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G/M/S/README

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_32.ADF
Filename: G/M/S/README
Read OK:
File size: 41AE bytes
Load address: FFFF0E00
Exec address: FFFF802B
File contents
   10REM SUNDAY Version 5.3 "README"
   20CLS:VDU23;8202;0;0;0;:A$=INKEY$(50):J%=0:ONERRORVDU28,0,31,39,0:CLS:CHAIN"LOADER"
   30PRINT'''''''''''''''
   40VDU23;8202;0;0;0;
   50PRINT"        SUNDAY INSTRUCTION MANUAL"
   60PRINTTAB(0,30);
   70A$=INKEY$(150)
   71*FX200,0
   80PRINTTAB(0,19)"(Press ESCAPE at ANY time for the game!)"
   90A$=INKEY$(225)
  100PRINTTAB(0,19)SPC(40)
  110A$=INKEY$(75)
  120PRINTTAB(0,30);
  130PRINT''''
  140PRINTTAB(0,17);
  150PRINT" 1: Read SUNDAY Instruction Manual!"
  160PRINT
  170PRINT" 2: Print SUNDAY Instruction Manual!"
  180PRINTTAB(0,13)"________________________________________"
  190PRINTTAB(0,22)"________________________________________"
  200PRINT"Select Option :"
  210S=GET
  220IFS=49 read%=1:GOTO250
  230IFS=50 read%=0:PRINTTAB(0,24)SPC(20):A$=INKEY$(100):PRINTTAB(0,24)"Now printing hard-copy to printer.......":GOTO250
  240VDU7:GOTO210
  250IFread%=1CLS:PRINT"        SUNDAY INSTRUCTION MANUAL"'"________________________________________"
  260IFread%=1PRINTTAB(0,30)"________________________________________";
  270IFread%=1 VDU28,0,29,39,2
  280IFread%=0 VDU28,0,21,39,14:PRINT''''''''''''''''''
  290IFread%=0VDU2:PRINT"Hard-copy Of SUNDAY Instruction Manual"
  300IFread%=0PRINT
  310PRINT
  320PRINT"Loading The Game"
  330PRINT"----------------"
  340PRINT
  350PRINT"Place the disk in the drive, then"
  360PRINT"either hold down the SHIFT key and tap"
  370PRINT"BREAK or type:"
  380PRINT
  390PRINT"    *EXEC !BOOT             [RETURN]"
  400PRINT
  410PRINT"The screen should blank into Mode 4."
  420PRINT"There will be a pause as the relevant"
  430PRINT"information is sorted, then the DAVE"
  440PRINT"title should appear."
  450PRINT
  460PRINT"At some points in the game, you will be"
  470PRINT"required to change disk 1 for disk 2"
  480PRINT"and vice-versa."
  490PRINT
  500PRINT"The Loading Screen"
  510PRINT"------------------"
  520PRINT
  530PRINT"When the main SUNDAY loading screen is"
  540PRINT"displayed, it is necessary to press"
  550PRINT"ESCAPE to continue. A tune will play"
  560PRINT"until this is done or the tune reaches"
  570PRINT"the end."
  580PROCA
  590PRINT
  600PRINT"The screen will then be wiped. Tapping"
  610PRINT"ESCAPE again clears the screen faster."
  620PRINT
  630PRINT"The Options Screen"
  640PRINT"------------------"
  650PRINT
  660PRINT"A sprite will appear centre-screen,"
  670PRINT"then the options filled in around it."
  680PRINT"When this is done, EVEN IF PREVIOUS"
  690PRINT"GAMES OF SUNDAY HAVE BEEN PLAYED ON"
  700PRINT"ALTERNATIVE SETTINGS, each option will"
  710PRINT"return to its default value. You have"
  720PRINT"the choice to select the text speed,"
  730PRINT"change the censorship option, see the"
  740PRINT"credits or begin a game. Before these"
  750PRINT"can be accessed however, press 'M' to"
  760PRINT"stop the music."
  770PRINT
  780PRINT"(Please ignore the on-screen option"
  790PRINT"relating to a Sound Menu.)"
  800PRINT
  810PRINT"Changing Text Speed"
  820PRINT
  830PRINT"The default is 3 seconds. This is the"
  840PRINT"time from when spoken text is displayed"
  850PRINT"on screen to it being blanked and"
  860PROCA
  870PRINT"replaced with new text, and it can be"
  880PRINT"altered in two ways."
  890PRINT
  900PRINT"Pressing 'T' will move the button of"
  910PRINT"the button marked Text Speed right a"
  920PRINT"notch - returning to the far-left when"
  930PRINT"it is prompted on far-right. There are"
  940PRINT"five settings this button may rest on"
  950PRINT"and these are 1, 2, 3, 4, and 5 seconds"
  960PRINT"from left to right."
  970PRINT
  980PRINT"The alternative way is to input a"
  990PRINT"specific time which is done by pressing"
 1000PRINT"'P' followed by a number between 1 and"
 1010PRINT"9. On depression of 'P', an input box"
 1020PRINT"on the screen will be high-lighted. You"
 1030PRINT"do not need to press RETURN after"
 1040PRINT"typing the number."
 1050PRINT
 1060PRINT"Changing Censorship"
 1070PRINT
 1080PRINT"The censorship option is always turned"
 1090PRINT"ON at the beginning of each game. The"
 1100PRINT"original game contains explicit"
 1110PRINT"language. Pressing 'V' will take the"
 1120PRINT"censorship on or off."
 1130PRINT
 1140PROCA
 1150PRINT"(The game CAN be censored PERMANENTLY"
 1160PRINT"if required - call the Dave helpline"
 1170PRINT"for information relating to this.)"
 1180PRINT
 1190PRINT"Official Credits"
 1200PRINT
 1210PRINT"Pressing 'C' will display a box at the"
 1220PRINT"bottom of the screen containing the"
 1230PRINT"official credits. Pressing RETURN will"
 1240PRINT"return control to the options screen."
 1250PRINT
 1260PRINT"Starting The Game"
 1270PRINT
 1280PRINT"Pressing 'SPACE' will start the game."
 1290PRINT
 1300PRINT"A typical way to start the game would"
 1310PRINT"be to type:"
 1320PRINT
 1330PRINT"    P2V                     then SPACE"
 1340PRINT
 1350PRINT"This will start an un-censored version"
 1360PRINT"of the game with a text speed of two"
 1370PRINT"seconds."
 1380PRINT
 1390PRINT"The Main Game Screen"
 1400PRINT"--------------------"
 1410PRINT
 1420PROCA
 1430PRINT"When you begin the game, the screen is"
 1440PRINT"divided into two oval scoring sections"
 1450PRINT"and four boxed sections. These all have"
 1460PRINT"their own particular functions:"
 1470PRINT" 1. The HI-SCORE box shows the highest"
 1480PRINT"score achieved by anyone on SUNDAY. The"
 1490PRINT"first session game, it is set to a"
 1500PRINT"a default of 1500, but changes to the"
 1510PRINT"new score if this is beaten."
 1520PRINT" 2. The SCORE box shows your score. See"
 1530PRINT"the Scoring section for more details."
 1540PRINT" 3. The WHAT'S HAPPENING box contains"
 1550PRINT"the centred name of the scene, or an"
 1560PRINT"action involving a specific change in"
 1570PRINT"pace or environment."
 1580PRINT" 4. The WORDS SPOKEN box contains a"
 1590PRINT"centred line of text which continually"
 1600PRINT"changes and is replaced, to give the"
 1610PRINT"illusion of speech. See the Characters"
 1620PRINT"section for an explanation of"
 1630PRINT"distinguishment."
 1640PRINT" 5. The CENTRE box is the graphical"
 1650PRINT"part of the game. This displays all the"
 1660PRINT"scenes in an 88 by 64 grid of pixels."
 1670PRINT"It also gives information on the date"
 1680PRINT"and time before some scenes."
 1690PRINT" 6. The RESPONSE AND SPEECH box"
 1700PROCA
 1710PRINT"contains the four responses a player"
 1720PRINT"can choose to give to a character's"
