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Solution/Part1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron » Shipwrecked_1.ADF |
Filename: | Solution/Part1 |
Read OK: | ✔ |
File size: | 14F8 bytes |
Load address: | 50204556 |
Exec address: | 31747261 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_31.ADF » G/+PART1
- Personal collection » Acorn ADFS disks » Electron » Shipwrecked_1.ADF » Solution/Part1
File contents
SHIPWRECKED COMPLETE SOLUTION (Part 1 of 3) by Dominic Ford. ADVICE: - Before trying to complete Ship Wrecked, print out a map using the map producing program, as this can be very useful. - Get used to the controls and especially how to shoot monsters before starting to complete shipwrecked. You could, of course, use the cheat to make you immortal to the aliens. - During the completion of the game, there are several power boasting batteries. You do not necessarily need to use them immediately, and you can leave them if you are not short of power. You can then come back to them when you do need them. - Allow at least about 2-3 hours to complete Ship Wrecked. From the start, go down two screens to the bottom of the shipwreck and collect the green pass card. Then go up one screen, and leave the shipwreck to the right. Continue heading to the right until you reach the room with the red pass door. Now jump onto the left hand platform on that screen, and from there onto the small platform on the right of the next screen. Finally jump from this platform as far as possible to the left, and you should land on the top of the shipwreck. Collect the red pass card, and return to the room with the red door. Go through the red door, and continue heading downwards until you reach a screen with no further way down. Drop the red pass here, and go left through the top exit. Go through the green door, and into the "Power Meter." Now go down to the right, and collect the white pass. Return to the room where you left the red pass, and now drop the green pass with the red pass, so that you are carrying only the white pass. Head right until you reach a screen with a white door leading down, and go through this and collect the off switch. Return to the room where you dropped the two passes, and pick up the green pass and the off switch. Once again go right through the top exit, and open the green door. This time, go down the LEFT side, and continue round until you reach the "Electric Cut-Off." Use the off switch to turn off the electricity, and now return to the room where you left the two passes, before going left through the bottom exit. Go down into the service area, and collect the power fish, which was previously guarded by two sparks, and, if you need it, the battery. CONGRATULATIONS: You have found your first fish! Drop the fish with the other passes, and pick up the magnet, which is behind the upper of the two green doors, beside where the white pass was, and the white pass, and head right. When you reach the room with ladders, and not many platforms, go up. To do this, jump across to the right hand platform, using the ladders to stop your fall. Climb up onto the top platform, and jump across and catch the ladder at the top. Now go up, and then walk off the ladder one square to the right. DO NOT attempt to shoot the monster from the ladder, or you will fall, but instead shoot it from the platform. After shooting the monster, jump onto the left-most ladder, and jump from one ladder to the next across the top. Now leave to the right, and go up into the tower, which you should leave by the right exit. Go up the chapel, through the white door, and then head right until you reach a white fish which needs to be pulled down by the magnet. You should now pick up the fish, and so be holding the white pass and the fish. Go back through the white door again, and do not jump across onto the platforms at the centre of the screen, but fall down to the right. Hold down the right key so that you fall as far as you can across to the right. In doing so, you should cross the large area of water. Go right, past the well, until you reach a screen with a seemingly purposeless stump. Jump on this to go up into the alien control room, and drop the fish. If you like, visit the room to see that there are still five sparks waiting to be broken, guarding NOTHING behind them. This is another puzzle to be solved, as well as the six fish keys. Leave the control room, and head left. To cross the area of water, jump up onto the top platform on the screen with the well, and jump as far as possible to the left. Now head back the way that you came originally, until you reach the area with all of the ladders. Fall down to the bottom of the area, being careful to avoid the water at the centre, and collect the light blue pass. Leave the white pass at the base of the ladders area, and take only the light blue pass. Return to the room below the alien control room, and then head right two more screens until you reach the tower. Quickly go through the door before the monster reaches it, because if the monster reaches the door, it becomes very difficult to shoot it. Shoot the monster when it reaches your horizontal line of fire. If you do allow the monster to reach the door, simply leave the screen, and come back on again, and the monster will be reset to its original position. Jump up onto the top platform on this screen, and from there collect the lamp on the ceiling. You should now be carrying the light blue pass and the lamp. TO BE CONTINUED. . .
