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FEATURES/EXILE1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_16.ADF
Filename: FEATURES/EXILE1
Read OK:
File size: 163E bytes
Load address: 65204556
Exec address: 454C0D31
File contents
EXILE1. ( by J.McHugh )

General tips ;
It is important to save as much energy as possible until the first power
pod supply is found.  This is demonstrated at the beginning, teleport or
walk around.
Make full use of the screen scroll keys. Most of your adversaries can be
avoided this way.
Resist the temptation to wildly blast with the weapons, use the aim keys
and try to get the first shot in, you are only wasting energy, and often
will be hit by your own rebounds. The first five robots, only have to be                                                            
hit two or three times and then they start flashing.                    
I have only indicated to Save in a few places, however if you find going     
tough every battle won is worth saving.                                 

When you first drop from the spaceship just make a slight movement right
in order to land above the cannon. Remember here. Walk off right and get
the grenade in the bush. Don't push against the bird, crawl under it and
it will push you along. Lead the bird to the cannon, it will push you up
and through. Get the grenade. Teleport to above the cannon, and remember
again.  Walk left, drop a grenade, not on the door but just to the right
Teleport and remember again, collect the two grenades, teleport. Walk to
the right and go left to the first gun droid. Don't forget to scroll, it
won't see you until you are almost past. Go to the safe spot to the left
of the locked door and remember, get a grenade out walk over to the door
and drop the grenade. Teleport and lie down. Scroll up to miss the wasps
down below. Go down then up the passage North West, remember at the top.

Don't go into the passage on your left for the grenade, as flying up the
West of this will cause the bees to knock the grenade to the ground, and
you can then scroll the screen and crawl in unnoticed.  You are supposed
to be able to collect these bees then give them to the imps, in exchange
for power pods. I don't bother with this, as if you are not stunned with
mushrooms or crowded out by imps the pods usually explode before you can
collect them, and that is after catching the bees !

To get the pistol, go to the small craft with the screen scroll down and
right so the big bird doesn't get in the way. Remember at the door, then
fly underneath and remember just under the switch, in order to see where
the pistol goes. Go back to the door and drop a grenade on the ledge and
teleport. If the robot comes after you or the gun stays inside teleport,
if the gun dropped below remember, and try to lead the robot away before
teleporting back.

There are plenty of places to lead the robot to kill him, to the right of
the imps and then down is a good one. Don't forget it only needs a couple      
of accurate shots to get him flashing, then push him against a wall, drop           
a grenade and move back. This should be done without the big bird hanging
around, as if you lead it up the passage west of the cavern with the bees
and the grenade in, it will protect you from the bees in the cavern above
while you collect the key and teleport out.

To get the flask, remember outside and below the door. Pick up the flask,
move just over halfway across the cave,  set your aim for the bottom half   
of the opening throw the flask and quickly fire the pistol, teleport out.
If you fail go the arches to the left of the imps, this triggers the door
open and you can try again when the bees return to the hive.

To get the RCD fill the flask at the pool. The big bird can be avoided by
scrolling left and down if not kill it with the pistol. Carefully put the
flask on the right side of the door above the fire, remember.  Go to arch
left of the imps and fire the pistol to lure them over, teleport and then
quickly thrust down. Store the RCD, pick up the flask and leave it in the
pool, remember.

Set your aim for straight up and scroll the screen up, thrust up, slow at
the top. The two birds should be lured into this vertical passage so that
you can shoot them from below. If one remains you can probably take it on
in the passage going left.

Go along passage, remember, scroll the screen up and right. Go left, keep
as near as possible to the planet surface to avoid the birds. Just before
the opening to the key remember, get the key. On failing teleport, thrust
up to avoid the birds, remember, and try again. If you succeed,  when you
teleport back, thrust up then move slowly to the bushes on the right, you
can then very slowly drop down and get the grenade before the birds come.
Teleport back to the pool, you should now have the RCD, two keys, the gun
and at least one grenade left, save.

Go to the top of the diagonal passage leading to the wasps, remember, and
scroll the screen up. Next move to the ledge above and right of the wasps
If the wasps don't appear set your aim to slightly up, drop down, and let
them have it as they come out of the hive. If they do appear fire down as
you drop and adjust your aim as necessary.