 1730PRINT"question. Also, when the Dave speaks"
 1740PRINT"without being prompted, his text will"
 1750PRINT"appear in this box similar to the WORDS"
 1760PRINT"SPOKEN box."
 1770PRINT
 1780PRINT"Playing The Game"
 1790PRINT"----------------"
 1800PRINT
 1810PRINT"SUNDAY has a clear-cut knowledge of"
 1820PRINT"what you need to achieve to win. Often"
 1830PRINT"you will not be physically killed, but"
 1840PRINT"will lose the game by failing to"
 1850PRINT"achieve your goal. An example of this"
 1860PRINT"is if you forget to set up the date on"
 1870PRINT"Saturday night; the Dave will watch"
 1880PRINT"television all afternoon - not only"
 1890PRINT"missing all the fun but watching DALLAS"
 1900PRINT"and being a lot sadder than usual."
 1910PRINT
 1920PRINT"The game begins on Saturday June 13th"
 1930PRINT"at a seedy night-club on the outskirts"
 1940PRINT"of town where all manner of cheeky"
 1950PRINT"antics are indulged in. This PROLOGUE"
 1960PRINT"throws the user into the Dave's world"
 1970PRINT"where the novella leaves off*. The Dave"
 1980PROCA
 1990PRINT"has not yet pulled out of the evil"
 2000PRINT"influence of a certain Steven Kirkham,"
 2010PRINT"as we see him swing from a nice"
 2020PRINT"discussion with Richard Swales"
 2030PRINT"concerning his ex-girlfriend Tracy to"
 2040PRINT"an insulting banter on Richard being a"
 2050PRINT"""nasty boy"". As he leaves the night-"
 2060PRINT"club, for some reason, a wall attracts"
 2070PRINT"his attention. There are now several"
 2080PRINT"ways to play the game."
 2090PRINT
 2100PRINT"SUNDAY contains ten different"
 2110PRINT"characters in total - some of them keep"
 2120PRINT"themselves out of the picture in some"
 2130PRINT"games - and the Dave can interact and"
 2140PRINT"respond to most of what they say with"
 2150PRINT"a variety - usually four - of different"
 2160PRINT"responses. But the Dave is not just"
 2170PRINT"limited to responding. On suitable"
 2180PRINT"occasions, he can start up a different"
 2190PRINT"conversation or try different tacks. As"
 2200PRINT"with the caper with the wall, displayed"
 2210PRINT"instead of 'Possible Responses' in the"
 2220PRINT"RESPONSE AND SPEECH box, are 'Possible"
 2230PRINT"cries of disbelief'. But each response"
 2240PRINT"works in the same way."
 2250PRINT
 2260PROCA
 2270PRINT"Keys '1' to '4' choose the appropriate"
 2280PRINT"response from the four displayed. (If"
 2290PRINT"there are only two or three responses"
 2300PRINT"the other keys are ignored.) When the"
 2310PRINT"key is depressed, the correct response"
 2320PRINT"remains whilst the rest are cleared."
 2330PRINT"The word PRESS will appear in small"
 2340PRINT"writing in the bottom right corner"
 2350PRINT"of the screen."
 2360PRINT
 2370PRINT"PRESS always means PRESS RETURN TO"
 2380PRINT"EXECUTE."
 2390PRINT
 2400PRINT"On depression of RETURN, the scoring"
 2410PRINT"(and the InsultMeter if necessary) will"
 2420PRINT"be updated, and the conversation with"
 2430PRINT"whatever character will continue."
 2440PRINT
 2450PRINT"As SUNDAY is a very big program, each"
 2460PRINT"scene is loaded in separately to the"
 2470PRINT"computer's memory. When this happens,"
 2480PRINT"the message 'LOADING!' is displayed in"
 2490PRINT"the WHAT'S HAPPENING box. On NO"
 2500PRINT"occasion should the disk be removed"
 2510PRINT"while such an operation is being"
 2520PRINT"performed."
 2530PROCA
 2540PRINT
 2550PRINT"(Extra care is required on the Electron"
 2560PRINT"version of SUNDAY! As the Electron"
 2570PRINT"version was converted from the bigger"
 2580PRINT"BBC MASTER version, instances where the"
 2590PRINT"information in the WHAT'S HAPPENING box"
 2600PRINT"could not be altered have arisen."
 2610PRINT"ALWAYS press BREAK and wait for the"
 2620PRINT"prompt before turning off the power if"
 2630PRINT"using the Electron version.)"
 2640PRINT
 2650PRINT"Location Details"
 2660PRINT"----------------"
 2670PRINT
 2680PRINT"When a scene is loaded and the display"
 2690PRINT"has changed, details may be given on"
 2700PRINT"the place the scene is set if it is"
 2710PRINT"deemed necessary. These will be brief"
 2720PRINT"and in a different font so they look"
 2730PRINT"different to speech, and followed by a"
 2740PRINT"PRESS instruction. No other key will"
 2750PRINT"operate until these have been cleared."
 2760PRINT
 2770PRINT"Command Mode"
 2780PRINT"------------"
 2790PRINT
 2800PRINT"At some times, the Command Mode may be"
 2810PROCA
 2820PRINT"entered, in order to get the Dave to do"
 2830PRINT"certain things he cannot achieve"
 2840PRINT"through the SPEECH AND RESPONSE mode."
 2850PRINT
 2860PRINT"To get into Command Mode, press ESCAPE."
 2870PRINT"If the SPEECH AND RESPONSE box does not"
 2880PRINT"clear, Command Mode cannot be entered"
 2890PRINT"at that point. There are specific"
 2900PRINT"points in which Command Mode is used,"
 2910PRINT"but we aren't going to list them here"
 2920PRINT"as finding them out is part of the fun."
 2930PRINT"There are obvious signs to look for"
 2940PRINT"when 'commanding' the Dave is possible;"
 2950PRINT"him lingering outside an alley, for"
 2960PRINT"example, or in something he says, but"
 2970PRINT"just because if you press ESCAPE at the"
 2980PRINT"BEGINNING of the scene and Command Mode"
 2990PRINT"cannot be entered, don't assume that it"
 3000PRINT"cannot be entered in that scene at all!"
 3010PRINT"Sometimes, you are only given two or"
 3020PRINT"three seconds to hit the ESCAPE button!"
 3030PRINT
 3040PRINT"Command Mode is completely different to"
 3050PRINT"the alternative mode. The writing is in"
 3060PRINT"a different font so it is not confused"
 3070PRINT"with speech, and you are given a list"
 3080PRINT"of your inventory and then asked 'What"
 3090PROCA
 3100PRINT"Should I Do?' by the bemused Dave. The"
 3110PRINT"Command Mode acts more as a traditional"
 3120PRINT"type of adventure game, and you now"
 3130PRINT"type directly what you want the Dave to"
 3140PRINT"do to the keyboard, then press RETURN."
 3150PRINT
 3160PRINT"Some of the more specialised commands"
 3170PRINT"in Command Mode, on top of the"
 3180PRINT"traditional TAKE, DROP, KILL, etc."
 3190PRINT"commands, are:"
 3200PRINT
 3210PRINT"        DRINK        ENTER      KICK"
 3220PRINT"        KISS         RUN        SMOKE"
 3230PRINT"        THROW        TWIST"
 3240PRINT
 3250PRINT"Also in keeping with traditional"
 3260PRINT"adventure games, the Dave will respond"
 3270PRINT"with stupid comments no adventurer"
 3280PRINT"would ever actually make if you tell"
 3290PRINT"him to do something he doesn't"
 3300PRINT"understand."
 3310PRINT
 3320PRINT"Pressing ESCAPE in Command Mode will"
 3330PRINT"take you back into normal mode and the"
