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StarInfo/Fletcher/!Setup/Files/Disc1/Program/Games/!NetC4/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199801_2.adf » Regulars2 |
Filename: | StarInfo/Fletcher/!Setup/Files/Disc1/Program/Games/!NetC4/!RunImage |
Read OK: | ✔ |
File size: | 3844 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >!RunImage 20testing%=FALSE 30LIBRARY "<BasicLibrary$File>":PROCinitlibrary 40LIBRARY "<HeapLibrary$File>":PROCinitheap 50LIBRARY "<NetGameLibrary$File>" 60ON ERROR PROCclosemessages:PROCeerror:IF testing%=TRUE THENOSCLI("Spool"):END ELSE END 70IF testing%=TRUE THEN*Spool Spooled 80IF testing%=TRUE THENTRACE ON:TRACE PROC 90REM Appname$ is used for task manager & Appname$Dir 100REM shortname$ is used for iconbar name and should usually be null 110REM longname$ is used for info window 120REM AppURL$ is used to for clicks on the version icon 130Appname$="NetC4":version$="1.02 (17 Jun 1997)" 140shortname$="":longname$="Connect 4 (port xxxx)" 150Appdir$=FNsystemvar(Appname$+"$Dir") 160AppURL$="http://users.essex.ac.uk/users/gerph/acorn/internet.html#netc4" 170PROCinitwimp:PROCinitprog 180quit%=FALSE 190ON ERROR PROCerror 200WHILE quit%=FALSE 210 PROCPoll 220ENDWHILE 230PROCnetgame_final 240SYS "Wimp_CloseDown" 250PROCclosemessages 260IF testing%=TRUE THEN*SPOOL 270END 280REM quit%=-1 for user quit, -2 for taskmanager quit 290: 300DEFPROCPoll 310t=50:IF falling<>-1 THENt=fallspeed 320SYS "Wimp_PollIdle",0,b%,TIME+t TO reason% 330CASE reason% OF 340 WHEN 0:REM Null poll 350 REM Do a fall if we need to 360 IF TIME>falltime+fallspeed THENPROCFalling 370 REM Check if the network game has to do anything 380 PROCnetgame_poll 390 REM 1 = Redraw window 400 WHEN 2:SYS "Wimp_OpenWindow",,b% 410 WHEN 3:SYS "Wimp_CloseWindow",,b% 420 WHEN 6:PROCmouseclick(b%!8,b%!12,b%!16) 430 REM 7 = Drag box dropped on another task 440 WHEN 8:PROCprocesskey(b%!0,b%!4,b%!24) 450 WHEN 9:PROCmenuchoice 460 WHEN 17,18:PROCreceive(b%!16) 470 WHEN 19:PROCreceiveack(b%!16) 480ENDCASE 490ENDPROC 500: 510REM Buttons : 1 = Adjust, 2 = Menu, 4 = Select 520DEFPROCmouseclick(but,win,icon) 530CASE win OF 540 WHEN -2 550 CASE but OF 560 WHEN 2:PROCibmenu 570 WHEN 1,4 580 IF theirhost$="" THEN 590 PROCopenconnect:REM Not connected, so open connect window 600 ELSE 610 PROCopenwin(mainwin%):REM Connected, so open main window 620 ENDIF 630 ENDCASE 640 WHEN infobox% 650 CASE icon OF 660 WHEN 1:PROCshowfree 670 WHEN 3:PROCFetchPage("http://users.essex.ac.uk/users/gerph/") 680 WHEN 4:PROCFetchPage(AppURL$) 690 ENDCASE 700 WHEN connectwin% 710 CASE icon OF 720 WHEN 5:PROCmenu(FNnetgame_sitesmenu,-1,-1):REM Sites list 730 WHEN 4:PROCtryconnect 740 ENDCASE 750 WHEN mainwin% 760 CASE but OF 770 WHEN 1,4 780 IF icon>=0+ibase% AND icon<9*8+ibase% AND falling=-1 AND winner=p_none AND theirhost$<>"" AND weare=player THEN 790 IF grid$((icon-ibase%) MOD 8,7)="" THEN 800 falltime=TIME 810 falling=(icon-ibase%) MOD 8:fallheight=7 820 PROCnetgame_send(STR$falling) 830 ENDIF 840 ELSE 850 CASE icon OF 860 WHEN 6:REM Clear 870 PROCclear_board(TRUE) 880 WHEN 5:REM Message 890 PROCopenwin(sendwin%) 900 PROCsetcaretend(sendwin%,0) 910 ENDCASE 920 ENDIF 930 WHEN 2 940 PROCmenushade(mainmenu%,0,winner=p_none OR theirhost$="") 950 PROCmenushade(mainmenu%,1,theirhost$="") 960 PROCmenu(mainmenu%,-1,-1) 970 ENDCASE 980 WHEN sendwin% 990 CASE icon OF 1000 WHEN 2:REM Cancel - clear text and close 1010 PROCseticontext(sendwin%,0,"") 1020 PROCclosewin(sendwin%) 1030 WHEN 1:REM Send 1040 PROCsendmessage 1050 ENDCASE 1060 WHEN msgwin% 1070 CASE icon OF 1080 WHEN 2:REM Reply 1090 PROCopenreply 1100 WHEN 1:REM Ok 1110 PROCclosewin(win) 1120 ENDCASE 1130ENDCASE 1140ENDPROC 1150: 1160DEFPROCretick 1170PROCmenutick(fallmenu%,0,fallspeed=fall_fast) 1180PROCmenutick(fallmenu%,1,fallspeed=fall_medium) 1190PROCmenutick(fallmenu%,2,fallspeed=fall_slow) 1200PROCmenutick(fallmenu%,3,fallspeed=fall_none) 1210ENDPROC 1220: 1230DEFPROCprocesskey(win,icon,key) 