Home » Archimedes archive » Archimedes World » AW-1996-12.adf » !AcornAns_AcornAns » December/!Balls/Balls
December/!Balls/Balls
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-12.adf » !AcornAns_AcornAns |
Filename: | December/!Balls/Balls |
Read OK: | ✔ |
File size: | 5DA5 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >Balls 20REM 30: 40REM NB program will produce a beep if animation speed falls 50REM below the target fps rate. 60targetfps% = 50 70IF 100MODtargetfps%<>0 ERROR 1, "Require targetfps divides into 100" 80: 90SYS &20280, 0, -1 TO ;flags% 100IF flags% AND 1 THEN arm3%=FALSE ELSE arm3%=TRUE 110: 120ON ERROR SYS 6,112,1:SYS 6,113,1:PRINT REPORT$;" at line ";ERL:END 130D% = RND(-TIME) 140: 150CLS 160PRINT " B A L L S D E M O"' 170PRINT "� Program will beep if animation speed falls below the target of ";targetfps%;" fps." 180PRINT "� Pressing any key during demo will add one more ball." 190PRINT "� Press Escape to end program."' 200INPUT "Please input Standard (0) or VGA (1) display";VGA% 210IF VGA%<>1 VGA%=0 220: 230hpix%=288 240vpix%=200 250IF VGA% THEN 260 mode%=99 270 avpix%=400 280 hadd%=hpix%*2 290 lhadd%=6 300 lhpix%=5 310ELSE 320 mode%=98 330 avpix%=200 340 hadd%=hpix% 350 lhadd%=5 360 lhpix%=5 370ENDIF 380: 390DIM balldata% 864*3 400SYS "OS_File", 255, "<Balls$Dir>.Resources.BallrData", balldata%, 0 410SYS "OS_File", 255, "<Balls$Dir>.Resources.BallgData", balldata%+864, 0 420SYS "OS_File", 255, "<Balls$Dir>.Resources.BallbData", balldata%+864*2, 0 430DIM backdata% 57656 440SYS "OS_File", 255, "<Balls$Dir>.Resources.BackSpr", backdata%, 0 450DIM middata% 57656 460SYS "OS_File", 255, "<Balls$Dir>.Resources.MidSpr", middata%, 0 470: 480DIM vblin% 8, vblout% 8 490!vblin%=148:vblin%!4=-1 500MODE mode%+128 510SYS "OS_ReadVduVariables", vblin%, vblout% 520scrst2%=!vblout% 530MODE mode% 540SYS "OS_ReadVduVariables", vblin%, vblout% 550scrst1%=!vblout% 560OFF 570: 580lnt%=2 590nt%=1<<lnt% : REM number of ball types (will only use 3 of the 4) 600 REM colours red, green, blue 610DIM m(nt%-1) : REM ball type masses 620RESTORE+0 630FOR i%=0 TO nt%-1 640 READ m(i%) 650NEXT 660DATA 1, 1, 1, 1 670e=0.99 : REM coefficient of restitution for collisions 680 REM 0<=e<=1, 1=elastic, 0=inelastic 690DIM ga% 4*nt%*nt%, gb% 4*nt%*nt% 700FOR i%=0 TO nt%-1 710 FOR j%=0 TO nt%-1 720 ga%!(4*(nt%*i%+j%)) = 256*(m(i%)-e*m(j%))/(m(i%)+m(j%)) 730 gb%!(4*(nt%*i%+j%)) = 256*m(i%)*(e+1)/(m(i%)+m(j%)) 740 NEXT 750NEXT 760ballrad%=4.5*256 770: 780lbs%=5 790bs%=1<<lbs% 800maxn%=200 810DIM b% maxn%*bs% 820REM NB b% stores array (of size n%) of structure: 830REM {x coord, y coord, x increment, y increment, sticking count, ball type, interball new coll flag, interball old coll flag} 840: 850PROCass 860: 870SYS 6,112,1:SYS 6,113,1 880n%=1 890!an%=n% 900: 910i%=RND(-3) 920: 930REM initialise ball locations & velocities 940FOR i% = 0 TO n%*bs%-1 STEP bs% 950 b%!(i%+0) = 259*256 960 b%!(i%+4) = 174*256 970 b%!(i%+8) = RND(64)-32 980 b%!(i%+12) = -4*256+RND(128)-64 990 b%!(i%+16) = 0 1000 b%!(i%+20) = RND(3)-1 1010 b%!(i%+24) = 0 1020 b%!(i%+28) = -1 1030NEXT 1040: 1050CALL makeback% 1060: 1070REPEAT 1080 CALL anim% 1090 IF n%<maxn% THEN 1100 i%=bs%*n% 1110 b%!(i%+0) = 259*256 1120 b%!(i%+4) = 174*256 1130 b%!(i%+8) = RND(64)-32 1140 b%!(i%+12) = -4*256+RND(128)-64 1150 b%!(i%+16) = 0 1160 b%!(i%+20) = RND(3)-1 1170 b%!(i%+24) = 0 1180 b%!(i%+28) = -1 1190 n%+=1 1200 !an%=n% 1210 ENDIF 1220UNTIL FALSE 1230: 1240END 1250: 1260DEF PROCass 1270DIM code% 10240, sqrt% 257*4, sincos% 256*8 1280FOR i%=0 TO 256 1290 sqrt%!(4*i%) = 0.5+SQR(256*i%) 1300NEXT 1310FOR i%=0 TO 255 1320 sincos%!(8*i% ) = 0.5+256*SIN(2*PI*i%/256) 1330 sincos%!(8*i%+4) = 0.5+256*COS(2*PI*i%/256) 1340NEXT 1350scrst%=scrst1% 1360FOR pass% = 0 TO 2 STEP 2 1370 P%=code% 1380 [OPT pass% 1390 .aspframe% EQUD 0 1400 .ascrstsum% EQUD scrst1%+scrst2% 1410 .an% EQUD 0 1420 .ab% EQUD b% 1430 .atime% EQUD 0 ;time storage for frame speed calc 1440 .afc% EQUD 0 ;frame counter 1450 .ags% EQUD ga%:EQUD gb% 1460 .anim% 1470 STMFD 13!, {14} 1480 STR 13, aspframe% ;store sp to free up r13 1490 .nextframe% 1500 : 1510 SWI "OS_ReadMonotonicTime" ;track frame speed 1520 STR 0, atime% 1530 : 1540 MOV 0, #19 1550 SWI "OS_Byte" ;wait for vsync 1560 MOV 0, #113 1570 LDR 1, abank% 1580 RSB 3, 1, #3 1590 STR 3, abank% 1600 SWI "OS_Byte" ;swap displayed screen bank 1610 LDR 0, ascrstsum% 1620 LDR 1, ascrst% 1630 SUB 1, 0, 1 1640 STR 1, ascrst% ;swap ptr to other bank 1650 BL copyback% ;cls that bank to background 1660 : 1670 LDR 12, ab% 1680 LDR 13, an% 1690 .framemoveloop% ;then move each ball 1700 LDMIA 12, {0,1,2,3,4,5} ; read x,y,xi,yi,sc,bt 1710 BL movencheck% 1720 STMIA 12, {0,1,2,3,4,5} ; restore x,y,xi,yi,sc,bt 1730 ADD 12, 12, #bs% 1740 SUBS 13, 13, #1 1750 BNE framemoveloop% ;then do next ball 1760 : 1770 LDR 12, ab% ;interball collision checks 1780 LDR 14, an% 1790 ADD 14, 12, 14, ASL #lbs% ;end ball data ptr 1800 ADD 12, 12, #bs% ;start i loop with i=2 1810 CMP 12, 14 1820 BGE ibcdone% ;no checks if only 1 ball exists 1830 .ibciloop% 1840 LDR 13, ab% ;start j loop with j=1 1850 LDMIA 12, {0,1} ;x,y of ball i 1860 .ibcjloop% 1870 LDMIA 13, {2,3} ;x,y of ball j 1880 SUBS 4, 2, 0 ;tx, assuming ball radii equal 1890 MOVPL 6, 4 1900 RSBMI 6, 4, #0 1910 CMP 6, #ballrad%*2 1920 BGT ibcpairdone% 1930 SUB 5, 3, 1 ;ty 1940 MOVPL 6, 5 1950 RSBMI 6, 5, #0 1960 CMP 6, #ballrad%*2 1970 BGT ibcpairdone% 1980 MUL 6, 4, 4 ;txs = tx*tx 1990 MUL 7, 5, 5 ;tys = ty*ty 2000 ADD 8, 6, 7 ;ds = txs+tys 2010 CMP 8, #ballrad%*2*ballrad%*2 2020 BGT ibcpairdone% ;else got a collision 2030 : 2040 SUB 9, 14, #bs% ;bodge - ignore coll if 'inprogress' 2050 SUB 10, 9, 12 2060 MOV 10, 10, LSR #lbs% 2070 AND 10, 10, #31 2080 SUB 11, 9, 13 2090 MOV 11, 11, LSR #lbs% 2100 AND 11, 11, #31 2110 MOV 9, #1 2120 MOV 10, 9, LSL 10 2130 MOV 11, 9, LSL 11 2140 LDR 9, [13, #28] 2150 TST 9, 10 2160 LDRNE 9, [12, #28] 2170 TSTNE 9, 11 2180 BEQ ibcnewcoll% ;a new collision between this pair? 2190 LDR 9, [13, #24] ;if not, mark coll as still in 2200 ORR 9, 9, 10 ;progress and end processing of pair 2210 STR 9, [13, #24] 2220 LDR 9, [12, #24] 2230 ORR 9, 9, 11 2240 STR 9, [12, #24] 2250 B ibcpairdone% 2260 .ibcregdump% EQUD 0:EQUD 0:EQUD 0 2270 .ibcnewcoll% ;have a new pair collision 2280 ADR 9, ibcregdump% 2290 STMIA 9, {4,5,6} 2300 LDR 5, [13, #24] 2310 LDR 4, [12, #24] 2320 CMP 5, #0 2330 ADD 9, 13, #8 2340 LDMIA 9, {6, 9} ;vxj, vyj 2350 SUBEQ 2, 2, 6 2360 SUBEQ 3, 3, 9 2370 STMEQIA 13, {2,3} ;move ball j back out of collision 2380 CMP 4, #0 2390 ADD 2, 12, #8 2400 LDMIA 2, {2,3} ;vxi, vyi 2410 SUBEQ 0, 0, 2 2420 SUBEQ 1, 1, 3 2430 STMEQIA 12, {0,1} ;move ball i back out of collision 2440 ORR 5, 5, 10 2450 ORR 4, 4, 11 2460 STR 5, [13, #24] 2470 STR 4, [12, #24] ;mark balls as in a new coll 2480 MOV 10, 9 2490 MOV 9, 6 ;put vxj, vyj into 9,10 2500 ADR 11, ibcregdump% 2510 LDMIA 11, {4,5,6} 2520 : 2530 MULS 5, 4, 5 ;txy = tx*ty 2540 MOVPL 4, 5 2550 RSBMI 4, 5, #0 ;abs txy 2560 FNdiv16(pass%, 4, 8, 11) ;65536(abs txy)/ds 2570 CMP 5, #0 2580 MOVPL 5, 4 2590 RSBMI 5, 4, #0 ;txy=65536txy/ds 2600 FNdiv16(pass%, 6, 8, 4) ;txs=65536txs/ds 2610 FNdiv16(pass%, 7, 8, 4) ;tys=65536tys/ds 2620 SUB 8, 10, 3 2630 MUL 4, 8, 5 2640 MOV 4, 4, ASR #8 ;dy = (vyj-vyi)*txy 2650 SUB 8, 9, 2 2660 MUL 5, 8, 5 2670 MOV 5, 5, ASR #8 ;dx = (vxj-vxi)*txy 2680 LDR 8, [12, #20] ;ball i type 2690 LDR 11, [13, #20] ;ball j type 2700 ADD 0, 11, 8, ASL #lnt% 2710 ADD 1, 8, 11, ASL #lnt% 2720 ADR 8, ibcregs% 2730 STMIA 8, {12,13,14} 2740 FNadrl(pass%, 8, ags%) 2750 LDMIA 8, {8,11} ;ga%, gb% 2760 LDR 12, [8, 0, LSL #2] ;alpha i,j 2770 LDR 13, [11, 1, LSL #2] ;beta j,i 2780 LDR 8, [8, 1, LSL #2] ;alpha j,i 2790 LDR 11, [11, 0, LSL #2] ;beta i,j 2800 MUL 0, 12, 6 2810 ADD 0, 7, 0, ASR #8 2820 MUL 0, 2, 0 2830 MUL 1, 9, 6 2840 ADD 1, 4, 1, ASR #8 2850 MLA 0, 1, 13, 0 ;wxi*65536 2860 MUL 14, 12, 7 2870 ADD 14, 6, 14, ASR #8 2880 MUL 14, 3, 14 2890 MUL 1, 10, 7 2900 ADD 1, 5, 1, ASR #8 2910 MLA 1, 13, 1, 14 ;wyi*65536 2920 MUL 12, 8, 6 2930 ADD 12, 7, 12, ASR #8 2940 MUL 12, 9, 12 2950 MUL 13, 2, 6 2960 RSB 13, 4, 13, ASR #8 2970 MLA 12, 13, 11, 12 ;wxj*65536 2980 MUL 14, 8, 7 2990 ADD 14, 6, 14, ASR #8 3000 MUL 14, 10, 14 3010 MUL 13, 3, 7 3020 RSB 13, 5, 13, ASR #8 3030 MLA 13, 11, 13, 14 ;wyj*65536 3040 MOV 0, 0, ASR #16 ;wxi 3050 MOV 1, 1, ASR #16 ;wyi 3060 MOV 4, 12, ASR #16 ;wxj 3070 MOV 5, 13, ASR #16 ;wyj 3080 ADR 8, ibcregs% 3090 LDMIA 8, {12,13,14} 3100 ADD 8, 12, #8 3110 STMIA 8, {0,1} 3120 ADD 8, 13, #8 3130 STMIA 8, {4,5} 3140 LDMIA 12, {0,1} 3150 .ibcpairdone% 3160 ADD 13, 13, #bs% ;j++ 3170 CMP 13, 12 ;repeat j loop iff j<i 3180 BLT ibcjloop% 3190 ADD 12, 12, #bs% ;i++ 3200 CMP 12, 14 ;repeat i loop iff i<=n 3210 BLT ibciloop% 3220 .ibcdone% ;all ball pairs now checked 3230 : 3240 LDR 12, ab% 3250 LDR 13, an% 3260 ADD 12, 12, #12 3270 MOV 6, #0 3280 .miscloop% 3290 LDMIA 12, {3-5,7} 3300 CMP 7, #0 ; if ball no longer in coll mark it 3310 ADDEQ 3, 3, #8 ; accelerate ball downwards 3320 STMIA 12, {3-7} ; restore, plus copy new coll to old 3330 ADD 12, 12, #bs% ; and set new coll to 0 3340 SUBS 13, 13, #1 3350 BNE miscloop% 3360 : 3370 LDR 12, ab% 3380 LDR 13, an% 3390 .frameplotloop% ;now plot each ball: 3400 LDMIA 12, {0,1} ; read x,y coords from data 3410 LDR 2, [12, #20] 3420 MOV 0, 0, ASR #8 3430 MOV 1, 1, ASR #8 3440 BL plot% ; plot ball at x,y 3450 ADD 12, 12, #bs% 3460 SUBS 13, 13, #1 3470 BNE frameplotloop% ;then do next ball 3480 LDR 11, afc% 3490 ADD 11, 11, #1 3500 STR 11, afc% ;update frame count 3510 : 3520 ] 3530 IF VGA% THEN 3540 [OPT pass% 3550 LDR 14, ascrst% ;if in VGA mode, fill in the extra 3560 ADD 13, 14, #hadd%-hpix%;blank lines by copying the line 3570 MOV 12, #vpix% ;above 3580 .interlacel1% 3590 LDMIA 14!, {0-11} 3600 STMIA 13!, {0-11} 3610 LDMIA 14!, {0-11} 3620 STMIA 13!, {0-11} 3630 LDMIA 14!, {0-11} 3640 STMIA 13!, {0-11} 3650 LDMIA 14!, {0-11} 3660 STMIA 13!, {0-11} 3670 LDMIA 14!, {0-11} 3680 STMIA 13!, {0-11} 3690 LDMIA 14!, {0-11} 3700 STMIA 13!, {0-11} 3710 ADD 13, 13, #hadd%-hpix% 3720 ADD 14, 14, #hadd%-hpix% 3730 SUBS 12, 12, #1 3740 BNE interlacel1% 3750 ] 3760 ENDIF 3770 [OPT pass% 3780 : 3790 SWI "OS_ReadMonotonicTime" ;calculate frame speed 3800 LDR 1, atime% 3810 SUB 0, 0, 1 3820 CMP 0, #100/targetfps% 3830 SWIGT 256+7 ;beep if it falls below target fps 3840 : 3850 MOV 0, #129 3860 MOV 1, #0 3870 MOV 2, #0 3880 SWI "OS_Byte" 3890 CMP 2, #&FF 3900 BEQ nextframe% ;if no key pressed, do next frame 3910 LDR 13, aspframe% ;restore sp 3920 LDMFD 13!, {PC} ;return to BASIC 3930 : 3940 .ibcregs% EQUD 0:EQUD 0:EQUD 0 3950 : 3960 .makeback% 3970 LDR 0, abackdata% 3980 LDR 1, amiddata% 3990 MOV 2, #vpix%*hpix% 4000 MOV 4, #255 4010 .makebackloop% 4020 LDRB 3, [1] 4030 CMP 3, #0 4040 STRNEB 3, [0] 4050 STRNEB 4, [1] 4060 ADD 1, 1, #1 4070 ADD 0, 0, #1 4080 SUBS 2, 2, #1 4090 BNE makebackloop% 4100 MOVS PC, 14 4110 : 4120 .ascrst% EQUD scrst% 4130 .adata% EQUD balldata% 4140 .abackdata% EQUD backdata%+56 4150 .amiddata% EQUD middata%+56 4160 .abank% EQUD 1 4170 .aplotregs% EQUD 0:EQUD 0:EQUD 0 4180 .plot% ;plot our ball sprite at coords r0,r1 4190 ;where 0,0 is top left & 287,199 is bottom right 4200 ;NB sprite MUST lie entirely within screen 4210 ADR 11, aplotregs% 4220 STMIA 11, {12,13,14} 4230 AND 4, 0, #3 ;calc which of 4 sprite alignments 4240 ADD 3, 4, 4, ASL #1 ;we need via (xAND3)*12*2*9 + data% 4250 ADD 3, 3, 3, ASL #3 4260 BIC 0, 0, #3 ;round x down to mult of 3 4270 ADD 1, 1, 1, ASL #3 4280 LDR 4, ascrst% 4290 ADD 4, 4, 1, ASL #lhadd% 4300 ADD 0, 4, 0 ;calc (screen ptr + hadd%*y + x) 4310 LDR 1, adata% 4320 RSB 4, 2, 2, ASL #5 4330 SUB 4, 4, 2, ASL #2 4340 ADD 1, 1, 4, ASL #5 4350 ADD 1, 1, 3, ASL #3 ;finally calc (xAND3)*12*2*9+data% 4360 MOV 2, #3 4370 ADD 3, 1, #12*9 4380 .loop1% ;now plot sprite 4390 FNplotfrag(pass%) ;plot 1st row 4400 ADD 0, 0, #hadd%-12 ;move screen ptr to start next row 4410 FNplotfrag(pass%) 4420 ADD 0, 0, #hadd%-12 4430 FNplotfrag(pass%) ;plot 3rd row 4440 ADD 0, 0, #hadd%-12 4450 SUBS 2, 2, #1 4460 BNE loop1% ;repeat above 3 times to do all 9 rows 4470 ADR 11, aplotregs% ;plot completed - return to caller 4480 LDMIA 11, {12,13,PC} ;preserving r12 & r13. 4490 : 4500 .acollregs% EQUD 0:EQUD 0:EQUD 0:EQUD 0 4510 EQUD 0:EQUD 0:EQUD 0:EQUD 0:EQUD 0 4520 .movencheck% ;move then collision check our 4530 ;ball sprite at coords r0,r1 4540 ;where 0,0 is top left & 287,199 is bottom right 4550 ;NB sprite MUST lie entirely within screen 4560 ADR 11, acollregs% 4570 ADD 0, 0, 2 4580 ADD 1, 1, 3 4590 STMIA 11, {0-5,12,13,14} 4600 MOV 0, 0, ASR #8 4610 MOV 1, 1, ASR #8 4620 AND 2, 0, #3 ;calc which of 4 sprite alignments 4630 ADD 3, 2, 2, ASL #1 ;we need via (xAND3)*12*2*9 + data% 4640 ADD 3, 3, 3, ASL #3 4650 BIC 0, 0, #3 ;round x down to mult of 3 4660 ADD 1, 1, 1, ASL #3 4670 LDR 2, amiddata% 4680 ADD 2, 2, 1, ASL #lhpix% 4690 ADD 0, 2, 0 ;calc (back mask ptr + hpix%*y + x) 4700 LDR 1, adata% 4710 RSB 2, 5, 5, ASL #5 4720 SUB 2, 2, 5, ASL #2 4730 ADD 1, 1, 2, ASL #5 ;add in to data ptr 864*balltype 4740 ADD 1, 1, 3, ASL #3 ;finally calc (xAND3)*12*2*9+data% 4750 ADD 1, 1, #12*9 4760 ADR 2, colladdrbuf% ;store back and sprite data addrs 4770 STMIA 2, {0,1} ;corresponding to top left of ball 4780 MOV 2, #3 4790 .collloop1% ;now check sprite 4800 FNcollfrag(pass%) ;check 1st row (if coll B gotcoll%) 4810 ADD 0, 0, #hpix%-12 ;move back ptr to start next row 4820 FNcollfrag(pass%) 4830 ADD 0, 0, #hpix%-12 4840 FNcollfrag(pass%) ;check 3rd row 4850 ADD 0, 0, #hpix%-12 4860 SUBS 2, 2, #1 4870 BNE collloop1% ;repeat above 3 times to do all 9 rows 4880 ADR 11, acollregs% 4890 LDMIA 11, {0-5,12,13,14} 4900 MOV 4, #0 4910 MOV PC, 14 4920 .colladdrbuf% EQUD 0:EQUD 0 4930 .gotcoll% 4940 ADR 11, acollregs% 4950 LDMIA 11, {0-3} 4960 SUB 0, 0, 2 ;reset position, moving it out of 4970 SUB 1, 1, 3 ;collision 4980 STMIA 11, {0,1} 4990 MOV 6, #0 ;in my lin reg notes, n 5000 MOV 7, #0 ; u 5010 MOV 8, #0 ; v 5020 MOV 9, #0 ; p 5030 MOV 10, #0 ; q 5040 ADR 2, colladdrbuf% 5050 LDMIA 2, {0,1} ;recall screen/data addrs for top 5060 MOV 3, #0 ;row 0 ;left of sprite 5070 .statloop1% 5080 MOV 2, #0 ;col 0 5090 .statloop2% 5100 LDR 4, [0], #4 ;rescan each pixel in collision area 5110 LDR 5, [1], #4 ;and for each collided pixel add its 5120 AND 4, 4, 5 ;coords (relative to topleft sprite) 5130 FNstatfrag(pass%, 255) ;onto the regression statistics 5140 ADD 2, 2, #1 5150 FNstatfrag(pass%, 255<<8) 5160 ADD 2, 2, #1 5170 FNstatfrag(pass%, 255<<16) 5180 ADD 2, 2, #1 5190 FNstatfrag(pass%, 255<<24) 5200 ADD 2, 2, #1 5210 CMP 2, #12 5220 BLT statloop2% 5230 ADD 0, 0, #hpix%-12 5240 ADD 3, 3, #1 5250 CMP 3, #9 5260 BLT statloop1% ;when done, n, u & v computed 5270 MUL 9, 6, 9 5280 ADD 5, 7, 8 5290 SUB 14, 7, 8 5300 MLA 9, 5, 14, 9 ;p computed 5310 MUL 10, 6, 10 5320 MUL 14, 7, 8 5330 SUB 10, 10, 14 5340 ADD 10, 10, 10 ;q computed 5350 MOVS 6, 9 5360 RSBMI 6, 6, #0 ;ap = abs p 5370 MOVS 7, 10 5380 RSBMI 7, 7, #0 ;aq = abs q 5390 CMP 6, 7 5400 MOV 8, 6 5410 MOVLT 8, 7 ; m = max {ap,aq} 5420 CMP 8, #0 ;if have degenerate collision 5430 BEQ patch1% ;(eg with single pixel), can't calc 5440 .statloop3% ;a linear regression, so go patch1% 5450 CMP 8, #1<<12 ;which simply reverses velocities! 5460 MOVGE 8, 8, ASR #1 5470 MOVGE 6, 6, ASR #1 ;proportionately reduce ap and aq in 5480 MOVGE 7, 7, ASR #1 ;magnitude, until in necessary range 5490 BGE statloop3% 5500 MUL 11, 6, 6 ;ap^2 in low range 5510 MUL 12, 7, 7 ;aq^2 in low range 5520 ADD 13, 11, 12 ;divisor ap^2+aq^2 5530 MOV 0, 11, ASL #8 5540 FNdiv(pass%, 0, 13, 11, 1) ;t in r11 = 256ap^2/(ap^2+aq^2) 5550 MOV 0, 12, ASL #8 5560 FNdiv(pass%, 0, 13, 12, 1) ;tb in r12 = 256aq^2/(ap^2+aq^2) 5570 LDR 13, asqrt% 5580 LDR 7, [13, 11, LSL #2] ;square root t 5590 LDR 8, [13, 12, LSL #2] ;and tb, via look-up-table 5600 CMP 9, #0 5610 RSBLT 7, 7, #0 ;final t in r7 5620 CMP 10, #0 5630 RSBPL 8, 8, #0 ;final tb in r8 5640 ADR 11, acollregs% 5650 LDMIA 11, {0-5,12,13,14} 5660 MUL 11, 7, 2 ;now modify velocity by 5670 MLA 11, 8, 3, 11 ;reflecting it in the 5680 RSB 11, 11, #0 ;line generated by the linear 5690 MUL 6, 7, 3 ;regression calculation 5700 MUL 9, 8, 2 ;(which we use to approximate the 5710 SUB 6, 6, 9 ; tangent at the collision surface) 5720 RSB 11, 11, 11, ASL #8 5730 RSB 6, 6, 6, ASL #8 ;& then attenuate by factor 255/256 5740 MOV 2, 11, ASR #16 ;(simulate energy loss on coll) 5750 MOV 3, 6, ASR #16 5760 ADD 4, 4, #1 ;track how many consecutive frames 5770 : ;this ball has been stuck in a 5780 CMP 4,#2 ;collision and if 2 or more, try to 5790 BLT movencheck% ;escape it via a bodge: 5800 .bodge1% ;bodge begin ... 5810 ADR 7, seed% 5820 LDMIA 7, {6, 11} 5830 MOVS 11, 11, LSR #1 ;generate random 32-bit number 5840 MOVS 8, 6, RRX 5850 ADC 11, 11, 11 5860 EOR 8, 8, 6, LSL #12 5870 EOR 6, 8, 8, LSR #20 5880 STMIA 7, {6, 11} 5890 LDR 7, asincos% ;when balls get stuck 5900 AND 6, 6, #255 ;due to conflict between correct 5910 ADD 7, 7, 6, ASL #3 ;reflection & small velocity or 5920 LDMIA 7, {6, 11} ;jagged overlap problems ... 5930 MUL 7, 2, 6 5940 MLA 7, 3, 11, 7 ;try a 'fix' - rotate velocity by 5950 MUL 8, 2, 11 ;a random angle, so eventually 5960 MUL 9, 3, 6 ;should pick some velocity that 5970 SUB 8, 8, 9 ;extricates ball from stuck position 5980 MOV 2, 7, ASR #8 5990 MOV 3, 8, ASR #8 ;... bodge end 6000 CMP 4, #16 6010 BLT movencheck% 6020 MOV PC, 14 6030 : 6040 .asincos% EQUD sincos% 6050 .seed% EQUD -1:EQUD -1 6060 .patch1% ;a patch to deal with collision case 6070 ADR 11, acollregs% ;where no linear regression exists 6080 LDMIA 11, {0-5,12,13,14} ;(eg where collision involves only 6090 SUB 2, 2, 2, ASL #8 ; one pixel) 6100 SUB 3, 3, 3, ASL #8 ;- simply reverse velocity! 6110 MOV 2, 2, ASR #8 6120 MOV 3, 3, ASR #8 ;nb also attenuate by factor 255/256 6130 ADD 4, 4, #1 ;(simulate energy loss on coll) 6140 CMP 4,#2 6150 BLT movencheck% 6160 B bodge1% ;if been stuck in collision for >= 2 6170 : ;frames go and apply bodged 'escape' 6180 .asqrt% EQUD sqrt% 6190 .alrcls% EQUD 0 6200 .aspcls% EQUD 0 6210 .copyback% ;simple routine to clear screen to 6220 STR 14, alrcls% ;background as rapidly as possible - 6230 STR 13, aspcls% ;note the heavy use of LDM/STM. 6240 LDR 0, ascrst% 6250 LDR 1, abackdata% 6260 MOV 2, #200 6270 .clsloop% 6280 LDMIA 1!, {3-14} 6290 STMIA 0!, {3-14} 6300 LDMIA 1!, {3-14} 6310 STMIA 0!, {3-14} 6320 LDMIA 1!, {3-14} 6330 STMIA 0!, {3-14} 6340 LDMIA 1!, {3-14} 6350 STMIA 0!, {3-14} 6360 LDMIA 1!, {3-14} 6370 STMIA 0!, {3-14} 6380 LDMIA 1!, {3-14} 6390 STMIA 0!, {3-14} 6400 ] 6410 IF VGA% THEN 6420 [OPT pass% 6430 ADD 0, 0, #hadd%-hpix% 6440 ] 6450 ENDIF 6460 [OPT pass% 6470 SUBS 2, 2, #1 6480 BNE clsloop% 6490 LDR 13, aspcls% 6500 LDR PC, alrcls% 6510 ] 6520NEXT 6530ENDPROC 6540: 6550DEF FNplotfrag(pass%) :REM macro to plot a row (12 pixels) 6560[OPT pass% :REM of our sprite 6570LDMIA 0, {4-6} ;read 3 words of screen (12 pixels) 6580LDMIA 1!, {7-9} ;read 12 sprite pixels 6590LDMIA 3!, {10-12} ;& 12 masks 6600BIC 4, 4, 10 ;apply mask to screen, zeroing 6610BIC 5, 5, 11 ; those bits where will write 6620BIC 6, 6, 12 ; sprite image in a moment 6630ORR 4, 4, 7 ;write in the sprite image 6640ORR 5, 5, 8 6650ORR 6, 6, 9 6660STMIA 0!, {4-6} ;restore the data back to screen 6670] 6680=pass% 6690: 6700DEF FNcollfrag(pass%) :REM macro to coll check a row 6710[OPT pass% :REM (12 pixels) of our sprite 6720LDMIA 0!, {3-5} ;read 3 words of screen (12 pixels) 6730LDMIA 1!, {8-10} ;read 12 sprite pixel masks 6740TST 3, 8 6750TSTEQ 4, 9 6760TSTEQ 5, 10 6770BNE gotcoll% ;branch to gotcoll% if any overlap 6780] :REM else continue with code after macro 6790=pass% 6800: 6810DEF FNstatfrag(pass%, m%):REM macro to add in regression stats 6820[OPT pass% :REM for one pixel (coords u(i),v(i)) 6830TST 4, #m% 6840BEQ P%+8*4 6850ADDNE 6, 6, #1 ; n = n + 1 6860ADDNE 7, 7, 2 ; u = u + u(i) 6870ADDNE 8, 8, 3 ; v = v + v(i) 6880ADDNE 5, 2, 3 6890SUBNE 14, 3, 2 6900MLANE 9, 5, 14, 9 ; p = p + v(i)^2-u(i)^2 6910MLANE 10, 2, 3, 10 ; q = q + u(i)*v(i) 6920] 6930=pass% 6940: 6950DEF FNdiv(pass%, ra, rb, rc, rd) 6960REM macro to set rc=raDIVrb, ra>=0, rb>=0 6970[OPT pass% 6980MOV rd, rb 6990CMP rd, ra, LSR #1 7000MOVLS rd, rd, LSL #1 7010CMP rd, ra, LSR #1 7020BLS P%-2*4 7030MOV rc, #0 7040CMP ra, rd 7050SUBCS ra, ra, rd 7060ADC rc, rc, rc 7070MOV rd, rd, LSR #1 7080CMP rd, rb 7090BHS P%-5*4 7100] 7110=pass% 7120: 7130DEF FNdiv16(pass%, ra, rb, rq) 7140REM macro to set ra=65536raDIVrb, where 0<=ra<=rb 7150LOCAL i% 7160[OPT pass% 7170CMP ra, rb 7180MOVEQ ra, #1<<16 7190BEQ P%+(3*16+3)*4 7200MOV rq, #0 7210] 7220FOR i%=1 TO 16 7230[OPT pass% 7240RSBS ra, rb, ra, LSL #1 7250ADDLO ra, ra, rb 7260ADC rq, rq, rq 7270] 7280NEXT 7290[OPT pass% 7300MOV ra, rq 7310] 7320=pass% 7330: 7340DEF FNadrl(pass%, r%, l%) 7350LOCAL o% 7360o%=l%-P%-8 7370IF o%>=0 THEN 7380[OPT pass% 7390ADD r%, PC, #o%AND&ff 7400ADD r%, r%, #o%AND&ffffff00 7410] 7420ELSE 7430[OPT pass% 7440SUB r%, PC, #(-o%)AND&ff 7450SUB r%, r%, #(-o%)AND&ffffff00 7460] 7470ENDIF 7480=pass%
