Home » Archimedes archive » Acorn User » AU 1993-10.adf » !3DGraphic_3DGraphic » Instructs
Instructs
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
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File contents
3Ded - User Guide ----------------- Here is a short guide on how to use 3Ded, a simple 3D object and scene editor. 1. Screen layout The editor screen is arranged into clearly defined sections. Along the top is the main menu - click on these options to select the editing mode or enable/disable various options (see below). The bulk of the screen is taken up with four views of the object being editing - one 3D and three 2D. The 2D views are not shown with perspective and are the ones used for actual editing. The 3D view is provided purely to show how your 3D scene or object looks and cannot be used for editing itself. At the bottom of the screen are displayed co-ordinates and angles where appropriate. On the right is shown either a complete list of objects, which may be scrolled up and down, or a colour selector for when you define or edit individual polygons. Below the menu at the top of the screen is the name of the object being edited and to the right of this any 'flags' associated with it. 2. Getting started To try out the editor, click on LOAD and load our Cathedral file. By default the object 'world' is selected - every file must have a 'world' in it and the editor will create an empty world if need be. Click on EDIT to select general editing mode. Now select a view by clicking somewhere on it. The currently selected view is bordered in yellow. In general operations are restricted to one view at a time and should you wish to swap views, you will need to select another by clicking on it first. With a 2D view selected, two co-ordinates are shown on the bottom. These are the offsets of the view and can be used to position the object where it can best be seen (e.g. centrally). Each view, including the 3D one, may be moved around. This can be done either by clicking on the arrows shown, holding down the middle mouse button over the view and moving the mouse, or clicking on one of the co-ordinates and entering the values by hand. Generally, whenever co-ordinates or angles are shown on the bottom line you can click on them and enter values manually for greater accuracy. The 3D view has three offsets (rather than just two) and these determine the position of the viewer. In general you will probably only need to alter the last (Z) parameter to move the scene further away or nearer. The other three values shown when the 3D view is selected are angles by which the scene is rotated - alter these in the usual way as required. 3. The menu LOAD - is self-explanatory. 3Ded expects there to be an Objects directory with all defined scenes therein. SAVE - saves the current set of objects in textual format in Objects. EDIT - select editing mode - use for moving, rotating, adding or deleting objects and sub-objects. POLY - select polygon mode - use for creating new polygons. ZOOM - use to zoom the 2D views. Values range from 1 to 10. CREATE - click on here to create a new (empty) object of the name given. DELETE - click on here to delete the currently selected polygon, sub-object or object. To delete a whole object you need to hold down SHIFT too, to confirm. MERGE and CLOSE - toggle the merge and closed flags for a sub-object - see previous articles for what these are for. 4. Editing an object Click on the name of the object you wish to edit with the middle button. It will appear in the four viewers - now click on a 2D view to edit. 5. Editing sub-objects Click on a scene and then on a sub-object to edit it. You can move it by dragging with the left button or delete it by clicking on DELETE. To select another click again or press CTRL S to cycle through the sub-objects. To insert a new sub-object simply drag its name with the left button to the desired spot in one of the 2D viewers. 