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 53 48 49 50 57 52 45 43 4b 45 44 | SHIPWRECKED| 00000020 20 43 4f 4d 50 4c 45 54 45 20 53 4f 4c 55 54 49 | COMPLETE SOLUTI| 00000030 4f 4e 0d 20 20 20 20 20 20 20 20 20 20 20 20 20 |ON. | 00000040 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 | (| 00000050 50 61 72 74 20 31 20 6f 66 20 33 29 0d 20 20 20 |Part 1 of 3). | 00000060 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070 20 20 20 20 20 20 20 20 62 79 20 44 6f 6d 69 6e | by Domin| 00000080 69 63 20 46 6f 72 64 2e 0d 0d 41 44 56 49 43 45 |ic Ford...ADVICE| 00000090 3a 0d 20 20 20 20 20 2d 20 42 65 66 6f 72 65 20 |:. - Before | 000000a0 74 72 79 69 6e 67 20 74 6f 20 63 6f 6d 70 6c 65 |trying to comple| 000000b0 74 65 1a 20 53 68 69 70 1a 20 57 72 65 63 6b 65 |te. Ship. Wrecke| 000000c0 64 2c 20 70 72 69 6e 74 20 6f 75 74 20 61 20 6d |d, print out a m| 000000d0 61 70 20 75 73 69 6e 67 20 74 68 65 0d 6d 61 70 |ap using the.map| 000000e0 20 70 72 6f 64 75 63 69 6e 67 20 70 72 6f 67 72 | producing progr| 000000f0 61 6d 2c 20 61 73 20 74 68 69 73 20 63 61 6e 20 |am, as this can | 00000100 62 65 20 76 65 72 79 20 75 73 65 66 75 6c 2e 0d |be very useful..| 00000110 20 20 20 20 20 2d 20 47 65 74 20 75 73 65 64 20 | - Get used | 00000120 74 6f 20 74 68 65 1a 20 63 6f 6e 74 72 6f 6c 73 |to the. controls| 00000130 1a 20 61 6e 64 1a 20 65 73 70 65 63 69 61 6c 6c |. and. especiall| 00000140 79 1a 20 68 6f 77 1a 20 74 6f 1a 20 73 68 6f 6f |y. how. to. shoo| 00000150 74 20 6d 6f 6e 73 74 65 72 73 0d 62 65 66 6f 72 |t monsters.befor| 00000160 65 1a 20 73 74 61 72 74 69 6e 67 1a 20 74 6f 1a |e. starting. to.| 00000170 20 63 6f 6d 70 6c 65 74 65 1a 20 73 68 69 70 77 | complete. shipw| 00000180 72 65 63 6b 65 64 2e 20 59 6f 75 20 63 6f 75 6c |recked. You coul| 00000190 64 2c 20 6f 66 20 63 6f 75 72 73 65 2c 20 75 73 |d, of course, us| 000001a0 65 20 74 68 65 0d 63 68 65 61 74 20 74 6f 20 6d |e the.cheat to m| 000001b0 61 6b 65 20 79 6f 75 20 69 6d 6d 6f 72 74 61 6c |ake you immortal| 000001c0 20 74 6f 20 74 68 65 20 61 6c 69 65 6e 73 2e 0d | to the aliens..| 000001d0 20 20 20 20 20 2d 20 44 75 72 69 6e 67 20 74 68 | - During th| 000001e0 65 20 63 6f 6d 70 6c 65 74 69 6f 6e 20 6f 66 20 |e completion of | 000001f0 74 68 65 20 67 61 6d 65 2c 20 74 68 65 72 65 20 |the game, there | 00000200 61 72 65 20 73 65 76 65 72 61 6c 20 70 6f 77 65 |are several powe| 00000210 72 20 62 6f 61 73 74 69 6e 67 0d 62 61 74 74 65 |r boasting.batte| 00000220 72 69 65 73 2e 20 59 6f 75 20 64 6f 20 6e 6f 74 |ries. You do not| 00000230 20 6e 65 63 65 73 73 61 72 69 6c 79 1a 20 6e 65 | necessarily. ne| 00000240 65 64 1a 20 74 6f 1a 20 75 73 65 20 74 68 65 6d |ed. to. use them| 00000250 20 69 6d 6d 65 64 69 61 74 65 6c 79 2c 20 61 6e | immediately, an| 00000260 64 20 79 6f 75 0d 63 61 6e 20 6c 65 61 76 65 20 |d you.can leave | 00000270 74 68 65 6d 20 69 66 20 79 6f 75 20 61 72 65 20 |them if you are | 00000280 6e 6f 74 20 73 68 6f 72 74 1a 20 6f 66 1a 20 70 |not short. of. p| 00000290 6f 77 65 72 2e 1a 20 59 6f 75 20 63 61 6e 20 74 |ower.. You can t| 000002a0 68 65 6e 20 63 6f 6d 65 20 62 61 63 6b 20 74 6f |hen come back to| 000002b0 0d 74 68 65 6d 20 77 68 65 6e 20 79 6f 75 20 64 |.them when you d| 000002c0 6f 20 6e 65 65 64 20 74 68 65 6d 2e 0d 20 20 20 |o need them.. | 000002d0 20 20 2d 20 41 6c 6c 6f 77 20 61 74 20 6c 65 61 | - Allow at lea| 000002e0 73 74 20 61 62 6f 75 74 20 32 2d 33 20 68 6f 75 |st about 2-3 hou| 000002f0 72 73 20 74 6f 20 63 6f 6d 70 6c 65 74 65 20 53 |rs to complete S| 00000300 68 69 70 20 57 72 65 63 6b 65 64 2e 0d 0d 20 20 |hip Wrecked... | 00000310 20 20 20 46 72 6f 6d 20 74 68 65 20 73 74 61 72 | From the star| 00000320 74 2c 20 67 6f 20 64 6f 77 6e 1a 20 74 77 6f 1a |t, go down. two.