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ENT1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_12.ADF |
Filename: | ENT1 |
Read OK: | ✔ |
File size: | 1A4A bytes |
Load address: | FFFF1D00 |
Exec address: | FFFF8023 |
File contents
10MODE3:VDU23,1,0;0;0;0;:VDU14:PRINT''"PRESS <SHIFT> TO SCROLL"'':PROCtext 20REPEAT:PRINT''"PLEASE PRESS <P> TO PRINT TEXT, <M> FOR MAIN MENU" 30REPEAT:A%=INSTR("MP",GET$):UNTILA% 40IFA%=1 THENCHAIN"$.MENU" 50IFA%=2 THENVDU15:VDU2:PROCtext:VDU3 60UNTIL FALSE 70END 80DEF PROCtext 90PRINT" E N T E R T A I N M E N T" 100PRINT" ~~~~~~~~~~~~~~~~~~~~~~~~~" 110PRINT" Compiled by Christian Weber" 120PRINT" ~~~~~~~~~~~~~~~~~~~~~~~~~~~ " 130PRINT 140PRINT"You may remember that in the last issue I got up on my soap box and" 150PRINT"whinged about the lack of software support for the Elk. I also said that I " 160PRINT"was going to write to SUPERIOR SOFTWARE and moan to them, and I urged you " 170PRINT"all to do the same. I have yet to contact Superior - and I don't think " 180PRINT"I'll even bother. I think we must all be realistic and face up to the fact " 190PRINT"that the 8-bit market is dead, and has been for some time. Even the 16-bit" 200PRINT"market is on a slow downward spiral to obscurity. It looks like we will" 210PRINT"have to make do with older titles - and home-grown software as well. " 220PRINT 230PRINT"Before I continue, I would like to point out that I can be reached on" 240PRINT"E-Mail at the following address:-" 250PRINT 260PRINT"webec t@essex.ac.uk" 270PRINT 280PRINT"So if you have a games cheat/solution/etc to send me, or just feel like a" 290PRINT"natter, please contact me. Also, if anyone knows his new address, can they" 300PRINT"ask ROBERT COOPER (of ex-""Elk P.D."" fame) to contact me as I have been" 310PRINT"unable to E-Mail him." 320PRINT 330PRINT"SPYCAT SOLUTION PART 3 - By David Humphreys" 340PRINT"*******************************************" 350PRINT"Carry on until you reach the CH'GE (change) machine. Stand on the pad, and" 360PRINT"activate the POUND COIN. This will turn into CHANGE. Go back until you are" 370PRINT"standing in the middle of the platform with the small door behind. Pick up" 380PRINT"the SECTOR 1 KEY from here. Leave the SEWERS, and go back to THRU door 2." 390PRINT"Go in, and on the second screen, stand on the pad and activate the CHANGE." 400PRINT"You will then get the LRT TICKET. Go on until you reach the train. Stand" 410PRINT"in front of the door and activate the ticket, then go back and exit" 420PRINT"through THRU door 1. Go left as far as you can and stand on the lined" 430PRINT"patch near the door. Activate the SECTOR 1 KEY, and then go back to the" 440PRINT"Ministry if you collected the CUP OF TEA. Go to the Thirsty Brit screen" 450PRINT"(the door is marked ""M""), and use this on the pad. You can now enter" 460PRINT"this room - which is of little use." 470PRINT 480PRINT"Pick up the OXYGEN TANK and the SPACE PERMIT from where you left them," 490PRINT"then enter SECTOR 1. Carry on until you reach another THRU door. Use the" 500PRINT"SPACE PERMIT on the pad, and then, without doing ANYTHING to the OXYGEN" 510PRINT"TANK, enter space! Carry on past the first red door and pad and collect" 520PRINT"the RESIGNATION from the second. Go to Number Ten, and turn this into" 530PRINT"RESEARCH Z and use it in the Library as described before. Now go two" 540PRINT"screens past THRU door 1 and collect the THRU PERMIT from in front of the" 550PRINT"door, under the camera. Also pick up the UK PASSPORT from where you left" 560PRINT"it. Now