6. Editing polygons When a sub-object is a polygon, the list of objects is replaced by a colour selector - slide the red, green and blue bars or click on a colour from the range shown to alter the shade of the selected polygon. Drag the vertices as you wish, or enter the co-ordinates by hand. The currently selected vertex is shown in yellow. Remember that BAU3D can only cope with convex polygons and no check is made in the editor to see that you have stuck to this rule! To delete the polygon click on DELETE. 7. Creating polygons Click on POLY. Then select a colour. Now click with the left button to set the vertices and finally with the right button to finish. To edit the polygon click on EDIT and continue as above. 8. Other keys At various times, certain hot-keys become available: CTRL Q and CTRL W zoom up and zoom down CTRL A and CTRL Z alter the 'other' co-ordinate in a 2D viewer to give full 3D control. 9. Unusual errors There are one or two unusual errors you should be aware of: 'Object is used elsewhere' means you have tried to delete an object which is used in a 'parent' object's definition. You will need to delete the reference from the parent object first. 'Illegal self-reference' means you have tried to include an object within itself (either directly or indirectly). This is prevented because obviously the BAU3D module would get itself in a never-ending loop trying to make sense of the scene.
00000000 33 44 65 64 20 2d 20 55 73 65 72 20 47 75 69 64 |3Ded - User Guid| 00000010 65 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |e.--------------| 00000020 2d 2d 2d 0a 0a 48 65 72 65 20 69 73 20 61 20 73 |---..Here is a s| 00000030 68 6f 72 74 20 67 75 69 64 65 20 6f 6e 20 68 6f |hort guide on ho| 00000040 77 20 74 6f 20 75 73 65 20 33 44 65 64 2c 20 61 |w to use 3Ded, a| 00000050 20 73 69 6d 70 6c 65 20 33 44 20 6f 62 6a 65 63 | simple 3D objec| 00000060 74 20 61 6e 64 20 73 63 65 6e 65 0a 65 64 69 74 |t and scene.edit| 00000070 6f 72 2e 0a 0a 0a 31 2e 20 53 63 72 65 65 6e 20 |or....1. Screen | 00000080 6c 61 79 6f 75 74 0a 0a 54 68 65 20 65 64 69 74 |layout..The edit| 00000090 6f 72 20 73 63 72 65 65 6e 20 69 73 20 61 72 72 |or screen is arr| 000000a0 61 6e 67 65 64 20 69 6e 74 6f 20 63 6c 65 61 72 |anged into clear| 000000b0 6c 79 20 64 65 66 69 6e 65 64 20 73 65 63 74 69 |ly defined secti| 000000c0 6f 6e 73 2e 20 41 6c 6f 6e 67 20 74 68 65 0a 74 |ons. Along the.t| 000000d0 6f 70 20 69 73 20 74 68 65 20 6d 61 69 6e 20 6d |op is the main m| 000000e0 65 6e 75 20 2d 20 63 6c 69 63 6b 20 6f 6e 20 74 |enu - click on t| 000000f0 68 65 73 65 20 6f 70 74 69 6f 6e 73 20 74 6f 20 |hese options to | 00000100 73 65 6c 65 63 74 20 74 68 65 20 65 64 69 74 69 |select the editi| 00000110 6e 67 0a 6d 6f 64 65 20 6f 72 20 65 6e 61 62 6c |ng.mode or enabl| 00000120 65 2f 64 69 73 61 62 6c 65 20 76 61 72 69 6f 75 |e/disable variou| 00000130 73 20 6f 70 74 69 6f 6e 73 20 28 73 65 65 20 62 |s options (see b| 00000140 65 6c 6f 77 29 2e 20 54 68 65 20 62 75 6c 6b 20 |elow). The bulk | 00000150 6f 66 20 74 68 65 0a 73 63 72 65 65 6e 20 69 73 |of the.screen is| 00000160 20 74 61 6b 65 6e 20 75 70 20 77 69 74 68 20 66 | taken up with f| 00000170 6f 75 72 20 76 69 65 77 73 20 6f 66 20 74 68 65 |our views of the| 00000180 20 6f 62 6a 65 63 74 20 62 65 69 6e 67 20 65 64 | object being ed| 00000190 69 74 69 6e 67 20 2d 20 6f 6e 65 0a 33 44 20 61 |iting - one.3D a| 000001a0 6e 64 20 74 68 72 65 65 20 32 44 2e 20 54 68 65 |nd three 2D. The| 000001b0 20 32 44 20 76 69 65 77 73 20 61 72 65 20 6e 6f | 2D views are no| 000001c0 74 