| 00000330 20 73 63 72 65 65 6e 73 1a 20 74 6f 20 74 68 65 | screens. to the| 00000340 20 62 6f 74 74 6f 6d 20 6f 66 20 74 68 65 20 73 | bottom of the s| 00000350 68 69 70 77 72 65 63 6b 0d 61 6e 64 20 63 6f 6c |hipwreck.and col| 00000360 6c 65 63 74 20 74 68 65 20 67 72 65 65 6e 20 70 |lect the green p| 00000370 61 73 73 20 63 61 72 64 2e 20 54 68 65 6e 20 67 |ass card. Then g| 00000380 6f 1a 20 75 70 1a 20 6f 6e 65 1a 20 73 63 72 65 |o. up. one. scre| 00000390 65 6e 2c 1a 20 61 6e 64 1a 20 6c 65 61 76 65 20 |en,. and. leave | 000003a0 74 68 65 0d 73 68 69 70 77 72 65 63 6b 1a 20 74 |the.shipwreck. t| 000003b0 6f 20 74 68 65 20 72 69 67 68 74 2e 20 43 6f 6e |o the right. Con| 000003c0 74 69 6e 75 65 20 68 65 61 64 69 6e 67 20 74 6f |tinue heading to| 000003d0 20 74 68 65 20 72 69 67 68 74 20 75 6e 74 69 6c | the right until| 000003e0 20 79 6f 75 20 72 65 61 63 68 20 74 68 65 0d 72 | you reach the.r| 000003f0 6f 6f 6d 20 77 69 74 68 1a 20 74 68 65 20 72 65 |oom with. the re| 00000400 64 20 70 61 73 73 20 64 6f 6f 72 2e 20 4e 6f 77 |d pass door. Now| 00000410 20 6a 75 6d 70 20 6f 6e 74 6f 20 74 68 65 20 6c | jump onto the l| 00000420 65 66 74 20 68 61 6e 64 20 70 6c 61 74 66 6f 72 |eft hand platfor| 00000430 6d 20 6f 6e 20 74 68 61 74 0d 73 63 72 65 65 6e |m on that.screen| 00000440 2c 20 61 6e 64 20 66 72 6f 6d 1a 20 74 68 65 72 |, and from. ther| 00000450 65 1a 20 6f 6e 74 6f 1a 20 74 68 65 20 73 6d 61 |e. onto. the sma| 00000460 6c 6c 20 70 6c 61 74 66 6f 72 6d 20 6f 6e 20 74 |ll platform on t| 00000470 68 65 20 72 69 67 68 74 20 6f 66 20 74 68 65 20 |he right of the | 00000480 6e 65 78 74 0d 73 63 72 65 65 6e 2e 20 46 69 6e |next.screen. Fin| 00000490 61 6c 6c 79 20 6a 75 6d 70 20 66 72 6f 6d 20 74 |ally jump from t| 000004a0 68 69 73 20 70 6c 61 74 66 6f 72 6d 1a 20 61 73 |his platform. as| 000004b0 1a 20 66 61 72 1a 20 61 73 20 70 6f 73 73 69 62 |. far. as possib| 000004c0 6c 65 20 74 6f 20 74 68 65 20 6c 65 66 74 2c 0d |le to the left,.| 000004d0 61 6e 64 20 79 6f 75 20 73 68 6f 75 6c 64 20 6c |and you should l| 000004e0 61 6e 64 20 6f 6e 20 74 68 65 20 74 6f 70 20 6f |and on the top o| 000004f0 66 20 74 68 65 1a 20 73 68 69 70 77 72 65 63 6b |f the. shipwreck| 00000500 2e 1a 20 43 6f 6c 6c 65 63 74 1a 20 74 68 65 1a |.. Collect. the.| 00000510 20 72 65 64 1a 20 70 61 73 73 0d 63 61 72 64 2c | red. pass.card,| 00000520 20 61 6e 64 20 72 65 74 75 72 6e 20 74 6f 20 74 | and return to t| 00000530 68 65 20 72 6f 6f 6d 20 77 69 74 68 20 74 68 65 |he room with the| 00000540 20 72 65 64 20 64 6f 6f 72 2e 0d 20 20 20 20 20 | red door.. | 00000550 47 6f 20 74 68 72 6f 75 67 68 20 74 68 65 20 72 |Go through the r| 00000560 65 64 20 64 6f 6f 72 2c 1a 20 61 6e 64 1a 20 63 |ed door,. and. c| 00000570 6f 6e 74 69 6e 75 65 1a 20 68 65 61 64 69 6e 67 |ontinue. heading| 00000580 1a 20 64 6f 77 6e 77 61 72 64 73 20 75 6e 74 69 |. downwards unti| 00000590 6c 20 79 6f 75 0d 72 65 61 63 68 20 61 20 73 63 |l you.reach a sc| 000005a0 72 65 65 6e 20 77 69 74 68 20 6e 6f 20 66 75 72 |reen with no fur| 000005b0 74 68 65 72 20 77 61 79 20 64 6f 77 6e 2e 20 44 |ther way down. D| 000005c0 72 6f 70 1a 20 74 68 65 1a 20 72 65 64 1a 20 70 |rop. the. red. p| 000005d0 61 73 73 20 68 65 72 65 2c 20 61 6e 64 20 67 6f |ass here, and go| 000005e0 0d 6c 65 66 74 20 74 68 72 6f 75 67 68 20 74 68 |.left through th| 000005f0 65 20 74 6f 70 20 65 78 69 74 2e 20 47 6f 20 74 |e top exit. Go t| 00000600 68 72 6f 75 67 68 20 74 68 65 20 67 72 65 65 6e |hrough the green| 00000610 20 64 6f 6f 72 2c 20 61 6e 64 20 69 6e 74 6f 1a | door, and into.