------------------------------------------------
A '*' indicates which filetypes also load by method c) (see above).
A '!' indicates which filetypes can be recognized and loaded without having
the correct filetype. You can choose to give these files the correct filetype
yourself, or leave them as they are. Every 'new' filetype (in the &690 range)
is represented in filer windows by its own icon.

There are two sets of icons, one set for mode 20 and one for mode 12 (default).
The mode 20 icons are more detailed, and can be selected as the default by
renaming !Sprites to !Sprites12, and then renaming !Sprites20 to !Sprites.

When succesfully processed, the image will appear in a resizable, scrollable
window.


-----------------
- The main menu -
-----------------
Clicking MENU on the image window (when an image is loaded) or clicking
SELECT or ADJUST on the iconbar icon will pop up the main menu. All menu
items are explained in detail below.

--------------
| Image info |
--------------
This icon gives access to an information window, in which the resolution,
compression technique, filename, etc. of the image is displayed.

----------
| Pop up |
----------
This icon gives access to a submenu in which options can be set that influence
the way that the image first appears on-screen when succesfully processed.

----------------------
| Pop up | Auto mode |
----------------------
Toggles the 'Auto mode' flag. When ON (i.e. ticked) Translator will select the
most suitable mode for display of the image. When OFF, you must choose a mode
yourself.

-------------------------
| Pop up | Auto palette |
-------------------------
Toggles the 'Auto palette' flag. When ON (i.e. ticked) Translator will select
the image's palette (see 'Image palette') automatically when the image first
appears in its window, and after every mode change. When OFF, the palette
remains unchanged.

----------------------
| Pop up | Auto zoom |
----------------------
Toggles the 'Auto zoom' flag. When ON, Translator will attempt to zoom out
(never *in* though) on the image so that it fits entirely on the current
mode's screen when the image first appears in its window.

----------------------
| Pop up | View mode |
----------------------
Toggles the 'View mode' flag. When ON, then when the image window is closed,
the 'start mode' is automatically re-selected. This 'start mode' is set to
the current mode when loading a new image without one already loaded.

---------------------
| Pop up | Mode set |
---------------------
This icon gives access to a submenu of 'mode sets'.

When one of these mode sets is 'active' (the default is none), the mode for
display of the image (see 'Auto mode') will be selected from this mode set.
Each mode set consists of four mode numbers, which are the modes to be
selected as the required 2,4,16 and 256 colour mode.

There are two standard sets : 'Normal' (modes 0,8,12 and 15, i.e. all 640x256
pixels) can be used on all monitors, 'Multisync' (modes 18,19,20 and 21, i.e.
all 640x512 pixels) is for users of multisync monitors only. A third set is
user-definable and must contain the four required mode numbers seperated by
comma's. Selecting 'None' in this submenu will switch off the mode set option
(so, when 'auto mode' is on, the 'closest' mode will be selected).

-----------
| Process |
-----------
This icon gives access to a submenu in which options can be set that influence
the way in which the input image is processed.

--------------------
| Process | Colour |
--------------------
This icon leads to a submenu in which options can be set that affect the
processing of the input image's colours.

--------------------------------------
| Process | Colour | Black and white |
--------------------------------------
Toggles the 'Black and white' flag. When ON (i.e. ticked), Translator
changes all the image's colours to their closest greyvalues.

------------------------------------
| Process | Colour | Correct gamma |
------------------------------------
This icon gives access to the gamma correction factor. It is usually 1
(default) meaning that no gamma correction is applied to input colours.
When any other value is entered, the input colours will be 'gamma corrected'
by Translator, and this icon will be ticked. Clicking on this icon itself
will reset the gamma correction factor to the default value of 1.

Gamma correction is needed for most 'raw' scanner input, as this input
usually has a linear scale of intensity values for red, green and blue. This
has to be corrected for display, as the phosfors on the tube of display units
do not have a linear response curve for applied voltage (i.e. intensity) versus
brightness, but rather one of brightness=constant*voltage^gamma.

A gamma of 1.5 is a suitable value for most situations, but you can experiment
freely with values between (say) 1 and 4, to see which setting gives the best
results.

------------------------------------
| Process | Colour | Correct black |
------------------------------------
This icon gives access to the black correction factor. It is usually 0
(default). When it is any other value, this icon is ticked, and a black
correction is applied to the image colours. Clicking on this icon itself will
reset the black correction factor to the default value of 0.

Black correction simply adds the value (which may be a +ve or -ve integer
between -255 and 255) to the 8-bit red, green and blue components of the
image's colours. This effectively adds/subtracts an amount of 'white' to/from
the image's colours (i.e. a +ve value makes the image lighter, and a -ve value
makes the image darker). Using a negative value may, for example, be useful to
correct some digitised or scanned images, where areas of black on the original
turn out too light in the device's output. A positive value may be used to
lighten up dark images.

-----------------------------------
| Process | Colour | Expand range |
-----------------------------------
Toggles the 'Expand range' flag. When ON (i.e. ticked), the range of the red,
green and blue components of the image's colours will be (equally) expanded to
the full range of 0-255. This will make the image 'lighter' (in fact, it gives
the image its maximum contrast).

The image info window will show the input image's intensity range, and the
percentage that this represents of the full 0-255 range.

NOTE 1 : For images that contain no palette (i.e. all 'pure' RGB images), it
is necessary for Translator to make an extra 'pass', to determine the range
of intensities present in the image. For 'paletted' images, the range can
be calculated from the palette, and no extra pass is necessary.

NOTE 2 : Set black correction to 0 when using this option. As the intensity
range is already maximised by the range expansion, any extra correction will
cause colour detail to be lost.

-------------------------------------
| Process | Colour | RGB resolution |
-------------------------------------
This icon gives access to a window in which the amount of red, green and blue
in the input image's colours may be reduced.

The slider values for red, green and blue represent the number of bits (0-8)
of the corresponding primary colour that are 'let through' in the final image.
You can drag the sliders to change the number of bits (a full bar is 8 bits).

For example, red=8, green=0, blue=0 will give a red seperation of the input
image, i.e. only the red components of the colours are let through. Depending
on how many bits are reserved for each of the primary colours in each graphics
format (mostly 8 bits giving 24-bit RGB, but sometimes 4 bits or less), a
large range of colour effects and colour seperations can be achieved.

This option also makes it possible to filter out noise bits from 24-bit RGB
input, by setting all the sliders to 6 or 7. This makes it easier to compress
these images, and rarely degrades image quality.

---------------------------------
| Process | Colour | Invert RGB |
---------------------------------
Toggles the 'Invert RGB' flag. When ON (i.e. ticked), all the input image's
colours will 'inverted' (in fact, the red, green and blue components of the
colours are inverted seperately). This results in 'negative' images for both
colour and black and white images.

This may be useful to correct monochrome images which have the black/white
colours 'reversed'. It is also useful to create colour effects.

---------------------------
| Process | Sprite output |
---------------------------
This icon leads to a submenu in which options can be set which affect the
sprite that is built from the input image.

-----------------------------------------
| Process | Sprite output | Output mode |
-----------------------------------------
The output mode for the sprite may be freely chosen. This icon gives access
to a submenu, in which one of two choices of output mode may be selected.

------------------------------------------------
| Process | Sprite output | Output mode | Auto |
------------------------------------------------
When this icon is selected (i.e. ticked), Translator will determine the
best possible output sprite's mode (and palette).

For example, for pure RGB and 256 colour images, a 256 colour mode (with at
least the required resolution) will be chosen for output, whereas if the
image has 5-16 colours, or 3-4, or 1-2, a 16, 4 or 2 colour mode respectively.

The 'Auto' setting is the default setting.

---------------------------------------------------
| Process | Sprite output | Output mode | Current |
---------------------------------------------------
When this icon is selected (i.e. ticked), the current mode will always
be used as the output sprite's mode.

This can be useful when you need to have a sprite defined in a specific mode.
For example, if you wish to create a desktop icon based on some image, you
would select a 16-colour mode and select this option.

When this icon is ticked, the 'Output palette' icon also gives you control
over the output palette (see its discussion below).

It is advisable to always use some form of error spreading (see 'Error
spreading'), so you will still reach a result as close as possible to the
original, given the possibly limited number of colours and a non-ideal
palette that has been chosen.

--------------------------------------------
| Process | Sprite output | Output palette |
--------------------------------------------
This icon gives access to a submenu in which a choice for the output sprite's
palette may be made.

