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bbc/REPTON
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn hard disk » zipped_disks » Repton2 |
Filename: | bbc/REPTON |
Read OK: | ✔ |
File size: | 1140 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM"�� 20REM"��� Repton 2 30REM"�� 40REM"��� (C) 1985 Timothy Tyler 50REM"�� 51GOTO160:REM 60 70*FX200,3 80ONERRORCALL!-4 90MODE7:VDU23;8202;0;0;0;:PROCTITLE 100*RUN "REPTON?" 110DEFPROCTITLE 120PRINT"�� ������������������� ������ �������� ����� �� �SUPERIOR ������ �������� ����� �� �SOFTWARE ������ ����������������� ������ "; 130PRINT"����������������� �PRESENTS ������ �������� ����� �� ������ �������� ������ ������ ��� REPTON 2 ������ "; 140PRINT"������ ��� REPTON 2 ������ �� � " 150REMENDPROC 151I=INKEY(300):ENDPROC 160*FX200,3 170MODE7:VDU23;8202;0;0;0;:PRINT 180FORA%=1TO2:PRINTTAB(12)CHR$133;CHR$157;CHR$141;CHR$131;"REPTON 2";SPC(3);CHR$156:NEXTA%:ONERRORGOTO490 190PRINTTAB(7,4)CHR$134"Written by Timothy Tyler":*FX200,2 200PRINT'"�To complete REPTON 2, you must:-" 210PRINT"�collect all the 4,744 earth sections, �collect all the 1,634 diamonds, �kill all the 18 monsters," 220PRINT"�use all the 64 transporters," 230PRINT"�collect the �finish character� which is�positioned at the top right-hand corner�of the first screen." 240PRINT'"�Each level requires you to solve a �series of puzzles by determining your �routes carefully. The puzzles are often�craftily constructed, and some involve �a time element." 250PRINT'TAB(5)CHR$133;"�Press SPACE BAR to continue":*FX15 260PRINT'TAB(1)CHR$134"Copyright (C) Superior Software 1985"; 270REPEATUNTILGET=32:VDU28,0,20,39,6:CLS:*FX15 280PRINT"�A rock or egg will fall if it is �unsupported, and if a falling rock �lands on you, it will kill you. Contact�with the monsters, spirits, meteors or" 290PRINT"�skulls is also fatal - you have three �lives. There is no time limit to any �section of the game." 300PRINT'"�Scattered through the 16 levels are all�the jigsaw pieces of a 42-piece puzzle.�When each piece is collected, it will �reappear at the bottom of the first �screen. The completed puzzle reads ��REPTON 2 IS ENDED�." 310REPEATUNTILGET=32:CLS:*FX15 320PRINT"�The surface of the first screen cannot �be accessed immediately because the way�is blocked by five skulls. Five puzzle �pieces are also inaccessible due to" 330PRINT"�another five skulls. These skulls do, �however, disappear. One pair disappears�when each of the following things is �accomplished: collecting all the earth,�collecting all the diamonds, killing" 340PRINT"�all the monsters, using all of the �transporters, collecting 41 out of the �42 puzzle pieces. The surface of the �first screen can then be reached and �the �finish character� collected." 350REPEATUNTILGET=32:CLS:*FX15 360PRINT"�The 16 levels are all linked by the �transporters. Each transporter may only�be used once, and it always transports �to the same position on the same �screen." 370PRINT'"�When an egg falls, it cracks upon �landing and a monster emerges. Monsters�are killed by falling boulders." 380PRINT'"�Meteors fall from above on six of the �levels of play. Two other levels are �also open to space, but no meteors fall�from the sky." 390REPEATUNTILGET=32:CLS:*FX15 400PRINT"�On many levels, there are up to eight �spirits. Spirits always follow the �walls to their left until they reach a �cage. When a spirit enters a cage, it �changes into a diamond. Therefore, to" 410PRINT"�complete the game, you must also cage �all the spirits. Spirits�are normally �immune to any falling object. However, �it is sometimes possible to daze a" 420PRINT"�spirit by collecting all the diamonds �from directly around it or by dropping �boulders onto it. This method is to be �avoided, as the spirit will then move �endlessly in a small circle." 