1240LOCAL keydone:keydone=FALSE 1250CASE win OF 1260 WHEN connectwin% 1270 CASE key OF 1280 WHEN 13:REM Return 1290 PROCtryconnect:keydone=TRUE 1300 ENDCASE 1310 WHEN sendwin% 1320 CASE key OF 1330 WHEN 27:REM Escape - close window 1340 PROCclosewin(sendwin%):keydone=TRUE 1350 WHEN 13:REM Return 1360 PROCsendmessage:keydone=TRUE 1370 ENDCASE 1380 WHEN msgwin% 1390 CASE key OF 1400 WHEN 27,13:REM Escape, Return - close window 1410 PROCclosewin(msgwin%) 1420 WHEN ASC("R")-64:REM Reply (ctrl-R) cancel 1430 PROCopenreply 1440 ENDCASE 1450ENDCASE 1460IF NOT keydone THENSYS "Wimp_ProcessKey",key 1470ENDPROC 1480: 1490DEFPROCopenreply 1500PROCclosewin(msgwin%) 1510PROCopenwin(sendwin%) 1520PROCsetcaretend(sendwin%,0) 1530ENDPROC 1540: 1550DEFPROCmenuchoice 1560SYS"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 1570m$=FNdecodemenu(curmenu%) 1580CASE curmenu% OF 1590 WHEN FNnetgame_sitesmenu:REM The sites menu, so select it 1600 PROCnetgame_selectsite(!b%,connectwin%,1,3,-1) 1610 curmenu%=FNnetgame_sitesmenu:REM In case it's been re-created 1620 OTHERWISE 1630 CASE m$ OF 1640 WHEN "Quit":quit%=TRUE 1650 WHEN "Sites...":PROCnetgame_editsites(2050):REM Editing time 1660 WHEN "Clear board":PROCclear_board(TRUE) 1670 WHEN "Disconnect":PROCdisconnect 1680 WHEN "Fall speed.Fast":fallspeed=fall_fast:PROCretick 1690 WHEN "Fall speed.Medium":fallspeed=fall_medium:PROCretick 1700 WHEN "Fall speed.Slow":fallspeed=fall_slow:PROCretick 1710 WHEN "Fall speed.No falling":fallspeed=fall_none:PROCretick 1720 ENDCASE 1730ENDCASE 1740IF (mbut%AND1)=1 THENPROCrecreatemenu ELSEcurmenu%=-1 1750ENDPROC 1760: 1770DEFPROCreceive(mess) 1780CASE mess OF 1790 REM &400C1 = mode change 1800 REM &400C2 = task start up 1810 REM &400C3 = task shut down 1820 WHEN &90281:REM Sites file has been updated 1830 PROCnetgame_readsites 1840 WHEN 0:quit%=TRUE*2 1850 WHEN &502:PROCHelp(b%!32,b%!36,b%!4) 1860 WHEN 10:PROCdesktopsave(b%!20) 1870ENDCASE 1880ENDPROC 1890: 1900DEFPROCreceiveack(mess) 1910CASE mess OF 1920ENDCASE 1930ENDPROC 1940: 1950DEFPROCdesktopsave(file%) 1960LOCAL ERROR 1970ON ERROR LOCAL b%!12=b%!8:SYS "Wimp_SendMessage",19,b%,b%!4:RESTORE ERROR:ENDPROC 1980REM The above line acknowledges the message if an error occurs 1990REM aborting the desktop save. 2000BPUT#file%,"Run "+Appdir$ 2010ENDPROC 2020: 2030REM Any messages to be received MUST be noted 2040DEFPROCinitwimp 2050DIM messagelist% 256:messptr%=0 2060PROCnotemessage(&502):PROCnotemessage(10) 2070PROCnotemessage(0) 2080SYS "Wimp_Initialise",310,&4B534154,Appname$,messagelist% TO wimpversion,taskhandle 2090indl%=1024:menul%=1024:DIM b% 2048,ind% indl%,menu% menul%,wspc% &800 2100curmenu%=-1 2110PROCopenmessages 2120sprites%=FNloadsprites(Appdir$+".Sprites") 2130infobox%=FNloadtemplate("Info",1) 2140mainwin%=FNloadtemplate("Main",sprites%) 2150connectwin%=FNloadtemplate("connect",1) 2160sendwin%=FNloadtemplate("send",1) 2170msgwin%=FNloadtemplate("message",1) 2180PROCseticontext(infobox%,1,Appname$) 2190PROCseticontext(infobox%,2,longname$) 2200PROCseticontext(infobox%,4,version$) 2210fallmenu%=FNcreatemenu("Speed|Fast|Medium|Slow]D|No falling") 2220mainmenu%=FNcreatemenu("Connect 4|Clear board|Disconnect|Fall speed]>fallmenu%") 2230ibhandle=FNCreateIconBarIcon("!"+Appname$,shortname$,1) 2240ibmenu%=FNcreatemenu(Appname$+"|Info]>infobox%|Sites...|Quit") 2250iboptions%=options% 2260ENDPROC 2270: 2280DEFPROCinitprog 2290REM Initialise the network game library 2300port=FNnetgame_init(2050) 2310REM Read the sites from the file 2320PROCnetgame_readsites 2330REM Set up the infobox and connect window 2340PROCseticontext(infobox%,2,">Info:"+STR$port) 2350PROCseticontext(connectwin%,3,STR$port) 2360REM Now initialise the board 2370!b%=mainwin%:SYS "Wimp_GetWindowInfo",,b%:REM Read all the icons 2380ibase%=b%!88 2390REM Initialise the window 2400FORy=0 TO7 2410 FORx=0 TO7 2420 dummy=FNcreateicon(mainwin%,x*41*2,-(7-y)*41*2,41*2,41*2,"","Sempty",&17,0,3,%0011000) 2430 NEXT 