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R/+BATTLE
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf |
Filename: | R/+BATTLE |
Read OK: | ✔ |
File size: | 1565 bytes |
Load address: | 2B204556 |
Exec address: | 54544142 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF » R/+BATTLE
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf » R/+BATTLE
File contents
Product: BATTLEZONE SIX Supplier : KANSAS CITY SYSTEMS, Unit 3 Sutton Springs Wood, CHESTERFIELD S44 5XF Available on 3.5" CDFS, DFS Disk, Tape Reviewed by (the) Dave in EUG 54 GAMES produced by software house KANSAS were only ever available by mail order and came in uninspiring standardised boxes; the combination did little to foster any urge to buy their arcade games and the result is this game is one of the hardest titles to find in the Electron world. [Their adventures fare only marginally better. - Ed] This will be the first review of BATTLEZONE SIX you'll have seen. Described in mail order literature as "the ultimate Zap game", the non-existant scenario/instructions with the game itself immediately make it a mindless machine code blasting affair. You control a circular base that looks like an eye with tentacles, and are situated in the centre of an almost full-screen window with the intention of shooting any other sprite that moves, with your infinite supply of bullets. The game is unlike any other - no bad thing - and, rather than blast a set number of 'baddies', you play until each screen's timer bar runs down to zero. In the playing area itself, you begin each of the 100 screens alone. You can move left, right, up, down and diagonally with the correct combinations of the standard Z, X, * and ? keys and fire with <RETURN>. Your bullets always travel in the direction you are travelling so, for example, Z, * and <RETURN> will send bullets off at 10 o clock until you release * (when they will change to 9 o clock). This way of controlling the bullet flow results in your sprite moving constantly back and forth across the screen. Also moving around the screen by now will come the decidedly hostile "things to shoot". These take on a variety of guises, from flashing dandelion bulbs to tiny billiard table bombs. Some (standardised gun sprites) skate around the outside edges of the window clockwise then anticlockwise. Some (lightning bolts) bounce around "FRENZY lepton- style". Others appear, pause and then explode if not hit, sending shrapnel in all directions. Yet more bob about aimlessly. As you prog- ress through the screens, more and more appear at the same time as well as new varieties. The game also gets quicker and quicker. Generally, within ten seconds, the empty screen has descended into anarchy, or even the BATTLEZONE of the title. (But why SIX, we wonder!) The constant manoeuvring of your sprite in order to shoot, more than often leads to you coming very close to whatever you're trying to hit. Make contact with it, or a bullet loosed toward you, and you'll endure a fantastic PLANETOID-style explosion and be sprayed over the whole of the playing area! As the game is set in Mode 2 and the use of colour optimised, all lightning bolts, guns, bombs, aliens and bullets look very slick. The execution speed though is below par. On a standard Electron, the speed of the first screen betrays the jerky movement of all the characters, including your base, spoiling the imagery; on a TURBO Electron, execu- tion whizzes along at such a pace as to make the game far too