| 00000620 20 74 68 65 20 22 50 6f 77 65 72 0d 4d 65 74 65 | the "Power.Mete| 00000630 72 2e 22 1a 20 4e 6f 77 1a 20 67 6f 1a 20 64 6f |r.". Now. go. do| 00000640 77 6e 20 74 6f 20 74 68 65 20 72 69 67 68 74 2c |wn to the right,| 00000650 20 61 6e 64 20 63 6f 6c 6c 65 63 74 20 74 68 65 | and collect the| 00000660 20 77 68 69 74 65 20 70 61 73 73 2e 20 52 65 74 | white pass. Ret| 00000670 75 72 6e 20 74 6f 0d 74 68 65 20 72 6f 6f 6d 20 |urn to.the room | 00000680 77 68 65 72 65 20 79 6f 75 20 6c 65 66 74 20 74 |where you left t| 00000690 68 65 20 72 65 64 20 70 61 73 73 2c 20 61 6e 64 |he red pass, and| 000006a0 20 6e 6f 77 20 64 72 6f 70 20 74 68 65 20 67 72 | now drop the gr| 000006b0 65 65 6e 20 70 61 73 73 20 77 69 74 68 20 74 68 |een pass with th| 000006c0 65 0d 72 65 64 20 70 61 73 73 2c 20 73 6f 20 74 |e.red pass, so t| 000006d0 68 61 74 20 79 6f 75 20 61 72 65 20 63 61 72 72 |hat you are carr| 000006e0 79 69 6e 67 20 6f 6e 6c 79 20 74 68 65 20 77 68 |ying only the wh| 000006f0 69 74 65 20 70 61 73 73 2e 0d 20 20 20 20 20 48 |ite pass.. H| 00000700 65 61 64 20 72 69 67 68 74 20 75 6e 74 69 6c 20 |ead right until | 00000710 79 6f 75 20 72 65 61 63 68 1a 20 61 1a 20 73 63 |you reach. a. sc| 00000720 72 65 65 6e 20 77 69 74 68 20 61 20 77 68 69 74 |reen with a whit| 00000730 65 20 64 6f 6f 72 20 6c 65 61 64 69 6e 67 20 64 |e door leading d| 00000740 6f 77 6e 2c 0d 61 6e 64 20 67 6f 20 74 68 72 6f |own,.and go thro| 00000750 75 67 68 20 74 68 69 73 20 61 6e 64 20 63 6f 6c |ugh this and col| 00000760 6c 65 63 74 20 74 68 65 1a 20 6f 66 66 1a 20 73 |lect the. off. s| 00000770 77 69 74 63 68 2e 20 52 65 74 75 72 6e 20 74 6f |witch. Return to| 00000780 20 74 68 65 20 72 6f 6f 6d 20 77 68 65 72 65 0d | the room where.| 00000790 79 6f 75 20 64 72 6f 70 70 65 64 20 74 68 65 20 |you dropped the | 000007a0 74 77 6f 20 70 61 73 73 65 73 2c 20 61 6e 64 20 |two passes, and | 000007b0 70 69 63 6b 20 75 70 20 74 68 65 20 67 72 65 65 |pick up the gree| 000007c0 6e 20 70 61 73 73 20 61 6e 64 20 74 68 65 20 6f |n pass and the o| 000007d0 66 66 20 73 77 69 74 63 68 2e 0d 4f 6e 63 65 20 |ff switch..Once | 000007e0 61 67 61 69 6e 20 67 6f 20 72 69 67 68 74 20 74 |again go right t| 000007f0 68 72 6f 75 67 68 20 74 68 65 20 74 6f 70 20 65 |hrough the top e| 00000800 78 69 74 2c 20 61 6e 64 1a 20 6f 70 65 6e 1a 20 |xit, and. open. | 00000810 74 68 65 1a 20 67 72 65 65 6e 20 64 6f 6f 72 2e |the. green door.| 00000820 20 54 68 69 73 0d 74 69 6d 65 2c 1a 20 67 6f 1a | This.time,. go.| 00000830 20 64 6f 77 6e 1a 20 74 68 65 1a 20 4c 45 46 54 | down. the. LEFT| 00000840 1a 20 73 69 64 65 2c 1a 20 61 6e 64 1a 20 63 6f |. side,. and. co| 00000850 6e 74 69 6e 75 65 20 72 6f 75 6e 64 20 75 6e 74 |ntinue round unt| 00000860 69 6c 20 79 6f 75 20 72 65 61 63 68 20 74 68 65 |il you reach the| 00000870 0d 22 45 6c 65 63 74 72 69 63 20 43 75 74 2d 4f |."Electric Cut-O| 00000880 66 66 2e 22 20 55 73 65 20 74 68 65 20 6f 66 66 |ff." Use the off| 00000890 20 73 77 69 74 63 68 20 74 6f 20 74 75 72 6e 1a | switch to turn.