430REPEATUNTILGET=32:CLS:*FX15 440PRINT"�Some diamonds are hidden in safes which�can only be opened by locating and �moving over a combination key." 450PRINT"�When a key is collected, all the safes �on that level open to reveal their �diamonds." 460PRINT'"�Each earth section scores 3, 4 or 5 �points." 470PRINT"�Each diamond scores 6 points." 480PRINT'"�If you manage to complete REPTON 2, �a congratulatory message will be �displayed on the screen.":REPEATUNTILGET=32 490VDU28,0,22,39,6:CLS:*FX200,3 500PRINTTAB(12,0)CHR$133;"Game Controls" 510PRINTTAB(16,2)CHR$131;"Z - Left" 520PRINTTAB(16)CHR$131;"X - Right" 530PRINTTAB(16)CHR$131;"* - Up" 540PRINTTAB(16)CHR$131;"? - Down" 550PRINT 560PRINTTAB(14)CHR$131;"S/Q - Sound On/Off" 570PRINTTAB(14)CHR$131;"D/W - Music On/Off" 580PRINTTAB(11)CHR$131;"ESCAPE - Kill Yourself" 590PRINTTAB(12)CHR$131;"SPACE - Play Game" 600PRINT''''TAB(6)CHR$133;"�Press SPACE BAR to start":*FX15 610REPEATUNTILGET=32:GOTO70:
�"�� �"��� Repton 2 �"�� (!�"��� (C) 1985 Timothy Tyler 2 �"�� 3 �t`@:� < F*FX200,3 P ��!-4 Z�7:�23;8202;0;0;0;:�TITLE d*RUN "REPTON?" n��TITLE x��"�� ����������������� ������ �������� ����� �� �SUPERIOR ������ �������� ����� �� �SOFTWARE ������ ��������������� ������ "; ���"��������������� �PRESENTS ������ �������� ����� �� ������ �������� ������ ������ ��� REPTON 2 ������ "; �W�"������ ��� REPTON 2 ������ �� � " ��ENDPROC �I=�(300):� �*FX200,3 ��7:�23;8202;0;0;0;:� �E�A%=1�2:�12)�133;�157;�141;�131;"REPTON 2";�(3);�156:�A%:��djA �1�7,4)�134"Written by Timothy Tyler":*FX200,2 �)�'"�To complete REPTON 2, you must:-" �q�"�collect all the 4,744 earth sections, �collect all the 1,634 diamonds, �kill all the 18 monsters," �$�"�use all the 64 transporters," �l�"�collect the �finish character� which is�positioned at the top right-hand corner�of the first screen." ��'"�Each level requires you to solve a �series of puzzles by determining your �routes carefully. The puzzles are often�craftily constructed, and some involve �a time element." �2�'�5)�133;"�Press SPACE BAR to continue":*FX15 4�'�1)�134"Copyright (C) Superior Software 1985"; ���=32:�28,0,20,39,6:�:*FX15 ��"�A rock or egg will fall if it is �unsupported, and if a falling rock �lands on you, it will kill you. Contact�with the monsters, spirits, meteors or" "l�"�skulls is also fatal - you have three �lives. There is no time limit to any �section of the game." ,��'"�Scattered through the 16 levels are all�the jigsaw pieces of a 42-piece puzzle.�When each piece is collected, it will �reappear at the bottom of the first �screen. The completed puzzle reads ��REPTON 2 IS ENDED�." 6���=32:�:*FX15 @��"�The surface of the first screen cannot �be accessed immediately because the way�is blocked by five skulls. Five puzzle �pieces are also inaccessible due to" J��"�another five skulls. These skulls do, �however, disappear. One pair disappears�when each of the following things is �accomplished: collecting all the earth,�collecting all the diamonds, killing" T��"�all the monsters, using all of the �transporters, collecting 41 out of the �42 puzzle pieces. The surface of the �first screen can then be reached and �the �finish character� collected." ^���=32:�:*FX15 h��"�The 16 levels are all linked by the �transporters. Each transporter may only�be used once, and it always transports �to the same position on the same �screen." rx�'"�When an egg falls, it cracks upon �landing and a monster emerges. Monsters�are killed by falling boulders." |��'"�Meteors fall from above on six of the �levels