 3340PRINT"conversation will usually be picked up"
 3350PRINT"where it was left off - no matter what"
 3360PRINT"you have been doing."
 3370PROCA
 3380PRINT
 3390PRINT"The InsultMeter"
 3400PRINT"---------------"
 3410PRINT
 3420PRINT"After the prologue, a fifth boxed"
 3430PRINT"section will appear which is known as"
 3440PRINT"the InsultMeter - this is a thermometer"
 3450PRINT"shaped object with 23 markings up the"
 3460PRINT"side and a skull and crossbones at the"
 3470PRINT"top. Throughout the game, whenever"
 3480PRINT"Tracy feels that something the Dave has"
 3490PRINT"said has offended her or her sister,"
 3500PRINT"the Meter will rise a notch (or two"
 3510PRINT"notches depending on the content of the"
 3520PRINT"response)."
 3530PRINT
 3540PRINT"Picking Up And Using Objects"
 3550PRINT"----------------------------"
 3560PRINT
 3570PRINT"Picking up objects is usually "
 3580PRINT"compulsory, although there are some you"
 3590PRINT"can only get through Command Mode. You"
 3600PRINT"can only carry three objects at a time"
 3610PRINT"and, as you are going out to battle,"
 3620PRINT"they are often referred to as "
 3630PRINT"""weapons""."
 3640PRINT
 3650PROCA
 3660PRINT"You cannot usually DROP weapons;"
 3670PRINT"usually they either get destroyed by"
 3680PRINT"another character or lost after they"
 3690PRINT"have been used and this gets rid of"
 3700PRINT"them."
 3710PRINT
 3720PRINT"The majority of weapons you can select"
 3730PRINT"are in the Dave's bedroom, on Sunday"
 3740PRINT"morning. These all have uses but some"
 3750PRINT"are more useful than others. As there"
 3760PRINT"is no-one else in the Dave's bedroom,"
 3770PRINT"this scene is totally Command Mode."
 3780PRINT"Each weapon is examined and you can"
 3790PRINT"choose whether or not you want to take"
 3800PRINT"them by pressing RETURN at the PRESS"
 3810PRINT"prompt. You can only USE weapons"
 3820PRINT"through Command Mode. You must then"
 3830PRINT"enter a suitable verb for each item,"
 3840PRINT"such as THROW STONE or DRINK WATER."
 3850PRINT
 3860PRINT"Scoring"
 3870PRINT"-------"
 3880PRINT
 3890PRINT"You can pick up points in SUNDAY for"
 3900PRINT"doing and saying certain things. The"
 3910PRINT"scoring system does not often work on"
 3920PROCA
 3930PRINT"the principle that the most insulting"
 3940PRINT"lines are the best. Certain things"
 3950PRINT"always deliver a certain number of"
 3960PRINT"points (such as picking up or using an"
 3970PRINT"object) but the number of points each"
 3980PRINT"response scores were worked out"
 3990PRINT"randomly. i.e. response one may add"
 4000PRINT"30 points to your score, response two"
 4010PRINT"may add 10 points, three may add 20"
 4020PRINT"points and four may add 40 points."
 4030PRINT
 4040PRINT"Every set of responses has different"
 4050PRINT"numbers of points added to your score -"
 4060PRINT"if you chose response one on the last"
 4070PRINT"set and it netted 40 points, it is more"
 4080PRINT"than likely that it will add a lower"
 4090PRINT"number of points to your score if you"
 4100PRINT"chose response one on the next set."
 4110PRINT"However, the actual points are always"
 4120PRINT"the same exclusive to that response."
 4130PRINT"This offers a challenge for the strong-"
 4140PRINT"willed to work through the game contin-"
 4150PRINT"ually and note down the number of"
 4160PRINT"points creditted for each separate"
 4170PRINT"response, then to try and generate the"
 4180PRINT"highest score possible."
 4190PRINT
 4200PROCA
 4210PRINT"The certain things with guaranteed"
 4220PRINT"point values are:"
 4230PRINT
 4240PRINT"Picking up any object       100 pts"
 4250PRINT"Setting up the date         100 pts"
 4260PRINT"Using an object/doing some-"
 4270PRINT"thing physically from"
 4280PRINT"Command Mode                100-350 pts"
 4290PRINT
 4300PRINT"When Different Characters Speak"
 4310PRINT"-------------------------------"
 4320PRINT
 4330PRINT"Every character, except for the Dave,"
 4340PRINT"has his/her speech appear in the WORDS"
 4350PRINT"SPOKEN box. When there are two or more"
 4360PRINT"characters in a certain scene, you are"
 4370PRINT"able to distinguish between each char-"
 4380PRINT"acter by the marks around their speech."
 4390PRINT"You are reminded of this on the Options"
 4400PRINT"Screen before the game starts. After a"
 4410PRINT"few games you will know the characters'"
 4420PRINT"""quotes"" off by heart, but until then,"
 4430PRINT"you may like to refer to these ways of"
 4440PRINT"distinguishing separate characters."
 4450PRINT
 4460PRINT"Clair Barwick            ' quotes"
 4470PROCA
 4480PRINT"Tracy Barwick           No quotes"
 4490PRINT"Steven Kirkham          No quotes"
 4500PRINT"Rachel McMahon      Square quotes"
 4510PRINT"Richard Swales          No quotes"
 4520PRINT"Samantha Milburn         ~ quotes"
 4530PRINT"Staff Of The Odeon       ^ quotes"
 4540PRINT"Steven Wylie         Doesn't talk"
 4550PRINT
 4560PRINT"Moving Around"
 4570PRINT"-------------"
 4580PRINT
 4590PRINT"In SUNDAY your movement through the"
 4600PRINT"scenes is usually compulsory, but you"
 4610PRINT"have the option on some occasions to"
 4620PRINT"operate doors through Command Mode."
 4630PRINT
 4640PRINT"Music"
 4650PRINT"-----"
 4660PRINT
 4670PRINT"(Only applicable to the BBC MASTER"
 4680PRINT"version.)"
 4690PRINT
 4700PRINT"The music used in this production was"
 4710PRINT"produced by external groups and"
 4720PRINT"individuals and was supplied by John"
 4730PRINT"Benson's PD library. It is, of course,"
 4740PRINT"a vital part of the game - but if any"
 4750PROCA
 4760PRINT"of these authors would like to have"
 4770PRINT"their work removed, please phone the"
 4780PRINT"Dave helpline."
 4790PRINT
 4800PRINT"SUNDAY - An Experience On Your Micro-"
 4810PRINT"Computer You Will Not Forget!"
 4820PRINT
 4830PRINT"Call the Dave on (01642) 479837 - U.K."
 4840PRINT"Or for overseas on +1642479837."
 4850PRINT
 4860PRINT"* The SUNDAY Novella Is Available On"
 4870PRINT"A PC Disk For `2.99."
 4880PRINT
 4890PRINT"Copyright remains with the author of"
 4900PRINT"SUNDAY and all names of characters"
 4910PRINT"other than the Dave have been changed."
 4920PRINT
 4930PRINT"TYPED BY---------"
 4940PRINT"-----THE DAVE----"
 4950PRINT"---------06/01/97"
 4960PRINT
 4970PRINT"With assistance from SUNDAY"
 4980PRINT"Instruction Manual (Official)"
 4990PRINT
 5000PROCA
 5010VDU3
 5020IF read%=0 VDU28,0,31,39,0:PRINTTAB(0,24)SPC(40):A$=INKEY$(100):PRINTTAB(0,24)"Printing completed.               PRESS":REPEATUNTILGET=13
 5030MODE4:VDU23;8202;0;0;0;:GOTO30
 5040END
 5050DEFPROCA
 5060IFread%=1THEN VDU 28,0,31,39,31:PRINTSPC(34);"PRESS";:REPEATUNTILGET=13:PRINT:VDU28,0,29,39,2:PRINTTAB(0,27);:ENDPROC
 5070ENDPROC