go back to THRU door 1, and carry on until you reach an unopened" 570PRINT"THRU door. CONCLUDES NEXT TIME!" 580PRINT 590PRINT"ELIXIR SOLUTION PART 5 - By Dylan Watkins" 600PRINT"*****************************************" 610PRINT"You will now be in the room that contains the spirit bottle. Jump over the" 620PRINT"magenta pill and you will be in the room which is firing flash lights. The" 630PRINT"eye mask will protect you for a while. Go right and collect the pills from" 640PRINT"this room. Now go back left and down the string. Go right, and you will be" 650PRINT"in a room that contains a magnet. The magnet will grab the pin. Now go" 660PRINT"down the thread and collect the pill." 670PRINT 680PRINT"Go back up the thread and then left. Go up the thread and then left once" 690PRINT"more. You should now be on the screen that once contained the spirit. Make" 700PRINT"your way up to the top of the screen and go left. You will now be in the" 710PRINT"room where you dropped the magic bean into the agar. See how well it is" 720PRINT"doing then go left again. You should now be in a room that is dripping" 730PRINT"acid. The acid plaster will stop you being hurt. Get the pill in this room" 740PRINT"then go down the thread. Go left and you should be in the room where you" 750PRINT"started this adventure. MORE NEXT TIME." 760PRINT 770PRINT"PIPELINE GRAPHIC DESIGNER PART 2" 780PRINT"*********************************" 790PRINT"Although most of the Graphic Designer's features are relatively straight" 800PRINT"forward to use, the following notes will help you to use the system." 810PRINT 820PRINT"GAME SPRITES" 830PRINT"************" 840PRINT"Sprite 1, the background, is not a ""full"" sprite. As you edit it, the" 850PRINT"designer will adjust it for you but it is advisable to ensure that it" 860PRINT"remains the same when flipped using ""Flip Y"". Selecting ""backing"" in" 870PRINT"Options B will underlay the Background sprite beneath whatever sprite you" 880PRINT"are editing." 890PRINT 900PRINT"Sprite 6 (Wall 1A) is used in the Level Designer as an alternative to" 910PRINT"Sprite 11 (Wall 1B). Either one of these sprites can be used on any one" 920PRINT"level. The only permitted way to use both sprites on one level is in a " 930PRINT"chequered pattern. Similar alternative rules apply to sprites 7 and 12" 940PRINT"(Walls 2A and 2B), sprites 8 and 13 (collectables A and B) and sprites 9" 950PRINT"and 14 (Fatal Traps A and B)." 960PRINT 970PRINT"ANIMATION" 980PRINT"*********" 990PRINT"Sprite 10 (the Stationary Monster) together with sprite 15 provide" 1000PRINT"animation for the Moving Monster. Animation of the Hero (sprites 22, 23," 1010PRINT"24 and 25) uses a flipping technique." 1020PRINT 1030PRINT"OBJECT SPRITES" 1040PRINT"**************" 1050PRINT"All the object sprite names can be changed except for object 16 which" 1060PRINT"stays as ""Finish Block""" 1070PRINT 1080PRINT"DEFINE COLOUR" 1090PRINT"*************" 1100PRINT"Selecting ""Def Colour"" from the Environment Menu allows you to check the" 1110PRINT"various colour combinations available for the graphics set. However, when" 1120PRINT"the graphics file is combined with the level design files to generate a" 1130PRINT"mission, the colours are defined by the level design files, NOT the " 1140PRINT"graphics file." 1150PRINT 1160PRINT"To define the colours, move the bar to the colour you wish to alter using" 1170PRINT"the Up and Down cursor keys and change it with the Left and Right cursor" 1180PRINT"keys. To finalise the colour change use RETURN or SPACE" 1190PRINT 1200PRINT"LOADING AND SAVING" 1210PRINT"******************" 1220PRINT"Loading and Saving is carried out from the Environment Menu, ONLY save" 1230PRINT"your graphics file onto a blank cassette. MORE NEXT TIME" 1240PRINT"**************************************************************************" 1250ENDPROC