NOTE : This is only effective when 'Current' is selected in the 'Output mode'
submenu, as when 'Auto' is selected, Translator determines the best possible
output palette.

------------------------------------------------------
| Process | Sprite output | Output palette | Current |
------------------------------------------------------
When this icon is selected (i.e. ticked), the current palette is used for
the output image.

Usually this is the desktop palette (ideal for creating icons), but by loading
a palette file or by manipulating the palette by hand (via the palette
utility), any palette may be chosen. In 256 colour modes the palette can only
be changed to a limited extent (consult the Programmers Reference Manuals).

There are some example palette files for 16 colour modes in the 'Palette16'
directory. These contain palettes that divide the 4 available colourbits
between red, green and blue (i.e. 2,1,1 or 1,2,1 or 1,1,2 respectively),
and one palette with 1 bit red, blue, green and 'tint' (amount of white).

------------------------------------------------------
| Process | Sprite output | Output palette | Default |
------------------------------------------------------
When this icon is selected (i.e. ticked), the current mode's default palette
is used in the output sprite (as following a VDU20).

NOTE : In 16 colour modes, the upper eight 'flashing' colours are not used.

--------------------------------------------------------
| Process | Sprite output | Output palette | Greyscale |
--------------------------------------------------------
When this icon is selected (i.e. ticked), a greyscale from black up to
full white will be used.

This may be especially useful for black and white input images.

NOTE : This option does not work in 256 colour modes, as it is impossible to
set a 256-level greyscale palette in these modes. Instead the default palette
will be used.

---------------------------------------------
| Process | Sprite output | Error spreading |
---------------------------------------------
This icon gives access to a submenu, in which Translator can be set to use
one of two kinds of error spreading, or none. This icon is 'ticked' if any
of the available kinds of error spreading is enabled.

When error spreading is enabled, errors made by the approximation of the input
image's colours are spread out (locally) over the image. This usually results
in images with a much higher quality, so you will usually leave some kind of
error spreading on (Floyd-Steinberg at best).

When you switch off error spreading, only the best approximations to colours
are used, and the errors made in this process will be completely ignored. You
may want to do this to compare results.

There are two choices of error spreading available, which differ in the way
they spread the approximation errors.

------------------------------------------------------
| Process | Sprite output | Error spreading | Simple |
------------------------------------------------------
This spreads out the errors along the same pixel row only. In fact, it gives
one of its neighbor pixels the full error factor, as follows :

     ------------------------------------------
     |           | Current pixel | full error |
     ------------------------------------------

This is the fastest of the two, and gives very good results.

---------------------------------------------------------------
| Process | Sprite output | Error spreading | Floyd Steinberg |
---------------------------------------------------------------
Floyd Steinberg error spreading, first discovered by R.W. Floyd and L.
Steinberg, spreads the errors more intelligently. It divides the error
factors among four neighbor pixels (instead of one), as follows :

     -------------------------------------------------
     |               | Current pixel | 7/16 of error |  <-- current line
     -------------------------------------------------
     | 3/16 of error | 5/16 of error | 1/16 of error |  <-- next line
     -------------------------------------------------

The results are usually better than when using 'Simple' error spreading, but
to which degree depends heavily on the type of input image. Digitised images
will usually benefit much less than 'hand-drawn' images. The only penalty of
this error spreading technique is that it is computationally more expensive
than 'Simple' error spreading, so you'll have to wait a few seconds longer.

---------------------------------------------------
| Process | Sprite output | Error spreading | Off |
---------------------------------------------------
Clicking on this icon switches off all error spreading. Colours are
approximated using the 'closest' available colour only.

-------------------------------------
| Process | Sprite output | Zig zag |
-------------------------------------
Toggles the 'Zig zag' flag. When ON, and error spreading is also ON, every
other image line will be plotted in the opposite direction, i.e. left to
right, then right to left, then left to right again, etc..

This reduces the chances of patterning effects in the final image. Sometimes,
however, the effect is not so pleasing, which is why you may switch it off.
When OFF, lines are always plotted from left to right.

--------------------------
| Process | Clear output |
--------------------------
This icon gives access to a file window, in which a Clear file may be 'opened'
by dragging the filetype icon to a filer window. When a Clear file has been
opened in this way, this icon will be ticked.

By clicking on this icon, Clear output is cancelled and the last opened Clear
file (which is always empty at this stage) is deleted.

Refer to 'Clear files' for more information.

---------------------
| Process | Scaling |
---------------------
This icon gives access to a submenu with a further submenu leading to the 'x'
(width) and 'y' (height) scaling factors. There are two ways to specify a
scaling.

- The absolute form

This is entered as 'multiplier:divisor'. Any subsequently loaded image will
be scaled by the ratio defined by multiplier/divisor. For example, when
subsequently loading two images with resolutions of 640x512 and 100x200
pixels, then a scaling of '1:2' for both x and y will result in images that
are 320x256 and 50x100 pixels respectively.

- The relative form

This is entered as 'multiplier'. Any subsequently loaded image will be scaled
by multiplier/ires, where ires is the resolution of the loaded image. This
will always result in images which are exactly 'multiplier' pixels high and/or
wide. For example, the aforementioned images of 640x512 and 100x200 pixels,
when setting x to '80' and y to '40', will both come out as 80x40 pixels. When
using this form, the scaling ratio will re-appear as, e.g., '80:x' and '40:y',
to make clear that the actual scaling ratios depend on the resolution of
the input image itself.

It is perfectly possible to use the relative form for one of x and y, and the
absolute form for the other.

- Miscellaneous

When scaling is active (i.e. not 1:1), the 'Scaling' icon will be ticked.

Clicking on the '1:1' icon will reset the scaling factors (both x and y 1:1),
while clicking on any of the remaining icons will select a preset scaling for
both x and y (i.e. 1:2, 2:1, etc.).

When scaling without error spreading being active, obviously pixels are simply
discarded (when scaling down) or duplicated (when scaling up). Usually, in
this case, you can do the scaling equally well by using the scaling options of
the save functions (which do exactly the same).

However, when error spreading is active, you are likely to get a much better
quality if you pre-scale the image (by setting the appropiate scaling factors
here) and THEN save it (in full). This is because, after error spreading,
every pixel's 'neighbors' usually contain a correction for this pixel's true
colour. When scaling down/up with the 'Save' or 'Zoom' options, you just
lose or duplicate these 'neighbor' pixels and the error spreading effect may
be either completely lost (when scaling down, because the corrections in
the discarded pixels are lost) or not optimal (when scaling up, because all
the duplicated pixels could have been used to more finely spread errors).

------------------
| Process | Misc |
------------------
This icon leads to a submenu in which miscellaneous options can be set.

------------------------------------
| Process | Misc | Screen blanking |
------------------------------------
Toggles the 'Screen blanking' flag. When ON (i.e. ticked), the screen will be
blanked while processing an image.

This considerably speeds up processing, especially when working in high
resolution modes (with consequently high video DMA overheads). When it is OFF
(default), the screen will not be blanked while unpacking (so you'll have to
wait a bit longer).

-----------------------------
| Process | Misc | GIF scan |
-----------------------------
Toggles the 'GIF scan' flag. When ON (i.e. ticked), GIF files are scanned to
count the number of pictures in them.

This number will then appear in the image information. When the GIF file
contains more than one image (which is rare!), you may select any one of them
by using the 'Image number' option (see below). When OFF, GIF files are not
scanned, and are assumed to contain a single image (which is usually true).
This has the advantage of substantially reducing the loading time. The image
info will reflect the unknown number of images in the file by displaying a '?'
instead an image count.

---------------------------------
| Process | Misc | Image number |
---------------------------------
Entering a number in the submenu of this icon enables selection of one of
several images in an image file. Entering 'n' will select the 'n'th image in
the file.

Image files that may contain more than one image are GIF files, Archimedes
sprite files and Zeridaj Video Digitiser Animation files. When this is the
case, the image info window will indicate this (but for GIF files only when
the 'GIF scan' flag is ON).

When the nth image is not present, Translator will complain (except when
dealing with GIF files and the 'GIF scan' flag is OFF).

Clicking on this icon itself will reset the image number to its default value
of 1.

-------------------------------
| Process | Misc | Next image |
-------------------------------
Reloads last image file, after incrementing 'Image number' (see above). This
enables fast access to all the images in an input file (e.g. a sprite file).

-----------------------------------
| Process | Misc | Previous image |
-----------------------------------
Reloads last image file, after decrementing 'Image number' (see above). This
enables fast access to all the images in an input file (e.g. a sprite file).