hard. Now, because the game's author, Robert Turner, has implemented a speed faster/slower option, this CAN be easily overcome. It's a bit fiddly to change though as you must pause the game, press S, type a number then restart it. We now come to what seems a very strange concept for an arcade game: the ability to save your position. By pausing, then pressing <FUNC><1>, you will leave the Mode 2 screen completely and see a small Mode 4 menu from which you can save the high score table, your position, both, return to the game or catalogue a tape. You get a similar menu with <FUNC><0> for loading data back in. Going back to the game pits you in precisely the same predicament as you were when you paused it; even bullets and aliens are reproduced exactly as they were! This is a surreal addition to a game of this type; interesting to see and use but somehow not quite qualifying as a rival for the password systems seen in similar titles (eg. ANARCHY ZONE by Atlantis). Note that you must save any data to tape (even on the disk version) as the tape system is enabled via machine code when the program executes. There is also a sound on/off option executed with the pause facility; and whenever pause is enabled, the border flashes constantly. With the high score table superimposed on top of a demonstration battle, there is some pretty impressive machine code at work in this title and it even comes complete with snappy little introductory music and credits. And if the going gets too tough, with the save AND a shield option, making you ing you totally invincible for ten seconds, the odds against you always being wiped out on the fourth or fifth screen become quite neglible. Unfortunately, despite new "things to shoot" appearing quite regular- ly, the game really lacks imagination and becomes monotonous. With 100 screens to get through, completion - even allowing for advantageous saves and reloads - will take a hardened player days if not weeks, and the repetitiveness of each screen will not tempt many to try. That said, if you want a mindless and unique shoot-'em-up with a pro- fessional edge, it's worth a shot. If you can find it. Dave Edwards, EUG #54
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 20 50 72 6f 64 75 63 74 3a 20 20 | Product: | 00000020 20 20 42 41 54 54 4c 45 5a 4f 4e 45 20 53 49 58 | BATTLEZONE SIX| 00000030 0d 20 20 20 20 20 20 53 75 70 70 6c 69 65 72 20 |. Supplier | 00000040 3a 20 20 20 4b 41 4e 53 41 53 20 43 49 54 59 20 |: KANSAS CITY | 00000050 53 59 53 54 45 4d 53 2c 20 55 6e 69 74 20 33 20 |SYSTEMS, Unit 3 | 00000060 53 75 74 74 6f 6e 20 53 70 72 69 6e 67 73 20 57 |Sutton Springs W| 00000070 6f 6f 64 2c 0d 20 20 20 20 20 20 20 20 20 20 20 |ood,. | 00000080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 43 48 | CH| 00000090 45 53 54 45 52 46 49 45 4c 44 20 53 34 34 20 35 |ESTERFIELD S44 5| 000000a0 58 46 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 |XF. | 000000b0 20 20 20 41 76 61 69 6c 61 62 6c 65 20 6f 6e 20 | Available on | 000000c0 33 2e 35 22 20 43 44 46 53 2c 20 44 46 53 20 44 |3.5" CDFS, DFS D| 000000d0 69 73 6b 2c 20 54 61 70 65 0d 20 20 20 20 20 20 |isk, Tape. | 000000e0 20 20 20 20 20 20 20 20 20 20 20 20 20 52 65 76 | Rev| 000000f0 69 65 77 65 64 20 62 79 20 28 74 68 65 29 20 44 |iewed by (the) D| 00000100 61 76 65 20 69 6e 20 45 55 47 20 35 34 0d 0d 47 |ave in EUG 54..G| 00000110 41 4d 45 53 20 70 72 6f 64 75 63 65 64 20 62 79 |AMES produced by| 00000120 20 73 6f 66 74 77 61 72 65 20 68 6f 75 73 