� >Balls � : (=� NB program will produce a beep if animation speed falls 2 � below the target fps rate. <targetfps% = 50 FA� 100�targetfps%<>0 � 1, "Require targetfps divides into 100" P: Zș &20280, 0, -1 � ;flags% d$� flags% � 1 � arm3%=� � arm3%=� n: x2� � ș 6,112,1:ș 6,113,1:� �$;" at line ";�:� �D% = �(-�) �: �� �0� " B A L L S D E M O"' �\� "� Program will beep if animation speed falls below the target of ";targetfps%;" fps." �>� "� Pressing any key during demo will add one more ball." �'� "� Press Escape to end program."' �9� "Please input Standard (0) or VGA (1) display";VGA% �� VGA%<>1 VGA%=0 �: � hpix%=288 � vpix%=200 �� VGA% � mode%=99 avpix%=400 hadd%=hpix%*2 " lhadd%=6 , lhpix%=5 6� @ mode%=98 J avpix%=200 T hadd%=hpix% ^ lhadd%=5 h lhpix%=5 r� |: �� balldata% 864*3 �Fș "OS_File", 255, "<Balls$Dir>.Resources.BallrData", balldata%, 0 �Jș "OS_File", 255, "<Balls$Dir>.Resources.BallgData", balldata%+864, 0 �Lș "OS_File", 255, "<Balls$Dir>.Resources.BallbData", balldata%+864*2, 0 �� backdata% 57656 �Dș "OS_File", 255, "<Balls$Dir>.Resources.BackSpr", backdata%, 0 �� middata% 57656 �Bș "OS_File", 255, "<Balls$Dir>.Resources.MidSpr", middata%, 0 �: �� vblin% 8, vblout% 8 �!vblin%=148:vblin%!4=-1 �� mode%+128 �-ș "OS_ReadVduVariables", vblin%, vblout% scrst2%=!vblout% � mode% -ș "OS_ReadVduVariables", vblin%, vblout% &scrst1%=!vblout% 0� :: D lnt%=2 NDnt%=1<<lnt% : � number of ball types (will only use 3 of the 4) X- � colours red, green, blue b#� m(nt%-1) : � ball type masses l�+0 v� i%=0 � nt%-1 � � m(i%) �� �� 1, 1, 1, 1 �9e=0.99 : � coefficient of restitution for collisions �- � 0<=e<=1, 1=elastic, 0=inelastic �"� ga% 4*nt%*nt%, gb% 4*nt%*nt% �� i%=0 � nt%-1 � � j%=0 � nt%-1 �= ga%!(4*(nt%*i%+j%)) = 256*(m(i%)-e*m(j%))/(m(i%)+m(j%)) �9 gb%!(4*(nt%*i%+j%)) = 256*m(i%)*(e+1)/(m(i%)+m(j%)) � � �� �ballrad%=4.5*256 : lbs%=5 bs%=1<<lbs% maxn%=200 *� b% maxn%*bs% 43� NB b% stores array (of size n%) of structure: >� {x coord, y coord, x increment, y increment, sticking count, ball type, interball new coll flag, interball old coll flag} H: R�ass \: fș 6,112,1:ș 6,113,1 pn%=1 z!an%=n% �: �i%=�(-3) �: �,� initialise ball locations & velocities �� i% = 0 � n%*bs%-1 � bs% � b%!(i%+0) = 259*256 � b%!(i%+4) = 174*256 � b%!(i%+8) = �(64)-32 �# b%!(i%+12) = -4*256+�(128)-64 � b%!(i%+16) = 0 � b%!(i%+20) = �(3)-1 � b%!(i%+24) = 0 � b%!(i%+28) = -1 � : � makeback% $: .� 8 � anim% B � n%<maxn% � L i%=bs%*n% V b%!(i%+0) = 259*256 ` b%!(i%+4) = 174*256 j b%!(i%+8) = �(64)-32 t# b%!(i%+12) = -4*256+�(128)-64 ~ b%!(i%+16) = 0 � b%!(i%+20) = �(3)-1 � b%!(i%+24) = 0 � b%!(i%+28) = -1 � n%+=1 � !an%=n% � � �� � �: �� �: � � �ass �-� code% 10240, sqrt% 257*4, sincos% 256*8 � i%=0 � 256 ! sqrt%!(4*i%) = 0.5+�(256*i%) � � i%=0 � 255 (- sincos%!(8*i% ) = 0.5+256*�(2*�*i%/256) 2- sincos%!(8*i%+4) = 0.5+256*�(2*�*i%/256) <� Fscrst%=scrst1% P� pass% = 0 � 2 � 2 Z P%=code% d [OPT pass% n .aspframe% EQUD 0 x, .ascrstsum% EQUD scrst1%+scrst2% � .an% EQUD 0 � .ab% EQUD b% �D .atime% EQUD 0 ;time storage for frame speed calc �0 .afc% EQUD 0 ;frame counter � .ags% EQUD ga%:EQUD gb% � .anim% � STMFD 13!, {14} �: STR 13, aspframe% ;store sp to free up r13 � .nextframe% � : �> SWI "OS_ReadMonotonicTime" ;track frame speed � STR 0, atime% � : MOV 0, #19 ; SWI "OS_Byte" ;wait for vsync MOV 0, #113 " LDR 1, abank% , RSB 3, 1, #3 6 STR 3, abank% @= SWI "OS_Byte" ;swap displayed screen bank J LDR 0, ascrstsum% T LDR 1, ascrst% ^ SUB 1, 0, 1 h9 STR 1, ascrst% ;swap ptr to other bank r> BL copyback% ;cls that bank to background | : � LDR 12, ab% � LDR 13, an% �6 .framemoveloop% ;then move each ball �8 LDMIA 12, {0,1,2,3,4,5} ; read x,y,xi,yi,sc,bt � BL movencheck% �: STMIA 12, {0,1,2,3,4,5} ; restore x,y,xi,yi,sc,bt � ADD 12, 12, #bs% � SUBS 13, 13, #1 �4 BNE framemoveloop% ;then do next ball � : �= LDR 12, ab% ;interball collision checks � LDR 14, an% �7 ADD 14, 12, 14, ASL #lbs% ;end ball data ptr 8 ADD 12, 12, #bs% ;start i loop with i=2 CMP 12, 14 B BGE ibcdone% ;no checks if only 1 ball exists & .ibciloop% 08 LDR 13, ab% ;start j loop with j=1 :0 LDMIA 12, {0,1} ;x,y of ball i D .ibcjloop% N0 LDMIA 13, {2,3} ;x,y of ball j X@ SUBS 4, 2, 0 ;tx, assuming ball radii equal b MOVPL 6, 4 l RSBMI 6, 4, #0 v CMP 6, #ballrad%*2 � BGT ibcpairdone% �% SUB 5, 3, 1 ;ty � MOVPL 6, 5 � RSBMI 6, 5, #0 � CMP 6, #ballrad%*2 � BGT ibcpairdone% �. MUL 6, 4, 4 ;txs = tx*tx �. MUL 7, 5, 5 ;tys = ty*ty �0 ADD 8, 6, 7 ;ds = txs+tys �' CMP 8, #ballrad%*2*ballrad%*2 �7 BGT ibcpairdone% ;else got a collision � : �F SUB 9, 14, #bs% ;bodge - ignore coll if 'inprogress' SUB 10, 9, 12 MOV 10, 10, LSR #lbs% � 10, 10, #31 SUB 11, 9, 13 * MOV 11, 11, LSR #lbs% 4 � 11, 11, #31 > MOV 9, #1 H MOV 10, 9, LSL 10 R MOV 11, 9, LSL 11 \ LDR 9, [13, #28] f TST 9, 10 p LDRNE 9, [12, #28] z TSTNE 9, 11 �E BEQ ibcnewcoll% ;a new collision between this pair? �@ LDR 9, [13, #24] ;if not, mark coll as still in �E �R 9, 9, 10 ;progress and end processing of pair � STR 9, [13, #24] � LDR 9, [12, #24] � �R 9, 9, 11 � STR 9, [12, #24] � B ibcpairdone% �, .ibcregdump% EQUD 0:EQUD 0:EQUD 0 �< .ibcnewcoll% ;have a new pair collision � ADR 9, ibcregdump% � STMIA 9, {4,5,6} � LDR 5, [13, #24] LDR 4, [12, #24] CMP 5, #0 ADD 9, 13, #8 $+ LDMIA 9, {6, 9} ;vxj, vyj . SUBEQ 2, 2, 6 8 SUBEQ 3, 3, 9 BD STMEQIA 13, {2,3} ;move ball j back out of collision L CMP 4, #0 V ADD 2, 12, #8 `+ LDMIA 2, {2,3} ;vxi, vyi j SUBEQ 0, 0, 2 t SUBEQ 1, 1, 3 ~D STMEQIA 12, {0,1} ;move ball i back out of collision � �R 5, 5, 10 � �R 4, 4, 11 � STR 5, [13, #24] �> STR 4, [12, #24] ;mark balls as in a new coll � MOV 10, 9 �9 MOV 9, 6 ;put vxj, vyj into 9,10 � ADR 11, ibcregdump% � LDMIA 11, {4,5,6} � : �. MULS 5, 4, 5 ;txy = tx*ty � MOVPL 4, 5 �* RSBMI 4, 5, #0 ;abs txy 3 �div16(pass%, 4, 8, 11) ;65536(abs txy)/ds CMP 5, #0 MOVPL 5, 4 2 RSBMI 5, 4, #0 ;txy=65536txy/ds (1 �div16(pass%, 6, 8, 4) ;txs=65536txs/ds 21 �div16(pass%, 7, 8, 4) ;tys=65536tys/ds < SUB 8, 10, 3 F MUL 4, 8, 5 P5 MOV 4, 4, ASR #8 ;dy = (vyj-vyi)*txy Z SUB 8, 9, 2 d MUL 5, 8, 5 n5 MOV 5, 5, ASR #8 ;dx = (vxj-vxi)*txy x. LDR 8, [12, #20] ;ball i type �. LDR 11, [13, #20] ;ball j type �! ADD 0, 11, 8, ASL #lnt% �! ADD 1, 8, 11, ASL #lnt% � ADR 8, ibcregs% � STMIA 8, {12,13,14} � �adrl(pass%, 8, ags%) �+ LDMIA 8, {8,11} ;ga%, gb% �, LDR 12, [8, 0, LSL #2] ;alpha i,j �+ LDR 13, [11, 1, LSL #2] ;beta j,i �, LDR 8, [8, 1, LSL #2] ;alpha j,i �+ LDR 11, [11, 0, LSL #2] ;beta i,j � MUL 0, 12, 6 � ADD 0, 7, 0, ASR #8 MUL 0, 2, 0 MUL 1, 9, 6 ADD 1, 4, 1, ASR #8 ", MLA 0, 1, 13, 0 ;wxi*65536 , MUL 14, 12, 7 6 ADD 14, 6, 14, ASR #8 @ MUL 14, 3, 14 J MUL 1, 10, 7 T ADD 1, 5, 1, ASR #8 ^, MLA 1, 13, 1, 14 ;wyi*65536 h MUL 12, 8, 6 r ADD 12, 7, 12, ASR #8 | MUL 12, 9, 12 � MUL 13, 2, 6 � RSB 13, 4, 13, ASR #8 �, MLA 12, 13, 11, 12 ;wxj*65536 � MUL 14, 8, 7 � ADD 14, 6, 14, ASR #8 � MUL 14, 10, 14 � MUL 13, 3, 7 � RSB 13, 5, 13, ASR #8 �, MLA 13, 11, 13, 14 ;wyj*65536 �& MOV 0, 0, ASR #16 ;wxi �& MOV 1, 1, ASR #16 ;wyi �& MOV 4, 12, ASR #16 ;wxj �& MOV 5, 13, ASR #16 ;wyj ADR 8, ibcregs% LDMIA 8, {12,13,14} ADD 8, 12, #8 & STMIA 8, {0,1} 0 ADD 8, 13, #8 : STMIA 8, {4,5} D LDMIA 12, {0,1} N .ibcpairdone% X& ADD 13, 13, #bs% ;j++ b8 CMP 13, 12 ;repeat j loop iff j<i l BLT ibcjloop% v& ADD 12, 12, #bs% ;i++ �9 CMP 12, 14 ;repeat i loop iff i<=n � BLT ibciloop% �= .ibcdone% ;all ball pairs now checked � : � LDR 12, ab% � LDR 13, an% � ADD 12, 12, #12 � MOV 6, #0 � .miscloop% � LDMIA 12, {3-5,7} �E CMP 7, #0 ; if ball no longer in coll mark it �= ADDEQ 3, 3, #8 ; accelerate ball downwards �F STMIA 12, {3-7} ; restore, plus copy new coll to old 9 ADD 12, 12, #bs% ; and set new coll to 0 SUBS 13, 13, #1 BNE miscloop% : * LDR 12, ab% 4 LDR 13, an% >6 .frameplotloop% ;now plot each ball: H= LDMIA 12, {0,1} ; read x,y coords from data R LDR 2, [12, #20] \ MOV 0, 0, ASR #8 f MOV 1, 1, ASR #8 p4 BL plot% ; plot ball at x,y z ADD 12, 12, #bs% � SUBS 13, 13, #1 �4 BNE frameplotloop% ;then do next ball � LDR 11, afc% � ADD 11, 11, #1 �5 STR 11, afc% ;update frame count � : � ] � � VGA% � � [OPT pass% �D LDR 14, ascrst% ;if in VGA mode, fill in the extra �B ADD 13, 14, #hadd%-hpix%;blank lines by copying the line �( MOV 12, #vpix% ;above � .interlacel1% LDMIA 14!, {0-11} STMIA 13!, {0-11} LDMIA 14!, {0-11} $ STMIA 13!, {0-11} . LDMIA 14!, {0-11} 8 STMIA 13!, {0-11} B LDMIA 14!, {0-11} L STMIA 13!, {0-11} V LDMIA 14!, {0-11} ` STMIA 13!, {0-11} j LDMIA 14!, {0-11} t STMIA 13!, {0-11} ~" ADD 13, 13, #hadd%-hpix% �" ADD 14, 14, #hadd%-hpix% � SUBS 12, 12, #1 � BNE interlacel1% � ] � � � [OPT pass% � : �B SWI "OS_ReadMonotonicTime" ;calculate frame speed � LDR 1, atime% � SUB 0, 0, 1 � CMP 0, #100/targetfps% �D SWIGT 256+7 ;beep if it falls below target fps : MOV 0, #129 MOV 1, #0 MOV 2, #0 ( SWI "OS_Byte" 2 CMP 2, #&FF <C BEQ nextframe% ;if no key pressed, do next frame F- LDR 13, aspframe% ;restore sp P2 LDMFD 13!, {PC} ;return to BASIC Z : d# .ibcregs% EQUD 0:EQUD 0:EQUD 0 n : x .makeback% � LDR 0, abackdata% � LDR 1, amiddata% � MOV 2, #vpix%*hpix% � MOV 4, #255 � .makebackloop% � LDRB 3, [1] � CMP 3, #0 � STRNEB 3, [0] � STRNEB 4, [1] � ADD 1, 1, #1 � ADD 0, 0, #1 � SUBS 2, 2, #1 � BNE makebackloop% MOVS PC, 14 : .ascrst% EQUD scrst% " .adata% EQUD balldata% ,) .abackdata% EQUD backdata%+56 6( .amiddata% EQUD middata%+56 @ .abank% EQUD 1 J, .aplotregs% EQUD 0:EQUD 0:EQUD 0 T3 .plot% ;plot our ball sprite at coords r0,r1 ^> ;where 0,0 is top left & 287,199 is bottom right h8 ;NB sprite MUST lie entirely within screen r ADR 11, aplotregs% | STMIA 11, {12,13,14} �B � 4, 0, #3 ;calc which of 4 sprite alignments �E ADD 3, 4, 4, ASL #1 ;we need via (xAND3)*12*2*9 + data% � ADD 3, 3, 3, ASL #3 �< BIC 0, 0, #3 ;round x down to mult of 3 � ADD 1, 1, 1, ASL #3 � LDR 4, ascrst% �" ADD 4, 4, 1, ASL #lhadd% �B ADD 0, 4, 0 ;calc (screen ptr + hadd%*y + x) � LDR 1, adata% � RSB 4, 2, 2, ASL #5 � SUB 4, 4, 2, ASL #2 � ADD 1, 1, 4, ASL #5 �D ADD 1, 1, 3, ASL #3 ;finally calc (xAND3)*12*2*9+data% MOV 2, #3 ADD 3, 1, #12*9 2 .loop1% ;now plot sprite &. �plotfrag(pass%) ;plot 1st row 0D ADD 0, 0, #hadd%-12 ;move screen ptr to start next row : �plotfrag(pass%) D ADD 0, 0, #hadd%-12 N. �plotfrag(pass%) ;plot 3rd row X ADD 0, 0, #hadd%-12 b SUBS 2, 2, #1 lD BNE loop1% ;repeat above 3 times to do all 9 rows vD ADR 11, aplotregs% ;plot completed - return to caller �8 LDMIA 11, {12,13,PC} ;preserving r12 & r13. � : �/ .acollregs% EQUD 0:EQUD 0:EQUD 0:EQUD 0 �6 EQUD 0:EQUD 0:EQUD 0:EQUD 0:EQUD 0 �4 .movencheck% ;move then collision check our �2 ;ball sprite at coords r0,r1 �F ;where 0,0 is top left & 287,199 is bottom right �@ ;NB sprite MUST lie entirely within screen � ADR 11, acollregs% � ADD 0, 0, 2 � ADD 1, 1, 3 � STMIA 11, {0-5,12,13,14} � MOV 0, 0, ASR #8 MOV 1, 1, ASR #8 B � 2, 0, #3 ;calc which of 4 sprite alignments E ADD 3, 2, 2, ASL #1 ;we need via (xAND3)*12*2*9 + data% ADD 3, 3, 3, ASL #3 *< BIC 0, 0, #3 ;round x down to mult of 3 4 ADD 1, 1, 1, ASL #3 > LDR 2, amiddata% H" ADD 2, 2, 1, ASL #lhpix% RE ADD 0, 2, 0 ;calc (back mask ptr + hpix%*y + x) \ LDR 1, adata% f RSB 2, 5, 5, ASL #5 p SUB 2, 2, 5, ASL #2 zB ADD 1, 1, 2, ASL #5 ;add in to data ptr 864*balltype �D ADD 1, 1, 3, ASL #3 ;finally calc (xAND3)*12*2*9+data% � ADD 1, 1, #12*9 �C ADR 2, colladdrbuf% ;store back and sprite data addrs �D STMIA 2, {0,1} ;corresponding to top left of ball � MOV 2, #3 �3 .collloop1% ;now check sprite �D �collfrag(pass%) ;check 1st row (if coll B gotcoll%) �B ADD 0, 0, #hpix%-12 ;move back ptr to start next row � �collfrag(pass%) � ADD 0, 0, #hpix%-12 �/ �collfrag(pass%) ;check 3rd row � ADD 0, 0, #hpix%-12 � SUBS 2, 2, #1 D BNE collloop1% ;repeat above 3 times to do all 9 rows ADR 11, acollregs% LDMIA 11, {0-5,12,13,14} $ MOV 4, #0 . MOV PC, 14 8% .colladdrbuf% EQUD 0:EQUD 0 B .gotcoll% L ADR 11, acollregs% V LDMIA 11, {0-3} `C SUB 0, 0, 2 ;reset position, moving it out of j, SUB 1, 1, 3 ;collision t STMIA 11, {0,1} ~9 MOV 6, #0 ;in my lin reg notes, n �9 MOV 7, #0 ; u �9 MOV 8, #0 ; v �9 MOV 9, #0 ; p �9 MOV 10, #0 ; q � ADR 2, colladdrbuf% �C LDMIA 2, {0,1} ;recall screen/data addrs for top �1 MOV 3, #0 ;row 0 ;left of sprite � .statloop1% � MOV 2, #0 ;col 0 � .statloop2% �F LDR 4, [0], #4 ;rescan each pixel in collision area �F LDR 5, [1], #4 ;and for each collided pixel add its D � 4, 4, 5 ;coords (relative to topleft sprite) @ �statfrag(pass%, 255) ;onto the regression statistics ADD 2, 2, #1 �statfrag(pass%, 255<<8) ( ADD 2, 2, #1 2 �statfrag(pass%, 255<<16) < ADD 2, 2, #1 F �statfrag(pass%, 255<<24) P ADD 2, 2, #1 Z CMP 2, #12 d BLT statloop2% n ADD 0, 0, #hpix%-12 x ADD 3, 3, #1 � CMP 3, #9 �? BLT statloop1% ;when done, n, u & v computed � MUL 9, 6, 9 � ADD 5, 7, 8 � SUB 14, 7, 8 �- MLA 9, 5, 14, 9 ;p computed � MUL 10, 6, 10 � MUL 14, 7, 8 � SUB 10, 10, 14 �- ADD 10, 10, 10 ;q computed � MOVS 6, 9 �- RSBMI 6, 6, #0 ;ap = abs p � MOVS 7, 10 - RSBMI 7, 7, #0 ;aq = abs q CMP 6, 7 MOV 8, 6 "3 MOVLT 8, 7 ; m = max {ap,aq} ,? CMP 8, #0 ;if have degenerate collision 6E BEQ patch1% ;(eg with single pixel), can't calc @E .statloop3% ;a linear regression, so go patch1% JD CMP 8, #1<<12 ;which simply reverses velocities! T MOVGE 8, 8, ASR #1 ^F MOVGE 6, 6, ASR #1 ;proportionately reduce ap and aq in hF MOVGE 7, 7, ASR #1 ;magnitude, until in necessary range r BGE statloop3% |4 MUL 11, 6, 6 ;ap^2 in low range �4 MUL 12, 7, 7 ;aq^2 in low range �4 ADD 13, 11, 12 ;divisor ap^2+aq^2 � MOV 0, 11, ASL #8 �A �div(pass%, 0, 13, 11, 1) ;t in r11 = 256ap^2/(ap^2+aq^2) � MOV 0, 12, ASL #8 �A �div(pass%, 0, 13, 12, 1) ;tb in r12 = 256aq^2/(ap^2+aq^2) � LDR 13, asqrt% �0 LDR 7, [13, 11, LSL #2] ;square root t �< LDR 8, [13, 12, LSL #2] ;and tb, via look-up-table � CMP 9, #0 �1 RSBLT 7, 7, #0 ;final t in r7 � CMP 10, #0 �1 RSBPL 8, 8, #0 ;final tb in r8 ADR 11, acollregs% LDMIA 11, {0-5,12,13,14} 9 MUL 11, 7, 2 ;now modify velocity by &7 MLA 11, 8, 3, 11 ;reflecting it in the 0? RSB 11, 11, #0 ;line generated by the linear :9 MUL 6, 7, 3 ;regression calculation DC MUL 9, 8, 2 ;(which we use to approximate the NE SUB 6, 6, 9 ; tangent at the collision surface) X RSB 11, 11, 11, ASL #8 bE RSB 6, 6, 6, ASL #8 ;& then attenuate by factor 255/256 lA MOV 2, 11, ASR #16 ;(simulate energy loss on coll) v MOV 3, 6, ASR #16 �D ADD 4, 4, #1 ;track how many consecutive frames �@ : ;this ball has been stuck in a �E CMP 4,#2 ;collision and if 2 or more, try to �9 BLT movencheck% ;escape it via a bodge: �2 .bodge1% ;bodge begin ... � ADR 7, seed% � LDMIA 7, {6, 11} �@ MOVS 11, 11, LSR #1 ;generate random 32-bit number � MOVS 8, 6, RRX � ADC 11, 11, 11 � � 8, 8, 6, LSL #12 � � 6, 8, 8, LSR #20 � STMIA 7, {6, 11} 7 LDR 7, asincos% ;when balls get stuck @ � 6, 6, #255 ;due to conflict between correct A ADD 7, 7, 6, ASL #3 ;reflection & small velocity or > LDMIA 7, {6, 11} ;jagged overlap problems ... * MUL 7, 2, 6 4C MLA 7, 3, 11, 7 ;try a 'fix' - rotate velocity by >@ MUL 8, 2, 11 ;a random angle, so eventually HA MUL 9, 3, 6 ;should pick some velocity that RF SUB 8, 8, 9 ;extricates ball from stuck position \ MOV 2, 7, ASR #8 f0 MOV 3, 8, ASR #8 ;... bodge end p CMP 4, #16 z BLT movencheck% � MOV PC, 14 � : �$ .asincos% EQUD sincos% � .seed% EQUD -1:EQUD -1 �F .patch1% ;a patch to deal with collision case �D ADR 11, acollregs% ;where no linear regression exists �D LDMIA 11, {0-5,12,13,14} ;(eg where collision involves only �. SUB 2, 2, 2, ASL #8 ; one pixel) �= SUB 3, 3, 3, ASL #8 ;- simply reverse velocity! � MOV 2, 2, ASR #8 �F MOV 3, 3, ASR #8 ;nb also attenuate by factor 255/256 �A ADD 4, 4, #1 ;(simulate energy loss on coll) � CMP 4,#2 BLT movencheck% F B bodge1% ;if been stuck in collision for >= 2 F : ;frames go and apply bodged 'escape' $ .asqrt% EQUD sqrt% . .alrcls% EQUD 0 8 .aspcls% EQUD 0 BD .copyback% ;simple routine to clear screen to LF STR 14, alrcls% ;background as rapidly as possible - VA STR 13, aspcls% ;note the heavy use of LDM/STM. ` LDR 0, ascrst% j LDR 1, abackdata% t MOV 2, #200 ~ .clsloop% � LDMIA 1!, {3-14} � STMIA 0!, {3-14} � LDMIA 1!, {3-14} � STMIA 0!, {3-14} � LDMIA 1!, {3-14} � STMIA 0!, {3-14} � LDMIA 1!, {3-14} � STMIA 0!, {3-14} � LDMIA 1!, {3-14} � STMIA 0!, {3-14} � LDMIA 1!, {3-14} � STMIA 0!, {3-14} ] � VGA% � [OPT pass% ADD 0, 0, #hadd%-hpix% ( ] 2 � < [OPT pass% F SUBS 2, 2, #1 P BNE clsloop% Z LDR 13, aspcls% d LDR PC, alrcls% n ] x� �� �: �<� �plotfrag(pass%) :� macro to plot a row (12 pixels) �-[OPT pass% :� of our sprite �ELDMIA 0, {4-6} ;read 3 words of screen (12 pixels) �8LDMIA 1!, {7-9} ;read 12 sprite pixels �-LDMIA 3!, {10-12} ;& 12 masks �@BIC 4, 4, 10 ;apply mask to screen, zeroing �?BIC 5, 5, 11 ; those bits where will write �<BIC 6, 6, 12 ; sprite image in a moment �;�R 4, 4, 7 ;write in the sprite image ��R 5, 5, 8 ��R 6, 6, 9 BSTMIA 0!, {4-6} ;restore the data back to screen ] =pass% ": ,6� �collfrag(pass%) :� macro to coll check a row 69[OPT pass% :� (12 pixels) of our sprite @ELDMIA 0!, {3-5} ;read 3 words of screen (12 pixels) J=LDMIA 1!, {8-10} ;read 12 sprite pixel masks TTST 3, 8 ^TSTEQ 4, 9 hTSTEQ 5, 10 rDBNE gotcoll% ;branch to gotcoll% if any overlap |D] :� else continue with code after macro � =pass% �: �=� �statfrag(pass%, m%):� macro to add in regression stats �@[OPT pass% :� for one pixel (coords u(i),v(i)) �TST 4, #m% �BEQ P%+8*4 �-ADDNE 6, 6, #1 ; n = n + 1 �0ADDNE 7, 7, 2 ; u = u + u(i) �0ADDNE 8, 8, 3 ; v = v + v(i) �ADDNE 5, 2, 3 �SUBNE 14, 3, 2 �9MLANE 9, 5, 14, 9 ; p = p + v(i)^2-u(i)^2 �5MLANE 10, 2, 3, 10 ; q = q + u(i)*v(i) ] =pass% : &!� �div(pass%, ra, rb, rc, rd) 0+� macro to set rc=raDIVrb, ra>=0, rb>=0 :[OPT pass% DMOV rd, rb NCMP rd, ra, LSR #1 XMOVLS rd, rd, LSL #1 bCMP rd, ra, LSR #1 lBLS P%-2*4 vMOV rc, #0 �CMP ra, rd �SUBCS ra, ra, rd �ADC rc, rc, rc �MOV rd, rd, LSR #1 �CMP rd, rb �BHS P%-5*4 �] � =pass% �: �� �div16(pass%, ra, rb, rq) �3� macro to set ra=65536raDIVrb, where 0<=ra<=rb �� i% �[OPT pass% CMP ra, rb �Q ra, #1<<16 BEQ P%+(3*16+3)*4 MOV rq, #0 *] 4� i%=1 � 16 >[OPT pass% H RSBS ra, rb, ra, LSL #1 RADDLO ra, ra, rb \ADC rq, rq, rq f] p� z[OPT pass% �MOV ra, rq �] � =pass% �: �� �adrl(pass%, r%, l%) �� o% �o%=l%-P%-8 � � o%>=0 � �[OPT pass% �ADD r%, PC, #o%�&ff �ADD r%, r%, #o%�&ffffff00 �] �� [OPT pass% SUB r%, PC, #(-o%)�&ff SUB r%, r%, #(-o%)�&ffffff00 $] .� 8 =pass% �
00000000 0d 00 0a 0c f4 20 3e 42 61 6c 6c 73 0d 00 14 05 |..... >Balls....| 00000010 f4 0d 00 1e 05 3a 0d 00 28 3d f4 20 4e 42 20 70 |.....:..(=. NB p| 00000020 72 6f 67 72 61 6d 20 77 69 6c 6c 20 70 72 6f 64 |rogram will prod| 00000030 75 63 65 20 61 20 62 65 65 70 20 69 66 20 61 6e |uce a beep if an| 00000040 69 6d 61 74 69 6f 6e 20 73 70 65 65 64 20 66 61 |imation speed fa| 00000050 6c 6c 73 0d 00 32 20 f4 20 62 65 6c 6f 77 20 74 |lls..2 . below t| 00000060 68 65 20 74 61 72 67 65 74 20 66 70 73 20 72 61 |he target fps ra| 00000070 74 65 2e 0d 00 3c 13 74 61 72 67 65 74 66 70 73 |te...<.targetfps| 00000080 25 20 3d 20 35 30 0d 00 46 41 e7 20 31 30 30 83 |% = 50..FA. 100.| 00000090 74 61 72 67 65 74 66 70 73 25 3c 3e 30 20 85 20 |targetfps%<>0 . | 000000a0 31 2c 20 22 52 65 71 75 69 72 65 20 74 61 72 67 |1, "Require targ| 000000b0 65 74 66 70 73 20 64 69 76 69 64 65 73 20 69 6e |etfps divides in| 000000c0 74 6f 20 31 30 30 22 0d 00 50 05 3a 0d 00 5a 1e |to 100"..P.:..Z.| 000000d0 c8 99 20 26 32 30 32 38 30 2c 20 30 2c 20 2d 31 |.. &20280, 0, -1| 000000e0 20 b8 20 3b 66 6c 61 67 73 25 0d 00 64 24 e7 20 | . ;flags%..d$. | 000000f0 66 6c 61 67 73 25 20 80 20 31 20 8c 20 61 72 6d |flags% . 1 . arm| 00000100 33 25 3d a3 20 8b 20 61 72 6d 33 25 3d b9 0d 00 |3%=. . arm3%=...| 00000110 6e 05 3a 0d 00 78 32 ee 20 85 20 c8 99 20 36 2c |n.:..x2. . .. 6,| 00000120 31 31 32 2c 31 3a c8 99 20 36 2c 31 31 33 2c 31 |112,1:.. 6,113,1| 00000130 3a f1 20 f6 24 3b 22 20 61 74 20 6c 69 6e 65 20 |:. .$;" at line | 00000140 22 3b 9e 3a e0 0d 00 82 0e 44 25 20 3d 20 b3 28 |";.:.....D% = .(| 00000150 2d 91 29 0d 00 8c 05 3a 0d 00 96 05 db 0d 00 a0 |-.)....:........| 00000160 30 f1 20 22 20 20 20 20 20 20 20 20 20 20 20 20 |0. " | 00000170 20 20 20 20 20 20 20 20 42 20 41 20 4c 20 4c 20 | B A L L | 00000180 53 20 20 20 44 20 45 20 4d 20 4f 22 27 0d 00 aa |S D E M O"'...| 00000190 5c f1 20 22 8f 20 50 72 6f 67 72 61 6d 20 77 69 |\. ". Program wi| 000001a0 6c 6c 20 62 65 65 70 20 69 66 20 61 6e 69 6d 61 |ll beep if anima| 000001b0 74 69 6f 6e 20 73 70 65 65 64 20 66 61 6c 6c 73 |tion speed falls| 000001c0 20 62 65 6c 6f 77 20 74 68 65 20 74 61 72 67 65 | below the targe| 000001d0 74 20 6f 66 20 22 3b 74 61 72 67 65 74 66 70 73 |t of ";targetfps| 000001e0 25 3b 22 20 66 70 73 2e 22 0d 00 b4 3e f1 20 22 |%;" fps."...>. "| 000001f0 8f 20 50 72 65 73 73 69 6e 67 20 61 6e 79 20 6b |. Pressing any k| 00000200 65 79 20 64 75 72 69 6e 67 20 64 65 6d 6f 20 77 |ey during demo w| 00000210 69 6c 6c 20 61 64 64 20 6f 6e 65 20 6d 6f 72 65 |ill add one more| 00000220 20 62 61 6c 6c 2e 22 0d 00 be 27 f1 20 22 8f 20 | ball."...'. ". | 00000230 50 72 65 73 73 20 45 73 63 61 70 65 20 74 6f 20 |Press Escape to | 00000240 65 6e 64 20 70 72 6f 67 72 61 6d 2e 22 27 0d 00 |end program."'..| 00000250 c8 39 e8 20 22 50 6c 65 61 73 65 20 69 6e 70 75 |.9. "Please inpu| 00000260 74 20 53 74 61 6e 64 61 72 64 20 28 30 29 20 6f |t Standard (0) o| 00000270 72 20 56 47 41 20 28 31 29 20 64 69 73 70 6c 61 |r VGA (1) displa| 00000280 79 22 3b 56 47 41 25 0d 00 d2 14 e7 20 56 47 41 |y";VGA%..... VGA| 00000290 25 3c 3e 31 20 56 47 41 25 3d 30 0d 00 dc 05 3a |%<>1 VGA%=0....:| 000002a0 0d 00 e6 0d 68 70 69 78 25 3d 32 38 38 0d 00 f0 |....hpix%=288...| 000002b0 0d 76 70 69 78 25 3d 32 30 30 0d 00 fa 0c e7 20 |.vpix%=200..... | 000002c0 56 47 41 25 20 8c 0d 01 04 0d 20 6d 6f 64 65 25 |VGA% ..... mode%| 000002d0 3d 39 39 0d 01 0e 0f 20 61 76 70 69 78 25 3d 34 |=99.... avpix%=4| 000002e0 30 30 0d 01 18 12 20 68 61 64 64 25 3d 68 70 69 |00.... hadd%=hpi| 000002f0 78 25 2a 32 0d 01 22 0d 20 6c 68 61 64 64 25 3d |x%*2..". lhadd%=| 00000300 36 0d 01 2c 0d 20 6c 68 70 69 78 25 3d 35 0d 01 |6..,. lhpix%=5..| 00000310 36 05 cc 0d 01 40 0d 20 6d 6f 64 65 25 3d 39 38 |6....@. mode%=98| 00000320 0d 01 4a 0f 20 61 76 70 69 78 25 3d 32 30 30 0d |..J. avpix%=200.| 00000330 01 54 10 20 68 61 64 64 25 3d 68 70 69 78 25 0d |.T. hadd%=hpix%.| 00000340 01 5e 0d 20 6c 68 61 64 64 25 3d 35 0d 01 68 0d |.^. lhadd%=5..h.| 00000350 20 6c 68 70 69 78 25 3d 35 0d 01 72 05 cd 0d 01 | lhpix%=5..r....| 00000360 7c 05 3a 0d 01 86 15 de 20 62 61 6c 6c 64 61 74 ||.:..... balldat| 00000370 61 25 20 38 36 34 2a 33 0d 01 90 46 c8 99 20 22 |a% 864*3...F.. "| 00000380 4f 53 5f 46 69 6c 65 22 2c 20 32 35 35 2c 20 22 |OS_File", 255, "| 00000390 3c 42 61 6c 6c 73 24 44 69 72 3e 2e 52 65 73 6f |<Balls$Dir>.Reso| 000003a0 75 72 63 65 73 2e 42 61 6c 6c 72 44 61 74 61 22 |urces.BallrData"| 000003b0 2c 20 62 61 6c 6c 64 61 74 61 25 2c 20 30 0d 01 |, balldata%, 0..| 000003c0 9a 4a c8 99 20 22 4f 53 5f 46 69 6c 65 22 2c 20 |.J.. "OS_File", | 000003d0 32 35 35 2c 20 22 3c 42 61 6c 6c 73 24 44 69 72 |255, "<Balls$Dir| 000003e0 3e 2e 52 65 73 6f 75 72 63 65 73 2e 42 61 6c 6c |>.Resources.Ball| 000003f0 67 44 61 74 61 22 2c 20 62 61 6c 6c 64 61 74 61 |gData", balldata| 00000400 25 2b 38 36 34 2c 20 30 0d 01 a4 4c c8 99 20 22 |%+864, 0...L.. "| 00000410 4f 53 5f 46 69 6c 65 22 2c 20 32 35 35 2c 20 22 |OS_File", 255, "| 00000420 3c 42 61 6c 6c 73 24 44 69 72 3e 2e 52 65 73 6f |<Balls$Dir>.Reso| 00000430 75 72 63 65 73 2e 42 61 6c 6c 62 44 61 74 61 22 |urces.BallbData"| 00000440 2c 20 62 61 6c 6c 64 61 74 61 25 2b 38 36 34 2a |, balldata%+864*| 00000450 32 2c 20 30 0d 01 ae 15 de 20 62 61 63 6b 64 61 |2, 0..... backda| 00000460 74 61 25 20 35 37 36 35 36 0d 01 b8 44 c8 99 20 |ta% 57656...D.. | 00000470 22 4f 53 5f 46 69 6c 65 22 2c 20 32 35 35 2c 20 |"OS_File", 255, | 00000480 22 3c 42 61 6c 6c 73 24 44 69 72 3e 2e 52 65 73 |"<Balls$Dir>.Res| 00000490 6f 75 72 63 65 73 2e 42 61 63 6b 53 70 72 22 2c |ources.BackSpr",| 000004a0 20 62 61 63 6b 64 61 74 61 25 2c 20 30 0d 01 c2 | backdata%, 0...| 000004b0 14 de 20 6d 69 64 64 61 74 61 25 20 35 37 36 35 |.. middata% 5765| 000004c0 36 0d 01 cc 42 c8 99 20 22 4f 53 5f 46 69 6c 65 |6...B.. "OS_File| 000004d0 22 2c 20 32 35 35 2c 20 22 3c 42 61 6c 6c 73 24 |", 255, "<Balls$| 000004e0 44 69 72 3e 2e 52 65 73 6f 75 72 63 65 73 2e 4d |Dir>.Resources.M| 000004f0 69 64 53 70 72 22 2c 20 6d 69 64 64 61 74 61 25 |idSpr", middata%| 00000500 2c 20 30 0d 01 d6 05 3a 0d 01 e0 19 de 20 76 62 |, 0....:..... vb| 00000510 6c 69 6e 25 20 38 2c 20 76 62 6c 6f 75 74 25 20 |lin% 8, vblout% | 00000520 38 0d 01 ea 1b 21 76 62 6c 69 6e 25 3d 31 34 38 |8....!vblin%=148| 00000530 3a 76 62 6c 69 6e 25 21 34 3d 2d 31 0d 01 f4 0f |:vblin%!4=-1....| 00000540 eb 20 6d 6f 64 65 25 2b 31 32 38 0d 01 fe 2d c8 |. mode%+128...-.| 00000550 99 20 22 4f 53 5f 52 65 61 64 56 64 75 56 61 72 |. "OS_ReadVduVar| 00000560 69 61 62 6c 65 73 22 2c 20 76 62 6c 69 6e 25 2c |iables", vblin%,| 00000570 20 76 62 6c 6f 75 74 25 0d 02 08 14 73 63 72 73 | vblout%....scrs| 00000580 74 32 25 3d 21 76 62 6c 6f 75 74 25 0d 02 12 0b |t2%=!vblout%....| 00000590 eb 20 6d 6f 64 65 25 0d 02 1c 2d c8 99 20 22 4f |. mode%...-.. "O| 000005a0 53 5f 52 65 61 64 56 64 75 56 61 72 69 61 62 6c |S_ReadVduVariabl| 000005b0 65 73 22 2c 20 76 62 6c 69 6e 25 2c 20 76 62 6c |es", vblin%, vbl| 000005c0 6f 75 74 25 0d 02 26 14 73 63 72 73 74 31 25 3d |out%..&.scrst1%=| 000005d0 21 76 62 6c 6f 75 74 25 0d 02 30 05 87 0d 02 3a |!vblout%..0....:| 000005e0 05 3a 0d 02 44 0a 6c 6e 74 25 3d 32 0d 02 4e 44 |.:..D.lnt%=2..ND| 000005f0 6e 74 25 3d 31 3c 3c 6c 6e 74 25 20 3a 20 20 f4 |nt%=1<<lnt% : .| 00000600 20 6e 75 6d 62 65 72 20 6f 66 20 62 61 6c 6c 20 | number of ball | 00000610 74 79 70 65 73 20 28 77 69 6c 6c 20 6f 6e 6c 79 |types (will only| 00000620 20 75 73 65 20 33 20 6f 66 20 74 68 65 20 34 29 | use 3 of the 4)| 00000630 0d 02 58 2d 20 20 20 20 20 20 20 20 20 20 20 20 |..X- | 00000640 20 20 20 f4 20 63 6f 6c 6f 75 72 73 20 72 65 64 | . colours red| 00000650 2c 20 67 72 65 65 6e 2c 20 62 6c 75 65 0d 02 62 |, green, blue..b| 00000660 23 de 20 6d 28 6e 74 25 2d 31 29 20 3a 20 f4 20 |#. m(nt%-1) : . | 00000670 62 61 6c 6c 20 74 79 70 65 20 6d 61 73 73 65 73 |ball type masses| 00000680 0d 02 6c 07 f7 2b 30 0d 02 76 12 e3 20 69 25 3d |..l..+0..v.. i%=| 00000690 30 20 b8 20 6e 74 25 2d 31 0d 02 80 0c 20 f3 20 |0 . nt%-1.... . | 000006a0 6d 28 69 25 29 0d 02 8a 05 ed 0d 02 94 10 dc 20 |m(i%).......... | 000006b0 31 2c 20 31 2c 20 31 2c 20 31 0d 02 9e 39 65 3d |1, 1, 1, 1...9e=| 000006c0 30 2e 39 39 20 20 3a 20 f4 20 63 6f 65 66 66 69 |0.99 : . coeffi| 000006d0 63 69 65 6e 74 20 6f 66 20 72 65 73 74 69 74 75 |cient of restitu| 000006e0 74 69 6f 6e 20 66 6f 72 20 63 6f 6c 6c 69 73 69 |tion for collisi| 000006f0 6f 6e 73 0d 02 a8 2d 20 20 20 20 20 20 20 20 f4 |ons...- .| 00000700 20 30 3c 3d 65 3c 3d 31 2c 20 31 3d 65 6c 61 73 | 0<=e<=1, 1=elas| 00000710 74 69 63 2c 20 30 3d 69 6e 65 6c 61 73 74 69 63 |tic, 0=inelastic| 00000720 0d 02 b2 22 de 20 67 61 25 20 34 2a 6e 74 25 2a |...". ga% 4*nt%*| 00000730 6e 74 25 2c 20 67 62 25 20 34 2a 6e 74 25 2a 6e |nt%, gb% 4*nt%*n| 00000740 74 25 0d 02 bc 12 e3 20 69 25 3d 30 20 b8 20 6e |t%..... i%=0 . n| 00000750 74 25 2d 31 0d 02 c6 13 20 e3 20 6a 25 3d 30 20 |t%-1.... . j%=0 | 00000760 b8 20 6e 74 25 2d 31 0d 02 d0 3d 20 20 67 61 25 |. nt%-1...= ga%| 00000770 21 28 34 2a 28 6e 74 25 2a 69 25 2b 6a 25 29 29 |!(4*(nt%*i%+j%))| 00000780 20 3d 20 32 35 36 2a 28 6d 28 69 25 29 2d 65 2a | = 256*(m(i%)-e*| 00000790 6d 28 6a 25 29 29 2f 28 6d 28 69 25 29 2b 6d 28 |m(j%))/(m(i%)+m(| 000007a0 6a 25 29 29 0d 02 da 39 20 20 67 62 25 21 28 34 |j%))...9 gb%!(4| 000007b0 2a 28 6e 74 25 2a 69 25 2b 6a 25 29 29 20 3d 20 |*(nt%*i%+j%)) = | 000007c0 32 35 36 2a 6d 28 69 25 29 2a 28 65 2b 31 29 2f |256*m(i%)*(e+1)/| 000007d0 28 6d 28 69 25 29 2b 6d 28 6a 25 29 29 0d 02 e4 |(m(i%)+m(j%))...| 000007e0 06 20 ed 0d 02 ee 05 ed 0d 02 f8 14 62 61 6c 6c |. ..........ball| 000007f0 72 61 64 25 3d 34 2e 35 2a 32 35 36 0d 03 02 05 |rad%=4.5*256....| 00000800 3a 0d 03 0c 0a 6c 62 73 25 3d 35 0d 03 16 0f 62 |:....lbs%=5....b| 00000810 73 25 3d 31 3c 3c 6c 62 73 25 0d 03 20 0d 6d 61 |s%=1<<lbs%.. .ma| 00000820 78 6e 25 3d 32 30 30 0d 03 2a 12 de 20 62 25 20 |xn%=200..*.. b% | 00000830 6d 61 78 6e 25 2a 62 73 25 0d 03 34 33 f4 20 4e |maxn%*bs%..43. N| 00000840 42 20 62 25 20 73 74 6f 72 65 73 20 61 72 72 61 |B b% stores arra| 00000850 79 20 28 6f 66 20 73 69 7a 65 20 6e 25 29 20 6f |y (of size n%) o| 00000860 66 20 73 74 72 75 63 74 75 72 65 3a 0d 03 3e 7f |f structure:..>.| 00000870 f4 20 7b 78 20 63 6f 6f 72 64 2c 20 79 20 63 6f |. {x coord, y co| 00000880 6f 72 64 2c 20 78 20 69 6e 63 72 65 6d 65 6e 74 |ord, x increment| 00000890 2c 20 79 20 69 6e 63 72 65 6d 65 6e 74 2c 20 73 |, y increment, s| 000008a0 74 69 63 6b 69 6e 67 20 63 6f 75 6e 74 2c 20 62 |ticking count, b| 000008b0 61 6c 6c 20 74 79 70 65 2c 20 69 6e 74 65 72 62 |all type, interb| 000008c0 61 6c 6c 20 6e 65 77 20 63 6f 6c 6c 20 66 6c 61 |all new coll fla| 000008d0 67 2c 20 69 6e 74 65 72 62 61 6c 6c 20 6f 6c 64 |g, interball old| 000008e0 20 63 6f 6c 6c 20 66 6c 61 67 7d 0d 03 48 05 3a | coll flag}..H.:| 000008f0 0d 03 52 08 f2 61 73 73 0d 03 5c 05 3a 0d 03 66 |..R..ass..\.:..f| 00000900 19 c8 99 20 36 2c 31 31 32 2c 31 3a c8 99 20 36 |... 6,112,1:.. 6| 00000910 2c 31 31 33 2c 31 0d 03 70 08 6e 25 3d 31 0d 03 |,113,1..p.n%=1..| 00000920 7a 0b 21 61 6e 25 3d 6e 25 0d 03 84 05 3a 0d 03 |z.!an%=n%....:..| 00000930 8e 0c 69 25 3d b3 28 2d 33 29 0d 03 98 05 3a 0d |..i%=.(-3)....:.| 00000940 03 a2 2c f4 20 69 6e 69 74 69 61 6c 69 73 65 20 |..,. initialise | 00000950 62 61 6c 6c 20 6c 6f 63 61 74 69 6f 6e 73 20 26 |ball locations &| 00000960 20 76 65 6c 6f 63 69 74 69 65 73 0d 03 ac 1d e3 | velocities.....| 00000970 20 69 25 20 3d 20 30 20 b8 20 6e 25 2a 62 73 25 | i% = 0 . n%*bs%| 00000980 2d 31 20 88 20 62 73 25 0d 03 b6 1a 20 20 62 25 |-1 . bs%.... b%| 00000990 21 28 69 25 2b 30 29 20 20 3d 20 32 35 39 2a 32 |!(i%+0) = 259*2| 000009a0 35 36 0d 03 c0 1a 20 20 62 25 21 28 69 25 2b 34 |56.... b%!(i%+4| 000009b0 29 20 20 3d 20 31 37 34 2a 32 35 36 0d 03 ca 1b |) = 174*256....| 000009c0 20 20 62 25 21 28 69 25 2b 38 29 20 20 3d 20 b3 | b%!(i%+8) = .| 000009d0 28 36 34 29 2d 33 32 0d 03 d4 23 20 20 62 25 21 |(64)-32...# b%!| 000009e0 28 69 25 2b 31 32 29 20 3d 20 2d 34 2a 32 35 36 |(i%+12) = -4*256| 000009f0 2b b3 28 31 32 38 29 2d 36 34 0d 03 de 14 20 20 |+.(128)-64.... | 00000a00 62 25 21 28 69 25 2b 31 36 29 20 3d 20 30 0d 03 |b%!(i%+16) = 0..| 00000a10 e8 19 20 20 62 25 21 28 69 25 2b 32 30 29 20 3d |.. b%!(i%+20) =| 00000a20 20 b3 28 33 29 2d 31 0d 03 f2 14 20 20 62 25 21 | .(3)-1.... b%!| 00000a30 28 69 25 2b 32 34 29 20 3d 20 30 0d 03 fc 15 20 |(i%+24) = 0.... | 00000a40 20 62 25 21 28 69 25 2b 32 38 29 20 3d 20 2d 31 | b%!(i%+28) = -1| 00000a50 0d 04 06 05 ed 0d 04 10 05 3a 0d 04 1a 0f d6 20 |.........:..... | 00000a60 6d 61 6b 65 62 61 63 6b 25 0d 04 24 05 3a 0d 04 |makeback%..$.:..| 00000a70 2e 05 f5 0d 04 38 0c 20 d6 20 61 6e 69 6d 25 0d |.....8. . anim%.| 00000a80 04 42 11 20 e7 20 6e 25 3c 6d 61 78 6e 25 20 8c |.B. . n%<maxn% .| 00000a90 0d 04 4c 0f 20 20 69 25 3d 62 73 25 2a 6e 25 0d |..L. i%=bs%*n%.| 00000aa0 04 56 1a 20 20 62 25 21 28 69 25 2b 30 29 20 20 |.V. b%!(i%+0) | 00000ab0 3d 20 32 35 39 2a 32 35 36 0d 04 60 1a 20 20 62 |= 259*256..`. b| 00000ac0 25 21 28 69 25 2b 34 29 20 20 3d 20 31 37 34 2a |%!(i%+4) = 174*| 00000ad0 32 35 36 0d 04 6a 1b 20 20 62 25 21 28 69 25 2b |256..j. b%!(i%+| 00000ae0 38 29 20 20 3d 20 b3 28 36 34 29 2d 33 32 0d 04 |8) = .(64)-32..| 00000af0 74 23 20 20 62 25 21 28 69 25 2b 31 32 29 20 3d |t# b%!(i%+12) =| 00000b00 20 2d 34 2a 32 35 36 2b b3 28 31 32 38 29 2d 36 | -4*256+.(128)-6| 00000b10 34 0d 04 7e 14 20 20 62 25 21 28 69 25 2b 31 36 |4..~. b%!(i%+16| 00000b20 29 20 3d 20 30 0d 04 88 19 20 20 62 25 21 28 69 |) = 0.... b%!(i| 00000b30 25 2b 32 30 29 20 3d 20 b3 28 33 29 2d 31 0d 04 |%+20) = .(3)-1..| 00000b40 92 14 20 20 62 25 21 28 69 25 2b 32 34 29 20 3d |.. b%!(i%+24) =| 00000b50 20 30 0d 04 9c 15 20 20 62 25 21 28 69 25 2b 32 | 0.... b%!(i%+2| 00000b60 38 29 20 3d 20 2d 31 0d 04 a6 0b 20 20 6e 25 2b |8) = -1.... n%+| 00000b70 3d 31 0d 04 b0 0d 20 20 21 61 6e 25 3d 6e 25 0d |=1.... !an%=n%.| 00000b80 04 ba 06 20 cd 0d 04 c4 07 fd 20 a3 0d 04 ce 05 |... ...... .....| 00000b90 3a 0d 04 d8 05 e0 0d 04 e2 05 3a 0d 04 ec 0a dd |:.........:.....| 00000ba0 20 f2 61 73 73 0d 04 f6 2d de 20 63 6f 64 65 25 | .ass...-. code%| 00000bb0 20 31 30 32 34 30 2c 20 73 71 72 74 25 20 32 35 | 10240, sqrt% 25| 00000bc0 37 2a 34 2c 20 73 69 6e 63 6f 73 25 20 32 35 36 |7*4, sincos% 256| 00000bd0 2a 38 0d 05 00 10 e3 20 69 25 3d 30 20 b8 20 32 |*8..... i%=0 . 2| 00000be0 35 36 0d 05 0a 21 20 73 71 72 74 25 21 28 34 2a |56...! sqrt%!(4*| 00000bf0 69 25 29 20 3d 20 30 2e 35 2b b6 28 32 35 36 2a |i%) = 0.5+.(256*| 00000c00 69 25 29 0d 05 14 05 ed 0d 05 1e 10 e3 20 69 25 |i%).......... i%| 00000c10 3d 30 20 b8 20 32 35 35 0d 05 28 2d 20 73 69 6e |=0 . 255..(- sin| 00000c20 63 6f 73 25 21 28 38 2a 69 25 20 20 29 20 3d 20 |cos%!(8*i% ) = | 00000c30 30 2e 35 2b 32 35 36 2a b5 28 32 2a af 2a 69 25 |0.5+256*.(2*.*i%| 00000c40 2f 32 35 36 29 0d 05 32 2d 20 73 69 6e 63 6f 73 |/256)..2- sincos| 00000c50 25 21 28 38 2a 69 25 2b 34 29 20 3d 20 30 2e 35 |%!(8*i%+4) = 0.5| 00000c60 2b 32 35 36 2a 9b 28 32 2a af 2a 69 25 2f 32 35 |+256*.(2*.*i%/25| 00000c70 36 29 0d 05 3c 05 ed 0d 05 46 12 73 63 72 73 74 |6)..<....F.scrst| 00000c80 25 3d 73 63 72 73 74 31 25 0d 05 50 17 e3 20 70 |%=scrst1%..P.. p| 00000c90 61 73 73 25 20 3d 20 30 20 b8 20 32 20 88 20 32 |ass% = 0 . 2 . 2| 00000ca0 0d 05 5a 0d 20 50 25 3d 63 6f 64 65 25 0d 05 64 |..Z. P%=code%..d| 00000cb0 0f 20 5b 4f 50 54 20 70 61 73 73 25 0d 05 6e 1e |. [OPT pass%..n.| 00000cc0 20 2e 61 73 70 66 72 61 6d 65 25 20 20 20 20 20 | .aspframe% | 00000cd0 20 20 20 20 45 51 55 44 20 30 0d 05 78 2c 20 2e | EQUD 0..x, .| 00000ce0 61 73 63 72 73 74 73 75 6d 25 20 20 20 20 20 20 |ascrstsum% | 00000cf0 20 20 45 51 55 44 20 73 63 72 73 74 31 25 2b 73 | EQUD scrst1%+s| 00000d00 63 72 73 74 32 25 0d 05 82 14 20 2e 61 6e 25 20 |crst2%.... .an% | 00000d10 20 20 20 20 45 51 55 44 20 30 0d 05 8c 15 20 2e | EQUD 0.... .| 00000d20 61 62 25 20 20 20 20 20 45 51 55 44 20 62 25 0d |ab% EQUD b%.| 00000d30 05 96 44 20 2e 61 74 69 6d 65 25 20 20 45 51 55 |..D .atime% EQU| 00000d40 44 20 30 20 20 20 20 20 20 20 20 20 20 20 20 20 |D 0 | 00000d50 20 3b 74 69 6d 65 20 73 74 6f 72 61 67 65 20 66 | ;time storage f| 00000d60 6f 72 20 66 72 61 6d 65 20 73 70 65 65 64 20 63 |or frame speed c| 00000d70 61 6c 63 0d 05 a0 30 20 2e 61 66 63 25 20 20 20 |alc...0 .afc% | 00000d80 20 45 51 55 44 20 30 20 20 20 20 20 20 20 20 20 | EQUD 0 | 00000d90 20 20 20 20 20 3b 66 72 61 6d 65 20 63 6f 75 6e | ;frame coun| 00000da0 74 65 72 0d 05 aa 1f 20 2e 61 67 73 25 20 20 20 |ter.... .ags% | 00000db0 20 45 51 55 44 20 67 61 25 3a 45 51 55 44 20 67 | EQUD ga%:EQUD g| 00000dc0 62 25 0d 05 b4 0b 20 2e 61 6e 69 6d 25 0d 05 be |b%.... .anim%...