-------------------------------
| Process | Misc | Percentage |
-------------------------------
Toggles the 'Percentage' flag. When ON (i.e. ticked), the hourglass shows a
percentage indicating the amount of image lines that has been processed so
far.

--------------
| Manipulate |
--------------
This icon gives access to a submenu of several options to manipulate the
output sprite after the input image has been processed.

-----------------------
| Manipulate | Rotate |
-----------------------
This will rotate the output sprite clockwise by 90 degrees. This may be
convenient with high-and-narrow images (especially on normal monitors), so
more of the image can be on-screen without you having to use the scroll bars.

-----------------------
| Manipulate | Mirror |
-----------------------
This icon gives access to two mirror options. Clicking on 'x' will mirror the
output sprite horizontally, while 'y' will mirror it vertically.

-----------
| Examine |
-----------
This icon gives access to a submenu of options with which the output sprite
can be examined more closely.

------------------
| Examine | Zoom |
------------------
This icon gives access to a submenu of zoom options. These can be used to
zoom in or out on the output sprite.

---------------------------
| Examine | Zoom | In/Out |
---------------------------
These icons give access to zoom in and zoom out options respectively. Zooming
takes place in steps of 2 (i.e. 2 times, 4 times, 8 times enlarged/reduced,
etc.). By clicking one of the icons given in their submenu's, zooming can be
performed in x ('x') or y ('y') directions individually, or both at the same
time ('Both').

------------------------
| Examine | Zoom | 1:1 |
------------------------
Clicking this icon will reset the zoom factors to 1 (i.e. the output sprite
is neither enlarged nor reduced).

-----------------------
| Examine | Magnifier |
-----------------------
Clicking on this icon pops up the magnifier window. The magnifier window shows
a (magnified) part of the output sprite. It enables you to examine areas of
the output sprite with ease.

By clicking either SELECT or ADJUST within the image window, the area around
the point clicked on will appear in the magnifier window, with this point
itself in the middle. You can shift through the image simply by holding the
button down and moving the pointer.

The magnifier window starts up at 1:1 magnification. The magnification may
be increased by clicking SELECT or decreased by clicking ADJUST, within the
magnifier window. The MENU button will select 1:1 magnification.

--------
| Misc |
--------
This icon gives access to a submenu with miscellaneous options.

----------------------
| Misc | Reload last |
----------------------
Reloads last image file. May be convenient when, for example, the original
filer window is no longer on-screen, or just for speed when experimenting
with one image.

------------------------
| Misc | Image Palette |
------------------------
Clicking on this icon (re-)selects the palette of the output sprite.

The output sprite's palette is selected by default when the 'Auto palette'
flag is on, both after the image has been processed, and after changing
screen mode.

NOTE : selecting the output sprite's palette may make things badly (or not
at all) visible (e.g. menu's, etc.). Re-selecting the image's palette may
be necessary after using the desktop's palette utility (e.g. 'Default') or
when some other application has changed the palette.

---------------
| Misc | Save |
---------------
This icon gives access to a submenu of options to save the output sprite.

----------------------
| Misc | Save | Full |
----------------------
This will save the whole output sprite as a single-sprite file, exactly as it
is stored internally (i.e. without losing any pixels).

The palette saved in the sprite file (when the 'include palette' flag is ON)
will always be the palette of the output sprite itself (not the current one,
as with the other 'saves', see below).

Saving is done by dragging the sprite file icon in the 'Save as' window to
a directory viewer or to another application.

---------------------------------------------------------
| Misc | Save | Whole/Whole (scaled)/Part/Part (scaled) |
---------------------------------------------------------
These will save the output sprite a-la *SCREENSAVE.

The output sprite is displayed on the *current* mode's screen, using the
*currently* selected palette, after which an editable part of the on-screen
image may be saved to a sprite file.

By selecting one of the four 'saves', you can choose to post-scale the output
sprite (the '(scaled)' saves will let you do this), and/or to cut out a
specific piece of the output sprite (the 'Part' saves will let you do this,
the 'Whole' saves won't).

NOTE : The palette saved (if the 'include palette' flag is ON) will be the
*current* one, i.e. a la *SCREENSAVE.

While scaling and/or cutting, the mouse pointer will continuously show the
size of the scaled or cut-out output sprite in pixels, or the pixel
coordinate of the top left corner of a cut-out.

Saving is done by dragging the sprite file icon in the 'Save as' window (which
appears *before* any scaling or cutting is done) to a directory viewer or to
another application.

---------------------------------
| Misc | Save | Include palette |
---------------------------------
Toggles the 'Include palette' flag. When ON (i.e. ticked) any spite file saved
(see above) will include an appropiate palette. When OFF, the sprite file will
be saved without a palette.

-------------------------------
| Misc | Save | Same leafname |
-------------------------------
Toggles the 'Same leafname' flag. When ON (i.e. ticked) the input file's
leafname (i.e. the last part of its filename) will appear as the default
filename in the file-save window. This may be convenient.

-----------------
| Misc | Status |
-----------------
This icon gives access to a submenu of status handling functions. A 'status'
consists of (most of) the current flags and other settings, such as the
error spreading flag, the black and white flag, the gamma correction factor,
the current mode set, etc etc..

Clicking on 'Save' will save the current internal status in Translator's
status file. This file (when present) is always loaded on startup, or
explicitly by using the 'Load' option (to override the current internal
status). The 'Kill' option will remove the status file, so the 'standard'
defaults will be used when Translator is started up.


-----------------
- The hourglass -
-----------------
The hourglass is normally displayed when any processing is done.

When the 'Percentage' flag is on, a percentage will indicate the amount of
image lines that has been processed so far.

In addition, during image processing, the top 'LED' will be 'on' when data
is being loaded from disc. It will be 'off' when processing is taking place.


---------------
- Clear files -
---------------
Translator can output its own graphics file format, called 'Clear' (filetype
&690). I devised this (simple to use) new filetype because of several
shortcomings of the Archimedes and sprite files :

- Too few colours : pure RGB input (Amiga IFF HAM, QRT, ArVis) at best ends
  up in a 256 colour sprite on which error spreading has been applied. A lot
  of the image's colour resolution is lost.

- Too few R/G/B bits : the resolution of the Archimedes red, green and blue
  colour DAC's is only 4 bits, so it can't display more, and sprites can't
  *effectively* store more. This means that any extra bits (>4) of red, green
  and blue colour definition in input images is lost.

- Palette restrictions : because it is not possible to freely define all 256
  colours in 256 colour modes, input images with more than 16 colours (which
  end up in 256-colour sprites) will practically always need error spreading.
  This again loses colour definition.

Without being able to output a 'fully accurate' filetype, it would thus be
impossible, in most cases, to retain the full colour resolution of input
images. This may be essential if the images that Translator can read are to
be put to more serious use, for example image manipulation, or conversion to
other formats (refer to my other application !Creator).

Also, I envisaged that it should be very easy to extract the image data from
this 'fully accurate' format, so people can quickly and easily write simple
programs to process it (i.e. no compression, no 'pixel value packing', etc.).

The 'Clear' graphics format was devised because of all this, and holds either
pure 24-bit RGB data or byte-wide pixel values with a 24-bit RGB palette (one
entry per pixel value).

The full format is as follows (the descriptions are necessarily 'formal' to
avoid misinterpretation, the format is actually extremely simple) :

Offset  Bytes   Description
----------------------------------------------------------------------------
0       m       String (e.g. 'Translator') to indicate the maker, or some
                other comment (e.g. date, image contents, whatever)
m       1       0 (string terminator)
m+1     4       Version number *100 (or any other informational value)
m+5     4       Width of image in pixels (w)
m+9     4       Height of image in pixels (h)
m+13    4       Bits per pixel (bpp)
                If 1<=bpp<=8, then 24-bit palette entries for all colours
                follow (i.e. n=3*2^bpp, and l (bytes per pixel) is 1).
                If bpp>8, then pure 24-bit RGB is stored, which needs no
                palette (i.e. n=0, and l (bytes per pixel) is 3)
m+17    n       Palette entries for all colours (only if 1<=bpp<=8), which
                are triples of byte values (0=off, up to 255=full intensity),
                one byte per primary colour, red first, then green, then blue.
                For example, when 'Rx','Gx' and 'Bx' represent the intensities
                of red, green and blue respectively for colour x, the palette
                for 4 colours (bpp=2) would be stored :
                R0,G0,B0, R1,G1,B1, R2,G2,B2, R3,G3,B3.
m+17+n  w*h*l   Pixel values, representing the image rows from top to bottom
                and within every row the pixels from left to right.
                If l=1, every pixel value is a byte representing the colour
                number/index.
                If l=3 (pure 24-bit RGB), data is stored like the palette
                entries, i.e. red first, then green, finally blue, all
                byte values (0-255) representing the intensity of the
                corresponding primary colour for that pixel.
----------------------------------------------------------------------------

In the case of pure 24-bit RGB storage (i.e. bpp>8), bpp represents the
bits of RGB resolution of the original image (i.e. 12 for Amiga IFF HAM mode,
15 for ArVis and 24 for QRT currently). If there are less than 8 bits per
primary colour, lower bits are set to 0 (but do not try to deduce how
many per primary colour if you don't know what the original image was).
For example, in the case of�ArVis' 15 bits RGB (5 bits each for red, green
and blue), the lower three bits of red, green and blue for each pixel are set
to 0 when Translator creates the Clear file.

