Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo » !Atoms/!RunImage
!Atoms/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1993-11.adf » !StarInfo_StarInfo |
Filename: | !Atoms/!RunImage |
Read OK: | ✔ |
File size: | 3517 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >!RunImage 20REM (Multi-tasking version of Atoms3) 30REM By Niall Douglas 40REM For 32-bit machines 50REM (c) BAU November 1993 60: 70REM 04-7-1991 Version 1.99 80REM 90REM mods by DCA for faster screen update and 100REM multi-tasking reactions 110: 120name$="Atoms" 130PROCinit 140PROCinitwindows 150PROCinitflags 160PROCmakemenus 170icon%=FNiconbar 180PROCinitgame 190ONERROR:PROCerrorbox:SYS CrMenu,,-1 200PROCnewgame 210END=END+(8*1024):REM Allocate space for the Basic stack to allow recursion 220: 230REPEAT 240 SYS "Wimp_Poll",0,q% TO A% 250 IF A%<>0 AND A%<>8 AND A%<>17 AND A%<>18 menuopen%=0:REM menu open flag 260 CASE A% OF 270 WHEN 0 :IF active% PROCnull 280 WHEN 1 :PROCredraw(q%) 290 WHEN 2 :SYS "Wimp_OpenWindow",,q% 300 WHEN 3 :PROCclosewindow(!q%) 310 WHEN 4 : 320 WHEN 5 : 330 WHEN 6 :PROCcheckmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20) 340 WHEN 7 : 350 WHEN 8 : 360 WHEN 9 :PROCmenuselect(q%) 370 WHEN 17,18:PROCmessage 380ENDCASE 390UNTIL FALSE 400: 410DEF PROCnull 420IF animating% THEN 430 a%=store%+4*store_p% 440 x=?a% 450 y=a%?1 460 amountb(x,y)=a%?2 470 !q%=mainhand% 480 q%!4=x*size% 490 q%!8=y*size% 500 q%!12=x*size%+size% 510 q%!16=y*size%+size% 520 SYS "Wimp_UpdateWindow",,q% TO more% 530 WHILE more% 540 PROCextract(q%) 550 PROCdraw(x,y) 560 SYS "Wimp_GetRectangle",,q% TO more% 570 ENDWHILE 580 store_p%+=1 590 IF store_p%=store_n% THEN 600 animating%=FALSE 610 PROCredrawplayer 620 ENDIF 630ELSE 640 IF count(p1)<=0 AND start%=FALSE THEN PROCcycle 650 IF play%(p1,1) PROCgame 660ENDIF 670ENDPROC 680: 690DEF PROCredraw(q%) 700LOCAL obj% 710SYS "Wimp_RedrawWindow",,q% TO more% 720WHILE more% 730 PROCextract(q%) 740 IF !q%=mainhand% THEN 750 PROCredrawscreen(ax0%,ay0%) 760 ENDIF 770 SYS "Wimp_GetRectangle",,q% TO more% 780ENDWHILE 790ENDPROC 800: 810DEF PROCmessage 820LOCAL task%,ref% 830task%=q%!4 840ref%=q%!8 850CASE q%!16 OF 860 WHEN 0:PROCfinish 870ENDCASE 880ENDPROC 890: 900DEF PROCcheckmouse(mousex%,mousey%,b%,handle%,icon%,ob%) 910IF (b% AND %0101)>0 THEN 920CASE handle% OF 930WHEN -2: IF active% PROCfront ELSE PROCreopen 940WHEN mainhand%: 950PROCgame 960ENDCASE 970ENDIF 980IF (b% AND 2)>0 THEN 990CASE handle% OF 1000WHEN -2: 1010menuhandle%=101 1020PROCopenmenu(quitmenu%,mousex%-86,180-40) 1030menuopen%=quitmenu%:REM menu open flag (for help) 1040WHEN mainhand%: 1050menuhandle%=102 1060PROCpreparemenus 1070PROCopenmenu(mainmenu%,mousex%-64,mousey%) 1080menuopen%=mainmenu%:REM menu open flag (for help) 1090ENDCASE 1100ENDIF 1110ENDPROC 1120: 1130DEF PROCmakemenus 1140menuptr%=menubuf% 1150FOR N%=1 TO 6 1160play%(N%,0)=FNmakemen("Human,Computer","Player "+STR$(N%)) 1170NEXT 1180mainmenu%=FNmakemen("New Game,"+FNsub("Player 1",play%(1,0))+","+FNsub("Player 2",play%(2,0))+","+FNsub("Player 3",play%(3,0))+","+FNsub("Player 4",play%(4,0))+","+FNsub("Player 5",play%(5,0))+","+FNsub("Player 6",play%(6,0)),"Atoms") 1190quitmenu%=FNmakemen("Quit","Atoms") 1200ENDPROC 1210: 1220DEF PROCpreparemenus 1230FOR N%=1 TO 6 1240PROCtick(mainmenu%,N%,N%<=players%) 1250PROCtick(play%(N%,0),play%(N%,1),TRUE) 1260PROCtick(play%(N%,0),1-play%(N%,1),FALSE) 1270IF start%=FALSE PROClight(mainmenu%,N%,FALSE) ELSE PROClight(mainmenu%,N%,TRUE) 1280NEXT 1290ENDPROC 1300: 1310DEF PROClight(a%,i%,c%) 1320a%=a%+36+24*i% 1330IF c% THEN !a%=!a% AND &FFBFFFFF ELSE !a%=!a% OR &00400000 1340ENDPROC 1350: 1360DEF PROCtick(a%,i%,c%) 1370a%=a%+28+24*i% 1380IF c% THEN !a%=!a% OR 1 ELSE !a%=!a% AND &FFFFFFFE 1390ENDPROC 1400: 1410DEF FNsub(m$,m%)="|sub"+RIGHT$("0000000"+STR$(m%),12)+m$ 1420: 1430DEF PROCmenuitem(text$) 1440LOCAL menuflags%,iconflags%,submenu%,indlen%,valid% 1450valid%=-1 1460ii%=FALSE 1470indlen%=-1 1480submenu%=-1 1490IF text$="" ENDPROC 1500menuflags%=0 1510iconflags%=&07000021 1520WHILE LEFT$(text$,1)="|" 1530CASE MID$(text$,2,3) OF 1540WHEN "sub": 1550submenu%=VAL(MID$(text$,5,12)) 1560text$=MID$(text$,17) 1570WHEN "win": 1580CASE MID$(text$,5,2) OF 1590WHEN "sv":submenu%=savehand% 1600WHEN "zm":submenu%=zoomhand% 1610WHEN "id":submenu%=infohand% 1620ENDCASE 1630text$=MID$(text$,7) 1640ENDCASE 1650ENDWHILE 1660IF LEN(text$)>menumax% menumax%=LEN(text$) 1670menuptr%!0=menuflags% 1680menuptr%!4=submenu% 1690menuptr%!8=iconflags% 1700IF LEN(text$)>11 indlen%=LEN(text$) 1710IF indlen%<0 THEN 1720$(menuptr%+12)=text$ 1730ELSE 1740menend%=menend%-(indlen%+1) 1750menuptr%!8=(menuptr%!8) OR %100000000 1760menuptr%!12=menend% 1770menuptr%!16=valid% 1780menuptr%!20=indlen% 1790$menend%=text$ 1800ENDIF 1810menuptr%+=24 1820ENDPROC 1830: 1840DEF FNpar(sep$) 1850i1%=i%+1:i%=INSTR(menu$+sep$,sep$,i1%) 1860=MID$(menu$,i1%,i%-i1%) 1870: 1880DEF FNmakemen(menu$,menutitle$) 1890LOCAL menumax%,wasptr% 1900wasptr%=menuptr% 1910menumax%=4 1920i%=0 1930menuptr%!20=44 1940$menuptr%=menutitle$ 1950menuptr%?12=7 1960menuptr%?13=2 1970menuptr%?14=7 1980menuptr%?15=0 1990maxaddr%=menuptr%+16 2000menuptr%!24=0 2010menuptr%+=28 2020REPEAT 2030item$=FNpar(",") 2040PROCmenuitem(item$) 2050UNTIL item$="" 2060menuptr%!