| 00000dd0 17 20 53 54 4d 46 44 20 20 20 20 31 33 21 2c 20 |. STMFD 13!, | 00000de0 7b 31 34 7d 0d 05 c8 3a 20 53 54 52 20 20 20 20 |{14}...: STR | 00000df0 20 20 31 33 2c 20 61 73 70 66 72 61 6d 65 25 20 | 13, aspframe% | 00000e00 20 20 20 20 20 20 3b 73 74 6f 72 65 20 73 70 20 | ;store sp | 00000e10 74 6f 20 66 72 65 65 20 75 70 20 72 31 33 0d 05 |to free up r13..| 00000e20 d2 10 20 2e 6e 65 78 74 66 72 61 6d 65 25 0d 05 |.. .nextframe%..| 00000e30 dc 06 20 3a 0d 05 e6 3e 20 53 57 49 20 20 20 20 |.. :...> SWI | 00000e40 20 20 22 4f 53 5f 52 65 61 64 4d 6f 6e 6f 74 6f | "OS_ReadMonoto| 00000e50 6e 69 63 54 69 6d 65 22 20 20 20 20 20 20 20 20 |nicTime" | 00000e60 3b 74 72 61 63 6b 20 66 72 61 6d 65 20 73 70 65 |;track frame spe| 00000e70 65 64 0d 05 f0 17 20 53 54 52 20 20 20 20 20 20 |ed.... STR | 00000e80 30 2c 20 61 74 69 6d 65 25 0d 05 fa 06 20 3a 0d |0, atime%.... :.| 00000e90 06 04 14 20 4d 4f 56 20 20 20 20 20 20 30 2c 20 |... MOV 0, | 00000ea0 23 31 39 0d 06 0e 3b 20 53 57 49 20 20 20 20 20 |#19...; SWI | 00000eb0 20 22 4f 53 5f 42 79 74 65 22 20 20 20 20 20 20 | "OS_Byte" | 00000ec0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 00000ed0 77 61 69 74 20 66 6f 72 20 76 73 79 6e 63 0d 06 |wait for vsync..| 00000ee0 18 15 20 4d 4f 56 20 20 20 20 20 20 30 2c 20 23 |.. MOV 0, #| 00000ef0 31 31 33 0d 06 22 17 20 4c 44 52 20 20 20 20 20 |113..". LDR | 00000f00 20 31 2c 20 61 62 61 6e 6b 25 0d 06 2c 16 20 52 | 1, abank%..,. R| 00000f10 53 42 20 20 20 20 20 20 33 2c 20 31 2c 20 23 33 |SB 3, 1, #3| 00000f20 0d 06 36 17 20 53 54 52 20 20 20 20 20 20 33 2c |..6. STR 3,| 00000f30 20 61 62 61 6e 6b 25 0d 06 40 3d 20 53 57 49 20 | abank%..@= SWI | 00000f40 20 20 20 20 20 22 4f 53 5f 42 79 74 65 22 20 20 | "OS_Byte" | 00000f50 20 20 20 20 20 20 20 20 20 3b 73 77 61 70 20 64 | ;swap d| 00000f60 69 73 70 6c 61 79 65 64 20 73 63 72 65 65 6e 20 |isplayed screen | 00000f70 62 61 6e 6b 0d 06 4a 1b 20 4c 44 52 20 20 20 20 |bank..J. LDR | 00000f80 20 20 30 2c 20 61 73 63 72 73 74 73 75 6d 25 0d | 0, ascrstsum%.| 00000f90 06 54 18 20 4c 44 52 20 20 20 20 20 20 31 2c 20 |.T. LDR 1, | 00000fa0 61 73 63 72 73 74 25 0d 06 5e 15 20 53 55 42 20 |ascrst%..^. SUB | 00000fb0 20 20 20 20 20 31 2c 20 30 2c 20 31 0d 06 68 39 | 1, 0, 1..h9| 00000fc0 20 53 54 52 20 20 20 20 20 20 31 2c 20 61 73 63 | STR 1, asc| 00000fd0 72 73 74 25 20 20 20 20 20 20 20 20 20 20 3b 73 |rst% ;s| 00000fe0 77 61 70 20 70 74 72 20 74 6f 20 6f 74 68 65 72 |wap ptr to other| 00000ff0 20 62 61 6e 6b 0d 06 72 3e 20 42 4c 20 20 20 20 | bank..r> BL | 00001000 20 20 20 63 6f 70 79 62 61 63 6b 25 20 20 20 20 | copyback% | 00001010 20 20 20 20 20 20 20 3b 63 6c 73 20 74 68 61 74 | ;cls that| 00001020 20 62 61 6e 6b 20 74 6f 20 62 61 63 6b 67 72 6f | bank to backgro| 00001030 75 6e 64 0d 06 7c 06 20 3a 0d 06 86 15 20 4c 44 |und..|. :.... LD| 00001040 52 20 20 20 20 20 20 31 32 2c 20 61 62 25 0d 06 |R 12, ab%..| 00001050 90 15 20 4c 44 52 20 20 20 20 20 20 31 33 2c 20 |.. LDR 13, | 00001060 61 6e 25 0d 06 9a 36 20 2e 66 72 61 6d 65 6d 6f |an%...6 .framemo| 00001070 76 65 6c 6f 6f 70 25 20 20 20 20 20 20 20 20 20 |veloop% | 00001080 20 20 20 20 20 3b 74 68 65 6e 20 6d 6f 76 65 20 | ;then move | 00001090 65 61 63 68 20 62 61 6c 6c 0d 06 a4 38 20 4c 44 |each ball...8 LD| 000010a0 4d 49 41 20 20 20 20 31 32 2c 20 7b 30 2c 31 2c |MIA 12, {0,1,| 000010b0 32 2c 33 2c 34 2c 35 7d 20 20 20 3b 20 72 65 61 |2,3,4,5} ; rea| 000010c0 64 20 78 2c 79 2c 78 69 2c 79 69 2c 73 63 2c 62 |d x,y,xi,yi,sc,b| 000010d0 74 0d 06 ae 19 20 42 4c 20 20 20 20 20 20 20 6d |t.... BL m| 000010e0 6f 76 65 6e 63 68 65 63 6b 25 0d 06 b8 3a 20 53 |ovencheck%...: S| 000010f0 54 4d 49 41 20 20 20 20 31 32 2c 20 7b 30 2c 31 |TMIA 12, {0,1| 00001100 2c 32 2c 33 2c 34 2c 35 7d 20 20 3b 20 72 65 73 |,2,3,4,5} ; res| 00001110 74 6f 72 65 20 78 2c 79 2c 78 69 2c 79 69 2c 73 |tore x,y,xi,yi,s| 00001120 63 2c 62 74 0d 06 c2 1a 20 41 44 44 20 20 20 20 |c,bt.... ADD | 00001130 20 20 31 32 2c 20 31 32 2c 20 23 62 73 25 0d 06 | 12, 12, #bs%..| 00001140 cc 18 20 53 55 42 53 20 20 20 20 20 31 33 2c 20 |.. SUBS 13, | 00001150 31 33 2c 20 23 31 0d 06 d6 34 20 42 4e 45 20 20 |13, #1...4 BNE | 00001160 20 20 20 20 66 72 61 6d 65 6d 6f 76 65 6c 6f 6f | framemoveloo| 00001170 70 25 20 20 20 20 20 20 3b 74 68 65 6e 20 64 6f |p% ;then do| 00001180 20 6e 65 78 74 20 62 61 6c 6c 0d 06 e0 06 20 3a | next ball.... :| 00001190 0d 06 ea 3d 20 4c 44 52 20 20 20 20 20 20 31 32 |...= LDR 12| 000011a0 2c 20 61 62 25 20 20 20 20 20 20 20 20 20 20 20 |, ab% | 000011b0 20 20 3b 69 6e 74 65 72 62 61 6c 6c 20 63 6f 6c | ;interball col| 000011c0 6c 69 73 69 6f 6e 20 63 68 65 63 6b 73 0d 06 f4 |lision checks...| 000011d0 15 20 4c 44 52 20 20 20 20 20 20 31 34 2c 20 61 |. LDR 14, a| 000011e0 6e 25 0d 06 fe 37 20 41 44 44 20 20 20 20 20 20 |n%...7 ADD | 000011f0 31 34 2c 20 31 32 2c 20 31 34 2c 20 41 53 4c 20 |14, 12, 14, ASL | 00001200 23 6c 62 73 25 20 20 3b 65 6e 64 20 62 61 6c 6c |#lbs% ;end ball| 00001210 20 64 61 74 61 20 70 74 72 0d 07 08 38 20 41 44 | data ptr...8 AD| 00001220 44 20 20 20 20 20 20 31 32 2c 20 31 32 2c 20 23 |D 12, 12, #| 00001230 62 73 25 20 20 20 20 20 20 20 20 3b 73 74 61 72 |bs% ;star| 00001240 74 20 69 20 6c 6f 6f 70 20 77 69 74 68 20 69 3d |t i loop with i=| 00001250 32 0d 07 12 14 20 43 4d 50 20 20 20 20 20 20 31 |2.... CMP 1| 00001260 32 2c 20 31 34 0d 07 1c 42 20 42 47 45 20 20 20 |2, 14...B BGE | 00001270 20 20 20 69 62 63 64 6f 6e 65 25 20 20 20 20 20 | ibcdone% | 00001280 20 20 20 20 20 20 20 3b 6e 6f 20 63 68 65 63 6b | ;no check| 00001290 73 20 69 66 20 6f 6e 6c 79 20 31 20 62 61 6c 6c |s if only 1 ball| 000012a0 20 65 78 69 73 74 73 0d 07 26 0f 20 2e 69 62 63 | exists..&. .ibc| 000012b0 69 6c 6f 6f 70 25 0d 07 30 38 20 4c 44 52 20 20 |iloop%..08 LDR | 000012c0 20 20 20 20 31 33 2c 20 61 62 25 20 20 20 20 20 | 13, ab% | 000012d0 20 20 20 20 20 20 20 20 3b 73 74 61 72 74 20 6a | ;start j| 000012e0 20 6c 6f 6f 70 20 77 69 74 68 20 6a 3d 31 0d 07 | loop with j=1..| 000012f0 3a 30 20 4c 44 4d 49 41 20 20 20 20 31 32 2c 20 |:0 LDMIA 12, | 00001300 7b 30 2c 31 7d 20 20 20 20 20 20 20 20 20 20 20 |{0,1} | 00001310 3b 78 2c 79 20 6f 66 20 62 61 6c 6c 20 69 0d 07 |;x,y of ball i..| 00001320 44 0f 20 2e 69 62 63 6a 6c 6f 6f 70 25 0d 07 4e |D. .ibcjloop%..N| 00001330 30 20 4c 44 4d 49 41 20 20 20 20 31 33 2c 20 7b |0 LDMIA 13, {| 00001340 32 2c 33 7d 20 20 20 20 20 20 20 20 20 20 20 3b |2,3} ;| 00001350 78 2c 79 20 6f 66 20 62 61 6c 6c 20 6a 0d 07 58 |x,y of ball j..X| 00001360 40 20 53 55 42 53 20 20 20 20 20 34 2c 20 32 2c |@ SUBS 4, 2,| 00001370 20 30 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | 0 ;| 00001380 74 78 2c 20 61 73 73 75 6d 69 6e 67 20 62 61 6c |tx, assuming bal| 00001390 6c 20 72 61 64 69 69 20 65 71 75 61 6c 0d 07 62 |l radii equal..b| 000013a0 12 20 4d 4f 56 50 4c 20 20 20 20 36 2c 20 34 0d |. MOVPL 6, 4.| 000013b0 07 6c 16 20 52 53 42 4d 49 20 20 20 20 36 2c 20 |.l. RSBMI 6, | 000013c0 34 2c 20 23 30 0d 07 76 1c 20 43 4d 50 20 20 20 |4, #0..v. CMP | 000013d0 20 20 20 36 2c 20 23 62 61 6c 6c 72 61 64 25 2a | 6, #ballrad%*| 000013e0 32 0d 07 80 1a 20 42 47 54 20 20 20 20 20 20 69 |2.... BGT i| 000013f0 62 63 70 61 69 72 64 6f 6e 65 25 0d 07 8a 25 20 |bcpairdone%...% | 00001400 53 55 42 20 20 20 20 20 20 35 2c 20 33 2c 20 31 |SUB 5, 3, 1| 00001410 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 74 79 | ;ty| 00001420 0d 07 94 12 20 4d 4f 56 50 4c 20 20 20 20 36 2c |.... MOVPL 6,| 00001430 20 35 0d 07 9e 16 20 52 53 42 4d 49 20 20 20 20 | 5.... RSBMI | 00001440 36 2c 20 35 2c 20 23 30 0d 07 a8 1c 20 43 4d 50 |6, 5, #0.... CMP| 00001450 20 20 20 20 20 20 36 2c 20 23 62 61 6c 6c 72 61 | 6, #ballra| 00001460 64 25 2a 32 0d 07 b2 1a 20 42 47 54 20 20 20 20 |d%*2.... BGT | 00001470 20 20 69 62 63 70 61 69 72 64 6f 6e 65 25 0d 07 | ibcpairdone%..| 00001480 bc 2e 20 4d 55 4c 20 20 20 20 20 20 36 2c 20 34 |.. MUL 6, 4| 00001490 2c 20 34 20 20 20 20 20 20 20 20 20 20 20 20 20 |, 4 | 000014a0 3b 74 78 73 20 3d 20 74 78 2a 74 78 0d 07 c6 2e |;txs = tx*tx....| 000014b0 20 4d 55 4c 20 20 20 20 20 20 37 2c 20 35 2c 20 | MUL 7, 5, | 000014c0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 74 |5 ;t| 000014d0 79 73 20 3d 20 74 79 2a 74 79 0d 07 d0 30 20 41 |ys = ty*ty...0 A| 000014e0 44 44 20 20 20 20 20 20 38 2c 20 36 2c 20 37 20 |DD 8, 6, 7 | 000014f0 20 20 20 20 20 20 20 20 20 20 20 20 3b 64 73 20 | ;ds | 00001500 20 3d 20 74 78 73 2b 74 79 73 0d 07 da 27 20 43 | = txs+tys...' C| 00001510 4d 50 20 20 20 20 20 20 38 2c 20 23 62 61 6c 6c |MP 8, #ball| 00001520 72 61 64 25 2a 32 2a 62 61 6c 6c 72 61 64 25 2a |rad%*2*ballrad%*| 00001530 32 0d 07 e4 37 20 42 47 54 20 20 20 20 20 20 69 |2...7 BGT i| 00001540 62 63 70 61 69 72 64 6f 6e 65 25 20 20 20 20 20 |bcpairdone% | 00001550 20 20 20 3b 65 6c 73 65 20 67 6f 74 20 61 20 63 | ;else got a c| 00001560 6f 6c 6c 69 73 69 6f 6e 0d 07 ee 06 20 3a 0d 07 |ollision.... :..| 00001570 f8 46 20 53 55 42 20 20 20 20 20 20 39 2c 20 31 |.F SUB 9, 1| 00001580 34 2c 20 23 62 73 25 20 20 20 20 20 20 20 20 20 |4, #bs% | 00001590 3b 62 6f 64 67 65 20 2d 20 69 67 6e 6f 72 65 20 |;bodge - ignore | 000015a0 63 6f 6c 6c 20 69 66 20 27 69 6e 70 72 6f 67 72 |coll if 'inprogr| 000015b0 65 73 73 27 0d 08 02 17 20 53 55 42 20 20 20 20 |ess'.... SUB | 000015c0 20 20 31 30 2c 20 39 2c 20 31 32 0d 08 0c 1f 20 | 10, 9, 12.... | 000015d0 4d 4f 56 20 20 20 20 20 20 31 30 2c 20 31 30 2c |MOV 10, 10,| 000015e0 20 4c 53 52 20 23 6c 62 73 25 0d 08 16 17 20 80 | LSR #lbs%.... .| 000015f0 20 20 20 20 20 20 31 30 2c 20 31 30 2c 20 23 33 | 10, 10, #3| 00001600 31 0d 08 20 17 20 53 55 42 20 20 20 20 20 20 31 |1.. . SUB 1| 00001610 31 2c 20 39 2c 20 31 33 0d 08 2a 1f 20 4d 4f 56 |1, 9, 13..*. MOV| 00001620 20 20 20 20 20 20 31 31 2c 20 31 31 2c 20 4c 53 | 11, 11, LS| 00001630 52 20 23 6c 62 73 25 0d 08 34 17 20 80 20 20 20 |R #lbs%..4. . | 00001640 20 20 20 31 31 2c 20 31 31 2c 20 23 33 31 0d 08 | 11, 11, #31..| 00001650 3e 13 20 4d 4f 56 20 20 20 20 20 20 39 2c 20 23 |>. MOV 9, #| 00001660 31 0d 08 48 1b 20 4d 4f 56 20 20 20 20 20 20 31 |1..H. MOV 1| 00001670 30 2c 20 39 2c 20 4c 53 4c 20 31 30 0d 08 52 1b |0, 9, LSL 10..R.| 00001680 20 4d 4f 56 20 20 20 20 20 20 31 31 2c 20 39 2c | MOV 11, 9,| 00001690 20 4c 53 4c 20 31 31 0d 08 5c 1a 20 4c 44 52 20 | LSL 11..\. LDR | 000016a0 20 20 20 20 20 39 2c 20 5b 31 33 2c 20 23 32 38 | 9, [13, #28| 000016b0 5d 0d 08 66 13 20 54 53 54 20 20 20 20 20 20 39 |]..f. TST 9| 000016c0 2c 20 31 30 0d 08 70 1a 20 4c 44 52 4e 45 20 20 |, 10..p. LDRNE | 000016d0 20 20 39 2c 20 5b 31 32 2c 20 23 32 38 5d 0d 08 | 9, [12, #28]..| 000016e0 7a 13 20 54 53 54 4e 45 20 20 20 20 39 2c 20 31 |z. TSTNE 9, 1| 000016f0 31 0d 08 84 45 20 42 45 51 20 20 20 20 20 20 69 |1...E BEQ i| 00001700 62 63 6e 65 77 63 6f 6c 6c 25 20 20 20 20 20 20 |bcnewcoll% | 00001710 20 20 20 3b 61 20 6e 65 77 20 63 6f 6c 6c 69 73 | ;a new collis| 00001720 69 6f 6e 20 62 65 74 77 65 65 6e 20 74 68 69 73 |ion between this| 00001730 20 70 61 69 72 3f 0d 08 8e 40 20 4c 44 52 20 20 | pair?...@ LDR | 00001740 20 20 20 20 39 2c 20 5b 31 33 2c 20 23 32 34 5d | 9, [13, #24]| 00001750 20 20 20 20 20 20 20 20 3b 69 66 20 6e 6f 74 2c | ;if not,| 00001760 20 6d 61 72 6b 20 63 6f 6c 6c 20 61 73 20 73 74 | mark coll as st| 00001770 69 6c 6c 20 69 6e 0d 08 98 45 20 84 52 20 20 20 |ill in...E .R | 00001780 20 20 20 39 2c 20 39 2c 20 31 30 20 20 20 20 20 | 9, 9, 10 | 00001790 20 20 20 20 20 20 20 3b 70 72 6f 67 72 65 73 73 | ;progress| 000017a0 20 61 6e 64 20 65 6e 64 20 70 72 6f 63 65 73 73 | and end process| 000017b0 69 6e 67 20 6f 66 20 70 61 69 72 0d 08 a2 1a 20 |ing of pair.... | 000017c0 53 54 52 20 20 20 20 20 20 39 2c 20 5b 31 33 2c |STR 9, [13,| 000017d0 20 23 32 34 5d 0d 08 ac 1a 20 4c 44 52 20 20 20 | #24].... LDR | 000017e0 20 20 20 39 2c 20 5b 31 32 2c 20 23 32 34 5d 0d | 9, [12, #24].| 000017f0 08 b6 15 20 84 52 20 20 20 20 20 20 39 2c 20 39 |... .R 9, 9| 00001800 2c 20 31 31 0d 08 c0 1a 20 53 54 52 20 20 20 20 |, 11.... STR | 00001810 20 20 39 2c 20 5b 31 32 2c 20 23 32 34 5d 0d 08 | 9, [12, #24]..| 00001820 ca 1a 20 42 20 20 20 20 20 20 20 20 69 62 63 70 |.. B ibcp| 00001830 61 69 72 64 6f 6e 65 25 0d 08 d4 2c 20 2e 69 62 |airdone%..., .ib| 00001840 63 72 65 67 64 75 6d 70 25 20 20 20 20 20 20 20 |cregdump% | 00001850 45 51 55 44 20 30 3a 45 51 55 44 20 30 3a 45 51 |EQUD 0:EQUD 0:EQ| 00001860 55 44 20 30 0d 08 de 3c 20 2e 69 62 63 6e 65 77 |UD 0...< .ibcnew| 00001870 63 6f 6c 6c 25 20 20 20 20 20 20 20 20 20 20 20 |coll% | 00001880 20 20 20 20 20 20 3b 68 61 76 65 20 61 20 6e 65 | ;have a ne| 00001890 77 20 70 61 69 72 20 63 6f 6c 6c 69 73 69 6f 6e |w pair collision| 000018a0 0d 08 e8 1c 20 41 44 52 20 20 20 20 20 20 39 2c |.... ADR 9,| 000018b0 20 69 62 63 72 65 67 64 75 6d 70 25 0d 08 f2 18 | ibcregdump%....| 000018c0 20 53 54 4d 49 41 20 20 20 20 39 2c 20 7b 34 2c | STMIA 9, {4,| 000018d0 35 2c 36 7d 0d 08 fc 1a 20 4c 44 52 20 20 20 20 |5,6}.... LDR | 000018e0 20 20 35 2c 20 5b 31 33 2c 20 23 32 34 5d 0d 09 | 5, [13, #24]..| 000018f0 06 1a 20 4c 44 52 20 20 20 20 20 20 34 2c 20 5b |.. LDR 4, [| 00001900 31 32 2c 20 23 32 34 5d 0d 09 10 13 20 43 4d 50 |12, #24].... CMP| 00001910 20 20 20 20 20 20 35 2c 20 23 30 0d 09 1a 17 20 | 5, #0.... | 00001920 41 44 44 20 20 20 20 20 20 39 2c 20 31 33 2c 20 |ADD 9, 13, | 00001930 23 38 0d 09 24 2b 20 4c 44 4d 49 41 20 20 20 20 |#8..$+ LDMIA | 00001940 39 2c 20 7b 36 2c 20 39 7d 20 20 20 20 20 20 20 |9, {6, 9} | 00001950 20 20 20 20 3b 76 78 6a 2c 20 76 79 6a 0d 09 2e | ;vxj, vyj...| 00001960 15 20 53 55 42 45 51 20 20 20 20 32 2c 20 32 2c |. SUBEQ 2, 2,| 00001970 20 36 0d 09 38 15 20 53 55 42 45 51 20 20 20 20 | 6..8. SUBEQ | 00001980 33 2c 20 33 2c 20 39 0d 09 42 44 20 53 54 4d 45 |3, 3, 9..BD STME| 00001990 51 49 41 20 20 31 33 2c 20 7b 32 2c 33 7d 20 20 |QIA 13, {2,3} | 000019a0 20 20 20 20 20 20 20 20 20 3b 6d 6f 76 65 20 62 | ;move b| 000019b0 61 6c 6c 20 6a 20 62 61 63 6b 20 6f 75 74 20 6f |all j back out o| 000019c0 66 20 63 6f 6c 6c 69 73 69 6f 6e 0d 09 4c 13 20 |f collision..L. | 000019d0 43 4d 50 20 20 20 20 20 20 34 2c 20 23 30 0d 09 |CMP 4, #0..| 000019e0 56 17 20 41 44 44 20 20 20 20 20 20 32 2c 20 31 |V. ADD 2, 1| 000019f0 32 2c 20 23 38 0d 09 60 2b 20 4c 44 4d 49 41 20 |2, #8..`+ LDMIA | 00001a00 20 20 20 32 2c 20 7b 32 2c 33 7d 20 20 20 20 20 | 2, {2,3} | 00001a10 20 20 20 20 20 20 20 3b 76 78 69 2c 20 76 79 69 | ;vxi, vyi| 00001a20 0d 09 6a 15 20 53 55 42 45 51 20 20 20 20 30 2c |..j. SUBEQ 0,| 00001a30 20 30 2c 20 32 0d 09 74 15 20 53 55 42 45 51 20 | 0, 2..t. SUBEQ | 00001a40 20 20 20 31 2c 20 31 2c 20 33 0d 09 7e 44 20 53 | 1, 1, 3..~D S| 00001a50 54 4d 45 51 49 41 20 20 31 32 2c 20 7b 30 2c 31 |TMEQIA 12, {0,1| 00001a60 7d 20 20 20 20 20 20 20 20 20 20 20 3b 6d 6f 76 |} ;mov| 00001a70 65 20 62 61 6c 6c 20 69 20 62 61 63 6b 20 6f 75 |e ball i back ou| 00001a80 74 20 6f 66 20 63 6f 6c 6c 69 73 69 6f 6e 0d 09 |t of collision..| 00001a90 88 15 20 84 52 20 20 20 20 20 20 35 2c 20 35 2c |.. .R 5, 5,| 00001aa0 20 31 30 0d 09 92 15 20 84 52 20 20 20 20 20 20 | 10.... .R | 00001ab0 34 2c 20 34 2c 20 31 31 0d 09 9c 1a 20 53 54 52 |4, 4, 11.... STR| 00001ac0 20 20 20 20 20 20 35 2c 20 5b 31 33 2c 20 23 32 | 5, [13, #2| 00001ad0 34 5d 0d 09 a6 3e 20 53 54 52 20 20 20 20 20 20 |4]...> STR | 00001ae0 34 2c 20 5b 31 32 2c 20 23 32 34 5d 20 20 20 20 |4, [12, #24] | 00001af0 20 20 20 20 3b 6d 61 72 6b 20 62 61 6c 6c 73 20 | ;mark balls | 00001b00 61 73 20 69 6e 20 61 20 6e 65 77 20 63 6f 6c 6c |as in a new coll| 00001b10 0d 09 b0 13 20 4d 4f 56 20 20 20 20 20 20 31 30 |.... MOV 10| 00001b20 2c 20 39 0d 09 ba 39 20 4d 4f 56 20 20 20 20 20 |, 9...9 MOV | 00001b30 20 39 2c 20 36 20 20 20 20 20 20 20 20 20 20 20 | 9, 6 | 00001b40 20 20 20 20 20 3b 70 75 74 20 76 78 6a 2c 20 76 | ;put vxj, v| 00001b50 79 6a 20 69 6e 74 6f 20 39 2c 31 30 0d 09 c4 1d |yj into 9,10....| 00001b60 20 41 44 52 20 20 20 20 20 20 31 31 2c 20 69 62 | ADR 11, ib| 00001b70 63 72 65 67 64 75 6d 70 25 0d 09 ce 19 20 4c 44 |cregdump%.... LD| 00001b80 4d 49 41 20 20 20 20 31 31 2c 20 7b 34 2c 35 2c |MIA 11, {4,5,| 00001b90 36 7d 0d 09 d8 06 20 3a 0d 09 e2 2e 20 4d 55 4c |6}.... :.... MUL| 00001ba0 53 20 20 20 20 20 35 2c 20 34 2c 20 35 20 20 20 |S 5, 4, 5 | 00001bb0 20 20 20 20 20 20 20 20 20 20 3b 74 78 79 20 3d | ;txy =| 00001bc0 20 74 78 2a 74 79 0d 09 ec 12 20 4d 4f 56 50 4c | tx*ty.... MOVPL| 00001bd0 20 20 20 20 34 2c 20 35 0d 09 f6 2a 20 52 53 42 | 4, 5...* RSB| 00001be0 4d 49 20 20 20 20 34 2c 20 35 2c 20 23 30 20 20 |MI 4, 5, #0 | 00001bf0 20 20 20 20 20 20 20 20 20 20 3b 61 62 73 20 74 | ;abs t| 00001c00 78 79 0d 0a 00 33 20 a4 64 69 76 31 36 28 70 61 |xy...3 .div16(pa| 00001c10 73 73 25 2c 20 34 2c 20 38 2c 20 31 31 29 20 20 |ss%, 4, 8, 11) | 00001c20 20 20 20 3b 36 35 35 33 36 28 61 62 73 20 74 78 | ;65536(abs tx| 00001c30 79 29 2f 64 73 0d 0a 0a 13 20 43 4d 50 20 20 20 |y)/ds.... CMP | 00001c40 20 20 20 35 2c 20 23 30 0d 0a 14 12 20 4d 4f 56 | 5, #0.... MOV| 00001c50 50 4c 20 20 20 20 35 2c 20 34 0d 0a 1e 32 20 52 |PL 5, 4...2 R| 00001c60 53 42 4d 49 20 20 20 20 35 2c 20 34 2c 20 23 30 |SBMI 5, 4, #0| 00001c70 20 20 20 20 20 20 20 20 20 20 20 20 3b 74 78 79 | ;txy| 00001c80 3d 36 35 35 33 36 74 78 79 2f 64 73 0d 0a 28 31 |=65536txy/ds..(1| 00001c90 20 a4 64 69 76 31 36 28 70 61 73 73 25 2c 20 36 | .div16(pass%, 6| 00001ca0 2c 20 38 2c 20 34 29 20 20 20 20 20 20 3b 74 78 |, 8, 4) ;tx| 00001cb0 73 3d 36 35 35 33 36 74 78 73 2f 64 73 0d 0a 32 |s=65536txs/ds..2| 00001cc0 31 20 a4 64 69 76 31 36 28 70 61 73 73 25 2c 20 |1 .div16(pass%, | 00001cd0 37 2c 20 38 2c 20 34 29 20 20 20 20 20 20 3b 74 |7, 8, 4) ;t| 00001ce0 79 73 3d 36 35 35 33 36 74 79 73 2f 64 73 0d 0a |ys=65536tys/ds..| 00001cf0 3c 16 20 53 55 42 20 20 20 20 20 20 38 2c 20 31 |<. SUB 8, 1| 00001d00 30 2c 20 33 0d 0a 46 15 20 4d 55 4c 20 20 20 20 |0, 3..F. MUL | 00001d10 20 20 34 2c 20 38 2c 20 35 0d 0a 50 35 20 4d 4f | 4, 8, 5..P5 MO| 00001d20 56 20 20 20 20 20 20 34 2c 20 34 2c 20 41 53 52 |V 4, 4, ASR| 00001d30 20 23 38 20 20 20 20 20 20 20 20 3b 64 79 20 3d | #8 ;dy =| 00001d40 20 28 76 79 6a 2d 76 79 69 29 2a 74 78 79 0d 0a | (vyj-vyi)*txy..