When 1<=bpp<=8, only the lower 2^bpp pixel values of the 256 available
are used.

Clear files are always 'pure' representations of the input images, i.e.
they represent the image exactly 'as it is'. They are thus independent of
Archimedes mode and palette, error spreading, etc.. Their palettes (if any)
are full scale 24-bit RGB, as calculated *after* applying all colour
manipulating options (which are all in the 'Colour' submenu) to the input
inage's colours. To have an exact reflection of the input image in the Clear
file, you would switch off all these options.

IMPORTANT NOTE : When the 'Black and white' option is ON, then where an RGB
(i.e. non-paletted) Clear file would normally result (with R=G=B), instead
a grey-paletted 8-bit Clear file is output. This is to save space, and to
enable easier conversion to formats that do not support non-paletted images
(i.e. GIF).

The image inside the Clear file will also have been scaled as appropiate,
so that you may easily create Clear files of, for example, a specified number
of pixels.


-----------------------
- Memory requirements -
-----------------------
Translator starts up taking a minimum amount of RAM. As and when images
are loaded/discarded, extra memory is claimed/released, as follows :

- When an image is loaded, all available memory is grabbed (to ensure maximum
file buffer sizes), and an attempt is made to load the image. When there is
too little memory available, Translator will complain. After loading (which
may or may not be succesful), all memory that is not needed anymore (i.e. all
but the internal image sprite) is returned to the system.

- When an image is discarded, i.e. by closing the image window, the memory
taken up by the internal image sprite is also released.

This memory allocation strategy ensures that

a) all available memory is used to speed up processing
b) Translator runs in the minimum amount of memory needed
c) you do not need to worry about how much memory to allocate to Translator
   when you start it up


---------------------
- Mode independence -
---------------------
When the 'ideal' mode for display if the output sprite cannot be selected
(usually because of screen memory shortage), a beep will sound and Translator
will try succesively lower resolution modes with the right number of colours
(as, within the WIMP environment, there is, at present, no secure way of
finding out how much memory can and will be allocated to the screen).

Once an image has been created, it can, in principle, be displayed in any
mode. In modes with the 'wrong' number of colours, Translator attempts to
display the image as well as possible, as follows :

- If the number of available colours is larger than the required number of
colours for the output sprite, the 'lower' part of the palette is set (<=16
colour modes) or (256 colour modes) the standard palette is set and the
closest available standard colours are selected.

- If there are too few colours (i.e. only in <=16 colour modes), the number
of colours is reduced by using an algorithm called Heckbert quantization.
This intelligently determines a set of colours (and a mapping from the image
colours to this set) so that the total error made over the whole image is
close to minimal. This usually gives acceptable results.


----------------
- Sprite files -
----------------
Archimedes sprites may not have a palette. If they don't, the standard
palette setting in the sprite's mode is assumed.

Also, if the mode contained in the sprite is a valid one (i.e. it is a
valid WIMP mode and it is available on your monitor), then this is used by
default. If the mode is not valid, then the 'closest' mode is determined
and used as usual.


----------------------
- Creator & GreyEdit -
----------------------
These applications, which were also written by me, are essential companions
to Translator.

Creator creates a number of (mainly foreign) graphics formats, accepting
Clear files and sprite files as input. It can create GIF, TIFF, AIM and
PBMPlus formats at present. This enables you to port images to a large
number of other computer platforms.

GreyEdit can process and edit 256-level greyscale (digitized) images. In
addition it can grab video images from the Zeridajh Video Digitiser podule,
when this is present. Several extremely fast filter algorithms, histogram
equalization, range expansion and inversion may be applied to whole images.
In addition, noise pixels may be edited by hand, and sides of images may be
cut off, optionally aided by zoom functions for precise editing.

Creator and GreyEdit are available from the address mentioned below and
are part of my shareware image processing package.


-----------
- The end -
-----------
This application is Shareware, and part of the image processing package
consisting of !Translator, !Creator and !GreyEdit.

I have put a lot of effort and time into these programs. Therefore, if you
find them useful, I kindly ask you to register yourself as a user of these
programs. The registration fee is just �10 (ten english pounds).

Registration entitles you to free new versions of all the above mentioned
applications when they become available, and improved support (and willingness
to add special features). You will also give me an incentive to continue
producing good software for the Archimedes, and keep on improving my existing
applications.

If you want to register, or if you have praise, complaints, comments, bugs(!),
or anything else to offer me, do not hesitate to write to

John Kortink
Middelhuisstr. 17
7482 EL Haaksbergen
The Netherlands

or send email to kortink@cs.utwente.nl

Important note : If you want Translator or Creator to handle a new format,
always send me full information, and several example files.

New versions of the applications are available from the same address : just
send �1 to cover postage and a self-addressed envelope containing a 3.5" disc.
As the applications are under continuous development, it is likely that you
will get a more recent version.

NOTE : To register AND receive the latest versions of the applications, send
�11 in total, and don't forget the self-addressed envelope and disc.

Happy imaging !!!

_______________________________________________________________________________

!!! NOTE !!!

You may NOT change this application or use ANY part of it in other products
without my approval. You may spread it freely (with *ALL* files included), but
not for any profit. This software is provided 'as is'. Using it is entirely at
your own risk.