!� SUNDAY Version 5.3 "README"
?�:�23;8202;0;0;0;:A$=�(50):J%=0:��28,0,31,39,0:�:�"LOADER"
�'''''''''''''''
(�23;8202;0;0;0;
2(�"        SUNDAY INSTRUCTION MANUAL"
<�0,30);
F
A$=�(150)
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A$=�(225)
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�	�''''
��0,17);
�*�" 1: Read SUNDAY Instruction Manual!"
��
�+�" 2: Print SUNDAY Instruction Manual!"
�5�0,13)"________________________________________"
�5�0,22)"________________________________________"
��"Select Option :"
�S=�
��S=49 read%=1:�dz@
�`�S=50 read%=0:�0,24)�(20):A$=�(100):�0,24)"Now printing hard-copy to printer.......":�dz@
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�]�read%=1�:�"        SUNDAY INSTRUCTION MANUAL"'"________________________________________"
>�read%=1�0,30)"________________________________________";
�read%=1 �28,0,29,39,2
/�read%=0 �28,0,21,39,14:�''''''''''''''''''
"8�read%=0�2:�"Hard-copy Of SUNDAY Instruction Manual"
,
�read%=0�
6�
@�"Loading The Game"
J�"----------------"
T�
^(�"Place the disk in the drive, then"
h-�"either hold down the SHIFT key and tap"
r�"BREAK or type:"
|�
�+�"    *EXEC !BOOT             [RETURN]"
��
�+�"The screen should blank into Mode 4."
�,�"There will be a pause as the relevant"
�+�"information is sorted, then the DAVE"
��"title should appear."
��
�.�"At some points in the game, you will be"
�+�"required to change disk 1 for disk 2"
��"and vice-versa."
��
��"The Loading Screen"
��"------------------"
�
-�"When the main SUNDAY loading screen is"
*�"displayed, it is necessary to press"
&+�"ESCAPE to continue. A tune will play"
0-�"until this is done or the tune reaches"
:�"the end."
D�A
N�
X-�"The screen will then be wiped. Tapping"
b-�"ESCAPE again clears the screen faster."
l�
v�"The Options Screen"
��"------------------"
��
�*�"A sprite will appear centre-screen,"
�,�"then the options filled in around it."
�*�"When this is done, EVEN IF PREVIOUS"
�*�"GAMES OF SUNDAY HAVE BEEN PLAYED ON"
�-�"ALTERNATIVE SETTINGS, each option will"
�,�"return to its default value. You have"
�+�"the choice to select the text speed,"
�,�"change the censorship option, see the"
�,�"credits or begin a game. Before these"
�,�"can be accessed however, press 'M' to"
��"stop the music."
�
*�"(Please ignore the on-screen option"
!�"relating to a Sound Menu.)"
 �
*�"Changing Text Speed"
4�
>,�"The default is 3 seconds. This is the"
H.�"time from when spoken text is displayed"
R(�"on screen to it being blanked and"
\�A
f,�"replaced with new text, and it can be"
p�"altered in two ways."
z�
�+�"Pressing 'T' will move the button of"
�+�"the button marked Text Speed right a"
�-�"notch - returning to the far-left when"
�-�"it is prompted on far-right. There are"
�,�"five settings this button may rest on"
�.�"and these are 1, 2, 3, 4, and 5 seconds"
��"from left to right."
��
�(�"The alternative way is to input a"
�.�"specific time which is done by pressing"
�-�"'P' followed by a number between 1 and"
�,�"9. On depression of 'P', an input box"
�.�"on the screen will be high-lighted. You"
(�"do not need to press RETURN after"
�"typing the number."
�
$�"Changing Censorship"
.�
8-�"The censorship option is always turned"
B,�"ON at the beginning of each game. The"
L&�"original game contains explicit"
V+�"language. Pressing 'V' will take the"
`�"censorship on or off."
j�
t�A
~,�"(The game CAN be censored PERMANENTLY"
�+�"if required - call the Dave helpline"
�)�"for information relating to this.)"
��
��"Official Credits"
��
�-�"Pressing 'C' will display a box at the"
�*�"bottom of the screen containing the"
�-�"official credits. Pressing RETURN will"
�,�"return control to the options screen."
��
��"Starting The Game"
��
,�"Pressing 'SPACE' will start the game."