65 20 | software house | 00000130 4b 41 4e 53 41 53 20 77 65 72 65 20 6f 6e 6c 79 |KANSAS were only| 00000140 20 65 76 65 72 20 61 76 61 69 6c 61 62 6c 65 20 | ever available | 00000150 62 79 20 6d 61 69 6c 0d 6f 72 64 65 72 20 61 6e |by mail.order an| 00000160 64 20 63 61 6d 65 20 69 6e 20 75 6e 69 6e 73 70 |d came in uninsp| 00000170 69 72 69 6e 67 20 73 74 61 6e 64 61 72 64 69 73 |iring standardis| 00000180 65 64 20 62 6f 78 65 73 3b 20 74 68 65 20 63 6f |ed boxes; the co| 00000190 6d 62 69 6e 61 74 69 6f 6e 20 64 69 64 20 0d 6c |mbination did .l| 000001a0 69 74 74 6c 65 20 74 6f 20 66 6f 73 74 65 72 20 |ittle to foster | 000001b0 61 6e 79 20 75 72 67 65 20 74 6f 20 62 75 79 20 |any urge to buy | 000001c0 74 68 65 69 72 20 61 72 63 61 64 65 20 67 61 6d |their arcade gam| 000001d0 65 73 20 61 6e 64 20 74 68 65 20 72 65 73 75 6c |es and the resul| 000001e0 74 20 69 73 0d 74 68 69 73 20 67 61 6d 65 20 69 |t is.this game i| 000001f0 73 20 6f 6e 65 20 6f 66 20 74 68 65 20 68 61 72 |s one of the har| 00000200 64 65 73 74 20 74 69 74 6c 65 73 20 74 6f 20 66 |dest titles to f| 00000210 69 6e 64 20 69 6e 20 74 68 65 20 45 6c 65 63 74 |ind in the Elect| 00000220 72 6f 6e 20 77 6f 72 6c 64 2e 0d 5b 54 68 65 69 |ron world..[Thei| 00000230 72 20 61 64 76 65 6e 74 75 72 65 73 20 66 61 72 |r adventures far| 00000240 65 20 6f 6e 6c 79 20 6d 61 72 67 69 6e 61 6c 6c |e only marginall| 00000250 79 20 62 65 74 74 65 72 2e 20 2d 20 45 64 5d 20 |y better. - Ed] | 00000260 54 68 69 73 20 77 69 6c 6c 20 62 65 20 74 68 65 |This will be the| 00000270 0d 66 69 72 73 74 20 72 65 76 69 65 77 20 6f 66 |.first review of| 00000280 20 42 41 54 54 4c 45 5a 4f 4e 45 20 53 49 58 20 | BATTLEZONE SIX | 00000290 79 6f 75 27 6c 6c 20 68 61 76 65 20 73 65 65 6e |you'll have seen| 000002a0 2e 0d 20 20 20 44 65 73 63 72 69 62 65 64 20 69 |.. Described i| 000002b0 6e 20 6d 61 69 6c 20 6f 72 64 65 72 20 6c 69 74 |n mail order lit| 000002c0 65 72 61 74 75 72 65 20 61 73 20 22 74 68 65 20 |erature as "the | 000002d0 75 6c 74 69 6d 61 74 65 20 5a 61 70 20 67 61 6d |ultimate Zap gam| 000002e0 65 22 2c 20 74 68 65 0d 6e 6f 6e 2d 65 78 69 73 |e", the.non-exis| 000002f0 74 61 6e 74 20 73 63 65 6e 61 72 69 6f 2f 69 6e |tant scenario/in| 00000300 73 74 72 75 63 74 69 6f 6e 73 20 77 69 74 68 20 |structions with | 00000310 74 68 65 20 67 61 6d 65 20 69 74 73 65 6c 66 20 |the game itself | 00000320 69 6d 6d 65 64 69 61 74 65 6c 79 20 6d 61 6b 65 |immediately make| 00000330 0d 69 74 20 61 20 6d 69 6e 64 6c 65 73 73 20 6d |.it a mindless m| 00000340 61 63 68 69 6e 65 20 63 6f 64 65 20 62 6c 61 73 |achine code blas| 00000350 74 69 6e 67 20 61 66 66 61 69 72 2e 20 59 6f 75 |ting affair. You| 00000360 20 63 6f 6e 74 72 6f 6c 20 61 20 63 69 72 63 75 | control a circu| 00000370 6c 61 72 20 62 61 73 65 0d 74 68 61 74 20 6c 6f |lar base.that lo| 00000380 6f 6b 73 20 6c 69 6b 65 20 61 6e 20 65 79 65 20 |oks like an eye | 00000390 77 69 74 68 20 74 65 6e 74 61 63 6c 65 73 2c 20 |with tentacles, | 000003a0 61 6e 64 20 61 72 65 20 73 69 74 75 61 74 65 64 |and are situated| 000003b0 20 69 6e 20 74 68 65 20 63 65 6e 74 72 65 20 6f | in the centre o| 000003c0 66 0d 61 6e 20 61 6c 6d 6f 73 74 20 66 75 6c 6c |f.an almost full| 000003d0 2d 73 63 72 65 65 6e 20 77 69 6e 64 6f 77 20 77 |-screen window w| 000003e0 69 74 68 20 74 68 65 20 69 6e 74 65 6e 74 69 6f |ith the intentio| 000003f0 6e 20 6f 66 20 73 68 6f 6f 74 69 6e 67 20 61 6e |n of shooting an| 00000400 79 20 6f 74 68 65 72 0d 73 70 72 69 74 65 20 74 |y other.sprite t| 00000410 68 61 74 20 6d 6f 76 65 73 2c 20 77 69 74 68 20 |hat moves, with | 00000420 79 6f 75 72 20 69 6e 66 69 6e 69 74 65 20 73 75 |your infinite su| 00000430 70 70 6c 79 20 6f 66 20 62 75 6c 6c 65 74 73 2e |pply of bullets.