| 000008a0 20 6f 66 66 1a 20 74 68 65 1a 20 65 6c 65 63 74 | off. the. elect| 000008b0 72 69 63 69 74 79 2c 20 61 6e 64 0d 6e 6f 77 20 |ricity, and.now | 000008c0 72 65 74 75 72 6e 20 74 6f 20 74 68 65 20 72 6f |return to the ro| 000008d0 6f 6d 20 77 68 65 72 65 20 79 6f 75 20 6c 65 66 |om where you lef| 000008e0 74 20 74 68 65 20 74 77 6f 20 70 61 73 73 65 73 |t the two passes| 000008f0 2c 1a 20 62 65 66 6f 72 65 1a 20 67 6f 69 6e 67 |,. before. going| 00000900 1a 20 6c 65 66 74 0d 74 68 72 6f 75 67 68 1a 20 |. left.through. | 00000910 74 68 65 1a 20 62 6f 74 74 6f 6d 1a 20 65 78 69 |the. bottom. exi| 00000920 74 2e 20 47 6f 20 64 6f 77 6e 20 69 6e 74 6f 20 |t. Go down into | 00000930 74 68 65 20 73 65 72 76 69 63 65 20 61 72 65 61 |the service area| 00000940 2c 20 61 6e 64 20 63 6f 6c 6c 65 63 74 20 74 68 |, and collect th| 00000950 65 0d 70 6f 77 65 72 20 66 69 73 68 2c 20 77 68 |e.power fish, wh| 00000960 69 63 68 20 77 61 73 1a 20 70 72 65 76 69 6f 75 |ich was. previou| 00000970 73 6c 79 1a 20 67 75 61 72 64 65 64 20 62 79 20 |sly. guarded by | 00000980 74 77 6f 20 73 70 61 72 6b 73 2c 20 61 6e 64 2c |two sparks, and,| 00000990 20 69 66 20 79 6f 75 20 6e 65 65 64 0d 69 74 2c | if you need.it,| 000009a0 20 74 68 65 20 62 61 74 74 65 72 79 2e 0d 20 20 | the battery.. | 000009b0 20 20 20 43 4f 4e 47 52 41 54 55 4c 41 54 49 4f | CONGRATULATIO| 000009c0 4e 53 3a 20 59 6f 75 20 68 61 76 65 20 66 6f 75 |NS: You have fou| 000009d0 6e 64 20 79 6f 75 72 20 66 69 72 73 74 20 66 69 |nd your first fi| 000009e0 73 68 21 0d 20 20 20 20 20 44 72 6f 70 20 74 68 |sh!. Drop th| 000009f0 65 20 66 69 73 68 20 77 69 74 68 20 74 68 65 20 |e fish with the | 00000a00 6f 74 68 65 72 20 70 61 73 73 65 73 2c 20 61 6e |other passes, an| 00000a10 64 20 70 69 63 6b 20 75 70 20 74 68 65 20 6d 61 |d pick up the ma| 00000a20 67 6e 65 74 2c 20 77 68 69 63 68 20 69 73 0d 62 |gnet, which is.b| 00000a30 65 68 69 6e 64 20 74 68 65 20 75 70 70 65 72 20 |ehind the upper | 00000a40 6f 66 20 74 68 65 1a 20 74 77 6f 20 67 72 65 65 |of the. two gree| 00000a50 6e 20 64 6f 6f 72 73 2c 20 62 65 73 69 64 65 20 |n doors, beside | 00000a60 77 68 65 72 65 20 74 68 65 20 77 68 69 74 65 20 |where the white | 00000a70 70 61 73 73 20 77 61 73 2c 0d 61 6e 64 20 74 68 |pass was,.and th| 00000a80 65 20 77 68 69 74 65 20 70 61 73 73 2c 20 61 6e |e white pass, an| 00000a90 64 20 68 65 61 64 1a 20 72 69 67 68 74 2e 20 57 |d head. right. W| 00000aa0 68 65 6e 20 79 6f 75 20 72 65 61 63 68 20 74 68 |hen you reach th| 00000ab0 65 20 72 6f 6f 6d 20 77 69 74 68 20 6c 61 64 64 |e room with ladd| 00000ac0 65 72 73 2c 0d 61 6e 64 20 6e 6f 74 20 6d 61 6e |ers,.and not man| 00000ad0 79 20 70 6c 61 74 66 6f 72 6d 73 2c 20 67 6f 20 |y platforms, go | 00000ae0 75 70 2e 20 54 6f 1a 20 64 6f 1a 20 74 68 69 73 |up. To. do. this| 00000af0 2c 20 6a 75 6d 70 20 61 63 72 6f 73 73 20 74 6f |, jump across to| 00000b00 20 74 68 65 20 72 69 67 68 74 20 68 61 6e 64 0d | the right hand.| 00000b10 70 6c 61 74 66 6f 72 6d 2c 1a 20 75 73 69 6e 67 |platform,. using| 00000b20 1a 20 74 68 65 20 6c 61 64 64 65 72 73 20 74 6f |. the ladders to| 00000b30 20 73 74 6f 70 20 79 6f 75 72 20 66 61 6c 6c 2e | stop your fall.| 00000b40 20 43 6c 69 6d 62 1a 20 75 70 1a 20 6f 6e 74 6f | Climb. up. onto| 00000b50 1a 20 74 68 65 1a 20 74 6f 70 0d 70 6c 61 74 66 |. the. top.platf| 00000b60 6f 72 6d 2c 20 61 6e 64 20 6a 75 6d 70 1a 20 61 |orm, and jump. a| 00000b70 63 72 6f 73 73 20 61 6e 64 20 63 61 74 63 68 20 |cross and catch | 00000b80 74 68 65 20 6c 61 64 64 65 72 20 61 74 20 74 68 |the ladder at th| 00000b90 65 20 74 6f 70 2e 20 4e 6f 77 20 67 6f 20 75 70 |e top. Now go up| 00000ba0 2c 20 61 6e 64 0d 74 68 65 6e 20 77 61 6c 6b 20 |, and.then walk | 00000bb0 6f 66 66 20 74 68 65 1a 20 6c 61 64 64 65 72 20 |off the. ladder | 00000bc0 6f 6e 65 20 73 71 75 61 72 65 20 74 6f 20 74 68 |one square to th| 00000bd0 65 20 72 69 67 68 74 2e 20 44 4f 20 4e 4f 54 20 |e right. DO NOT | 00000be0 61 74 74 65 6d 70 74 20 74 6f 20 73 68 6f 6f 74 |attempt to shoot| 00000bf0 0d 74 68 65 20 6d 6f 6e 73 74 65 72 20 66 72 6f |.the monster fro| 00000c00 6d 20 74 68 65 20 6c 61 64 