Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_12.ADF » ENT1

ENT1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_12.ADF
Filename: ENT1
Read OK:
File size: 1A4A bytes
Load address: FFFF1D00
Exec address: FFFF8023
File contents
   10MODE3:VDU23,1,0;0;0;0;:VDU14:PRINT''"PRESS <SHIFT> TO SCROLL"'':PROCtext
   20REPEAT:PRINT''"PLEASE PRESS <P> TO PRINT TEXT, <M> FOR MAIN MENU"
   30REPEAT:A%=INSTR("MP",GET$):UNTILA%
   40IFA%=1 THENCHAIN"$.MENU"
   50IFA%=2 THENVDU15:VDU2:PROCtext:VDU3
   60UNTIL FALSE
   70END
   80DEF PROCtext
   90PRINT"                        E N T E R T A I N M E N T"
  100PRINT"                        ~~~~~~~~~~~~~~~~~~~~~~~~~"
  110PRINT"                       Compiled by Christian Weber"
  120PRINT"                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~ "
  130PRINT
  140PRINT"You may remember that in the last issue I got up on my soap box and"
  150PRINT"whinged about the lack of software support for the Elk. I also said that I "
  160PRINT"was going to write to SUPERIOR SOFTWARE and moan to them, and I urged you "
  170PRINT"all to do the same. I have yet to contact Superior - and I don't think "
  180PRINT"I'll even bother. I think we must all be realistic and face up to the fact "
  190PRINT"that the 8-bit market is dead, and has been for some time. Even the 16-bit"
  200PRINT"market is on a slow downward spiral to obscurity. It looks like we will"
  210PRINT"have to make do with older titles - and home-grown software as well. "
  220PRINT
  230PRINT"Before I continue, I would like to point out that I can be reached on"
  240PRINT"E-Mail at the following address:-"
  250PRINT
  260PRINT"webec t@essex.ac.uk"
  270PRINT
  280PRINT"So if you have a games cheat/solution/etc to send me, or just feel like a"
  290PRINT"natter, please contact me. Also, if anyone knows his new address, can they"
  300PRINT"ask ROBERT COOPER (of ex-""Elk P.D."" fame) to contact me as I have been"
  310PRINT"unable to E-Mail him."
  320PRINT
  330PRINT"SPYCAT SOLUTION PART 3 - By David Humphreys"
  340PRINT"*******************************************"
  350PRINT"Carry on until you reach the CH'GE (change) machine. Stand on the pad, and"
  360PRINT"activate the POUND COIN. This will turn into CHANGE. Go back until you are"
  370PRINT"standing in the middle of the platform with the small door behind. Pick up"
  380PRINT"the SECTOR 1 KEY from here. Leave the SEWERS, and go back to THRU door 2."
  390PRINT"Go in, and on the second screen, stand on the pad and activate the CHANGE."
  400PRINT"You will then get the LRT TICKET. Go on until you reach the train. Stand"
  410PRINT"in front of the door and activate the ticket, then go back and exit"
  420PRINT"through THRU door 1. Go left as far as you can and stand on the lined"
  430PRINT"patch near the door. Activate the SECTOR 1 KEY, and then go back to the"
  440PRINT"Ministry if you collected the CUP OF TEA. Go to the Thirsty Brit screen"
  450PRINT"(the door is marked ""M""), and use this on the pad. You can now enter"
  460PRINT"this room - which is of little use."
  470PRINT
  480PRINT"Pick up the OXYGEN TANK and the SPACE PERMIT from where you left them,"
  490PRINT"then enter SECTOR 1. Carry on until you reach another THRU door. Use the"
  500PRINT"SPACE PERMIT on the pad, and then, without doing ANYTHING to the OXYGEN"
  510PRINT"TANK, enter space! Carry on past the first red door and pad and collect"
  520PRINT"the RESIGNATION from the second. Go to Number Ten, and turn this into"
  530PRINT"RESEARCH Z and use it in the Library as described before. Now go two"
  540PRINT"screens past THRU door 1 and collect the THRU PERMIT from in front of the"
  550PRINT"door, under the camera. Also pick up the UK PASSPORT from where you left"
  560PRINT"it. Now go back to THRU door 1, and carry on until you reach an unopened"
  570PRINT"THRU door. CONCLUDES NEXT TIME!"
  580PRINT
  590PRINT"ELIXIR SOLUTION PART 5 - By Dylan Watkins"
  600PRINT"*****************************************"
  610PRINT"You will now be in the room that contains the spirit bottle. Jump over the"
  620PRINT"magenta pill and you will be in the room which is firing flash lights. The"
  630PRINT"eye mask will protect you for a while. Go right and collect the pills from"
  640PRINT"this room. Now go back left and down the string. Go right, and you will be"
  650PRINT"in a room that contains a magnet. The magnet will grab the pin. Now go"
  660PRINT"down the thread and collect the pill."