-24=(menuptr%!-24) OR &80 2070!maxaddr%=menumax%*16+32 2080=wasptr% 2090: 2100DEF PROCopenmenu(m%,x%,y%) 2110menux%=x% 2120menuy%=y% 2130SYS "Wimp_CreateMenu",,m%,x%,y% 2140ENDPROC 2150: 2160DEF PROCmenuselect(menus%) 2170CASE menuhandle% OF 2180WHEN 101: IF !menus%=0 PROCfinish 2190WHEN 102: PROCdecodemainmenu 2200ENDCASE 2210ENDPROC 2220: 2230DEF PROCdecodemainmenu 2240LOCAL redo% 2250SYS "Wimp_GetPointerInfo",,q2% 2260redo%=(((q2%!8) AND 1)>0) 2270CASE !menus% OF 2280WHEN 0:PROCnewgame 2290WHEN 1,2,3,4,5,6: 2300 IF players%<menus%!0 OR menus%!4<0 THEN players%=menus%!0 2310 IF players%<2 players%=2 ELSE IF players%>6 players%=6 2320 IF menus%!4>=0 THEN 2330 play%(!menus%,1)=menus%!4 2340 ENDIF 2350ENDCASE 2360still_playing=players% 2370menuopen%=0 2380IF redo% PROCpreparemenus:PROCopenmenu(mainmenu%,menux%,menuy%):menuopen%=mainmenu% 2390ENDPROC 2400: 2410DEF PROCextract(q%) 2420ax0%=q%!4-q%!20 2430ay0%=q%!16-q%!24 2440gx0%=q%!28-ax0% 2450gy0%=q%!32-ay0% 2460gx1%=q%!36-ax0% 2470gy1%=q%!40-ay0% 2480ENDPROC 2490: 2500DEF PROCforceredraw(hand%) 2510!q2%=hand% 2520SYS "Wimp_GetWindowInfo",,q2% 2530SYS "Wimp_ForceRedraw",hand%,q2%!44,q2%!48,q2%!52,q2%!56 2540ENDPROC 2550: 2560DEF PROCinitwindows 2570mainhand%=FNcwindow("Atoms") 2580ENDPROC 2590: 2600DEFFNcwindow(A$) 2610f%=%10000111000000000000000000000010 2620fc%=0 2630bc%=7 2640x0%=0 2650y0%=0 2660x1%=600 :REM max_x 2670y1%=500 :REM max_y 2680cx0%=800 :REM wal 2690cy0%=700 :REM wab 2700cx1%=10000:REM war 2710cy1%=10000:REM wat 2720nicons%=0 2730=FNcreate_window(cx0%,cy0%,cx1%,cy1%,0,y1%,f%,fc%,bc%,x0%,y0%,x1%,y1%,&2D,A$,nicons%) 2740: 2750DEFFNcreate_window(cx0%,cy0%,cx1%,cy1%,scx%,scy%,flags%,fc%,bc%,sx0%,sy0%,sx1%,sy1%,titlef%,title$,nicons%) 2760!q%=cx0%:q%!4=cy0%:q%!8=cx1%:q%!12=cy1%:q%!16=scx%:q%!20=scy% 2770q%!24=-1:q%!28=flags% 2780IFfc%=15ANDbc%=15THEN 2790q%?32=15:q%?33=15:q%?34=fc%:q%?35=bc% 2800ELSE q%?32=7:q%?33=2:q%?34=fc%:q%?35=bc% 2810ENDIF 2820q%?36=3:q%?37=1:q%?38=12:q%?39=0 2830q%!40=sx0%:q%!44=sy0%:q%!48=sx1%:q%!52=sy1% 2840q%!56=titlef% 2850q%!60=&3000 : REM work area flags 2860q%!64=0:q%!68=0 : REM reserved 2870$(q%+72)=LEFT$(title$,11) 2880q%!84=nicons% 2890LOCALI%,x0%,y0%,x1%,y1%,f%,data$:I%=q%+88 2900WHILE nicons%>0 2910READ x0%,y0%,x1%,y1%,f%,fc%,bc%,data$ 2920I%!0=x0%:I%!4=y0%:I%!8=x1%:I%!12=y1% 2930IF (f%AND&40)=0 THEN bc%=fc%+(bc%<<4) 2940I%!16=f%+(bc%<<24) 2950IF(f%AND&100)THEN 2960READ L%:B%=FNbuffer(L%):I%!20=B%:$B%=data$:I%!24=-1:I%!28=L% 2970ELSE 2980$(I%+20)=data$ 2990ENDIF 3000I%=I%+32:nicons%=nicons%-1 3010ENDWHILE 3020SYS CreateW,,q% TO handle% 3030=handle% 3040: 3050DEF PROCinitflags 3060active%=FALSE 3070ENDPROC 3080: 3090DEF PROCclosemenu 3100SYS "Wimp_CreateMenu",,-1 3110ENDPROC 3120: 3130DEF PROCclosewindow(hand%) 3140!q%=hand% 3150SYS "Wimp_CloseWindow",,q% 3160IF hand%=mainhand% active%=FALSE 3170ENDPROC 3180: 3190DEFPROCfinish 3200$q%="TASK" 3210SYS "Wimp_CloseDown",mytask%,!q% 3220END 3230ENDPROC 3240: 3250DEFPROCfront 3260!q%=mainhand% 3270SYS "Wimp_GetWindowState",,q% 3280q%!28=-1 3290SYS "Wimp_OpenWindow",,q% 3300ENDPROC 3310: 3320DEF PROCreopen 3330!q%=mainhand% 3340q%!28=-1 3350q%!4=200 3360q%!8=300 3370q%!12=800 3380q%!16=800 3390q%!20=0 3400q%!24=0 3410SYS "Wimp_OpenWindow",,q% 3420active%=TRUE 3430ENDPROC 3440: 3450DEFPROCvars 3460Wimp = (1<<18) + (3<<6) 3470CreateW = Wimp+1 3480OpenW = Wimp+5 3490CloseW = Wimp+6 3500RedrawW = Wimp+8 3510UpdateW = Wimp+9 3520GetR% = Wimp+10 3530GetW = Wimp+11 3540GetP = Wimp+15 3550Drag = Wimp+16 3560CrMenu = Wimp+20 3570DcMenu = Wimp+21 3580ENDPROC 3590: 3600DEFPROCerrorbox 3610LOCAL what% 3620SYS Drag,,-1 3630!buffers%=ERR:$(buffers%+4)=REPORT$+" at line "+STR$(ERL)+CHR$0 3640SYS "Wimp_ReportError",buffers%,3,name$ TO ,what% 3650IF what%=2 PROCfinish 3660ENDPROC 3670: 3680DEFPROCinit 3690ONERROR:PROCfinish:END 3700PROCvars 3710DIM tbl% 20 3720DIM taskid%4:$taskid%="TASK" 3730SYS "Wimp_Initialise",200,!taskid%,name$ TO version%,mytask% 3740DIM q% &500,buffers% &100,iconinf% &200,menubuf% &400,ic% &100,q2% &500 3750menend%=q%+&450 3760DIM play%(6,1) 3770play%(1,1)=0 3780play%(2,1)=1 3790menuopen%=FALSE 3800max_store%=2000 3810DIM store% 4*max_store% 3820stored%=0 3830store_p%=0 3840animating%=FALSE 3850ENDPROC 3860: 3870DEF FNiconbar 3880LOCAL ii% 3890!ic%=-1 3900ic%!4=0 3910ic%!8=0 3920ic%!12=68 3930ic%!16=68 3940ic%!20=&B7002102 3950DIM ic%!24 12 3960$(ic%!24)="!atoms" 3970ic%!28=1 3980ic%!32=12 3990SYS "Wimp_CreateIcon",,ic% TO ii% 4000=ii% 4010: 4020DEF PROCnewgame 4030animating%=FALSE 4040FOR N%=0 TO max_x% 4050FOR A%=0 TO max_y% 4060player(N%,A%)=0 4070amount(N%,A%)=0 4080weight(N%,A%)=0 4090NEXT 4100NEXT 4110count()=0 4120still_playing=players% 4130count(0)=-1 4140p1=1 4150start%=TRUE 4160end_of_game=FALSE 4170still_this%=FALSE 4180PROCforceredraw(mainhand%) 4190ENDPROC 4200 4210DEF PROCinitgame 4220players%=2 4230size%=12*5 4240PROCinitg 4250ENDPROC 4260: 4270DEF PROCinitg 4280LOCAL i,j 4290max_x%=(640/size%)-1 4300max_y%=(450/size%)-1 4310DIM player(max_x%,max_y%) 4320DIM amount(max_x%,max_y%),amountb(max_x%,max_y%) 4330DIM