_______________________________________________________________________________

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*
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*
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*
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00002780  6f 6c 6f 75 72 20 7c 0a  2d 2d 2d 2d 2d 2d 2d 2d  |olour |.--------|
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*
00002830  2d 2d 2d 2d 2d 2d 0a 7c  20 50 72 6f 63 65 73 73  |------.| Process|
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00002860  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
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00002910  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00002920  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 7c 20  |-------------.| |
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00002940  20 7c 20 43 6f 72 72 65  63 74 20 67 61 6d 6d 61  | | Correct gamma|
00002950  20 7c 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  | |.-------------|
00002960  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
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00002d00  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00002d20  0a 7c 20 50 72 6f 63 65  73 73 20 7c 20 43 6f 6c  |.| Process | Col|
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00002d50  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
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*
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00003490  73 74 2e 0a 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |st...-----------|
000034a0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000034b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 0a 7c 20 50 72 6f  |----------.| Pro|
000034c0  63 65 73 73 20 7c 20 43  6f 6c 6f 75 72 20 7c 20  |cess | Colour | |
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000034e0  0a 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |.---------------|
000034f0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00003500  2d 2d 2d 2d 2d 2d 0a 54  68 69 73 20 69 63 6f 6e  |------.This icon|
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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00004440  69 73 20 69 63 6f 6e 20  69 73 20 73 65 6c 65 63  |is icon is selec|
00004450  74 65 64 20 28 69 2e 65  2e 20 74 69 63 6b 65 64  |ted (i.e. ticked|
00004460  29 2c 20 74 68 65 20 63  75 72 72 65 6e 74 20 70  |), the current p|
00004470  61 6c 65 74 74 65 20 69  73 20 75 73 65 64 20 66  |alette is used f|
00004480  6f 72 0a 74 68 65 20 6f  75 74 70 75 74 20 69 6d  |or.the output im|
00004490  61 67 65 2e 0a 0a 55 73  75 61 6c 6c 79 20 74 68  |age...Usually th|
000044a0  69 73 20 69 73 20 74 68  65 20 64 65 73 6b 74 6f  |is is the deskto|
000044b0  70 20 70 61 6c 65 74 74  65 20 28 69 64 65 61 6c  |p palette (ideal|
000044c0  20 66 6f 72 20 63 72 65  61 74 69 6e 67 20 69 63  | for creating ic|
000044d0  6f 6e 73 29 2c 20 62 75  74 20 62 79 20 6c 6f 61  |ons), but by loa|
000044e0  64 69 6e 67 0a 61 20 70  61 6c 65 74 74 65 20 66  |ding.a palette f|
000044f0  69 6c 65 20 6f 72 20 62  79 20 6d 61 6e 69 70 75  |ile or by manipu|
00004500  6c 61 74 69 6e 67 20 74  68 65 20 70 61 6c 65 74  |lating the palet|
00004510  74 65 20 62 79 20 68 61  6e 64 20 28 76 69 61 20  |te by hand (via |
00004520  74 68 65 20 70 61 6c 65  74 74 65 0a 75 74 69 6c  |the palette.util|
00004530  69 74 79 29 2c 20 61 6e  79 20 70 61 6c 65 74 74  |ity), any palett|
00004540  65 20 6d 61 79 20 62 65  20 63 68 6f 73 65 6e 2e  |e may be chosen.|
00004550  20 49 6e 20 32 35 36 20  63 6f 6c 6f 75 72 20 6d  | In 256 colour m|
00004560  6f 64 65 73 20 74 68 65  20 70 61 6c 65 74 74 65  |odes the palette|
00004570  20 63 61 6e 20 6f 6e 6c  79 0a 62 65 20 63 68 61  | can only.be cha|
00004580  6e 67 65 64 20 74 6f 20  61 20 6c 69 6d 69 74 65  |nged to a limite|
00004590  64 20 65 78 74 65 6e 74  20 28 63 6f 6e 73 75 6c  |d extent (consul|
000045a0  74 20 74 68 65 20 50 72  6f 67 72 61 6d 6d 65 72  |t the Programmer|
000045b0  73 20 52 65 66 65 72 65  6e 63 65 20 4d 61 6e 75  |s Reference Manu|
000045c0  61 6c 73 29 2e 0a 0a 54  68 65 72 65 20 61 72 65  |als)...There are|
000045d0  20 73 6f 6d 65 20 65 78  61 6d 70 6c 65 20 70 61  | some example pa|
000045e0  6c 65 74 74 65 20 66 69  6c 65 73 20 66 6f 72 20  |lette files for |
000045f0  31 36 20 63 6f 6c 6f 75  72 20 6d 6f 64 65 73 20  |16 colour modes |
00004600  69 6e 20 74 68 65 20 27  50 61 6c 65 74 74 65 31  |in the 'Palette1|
00004610  36 27 0a 64 69 72 65 63  74 6f 72 79 2e 20 54 68  |6'.directory. Th|
00004620  65 73 65 20 63 6f 6e 74  61 69 6e 20 70 61 6c 65  |ese contain pale|
00004630  74 74 65 73 20 74 68 61  74 20 64 69 76 69 64 65  |ttes that divide|
00004640  20 74 68 65 20 34 20 61  76 61 69 6c 61 62 6c 65  | the 4 available|
00004650  20 63 6f 6c 6f 75 72 62  69 74 73 0a 62 65 74 77  | colourbits.betw|
00004660  65 65 6e 20 72 65 64 2c  20 67 72 65 65 6e 20 61  |een red, green a|
00004670  6e 64 20 62 6c 75 65 20  28 69 2e 65 2e 20 32 2c  |nd blue (i.e. 2,|
00004680  31 2c 31 20 6f 72 20 31  2c 32 2c 31 20 6f 72 20  |1,1 or 1,2,1 or |
00004690  31 2c 31 2c 32 20 72 65  73 70 65 63 74 69 76 65  |1,1,2 respective|
000046a0  6c 79 29 2c 0a 61 6e 64  20 6f 6e 65 20 70 61 6c  |ly),.and one pal|
000046b0  65 74 74 65 20 77 69 74  68 20 31 20 62 69 74 20  |ette with 1 bit |
000046c0  72 65 64 2c 20 62 6c 75  65 2c 20 67 72 65 65 6e  |red, blue, green|
000046d0  20 61 6e 64 20 27 74 69  6e 74 27 20 28 61 6d 6f  | and 'tint' (amo|
000046e0  75 6e 74 20 6f 66 20 77  68 69 74 65 29 2e 0a 0a  |unt of white)...|
000046f0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004720  2d 2d 2d 2d 2d 2d 0a 7c  20 50 72 6f 63 65 73 73  |------.| Process|
00004730  20 7c 20 53 70 72 69 74  65 20 6f 75 74 70 75 74  | | Sprite output|
00004740  20 7c 20 4f 75 74 70 75  74 20 70 61 6c 65 74 74  | | Output palett|
00004750  65 20 7c 20 44 65 66 61  75 6c 74 20 7c 0a 2d 2d  |e | Default |.--|
00004760  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004790  2d 2d 2d 2d 0a 57 68 65  6e 20 74 68 69 73 20 69  |----.When this i|
000047a0  63 6f 6e 20 69 73 20 73  65 6c 65 63 74 65 64 20  |con is selected |
000047b0  28 69 2e 65 2e 20 74 69  63 6b 65 64 29 2c 20 74  |(i.e. ticked), t|
000047c0  68 65 20 63 75 72 72 65  6e 74 20 6d 6f 64 65 27  |he current mode'|
000047d0  73 20 64 65 66 61 75 6c  74 20 70 61 6c 65 74 74  |s default palett|
000047e0  65 0a 69 73 20 75 73 65  64 20 69 6e 20 74 68 65  |e.is used in the|
000047f0  20 6f 75 74 70 75 74 20  73 70 72 69 74 65 20 28  | output sprite (|
00004800  61 73 20 66 6f 6c 6c 6f  77 69 6e 67 20 61 20 56  |as following a V|
00004810  44 55 32 30 29 2e 0a 0a  4e 4f 54 45 20 3a 20 49  |DU20)...NOTE : I|
00004820  6e 20 31 36 20 63 6f 6c  6f 75 72 20 6d 6f 64 65  |n 16 colour mode|
00004830  73 2c 20 74 68 65 20 75  70 70 65 72 20 65 69 67  |s, the upper eig|
00004840  68 74 20 27 66 6c 61 73  68 69 6e 67 27 20 63 6f  |ht 'flashing' co|
00004850  6c 6f 75 72 73 20 61 72  65 20 6e 6f 74 20 75 73  |lours are not us|