  670PRINT
  680PRINT"Go back up the thread and then left. Go up the thread and then left once"
  690PRINT"more. You should now be on the screen that once contained the spirit. Make"
  700PRINT"your way up to the top of the screen and go left. You will now be in the"
  710PRINT"room where you dropped the magic bean into the agar. See how well it is"
  720PRINT"doing then go left again. You should now be in a room that is dripping"
  730PRINT"acid. The acid plaster will stop you being hurt. Get the pill in this room"
  740PRINT"then go down the thread. Go left and you should be in the room where you"
  750PRINT"started this adventure. MORE NEXT TIME."
  760PRINT
  770PRINT"PIPELINE GRAPHIC DESIGNER  PART 2"
  780PRINT"*********************************"
  790PRINT"Although most of the Graphic Designer's features are relatively straight"
  800PRINT"forward to use, the following notes will help you to use the system."
  810PRINT
  820PRINT"GAME SPRITES"
  830PRINT"************"
  840PRINT"Sprite 1, the background, is not a ""full"" sprite. As you edit it, the"
  850PRINT"designer will adjust it for you but it is advisable to ensure that it"
  860PRINT"remains the same when flipped using ""Flip Y"". Selecting ""backing"" in"
  870PRINT"Options B will underlay the Background sprite beneath whatever sprite you"
  880PRINT"are editing."
  890PRINT
  900PRINT"Sprite 6 (Wall 1A) is used in the Level Designer as an alternative to"
  910PRINT"Sprite 11 (Wall 1B). Either one of these sprites can be used on any one"
  920PRINT"level. The only permitted way to use both sprites on one level is in a "
  930PRINT"chequered pattern. Similar alternative rules apply to sprites 7 and 12"
  940PRINT"(Walls 2A and 2B), sprites 8 and 13 (collectables A and B) and sprites 9"
  950PRINT"and 14 (Fatal Traps A and B)."
  960PRINT
  970PRINT"ANIMATION"
  980PRINT"*********"
  990PRINT"Sprite 10 (the Stationary Monster) together with sprite 15 provide"
 1000PRINT"animation for the Moving Monster. Animation of the Hero (sprites 22, 23,"
 1010PRINT"24 and 25) uses a flipping technique."
 1020PRINT
 1030PRINT"OBJECT SPRITES"
 1040PRINT"**************"
 1050PRINT"All the object sprite names can be changed except for object 16  which"
 1060PRINT"stays as ""Finish Block"""
 1070PRINT
 1080PRINT"DEFINE COLOUR"
 1090PRINT"*************"
 1100PRINT"Selecting ""Def Colour"" from the Environment Menu allows you to check the"
 1110PRINT"various colour combinations available for the graphics set. However, when"
 1120PRINT"the graphics file is combined with the level design files to generate a"
 1130PRINT"mission, the colours are defined by the level design files, NOT the "
 1140PRINT"graphics file."
 1150PRINT
 1160PRINT"To define the colours, move the bar to the colour you wish to alter using"
 1170PRINT"the Up and Down cursor keys and change it with the Left and Right cursor"
 1180PRINT"keys. To finalise the colour change use RETURN or SPACE"
 1190PRINT
 1200PRINT"LOADING AND SAVING"
 1210PRINT"******************"
 1220PRINT"Loading and Saving is carried out from the Environment Menu, ONLY save"
 1230PRINT"your graphics file onto a blank cassette. MORE NEXT TIME"
 1240PRINT"**************************************************************************"
 1250ENDPROC

>�3:�23,1,0;0;0;0;:�14:�''"PRESS <SHIFT> TO SCROLL"'':�text
<�:�''"PLEASE PRESS <P> TO PRINT TEXT, <M> FOR MAIN MENU"
�:A%=�"MP",�):�A%
(�A%=1 ��"$.MENU"
2�A%=2 ��15:�2:�text:�3
<� �
F�
P� �text
Z8�"                        E N T E R T A I N M E N T"
d8�"                        ~~~~~~~~~~~~~~~~~~~~~~~~~"
n9�"                       Compiled by Christian Weber"
x:�"                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~ "
��
�J�"You may remember that in the last issue I got up on my soap box and"
�R�"whinged about the lack of software support for the Elk. I also said that I "
�Q�"was going to write to SUPERIOR SOFTWARE and moan to them, and I urged you "
�N�"all to do the same. I have yet to contact Superior - and I don't think "
�R�"I'll even bother. I think we must all be realistic and face up to the fact "
�Q�"that the 8-bit market is dead, and has been for some time. Even the 16-bit"
�N�"market is on a slow downward spiral to obscurity. It looks like we will"
�L�"have to make do with older titles - and home-grown software as well. "
��
�L�"Before I continue, I would like to point out that I can be reached on"
�(�"E-Mail at the following address:-"
��
�"webec t@essex.ac.uk"
�
P�"So if you have a games cheat/solution/etc to send me, or just feel like a"
"Q�"natter, please contact me. Also, if anyone knows his new address, can they"
,O�"ask ROBERT COOPER (of ex-""Elk P.D."" fame) to contact me as I have been"
6�"unable to E-Mail him."