20 73 68 6f 77 6e 20 77 69 74 68 20 70 65 72 |t shown with per| 000001d0 73 70 65 63 74 69 76 65 20 61 6e 64 20 61 72 65 |spective and are| 000001e0 0a 74 68 65 20 6f 6e 65 73 20 75 73 65 64 20 66 |.the ones used f| 000001f0 6f 72 20 61 63 74 75 61 6c 20 65 64 69 74 69 6e |or actual editin| 00000200 67 2e 20 54 68 65 20 33 44 20 76 69 65 77 20 69 |g. The 3D view i| 00000210 73 20 70 72 6f 76 69 64 65 64 20 70 75 72 65 6c |s provided purel| 00000220 79 20 74 6f 0a 73 68 6f 77 20 68 6f 77 20 79 6f |y to.show how yo| 00000230 75 72 20 33 44 20 73 63 65 6e 65 20 6f 72 20 6f |ur 3D scene or o| 00000240 62 6a 65 63 74 20 6c 6f 6f 6b 73 20 61 6e 64 20 |bject looks and | 00000250 63 61 6e 6e 6f 74 20 62 65 20 75 73 65 64 20 66 |cannot be used f| 00000260 6f 72 20 65 64 69 74 69 6e 67 0a 69 74 73 65 6c |or editing.itsel| 00000270 66 2e 0a 0a 41 74 20 74 68 65 20 62 6f 74 74 6f |f...At the botto| 00000280 6d 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 |m of the screen | 00000290 61 72 65 20 64 69 73 70 6c 61 79 65 64 20 63 6f |are displayed co| 000002a0 2d 6f 72 64 69 6e 61 74 65 73 20 61 6e 64 20 61 |-ordinates and a| 000002b0 6e 67 6c 65 73 0a 77 68 65 72 65 20 61 70 70 72 |ngles.where appr| 000002c0 6f 70 72 69 61 74 65 2e 20 4f 6e 20 74 68 65 20 |opriate. On the | 000002d0 72 69 67 68 74 20 69 73 20 73 68 6f 77 6e 20 65 |right is shown e| 000002e0 69 74 68 65 72 20 61 20 63 6f 6d 70 6c 65 74 65 |ither a complete| 000002f0 20 6c 69 73 74 20 6f 66 0a 6f 62 6a 65 63 74 73 | list of.objects| 00000300 2c 20 77 68 69 63 68 20 6d 61 79 20 62 65 20 73 |, which may be s| 00000310 63 72 6f 6c 6c 65 64 20 75 70 20 61 6e 64 20 64 |crolled up and d| 00000320 6f 77 6e 2c 20 6f 72 20 61 20 63 6f 6c 6f 75 72 |own, or a colour| 00000330 20 73 65 6c 65 63 74 6f 72 20 66 6f 72 0a 77 68 | selector for.wh| 00000340 65 6e 20 79 6f 75 20 64 65 66 69 6e 65 20 6f 72 |en you define or| 00000350 20 65 64 69 74 20 69 6e 64 69 76 69 64 75 61 6c | edit individual| 00000360 20 70 6f 6c 79 67 6f 6e 73 2e 20 42 65 6c 6f 77 | polygons. Below| 00000370 20 74 68 65 20 6d 65 6e 75 20 61 74 20 74 68 65 | the menu at the| 00000380 20 74 6f 70 0a 6f 66 20 74 68 65 20 73 63 72 65 | top.of the scre| 00000390 65 6e 20 69 73 20 74 68 65 20 6e 61 6d 65 20 6f |en is the name o| 000003a0 66 20 74 68 65 20 6f 62 6a 65 63 74 20 62 65 69 |f the object bei| 000003b0 6e 67 20 65 64 69 74 65 64 20 61 6e 64 20 74 6f |ng edited and to| 000003c0 20 74 68 65 20 72 69 67 68 74 0a 6f 66 20 74 68 | the right.of th| 000003d0 69 73 20 61 6e 79 20 27 66 6c 61 67 73 27 20 61 |is any 'flags' a| 000003e0 73 73 6f 63 69 61 74 65 64 20 77 69 74 68 20 69 |ssociated with i| 000003f0 74 2e 0a 0a 32 2e 20 47 65 74 74 69 6e 67 20 73 |t...2. Getting s| 00000400 74 61 72 74 65 64 0a 0a 54 6f 20 74 72 79 20 6f |tarted..To try o| 00000410 75 74 20 74 68 65 20 65 64 69 74 6f 72 2c 20 63 |ut the editor, c| 00000420 6c 69 63 6b 20 6f 6e 20 4c 4f 41 44 20 61 6e 64 |lick on LOAD and| 00000430 20 6c 6f 61 64 20 6f 75 72 20 43 61 74 68 65 64 | load our Cathed| 00000440 72 61 6c 20 66 69 6c 65 2e 20 42 79 0a 64 65 66 |ral file. By.def| 00000450 61 75 6c 74 20 74 68 65 20 6f 62 6a 65 63 74 20 |ault the object | 00000460 27 77 6f 72 6c 64 27 20 69 73 20 73 65 6c 65 63 |'world' is selec| 00000470 74 65 64 20 2d 20 65 76 65 72 79 20 66 69 6c 65 |ted - every file| 00000480 20 6d 75 73 74 20 68 61 76 65 20 61 20 0a 27 77 | must have a .'w| 00000490 6f 72 6c 64 27 20 69 6e 20 69 74 20 61 6e 64 20 |orld' in it and | 000004a0 74 68 65 20 65 64 69 74 6f 72 20 77 69 6c 6c 20 |the editor will | 000004b0 63 72 65 61 74 65 20 61 6e 20 65 6d 70 74 79 20 |create an empty | 000004c0 77 6f 72 6c 64 20 69 66 20 6e 65 65 64 20 62 65 |world if need be| 000004d0 2e 0a 0a 43 6c 69 63 6b 20 6f 6e 20 45 44 49 54 |...Click on EDIT| 000004e0 20 74 6f 20 73 65 6c 65 63 74 20 67 65 6e 65 72 | to select gener| 000004f0 61 6c 20 65 64 69 74 69 6e 67 20 6d 6f 64 65 2e |al editing mode.