Remember, open the door with the RCD, drop RCD. Lie down, set your aim, a
few accurate shots as you crawl forward, will have the robot backing off.             
If he is not flashing when he falls from the ledge, lie at the end of the
ledge and fire down as he passes. Drop to his right, and force him up the
ramp, adjusting your aim as you go. The second robot will blow him up. To
push this one into the pit you will probably have to go back to the start
of the ramp and reset your aim. As you near the pit, just push the robot,
your firing will alert the birds through the transporter. Thrust up, into
the transporter and up to the power pod, store it and teleport out.


00000000  45 58 49 4c 45 31 2e 20  28 20 62 79 20 4a 2e 4d  |EXILE1. ( by J.M|
00000010  63 48 75 67 68 20 29 0d  0d 47 65 6e 65 72 61 6c  |cHugh )..General|
00000020  20 74 69 70 73 20 3b 0d  49 74 20 69 73 20 69 6d  | tips ;.It is im|
00000030  70 6f 72 74 61 6e 74 20  74 6f 20 73 61 76 65 20  |portant to save |
00000040  61 73 20 6d 75 63 68 20  65 6e 65 72 67 79 20 61  |as much energy a|
00000050  73 20 70 6f 73 73 69 62  6c 65 20 75 6e 74 69 6c  |s possible until|
00000060  20 74 68 65 20 66 69 72  73 74 20 70 6f 77 65 72  | the first power|
00000070  0d 70 6f 64 20 73 75 70  70 6c 79 20 69 73 20 66  |.pod supply is f|
00000080  6f 75 6e 64 2e 20 20 54  68 69 73 20 69 73 20 64  |ound.  This is d|
00000090  65 6d 6f 6e 73 74 72 61  74 65 64 20 61 74 20 74  |emonstrated at t|
000000a0  68 65 20 62 65 67 69 6e  6e 69 6e 67 2c 20 74 65  |he beginning, te|
000000b0  6c 65 70 6f 72 74 20 6f  72 0d 77 61 6c 6b 20 61  |leport or.walk a|
000000c0  72 6f 75 6e 64 2e 0d 4d  61 6b 65 20 66 75 6c 6c  |round..Make full|
000000d0  20 75 73 65 20 6f 66 20  74 68 65 20 73 63 72 65  | use of the scre|
000000e0  65 6e 20 73 63 72 6f 6c  6c 20 6b 65 79 73 2e 20  |en scroll keys. |
000000f0  4d 6f 73 74 20 6f 66 20  79 6f 75 72 20 61 64 76  |Most of your adv|
00000100  65 72 73 61 72 69 65 73  20 63 61 6e 20 62 65 0d  |ersaries can be.|
00000110  61 76 6f 69 64 65 64 20  74 68 69 73 20 77 61 79  |avoided this way|
00000120  2e 0d 52 65 73 69 73 74  20 74 68 65 20 74 65 6d  |..Resist the tem|
00000130  70 74 61 74 69 6f 6e 20  74 6f 20 77 69 6c 64 6c  |ptation to wildl|
00000140  79 20 62 6c 61 73 74 20  77 69 74 68 20 74 68 65  |y blast with the|
00000150  20 77 65 61 70 6f 6e 73  2c 20 75 73 65 20 74 68  | weapons, use th|
00000160  65 20 61 69 6d 20 6b 65  79 73 0d 61 6e 64 20 74  |e aim keys.and t|
00000170  72 79 20 74 6f 20 67 65  74 20 74 68 65 20 66 69  |ry to get the fi|
00000180  72 73 74 20 73 68 6f 74  20 69 6e 2c 20 79 6f 75  |rst shot in, you|
00000190  20 61 72 65 20 6f 6e 6c  79 20 77 61 73 74 69 6e  | are only wastin|
000001a0  67 20 65 6e 65 72 67 79  2c 20 61 6e 64 20 6f 66  |g energy, and of|
000001b0  74 65 6e 0d 77 69 6c 6c  20 62 65 20 68 69 74 20  |ten.will be hit |
000001c0  62 79 20 79 6f 75 72 20  6f 77 6e 20 72 65 62 6f  |by your own rebo|