| 00001d50 5a 15 20 53 55 42 20 20 20 20 20 20 38 2c 20 39 |Z. SUB 8, 9| 00001d60 2c 20 32 0d 0a 64 15 20 4d 55 4c 20 20 20 20 20 |, 2..d. MUL | 00001d70 20 35 2c 20 38 2c 20 35 0d 0a 6e 35 20 4d 4f 56 | 5, 8, 5..n5 MOV| 00001d80 20 20 20 20 20 20 35 2c 20 35 2c 20 41 53 52 20 | 5, 5, ASR | 00001d90 23 38 20 20 20 20 20 20 20 20 3b 64 78 20 3d 20 |#8 ;dx = | 00001da0 28 76 78 6a 2d 76 78 69 29 2a 74 78 79 0d 0a 78 |(vxj-vxi)*txy..x| 00001db0 2e 20 4c 44 52 20 20 20 20 20 20 38 2c 20 5b 31 |. LDR 8, [1| 00001dc0 32 2c 20 23 32 30 5d 20 20 20 20 20 20 20 20 3b |2, #20] ;| 00001dd0 62 61 6c 6c 20 69 20 74 79 70 65 0d 0a 82 2e 20 |ball i type.... | 00001de0 4c 44 52 20 20 20 20 20 20 31 31 2c 20 5b 31 33 |LDR 11, [13| 00001df0 2c 20 23 32 30 5d 20 20 20 20 20 20 20 3b 62 61 |, #20] ;ba| 00001e00 6c 6c 20 6a 20 74 79 70 65 0d 0a 8c 21 20 41 44 |ll j type...! AD| 00001e10 44 20 20 20 20 20 20 30 2c 20 31 31 2c 20 38 2c |D 0, 11, 8,| 00001e20 20 41 53 4c 20 23 6c 6e 74 25 0d 0a 96 21 20 41 | ASL #lnt%...! A| 00001e30 44 44 20 20 20 20 20 20 31 2c 20 38 2c 20 31 31 |DD 1, 8, 11| 00001e40 2c 20 41 53 4c 20 23 6c 6e 74 25 0d 0a a0 19 20 |, ASL #lnt%.... | 00001e50 41 44 52 20 20 20 20 20 20 38 2c 20 69 62 63 72 |ADR 8, ibcr| 00001e60 65 67 73 25 0d 0a aa 1b 20 53 54 4d 49 41 20 20 |egs%.... STMIA | 00001e70 20 20 38 2c 20 7b 31 32 2c 31 33 2c 31 34 7d 0d | 8, {12,13,14}.| 00001e80 0a b4 1a 20 a4 61 64 72 6c 28 70 61 73 73 25 2c |... .adrl(pass%,| 00001e90 20 38 2c 20 61 67 73 25 29 0d 0a be 2b 20 4c 44 | 8, ags%)...+ LD| 00001ea0 4d 49 41 20 20 20 20 38 2c 20 7b 38 2c 31 31 7d |MIA 8, {8,11}| 00001eb0 20 20 20 20 20 20 20 20 20 20 20 3b 67 61 25 2c | ;ga%,| 00001ec0 20 67 62 25 0d 0a c8 2c 20 4c 44 52 20 20 20 20 | gb%..., LDR | 00001ed0 20 20 31 32 2c 20 5b 38 2c 20 30 2c 20 4c 53 4c | 12, [8, 0, LSL| 00001ee0 20 23 32 5d 20 20 3b 61 6c 70 68 61 20 69 2c 6a | #2] ;alpha i,j| 00001ef0 0d 0a d2 2b 20 4c 44 52 20 20 20 20 20 20 31 33 |...+ LDR 13| 00001f00 2c 20 5b 31 31 2c 20 31 2c 20 4c 53 4c 20 23 32 |, [11, 1, LSL #2| 00001f10 5d 20 3b 62 65 74 61 20 6a 2c 69 0d 0a dc 2c 20 |] ;beta j,i..., | 00001f20 4c 44 52 20 20 20 20 20 20 38 2c 20 20 5b 38 2c |LDR 8, [8,| 00001f30 20 31 2c 20 4c 53 4c 20 23 32 5d 20 20 3b 61 6c | 1, LSL #2] ;al| 00001f40 70 68 61 20 6a 2c 69 0d 0a e6 2b 20 4c 44 52 20 |pha j,i...+ LDR | 00001f50 20 20 20 20 20 31 31 2c 20 5b 31 31 2c 20 30 2c | 11, [11, 0,| 00001f60 20 4c 53 4c 20 23 32 5d 20 3b 62 65 74 61 20 69 | LSL #2] ;beta i| 00001f70 2c 6a 0d 0a f0 16 20 4d 55 4c 20 20 20 20 20 20 |,j.... MUL | 00001f80 30 2c 20 31 32 2c 20 36 0d 0a fa 1d 20 41 44 44 |0, 12, 6.... ADD| 00001f90 20 20 20 20 20 20 30 2c 20 37 2c 20 30 2c 20 41 | 0, 7, 0, A| 00001fa0 53 52 20 23 38 0d 0b 04 15 20 4d 55 4c 20 20 20 |SR #8.... MUL | 00001fb0 20 20 20 30 2c 20 32 2c 20 30 0d 0b 0e 15 20 4d | 0, 2, 0.... M| 00001fc0 55 4c 20 20 20 20 20 20 31 2c 20 39 2c 20 36 0d |UL 1, 9, 6.| 00001fd0 0b 18 1d 20 41 44 44 20 20 20 20 20 20 31 2c 20 |... ADD 1, | 00001fe0 34 2c 20 31 2c 20 41 53 52 20 23 38 0d 0b 22 2c |4, 1, ASR #8..",| 00001ff0 20 4d 4c 41 20 20 20 20 20 20 30 2c 20 31 2c 20 | MLA 0, 1, | 00002000 31 33 2c 20 30 20 20 20 20 20 20 20 20 20 3b 77 |13, 0 ;w| 00002010 78 69 2a 36 35 35 33 36 0d 0b 2c 17 20 4d 55 4c |xi*65536..,. MUL| 00002020 20 20 20 20 20 20 31 34 2c 20 31 32 2c 20 37 0d | 14, 12, 7.| 00002030 0b 36 1f 20 41 44 44 20 20 20 20 20 20 31 34 2c |.6. ADD 14,| 00002040 20 36 2c 20 31 34 2c 20 41 53 52 20 23 38 0d 0b | 6, 14, ASR #8..| 00002050 40 17 20 4d 55 4c 20 20 20 20 20 20 31 34 2c 20 |@. MUL 14, | 00002060 33 2c 20 31 34 0d 0b 4a 16 20 4d 55 4c 20 20 20 |3, 14..J. MUL | 00002070 20 20 20 31 2c 20 31 30 2c 20 37 0d 0b 54 1d 20 | 1, 10, 7..T. | 00002080 41 44 44 20 20 20 20 20 20 31 2c 20 35 2c 20 31 |ADD 1, 5, 1| 00002090 2c 20 41 53 52 20 23 38 0d 0b 5e 2c 20 4d 4c 41 |, ASR #8..^, MLA| 000020a0 20 20 20 20 20 20 31 2c 20 31 33 2c 20 31 2c 20 | 1, 13, 1, | 000020b0 31 34 20 20 20 20 20 20 20 20 3b 77 79 69 2a 36 |14 ;wyi*6| 000020c0 35 35 33 36 0d 0b 68 16 20 4d 55 4c 20 20 20 20 |5536..h. MUL | 000020d0 20 20 31 32 2c 20 38 2c 20 36 0d 0b 72 1f 20 41 | 12, 8, 6..r. A| 000020e0 44 44 20 20 20 20 20 20 31 32 2c 20 37 2c 20 31 |DD 12, 7, 1| 000020f0 32 2c 20 41 53 52 20 23 38 0d 0b 7c 17 20 4d 55 |2, ASR #8..|. MU| 00002100 4c 20 20 20 20 20 20 31 32 2c 20 39 2c 20 31 32 |L 12, 9, 12| 00002110 0d 0b 86 16 20 4d 55 4c 20 20 20 20 20 20 31 33 |.... MUL 13| 00002120 2c 20 32 2c 20 36 0d 0b 90 1f 20 52 53 42 20 20 |, 2, 6.... RSB | 00002130 20 20 20 20 31 33 2c 20 34 2c 20 31 33 2c 20 41 | 13, 4, 13, A| 00002140 53 52 20 23 38 0d 0b 9a 2c 20 4d 4c 41 20 20 20 |SR #8..., MLA | 00002150 20 20 20 31 32 2c 20 31 33 2c 20 31 31 2c 20 31 | 12, 13, 11, 1| 00002160 32 20 20 20 20 20 20 3b 77 78 6a 2a 36 35 35 33 |2 ;wxj*6553| 00002170 36 0d 0b a4 16 20 4d 55 4c 20 20 20 20 20 20 31 |6.... MUL 1| 00002180 34 2c 20 38 2c 20 37 0d 0b ae 1f 20 41 44 44 20 |4, 8, 7.... ADD | 00002190 20 20 20 20 20 31 34 2c 20 36 2c 20 31 34 2c 20 | 14, 6, 14, | 000021a0 41 53 52 20 23 38 0d 0b b8 18 20 4d 55 4c 20 20 |ASR #8.... MUL | 000021b0 20 20 20 20 31 34 2c 20 31 30 2c 20 31 34 0d 0b | 14, 10, 14..| 000021c0 c2 16 20 4d 55 4c 20 20 20 20 20 20 31 33 2c 20 |.. MUL 13, | 000021d0 33 2c 20 37 0d 0b cc 1f 20 52 53 42 20 20 20 20 |3, 7.... RSB | 000021e0 20 20 31 33 2c 20 35 2c 20 31 33 2c 20 41 53 52 | 13, 5, 13, ASR| 000021f0 20 23 38 0d 0b d6 2c 20 4d 4c 41 20 20 20 20 20 | #8..., MLA | 00002200 20 31 33 2c 20 31 31 2c 20 31 33 2c 20 31 34 20 | 13, 11, 13, 14 | 00002210 20 20 20 20 20 3b 77 79 6a 2a 36 35 35 33 36 0d | ;wyj*65536.| 00002220 0b e0 26 20 4d 4f 56 20 20 20 20 20 20 30 2c 20 |..& MOV 0, | 00002230 30 2c 20 41 53 52 20 23 31 36 20 20 20 20 20 20 |0, ASR #16 | 00002240 20 3b 77 78 69 0d 0b ea 26 20 4d 4f 56 20 20 20 | ;wxi...& MOV | 00002250 20 20 20 31 2c 20 31 2c 20 41 53 52 20 23 31 36 | 1, 1, ASR #16| 00002260 20 20 20 20 20 20 20 3b 77 79 69 0d 0b f4 26 20 | ;wyi...& | 00002270 4d 4f 56 20 20 20 20 20 20 34 2c 20 31 32 2c 20 |MOV 4, 12, | 00002280 41 53 52 20 23 31 36 20 20 20 20 20 20 3b 77 78 |ASR #16 ;wx| 00002290 6a 0d 0b fe 26 20 4d 4f 56 20 20 20 20 20 20 35 |j...& MOV 5| 000022a0 2c 20 31 33 2c 20 41 53 52 20 23 31 36 20 20 20 |, 13, ASR #16 | 000022b0 20 20 20 3b 77 79 6a 0d 0c 08 19 20 41 44 52 20 | ;wyj.... ADR | 000022c0 20 20 20 20 20 38 2c 20 69 62 63 72 65 67 73 25 | 8, ibcregs%| 000022d0 0d 0c 12 1b 20 4c 44 4d 49 41 20 20 20 20 38 2c |.... LDMIA 8,| 000022e0 20 7b 31 32 2c 31 33 2c 31 34 7d 0d 0c 1c 17 20 | {12,13,14}.... | 000022f0 41 44 44 20 20 20 20 20 20 38 2c 20 31 32 2c 20 |ADD 8, 12, | 00002300 23 38 0d 0c 26 16 20 53 54 4d 49 41 20 20 20 20 |#8..&. STMIA | 00002310 38 2c 20 7b 30 2c 31 7d 0d 0c 30 17 20 41 44 44 |8, {0,1}..0. ADD| 00002320 20 20 20 20 20 20 38 2c 20 31 33 2c 20 23 38 0d | 8, 13, #8.| 00002330 0c 3a 16 20 53 54 4d 49 41 20 20 20 20 38 2c 20 |.:. STMIA 8, | 00002340 7b 34 2c 35 7d 0d 0c 44 17 20 4c 44 4d 49 41 20 |{4,5}..D. LDMIA | 00002350 20 20 20 31 32 2c 20 7b 30 2c 31 7d 0d 0c 4e 12 | 12, {0,1}..N.| 00002360 20 2e 69 62 63 70 61 69 72 64 6f 6e 65 25 0d 0c | .ibcpairdone%..| 00002370 58 26 20 41 44 44 20 20 20 20 20 20 31 33 2c 20 |X& ADD 13, | 00002380 31 33 2c 20 23 62 73 25 20 20 20 20 20 20 20 20 |13, #bs% | 00002390 3b 6a 2b 2b 0d 0c 62 38 20 43 4d 50 20 20 20 20 |;j++..b8 CMP | 000023a0 20 20 31 33 2c 20 31 32 20 20 20 20 20 20 20 20 | 13, 12 | 000023b0 20 20 20 20 20 20 3b 72 65 70 65 61 74 20 6a 20 | ;repeat j | 000023c0 6c 6f 6f 70 20 69 66 66 20 6a 3c 69 0d 0c 6c 17 |loop iff j<i..l.| 000023d0 20 42 4c 54 20 20 20 20 20 20 69 62 63 6a 6c 6f | BLT ibcjlo| 000023e0 6f 70 25 0d 0c 76 26 20 41 44 44 20 20 20 20 20 |op%..v& ADD | 000023f0 20 31 32 2c 20 31 32 2c 20 23 62 73 25 20 20 20 | 12, 12, #bs% | 00002400 20 20 20 20 20 3b 69 2b 2b 0d 0c 80 39 20 43 4d | ;i++...9 CM| 00002410 50 20 20 20 20 20 20 31 32 2c 20 31 34 20 20 20 |P 12, 14 | 00002420 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 70 65 | ;repe| 00002430 61 74 20 69 20 6c 6f 6f 70 20 69 66 66 20 69 3c |at i loop iff i<| 00002440 3d 6e 0d 0c 8a 17 20 42 4c 54 20 20 20 20 20 20 |=n.... BLT | 00002450 69 62 63 69 6c 6f 6f 70 25 0d 0c 94 3d 20 2e 69 |ibciloop%...= .i| 00002460 62 63 64 6f 6e 65 25 20 20 20 20 20 20 20 20 20 |bcdone% | 00002470 20 20 20 20 20 20 20 20 20 20 20 3b 61 6c 6c 20 | ;all | 00002480 62 61 6c 6c 20 70 61 69 72 73 20 6e 6f 77 20 63 |ball pairs now c| 00002490 68 65 63 6b 65 64 0d 0c 9e 06 20 3a 0d 0c a8 15 |hecked.... :....| 000024a0 20 4c 44 52 20 20 20 20 20 20 31 32 2c 20 61 62 | LDR 12, ab| 000024b0 25 0d 0c b2 15 20 4c 44 52 20 20 20 20 20 20 31 |%.... LDR 1| 000024c0 33 2c 20 61 6e 25 0d 0c bc 19 20 41 44 44 20 20 |3, an%.... ADD | 000024d0 20 20 20 20 31 32 2c 20 31 32 2c 20 23 31 32 0d | 12, 12, #12.| 000024e0 0c c6 13 20 4d 4f 56 20 20 20 20 20 20 36 2c 20 |... MOV 6, | 000024f0 23 30 0d 0c d0 0f 20 2e 6d 69 73 63 6c 6f 6f 70 |#0.... .miscloop| 00002500 25 0d 0c da 19 20 4c 44 4d 49 41 20 20 20 20 31 |%.... LDMIA 1| 00002510 32 2c 20 7b 33 2d 35 2c 37 7d 0d 0c e4 45 20 43 |2, {3-5,7}...E C| 00002520 4d 50 20 20 20 20 20 20 37 2c 20 23 30 20 20 20 |MP 7, #0 | 00002530 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 69 66 | ; if| 00002540 20 62 61 6c 6c 20 6e 6f 20 6c 6f 6e 67 65 72 20 | ball no longer | 00002550 69 6e 20 63 6f 6c 6c 20 6d 61 72 6b 20 69 74 0d |in coll mark it.| 00002560 0c ee 3d 20 41 44 44 45 51 20 20 20 20 33 2c 20 |..= ADDEQ 3, | 00002570 33 2c 20 23 38 20 20 20 20 20 20 20 20 20 20 20 |3, #8 | 00002580 20 3b 20 61 63 63 65 6c 65 72 61 74 65 20 62 61 | ; accelerate ba| 00002590 6c 6c 20 64 6f 77 6e 77 61 72 64 73 0d 0c f8 46 |ll downwards...F| 000025a0 20 53 54 4d 49 41 20 20 20 20 31 32 2c 20 7b 33 | STMIA 12, {3| 000025b0 2d 37 7d 20 20 20 20 20 20 20 20 20 20 20 3b 20 |-7} ; | 000025c0 72 65 73 74 6f 72 65 2c 20 70 6c 75 73 20 63 6f |restore, plus co| 000025d0 70 79 20 6e 65 77 20 63 6f 6c 6c 20 74 6f 20 6f |py new coll to o| 000025e0 6c 64 0d 0d 02 39 20 41 44 44 20 20 20 20 20 20 |ld...9 ADD | 000025f0 31 32 2c 20 31 32 2c 20 23 62 73 25 20 20 20 20 |12, 12, #bs% | 00002600 20 20 20 20 3b 20 61 6e 64 20 73 65 74 20 6e 65 | ; and set ne| 00002610 77 20 63 6f 6c 6c 20 74 6f 20 30 0d 0d 0c 18 20 |w coll to 0.... | 00002620 53 55 42 53 20 20 20 20 20 31 33 2c 20 31 33 2c |SUBS 13, 13,| 00002630 20 23 31 0d 0d 16 17 20 42 4e 45 20 20 20 20 20 | #1.... BNE | 00002640 20 6d 69 73 63 6c 6f 6f 70 25 0d 0d 20 06 20 3a | miscloop%.. . :| 00002650 0d 0d 2a 15 20 4c 44 52 20 20 20 20 20 20 31 32 |..*. LDR 12| 00002660 2c 20 61 62 25 0d 0d 34 15 20 4c 44 52 20 20 20 |, ab%..4. LDR | 00002670 20 20 20 31 33 2c 20 61 6e 25 0d 0d 3e 36 20 2e | 13, an%..>6 .| 00002680 66 72 61 6d 65 70 6c 6f 74 6c 6f 6f 70 25 20 20 |frameplotloop% | 00002690 20 20 20 20 20 20 20 20 20 20 20 20 3b 6e 6f 77 | ;now| 000026a0 20 70 6c 6f 74 20 65 61 63 68 20 62 61 6c 6c 3a | plot each ball:| 000026b0 0d 0d 48 3d 20 4c 44 4d 49 41 20 20 20 20 31 32 |..H= LDMIA 12| 000026c0 2c 20 7b 30 2c 31 7d 20 20 20 20 20 20 20 20 20 |, {0,1} | 000026d0 20 20 3b 20 72 65 61 64 20 78 2c 79 20 63 6f 6f | ; read x,y coo| 000026e0 72 64 73 20 66 72 6f 6d 20 64 61 74 61 0d 0d 52 |rds from data..R| 000026f0 1a 20 4c 44 52 20 20 20 20 20 20 32 2c 20 5b 31 |. LDR 2, [1| 00002700 32 2c 20 23 32 30 5d 0d 0d 5c 1a 20 4d 4f 56 20 |2, #20]..\. MOV | 00002710 20 20 20 20 20 30 2c 20 30 2c 20 41 53 52 20 23 | 0, 0, ASR #| 00002720 38 0d 0d 66 1a 20 4d 4f 56 20 20 20 20 20 20 31 |8..f. MOV 1| 00002730 2c 20 31 2c 20 41 53 52 20 23 38 0d 0d 70 34 20 |, 1, ASR #8..p4 | 00002740 42 4c 20 20 20 20 20 20 20 70 6c 6f 74 25 20 20 |BL plot% | 00002750 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 70 | ; p| 00002760 6c 6f 74 20 62 61 6c 6c 20 61 74 20 78 2c 79 0d |lot ball at x,y.| 00002770 0d 7a 1a 20 41 44 44 20 20 20 20 20 20 31 32 2c |.z. ADD 12,| 00002780 20 31 32 2c 20 23 62 73 25 0d 0d 84 18 20 53 55 | 12, #bs%.... SU| 00002790 42 53 20 20 20 20 20 31 33 2c 20 31 33 2c 20 23 |BS 13, 13, #| 000027a0 31 0d 0d 8e 34 20 42 4e 45 20 20 20 20 20 20 66 |1...4 BNE f| 000027b0 72 61 6d 65 70 6c 6f 74 6c 6f 6f 70 25 20 20 20 |rameplotloop% | 000027c0 20 20 20 3b 74 68 65 6e 20 64 6f 20 6e 65 78 74 | ;then do next| 000027d0 20 62 61 6c 6c 0d 0d 98 16 20 4c 44 52 20 20 20 | ball.... LDR | 000027e0 20 20 20 31 31 2c 20 61 66 63 25 0d 0d a2 18 20 | 11, afc%.... | 000027f0 41 44 44 20 20 20 20 20 20 31 31 2c 20 31 31 2c |ADD 11, 11,| 00002800 20 23 31 0d 0d ac 35 20 53 54 52 20 20 20 20 20 | #1...5 STR | 00002810 20 31 31 2c 20 61 66 63 25 20 20 20 20 20 20 20 | 11, afc% | 00002820 20 20 20 20 20 3b 75 70 64 61 74 65 20 66 72 61 | ;update fra| 00002830 6d 65 20 63 6f 75 6e 74 0d 0d b6 06 20 3a 0d 0d |me count.... :..| 00002840 c0 06 20 5d 0d 0d ca 0d 20 e7 20 56 47 41 25 20 |.. ].... . VGA% | 00002850 8c 0d 0d d4 0f 20 5b 4f 50 54 20 70 61 73 73 25 |..... [OPT pass%| 00002860 0d 0d de 44 20 4c 44 52 20 20 20 20 20 20 31 34 |...D LDR 14| 00002870 2c 20 61 73 63 72 73 74 25 20 20 20 20 20 20 20 |, ascrst% | 00002880 20 20 3b 69 66 20 69 6e 20 56 47 41 20 6d 6f 64 | ;if in VGA mod| 00002890 65 2c 20 66 69 6c 6c 20 69 6e 20 74 68 65 20 65 |e, fill in the e| 000028a0 78 74 72 61 0d 0d e8 42 20 41 44 44 20 20 20 20 |xtra...B ADD | 000028b0 20 20 31 33 2c 20 31 34 2c 20 23 68 61 64 64 25 | 13, 14, #hadd%| 000028c0 2d 68 70 69 78 25 3b 62 6c 61 6e 6b 20 6c 69 6e |-hpix%;blank lin| 000028d0 65 73 20 62 79 20 63 6f 70 79 69 6e 67 20 74 68 |es by copying th| 000028e0 65 20 6c 69 6e 65 0d 0d f2 28 20 4d 4f 56 20 20 |e line...( MOV | 000028f0 20 20 20 20 31 32 2c 20 23 76 70 69 78 25 20 20 | 12, #vpix% | 00002900 20 20 20 20 20 20 20 20 3b 61 62 6f 76 65 0d 0d | ;above..| 00002910 fc 12 20 2e 69 6e 74 65 72 6c 61 63 65 6c 31 25 |.. .interlacel1%| 00002920 0d 0e 06 19 20 4c 44 4d 49 41 20 20 20 20 31 34 |.... LDMIA 14| 00002930 21 2c 20 7b 30 2d 31 31 7d 0d 0e 10 19 20 53 54 |!, {0-11}.... ST| 00002940 4d 49 41 20 20 20 20 31 33 21 2c 20 7b 30 2d 31 |MIA 13!, {0-1| 00002950 31 7d 0d 0e 1a 19 20 4c 44 4d 49 41 20 20 20 20 |1}.... LDMIA | 00002960 31 34 21 2c 20 7b 30 2d 31 31 7d 0d 0e 24 19 20 |14!, {0-11}..$. | 00002970 53 54 4d 49 41 20 20 20 20 31 33 21 2c 20 7b 30 |STMIA 13!, {0| 00002980 2d 31 31 7d 0d 0e 2e 19 20 4c 44 4d 49 41 20 20 |-11}.... LDMIA | 00002990 20 20 31 34 21 2c 20 7b 30 2d 31 31 7d 0d 0e 38 | 14!, {0-11}..8| 000029a0 19 20 53 54 4d 49 41 20 20 20 20 31 33 21 2c 20 |. STMIA 13!, | 000029b0 7b 30 2d 31 31 7d 0d 0e 42 19 20 4c 44 4d 49 41 |{0-11}..B. LDMIA| 000029c0 20 20 20 20 31 34 21 2c 20 7b 30 2d 31 31 7d 0d | 14!, {0-11}.| 000029d0 0e 4c 19 20 53 54 4d 49 41 20 20 20 20 31 33 21 |.L. STMIA 13!| 000029e0 2c 20 7b 30 2d 31 31 7d 0d 0e 56 19 20 4c 44 4d |, {0-11}..V. LDM| 000029f0 49 41 20 20 20 20 31 34 21 2c 20 7b 30 2d 31 31 |IA 14!, {0-11| 00002a00 7d 0d 0e 60 19 20 53 54 4d 49 41 20 20 20 20 31 |}..`. STMIA 1| 00002a10 33 21 2c 20 7b 30 2d 31 31 7d 0d 0e 6a 19 20 4c |3!, {0-11}..j. L| 00002a20 44 4d 49 41 20 20 20 20 31 34 21 2c 20 7b 30 2d |DMIA 14!, {0-| 00002a30 31 31 7d 0d 0e 74 19 20 53 54 4d 49 41 20 20 20 |11}..t. STMIA | 00002a40 20 31 33 21 2c 20 7b 30 2d 31 31 7d 0d 0e 7e 22 | 13!, {0-11}..~"| 00002a50 20 41 44 44 20 20 20 20 20 20 31 33 2c 20 31 33 | ADD 13, 13| 00002a60 2c 20 23 68 61 64 64 25 2d 68 70 69 78 25 0d 0e |, #hadd%-hpix%..| 00002a70 88 22 20 41 44 44 20 20 20 20 20 20 31 34 2c 20 |." ADD 14, | 00002a80 31 34 2c 20 23 68 61 64 64 25 2d 68 70 69 78 25 |14, #hadd%-hpix%| 00002a90 0d 0e 92 18 20 53 55 42 53 20 20 20 20 20 31 32 |.... SUBS 12| 00002aa0 2c 20 31 32 2c 20 23 31 0d 0e 9c 1a 20 42 4e 45 |, 12, #1.... BNE| 00002ab0 20 20 20 20 20 20 69 6e 74 65 72 6c 61 63 65 6c | interlacel| 00002ac0 31 25 0d 0e a6 06 20 5d 0d 0e b0 06 20 cd 0d 0e |1%.... ].... ...| 00002ad0 ba 0f 20 5b 4f 50 54 20 70 61 73 73 25 0d 0e c4 |.. [OPT pass%...| 00002ae0 06 20 3a 0d 0e ce 42 20 53 57 49 20 20 20 20 20 |. :...B SWI | 00002af0 20 22 4f 53 5f 52 65 61 64 4d 6f 6e 6f 74 6f 6e | "OS_ReadMonoton| 00002b00 69 63 54 69 6d 65 22 20 20 20 20 20 20 20 20 3b |icTime" ;| 00002b10 63 61 6c 63 75 6c 61 74 65 20 66 72 61 6d 65 20 |calculate frame | 00002b20 73 70 65 65 64 0d 0e d8 17 20 4c 44 52 20 20 20 |speed.... LDR | 00002b30 20 20 20 31 2c 20 61 74 69 6d 65 25 0d 0e e2 15 | 1, atime%....| 00002b40 20 53 55 42 20 20 20 20 20 20 30 2c 20 30 2c 20 | SUB 0, 0, | 00002b50 31 0d 0e ec 20 20 43 4d 50 20 20 20 20 20 20 30 |1... CMP 0| 00002b60 2c 20 23 31 30 30 2f 74 61 72 67 65 74 66 70 73 |, #100/targetfps| 00002b70 25 0d 0e f6 44 20 53 57 49 47 54 20 20 20 20 32 |%...D SWIGT 2| 00002b80 35 36 2b 37 20 20 20 20 20 20 20 20 20 20 20 20 |56+7 | 00002b90 20 20 20 3b 62 65 65 70 20 69 66 20 69 74 20 66 | ;beep if it f| 00002ba0 61 6c 6c 73 20 62 65 6c 6f 77 20 74 61 72 67 65 |alls below targe| 00002bb0 74 20 66 70 73 0d 0f 00 06 20 3a 0d 0f 0a 15 20 |t fps.... :.... | 00002bc0 4d 4f 56 20 20 20 20 20 20 30 2c 20 23 31 32 39 |MOV 0, #129| 00002bd0 0d 0f 14 13 20 4d 4f 56 20 20 20 20 20 20 31 2c |.... MOV 1,| 00002be0 20 23 30 0d 0f 1e 13 20 4d 4f 56 20 20 20 20 20 | #0.... MOV | 00002bf0 20 32 2c 20 23 30 0d 0f 28 17 20 53 57 49 20 20 | 2, #0..(. SWI | 00002c00 20 20 20 20 22 4f 53 5f 42 79 74 65 22 0d 0f 32 | "OS_Byte"..2| 00002c10 15 20 43 4d 50 20 20 20 20 20 20 32 2c 20 23 26 |. CMP 2, #&| 00002c20 46 46 0d 0f 3c 43 20 42 45 51 20 20 20 20 20 20 |FF..<C BEQ | 00002c30 6e 65 78 74 66 72 61 6d 65 25 20 20 20 20 20 20 |nextframe% | 00002c40 20 20 20 20 3b 69 66 20 6e 6f 20 6b 65 79 20 70 | ;if no key p| 00002c50 72 65 73 73 65 64 2c 20 64 6f 20 6e 65 78 74 20 |ressed, do next | 00002c60 66 72 61 6d 65 0d 0f 46 2d 20 4c 44 52 20 20 20 |frame..F- LDR | 00002c70 20 20 20 31 33 2c 20 61 73 70 66 72 61 6d 65 25 | 13, aspframe%| 00002c80 20 20 20 20 20 20 20 3b 72 65 73 74 6f 72 65 20 | ;restore | 00002c90 73 70 0d 0f 50 32 20 4c 44 4d 46 44 20 20 20 20 |sp..P2 LDMFD | 00002ca0 31 33 21 2c 20 7b 50 43 7d 20 20 20 20 20 20 20 |13!, {PC} | 00002cb0 20 20 20 20 3b 72 65 74 75 72 6e 20 74 6f 20 42 | ;return to B| 00002cc0 41 53 49 43 0d 0f 5a 06 20 3a 0d 0f 64 23 20 2e |ASIC..Z. :..d# .| 00002cd0 69 62 63 72 65 67 73 25 20 45 51 55 44 20 30 3a |ibcregs% EQUD 0:| 00002ce0 45 51 55 44 20 30 3a 45 51 55 44 20 30 0d 0f 6e |EQUD 0:EQUD 0..n| 00002cf0 06 20 3a 0d 0f 78 0f 20 2e 6d 61 6b 65 62 61 63 |. :..x. .makebac| 00002d00 6b 25 0d 0f 82 1b 20 4c 44 52 20 20 20 20 20 20 |k%.... LDR | 00002d10 30 2c 20 61 62 61 63 6b 64 61 74 61 25 0d 0f 8c |0, abackdata%...| 00002d20 1a 20 4c 44 52 20 20 20 20 20 20 31 2c 20 61 6d |. LDR 1, am| 00002d30 69 64 64 61 74 61 25 0d 0f 96 1d 20 4d 4f 56 20 |iddata%.... MOV | 00002d40 20 20 20 20 20 32 2c 20 23 76 70 69 78 25 2a 68 | 2, #vpix%*h| 00002d50 70 69 78 25 0d 0f a0 15 20 4d 4f 56 20 20 20 20 |pix%.... MOV | 00002d60 20 20 34 2c 20 23 32 35 35 0d 0f aa 13 20 2e 6d | 4, #255.... .m| 00002d70 61 6b 65 62 61 63 6b 6c 6f 6f 70 25 0d 0f b4 14 |akebackloop%....