| 00000440 0d 20 20 20 54 68 65 20 67 61 6d 65 20 69 73 20 |. The game is | 00000450 75 6e 6c 69 6b 65 20 61 6e 79 20 6f 74 68 65 72 |unlike any other| 00000460 20 2d 20 6e 6f 20 62 61 64 20 74 68 69 6e 67 20 | - no bad thing | 00000470 2d 20 61 6e 64 2c 20 72 61 74 68 65 72 20 74 68 |- and, rather th| 00000480 61 6e 20 62 6c 61 73 74 0d 61 20 73 65 74 20 6e |an blast.a set n| 00000490 75 6d 62 65 72 20 6f 66 20 27 62 61 64 64 69 65 |umber of 'baddie| 000004a0 73 27 2c 20 79 6f 75 20 70 6c 61 79 20 75 6e 74 |s', you play unt| 000004b0 69 6c 20 65 61 63 68 20 73 63 72 65 65 6e 27 73 |il each screen's| 000004c0 20 74 69 6d 65 72 20 62 61 72 20 72 75 6e 73 0d | timer bar runs.| 000004d0 64 6f 77 6e 20 74 6f 20 7a 65 72 6f 2e 20 49 6e |down to zero. In| 000004e0 20 74 68 65 20 70 6c 61 79 69 6e 67 20 61 72 65 | the playing are| 000004f0 61 20 69 74 73 65 6c 66 2c 20 79 6f 75 20 62 65 |a itself, you be| 00000500 67 69 6e 20 65 61 63 68 20 6f 66 20 74 68 65 20 |gin each of the | 00000510 31 30 30 0d 73 63 72 65 65 6e 73 20 61 6c 6f 6e |100.screens alon| 00000520 65 2e 20 59 6f 75 20 63 61 6e 20 6d 6f 76 65 20 |e. You can move | 00000530 6c 65 66 74 2c 20 72 69 67 68 74 2c 20 75 70 2c |left, right, up,| 00000540 20 64 6f 77 6e 20 61 6e 64 20 64 69 61 67 6f 6e | down and diagon| 00000550 61 6c 6c 79 20 77 69 74 68 20 0d 74 68 65 20 63 |ally with .the c| 00000560 6f 72 72 65 63 74 20 63 6f 6d 62 69 6e 61 74 69 |orrect combinati| 00000570 6f 6e 73 20 6f 66 20 74 68 65 20 73 74 61 6e 64 |ons of the stand| 00000580 61 72 64 20 5a 2c 20 58 2c 20 2a 20 61 6e 64 20 |ard Z, X, * and | 00000590 3f 20 6b 65 79 73 20 61 6e 64 20 66 69 72 65 0d |? keys and fire.| 000005a0 77 69 74 68 20 3c 52 45 54 55 52 4e 3e 2e 20 59 |with <RETURN>. Y| 000005b0 6f 75 72 20 62 75 6c 6c 65 74 73 20 61 6c 77 61 |our bullets alwa| 000005c0 79 73 20 74 72 61 76 65 6c 20 69 6e 20 74 68 65 |ys travel in the| 000005d0 20 64 69 72 65 63 74 69 6f 6e 20 79 6f 75 20 61 | direction you a| 000005e0 72 65 0d 74 72 61 76 65 6c 6c 69 6e 67 20 73 6f |re.travelling so| 000005f0 2c 20 66 6f 72 20 65 78 61 6d 70 6c 65 2c 20 5a |, for example, Z| 00000600 2c 20 2a 20 61 6e 64 20 3c 52 45 54 55 52 4e 3e |, * and <RETURN>| 00000610 20 77 69 6c 6c 20 73 65 6e 64 20 62 75 6c 6c 65 | will send bulle| 00000620 74 73 20 6f 66 66 20 61 74 0d 31 30 20 6f 20 63 |ts off at.10 o c| 00000630 6c 6f 63 6b 20 75 6e 74 69 6c 20 79 6f 75 20 72 |lock until you r| 00000640 65 6c 65 61 73 65 20 2a 20 28 77 68 65 6e 20 74 |elease * (when t| 00000650 68 65 79 20 77 69 6c 6c 20 63 68 61 6e 67 65 20 |hey will change | 00000660 74 6f 20 39 20 6f 20 63 6c 6f 63 6b 29 2e 20 0d |to 9 o clock). .| 00000670 54 68 69 73 20 77 61 79 20 6f 66 20 63 6f 6e 74 |This way of cont| 00000680 72 6f 6c 6c 69 6e 67 20 74 68 65 20 62 75 6c 6c |rolling the bull| 00000690 65 74 20 66 6c 6f 77 20 72 65 73 75 6c 74 73 20 |et flow results | 000006a0 69 6e 20 79 6f 75 72 20 73 70 72 69 74 65 20 6d |in your sprite m| 000006b0 6f 76 69 6e 67 0d 63 6f 6e 73 74 61 6e 74 6c 79 |oving.constantly| 000006c0 20 62 61 63 6b 20 61 6e 64 20 66 6f 72 74 68 20 | back and forth | 000006d0 61 63 72 6f 73 73 20 74 68 65 20 73 63 72 65 65 |across the scree| 000006e0 6e 2e 0d 20 20 20 41 6c 73 6f 20 6d 6f 76 69 6e |n.. Also movin| 