of play. Two other levels are �also open to space, but no meteors fall�from the sky." ����=32:�:*FX15 ���"�On many levels, there are up to eight �spirits. Spirits always follow the �walls to their left until they reach a �cage. When a spirit enters a cage, it �changes into a diamond. Therefore, to" ���"�complete the game, you must also cage �all the spirits. Spirits�are normally �immune to any falling object. However, �it is sometimes possible to daze a" ���"�spirit by collecting all the diamonds �from directly around it or by dropping �boulders onto it. This method is to be �avoided, as the spirit will then move �endlessly in a small circle." ����=32:�:*FX15 �v�"�Some diamonds are hidden in safes which�can only be opened by locating and �moving over a combination key." �a�"�When a key is collected, all the safes �on that level open to reveal their �diamonds." �8�'"�Each earth section scores 3, 4 or 5 �points." �%�"�Each diamond scores 6 points." �x�'"�If you manage to complete REPTON 2, �a congratulatory message will be �displayed on the screen.":���=32 ��28,0,22,39,6:�:*FX200,3 ��12,0)�133;"Game Controls" ��16,2)�131;"Z - Left" �16)�131;"X - Right" �16)�131;"* - Up" �16)�131;"? - Down" &� 0"�14)�131;"S/Q - Sound On/Off" :"�14)�131;"D/W - Music On/Off" D&�11)�131;"ESCAPE - Kill Yourself" N!�12)�131;"SPACE - Play Game" X2�''''�6)�133;"�Press SPACE BAR to start":*FX15 b���=32:�DF@: �
00000000 0d 00 0a 08 f4 22 81 9d 0d 00 14 1a f4 22 81 9d |....."......."..| 00000010 87 20 20 20 20 20 20 20 20 20 52 65 70 74 6f 6e |. Repton| 00000020 20 32 0d 00 1e 09 f4 22 81 9d 20 0d 00 28 21 f4 | 2.....".. ..(!.| 00000030 22 81 9d 87 20 20 28 43 29 20 31 39 38 35 20 54 |"... (C) 1985 T| 00000040 69 6d 6f 74 68 79 20 54 79 6c 65 72 0d 00 32 09 |imothy Tyler..2.| 00000050 f4 22 81 9d 15 0d 00 33 0d e5 8d 74 60 40 3a f4 |.".....3...t`@:.| 00000060 15 06 0d 00 3c 05 20 0d 00 46 0c 2a 46 58 32 30 |....<. ..F.*FX20| 00000070 30 2c 33 0d 00 50 0a ee 85 d6 21 2d 34 0d 00 5a |0,3..P....!-4..Z| 00000080 1d eb 37 3a ef 32 33 3b 38 32 30 32 3b 30 3b 30 |..7:.23;8202;0;0| 00000090 3b 30 3b 3a f2 54 49 54 4c 45 0d 00 64 12 2a 52 |;0;:.TITLE..d.*R| 000000a0 55 4e 20 22 52 45 50 54 4f 4e 3f 22 0d 00 6e 0b |UN "REPTON?"..n.| 000000b0 dd f2 54 49 54 4c 45 0d 00 78 d0 f1 22 84 9d 20 |..TITLE..x..".. | 000000c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 000000e0 20 20 20 20 20 84 9d 81 9d 94 ff ff ff bf a1 97 | ...........| 000000f0 e0 fe ff bf a1 9d 94 85 20 20 20 20 20 20 20 20 |........ | 00000100 20 20 20 20 20 20 84 9d 87 9d 84 9d 20 84 9d 81 | ...... ...| 00000110 9d 94 ff ff a7 20 97 f8 ff ff a7 20 20 9d 94 20 |..... ..... .. | 00000120 20 85 53 55 50 45 52 49 4f 52 20 20 20 20 84 9d | .SUPERIOR ..| 00000130 87 9d 84 9d 20 84 9d 81 9d 94 ff ff f4 20 97 ab |.... ........ ..| 00000140 ff ff f4 20 20 9d 94 20 20 85 53 4f 46 54 57 41 |... .. .SOFTWA| 00000150 52 45 20 20 20 20 84 9d 87 9d 84 9d 20 84 9d 81 |RE ...... ...| 00000160 9d 94 ff ff ff fd b0 97 a2 ef ff fd b0 9d 20 20 |.............. | 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 84 9d | ..| 00000180 87 9d 84 9d 20 22 3b 0d 00 82 c4 f1 22 84 9d 81 |.... ";....."...| 00000190 9d 94 ff ff ff bf a1 97 e0 fe ff bf a1 9d 20 20 |.............. | 000001a0 20 86 50 52 45 53 45 4e 54 53 20 20 20 20 84 9d | .PRESENTS ..| 000001b0 87 9d 84 9d 20 84 9d 81 9d 94 ff ff a7 20 97 f8 |.... ........ ..| 000001c0 ff ff a7 20 20 9d 94 20 20 20 20 20 20 20 20 20 |... .. | 000001d0 20 20 20 20 20 20 84 9d 87 9d 84 9d 20 84 9d 81 | ...... ...| 000001e0 9d 84 9d ff a7 20 20 20 20 20 20 20 20 20 20 20 |..... | 000001f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 84 9d | ..