@�
J2�"SPYCAT SOLUTION PART 3 - By David Humphreys"
T2�"*******************************************"
^Q�"Carry on until you reach the CH'GE (change) machine. Stand on the pad, and"
hQ�"activate the POUND COIN. This will turn into CHANGE. Go back until you are"
rQ�"standing in the middle of the platform with the small door behind. Pick up"
|P�"the SECTOR 1 KEY from here. Leave the SEWERS, and go back to THRU door 2."
�Q�"Go in, and on the second screen, stand on the pad and activate the CHANGE."
�O�"You will then get the LRT TICKET. Go on until you reach the train. Stand"
�J�"in front of the door and activate the ticket, then go back and exit"
�L�"through THRU door 1. Go left as far as you can and stand on the lined"
�N�"patch near the door. Activate the SECTOR 1 KEY, and then go back to the"
�N�"Ministry if you collected the CUP OF TEA. Go to the Thirsty Brit screen"
�M�"(the door is marked ""M""), and use this on the pad. You can now enter"
�*�"this room - which is of little use."
��
�M�"Pick up the OXYGEN TANK and the SPACE PERMIT from where you left them,"
�O�"then enter SECTOR 1. Carry on until you reach another THRU door. Use the"
�N�"SPACE PERMIT on the pad, and then, without doing ANYTHING to the OXYGEN"
�N�"TANK, enter space! Carry on past the first red door and pad and collect"
L�"the RESIGNATION from the second. Go to Number Ten, and turn this into"
K�"RESEARCH Z and use it in the Library as described before. Now go two"
P�"screens past THRU door 1 and collect the THRU PERMIT from in front of the"
&O�"door, under the camera. Also pick up the UK PASSPORT from where you left"
0O�"it. Now go back to THRU door 1, and carry on until you reach an unopened"
:&�"THRU door. CONCLUDES NEXT TIME!"
D�
N0�"ELIXIR SOLUTION PART 5 - By Dylan Watkins"
X0�"*****************************************"
bQ�"You will now be in the room that contains the spirit bottle. Jump over the"
lQ�"magenta pill and you will be in the room which is firing flash lights. The"
vQ�"eye mask will protect you for a while. Go right and collect the pills from"
�Q�"this room. Now go back left and down the string. Go right, and you will be"
�M�"in a room that contains a magnet. The magnet will grab the pin. Now go"
�,�"down the thread and collect the pill."
��
�O�"Go back up the thread and then left. Go up the thread and then left once"
�Q�"more. You should now be on the screen that once contained the spirit. Make"
�O�"your way up to the top of the screen and go left. You will now be in the"
�N�"room where you dropped the magic bean into the agar. See how well it is"
�M�"doing then go left again. You should now be in a room that is dripping"
�Q�"acid. The acid plaster will stop you being hurt. Get the pill in this room"
�O�"then go down the thread. Go left and you should be in the room where you"
�.�"started this adventure. MORE NEXT TIME."
��
(�"PIPELINE GRAPHIC DESIGNER  PART 2"
(�"*********************************"
O�"Although most of the Graphic Designer's features are relatively straight"
 K�"forward to use, the following notes will help you to use the system."
*�
4�"GAME SPRITES"
>�"************"
HN�"Sprite 1, the background, is not a ""full"" sprite. As you edit it, the"
RL�"designer will adjust it for you but it is advisable to ensure that it"
\O�"remains the same when flipped using ""Flip Y"". Selecting ""backing"" in"
fP�"Options B will underlay the Background sprite beneath whatever sprite you"
p�"are editing."
z�
�L�"Sprite 6 (Wall 1A) is used in the Level Designer as an alternative to"
�N�"Sprite 11 (Wall 1B). Either one of these sprites can be used on any one"
�N�"level. The only permitted way to use both sprites on one level is in a "
�M�"chequered pattern. Similar alternative rules apply to sprites 7 and 12"
�O�"(Walls 2A and 2B), sprites 8 and 13 (collectables A and B) and sprites 9"
�$�"and 14 (Fatal Traps A and B)."