2440NEXT 2450FORx=0 TO7 2460 dummy=FNcreateicon(mainwin%,x*41*2,14*2,41*2,14*2,"","Stop",&17,0,3,%0011000) 2470NEXT 2480REM Now the variables 2490DIM grid$(7,7),wins%(1) 2500REM Player variables 2510p_none=-1:p_draw=-2:p_red=0:p_blue=1:player=p_red:weare=p_red 2520falling=-1:REM Nothing is falling yet 2530fallheight=7:REM The height of the fall 2540pieces=0:REM Number of pieces placed 2550: 2560REM Netgame stuff 2570theirhost$="" 2580REM Fall speeds 2590fall_none=0:fall_fast=5:fall_medium=15:fall_slow=25 2600falltime=0:REM The time it last fell 2610fallspeed=fall_fast:REM The number of cs between falling units 2620winner=p_none:REM No-one has won 2630PROCretick:REM Put a tick on the speed menu 2640PROCiconshade(mainwin%,6,1):REM Shade the 'clear' icon 2650ENDPROC 2660: 2670DEFPROCHelp(win,icon,to) 2680RESTORE +1:PROCreadhelp(win,icon,to) 2690ENDPROC 2700REM Windows 2710DATA infobox%,">HInfobox" 2720DATA 3,">HInfobox3" 2730DATA 4,">HInfobox4" 2740DATA mainwin%,">HMainwin" 2750DATA 2,">HOurScore" 2760DATA 4,">HTheirScore" 2770DATA 5,">HMessage" 2780DATA 6,">HMClear_board" 2790DATA sendwin%,">HSendwin" 2800DATA 2,">HSCancel" 2810DATA 3,">HSSend" 2820DATA msgwin%,">HMsgwin" 2830DATA 2,">HReply" 2840DATA 1,">HOk" 2850DATA connectwin%,">HConnectwin" 2860DATA 4,">HCOk" 2870DATA -2,">HIconbar" 2880DATA -1,-1 2890REM Menus 2900DATA -2,-2,-2,-2 2910: 2920REM tell% = flag to say if we should tell the other end... 2930DEFPROCclear_board(tell%) 2940LOCAL I 2950grid$()="":pieces=0 2960FORI=0TO63 2970 PROCchangevalid(mainwin%,I+ibase%,"Sempty") 2980NEXT 2990winner=p_none:REM No-one has won 3000falling=-1:REM Nothing is falling 3010PROCiconshade(mainwin%,6,1):REM Shade the 'clear' icon 3020REM We'd better tell them we've cleared it 3030IF tell% THENPROCnetgame_send("Clear") 3040ENDPROC 3050: 3060DEFPROCFetchPage(f$) 3070REM XURI_Dispatch - this protocol is still being decided ! 3080SYS &6E381,%000,f$+CHR$0 3090ENDPROC 3100: 3110DEFPROCupdatescores 3120PROCseticontext(mainwin%,2,STR$(wins%(weare))) 3130PROCseticontext(mainwin%,4,STR$(wins%(1-weare))) 3140ENDPROC 3150: 3160DEFPROCupdatetitle 3170LOCAL a$ 3180IF theirhost$="" THENplayer=p_none 3190IF weare=player THENa$="Us" ELSEa$="Them" 3200CASE player OF 3210 WHEN p_red:PROCwindowtitle(mainwin%,">"+a$+":Red") 3220 WHEN p_blue:PROCwindowtitle(mainwin%,">"+a$+":Blue") 3230 WHEN p_draw:PROCwindowtitle(mainwin%,">Draw" 3240 WHEN p_none:PROCwindowtitle(mainwin%,">NotConnected") 3250ENDCASE 3260ENDPROC 3270: 3280REM Change validation without flickering (I hope) 3290DEFPROCchangevalid(win%,icon%,text$) 3300b%!0=win%:b%!4=icon%:SYS "Wimp_GetIconState",,b% 3310IF ((b%!24) AND &100)=0 THEN ERROR &803,"Icon isn't indirected (#"+STR$icon%+")" 3320$(b%!32)=text$ 3330b%!8=0:b%!12=0:SYS "Wimp_SetIconState",,b% 3340ENDPROC 3350: 3360DEFPROCFalling 3370LOCAL a$,stop 3380IF falling<>-1 THEN 3390 IF player=p_red THENa$="red" ELSEa$="blue" 3400 IF fallspeed<>fall_none THEN 3410 IF fallheight<>7 THEN 3420 PROCchangevalid(mainwin%,8+8*fallheight+falling+ibase%,"Sempty") 3430 ENDIF 3440 PROCchangevalid(mainwin%,8*fallheight+falling+ibase%,"S"+a$) 3450 ENDIF 3460 fallheight-=1 3470 IF fallheight<>-1 THEN 3480 stop=grid$(falling,fallheight)<>"" 3490 ELSE 3500 stop=TRUE 3510 ENDIF 3520 IF stop THEN 3530 pieces+=1 3540 IF fallspeed=fall_none THEN 3550 PROCchangevalid(mainwin%,8+8*fallheight+falling+ibase%,"S"+a$) 3560 ENDIF 3570 grid$(falling,fallheight+1)=STR$(player) 3580 winner=FNcheckwin(falling,fallheight+1):falling=-1 3590 IF winner=p_none THEN 3600 IF player=p_red THENplayer=p_blue ELSEplayer=p_red 3610 PROCupdatetitle 3620 ELSE 3630 IF winner=p_draw THEN 3640 reply=FNerrorbox(">Message",">WinNone",%10001) 3650 ELSE 3660 IF player=weare THEN 3670 reply=FNerrorbox(">Message",">WinUs",%10001) 3680 ELSE 3690 reply=FNerrorbox(">Message",">WinThem",%10001) 3700 ENDIF 3710 ENDIF 3720 wins%(player)+=1 3730 PROCupdatescores 3740 PROCiconshade(mainwin%,6,0):REM Unshade the 'clear' icon 3750 ENDIF 