| 00000200 87 9d 84 9d 20 84 9d 81 9d 84 9d 20 9c 83 8d 20 |.... ...... ... | 00000210 20 20 20 20 20 52 45 50 54 4f 4e 20 32 20 20 20 | REPTON 2 | 00000220 20 20 20 20 20 20 84 9d 87 9d 84 9d 20 22 3b 20 | ...... "; | 00000230 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000240 20 20 20 20 20 20 20 20 20 20 20 0d 00 8c 57 f1 | ...W.| 00000250 22 84 9d 81 9d 84 9d 20 9c 83 8d 20 20 20 20 20 |"...... ... | 00000260 20 52 45 50 54 4f 4e 20 32 20 20 20 20 20 20 20 | REPTON 2 | 00000270 20 20 84 9d 87 9d 84 9d 20 84 9d 20 9d 20 20 20 | ...... .. . | 00000280 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 000002a0 20 22 0d 00 96 10 f4 08 08 08 45 4e 44 50 52 4f | "........ENDPRO| 000002b0 43 15 0d 00 97 0e 49 3d a6 28 33 30 30 29 3a e1 |C.....I=.(300):.| 000002c0 0d 00 a0 0c 2a 46 58 32 30 30 2c 33 0d 00 aa 18 |....*FX200,3....| 000002d0 eb 37 3a ef 32 33 3b 38 32 30 32 3b 30 3b 30 3b |.7:.23;8202;0;0;| 000002e0 30 3b 3a f1 0d 00 b4 45 e3 41 25 3d 31 b8 32 3a |0;:....E.A%=1.2:| 000002f0 f1 8a 31 32 29 bd 31 33 33 3b bd 31 35 37 3b bd |..12).133;.157;.| 00000300 31 34 31 3b bd 31 33 31 3b 22 52 45 50 54 4f 4e |141;.131;"REPTON| 00000310 20 32 22 3b 89 28 33 29 3b bd 31 35 36 3a ed 41 | 2";.(3);.156:.A| 00000320 25 3a ee 85 e5 8d 64 6a 41 0d 00 be 31 f1 8a 37 |%:....djA...1..7| 00000330 2c 34 29 bd 31 33 34 22 57 72 69 74 74 65 6e 20 |,4).134"Written | 00000340 62 79 20 54 69 6d 6f 74 68 79 20 54 79 6c 65 72 |by Timothy Tyler| 00000350 22 3a 2a 46 58 32 30 30 2c 32 0d 00 c8 29 f1 27 |":*FX200,2...).'| 00000360 22 83 54 6f 20 63 6f 6d 70 6c 65 74 65 20 52 45 |".To complete RE| 00000370 50 54 4f 4e 20 32 2c 20 79 6f 75 20 6d 75 73 74 |PTON 2, you must| 00000380 3a 2d 22 0d 00 d2 71 f1 22 83 63 6f 6c 6c 65 63 |:-"...q.".collec| 00000390 74 20 61 6c 6c 20 74 68 65 20 34 2c 37 34 34 20 |t all the 4,744 | 000003a0 65 61 72 74 68 20 73 65 63 74 69 6f 6e 73 2c 20 |earth sections, | 000003b0 20 83 63 6f 6c 6c 65 63 74 20 61 6c 6c 20 74 68 | .collect all th| 000003c0 65 20 31 2c 36 33 34 20 64 69 61 6d 6f 6e 64 73 |e 1,634 diamonds| 000003d0 2c 20 20 20 20 20 20 20 20 83 6b 69 6c 6c 20 61 |, .kill a| 000003e0 6c 6c 20 74 68 65 20 31 38 20 6d 6f 6e 73 74 65 |ll the 18 monste| 000003f0 72 73 2c 22 0d 00 dc 24 f1 22 83 75 73 65 20 61 |rs,"...$.".use a| 00000400 6c 6c 20 74 68 65 20 36 34 20 74 72 61 6e 73 70 |ll the 64 transp| 00000410 6f 72 74 65 72 73 2c 22 0d 00 e6 6c f1 22 83 63 |orters,"...l.".c| 00000420 6f 6c 6c 65 63 74 20 74 68 65 20 a2 66 69 6e 69 |ollect the .fini| 00000430 73 68 20 63 68 61 72 61 63 74 65 72 a2 20 77 68 |sh character. wh| 00000440 69 63 68 20 69 73 83 70 6f 73 69 74 69 6f 6e 65 |ich is.positione| 00000450 64 20 61 74 20 74 68 65 20 74 6f 70 20 72 69 67 |d at the top rig| 00000460 68 74 2d 68 61 6e 64 20 63 6f 72 6e 65 72 83 6f |ht-hand corner.o| 00000470 66 20 74 68 65 20 66 69 72 73 74 20 73 63 72 65 |f the first scre| 00000480 65 6e 2e 22 0d 00 f0 b8 f1 27 22 83 45 61 63 68 |en.".....'".Each| 00000490 20 6c 65 76 65 6c 20 72 65 71 75 69 72 65 73 20 | level requires | 000004a0 79 6f 75 20 74 6f 20 73 6f 6c 76 65 20 61 20 20 |you to solve a | 000004b0 20 20 20 83 73 65 72 69 65 73 20 6f 66 20 70 75 | .series of pu| 000004c0 7a 7a 6c 65 73 20 62 79 20 64 65 74 65 72 6d 69 |zzles by determi| 000004d0 6e 69 6e 67 20 79 6f 75 72 20 20 83 72 6f 75 74 |ning your .rout| 000004e0 65 73 20 63 61 72 65 66 75 6c 6c 79 2e 20 54 68 |es carefully. Th| 000004f0 65 20 70 75 7a 7a 6c 65 73 20 61 72 65 20 6f 66 |e puzzles are of| 00000500 74 65 6e 83 63 72 61 66 74 69 6c 79 20 63 6f 6e |ten.craftily con| 00000510 73 74 72 75 63 74 65 64 2c 20 61 6e 64 20 73 6f |structed, and so| 00000520 6d 65 20 69 6e 76 6f 6c 76 65 20 83 61 20 74 69 |me involve .a ti| 00000530 6d 65 20 65 6c 65 6d 65 6e 74 2e 22 0d 00 fa 32 |me element."