00004860  65 64 2e 0a 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |ed...-----------|
00004870  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004890  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 7c 20  |-------------.| |
000048a0  50 72 6f 63 65 73 73 20  7c 20 53 70 72 69 74 65  |Process | Sprite|
000048b0  20 6f 75 74 70 75 74 20  7c 20 4f 75 74 70 75 74  | output | Output|
000048c0  20 70 61 6c 65 74 74 65  20 7c 20 47 72 65 79 73  | palette | Greys|
000048d0  63 61 6c 65 20 7c 0a 2d  2d 2d 2d 2d 2d 2d 2d 2d  |cale |.---------|
000048e0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004900  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 0a  |---------------.|
00004910  57 68 65 6e 20 74 68 69  73 20 69 63 6f 6e 20 69  |When this icon i|
00004920  73 20 73 65 6c 65 63 74  65 64 20 28 69 2e 65 2e  |s selected (i.e.|
00004930  20 74 69 63 6b 65 64 29  2c 20 61 20 67 72 65 79  | ticked), a grey|
00004940  73 63 61 6c 65 20 66 72  6f 6d 20 62 6c 61 63 6b  |scale from black|
00004950  20 75 70 20 74 6f 0a 66  75 6c 6c 20 77 68 69 74  | up to.full whit|
00004960  65 20 77 69 6c 6c 20 62  65 20 75 73 65 64 2e 0a  |e will be used..|
00004970  0a 54 68 69 73 20 6d 61  79 20 62 65 20 65 73 70  |.This may be esp|
00004980  65 63 69 61 6c 6c 79 20  75 73 65 66 75 6c 20 66  |ecially useful f|
00004990  6f 72 20 62 6c 61 63 6b  20 61 6e 64 20 77 68 69  |or black and whi|
000049a0  74 65 20 69 6e 70 75 74  20 69 6d 61 67 65 73 2e  |te input images.|
000049b0  0a 0a 4e 4f 54 45 20 3a  20 54 68 69 73 20 6f 70  |..NOTE : This op|
000049c0  74 69 6f 6e 20 64 6f 65  73 20 6e 6f 74 20 77 6f  |tion does not wo|
000049d0  72 6b 20 69 6e 20 32 35  36 20 63 6f 6c 6f 75 72  |rk in 256 colour|
000049e0  20 6d 6f 64 65 73 2c 20  61 73 20 69 74 20 69 73  | modes, as it is|
000049f0  20 69 6d 70 6f 73 73 69  62 6c 65 20 74 6f 0a 73  | impossible to.s|
00004a00  65 74 20 61 20 32 35 36  2d 6c 65 76 65 6c 20 67  |et a 256-level g|
00004a10  72 65 79 73 63 61 6c 65  20 70 61 6c 65 74 74 65  |reyscale palette|
00004a20  20 69 6e 20 74 68 65 73  65 20 6d 6f 64 65 73 2e  | in these modes.|
00004a30  20 49 6e 73 74 65 61 64  20 74 68 65 20 64 65 66  | Instead the def|
00004a40  61 75 6c 74 20 70 61 6c  65 74 74 65 0a 77 69 6c  |ault palette.wil|
00004a50  6c 20 62 65 20 75 73 65  64 2e 0a 0a 2d 2d 2d 2d  |l be used...----|
00004a60  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004a80  2d 2d 2d 2d 2d 2d 2d 2d  2d 0a 7c 20 50 72 6f 63  |---------.| Proc|
00004a90  65 73 73 20 7c 20 53 70  72 69 74 65 20 6f 75 74  |ess | Sprite out|
00004aa0  70 75 74 20 7c 20 45 72  72 6f 72 20 73 70 72 65  |put | Error spre|
00004ab0  61 64 69 6e 67 20 7c 0a  2d 2d 2d 2d 2d 2d 2d 2d  |ading |.--------|
00004ac0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004ae0  2d 2d 2d 2d 2d 0a 54 68  69 73 20 69 63 6f 6e 20  |-----.This icon |
00004af0  67 69 76 65 73 20 61 63  63 65 73 73 20 74 6f 20  |gives access to |
00004b00  61 20 73 75 62 6d 65 6e  75 2c 20 69 6e 20 77 68  |a submenu, in wh|
00004b10  69 63 68 20 54 72 61 6e  73 6c 61 74 6f 72 20 63  |ich Translator c|
00004b20  61 6e 20 62 65 20 73 65  74 20 74 6f 20 75 73 65  |an be set to use|
00004b30  0a 6f 6e 65 20 6f 66 20  74 77 6f 20 6b 69 6e 64  |.one of two kind|
00004b40  73 20 6f 66 20 65 72 72  6f 72 20 73 70 72 65 61  |s of error sprea|
00004b50  64 69 6e 67 2c 20 6f 72  20 6e 6f 6e 65 2e 20 54  |ding, or none. T|
00004b60  68 69 73 20 69 63 6f 6e  20 69 73 20 27 74 69 63  |his icon is 'tic|
00004b70  6b 65 64 27 20 69 66 20  61 6e 79 0a 6f 66 20 74  |ked' if any.of t|
00004b80  68 65 20 61 76 61 69 6c  61 62 6c 65 20 6b 69 6e  |he available kin|
00004b90  64 73 20 6f 66 20 65 72  72 6f 72 20 73 70 72 65  |ds of error spre|
00004ba0  61 64 69 6e 67 20 69 73  20 65 6e 61 62 6c 65 64  |ading is enabled|
00004bb0  2e 0a 0a 57 68 65 6e 20  65 72 72 6f 72 20 73 70  |...When error sp|
00004bc0  72 65 61 64 69 6e 67 20  69 73 20 65 6e 61 62 6c  |reading is enabl|
00004bd0  65 64 2c 20 65 72 72 6f  72 73 20 6d 61 64 65 20  |ed, errors made |
00004be0  62 79 20 74 68 65 20 61  70 70 72 6f 78 69 6d 61  |by the approxima|
00004bf0  74 69 6f 6e 20 6f 66 20  74 68 65 20 69 6e 70 75  |tion of the inpu|
00004c00  74 0a 69 6d 61 67 65 27  73 20 63 6f 6c 6f 75 72  |t.image's colour|
00004c10  73 20 61 72 65 20 73 70  72 65 61 64 20 6f 75 74  |s are spread out|
00004c20  20 28 6c 6f 63 61 6c 6c  79 29 20 6f 76 65 72 20  | (locally) over |
00004c30  74 68 65 20 69 6d 61 67  65 2e 20 54 68 69 73 20  |the image. This |
00004c40  75 73 75 61 6c 6c 79 20  72 65 73 75 6c 74 73 0a  |usually results.|
00004c50  69 6e 20 69 6d 61 67 65  73 20 77 69 74 68 20 61  |in images with a|
00004c60  20 6d 75 63 68 20 68 69  67 68 65 72 20 71 75 61  | much higher qua|
00004c70  6c 69 74 79 2c 20 73 6f  20 79 6f 75 20 77 69 6c  |lity, so you wil|
00004c80  6c 20 75 73 75 61 6c 6c  79 20 6c 65 61 76 65 20  |l usually leave |
00004c90  73 6f 6d 65 20 6b 69 6e  64 20 6f 66 0a 65 72 72  |some kind of.err|
00004ca0  6f 72 20 73 70 72 65 61  64 69 6e 67 20 6f 6e 20  |or spreading on |
00004cb0  28 46 6c 6f 79 64 2d 53  74 65 69 6e 62 65 72 67  |(Floyd-Steinberg|
00004cc0  20 61 74 20 62 65 73 74  29 2e 0a 0a 57 68 65 6e  | at best)...When|
00004cd0  20 79 6f 75 20 73 77 69  74 63 68 20 6f 66 66 20  | you switch off |
00004ce0  65 72 72 6f 72 20 73 70  72 65 61 64 69 6e 67 2c  |error spreading,|
00004cf0  20 6f 6e 6c 79 20 74 68  65 20 62 65 73 74 20 61  | only the best a|
00004d00  70 70 72 6f 78 69 6d 61  74 69 6f 6e 73 20 74 6f  |pproximations to|
00004d10  20 63 6f 6c 6f 75 72 73  0a 61 72 65 20 75 73 65  | colours.are use|
00004d20  64 2c 20 61 6e 64 20 74  68 65 20 65 72 72 6f 72  |d, and the error|
00004d30  73 20 6d 61 64 65 20 69  6e 20 74 68 69 73 20 70  |s made in this p|
00004d40  72 6f 63 65 73 73 20 77  69 6c 6c 20 62 65 20 63  |rocess will be c|
00004d50  6f 6d 70 6c 65 74 65 6c  79 20 69 67 6e 6f 72 65  |ompletely ignore|
00004d60  64 2e 20 59 6f 75 0a 6d  61 79 20 77 61 6e 74 20  |d. You.may want |
00004d70  74 6f 20 64 6f 20 74 68  69 73 20 74 6f 20 63 6f  |to do this to co|
00004d80  6d 70 61 72 65 20 72 65  73 75 6c 74 73 2e 0a 0a  |mpare results...|
00004d90  54 68 65 72 65 20 61 72  65 20 74 77 6f 20 63 68  |There are two ch|
00004da0  6f 69 63 65 73 20 6f 66  20 65 72 72 6f 72 20 73  |oices of error s|
00004db0  70 72 65 61 64 69 6e 67  20 61 76 61 69 6c 61 62  |preading availab|
00004dc0  6c 65 2c 20 77 68 69 63  68 20 64 69 66 66 65 72  |le, which differ|
00004dd0  20 69 6e 20 74 68 65 20  77 61 79 0a 74 68 65 79  | in the way.they|
00004de0  20 73 70 72 65 61 64 20  74 68 65 20 61 70 70 72  | spread the appr|
00004df0  6f 78 69 6d 61 74 69 6f  6e 20 65 72 72 6f 72 73  |oximation errors|
00004e00  2e 0a 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |...-------------|
00004e10  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004e30  2d 2d 2d 2d 2d 2d 2d 2d  2d 0a 7c 20 50 72 6f 63  |---------.| Proc|
00004e40  65 73 73 20 7c 20 53 70  72 69 74 65 20 6f 75 74  |ess | Sprite out|
00004e50  70 75 74 20 7c 20 45 72  72 6f 72 20 73 70 72 65  |put | Error spre|