�
,�"A typical way to start the game would"
�"be to type:"
(�
2-�"    P2V                     then SPACE"
<�
F-�"This will start an un-censored version"
P+�"of the game with a text speed of two"
Z�"seconds."
d�
n�"The Main Game Screen"
x�"--------------------"
��
��A
�-�"When you begin the game, the screen is"
�-�"divided into two oval scoring sections"
�.�"and four boxed sections. These all have"
�&�"their own particular functions:"
�-�" 1. The HI-SCORE box shows the highest"
�.�"score achieved by anyone on SUNDAY. The"
�)�"first session game, it is set to a"
�,�"a default of 1500, but changes to the"
�#�"new score if this is beaten."
�.�" 2. The SCORE box shows your score. See"
�,�"the Scoring section for more details."
,�" 3. The WHAT'S HAPPENING box contains"
+�"the centred name of the scene, or an"
,�"action involving a specific change in"
"�"pace or environment."
,*�" 4. The WORDS SPOKEN box contains a"
6-�"centred line of text which continually"
@+�"changes and is replaced, to give the"
J-�"illusion of speech. See the Characters"
T$�"section for an explanation of"
^�"distinguishment."
h*�" 5. The CENTRE box is the graphical"
r.�"part of the game. This displays all the"
|,�"scenes in an 88 by 64 grid of pixels."
�,�"It also gives information on the date"
�#�"and time before some scenes."
�&�" 6. The RESPONSE AND SPEECH box"
��A
�+�"contains the four responses a player"
�*�"can choose to give to a character's"
�+�"question. Also, when the Dave speaks"
�,�"without being prompted, his text will"
�.�"appear in this box similar to the WORDS"
��"SPOKEN box."
��
��"Playing The Game"
��"----------------"
�
*�"SUNDAY has a clear-cut knowledge of"
-�"what you need to achieve to win. Often"
&-�"you will not be physically killed, but"
0'�"will lose the game by failing to"
:,�"achieve your goal. An example of this"
D-�"is if you forget to set up the date on"
N*�"Saturday night; the Dave will watch"
X*�"television all afternoon - not only"
b.�"missing all the fun but watching DALLAS"
l)�"and being a lot sadder than usual."
v�
�,�"The game begins on Saturday June 13th"
�-�"at a seedy night-club on the outskirts"
�)�"of town where all manner of cheeky"
�,�"antics are indulged in. This PROLOGUE"
�,�"throws the user into the Dave's world"
�.�"where the novella leaves off*. The Dave"
��A
�)�"has not yet pulled out of the evil"
�-�"influence of a certain Steven Kirkham,"
�&�"as we see him swing from a nice"
�%�"discussion with Richard Swales"
�,�"concerning his ex-girlfriend Tracy to"
�-�"an insulting banter on Richard being a"
-�"""nasty boy"". As he leaves the night-"
-�"club, for some reason, a wall attracts"
+�"his attention. There are now several"
 �"ways to play the game."
*�
4$�"SUNDAY contains ten different"
>.�"characters in total - some of them keep"
H,�"themselves out of the picture in some"
R,�"games - and the Dave can interact and"
\,�"respond to most of what they say with"
f.�"a variety - usually four - of different"
p*�"responses. But the Dave is not just"
z)�"limited to responding. On suitable"
�-�"occasions, he can start up a different"
�.�"conversation or try different tacks. As"
�.�"with the caper with the wall, displayed"
�-�"instead of 'Possible Responses' in the"
�-�"RESPONSE AND SPEECH box, are 'Possible"
�-�"cries of disbelief'. But each response"
��"works in the same way."
��
��A
�-�"Keys '1' to '4' choose the appropriate"
�,�"response from the four displayed. (If"
�,�"there are only two or three responses"
�,�"the other keys are ignored.) When the"
	-�"key is depressed, the correct response"
	+�"remains whilst the rest are cleared."
	*�"The word PRESS will appear in small"
	$)�"writing in the bottom right corner"
	.�"of the screen."
	8�
	B)�"PRESS always means PRESS RETURN TO"
	L�"EXECUTE."
	V�
	`+�"On depression of RETURN, the scoring"
	j.�"(and the InsultMeter if necessary) will"
	t,�"be updated, and the conversation with"
	~(�"whatever character will continue."
	��
	�,�"As SUNDAY is a very big program, each"
	�+�"scene is loaded in separately to the"
	�,�"computer's memory. When this happens,"
	�-�"the message 'LOADING!' is displayed in"
	�&�"the WHAT'S HAPPENING box. On NO"
	�*�"occasion should the disk be removed"
	�'�"while such an operation is being"
	��"performed."
	��A
	��
	�.�"(Extra care is required on the Electron"
)�"version of SUNDAY! As the Electron"