000006f0 67 20 61 72 6f 75 6e 64 20 74 68 65 20 73 63 72 |g around the scr| 00000700 65 65 6e 20 62 79 20 6e 6f 77 20 77 69 6c 6c 20 |een by now will | 00000710 63 6f 6d 65 20 74 68 65 20 64 65 63 69 64 65 64 |come the decided| 00000720 6c 79 20 68 6f 73 74 69 6c 65 0d 22 74 68 69 6e |ly hostile."thin| 00000730 67 73 20 74 6f 20 73 68 6f 6f 74 22 2e 20 54 68 |gs to shoot". Th| 00000740 65 73 65 20 74 61 6b 65 20 6f 6e 20 61 20 76 61 |ese take on a va| 00000750 72 69 65 74 79 20 6f 66 20 67 75 69 73 65 73 2c |riety of guises,| 00000760 20 66 72 6f 6d 20 66 6c 61 73 68 69 6e 67 0d 64 | from flashing.d| 00000770 61 6e 64 65 6c 69 6f 6e 20 62 75 6c 62 73 20 74 |andelion bulbs t| 00000780 6f 20 74 69 6e 79 20 62 69 6c 6c 69 61 72 64 20 |o tiny billiard | 00000790 74 61 62 6c 65 20 62 6f 6d 62 73 2e 20 53 6f 6d |table bombs. Som| 000007a0 65 20 28 73 74 61 6e 64 61 72 64 69 73 65 64 20 |e (standardised | 000007b0 67 75 6e 0d 73 70 72 69 74 65 73 29 20 73 6b 61 |gun.sprites) ska| 000007c0 74 65 20 61 72 6f 75 6e 64 20 74 68 65 20 6f 75 |te around the ou| 000007d0 74 73 69 64 65 20 65 64 67 65 73 20 6f 66 20 74 |tside edges of t| 000007e0 68 65 20 77 69 6e 64 6f 77 20 63 6c 6f 63 6b 77 |he window clockw| 000007f0 69 73 65 20 74 68 65 6e 0d 61 6e 74 69 63 6c 6f |ise then.anticlo| 00000800 63 6b 77 69 73 65 2e 20 53 6f 6d 65 20 28 6c 69 |ckwise. Some (li| 00000810 67 68 74 6e 69 6e 67 20 62 6f 6c 74 73 29 20 62 |ghtning bolts) b| 00000820 6f 75 6e 63 65 20 61 72 6f 75 6e 64 20 22 46 52 |ounce around "FR| 00000830 45 4e 5a 59 20 6c 65 70 74 6f 6e 2d 0d 73 74 79 |ENZY lepton-.sty| 00000840 6c 65 22 2e 20 4f 74 68 65 72 73 20 61 70 70 65 |le". Others appe| 00000850 61 72 2c 20 70 61 75 73 65 20 61 6e 64 20 74 68 |ar, pause and th| 00000860 65 6e 20 65 78 70 6c 6f 64 65 20 69 66 20 6e 6f |en explode if no| 00000870 74 20 68 69 74 2c 20 73 65 6e 64 69 6e 67 20 0d |t hit, sending .| 00000880 73 68 72 61 70 6e 65 6c 20 69 6e 20 61 6c 6c 20 |shrapnel in all | 00000890 64 69 72 65 63 74 69 6f 6e 73 2e 20 59 65 74 20 |directions. Yet | 000008a0 6d 6f 72 65 20 62 6f 62 20 61 62 6f 75 74 20 61 |more bob about a| 000008b0 69 6d 6c 65 73 73 6c 79 2e 20 41 73 20 79 6f 75 |imlessly. As you| 000008c0 20 70 72 6f 67 2d 0d 72 65 73 73 20 74 68 72 6f | prog-.ress thro| 000008d0 75 67 68 20 74 68 65 20 73 63 72 65 65 6e 73 2c |ugh the screens,| 000008e0 20 6d 6f 72 65 20 61 6e 64 20 6d 6f 72 65 20 61 | more and more a| 000008f0 70 70 65 61 72 20 61 74 20 74 68 65 20 73 61 6d |ppear at the sam| 00000900 65 20 74 69 6d 65 20 61 73 20 77 65 6c 6c 0d 61 |e time as well.a| 00000910 73 20 6e 65 77 20 76 61 72 69 65 74 69 65 73 2e |s new varieties.| 00000920 20 54 68 65 20 67 61 6d 65 20 61 6c 73 6f 20 67 | The game also g| 00000930 65 74 73 20 71 75 69 63 6b 65 72 20 61 6e 64 20 |ets quicker and | 00000940 71 75 69 63 6b 65 72 2e 0d 20 20 20 47 65 6e 65 |quicker.. Gene| 00000950 72 61 6c 6c 79 2c 20 77 69 74 68 69 6e 20 74 65 |rally, within te| 00000960 6e 20 73 65 63 6f 6e 64 73 2c 20 74 68 65 20 65 |n seconds, the e| 00000970 6d 70 74 79 20 73 63 72 65 65 6e 20 68 61 73 20 |mpty screen has | 00000980 64 65 73 63 65 6e 64 65 64 20 69 6e 74 6f 0d 61 |descended into.a| 00000990 6e 61 72 63 68 79 2c 20 6f 72 20 65 76 65 6e 20 |narchy, or even | 000009a0 74 68 65 20 42 41 54 54 4c 45 5a 4f 4e 45 20 6f |the BATTLEZONE o| 000009b0 66 20 74 68 65 20 74 69 74 6c 65 2e 20 28 42 75 |f the title. (Bu| 000009c0 74 20 77 68 79 20 53 49 58 2c 20 77 65 20 77 6f |t why SIX, we wo| 000009d0 