...2| 00000540 f1 27 8a 35 29 bd 31 33 33 3b 22 88 50 72 65 73 |.'.5).133;".Pres| 00000550 73 20 53 50 41 43 45 20 42 41 52 20 74 6f 20 63 |s SPACE BAR to c| 00000560 6f 6e 74 69 6e 75 65 22 3a 2a 46 58 31 35 0d 01 |ontinue":*FX15..| 00000570 04 34 f1 27 8a 31 29 bd 31 33 34 22 43 6f 70 79 |.4.'.1).134"Copy| 00000580 72 69 67 68 74 20 28 43 29 20 53 75 70 65 72 69 |right (C) Superi| 00000590 6f 72 20 53 6f 66 74 77 61 72 65 20 31 39 38 35 |or Software 1985| 000005a0 22 3b 0d 01 0e 20 f5 fd a5 3d 33 32 3a ef 32 38 |";... ...=32:.28| 000005b0 2c 30 2c 32 30 2c 33 39 2c 36 3a db 3a 2a 46 58 |,0,20,39,6:.:*FX| 000005c0 31 35 0d 01 18 a6 f1 22 83 41 20 72 6f 63 6b 20 |15.....".A rock | 000005d0 6f 72 20 65 67 67 20 77 69 6c 6c 20 66 61 6c 6c |or egg will fall| 000005e0 20 69 66 20 69 74 20 69 73 20 20 20 20 20 20 20 | if it is | 000005f0 83 75 6e 73 75 70 70 6f 72 74 65 64 2c 20 61 6e |.unsupported, an| 00000600 64 20 69 66 20 61 20 66 61 6c 6c 69 6e 67 20 72 |d if a falling r| 00000610 6f 63 6b 20 20 20 20 20 83 6c 61 6e 64 73 20 6f |ock .lands o| 00000620 6e 20 79 6f 75 2c 20 69 74 20 77 69 6c 6c 20 6b |n you, it will k| 00000630 69 6c 6c 20 79 6f 75 2e 20 43 6f 6e 74 61 63 74 |ill you. Contact| 00000640 83 77 69 74 68 20 74 68 65 20 6d 6f 6e 73 74 65 |.with the monste| 00000650 72 73 2c 20 73 70 69 72 69 74 73 2c 20 6d 65 74 |rs, spirits, met| 00000660 65 6f 72 73 20 6f 72 22 0d 01 22 6c f1 22 83 73 |eors or".."l.".s| 00000670 6b 75 6c 6c 73 20 69 73 20 61 6c 73 6f 20 66 61 |kulls is also fa| 00000680 74 61 6c 20 2d 20 79 6f 75 20 68 61 76 65 20 74 |tal - you have t| 00000690 68 72 65 65 20 20 83 6c 69 76 65 73 2e 20 54 68 |hree .lives. Th| 000006a0 65 72 65 20 69 73 20 6e 6f 20 74 69 6d 65 20 6c |ere is no time l| 000006b0 69 6d 69 74 20 74 6f 20 61 6e 79 20 20 20 83 73 |imit to any .s| 000006c0 65 63 74 69 6f 6e 20 6f 66 20 74 68 65 20 67 61 |ection of the ga| 000006d0 6d 65 2e 22 0d 01 2c e5 f1 27 22 83 53 63 61 74 |me."..,..'".Scat| 000006e0 74 65 72 65 64 20 74 68 72 6f 75 67 68 20 74 68 |tered through th| 000006f0 65 20 31 36 20 6c 65 76 65 6c 73 20 61 72 65 20 |e 16 levels are | 00000700 61 6c 6c 83 74 68 65 20 6a 69 67 73 61 77 20 70 |all.the jigsaw p| 00000710 69 65 63 65 73 20 6f 66 20 61 20 34 32 2d 70 69 |ieces of a 42-pi| 00000720 65 63 65 20 70 75 7a 7a 6c 65 2e 83 57 68 65 6e |ece puzzle..When| 00000730 20 65 61 63 68 20 70 69 65 63 65 20 69 73 20 63 | each piece is c| 00000740 6f 6c 6c 65 63 74 65 64 2c 20 69 74 20 77 69 6c |ollected, it wil| 00000750 6c 20 20 83 72 65 61 70 70 65 61 72 20 61 74 20 |l .reappear at | 00000760 74 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 68 |the bottom of th| 00000770 65 20 66 69 72 73 74 20 20 20 20 83 73 63 72 65 |e first .scre| 00000780 65 6e 2e 20 54 68 65 20 63 6f 6d 70 6c 65 74 65 |en. The complete| 00000790 64 20 70 75 7a 7a 6c 65 20 72 65 61 64 73 20 20 |d puzzle reads | 000007a0 20 20 20 83 a2 52 45 50 54 4f 4e 20 32 20 49 53 | ..REPTON 2 IS| 000007b0 20 45 4e 44 45 44 a2 2e 22 0d 01 36 12 f5 fd a5 | ENDED.."..6....| 000007c0 3d 33 32 3a db 3a 2a 46 58 31 35 0d 01 40 a3 f1 |=32:.:*FX15..@..| 000007d0 22 83 54 68 65 20 73 75 72 66 61 63 65 20 6f 66 |".The surface of| 000007e0 20 74 68 65 20 66 69 72 73 74 20 73 63 72 65 65 | the first scree| 000007f0 6e 20 63 61 6e 6e 6f 74 20 83 62 65 20 61 63 63 |n cannot .be acc| 00000800 65 73 73 65 64 20 69 6d 6d 65 64 69 61 74 65 6c |essed immediatel| 00000810 79 20 62 65 63 61 75 73 65 20 74 68 65 20 77 61 |y because the wa| 00000820 79 83 69 73 20 62 6c 6f 63 6b 65 64 20 62 79 20 |y.is blocked by | 00000830 66 69 76 65 20 73 6b 75 6c 6c 73 2e 20 46 69 76 |five skulls. Fiv| 00000840 65 20 70 75 7a 7a 6c 65 20 83 70 69 65 63 65 73 |e puzzle .pieces| 00000850 20 61 72 65 20 61 6c 73 6f 20 69 6e 61 63 63 65 | are also inacce| 00000860 73 73 69 62 6c 65 20 64 75 65 20 74 6f 22 0d 01 |ssible due to"..