Home » Archimedes archive » Acorn User » AU 1996-Xmas.adf » Regulars » StarInfo/Somerville/!Reaction/!RunImage
StarInfo/Somerville/!Reaction/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1996-Xmas.adf » Regulars |
Filename: | StarInfo/Somerville/!Reaction/!RunImage |
Read OK: | ✔ |
File size: | 4BDE bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10ON ERROR REPORT:PRINT ERL:END 20MODE 28 30DIM area% 326000 40!area%=326000:area%!4=28:area%!8=16 50SYS "OS_SpriteOp",10+256,area%,"<React$Dir>.Sprites" 60SYS "Stasis_Load",1,"<React$Dir>.Sfx1" 70SYS "Stasis_Load",2,"<React$Dir>.Sfx2" 80SYS "Stasis_Attach",1 90SYS "Stasis_Attach",2 100SYS "Stasis_Link",1,1 110SYS "Stasis_Link",2,2 120SYS "Font_FindFont",,"Trinity.Medium",256,256,0,0 TO fhandle% 130SYS "Font_SetPalette",,0,15,14,0,&0088FF00 140 150PROCinit_game 160 170PROCmain_loop 180 190SYS "Font_LoseFont",fhandle% 200END 210 220 230DEF PROCmain_loop 240 quit%=FALSE 250 REPEAT 260 PROCmenu 270 IF quit%=FALSE THEN PROCstart_game 280 IF quit%=FALSE THEN PROCplay_game 290 UNTIL quit%=TRUE 300ENDPROC 310 320 330 340 350DEF PROCmenu 360 LOCAL exit%,mx%,my%,btn%,bon%,htext$,htold$ 370 exit%=FALSE 380 CLS:OFF 390 MOUSE ON 400 PROCplot_playboxes(players%,2) 410 SYS "OS_SpriteOp",34+256,area%,"arleft",1040,330 420 SYS "OS_SpriteOp",34+256,area%,"arright",1160,330 430 SYS "OS_SpriteOp",34+256,area%,"btnplay",1060,140 440 SYS "OS_SpriteOp",34+256,area%,"btnquit",1060,20 450 SYS "OS_SpriteOp",34+256,area%,"logo",400,760 460 SYS "OS_SpriteOp",34+256,area%,"arleft",1040,530 470 SYS "OS_SpriteOp",34+256,area%,"arright",1160,530 480 SYS "Font_SetFont",fhandle% 490 SYS "Font_SetPalette",,0,15,14,0,&00FFFF00 500 SYS "Font_Paint",,"by Phil Norman",&14,620,780 510 SYS "Font_Paint",,"downgraded by Matthew Somerville",&14,620,730 520 SYS "Font_SetPalette",,0,15,14,0,&0088FF00 530 SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,1060,280 540 SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1050,480 550 bon%=FALSE 560 REPEAT:MOUSE mx%,my%,btn%:UNTIL btn%=0 570 REPEAT 580 MOUSE mx%,my%,btn% 590 IF btn%=4 AND bon%=FALSE THEN 600 bon%=TRUE 610 IF mx%>1040 AND mx%<1140 AND my%>530 AND my%<630 THEN 620 volume%-=4 630 IF volume%<0 THEN volume%=0 640 SYS "Stasis_Sound",1,1,volume%,&7000 650 SYS "OS_SetColour",0,0 660 RECTANGLE FILL 1050,480,300,48 670 SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1050,480 680 ENDIF 690 IF mx%>1160 AND mx%<1260 AND my%>530 AND my%<630 THEN 700 volume%+=4 710 IF volume%>127 THEN volume%=127 720 SYS "Stasis_Sound",1,1,volume%,&7000 730 SYS "OS_SetColour",0,0 740 RECTANGLE FILL 1050,480,300,48 750 SYS "Font_Paint",,"Volume : "+STR$(volume%),&14,1050,480 760 ENDIF 770 IF mx%>1040 AND mx%<1140 AND my%>330 AND my%<430 THEN 780 SYS "Stasis_Sound",1,1,volume%,&7000 790 players%-=1 800 IF players%<1 THEN players%=1 810 SYS "OS_SetColour",0,0 820 RECTANGLE FILL 0,165,800,260 830 PROCplot_playboxes(players%,2) 840 SYS "OS_SetColour",0,0 850 RECTANGLE FILL 1050,280,300,48 860 SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,1060,280 870 ENDIF 880 IF mx%>1160 AND mx%<1260 AND my%>330 AND my%<430 THEN 890 SYS "Stasis_Sound",1,1,volume%,&7000 900 players%+=1 910 IF players%>3 THEN players%=3 920 PROCplot_playboxes(players%,2) 930 SYS "OS_SetColour",0,0 940 RECTANGLE FILL 1050,280,300,48 950 SYS "Font_Paint",,"Players : "+STR$(players%+1),&14,1060,280 960 ENDIF 970 IF mx%>1060 AND mx%<1260 AND my%>140 AND my%<240 THEN 980 SYS "Stasis_Sound",1,1,volume%,&7000 990 exit%=TRUE 1000 ENDIF 1010 IF mx%>1060 AND mx%<1260 AND my%>20 AND my%<120 THEN 1020 SYS "Stasis_Sound",1,1,volume%,&7000 1030 PROCend 1040 ENDIF 1050 IF mx%<400 AND my%>450 AND my%<700 THEN 1060 computer%(0)=NOT computer%(0) 1070 SYS "Stasis_Sound",1,1,volume%,&7000 1080 SYS "OS_SetColour",0,0 1090 RECTANGLE FILL 0,440,400,50 1100 PROCplot_playboxes(players%,2) 1110 ENDIF 1120 IF mx%>400 AND mx%<800 AND my%>450 AND my%<700 THEN 1130 computer%(1)=NOT computer%(1) 1140 SYS "Stasis_Sound",1,1,volume%,&7000 1150 SYS "OS_SetColour",0,0 1160 RECTANGLE FILL 400,440,400,50 1170 PROCplot_playboxes(players%,2) 1180 ENDIF 1190 IF mx%<400 AND my%>175 AND my%<425 AND players%>1 THEN 1200 computer%(2)=NOT computer%(2) 1210 SYS "Stasis_Sound",1,1,volume%,&7000 1220 SYS "OS_SetColour",0,0 1230 RECTANGLE FILL 0,165,400,50 1240 PROCplot_playboxes(players%,2) 1250 ENDIF 1260 IF mx%>400 AND mx%<800 AND my%>175 AND my%<425 AND players%>2 THEN 1270 computer%(3)=NOT computer%(3) 1280 SYS "Stasis_Sound",1,1,volume%,&7000 1290 SYS "OS_SetColour",0,0 1300 RECTANGLE FILL 400,165,400,50 1310 PROCplot_playboxes(players%,2) 1320 ENDIF 1330 htold$="" 1340 ELSE 1350 htext$="" 1360 IF mx%>1050 AND mx%<1250 AND my%>280 AND my%<330 THEN htext$="playlev" 1370 IF mx%>1050 AND mx%<1250 AND my%>480 AND my%<530 THEN htext$="vollev" 1380 IF mx%>1040 AND mx%<1140 AND my%>330 AND my%<430 THEN htext$="arleft" 1390 IF mx%>1160 AND mx%<1260 AND my%>330 AND my%<430 THEN htext$="arright" 1400 IF mx%>1040 AND mx%<1140 AND my%>530 AND my%<630 THEN htext$="volleft" 1410 IF mx%>1160 AND mx%<1260 AND my%>530 AND my%<630 THEN htext$="volrght" 1420 IF mx%>1060 AND mx%<1260 AND my%>140 AND my%<240 THEN htext$="play" 1430 IF mx%>1060 AND mx%<1260 AND my%>20 AND my%<120 THEN htext$="quit" 1440 IF mx%<400 AND my%>500 AND my%<700 THEN htext$="player1" 1450 IF mx%>400 AND mx%<800 AND my%>500 AND my%<700 THEN htext$="player2" 1460 IF mx%<400 AND my%>225 AND my%<425 AND players%>1 THEN htext$="player3" 1470 IF mx%>400 AND mx%<800 AND my%>225 AND my%<425 AND players%>2 THEN htext$="player4" 1480 IF mx%<400 AND my%>450 AND my%<500 THEN htext$="comp1" 1490 IF mx%>400 AND mx%<800 AND my%>450 AND my%<500 THEN htext$="comp2" 1500 IF mx%<400 AND my%>175 AND my%<225 AND players%>1 THEN htext$="comp3" 1510 IF mx%>400 AND mx%<800 AND my%>175 AND my%<225 AND players%>2 THEN htext$="comp4" 1520 IF mx%>400 AND mx%<860 AND my%>760 AND my%<960 THEN htext$="logo" 1530 IF mx%>620 AND mx%<1200 AND my%>710 AND my%<760 THEN htext$="downgra" 1540 IF mx%<1060 AND my%<120 THEN htext$="help" 1550 IF htold$<>htext$ THEN PROChelp_text(htext$) 1560 htold$=htext$ 1570 ENDIF 1580 IF btn%=0 THEN bon%=FALSE 1590 UNTIL exit%=TRUE 1600VDU4:OFF 1610ENDPROC 1620 1630 1640DEF PROCinit_game 1650 LOCAL x%,y% 1660 dummy%=RND(-TIME) 1670 PROCinit_coltable 1680 players%=3 1690 volume%=&4F 1700 DIM playtext$(3) 1710 playtext$()="Blue","Green","Brown","Red" 1720 DIM maxnum%(7,7) 1730 FOR x%=0 TO 7 1740 FOR y%=0 TO 7 1750 maxnum%(x%,y%)=3 1760 IF x%*y%=0 THEN maxnum%(x%,y%)=2 1770 IF x%=7 THEN maxnum%(x%,y%)=2 1780 IF y%=7 THEN maxnum%(x%,y%)=2 1790 IF x%=0 AND y%=0 THEN maxnum%(x%,y%)=1 1800 IF x%=0 AND y%=7 THEN maxnum%(x%,y%)=1 1810 IF x%=7 AND y%=0 THEN maxnum%(x%,y%)=1 1820 IF x%=7 AND y%=7 THEN maxnum%(x%,y%)=1 1830 NEXT 1840 NEXT 1850 DIM numthere%(7,7) 1860 DIM comp_numthere%(7,7) 1870 DIM playerthere%(7,7) 1880 DIM comp_playerthere%(7,7) 1890 DIM playersalive%(3) 1900 DIM comp_players%(3) 1910 DIM computer%(3) 1920 DIM diff(7,7) 1930 computer%()=TRUE 1940ENDPROC 1950 1960DEF PROCplay_game 1970 LOCAL mx%,my%,btn%,gameover%,whosego%,x%,y%,playcount%,exit%,last_player% 