6e 64 65 72 21 29 0d 54 68 65 20 63 6f 6e 73 74 |nder!).The const| 000009e0 61 6e 74 20 6d 61 6e 6f 65 75 76 72 69 6e 67 20 |ant manoeuvring | 000009f0 6f 66 20 79 6f 75 72 20 73 70 72 69 74 65 20 69 |of your sprite i| 00000a00 6e 20 6f 72 64 65 72 20 74 6f 20 73 68 6f 6f 74 |n order to shoot| 00000a10 2c 20 6d 6f 72 65 20 74 68 61 6e 0d 6f 66 74 65 |, more than.ofte| 00000a20 6e 20 6c 65 61 64 73 20 74 6f 20 79 6f 75 20 63 |n leads to you c| 00000a30 6f 6d 69 6e 67 20 76 65 72 79 20 63 6c 6f 73 65 |oming very close| 00000a40 20 74 6f 20 77 68 61 74 65 76 65 72 20 79 6f 75 | to whatever you| 00000a50 27 72 65 20 74 72 79 69 6e 67 20 74 6f 20 68 69 |'re trying to hi| 00000a60 74 2e 0d 4d 61 6b 65 20 63 6f 6e 74 61 63 74 20 |t..Make contact | 00000a70 77 69 74 68 20 69 74 2c 20 6f 72 20 61 20 62 75 |with it, or a bu| 00000a80 6c 6c 65 74 20 6c 6f 6f 73 65 64 20 74 6f 77 61 |llet loosed towa| 00000a90 72 64 20 79 6f 75 2c 20 61 6e 64 20 79 6f 75 27 |rd you, and you'| 00000aa0 6c 6c 20 65 6e 64 75 72 65 0d 61 20 66 61 6e 74 |ll endure.a fant| 00000ab0 61 73 74 69 63 20 50 4c 41 4e 45 54 4f 49 44 2d |astic PLANETOID-| 00000ac0 73 74 79 6c 65 20 65 78 70 6c 6f 73 69 6f 6e 20 |style explosion | 00000ad0 61 6e 64 20 62 65 20 73 70 72 61 79 65 64 20 6f |and be sprayed o| 00000ae0 76 65 72 20 74 68 65 20 77 68 6f 6c 65 20 6f 66 |ver the whole of| 00000af0 0d 74 68 65 20 70 6c 61 79 69 6e 67 20 61 72 65 |.the playing are| 00000b00 61 21 0d 20 20 20 41 73 20 74 68 65 20 67 61 6d |a!. As the gam| 00000b10 65 20 69 73 20 73 65 74 20 69 6e 20 4d 6f 64 65 |e is set in Mode| 00000b20 20 32 20 61 6e 64 20 74 68 65 20 75 73 65 20 6f | 2 and the use o| 00000b30 66 20 63 6f 6c 6f 75 72 20 6f 70 74 69 6d 69 73 |f colour optimis| 00000b40 65 64 2c 20 61 6c 6c 0d 6c 69 67 68 74 6e 69 6e |ed, all.lightnin| 00000b50 67 20 62 6f 6c 74 73 2c 20 67 75 6e 73 2c 20 62 |g bolts, guns, b| 00000b60 6f 6d 62 73 2c 20 61 6c 69 65 6e 73 20 61 6e 64 |ombs, aliens and| 00000b70 20 62 75 6c 6c 65 74 73 20 6c 6f 6f 6b 20 76 65 | bullets look ve| 00000b80 72 79 20 73 6c 69 63 6b 2e 20 54 68 65 0d 65 78 |ry slick. The.ex| 00000b90 65 63 75 74 69 6f 6e 20 73 70 65 65 64 20 74 68 |ecution speed th| 00000ba0 6f 75 67 68 20 69 73 20 62 65 6c 6f 77 20 70 61 |ough is below pa| 00000bb0 72 2e 20 4f 6e 20 61 20 73 74 61 6e 64 61 72 64 |r. On a standard| 00000bc0 20 45 6c 65 63 74 72 6f 6e 2c 20 74 68 65 20 73 | Electron, the s| 00000bd0 70 65 65 64 0d 6f 66 20 74 68 65 20 66 69 72 73 |peed.of the firs| 00000be0 74 20 73 63 72 65 65 6e 20 62 65 74 72 61 79 73 |t screen betrays| 00000bf0 20 74 68 65 20 6a 65 72 6b 79 20 6d 6f 76 65 6d | the jerky movem| 00000c00 65 6e 74 20 6f 66 20 61 6c 6c 20 74 68 65 20 63 |ent of all the c| 00000c10 68 61 72 61 63 74 65 72 73 2c 0d 69 6e 63 6c 75 |haracters,.inclu| 00000c20 64 69 6e 67 20 79 6f 75 72 20 62 61 73 65 2c 20 |ding your base, | 00000c30 73 70 6f 69 6c 69 6e 67 20 74 68 65 20 69 6d 61 |spoiling the ima| 00000c40 67 65 72 79 3b 20 6f 6e 20 61 20 54 55 52 42 4f |gery; on a TURBO| 00000c50 20 45 6c 65 63 74 72 6f 6e 2c 20 65 78 65 63 75 | Electron, execu| 00000c60 2d 0d 74 69 6f 6e 20 77 68 69 7a 7a 65 73 20 61 |-.tion whizzes a| 00000c70 6c 6f 6e 67 20 61 74 20 73 75 63 68 20 61 20 70 |long at such a p| 00000c80 61 63 65 20 61 73 20 74 6f 20 6d 61 6b 65 20 74 |ace as to make t| 00000c90 68 65 20 67 61 6d 65 20 66 61 72 20 74 6f 6f 20 |he game far too | 00000ca0 68 61 72 64 2e 20 4e 6f 77 2c 0d 62 65 63 61 75 |hard. Now,.becau| 00000cb0 73 65 20 