| 00002d80 20 4c 44 52 42 20 20 20 20 20 33 2c 20 5b 31 5d | LDRB 3, [1]| 00002d90 0d 0f be 13 20 43 4d 50 20 20 20 20 20 20 33 2c |.... CMP 3,| 00002da0 20 23 30 0d 0f c8 14 20 53 54 52 4e 45 42 20 20 | #0.... STRNEB | 00002db0 20 33 2c 20 5b 30 5d 0d 0f d2 14 20 53 54 52 4e | 3, [0].... STRN| 00002dc0 45 42 20 20 20 34 2c 20 5b 31 5d 0d 0f dc 16 20 |EB 4, [1].... | 00002dd0 41 44 44 20 20 20 20 20 20 31 2c 20 31 2c 20 23 |ADD 1, 1, #| 00002de0 31 0d 0f e6 16 20 41 44 44 20 20 20 20 20 20 30 |1.... ADD 0| 00002df0 2c 20 30 2c 20 23 31 0d 0f f0 16 20 53 55 42 53 |, 0, #1.... SUBS| 00002e00 20 20 20 20 20 32 2c 20 32 2c 20 23 31 0d 0f fa | 2, 2, #1...| 00002e10 1b 20 42 4e 45 20 20 20 20 20 20 6d 61 6b 65 62 |. BNE makeb| 00002e20 61 63 6b 6c 6f 6f 70 25 0d 10 04 14 20 4d 4f 56 |ackloop%.... MOV| 00002e30 53 20 20 20 20 20 50 43 2c 20 31 34 0d 10 0e 06 |S PC, 14....| 00002e40 20 3a 0d 10 18 19 20 2e 61 73 63 72 73 74 25 20 | :.... .ascrst% | 00002e50 45 51 55 44 20 73 63 72 73 74 25 0d 10 22 1c 20 |EQUD scrst%..". | 00002e60 2e 61 64 61 74 61 25 20 20 45 51 55 44 20 62 61 |.adata% EQUD ba| 00002e70 6c 6c 64 61 74 61 25 0d 10 2c 29 20 2e 61 62 61 |lldata%..,) .aba| 00002e80 63 6b 64 61 74 61 25 20 20 20 20 20 20 20 20 45 |ckdata% E| 00002e90 51 55 44 20 62 61 63 6b 64 61 74 61 25 2b 35 36 |QUD backdata%+56| 00002ea0 0d 10 36 28 20 2e 61 6d 69 64 64 61 74 61 25 20 |..6( .amiddata% | 00002eb0 20 20 20 20 20 20 20 20 45 51 55 44 20 6d 69 64 | EQUD mid| 00002ec0 64 61 74 61 25 2b 35 36 0d 10 40 14 20 2e 61 62 |data%+56..@. .ab| 00002ed0 61 6e 6b 25 20 20 45 51 55 44 20 31 0d 10 4a 2c |ank% EQUD 1..J,| 00002ee0 20 2e 61 70 6c 6f 74 72 65 67 73 25 20 20 20 20 | .aplotregs% | 00002ef0 20 20 20 20 45 51 55 44 20 30 3a 45 51 55 44 20 | EQUD 0:EQUD | 00002f00 30 3a 45 51 55 44 20 30 0d 10 54 33 20 2e 70 6c |0:EQUD 0..T3 .pl| 00002f10 6f 74 25 20 20 20 3b 70 6c 6f 74 20 6f 75 72 20 |ot% ;plot our | 00002f20 62 61 6c 6c 20 73 70 72 69 74 65 20 61 74 20 63 |ball sprite at c| 00002f30 6f 6f 72 64 73 20 72 30 2c 72 31 0d 10 5e 3e 20 |oords r0,r1..^> | 00002f40 20 20 20 20 20 20 20 20 20 3b 77 68 65 72 65 20 | ;where | 00002f50 30 2c 30 20 69 73 20 74 6f 70 20 6c 65 66 74 20 |0,0 is top left | 00002f60 26 20 32 38 37 2c 31 39 39 20 69 73 20 62 6f 74 |& 287,199 is bot| 00002f70 74 6f 6d 20 72 69 67 68 74 0d 10 68 38 20 20 20 |tom right..h8 | 00002f80 20 20 20 20 20 20 20 3b 4e 42 20 73 70 72 69 74 | ;NB sprit| 00002f90 65 20 4d 55 53 54 20 6c 69 65 20 65 6e 74 69 72 |e MUST lie entir| 00002fa0 65 6c 79 20 77 69 74 68 69 6e 20 73 63 72 65 65 |ely within scree| 00002fb0 6e 0d 10 72 1c 20 41 44 52 20 20 20 20 20 20 31 |n..r. ADR 1| 00002fc0 31 2c 20 61 70 6c 6f 74 72 65 67 73 25 0d 10 7c |1, aplotregs%..|| 00002fd0 1c 20 53 54 4d 49 41 20 20 20 20 31 31 2c 20 7b |. STMIA 11, {| 00002fe0 31 32 2c 31 33 2c 31 34 7d 0d 10 86 42 20 80 20 |12,13,14}...B . | 00002ff0 20 20 20 20 20 34 2c 20 30 2c 20 23 33 20 20 20 | 4, 0, #3 | 00003000 20 20 20 20 20 20 20 20 20 3b 63 61 6c 63 20 77 | ;calc w| 00003010 68 69 63 68 20 6f 66 20 34 20 73 70 72 69 74 65 |hich of 4 sprite| 00003020 20 61 6c 69 67 6e 6d 65 6e 74 73 0d 10 90 45 20 | alignments...E | 00003030 41 44 44 20 20 20 20 20 20 33 2c 20 34 2c 20 34 |ADD 3, 4, 4| 00003040 2c 20 41 53 4c 20 23 31 20 20 20 20 20 3b 77 65 |, ASL #1 ;we| 00003050 20 6e 65 65 64 20 76 69 61 20 28 78 41 4e 44 33 | need via (xAND3| 00003060 29 2a 31 32 2a 32 2a 39 20 2b 20 64 61 74 61 25 |)*12*2*9 + data%| 00003070 0d 10 9a 1d 20 41 44 44 20 20 20 20 20 20 33 2c |.... ADD 3,| 00003080 20 33 2c 20 33 2c 20 41 53 4c 20 23 33 0d 10 a4 | 3, 3, ASL #3...| 00003090 3c 20 42 49 43 20 20 20 20 20 20 30 2c 20 30 2c |< BIC 0, 0,| 000030a0 20 23 33 20 20 20 20 20 20 20 20 20 20 20 20 3b | #3 ;| 000030b0 72 6f 75 6e 64 20 78 20 64 6f 77 6e 20 74 6f 20 |round x down to | 000030c0 6d 75 6c 74 20 6f 66 20 33 0d 10 ae 1d 20 41 44 |mult of 3.... AD| 000030d0 44 20 20 20 20 20 20 31 2c 20 31 2c 20 31 2c 20 |D 1, 1, 1, | 000030e0 41 53 4c 20 23 33 0d 10 b8 18 20 4c 44 52 20 20 |ASL #3.... LDR | 000030f0 20 20 20 20 34 2c 20 61 73 63 72 73 74 25 0d 10 | 4, ascrst%..| 00003100 c2 22 20 41 44 44 20 20 20 20 20 20 34 2c 20 34 |." ADD 4, 4| 00003110 2c 20 31 2c 20 41 53 4c 20 23 6c 68 61 64 64 25 |, 1, ASL #lhadd%| 00003120 0d 10 cc 42 20 41 44 44 20 20 20 20 20 20 30 2c |...B ADD 0,| 00003130 20 34 2c 20 30 20 20 20 20 20 20 20 20 20 20 20 | 4, 0 | 00003140 20 20 3b 63 61 6c 63 20 28 73 63 72 65 65 6e 20 | ;calc (screen | 00003150 70 74 72 20 2b 20 68 61 64 64 25 2a 79 20 2b 20 |ptr + hadd%*y + | 00003160 78 29 0d 10 d6 17 20 4c 44 52 20 20 20 20 20 20 |x).... LDR | 00003170 31 2c 20 61 64 61 74 61 25 0d 10 e0 1d 20 52 53 |1, adata%.... RS| 00003180 42 20 20 20 20 20 20 34 2c 20 32 2c 20 32 2c 20 |B 4, 2, 2, | 00003190 41 53 4c 20 23 35 0d 10 ea 1d 20 53 55 42 20 20 |ASL #5.... SUB | 000031a0 20 20 20 20 34 2c 20 34 2c 20 32 2c 20 41 53 4c | 4, 4, 2, ASL| 000031b0 20 23 32 0d 10 f4 1d 20 41 44 44 20 20 20 20 20 | #2.... ADD | 000031c0 20 31 2c 20 31 2c 20 34 2c 20 41 53 4c 20 23 35 | 1, 1, 4, ASL #5| 000031d0 0d 10 fe 44 20 41 44 44 20 20 20 20 20 20 31 2c |...D ADD 1,| 000031e0 20 31 2c 20 33 2c 20 41 53 4c 20 23 33 20 20 20 | 1, 3, ASL #3 | 000031f0 20 20 3b 66 69 6e 61 6c 6c 79 20 63 61 6c 63 20 | ;finally calc | 00003200 28 78 41 4e 44 33 29 2a 31 32 2a 32 2a 39 2b 64 |(xAND3)*12*2*9+d| 00003210 61 74 61 25 0d 11 08 13 20 4d 4f 56 20 20 20 20 |ata%.... MOV | 00003220 20 20 32 2c 20 23 33 0d 11 12 19 20 41 44 44 20 | 2, #3.... ADD | 00003230 20 20 20 20 20 33 2c 20 31 2c 20 23 31 32 2a 39 | 3, 1, #12*9| 00003240 0d 11 1c 32 20 2e 6c 6f 6f 70 31 25 20 20 20 20 |...2 .loop1% | 00003250 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003260 20 20 3b 6e 6f 77 20 70 6c 6f 74 20 73 70 72 69 | ;now plot spri| 00003270 74 65 0d 11 26 2e 20 a4 70 6c 6f 74 66 72 61 67 |te..&. .plotfrag| 00003280 28 70 61 73 73 25 29 20 20 20 20 20 20 20 20 20 |(pass%) | 00003290 20 20 20 3b 70 6c 6f 74 20 31 73 74 20 72 6f 77 | ;plot 1st row| 000032a0 0d 11 30 44 20 41 44 44 20 20 20 20 20 20 30 2c |..0D ADD 0,| 000032b0 20 30 2c 20 23 68 61 64 64 25 2d 31 32 20 20 20 | 0, #hadd%-12 | 000032c0 20 20 3b 6d 6f 76 65 20 73 63 72 65 65 6e 20 70 | ;move screen p| 000032d0 74 72 20 74 6f 20 73 74 61 72 74 20 6e 65 78 74 |tr to start next| 000032e0 20 72 6f 77 0d 11 3a 15 20 a4 70 6c 6f 74 66 72 | row..:. .plotfr| 000032f0 61 67 28 70 61 73 73 25 29 0d 11 44 1d 20 41 44 |ag(pass%)..D. AD| 00003300 44 20 20 20 20 20 20 30 2c 20 30 2c 20 23 68 61 |D 0, 0, #ha| 00003310 64 64 25 2d 31 32 0d 11 4e 2e 20 a4 70 6c 6f 74 |dd%-12..N. .plot| 00003320 66 72 61 67 28 70 61 73 73 25 29 20 20 20 20 20 |frag(pass%) | 00003330 20 20 20 20 20 20 20 3b 70 6c 6f 74 20 33 72 64 | ;plot 3rd| 00003340 20 72 6f 77 0d 11 58 1d 20 41 44 44 20 20 20 20 | row..X. ADD | 00003350 20 20 30 2c 20 30 2c 20 23 68 61 64 64 25 2d 31 | 0, 0, #hadd%-1| 00003360 32 0d 11 62 16 20 53 55 42 53 20 20 20 20 20 32 |2..b. SUBS 2| 00003370 2c 20 32 2c 20 23 31 0d 11 6c 44 20 42 4e 45 20 |, 2, #1..lD BNE | 00003380 20 20 20 20 20 6c 6f 6f 70 31 25 20 20 20 20 20 | loop1% | 00003390 20 20 20 20 20 3b 72 65 70 65 61 74 20 61 62 6f | ;repeat abo| 000033a0 76 65 20 33 20 74 69 6d 65 73 20 74 6f 20 64 6f |ve 3 times to do| 000033b0 20 61 6c 6c 20 39 20 72 6f 77 73 0d 11 76 44 20 | all 9 rows..vD | 000033c0 41 44 52 20 20 20 20 20 20 31 31 2c 20 61 70 6c |ADR 11, apl| 000033d0 6f 74 72 65 67 73 25 20 20 20 20 20 20 3b 70 6c |otregs% ;pl| 000033e0 6f 74 20 63 6f 6d 70 6c 65 74 65 64 20 2d 20 72 |ot completed - r| 000033f0 65 74 75 72 6e 20 74 6f 20 63 61 6c 6c 65 72 0d |eturn to caller.| 00003400 11 80 38 20 4c 44 4d 49 41 20 20 20 20 31 31 2c |..8 LDMIA 11,| 00003410 20 7b 31 32 2c 31 33 2c 50 43 7d 20 20 20 20 20 | {12,13,PC} | 00003420 20 3b 70 72 65 73 65 72 76 69 6e 67 20 72 31 32 | ;preserving r12| 00003430 20 26 20 72 31 33 2e 0d 11 8a 06 20 3a 0d 11 94 | & r13..... :...| 00003440 2f 20 2e 61 63 6f 6c 6c 72 65 67 73 25 20 20 20 |/ .acollregs% | 00003450 20 45 51 55 44 20 30 3a 45 51 55 44 20 30 3a 45 | EQUD 0:EQUD 0:E| 00003460 51 55 44 20 30 3a 45 51 55 44 20 30 0d 11 9e 36 |QUD 0:EQUD 0...6| 00003470 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003480 45 51 55 44 20 30 3a 45 51 55 44 20 30 3a 45 51 |EQUD 0:EQUD 0:EQ| 00003490 55 44 20 30 3a 45 51 55 44 20 30 3a 45 51 55 44 |UD 0:EQUD 0:EQUD| 000034a0 20 30 0d 11 a8 34 20 2e 6d 6f 76 65 6e 63 68 65 | 0...4 .movenche| 000034b0 63 6b 25 20 20 20 20 20 3b 6d 6f 76 65 20 74 68 |ck% ;move th| 000034c0 65 6e 20 63 6f 6c 6c 69 73 69 6f 6e 20 63 68 65 |en collision che| 000034d0 63 6b 20 6f 75 72 0d 11 b2 32 20 20 20 20 20 20 |ck our...2 | 000034e0 20 20 20 20 20 20 20 20 20 20 20 20 3b 62 61 6c | ;bal| 000034f0 6c 20 73 70 72 69 74 65 20 61 74 20 63 6f 6f 72 |l sprite at coor| 00003500 64 73 20 72 30 2c 72 31 0d 11 bc 46 20 20 20 20 |ds r0,r1...F | 00003510 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 77 | ;w| 00003520 68 65 72 65 20 30 2c 30 20 69 73 20 74 6f 70 20 |here 0,0 is top | 00003530 6c 65 66 74 20 26 20 32 38 37 2c 31 39 39 20 69 |left & 287,199 i| 00003540 73 20 62 6f 74 74 6f 6d 20 72 69 67 68 74 0d 11 |s bottom right..| 00003550 c6 40 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.@ | 00003560 20 20 20 20 3b 4e 42 20 73 70 72 69 74 65 20 4d | ;NB sprite M| 00003570 55 53 54 20 6c 69 65 20 65 6e 74 69 72 65 6c 79 |UST lie entirely| 00003580 20 77 69 74 68 69 6e 20 73 63 72 65 65 6e 0d 11 | within screen..| 00003590 d0 1c 20 41 44 52 20 20 20 20 20 20 31 31 2c 20 |.. ADR 11, | 000035a0 61 63 6f 6c 6c 72 65 67 73 25 0d 11 da 15 20 41 |acollregs%.... A| 000035b0 44 44 20 20 20 20 20 20 30 2c 20 30 2c 20 32 0d |DD 0, 0, 2.| 000035c0 11 e4 15 20 41 44 44 20 20 20 20 20 20 31 2c 20 |... ADD 1, | 000035d0 31 2c 20 33 0d 11 ee 20 20 53 54 4d 49 41 20 20 |1, 3... STMIA | 000035e0 20 20 31 31 2c 20 7b 30 2d 35 2c 31 32 2c 31 33 | 11, {0-5,12,13| 000035f0 2c 31 34 7d 0d 11 f8 1a 20 4d 4f 56 20 20 20 20 |,14}.... MOV | 00003600 20 20 30 2c 20 30 2c 20 41 53 52 20 23 38 0d 12 | 0, 0, ASR #8..| 00003610 02 1a 20 4d 4f 56 20 20 20 20 20 20 31 2c 20 31 |.. MOV 1, 1| 00003620 2c 20 41 53 52 20 23 38 0d 12 0c 42 20 80 20 20 |, ASR #8...B . | 00003630 20 20 20 20 32 2c 20 30 2c 20 23 33 20 20 20 20 | 2, 0, #3 | 00003640 20 20 20 20 20 20 20 20 3b 63 61 6c 63 20 77 68 | ;calc wh| 00003650 69 63 68 20 6f 66 20 34 20 73 70 72 69 74 65 20 |ich of 4 sprite | 00003660 61 6c 69 67 6e 6d 65 6e 74 73 0d 12 16 45 20 41 |alignments...E A| 00003670 44 44 20 20 20 20 20 20 33 2c 20 32 2c 20 32 2c |DD 3, 2, 2,| 00003680 20 41 53 4c 20 23 31 20 20 20 20 20 3b 77 65 20 | ASL #1 ;we | 00003690 6e 65 65 64 20 76 69 61 20 28 78 41 4e 44 33 29 |need via (xAND3)| 000036a0 2a 31 32 2a 32 2a 39 20 2b 20 64 61 74 61 25 0d |*12*2*9 + data%.| 000036b0 12 20 1d 20 41 44 44 20 20 20 20 20 20 33 2c 20 |. . ADD 3, | 000036c0 33 2c 20 33 2c 20 41 53 4c 20 23 33 0d 12 2a 3c |3, 3, ASL #3..*<| 000036d0 20 42 49 43 20 20 20 20 20 20 30 2c 20 30 2c 20 | BIC 0, 0, | 000036e0 23 33 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 |#3 ;r| 000036f0 6f 75 6e 64 20 78 20 64 6f 77 6e 20 74 6f 20 6d |ound x down to m| 00003700 75 6c 74 20 6f 66 20 33 0d 12 34 1d 20 41 44 44 |ult of 3..4. ADD| 00003710 20 20 20 20 20 20 31 2c 20 31 2c 20 31 2c 20 41 | 1, 1, 1, A| 00003720 53 4c 20 23 33 0d 12 3e 1a 20 4c 44 52 20 20 20 |SL #3..>. LDR | 00003730 20 20 20 32 2c 20 61 6d 69 64 64 61 74 61 25 0d | 2, amiddata%.| 00003740 12 48 22 20 41 44 44 20 20 20 20 20 20 32 2c 20 |.H" ADD 2, | 00003750 32 2c 20 31 2c 20 41 53 4c 20 23 6c 68 70 69 78 |2, 1, ASL #lhpix| 00003760 25 0d 12 52 45 20 41 44 44 20 20 20 20 20 20 30 |%..RE ADD 0| 00003770 2c 20 32 2c 20 30 20 20 20 20 20 20 20 20 20 20 |, 2, 0 | 00003780 20 20 20 3b 63 61 6c 63 20 28 62 61 63 6b 20 6d | ;calc (back m| 00003790 61 73 6b 20 70 74 72 20 2b 20 68 70 69 78 25 2a |ask ptr + hpix%*| 000037a0 79 20 2b 20 78 29 0d 12 5c 17 20 4c 44 52 20 20 |y + x)..\. LDR | 000037b0 20 20 20 20 31 2c 20 61 64 61 74 61 25 0d 12 66 | 1, adata%..f| 000037c0 1d 20 52 53 42 20 20 20 20 20 20 32 2c 20 35 2c |. RSB 2, 5,| 000037d0 20 35 2c 20 41 53 4c 20 23 35 0d 12 70 1d 20 53 | 5, ASL #5..p. S| 000037e0 55 42 20 20 20 20 20 20 32 2c 20 32 2c 20 35 2c |UB 2, 2, 5,| 000037f0 20 41 53 4c 20 23 32 0d 12 7a 42 20 41 44 44 20 | ASL #2..zB ADD | 00003800 20 20 20 20 20 31 2c 20 31 2c 20 32 2c 20 41 53 | 1, 1, 2, AS| 00003810 4c 20 23 35 20 20 20 20 20 3b 61 64 64 20 69 6e |L #5 ;add in| 00003820 20 74 6f 20 64 61 74 61 20 70 74 72 20 38 36 34 | to data ptr 864| 00003830 2a 62 61 6c 6c 74 79 70 65 0d 12 84 44 20 41 44 |*balltype...D AD| 00003840 44 20 20 20 20 20 20 31 2c 20 31 2c 20 33 2c 20 |D 1, 1, 3, | 00003850 41 53 4c 20 23 33 20 20 20 20 20 3b 66 69 6e 61 |ASL #3 ;fina| 00003860 6c 6c 79 20 63 61 6c 63 20 28 78 41 4e 44 33 29 |lly calc (xAND3)| 00003870 2a 31 32 2a 32 2a 39 2b 64 61 74 61 25 0d 12 8e |*12*2*9+data%...| 00003880 19 20 41 44 44 20 20 20 20 20 20 31 2c 20 31 2c |. ADD 1, 1,| 00003890 20 23 31 32 2a 39 0d 12 98 43 20 41 44 52 20 20 | #12*9...C ADR | 000038a0 20 20 20 20 32 2c 20 63 6f 6c 6c 61 64 64 72 62 | 2, colladdrb| 000038b0 75 66 25 20 20 20 20 20 3b 73 74 6f 72 65 20 62 |uf% ;store b| 000038c0 61 63 6b 20 61 6e 64 20 73 70 72 69 74 65 20 64 |ack and sprite d| 000038d0 61 74 61 20 61 64 64 72 73 0d 12 a2 44 20 53 54 |ata addrs...D ST| 000038e0 4d 49 41 20 20 20 20 32 2c 20 7b 30 2c 31 7d 20 |MIA 2, {0,1} | 000038f0 20 20 20 20 20 20 20 20 20 20 20 3b 63 6f 72 72 | ;corr| 00003900 65 73 70 6f 6e 64 69 6e 67 20 74 6f 20 74 6f 70 |esponding to top| 00003910 20 6c 65 66 74 20 6f 66 20 62 61 6c 6c 0d 12 ac | left of ball...| 00003920 13 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 33 |. MOV 2, #3| 00003930 0d 12 b6 33 20 2e 63 6f 6c 6c 6c 6f 6f 70 31 25 |...3 .collloop1%| 00003940 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003950 20 20 3b 6e 6f 77 20 63 68 65 63 6b 20 73 70 72 | ;now check spr| 00003960 69 74 65 0d 12 c0 44 20 a4 63 6f 6c 6c 66 72 61 |ite...D .collfra| 00003970 67 28 70 61 73 73 25 29 20 20 20 20 20 20 20 20 |g(pass%) | 00003980 20 20 20 20 3b 63 68 65 63 6b 20 31 73 74 20 72 | ;check 1st r| 00003990 6f 77 20 28 69 66 20 63 6f 6c 6c 20 42 20 67 6f |ow (if coll B go| 000039a0 74 63 6f 6c 6c 25 29 0d 12 ca 42 20 41 44 44 20 |tcoll%)...B ADD | 000039b0 20 20 20 20 20 30 2c 20 30 2c 20 23 68 70 69 78 | 0, 0, #hpix| 000039c0 25 2d 31 32 20 20 20 20 20 3b 6d 6f 76 65 20 62 |%-12 ;move b| 000039d0 61 63 6b 20 70 74 72 20 74 6f 20 73 74 61 72 74 |ack ptr to start| 000039e0 20 6e 65 78 74 20 72 6f 77 0d 12 d4 15 20 a4 63 | next row.... .c| 000039f0 6f 6c 6c 66 72 61 67 28 70 61 73 73 25 29 0d 12 |ollfrag(pass%)..| 00003a00 de 1d 20 41 44 44 20 20 20 20 20 20 30 2c 20 30 |.. ADD 0, 0| 00003a10 2c 20 23 68 70 69 78 25 2d 31 32 0d 12 e8 2f 20 |, #hpix%-12.../ | 00003a20 a4 63 6f 6c 6c 66 72 61 67 28 70 61 73 73 25 29 |.collfrag(pass%)| 00003a30 20 20 20 20 20 20 20 20 20 20 20 20 3b 63 68 65 | ;che| 00003a40 63 6b 20 33 72 64 20 72 6f 77 0d 12 f2 1d 20 41 |ck 3rd row.... A| 00003a50 44 44 20 20 20 20 20 20 30 2c 20 30 2c 20 23 68 |DD 0, 0, #h| 00003a60 70 69 78 25 2d 31 32 0d 12 fc 16 20 53 55 42 53 |pix%-12.... SUBS| 00003a70 20 20 20 20 20 32 2c 20 32 2c 20 23 31 0d 13 06 | 2, 2, #1...| 00003a80 44 20 42 4e 45 20 20 20 20 20 20 63 6f 6c 6c 6c |D BNE colll| 00003a90 6f 6f 70 31 25 20 20 20 20 20 20 3b 72 65 70 65 |oop1% ;repe| 00003aa0 61 74 20 61 62 6f 76 65 20 33 20 74 69 6d 65 73 |at above 3 times| 00003ab0 20 74 6f 20 64 6f 20 61 6c 6c 20 39 20 72 6f 77 | to do all 9 row| 00003ac0 73 0d 13 10 1c 20 41 44 52 20 20 20 20 20 20 31 |s.... ADR 1| 00003ad0 31 2c 20 61 63 6f 6c 6c 72 65 67 73 25 0d 13 1a |1, acollregs%...| 00003ae0 20 20 4c 44 4d 49 41 20 20 20 20 31 31 2c 20 7b | LDMIA 11, {| 00003af0 30 2d 35 2c 31 32 2c 31 33 2c 31 34 7d 0d 13 24 |0-5,12,13,14}..$| 00003b00 13 20 4d 4f 56 20 20 20 20 20 20 34 2c 20 23 30 |. MOV 4, #0| 00003b10 0d 13 2e 14 20 4d 4f 56 20 20 20 20 20 20 50 43 |.... MOV PC| 00003b20 2c 20 31 34 0d 13 38 25 20 2e 63 6f 6c 6c 61 64 |, 14..8% .collad| 00003b30 64 72 62 75 66 25 20 20 20 20 20 20 45 51 55 44 |drbuf% EQUD| 00003b40 20 30 3a 45 51 55 44 20 30 0d 13 42 0e 20 2e 67 | 0:EQUD 0..B. .g| 00003b50 6f 74 63 6f 6c 6c 25 0d 13 4c 1c 20 41 44 52 20 |otcoll%..L. ADR | 00003b60 20 20 20 20 20 31 31 2c 20 61 63 6f 6c 6c 72 65 | 11, acollre| 00003b70 67 73 25 0d 13 56 17 20 4c 44 4d 49 41 20 20 20 |gs%..V. LDMIA | 00003b80 20 31 31 2c 20 7b 30 2d 33 7d 0d 13 60 43 20 53 | 11, {0-3}..`C S| 00003b90 55 42 20 20 20 20 20 20 30 2c 20 30 2c 20 32 20 |UB 0, 0, 2 | 00003ba0 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 73 | ;res| 00003bb0 65 74 20 70 6f 73 69 74 69 6f 6e 2c 20 6d 6f 76 |et position, mov| 00003bc0 69 6e 67 20 69 74 20 6f 75 74 20 6f 66 0d 13 6a |ing it out of..j| 00003bd0 2c 20 53 55 42 20 20 20 20 20 20 31 2c 20 31 2c |, SUB 1, 1,| 00003be0 20 33 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | 3 ;| 00003bf0 63 6f 6c 6c 69 73 69 6f 6e 0d 13 74 17 20 53 54 |collision..t. ST| 00003c00 4d 49 41 20 20 20 20 31 31 2c 20 7b 30 2c 31 7d |MIA 11, {0,1}| 00003c10 0d 13 7e 39 20 4d 4f 56 20 20 20 20 20 20 36 2c |..~9 MOV 6,| 00003c20 20 23 30 20 20 20 20 20 20 20 20 20 20 20 20 20 | #0 | 00003c30 20 20 3b 69 6e 20 6d 79 20 6c 69 6e 20 72 65 67 | ;in my lin reg| 00003c40 20 6e 6f 74 65 73 2c 20 6e 0d 13 88 39 20 4d 4f | notes, n...9 MO| 00003c50 56 20 20 20 20 20 20 37 2c 20 23 30 20 20 20 20 |V 7, #0 | 00003c60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003c70 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 00003c80 20 75 0d 13 92 39 20 4d 4f 56 20 20 20 20 20 20 | u...9 MOV | 00003c90 38 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 20 |8, #0 | 00003ca0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003cb0 20 20 20 20 20 20 20 20 3b 20 76 0d 13 9c 39 20 | ; v...9 | 00003cc0 4d 4f 56 20 20 20 20 20 20 39 2c 20 23 30 20 20 |MOV 9, #0 | 00003cd0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00003cf0 20 3b 20 70 0d 13 a6 39 20 4d 4f 56 20 20 20 20 | ; p...9 MOV | 00003d00 20 20 31 30 2c 20 23 30 20 20 20 20 20 20 20 20 | 10, #0 | 00003d10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003d20 20 20 20 20 20 20 20 20 20 20 3b 20 71 0d 13 b0 | ; q...| 00003d30 1d 20 41 44 52 20 20 20 20 20 20 32 2c 20 63 6f |. ADR 2, co| 00003d40 6c 6c 61 64 64 72 62 75 66 25 0d 13 ba 43 20 4c |lladdrbuf%...C L| 00003d50 44 4d 49 41 20 20 20 20 32 2c 20 7b 30 2c 31 7d |DMIA 2, {0,1}| 00003d60 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 63 | ;rec| 00003d70 61 6c 6c 20 73 63 72 65 65 6e 2f 64 61 74 61 20 |all screen/data | 00003d80 61 64 64 72 73 20 66 6f 72 20 74 6f 70 0d 13 c4 |addrs for top...| 00003d90 31 20 4d 4f 56 20 20 20 20 20 20 33 2c 20 23 30 |1 MOV 3, #0| 00003da0 20 20 20 20 20 3b 72 6f 77 20 30 20 20 20 20 3b | ;row 0 ;| 00003db0 6c 65 66 74 20 6f 66 20 73 70 72 69 74 65 0d 13 |left of sprite..| 00003dc0 ce 10 20 2e 73 74 61 74 6c 6f 6f 70 31 25 0d 13 |.. .statloop1%..