| 00000870 4a cc f1 22 83 61 6e 6f 74 68 65 72 20 66 69 76 |J..".another fiv| 00000880 65 20 73 6b 75 6c 6c 73 2e 20 54 68 65 73 65 20 |e skulls. These | 00000890 73 6b 75 6c 6c 73 20 64 6f 2c 20 20 83 68 6f 77 |skulls do, .how| 000008a0 65 76 65 72 2c 20 64 69 73 61 70 70 65 61 72 2e |ever, disappear.| 000008b0 20 4f 6e 65 20 70 61 69 72 20 64 69 73 61 70 70 | One pair disapp| 000008c0 65 61 72 73 83 77 68 65 6e 20 65 61 63 68 20 6f |ears.when each o| 000008d0 66 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 |f the following | 000008e0 74 68 69 6e 67 73 20 69 73 20 20 20 83 61 63 63 |things is .acc| 000008f0 6f 6d 70 6c 69 73 68 65 64 3a 20 63 6f 6c 6c 65 |omplished: colle| 00000900 63 74 69 6e 67 20 61 6c 6c 20 74 68 65 20 65 61 |cting all the ea| 00000910 72 74 68 2c 83 63 6f 6c 6c 65 63 74 69 6e 67 20 |rth,.collecting | 00000920 61 6c 6c 20 74 68 65 20 64 69 61 6d 6f 6e 64 73 |all the diamonds| 00000930 2c 20 6b 69 6c 6c 69 6e 67 22 0d 01 54 c9 f1 22 |, killing"..T.."| 00000940 83 61 6c 6c 20 74 68 65 20 6d 6f 6e 73 74 65 72 |.all the monster| 00000950 73 2c 20 75 73 69 6e 67 20 61 6c 6c 20 6f 66 20 |s, using all of | 00000960 74 68 65 20 20 20 20 20 83 74 72 61 6e 73 70 6f |the .transpo| 00000970 72 74 65 72 73 2c 20 63 6f 6c 6c 65 63 74 69 6e |rters, collectin| 00000980 67 20 34 31 20 6f 75 74 20 6f 66 20 74 68 65 20 |g 41 out of the | 00000990 83 34 32 20 70 75 7a 7a 6c 65 20 70 69 65 63 65 |.42 puzzle piece| 000009a0 73 2e 20 54 68 65 20 73 75 72 66 61 63 65 20 6f |s. The surface o| 000009b0 66 20 74 68 65 20 20 20 83 66 69 72 73 74 20 73 |f the .first s| 000009c0 63 72 65 65 6e 20 63 61 6e 20 74 68 65 6e 20 62 |creen can then b| 000009d0 65 20 72 65 61 63 68 65 64 20 61 6e 64 20 20 20 |e reached and | 000009e0 83 74 68 65 20 a2 66 69 6e 69 73 68 20 63 68 61 |.the .finish cha| 000009f0 72 61 63 74 65 72 a2 20 63 6f 6c 6c 65 63 74 65 |racter. collecte| 00000a00 64 2e 22 0d 01 5e 12 f5 fd a5 3d 33 32 3a db 3a |d."..^....=32:.:| 00000a10 2a 46 58 31 35 0d 01 68 af f1 22 83 54 68 65 20 |*FX15..h..".The | 00000a20 31 36 20 6c 65 76 65 6c 73 20 61 72 65 20 61 6c |16 levels are al| 00000a30 6c 20 6c 69 6e 6b 65 64 20 62 79 20 74 68 65 20 |l linked by the | 00000a40 20 20 20 83 74 72 61 6e 73 70 6f 72 74 65 72 73 | .transporters| 00000a50 2e 20 45 61 63 68 20 74 72 61 6e 73 70 6f 72 74 |. Each transport| 00000a60 65 72 20 6d 61 79 20 6f 6e 6c 79 83 62 65 20 75 |er may only.be u| 00000a70 73 65 64 20 6f 6e 63 65 2c 20 61 6e 64 20 69 74 |sed once, and it| 00000a80 20 61 6c 77 61 79 73 20 74 72 61 6e 73 70 6f 72 | always transpor| 00000a90 74 73 20 83 74 6f 20 74 68 65 20 73 61 6d 65 20 |ts .to the same | 00000aa0 70 6f 73 69 74 69 6f 6e 20 6f 6e 20 74 68 65 20 |position on the | 00000ab0 73 61 6d 65 20 20 20 20 20 20 20 83 73 63 72 65 |same .scre| 00000ac0 65 6e 2e 22 0d 01 72 78 f1 27 22 83 57 68 65 6e |en."..rx.'".When| 00000ad0 20 61 6e 20 65 67 67 20 66 61 6c 6c 73 2c 20 69 | an egg falls, i| 00000ae0 74 20 63 72 61 63 6b 73 20 75 70 6f 6e 20 20 20 |t cracks upon | 00000af0 20 20 20 83 6c 61 6e 64 69 6e 67 20 61 6e 64 20 | .landing and | 00000b00 61 20 6d 6f 6e 73 74 65 72 20 65 6d 65 72 67 65 |a monster emerge| 00000b10 73 2e 20 4d 6f 6e 73 74 65 72 73 83 61 72 65 20 |s. Monsters.are | 00000b20 6b 69 6c 6c 65 64 20 62 79 20 66 61 6c 6c 69 6e |killed by fallin| 00000b30 67 20 62 6f 75 6c 64 65 72 73 2e 22 0d 01 7c 8e |g boulders."