000001d0  75 6e 64 73 2e 20 54 68  65 20 66 69 72 73 74 20  |unds. The first |
000001e0  66 69 76 65 20 72 6f 62  6f 74 73 2c 20 6f 6e 6c  |five robots, onl|
000001f0  79 20 68 61 76 65 20 74  6f 20 62 65 20 20 20 20  |y have to be    |
00000200  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000230  20 20 20 20 20 20 20 20  0d 68 69 74 20 74 77 6f  |        .hit two|
00000240  20 6f 72 20 74 68 72 65  65 20 74 69 6d 65 73 20  | or three times |
00000250  61 6e 64 20 74 68 65 6e  20 74 68 65 79 20 73 74  |and then they st|
00000260  61 72 74 20 66 6c 61 73  68 69 6e 67 2e 20 20 20  |art flashing.   |
00000270  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000280  20 0d 49 20 68 61 76 65  20 6f 6e 6c 79 20 69 6e  | .I have only in|
00000290  64 69 63 61 74 65 64 20  74 6f 20 53 61 76 65 20  |dicated to Save |
000002a0  69 6e 20 61 20 66 65 77  20 70 6c 61 63 65 73 2c  |in a few places,|
000002b0  20 68 6f 77 65 76 65 72  20 69 66 20 79 6f 75 20  | however if you |
000002c0  66 69 6e 64 20 67 6f 69  6e 67 20 20 20 20 20 0d  |find going     .|
000002d0  74 6f 75 67 68 20 65 76  65 72 79 20 62 61 74 74  |tough every batt|
000002e0  6c 65 20 77 6f 6e 20 69  73 20 77 6f 72 74 68 20  |le won is worth |
000002f0  73 61 76 69 6e 67 2e 20  20 20 20 20 20 20 20 20  |saving.         |
00000300  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000310  20 20 20 20 20 20 20 20  0d 0d 57 68 65 6e 20 79  |        ..When y|
00000320  6f 75 20 66 69 72 73 74  20 64 72 6f 70 20 66 72  |ou first drop fr|
00000330  6f 6d 20 74 68 65 20 73  70 61 63 65 73 68 69 70  |om the spaceship|
00000340  20 6a 75 73 74 20 6d 61  6b 65 20 61 20 73 6c 69  | just make a sli|
00000350  67 68 74 20 6d 6f 76 65  6d 65 6e 74 20 72 69 67  |ght movement rig|
00000360  68 74 0d 69 6e 20 6f 72  64 65 72 20 74 6f 20 6c  |ht.in order to l|
00000370  61 6e 64 20 61 62 6f 76  65 20 74 68 65 20 63 61  |and above the ca|
00000380  6e 6e 6f 6e 2e 20 52 65  6d 65 6d 62 65 72 20 68  |nnon. Remember h|
00000390  65 72 65 2e 20 57 61 6c  6b 20 6f 66 66 20 72 69  |ere. Walk off ri|
000003a0  67 68 74 20 61 6e 64 20  67 65 74 0d 74 68 65 20  |ght and get.the |
000003b0  67 72 65 6e 61 64 65 20  69 6e 20 74 68 65 20 62  |grenade in the b|
000003c0  75 73 68 2e 20 44 6f 6e  27 74 20 70 75 73 68 20  |ush. Don't push |
000003d0  61 67 61 69 6e 73 74 20  74 68 65 20 62 69 72 64  |against the bird|
000003e0  2c 20 63 72 61 77 6c 20  75 6e 64 65 72 20 69 74  |, crawl under it|
000003f0  20 61 6e 64 0d 69 74 20  77 69 6c 6c 20 70 75 73  | and.it will pus|
00000400  68 20 79 6f 75 20 61 6c  6f 6e 67 2e 20 4c 65 61  |h you along. Lea|
00000410  64 20 74 68 65 20 62 69  72 64 20 74 6f 20 74 68  |d the bird to th|
00000420  65 20 63 61 6e 6e 6f 6e  2c 20 69 74 20 77 69 6c  |e cannon, it wil|
00000430  6c 20 70 75 73 68 20 79  6f 75 20 75 70 0d 61 6e  |l push you up.an|