00004e60  61 64 69 6e 67 20 7c 20  53 69 6d 70 6c 65 20 7c  |ading | Simple ||
00004e70  0a 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |.---------------|
00004e80  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004ea0  2d 2d 2d 2d 2d 2d 2d 0a  54 68 69 73 20 73 70 72  |-------.This spr|
00004eb0  65 61 64 73 20 6f 75 74  20 74 68 65 20 65 72 72  |eads out the err|
00004ec0  6f 72 73 20 61 6c 6f 6e  67 20 74 68 65 20 73 61  |ors along the sa|
00004ed0  6d 65 20 70 69 78 65 6c  20 72 6f 77 20 6f 6e 6c  |me pixel row onl|
00004ee0  79 2e 20 49 6e 20 66 61  63 74 2c 20 69 74 20 67  |y. In fact, it g|
00004ef0  69 76 65 73 0a 6f 6e 65  20 6f 66 20 69 74 73 20  |ives.one of its |
00004f00  6e 65 69 67 68 62 6f 72  20 70 69 78 65 6c 73 20  |neighbor pixels |
00004f10  74 68 65 20 66 75 6c 6c  20 65 72 72 6f 72 20 66  |the full error f|
00004f20  61 63 74 6f 72 2c 20 61  73 20 66 6f 6c 6c 6f 77  |actor, as follow|
00004f30  73 20 3a 0a 0a 20 20 20  20 20 2d 2d 2d 2d 2d 2d  |s :..     ------|
00004f40  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004f60  2d 2d 2d 2d 0a 20 20 20  20 20 7c 20 20 20 20 20  |----.     |     |
00004f70  20 20 20 20 20 20 7c 20  43 75 72 72 65 6e 74 20  |      | Current |
00004f80  70 69 78 65 6c 20 7c 20  66 75 6c 6c 20 65 72 72  |pixel | full err|
00004f90  6f 72 20 7c 0a 20 20 20  20 20 2d 2d 2d 2d 2d 2d  |or |.     ------|
00004fa0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00004fc0  2d 2d 2d 2d 0a 0a 54 68  69 73 20 69 73 20 74 68  |----..This is th|
00004fd0  65 20 66 61 73 74 65 73  74 20 6f 66 20 74 68 65  |e fastest of the|
00004fe0  20 74 77 6f 2c 20 61 6e  64 20 67 69 76 65 73 20  | two, and gives |
00004ff0  76 65 72 79 20 67 6f 6f  64 20 72 65 73 75 6c 74  |very good result|
00005000  73 2e 0a 0a 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |s...------------|
00005010  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00005040  2d 2d 2d 0a 7c 20 50 72  6f 63 65 73 73 20 7c 20  |---.| Process | |
00005050  53 70 72 69 74 65 20 6f  75 74 70 75 74 20 7c 20  |Sprite output | |
00005060  45 72 72 6f 72 20 73 70  72 65 61 64 69 6e 67 20  |Error spreading |
00005070  7c 20 46 6c 6f 79 64 20  53 74 65 69 6e 62 65 72  || Floyd Steinber|
00005080  67 20 7c 0a 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |g |.------------|
00005090  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000050c0  2d 2d 2d 0a 46 6c 6f 79  64 20 53 74 65 69 6e 62  |---.Floyd Steinb|
000050d0  65 72 67 20 65 72 72 6f  72 20 73 70 72 65 61 64  |erg error spread|
000050e0  69 6e 67 2c 20 66 69 72  73 74 20 64 69 73 63 6f  |ing, first disco|
000050f0  76 65 72 65 64 20 62 79  20 52 2e 57 2e 20 46 6c  |vered by R.W. Fl|
00005100  6f 79 64 20 61 6e 64 20  4c 2e 0a 53 74 65 69 6e  |oyd and L..Stein|
00005110  62 65 72 67 2c 20 73 70  72 65 61 64 73 20 74 68  |berg, spreads th|
00005120  65 20 65 72 72 6f 72 73  20 6d 6f 72 65 20 69 6e  |e errors more in|
00005130  74 65 6c 6c 69 67 65 6e  74 6c 79 2e 20 49 74 20  |telligently. It |
00005140  64 69 76 69 64 65 73 20  74 68 65 20 65 72 72 6f  |divides the erro|
00005150  72 0a 66 61 63 74 6f 72  73 20 61 6d 6f 6e 67 20  |r.factors among |
00005160  66 6f 75 72 20 6e 65 69  67 68 62 6f 72 20 70 69  |four neighbor pi|
00005170  78 65 6c 73 20 28 69 6e  73 74 65 61 64 20 6f 66  |xels (instead of|
00005180  20 6f 6e 65 29 2c 20 61  73 20 66 6f 6c 6c 6f 77  | one), as follow|
00005190  73 20 3a 0a 0a 20 20 20  20 20 2d 2d 2d 2d 2d 2d  |s :..     ------|
000051a0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000051c0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 20 20 20 20  |-----------.    |
000051d0  20 7c 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | |              |
000051e0  20 7c 20 43 75 72 72 65  6e 74 20 70 69 78 65 6c  | | Current pixel|
000051f0  20 7c 20 37 2f 31 36 20  6f 66 20 65 72 72 6f 72  | | 7/16 of error|
00005200  20 7c 20 20 3c 2d 2d 20  63 75 72 72 65 6e 74 20  | |  <-- current |
00005210  6c 69 6e 65 0a 20 20 20  20 20 2d 2d 2d 2d 2d 2d  |line.     ------|
00005220  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00005240  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 20 20 20 20  |-----------.    |
00005250  20 7c 20 33 2f 31 36 20  6f 66 20 65 72 72 6f 72  | | 3/16 of error|
00005260  20 7c 20 35 2f 31 36 20  6f 66 20 65 72 72 6f 72  | | 5/16 of error|
00005270  20 7c 20 31 2f 31 36 20  6f 66 20 65 72 72 6f 72  | | 1/16 of error|
00005280  20 7c 20 20 3c 2d 2d 20  6e 65 78 74 20 6c 69 6e  | |  <-- next lin|
00005290  65 0a 20 20 20 20 20 2d  2d 2d 2d 2d 2d 2d 2d 2d  |e.     ---------|
000052a0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000052c0  2d 2d 2d 2d 2d 2d 2d 2d  0a 0a 54 68 65 20 72 65  |--------..The re|
000052d0  73 75 6c 74 73 20 61 72  65 20 75 73 75 61 6c 6c  |sults are usuall|
000052e0  79 20 62 65 74 74 65 72  20 74 68 61 6e 20 77 68  |y better than wh|
000052f0  65 6e 20 75 73 69 6e 67  20 27 53 69 6d 70 6c 65  |en using 'Simple|
00005300  27 20 65 72 72 6f 72 20  73 70 72 65 61 64 69 6e  |' error spreadin|
00005310  67 2c 20 62 75 74 0a 74  6f 20 77 68 69 63 68 20  |g, but.to which |
00005320  64 65 67 72 65 65 20 64  65 70 65 6e 64 73 20 68  |degree depends h|
00005330  65 61 76 69 6c 79 20 6f  6e 20 74 68 65 20 74 79  |eavily on the ty|
00005340  70 65 20 6f 66 20 69 6e  70 75 74 20 69 6d 61 67  |pe of input imag|
00005350  65 2e 20 44 69 67 69 74  69 73 65 64 20 69 6d 61  |e. Digitised ima|
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*
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*
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00007010  7c 20 4d 69 72 72 6f 72  20 7c 0a 2d 2d 2d 2d 2d  || Mirror |.-----|
00007020  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
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000070d0  20 45 78 61 6d 69 6e 65  20 7c 0a 2d 2d 2d 2d 2d  | Examine |.-----|
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00007160  2d 2d 2d 2d 0a 7c 20 45  78 61 6d 69 6e 65 20 7c  |----.| Examine ||
00007170  20 5a 6f 6f 6d 20 7c 0a  2d 2d 2d 2d 2d 2d 2d 2d  | Zoom |.--------|
00007180  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 0a 54 68 69 73 20  |----------.This |
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00007210  2d 2d 2d 2d 2d 2d 0a 7c  20 45 78 61 6d 69 6e 65  |------.| Examine|
00007220  20 7c 20 5a 6f 6f 6d 20  7c 20 49 6e 2f 4f 75 74  | | Zoom | In/Out|
00007230  20 7c 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  | |.-------------|
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00007390  2e 0a 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |...-------------|
000073a0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 7c 20 45 78  |-----------.| Ex|
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000073d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 43 6c  |-------------.Cl|
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00007450  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