count(6) 4340DIM weight(max_x%,max_y%) 4350still_playing=players% 4360count(0)=-1 4370p1=1 4380start%=TRUE 4390end_of_game=FALSE 4400still_this%=FALSE 4410ENDPROC 4420: 4430DEF PROCredrawscreen(x%,y%) 4440LOCAL i,j 4450PROCgcol(15) 4460RECTANGLE FILL x%,y%+440,1279,1023-840 4470from_i=(gx0%-size%/4) DIV size% 4480to_i=(gx1%+size%*5/4) DIV size% 4490from_j=(gy0%-size%/4) DIV size% 4500to_j=(gy1%+size%*5/4) DIV size% 4510IF from_i<0 from_i=0 4520IF to_i>max_x% to_i=max_x% 4530IF from_j<0 from_j=0 4540IF to_j>max_y% to_j=max_y% 4550IF to_i>=from_i AND to_j>=from_j THEN 4560FOR i=from_i TO to_i 4570FOR j=from_j TO to_j 4580PROCdraw(i,j) 4590NEXT 4600NEXT 4610ENDIF 4620IF count(p1)<=0 AND start%=FALSE PROCcycle 4630PROCoutput("Player "+STR$(p1),p1) 4640ENDPROC 4650: 4660DEF PROCgame 4670IF end_of_game ENDPROC 4680IF start% THEN 4690 PROCplay(p1) 4700 IF NOT still_this% THEN 4710 p1+=1 4720 p=p1 4730 IF p>players% p=1 4740 PROCredrawplayer 4750 ENDIF 4760 IF p1>players% THEN 4770 start%=FALSE 4780 p1=1 4790 ENDIF 4800ELSE 4810 end_of_game=FALSE 4820 IF count(p1)>0 THEN 4830 PROCplay(p1) 4840 IF NOT still_this% THEN 4850 IF still_playing=1 THEN 4860 winner%=p1 4870 p1=players% 4880 end_of_game=TRUE 4890 ENDIF 4900 ENDIF 4910 ENDIF 4920 IF still_this%=FALSE THEN p1+=1 4930 IF p1>players% p1=1 4940 IF count(p1)<=0 AND start%=FALSE THEN PROCcycle 4950 IF still_this%=FALSE p=p1:PROCredrawplayer 4960 IF end_of_game p=p1:PROCredrawplayer 4970ENDIF 4980ENDPROC 4990: 5000DEF PROCcycle 5010WHILE count(p1)<=0 5020p1+=1 5030IF p1>players% p1=1 5040ENDWHILE 5050ENDPROC 5060: 5070DEF PROCplay(p) 5080LOCAL x%,y%,k% 5090PROCredrawplayer 5100IF play%(p,1) PROCcom:ENDPROC 5110MOUSE x%,y%,k% 5120IF k%<>4 THEN still_this%=TRUE:ENDPROC 5130!q%=mainhand% 5140SYS "Wimp_GetWindowState",,q% 5150PROCextract(q%) 5160x%-=ax0% 5170y%-=ay0% 5180still_this%=FALSE 5190x%=x%/size% 5200y%=y%/size% 5210IF x%>9 OR y%>6 THEN still_this%=TRUE:x%=0:y%=0 5220IF player(x%,y%)<>p AND amount(x%,y%)<>0 still_this%=TRUE 5230IF still_this%=FALSE THEN 5240 PROCcall_react(x%,y%,p) 5250ENDIF 5260ENDPROC 5270: 5280DEF PROCcall_react(x%,y%,p) 5290store_p%=0 5300amountb()=amount() 5310PROCreact(x%,y%,p) 5320IF store_p%>0 THEN 5330 animating%=TRUE 5340 anim_p=p 5350 store_n%=store_p% 5360 store_p%=0 5370ENDIF 5380ENDPROC 5390: 5400DEF PROCredrawplayer 5410!q%=mainhand% 5420q%!4=0 5430q%!8=440 5440q%!12=600 5450q%!16=500 5460SYS "Wimp_UpdateWindow",,q% TO more% 5470WHILE more% 5480 PROCextract(q%) 5490 IF !q%=mainhand% THEN 5500 IF animating% THEN 5510 PROCoutput("Player "+STR$(anim_p),anim_p) 5520 ELSE 5530 IF end_of_game THEN 5540 PROCoutput("Player "+STR$(winner%)+" has won.",winner%) 5550 ELSE 5560 PROCoutput("Player "+STR$(p),p) 5570 ENDIF 5580 ENDIF 5590 ENDIF 5600 SYS "Wimp_GetRectangle",,q% TO more% 5610ENDWHILE 5620ENDPROC 5630: 5640DEF PROCreact(x,y,c) 5650LOCAL reactor,old_pl 5660IF still_playing>1 THEN 5670 old_pl=player(x,y) 5680 count(old_pl)-=amount(x,y) 5690 amount(x,y)+=1 5700 count(c)+=amount(x,y) 5710 player(x,y)=c 5720 a%=store%+4*store_p% 5730 a%?0=x 5740 a%?1=y 5750 a%?2=amount(x,y) 5760 store_p%+=1 5770 IF count(old_pl)=0 THEN 5780 count(old_pl)=-1 5790 still_playing-=1 5800 ENDIF 5810 reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) 5820 IF amount(x,y)>=reactor THEN 5830 amount(x,y)-=reactor 5840 count(c)-=reactor 5850 a%=store%+4*store_p% 5860 a%?0=x 5870 a%?1=y 5880 a%?2=amount(x,y) 5890 store_p%+=1 5900 IF x>0 PROCreact(x-1,y,c) 5910 IF x<max_x% PROCreact(x+1,y,c) 5920 IF y>0 PROCreact(x,y-1,c) 5930 IF y<max_y% PROCreact(x,y+1,c) 5940 ENDIF 5950ENDIF 5960ENDPROC 5970: 5980DEF PROCdraw(x,y) 5990LOCAL c,n 6000c=player(x,y) 6010IF animating% THEN 6020 n=amountb(x,y) 6030ELSE 6040 n=amount(x,y) 6050ENDIF 6060x=x*size% 6070y=y*size% 6080PROCextract(q%) 6090x+=ax0% 6100y+=ay0% 6110PROCgcol(15) 6120RECTANGLE x,y,size% 6130CASE n OF 6140WHEN 0: 6150PROCbox(x,y,0) 6160WHEN 1: 6170PROCbox(x,y,c) 6180PROCcircle(x,y,0.5,0.5) 6190WHEN 2: 6200PROCbox(x,y,c) 6210PROCcircle(x,y,1/3,1/3) 6220PROCcircle(x,y,2/3,2/3) 6230WHEN 3: 6240PROCbox(x,y,c) 6250PROCcircle(x,y,1/2,3/4) 6260PROCcircle(x,y,1/4,1/4) 6270PROCcircle(x,y,3/4,1/4) 6280WHEN 4: 6290PROCbox(x,y,c) 6300PROCcircle(x,y,1/4,1/4) 6310PROCcircle(x,y,3/4,3/4) 6320PROCcircle(x,y,1/4,3/4) 6330PROCcircle(x,y,3/4,1/4) 6340OTHERWISE: 6350PROCbox(x,y,15) 6360ENDCASE 6370ENDPROC 6380: 6390DEF PROCbox(x,y,c) 6400PROCgcol(c) 6410RECTANGLE FILL x+2,y+4,size%-4,size%-8 6420ENDPROC 6430: 6440DEF PROCcircle(x,y,dx,dy) 6450PROCgcol(7) 6460CIRCLE FILL x+dx*size%,y+dy*size%,size%/10 6470ENDPROC 6480: 6490DEF PROCoutput(a$,c%) 6500PROCextract(q%) 6510PROCgcol(15) 6520RECTANGLE FILL ax0%,ay0%+440,1280,1023-840 6530PROCgcol(c%) 6540MOVE ax0%+(300-(LEN(a$)*8)),ay0%+440+8+32 6550PRINT a$ 6560ENDPROC 6570: 6580DEF PROCcom 6590FOR i%=0 TO max_x% 6600FOR j%=0 TO max_y% 6610O%=player(i%,j%) 6620IF O% AND O%<>p THEN 6630weight(i%,j%)=-1000 6640ELSE 6650reactor=4+(i%=0)+(i%=max_x%)+(j%=0)+(j%=max_y%) 6660sigma=FNadd(i%+1,j%)+FNadd(i%-1,j%)+FNadd(i%,j%+1)+FNadd(i%,j%-1) 6670IF amount(i%,j%)=reactor-1 THEN 6680weight(i%,j%)=4*sigma 6690ELSE 6700weight(i%,j%)=125+sigma*(sigma>124)-sigma*(sigma<125)-10*(reactor-amount(i%,j%)) 