>�3:�23,1,0;0;0;0;:�14:�''"PRESS <SHIFT> TO SCROLL"'':�text <�:�''"PLEASE PRESS <P> TO PRINT TEXT, <M> FOR MAIN MENU" �:A%=�"MP",�):�A% (�A%=1 ��"$.MENU" 2�A%=2 ��15:�2:�text:�3 <� � F� P� �text Z8�" E N T E R T A I N M E N T" d8�" ~~~~~~~~~~~~~~~~~~~~~~~~~" n9�" Compiled by Christian Weber" x:�" ~~~~~~~~~~~~~~~~~~~~~~~~~~~ " �� �J�"You may remember that in the last issue I got up on my soap box and" �R�"whinged about the lack of software support for the Elk. I also said that I " �Q�"was going to write to SUPERIOR SOFTWARE and moan to them, and I urged you " �N�"all to do the same. I have yet to contact Superior - and I don't think " �R�"I'll even bother. I think we must all be realistic and face up to the fact " �Q�"that the 8-bit market is dead, and has been for some time. Even the 16-bit" �N�"market is on a slow downward spiral to obscurity. It looks like we will" �L�"have to make do with older titles - and home-grown software as well. " �� �L�"Before I continue, I would like to point out that I can be reached on" �(�"E-Mail at the following address:-" �� �"webec t@essex.ac.uk" � P�"So if you have a games cheat/solution/etc to send me, or just feel like a" "Q�"natter, please contact me. Also, if anyone knows his new address, can they" ,O�"ask ROBERT COOPER (of ex-""Elk P.D."" fame) to contact me as I have been" 6�"unable to E-Mail him." @� J2�"SPYCAT SOLUTION PART 3 - By David Humphreys" T2�"*******************************************" ^Q�"Carry on until you reach the CH'GE (change) machine. Stand on the pad, and" hQ�"activate the POUND COIN. This will turn into CHANGE. Go back until you are" rQ�"standing in the middle of the platform with the small door behind. Pick up" |P�"the SECTOR 1 KEY from here. Leave the SEWERS, and go back to THRU door 2." �Q�"Go in, and on the second screen, stand on the pad and activate the CHANGE." �O�"You will then get the LRT TICKET. Go on until you reach the train. Stand" �J�"in front of the door and activate the ticket, then go back and exit" �L�"through THRU door 1. Go left as far as you can and stand on the lined" �N�"patch near the door. Activate the SECTOR 1 KEY, and then go back to the" �N�"Ministry if you collected the CUP OF TEA. Go to the Thirsty Brit screen" �M�"(the door is marked ""M""), and use this on the pad. You can now enter" �*�"this room - which is of little use." �� �M�"Pick up the OXYGEN TANK and the SPACE PERMIT from where you left them," �O�"then enter SECTOR 1. Carry on until you reach another THRU door. Use the" �N�"SPACE PERMIT on the pad, and then, without doing ANYTHING to the OXYGEN" �N�"TANK, enter space! Carry on past the first red door and pad and collect" L�"the RESIGNATION from the second. Go to Number Ten, and turn this into" K�"RESEARCH Z and use it in the Library as described before. Now go two" P�"screens past THRU door 1 and collect the THRU PERMIT from in front of the" &O�"door, under the camera. Also pick up the UK PASSPORT from where you left" 0O�"it. Now go back to THRU door 1, and carry on until you reach an unopened" :&�"THRU door. CONCLUDES NEXT TIME!" D� N0�"ELIXIR SOLUTION PART 5 - By Dylan Watkins" X0�"*****************************************" bQ�"You will now be in the room that contains the spirit bottle. Jump