1980 LOCAL ERROR 1990 ON ERROR LOCAL RESTORE ERROR:ENDPROC 2000 VDU5:OFF 2010 gameover%=FALSE 2020 whosego%=RND(players%+1)-1 2030 playcount%=0 2040 REPEAT 2050 REPEAT 2060 whosego%+=1 2070 IF whosego%>players% THEN whosego%=0 2080 UNTIL playersalive%(whosego%)=TRUE 2090 playcount%+=1 2100 PROCplot_rectangles(whosego%) 2110 exit%=FALSE 2120 IF computer%(whosego%)=TRUE THEN 2130 MOUSE ON 2140 REPEAT 2150 MOUSE mx%,my%,btn% 2160 x%=mx% DIV 100 2170 y%=my% DIV 100 2180 IF x%<=7 AND y%<=7 THEN 2190 exit%=TRUE 2200 IF playerthere%(x%,y%)<>whosego% AND numthere%(x%,y%)>0 THEN exit%=FALSE 2210 ENDIF 2220 IF btn%<>4 THEN exit%=FALSE 2230 UNTIL exit%=TRUE 2240 ELSE 2250 MOUSE OFF 2260 REPEAT 2270 exit%=TRUE 2280 PROCcomputer_go 2290 UNTIL exit%=TRUE 2300 ENDIF 2310 SYS "Stasis_Sound",1,1,volume%,&7000 2320 playerthere%(x%,y%)=whosego% 2330 numthere%(x%,y%)+=1 2340 PROCplot_player(x%,y%,whosego%) 2350 IF numthere%(x%,y%)>maxnum%(x%,y%) THEN PROCexplode(x%,y%,whosego%) 2360 IF playcount%>players% THEN 2370 FOR x%=0 TO 3 2380 playersalive%(x%)=FNget_playerstate(x%) 2390 NEXT 2400 gameover%=FNget_gamestate 2410 ENDIF 2420 UNTIL gameover%=TRUE 2430 FOR x%=0 TO players% 2440 IF playersalive%(x%)=TRUE THEN last_player%=x% 2450 NEXT 2460 VDU4 2470 PROCplayer_won(last_player%) 2480 RESTORE ERROR 2490ENDPROC 2500 2510 2520DEF PROCstart_game 2530 LOCAL x%,y% 2540 numthere%()=0 2550 playerthere%()=0 2560 CLS 2570 FOR x%=0 TO 7 2580 FOR y%=0 TO 7 2590 PROCplot_wood(x%+y%) 2600 NEXT 2610 NEXT 2620 PROCplot_playboxes(players%,1) 2630 FOR x%=0 TO 3 2640 playersalive%(x%)=TRUE 2650 NEXT 2660FOR x%=0 TO 3:FOR y%=4 TO 7:PROCplot_player(x%,y%,1):NEXT:NEXT 2670ENDPROC 2680 2690DEF PROCplayer_won(p%) 2700 LOCAL mx%,my%,btn%,key% 2710 SYS "OS_SetColour",0,0 2720 RECTANGLE FILL 550,400,500,400 2730 SYS "OS_SetColour",0,255 2740 RECTANGLE 556,406,488,388 2750 SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(p%),600,550 2760 VDU5 2770 MOVE 604,500 2780 SYS "OS_SetColour",0,255 2790 PRINT "The "+FNget_playertext(p%)+" player has won" 2800 MOVE 644,468 2810 PRINT "with "+STR$(FNget_numcounters(p%))+" counters." 2820 REPEAT 2830 MOUSE mx%,my%,btn% 2840 key%=INKEY(0) 2850 UNTIL key%>0 OR btn%>0 2860ENDPROC 2870 2880 2890 2900DEF PROCplot_playboxes(p%,hv%) 2910 LOCAL x% 2920 FOR x%=0 TO p% 2930 IF hv%=1 THEN 2940 SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(x%),880,225*x% 2950 ELSE 2960 IF x%=0 OR x%=1 THEN 2970 SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(x%),x%*400,500 2980 ELSE 2990 SYS "OS_SpriteOp",34+256,area%,"play"+FNget_playertext(x%),(x%-2)*400,225 3000 ENDIF 3010 PROCprint_player(x%) 3020 ENDIF 3030 NEXT 3040ENDPROC 3050 3060DEF PROCexplode(x%,y%,p%) 3070 LOCAL t%,over% 3080 gameover%=FNget_gamestate 3090 IF gameover%=TRUE THEN ENDPROC 3100 over%=numthere%(x%,y%)-maxnum%(x%,y%) 3110 numthere%(x%,y%)=0 3120 PROCplot_wood(x%+y%) 3130 SYS "OS_SpriteOp",34+256,area%,"explosion",x%*100,y%*100,8 3140 SYS "Stasis_Sound",1,2,volume%,&3500 3150 t%=TIME 3160 REPEAT:UNTILTIME-t%>20 3170 PROCplot_wood(x%+y%) 3180 IF x%>0 THEN 3190 numthere%(x%-1,y%)+=over% 3200 playerthere%(x%-1,y%)=p% 3210 PROCplot_player(x%-1,y%,p%) 3220 IF numthere%(x%-1,y%)>maxnum%(x%-1,y%) THEN PROCexplode(x%-1,y%,p%) 3230 ENDIF 3240 IF x%<7 THEN 3250 numthere%(x%+1,y%)+=over% 3260 playerthere%(x%+1,y%)=p% 3270 PROCplot_player(x%+1,y%,p%) 3280 IF numthere%(x%+1,y%)>maxnum%(x%+1,y%) THEN PROCexplode(x%+1,y%,p%) 3290 ENDIF 3300 IF y%>0 THEN 3310 numthere%(x%,y%-1)+=over% 3320 playerthere%(x%,y%-1)=p% 3330 PROCplot_player(x%,y%-1,p%) 3340 IF numthere%(x%,y%-1)>maxnum%(x%,y%-1) THEN PROCexplode(x%,y%-1,p%) 3350 ENDIF 3360 IF y%<7 THEN 3370 numthere%(x%,y%+1)+=over% 3380 playerthere%(x%,y%+1)=p% 3390 PROCplot_player(x%,y%+1,p%) 3400 IF numthere%(x%,y%+1)>maxnum%(x%,y%+1) THEN PROCexplode(x%,y%+1,p%) 3410 ENDIF 3420ENDPROC 3430 3440 3450DEF PROCinit_coltable 3460 DIM colson%(3) 3470 DIM colsoff%(3) 3480 colson%()=139,65,59,23 3490 colsoff%()=128,32,7,16 3500ENDPROC 3510 3520DEF PROCplot_rectangles(p%) 3530 LOCAL x%,col% 3540 FOR x%=0 TO players% 3550 IF x%=p% THEN 3560 col%=255 3570 ELSE 3580 col%=0 3590 ENDIF 3600 SYS "OS_SetColour",0,0 3610 RECTANGLE FILL 884,x%*225+175,390,40 3620 IF playersalive%(x%)=TRUE THEN 3630 SYS "OS_SetColour",0,colson%(x%) 3640 RECTANGLE 880,x%*225,398,223 3650 RECTANGLE 882,x%*225+2,394,219 3660 MOVE 882,x%*225+2 3670 SYS "OS_SetColour",0,col% 3680 SYS "OS_Plot",57,394,0 3690 SYS "OS_Plot",57,0,219 3700 SYS "OS_Plot",57,-394,0 3710 SYS "OS_Plot",57,0,-219 3720 SYS "OS_SetColour",0,colson%(x%) 3730 MOVE 920,x%*225+200 3740 PRINT "Counters : "+STR$(FNget_numcounters(x%)) 3750 PROCprint_comp(x%) 3760 ELSE 3770 SYS "OS_SetColour",0,colson%(x%) 3780 MOVE 920,x%*225+200 3790 PRINT "Counters : 0" 3800 PROCprint_comp(x%) 3810 SYS "OS_SetColour",0,colsoff%(x%) 3820 LINE 880,x%*225,1278,x%*225+223 3830 LINE 880,x%*225+223,1278,x%*225 3840 LINE 880,x%*225+2,1278,x%*225+225 3850 LINE 880,x%*225+225,1278,x%*225+2 3860 LINE 880,x%*225-2,1278,x%*225+221 3870 LINE 880,x%*225+221,1278,x%*225-2 3880 ENDIF 3890 NEXT 3900ENDPROC 3910 3920DEF PROCplot_player(x%,y%,p%) 3930 LOCAL sp$,c% 3940 PROCplot_wood(x%+y%) 3950 sp$="c" 3960 c%=numthere%(x%,y%) 3970 IF c%>4 THEN c%=4 3980 IF c%>0 THEN 3990 sp$=sp$+STR$(c%)+FNget_playertext(p%) 4000 SYS "OS_SpriteOp",34+256,area%,sp$,x%*100,y%*100,8 4010 ENDIF 4020ENDPROC 4030 4040DEF PROCplot_wood(sum%) 4050 IF sum% MOD 2 >0 THEN 4060 SYS "OS_SpriteOp",34+256,area%,"c1back",x%*100,y%*100,8 4070 ELSE 4080 SYS "OS_SpriteOp",34+256,area%,"c2back",x%*100,y%*100,8 4090 ENDIF 4100ENDPROC 4110 4120DEF FNget_numcounters(p%) 4130 LOCAL x%,y%,count% 4140 count%=0 4150 FOR x%=0 TO 7 4160 FOR y%=0 TO 7 4170 IF playerthere%(x%,y%)=p% THEN 4180 count%+=numthere%(x%,y%) 4190 ENDIF 4200 NEXT 4210 NEXT 4220=count% 4230 4240DEF FNget_playerstate(p%) 4250 LOCAL x%,y% 4260 FOR x%=0 TO 7 4270 FOR y%=0 TO 7 4280 IF playerthere%(x%,y%)=p% AND numthere%(x%,y%)>0 THEN =TRUE 4290 NEXT 4300 NEXT 4310=FALSE 4320 4330DEF FNget_gamestate 4340 LOCAL x%,y%,playone% 4350 playone%=-1 4360 FOR x%=0 TO 7 4370 FOR y%=0 TO 7 4380 IF numthere%(x%,y%)>0 THEN 4390 IF playone%=-1 THEN 4400 playone%=playerthere%(x%,y%) 4410 ELSE 4420 IF playone%<>playerthere%(x%,y%) THEN =FALSE 4430 ENDIF 4440 ENDIF 4450 NEXT 4460 NEXT 4470=TRUE 4480 4490 4500DEF FNget_playertext(player%) 4510 CASE player% OF 4520 WHEN 0:="blue" 4530 WHEN 1:="green" 4540 WHEN 2:="brown" 4550 WHEN 3:="red" 4560 ENDCASE 4570="red" 4580 4590 4600 4610DEF PROCend 4620 COLOUR 127 4630 CLS 4640 VDU4:OFF 4650 PRINT"Thankyou for playing !Reaction by Phil Norman." 4660 PRINT"I hope you enjoyed it." 4670 PRINT'"If you have any queries, or want to make any suggestions, please contact me." 4680 PRINT"My address is in the !Help file." 4690 PRINT" Phil Norman" 4700 PRINT'"This program was converted to run on pre-RISC PC machines by Matthew Somerville." 4710 PRINT'"And I added a computer play mode as well!" 4720 PRINT'"If you wish to contact me, I have written a !Help file - as there isn't one!" 4730 PRINT"P.S. Phil Norman - Great game!" 4740 PRINT 4750 PRINT"Press a key to return to desktop..." 4760 COLOUR 0 TINT 0 4770 quit%=TRUE 4780 exit%=TRUE 4790ENDPROC 4800 4810 4820DEF PROChelp_text(pos$) 4830 LOCAL t1$,t2$ 4840 CASE pos$ OF 4850 WHEN "" :t1$="":t2$="" 4860 WHEN "help" :t1$="This is the help text section. (You're looking at it)" 4870 t2$="Move the mouse pointer over something interesting I'll help you." 4880 WHEN "arleft" :t1$="This is the left arrow." 4890 t2$="Click on this to decrement the number of players." 4900 IF players%=1 THEN t2$="This will do nothing, since you can't have less than 2 players." 4910 WHEN "arright":t1$="This is the right arrow." 4920 t2$="Click on this to increment the number of players." 4930 IF players%=3 THEN t2$="This will do nothing, since you can't have more than 4 players." 4940 WHEN "playlev":t1$="This is the players indicator." 4950 t2$="It shows the current number of players selected." 4960 WHEN "vollev" :t1$="This is the volume indicator." 4970 t2$="It shows the current volume level." 4980 WHEN "volleft":t1$="This button reduces the volume." 4990 t2$="The volume level is shown below." 5000 IF volume%=0 THEN t2$="The volume is now minimum." 5010 WHEN "volrght":t1$="This button increases the volume." 5020 t2$="The volume level is shown below." 5030 IF volume%>=127 THEN t2$="The volume is now maximum." 5040 WHEN "quit" :t1$="This is the quit button." 5050 t2$="Click on this to return to desktop." 5060 WHEN "play" :t1$="This is the play button." 5070 t2$="Click on this to play a game." 5080 WHEN "player1":t1$="This shows the colour used by player 1." 5090 t2$="Click to toggle how player 1 is controlled." 5100 WHEN "player2":t1$="This shows the colour used by player 2." 5110 t2$="Click to toggle how player 2 is controlled." 5120 WHEN "player3":t1$="This shows the colour used by player 3." 5130 t2$="Click to toggle how player 3 is controlled." 5140 WHEN "player4":t1$="This shows the colour used by player 4." 5150 t2$="Click to toggle how player 4 is controlled." 5160 WHEN "logo" :t1$="This is the !Reaction logo." 5170 t2$="It sits there doing nothing." 5180 WHEN "downgra":t1$="The person who let it work on your pre-RISC PC machine." 5190 t2$="Read the !Help file for my address." 5200 WHEN "comp1" :t1$="This shows that player 1 is controlled by "+FNhelp_comp(0) 5210 t2$="Click on the picture or on the name to toggle." 5220 WHEN "comp2" :t1$="This shows that player 2 is controlled by "+FNhelp_comp(1) 5230 t2$="Click on the picture or on the name to toggle." 5240 WHEN "comp3" :t1$="This shows that player 3 is controlled by "+FNhelp_comp(2) 5250 t2$="Click on the picture or on the name to toggle." 5260 WHEN "comp4" :t1$="This shows that player 4 is controlled by "+FNhelp_comp(3) 5270 t2$="Click on the picture or on the name to toggle." 5280 ENDCASE 5290 SYS "OS_SetColour",0,0 5300 RECTANGLE FILL 0,0,1050,120 5310 SYS "Font_SetFont",fhandle% 5320 SYS "Font_Paint",,t1$,&14,0,80 5330 SYS "Font_Paint",,t2$,&14,0,30 5340ENDPROC 5350: 5360REM *** Anything below here is written by Matthew Somerville *** 5370: 5380DEF PROCprint_player(x%) 5390IF computer%(x%)=TRUE THEN 5400 IF x%<2 THEN 5410 SYS "Font_Paint",,"Human",&14,x%*400+150,450 5420 ELSE 5430 SYS "Font_Paint",,"Human",&14,(x%-2)*400+150,175 5440 ENDIF 5450ELSE 5460 IF x%<2 THEN 5470 SYS "Font_Paint",,"Computer",&14,x%*400+125,450 5480 ELSE 5490 SYS "Font_Paint",,"Computer",&14,(x%-2)*400+125,175 5500 ENDIF 5510ENDIF 5520ENDPROC 5530: 5540DEF FNhelp_comp(x%) 5550IF computer%(x%)=TRUE THEN ="a human." ELSE ="computer." 5560: 5570DEF PROCprint_comp(x%) 5580IF computer%(x%)=TRUE THEN 5590 MOVE 1190,x%*225+183:PRINT"Human" 5600ELSE 5610 MOVE 1140,x%*225+183:PRINT"Computer" 5620ENDIF 5630ENDPROC 5640: 5650DEF PROCcomputer_go 5660turn%=(playcount%+players%) DIV (players%+1) 5670CASE turn% OF 5680WHEN 1 : PROCtotal_random 5690WHEN 2 : PROCsorta_random 5700OTHERWISE : 5710 rnd=RND(100)-1 5720 diff()=0 5730 fd%=FALSE 5740 FOR i%=0 TO 7 5750 FOR j%=0 TO 7 5760 P%=playerthere%(i%,j%):N%=numthere%(i%,j%) 5770 IF (N%=0 OR (P%=whosego% AND N%>0)) AND NOT fd% THEN 5780 comp_playerthere%()=playerthere%() 5790 comp_numthere%()=numthere%() 5800 comp_players%()=playersalive%() 5810 comp_playerthere%(i%,j%)=whosego% 5820 comp_numthere%(i%,j%)+=1 5830 IF comp_numthere%(i%,j%)>maxnum%(i%,j%) THEN PROCcomp_explode(i%,j%,whosego%) 5840 diff(i%,j%)=0 5850 fd%=TRUE 5860 FOR lp%=0 TO players% 5870 amount%=FNget_compnumsquares(lp%) 5880 IF lp%=whosego% THEN 5890 diff(i%,j%)-=amount%+1 5900 ELSE 5910 diff(i%,j%)+=amount% 5920 IF amount%>0 fd%=FALSE 5930 ENDIF 5940 NEXT 5950 IF fd% THEN fx%=i%:fy%=j% 5960 ELSE 5970 diff(i%,j%)=0 5980 ENDIF 5990 NEXT 6000 NEXT 6010 md%=1000 6020 mt%=0 6030 IF fd% THEN 6040 x%=fx% 6050 y%=fy% 6060 ELSE 6070 FOR i%=0 TO 7 6080 FOR j%=0 TO 7 6090 IF (numthere%(i%,j%)=0 AND rnd<10) OR (playerthere%(i%,j%)=whosego% AND numthere%(i%,j%)>0) THEN 6100 IF diff(i%,j%)<md% THEN md%=diff(i%,j%):mt%=0:xm%=i%:ym%=j% 6110 IF diff(i%,j%)=md% THEN md%=diff(i%,j%):mt%+=1 6120 ENDIF 6130 NEXT 6140 NEXT 6150 IF mt%=1 THEN 6160 x%=xm% 6170 y%=ym% 6180 ELSE 6190 pck=FALSE 6200 pp%=RND(mt%) 6210 x=0 6220 y=0 6230 REPEAT 6240 IF (numthere%(x,y)=0 AND rnd<10) OR (playerthere%(x,y)=whosego% AND numthere%(x,y)>0) THEN 6250 IF diff(x,y)=md% THEN 6260 pp%-=1 6270 x%=x 6280 y%=y 6290 ENDIF 6300 ENDIF 6310 x+=1 6320 IF x=8 THEN x=0:y+=1 6330 UNTIL pp%=0 6340 ENDIF 6350 ENDIF 6360ENDCASE 6370ENDPROC 6380: 6390DEF PROCtotal_random 6400a=INKEY(75+RND(50)) 6410REPEAT 6420 x%=RND(8)-1:y%=RND(8)-1:exit%=TRUE 6430 IF playerthere%(x%,y%)<>whosego% AND numthere%(x%,y%)>0 THEN exit%=FALSE 6440UNTIL exit%=TRUE 6450ENDPROC 6460: 6470DEF PROCsorta_random 6480IF RND(100)>50 THEN 6490 PROCtotal_random 6500ELSE 6510 a=INKEY(75+RND(50)) 6520 exit%=FALSE 6530 x%=-1 6540 y%=0 6550 REPEAT 6560 x%+=1 6570 IF x%=8 THEN x%=0:y%+=1 6580 IF playerthere%(x%,y%)=whosego% AND numthere%(x%,y%)>0 THEN exit%=TRUE 6590 UNTIL exit%=TRUE 6600ENDIF 6610ENDPROC 6620: 6630DEF PROCcomp_explode(x%,y%,p%) 6640 LOCAL t%,over% 6650 gameover%=FNget_compgamestate 6660 IF gameover%=TRUE THEN ENDPROC 6670 over%=comp_numthere%(x%,y%)-maxnum%(x%,y%) 6680 comp_numthere%(x%,y%)=0 6690 IF x%>0 THEN 6700 comp_numthere%(x%-1,y%)+=over% 6710 comp_playerthere%(x%-1,y%)=p% 6720 IF comp_numthere%(x%-1,y%)>maxnum%(x%-1,y%) THEN PROCcomp_explode(x%-1,y%,p%) 6730 ENDIF 6740 IF x%<7 THEN 6750 comp_numthere%(x%+1,y%)+=over% 6760 comp_playerthere%(x%+1,y%)=p% 6770 IF comp_numthere%(x%+1,y%)>maxnum%(x%+1,y%) THEN PROCcomp_explode(x%+1,y%,p%) 6780 ENDIF 6790 IF y%>0 THEN 6800 comp_numthere%(x%,y%-1)+=over% 6810 comp_playerthere%(x%,y%-1)=p% 6820 IF comp_numthere%(x%,y%-1)>maxnum%(x%,y%-1) THEN PROCcomp_explode(x%,y%-1,p%) 6830 ENDIF 6840 IF y%<7 THEN 6850 comp_numthere%(x%,y%+1)+=over% 6860 comp_playerthere%(x%,y%+1)=p% 6870 IF comp_numthere%(x%,y%+1)>maxnum%(x%,y%+1) THEN PROCcomp_explode(x%,y%+1,p%) 6880 ENDIF 6890ENDPROC 6900: 6910DEF FNget_compgamestate 6920 LOCAL x%,y%,playone% 6930 playone%=-1 6940 FOR x%=0 TO 7 6950 FOR y%=0 TO 7 6960 IF comp_numthere%(x%,y%)>0 THEN 6970 IF playone%=-1 THEN 6980 playone%=comp_playerthere%(x%,y%) 6990 ELSE 7000 IF playone%<>comp_playerthere%(x%,y%) THEN =FALSE 7010 ENDIF 7020 ENDIF 7030 NEXT 7040 NEXT 7050=TRUE 7060: 7070DEF FNget_compnumsquares(p%) 7080 LOCAL x%,y%,count% 7090 count%=0 7100 FOR x%=0 TO 7 7110 FOR y%=0 TO 7 7120 IF comp_playerthere%(x%,y%)=p% AND comp_numthere%(x%,y%)>0 THEN count%+=1 7130 NEXT 7140 NEXT 7150=count%