64 65 72 2c 1a 20 6f |m the ladder,. o| 00000c10 72 1a 20 79 6f 75 20 77 69 6c 6c 20 66 61 6c 6c |r. you will fall| 00000c20 2c 20 62 75 74 20 69 6e 73 74 65 61 64 20 73 68 |, but instead sh| 00000c30 6f 6f 74 20 69 74 20 66 72 6f 6d 0d 74 68 65 20 |oot it from.the | 00000c40 70 6c 61 74 66 6f 72 6d 2e 20 41 66 74 65 72 20 |platform. After | 00000c50 73 68 6f 6f 74 69 6e 67 20 74 68 65 20 6d 6f 6e |shooting the mon| 00000c60 73 74 65 72 2c 20 6a 75 6d 70 1a 20 6f 6e 74 6f |ster, jump. onto| 00000c70 20 74 68 65 20 6c 65 66 74 2d 6d 6f 73 74 20 6c | the left-most l| 00000c80 61 64 64 65 72 2c 0d 61 6e 64 20 6a 75 6d 70 20 |adder,.and jump | 00000c90 66 72 6f 6d 20 6f 6e 65 20 6c 61 64 64 65 72 20 |from one ladder | 00000ca0 74 6f 20 74 68 65 20 6e 65 78 74 1a 20 61 63 72 |to the next. acr| 00000cb0 6f 73 73 1a 20 74 68 65 1a 20 74 6f 70 2e 1a 20 |oss. the. top.. | 00000cc0 4e 6f 77 1a 20 6c 65 61 76 65 20 74 6f 20 74 68 |Now. leave to th| 00000cd0 65 0d 72 69 67 68 74 2c 20 61 6e 64 20 67 6f 20 |e.right, and go | 00000ce0 75 70 20 69 6e 74 6f 20 74 68 65 20 74 6f 77 65 |up into the towe| 00000cf0 72 2c 20 77 68 69 63 68 20 79 6f 75 20 73 68 6f |r, which you sho| 00000d00 75 6c 64 20 6c 65 61 76 65 20 62 79 20 74 68 65 |uld leave by the| 00000d10 20 72 69 67 68 74 20 65 78 69 74 2e 0d 47 6f 1a | right exit..Go.| 00000d20 20 75 70 1a 20 74 68 65 1a 20 63 68 61 70 65 6c | up. the. chapel| 00000d30 2c 20 74 68 72 6f 75 67 68 20 74 68 65 20 77 68 |, through the wh| 00000d40 69 74 65 20 64 6f 6f 72 2c 20 61 6e 64 20 74 68 |ite door, and th| 00000d50 65 6e 20 68 65 61 64 20 72 69 67 68 74 20 75 6e |en head right un| 00000d60 74 69 6c 20 79 6f 75 0d 72 65 61 63 68 20 61 20 |til you.reach a | 00000d70 77 68 69 74 65 20 66 69 73 68 20 77 68 69 63 68 |white fish which| 00000d80 20 6e 65 65 64 73 20 74 6f 20 62 65 20 70 75 6c | needs to be pul| 00000d90 6c 65 64 20 64 6f 77 6e 20 62 79 20 74 68 65 20 |led down by the | 00000da0 6d 61 67 6e 65 74 2e 20 59 6f 75 20 73 68 6f 75 |magnet. You shou| 00000db0 6c 64 0d 6e 6f 77 20 70 69 63 6b 20 75 70 20 74 |ld.now pick up t| 00000dc0 68 65 20 66 69 73 68 2c 20 61 6e 64 20 73 6f 20 |he fish, and so | 00000dd0 62 65 20 68 6f 6c 64 69 6e 67 20 74 68 65 20 77 |be holding the w| 00000de0 68 69 74 65 20 70 61 73 73 20 61 6e 64 20 74 68 |hite pass and th| 00000df0 65 20 66 69 73 68 2e 0d 20 20 20 20 20 47 6f 20 |e fish.. Go | 00000e00 62 61 63 6b 20 74 68 72 6f 75 67 68 20 74 68 65 |back through the| 00000e10 20 77 68 69 74 65 20 64 6f 6f 72 20 61 67 61 69 | white door agai| 00000e20 6e 2c 20 61 6e 64 20 64 6f 20 6e 6f 74 20 6a 75 |n, and do not ju| 00000e30 6d 70 20 61 63 72 6f 73 73 20 6f 6e 74 6f 20 74 |mp across onto t| 00000e40 68 65 0d 70 6c 61 74 66 6f 72 6d 73 20 61 74 20 |he.platforms at | 00000e50 74 68 65 20 63 65 6e 74 72 65 20 6f 66 1a 20 74 |the centre of. t| 00000e60 68 65 1a 20 73 63 72 65 65 6e 2c 1a 20 62 75 74 |he. screen,. but| 00000e70 20 66 61 6c 6c 20 64 6f 77 6e 20 74 6f 20 74 68 | fall down to th| 00000e80 65 20 72 69 67 68 74 2e 20 48 6f 6c 64 0d 64 6f |e right. Hold.do| 00000e90 77 6e 20 74 68 65 20 72 69 67 68 74 20 6b 65 79 |wn the right key| 00000ea0 20 73 6f 20 74 68 61 74 20 79 6f 75 20 66 61 6c | so that you fal| 00000eb0 6c 20 61 73 20 66 61 72 20 61 73 20 79 6f 75 20 |l as far as you | 00000ec0 63 61 6e 20 61 63 72 6f 73 73 20 74 6f 20 74 68 |can across to th| 00000ed0 65 20 72 69 67 68 74 2e 0d 49 6e 20 64 6f 69 6e |e right..In doin| 00000ee0 67 20 73 6f 2c 20 79 6f 75 20 73 68 6f 75 6c 64 |g so, you should| 00000ef0 20 63 72 6f 73 73 20 74 68 65 20 6c 61 72 67 65 | cross the large| 00000f00 1a 20 61 72 65 61 20 6f 66 20 77 61 74 65 72 2e |. area of water.