over the" lQ�"magenta pill and you will be in the room which is firing flash lights. The" vQ�"eye mask will protect you for a while. Go right and collect the pills from" �Q�"this room. Now go back left and down the string. Go right, and you will be" �M�"in a room that contains a magnet. The magnet will grab the pin. Now go" �,�"down the thread and collect the pill." �� �O�"Go back up the thread and then left. Go up the thread and then left once" �Q�"more. You should now be on the screen that once contained the spirit. Make" �O�"your way up to the top of the screen and go left. You will now be in the" �N�"room where you dropped the magic bean into the agar. See how well it is" �M�"doing then go left again. You should now be in a room that is dripping" �Q�"acid. The acid plaster will stop you being hurt. Get the pill in this room" �O�"then go down the thread. Go left and you should be in the room where you" �.�"started this adventure. MORE NEXT TIME." �� (�"PIPELINE GRAPHIC DESIGNER PART 2" (�"*********************************" O�"Although most of the Graphic Designer's features are relatively straight" K�"forward to use, the following notes will help you to use the system." *� 4�"GAME SPRITES" >�"************" HN�"Sprite 1, the background, is not a ""full"" sprite. As you edit it, the" RL�"designer will adjust it for you but it is advisable to ensure that it" \O�"remains the same when flipped using ""Flip Y"". Selecting ""backing"" in" fP�"Options B will underlay the Background sprite beneath whatever sprite you" p�"are editing." z� �L�"Sprite 6 (Wall 1A) is used in the Level Designer as an alternative to" �N�"Sprite 11 (Wall 1B). Either one of these sprites can be used on any one" �N�"level. The only permitted way to use both sprites on one level is in a " �M�"chequered pattern. Similar alternative rules apply to sprites 7 and 12" �O�"(Walls 2A and 2B), sprites 8 and 13 (collectables A and B) and sprites 9" �$�"and 14 (Fatal Traps A and B)." �� ��"ANIMATION" ��"*********" �I�"Sprite 10 (the Stationary Monster) together with sprite 15 provide" �O�"animation for the Moving Monster. Animation of the Hero (sprites 22, 23," �,�"24 and 25) uses a flipping technique." �� �"OBJECT SPRITES" �"**************" M�"All the object sprite names can be changed except for object 16 which" $ �"stays as ""Finish Block""" .� 8�"DEFINE COLOUR" B�"*************" LQ�"Selecting ""Def Colour"" from the Environment Menu allows you to check the" VP�"various colour combinations available for the graphics set. However, when" `N�"the graphics file is combined with the level design files to generate a" jK�"mission, the colours are defined by the level design files, NOT the " t�"graphics file." ~� �P�"To define the colours, move the bar to the colour you wish to alter using" �O�"the Up and Down cursor keys and change it with the Left and Right cursor" �>�"keys. To finalise the colour change use RETURN or SPACE" �� ��"LOADING AND SAVING" ��"******************" �M�"Loading and Saving is carried out from the Environment Menu, ONLY save" �?�"your graphics file onto a blank cassette. MORE NEXT TIME" �Q�"**************************************************************************" �� �
00000000 0d 00 0a 3e eb 33 3a ef 32 33 2c 31 2c 30 3b 30 |...>.3:.23,1,0;0| 00000010 3b 30 3b 30 3b 3a ef 31 34 3a f1 27 27 22 50 52 |;0;0;:.14:.''"PR| 00000020 45 53 53 20 3c 53 48 49 46 54 3e 20 54 4f 20 53 |ESS <SHIFT> TO S| 00000030 43 52 4f 4c 4c 22 27 27 3a f2 74 65 78 74 0d 00 |CROLL"'':.text..| 00000040 14 3c f5 3a f1 27 27 22 50 4c 45 41 53 45 20 50 |.<.:.''"PLEASE P| 00000050 52 45 53 53 20 3c 50 3e 20 54 4f 20 50 52 49 4e |RESS <P> TO PRIN| 00000060 54 20 54 45 58 54 2c 20 3c 4d 3e 20 46 4f 52 20 |T TEXT, <M> FOR | 00000070 4d 41 49 4e 20 4d 45 4e 55 22 0d 00 1e 15 f5 3a |MAIN MENU".....:| 00000080 41 25 3d a7 22 4d 50 22 2c be 29 3a fd 41 25 0d |A%=."MP",.):.A%.| 00000090 00 28 14 e7 41 25 3d 31 20 8c d7 22 24 2e 4d 45 |.(..A%=1 .."$.ME| 000000a0 4e 55 22 0d 00 32 1a e7 41 25 3d 32 20 8c ef 31 |NU"..2..A%=2 ..1| 000000b0 35 3a ef 32 3a f2 74 65 78 74 3a ef 33 0d 00 3c |5:.2:.text:.3..<| 000000c0 07 fd 20 a3 0d 00 46 05 e0 0d 00 50 0b dd 20 f2 |.. ...F....P.. .| 000000d0 74 65 78 74 0d 00 5a 38 f1 22 20 20 20 20 20 20 |text..Z8." | 000000e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000f0 20 20 45 20 4e 20 54 20 45 20 52 20 54 20 41 20 | E N T E R T A | 00000100 49 20 4e 20 4d 20 45 20 4e 20 54 22 0d 00 64 38 |I N M E N T"..d8| 00000110 f1 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |." | 00000120 20 20 20 20 20 20 20 20 20 20 7e 7e 7e 7e 7e 7e | ~~~~~~| 00000130 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00000140 7e 7e 7e 22 0d 00 6e 39 f1 22 20 20 20 20 20 20 |~~~"..n9." | 00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000160 20 43 6f 6d 70 69 6c 65 64 20 62 79 20 43 68 72 | Compiled by Chr| 00000170 69 73 74 69 61 6e 20 57 65 62 65 72 22 0d 00 78 |istian Weber"..x| 00000180 3a f1 22 20 20 20 20 20 20 20 20 20 20 20 20 20 |:." | 00000190 20 20 20 20 20 20 20 20 20 20 7e 7e 7e 7e 7e 7e | ~~~~~~| 000001a0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 000001b0 7e 7e 7e 7e 7e 20 22 0d 00 82 05 f1 0d 00 8c 4a |~~~~~ "........J| 000001c0 f1 22 59 6f 75 20 6d 61 79 20 72 65 6d 65 6d 62 |."You may rememb| 000001d0 65 72 20 74 68 61 74 20 69 6e 20 74 68 65 20 6c |er that in the l| 000001e0 61 73 74 20 69 73 73 75 65 20 49 20 67 6f 74 20 |ast issue I got | 000001f0 75 70 20 6f 6e 20 6d 79 20 73 6f 61 70 20 62 6f |up on my soap bo| 00000200 78 20 61 6e 64 22 0d 00 96 52 f1 22 77 68 69 6e |x and"...R."whin| 00000210 67 65 64 20 61 62 6f 75 74 20 74 68 65 20 6c 61 |ged about the la| 00000220 63 6b 20 6f 66 20 73 6f 66 74 77 61 72 65 20 73 |ck of software s| 00000230 75 70 70 6f 72 74 20 66 6f 72 20 74 68 65 20 45 |upport for the E| 00000240 6c 6b 2e 20 49 20 61 6c 73 6f 20 73 61 69 64 20 |lk. I also said | 00000250 74 68 61 74 20 49 20 22 0d 00 a0 51 f1 22 77 61 |that I "...Q."wa| 00000260 73 20 67 6f 69 6e 67 20 74 6f 20 77 72 69 74 65 |s going to write| 00000270 20 74 6f 20 53 55 50 45 52 49 4f 52 20 53 4f 46 | to SUPERIOR SOF| 00000280 54 57 41 52 45 20 61 6e 64 20 6d 6f 61 6e 20 74 |TWARE and moan t| 00000290 6f 20 74 68 65 6d 2c 20 61 6e 64 20 49 20 75 72 |o them, and I ur| 000002a0 67 65 64 20 79 6f 75 20 22 0d 00 aa 4e f1 22 61 |ged you "...N."a| 000002b0 6c 6c 20 74 6f 20 64 6f 20 74 68 65 20 73 61 6d |ll to do the sam| 000002c0 65 2e 20 49 20 68 61 76 65 20 79 65 74 20 74 6f |e. I have yet to| 000002d0 20 63 6f 6e 74 61 63 74 20 53 75 70 65 72 69 6f | contact Superio| 000002e0 72 20 2d 20 61 6e 64 20 49 20 64 6f 6e 27 74 20 |r - and I don't | 000002f0 74 68 69 6e 6b 20 22 0d 00 b4 52 f1 22 49 27 6c |think "...R."I'l| 00000300 6c 20 65 76 65 6e 20 62 6f 74 68 65 72 2e 20 49 |l even bother. I| 00000310 20 74 68 69 6e 6b 20 77 65 20 6d 75 73 74 20 61 | think we must a| 00000320 6c 6c 20 62 65 20 72 65 61 6c 69 73 74 69 63 20 |ll be realistic | 00000330 61 6e 64 20 66 61 63 65 20 75 70 20 74 6f 20 74 |and face up to t| 00000340 68 65 20 66 61 63 74 20 22 0d 00 be 51 f1 22 74 |he fact "...Q."t| 00000350 68 61 74 20 74 68 65 20 38 2d 62 69 74 20 6d 61 |hat the 8-bit ma| 00000360 72 6b 65 74 20 69 73 20 64 65 61 64 2c 20 61 6e |rket is dead, an| 00000370 64 20 68 61 73 20 62 65 65 6e 20 66 6f 72 20 73 |d has been for s| 00000380 6f 6d 65 20 74 69 6d 65 2e 20 45 76 65 6e 20 74 |ome time. Even t| 00000390 68 65 20 31 36 2d 62 69 74 22 0d 00 c8 4e f1 22 |he 16-bit"...N."