| 00003dd0 d8 1e 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 |.. MOV 2, #| 00003de0 30 20 20 20 20 20 3b 63 6f 6c 20 30 0d 13 e2 10 |0 ;col 0....| 00003df0 20 2e 73 74 61 74 6c 6f 6f 70 32 25 0d 13 ec 46 | .statloop2%...F| 00003e00 20 4c 44 52 20 20 20 20 20 20 34 2c 20 5b 30 5d | LDR 4, [0]| 00003e10 2c 20 23 34 20 20 20 20 20 20 20 20 20 20 3b 72 |, #4 ;r| 00003e20 65 73 63 61 6e 20 65 61 63 68 20 70 69 78 65 6c |escan each pixel| 00003e30 20 69 6e 20 63 6f 6c 6c 69 73 69 6f 6e 20 61 72 | in collision ar| 00003e40 65 61 0d 13 f6 46 20 4c 44 52 20 20 20 20 20 20 |ea...F LDR | 00003e50 35 2c 20 5b 31 5d 2c 20 23 34 20 20 20 20 20 20 |5, [1], #4 | 00003e60 20 20 20 20 3b 61 6e 64 20 66 6f 72 20 65 61 63 | ;and for eac| 00003e70 68 20 63 6f 6c 6c 69 64 65 64 20 70 69 78 65 6c |h collided pixel| 00003e80 20 61 64 64 20 69 74 73 0d 14 00 44 20 80 20 20 | add its...D . | 00003e90 20 20 20 20 34 2c 20 34 2c 20 35 20 20 20 20 20 | 4, 4, 5 | 00003ea0 20 20 20 20 20 20 20 20 3b 63 6f 6f 72 64 73 20 | ;coords | 00003eb0 28 72 65 6c 61 74 69 76 65 20 74 6f 20 74 6f 70 |(relative to top| 00003ec0 6c 65 66 74 20 73 70 72 69 74 65 29 0d 14 0a 40 |left sprite)...@| 00003ed0 20 a4 73 74 61 74 66 72 61 67 28 70 61 73 73 25 | .statfrag(pass%| 00003ee0 2c 20 32 35 35 29 20 20 20 20 20 20 20 3b 6f 6e |, 255) ;on| 00003ef0 74 6f 20 74 68 65 20 72 65 67 72 65 73 73 69 6f |to the regressio| 00003f00 6e 20 73 74 61 74 69 73 74 69 63 73 0d 14 14 16 |n statistics....| 00003f10 20 41 44 44 20 20 20 20 20 20 32 2c 20 32 2c 20 | ADD 2, 2, | 00003f20 23 31 0d 14 1e 1d 20 a4 73 74 61 74 66 72 61 67 |#1.... .statfrag| 00003f30 28 70 61 73 73 25 2c 20 32 35 35 3c 3c 38 29 0d |(pass%, 255<<8).| 00003f40 14 28 16 20 41 44 44 20 20 20 20 20 20 32 2c 20 |.(. ADD 2, | 00003f50 32 2c 20 23 31 0d 14 32 1e 20 a4 73 74 61 74 66 |2, #1..2. .statf| 00003f60 72 61 67 28 70 61 73 73 25 2c 20 32 35 35 3c 3c |rag(pass%, 255<<| 00003f70 31 36 29 0d 14 3c 16 20 41 44 44 20 20 20 20 20 |16)..<. ADD | 00003f80 20 32 2c 20 32 2c 20 23 31 0d 14 46 1e 20 a4 73 | 2, 2, #1..F. .s| 00003f90 74 61 74 66 72 61 67 28 70 61 73 73 25 2c 20 32 |tatfrag(pass%, 2| 00003fa0 35 35 3c 3c 32 34 29 0d 14 50 16 20 41 44 44 20 |55<<24)..P. ADD | 00003fb0 20 20 20 20 20 32 2c 20 32 2c 20 23 31 0d 14 5a | 2, 2, #1..Z| 00003fc0 14 20 43 4d 50 20 20 20 20 20 20 32 2c 20 23 31 |. CMP 2, #1| 00003fd0 32 0d 14 64 18 20 42 4c 54 20 20 20 20 20 20 73 |2..d. BLT s| 00003fe0 74 61 74 6c 6f 6f 70 32 25 0d 14 6e 1d 20 41 44 |tatloop2%..n. AD| 00003ff0 44 20 20 20 20 20 20 30 2c 20 30 2c 20 23 68 70 |D 0, 0, #hp| 00004000 69 78 25 2d 31 32 0d 14 78 16 20 41 44 44 20 20 |ix%-12..x. ADD | 00004010 20 20 20 20 33 2c 20 33 2c 20 23 31 0d 14 82 13 | 3, 3, #1....| 00004020 20 43 4d 50 20 20 20 20 20 20 33 2c 20 23 39 0d | CMP 3, #9.| 00004030 14 8c 3f 20 42 4c 54 20 20 20 20 20 20 73 74 61 |..? BLT sta| 00004040 74 6c 6f 6f 70 31 25 20 20 20 20 20 20 20 20 20 |tloop1% | 00004050 20 3b 77 68 65 6e 20 64 6f 6e 65 2c 20 6e 2c 20 | ;when done, n, | 00004060 75 20 26 20 76 20 63 6f 6d 70 75 74 65 64 0d 14 |u & v computed..| 00004070 96 15 20 4d 55 4c 20 20 20 20 20 20 39 2c 20 36 |.. MUL 9, 6| 00004080 2c 20 39 0d 14 a0 15 20 41 44 44 20 20 20 20 20 |, 9.... ADD | 00004090 20 35 2c 20 37 2c 20 38 0d 14 aa 16 20 53 55 42 | 5, 7, 8.... SUB| 000040a0 20 20 20 20 20 20 31 34 2c 20 37 2c 20 38 0d 14 | 14, 7, 8..| 000040b0 b4 2d 20 4d 4c 41 20 20 20 20 20 20 39 2c 20 35 |.- MLA 9, 5| 000040c0 2c 20 31 34 2c 20 39 20 20 20 20 20 20 20 20 20 |, 14, 9 | 000040d0 3b 70 20 63 6f 6d 70 75 74 65 64 0d 14 be 17 20 |;p computed.... | 000040e0 4d 55 4c 20 20 20 20 20 20 31 30 2c 20 36 2c 20 |MUL 10, 6, | 000040f0 31 30 0d 14 c8 16 20 4d 55 4c 20 20 20 20 20 20 |10.... MUL | 00004100 31 34 2c 20 37 2c 20 38 0d 14 d2 18 20 53 55 42 |14, 7, 8.... SUB| 00004110 20 20 20 20 20 20 31 30 2c 20 31 30 2c 20 31 34 | 10, 10, 14| 00004120 0d 14 dc 2d 20 41 44 44 20 20 20 20 20 20 31 30 |...- ADD 10| 00004130 2c 20 31 30 2c 20 31 30 20 20 20 20 20 20 20 20 |, 10, 10 | 00004140 20 20 3b 71 20 63 6f 6d 70 75 74 65 64 0d 14 e6 | ;q computed...| 00004150 12 20 4d 4f 56 53 20 20 20 20 20 36 2c 20 39 0d |. MOVS 6, 9.| 00004160 14 f0 2d 20 52 53 42 4d 49 20 20 20 20 36 2c 20 |..- RSBMI 6, | 00004170 36 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 20 |6, #0 | 00004180 20 3b 61 70 20 3d 20 61 62 73 20 70 0d 14 fa 13 | ;ap = abs p....| 00004190 20 4d 4f 56 53 20 20 20 20 20 37 2c 20 31 30 0d | MOVS 7, 10.| 000041a0 15 04 2d 20 52 53 42 4d 49 20 20 20 20 37 2c 20 |..- RSBMI 7, | 000041b0 37 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 20 |7, #0 | 000041c0 20 3b 61 71 20 3d 20 61 62 73 20 71 0d 15 0e 12 | ;aq = abs q....| 000041d0 20 43 4d 50 20 20 20 20 20 20 36 2c 20 37 0d 15 | CMP 6, 7..| 000041e0 18 12 20 4d 4f 56 20 20 20 20 20 20 38 2c 20 36 |.. MOV 8, 6| 000041f0 0d 15 22 33 20 4d 4f 56 4c 54 20 20 20 20 38 2c |.."3 MOVLT 8,| 00004200 20 37 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | 7 | 00004210 20 20 3b 20 6d 20 3d 20 6d 61 78 20 7b 61 70 2c | ; m = max {ap,| 00004220 61 71 7d 0d 15 2c 3f 20 43 4d 50 20 20 20 20 20 |aq}..,? CMP | 00004230 20 38 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 | 8, #0 | 00004240 20 20 20 20 20 3b 69 66 20 68 61 76 65 20 64 65 | ;if have de| 00004250 67 65 6e 65 72 61 74 65 20 63 6f 6c 6c 69 73 69 |generate collisi| 00004260 6f 6e 0d 15 36 45 20 42 45 51 20 20 20 20 20 20 |on..6E BEQ | 00004270 70 61 74 63 68 31 25 20 20 20 20 20 20 20 20 20 |patch1% | 00004280 20 20 20 20 3b 28 65 67 20 77 69 74 68 20 73 69 | ;(eg with si| 00004290 6e 67 6c 65 20 70 69 78 65 6c 29 2c 20 63 61 6e |ngle pixel), can| 000042a0 27 74 20 63 61 6c 63 0d 15 40 45 20 2e 73 74 61 |'t calc..@E .sta| 000042b0 74 6c 6f 6f 70 33 25 20 20 20 20 20 20 20 20 20 |tloop3% | 000042c0 20 20 20 20 20 20 20 20 20 3b 61 20 6c 69 6e 65 | ;a line| 000042d0 61 72 20 72 65 67 72 65 73 73 69 6f 6e 2c 20 73 |ar regression, s| 000042e0 6f 20 67 6f 20 70 61 74 63 68 31 25 0d 15 4a 44 |o go patch1%..JD| 000042f0 20 43 4d 50 20 20 20 20 20 20 38 2c 20 23 31 3c | CMP 8, #1<| 00004300 3c 31 32 20 20 20 20 20 20 20 20 20 20 20 3b 77 |<12 ;w| 00004310 68 69 63 68 20 73 69 6d 70 6c 79 20 72 65 76 65 |hich simply reve| 00004320 72 73 65 73 20 76 65 6c 6f 63 69 74 69 65 73 21 |rses velocities!| 00004330 0d 15 54 1a 20 4d 4f 56 47 45 20 20 20 20 38 2c |..T. MOVGE 8,| 00004340 20 38 2c 20 41 53 52 20 23 31 0d 15 5e 46 20 4d | 8, ASR #1..^F M| 00004350 4f 56 47 45 20 20 20 20 36 2c 20 36 2c 20 41 53 |OVGE 6, 6, AS| 00004360 52 20 23 31 20 20 20 20 20 20 20 20 3b 70 72 6f |R #1 ;pro| 00004370 70 6f 72 74 69 6f 6e 61 74 65 6c 79 20 72 65 64 |portionately red| 00004380 75 63 65 20 61 70 20 61 6e 64 20 61 71 20 69 6e |uce ap and aq in| 00004390 0d 15 68 46 20 4d 4f 56 47 45 20 20 20 20 37 2c |..hF MOVGE 7,| 000043a0 20 37 2c 20 41 53 52 20 23 31 20 20 20 20 20 20 | 7, ASR #1 | 000043b0 20 20 3b 6d 61 67 6e 69 74 75 64 65 2c 20 75 6e | ;magnitude, un| 000043c0 74 69 6c 20 69 6e 20 6e 65 63 65 73 73 61 72 79 |til in necessary| 000043d0 20 72 61 6e 67 65 0d 15 72 18 20 42 47 45 20 20 | range..r. BGE | 000043e0 20 20 20 20 73 74 61 74 6c 6f 6f 70 33 25 0d 15 | statloop3%..| 000043f0 7c 34 20 4d 55 4c 20 20 20 20 20 20 31 31 2c 20 ||4 MUL 11, | 00004400 36 2c 20 36 20 20 20 20 20 20 20 20 20 20 20 20 |6, 6 | 00004410 3b 61 70 5e 32 20 69 6e 20 6c 6f 77 20 72 61 6e |;ap^2 in low ran| 00004420 67 65 0d 15 86 34 20 4d 55 4c 20 20 20 20 20 20 |ge...4 MUL | 00004430 31 32 2c 20 37 2c 20 37 20 20 20 20 20 20 20 20 |12, 7, 7 | 00004440 20 20 20 20 3b 61 71 5e 32 20 69 6e 20 6c 6f 77 | ;aq^2 in low| 00004450 20 72 61 6e 67 65 0d 15 90 34 20 41 44 44 20 20 | range...4 ADD | 00004460 20 20 20 20 31 33 2c 20 31 31 2c 20 31 32 20 20 | 13, 11, 12 | 00004470 20 20 20 20 20 20 20 20 3b 64 69 76 69 73 6f 72 | ;divisor| 00004480 20 61 70 5e 32 2b 61 71 5e 32 0d 15 9a 1b 20 4d | ap^2+aq^2.... M| 00004490 4f 56 20 20 20 20 20 20 30 2c 20 31 31 2c 20 41 |OV 0, 11, A| 000044a0 53 4c 20 23 38 0d 15 a4 41 20 a4 64 69 76 28 70 |SL #8...A .div(p| 000044b0 61 73 73 25 2c 20 30 2c 20 31 33 2c 20 31 31 2c |ass%, 0, 13, 11,| 000044c0 20 31 29 20 20 20 3b 74 20 20 69 6e 20 72 31 31 | 1) ;t in r11| 000044d0 20 3d 20 32 35 36 61 70 5e 32 2f 28 61 70 5e 32 | = 256ap^2/(ap^2| 000044e0 2b 61 71 5e 32 29 0d 15 ae 1b 20 4d 4f 56 20 20 |+aq^2).... MOV | 000044f0 20 20 20 20 30 2c 20 31 32 2c 20 41 53 4c 20 23 | 0, 12, ASL #| 00004500 38 0d 15 b8 41 20 a4 64 69 76 28 70 61 73 73 25 |8...A .div(pass%| 00004510 2c 20 30 2c 20 31 33 2c 20 31 32 2c 20 31 29 20 |, 0, 13, 12, 1) | 00004520 20 20 3b 74 62 20 69 6e 20 72 31 32 20 3d 20 32 | ;tb in r12 = 2| 00004530 35 36 61 71 5e 32 2f 28 61 70 5e 32 2b 61 71 5e |56aq^2/(ap^2+aq^| 00004540 32 29 0d 15 c2 18 20 4c 44 52 20 20 20 20 20 20 |2).... LDR | 00004550 31 33 2c 20 61 73 71 72 74 25 0d 15 cc 30 20 4c |13, asqrt%...0 L| 00004560 44 52 20 20 20 20 20 20 37 2c 20 5b 31 33 2c 20 |DR 7, [13, | 00004570 31 31 2c 20 4c 53 4c 20 23 32 5d 20 3b 73 71 75 |11, LSL #2] ;squ| 00004580 61 72 65 20 72 6f 6f 74 20 74 0d 15 d6 3c 20 4c |are root t...< L| 00004590 44 52 20 20 20 20 20 20 38 2c 20 5b 31 33 2c 20 |DR 8, [13, | 000045a0 31 32 2c 20 4c 53 4c 20 23 32 5d 20 3b 61 6e 64 |12, LSL #2] ;and| 000045b0 20 74 62 2c 20 76 69 61 20 6c 6f 6f 6b 2d 75 70 | tb, via look-up| 000045c0 2d 74 61 62 6c 65 0d 15 e0 13 20 43 4d 50 20 20 |-table.... CMP | 000045d0 20 20 20 20 39 2c 20 23 30 0d 15 ea 31 20 52 53 | 9, #0...1 RS| 000045e0 42 4c 54 20 20 20 20 37 2c 20 37 2c 20 23 30 20 |BLT 7, 7, #0 | 000045f0 20 20 20 20 20 20 20 20 20 20 20 3b 66 69 6e 61 | ;fina| 00004600 6c 20 74 20 20 69 6e 20 72 37 0d 15 f4 14 20 43 |l t in r7.... C| 00004610 4d 50 20 20 20 20 20 20 31 30 2c 20 23 30 0d 15 |MP 10, #0..| 00004620 fe 31 20 52 53 42 50 4c 20 20 20 20 38 2c 20 38 |.1 RSBPL 8, 8| 00004630 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 20 20 |, #0 | 00004640 3b 66 69 6e 61 6c 20 74 62 20 69 6e 20 72 38 0d |;final tb in r8.| 00004650 16 08 1c 20 41 44 52 20 20 20 20 20 20 31 31 2c |... ADR 11,| 00004660 20 61 63 6f 6c 6c 72 65 67 73 25 0d 16 12 20 20 | acollregs%... | 00004670 4c 44 4d 49 41 20 20 20 20 31 31 2c 20 7b 30 2d |LDMIA 11, {0-| 00004680 35 2c 31 32 2c 31 33 2c 31 34 7d 0d 16 1c 39 20 |5,12,13,14}...9 | 00004690 4d 55 4c 20 20 20 20 20 20 31 31 2c 20 37 2c 20 |MUL 11, 7, | 000046a0 32 20 20 20 20 20 20 20 20 20 20 20 20 3b 6e 6f |2 ;no| 000046b0 77 20 6d 6f 64 69 66 79 20 76 65 6c 6f 63 69 74 |w modify velocit| 000046c0 79 20 62 79 0d 16 26 37 20 4d 4c 41 20 20 20 20 |y by..&7 MLA | 000046d0 20 20 31 31 2c 20 38 2c 20 33 2c 20 31 31 20 20 | 11, 8, 3, 11 | 000046e0 20 20 20 20 20 20 3b 72 65 66 6c 65 63 74 69 6e | ;reflectin| 000046f0 67 20 69 74 20 69 6e 20 74 68 65 0d 16 30 3f 20 |g it in the..0? | 00004700 52 53 42 20 20 20 20 20 20 31 31 2c 20 31 31 2c |RSB 11, 11,| 00004710 20 23 30 20 20 20 20 20 20 20 20 20 20 3b 6c 69 | #0 ;li| 00004720 6e 65 20 67 65 6e 65 72 61 74 65 64 20 62 79 20 |ne generated by | 00004730 74 68 65 20 6c 69 6e 65 61 72 0d 16 3a 39 20 4d |the linear..:9 M| 00004740 55 4c 20 20 20 20 20 20 36 2c 20 37 2c 20 33 20 |UL 6, 7, 3 | 00004750 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 67 | ;reg| 00004760 72 65 73 73 69 6f 6e 20 63 61 6c 63 75 6c 61 74 |ression calculat| 00004770 69 6f 6e 0d 16 44 43 20 4d 55 4c 20 20 20 20 20 |ion..DC MUL | 00004780 20 39 2c 20 38 2c 20 32 20 20 20 20 20 20 20 20 | 9, 8, 2 | 00004790 20 20 20 20 20 3b 28 77 68 69 63 68 20 77 65 20 | ;(which we | 000047a0 75 73 65 20 74 6f 20 61 70 70 72 6f 78 69 6d 61 |use to approxima| 000047b0 74 65 20 74 68 65 0d 16 4e 45 20 53 55 42 20 20 |te the..NE SUB | 000047c0 20 20 20 20 36 2c 20 36 2c 20 39 20 20 20 20 20 | 6, 6, 9 | 000047d0 20 20 20 20 20 20 20 20 3b 20 74 61 6e 67 65 6e | ; tangen| 000047e0 74 20 61 74 20 74 68 65 20 63 6f 6c 6c 69 73 69 |t at the collisi| 000047f0 6f 6e 20 73 75 72 66 61 63 65 29 0d 16 58 20 20 |on surface)..X | 00004800 52 53 42 20 20 20 20 20 20 31 31 2c 20 31 31 2c |RSB 11, 11,| 00004810 20 31 31 2c 20 41 53 4c 20 23 38 0d 16 62 45 20 | 11, ASL #8..bE | 00004820 52 53 42 20 20 20 20 20 20 36 2c 20 36 2c 20 36 |RSB 6, 6, 6| 00004830 2c 20 41 53 4c 20 23 38 20 20 20 20 20 3b 26 20 |, ASL #8 ;& | 00004840 74 68 65 6e 20 61 74 74 65 6e 75 61 74 65 20 62 |then attenuate b| 00004850 79 20 66 61 63 74 6f 72 20 32 35 35 2f 32 35 36 |y factor 255/256| 00004860 0d 16 6c 41 20 4d 4f 56 20 20 20 20 20 20 32 2c |..lA MOV 2,| 00004870 20 31 31 2c 20 41 53 52 20 23 31 36 20 20 20 20 | 11, ASR #16 | 00004880 20 20 3b 28 73 69 6d 75 6c 61 74 65 20 65 6e 65 | ;(simulate ene| 00004890 72 67 79 20 6c 6f 73 73 20 6f 6e 20 63 6f 6c 6c |rgy loss on coll| 000048a0 29 0d 16 76 1b 20 4d 4f 56 20 20 20 20 20 20 33 |)..v. MOV 3| 000048b0 2c 20 36 2c 20 41 53 52 20 23 31 36 0d 16 80 44 |, 6, ASR #16...D| 000048c0 20 41 44 44 20 20 20 20 20 20 34 2c 20 34 2c 20 | ADD 4, 4, | 000048d0 23 31 20 20 20 20 20 20 20 20 20 20 20 20 3b 74 |#1 ;t| 000048e0 72 61 63 6b 20 68 6f 77 20 6d 61 6e 79 20 63 6f |rack how many co| 000048f0 6e 73 65 63 75 74 69 76 65 20 66 72 61 6d 65 73 |nsecutive frames| 00004900 0d 16 8a 40 20 3a 20 20 20 20 20 20 20 20 20 20 |...@ : | 00004910 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004920 20 20 3b 74 68 69 73 20 62 61 6c 6c 20 68 61 73 | ;this ball has| 00004930 20 62 65 65 6e 20 73 74 75 63 6b 20 69 6e 20 61 | been stuck in a| 00004940 0d 16 94 45 20 43 4d 50 20 20 20 20 20 20 34 2c |...E CMP 4,| 00004950 23 32 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |#2 | 00004960 20 20 3b 63 6f 6c 6c 69 73 69 6f 6e 20 61 6e 64 | ;collision and| 00004970 20 69 66 20 32 20 6f 72 20 6d 6f 72 65 2c 20 74 | if 2 or more, t| 00004980 72 79 20 74 6f 0d 16 9e 39 20 42 4c 54 20 20 20 |ry to...9 BLT | 00004990 20 20 20 6d 6f 76 65 6e 63 68 65 63 6b 25 20 20 | movencheck% | 000049a0 20 20 20 20 20 20 20 3b 65 73 63 61 70 65 20 69 | ;escape i| 000049b0 74 20 76 69 61 20 61 20 62 6f 64 67 65 3a 0d 16 |t via a bodge:..| 000049c0 a8 32 20 2e 62 6f 64 67 65 31 25 20 20 20 20 20 |.2 .bodge1% | 000049d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000049e0 3b 62 6f 64 67 65 20 62 65 67 69 6e 20 2e 2e 2e |;bodge begin ...| 000049f0 0d 16 b2 16 20 41 44 52 20 20 20 20 20 20 37 2c |.... ADR 7,| 00004a00 20 73 65 65 64 25 0d 16 bc 18 20 4c 44 4d 49 41 | seed%.... LDMIA| 00004a10 20 20 20 20 37 2c 20 7b 36 2c 20 31 31 7d 0d 16 | 7, {6, 11}..| 00004a20 c6 40 20 4d 4f 56 53 20 20 20 20 20 31 31 2c 20 |.@ MOVS 11, | 00004a30 31 31 2c 20 4c 53 52 20 23 31 20 20 20 20 20 20 |11, LSR #1 | 00004a40 3b 67 65 6e 65 72 61 74 65 20 72 61 6e 64 6f 6d |;generate random| 00004a50 20 33 32 2d 62 69 74 20 6e 75 6d 62 65 72 0d 16 | 32-bit number..| 00004a60 d0 17 20 4d 4f 56 53 20 20 20 20 20 38 2c 20 36 |.. MOVS 8, 6| 00004a70 2c 20 52 52 58 0d 16 da 18 20 41 44 43 20 20 20 |, RRX.... ADC | 00004a80 20 20 20 31 31 2c 20 31 31 2c 20 31 31 0d 16 e4 | 11, 11, 11...| 00004a90 1c 20 82 20 20 20 20 20 20 38 2c 20 38 2c 20 36 |. . 8, 8, 6| 00004aa0 2c 20 4c 53 4c 20 23 31 32 0d 16 ee 1c 20 82 20 |, LSL #12.... . | 00004ab0 20 20 20 20 20 36 2c 20 38 2c 20 38 2c 20 4c 53 | 6, 8, 8, LS| 00004ac0 52 20 23 32 30 0d 16 f8 18 20 53 54 4d 49 41 20 |R #20.... STMIA | 00004ad0 20 20 20 37 2c 20 7b 36 2c 20 31 31 7d 0d 17 02 | 7, {6, 11}...| 00004ae0 37 20 4c 44 52 20 20 20 20 20 20 37 2c 20 61 73 |7 LDR 7, as| 00004af0 69 6e 63 6f 73 25 20 20 20 20 20 20 20 20 20 3b |incos% ;| 00004b00 77 68 65 6e 20 62 61 6c 6c 73 20 67 65 74 20 73 |when balls get s| 00004b10 74 75 63 6b 0d 17 0c 40 20 80 20 20 20 20 20 20 |tuck...@ . | 00004b20 36 2c 20 36 2c 20 23 32 35 35 20 20 20 20 20 20 |6, 6, #255 | 00004b30 20 20 20 20 3b 64 75 65 20 74 6f 20 63 6f 6e 66 | ;due to conf| 00004b40 6c 69 63 74 20 62 65 74 77 65 65 6e 20 63 6f 72 |lict between cor| 00004b50 72 65 63 74 0d 17 16 41 20 41 44 44 20 20 20 20 |rect...A ADD | 00004b60 20 20 37 2c 20 37 2c 20 36 2c 20 41 53 4c 20 23 | 7, 7, 6, ASL #| 00004b70 33 20 20 20 20 20 3b 72 65 66 6c 65 63 74 69 6f |3 ;reflectio| 00004b80 6e 20 26 20 73 6d 61 6c 6c 20 76 65 6c 6f 63 69 |n & small veloci| 00004b90 74 79 20 6f 72 0d 17 20 3e 20 4c 44 4d 49 41 20 |ty or.. > LDMIA | 00004ba0 20 20 20 37 2c 20 7b 36 2c 20 31 31 7d 20 20 20 | 7, {6, 11} | 00004bb0 20 20 20 20 20 20 20 3b 6a 61 67 67 65 64 20 6f | ;jagged o| 00004bc0 76 65 72 6c 61 70 20 70 72 6f 62 6c 65 6d 73 20 |verlap problems | 00004bd0 2e 2e 2e 0d 17 2a 15 20 4d 55 4c 20 20 20 20 20 |.....*. MUL | 00004be0 20 37 2c 20 32 2c 20 36 0d 17 34 43 20 4d 4c 41 | 7, 2, 6..4C MLA| 00004bf0 20 20 20 20 20 20 37 2c 20 33 2c 20 31 31 2c 20 | 7, 3, 11, | 00004c00 37 20 20 20 20 20 20 20 20 20 3b 74 72 79 20 61 |7 ;try a| 00004c10 20 27 66 69 78 27 20 2d 20 72 6f 74 61 74 65 20 | 'fix' - rotate | 00004c20 76 65 6c 6f 63 69 74 79 20 62 79 0d 17 3e 40 20 |velocity by..>@ | 00004c30 4d 55 4c 20 20 20 20 20 20 38 2c 20 32 2c 20 31 |MUL 8, 2, 1| 00004c40 31 20 20 20 20 20 20 20 20 20 20 20 20 3b 61 20 |1 ;a | 00004c50 72 61 6e 64 6f 6d 20 61 6e 67 6c 65 2c 20 73 6f |random angle, so| 00004c60 20 65 76 65 6e 74 75 61 6c 6c 79 0d 17 48 41 20 | eventually..HA | 00004c70 4d 55 4c 20 20 20 20 20 20 39 2c 20 33 2c 20 36 |MUL 9, 3, 6| 00004c80 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 73 68 | ;sh| 00004c90 6f 75 6c 64 20 70 69 63 6b 20 73 6f 6d 65 20 76 |ould pick some v| 00004ca0 65 6c 6f 63 69 74 79 20 74 68 61 74 0d 17 52 46 |elocity that..RF| 00004cb0 20 53 55 42 20 20 20 20 20 20 38 2c 20 38 2c 20 | SUB 8, 8, | 00004cc0 39 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 65 |9 ;e| 00004cd0 78 74 72 69 63 61 74 65 73 20 62 61 6c 6c 20 66 |xtricates ball f| 00004ce0 72 6f 6d 20 73 74 75 63 6b 20 70 6f 73 69 74 69 |rom stuck positi| 00004cf0 6f 6e 0d 17 5c 1a 20 4d 4f 56 20 20 20 20 20 20 |on..\. MOV | 00004d00 32 2c 20 37 2c 20 41 53 52 20 23 38 0d 17 66 30 |2, 7, ASR #8..f0| 00004d10 20 4d 4f 56 20 20 20 20 20 20 33 2c 20 38 2c 20 | MOV 3, 8, | 00004d20 41 53 52 20 23 38 20 20 20 20 20 20 20 20 3b 2e |ASR #8 ;.| 00004d30 2e 2e 20 62 6f 64 67 65 20 65 6e 64 0d 17 70 14 |.. bodge end..p.| 00004d40 20 43 4d 50 20 20 20 20 20 20 34 2c 20 23 31 36 | CMP 4, #16| 00004d50 0d 17 7a 19 20 42 4c 54 20 20 20 20 20 20 6d 6f |..z. BLT mo| 00004d60 76 65 6e 63 68 65 63 6b 25 0d 17 84 14 20 4d 4f |vencheck%.... MO| 00004d70 56 20 20 20 20 20 20 50 43 2c 20 31 34 0d 17 8e |V PC, 14...| 00004d80 06 20 3a 0d 17 98 24 20 2e 61 73 69 6e 63 6f 73 |. :...