3760 ENDIF 3770ENDIF 3780ENDPROC 3790: 3800DEFFNcheckwin(x,y) 3810LOCAL llen,win,c$ 3820IF pieces=64 THEN=p_draw 3830win=FALSE:c$=STR$(player) 3840llen=0 3850FORI=0TO7 3860 IF grid$(I,y)<>c$ THENllen=0 ELSEllen+=1 3870 IF llen=4 THENwin=TRUE 3880NEXT 3890IF NOT win THEN 3900 llen=0 3910 FORI=0TO7 3920 IF grid$(x,I)<>c$ THENllen=0 ELSEllen+=1 3930 IF llen=4 THENwin=TRUE 3940 NEXT 3950 IF NOT win THEN 3960 llen=0 3970 FORI=-6TO6 3980 IF x+I>=0 AND y+I>=0 AND x+I<8 AND y+I<8 THEN 3990 IF grid$(x+I,y+I)<>c$ THENllen=0 ELSEllen+=1 4000 IF llen=4 THENwin=TRUE 4010 ENDIF 4020 NEXT 4030 IF NOT win THEN 4040 llen=0 4050 FORI=-6TO6 4060 IF x+I>=0 AND y-I>=0 AND x+I<8 AND y-I<8 THEN 4070 IF grid$(x+I,y-I)<>c$ THENllen=0 ELSEllen+=1 4080 IF llen=4 THENwin=TRUE 4090 ENDIF 4100 NEXT 4110 ENDIF 4120 ENDIF 4130ENDIF 4140IF win THENwin=player ELSEwin=-1 4150=win 4160: 4170REM ******************** NetGame routines ****************** 4180: 4190REM Gerph Software, Justin speaking; how can I help you ? 4200DEFPROCconnected(host$,type) 4210REM We know where you live 4220theirhost$=host$ 4230IF type=ngs_originate THEN 4240 REM We rang them, so we play first ;-) 4250 weare=p_red 4260ELSE 4270 REM They rang us, they go first 4280 weare=p_blue 4290ENDIF 4300player=p_red 4310REM Wipe the board for a new game 4320PROCclear_board(FALSE):REM But don't tell them 4330REM Unshade the buttons 4340PROCiconshade(mainwin%,5,0):REM Unshade Message 4350REM Nobody's won anything yet 4360wins%()=0 4370REM Update the scores too ;-) 4380PROCupdate_scores 4390REM Update the titlebar 4400PROCupdatetitle 4410REM Open the window in the middle 4420PROCopenwincentre(mainwin%) 4430REM And close the connect window 4440PROCclosewin(connectwin%) 4450ENDPROC 4460: 4470REM They go bye-bye 4480DEFPROCdisconnected(type) 4490LOCAL reply 4500CASE type OF 4510 WHEN ngs_dead:REM Bad little boy, dropped connection 4520 reply=FNerrorbox(">Message",">Closed",%10001) 4530 WHEN ngs_going:REM Mr Flibble says 'Game Over', boys 4540 reply=FNerrorbox(">Message",">GameOver",%10001) 4550 WHEN ngs_failed:REM Couldn't get a connection 4560 reply=FNerrorbox(">Message",">NoConnect",%10001) 4570 PROCopenconnect 4580ENDCASE 4590REM Hey, they've gone ! 4600theirhost$="" 4610PROCmenushade(mainmenu%,0,1):REM Shade the menu item 4620PROCmenushade(mainmenu%,1,1):REM Shade the menu item 4630PROCiconshade(mainwin%,5,1):REM Shade Message 4640PROCiconshade(mainwin%,6,1):REM Shade Clear 4650REM Update the titlebar 4660PROCupdatetitle 4670ENDPROC 4680: 4690REM Incoming wooooonded 4700DEFPROCincoming(msg$) 4710CASE LEFT$(msg$,1) OF 4720 WHEN "M" 4730 REM Oh, a message ? for me ? you are sweet ! 4740 PROCseticontext(msgwin%,0,MID$(msg$,2,39)) 4750 PROCopenwin(msgwin%) 4760 PROCsetcaretpos(msgwin%,-1,-1) 4770 WHEN "C" 4780 REM Clear the board 4790 IF winner<>p_none THENPROCclear_board(FALSE) 4800 OTHERWISE 4810 IF player=weare AND falling=-1 THEN 4820 REM Hang on, it's our go and they're trying to go... 4830 PROCnetgame_disconnect 4840 theirhost$="" 4850 ELSE 4860 REM If there's one falling then let it fall, albeit quickly 4870 WHILE falling<>-1:PROCFalling:ENDWHILE 4880 REM and at this point someone may have won ! 4890 IF winner=p_none THEN 4900 falling=VAL(msg$):fallheight=7 4910 falltime=TIME 4920 ENDIF 4930 ENDIF 4940ENDCASE 4950ENDPROC 4960: 4970REM ********************** Other routines ********************** 4980: 4990REM Attempt a connection using the 'connect' window as host 5000DEFPROCtryconnect 5010LOCAL host$,port 5020host$=FNgeticontext(connectwin%,1) 5030IF host$="" THENENDPROC 5040REM Read the service number 5050port=FNinet_getservbyname(FNgeticontext(connectwin%,3),"tcp") 5060REM Now do the connection 5070ok=FNnetgame_connect(host$,port) 5080IF NOT ok THEN 5090 REM We couldn't connect so tell them 5100 reply=FNerrorbox(">Message",">NoConnect",%10001) 5110ELSE 5120 PROCclosewin(connectwin%) 5130ENDIF 5140ENDPROC 5150: 5160REM Open the 'connect' window 5170DEFPROCopenconnect 