..|.| 00000b40 f1 27 22 83 4d 65 74 65 6f 72 73 20 66 61 6c 6c |.'".Meteors fall| 00000b50 20 66 72 6f 6d 20 61 62 6f 76 65 20 6f 6e 20 73 | from above on s| 00000b60 69 78 20 6f 66 20 74 68 65 20 20 83 6c 65 76 65 |ix of the .leve| 00000b70 6c 73 20 6f 66 20 70 6c 61 79 2e 20 54 77 6f 20 |ls of play. Two | 00000b80 6f 74 68 65 72 20 6c 65 76 65 6c 73 20 61 72 65 |other levels are| 00000b90 20 20 20 83 61 6c 73 6f 20 6f 70 65 6e 20 74 6f | .also open to| 00000ba0 20 73 70 61 63 65 2c 20 62 75 74 20 6e 6f 20 6d | space, but no m| 00000bb0 65 74 65 6f 72 73 20 66 61 6c 6c 83 66 72 6f 6d |eteors fall.from| 00000bc0 20 74 68 65 20 73 6b 79 2e 22 0d 01 86 12 f5 fd | the sky."......| 00000bd0 a5 3d 33 32 3a db 3a 2a 46 58 31 35 0d 01 90 cd |.=32:.:*FX15....| 00000be0 f1 22 83 4f 6e 20 6d 61 6e 79 20 6c 65 76 65 6c |.".On many level| 00000bf0 73 2c 20 74 68 65 72 65 20 61 72 65 20 75 70 20 |s, there are up | 00000c00 74 6f 20 65 69 67 68 74 20 20 83 73 70 69 72 69 |to eight .spiri| 00000c10 74 73 2e 20 53 70 69 72 69 74 73 20 61 6c 77 61 |ts. Spirits alwa| 00000c20 79 73 20 66 6f 6c 6c 6f 77 20 74 68 65 20 20 20 |ys follow the | 00000c30 20 20 83 77 61 6c 6c 73 20 74 6f 20 74 68 65 69 | .walls to thei| 00000c40 72 20 6c 65 66 74 20 75 6e 74 69 6c 20 74 68 65 |r left until the| 00000c50 79 20 72 65 61 63 68 20 61 20 83 63 61 67 65 2e |y reach a .cage.| 00000c60 20 57 68 65 6e 20 61 20 73 70 69 72 69 74 20 65 | When a spirit e| 00000c70 6e 74 65 72 73 20 61 20 63 61 67 65 2c 20 69 74 |nters a cage, it| 00000c80 20 20 83 63 68 61 6e 67 65 73 20 69 6e 74 6f 20 | .changes into | 00000c90 61 20 64 69 61 6d 6f 6e 64 2e 20 54 68 65 72 65 |a diamond. There| 00000ca0 66 6f 72 65 2c 20 74 6f 22 0d 01 9a a2 f1 22 83 |fore, to".....".| 00000cb0 63 6f 6d 70 6c 65 74 65 20 74 68 65 20 67 61 6d |complete the gam| 00000cc0 65 2c 20 79 6f 75 20 6d 75 73 74 20 61 6c 73 6f |e, you must also| 00000cd0 20 63 61 67 65 20 20 83 61 6c 6c 20 74 68 65 20 | cage .all the | 00000ce0 73 70 69 72 69 74 73 2e 20 53 70 69 72 69 74 73 |spirits. Spirits| 00000cf0 83 61 72 65 20 6e 6f 72 6d 61 6c 6c 79 20 20 83 |.are normally .| 00000d00 69 6d 6d 75 6e 65 20 74 6f 20 61 6e 79 20 66 61 |immune to any fa| 00000d10 6c 6c 69 6e 67 20 6f 62 6a 65 63 74 2e 20 48 6f |lling object. Ho| 00000d20 77 65 76 65 72 2c 20 83 69 74 20 69 73 20 73 6f |wever, .it is so| 00000d30 6d 65 74 69 6d 65 73 20 70 6f 73 73 69 62 6c 65 |metimes possible| 00000d40 20 74 6f 20 64 61 7a 65 20 61 22 0d 01 a4 c4 f1 | to daze a".....| 00000d50 22 83 73 70 69 72 69 74 20 62 79 20 63 6f 6c 6c |".spirit by coll| 00000d60 65 63 74 69 6e 67 20 61 6c 6c 20 74 68 65 20 64 |ecting all the d| 00000d70 69 61 6d 6f 6e 64 73 20 20 83 66 72 6f 6d 20 64 |iamonds .from d| 00000d80 69 72 65 63 74 6c 79 20 61 72 6f 75 6e 64 20 69 |irectly around i| 00000d90 74 20 6f 72 20 62 79 20 64 72 6f 70 70 69 6e 67 |t or by dropping| 00000da0 20 83 62 6f 75 6c 64 65 72 73 20 6f 6e 74 6f 20 | .boulders onto | 00000db0 69 74 2e 20 54 68 69 73 20 6d 65 74 68 6f 64 20 |it. This method | 00000dc0 69 73 20 74 6f 20 62 65 20 83 61 76 6f 69 64 65 |is to be .avoide| 00000dd0 64 2c 20 61 73 20 74 68 65 20 73 70 69 72 69 74 |d, as the spirit| 00000de0 20 77 69 6c 6c 20 74 68 65 6e 20 6d 6f 76 65 20 | will then move | 00000df0 20 83 65 6e 64 6c 65 73 73 6c 79 20 69 6e 20 61 | .endlessly in a| 00000e00 20 73 6d 61 6c 6c 20 63 69 72 63 6c 65 2e 22 0d | small circle.".| 00000e10 01 ae 12 f5 fd a5 3d 33 32 3a db 3a 2a 46 58 31 |......=32:.:*FX1| 00000e20 35 0d 01 b8 76 f1 22 83 53 6f 6d 65 20 64 69 61 |5...v.".Some dia| 00000e30 6d 6f 6e 64 73 20 61 72 65 20 68 69 64 64 65 6e |monds are hidden| 00000e40 20 69 6e 20 73 61 66 65 73 20 77 68 69 63 68 83 | in safes which.