$ .asincos| 00004d90 25 20 20 20 20 20 20 20 20 20 20 45 51 55 44 20 |% EQUD | 00004da0 73 69 6e 63 6f 73 25 0d 17 a2 1d 20 2e 73 65 65 |sincos%.... .see| 00004db0 64 25 20 20 20 45 51 55 44 20 2d 31 3a 45 51 55 |d% EQUD -1:EQU| 00004dc0 44 20 2d 31 0d 17 ac 46 20 2e 70 61 74 63 68 31 |D -1...F .patch1| 00004dd0 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |% | 00004de0 20 20 20 20 20 20 3b 61 20 70 61 74 63 68 20 74 | ;a patch t| 00004df0 6f 20 64 65 61 6c 20 77 69 74 68 20 63 6f 6c 6c |o deal with coll| 00004e00 69 73 69 6f 6e 20 63 61 73 65 0d 17 b6 44 20 41 |ision case...D A| 00004e10 44 52 20 20 20 20 20 20 31 31 2c 20 61 63 6f 6c |DR 11, acol| 00004e20 6c 72 65 67 73 25 20 20 20 20 20 20 3b 77 68 65 |lregs% ;whe| 00004e30 72 65 20 6e 6f 20 6c 69 6e 65 61 72 20 72 65 67 |re no linear reg| 00004e40 72 65 73 73 69 6f 6e 20 65 78 69 73 74 73 0d 17 |ression exists..| 00004e50 c0 44 20 4c 44 4d 49 41 20 20 20 20 31 31 2c 20 |.D LDMIA 11, | 00004e60 7b 30 2d 35 2c 31 32 2c 31 33 2c 31 34 7d 20 20 |{0-5,12,13,14} | 00004e70 3b 28 65 67 20 77 68 65 72 65 20 63 6f 6c 6c 69 |;(eg where colli| 00004e80 73 69 6f 6e 20 69 6e 76 6f 6c 76 65 73 20 6f 6e |sion involves on| 00004e90 6c 79 0d 17 ca 2e 20 53 55 42 20 20 20 20 20 20 |ly.... SUB | 00004ea0 32 2c 20 32 2c 20 32 2c 20 41 53 4c 20 23 38 20 |2, 2, 2, ASL #8 | 00004eb0 20 20 20 20 3b 20 6f 6e 65 20 70 69 78 65 6c 29 | ; one pixel)| 00004ec0 0d 17 d4 3d 20 53 55 42 20 20 20 20 20 20 33 2c |...= SUB 3,| 00004ed0 20 33 2c 20 33 2c 20 41 53 4c 20 23 38 20 20 20 | 3, 3, ASL #8 | 00004ee0 20 20 3b 2d 20 73 69 6d 70 6c 79 20 72 65 76 65 | ;- simply reve| 00004ef0 72 73 65 20 76 65 6c 6f 63 69 74 79 21 0d 17 de |rse velocity!...| 00004f00 1a 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 32 2c |. MOV 2, 2,| 00004f10 20 41 53 52 20 23 38 0d 17 e8 46 20 4d 4f 56 20 | ASR #8...F MOV | 00004f20 20 20 20 20 20 33 2c 20 33 2c 20 41 53 52 20 23 | 3, 3, ASR #| 00004f30 38 20 20 20 20 20 20 20 20 3b 6e 62 20 61 6c 73 |8 ;nb als| 00004f40 6f 20 61 74 74 65 6e 75 61 74 65 20 62 79 20 66 |o attenuate by f| 00004f50 61 63 74 6f 72 20 32 35 35 2f 32 35 36 0d 17 f2 |actor 255/256...| 00004f60 41 20 41 44 44 20 20 20 20 20 20 34 2c 20 34 2c |A ADD 4, 4,| 00004f70 20 23 31 20 20 20 20 20 20 20 20 20 20 20 20 3b | #1 ;| 00004f80 28 73 69 6d 75 6c 61 74 65 20 65 6e 65 72 67 79 |(simulate energy| 00004f90 20 6c 6f 73 73 20 6f 6e 20 63 6f 6c 6c 29 0d 17 | loss on coll)..| 00004fa0 fc 12 20 43 4d 50 20 20 20 20 20 20 34 2c 23 32 |.. CMP 4,#2| 00004fb0 0d 18 06 19 20 42 4c 54 20 20 20 20 20 20 6d 6f |.... BLT mo| 00004fc0 76 65 6e 63 68 65 63 6b 25 0d 18 10 46 20 42 20 |vencheck%...F B | 00004fd0 20 20 20 20 20 20 20 62 6f 64 67 65 31 25 20 20 | bodge1% | 00004fe0 20 20 20 20 20 20 20 20 20 20 20 3b 69 66 20 62 | ;if b| 00004ff0 65 65 6e 20 73 74 75 63 6b 20 69 6e 20 63 6f 6c |een stuck in col| 00005000 6c 69 73 69 6f 6e 20 66 6f 72 20 3e 3d 20 32 0d |lision for >= 2.| 00005010 18 1a 46 20 3a 20 20 20 20 20 20 20 20 20 20 20 |..F : | 00005020 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00005030 20 3b 66 72 61 6d 65 73 20 67 6f 20 61 6e 64 20 | ;frames go and | 00005040 61 70 70 6c 79 20 62 6f 64 67 65 64 20 27 65 73 |apply bodged 'es| 00005050 63 61 70 65 27 0d 18 24 18 20 2e 61 73 71 72 74 |cape'..$. .asqrt| 00005060 25 20 20 45 51 55 44 20 73 71 72 74 25 0d 18 2e |% EQUD sqrt%...| 00005070 14 20 2e 61 6c 72 63 6c 73 25 20 45 51 55 44 20 |. .alrcls% EQUD | 00005080 30 0d 18 38 14 20 2e 61 73 70 63 6c 73 25 20 45 |0..8. .aspcls% E| 00005090 51 55 44 20 30 0d 18 42 44 20 2e 63 6f 70 79 62 |QUD 0..BD .copyb| 000050a0 61 63 6b 25 20 20 20 20 20 20 20 20 20 20 20 20 |ack% | 000050b0 20 20 20 20 20 20 20 3b 73 69 6d 70 6c 65 20 72 | ;simple r| 000050c0 6f 75 74 69 6e 65 20 74 6f 20 63 6c 65 61 72 20 |outine to clear | 000050d0 73 63 72 65 65 6e 20 74 6f 0d 18 4c 46 20 53 54 |screen to..LF ST| 000050e0 52 20 20 20 20 20 20 31 34 2c 20 61 6c 72 63 6c |R 14, alrcl| 000050f0 73 25 20 20 20 20 20 20 20 20 20 3b 62 61 63 6b |s% ;back| 00005100 67 72 6f 75 6e 64 20 61 73 20 72 61 70 69 64 6c |ground as rapidl| 00005110 79 20 61 73 20 70 6f 73 73 69 62 6c 65 20 2d 0d |y as possible -.| 00005120 18 56 41 20 53 54 52 20 20 20 20 20 20 31 33 2c |.VA STR 13,| 00005130 20 61 73 70 63 6c 73 25 20 20 20 20 20 20 20 20 | aspcls% | 00005140 20 3b 6e 6f 74 65 20 74 68 65 20 68 65 61 76 79 | ;note the heavy| 00005150 20 75 73 65 20 6f 66 20 4c 44 4d 2f 53 54 4d 2e | use of LDM/STM.| 00005160 0d 18 60 18 20 4c 44 52 20 20 20 20 20 20 30 2c |..`. LDR 0,| 00005170 20 61 73 63 72 73 74 25 0d 18 6a 1b 20 4c 44 52 | ascrst%..j. LDR| 00005180 20 20 20 20 20 20 31 2c 20 61 62 61 63 6b 64 61 | 1, abackda| 00005190 74 61 25 0d 18 74 15 20 4d 4f 56 20 20 20 20 20 |ta%..t. MOV | 000051a0 20 32 2c 20 23 32 30 30 0d 18 7e 0e 20 2e 63 6c | 2, #200..~. .cl| 000051b0 73 6c 6f 6f 70 25 0d 18 88 18 20 4c 44 4d 49 41 |sloop%.... LDMIA| 000051c0 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 000051d0 92 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 000051e0 7b 33 2d 31 34 7d 0d 18 9c 18 20 4c 44 4d 49 41 |{3-14}.... LDMIA| 000051f0 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 00005200 a6 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00005210 7b 33 2d 31 34 7d 0d 18 b0 18 20 4c 44 4d 49 41 |{3-14}.... LDMIA| 00005220 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 00005230 ba 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00005240 7b 33 2d 31 34 7d 0d 18 c4 18 20 4c 44 4d 49 41 |{3-14}.... LDMIA| 00005250 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 00005260 ce 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00005270 7b 33 2d 31 34 7d 0d 18 d8 18 20 4c 44 4d 49 41 |{3-14}.... LDMIA| 00005280 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 00005290 e2 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 000052a0 7b 33 2d 31 34 7d 0d 18 ec 18 20 4c 44 4d 49 41 |{3-14}.... LDMIA| 000052b0 20 20 20 20 31 21 2c 20 7b 33 2d 31 34 7d 0d 18 | 1!, {3-14}..| 000052c0 f6 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 000052d0 7b 33 2d 31 34 7d 0d 19 00 06 20 5d 0d 19 0a 0d |{3-14}.... ]....| 000052e0 20 e7 20 56 47 41 25 20 8c 0d 19 14 0f 20 5b 4f | . VGA% ..... [O| 000052f0 50 54 20 70 61 73 73 25 0d 19 1e 20 20 41 44 44 |PT pass%... ADD| 00005300 20 20 20 20 20 20 30 2c 20 30 2c 20 23 68 61 64 | 0, 0, #had| 00005310 64 25 2d 68 70 69 78 25 0d 19 28 06 20 5d 0d 19 |d%-hpix%..(. ]..| 00005320 32 06 20 cd 0d 19 3c 0f 20 5b 4f 50 54 20 70 61 |2. ...<. [OPT pa| 00005330 73 73 25 0d 19 46 16 20 53 55 42 53 20 20 20 20 |ss%..F. SUBS | 00005340 20 32 2c 20 32 2c 20 23 31 0d 19 50 16 20 42 4e | 2, 2, #1..P. BN| 00005350 45 20 20 20 20 20 20 63 6c 73 6c 6f 6f 70 25 0d |E clsloop%.| 00005360 19 5a 19 20 4c 44 52 20 20 20 20 20 20 31 33 2c |.Z. LDR 13,| 00005370 20 61 73 70 63 6c 73 25 0d 19 64 19 20 4c 44 52 | aspcls%..d. LDR| 00005380 20 20 20 20 20 20 50 43 2c 20 61 6c 72 63 6c 73 | PC, alrcls| 00005390 25 0d 19 6e 06 20 5d 0d 19 78 05 ed 0d 19 82 05 |%..n. ]..x......| 000053a0 e1 0d 19 8c 05 3a 0d 19 96 3c dd 20 a4 70 6c 6f |.....:...<. .plo| 000053b0 74 66 72 61 67 28 70 61 73 73 25 29 20 20 20 20 |tfrag(pass%) | 000053c0 3a f4 20 6d 61 63 72 6f 20 74 6f 20 70 6c 6f 74 |:. macro to plot| 000053d0 20 61 20 72 6f 77 20 28 31 32 20 70 69 78 65 6c | a row (12 pixel| 000053e0 73 29 0d 19 a0 2d 5b 4f 50 54 20 70 61 73 73 25 |s)...-[OPT pass%| 000053f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3a | :| 00005400 f4 20 6f 66 20 6f 75 72 20 73 70 72 69 74 65 0d |. of our sprite.| 00005410 19 aa 45 4c 44 4d 49 41 20 20 20 20 30 2c 20 7b |..ELDMIA 0, {| 00005420 34 2d 36 7d 20 20 20 20 20 20 20 20 20 20 20 20 |4-6} | 00005430 20 3b 72 65 61 64 20 33 20 77 6f 72 64 73 20 6f | ;read 3 words o| 00005440 66 20 73 63 72 65 65 6e 20 28 31 32 20 70 69 78 |f screen (12 pix| 00005450 65 6c 73 29 0d 19 b4 38 4c 44 4d 49 41 20 20 20 |els)...8LDMIA | 00005460 20 31 21 2c 20 7b 37 2d 39 7d 20 20 20 20 20 20 | 1!, {7-9} | 00005470 20 20 20 20 20 20 3b 72 65 61 64 20 31 32 20 73 | ;read 12 s| 00005480 70 72 69 74 65 20 70 69 78 65 6c 73 0d 19 be 2d |prite pixels...-| 00005490 4c 44 4d 49 41 20 20 20 20 33 21 2c 20 7b 31 30 |LDMIA 3!, {10| 000054a0 2d 31 32 7d 20 20 20 20 20 20 20 20 20 20 3b 26 |-12} ;&| 000054b0 20 31 32 20 6d 61 73 6b 73 0d 19 c8 40 42 49 43 | 12 masks...@BIC| 000054c0 20 20 20 20 20 20 34 2c 20 34 2c 20 31 30 20 20 | 4, 4, 10 | 000054d0 20 20 20 20 20 20 20 20 20 20 20 3b 61 70 70 6c | ;appl| 000054e0 79 20 6d 61 73 6b 20 74 6f 20 73 63 72 65 65 6e |y mask to screen| 000054f0 2c 20 7a 65 72 6f 69 6e 67 0d 19 d2 3f 42 49 43 |, zeroing...?BIC| 00005500 20 20 20 20 20 20 35 2c 20 35 2c 20 31 31 20 20 | 5, 5, 11 | 00005510 20 20 20 20 20 20 20 20 20 20 20 3b 20 74 68 6f | ; tho| 00005520 73 65 20 62 69 74 73 20 77 68 65 72 65 20 77 69 |se bits where wi| 00005530 6c 6c 20 77 72 69 74 65 0d 19 dc 3c 42 49 43 20 |ll write...<BIC | 00005540 20 20 20 20 20 36 2c 20 36 2c 20 31 32 20 20 20 | 6, 6, 12 | 00005550 20 20 20 20 20 20 20 20 20 20 3b 20 73 70 72 69 | ; spri| 00005560 74 65 20 69 6d 61 67 65 20 69 6e 20 61 20 6d 6f |te image in a mo| 00005570 6d 65 6e 74 0d 19 e6 3b 84 52 20 20 20 20 20 20 |ment...;.R | 00005580 34 2c 20 34 2c 20 37 20 20 20 20 20 20 20 20 20 |4, 4, 7 | 00005590 20 20 20 20 20 3b 77 72 69 74 65 20 69 6e 20 74 | ;write in t| 000055a0 68 65 20 73 70 72 69 74 65 20 69 6d 61 67 65 0d |he sprite image.| 000055b0 19 f0 13 84 52 20 20 20 20 20 20 35 2c 20 35 2c |....R 5, 5,| 000055c0 20 38 0d 19 fa 13 84 52 20 20 20 20 20 20 36 2c | 8.....R 6,| 000055d0 20 36 2c 20 39 0d 1a 04 42 53 54 4d 49 41 20 20 | 6, 9...BSTMIA | 000055e0 20 20 30 21 2c 20 7b 34 2d 36 7d 20 20 20 20 20 | 0!, {4-6} | 000055f0 20 20 20 20 20 20 20 3b 72 65 73 74 6f 72 65 20 | ;restore | 00005600 74 68 65 20 64 61 74 61 20 62 61 63 6b 20 74 6f |the data back to| 00005610 20 73 63 72 65 65 6e 0d 1a 0e 05 5d 0d 1a 18 0a | screen....]....| 00005620 3d 70 61 73 73 25 0d 1a 22 05 3a 0d 1a 2c 36 dd |=pass%..".:..,6.| 00005630 20 a4 63 6f 6c 6c 66 72 61 67 28 70 61 73 73 25 | .collfrag(pass%| 00005640 29 20 20 20 20 3a f4 20 6d 61 63 72 6f 20 74 6f |) :. macro to| 00005650 20 63 6f 6c 6c 20 63 68 65 63 6b 20 61 20 72 6f | coll check a ro| 00005660 77 0d 1a 36 39 5b 4f 50 54 20 70 61 73 73 25 20 |w..69[OPT pass% | 00005670 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3a f4 | :.| 00005680 20 28 31 32 20 70 69 78 65 6c 73 29 20 6f 66 20 | (12 pixels) of | 00005690 6f 75 72 20 73 70 72 69 74 65 0d 1a 40 45 4c 44 |our sprite..@ELD| 000056a0 4d 49 41 20 20 20 20 30 21 2c 20 7b 33 2d 35 7d |MIA 0!, {3-5}| 000056b0 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 61 | ;rea| 000056c0 64 20 33 20 77 6f 72 64 73 20 6f 66 20 73 63 72 |d 3 words of scr| 000056d0 65 65 6e 20 28 31 32 20 70 69 78 65 6c 73 29 0d |een (12 pixels).| 000056e0 1a 4a 3d 4c 44 4d 49 41 20 20 20 20 31 21 2c 20 |.J=LDMIA 1!, | 000056f0 7b 38 2d 31 30 7d 20 20 20 20 20 20 20 20 20 20 |{8-10} | 00005700 20 3b 72 65 61 64 20 31 32 20 73 70 72 69 74 65 | ;read 12 sprite| 00005710 20 70 69 78 65 6c 20 6d 61 73 6b 73 0d 1a 54 11 | pixel masks..T.| 00005720 54 53 54 20 20 20 20 20 20 33 2c 20 38 0d 1a 5e |TST 3, 8..^| 00005730 11 54 53 54 45 51 20 20 20 20 34 2c 20 39 0d 1a |.TSTEQ 4, 9..| 00005740 68 12 54 53 54 45 51 20 20 20 20 35 2c 20 31 30 |h.TSTEQ 5, 10| 00005750 0d 1a 72 44 42 4e 45 20 20 20 20 20 20 67 6f 74 |..rDBNE got| 00005760 63 6f 6c 6c 25 20 20 20 20 20 20 20 20 20 20 20 |coll% | 00005770 20 20 3b 62 72 61 6e 63 68 20 74 6f 20 67 6f 74 | ;branch to got| 00005780 63 6f 6c 6c 25 20 69 66 20 61 6e 79 20 6f 76 65 |coll% if any ove| 00005790 72 6c 61 70 0d 1a 7c 44 5d 20 20 20 20 20 20 20 |rlap..|D] | 000057a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000057b0 20 3a f4 20 20 65 6c 73 65 20 63 6f 6e 74 69 6e | :. else contin| 000057c0 75 65 20 77 69 74 68 20 63 6f 64 65 20 61 66 74 |ue with code aft| 000057d0 65 72 20 6d 61 63 72 6f 0d 1a 86 0a 3d 70 61 73 |er macro....=pas| 000057e0 73 25 0d 1a 90 05 3a 0d 1a 9a 3d dd 20 a4 73 74 |s%....:...=. .st| 000057f0 61 74 66 72 61 67 28 70 61 73 73 25 2c 20 6d 25 |atfrag(pass%, m%| 00005800 29 3a f4 20 6d 61 63 72 6f 20 74 6f 20 61 64 64 |):. macro to add| 00005810 20 69 6e 20 72 65 67 72 65 73 73 69 6f 6e 20 73 | in regression s| 00005820 74 61 74 73 0d 1a a4 40 5b 4f 50 54 20 70 61 73 |tats...@[OPT pas| 00005830 73 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |s% | 00005840 20 3a f4 20 66 6f 72 20 6f 6e 65 20 70 69 78 65 | :. for one pixe| 00005850 6c 20 28 63 6f 6f 72 64 73 20 75 28 69 29 2c 76 |l (coords u(i),v| 00005860 28 69 29 29 0d 1a ae 14 54 53 54 20 20 20 20 20 |(i))....TST | 00005870 20 20 34 2c 20 23 6d 25 0d 1a b8 14 42 45 51 20 | 4, #m%....BEQ | 00005880 20 20 20 20 20 20 50 25 2b 38 2a 34 0d 1a c2 2d | P%+8*4...-| 00005890 41 44 44 4e 45 20 20 20 20 20 36 2c 20 36 2c 20 |ADDNE 6, 6, | 000058a0 23 31 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 |#1 ; | 000058b0 6e 20 3d 20 6e 20 2b 20 31 0d 1a cc 30 41 44 44 |n = n + 1...0ADD| 000058c0 4e 45 20 20 20 20 20 37 2c 20 37 2c 20 32 20 20 |NE 7, 7, 2 | 000058d0 20 20 20 20 20 20 20 20 20 20 20 3b 20 75 20 3d | ; u =| 000058e0 20 75 20 2b 20 75 28 69 29 0d 1a d6 30 41 44 44 | u + u(i)...0ADD| 000058f0 4e 45 20 20 20 20 20 38 2c 20 38 2c 20 33 20 20 |NE 8, 8, 3 | 00005900 20 20 20 20 20 20 20 20 20 20 20 3b 20 76 20 3d | ; v =| 00005910 20 76 20 2b 20 76 28 69 29 0d 1a e0 15 41 44 44 | v + v(i)....ADD| 00005920 4e 45 20 20 20 20 20 35 2c 20 32 2c 20 33 0d 1a |NE 5, 2, 3..| 00005930 ea 16 53 55 42 4e 45 20 20 20 20 20 31 34 2c 20 |..SUBNE 14, | 00005940 33 2c 20 32 0d 1a f4 39 4d 4c 41 4e 45 20 20 20 |3, 2...9MLANE | 00005950 20 20 39 2c 20 35 2c 20 31 34 2c 20 39 20 20 20 | 9, 5, 14, 9 | 00005960 20 20 20 20 20 20 3b 20 70 20 3d 20 70 20 2b 20 | ; p = p + | 00005970 76 28 69 29 5e 32 2d 75 28 69 29 5e 32 0d 1a fe |v(i)^2-u(i)^2...| 00005980 35 4d 4c 41 4e 45 20 20 20 20 20 31 30 2c 20 32 |5MLANE 10, 2| 00005990 2c 20 33 2c 20 31 30 20 20 20 20 20 20 20 20 3b |, 3, 10 ;| 000059a0 20 71 20 3d 20 71 20 2b 20 75 28 69 29 2a 76 28 | q = q + u(i)*v(| 000059b0 69 29 0d 1b 08 05 5d 0d 1b 12 0a 3d 70 61 73 73 |i)....]....=pass| 000059c0 25 0d 1b 1c 05 3a 0d 1b 26 21 dd 20 a4 64 69 76 |%....:..&!. .div| 000059d0 28 70 61 73 73 25 2c 20 72 61 2c 20 72 62 2c 20 |(pass%, ra, rb, | 000059e0 72 63 2c 20 72 64 29 0d 1b 30 2b f4 20 6d 61 63 |rc, rd)..0+. mac| 000059f0 72 6f 20 74 6f 20 73 65 74 20 72 63 3d 72 61 44 |ro to set rc=raD| 00005a00 49 56 72 62 2c 20 72 61 3e 3d 30 2c 20 72 62 3e |IVrb, ra>=0, rb>| 00005a10 3d 30 0d 1b 3a 0e 5b 4f 50 54 20 70 61 73 73 25 |=0..:.[OPT pass%| 00005a20 0d 1b 44 14 4d 4f 56 20 20 20 20 20 20 20 72 64 |..D.MOV rd| 00005a30 2c 20 72 62 0d 1b 4e 1c 43 4d 50 20 20 20 20 20 |, rb..N.CMP | 00005a40 20 20 72 64 2c 20 72 61 2c 20 4c 53 52 20 23 31 | rd, ra, LSR #1| 00005a50 0d 1b 58 1c 4d 4f 56 4c 53 20 20 20 20 20 72 64 |..X.MOVLS rd| 00005a60 2c 20 72 64 2c 20 4c 53 4c 20 23 31 0d 1b 62 1c |, rd, LSL #1..b.| 00005a70 43 4d 50 20 20 20 20 20 20 20 72 64 2c 20 72 61 |CMP rd, ra| 00005a80 2c 20 4c 53 52 20 23 31 0d 1b 6c 14 42 4c 53 20 |, LSR #1..l.BLS | 00005a90 20 20 20 20 20 20 50 25 2d 32 2a 34 0d 1b 76 14 | P%-2*4..v.| 00005aa0 4d 4f 56 20 20 20 20 20 20 20 72 63 2c 20 23 30 |MOV rc, #0| 00005ab0 0d 1b 80 14 43 4d 50 20 20 20 20 20 20 20 72 61 |....CMP ra| 00005ac0 2c 20 72 64 0d 1b 8a 18 53 55 42 43 53 20 20 20 |, rd....SUBCS | 00005ad0 20 20 72 61 2c 20 72 61 2c 20 72 64 0d 1b 94 18 | ra, ra, rd....| 00005ae0 41 44 43 20 20 20 20 20 20 20 72 63 2c 20 72 63 |ADC rc, rc| 00005af0 2c 20 72 63 0d 1b 9e 1c 4d 4f 56 20 20 20 20 20 |, rc....MOV | 00005b00 20 20 72 64 2c 20 72 64 2c 20 4c 53 52 20 23 31 | rd, rd, LSR #1| 00005b10 0d 1b a8 14 43 4d 50 20 20 20 20 20 20 20 72 64 |....CMP rd| 00005b20 2c 20 72 62 0d 1b b2 14 42 48 53 20 20 20 20 20 |, rb....BHS | 00005b30 20 20 50 25 2d 35 2a 34 0d 1b bc 05 5d 0d 1b c6 | P%-5*4....]...| 00005b40 0a 3d 70 61 73 73 25 0d 1b d0 05 3a 0d 1b da 1f |.=pass%....:....| 00005b50 dd 20 a4 64 69 76 31 36 28 70 61 73 73 25 2c 20 |. .div16(pass%, | 00005b60 72 61 2c 20 72 62 2c 20 72 71 29 0d 1b e4 33 f4 |ra, rb, rq)...3.| 00005b70 20 6d 61 63 72 6f 20 74 6f 20 73 65 74 20 72 61 | macro to set ra| 00005b80 3d 36 35 35 33 36 72 61 44 49 56 72 62 2c 20 77 |=65536raDIVrb, w| 00005b90 68 65 72 65 20 30 3c 3d 72 61 3c 3d 72 62 0d 1b |here 0<=ra<=rb..| 00005ba0 ee 08 ea 20 69 25 0d 1b f8 0e 5b 4f 50 54 20 70 |... i%....[OPT p| 00005bb0 61 73 73 25 0d 1c 02 14 43 4d 50 20 20 20 20 20 |ass%....CMP | 00005bc0 20 20 72 61 2c 20 72 62 0d 1c 0c 15 ec 51 20 20 | ra, rb.....Q | 00005bd0 20 20 20 72 61 2c 20 23 31 3c 3c 31 36 0d 1c 16 | ra, #1<<16...| 00005be0 1b 42 45 51 20 20 20 20 20 20 20 50 25 2b 28 33 |.BEQ P%+(3| 00005bf0 2a 31 36 2b 33 29 2a 34 0d 1c 20 14 4d 4f 56 20 |*16+3)*4.. .MOV | 00005c00 20 20 20 20 20 20 72 71 2c 20 23 30 0d 1c 2a 05 | rq, #0..*.| 00005c10 5d 0d 1c 34 0f e3 20 69 25 3d 31 20 b8 20 31 36 |]..4.. i%=1 . 16| 00005c20 0d 1c 3e 0e 5b 4f 50 54 20 70 61 73 73 25 0d 1c |..>.[OPT pass%..| 00005c30 48 20 52 53 42 53 20 20 20 20 20 20 72 61 2c 20 |H RSBS ra, | 00005c40 72 62 2c 20 72 61 2c 20 4c 53 4c 20 23 31 0d 1c |rb, ra, LSL #1..| 00005c50 52 18 41 44 44 4c 4f 20 20 20 20 20 72 61 2c 20 |R.ADDLO ra, | 00005c60 72 61 2c 20 72 62 0d 1c 5c 18 41 44 43 20 20 20 |ra, rb..\.ADC | 00005c70 20 20 20 20 72 71 2c 20 72 71 2c 20 72 71 0d 1c | rq, rq, rq..| 00005c80 66 05 5d 0d 1c 70 05 ed 0d 1c 7a 0e 5b 4f 50 54 |f.]..p....z.[OPT| 00005c90 20 70 61 73 73 25 0d 1c 84 14 4d 4f 56 20 20 20 | pass%....MOV | 00005ca0 20 20 20 20 72 61 2c 20 72 71 0d 1c 8e 05 5d 0d | ra, rq....].| 00005cb0 1c 98 0a 3d 70 61 73 73 25 0d 1c a2 05 3a 0d 1c |...=pass%....:..| 00005cc0 ac 1a dd 20 a4 61 64 72 6c 28 70 61 73 73 25 2c |... .adrl(pass%,| 00005cd0 20 72 25 2c 20 6c 25 29 0d 1c b6 08 ea 20 6f 25 | r%, l%)..... o%| 00005ce0 0d 1c c0 0e 6f 25 3d 6c 25 2d 50 25 2d 38 0d 1c |....o%=l%-P%-8..| 00005cf0 ca 0d e7 20 6f 25 3e 3d 30 20 8c 0d 1c d4 0e 5b |... o%>=0 .....[| 00005d00 4f 50 54 20 70 61 73 73 25 0d 1c de 17 41 44 44 |OPT pass%....ADD| 00005d10 20 72 25 2c 20 50 43 2c 20 23 6f 25 80 26 66 66 | r%, PC, #o%.&ff| 00005d20 0d 1c e8 1d 41 44 44 20 72 25 2c 20 72 25 2c 20 |....ADD r%, r%, | 00005d30 23 6f 25 80 26 66 66 66 66 66 66 30 30 0d 1c f2 |#o%.&ffffff00...| 00005d40 05 5d 0d 1c fc 05 cc 0d 1d 06 0e 5b 4f 50 54 20 |.].........[OPT | 00005d50 70 61 73 73 25 0d 1d 10 1a 53 55 42 20 72 25 2c |pass%....SUB r%,| 00005d60 20 50 43 2c 20 23 28 2d 6f 25 29 80 26 66 66 0d | PC, #(-o%).&ff.| 00005d70 1d 1a 20 53 55 42 20 72 25 2c 20 72 25 2c 20 23 |.. SUB r%, r%, #| 00005d80 28 2d 6f 25 29 80 26 66 66 66 66 66 66 30 30 0d |(-o%).&ffffff00.| 00005d90 1d 24 05 5d 0d 1d 2e 05 cd 0d 1d 38 0a 3d 70 61 |.$.].......8.=pa| 00005da0 73 73 25 0d ff |ss%..| 00005da5