5180PROCopenwincentre(connectwin%) 5190PROCsetcaretend(connectwin%,1) 5200ENDPROC 5210: 5220REM Update the scores in the main window 5230DEFPROCupdate_scores 5240PROCseticontext(mainwin%,2,STR$(wins%(weare))) 5250PROCseticontext(mainwin%,4,STR$(wins%(weare EORp_red EORp_blue))) 5260ENDPROC 5270: 5280REM Disconnect us from them 5290DEFPROCdisconnect 5300PROCmenushade(mainmenu%,0,1):REM Shade the clear board item 5310PROCmenushade(mainmenu%,1,1):REM Shade the disconnect item 5320PROCiconshade(mainwin%,5,1):REM Shade Message 5330PROCiconshade(mainwin%,6,1):REM Shade Clear 5340REM Disconnect us 5350PROCnetgame_disconnect 5360REM We don't know them any more 5370theirhost$="" 5380REM And update the title 5390PROCupdatetitle 5400ENDPROC 5410: 5420REM Send the message in the 'send' window 5430DEFPROCsendmessage 5440LOCAL a$:a$=FNgeticontext(sendwin%,0) 5450REM Send the message 5460PROCnetgame_send("M"+a$) 5470REM Clear the text and close the window 5480PROCseticontext(sendwin%,0,"") 5490PROCclosewin(sendwin%) 5500ENDPROC
� >!RunImage testing%=� )ț "<BasicLibrary$File>":�initlibrary (%ț "<HeapLibrary$File>":�initheap 2ț "<NetGameLibrary$File>" <=� � �closemessages:�eerror:� testing%=� ��("Spool"):� � � F � testing%=� �*Spool Spooled P� testing%=� �� �:� � Z5� Appname$ is used for task manager & Appname$Dir dD� shortname$ is used for iconbar name and should usually be null n'� longname$ is used for info window x7� AppURL$ is used to for clicks on the version icon �2Appname$="NetC4":version$="1.02 (17 Jun 1997)" �3shortname$="":longname$="Connect 4 (port xxxx)" �'Appdir$=�systemvar(Appname$+"$Dir") �LAppURL$="http://users.essex.ac.uk/users/gerph/acorn/internet.html#netc4" ��initwimp:�initprog �quit%=� �� � �error �ȕ quit%=� � �Poll �� ��netgame_final �ș "Wimp_CloseDown" ��closemessages � testing%=� �*SPOOL � 5� quit%=-1 for user quit, -2 for taskmanager quit ": , ��Poll 6#t=50:� falling<>-1 �t=fallspeed @)ș "Wimp_PollIdle",0,b%,�+t � reason% JȎ reason% � T � 0:� Null poll ^ � Do a fall if we need to h& � �>falltime+fallspeed ��Falling r4 � Check if the network game has to do anything | �netgame_poll � � 1 = Redraw window �! � 2:ș "Wimp_OpenWindow",,b% �" � 3:ș "Wimp_CloseWindow",,b% �& � 6:�mouseclick(b%!8,b%!12,b%!16) �+ � 7 = Drag box dropped on another task �% � 8:�processkey(b%!0,b%!4,b%!24) � � 9:�menuchoice � � 17,18:�receive(b%!16) � � 19:�receiveack(b%!16) �� �� �: �0� Buttons : 1 = Adjust, 2 = Menu, 4 = Select ��mouseclick(but,win,icon) Ȏ win � � -2 & Ȏ but � 0 � 2:�ibmenu : � 1,4 D � theirhost$="" � N= �openconnect:� Not connected, so open connect window X � b< �openwin(mainwin%):� Connected, so open main window l � v � � � infobox% � Ȏ icon � � � 1:�showfree �> � 3:�FetchPage("http://users.essex.ac.uk/users/gerph/") � � 4:�FetchPage(AppURL$) � � � � connectwin% � Ȏ icon � �7 � 5:�menu(�netgame_sitesmenu,-1,-1):� Sites list � � 4:�tryconnect � � � � mainwin% � Ȏ but � � 1,4 i � icon>=0+ibase% � icon<9*8+ibase% � falling=-1 � winner=p_none � theirhost$<>"" � weare=player � * � grid$((icon-ibase%) � 8,7)="" � falltime=� *0 falling=(icon-ibase%) � 8:fallheight=7 4! �netgame_send(�falling) > � H � R Ȏ icon � \ � 6:� Clear f �clear_board(�) p � 5:� Message z �openwin(sendwin%) �# �setcaretend(sendwin%,0) � � � � � � 2 �= �menushade(mainmenu%,0,winner=p_none � theirhost$="") �- �menushade(mainmenu%,1,theirhost$="") � �menu(mainmenu%,-1,-1) � � � � sendwin% � Ȏ icon � �* � 2:� Cancel - clear text and close �# �seticontext(sendwin%,0,"") � �closewin(sendwin%) � 1:� Send �sendmessage � $ � msgwin% . Ȏ icon � 8 � 2:� Reply B �openreply L � 1:� Ok V �closewin(win) ` � j� t� ~: ���retick �.�menutick(fallmenu%,0,fallspeed=fall_fast) �0�menutick(fallmenu%,1,fallspeed=fall_medium) �.�menutick(fallmenu%,2,fallspeed=fall_slow) �.