74 68 65 20 67 61 6d 65 27 73 20 61 75 |se the game's au| 00000cc0 74 68 6f 72 2c 20 52 6f 62 65 72 74 20 54 75 72 |thor, Robert Tur| 00000cd0 6e 65 72 2c 20 68 61 73 20 69 6d 70 6c 65 6d 65 |ner, has impleme| 00000ce0 6e 74 65 64 20 61 20 73 70 65 65 64 0d 66 61 73 |nted a speed.fas| 00000cf0 74 65 72 2f 73 6c 6f 77 65 72 20 6f 70 74 69 6f |ter/slower optio| 00000d00 6e 2c 20 74 68 69 73 20 43 41 4e 20 62 65 20 65 |n, this CAN be e| 00000d10 61 73 69 6c 79 20 6f 76 65 72 63 6f 6d 65 2e 20 |asily overcome. | 00000d20 49 74 27 73 20 61 20 62 69 74 20 66 69 64 64 6c |It's a bit fiddl| 00000d30 79 20 74 6f 0d 63 68 61 6e 67 65 20 74 68 6f 75 |y to.change thou| 00000d40 67 68 20 61 73 20 79 6f 75 20 6d 75 73 74 20 70 |gh as you must p| 00000d50 61 75 73 65 20 74 68 65 20 67 61 6d 65 2c 20 70 |ause the game, p| 00000d60 72 65 73 73 20 53 2c 20 74 79 70 65 20 61 20 6e |ress S, type a n| 00000d70 75 6d 62 65 72 20 74 68 65 6e 0d 72 65 73 74 61 |umber then.resta| 00000d80 72 74 20 69 74 2e 0d 20 20 20 57 65 20 6e 6f 77 |rt it.. We now| 00000d90 20 63 6f 6d 65 20 74 6f 20 77 68 61 74 20 73 65 | come to what se| 00000da0 65 6d 73 20 61 20 76 65 72 79 20 73 74 72 61 6e |ems a very stran| 00000db0 67 65 20 63 6f 6e 63 65 70 74 20 66 6f 72 20 61 |ge concept for a| 00000dc0 6e 20 61 72 63 61 64 65 20 67 61 6d 65 3a 0d 74 |n arcade game:.t| 00000dd0 68 65 20 61 62 69 6c 69 74 79 20 74 6f 20 73 61 |he ability to sa| 00000de0 76 65 20 79 6f 75 72 20 70 6f 73 69 74 69 6f 6e |ve your position| 00000df0 2e 20 42 79 20 70 61 75 73 69 6e 67 2c 20 74 68 |. By pausing, th| 00000e00 65 6e 20 70 72 65 73 73 69 6e 67 20 3c 46 55 4e |en pressing <FUN| 00000e10 43 3e 3c 31 3e 2c 0d 79 6f 75 20 77 69 6c 6c 20 |C><1>,.you will | 00000e20 6c 65 61 76 65 20 74 68 65 20 4d 6f 64 65 20 32 |leave the Mode 2| 00000e30 20 73 63 72 65 65 6e 20 63 6f 6d 70 6c 65 74 65 | screen complete| 00000e40 6c 79 20 61 6e 64 20 73 65 65 20 61 20 73 6d 61 |ly and see a sma| 00000e50 6c 6c 20 4d 6f 64 65 20 34 20 6d 65 6e 75 0d 66 |ll Mode 4 menu.f| 00000e60 72 6f 6d 20 77 68 69 63 68 20 79 6f 75 20 63 61 |rom which you ca| 00000e70 6e 20 73 61 76 65 20 74 68 65 20 68 69 67 68 20 |n save the high | 00000e80 73 63 6f 72 65 20 74 61 62 6c 65 2c 20 79 6f 75 |score table, you| 00000e90 72 20 70 6f 73 69 74 69 6f 6e 2c 20 62 6f 74 68 |r position, both| 00000ea0 2c 20 0d 72 65 74 75 72 6e 20 74 6f 20 74 68 65 |, .return to the| 00000eb0 20 67 61 6d 65 20 6f 72 20 63 61 74 61 6c 6f 67 | game or catalog| 00000ec0 75 65 20 61 20 74 61 70 65 2e 20 59 6f 75 20 67 |ue a tape. You g| 00000ed0 65 74 20 61 20 73 69 6d 69 6c 61 72 20 6d 65 6e |et a similar men| 00000ee0 75 20 77 69 74 68 0d 3c 46 55 4e 43 3e 3c 30 3e |u with.<FUNC><0>| 00000ef0 20 66 6f 72 20 6c 6f 61 64 69 6e 67 20 64 61 74 | for loading dat| 00000f00 61 20 62 61 63 6b 20 69 6e 2e 20 47 6f 69 6e 67 |a back in. Going| 00000f10 20 62 61 63 6b 20 74 6f 20 74 68 65 20 67 61 6d | back to the gam| 00000f20 65 20 70 69 74 73 20 79 6f 75 20 69 6e 0d 70 72 |e pits you in.pr| 00000f30 65 63 69 73 65 6c 79 20 74 68 65 20 73 61 6d 65 |ecisely the same| 00000f40 20 70 72 65 64 69 63 61 6d 65 6e 74 20 61 73 20 | predicament as | 00000f50 79 6f 75 20 77 65 72 65 20 77 68 65 6e 20 79 6f |you were when yo| 00000f60 75 20 70 61 75 73 65 64 20 69 74 3b 20 65 76 65 |u paused it; eve| 00000f70 6e 0d 62 75 6c 6c 65 74 73 20 61 6e 64 20 61 6c |n.bullets and al| 00000f80 69 65 6e 73 20 61 72 65 20 72 65 70 72 6f 64 75 |iens are reprodu| 00000f90 63 65 64 20 65 78 61 