,�"version was converted from the bigger"
.�"BBC MASTER version, instances where the"
.�"information in the WHAT'S HAPPENING box"
((�"could not be altered have arisen."
2*�"ALWAYS press BREAK and wait for the"
<-�"prompt before turning off the power if"
F#�"using the Electron version.)"
P�
Z�"Location Details"
d�"----------------"
n�
x-�"When a scene is loaded and the display"
�+�"has changed, details may be given on"
�*�"the place the scene is set if it is"
�,�"deemed necessary. These will be brief"
�+�"and in a different font so they look"
�-�"different to speech, and followed by a"
�+�"PRESS instruction. No other key will"
�-�"operate until these have been cleared."
��
��"Command Mode"
��"------------"
��
�-�"At some times, the Command Mode may be"
��A
.�"entered, in order to get the Dave to do"
'�"certain things he cannot achieve"
,�"through the SPEECH AND RESPONSE mode."
"�
,.�"To get into Command Mode, press ESCAPE."
6.�"If the SPEECH AND RESPONSE box does not"
@,�"clear, Command Mode cannot be entered"
J(�"at that point. There are specific"
T,�"points in which Command Mode is used,"
^,�"but we aren't going to list them here"
h.�"as finding them out is part of the fun."
r*�"There are obvious signs to look for"
|.�"when 'commanding' the Dave is possible;"
�*�"him lingering outside an alley, for"
�,�"example, or in something he says, but"
�.�"just because if you press ESCAPE at the"
�.�"BEGINNING of the scene and Command Mode"
�.�"cannot be entered, don't assume that it"
�.�"cannot be entered in that scene at all!"
�+�"Sometimes, you are only given two or"
�.�"three seconds to hit the ESCAPE button!"
��
�.�"Command Mode is completely different to"
�.�"the alternative mode. The writing is in"
�-�"a different font so it is not confused"
�,�"with speech, and you are given a list"
-�"of your inventory and then asked 'What"
�A
-�"Should I Do?' by the bemused Dave. The"
&.�"Command Mode acts more as a traditional"
0*�"type of adventure game, and you now"
:.�"type directly what you want the Dave to"
D-�"do to the keyboard, then press RETURN."
N�
X,�"Some of the more specialised commands"
b%�"in Command Mode, on top of the"
l)�"traditional TAKE, DROP, KILL, etc."
v�"commands, are:"
��
�+�"        DRINK        ENTER      KICK"
�,�"        KISS         RUN        SMOKE"
�!�"        THROW        TWIST"
��
�'�"Also in keeping with traditional"
�-�"adventure games, the Dave will respond"
�)�"with stupid comments no adventurer"
�+�"would ever actually make if you tell"
�%�"him to do something he doesn't"
��"understand."
��
�+�"Pressing ESCAPE in Command Mode will"