�menutick(fallmenu%,3,fallspeed=fall_none) �� �: ���processkey(win,icon,key) �� keydone:keydone=� �Ȏ win � � � connectwin% � Ȏ key � � 13:� Return �tryconnect:keydone=� � � sendwin% ( Ȏ key � 2# � 27:� Escape - close window <% �closewin(sendwin%):keydone=� F � 13:� Return P �sendmessage:keydone=� Z � d � msgwin% n Ȏ key � x. � 27,13:� Escape, Return - close window � �closewin(msgwin%) �* � �("R")-64:� Reply (ctrl-R) cancel � �openreply � � �� �)� � keydone �ș "Wimp_ProcessKey",key �� �: ���openreply ��closewin(msgwin%) ��openwin(sendwin%) ��setcaretend(sendwin%,0) �� : ��menuchoice Dș"Wimp_GetPointerInfo",,message_buffer%:mbut%=message_buffer%!8 "m$=�decodemenu(curmenu%) ,Ȏ curmenu% � 68 � �netgame_sitesmenu:� The sites menu, so select it @1 �netgame_selectsite(!b%,connectwin%,1,3,-1) J@ curmenu%=�netgame_sitesmenu:� In case it's been re-created T ^ Ȏ m$ � h � "Quit":quit%=� r; � "Sites...":�netgame_editsites(2050):� Editing time |& � "Clear board":�clear_board(�) �! � "Disconnect":�disconnect �6 � "Fall speed.Fast":fallspeed=fall_fast:�retick �: � "Fall speed.Medium":fallspeed=fall_medium:�retick �6 � "Fall speed.Slow":fallspeed=fall_slow:�retick �< � "Fall speed.No falling":fallspeed=fall_none:�retick � � �� �-� (mbut%�1)=1 ��recreatemenu �curmenu%=-1 �� �: ���receive(mess) � Ȏ mess � � � &400C1 = mode change � &400C2 = task start up � &400C3 = task shut down + � &90281:� Sites file has been updated & �netgame_readsites 0 � 0:quit%=�*2 :# � &502:�Help(b%!32,b%!36,b%!4) D � 10:�desktopsave(b%!20) N� X� b: l��receiveack(mess) v Ȏ mess � �� �� �: ���desktopsave(file%) �� � �;� � � b%!12=b%!8:ș "Wimp_SendMessage",19,b%,b%!4:� �:� �@� The above line acknowledges the message if an error occurs � � aborting the desktop save. ��#file%,"Run "+Appdir$ �� �: �/� Any messages to be received MUST be noted ���initwimp !� messagelist% 256:messptr%=0 '�notemessage(&502):�notemessage(10) �notemessage(0) Uș "Wimp_Initialise",310,&4B534154,Appname$,messagelist% � wimpversion,taskhandle *Gindl%=1024:menul%=1024:� b% 2048,ind% indl%,menu% menul%,wspc% &800 4curmenu%=-1 >�openmessages H-sprites%=�loadsprites(Appdir$+".Sprites") R$infobox%=�loadtemplate("Info",1) \+mainwin%=�loadtemplate("Main",sprites%) f*connectwin%=�loadtemplate("connect",1) p$sendwin%=�loadtemplate("send",1) z&msgwin%=�loadtemplate("message",1) �%�seticontext(infobox%,1,Appname$) �&�seticontext(infobox%,2,longname$) �%�seticontext(infobox%,4,version$) �@fallmenu%=�createmenu("Speed|Fast|Medium|Slow]D|No falling") �Smainmenu%=�createmenu("Connect 4|Clear board|Disconnect|Fall speed]>fallmenu%") �:ibhandle=�CreateIconBarIcon("!"+Appname$,shortname$,1) �Aibmenu%=�createmenu(Appname$+"|Info]>infobox%|Sites...|Quit") �iboptions%=options% �� �: ���initprog �)� Initialise the network game library �port=�netgame_init(2050) "� Read the sites from the file �netgame_readsites +� Set up the infobox and connect window $+�seticontext(infobox%,2,">Info:"+�port) .%�seticontext(connectwin%,3,�port) 8� Now initialise the board BA!b%=mainwin%:ș "Wimp_GetWindowInfo",,b%:� Read all the icons Libase%=b%!88 V� Initialise the window `�y=0 �7 j �x=0 �7 t[ dummy=�createicon(mainwin%,x*41*2,-(7-y)*41*2,41*2,41*2,"","Sempty",&17,0,3,%0011000) ~ � �� ��x=0 �7 �Q dummy=�createicon(mainwin%,x*41*2,14*2,41*2,14*2,"","Stop",&17,0,3,%0011000) �� �� Now the variables �� grid$(7,7),wins%(1) �� Player variables �Ap_none=-1:p_draw=-2:p_red=0:p_blue=1:player=p_red:weare=p_red �'falling=-1:� Nothing is falling yet �)fallheight=7:� The height of the fall �&pieces=0:� Number of pieces placed �: � Netgame stuff theirhost$="" � Fall speeds 7fall_none=0:fall_fast=5:fall_medium=15:fall_slow=25 (&falltime=0:� The time it last fell 2@fallspeed=fall_fast:� The number of cs between falling units <"winner=p_none:� No-one has won F*�retick:� Put a tick on the speed menu P5�iconshade(mainwin%,6,1):� Shade the 'clear' icon Z� d: n��Help(win,icon,to) x� +1:�readhelp(win,icon,to) �� � � Windows �� infobox%,">HInfobox" �� 3,">HInfobox3" �� 4,">HInfobox4" �� mainwin%,">HMainwin" �� 2,">HOurScore" �� 4,">HTheirScore" �� 5,">HMessage" �� 6,">HMClear_board" �� sendwin%,">HSendwin" �� 2,">HSCancel" �� 