| 00000500 20 4e 6f 77 20 73 65 6c 65 63 74 20 61 20 76 69 | Now select a vi| 00000510 65 77 20 62 79 0a 63 6c 69 63 6b 69 6e 67 20 73 |ew by.clicking s| 00000520 6f 6d 65 77 68 65 72 65 20 6f 6e 20 69 74 2e 20 |omewhere on it. | 00000530 54 68 65 20 63 75 72 72 65 6e 74 6c 79 20 73 65 |The currently se| 00000540 6c 65 63 74 65 64 20 76 69 65 77 20 69 73 20 62 |lected view is b| 00000550 6f 72 64 65 72 65 64 20 69 6e 0a 79 65 6c 6c 6f |ordered in.yello| 00000560 77 2e 20 49 6e 20 67 65 6e 65 72 61 6c 20 6f 70 |w. In general op| 00000570 65 72 61 74 69 6f 6e 73 20 61 72 65 20 72 65 73 |erations are res| 00000580 74 72 69 63 74 65 64 20 74 6f 20 6f 6e 65 20 76 |tricted to one v| 00000590 69 65 77 20 61 74 20 61 20 74 69 6d 65 20 61 6e |iew at a time an| 000005a0 64 0a 73 68 6f 75 6c 64 20 79 6f 75 20 77 69 73 |d.should you wis| 000005b0 68 20 74 6f 20 73 77 61 70 20 76 69 65 77 73 2c |h to swap views,| 000005c0 20 79 6f 75 20 77 69 6c 6c 20 6e 65 65 64 20 74 | you will need t| 000005d0 6f 20 73 65 6c 65 63 74 20 61 6e 6f 74 68 65 72 |o select another| 000005e0 20 62 79 0a 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 | by.clicking on | 000005f0 69 74 20 66 69 72 73 74 2e 20 0a 0a 57 69 74 68 |it first. ..With| 00000600 20 61 20 32 44 20 76 69 65 77 20 73 65 6c 65 63 | a 2D view selec| 00000610 74 65 64 2c 20 74 77 6f 20 63 6f 2d 6f 72 64 69 |ted, two co-ordi| 00000620 6e 61 74 65 73 20 61 72 65 20 73 68 6f 77 6e 20 |nates are shown | 00000630 6f 6e 20 74 68 65 20 62 6f 74 74 6f 6d 2e 0a 54 |on the bottom..T| 00000640 68 65 73 65 20 61 72 65 20 74 68 65 20 6f 66 66 |hese are the off| 00000650 73 65 74 73 20 6f 66 20 74 68 65 20 76 69 65 77 |sets of the view| 00000660 20 61 6e 64 20 63 61 6e 20 62 65 20 75 73 65 64 | and can be used| 00000670 20 74 6f 20 70 6f 73 69 74 69 6f 6e 20 74 68 65 | to position the| 00000680 0a 6f 62 6a 65 63 74 20 77 68 65 72 65 20 69 74 |.object where it| 00000690 20 63 61 6e 20 62 65 73 74 20 62 65 20 73 65 65 | can best be see| 000006a0 6e 20 28 65 2e 67 2e 20 63 65 6e 74 72 61 6c 6c |n (e.g. centrall| 000006b0 79 29 2e 20 45 61 63 68 20 76 69 65 77 2c 0a 69 |y). Each view,.i| 000006c0 6e 63 6c 75 64 69 6e 67 20 74 68 65 20 33 44 20 |ncluding the 3D | 000006d0 6f 6e 65 2c 20 6d 61 79 20 62 65 20 6d 6f 76 65 |one, may be move| 000006e0 64 20 61 72 6f 75 6e 64 2e 20 54 68 69 73 20 63 |d around. This c| 000006f0 61 6e 20 62 65 20 64 6f 6e 65 20 65 69 74 68 65 |an be done eithe| 00000700 72 20 62 79 0a 63 6c 69 63 6b 69 6e 67 20 6f 6e |r by.clicking on| 00000710 20 74 68 65 20 61 72 72 6f 77 73 20 73 68 6f 77 | the arrows show| 00000720 6e 2c 20 68 6f 6c 64 69 6e 67 20 64 6f 77 6e 20 |n, holding down | 00000730 74 68 65 20 6d 69 64 64 6c 65 20 6d 6f 75 73 65 |the middle mouse| 00000740 20 62 75 74 74 6f 6e 0a 6f 76 65 72 20 74 68 65 | button.over the| 00000750 20 76 69 65 77 20 61 6e 64 20 6d 6f 76 69 6e 67 | view and moving| 00000760 20 74 68 65 20 6d 6f 75 73 65 2c 20 6f 72 20 63 | the mouse, or c| 00000770 6c 69 63 6b 69 6e 67 20 6f 6e 20 6f 6e 65 20 6f |licking on one o| 00000780 66 20 74 68 65 0a 63 6f 2d 6f 72 64 69 6e 61 74 |f the.co-ordinat| 00000790 65 73 20 61 6e 64 20 65 6e 74 65 72 69 6e 67 20 |es and entering | 000007a0 74 68 65 20 76 61 6c 75 65 73 20 62 79 20 68 61 |the values by ha| 000007b0 6e 64 2e 20 47 65 6e 65 72 61 6c 6c 79 2c 20 77 |nd. Generally, w| 000007c0 68 65 6e 65 76 65 72 0a 63 6f 2d 6f 72 64 69 6e |henever.co-ordin| 000007d0 61 74 65 73 20 6f 72 20 61 6e 67 6c 65 73 20 61 |ates or angles a| 000007e0 72 65 20 73 68 6f 77 6e 20 6f 6e 20 74 68 65 20 |re shown