63 74 6c 79 20 61 73 20 74 |ced exactly as t| 00000fa0 68 65 79 20 77 65 72 65 21 20 0d 20 20 20 54 68 |hey were! . Th| 00000fb0 69 73 20 69 73 20 61 20 73 75 72 72 65 61 6c 20 |is is a surreal | 00000fc0 61 64 64 69 74 69 6f 6e 20 74 6f 20 61 20 67 61 |addition to a ga| 00000fd0 6d 65 20 6f 66 20 74 68 69 73 20 74 79 70 65 3b |me of this type;| 00000fe0 20 69 6e 74 65 72 65 73 74 69 6e 67 20 74 6f 20 | interesting to | 00000ff0 73 65 65 0d 61 6e 64 20 75 73 65 20 62 75 74 20 |see.and use but | 00001000 73 6f 6d 65 68 6f 77 20 6e 6f 74 20 71 75 69 74 |somehow not quit| 00001010 65 20 71 75 61 6c 69 66 79 69 6e 67 20 61 73 20 |e qualifying as | 00001020 61 20 72 69 76 61 6c 20 66 6f 72 20 74 68 65 20 |a rival for the | 00001030 70 61 73 73 77 6f 72 64 0d 73 79 73 74 65 6d 73 |password.systems| 00001040 20 73 65 65 6e 20 69 6e 20 73 69 6d 69 6c 61 72 | seen in similar| 00001050 20 74 69 74 6c 65 73 20 28 65 67 2e 20 41 4e 41 | titles (eg. ANA| 00001060 52 43 48 59 20 5a 4f 4e 45 20 62 79 20 41 74 6c |RCHY ZONE by Atl| 00001070 61 6e 74 69 73 29 2e 20 4e 6f 74 65 20 74 68 61 |antis). Note tha| 00001080 74 0d 79 6f 75 20 6d 75 73 74 20 73 61 76 65 20 |t.you must save | 00001090 61 6e 79 20 64 61 74 61 20 74 6f 20 74 61 70 65 |any data to tape| 000010a0 20 28 65 76 65 6e 20 6f 6e 20 74 68 65 20 64 69 | (even on the di| 000010b0 73 6b 20 76 65 72 73 69 6f 6e 29 20 61 73 20 74 |sk version) as t| 000010c0 68 65 20 74 61 70 65 0d 73 79 73 74 65 6d 20 69 |he tape.system i| 000010d0 73 20 65 6e 61 62 6c 65 64 20 76 69 61 20 6d 61 |s enabled via ma| 000010e0 63 68 69 6e 65 20 63 6f 64 65 20 77 68 65 6e 20 |chine code when | 000010f0 74 68 65 20 70 72 6f 67 72 61 6d 20 65 78 65 63 |the program exec| 00001100 75 74 65 73 2e 0d 20 20 20 54 68 65 72 65 20 69 |utes.. There i| 00001110 73 20 61 6c 73 6f 20 61 20 73 6f 75 6e 64 20 6f |s also a sound o| 00001120 6e 2f 6f 66 66 20 6f 70 74 69 6f 6e 20 65 78 65 |n/off option exe| 00001130 63 75 74 65 64 20 77 69 74 68 20 74 68 65 20 70 |cuted with the p| 00001140 61 75 73 65 20 66 61 63 69 6c 69 74 79 3b 0d 61 |ause facility;.a| 00001150 6e 64 20 77 68 65 6e 65 76 65 72 20 70 61 75 73 |nd whenever paus| 00001160 65 20 69 73 20 65 6e 61 62 6c 65 64 2c 20 74 68 |e is enabled, th| 00001170 65 20 62 6f 72 64 65 72 20 66 6c 61 73 68 65 73 |e border flashes| 00001180 20 63 6f 6e 73 74 61 6e 74 6c 79 2e 20 57 69 74 | constantly. Wit| 00001190 68 20 74 68 65 0d 68 69 67 68 20 73 63 6f 72 65 |h the.high score| 000011a0 20 74 61 62 6c 65 20 73 75 70 65 72 69 6d 70 6f | table superimpo| 000011b0 73 65 64 20 6f 6e 20 74 6f 70 20 6f 66 20 61 20 |sed on top of a | 000011c0 64 65 6d 6f 6e 73 74 72 61 74 69 6f 6e 20 62 61 |demonstration ba| 000011d0 74 74 6c 65 2c 20 74 68 65 72 65 20 69 73 0d 73 |ttle, there is.s| 000011e0 6f 6d 65 20 70 72 65 74 74 79 20 69 6d 70 72 65 |ome pretty impre| 000011f0 73 73 69 76 65 20 6d 61 63 68 69 6e 65 20 63 6f |ssive machine co| 00001200 64 65 20 61 74 20 77 6f 72 6b 20 69 6e 20 74 68 |de at work in th| 00001210 69 73 20 74 69 74 6c 65 20 61 6e 64 20 69 74 20 |is title and it | 00001220 65 76 65 6e 0d 63 6f 6d 65 73 20 63 6f 6d 70 6c |even.comes compl| 00001230 65 74 65 20 77 69 74 68 20 73 6e 61 70 70 79 20 |ete with snappy | 00001240 6c 69 74 74 6c 65 20 69 6e 74 72 6f 64 75 63 74 |little introduct| 00001250 6f 72 79 20 6d 75 73 69 63 20 61 6e 64 20 63 72 |ory music and cr| 00001260 65 64 69 74 73 2e 20 41 6e 64 20 69 66 0d 74 68 |edits. 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