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ReadMe

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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File contents
=============================================================================
Mathmania Demo V1.00 December 1994 � Martin Goldberg (P) Topologika 1995
=============================================================================

MathMania was designed and programmed by Martin Goldberg and is Copyright � M. Goldberg 1995. It is published by Topologika Software, Islington Wharf, Penryn, Cornwall TR10 8AT tel/fax 0326 3777711, who can send you a copy of their complete colour catalogue.

This demo version is subject to all of the usual copyright restrictions,
including those detailed in the printed version of the manual. Neither Topologika nor Martin Goldberg accept any responsibility for the way in
which it is used or for the consequences of its use. It is provided 'as is',
and it is the purchaser's responsibility to ensure that it is suitable for
the purpose for which it is intended.

=============================================================================
INTRODUCTION by Martin Goldberg
=============================================================================
 
MATHMANIA is a maze game in which children have to escape from a maze by answering questions on: NUMBER (the four rules); TIME (12hr, 24hr clock and related questions); MEASUREMENT (metric measurements and units); ANGLES (bearings, properties, etc); SHAPE & SPACE (shapes, areas, volumes and properties); and LUCKY DIP (the computer chooses). 

Questions can be at four difficulty levels, levels 1 and 2 corresponding to Key Stage 2 , and Levels 3 and 4 to Key Stages 3 and 4. Once children have escaped, they can tackle a puzzle before moving on on to the next (slightly more difficult) maze. Puzzles can also be attempted away from the game.

The program is designed to cover various different attainment targets (ATs) in Mathematics across the above Key Stages. This may sound ambitious, but the questions and gameplay have been carefully constructed to appeal to all ages. This appeal has been shown during extensive testing of the software.

Many thanks must go to all the school children who helped test the program and made it a viable project. Also, special thanks to the children who designed a couple of the mazes.

Also, I must acknowledge Alan Senior's great book, 'Basic Wimp Programming' without which this program would never have been appeared on the desktop.

Finally, I should commend Dominic Symes for his fantastic editor !Zap, which made programming a positive pleasure and Dick Alstein for his very friendly Template editor.

Martin Goldberg
January 1995

=============================================================================
GETTING STARTED
=============================================================================

Double click on !ManiaDemo in the usual way. To see the configuration options. click Menu over the icon when the program is installed on the icon bar.

=============================================================================
RESTRICTIONS
=============================================================================

You can only play one maze and one puzzle at level 2. The questions are restricted to the addition operator.

The full version (see the manual extract) has five more mazes, four more puzzles, hundreds more questions and can be used to test addition, subtraction, multiplication and division.

There are four levels in all, providing an application that can be used over a wide range of abilities - (Keystage 2 to Keystage 4).

The full version is available from Topologika (�25 plus VAT plus �2.50 p & p, total �31.88):

    Topologika Software,
    Islington Wharf,
    Penryn,
    Cornwall.
    TR10 8AT

tel/fax: 01326 377771

=============================================================================

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00000060  30 30 20 44 65 63 65 6d  62 65 72 20 31 39 39 34  |00 December 1994|
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*
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*
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00000a10  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000a50  3d 3d 0a 47 45 54 54 49  4e 47 20 53 54 41 52 54  |==.GETTING START|
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00000a70  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000ab0  0a 0a 44 6f 75 62 6c 65  20 63 6c 69 63 6b 20 6f  |..Double click o|
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00000b40  63 6f 6e 20 62 61 72 2e  0a 0a 3d 3d 3d 3d 3d 3d  |con bar...======|
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*
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00000bb0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000bf0  3d 3d 0a 0a 59 6f 75 20  63 61 6e 20 6f 6e 6c 79  |==..You can only|
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00000e00  20 54 6f 70 6f 6c 6f 67  69 6b 61 20 53 6f 66 74  | Topologika Soft|
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00000e40  61 6c 6c 2e 0a 20 20 20  20 54 52 31 30 20 38 41  |all..    TR10 8A|
00000e50  54 0a 0a 74 65 6c 2f 66  61 78 3a 20 30 31 33 32  |T..tel/fax: 0132|
00000e60  36 20 33 37 37 37 37 31  0a 0a 3d 3d 3d 3d 3d 3d  |6 377771..======|
00000e70  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000eb0  3d 3d 3d 3d 3d 3d 3d 0a  0a                       |=======..|
00000eb9