| 000003a0 6d 61 72 6b 65 74 20 69 73 20 6f 6e 20 61 20 73 |market is on a s| 000003b0 6c 6f 77 20 64 6f 77 6e 77 61 72 64 20 73 70 69 |low downward spi| 000003c0 72 61 6c 20 74 6f 20 6f 62 73 63 75 72 69 74 79 |ral to obscurity| 000003d0 2e 20 49 74 20 6c 6f 6f 6b 73 20 6c 69 6b 65 20 |. It looks like | 000003e0 77 65 20 77 69 6c 6c 22 0d 00 d2 4c f1 22 68 61 |we will"...L."ha| 000003f0 76 65 20 74 6f 20 6d 61 6b 65 20 64 6f 20 77 69 |ve to make do wi| 00000400 74 68 20 6f 6c 64 65 72 20 74 69 74 6c 65 73 20 |th older titles | 00000410 2d 20 61 6e 64 20 68 6f 6d 65 2d 67 72 6f 77 6e |- and home-grown| 00000420 20 73 6f 66 74 77 61 72 65 20 61 73 20 77 65 6c | software as wel| 00000430 6c 2e 20 22 0d 00 dc 05 f1 0d 00 e6 4c f1 22 42 |l. "........L."B| 00000440 65 66 6f 72 65 20 49 20 63 6f 6e 74 69 6e 75 65 |efore I continue| 00000450 2c 20 49 20 77 6f 75 6c 64 20 6c 69 6b 65 20 74 |, I would like t| 00000460 6f 20 70 6f 69 6e 74 20 6f 75 74 20 74 68 61 74 |o point out that| 00000470 20 49 20 63 61 6e 20 62 65 20 72 65 61 63 68 65 | I can be reache| 00000480 64 20 6f 6e 22 0d 00 f0 28 f1 22 45 2d 4d 61 69 |d on"...(."E-Mai| 00000490 6c 20 61 74 20 74 68 65 20 66 6f 6c 6c 6f 77 69 |l at the followi| 000004a0 6e 67 20 61 64 64 72 65 73 73 3a 2d 22 0d 00 fa |ng address:-"...| 000004b0 05 f1 0d 01 04 1a f1 22 77 65 62 65 63 20 74 40 |......."webec t@| 000004c0 65 73 73 65 78 2e 61 63 2e 75 6b 22 0d 01 0e 05 |essex.ac.uk"....| 000004d0 f1 0d 01 18 50 f1 22 53 6f 20 69 66 20 79 6f 75 |....P."So if you| 000004e0 20 68 61 76 65 20 61 20 67 61 6d 65 73 20 63 68 | have a games ch| 000004f0 65 61 74 2f 73 6f 6c 75 74 69 6f 6e 2f 65 74 63 |eat/solution/etc| 00000500 20 74 6f 20 73 65 6e 64 20 6d 65 2c 20 6f 72 20 | to send me, or | 00000510 6a 75 73 74 20 66 65 65 6c 20 6c 69 6b 65 20 61 |just feel like a| 00000520 22 0d 01 22 51 f1 22 6e 61 74 74 65 72 2c 20 70 |".."Q."natter, p| 00000530 6c 65 61 73 65 20 63 6f 6e 74 61 63 74 20 6d 65 |lease contact me| 00000540 2e 20 41 6c 73 6f 2c 20 69 66 20 61 6e 79 6f 6e |. Also, if anyon| 00000550 65 20 6b 6e 6f 77 73 20 68 69 73 20 6e 65 77 20 |e knows his new | 00000560 61 64 64 72 65 73 73 2c 20 63 61 6e 20 74 68 65 |address, can the| 00000570 79 22 0d 01 2c 4f f1 22 61 73 6b 20 52 4f 42 45 |y"..,O."ask ROBE| 00000580 52 54 20 43 4f 4f 50 45 52 20 28 6f 66 20 65 78 |RT COOPER (of ex| 00000590 2d 22 22 45 6c 6b 20 50 2e 44 2e 22 22 20 66 61 |-""Elk P.D."" fa| 000005a0 6d 65 29 20 74 6f 20 63 6f 6e 74 61 63 74 20 6d |me) to contact m| 000005b0 65 20 61 73 20 49 20 68 61 76 65 20 62 65 65 6e |e as I have been| 000005c0 22 0d 01 36 1c f1 22 75 6e 61 62 6c 65 20 74 6f |"..6.."unable to| 000005d0 20 45 2d 4d 61 69 6c 20 68 69 6d 2e 22 0d 01 40 | E-Mail him."..@| 000005e0 05 f1 0d 01 4a 32 f1 22 53 50 59 43 41 54 20 53 |....J2."SPYCAT S| 000005f0 4f 4c 55 54 49 4f 4e 20 50 41 52 54 20 33 20 2d |OLUTION PART 3 -| 00000600 20 42 79 20 44 61 76 69 64 20 48 75 6d 70 68 72 | By David Humphr| 00000610 65 79 73 22 0d 01 54 32 f1 22 2a 2a 2a 2a 2a 2a |eys"..T2."******| 00000620 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| * 00000640 2a 2a 2a 2a 2a 22 0d 01 5e 51 f1 22 43 61 72 72 |*****"..