| 00000f10 20 47 6f 20 72 69 67 68 74 2c 20 70 61 73 74 20 | Go right, past | 00000f20 74 68 65 0d 77 65 6c 6c 2c 20 75 6e 74 69 6c 20 |the.well, until | 00000f30 79 6f 75 20 72 65 61 63 68 20 61 20 73 63 72 65 |you reach a scre| 00000f40 65 6e 20 77 69 74 68 20 61 20 73 65 65 6d 69 6e |en with a seemin| 00000f50 67 6c 79 20 70 75 72 70 6f 73 65 6c 65 73 73 20 |gly purposeless | 00000f60 73 74 75 6d 70 2e 20 4a 75 6d 70 20 6f 6e 0d 74 |stump. Jump on.t| 00000f70 68 69 73 20 74 6f 20 67 6f 20 75 70 20 69 6e 74 |his to go up int| 00000f80 6f 20 74 68 65 20 61 6c 69 65 6e 20 63 6f 6e 74 |o the alien cont| 00000f90 72 6f 6c 20 72 6f 6f 6d 2c 20 61 6e 64 20 64 72 |rol room, and dr| 00000fa0 6f 70 20 74 68 65 20 66 69 73 68 2e 20 49 66 20 |op the fish. If | 00000fb0 79 6f 75 20 6c 69 6b 65 2c 0d 76 69 73 69 74 1a |you like,.visit.| 00000fc0 20 74 68 65 20 72 6f 6f 6d 20 74 6f 20 73 65 65 | the room to see| 00000fd0 20 74 68 61 74 20 74 68 65 72 65 20 61 72 65 20 | that there are | 00000fe0 73 74 69 6c 6c 1a 20 66 69 76 65 1a 20 73 70 61 |still. five. spa| 00000ff0 72 6b 73 1a 20 77 61 69 74 69 6e 67 1a 20 74 6f |rks. waiting. to| 00001000 1a 20 62 65 0d 62 72 6f 6b 65 6e 2c 20 67 75 61 |. be.broken, gua| 00001010 72 64 69 6e 67 20 4e 4f 54 48 49 4e 47 20 62 65 |rding NOTHING be| 00001020 68 69 6e 64 20 74 68 65 6d 2e 20 54 68 69 73 20 |hind them. This | 00001030 69 73 20 61 6e 6f 74 68 65 72 20 70 75 7a 7a 6c |is another puzzl| 00001040 65 20 74 6f 20 62 65 20 73 6f 6c 76 65 64 2c 0d |e to be solved,.| 00001050 61 73 20 77 65 6c 6c 20 61 73 20 74 68 65 20 73 |as well as the s| 00001060 69 78 20 66 69 73 68 20 6b 65 79 73 2e 0d 20 20 |ix fish keys.. | 00001070 20 20 20 4c 65 61 76 65 20 74 68 65 20 63 6f 6e | Leave the con| 00001080 74 72 6f 6c 20 72 6f 6f 6d 2c 20 61 6e 64 1a 20 |trol room, and. | 00001090 68 65 61 64 1a 20 6c 65 66 74 2e 1a 20 54 6f 20 |head. left.. To | 000010a0 63 72 6f 73 73 20 74 68 65 20 61 72 65 61 20 6f |cross the area o| 000010b0 66 20 77 61 74 65 72 2c 0d 6a 75 6d 70 20 75 70 |f water,.jump up| 000010c0 20 6f 6e 74 6f 20 74 68 65 20 74 6f 70 20 70 6c | onto the top pl| 000010d0 61 74 66 6f 72 6d 20 6f 6e 20 74 68 65 20 73 63 |atform on the sc| 000010e0 72 65 65 6e 20 77 69 74 68 20 74 68 65 20 77 65 |reen with the we| 000010f0 6c 6c 2c 20 61 6e 64 20 6a 75 6d 70 20 61 73 20 |ll, and jump as | 00001100 66 61 72 0d 61 73 20 70 6f 73 73 69 62 6c 65 20 |far.as possible | 00001110 74 6f 20 74 68 65 20 6c 65 66 74 2e 20 4e 6f 77 |to the left. Now| 00001120 20 68 65 61 64 20 62 61 63 6b 1a 20 74 68 65 1a | head back. the.| 00001130 20 77 61 79 20 74 68 61 74 20 79 6f 75 20 63 61 | way that you ca| 00001140 6d 65 20 6f 72 69 67 69 6e 61 6c 6c 79 2c 0d 75 |me originally,.u| 00001150 6e 74 69 6c 20 79 6f 75 20 72 65 61 63 68 20 74 |ntil you reach t| 00001160 68 65 20 61 72 65 61 20 77 69 74 68 20 61 6c 6c |he area with all| 00001170 20 6f 66 20 74 68 65 20 6c 61 64 64 65 72 73 2e | of the ladders.| 00001180 1a 20 46 61 6c 6c 20 64 6f 77 6e 20 74 6f 20 74 |. Fall down to t| 00001190 68 65 20 62 6f 74 74 6f 6d 0d 6f 66 20 74 68 65 |he bottom.of the| 000011a0 20 61 72 65 61 2c 20 62 65 69 6e 67 20 63 61 72 | area, being car| 000011b0 65 66 75 6c 20 74 6f 20 61 76 6f 69 64 20 74 68 |eful to avoid th| 000011c0 65 20 77 61 74 65 72 20 61 74 20 74 68 65 1a 20 |e water at the. | 000011d0 63 65 6e 74 72 65 2c 1a 20 61 6e 64 20 63 6f 6c |centre,. and col| 000011e0 6c 65 63 74 0d 74 68 65 20 6c 69 67 68 74 20 62 |lect.the light b| 000011f0 6c 75 65 20 70 61 73 73 2e 20 4c 65 61 76 65 20 |lue pass. Leave | 00001200 74 68 65 20 77 68 69 74 65 20 70 61 73 73 20 61 |the white pass a| 00001210 74 20 74 68 65 20 62 61 73 65 20 6f 66 20 74 68 |t the base of th| 00001220 65 20 6c 61 64 64 65 72 73 20 61 72 65 61 2c 0d |e ladders area,.