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00007470  20 4d 61 67 6e 69 66 69  65 72 20 7c 0a 2d 2d 2d  | Magnifier |.---|
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00007730  2d 2d 2d 2d 2d 2d 2d 0a  7c 20 4d 69 73 63 20 7c  |-------.| Misc ||
00007740  0a 2d 2d 2d 2d 2d 2d 2d  2d 0a 54 68 69 73 20 69  |.--------.This i|
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00007790  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000077a0  2d 0a 7c 20 4d 69 73 63  20 7c 20 52 65 6c 6f 61  |-.| Misc | Reloa|
000077b0  64 20 6c 61 73 74 20 7c  0a 2d 2d 2d 2d 2d 2d 2d  |d last |.-------|
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00007ac0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 7c 20  |-------------.| |
00007ad0  4d 69 73 63 20 7c 20 53  61 76 65 20 7c 0a 2d 2d  |Misc | Save |.--|
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00007b40  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 0a  |---------------.|
00007b50  7c 20 4d 69 73 63 20 7c  20 53 61 76 65 20 7c 20  || Misc | Save | |
00007b60  46 75 6c 6c 20 7c 0a 2d  2d 2d 2d 2d 2d 2d 2d 2d  |Full |.---------|
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00007d40  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
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00007d80  20 7c 20 53 61 76 65 20  7c 20 57 68 6f 6c 65 2f  | | Save | Whole/|
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*
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0000ab30  20 6d 65 6e 74 69 6f 6e  65 64 20 62 65 6c 6f 77  | mentioned below|
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0000ac30  66 6f 72 74 20 61 6e 64  20 74 69 6d 65 20 69 6e  |fort and time in|
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0000acf0  0a 0a 52 65 67 69 73 74  72 61 74 69 6f 6e 20 65  |..Registration e|
0000ad00  6e 74 69 74 6c 65 73 20  79 6f 75 20 74 6f 20 66  |ntitles you to f|
0000ad10  72 65 65 20 6e 65 77 20  76 65 72 73 69 6f 6e 73  |ree new versions|
0000ad20  20 6f 66 20 61 6c 6c 20  74 68 65 20 61 62 6f 76  | of all the abov|
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0000ad40  69 63 61 74 69 6f 6e 73  20 77 68 65 6e 20 74 68  |ications when th|
0000ad50  65 79 20 62 65 63 6f 6d  65 20 61 76 61 69 6c 61  |ey become availa|
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0000ad80  69 6c 6c 69 6e 67 6e 65  73 73 0a 74 6f 20 61 64  |illingness.to ad|
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0000adb0  73 6f 20 67 69 76 65 20  6d 65 20 61 6e 20 69 6e  |so give me an in|
0000adc0  63 65 6e 74 69 76 65 20  74 6f 20 63 6f 6e 74 69  |centive to conti|
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0000adf0  74 68 65 20 41 72 63 68  69 6d 65 64 65 73 2c 20  |the Archimedes, |
0000ae00  61 6e 64 20 6b 65 65 70  20 6f 6e 20 69 6d 70 72  |and keep on impr|
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0000ae20  67 0a 61 70 70 6c 69 63  61 74 69 6f 6e 73 2e 0a  |g.applications..|
0000ae30  0a 49 66 20 79 6f 75 20  77 61 6e 74 20 74 6f 20  |.If you want to |
0000ae40  72 65 67 69 73 74 65 72  2c 20 6f 72 20 69 66 20  |register, or if |
0000ae50  79 6f 75 20 68 61 76 65  20 70 72 61 69 73 65 2c  |you have praise,|
0000ae60  20 63 6f 6d 70 6c 61 69  6e 74 73 2c 20 63 6f 6d  | complaints, com|
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0000ae80  6f 72 20 61 6e 79 74 68  69 6e 67 20 65 6c 73 65  |or anything else|
0000ae90  20 74 6f 20 6f 66 66 65  72 20 6d 65 2c 20 64 6f  | to offer me, do|
0000aea0  20 6e 6f 74 20 68 65 73  69 74 61 74 65 20 74 6f  | not hesitate to|
0000aeb0  20 77 72 69 74 65 20 74  6f 0a 0a 4a 6f 68 6e 20  | write to..John |
0000aec0  4b 6f 72 74 69 6e 6b 0a  4d 69 64 64 65 6c 68 75  |Kortink.Middelhu|
0000aed0  69 73 73 74 72 2e 20 31  37 0a 37 34 38 32 20 45  |isstr. 17.7482 E|
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0000af00  72 20 73 65 6e 64 20 65  6d 61 69 6c 20 74 6f 20  |r send email to |
0000af10  6b 6f 72 74 69 6e 6b 40  63 73 2e 75 74 77 65 6e  |kortink@cs.utwen|
0000af20  74 65 2e 6e 6c 0a 0a 49  6d 70 6f 72 74 61 6e 74  |te.nl..Important|
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0000af40  61 6e 74 20 54 72 61 6e  73 6c 61 74 6f 72 20 6f  |ant Translator o|
0000af50  72 20 43 72 65 61 74 6f  72 20 74 6f 20 68 61 6e  |r Creator to han|
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0000aff0  65 73 73 20 3a 20 6a 75  73 74 0a 73 65 6e 64 20  |ess : just.send |
0000b000  a3 31 20 74 6f 20 63 6f  76 65 72 20 70 6f 73 74  |.1 to cover post|
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0000b050  20 61 70 70 6c 69 63 61  74 69 6f 6e 73 20 61 72  | applications ar|
0000b060  65 20 75 6e 64 65 72 20  63 6f 6e 74 69 6e 75 6f  |e under continuo|
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0000b0b0  73 69 6f 6e 2e 0a 0a 4e  4f 54 45 20 3a 20 54 6f  |sion...NOTE : To|
0000b0c0  20 72 65 67 69 73 74 65  72 20 41 4e 44 20 72 65  | register AND re|
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0000b100  65 6e 64 0a a3 31 31 20  69 6e 20 74 6f 74 61 6c  |end..11 in total|
0000b110  2c 20 61 6e 64 20 64 6f  6e 27 74 20 66 6f 72 67  |, and don't forg|
0000b120  65 74 20 74 68 65 20 73  65 6c 66 2d 61 64 64 72  |et the self-addr|
0000b130  65 73 73 65 64 20 65 6e  76 65 6c 6f 70 65 20 61  |essed envelope a|
0000b140  6e 64 20 64 69 73 63 2e  0a 0a 48 61 70 70 79 20  |nd disc...Happy |
0000b150  69 6d 61 67 69 6e 67 20  21 21 21 0a 0a 5f 5f 5f  |imaging !!!..___|
0000b160  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |________________|
*
0000b1a0  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 0a 0a 21 21  |____________..!!|
0000b1b0  21 20 4e 4f 54 45 20 21  21 21 0a 0a 59 6f 75 20  |! NOTE !!!..You |
0000b1c0  6d 61 79 20 4e 4f 54 20  63 68 61 6e 67 65 20 74  |may NOT change t|
0000b1d0  68 69 73 20 61 70 70 6c  69 63 61 74 69 6f 6e 20  |his application |
0000b1e0  6f 72 20 75 73 65 20 41  4e 59 20 70 61 72 74 20  |or use ANY part |
0000b1f0  6f 66 20 69 74 20 69 6e  20 6f 74 68 65 72 20 70  |of it in other p|
0000b200  72 6f 64 75 63 74 73 0a  77 69 74 68 6f 75 74 20  |roducts.without |
0000b210  6d 79 20 61 70 70 72 6f  76 61 6c 2e 20 59 6f 75  |my approval. You|
0000b220  20 6d 61 79 20 73 70 72  65 61 64 20 69 74 20 66  | may spread it f|
0000b230  72 65 65 6c 79 20 28 77  69 74 68 20 2a 41 4c 4c  |reely (with *ALL|
0000b240  2a 20 66 69 6c 65 73 20  69 6e 63 6c 75 64 65 64  |* files included|
0000b250  29 2c 20 62 75 74 0a 6e  6f 74 20 66 6f 72 20 61  |), but.not for a|
0000b260  6e 79 20 70 72 6f 66 69  74 2e 20 54 68 69 73 20  |ny profit. This |
0000b270  73 6f 66 74 77 61 72 65  20 69 73 20 70 72 6f 76  |software is prov|
0000b280  69 64 65 64 20 27 61 73  20 69 73 27 2e 20 55 73  |ided 'as is'. Us|
0000b290  69 6e 67 20 69 74 20 69  73 20 65 6e 74 69 72 65  |ing it is entire|
0000b2a0  6c 79 20 61 74 0a 79 6f  75 72 20 6f 77 6e 20 72  |ly at.your own r|
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0000b2c0  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |________________|
*
0000b300  5f 5f 5f 5f 5f 0a 0a                              |_____..|
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