on the | 000007f0 62 6f 74 74 6f 6d 20 6c 69 6e 65 20 79 6f 75 20 |bottom line you | 00000800 63 61 6e 20 63 6c 69 63 6b 20 6f 6e 0a 74 68 65 |can click on.the| 00000810 6d 20 61 6e 64 20 65 6e 74 65 72 20 76 61 6c 75 |m and enter valu| 00000820 65 73 20 6d 61 6e 75 61 6c 6c 79 20 66 6f 72 20 |es manually for | 00000830 67 72 65 61 74 65 72 20 61 63 63 75 72 61 63 79 |greater accuracy| 00000840 2e 0a 0a 54 68 65 20 33 44 20 76 69 65 77 20 68 |...The 3D view h| 00000850 61 73 20 74 68 72 65 65 20 6f 66 66 73 65 74 73 |as three offsets| 00000860 20 28 72 61 74 68 65 72 20 74 68 61 6e 20 6a 75 | (rather than ju| 00000870 73 74 20 74 77 6f 29 20 61 6e 64 20 74 68 65 73 |st two) and thes| 00000880 65 0a 64 65 74 65 72 6d 69 6e 65 20 74 68 65 20 |e.determine the | 00000890 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 20 |position of the | 000008a0 76 69 65 77 65 72 2e 20 49 6e 20 67 65 6e 65 72 |viewer. In gener| 000008b0 61 6c 20 79 6f 75 20 77 69 6c 6c 20 70 72 6f 62 |al you will prob| 000008c0 61 62 6c 79 0a 6f 6e 6c 79 20 6e 65 65 64 20 74 |ably.only need t| 000008d0 6f 20 61 6c 74 65 72 20 74 68 65 20 6c 61 73 74 |o alter the last| 000008e0 20 28 5a 29 20 70 61 72 61 6d 65 74 65 72 20 74 | (Z) parameter t| 000008f0 6f 20 6d 6f 76 65 20 74 68 65 20 73 63 65 6e 65 |o move the scene| 00000900 20 66 75 72 74 68 65 72 0a 61 77 61 79 20 6f 72 | further.away or| 00000910 20 6e 65 61 72 65 72 2e 20 54 68 65 20 6f 74 68 | nearer. The oth| 00000920 65 72 20 74 68 72 65 65 20 76 61 6c 75 65 73 20 |er three values | 00000930 73 68 6f 77 6e 20 77 68 65 6e 20 74 68 65 20 33 |shown when the 3| 00000940 44 20 76 69 65 77 20 69 73 0a 73 65 6c 65 63 74 |D view is.select| 00000950 65 64 20 61 72 65 20 61 6e 67 6c 65 73 20 62 79 |ed are angles by| 00000960 20 77 68 69 63 68 20 74 68 65 20 73 63 65 6e 65 | which the scene| 00000970 20 69 73 20 72 6f 74 61 74 65 64 20 2d 20 61 6c | is rotated - al| 00000980 74 65 72 20 74 68 65 73 65 20 69 6e 20 74 68 65 |ter these in the| 00000990 0a 75 73 75 61 6c 20 77 61 79 20 61 73 20 72 65 |.usual way as re| 000009a0 71 75 69 72 65 64 2e 0a 0a 33 2e 20 54 68 65 20 |quired...3. The | 000009b0 6d 65 6e 75 0a 0a 4c 4f 41 44 20 2d 20 69 73 20 |menu..LOAD - is | 000009c0 73 65 6c 66 2d 65 78 70 6c 61 6e 61 74 6f 72 79 |self-explanatory| 000009d0 2e 20 33 44 65 64 20 65 78 70 65 63 74 73 20 74 |. 3Ded expects t| 000009e0 68 65 72 65 20 74 6f 20 62 65 20 61 6e 20 4f 62 |here to be an Ob| 000009f0 6a 65 63 74 73 0a 64 69 72 65 63 74 6f 72 79 20 |jects.directory | 00000a00 77 69 74 68 20 61 6c 6c 20 64 65 66 69 6e 65 64 |with all defined| 00000a10 20 73 63 65 6e 65 73 20 74 68 65 72 65 69 6e 2e | scenes therein.| 00000a20 0a 0a 53 41 56 45 20 2d 20 73 61 76 65 73 20 74 |..SAVE - saves t| 00000a30 68 65 20 63 75 72 72 65 6e 74 20 73 65 74 20 6f |he current set o| 00000a40 66 20 6f 62 6a 65 63 74 73 20 69 6e 20 74 65 78 |f objects in tex| 00000a50 74 75 61 6c 20 66 6f 72 6d 61 74 20 69 6e 20 4f |tual format in O| 00000a60 62 6a 65 63 74 73 2e 0a 0a 45 44 49 54 20 2d 20 |bjects...EDIT - | 00000a70 73 65 6c 65 63 74 20 65 64 69 74 69 6e 67 20 6d |select editing m| 00000a80 6f 64 65 20 2d 20 75 73 65 20 66 6f 72 20 6d 6f |ode - use for mo| 00000a90 76 69 6e 67 2c 20 72 6f 74 61 74 69 6e 67 2c 20 |ving, rotating, | 00000aa0 61 64 64 69 6e 67 20 6f 72 0a 64 65 6c 65 74 69 |adding or.deleti| 00000ab0 6e 67 20 6f 62 6a 65 63 74 73 20 61 6e 64 20 73 |ng objects and s| 00000ac0 75 62 2d 6f 62 6a 65 63 74 73 2e 0a 0a 50 4f 4c |ub-objects...POL| 00000ad0 59 20 2d 20 73 65 6c 65 63 74 20 70 6f 6c 79 67 |Y - select polyg| 00000ae0 6f 6e 20 6d 6f 64 65 20 2d 20 75 73 65 20 66 6f |on mode - use fo| 00000af0 72 20 63 72 65 61 74 69 6e 67 20 6e 65 77 20 70 |r creating new p| 00000b00 6f 6c 79 67 6f 