00000440  64 20 74 68 72 6f 75 67  68 2e 20 47 65 74 20 74  |d through. Get t|
00000450  68 65 20 67 72 65 6e 61  64 65 2e 20 54 65 6c 65  |he grenade. Tele|
00000460  70 6f 72 74 20 74 6f 20  61 62 6f 76 65 20 74 68  |port to above th|
00000470  65 20 63 61 6e 6e 6f 6e  2c 20 61 6e 64 20 72 65  |e cannon, and re|
00000480  6d 65 6d 62 65 72 0d 61  67 61 69 6e 2e 20 20 57  |member.again.  W|
00000490  61 6c 6b 20 6c 65 66 74  2c 20 64 72 6f 70 20 61  |alk left, drop a|
000004a0  20 67 72 65 6e 61 64 65  2c 20 6e 6f 74 20 6f 6e  | grenade, not on|
000004b0  20 74 68 65 20 64 6f 6f  72 20 62 75 74 20 6a 75  | the door but ju|
000004c0  73 74 20 74 6f 20 74 68  65 20 72 69 67 68 74 0d  |st to the right.|
000004d0  54 65 6c 65 70 6f 72 74  20 61 6e 64 20 72 65 6d  |Teleport and rem|
000004e0  65 6d 62 65 72 20 61 67  61 69 6e 2c 20 63 6f 6c  |ember again, col|
000004f0  6c 65 63 74 20 74 68 65  20 74 77 6f 20 67 72 65  |lect the two gre|
00000500  6e 61 64 65 73 2c 20 74  65 6c 65 70 6f 72 74 2e  |nades, teleport.|
00000510  20 57 61 6c 6b 20 74 6f  0d 74 68 65 20 72 69 67  | Walk to.the rig|
00000520  68 74 20 61 6e 64 20 67  6f 20 6c 65 66 74 20 74  |ht and go left t|
00000530  6f 20 74 68 65 20 66 69  72 73 74 20 67 75 6e 20  |o the first gun |
00000540  64 72 6f 69 64 2e 20 44  6f 6e 27 74 20 66 6f 72  |droid. Don't for|
00000550  67 65 74 20 74 6f 20 73  63 72 6f 6c 6c 2c 20 69  |get to scroll, i|
00000560  74 0d 77 6f 6e 27 74 20  73 65 65 20 79 6f 75 20  |t.won't see you |
00000570  75 6e 74 69 6c 20 79 6f  75 20 61 72 65 20 61 6c  |until you are al|
00000580  6d 6f 73 74 20 70 61 73  74 2e 20 47 6f 20 74 6f  |most past. Go to|
00000590  20 74 68 65 20 73 61 66  65 20 73 70 6f 74 20 74  | the safe spot t|
000005a0  6f 20 74 68 65 20 6c 65  66 74 0d 6f 66 20 74 68  |o the left.of th|
000005b0  65 20 6c 6f 63 6b 65 64  20 64 6f 6f 72 20 61 6e  |e locked door an|
000005c0  64 20 72 65 6d 65 6d 62  65 72 2c 20 67 65 74 20  |d remember, get |
000005d0  61 20 67 72 65 6e 61 64  65 20 6f 75 74 20 77 61  |a grenade out wa|
000005e0  6c 6b 20 6f 76 65 72 20  74 6f 20 74 68 65 20 64  |lk over to the d|
000005f0  6f 6f 72 0d 61 6e 64 20  64 72 6f 70 20 74 68 65  |oor.and drop the|
00000600  20 67 72 65 6e 61 64 65  2e 20 54 65 6c 65 70 6f  | grenade. Telepo|
00000610  72 74 20 61 6e 64 20 6c  69 65 20 64 6f 77 6e 2e  |rt and lie down.|
00000620  20 53 63 72 6f 6c 6c 20  75 70 20 74 6f 20 6d 69  | Scroll up to mi|
00000630  73 73 20 74 68 65 20 77  61 73 70 73 0d 64 6f 77  |ss the wasps.dow|
00000640  6e 20 62 65 6c 6f 77 2e  20 47 6f 20 64 6f 77 6e  |n below. Go down|
00000650  20 74 68 65 6e 20 75 70  20 74 68 65 20 70 61 73  | then up the pas|
00000660  73 61 67 65 20 4e 6f 72  74 68 20 57 65 73 74 2c  |sage North West,|
00000670  20 72 65 6d 65 6d 62 65  72 20 61 74 20 74 68 65  | remember at the|
00000680  20 74 6f 70 2e 0d 0d 44  6f 6e 27 74 20 67 6f 20  | top...Don't go |
00000690  69 6e 74 6f 20 74 68 65  20 70 61 73 73 61 67 65  |into the passage|