6710ENDIF 6720ENDIF 6730NEXT 6740NEXT 6750bm=-1000 6760FOR i%=0 TO max_x% 6770FOR j%=0 TO max_y% 6780IF weight(i%,j%)>bm bm=weight(i%,j%):bi=i%:bj=j% 6790NEXT 6800NEXT 6810PROCcall_react(bi,bj,p) 6820ENDPROC 6830: 6840DEF FNadd(x,y) 6850LOCAL reactor 6860IF x<0 OR x>max_x% OR y<0 OR y>max_y% THEN =0 6870IF player(x,y)=0 THEN =0 6880reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) 6890=-(player(x,y)<>p)*(5^(4+amount(x,y)-reactor)) 6900: 6910DEF PROCgcol(c%):REM Col Trans Table 6920CASE c% OF 6930WHEN 0:c%=7 6940WHEN 1:c%=11 6950WHEN 2:c%=10 6960WHEN 3:c%=9 6970WHEN 4:c%=8 6980WHEN 5:c%=13 6990WHEN 6:c%=15 7000WHEN 7:c%=0 7010WHEN 14:c%=0 7020WHEN 15:c%=4 7030ENDCASE 7040SYS "Wimp_SetColour",c% 7050ENDPROC 7060: 7070DEF PROCmess(A$,m%):REM For the Wimp Debugger 7080*SET db$mess Atoms 7090OSCLI "SET db$mess"+STR$m%+" "+A$ 7100ENDPROC
� >!RunImage +� (Multi-tasking version of Atoms3) � By Niall Douglas (� For 32-bit machines 2� (c) BAU November 1993 <: F� 04-7-1991 Version 1.99 P� Z.� mods by DCA for faster screen update and d� multi-tasking reactions n: xname$="Atoms" � �init ��initwindows ��initflags ��makemenus �icon%=�iconbar � �initgame ��:�errorbox:ș CrMenu,,-1 ��newgame �H�=�+(8*1024):� Allocate space for the Basic stack to allow recursion �: �� � ș "Wimp_Poll",0,q% � A% �C � A%<>0 � A%<>8 � A%<>17 � A%<>18 menuopen%=0:� menu open flag Ȏ A% � � 0 :� active% �null � 1 :�redraw(q%) "" � 2 :ș "Wimp_OpenWindow",,q% , � 3 :�closewindow(!q%) 6 � 4 : @ � 5 : J6 � 6 :�checkmouse(!q%,q%!4,q%!8,q%!12,q%!16,q%!20) T � 7 : ^ � 8 : h � 9 :�menuselect(q%) r � 17,18:�message |� �� � �: �� �null �� animating% � � a%=store%+4*store_p% � x=?a% � y=a%?1 � amountb(x,y)=a%?2 � !q%=mainhand% � q%!4=x*size% � q%!8=y*size% � q%!12=x*size%+size% � q%!16=y*size%+size% ' ș "Wimp_UpdateWindow",,q% � more% ȕ more% �extract(q%) & �draw(x,y) 0( ș "Wimp_GetRectangle",,q% � more% : � D store_p%+=1 N � store_p%=store_n% � X animating%=� b �redrawplayer l � v� �' � count(p1)<=0 � start%=� � �cycle � � play%(p1,1) �game �� �� �: �� �redraw(q%) � � obj% �&ș "Wimp_RedrawWindow",,q% � more% �ȕ more% � �extract(q%) � � !q%=mainhand% � � �redrawscreen(ax0%,ay0%) � � ' ș "Wimp_GetRectangle",,q% � more% � � : *� �message 4� task%,ref% >task%=q%!4 H ref%=q%!8 RȎ q%!16 � \ � 0:�finish f� p� z: �7� �checkmouse(mousex%,mousey%,b%,handle%,icon%,ob%) �� (b% � %0101)>0 � �Ȏ handle% � �$� -2: � active% �front � �reopen �� mainhand%: � �game �� �� �� (b% � 2)>0 � �Ȏ handle% � � � -2: �menuhandle%=101 �*�openmenu(quitmenu%,mousex%-86,180-40) 3menuopen%=quitmenu%:� menu open flag (for help) � mainhand%: menuhandle%=102 $�preparemenus .+�openmenu(mainmenu%,mousex%-64,mousey%) 83menuopen%=mainmenu%:� menu open flag (for help) B� L� V� `: j� �makemenus tmenuptr%=menubuf% ~� N%=1 � 6 �:play%(N%,0)=�makemen("Human,Computer","Player "+�(N%)) �� ��mainmenu%=�makemen("New Game,"+�sub("Player 1",play%(1,0))+","+�sub("Player 2",play%(2,0))+","+�sub("Player 3",play%(3,0))+","+�sub("Player 4",play%(4,0))+","+�sub("Player 5",play%(5,0))+","+�sub("Player 6",play%(6,0)),"Atoms") �&quitmenu%=�makemen("Quit","Atoms") �� �: �� �preparemenus �� N%=1 � 6 �$�tick(mainmenu%,N%,N%<=players%) �$�tick(play%(N%,0),play%(N%,1),�) �&�tick(play%(N%,0),1-play%(N%,1),�) �>� start%=� �light(mainmenu%,N%,�) � �light(mainmenu%,N%,�) � � : � �light(a%,i%,c%) (a%=a%+36+24*i% 24� c% � !a%=!a% � &FFBFFFFF � !a%=!a% � &00400000 <� F: P� �tick(a%,i%,c%) Za%=a%+28+24*i% d,� c% � !a%=!a% � 1 � !a%=!a% � &FFFFFFFE n� x: �0� �sub(m$,m%)="|sub"+�"0000000"+�(m%),12)+m$ �: �� �menuitem(text$) �3� menuflags%,iconflags%,submenu%,indlen%,valid% � valid%=-1 � ii%=� �indlen%=-1 �submenu%=-1 �� text$="" � �menuflags%=0 �iconflags%=&07000021 �ȕ �text$,1)="|" �Ȏ �text$,2,3) � � "sub": submenu%=�(�text$,5,12)) text$=�text$,17) "� "win": ,Ȏ �text$,5,2) � 6� "sv":submenu%=savehand% @� "zm":submenu%=zoomhand% J� "id":submenu%=infohand% T� ^text$=�text$,7) h� r� |)� �(text$)>menumax% menumax%=�(text$) �menuptr%!0=menuflags% �menuptr%!4=submenu% �menuptr%!8=iconflags% �"� �(text$)>11 indlen%=�(text$) �� indlen%<0 � �$(menuptr%+12)=text$ �� �menend%=menend%-(indlen%+1) �(menuptr%!8=(menuptr%!8) � %100000000 �menuptr%!12=menend% �menuptr%!16=valid% �menuptr%!20=indlen% �$menend%=text$ � menuptr%+=24 � &: 0� �par(sep$) :%i1%=i%+1:i%=�menu$+sep$,sep$,i1%) D=�menu$,i1%,i%-i1%) N: X � �makemen(menu$,menutitle$) b� menumax%,wasptr% lwasptr%=menuptr% vmenumax%=4 �i%=0 �menuptr%!20=44 �$menuptr%=menutitle$ �menuptr%?12=7 �menuptr%?13=2 �menuptr%?14=7 �menuptr%?15=0 �maxaddr%=menuptr%+16 �menuptr%!24=0 �menuptr%+=28 �� �item$=�par(",") ��menuitem(item$) � item$="" %menuptr%!-24=(menuptr%!-24) � &80 !maxaddr%=menumax%*16+32 =wasptr% *: 4� �openmenu(m%,x%,y%) > menux%=x% H menuy%=y% R"ș "Wimp_CreateMenu",,m%,x%,y% \� f: p� �menuselect(menus%) zȎ menuhandle% � �� 101: � !menus%=0 �finish �� 102: �decodemainmenu �� �� �: �� �decodemainmenu �� redo% �!ș "Wimp_GetPointerInfo",,q2% �redo%=(((q2%!8) � 1)>0) �Ȏ !menus% � �� 0:�newgame �� 1,2,3,4,5,6: �9 � players%<menus%!0 � menus%!4<0 � players%=menus%!0 6 � players%<2 players%=2 � � players%>6 players%=6 � menus%!4>=0 � play%(!menus%,1)=menus%!4 $ � .