Home » Archimedes archive » Acorn User » Acorn User - Updated Shareware Collection (1994).adf » Programs » !FYEO2/Docs/HowToUse

!FYEO2/Docs/HowToUse

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » Acorn User - Updated Shareware Collection (1994).adf » Programs
Filename: !FYEO2/Docs/HowToUse
Read OK:
File size: 1575 bytes
Load address: 0000
Exec address: 0000
File contents
For Your Eyes Only 2.00 Manual :
--------------------------------

Contents:
---------
    - Gettings started
    - Multitasking
    - The settings
    - The output settings
    - The input settings
    - The misc settings
    - Understanding the pixel aspect
    

Getting started :
-----------------

- Load the application by double clicking on the !FYEO2 icon.
- Click the mouse to cancel the welcome box.
- Find a jpeg, targa, gif or ppm file and either :
   - double click on it if it is correctly filetyped.
   - drag it on the FYEO2 icon on the iconbar or on a FYEO2 window if you
      don't know.
      
Multitasking :
--------------

You can at any time stop the processing of an image by cliking on the 
close icon of its window. You can't close an already loaded image window
when your are processing an image.      

The settings :
--------------

Settings boxes can be obtained with the fyeo2 iconbar choices menu item.
In each boxes you can :

- Validate settings for the next processed file by clicking OK.

- Validate settings for the next processed file and saving them as default 
by clicking SAVE.

- Cancel the change you've just made by clicking CANCEL.

- Getting the default settings by clicking DEFAULT ( you have to click
OK to validate them).

The output settings :
---------------------

Output settings box offers you to select the aspect of the output sprite.
You can choose :

  - Its byte per pixel rate.

  - Its pixel aspect : horizontal and vertical dot per inch.
     In term of screen mode 8bpp 90x90dpi is mode 28, 8bpp 90x45 is mode 15,
        8bpp 45x45 is mode 13.
    Selecting Use current means that the output sprite mode will be the 
       same as the one the desktop is in.

  - Its colorspace : Color or grayscale .
     Selecting grayscale is an important speed up when viewing JPEG files.

  - The dithering type : dithering is an error diffusion processing which
     enhance image quality when viewing in 8bpp modes. FYEO offers 3 alternatives :
     - No dithering : quoted 'None' in the settings box.
     - Simple dithering : quoted 'Simple'. It's a simple and fast but coarse dithering
       aimed at image previewing. ( Offers a 30% speed increase when viewing JPEGs ).
     - Floyd-Steinberg dithering : quoted 'Floyd-Steinberg'. It's a much more accurate but
       slower dithering. This is the default dithering in FYEO.

  - It's scaling : the way the image will be reduced or magnified.

     - 1:1 means that the image will not be scaled.

     - 1:4 means that the image will be scaled to 1:4 1:4.

     - 1:8 means that the image will be scaled to 1:8 1:8.
        Selecting 1:8 enters the fast preview mode when viewing JPEG files.

     - To fit means that if the image is too big to fit the specified size,
        it will be automatically scaled in order to fit the whole image
        in the specified size with the pixel aspect ratio preserved.

     - To fill means that the image will be scaled automaticaly to fill
        the specified size, the pixel aspect is not preserved.        

     - Custom allows you to customize the scaling with the specified values.
     
     Be warned that scaling costs a lot of memory when using 'complex' 
     fractions such as 640:639 480:479. Despite the fact that fraction
     reduction is used you will get 'Not enough memory for scaling buffer'
     often if you do it. This apply also with implicit scaling generated
     by the to fill option. The to fit option use a fraction approximation
     to avoid that ( the picture fit not exactly ).


The input settings :
--------------------

Input settings box offers you to select the aspect of the input image.
You can specify the image pixel aspect in dot per inch.
It's usefull for image with rectangular pixels : use either
90x45 or 45x90 dpi. 90x90 dpi is assumed for majority of files.


The misc settings :
-------------------

Misc settings box offers you to change miscellanous settings .
You can choose if FYEO will or not auto filetype the files when dragged
to it.