� � �:� �:� � 28 � area% 326000 ('!area%=326000:area%!4=28:area%!8=16 27ș "OS_SpriteOp",10+256,area%,"<React$Dir>.Sprites" <)ș "Stasis_Load",1,"<React$Dir>.Sfx1" F)ș "Stasis_Load",2,"<React$Dir>.Sfx2" Pș "Stasis_Attach",1 Zș "Stasis_Attach",2 dș "Stasis_Link",1,1 nș "Stasis_Link",2,2 x?ș "Font_FindFont",,"Trinity.Medium",256,256,0,0 � fhandle% �-ș "Font_SetPalette",,0,15,14,0,&0088FF00 � ��init_game � ��main_loop � �ș "Font_LoseFont",fhandle% �� � � �� �main_loop � quit%=� � � �menu � quit%=� � �start_game � quit%=� � �play_game " � quit%=� ,� 6 @ J T ^� �menu h, � exit%,mx%,my%,btn%,bon%,htext$,htold$ r exit%=� | �:� � ȗ � � �plot_playboxes(players%,2) �4 ș "OS_SpriteOp",34+256,area%,"arleft",1040,330 �5 ș "OS_SpriteOp",34+256,area%,"arright",1160,330 �5 ș "OS_SpriteOp",34+256,area%,"btnplay",1060,140 �4 ș "OS_SpriteOp",34+256,area%,"btnquit",1060,20 �1 ș "OS_SpriteOp",34+256,area%,"logo",400,760 �4 ș "OS_SpriteOp",34+256,area%,"arleft",1040,530 �5 ș "OS_SpriteOp",34+256,area%,"arright",1160,530 � ș "Font_SetFont",fhandle% �. ș "Font_SetPalette",,0,15,14,0,&00FFFF00 �2 ș "Font_Paint",,"by Phil Norman",&14,620,780 �D ș "Font_Paint",,"downgraded by Matthew Somerville",&14,620,730 . ș "Font_SetPalette",,0,15,14,0,&0088FF00 = ș "Font_Paint",,"Players : "+�(players%+1),&14,1060,280 9 ș "Font_Paint",,"Volume : "+�(volume%),&14,1050,480 & bon%=� 0 �:ȗ mx%,my%,btn%:� btn%=0 : � D ȗ mx%,my%,btn% N � btn%=4 � bon%=� � X bon%=� b2 � mx%>1040 � mx%<1140 � my%>530 � my%<630 � l volume%-=4 v � volume%<0 � volume%=0 �+ ș "Stasis_Sound",1,1,volume%,&7000 � ș "OS_SetColour",0,0 � ȓ Ȑ 1050,480,300,48 �< ș "Font_Paint",,"Volume : "+�(volume%),&14,1050,480 � � �2 � mx%>1160 � mx%<1260 � my%>530 � my%<630 � � volume%+=4 �# � volume%>127 � volume%=127 �+ ș "Stasis_Sound",1,1,volume%,&7000 � ș "OS_SetColour",0,0 � ȓ Ȑ 1050,480,300,48 �< ș "Font_Paint",,"Volume : "+�(volume%),&14,1050,480 � � 2 � mx%>1040 � mx%<1140 � my%>330 � my%<430 � + ș "Stasis_Sound",1,1,volume%,&7000 players%-=1 ! � players%<1 � players%=1 * ș "OS_SetColour",0,0 4 ȓ Ȑ 0,165,800,260 ># �plot_playboxes(players%,2) H ș "OS_SetColour",0,0 R ȓ Ȑ 1050,280,300,48 \@ ș "Font_Paint",,"Players : "+�(players%+1),&14,1060,280 f � p2 � mx%>1160 � mx%<1260 � my%>330 � my%<430 � z+ ș "Stasis_Sound",1,1,volume%,&7000 � players%+=1 �! � players%>3 � players%=3 �# �plot_playboxes(players%,2) � ș "OS_SetColour",0,0 � ȓ Ȑ 1050,280,300,48 �@ ș "Font_Paint",,"Players : "+�(players%+1),&14,1060,280 � � �2 � mx%>1060 � mx%<1260 � my%>140 � my%<240 � �+ ș "Stasis_Sound",1,1,volume%,&7000 � exit%=� � � �1 � mx%>1060 � mx%<1260 � my%>20 � my%<120 � �+ ș "Stasis_Sound",1,1,volume%,&7000 �end � & � mx%<400 � my%>450 � my%<700 � $# computer%(0)=� computer%(0) .+ ș "Stasis_Sound",1,1,volume%,&7000 8 ș "OS_SetColour",0,0 B ȓ Ȑ 0,440,400,50 L# �plot_playboxes(players%,2) V � `0 � mx%>400 � mx%<800 � my%>450 � my%<700 � j# computer%(1)=� computer%(1) t+ ș "Stasis_Sound",1,1,volume%,&7000 ~ ș "OS_SetColour",0,0 � ȓ Ȑ 400,440,400,50 �# �plot_playboxes(players%,2) � � �3 � mx%<400 � my%>175 � my%<425 � players%>1 � �# computer%(2)=� computer%(2) �+ ș "Stasis_Sound",1,1,volume%,&7000 � ș "OS_SetColour",0,0 � ȓ Ȑ 0,165,400,50 �# �plot_playboxes(players%,2) � � �= � mx%>400 � mx%<800 � my%>175 � my%<425 � players%>2 � �# computer%(3)=� computer%(3) + ș "Stasis_Sound",1,1,volume%,&7000 ș "OS_SetColour",0,0 ȓ Ȑ 400,165,400,50 # �plot_playboxes(players%,2) ( � 2 htold$="" < � F htext$="" PC � mx%>1050 � mx%<1250 � my%>280 � my%<330 � htext$="playlev" ZB � mx%>1050 � mx%<1250 � my%>480 � my%<530 � htext$="vollev" dB � mx%>1040 � mx%<1140 � my%>330 � my%<430 � htext$="arleft" nC � mx%>1160 � mx%<1260 � my%>330 � my%<430 � htext$="arright" xC � mx%>1040 � mx%<1140 � my%>530 � my%<630 � htext$="volleft" �C � mx%>1160 � mx%<1260 � my%>530 � my%<630 � htext$="volrght" �@ � mx%>1060 � mx%<1260 � my%>140 � my%<240 � htext$="play" �? � mx%>1060 � mx%<1260 � my%>20 � my%<120 � htext$="quit" �7 � mx%<400 � my%>500 � my%<700 � htext$="player1" �A � mx%>400 � mx%<800 � my%>500 � my%<700 � htext$="player2" �D � mx%<400 � my%>225 � my%<425 � players%>1 � htext$="player3" �N � mx%>400 � mx%<800 � my%>225 � my%<425 � players%>2 � htext$="player4" �5 � mx%<400 � my%>450 � my%<500 � htext$="comp1" �? � mx%>400 � mx%<800 � my%>450 � my%<500 � htext$="comp2" �B � mx%<400 � my%>175 � my%<225 � players%>1 � htext$="comp3" �L � mx%>400 � mx%<800 � my%>175 � my%<225 � players%>2 � htext$="comp4" �> � mx%>400 � mx%<860 � my%>760 � my%<960 � htext$="logo" �B � mx%>620 � mx%<1200 � my%>710 � my%<760 � htext$="downgra" + � mx%<1060 � my%<120 � htext$="help" , � htold$<>htext$ � �help_text(htext$) htold$=htext$ " � , � btn%=0 � bon%=� 6 � exit%=� @�4:� J� T ^ h� �init_game r � x%,y% | dummy%=�(-�) � �init_coltable � players%=3 � volume%=&4F � � playtext$(3) �- playtext$()="Blue","Green","Brown","Red" � � maxnum%(7,7) � � x%=0 � 7 � � y%=0 � 7 � maxnum%(x%,y%)=3 �# � x%*y%=0 � maxnum%(x%,y%)=2 � � x%=7 � maxnum%(x%,y%)=2 � � y%=7 � maxnum%(x%,y%)=2 �' � x%=0 � y%=0 � maxnum%(x%,y%)=1 ' � x%=0 � y%=7 � maxnum%(x%,y%)=1 ' � x%=7 � y%=0 � maxnum%(x%,y%)=1 ' � x%=7 � y%=7 � maxnum%(x%,y%)=1 & � 0 � : � numthere%(7,7) D � comp_numthere%(7,7) N � playerthere%(7,7) X � comp_playerthere%(7,7) b � playersalive%(3) l � comp_players%(3) v � computer%(3) � � diff(7,7) � computer%()=� �� � �� �play_game �J � mx%,my%,btn%,gameover%,whosego%,x%,y%,playcount%,exit%,last_player% � � � � � � � � �:� � �5:� � gameover%=� � whosego%=�(players%+1)-1 � playcount%=0 � � � whosego%+=1 ' � whosego%>players% � whosego%=0 ! � playersalive%(whosego%)=� * playcount%+=1 4 �plot_rectangles(whosego%) > exit%=� H � computer%(whosego%)=� � R ȗ � \ � f ȗ mx%,my%,btn% p x%=mx% � 100 z y%=my% � 100 � � x%<=7 � y%<=7 � � exit%=� �G � playerthere%(x%,y%)<>whosego% � numthere%(x%,y%)>0 � exit%=� � � � � btn%<>4 � exit%=� � � exit%=� � � � ȗ � � � � exit%=� � �computer_go � � exit%=� � � ) ș "Stasis_Sound",1,1,volume%,&7000 " playerthere%(x%,y%)=whosego% numthere%(x%,y%)+=1 $" �plot_player(x%,y%,whosego%) .B � numthere%(x%,y%)>maxnum%(x%,y%) � �explode(x%,y%,whosego%) 8 � playcount%>players% � B � x%=0 � 3 L. playersalive%(x%)=�get_playerstate(x%) V � ` gameover%=�get_gamestate j � t � gameover%=� ~ � x%=0 � players% �- � playersalive%(x%)=� � last_player%=x% � � � �4 � �player_won(last_player%) � � � �� � � �� �start_game � � x%,y% � numthere%()=0 � playerthere%()=0 � � x%=0 � 7 � y%=0 � 7 �plot_wood(x%+y%) ( � 2 � < �plot_playboxes(players%,1) F � x%=0 � 3 P playersalive%(x%)=� Z � d3� x%=0 � 3:� y%=4 � 7:�plot_player(x%,y%,1):�:� n� x �� �player_won(p%) � � mx%,my%,btn%,key% � ș "OS_SetColour",0,0 � ȓ Ȑ 550,400,500,400 � ș "OS_SetColour",0,255 � ȓ 556,406,488,388 �E ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(p%),600,550 � �5 � � 604,500 � ș "OS_SetColour",0,255 �3 � "The "+�get_playertext(p%)+" player has won" � � 644,468 �3 � "with "+�(�get_numcounters(p%))+" counters." � ȗ mx%,my%,btn% key%=�(0) " � key%>0 � btn%>0 ,� 6 @ J T� �plot_playboxes(p%,hv%) ^ � x% h � x%=0 � p% r � hv%=1 � |J ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(x%),880,225*x% � � � � x%=0 � x%=1 � �K ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(x%),x%*400,500 � � �O ș "OS_SpriteOp",34+256,area%,"play"+�get_playertext(x%),(x%-2)*400,225 � � � �print_player(x%) � � � � �� � �� �explode(x%,y%,p%) � � t%,over% gameover%=�get_gamestate � gameover%=� � � * over%=numthere%(x%,y%)-maxnum%(x%,y%) & numthere%(x%,y%)=0 0 �plot_wood(x%+y%) :> ș "OS_SpriteOp",34+256,area%,"explosion",x%*100,y%*100,8 D( ș "Stasis_Sound",1,2,volume%,&3500 N t%=� X �:��-t%>20 b �plot_wood(x%+y%) l � x%>0 � v numthere%(x%-1,y%)+=over% � playerthere%(x%-1,y%)=p% � �plot_player(x%-1,y%,p%) �B � numthere%(x%-1,y%)>maxnum%(x%-1,y%) � �explode(x%-1,y%,p%) � � � � x%<7 � � numthere%(x%+1,y%)+=over% � playerthere%(x%+1,y%)=p% � �plot_player(x%+1,y%,p%) �B � numthere%(x%+1,y%)>maxnum%(x%+1,y%) � �explode(x%+1,y%,p%) � � � � y%>0 � � numthere%(x%,y%-1)+=over% � playerthere%(x%,y%-1)=p% �plot_player(x%,y%-1,p%) B � numthere%(x%,y%-1)>maxnum%(x%,y%-1) � �explode(x%,y%-1,p%) � � y%<7 � * numthere%(x%,y%+1)+=over% 4 playerthere%(x%,y%+1)=p% > �plot_player(x%,y%+1,p%) HB � numthere%(x%,y%+1)>maxnum%(x%,y%+1) � �explode(x%,y%+1,p%) R � \� f p z� �init_coltable � � colson%(3) � � colsoff%(3) � colson%()=139,65,59,23 � colsoff%()=128,32,7,16 �� � �� �plot_rectangles(p%) � � x%,col% � � x%=0 � players% � � x%=p% � � col%=255 � � � col%=0 � ș "OS_SetColour",0,0 ! ȓ Ȑ 884,x%*225+175,390,40 $ � playersalive%(x%)=� � .& ș "OS_SetColour",0,colson%(x%) 8 ȓ 880,x%*225,398,223 B ȓ 882,x%*225+2,394,219 L � 882,x%*225+2 V ș "OS_SetColour",0,col% ` ș "OS_Plot",57,394,0 j ș "OS_Plot",57,0,219 t ș "OS_Plot",57,-394,0 ~ ș "OS_Plot",57,0,-219 �& ș "OS_SetColour",0,colson%(x%) � � 920,x%*225+200 �. � "Counters : "+�(�get_numcounters(x%)) � �print_comp(x%) � � �& ș "OS_SetColour",0,colson%(x%) � � 920,x%*225+200 � � "Counters : 0" � �print_comp(x%) �' ș "OS_SetColour",0,colsoff%(x%) �# � 880,x%*225,1278,x%*225+223 �# � 880,x%*225+223,1278,x%*225 % � 880,x%*225+2,1278,x%*225+225 % � 880,x%*225+225,1278,x%*225+2 % � 880,x%*225-2,1278,x%*225+221 % � 880,x%*225+221,1278,x%*225-2 ( � 2 � <� F P� �plot_player(x%,y%,p%) Z � sp$,c% d �plot_wood(x%+y%) n sp$="c" x c%=numthere%(x%,y%) � � c%>4 � c%=4 � � c%>0 � �' sp$=sp$+�(c%)+�get_playertext(p%) �7 ș "OS_SpriteOp",34+256,area%,sp$,x%*100,y%*100,8 � � �� � �� �plot_wood(sum%) � � sum% � 2 >0 � �< ș "OS_SpriteOp",34+256,area%,"c1back",x%*100,y%*100,8 � � �< ș "OS_SpriteOp",34+256,area%,"c2back",x%*100,y%*100,8 � � � � �get_numcounters(p%) " � x%,y%,count% , count%=0 6 � x%=0 � 7 @ � y%=0 � 7 J! � playerthere%(x%,y%)=p% � T count%+=numthere%(x%,y%) ^ � h � r � |=count% � �� �get_playerstate(p%) � � x%,y% � � x%=0 � 7 � � y%=0 � 7 �9 � playerthere%(x%,y%)=p% � numthere%(x%,y%)>0 � =� � � � � �=� � �� �get_gamestate � � x%,y%,playone% � playone%=-1 � x%=0 � 7 � y%=0 � 7 � numthere%(x%,y%)>0 � & � playone%=-1 � 0% playone%=playerthere%(x%,y%) : � D- � playone%<>playerthere%(x%,y%) � =� N � X � b � l � v=� � � �� �get_playertext(player%) � Ȏ player% � � � 0:="blue" � � 1:="green" � � 2:="brown" � � 3:="red" � � � ="red" � � � � �end � 127 � �4:� *6 �"Thankyou for playing !Reaction by Phil Norman." 4 �"I hope you enjoyed it." >U �'"If you have any queries, or want to make any suggestions, please contact me." H( �"My address is in the !Help file." R5 �" Phil Norman" \Y �'"This program was converted to run on pre-RISC PC machines by Matthew Somerville." f2 �'"And I added a computer play mode as well!" pU �'"If you wish to contact me, I have written a !Help file - as there isn't one!" z& �"P.S. Phil Norman - Great game!" � � �+ �"Press a key to return to desktop..." � � 0 Ȝ 0 � quit%=� � exit%=� �� � � �� �help_text(pos$) � � t1$,t2$ � Ȏ pos$ � � � "" :t1$="":t2$="" �O � "help" :t1$="This is the help text section. (You're looking at it)" \ t2$="Move the mouse pointer over something interesting I'll help you." 0 � "arleft" :t1$="This is the left arrow." M t2$="Click on this to decrement the number of players." $j � players%=1 � t2$="This will do nothing, since you can't have less than 2 players." .1 � "arright":t1$="This is the right arrow." 8M t2$="Click on this to increment the number of players." Bj � players%=3 � t2$="This will do nothing, since you can't have more than 4 players." L7 � "playlev":t1$="This is the players indicator." VL t2$="It shows the current number of players selected." `6 � "vollev" :t1$="This is the volume indicator." j> t2$="It shows the current volume level." t8 � "volleft":t1$="This button reduces the volume." ~< t2$="The volume level is shown below." �D � volume%=0 � t2$="The volume is now minimum." �: � "volrght":t1$="This button increases the volume." �< t2$="The volume level is shown below." �G � volume%>=127 � t2$="The volume is now maximum." �1 � "quit" :t1$="This is the quit button." �? t2$="Click on this to return to desktop." �1 � "play" :t1$="This is the play button." �9 t2$="Click on this to play a game." �@ � "player1":t1$="This shows the colour used by player 1." �G t2$="Click to toggle how player 1 is controlled." �@ � "player2":t1$="This shows the colour used by player 2." �G t2$="Click to toggle how player 2 is controlled." @ � "player3":t1$="This shows the colour used by player 3." G t2$="Click to toggle how player 3 is controlled." @ � "player4":t1$="This shows the colour used by player 4." G t2$="Click to toggle how player 4 is controlled." (4 � "logo" :t1$="This is the !Reaction logo." 28 t2$="It sits there doing nothing." <P � "downgra":t1$="The person who let it work on your pre-RISC PC machine." F? t2$="Read the !Help file for my address." PQ � "comp1" :t1$="This shows that player 1 is controlled by "+�help_comp(0) ZJ t2$="Click on the picture or on the name to toggle." dQ � "comp2" :t1$="This shows that player 2 is controlled by "+�help_comp(1) nJ t2$="Click on the picture or on the name to toggle." xQ � "comp3" :t1$="This shows that player 3 is controlled by "+�help_comp(2) �J t2$="Click on the picture or on the name to toggle." �Q � "comp4" :t1$="This shows that player 4 is controlled by "+�help_comp(3) �J t2$="Click on the picture or on the name to toggle." � � � ș "OS_SetColour",0,0 � ȓ Ȑ 0,0,1050,120 � ș "Font_SetFont",fhandle% �# ș "Font_Paint",,t1$,&14,0,80 �# ș "Font_Paint",,t2$,&14,0,30 �� �: �B� *** Anything below here is written by Matthew Somerville *** �: � �print_player(x%) � computer%(x%)=� � � x%<2 � "1 ș "Font_Paint",,"Human",&14,x%*400+150,450 , � 65 ș "Font_Paint",,"Human",&14,(x%-2)*400+150,175 @ � J� T � x%<2 � ^4 ș "Font_Paint",,"Computer",&14,x%*400+125,450 h � r8 ș "Font_Paint",,"Computer",&14,(x%-2)*400+125,175 | � �� �� �: �� �help_comp(x%) �2� computer%(x%)=� � ="a