� 8still_playing=players% Bmenuopen%=0 LP� redo% �preparemenus:�openmenu(mainmenu%,menux%,menuy%):menuopen%=mainmenu% V� `: j� �extract(q%) tax0%=q%!4-q%!20 ~ay0%=q%!16-q%!24 �gx0%=q%!28-ax0% �gy0%=q%!32-ay0% �gx1%=q%!36-ax0% �gy1%=q%!40-ay0% �� �: �� �forceredraw(hand%) �!q2%=hand% � ș "Wimp_GetWindowInfo",,q2% �;ș "Wimp_ForceRedraw",hand%,q2%!44,q2%!48,q2%!52,q2%!56 �� �: � �initwindows mainhand%=�cwindow("Atoms") � : (ݤcwindow(A$) 2(f%=%10000111000000000000000000000010 < fc%=0 F bc%=7 P x0%=0 Z y0%=0 dx1%=600 :� max_x ny1%=500 :� max_y xcx0%=800 :� wal �cy0%=700 :� wab �cx1%=10000:� war �cy1%=10000:� wat � nicons%=0 �X=�create_window(cx0%,cy0%,cx1%,cy1%,0,y1%,f%,fc%,bc%,x0%,y0%,x1%,y1%,&2D,A$,nicons%) �: �lݤcreate_window(cx0%,cy0%,cx1%,cy1%,scx%,scy%,flags%,fc%,bc%,sx0%,sy0%,sx1%,sy1%,titlef%,title$,nicons%) �A!q%=cx0%:q%!4=cy0%:q%!8=cx1%:q%!12=cy1%:q%!16=scx%:q%!20=scy% �q%!24=-1:q%!28=flags% ��fc%=15�bc%=15� �)q%?32=15:q%?33=15:q%?34=fc%:q%?35=bc% �)� q%?32=7:q%?33=2:q%?34=fc%:q%?35=bc% �� $q%?36=3:q%?37=1:q%?38=12:q%?39=0 /q%!40=sx0%:q%!44=sy0%:q%!48=sx1%:q%!52=sy1% q%!56=titlef% "(q%!60=&3000 : � work area flags ,!q%!64=0:q%!68=0 : � reserved 6$(q%+72)=�title$,11) @q%!84=nicons% J)�I%,x0%,y0%,x1%,y1%,f%,data$:I%=q%+88 Tȕ nicons%>0 ^&� x0%,y0%,x1%,y1%,f%,fc%,bc%,data$ h(I%!0=x0%:I%!4=y0%:I%!8=x1%:I%!12=y1% r#� (f%�&40)=0 � bc%=fc%+(bc%<<4) |I%!16=f%+(bc%<<24) ��(f%�&100)� �<� L%:B%=�buffer(L%):I%!20=B%:$B%=data$:I%!24=-1:I%!28=L% �� �$(I%+20)=data$ �� �I%=I%+32:nicons%=nicons%-1 �� �ș CreateW,,q% � handle% �=handle% �: �� �initflags � active%=� �� : � �closemenu ș "Wimp_CreateMenu",,-1 &� 0: :� �closewindow(hand%) D !q%=hand% Nș "Wimp_CloseWindow",,q% X� hand%=mainhand% active%=� b� l: v��finish �$q%="TASK" �#ș "Wimp_CloseDown",mytask%,!q% �� �� �: ���front �!q%=mainhand% � ș "Wimp_GetWindowState",,q% �q%!28=-1 �ș "Wimp_OpenWindow",,q% �� �: � � �reopen !q%=mainhand% q%!28=-1 q%!4=200 q%!8=300 * q%!12=800 4 q%!16=800 >q%!20=0 Hq%!24=0 Rș "Wimp_OpenWindow",,q% \ active%=� f� p: z ��vars �Wimp = (1<<18) + (3<<6) �CreateW = Wimp+1 �OpenW = Wimp+5 �CloseW = Wimp+6 �RedrawW = Wimp+8 �UpdateW = Wimp+9 �GetR% = Wimp+10 �GetW = Wimp+11 �GetP = Wimp+15 �Drag = Wimp+16 �CrMenu = Wimp+20 �DcMenu = Wimp+21 �� : ��errorbox � what% $ș Drag,,-1 .4!buffers%=�:$(buffers%+4)=�$+" at line "+�(�)+�0 83ș "Wimp_ReportError",buffers%,3,name$ � ,what% B� what%=2 �finish L� V: ` ��init j�:�finish:� t �vars ~ � tbl% 20 �� taskid%4:$taskid%="TASK" �>ș "Wimp_Initialise",200,!taskid%,name$ � version%,mytask% �I� q% &500,buffers% &100,iconinf% &200,menubuf% &400,ic% &100,q2% &500 �menend%=q%+&450 �� play%(6,1) �play%(1,1)=0 �play%(2,1)=1 �menuopen%=� �max_store%=2000 �� store% 4*max_store% � stored%=0 �store_p%=0 animating%=� � : � �iconbar ( � ii% 2!ic%=-1 <ic%!4=0 Fic%!8=0 P ic%!12=68 Z ic%!16=68 dic%!20=&B7002102 n� ic%!24 12 x$(ic%!24)="!atoms" �ic%!28=1 � ic%!32=12 �#ș "Wimp_CreateIcon",,ic% � ii% �=ii% �: �� �newgame �animating%=� �� N%=0 � max_x% �� A%=0 � max_y% �player(N%,A%)=0 �amount(N%,A%)=0 �weight(N%,A%)=0 �� � count()=0 still_playing=players% "count(0)=-1 ,p1=1 6start%=� @end_of_game=� Jstill_this%=� T�forceredraw(mainhand%) ^� h r� �initgame |players%=2 �size%=12*5 � �initg �� �: �� �initg � � i,j �max_x%=(640/size%)-1 �max_y%=(450/size%)-1 �� player(max_x%,max_y%) �2� amount(max_x%,max_y%),amountb(max_x%,max_y%) �� count(6) �� weight(max_x%,max_y%) �still_playing=players% count(0)=-1 p1=1 start%=� &end_of_game=� 0still_this%=� :� D: N� �redrawscreen(x%,y%) X � i,j b �gcol(15) l!ȓ Ȑ x%,y%+440,1279,1023-840 v!from_i=(gx0%-size%/4) � size% �!to_i=(gx1%+size%*5/4) � size% �!from_j=(gy0%-size%/4) � size% �!to_j=(gy1%+size%*5/4) � size% �� from_i<0 from_i=0 �� to_i>max_x% to_i=max_x% �� from_j<0 from_j=0 �� to_j>max_y% to_j=max_y% �#� to_i>=from_i � to_j>=from_j � �� i=from_i � to_i �� j=from_j � to_j ��draw(i,j) �� �� � $� count(p1)<=0 � start%=� �cycle �output("Player "+�(p1),p1) � *: 4� �game >� end_of_game � H� start% � R �play(p1) \ � � still_this% � f p1+=1 p p=p1 z � p>players% p=1 � �redrawplayer � � � � p1>players% � � start%=� � p1=1 � � �� � end_of_game=� � � count(p1)>0 � � �play(p1) � � � still_this% � � � still_playing=1 � � winner%=p1 p1=players% end_of_game=� � $ � . � 8 � still_this%=� � p1+=1 B � p1>players% p1=1 L' � count(p1)<=0 � start%=� � �cycle V' � still_this%=� p=p1:�redrawplayer `% � end_of_game p=p1:�redrawplayer j� t� ~: �� �cycle �ȕ count(p1)<=0 � p1+=1 �� p1>players% p1=1 �� �� �: �� �play(p) �� x%,y%,k% ��redrawplayer �� play%(p,1) �com:� �ȗ x%,y%,k% � k%<>4 � still_this%=�:� !q%=mainhand% ș "Wimp_GetWindowState",,q% �extract(q%) (x%-=ax0% 2y%-=ay0% <still_this%=� Fx%=x%/size% Py%=y%/size% Z+� x%>9 � y%>6 � still_this%=�:x%=0:y%=0 d7� player(x%,y%)<>p � amount(x%,y%)<>0 still_this%=� n� still_this%=� � x �call_react(x%,y%,p) �� �� �: �� �call_react(x%,y%,p) �store_p%=0 �amountb()=amount() ��react(x%,y%,p) �� store_p%>0 � � animating%=� � anim_p=p � store_n%=store_p% � store_p%=0 �� � : � �redrawplayer "!q%=mainhand% , q%!4=0 6q%!8=440 @ q%!12=600 J q%!16=500 T&ș "Wimp_UpdateWindow",,q% � more% ^ȕ more% h �extract(q%) r � !q%=mainhand% � | � animating% � �* �output("Player "+�(anim_p),anim_p) � � � � end_of_game � �9 �output("Player "+�(winner%)+" has won.",winner%) � � �! �output("Player "+�(p),p) � � � � � � �' ș "Wimp_GetRectangle",,q% � more% �� �� �: � �react(x,y,c) � reactor,old_pl � still_playing>1 � & old_pl=player(x,y) 0 count(old_pl)-=amount(x,y) : amount(x,y)+=1 D count(c)+=amount(x,y) N player(x,y)=c X a%=store%+4*store_p% b a%?0=x l a%?1=y v a%?2=amount(x,y) � store_p%+=1 � � count(old_pl)=0 � � count(old_pl)=-1 � still_playing-=1 � � �0 reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) � � amount(x,y)>=reactor � � amount(x,y)-=reactor � count(c)-=reactor � a%=store%+4*store_p% � a%?0=x � a%?1=y � a%?2=amount(x,y) store_p%+=1 � x>0 �react(x-1,y,c) � x<max_x% �react(x+1,y,c) � y>0 �react(x,y-1,c) * � y<max_y% �react(x,y+1,c) 4 � >� H� R: \� �draw(x,y) f � c,n pc=player(x,y) z� animating% � � n=amountb(x,y) �� � n=amount(x,y) �� � x=x*size% � y=y*size% ��extract(q%) �x+=ax0% �y+=ay0% � �gcol(15) �ȓ x,y,size% � Ȏ n � �� 0: �box(x,y,0) � 1: �box(x,y,c) $�circle(x,y,0.5,0.5) .� 2: 8�box(x,y,c) B�circle(x,y,1/3,1/3) L�circle(x,y,2/3,2/3) V� 3: `�box(x,y,c) j�circle(x,y,1/2,3/4) t�circle(x,y,1/4,1/4) ~�circle(x,y,3/4,1/4) �� 4: ��box(x,y,c) ��circle(x,y,1/4,1/4) ��circle(x,y,3/4,3/4) ��circle(x,y,1/4,3/4) ��circle(x,y,3/4,1/4) �: ��box(x,y,15) �� �� �: �� �box(x,y,c) �gcol(c) !ȓ Ȑ x+2,y+4,size%-4,size%-8 � : (� �circle(x,y,dx,dy) 2�gcol(7) <(ȏ Ȑ x+dx*size%,y+dy*size%,size%/10 F� P: Z� �output(a$,c%) d�extract(q%) n �gcol(15) x%ȓ Ȑ ax0%,ay0%+440,1280,1023-840 � �gcol(c%) �(� ax0%+(300-(�(a$)*8)),ay0%+440+8+32 �� a$ �� �: � � �com �� i%=0 � max_x% �� j%=0 � max_y% �O%=player(i%,j%) �� O% � O%<>p � �weight(i%,j%)=-1000 �� �3reactor=4+(i%=0)+(i%=max_x%)+(j%=0)+(j%=max_y%) Asigma=�add(i%+1,j%)+�add(i%-1,j%)+�add(i%,j%+1)+�add(i%,j%-1) � amount(i%,j%)=reactor-1 � weight(i%,j%)=4*sigma "� ,Tweight(i%,j%)=125+sigma*(sigma>124)-sigma*(sigma<125)-10*(reactor-amount(i%,j%)) 6� @� J� T� ^bm=-1000 h� i%=0 � max_x% r� j%=0 � max_y% |3� weight(i%,j%)>bm bm=weight(i%,j%):bi=i%:bj=j% �� �� ��call_react(bi,bj,p) �� �: �� �add(x,y) � � reactor �*� x<0 � x>max_x% � y<0 � y>max_y% � =0 �� player(x,y)=0 � =0 �/reactor=4+(x=0)+(x=max_x%)+(y=0)+(y=max_y%) �2=-(player(x,y)<>p)*(5^(4+amount(x,y)-reactor)) �: �!� �gcol(c%):� Col Trans Table Ȏ c% � � 0:c%=7 � 1:c%=11 & � 2:c%=10 0� 3:c%=9 :� 4:c%=8 D � 5:c%=13 N � 6:c%=15 X� 7:c%=0 b � 14:c%=0 l � 15:c%=4 v� �ș "Wimp_SetColour",c% �� �: �*� �mess(A$,m%):� For the Wimp Debugger �*SET db$mess Atoms �� "SET db$mess"+�m%+" "+A$ �� �
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to_i=max_x%.| 00002340 11 b2 17 e7 20 66 72 6f 6d 5f 6a 3c 30 20 66 72 |.... from_j<0 fr| 00002350 6f 6d 5f 6a 3d 30 0d 11 bc 1d e7 20 74 6f 5f 6a |om_j=0..... to_j| 00002360 3e 6d 61 78 5f 79 25 20 74 6f 5f 6a 3d 6d 61 78 |>max_y% to_j=max| 00002370 5f 79 25 0d 11 c6 23 e7 20 74 6f 5f 69 3e 3d 66 |_y%...#. to_i>=f| 00002380 72 6f 6d 5f 69 20 80 20 74 6f 5f 6a 3e 3d 66 72 |rom_i . to_j>=fr| 00002390 6f 6d 5f 6a 20 8c 0d 11 d0 15 e3 20 69 3d 66 72 |om_j ...... i=fr| 000023a0 6f 6d 5f 69 20 b8 20 74 6f 5f 69 0d 11 da 15 e3 |om_i . to_i.....| 000023b0 20 6a 3d 66 72 6f 6d 5f 6a 20 b8 20 74 6f 5f 6a | j=from_j . to_j| 000023c0 0d 11 e4 0e f2 64 72 61 77 28 69 2c 6a 29 0d 11 |.....draw(i,j)..| 000023d0 ee 05 ed 0d 11 f8 05 ed 0d 12 02 05 cd 0d 12 0c |................| 000023e0 24 e7 20 63 6f 75 6e 74 28 70 31 29 3c 3d 30 20 |$. count(p1)<=0 | 000023f0 80 20 73 74 61 72 74 25 3d a3 20 f2 63 79 63 6c |. start%=. .cycl| 00002400 65 0d 12 16 1f f2 6f 75 74 70 75 74 28 22 50 6c |e.....output("Pl| 00002410 61 79 65 72 20 22 2b c3 28 70 31 29 2c 70 31 29 |ayer "+.(p1),p1)| 00002420 0d 12 20 05 e1 0d 12 2a 05 3a 0d 12 34 0b dd 20 |.. ....*.:..4.. | 00002430 f2 67 61 6d 65 0d 12 3e 13 e7 20 65 6e 64 5f 6f |.game..>.. end_o| 00002440 66 5f 67 61 6d 65 20 e1 0d 12 48 0e e7 20 73 74 |f_game ...H.. st| 00002450 61 72 74 25 20 8c 0d 12 52 0e 20 f2 70 6c 61 79 |art% ...R. .play| 00002460 28 70 31 29 0d 12 5c 16 20 e7 20 ac 20 73 74 69 |(p1)..\. . . sti| 00002470 6c 6c 5f 74 68 69 73 25 20 8c 0d 12 66 0b 20 20 |ll_this% ...f. | 00002480 70 31 2b 3d 31 0d 12 70 0a 20 20 70 3d 70 31 0d |p1+=1..p. p=p1.| 00002490 12 7a 16 20 20 e7 20 70 3e 70 6c 61 79 65 72 73 |.z. . p>players| 000024a0 25 20 70 3d 31 0d 12 84 13 20 20 f2 72 65 64 72 |% p=1.... .redr| 000024b0 61 77 70 6c 61 79 65 72 0d 12 8e 06 20 cd 0d 12 |awplayer.... ...| 000024c0 98 14 20 e7 20 70 31 3e 70 6c 61 79 65 72 73 25 |.. . p1>players%| 000024d0 20 8c 0d 12 a2 0e 20 20 73 74 61 72 74 25 3d a3 | ..... start%=.| 000024e0 0d 12 ac 0a 20 20 70 31 3d 31 0d 12 b6 06 20 cd |.... p1=1.... .| 000024f0 0d 12 c0 05 cc 0d 12 ca 12 20 65 6e 64 5f 6f 66 |......... end_of| 00002500 5f 67 61 6d 65 3d a3 0d 12 d4 14 20 e7 20 63 6f |_game=..... . co| 00002510 75 6e 74 28 70 31 29 3e 30 20 8c 0d 12 de 0f 20 |unt(p1)>0 ..... | 00002520 20 f2 70 6c 61 79 28 70 31 29 0d 12 e8 17 20 20 | .play(p1).... | 00002530 e7 20 ac 20 73 74 69 6c 6c 5f 74 68 69 73 25 20 |. . still_this% | 00002540 8c 0d 12 f2 1a 20 20 20 e7 20 73 74 69 6c 6c 5f |..... . still_| 00002550 70 6c 61 79 69 6e 67 3d 31 20 8c 0d 12 fc 12 20 |playing=1 ..... | 00002560 20 20 20 77 69 6e 6e 65 72 25 3d 70 31 0d 13 06 | winner%=p1...