-�"take you back into normal mode and the"

-�"conversation will usually be picked up"

-�"where it was left off - no matter what"

 �"you have been doing."

*�A

4�

>�"The InsultMeter"

H�"---------------"

R�

\(�"After the prologue, a fifth boxed"

f,�"section will appear which is known as"

p.�"the InsultMeter - this is a thermometer"

z,�"shaped object with 23 markings up the"

�-�"side and a skull and crossbones at the"

�)�"top. Throughout the game, whenever"

�.�"Tracy feels that something the Dave has"

�+�"said has offended her or her sister,"

�*�"the Meter will rise a notch (or two"

�.�"notches depending on the content of the"

��"response)."

��

�#�"Picking Up And Using Objects"

�#�"----------------------------"

��

�%�"Picking up objects is usually "

�.�"compulsory, although there are some you"
-�"can only get through Command Mode. You"
-�"can only carry three objects at a time"
+�"and, as you are going out to battle,"
$%�"they are often referred to as "
.�"""weapons""."
8�
B�A
L'�"You cannot usually DROP weapons;"
V+�"usually they either get destroyed by"
`+�"another character or lost after they"
j*�"have been used and this gets rid of"
t�"them."
~�
�-�"The majority of weapons you can select"
�+�"are in the Dave's bedroom, on Sunday"
�,�"morning. These all have uses but some"
�,�"are more useful than others. As there"
�,�"is no-one else in the Dave's bedroom,"
�*�"this scene is totally Command Mode."
�*�"Each weapon is examined and you can"
�-�"choose whether or not you want to take"
�+�"them by pressing RETURN at the PRESS"
�'�"prompt. You can only USE weapons"
�*�"through Command Mode. You must then"
�+�"enter a suitable verb for each item,"
*�"such as THROW STONE or DRINK WATER."