human." � ="computer." �: �� �print_comp(x%) �� computer%(x%)=� � � � 1190,x%*225+183:�"Human" �� �" � 1140,x%*225+183:�"Computer" �� �� : � �computer_go .turn%=(playcount%+players%) � (players%+1) &Ȏ turn% � 0� 1 : �total_random :� 2 : �sorta_random D : N rnd=�(100)-1 X diff()=0 b fd%=� l � i%=0 � 7 v � j%=0 � 7 �1 P%=playerthere%(i%,j%):N%=numthere%(i%,j%) �0 � (N%=0 � (P%=whosego% � N%>0)) � � fd% � �* comp_playerthere%()=playerthere%() �$ comp_numthere%()=numthere%() �' comp_players%()=playersalive%() �) comp_playerthere%(i%,j%)=whosego% � comp_numthere%(i%,j%)+=1 �N � comp_numthere%(i%,j%)>maxnum%(i%,j%) � �comp_explode(i%,j%,whosego%) � diff(i%,j%)=0 � fd%=� � � lp%=0 � players% �) amount%=�get_compnumsquares(lp%) � � lp%=whosego% � diff(i%,j%)-=amount%+1 � diff(i%,j%)+=amount% � amount%>0 fd%=� * � 4 � > � fd% � fx%=i%:fy%=j% H � R diff(i%,j%)=0 \ � f � p � z md%=1000 � mt%=0 � � fd% � � x%=fx% � y%=fy% � � � � i%=0 � 7 � � j%=0 � 7 �_ � (numthere%(i%,j%)=0 � rnd<10) � (playerthere%(i%,j%)=whosego% � numthere%(i%,j%)>0) � �@ � diff(i%,j%)<md% � md%=diff(i%,j%):mt%=0:xm%=i%:ym%=j% �3 � diff(i%,j%)=md% � md%=diff(i%,j%):mt%+=1 � � � � � � � mt%=1 � x%=xm% y%=ym% $ � . pck=� 8 pp%=�(mt%) B x=0 L y=0 V � `Y � (numthere%(x,y)=0 � rnd<10) � (playerthere%(x,y)=whosego% � numthere%(x,y)>0) � j � diff(x,y)=md% � t pp%-=1 ~ x%=x � y%=y � � � � � x+=1 � � x=8 � x=0:y+=1 � � pp%=0 � � � � �� �� �: �� �total_random a=�(75+�(50)) � x%=�(8)-1:y%=�(8)-1:exit%=� C � playerthere%(x%,y%)<>whosego% � numthere%(x%,y%)>0 � exit%=� ( � exit%=� 2� <: F� �sorta_random P� �(100)>50 � Z �total_random d� n a=�(75+�(50)) x exit%=� � x%=-1 � y%=0 � � � x%+=1 � � x%=8 � x%=0:y%+=1 �C � playerthere%(x%,y%)=whosego% � numthere%(x%,y%)>0 � exit%=� � � exit%=� �� �� �: �� �comp_explode(x%,y%,p%) � � t%,over% �! gameover%=�get_compgamestate � gameover%=� � � / over%=comp_numthere%(x%,y%)-maxnum%(x%,y%) comp_numthere%(x%,y%)=0 " � x%>0 � ,$ comp_numthere%(x%-1,y%)+=over% 6# comp_playerthere%(x%-1,y%)=p% @L � comp_numthere%(x%-1,y%)>maxnum%(x%-1,y%) � �comp_explode(x%-1,y%,p%) J � T � x%<7 � ^$ comp_numthere%(x%+1,y%)+=over% h# comp_playerthere%(x%+1,y%)=p% rL � comp_numthere%(x%+1,y%)>maxnum%(x%+1,y%) � �comp_explode(x%+1,y%,p%) | � � � y%>0 � �$ comp_numthere%(x%,y%-1)+=over% �# comp_playerthere%(x%,y%-1)=p% �L � comp_numthere%(x%,y%-1)>maxnum%(x%,y%-1) � �comp_explode(x%,y%-1,p%) � � � � y%<7 � �$ comp_numthere%(x%,y%+1)+=over% �# comp_playerthere%(x%,y%+1)=p% �L � comp_numthere%(x%,y%+1)>maxnum%(x%,y%+1) � �comp_explode(x%,y%+1,p%) � � �� �: �� �get_compgamestate � x%,y%,playone% playone%=-1 � x%=0 � 7 & � y%=0 � 7 0" � comp_numthere%(x%,y%)>0 � : � playone%=-1 � D* playone%=comp_playerthere%(x%,y%) N � X2 � playone%<>comp_playerthere%(x%,y%) � =� b � l � v � � � �=� �: �� �get_compnumsquares(p%) � � x%,y%,count% � count%=0 � � x%=0 � 7 � � y%=0 � 7 �J � comp_playerthere%(x%,y%)=p% � comp_numthere%(x%,y%)>0 � count%+=1 � � � � �=count% �
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00002dd0 ef 34 3a 87 0d 12 2a 36 20 f1 22 54 68 61 6e 6b |.4:...*6 ."Thank| 00002de0 79 6f 75 20 66 6f 72 20 70 6c 61 79 69 6e 67 20 |you for playing | 00002df0 21 52 65 61 63 74 69 6f 6e 20 62 79 20 50 68 69 |!Reaction by Phi| 00002e00 6c 20 4e 6f 72 6d 61 6e 2e 22 0d 12 34 1e 20 f1 |l Norman."..4. .| 00002e10 22 49 20 68 6f 70 65 20 79 6f 75 20 65 6e 6a 6f |"I hope you enjo| 00002e20 79 65 64 20 69 74 2e 22 0d 12 3e 55 20 f1 27 22 |yed it."..>U .'"| 00002e30 49 66 20 79 6f 75 20 68 61 76 65 20 61 6e 79 20 |If you have any | 00002e40 71 75 65 72 69 65 73 2c 20 6f 72 20 77 61 6e 74 |queries, or want| 00002e50 20 74 6f 20 6d 61 6b 65 20 61 6e 79 20 73 75 67 | to make any sug| 00002e60 67 65 73 74 69 6f 6e 73 2c 20 70 6c 65 61 73 65 |gestions, please| 00002e70 20 63 6f 6e 74 61 63 74 20 6d 65 2e 22 0d 12 48 | contact me."..H| 00002e80 28 20 f1 22 4d 79 20 61 64 64 72 65 73 73 20 69 |( ."My address i| 00002e90 73 20 69 6e 20 74 68 65 20 21 48 65 6c 70 20 66 |s in the !Help f| 00002ea0 69 6c 65 2e 22 0d 12 52 35 20 f1 22 20 20 20 20 |ile."..R5 ." | 00002eb0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002ec0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 50 68 | Ph| 00002ed0 69 6c 20 4e 6f 72 6d 61 6e 22 0d 12 5c 59 20 f1 |il Norman"..\Y .| 00002ee0 27 22 54 68 69 73 20 70 72 6f 67 72 61 6d 20 77 |'"This program w| 00002ef0 61 73 20 63 6f 6e 76 65 72 74 65 64 20 74 6f 20 |as converted to | 00002f00 72 75 6e 20 6f 6e 20 70 72 65 2d 52 49 53 43 20 |run on pre-RISC | 00002f10 50 43 20 6d 61 63 68 69 6e 65 73 20 62 79 20 4d |PC machines by M| 00002f20 61 74 74 68 65 77 20 53 6f 6d 65 72 76 69 6c 6c |atthew Somervill| 00002f30 65 2e 22 0d 12 66 32 20 f1 27 22 41 6e 64 20 49 |e."..f2 .'"And I| 00002f40 20 61 64 64 65 64 20 61 20 63 6f 6d 70 75 74 65 | added a compute| 00002f50 72 20 70 6c 61 79 20 6d 6f 64 65 20 61 73 20 77 |r play mode as w| 00002f60 65 6c 6c 21 22 0d 12 70 55 20 f1 27 22 49 66 20 |ell!"..pU .'"If | 00002f70 79 6f 75 20 77 69 73 68 20 74 6f 20 63 6f 6e 74 |you wish to cont| 00002f80 61 63 74 20 6d 65 2c 20 49 20 68 61 76 65 20 77 |act me, I have w| 00002f90 72 69 74 74 65 6e 20 61 20 21 48 65 6c 70 20 66 |ritten a !Help f| 00002fa0 69 6c 65 20 2d 20 61 73 20 74 68 65 72 65 20 69 |ile - as there i| 00002fb0 73 6e 27 74 20 6f 6e 65 21 22 0d 12 7a 26 20 f1 |sn't one!"..z& .| 00002fc0 22 50 2e 53 2e 20 50 68 69 6c 20 4e 6f 72 6d 61 |"P.S. Phil Norma| 00002fd0 6e 20 2d 20 47 72 65 61 74 20 67 61 6d 65 21 22 |n - Great game!"| 00002fe0 0d 12 84 06 20 f1 0d 12 8e 2b 20 f1 22 50 72 65 |.... ....+ ."Pre| 00002ff0 73 73 20 61 20 6b 65 79 20 74 6f 20 72 65 74 75 |ss a key to retu| 00003000 72 6e 20 74 6f 20 64 65 73 6b 74 6f 70 2e 2e 2e |rn to desktop...| 00003010 22 0d 12 98 0e 20 fb 20 30 20 20 c8 9c 20 30 0d |".... . 0 .. 0.| 00003020 12 a2 0c 20 71 75 69 74 25 3d b9 0d 12 ac 0c 20 |... quit%=..... | 00003030 65 78 69 74 25 3d b9 0d 12 b6 05 e1 0d 12 c0 04 |exit%=..........| 00003040 0d 12 ca 04 0d 12 d4 16 dd 20 f2 68 65 6c 70 5f |......... .help_| 00003050 74 65 78 74 28 70 6f 73 24 29 0d 12 de 0e 20 ea |text(pos$).... .| 00003060 20 74 31 24 2c 74 32 24 0d 12 e8 0f 20 20 c8 8e | t1$,t2$.... ..| 00003070 20 70 6f 73 24 20 ca 0d 12 f2 20 20 20 20 c9 20 | pos$ .... . | 00003080 22 22 20 20 20 20 20 20 20 3a 74 31 24 3d 22 22 |"" :t1$=""| 00003090 3a 74 32 24 3d 22 22 0d 12 fc 4f 20 20 20 c9 20 |:t2$=""...O . | 000030a0 22 68 65 6c 70 22 20 20 20 3a 74 31 24 3d 22 54 |"help" :t1$="T| 000030b0 68 69 73 20 69 73 20 74 68 65 20 68 65 6c 70 20 |his is the help | 000030c0 74 65 78 74 20 73 65 63 74 69 6f 6e 2e 20 20 28 |text section. (| 000030d0 59 6f 75 27 72 65 20 6c 6f 6f 6b 69 6e 67 20 61 |You're looking a| 000030e0 74 20 69 74 29 22 0d 13 06 5c 20 20 20 20 20 20 |t it)"...\ | 000030f0 20 20 20 20 20 20 20 20 20 20 20 20 74 32 24 3d | t2$=| 00003100 22 4d 6f 76 65 20 74 68 65 20 6d 6f 75 73 65 20 |"Move the mouse | 00003110 70 6f 69 6e 74 65 72 20 6f 76 65 72 20 73 6f 6d |pointer over som| 00003120 65 74 68 69 6e 67 20 69 6e 74 65 72 65 73 74 69 |ething interesti| 00003130 6e 67 20 49 27 6c 6c 20 68 65 6c 70 20 79 6f 75 |ng I'll help you| 00003140 2e 22 0d 13 10 30 20 20 20 c9 20 22 61 72 6c 65 |."