^Q."Carr| 00000650 79 20 6f 6e 20 75 6e 74 69 6c 20 79 6f 75 20 72 |y on until you r| 00000660 65 61 63 68 20 74 68 65 20 43 48 27 47 45 20 28 |each the CH'GE (| 00000670 63 68 61 6e 67 65 29 20 6d 61 63 68 69 6e 65 2e |change) machine.| 00000680 20 53 74 61 6e 64 20 6f 6e 20 74 68 65 20 70 61 | Stand on the pa| 00000690 64 2c 20 61 6e 64 22 0d 01 68 51 f1 22 61 63 74 |d, and"..hQ."act| 000006a0 69 76 61 74 65 20 74 68 65 20 50 4f 55 4e 44 20 |ivate the POUND | 000006b0 43 4f 49 4e 2e 20 54 68 69 73 20 77 69 6c 6c 20 |COIN. This will | 000006c0 74 75 72 6e 20 69 6e 74 6f 20 43 48 41 4e 47 45 |turn into CHANGE| 000006d0 2e 20 47 6f 20 62 61 63 6b 20 75 6e 74 69 6c 20 |. Go back until | 000006e0 79 6f 75 20 61 72 65 22 0d 01 72 51 f1 22 73 74 |you are"..rQ."st| 000006f0 61 6e 64 69 6e 67 20 69 6e 20 74 68 65 20 6d 69 |anding in the mi| 00000700 64 64 6c 65 20 6f 66 20 74 68 65 20 70 6c 61 74 |ddle of the plat| 00000710 66 6f 72 6d 20 77 69 74 68 20 74 68 65 20 73 6d |form with the sm| 00000720 61 6c 6c 20 64 6f 6f 72 20 62 65 68 69 6e 64 2e |all door behind.| 00000730 20 50 69 63 6b 20 75 70 22 0d 01 7c 50 f1 22 74 | Pick up"..|P."t| 00000740 68 65 20 53 45 43 54 4f 52 20 31 20 4b 45 59 20 |he SECTOR 1 KEY | 00000750 66 72 6f 6d 20 68 65 72 65 2e 20 4c 65 61 76 65 |from here. 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Use t| 00000a70 68 65 22 0d 01 f4 4e f1 22 53 50 41 43 45 20 50 |he"...N."SPACE P| 00000a80 45 52 4d 49 54 20 6f 6e 20 74 68 65 20 70 61 64 |ERMIT on the pad| 00000a90 2c 20 61 6e 64 20 74 68 65 6e 2c 20 77 69 74 68 |, and then, with| 00000aa0 6f 75 74 20 64 6f 69 6e 67 20 41 4e 59 54 48 49 |out doing ANYTHI| 00000ab0 4e 47 20 74 6f 20 74 68 65 20 4f 58 59 47 45 4e |NG to the OXYGEN| 00000ac0 22 0d 01 fe 4e f1 22 54 41 4e 4b 2c 20 65 6e 74 |"...N."TANK, ent| 00000ad0 65 72 20 73 70 61 63 65 21 20 43 61 72 72 79 20 |er space! Carry | 00000ae0 6f 6e 20 70 61 73 74 20 74 68 65 20 66 69 72 73 |on past the firs| 00000af0 74 20 72 65 64 20 64 6f 6f 72 20 61 6e 64 20 70 |t red door and p| 00000b00 61 64 20 61 6e 64 20 63 6f 6c 6c 65 63 74 22 0d |ad and collect".| 00000b10 02 08 4c f1 22 74 68 65 20 52 45 53 49 47 4e 41 |..L."the RESIGNA| 00000b20 54 49 4f 4e 20 66 72 6f 6d 20 74 68 65 20 73 65 |TION from the se| 00000b30 63 6f 6e 64 2e 20 47 6f 20 74 6f 20 4e 75 6d 62 |cond. 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Now g| 00000ba0 6f 20 74 77 6f 22 0d 02 1c 50 f1 22 73 63 72 65 |o two"...P."scre| 00000bb0 65 6e 73 20 70 61 73 74 20 54 48 52 55 20 64 6f |ens past THRU do| 00000bc0 6f 72 20 31 20 61 6e 64 20 63 6f 6c 6c 65 63 74 |or 1 and collect| 00000bd0 20 74 68 65 20 54 48 52 55 20 50 45 52 4d 49 54 | the THRU PERMIT| 00000be0 20 66 72 6f 6d 20 69 6e 20 66 72 6f 6e 74 20 6f | from in front o| 00000bf0 66 20 74 68 65 22 0d 02 26 4f f1 22 64 6f 6f 72 |f the"..&O."door| 00000c00 2c 20 75 6e 64 65 72 20 74 68 65 20 63 61 6d 65 |, under the came| 00000c10 72 61 2e 20 41 6c 73 6f 20 70 69 63 6b 20 75 70 |ra. Also pick up| 00000c20 20 74 68 65 20 55 4b 20 50 41 53 53 50 4f 52 54 | the UK PASSPORT| 00000c30 20 66 72 6f 6d 20 77 68 65 72 65 20 79 6f 75 20 | from where you | 00000c40 6c 65 66 74 22 0d 02 30 4f f1 22 69 74 2e 20 4e |left"..0O."it. N| 00000c50 6f 77 20 67 6f 20 62 61 63 6b 20 74 6f 20 54 48 |ow go back to TH| 00000c60 52 55 20 64 6f 6f 72 20 31 2c 20 61 6e 64 20 63 |RU door 1, and c| 00000c70 61 72 72 79 20 6f 6e 20 75 6e 74 69 6c 20 79 6f |arry on until yo| 00000c80 75 20 72 65 61 63 68 20 61 6e 20 75 6e 6f 70 65 |u reach an unope| 00000c90 6e 65 64 22 0d 02 3a 26 f1 22 54 48 52 55 20 64 |ned"..:&."THRU d| 00000ca0 6f 6f 72 2e 20 43 4f 4e 43 4c 55 44 45 53 20 4e |oor. CONCLUDES N| 00000cb0 45 58 54 20 54 49 4d 45 21 22 0d 02 44 05 f1 0d |EXT TIME!"