| 00000e50 63 61 6e 20 6f 6e 6c 79 20 62 65 20 6f 70 65 6e |can only be open| 00000e60 65 64 20 62 79 20 6c 6f 63 61 74 69 6e 67 20 61 |ed by locating a| 00000e70 6e 64 20 20 20 20 20 83 6d 6f 76 69 6e 67 20 6f |nd .moving o| 00000e80 76 65 72 20 61 20 63 6f 6d 62 69 6e 61 74 69 6f |ver a combinatio| 00000e90 6e 20 6b 65 79 2e 22 0d 01 c2 61 f1 22 83 57 68 |n key."...a.".Wh| 00000ea0 65 6e 20 61 20 6b 65 79 20 69 73 20 63 6f 6c 6c |en a key is coll| 00000eb0 65 63 74 65 64 2c 20 61 6c 6c 20 74 68 65 20 73 |ected, all the s| 00000ec0 61 66 65 73 20 83 6f 6e 20 74 68 61 74 20 6c 65 |afes .on that le| 00000ed0 76 65 6c 20 6f 70 65 6e 20 74 6f 20 72 65 76 65 |vel open to reve| 00000ee0 61 6c 20 74 68 65 69 72 20 20 20 20 20 83 64 69 |al their .di| 00000ef0 61 6d 6f 6e 64 73 2e 22 0d 01 cc 38 f1 27 22 83 |amonds."...8.'".| 00000f00 45 61 63 68 20 65 61 72 74 68 20 73 65 63 74 69 |Each earth secti| 00000f10 6f 6e 20 73 63 6f 72 65 73 20 33 2c 20 34 20 6f |on scores 3, 4 o| 00000f20 72 20 35 20 20 20 20 83 70 6f 69 6e 74 73 2e 22 |r 5 .points."| 00000f30 0d 01 d6 25 f1 22 83 45 61 63 68 20 64 69 61 6d |...%.".Each diam| 00000f40 6f 6e 64 20 73 63 6f 72 65 73 20 36 20 70 6f 69 |ond scores 6 poi| 00000f50 6e 74 73 2e 22 0d 01 e0 78 f1 27 22 83 49 66 20 |nts."...x.'".If | 00000f60 79 6f 75 20 6d 61 6e 61 67 65 20 74 6f 20 63 6f |you manage to co| 00000f70 6d 70 6c 65 74 65 20 52 45 50 54 4f 4e 20 32 2c |mplete REPTON 2,| 00000f80 20 20 20 20 83 61 20 63 6f 6e 67 72 61 74 75 6c | .a congratul| 00000f90 61 74 6f 72 79 20 6d 65 73 73 61 67 65 20 77 69 |atory message wi| 00000fa0 6c 6c 20 62 65 20 20 20 20 20 20 20 83 64 69 73 |ll be .dis| 00000fb0 70 6c 61 79 65 64 20 6f 6e 20 74 68 65 20 73 63 |played on the sc| 00000fc0 72 65 65 6e 2e 22 3a f5 fd a5 3d 33 32 0d 01 ea |reen.":...=32...| 00000fd0 1c ef 32 38 2c 30 2c 32 32 2c 33 39 2c 36 3a db |..28,0,22,39,6:.| 00000fe0 3a 2a 46 58 32 30 30 2c 33 0d 01 f4 1f f1 8a 31 |:*FX200,3......1| 00000ff0 32 2c 30 29 bd 31 33 33 3b 22 47 61 6d 65 20 43 |2,0).133;"Game C| 00001000 6f 6e 74 72 6f 6c 73 22 0d 01 fe 1a f1 8a 31 36 |ontrols"......16| 00001010 2c 32 29 bd 31 33 31 3b 22 5a 20 2d 20 4c 65 66 |,2).131;"Z - Lef| 00001020 74 22 0d 02 08 19 f1 8a 31 36 29 bd 31 33 31 3b |t"......16).131;| 00001030 22 58 20 2d 20 52 69 67 68 74 22 0d 02 12 16 f1 |"X - Right".....| 00001040 8a 31 36 29 bd 31 33 31 3b 22 2a 20 2d 20 55 70 |.16).131;"* - Up| 00001050 22 0d 02 1c 18 f1 8a 31 36 29 bd 31 33 31 3b 22 |"......16).131;"| 00001060 3f 20 2d 20 44 6f 77 6e 22 0d 02 26 05 f1 0d 02 |? - Down"..&....| 00001070 30 22 f1 8a 31 34 29 bd 31 33 31 3b 22 53 2f 51 |0"..14).131;"S/Q| 00001080 20 2d 20 53 6f 75 6e 64 20 4f 6e 2f 4f 66 66 22 | - Sound On/Off"| 00001090 0d 02 3a 22 f1 8a 31 34 29 bd 31 33 31 3b 22 44 |..:"..14).131;"D| 000010a0 2f 57 20 2d 20 4d 75 73 69 63 20 4f 6e 2f 4f 66 |/W - Music On/Of| 000010b0 66 22 0d 02 44 26 f1 8a 31 31 29 bd 31 33 31 3b |f"..D&..11).131;| 000010c0 22 45 53 43 41 50 45 20 2d 20 4b 69 6c 6c 20 59 |"ESCAPE - Kill Y| 000010d0 6f 75 72 73 65 6c 66 22 0d 02 4e 21 f1 8a 31 32 |ourself"..N!..12| 000010e0 29 bd 31 33 31 3b 22 53 50 41 43 45 20 2d 20 50 |).131;"SPACE - P| 000010f0 6c 61 79 20 47 61 6d 65 22 0d 02 58 32 f1 27 27 |lay Game"..X2.''| 00001100 27 27 8a 36 29 bd 31 33 33 3b 22 88 50 72 65 73 |''.6).133;".Pres| 00001110 73 20 53 50 41 43 45 20 42 41 52 20 74 6f 20 73 |s SPACE BAR to s| 00001120 74 61 72 74 22 3a 2a 46 58 31 35 0d 02 62 13 f5 |tart":*FX15..b..| 00001130 fd a5 3d 33 32 3a e5 8d 44 46 40 3a 15 06 0d ff |..=32:..DF@:....| 00001140