...0 . "arle| 00003150 66 74 22 20 3a 74 31 24 3d 22 54 68 69 73 20 69 |ft" :t1$="This i| 00003160 73 20 74 68 65 20 6c 65 66 74 20 61 72 72 6f 77 |s the left arrow| 00003170 2e 22 0d 13 1a 4d 20 20 20 20 20 20 20 20 20 20 |."...M | 00003180 20 20 20 20 20 20 20 20 74 32 24 3d 22 43 6c 69 | t2$="Cli| 00003190 63 6b 20 6f 6e 20 74 68 69 73 20 74 6f 20 64 65 |ck on this to de| 000031a0 63 72 65 6d 65 6e 74 20 74 68 65 20 6e 75 6d 62 |crement the numb| 000031b0 65 72 20 6f 66 20 70 6c 61 79 65 72 73 2e 22 0d |er of players.".| 000031c0 13 24 6a 20 20 20 20 20 20 20 20 20 20 20 20 20 |.$j | 000031d0 20 20 20 20 20 e7 20 70 6c 61 79 65 72 73 25 3d | . players%=| 000031e0 31 20 8c 20 74 32 24 3d 22 54 68 69 73 20 77 69 |1 . t2$="This wi| 000031f0 6c 6c 20 64 6f 20 6e 6f 74 68 69 6e 67 2c 20 73 |ll do nothing, s| 00003200 69 6e 63 65 20 79 6f 75 20 63 61 6e 27 74 20 68 |ince you can't h| 00003210 61 76 65 20 6c 65 73 73 20 74 68 61 6e 20 32 20 |ave less than 2 | 00003220 70 6c 61 79 65 72 73 2e 22 0d 13 2e 31 20 20 20 |players."...1 | 00003230 c9 20 22 61 72 72 69 67 68 74 22 3a 74 31 24 3d |. "arright":t1$=| 00003240 22 54 68 69 73 20 69 73 20 74 68 65 20 72 69 67 |"This is the rig| 00003250 68 74 20 61 72 72 6f 77 2e 22 0d 13 38 4d 20 20 |ht arrow."..8M | 00003260 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003270 74 32 24 3d 22 43 6c 69 63 6b 20 6f 6e 20 74 68 |t2$="Click on th| 00003280 69 73 20 74 6f 20 69 6e 63 72 65 6d 65 6e 74 20 |is to increment | 00003290 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 70 6c |the number of pl| 000032a0 61 79 65 72 73 2e 22 0d 13 42 6a 20 20 20 20 20 |ayers."..Bj | 000032b0 20 20 20 20 20 20 20 20 20 20 20 20 20 e7 20 70 | . p| 000032c0 6c 61 79 65 72 73 25 3d 33 20 8c 20 74 32 24 3d |layers%=3 . t2$=| 000032d0 22 54 68 69 73 20 77 69 6c 6c 20 64 6f 20 6e 6f |"This will do no| 000032e0 74 68 69 6e 67 2c 20 73 69 6e 63 65 20 79 6f 75 |thing, since you| 000032f0 20 63 61 6e 27 74 20 68 61 76 65 20 6d 6f 72 65 | can't have more| 00003300 20 74 68 61 6e 20 34 20 70 6c 61 79 65 72 73 2e | than 4 players.| 00003310 22 0d 13 4c 37 20 20 20 c9 20 22 70 6c 61 79 6c |"..L7 . "playl| 00003320 65 76 22 3a 74 31 24 3d 22 54 68 69 73 20 69 73 |ev":t1$="This is| 00003330 20 74 68 65 20 70 6c 61 79 65 72 73 20 69 6e 64 | the players ind| 00003340 69 63 61 74 6f 72 2e 22 0d 13 56 4c 20 20 20 20 |icator."..VL | 00003350 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 32 | t2| 00003360 24 3d 22 49 74 20 73 68 6f 77 73 20 74 68 65 20 |$="It shows the | 00003370 63 75 72 72 65 6e 74 20 6e 75 6d 62 65 72 20 6f |current number o| 00003380 66 20 70 6c 61 79 65 72 73 20 73 65 6c 65 63 74 |f players select| 00003390 65 64 2e 22 0d 13 60 36 20 20 20 c9 20 22 76 6f |ed."..`6 . "vo| 000033a0 6c 6c 65 76 22 20 3a 74 31 24 3d 22 54 68 69 73 |llev" :t1$="This| 000033b0 20 69 73 20 74 68 65 20 76 6f 6c 75 6d 65 20 69 | is the volume i| 000033c0 6e 64 69 63 61 74 6f 72 2e 22 0d 13 6a 3e 20 20 |ndicator."..j> | 000033d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000033e0 74 32 24 3d 22 49 74 20 73 68 6f 77 73 20 74 68 |t2$="It shows th| 000033f0 65 20 63 75 72 72 65 6e 74 20 76 6f 6c 75 6d 65 |e current volume| 00003400 20 6c 65 76 65 6c 2e 22 0d 13 74 38 20 20 20 c9 | level."..t8 .| 00003410 20 22 76 6f 6c 6c 65 66 74 22 3a 74 31 24 3d 22 | "volleft":t1$="| 00003420 54 68 69 73 20 62 75 74 74 6f 6e 20 72 65 64 75 |This button redu| 00003430 63 65 73 20 74 68 65 20 76 6f 6c 75 6d 65 2e 22 |ces the volume."| 00003440 0d 13 7e 3c 20 20 20 20 20 20 20 20 20 20 20 20 |..~< | 00003450 20 20 20 20 20 20 74 32 24 3d 22 54 68 65 20 76 | t2$="The v| 00003460 6f 6c 75 6d 65 20 6c 65 76 65 6c 20 69 73 20 73 |olume level is s| 00003470 68 6f 77 6e 20 62 65 6c 6f 77 2e 22 0d 13 88 44 |hown below."...D| 00003480 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003490 20 20 e7 20 76 6f 6c 75 6d 65 25 3d 30 20 8c 20 | . volume%=0 . | 000034a0 74 32 24 3d 22 54 68 65 20 76 6f 6c 75 6d 65 20 |t2$="The volume | 000034b0 69 73 20 6e 6f 77 20 6d 69 6e 69 6d 75 6d 2e 22 |is now minimum."| 000034c0 0d 13 92 3a 20 20 20 c9 20 22 76 6f 6c 72 67 68 |...: . "volrgh| 000034d0 74 22 3a 74 31 24 3d 22 54 68 69 73 20 62 75 74 |t":t1$="This but| 000034e0 74 6f 6e 20 69 6e 63 72 65 61 73 65 73 20 74 68 |ton increases th| 000034f0 65 20 76 6f 6c 75 6d 65 2e 22 0d 13 9c 3c 20 20 |e volume."...< | 00003500 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003510 74 32 24 3d 22 54 68 65 20 76 6f 6c 75 6d 65 20 |t2$="The volume | 00003520 6c 65 76 65 6c 20 69 73 20 73 68 6f 77 6e 20 62 |level is shown b| 00003530 65 6c 6f 77 2e 22 0d 13 a6 47 20 20 20 20 20 20 |elow."...G | 00003540 20 20 20 20 20 20 20 20 20 20 20 20 e7 20 76 6f | . vo| 00003550 6c 75 6d 65 25 3e 3d 31 32 37 20 8c 20 74 32 24 |lume%>=127 . t2$| 00003560 3d 22 54 68 65 20 76 6f 6c 75 6d 65 20 69 73 20 |="The volume is | 00003570 6e 6f 77 20 6d 61 78 69 6d 75 6d 2e 22 0d 13 b0 |now maximum."...| 00003580 31 20 20 20 c9 20 22 71 75 69 74 22 20 20 20 3a |1 . "quit" :| 00003590 74 31 24 3d 22 54 68 69 73 20 69 73 20 74 68 65 |t1$="This is the| 000035a0 20 71 75 69 74 20 62 75 74 74 6f 6e 2e 22 0d 13 | quit button."..| 000035b0 ba 3f 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.? | 000035c0 20 20 20 20 74 32 24 3d 22 43 6c 69 63 6b 20 6f | t2$="Click o| 000035d0 6e 20 74 68 69 73 20 74 6f 20 72 65 74 75 72 6e |n this to return| 000035e0 20 74 6f 20 64 65 73 6b 74 6f 70 2e 22 0d 13 c4 | to desktop."...| 000035f0 31 20 20 20 c9 20 22 70 6c 61 79 22 20 20 20 3a |1 . "play" :| 00003600 74 31 24 3d 22 54 68 69 73 20 69 73 20 74 68 65 |t1$="This is the| 00003610 20 70 6c 61 79 20 62 75 74 74 6f 6e 2e 22 0d 13 | play button."..| 00003620 ce 39 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.9 | 00003630 20 20 20 20 74 32 24 3d 22 43 6c 69 63 6b 20 6f | t2$="Click o| 00003640 6e 20 74 68 69 73 20 74 6f 20 70 6c 61 79 20 61 |n this to play a| 00003650 20 67 61 6d 65 2e 22 0d 13 d8 40 20 20 20 c9 20 | game."...@ . | 00003660 22 70 6c 61 79 65 72 31 22 3a 74 31 24 3d 22 54 |"player1":t1$="T| 00003670 68 69 73 20 73 68 6f 77 73 20 74 68 65 20 63 6f |his shows the co| 00003680 6c 6f 75 72 20 75 73 65 64 20 62 79 20 70 6c 61 |lour used by pla| 00003690 79 65 72 20 31 2e 22 0d 13 e2 47 20 20 20 20 20 |yer 1."...G | 000036a0 20 20 20 20 20 20 20 20 20 20 20 20 20 74 32 24 | t2$| 000036b0 3d 22 43 6c 69 63 6b 20 74 6f 20 74 6f 67 67 6c |="Click to toggl| 000036c0 65 20 68 6f 77 20 70 6c 61 79 65 72 20 31 20 69 |e how player 1 i| 000036d0 73 20 63 6f 6e 74 72 6f 6c 6c 65 64 2e 22 0d 13 |s controlled."..| 000036e0 ec 40 20 20 20 c9 20 22 70 6c 61 79 65 72 32 22 |.@ . "player2"| 000036f0 3a 74 31 24 3d 22 54 68 69 73 20 73 68 6f 77 73 |:t1$="This shows| 00003700 20 74 68 65 20 63 6f 6c 6f 75 72 20 75 73 65 64 | the colour used| 00003710 20 62 79 20 70 6c 61 79 65 72 20 32 2e 22 0d 13 | by player 2."..