3,">HSSend" � msgwin%,">HMsgwin" � 2,">HReply" � 1,">HOk" " � connectwin%,">HConnectwin" ,� 4,">HCOk" 6� -2,">HIconbar" @� -1,-1 J� Menus T� -2,-2,-2,-2 ^: h<� tell% = flag to say if we should tell the other end... r��clear_board(tell%) |� I �grid$()="":pieces=0 ��I=0�63 �- �changevalid(mainwin%,I+ibase%,"Sempty") �� �"winner=p_none:� No-one has won �#falling=-1:� Nothing is falling �5�iconshade(mainwin%,6,1):� Shade the 'clear' icon �,� We'd better tell them we've cleared it �#� tell% ��netgame_send("Clear") �� �: ���FetchPage(f$) �<� XURI_Dispatch - this protocol is still being decided ! ș &6E381,%000,f$+�0 � : &��updatescores 0,�seticontext(mainwin%,2,�(wins%(weare))) :.�seticontext(mainwin%,4,�(wins%(1-weare))) D� N: X��updatetitle b� a$ l"� theirhost$="" �player=p_none v&� weare=player �a$="Us" �a$="Them" �Ȏ player � �1 � p_red:�windowtitle(mainwin%,">"+a$+":Red") �3 � p_blue:�windowtitle(mainwin%,">"+a$+":Blue") �+ � p_draw:�windowtitle(mainwin%,">Draw" �4 � p_none:�windowtitle(mainwin%,">NotConnected") �� �� �: �3� Change validation without flickering (I hope) �#��changevalid(win%,icon%,text$) �3b%!0=win%:b%!4=icon%:ș "Wimp_GetIconState",,b% �G� ((b%!24) � &100)=0 � � &803,"Icon isn't indirected (#"+�icon%+")" �$(b%!32)=text$ -b%!8=0:b%!12=0:ș "Wimp_SetIconState",,b% � : ��Falling * � a$,stop 4� falling<>-1 � >( � player=p_red �a$="red" �a$="blue" H � fallspeed<>fall_none � R � fallheight<>7 � \D �changevalid(mainwin%,8+8*fallheight+falling+ibase%,"Sempty") f � p? �changevalid(mainwin%,8*fallheight+falling+ibase%,"S"+a$) z � � fallheight-=1 � � fallheight<>-1 � �( stop=grid$(falling,fallheight)<>"" � � � stop=� � � � � stop � � pieces+=1 � � fallspeed=fall_none � �B �changevalid(mainwin%,8+8*fallheight+falling+ibase%,"S"+a$) � � �+ grid$(falling,fallheight+1)=�(player) �7 winner=�checkwin(falling,fallheight+1):falling=-1 � winner=p_none � 2 � player=p_red �player=p_blue �player=p_red �updatetitle $ � . � winner=p_draw � 85 reply=�errorbox(">Message",">WinNone",%10001) B � L � player=weare � V4 reply=�errorbox(">Message",">WinUs",%10001) ` � j6 reply=�errorbox(">Message",">WinThem",%10001) t � ~ � � wins%(player)+=1 � �updatescores �: �iconshade(mainwin%,6,0):� Unshade the 'clear' icon � � � � �� �� �: �ݤcheckwin(x,y) �� llen,win,c$ �� pieces=64 �=p_draw �win=�:c$=�(player) llen=0 �I=0�7 & � grid$(I,y)<>c$ �llen=0 �llen+=1 � llen=4 �win=� (� 2 � � win � < llen=0 F �I=0�7 P' � grid$(x,I)<>c$ �llen=0 �llen+=1 Z � llen=4 �win=� d � n � � win � x llen=0 � �I=-6�6 �* � x+I>=0 � y+I>=0 � x+I<8 � y+I<8 � �- � grid$(x+I,y+I)<>c$ �llen=0 �llen+=1 � � llen=4 �win=� � � � � � � � win � � llen=0 � �I=-6�6 �+ � x+I>=0 � y-I>=0 � x+I<8 � y-I<8 � �. � grid$(x+I,y-I)<>c$ �llen=0 �llen+=1 � � llen=4 �win=� � � � � � "� ,� win �win=player �win=-1 6=win @: J>� ******************** NetGame routines ****************** T: ^;� Gerph Software, Justin speaking; how can I help you ? h��connected(host$,type) r� We know where you live |theirhost$=host$ �� type=ngs_originate � �) � We rang them, so we play first ;-) � weare=p_red �� �" � They rang us, they go first � weare=p_blue �� �player=p_red �#� Wipe the board for a new game �)�clear_board(�):� But don't tell them �� Unshade the buttons �.�iconshade(mainwin%,5,0):� Unshade Message �� Nobody's won anything yet wins%()=0 � Update the scores too ;-) �update_scores &� Update the titlebar 0�updatetitle :#� Open the window in the middle D�openwincentre(mainwin%) N"� And close the connect window X�closewin(connectwin%) b� l: v� They go bye-bye ���disconnected(type) �� reply � Ȏ type � �4 � ngs_dead:� Bad little boy, dropped connection �2 reply=�errorbox(">Message",">Closed",%10001) �4 � ngs_going:� Mr Flibble says 'Game Over', boys �4 reply=�errorbox(">Message",">GameOver",%10001) �- � ngs_failed:� Couldn't get a connection �5 reply=�errorbox(">Message",">NoConnect",%10001) � �openconnect �� �� Hey, they've gone ! �theirhost$="" 3�menushade(mainmenu%,0,1):� Shade the menu item 