000006a0  20 6f 6e 20 79 6f 75 72  20 6c 65 66 74 20 66 6f  | on your left fo|
000006b0  72 20 74 68 65 20 67 72  65 6e 61 64 65 2c 20 61  |r the grenade, a|
000006c0  73 20 66 6c 79 69 6e 67  20 75 70 20 74 68 65 0d  |s flying up the.|
000006d0  57 65 73 74 20 6f 66 20  74 68 69 73 20 77 69 6c  |West of this wil|
000006e0  6c 20 63 61 75 73 65 20  74 68 65 20 62 65 65 73  |l cause the bees|
000006f0  20 74 6f 20 6b 6e 6f 63  6b 20 74 68 65 20 67 72  | to knock the gr|
00000700  65 6e 61 64 65 20 74 6f  20 74 68 65 20 67 72 6f  |enade to the gro|
00000710  75 6e 64 2c 20 61 6e 64  0d 79 6f 75 20 63 61 6e  |und, and.you can|
00000720  20 74 68 65 6e 20 73 63  72 6f 6c 6c 20 74 68 65  | then scroll the|
00000730  20 73 63 72 65 65 6e 20  61 6e 64 20 63 72 61 77  | screen and craw|
00000740  6c 20 69 6e 20 75 6e 6e  6f 74 69 63 65 64 2e 20  |l in unnoticed. |
00000750  20 59 6f 75 20 61 72 65  20 73 75 70 70 6f 73 65  | You are suppose|
00000760  64 0d 74 6f 20 62 65 20  61 62 6c 65 20 74 6f 20  |d.to be able to |
00000770  63 6f 6c 6c 65 63 74 20  74 68 65 73 65 20 62 65  |collect these be|
00000780  65 73 20 74 68 65 6e 20  67 69 76 65 20 74 68 65  |es then give the|
00000790  6d 20 74 6f 20 74 68 65  20 69 6d 70 73 2c 20 69  |m to the imps, i|
000007a0  6e 20 65 78 63 68 61 6e  67 65 0d 66 6f 72 20 70  |n exchange.for p|
000007b0  6f 77 65 72 20 70 6f 64  73 2e 20 49 20 64 6f 6e  |ower pods. I don|
000007c0  27 74 20 62 6f 74 68 65  72 20 77 69 74 68 20 74  |'t bother with t|
000007d0  68 69 73 2c 20 61 73 20  69 66 20 79 6f 75 20 61  |his, as if you a|
000007e0  72 65 20 6e 6f 74 20 73  74 75 6e 6e 65 64 20 77  |re not stunned w|
000007f0  69 74 68 0d 6d 75 73 68  72 6f 6f 6d 73 20 6f 72  |ith.mushrooms or|
00000800  20 63 72 6f 77 64 65 64  20 6f 75 74 20 62 79 20  | crowded out by |
00000810  69 6d 70 73 20 74 68 65  20 70 6f 64 73 20 75 73  |imps the pods us|
00000820  75 61 6c 6c 79 20 65 78  70 6c 6f 64 65 20 62 65  |ually explode be|
00000830  66 6f 72 65 20 79 6f 75  20 63 61 6e 0d 63 6f 6c  |fore you can.col|
00000840  6c 65 63 74 20 74 68 65  6d 2c 20 61 6e 64 20 74  |lect them, and t|
00000850  68 61 74 20 69 73 20 61  66 74 65 72 20 63 61 74  |hat is after cat|
00000860  63 68 69 6e 67 20 74 68  65 20 62 65 65 73 20 21  |ching the bees !|
00000870  0d 0d 54 6f 20 67 65 74  20 74 68 65 20 70 69 73  |..To get the pis|
00000880  74 6f 6c 2c 20 67 6f 20  74 6f 20 74 68 65 20 73  |tol, go to the s|
00000890  6d 61 6c 6c 20 63 72 61  66 74 20 77 69 74 68 20  |mall craft with |
000008a0  74 68 65 20 73 63 72 65  65 6e 20 73 63 72 6f 6c  |the screen scrol|
000008b0  6c 20 64 6f 77 6e 20 61  6e 64 0d 72 69 67 68 74  |l down and.right|
000008c0  20 73 6f 20 74 68 65 20  62 69 67 20 62 69 72 64  | so the big bird|
000008d0  20 64 6f 65 73 6e 27 74  20 67 65 74 20 69 6e 20  | doesn't get in |
000008e0  74 68 65 20 77 61 79 2e  20 52 65 6d 65 6d 62 65  |the way. Remembe|