..D...| 00000cc0 02 4e 30 f1 22 45 4c 49 58 49 52 20 53 4f 4c 55 |.N0."ELIXIR SOLU| 00000cd0 54 49 4f 4e 20 50 41 52 54 20 35 20 2d 20 42 79 |TION PART 5 - By| 00000ce0 20 44 79 6c 61 6e 20 57 61 74 6b 69 6e 73 22 0d | Dylan Watkins".| 00000cf0 02 58 30 f1 22 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |.X0."***********| 00000d00 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| 00000d10 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 22 0d |**************".| 00000d20 02 62 51 f1 22 59 6f 75 20 77 69 6c 6c 20 6e 6f |.bQ."You will no| 00000d30 77 20 62 65 20 69 6e 20 74 68 65 20 72 6f 6f 6d |w be in the room| 00000d40 20 74 68 61 74 20 63 6f 6e 74 61 69 6e 73 20 74 | that contains t| 00000d50 68 65 20 73 70 69 72 69 74 20 62 6f 74 74 6c 65 |he spirit bottle| 00000d60 2e 20 4a 75 6d 70 20 6f 76 65 72 20 74 68 65 22 |. Jump over the"| 00000d70 0d 02 6c 51 f1 22 6d 61 67 65 6e 74 61 20 70 69 |..lQ."magenta pi| 00000d80 6c 6c 20 61 6e 64 20 79 6f 75 20 77 69 6c 6c 20 |ll and you will | 00000d90 62 65 20 69 6e 20 74 68 65 20 72 6f 6f 6d 20 77 |be in the room w| 00000da0 68 69 63 68 20 69 73 20 66 69 72 69 6e 67 20 66 |hich is firing f| 00000db0 6c 61 73 68 20 6c 69 67 68 74 73 2e 20 54 68 65 |lash lights. The| 00000dc0 22 0d 02 76 51 f1 22 65 79 65 20 6d 61 73 6b 20 |"..vQ."eye mask | 00000dd0 77 69 6c 6c 20 70 72 6f 74 65 63 74 20 79 6f 75 |will protect you| 00000de0 20 66 6f 72 20 61 20 77 68 69 6c 65 2e 20 47 6f | for a while. Go| 00000df0 20 72 69 67 68 74 20 61 6e 64 20 63 6f 6c 6c 65 | right and colle| 00000e00 63 74 20 74 68 65 20 70 69 6c 6c 73 20 66 72 6f |ct the pills fro| 00000e10 6d 22 0d 02 80 51 f1 22 74 68 69 73 20 72 6f 6f |m"...Q."this roo| 00000e20 6d 2e 20 4e 6f 77 20 67 6f 20 62 61 63 6b 20 6c |m. Now go back l| 00000e30 65 66 74 20 61 6e 64 20 64 6f 77 6e 20 74 68 65 |eft and down the| 00000e40 20 73 74 72 69 6e 67 2e 20 47 6f 20 72 69 67 68 | string. Go righ| 00000e50 74 2c 20 61 6e 64 20 79 6f 75 20 77 69 6c 6c 20 |t, and you will | 00000e60 62 65 22 0d 02 8a 4d f1 22 69 6e 20 61 20 72 6f |be"...M."in a ro| 00000e70 6f 6d 20 74 68 61 74 20 63 6f 6e 74 61 69 6e 73 |om that contains| 00000e80 20 61 20 6d 61 67 6e 65 74 2e 20 54 68 65 20 6d | a magnet. The m| 00000e90 61 67 6e 65 74 20 77 69 6c 6c 20 67 72 61 62 20 |agnet will grab | 00000ea0 74 68 65 20 70 69 6e 2e 20 4e 6f 77 20 67 6f 22 |the pin. Now go"| 00000eb0 0d 02 94 2c f1 22 64 6f 77 6e 20 74 68 65 20 74 |...,."down the t| 00000ec0 68 72 65 61 64 20 61 6e 64 20 63 6f 6c 6c 65 63 |hread and collec| 00000ed0 74 20 74 68 65 20 70 69 6c 6c 2e 22 0d 02 9e 05 |t the pill."....| 00000ee0 f1 0d 02 a8 4f f1 22 47 6f 20 62 61 63 6b 20 75 |....O."Go back u| 00000ef0 70 20 74 68 65 20 74 68 72 65 61 64 20 61 6e 64 |p the thread and| 00000f00 20 74 68 65 6e 20 6c 65 66 74 2e 20 47 6f 20 75 | then left. Go u| 00000f10 70 20 74 68 65 20 74 68 72 65 61 64 20 61 6e 64 |p the thread and| 00000f20 20 74 68 65 6e 20 6c 65 66 74 20 6f 6e 63 65 22 | then left once"| 00000f30 0d 02 b2 51 f1 22 6d 6f 72 65 2e 20 59 6f 75 20 |...Q."more. You | 00000f40 73 68 6f 75 6c 64 20 6e 6f 77 20 62 65 20 6f 6e |should now be on| 00000f50 20 74 68 65 20 73 63 72 65 65 6e 20 74 68 61 74 | the screen that| 00000f60 20 6f 6e 63 65 20 63 6f 6e 74 61 69 6e 65 64 20 | once contained | 00000f70 74 68 65 20 73 70 69 72 69 74 2e 20 4d 61 6b 65 |the spirit. 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