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Solution/Part1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » Shipwrecked_1.ADF
Filename: Solution/Part1
Read OK:
File size: 14F8 bytes
Load address: 50204556
Exec address: 31747261
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
                     SHIPWRECKED COMPLETE SOLUTION
                            (Part 1 of 3)
                           by Dominic Ford.

ADVICE:
     - Before trying to complete Ship Wrecked, print out a map using the
map producing program, as this can be very useful.
     - Get used to the controls and especially how to shoot monsters
before starting to complete shipwrecked. You could, of course, use the
cheat to make you immortal to the aliens.
     - During the completion of the game, there are several power boasting
batteries. You do not necessarily need to use them immediately, and you
can leave them if you are not short of power. You can then come back to
them when you do need them.
     - Allow at least about 2-3 hours to complete Ship Wrecked.

     From the start, go down two screens to the bottom of the shipwreck
and collect the green pass card. Then go up one screen, and leave the
shipwreck to the right. Continue heading to the right until you reach the
room with the red pass door. Now jump onto the left hand platform on that
screen, and from there onto the small platform on the right of the next
screen. Finally jump from this platform as far as possible to the left,
and you should land on the top of the shipwreck. Collect the red pass
card, and return to the room with the red door.
     Go through the red door, and continue heading downwards until you
reach a screen with no further way down. Drop the red pass here, and go
left through the top exit. Go through the green door, and into the "Power
Meter." Now go down to the right, and collect the white pass. Return to
the room where you left the red pass, and now drop the green pass with the
red pass, so that you are carrying only the white pass.
     Head right until you reach a screen with a white door leading down,
and go through this and collect the off switch. Return to the room where
you dropped the two passes, and pick up the green pass and the off switch.
Once again go right through the top exit, and open the green door. This
time, go down the LEFT side, and continue round until you reach the
"Electric Cut-Off." Use the off switch to turn off the electricity, and
now return to the room where you left the two passes, before going left
through the bottom exit. Go down into the service area, and collect the
power fish, which was previously guarded by two sparks, and, if you need
it, the battery.
     CONGRATULATIONS: You have found your first fish!
     Drop the fish with the other passes, and pick up the magnet, which is
behind the upper of the two green doors, beside where the white pass was,
and the white pass, and head right. When you reach the room with ladders,
and not many platforms, go up. To do this, jump across to the right hand
platform, using the ladders to stop your fall. Climb up onto the top
platform, and jump across and catch the ladder at the top. Now go up, and
then walk off the ladder one square to the right. DO NOT attempt to shoot
the monster from the ladder, or you will fall, but instead shoot it from
the platform. After shooting the monster, jump onto the left-most ladder,
and jump from one ladder to the next across the top. Now leave to the
right, and go up into the tower, which you should leave by the right exit.
Go up the chapel, through the white door, and then head right until you
reach a white fish which needs to be pulled down by the magnet. You should
now pick up the fish, and so be holding the white pass and the fish.
     Go back through the white door again, and do not jump across onto the
platforms at the centre of the screen, but fall down to the right. Hold
down the right key so that you fall as far as you can across to the right.
In doing so, you should cross the large area of water. Go right, past the
well, until you reach a screen with a seemingly purposeless stump. Jump on
this to go up into the alien control room, and drop the fish. If you like,
visit the room to see that there are still five sparks waiting to be
broken, guarding NOTHING behind them. This is another puzzle to be solved,
as well as the six fish keys.
     Leave the control room, and head left. To cross the area of water,
jump up onto the top platform on the screen with the well, and jump as far
as possible to the left. Now head back the way that you came originally,
until you reach the area with all of the ladders. Fall down to the bottom
of the area, being careful to avoid the water at the centre, and collect
the light blue pass. Leave the white pass at the base of the ladders area,
and take only the light blue pass. Return to the room below the alien
control room, and then head right two more screens until you reach the
tower. Quickly go through the door before the monster reaches it, because
if the monster reaches the door, it becomes very difficult to shoot it.
Shoot the monster when it reaches your horizontal line of fire. If you do
allow the monster to reach the door, simply leave the screen, and come
back on again, and the monster will  be reset to its original position.
Jump up onto the top platform on this screen, and from there collect the
lamp on the ceiling. You should now be carrying the light blue pass and
the lamp.