000008f0  72 20 61 74 20 74 68 65  20 64 6f 6f 72 2c 20 74  |r at the door, t|
00000900  68 65 6e 0d 66 6c 79 20  75 6e 64 65 72 6e 65 61  |hen.fly undernea|
00000910  74 68 20 61 6e 64 20 72  65 6d 65 6d 62 65 72 20  |th and remember |
00000920  6a 75 73 74 20 75 6e 64  65 72 20 74 68 65 20 73  |just under the s|
00000930  77 69 74 63 68 2c 20 69  6e 20 6f 72 64 65 72 20  |witch, in order |
00000940  74 6f 20 73 65 65 20 77  68 65 72 65 0d 74 68 65  |to see where.the|
00000950  20 70 69 73 74 6f 6c 20  67 6f 65 73 2e 20 47 6f  | pistol goes. Go|
00000960  20 62 61 63 6b 20 74 6f  20 74 68 65 20 64 6f 6f  | back to the doo|
00000970  72 20 61 6e 64 20 64 72  6f 70 20 61 20 67 72 65  |r and drop a gre|
00000980  6e 61 64 65 20 6f 6e 20  74 68 65 20 6c 65 64 67  |nade on the ledg|
00000990  65 20 61 6e 64 0d 74 65  6c 65 70 6f 72 74 2e 20  |e and.teleport. |
000009a0  49 66 20 74 68 65 20 72  6f 62 6f 74 20 63 6f 6d  |If the robot com|
000009b0  65 73 20 61 66 74 65 72  20 79 6f 75 20 6f 72 20  |es after you or |
000009c0  74 68 65 20 67 75 6e 20  73 74 61 79 73 20 69 6e  |the gun stays in|
000009d0  73 69 64 65 20 74 65 6c  65 70 6f 72 74 2c 0d 69  |side teleport,.i|
000009e0  66 20 74 68 65 20 67 75  6e 20 64 72 6f 70 70 65  |f the gun droppe|
000009f0  64 20 62 65 6c 6f 77 20  72 65 6d 65 6d 62 65 72  |d below remember|
00000a00  2c 20 61 6e 64 20 74 72  79 20 74 6f 20 6c 65 61  |, and try to lea|
00000a10  64 20 74 68 65 20 72 6f  62 6f 74 20 61 77 61 79  |d the robot away|
00000a20  20 62 65 66 6f 72 65 0d  74 65 6c 65 70 6f 72 74  | before.teleport|
00000a30  69 6e 67 20 62 61 63 6b  2e 0d 0d 54 68 65 72 65  |ing back...There|
00000a40  20 61 72 65 20 70 6c 65  6e 74 79 20 6f 66 20 70  | are plenty of p|
00000a50  6c 61 63 65 73 20 74 6f  20 6c 65 61 64 20 74 68  |laces to lead th|
00000a60  65 20 72 6f 62 6f 74 20  74 6f 20 6b 69 6c 6c 20  |e robot to kill |
00000a70  68 69 6d 2c 20 74 6f 20  74 68 65 20 72 69 67 68  |him, to the righ|
00000a80  74 20 6f 66 0d 74 68 65  20 69 6d 70 73 20 61 6e  |t of.the imps an|
00000a90  64 20 74 68 65 6e 20 64  6f 77 6e 20 69 73 20 61  |d then down is a|
00000aa0  20 67 6f 6f 64 20 6f 6e  65 2e 20 44 6f 6e 27 74  | good one. Don't|
00000ab0  20 66 6f 72 67 65 74 20  69 74 20 6f 6e 6c 79 20  | forget it only |
00000ac0  6e 65 65 64 73 20 61 20  63 6f 75 70 6c 65 20 20  |needs a couple  |
00000ad0  20 20 20 20 0d 6f 66 20  61 63 63 75 72 61 74 65  |    .of accurate|
00000ae0  20 73 68 6f 74 73 20 74  6f 20 67 65 74 20 68 69  | shots to get hi|
00000af0  6d 20 66 6c 61 73 68 69  6e 67 2c 20 74 68 65 6e  |m flashing, then|
00000b00  20 70 75 73 68 20 68 69  6d 20 61 67 61 69 6e 73  | push him agains|
00000b10  74 20 61 20 77 61 6c 6c  2c 20 64 72 6f 70 20 20  |t a wall, drop  |
00000b20  20 20 20 20 20 20 20 20  20 0d 61 20 67 72 65 6e  |         .a gren|
00000b30  61 64 65 20 61 6e 64 20  6d 6f 76 65 20 62 61 63  |ade and move bac|