| 00003720 f6 47 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.G | 00003730 20 20 20 20 74 32 24 3d 22 43 6c 69 63 6b 20 74 | t2$="Click t| 00003740 6f 20 74 6f 67 67 6c 65 20 68 6f 77 20 70 6c 61 |o toggle how pla| 00003750 79 65 72 20 32 20 69 73 20 63 6f 6e 74 72 6f 6c |yer 2 is control| 00003760 6c 65 64 2e 22 0d 14 00 40 20 20 20 c9 20 22 70 |led."...@ . "p| 00003770 6c 61 79 65 72 33 22 3a 74 31 24 3d 22 54 68 69 |layer3":t1$="Thi| 00003780 73 20 73 68 6f 77 73 20 74 68 65 20 63 6f 6c 6f |s shows the colo| 00003790 75 72 20 75 73 65 64 20 62 79 20 70 6c 61 79 65 |ur used by playe| 000037a0 72 20 33 2e 22 0d 14 0a 47 20 20 20 20 20 20 20 |r 3."...G | 000037b0 20 20 20 20 20 20 20 20 20 20 20 74 32 24 3d 22 | t2$="| 000037c0 43 6c 69 63 6b 20 74 6f 20 74 6f 67 67 6c 65 20 |Click to toggle | 000037d0 68 6f 77 20 70 6c 61 79 65 72 20 33 20 69 73 20 |how player 3 is | 000037e0 63 6f 6e 74 72 6f 6c 6c 65 64 2e 22 0d 14 14 40 |controlled."...@| 000037f0 20 20 20 c9 20 22 70 6c 61 79 65 72 34 22 3a 74 | . "player4":t| 00003800 31 24 3d 22 54 68 69 73 20 73 68 6f 77 73 20 74 |1$="This shows t| 00003810 68 65 20 63 6f 6c 6f 75 72 20 75 73 65 64 20 62 |he colour used b| 00003820 79 20 70 6c 61 79 65 72 20 34 2e 22 0d 14 1e 47 |y player 4."...G| 00003830 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003840 20 20 74 32 24 3d 22 43 6c 69 63 6b 20 74 6f 20 | t2$="Click to | 00003850 74 6f 67 67 6c 65 20 68 6f 77 20 70 6c 61 79 65 |toggle how playe| 00003860 72 20 34 20 69 73 20 63 6f 6e 74 72 6f 6c 6c 65 |r 4 is controlle| 00003870 64 2e 22 0d 14 28 34 20 20 20 c9 20 22 6c 6f 67 |d."..(4 . "log| 00003880 6f 22 20 20 20 3a 74 31 24 3d 22 54 68 69 73 20 |o" :t1$="This | 00003890 69 73 20 74 68 65 20 21 52 65 61 63 74 69 6f 6e |is the !Reaction| 000038a0 20 6c 6f 67 6f 2e 22 0d 14 32 38 20 20 20 20 20 | logo."..28 | 000038b0 20 20 20 20 20 20 20 20 20 20 20 20 20 74 32 24 | t2$| 000038c0 3d 22 49 74 20 73 69 74 73 20 74 68 65 72 65 20 |="It sits there | 000038d0 64 6f 69 6e 67 20 6e 6f 74 68 69 6e 67 2e 22 0d |doing nothing.".| 000038e0 14 3c 50 20 20 20 c9 20 22 64 6f 77 6e 67 72 61 |.<P . "downgra| 000038f0 22 3a 74 31 24 3d 22 54 68 65 20 70 65 72 73 6f |":t1$="The perso| 00003900 6e 20 77 68 6f 20 6c 65 74 20 69 74 20 77 6f 72 |n who let it wor| 00003910 6b 20 6f 6e 20 79 6f 75 72 20 70 72 65 2d 52 49 |k on your pre-RI| 00003920 53 43 20 50 43 20 6d 61 63 68 69 6e 65 2e 22 0d |SC PC machine.".| 00003930 14 46 3f 20 20 20 20 20 20 20 20 20 20 20 20 20 |.F? | 00003940 20 20 20 20 20 74 32 24 3d 22 52 65 61 64 20 74 | t2$="Read t| 00003950 68 65 20 21 48 65 6c 70 20 66 69 6c 65 20 66 6f |he !Help file fo| 00003960 72 20 6d 79 20 61 64 64 72 65 73 73 2e 22 0d 14 |r my address."..| 00003970 50 51 20 20 20 c9 20 22 63 6f 6d 70 31 22 20 20 |PQ . "comp1" | 00003980 3a 74 31 24 3d 22 54 68 69 73 20 73 68 6f 77 73 |:t1$="This shows| 00003990 20 74 68 61 74 20 70 6c 61 79 65 72 20 31 20 69 | that player 1 i| 000039a0 73 20 63 6f 6e 74 72 6f 6c 6c 65 64 20 62 79 20 |s controlled by | 000039b0 22 2b a4 68 65 6c 70 5f 63 6f 6d 70 28 30 29 0d |"+.help_comp(0).| 000039c0 14 5a 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 |.ZJ | 000039d0 20 20 20 20 20 74 32 24 3d 22 43 6c 69 63 6b 20 | t2$="Click | 000039e0 6f 6e 20 74 68 65 20 70 69 63 74 75 72 65 20 6f |on the picture o| 000039f0 72 20 6f 6e 20 74 68 65 20 6e 61 6d 65 20 74 6f |r on the name to| 00003a00 20 74 6f 67 67 6c 65 2e 22 0d 14 64 51 20 20 20 | toggle."..dQ | 00003a10 c9 20 22 63 6f 6d 70 32 22 20 20 3a 74 31 24 3d |. "comp2" :t1$=| 00003a20 22 54 68 69 73 20 73 68 6f 77 73 20 74 68 61 74 |"This shows that| 00003a30 20 70 6c 61 79 65 72 20 32 20 69 73 20 63 6f 6e | player 2 is con| 00003a40 74 72 6f 6c 6c 65 64 20 62 79 20 22 2b a4 68 65 |trolled by "+.he| 00003a50 6c 70 5f 63 6f 6d 70 28 31 29 0d 14 6e 4a 20 20 |lp_comp(1)..nJ | 00003a60 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003a70 74 32 24 3d 22 43 6c 69 63 6b 20 6f 6e 20 74 68 |t2$="Click on th| 00003a80 65 20 70 69 63 74 75 72 65 20 6f 72 20 6f 6e 20 |e picture or on | 00003a90 74 68 65 20 6e 61 6d 65 20 74 6f 20 74 6f 67 67 |the name to togg| 00003aa0 6c 65 2e 22 0d 14 78 51 20 20 20 c9 20 22 63 6f |le."..xQ . "co| 00003ab0 6d 70 33 22 20 20 3a 74 31 24 3d 22 54 68 69 73 |mp3" :t1$="This| 00003ac0 20 73 68 6f 77 73 20 74 68 61 74 20 70 6c 61 79 | shows that play| 00003ad0 65 72 20 33 20 69 73 20 63 6f 6e 74 72 6f 6c 6c |er 3 is controll| 00003ae0 65 64 20 62 79 20 22 2b a4 68 65 6c 70 5f 63 6f |ed by "+.help_co| 00003af0 6d 70 28 32 29 0d 14 82 4a 20 20 20 20 20 20 20 |mp(2)...J | 00003b00 20 20 20 20 20 20 20 20 20 20 20 74 32 24 3d 22 | t2$="| 00003b10 43 6c 69 63 6b 20 6f 6e 20 74 68 65 20 70 69 63 |Click on the pic| 00003b20 74 75 72 65 20 6f 72 20 6f 6e 20 74 68 65 20 6e |ture or on the n| 00003b30 61 6d 65 20 74 6f 20 74 6f 67 67 6c 65 2e 22 0d |ame to toggle.".| 00003b40 14 8c 51 20 20 20 c9 20 22 63 6f 6d 70 34 22 20 |..Q . "comp4" | 00003b50 20 3a 74 31 24 3d 22 54 68 69 73 20 73 68 6f 77 | :t1$="This show| 00003b60 73 20 74 68 61 74 20 70 6c 61 79 65 72 20 34 20 |s that player 4 | 00003b70 69 73 20 63 6f 6e 74 72 6f 6c 6c 65 64 20 62 79 |is controlled by| 00003b80 20 22 2b a4 68 65 6c 70 5f 63 6f 6d 70 28 33 29 | "+.help_comp(3)| 00003b90 0d 14 96 4a 20 20 20 20 20 20 20 20 20 20 20 20 |...J | 00003ba0 20 20 20 20 20 20 74 32 24 3d 22 43 6c 69 63 6b | t2$="Click| 00003bb0 20 6f 6e 20 74 68 65 20 70 69 63 74 75 72 65 20 | on the picture | 00003bc0 6f 72 20 6f 6e 20 74 68 65 20 6e 61 6d 65 20 74 |or on the name t| 00003bd0 6f 20 74 6f 67 67 6c 65 2e 22 0d 14 a0 07 20 20 |o toggle.".... | 00003be0 cb 0d 14 aa 1b 20 20 c8 99 20 22 4f 53 5f 53 65 |..... .. "OS_Se| 00003bf0 74 43 6f 6c 6f 75 72 22 2c 30 2c 30 0d 14 b4 18 |tColour",0,0....| 00003c00 20 20 c8 93 20 c8 90 20 30 2c 30 2c 31 30 35 30 | .. .. 0,0,1050| 00003c10 2c 31 32 30 0d 14 be 20 20 20 c8 99 20 22 46 6f |,120... .. 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|ayone%<>comp_pla| 00004ae0 79 65 72 74 68 65 72 65 25 28 78 25 2c 79 25 29 |yerthere%(x%,y%)| 00004af0 20 8c 20 3d a3 0d 1b 62 09 20 20 20 20 cd 0d 1b | . =...b. ...| 00004b00 6c 08 20 20 20 cd 0d 1b 76 07 20 20 ed 0d 1b 80 |l. ...v. ....| 00004b10 06 20 ed 0d 1b 8a 06 3d b9 0d 1b 94 05 3a 0d 1b |. .....=.....:..| 00004b20 9e 1d dd 20 a4 67 65 74 5f 63 6f 6d 70 6e 75 6d |... .get_compnum| 00004b30 73 71 75 61 72 65 73 28 70 25 29 0d 1b a8 13 20 |squares(p%).... | 00004b40 ea 20 78 25 2c 79 25 2c 63 6f 75 6e 74 25 0d 1b |. x%,y%,count%..| 00004b50 b2 0d 20 63 6f 75 6e 74 25 3d 30 0d 1b bc 0f 20 |.. count%=0.... | 00004b60 e3 20 78 25 3d 30 20 b8 20 37 0d 1b c6 10 20 20 |. x%=0 . 7.... | 00004b70 e3 20 79 25 3d 30 20 b8 20 37 0d 1b d0 4a 20 20 |. y%=0 . 7...J | 00004b80 20 e7 20 63 6f 6d 70 5f 70 6c 61 79 65 72 74 68 | . comp_playerth| 00004b90 65 72 65 25 28 78 25 2c 79 25 29 3d 70 25 20 80 |ere%(x%,y%)=p% .| 00004ba0 20 63 6f 6d 70 5f 6e 75 6d 74 68 65 72 65 25 28 | comp_numthere%(| 00004bb0 78 25 2c 79 25 29 3e 30 20 8c 20 63 6f 75 6e 74 |x%,y%)>0 . count| 00004bc0 25 2b 3d 31 0d 1b da 07 20 20 ed 0d 1b e4 06 20 |%+=1.... ..... | 00004bd0 ed 0d 1b ee 0b 3d 63 6f 75 6e 74 25 0d ff |.....=count%..| 00004bde