| 00001230 61 6e 64 1a 20 74 61 6b 65 1a 20 6f 6e 6c 79 1a |and. take. only.| 00001240 20 74 68 65 1a 20 6c 69 67 68 74 1a 20 62 6c 75 | the. light. blu| 00001250 65 20 70 61 73 73 2e 20 52 65 74 75 72 6e 20 74 |e pass. Return t| 00001260 6f 20 74 68 65 20 72 6f 6f 6d 20 62 65 6c 6f 77 |o the room below| 00001270 20 74 68 65 20 61 6c 69 65 6e 0d 63 6f 6e 74 72 | the alien.contr| 00001280 6f 6c 20 72 6f 6f 6d 2c 20 61 6e 64 20 74 68 65 |ol room, and the| 00001290 6e 20 68 65 61 64 20 72 69 67 68 74 1a 20 74 77 |n head right. tw| 000012a0 6f 1a 20 6d 6f 72 65 1a 20 73 63 72 65 65 6e 73 |o. more. screens| 000012b0 1a 20 75 6e 74 69 6c 20 79 6f 75 20 72 65 61 63 |. until you reac| 000012c0 68 20 74 68 65 0d 74 6f 77 65 72 2e 20 51 75 69 |h the.tower. Qui| 000012d0 63 6b 6c 79 20 67 6f 20 74 68 72 6f 75 67 68 20 |ckly go through | 000012e0 74 68 65 20 64 6f 6f 72 20 62 65 66 6f 72 65 20 |the door before | 000012f0 74 68 65 20 6d 6f 6e 73 74 65 72 20 72 65 61 63 |the monster reac| 00001300 68 65 73 1a 20 69 74 2c 20 62 65 63 61 75 73 65 |hes. it, because| 00001310 0d 69 66 1a 20 74 68 65 20 6d 6f 6e 73 74 65 72 |.if. the monster| 00001320 20 72 65 61 63 68 65 73 20 74 68 65 20 64 6f 6f | reaches the doo| 00001330 72 2c 20 69 74 20 62 65 63 6f 6d 65 73 20 76 65 |r, it becomes ve| 00001340 72 79 20 64 69 66 66 69 63 75 6c 74 20 74 6f 1a |ry difficult to.| 00001350 20 73 68 6f 6f 74 1a 20 69 74 2e 0d 53 68 6f 6f | shoot. it..Shoo| 00001360 74 20 74 68 65 1a 20 6d 6f 6e 73 74 65 72 20 77 |t the. monster w| 00001370 68 65 6e 20 69 74 20 72 65 61 63 68 65 73 20 79 |hen it reaches y| 00001380 6f 75 72 20 68 6f 72 69 7a 6f 6e 74 61 6c 20 6c |our horizontal l| 00001390 69 6e 65 20 6f 66 20 66 69 72 65 2e 20 49 66 20 |ine of fire. If | 000013a0 79 6f 75 20 64 6f 0d 61 6c 6c 6f 77 20 74 68 65 |you do.allow the| 000013b0 20 6d 6f 6e 73 74 65 72 1a 20 74 6f 1a 20 72 65 | monster. to. re| 000013c0 61 63 68 1a 20 74 68 65 1a 20 64 6f 6f 72 2c 20 |ach. the. door, | 000013d0 73 69 6d 70 6c 79 20 6c 65 61 76 65 20 74 68 65 |simply leave the| 000013e0 20 73 63 72 65 65 6e 2c 20 61 6e 64 20 63 6f 6d | screen, and com| 000013f0 65 0d 62 61 63 6b 20 6f 6e 20 61 67 61 69 6e 2c |e.back on again,| 00001400 20 61 6e 64 20 74 68 65 20 6d 6f 6e 73 74 65 72 | and the monster| 00001410 20 77 69 6c 6c 1a 20 20 62 65 1a 20 72 65 73 65 | will. be. rese| 00001420 74 1a 20 74 6f 20 69 74 73 20 6f 72 69 67 69 6e |t. to its origin| 00001430 61 6c 20 70 6f 73 69 74 69 6f 6e 2e 0d 4a 75 6d |al position..Jum| 00001440 70 20 75 70 20 6f 6e 74 6f 20 74 68 65 20 74 6f |p up onto the to| 00001450 70 20 70 6c 61 74 66 6f 72 6d 20 6f 6e 20 74 68 |p platform on th| 00001460 69 73 20 73 63 72 65 65 6e 2c 20 61 6e 64 1a 20 |is screen, and. | 00001470 66 72 6f 6d 1a 20 74 68 65 72 65 20 63 6f 6c 6c |from. there coll| 00001480 65 63 74 20 74 68 65 0d 6c 61 6d 70 1a 20 6f 6e |ect the.lamp. on| 00001490 20 74 68 65 20 63 65 69 6c 69 6e 67 2e 20 59 6f | the ceiling. Yo| 000014a0 75 20 73 68 6f 75 6c 64 20 6e 6f 77 20 62 65 20 |u should now be | 000014b0 63 61 72 72 79 69 6e 67 20 74 68 65 20 6c 69 67 |carrying the lig| 000014c0 68 74 20 62 6c 75 65 1a 20 70 61 73 73 1a 20 61 |ht blue. pass. a| 000014d0 6e 64 0d 74 68 65 20 6c 61 6d 70 2e 0d 0d 20 20 |nd.the lamp... | 000014e0 20 20 20 54 4f 20 42 45 20 43 4f 4e 54 49 4e 55 | TO BE CONTINU| 000014f0 45 44 2e 20 2e 20 2e 0d |ED. . ..| 000014f8