| 00002570 13 20 20 20 20 70 31 3d 70 6c 61 79 65 72 73 25 |. p1=players%| 00002580 0d 13 10 15 20 20 20 20 65 6e 64 5f 6f 66 5f 67 |.... end_of_g| 00002590 61 6d 65 3d b9 0d 13 1a 08 20 20 20 cd 0d 13 24 |ame=..... ...$| 000025a0 07 20 20 cd 0d 13 2e 06 20 cd 0d 13 38 1c 20 e7 |. ..... ...8. .| 000025b0 20 73 74 69 6c 6c 5f 74 68 69 73 25 3d a3 20 8c | still_this%=. .| 000025c0 20 70 31 2b 3d 31 0d 13 42 17 20 e7 20 70 31 3e | p1+=1..B. . p1>| 000025d0 70 6c 61 79 65 72 73 25 20 70 31 3d 31 0d 13 4c |players% p1=1..L| 000025e0 27 20 e7 20 63 6f 75 6e 74 28 70 31 29 3c 3d 30 |' . count(p1)<=0| 000025f0 20 80 20 73 74 61 72 74 25 3d a3 20 8c 20 f2 63 | . start%=. . .c| 00002600 79 63 6c 65 0d 13 56 27 20 e7 20 73 74 69 6c 6c |ycle..V' . still| 00002610 5f 74 68 69 73 25 3d a3 20 70 3d 70 31 3a f2 72 |_this%=. p=p1:.r| 00002620 65 64 72 61 77 70 6c 61 79 65 72 0d 13 60 25 20 |edrawplayer..`% | 00002630 e7 20 65 6e 64 5f 6f 66 5f 67 61 6d 65 20 70 3d |. end_of_game p=| 00002640 70 31 3a f2 72 65 64 72 61 77 70 6c 61 79 65 72 |p1:.redrawplayer| 00002650 0d 13 6a 05 cd 0d 13 74 05 e1 0d 13 7e 05 3a 0d |..j....t....~.:.| 00002660 13 88 0c dd 20 f2 63 79 63 6c 65 0d 13 92 13 c8 |.... .cycle.....| 00002670 95 20 63 6f 75 6e 74 28 70 31 29 3c 3d 30 0d 13 |. count(p1)<=0..| 00002680 9c 09 70 31 2b 3d 31 0d 13 a6 16 e7 20 70 31 3e |..p1+=1..... p1>| 00002690 70 6c 61 79 65 72 73 25 20 70 31 3d 31 0d 13 b0 |players% p1=1...| 000026a0 05 ce 0d 13 ba 05 e1 0d 13 c4 05 3a 0d 13 ce 0e |...........:....| 000026b0 dd 20 f2 70 6c 61 79 28 70 29 0d 13 d8 0e ea 20 |. .play(p)..... | 000026c0 78 25 2c 79 25 2c 6b 25 0d 13 e2 11 f2 72 65 64 |x%,y%,k%.....red| 000026d0 72 61 77 70 6c 61 79 65 72 0d 13 ec 17 e7 20 70 |rawplayer..... p| 000026e0 6c 61 79 25 28 70 2c 31 29 20 f2 63 6f 6d 3a e1 |lay%(p,1) .com:.| 000026f0 0d 13 f6 0f c8 97 20 78 25 2c 79 25 2c 6b 25 0d |...... x%,y%,k%.| 00002700 14 00 1d e7 20 6b 25 3c 3e 34 20 8c 20 73 74 69 |.... k%<>4 . sti| 00002710 6c 6c 5f 74 68 69 73 25 3d b9 3a e1 0d 14 0a 11 |ll_this%=.:.....| 00002720 21 71 25 3d 6d 61 69 6e 68 61 6e 64 25 0d 14 14 |!q%=mainhand%...| 00002730 20 c8 99 20 22 57 69 6d 70 5f 47 65 74 57 69 6e | .. "Wimp_GetWin| 00002740 64 6f 77 53 74 61 74 65 22 2c 2c 71 25 0d 14 1e |dowState",,q%...| 00002750 10 f2 65 78 74 72 61 63 74 28 71 25 29 0d 14 28 |..extract(q%)..(| 00002760 0c 78 25 2d 3d 61 78 30 25 0d 14 32 0c 79 25 2d |.x%-=ax0%..2.y%-| 00002770 3d 61 79 30 25 0d 14 3c 11 73 74 69 6c 6c 5f 74 |=ay0%..<.still_t| 00002780 68 69 73 25 3d a3 0d 14 46 0f 78 25 3d 78 25 2f |his%=...F.x%=x%/| 00002790 73 69 7a 65 25 0d 14 50 0f 79 25 3d 79 25 2f 73 |size%..P.y%=y%/s| 000027a0 69 7a 65 25 0d 14 5a 2b e7 20 78 25 3e 39 20 84 |ize%..Z+. x%>9 .| 000027b0 20 79 25 3e 36 20 8c 20 73 74 69 6c 6c 5f 74 68 | y%>6 . still_th| 000027c0 69 73 25 3d b9 3a 78 25 3d 30 3a 79 25 3d 30 0d |is%=.:x%=0:y%=0.| 000027d0 14 64 37 e7 20 70 6c 61 79 65 72 28 78 25 2c 79 |.d7. player(x%,y| 000027e0 25 29 3c 3e 70 20 80 20 61 6d 6f 75 6e 74 28 78 |%)<>p . amount(x| 000027f0 25 2c 79 25 29 3c 3e 30 20 73 74 69 6c 6c 5f 74 |%,y%)<>0 still_t| 00002800 68 69 73 25 3d b9 0d 14 6e 15 e7 20 73 74 69 6c |his%=...n.. stil| 00002810 6c 5f 74 68 69 73 25 3d a3 20 8c 0d 14 78 19 20 |l_this%=. ...x. | 00002820 f2 63 61 6c 6c 5f 72 65 61 63 74 28 78 25 2c 79 |.call_react(x%,y| 00002830 25 2c 70 29 0d 14 82 05 cd 0d 14 8c 05 e1 0d 14 |%,p)............| 00002840 96 05 3a 0d 14 a0 1a dd 20 f2 63 61 6c 6c 5f 72 |..:..... .call_r| 00002850 65 61 63 74 28 78 25 2c 79 25 2c 70 29 0d 14 aa |eact(x%,y%,p)...| 00002860 0e 73 74 6f 72 65 5f 70 25 3d 30 0d 14 b4 16 61 |.store_p%=0....a| 00002870 6d 6f 75 6e 74 62 28 29 3d 61 6d 6f 75 6e 74 28 |mountb()=amount(| 00002880 29 0d 14 be 13 f2 72 65 61 63 74 28 78 25 2c 79 |).....react(x%,y| 00002890 25 2c 70 29 0d 14 c8 12 e7 20 73 74 6f 72 65 5f |%,p)..... store_| 000028a0 70 25 3e 30 20 8c 0d 14 d2 11 20 61 6e 69 6d 61 |p%>0 ..... anima| 000028b0 74 69 6e 67 25 3d b9 0d 14 dc 0d 20 61 6e 69 6d |ting%=..... anim| 000028c0 5f 70 3d 70 0d 14 e6 16 20 73 74 6f 72 65 5f 6e |_p=p.... store_n| 000028d0 25 3d 73 74 6f 72 65 5f 70 25 0d 14 f0 0f 20 73 |%=store_p%.... s| 000028e0 74 6f 72 65 5f 70 25 3d 30 0d 14 fa 05 cd 0d 15 |tore_p%=0.......| 000028f0 04 05 e1 0d 15 0e 05 3a 0d 15 18 13 dd 20 f2 72 |.......:..... .r| 00002900 65 64 72 61 77 70 6c 61 79 65 72 0d 15 22 11 21 |edrawplayer..".!| 00002910 71 25 3d 6d 61 69 6e 68 61 6e 64 25 0d 15 2c 0a |q%=mainhand%..,.| 00002920 71 25 21 34 3d 30 0d 15 36 0c 71 25 21 38 3d 34 |q%!4=0..6.q%!8=4| 00002930 34 30 0d 15 40 0d 71 25 21 31 32 3d 36 30 30 0d |40..@.q%!12=600.| 00002940 15 4a 0d 71 25 21 31 36 3d 35 30 30 0d 15 54 26 |.J.q%!16=500..T&| 00002950 c8 99 20 22 57 69 6d 70 5f 55 70 64 61 74 65 57 |.. "Wimp_UpdateW| 00002960 69 6e 64 6f 77 22 2c 2c 71 25 20 b8 20 6d 6f 72 |indow",,q% . mor| 00002970 65 25 0d 15 5e 0c c8 95 20 6d 6f 72 65 25 0d 15 |e%..^... more%..| 00002980 68 11 20 f2 65 78 74 72 61 63 74 28 71 25 29 0d |h. .extract(q%).