00000b40  6b 2e 20 54 68 69 73 20  73 68 6f 75 6c 64 20 62  |k. This should b|
00000b50  65 20 64 6f 6e 65 20 77  69 74 68 6f 75 74 20 74  |e done without t|
00000b60  68 65 20 62 69 67 20 62  69 72 64 20 68 61 6e 67  |he big bird hang|
00000b70  69 6e 67 0d 61 72 6f 75  6e 64 2c 20 61 73 20 69  |ing.around, as i|
00000b80  66 20 79 6f 75 20 6c 65  61 64 20 69 74 20 75 70  |f you lead it up|
00000b90  20 74 68 65 20 70 61 73  73 61 67 65 20 77 65 73  | the passage wes|
00000ba0  74 20 6f 66 20 74 68 65  20 63 61 76 65 72 6e 20  |t of the cavern |
00000bb0  77 69 74 68 20 74 68 65  20 62 65 65 73 0d 61 6e  |with the bees.an|
00000bc0  64 20 74 68 65 20 67 72  65 6e 61 64 65 20 69 6e  |d the grenade in|
00000bd0  2c 20 69 74 20 77 69 6c  6c 20 70 72 6f 74 65 63  |, it will protec|
00000be0  74 20 79 6f 75 20 66 72  6f 6d 20 74 68 65 20 62  |t you from the b|
00000bf0  65 65 73 20 69 6e 20 74  68 65 20 63 61 76 65 72  |ees in the caver|
00000c00  6e 20 61 62 6f 76 65 0d  77 68 69 6c 65 20 79 6f  |n above.while yo|
00000c10  75 20 63 6f 6c 6c 65 63  74 20 74 68 65 20 6b 65  |u collect the ke|
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00000df0  67 20 6c 65 66 74 20 61  6e 64 20 64 6f 77 6e 20  |g left and down |
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00000e50  20 64 6f 6f 72 20 61 62  6f 76 65 20 74 68 65 20  | door above the |
00000e60  66 69 72 65 2c 20 72 65  6d 65 6d 62 65 72 2e 20  |fire, remember. |
00000e70  20 47 6f 20 74 6f 20 61  72 63 68 0d 6c 65 66 74  | Go to arch.left|
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00000e90  20 66 69 72 65 20 74 68  65 20 70 69 73 74 6f 6c  | fire the pistol|
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00001080  70 6c 61 6e 65 74 20 73  75 72 66 61 63 65 20 74  |planet surface t|
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00001120  79 20 61 67 61 69 6e 2e  20 49 66 20 79 6f 75 20  |y again. If you |
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00001500  6f 62 6f 74 20 77 69 6c  6c 20 62 6c 6f 77 20 68  |obot will blow h|
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00001570  61 6e 64 20 72 65 73 65  74 20 79 6f 75 72 20 61  |and reset your a|
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000015b0  75 72 20 66 69 72 69 6e  67 20 77 69 6c 6c 20 61  |ur firing will a|
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000015e0  70 6f 72 74 65 72 2e 20  54 68 72 75 73 74 20 75  |porter. Thrust u|
000015f0  70 2c 20 69 6e 74 6f 0d  74 68 65 20 74 72 61 6e  |p, into.the tran|
00001600  73 70 6f 72 74 65 72 20  61 6e 64 20 75 70 20 74  |sporter and up t|
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00001620  20 73 74 6f 72 65 20 69  74 20 61 6e 64 20 74 65  | store it and te|
00001630  6c 65 70 6f 72 74 20 6f  75 74 2e 0d 0d 0d        |leport out....|
0000163e
FEATURES/EXILE1.m0
FEATURES/EXILE1.m1
FEATURES/EXILE1.m2
FEATURES/EXILE1.m4
FEATURES/EXILE1.m5