3�menushade(mainmenu%,1,1):� Shade the menu item ,�iconshade(mainwin%,5,1):� Shade Message *�iconshade(mainwin%,6,1):� Shade Clear *� Update the titlebar 4�updatetitle >� H: R� Incoming wooooonded \��incoming(msg$) fȎ �msg$,1) � p � "M" z0 � Oh, a message ? for me ? you are sweet ! �) �seticontext(msgwin%,0,�msg$,2,39)) � �openwin(msgwin%) �! �setcaretpos(msgwin%,-1,-1) � � "C" � � Clear the board �' � winner<>p_none ��clear_board(�) � �# � player=weare � falling=-1 � �9 � Hang on, it's our go and they're trying to go... � �netgame_disconnect � theirhost$="" � � �@ � If there's one falling then let it fall, albeit quickly ȕ falling<>-1:�Falling:� 1 � and at this point someone may have won ! � winner=p_none � $$ falling=�(msg$):fallheight=7 . falltime=� 8 � B � L� V� `: jB� ********************** Other routines ********************** t: ~=� Attempt a connection using the 'connect' window as host ���tryconnect �� host$,port �%host$=�geticontext(connectwin%,1) �� host$="" �� �� Read the service number �?port=�inet_getservbyname(�geticontext(connectwin%,3),"tcp") �� Now do the connection �#ok=�netgame_connect(host$,port) �� � ok � �' � We couldn't connect so tell them �4 reply=�errorbox(">Message",">NoConnect",%10001) �� �closewin(connectwin%) � � : (� Open the 'connect' window 2��openconnect <�openwincentre(connectwin%) F�setcaretend(connectwin%,1) P� Z: d*� Update the scores in the main window n��update_scores x,�seticontext(mainwin%,2,�(wins%(weare))) �;�seticontext(mainwin%,4,�(wins%(weare �p_red �p_blue))) �� �: �� Disconnect us from them ���disconnect �:�menushade(mainmenu%,0,1):� Shade the clear board item �9�menushade(mainmenu%,1,1):� Shade the disconnect item �,�iconshade(mainwin%,5,1):� Shade Message �*�iconshade(mainwin%,6,1):� Shade Clear �� Disconnect us ��netgame_disconnect �!� We don't know them any more �theirhost$="" � And update the title �updatetitle � ": ,+� Send the message in the 'send' window 6��sendmessage @$� a$:a$=�geticontext(sendwin%,0) J� Send the message T�netgame_send("M"+a$) ^)� Clear the text and close the window h�seticontext(sendwin%,0,"") r�closewin(sendwin%) |� �
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AppURL$ is| 000001b0 20 75 73 65 64 20 74 6f 20 66 6f 72 20 63 6c 69 | used to for cli| 000001c0 63 6b 73 20 6f 6e 20 74 68 65 20 76 65 72 73 69 |cks on the versi| 000001d0 6f 6e 20 69 63 6f 6e 0d 00 82 32 41 70 70 6e 61 |on icon...2Appna| 000001e0 6d 65 24 3d 22 4e 65 74 43 34 22 3a 76 65 72 73 |me$="NetC4":vers| 000001f0 69 6f 6e 24 3d 22 31 2e 30 32 20 28 31 37 20 4a |ion$="1.02 (17 J| 00000200 75 6e 20 31 39 39 37 29 22 0d 00 8c 33 73 68 6f |un 1997)"...3sho| 00000210 72 74 6e 61 6d 65 24 3d 22 22 3a 6c 6f 6e 67 6e |rtname$="":longn| 00000220 61 6d 65 24 3d 22 43 6f 6e 6e 65 63 74 20 34 20 |ame$="Connect 4 | 00000230 28 70 6f 72 74 20 78 78 78 78 29 22 0d 00 96 27 |(port xxxx)"...'| 00000240 41 70 70 64 69 72 24 3d a4 73 79 73 74 65 6d 76 |Appdir$=.systemv| 00000250 61 72 28 41 70 70 6e 61 6d 65 24 2b 22 24 44 69 |ar(Appname$+"$Di| 00000260 72 22 29 0d 00 a0 4c 41 70 70 55 52 4c 24 3d 22 |r")...LAppURL$="| 00000270 68 74 74 70 3a 2f 2f 75 73 65 72 73 2e 65 73 73 |http://users.ess| 00000280 65 78 2e 61 63 2e 75 6b 2f 75 73 65 72 73 2f 67 |ex.ac.uk/users/g| 00000290 65 72 70 68 2f 61 63 6f 72 6e 2f 69 6e 74 65 72 |erph/acorn/inter| 000002a0 6e 65 74 2e 68 74 6d 6c 23 6e 65 74 63 34 22 0d |net.html#netc4".| 000002b0 00 aa 17 f2 69 6e 69 74 77 69 6d 70 3a f2 69 6e |....initwimp:.in| 000002c0 69 74 70 72 6f 67 0d 00 b4 0b 71 75 69 74 25 3d |itprog....quit%=| 000002d0 a3 0d 00 be 0e ee 20 85 20 f2 65 72 72 6f 72 0d |...... . .error.| 000002e0 00 c8 0e c8 95 20 71 75 69 74 25 3d a3 0d 00 d2 |..... quit%=....| 000002f0 0a 20 f2 50 6f 6c 6c 0d 00 dc 05 ce 0d 00 e6 12 |. .Poll.........| 00000300 f2 6e 65 74 67 61 6d 65 5f 66 69 6e 61 6c 0d 00 |.netgame_final..| 00000310 f0 17 c8 99 20 22 57 69 6d 70 5f 43 6c 6f 73 65 |.... 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