| 00002990 15 72 16 20 e7 20 21 71 25 3d 6d 61 69 6e 68 61 |.r. . !q%=mainha| 000029a0 6e 64 25 20 8c 0d 15 7c 14 20 20 e7 20 61 6e 69 |nd% ...|. . ani| 000029b0 6d 61 74 69 6e 67 25 20 8c 0d 15 86 2a 20 20 20 |mating% ....* | 000029c0 f2 6f 75 74 70 75 74 28 22 50 6c 61 79 65 72 20 |.output("Player | 000029d0 22 2b c3 28 61 6e 69 6d 5f 70 29 2c 61 6e 69 6d |"+.(anim_p),anim| 000029e0 5f 70 29 0d 15 90 07 20 20 cc 0d 15 9a 16 20 20 |_p).... ..... | 000029f0 20 e7 20 65 6e 64 5f 6f 66 5f 67 61 6d 65 20 8c | . end_of_game .| 00002a00 0d 15 a4 39 20 20 20 20 f2 6f 75 74 70 75 74 28 |...9 .output(| 00002a10 22 50 6c 61 79 65 72 20 22 2b c3 28 77 69 6e 6e |"Player "+.(winn| 00002a20 65 72 25 29 2b 22 20 68 61 73 20 77 6f 6e 2e 22 |er%)+" has won."| 00002a30 2c 77 69 6e 6e 65 72 25 29 0d 15 ae 08 20 20 20 |,winner%).... | 00002a40 cc 0d 15 b8 21 20 20 20 20 f2 6f 75 74 70 75 74 |....! .output| 00002a50 28 22 50 6c 61 79 65 72 20 22 2b c3 28 70 29 2c |("Player "+.(p),| 00002a60 70 29 0d 15 c2 08 20 20 20 cd 0d 15 cc 07 20 20 |p).... ..... | 00002a70 cd 0d 15 d6 06 20 cd 0d 15 e0 27 20 c8 99 20 22 |..... ....' .. "| 00002a80 57 69 6d 70 5f 47 65 74 52 65 63 74 61 6e 67 6c |Wimp_GetRectangl| 00002a90 65 22 2c 2c 71 25 20 b8 20 6d 6f 72 65 25 0d 15 |e",,q% . more%..| 00002aa0 ea 05 ce 0d 15 f4 05 e1 0d 15 fe 05 3a 0d 16 08 |............:...| 00002ab0 13 dd 20 f2 72 65 61 63 74 28 78 2c 79 2c 63 29 |.. .react(x,y,c)| 00002ac0 0d 16 12 14 ea 20 72 65 61 63 74 6f 72 2c 6f 6c |..... reactor,ol| 00002ad0 64 5f 70 6c 0d 16 1c 17 e7 20 73 74 69 6c 6c 5f |d_pl..... still_| 00002ae0 70 6c 61 79 69 6e 67 3e 31 20 8c 0d 16 26 17 20 |playing>1 ...&. | 00002af0 6f 6c 64 5f 70 6c 3d 70 6c 61 79 65 72 28 78 2c |old_pl=player(x,| 00002b00 79 29 0d 16 30 1f 20 63 6f 75 6e 74 28 6f 6c 64 |y)..0. count(old| 00002b10 5f 70 6c 29 2d 3d 61 6d 6f 75 6e 74 28 78 2c 79 |_pl)-=amount(x,y| 00002b20 29 0d 16 3a 13 20 61 6d 6f 75 6e 74 28 78 2c 79 |)..:. amount(x,y| 00002b30 29 2b 3d 31 0d 16 44 1a 20 63 6f 75 6e 74 28 63 |)+=1..D. count(c| 00002b40 29 2b 3d 61 6d 6f 75 6e 74 28 78 2c 79 29 0d 16 |)+=amount(x,y)..| 00002b50 4e 12 20 70 6c 61 79 65 72 28 78 2c 79 29 3d 63 |N. player(x,y)=c| 00002b60 0d 16 58 19 20 61 25 3d 73 74 6f 72 65 25 2b 34 |..X. a%=store%+4| 00002b70 2a 73 74 6f 72 65 5f 70 25 0d 16 62 0b 20 61 25 |*store_p%..b. a%| 00002b80 3f 30 3d 78 0d 16 6c 0b 20 61 25 3f 31 3d 79 0d |?0=x..l. a%?1=y.| 00002b90 16 76 15 20 61 25 3f 32 3d 61 6d 6f 75 6e 74 28 |.v. a%?2=amount(| 00002ba0 78 2c 79 29 0d 16 80 10 20 73 74 6f 72 65 5f 70 |x,y).... store_p| 00002bb0 25 2b 3d 31 0d 16 8a 18 20 e7 20 63 6f 75 6e 74 |%+=1.... . count| 00002bc0 28 6f 6c 64 5f 70 6c 29 3d 30 20 8c 0d 16 94 16 |(old_pl)=0 .....| 00002bd0 20 20 63 6f 75 6e 74 28 6f 6c 64 5f 70 6c 29 3d | count(old_pl)=| 00002be0 2d 31 0d 16 9e 16 20 20 73 74 69 6c 6c 5f 70 6c |-1.... still_pl| 00002bf0 61 79 69 6e 67 2d 3d 31 0d 16 a8 06 20 cd 0d 16 |aying-=1.... ...| 00002c00 b2 30 20 72 65 61 63 74 6f 72 3d 34 2b 28 78 3d |.0 reactor=4+(x=| 00002c10 30 29 2b 28 78 3d 6d 61 78 5f 78 25 29 2b 28 79 |0)+(x=max_x%)+(y| 00002c20 3d 30 29 2b 28 79 3d 6d 61 78 5f 79 25 29 0d 16 |=0)+(y=max_y%)..| 00002c30 bc 1d 20 e7 20 61 6d 6f 75 6e 74 28 78 2c 79 29 |.. . amount(x,y)| 00002c40 3e 3d 72 65 61 63 74 6f 72 20 8c 0d 16 c6 1a 20 |>=reactor ..... | 00002c50 20 61 6d 6f 75 6e 74 28 78 2c 79 29 2d 3d 72 65 | amount(x,y)-=re| 00002c60 61 63 74 6f 72 0d 16 d0 17 20 20 63 6f 75 6e 74 |actor.... count| 00002c70 28 63 29 2d 3d 72 65 61 63 74 6f 72 0d 16 da 1a |(c)-=reactor....| 00002c80 20 20 61 25 3d 73 74 6f 72 65 25 2b 34 2a 73 74 | a%=store%+4*st| 00002c90 6f 72 65 5f 70 25 0d 16 e4 0c 20 20 61 25 3f 30 |ore_p%.... a%?0| 00002ca0 3d 78 0d 16 ee 0c 20 20 61 25 3f 31 3d 79 0d 16 |=x.... a%?1=y..| 00002cb0 f8 16 20 20 61 25 3f 32 3d 61 6d 6f 75 6e 74 28 |.. a%?2=amount(| 00002cc0 78 2c 79 29 0d 17 02 11 20 20 73 74 6f 72 65 5f |x,y).... store_| 00002cd0 70 25 2b 3d 31 0d 17 0c 20 20 20 e7 20 78 3e 30 |p%+=1... . x>0| 00002ce0 20 20 20 20 20 20 f2 72 65 61 63 74 28 78 2d 31 | .react(x-1| 00002cf0 2c 79 2c 63 29 0d 17 16 20 20 20 e7 20 78 3c 6d |,y,c)... . x<m| 00002d00 61 78 5f 78 25 20 f2 72 65 61 63 74 28 78 2b 31 |ax_x% .react(x+1| 00002d10 2c 79 2c 63 29 0d 17 20 20 20 20 e7 20 79 3e 30 |,y,c).. . y>0| 00002d20 20 20 20 20 20 20 f2 72 65 61 63 74 28 78 2c 79 | .react(x,y| 00002d30 2d 31 2c 63 29 0d 17 2a 20 20 20 e7 20 79 3c 6d |-1,c)..* . y<m| 00002d40 61 78 5f 79 25 20 f2 72 65 61 63 74 28 78 2c 79 |ax_y% .react(x,y| 00002d50 2b 31 2c 63 29 0d 17 34 06 20 cd 0d 17 3e 05 cd |+1,c)..4. ...>..| 00002d60 0d 17 48 05 e1 0d 17 52 05 3a 0d 17 5c 10 dd 20 |..H....R.:..\.. | 00002d70 f2 64 72 61 77 28 78 2c 79 29 0d 17 66 09 ea 20 |.draw(x,y)..f.. | 00002d80 63 2c 6e 0d 17 70 11 63 3d 70 6c 61 79 65 72 28 |c,n..p.c=player(| 00002d90 78 2c 79 29 0d 17 7a 12 e7 20 61 6e 69 6d 61 74 |x,y)..z.. animat| 00002da0 69 6e 67 25 20 8c 0d 17 84 13 20 6e 3d 61 6d 6f |ing% ..... n=amo| 00002db0 75 6e 74 62 28 78 2c 79 29 0d 17 8e 05 cc 0d 17 |untb(x,y).......| 00002dc0 98 12 20 6e 3d 61 6d 6f 75 6e 74 28 78 2c 79 29 |.. 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