6e 73 2e 0a 0a 5a 4f 4f 4d 20 2d |olygons...ZOOM -| 00000b10 20 75 73 65 20 74 6f 20 7a 6f 6f 6d 20 74 68 65 | use to zoom the| 00000b20 20 32 44 20 76 69 65 77 73 2e 20 56 61 6c 75 65 | 2D views. Value| 00000b30 73 20 72 61 6e 67 65 20 66 72 6f 6d 20 31 20 74 |s range from 1 t| 00000b40 6f 20 31 30 2e 0a 0a 43 52 45 41 54 45 20 2d 20 |o 10...CREATE - | 00000b50 63 6c 69 63 6b 20 6f 6e 20 68 65 72 65 20 74 6f |click on here to| 00000b60 20 63 72 65 61 74 65 20 61 20 6e 65 77 20 28 65 | create a new (e| 00000b70 6d 70 74 79 29 20 6f 62 6a 65 63 74 20 6f 66 20 |mpty) object of | 00000b80 74 68 65 20 6e 61 6d 65 0a 67 69 76 65 6e 2e 0a |the name.given..| 00000b90 0a 44 45 4c 45 54 45 20 2d 20 63 6c 69 63 6b 20 |.DELETE - click | 00000ba0 6f 6e 20 68 65 72 65 20 74 6f 20 64 65 6c 65 74 |on here to delet| 00000bb0 65 20 74 68 65 20 63 75 72 72 65 6e 74 6c 79 20 |e the currently | 00000bc0 73 65 6c 65 63 74 65 64 20 70 6f 6c 79 67 6f 6e |selected polygon| 00000bd0 2c 0a 73 75 62 2d 6f 62 6a 65 63 74 20 6f 72 20 |,.sub-object or | 00000be0 6f 62 6a 65 63 74 2e 20 54 6f 20 64 65 6c 65 74 |object. To delet| 00000bf0 65 20 61 20 77 68 6f 6c 65 20 6f 62 6a 65 63 74 |e a whole object| 00000c00 20 79 6f 75 20 6e 65 65 64 20 74 6f 20 68 6f 6c | you need to hol| 00000c10 64 20 64 6f 77 6e 0a 53 48 49 46 54 20 74 6f 6f |d down.SHIFT too| 00000c20 2c 20 74 6f 20 63 6f 6e 66 69 72 6d 2e 0a 0a 4d |, to confirm...M| 00000c30 45 52 47 45 20 61 6e 64 20 43 4c 4f 53 45 20 2d |ERGE and CLOSE -| 00000c40 20 74 6f 67 67 6c 65 20 74 68 65 20 6d 65 72 67 | toggle the merg| 00000c50 65 20 61 6e 64 20 63 6c 6f 73 65 64 20 66 6c 61 |e and closed fla| 00000c60 67 73 20 66 6f 72 20 61 20 73 75 62 2d 6f 62 6a |gs for a sub-obj| 00000c70 65 63 74 20 2d 0a 73 65 65 20 70 72 65 76 69 6f |ect -.see previo| 00000c80 75 73 20 61 72 74 69 63 6c 65 73 20 66 6f 72 20 |us articles for | 00000c90 77 68 61 74 20 74 68 65 73 65 20 61 72 65 20 66 |what these are f| 00000ca0 6f 72 2e 0a 0a 34 2e 20 45 64 69 74 69 6e 67 20 |or...4. Editing | 00000cb0 61 6e 20 6f 62 6a 65 63 74 0a 0a 43 6c 69 63 6b |an object..Click| 00000cc0 20 6f 6e 20 74 68 65 20 6e 61 6d 65 20 6f 66 20 | on the name of | 00000cd0 74 68 65 20 6f 62 6a 65 63 74 20 79 6f 75 20 77 |the object you w| 00000ce0 69 73 68 20 74 6f 20 65 64 69 74 20 77 69 74 68 |ish to edit with| 00000cf0 20 74 68 65 20 6d 69 64 64 6c 65 0a 62 75 74 74 | the middle.butt| 00000d00 6f 6e 2e 20 49 74 20 77 69 6c 6c 20 61 70 70 65 |on. It will appe| 00000d10 61 72 20 69 6e 20 74 68 65 20 66 6f 75 72 20 76 |ar in the four v| 00000d20 69 65 77 65 72 73 20 2d 20 6e 6f 77 20 63 6c 69 |iewers - now cli| 00000d30 63 6b 20 6f 6e 20 61 20 32 44 20 76 69 65 77 20 |ck on a 2D view | 00000d40 74 6f 0a 65 64 69 74 2e 0a 0a 35 2e 20 45 64 69 |to.edit...5. Edi| 00000d50 74 69 6e 67 20 73 75 62 2d 6f 62 6a 65 63 74 73 |ting sub-objects| 00000d60 0a 0a 43 6c 69 63 6b 20 6f 6e 20 61 20 73 63 65 |..Click on a sce| 00000d70 6e 65 20 61 6e 64 20 74 68 65 6e 20 6f 6e 20 61 |ne and then on a| 00000d80 20 73 75 62 2d 6f 62 6a 65 63 74 20 74 6f 20 65 | sub-object to e| 00000d90 64 69 74 20 69 74 2e 20 59 6f 75 20 63 61 6e 20 |dit it. You can | 00000da0 6d 6f 76 65 20 69 74 0a 62 79 20 64 72 61 67 67 |move it.by dragg| 00000db0 69 6e 67 20 77 69 74 68 20 74 68 65 20 6c 65 66 |ing with the lef| 00000dc0 74 20 62 75 74 74 6f 6e 20 6f 72 20 64 65 6c 65 |t button or dele| 00000dd0 74 65 20 69 74 20 62 79 20 63 6c 69 63 6b 69 6e |te it by clickin| 00000de0 67 20 6f 6e 20 44 45 4c 45 54 45 2e 0a 54 6f 20 |g on DELETE..To | 00000df0 73 65 6c 65 63 74 20 61 6e 6f 74 68 65 72 20 63 |select another c| 00000e00 6c 69 63 6b 20 61 67 61 69 6e 20 6f 72 20 70 72 |lick again or pr| 00000e10 65 73 73 20 43 54 52 4c 20 53 20 74 6f 20 63 79 |ess CTRL S to cy| 00000e20 63 6c 65 20 74 68 72 6f 75 67 68 20 74 68 65 0a |cle through the.