��
��"ANIMATION"
��"*********"
�I�"Sprite 10 (the Stationary Monster) together with sprite 15 provide"
�O�"animation for the Moving Monster. Animation of the Hero (sprites 22, 23,"
�,�"24 and 25) uses a flipping technique."
��
�"OBJECT SPRITES"
�"**************"
M�"All the object sprite names can be changed except for object 16  which"
$ �"stays as ""Finish Block"""
.�
8�"DEFINE COLOUR"
B�"*************"
LQ�"Selecting ""Def Colour"" from the Environment Menu allows you to check the"
VP�"various colour combinations available for the graphics set. However, when"
`N�"the graphics file is combined with the level design files to generate a"
jK�"mission, the colours are defined by the level design files, NOT the "
t�"graphics file."
~�
�P�"To define the colours, move the bar to the colour you wish to alter using"
�O�"the Up and Down cursor keys and change it with the Left and Right cursor"
�>�"keys. To finalise the colour change use RETURN or SPACE"
��
��"LOADING AND SAVING"
��"******************"
�M�"Loading and Saving is carried out from the Environment Menu, ONLY save"
�?�"your graphics file onto a blank cassette. MORE NEXT TIME"
�Q�"**************************************************************************"
��
�
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000000d0  74 65 78 74 0d 00 5a 38  f1 22 20 20 20 20 20 20  |text..Z8."      |
000000e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000f0  20 20 45 20 4e 20 54 20  45 20 52 20 54 20 41 20  |  E N T E R T A |
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00000110  f1 22 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |."              |
00000120  20 20 20 20 20 20 20 20  20 20 7e 7e 7e 7e 7e 7e  |          ~~~~~~|
00000130  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
00000140  7e 7e 7e 22 0d 00 6e 39  f1 22 20 20 20 20 20 20  |~~~"..n9."      |
00000150  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000160  20 43 6f 6d 70 69 6c 65  64 20 62 79 20 43 68 72  | Compiled by Chr|
00000170  69 73 74 69 61 6e 20 57  65 62 65 72 22 0d 00 78  |istian Weber"..x|
00000180  3a f1 22 20 20 20 20 20  20 20 20 20 20 20 20 20  |:."             |
00000190  20 20 20 20 20 20 20 20  20 20 7e 7e 7e 7e 7e 7e  |          ~~~~~~|
000001a0  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
000001b0  7e 7e 7e 7e 7e 20 22 0d  00 82 05 f1 0d 00 8c 4a  |~~~~~ "........J|
000001c0  f1 22 59 6f 75 20 6d 61  79 20 72 65 6d 65 6d 62  |."You may rememb|
000001d0  65 72 20 74 68 61 74 20  69 6e 20 74 68 65 20 6c  |er that in the l|
000001e0  61 73 74 20 69 73 73 75  65 20 49 20 67 6f 74 20  |ast issue I got |
000001f0  75 70 20 6f 6e 20 6d 79  20 73 6f 61 70 20 62 6f  |up on my soap bo|
00000200  78 20 61 6e 64 22 0d 00  96 52 f1 22 77 68 69 6e  |x and"...R."whin|
00000210  67 65 64 20 61 62 6f 75  74 20 74 68 65 20 6c 61  |ged about the la|
00000220  63 6b 20 6f 66 20 73 6f  66 74 77 61 72 65 20 73  |ck of software s|
00000230  75 70 70 6f 72 74 20 66  6f 72 20 74 68 65 20 45  |upport for the E|
00000240  6c 6b 2e 20 49 20 61 6c  73 6f 20 73 61 69 64 20  |lk. I also said |
00000250  74 68 61 74 20 49 20 22  0d 00 a0 51 f1 22 77 61  |that I "...Q."wa|
00000260  73 20 67 6f 69 6e 67 20  74 6f 20 77 72 69 74 65  |s going to write|
00000270  20 74 6f 20 53 55 50 45  52 49 4f 52 20 53 4f 46  | to SUPERIOR SOF|
00000280  54 57 41 52 45 20 61 6e  64 20 6d 6f 61 6e 20 74  |TWARE and moan t|
00000290  6f 20 74 68 65 6d 2c 20  61 6e 64 20 49 20 75 72  |o them, and I ur|