�
�"Scoring"
�"-------"
(�
2+�"You can pick up points in SUNDAY for"
<+�"doing and saying certain things. The"
F,�"scoring system does not often work on"
P�A
Z,�"the principle that the most insulting"
d)�"lines are the best. Certain things"
n)�"always deliver a certain number of"
x-�"points (such as picking up or using an"
�,�"object) but the number of points each"
�&�"response scores were worked out"
�*�"randomly. i.e. response one may add"
�,�"30 points to your score, response two"
�*�"may add 10 points, three may add 20"
�)�"points and four may add 40 points."
��
�+�"Every set of responses has different"
�.�"numbers of points added to your score -"
�,�"if you chose response one on the last"
�.�"set and it netted 40 points, it is more"
�+�"than likely that it will add a lower"
�,�"number of points to your score if you"
*�"chose response one on the next set."
,�"However, the actual points are always"
+�"the same exclusive to that response."
".�"This offers a challenge for the strong-"
,.�"willed to work through the game contin-"
6(�"ually and note down the number of"
@)�"points creditted for each separate"
J-�"response, then to try and generate the"
T�"highest score possible."
^�
h�A
r)�"The certain things with guaranteed"
|�"point values are:"
��
�*�"Picking up any object       100 pts"
�*�"Setting up the date         100 pts"
�"�"Using an object/doing some-"
��"thing physically from"
�.�"Command Mode                100-350 pts"
��
�&�"When Different Characters Speak"
�&�"-------------------------------"
��
�,�"Every character, except for the Dave,"
�-�"has his/her speech appear in the WORDS"
�-�"SPOKEN box. When there are two or more"
-�"characters in a certain scene, you are"
-�"able to distinguish between each char-"
.�"acter by the marks around their speech."
&.�"You are reminded of this on the Options"
0-�"Screen before the game starts. After a"
:.�"few games you will know the characters'"
D/�"""quotes"" off by heart, but until then,"
N-�"you may like to refer to these ways of"
X*�"distinguishing separate characters."
b�
l(�"Clair Barwick            ' quotes"
v�A
�(�"Tracy Barwick           No quotes"
�(�"Steven Kirkham          No quotes"
�(�"Rachel McMahon      Square quotes"
�(�"Richard Swales          No quotes"
�(�"Samantha Milburn         ~ quotes"
�(�"Staff Of The Odeon       ^ quotes"
�(�"Steven Wylie         Doesn't talk"
��
��"Moving Around"
��"-------------"
��
�*�"In SUNDAY your movement through the"
�,�"scenes is usually compulsory, but you"
+�"have the option on some occasions to"
*�"operate doors through Command Mode."
�
 �"Music"
*�"-----"
4�
>)�"(Only applicable to the BBC MASTER"
H�"version.)"
R�
\,�"The music used in this production was"
f&�"produced by external groups and"
p+�"individuals and was supplied by John"
z-�"Benson's PD library. It is, of course,"
�,�"a vital part of the game - but if any"
��A
�*�"of these authors would like to have"
�+�"their work removed, please phone the"
��"Dave helpline."
��
�,�"SUNDAY - An Experience On Your Micro-"
�$�"Computer You Will Not Forget!"
��
�-�"Call the Dave on (01642) 479837 - U.K."
�&�"Or for overseas on +1642479837."
��
�+�"* The SUNDAY Novella Is Available On"
�"A PC Disk For `2.99."
�
+�"Copyright remains with the author of"
$)�"SUNDAY and all names of characters"
.-�"other than the Dave have been changed."
8�
B�"TYPED BY---------"
L�"-----THE DAVE----"
V�"---------06/01/97"
`�
j"�"With assistance from SUNDAY"
t$�"Instruction Manual (Official)"
~�
��A
��3
�j� read%=0 �28,0,31,39,0:�0,24)�(40):A$=�(100):�0,24)"Printing completed.               PRESS":���=13
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��
���A
�O�read%=1� � 28,0,31,39,31:�(34);"PRESS";:���=13:�:�28,0,29,39,2:�0,27);:�
��
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00003e90  44 61 76 65 20 68 65 6c  70 6c 69 6e 65 2e 22 0d  |Dave helpline.".|
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00004040  2d 2d 2d 2d 2d 54 48 45  20 44 41 56 45 2d 2d 2d  |-----THE DAVE---|
00004050  2d 22 0d 13 56 18 f1 22  2d 2d 2d 2d 2d 2d 2d 2d  |-"..V.."--------|
00004060  2d 30 36 2f 30 31 2f 39  37 22 0d 13 60 05 f1 0d  |-06/01/97"..`...|
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000040c0  0d 13 92 06 ef 33 0d 13  9c 6a e7 20 72 65 61 64  |.....3...j. read|
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00004150  e0 0d 13 ba 07 dd f2 41  0d 13 c4 4f e7 72 65 61  |.......A...O.rea|
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000041a0  2c 32 37 29 3b 3a e1 0d  13 ce 05 e1 0d ff        |,27);:........|
000041ae
G/M/S/README.m0
G/M/S/README.m1
G/M/S/README.m2
G/M/S/README.m4
G/M/S/README.m5