Understanding the pixel aspect :
--------------------------------
Pixel aspect settings work as follow :

- The output dpi selects the way the wimp will scale the sprite :

   - a 90x90 dpi sprite means that the wimp will not scale the sprite 
      in mode such as 28,21,31 ( 90x90 modes ) but will reduce 
      it by a factor of 1:1 1:2 in mode such as 15,12 ( 90x45 dpi modes )
      and 1:2 1:2 in mode such as 13 ( 45x45 modes ).

   - a 90x45 dpi sprite means that the wimp will not scale the sprite 
      in mode such as 15,12 ... 

   - a 45x45 dpi sprite means that the wimp will not scale the sprite 
      in mode such as 13 ... 

- The input dpi selects the way FYEO will scale the original image to
   match the original image pixel aspect :

   - If the input dpi and the output dpi are equal, you will get 
      all the original image pixels in the sprite.

   - If the input dpi is 90x45 and the output dpi is 90x90 you will have
     twice as much pixels vertically in the sprite.

   - If the input dpi is 45x90 and the output dpi is 90x90 you will have
     twice as much pixels horizontally in the sprite.

   - If the input dpi is 45x45 and the output dpi is 90x90 you will have
     twice as much pixels horizontally and vertically in the sprite.

   - If the input dpi is 90x90 and the output dpi is 45x45 you will have
     twice as less pixels horizontally and vertically in the sprite.

and so on ..

     
     


00000000  46 6f 72 20 59 6f 75 72  20 45 79 65 73 20 4f 6e  |For Your Eyes On|
00000010  6c 79 20 32 2e 30 30 20  4d 61 6e 75 61 6c 20 3a  |ly 2.00 Manual :|
00000020  0a 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |.---------------|
00000030  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000040  2d 0a 0a 43 6f 6e 74 65  6e 74 73 3a 0a 2d 2d 2d  |-..Contents:.---|
00000050  2d 2d 2d 2d 2d 2d 0a 20  20 20 20 2d 20 47 65 74  |------.    - Get|
00000060  74 69 6e 67 73 20 73 74  61 72 74 65 64 0a 20 20  |tings started.  |
00000070  20 20 2d 20 4d 75 6c 74  69 74 61 73 6b 69 6e 67  |  - Multitasking|
00000080  0a 20 20 20 20 2d 20 54  68 65 20 73 65 74 74 69  |.    - The setti|
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000000a0  74 70 75 74 20 73 65 74  74 69 6e 67 73 0a 20 20  |tput settings.  |
000000b0  20 20 2d 20 54 68 65 20  69 6e 70 75 74 20 73 65  |  - The input se|
000000c0  74 74 69 6e 67 73 0a 20  20 20 20 2d 20 54 68 65  |ttings.    - The|
000000d0  20 6d 69 73 63 20 73 65  74 74 69 6e 67 73 0a 20  | misc settings. |
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00000120  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 0a 2d  |-------------..-|
00000130  20 4c 6f 61 64 20 74 68  65 20 61 70 70 6c 69 63  | Load the applic|
00000140  61 74 69 6f 6e 20 62 79  20 64 6f 75 62 6c 65 20  |ation by double |
00000150  63 6c 69 63 6b 69 6e 67  20 6f 6e 20 74 68 65 20  |clicking on the |
00000160  21 46 59 45 4f 32 20 69  63 6f 6e 2e 0a 2d 20 43  |!FYEO2 icon..- C|
00000170  6c 69 63 6b 20 74 68 65  20 6d 6f 75 73 65 20 74  |lick the mouse t|
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000001d0  2d 20 64 6f 75 62 6c 65  20 63 6c 69 63 6b 20 6f  |- double click o|
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00000200  64 2e 0a 20 20 20 2d 20  64 72 61 67 20 69 74 20  |d..   - drag it |
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00000270  6e 67 20 3a 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |ng :.-----------|
00000280  2d 2d 2d 0a 0a 59 6f 75  20 63 61 6e 20 61 74 20  |---..You can at |
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00000b70  54 6f 20 66 69 6c 6c 20  6d 65 61 6e 73 20 74 68  |To fill means th|
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00001570  20 20 0a 0a 0a                                    |  ...|
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