000002a0  67 65 64 20 79 6f 75 20  22 0d 00 aa 4e f1 22 61  |ged you "...N."a|
000002b0  6c 6c 20 74 6f 20 64 6f  20 74 68 65 20 73 61 6d  |ll to do the sam|
000002c0  65 2e 20 49 20 68 61 76  65 20 79 65 74 20 74 6f  |e. I have yet to|
000002d0  20 63 6f 6e 74 61 63 74  20 53 75 70 65 72 69 6f  | contact Superio|
000002e0  72 20 2d 20 61 6e 64 20  49 20 64 6f 6e 27 74 20  |r - and I don't |
000002f0  74 68 69 6e 6b 20 22 0d  00 b4 52 f1 22 49 27 6c  |think "...R."I'l|
00000300  6c 20 65 76 65 6e 20 62  6f 74 68 65 72 2e 20 49  |l even bother. I|
00000310  20 74 68 69 6e 6b 20 77  65 20 6d 75 73 74 20 61  | think we must a|
00000320  6c 6c 20 62 65 20 72 65  61 6c 69 73 74 69 63 20  |ll be realistic |
00000330  61 6e 64 20 66 61 63 65  20 75 70 20 74 6f 20 74  |and face up to t|
00000340  68 65 20 66 61 63 74 20  22 0d 00 be 51 f1 22 74  |he fact "...Q."t|
00000350  68 61 74 20 74 68 65 20  38 2d 62 69 74 20 6d 61  |hat the 8-bit ma|
00000360  72 6b 65 74 20 69 73 20  64 65 61 64 2c 20 61 6e  |rket is dead, an|
00000370  64 20 68 61 73 20 62 65  65 6e 20 66 6f 72 20 73  |d has been for s|
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000003d0  2e 20 49 74 20 6c 6f 6f  6b 73 20 6c 69 6b 65 20  |. It looks like |
000003e0  77 65 20 77 69 6c 6c 22  0d 00 d2 4c f1 22 68 61  |we will"...L."ha|
000003f0  76 65 20 74 6f 20 6d 61  6b 65 20 64 6f 20 77 69  |ve to make do wi|
00000400  74 68 20 6f 6c 64 65 72  20 74 69 74 6c 65 73 20  |th older titles |
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00000440  65 66 6f 72 65 20 49 20  63 6f 6e 74 69 6e 75 65  |efore I continue|
00000450  2c 20 49 20 77 6f 75 6c  64 20 6c 69 6b 65 20 74  |, I would like t|
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000004a0  6e 67 20 61 64 64 72 65  73 73 3a 2d 22 0d 00 fa  |ng address:-"...|
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000004c0  65 73 73 65 78 2e 61 63  2e 75 6b 22 0d 01 0e 05  |essex.ac.uk"....|
000004d0  f1 0d 01 18 50 f1 22 53  6f 20 69 66 20 79 6f 75  |....P."So if you|
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00000500  20 74 6f 20 73 65 6e 64  20 6d 65 2c 20 6f 72 20  | to send me, or |
00000510  6a 75 73 74 20 66 65 65  6c 20 6c 69 6b 65 20 61  |just feel like a|
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00000530  6c 65 61 73 65 20 63 6f  6e 74 61 63 74 20 6d 65  |lease contact me|
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00000550  65 20 6b 6e 6f 77 73 20  68 69 73 20 6e 65 77 20  |e knows his new |
00000560  61 64 64 72 65 73 73 2c  20 63 61 6e 20 74 68 65  |address, can the|
00000570  79 22 0d 01 2c 4f f1 22  61 73 6b 20 52 4f 42 45  |y"..,O."ask ROBE|
00000580  52 54 20 43 4f 4f 50 45  52 20 28 6f 66 20 65 78  |RT COOPER (of ex|
00000590  2d 22 22 45 6c 6b 20 50  2e 44 2e 22 22 20 66 61  |-""Elk P.D."" fa|
000005a0  6d 65 29 20 74 6f 20 63  6f 6e 74 61 63 74 20 6d  |me) to contact m|
000005b0  65 20 61 73 20 49 20 68  61 76 65 20 62 65 65 6e  |e as I have been|
000005c0  22 0d 01 36 1c f1 22 75  6e 61 62 6c 65 20 74 6f  |"..6.."unable to|
000005d0  20 45 2d 4d 61 69 6c 20  68 69 6d 2e 22 0d 01 40  | E-Mail him."..@|
000005e0  05 f1 0d 01 4a 32 f1 22  53 50 59 43 41 54 20 53  |....J2."SPYCAT S|
000005f0  4f 4c 55 54 49 4f 4e 20  50 41 52 54 20 33 20 2d  |OLUTION PART 3 -|
00000600  20 42 79 20 44 61 76 69  64 20 48 75 6d 70 68 72  | By David Humphr|
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