| 00000e30 73 75 62 2d 6f 62 6a 65 63 74 73 2e 0a 0a 54 6f |sub-objects...To| 00000e40 20 69 6e 73 65 72 74 20 61 20 6e 65 77 20 73 75 | insert a new su| 00000e50 62 2d 6f 62 6a 65 63 74 20 73 69 6d 70 6c 79 20 |b-object simply | 00000e60 64 72 61 67 20 69 74 73 20 6e 61 6d 65 20 77 69 |drag its name wi| 00000e70 74 68 20 74 68 65 20 6c 65 66 74 20 62 75 74 74 |th the left butt| 00000e80 6f 6e 0a 74 6f 20 74 68 65 20 64 65 73 69 72 65 |on.to the desire| 00000e90 64 20 73 70 6f 74 20 69 6e 20 6f 6e 65 20 6f 66 |d spot in one of| 00000ea0 20 74 68 65 20 32 44 20 76 69 65 77 65 72 73 2e | the 2D viewers.| 00000eb0 0a 0a 36 2e 20 45 64 69 74 69 6e 67 20 70 6f 6c |..6. Editing pol| 00000ec0 79 67 6f 6e 73 0a 0a 57 68 65 6e 20 61 20 73 75 |ygons..When a su| 00000ed0 62 2d 6f 62 6a 65 63 74 20 69 73 20 61 20 70 6f |b-object is a po| 00000ee0 6c 79 67 6f 6e 2c 20 74 68 65 20 6c 69 73 74 20 |lygon, the list | 00000ef0 6f 66 20 6f 62 6a 65 63 74 73 20 69 73 20 72 65 |of objects is re| 00000f00 70 6c 61 63 65 64 20 62 79 20 61 0a 63 6f 6c 6f |placed by a.colo| 00000f10 75 72 20 73 65 6c 65 63 74 6f 72 20 2d 20 73 6c |ur selector - sl| 00000f20 69 64 65 20 74 68 65 20 72 65 64 2c 20 67 72 65 |ide the red, gre| 00000f30 65 6e 20 61 6e 64 20 62 6c 75 65 20 62 61 72 73 |en and blue bars| 00000f40 20 6f 72 20 63 6c 69 63 6b 20 6f 6e 20 61 0a 63 | or click on a.c| 00000f50 6f 6c 6f 75 72 20 66 72 6f 6d 20 74 68 65 20 72 |olour from the r| 00000f60 61 6e 67 65 20 73 68 6f 77 6e 20 74 6f 20 61 6c |ange shown to al| 00000f70 74 65 72 20 74 68 65 20 73 68 61 64 65 20 6f 66 |ter the shade of| 00000f80 20 74 68 65 20 73 65 6c 65 63 74 65 64 0a 70 6f | the selected.po| 00000f90 6c 79 67 6f 6e 2e 20 44 72 61 67 20 74 68 65 20 |lygon. Drag the | 00000fa0 76 65 72 74 69 63 65 73 20 61 73 20 79 6f 75 20 |vertices as you | 00000fb0 77 69 73 68 2c 20 6f 72 20 65 6e 74 65 72 20 74 |wish, or enter t| 00000fc0 68 65 20 63 6f 2d 6f 72 64 69 6e 61 74 65 73 20 |he co-ordinates | 00000fd0 62 79 0a 68 61 6e 64 2e 20 54 68 65 20 63 75 72 |by.hand. The cur| 00000fe0 72 65 6e 74 6c 79 20 73 65 6c 65 63 74 65 64 20 |rently selected | 00000ff0 76 65 72 74 65 78 20 69 73 20 73 68 6f 77 6e 20 |vertex is shown | 00001000 69 6e 20 79 65 6c 6c 6f 77 2e 20 52 65 6d 65 6d |in yellow. Remem| 00001010 62 65 72 20 74 68 61 74 0a 42 41 55 33 44 20 63 |ber that.BAU3D c| 00001020 61 6e 20 6f 6e 6c 79 20 63 6f 70 65 20 77 69 74 |an only cope wit| 00001030 68 20 63 6f 6e 76 65 78 20 70 6f 6c 79 67 6f 6e |h convex polygon| 00001040 73 20 61 6e 64 20 6e 6f 20 63 68 65 63 6b 20 69 |s and no check i| 00001050 73 20 6d 61 64 65 20 69 6e 20 74 68 65 0a 65 64 |s made in the.ed| 00001060 69 74 6f 72 20 74 6f 20 73 65 65 20 74 68 61 74 |itor to see that| 00001070 20 79 6f 75 20 68 61 76 65 20 73 74 75 63 6b 20 | you have stuck | 00001080 74 6f 20 74 68 69 73 20 72 75 6c 65 21 20 54 6f |to this rule! To| 00001090 20 64 65 6c 65 74 65 20 74 68 65 20 70 6f 6c 79 | delete the poly| 000010a0 67 6f 6e 0a 63 6c 69 63 6b 20 6f 6e 20 44 45 4c |gon.click on DEL| 000010b0 45 54 45 2e 0a 0a 37 2e 20 43 72 65 61 74 69 6e |ETE...7. Creatin| 000010c0 67 20 70 6f 6c 79 67 6f 6e 73 0a 0a 43 6c 69 63 |g polygons..Clic| 000010d0 6b 20 6f 6e 20 50 4f 4c 59 2e 20 54 68 65 6e 20 |k on POLY. Then | 000010e0 73 65 6c 65 63 74 20 61 20 63 6f 6c 6f 75 72 2e |select a colour.| 000010f0 20 4e 6f 77 20 63 6c 69 63 6b 20 77 69 74 68 20 | Now click with | 00001100 74 68 65 20 6c 65 66 74 20 62 75 74 74 6f 6e 20 |the left button | 00001110 74 6f 0a 73 65 74 20 74 68 65 20 76 65 72 74 69 |to.set the verti| 00001120 63 65 73 20 61 6e 64 20 66 69 6e 61 6c 6c 79 20 |ces and finally | 00001130 77 69 74 68 20 74 68 65 20 72 69 67 68 74 20 62 |with the right b| 00001140 75 74 74 6f 6e 20 74 6f 20 66 69 6e 69 73 68 2e |utton to finish.