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Instructs

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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3Ded - User Guide
-----------------

Here is a short guide on how to use 3Ded, a simple 3D object and scene
editor.


1. Screen layout

The editor screen is arranged into clearly defined sections. Along the
top is the main menu - click on these options to select the editing
mode or enable/disable various options (see below). The bulk of the
screen is taken up with four views of the object being editing - one
3D and three 2D. The 2D views are not shown with perspective and are
the ones used for actual editing. The 3D view is provided purely to
show how your 3D scene or object looks and cannot be used for editing
itself.

At the bottom of the screen are displayed co-ordinates and angles
where appropriate. On the right is shown either a complete list of
objects, which may be scrolled up and down, or a colour selector for
when you define or edit individual polygons. Below the menu at the top
of the screen is the name of the object being edited and to the right
of this any 'flags' associated with it.

2. Getting started

To try out the editor, click on LOAD and load our Cathedral file. By
default the object 'world' is selected - every file must have a 
'world' in it and the editor will create an empty world if need be.

Click on EDIT to select general editing mode. Now select a view by
clicking somewhere on it. The currently selected view is bordered in
yellow. In general operations are restricted to one view at a time and
should you wish to swap views, you will need to select another by
clicking on it first. 

With a 2D view selected, two co-ordinates are shown on the bottom.
These are the offsets of the view and can be used to position the
object where it can best be seen (e.g. centrally). Each view,
including the 3D one, may be moved around. This can be done either by
clicking on the arrows shown, holding down the middle mouse button
over the view and moving the mouse, or clicking on one of the
co-ordinates and entering the values by hand. Generally, whenever
co-ordinates or angles are shown on the bottom line you can click on
them and enter values manually for greater accuracy.

The 3D view has three offsets (rather than just two) and these
determine the position of the viewer. In general you will probably
only need to alter the last (Z) parameter to move the scene further
away or nearer. The other three values shown when the 3D view is
selected are angles by which the scene is rotated - alter these in the
usual way as required.

3. The menu

LOAD - is self-explanatory. 3Ded expects there to be an Objects
directory with all defined scenes therein.

SAVE - saves the current set of objects in textual format in Objects.

EDIT - select editing mode - use for moving, rotating, adding or
deleting objects and sub-objects.

POLY - select polygon mode - use for creating new polygons.

ZOOM - use to zoom the 2D views. Values range from 1 to 10.

CREATE - click on here to create a new (empty) object of the name
given.

DELETE - click on here to delete the currently selected polygon,
sub-object or object. To delete a whole object you need to hold down
SHIFT too, to confirm.

MERGE and CLOSE - toggle the merge and closed flags for a sub-object -
see previous articles for what these are for.

4. Editing an object

Click on the name of the object you wish to edit with the middle
button. It will appear in the four viewers - now click on a 2D view to
edit.

5. Editing sub-objects

Click on a scene and then on a sub-object to edit it. You can move it
by dragging with the left button or delete it by clicking on DELETE.
To select another click again or press CTRL S to cycle through the
sub-objects.

To insert a new sub-object simply drag its name with the left button
to the desired spot in one of the 2D viewers.

6. Editing polygons

When a sub-object is a polygon, the list of objects is replaced by a
colour selector - slide the red, green and blue bars or click on a
colour from the range shown to alter the shade of the selected
polygon. Drag the vertices as you wish, or enter the co-ordinates by
hand. The currently selected vertex is shown in yellow. Remember that
BAU3D can only cope with convex polygons and no check is made in the
editor to see that you have stuck to this rule! To delete the polygon
click on DELETE.

7. Creating polygons

Click on POLY. Then select a colour. Now click with the left button to
set the vertices and finally with the right button to finish. To edit
the polygon click on EDIT and continue as above.

8. Other keys

At various times, certain hot-keys become available:

CTRL Q and CTRL W zoom up and zoom down CTRL A and CTRL Z alter the
'other' co-ordinate in a 2D viewer to give full 3D control.

9. Unusual errors

There are one or two unusual errors you should be aware of:

'Object is used elsewhere' means you have tried to delete an object
which is used in a 'parent' object's definition. You will need to
delete the reference from the parent object first.

'Illegal self-reference' means you have tried to include an object
within itself (either directly or indirectly). This is prevented
because obviously the BAU3D module would get itself in a never-ending
loop trying to make sense of the scene.
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00000b90  0a 44 45 4c 45 54 45 20  2d 20 63 6c 69 63 6b 20  |.DELETE - click |
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00000bf0  65 20 61 20 77 68 6f 6c  65 20 6f 62 6a 65 63 74  |e a whole object|
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