| 00001150 20 54 6f 20 65 64 69 74 0a 74 68 65 20 70 6f 6c | To edit.the pol| 00001160 79 67 6f 6e 20 63 6c 69 63 6b 20 6f 6e 20 45 44 |ygon click on ED| 00001170 49 54 20 61 6e 64 20 63 6f 6e 74 69 6e 75 65 20 |IT and continue | 00001180 61 73 20 61 62 6f 76 65 2e 0a 0a 38 2e 20 4f 74 |as above...8. Ot| 00001190 68 65 72 20 6b 65 79 73 0a 0a 41 74 20 76 61 72 |her keys..At var| 000011a0 69 6f 75 73 20 74 69 6d 65 73 2c 20 63 65 72 74 |ious times, cert| 000011b0 61 69 6e 20 68 6f 74 2d 6b 65 79 73 20 62 65 63 |ain hot-keys bec| 000011c0 6f 6d 65 20 61 76 61 69 6c 61 62 6c 65 3a 0a 0a |ome available:..| 000011d0 43 54 52 4c 20 51 20 61 6e 64 20 43 54 52 4c 20 |CTRL Q and CTRL | 000011e0 57 20 7a 6f 6f 6d 20 75 70 20 61 6e 64 20 7a 6f |W zoom up and zo| 000011f0 6f 6d 20 64 6f 77 6e 20 43 54 52 4c 20 41 20 61 |om down CTRL A a| 00001200 6e 64 20 43 54 52 4c 20 5a 20 61 6c 74 65 72 20 |nd CTRL Z alter | 00001210 74 68 65 0a 27 6f 74 68 65 72 27 20 63 6f 2d 6f |the.'other' co-o| 00001220 72 64 69 6e 61 74 65 20 69 6e 20 61 20 32 44 20 |rdinate in a 2D | 00001230 76 69 65 77 65 72 20 74 6f 20 67 69 76 65 20 66 |viewer to give f| 00001240 75 6c 6c 20 33 44 20 63 6f 6e 74 72 6f 6c 2e 0a |ull 3D control..| 00001250 0a 39 2e 20 55 6e 75 73 75 61 6c 20 65 72 72 6f |.9. Unusual erro| 00001260 72 73 0a 0a 54 68 65 72 65 20 61 72 65 20 6f 6e |rs..There are on| 00001270 65 20 6f 72 20 74 77 6f 20 75 6e 75 73 75 61 6c |e or two unusual| 00001280 20 65 72 72 6f 72 73 20 79 6f 75 20 73 68 6f 75 | errors you shou| 00001290 6c 64 20 62 65 20 61 77 61 72 65 20 6f 66 3a 0a |ld be aware of:.| 000012a0 0a 27 4f 62 6a 65 63 74 20 69 73 20 75 73 65 64 |.'Object is used| 000012b0 20 65 6c 73 65 77 68 65 72 65 27 20 6d 65 61 6e | elsewhere' mean| 000012c0 73 20 79 6f 75 20 68 61 76 65 20 74 72 69 65 64 |s you have tried| 000012d0 20 74 6f 20 64 65 6c 65 74 65 20 61 6e 20 6f 62 | to delete an ob| 000012e0 6a 65 63 74 0a 77 68 69 63 68 20 69 73 20 75 73 |ject.which is us| 000012f0 65 64 20 69 6e 20 61 20 27 70 61 72 65 6e 74 27 |ed in a 'parent'| 00001300 20 6f 62 6a 65 63 74 27 73 20 64 65 66 69 6e 69 | object's defini| 00001310 74 69 6f 6e 2e 20 59 6f 75 20 77 69 6c 6c 20 6e |tion. You will n| 00001320 65 65 64 20 74 6f 0a 64 65 6c 65 74 65 20 74 68 |eed to.delete th| 00001330 65 20 72 65 66 65 72 65 6e 63 65 20 66 72 6f 6d |e reference from| 00001340 20 74 68 65 20 70 61 72 65 6e 74 20 6f 62 6a 65 | the parent obje| 00001350 63 74 20 66 69 72 73 74 2e 0a 0a 27 49 6c 6c 65 |ct first...'Ille| 00001360 67 61 6c 20 73 65 6c 66 2d 72 65 66 65 72 65 6e |gal self-referen| 00001370 63 65 27 20 6d 65 61 6e 73 20 79 6f 75 20 68 61 |ce' means you ha| 00001380 76 65 20 74 72 69 65 64 20 74 6f 20 69 6e 63 6c |ve tried to incl| 00001390 75 64 65 20 61 6e 20 6f 62 6a 65 63 74 0a 77 69 |ude an object.wi| 000013a0 74 68 69 6e 20 69 74 73 65 6c 66 20 28 65 69 74 |thin itself (eit| 000013b0 68 65 72 20 64 69 72 65 63 74 6c 79 20 6f 72 20 |her directly or | 000013c0 69 6e 64 69 72 65 63 74 6c 79 29 2e 20 54 68 69 |indirectly). Thi| 000013d0 73 20 69 73 20 70 72 65 76 65 6e 74 65 64 0a 62 |s is prevented.b| 000013e0 65 63 61 75 73 65 20 6f 62 76 69 6f 75 73 6c 79 |ecause obviously| 000013f0 20 74 68 65 20 42 41 55 33 44 20 6d 6f 64 75 6c | the BAU3D modul| 00001400 65 20 77 6f 75 6c 64 20 67 65 74 20 69 74 73 65 |e would get itse| 00001410 6c 66 20 69 6e 20 61 20 6e 65 76 65 72 2d 65 6e |lf in a never-en| 00001420 64 69 6e 67 0a 6c 6f 6f 70 20 74 72 79 69 6e 67 |ding.loop trying| 00001430 20 74 6f 20 6d 61 6b 65 20 73 65 6e 73 65 20 6f | to make sense o| 00001440 66 20 74 68 65 20 73 63 65 6e 65 2e 0a |f the scene..| 0000144d