     TO BE CONTINUED. . .
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 20 53 48 49  50 57 52 45 43 4b 45 44  |     SHIPWRECKED|
00000020  20 43 4f 4d 50 4c 45 54  45 20 53 4f 4c 55 54 49  | COMPLETE SOLUTI|
00000030  4f 4e 0d 20 20 20 20 20  20 20 20 20 20 20 20 20  |ON.             |
00000040  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 28  |               (|
00000050  50 61 72 74 20 31 20 6f  66 20 33 29 0d 20 20 20  |Part 1 of 3).   |
00000060  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000070  20 20 20 20 20 20 20 20  62 79 20 44 6f 6d 69 6e  |        by Domin|
00000080  69 63 20 46 6f 72 64 2e  0d 0d 41 44 56 49 43 45  |ic Ford...ADVICE|
00000090  3a 0d 20 20 20 20 20 2d  20 42 65 66 6f 72 65 20  |:.     - Before |
000000a0  74 72 79 69 6e 67 20 74  6f 20 63 6f 6d 70 6c 65  |trying to comple|
000000b0  74 65 1a 20 53 68 69 70  1a 20 57 72 65 63 6b 65  |te. Ship. Wrecke|
000000c0  64 2c 20 70 72 69 6e 74  20 6f 75 74 20 61 20 6d  |d, print out a m|
000000d0  61 70 20 75 73 69 6e 67  20 74 68 65 0d 6d 61 70  |ap using the.map|
000000e0  20 70 72 6f 64 75 63 69  6e 67 20 70 72 6f 67 72  | producing progr|
000000f0  61 6d 2c 20 61 73 20 74  68 69 73 20 63 61 6e 20  |am, as this can |
00000100  62 65 20 76 65 72 79 20  75 73 65 66 75 6c 2e 0d  |be very useful..|
00000110  20 20 20 20 20 2d 20 47  65 74 20 75 73 65 64 20  |     - Get used |
00000120  74 6f 20 74 68 65 1a 20  63 6f 6e 74 72 6f 6c 73  |to the. controls|
00000130  1a 20 61 6e 64 1a 20 65  73 70 65 63 69 61 6c 6c  |. and. especiall|
00000140  79 1a 20 68 6f 77 1a 20  74 6f 1a 20 73 68 6f 6f  |y. how. to. shoo|
00000150  74 20 6d 6f 6e 73 74 65  72 73 0d 62 65 66 6f 72  |t monsters.befor|
00000160  65 1a 20 73 74 61 72 74  69 6e 67 1a 20 74 6f 1a  |e. starting. to.|
00000170  20 63 6f 6d 70 6c 65 74  65 1a 20 73 68 69 70 77  | complete. shipw|
00000180  72 65 63 6b 65 64 2e 20  59 6f 75 20 63 6f 75 6c  |recked. You coul|
00000190  64 2c 20 6f 66 20 63 6f  75 72 73 65 2c 20 75 73  |d, of course, us|
000001a0  65 20 74 68 65 0d 63 68  65 61 74 20 74 6f 20 6d  |e the.cheat to m|
000001b0  61 6b 65 20 79 6f 75 20  69 6d 6d 6f 72 74 61 6c  |ake you immortal|
000001c0  20 74 6f 20 74 68 65 20  61 6c 69 65 6e 73 2e 0d  | to the aliens..|
000001d0  20 20 20 20 20 2d 20 44  75 72 69 6e 67 20 74 68  |     - During th|
000001e0  65 20 63 6f 6d 70 6c 65  74 69 6f 6e 20 6f 66 20  |e completion of |
000001f0  74 68 65 20 67 61 6d 65  2c 20 74 68 65 72 65 20  |the game, there |
00000200  61 72 65 20 73 65 76 65  72 61 6c 20 70 6f 77 65  |are several powe|
00000210  72 20 62 6f 61 73 74 69  6e 67 0d 62 61 74 74 65  |r boasting.batte|
00000220  72 69 65 73 2e 20 59 6f  75 20 64 6f 20 6e 6f 74  |ries. You do not|
00000230  20 6e 65 63 65 73 73 61  72 69 6c 79 1a 20 6e 65  | necessarily. ne|
00000240  65 64 1a 20 74 6f 1a 20  75 73 65 20 74 68 65 6d  |ed. to. use them|
00000250  20 69 6d 6d 65 64 69 61  74 65 6c 79 2c 20 61 6e  | immediately, an|
00000260  64 20 79 6f 75 0d 63 61  6e 20 6c 65 61 76 65 20  |d you.can leave |
00000270  74 68 65 6d 20 69 66 20  79 6f 75 20 61 72 65 20  |them if you are |
00000280  6e 6f 74 20 73 68 6f 72  74 1a 20 6f 66 1a 20 70  |not short. of. p|
00000290  6f 77 65 72 2e 1a 20 59  6f 75 20 63 61 6e 20 74  |ower.. You can t|
000002a0  68 65 6e 20 63 6f 6d 65  20 62 61 63 6b 20 74 6f  |hen come back to|
000002b0  0d 74 68 65 6d 20 77 68  65 6e 20 79 6f 75 20 64  |.them when you d|
000002c0  6f 20 6e 65 65 64 20 74  68 65 6d 2e 0d 20 20 20  |o need them..   |
000002d0  20 20 2d 20 41 6c 6c 6f  77 20 61 74 20 6c 65 61  |  - Allow at lea|
000002e0  73 74 20 61 62 6f 75 74  20 32 2d 33 20 68 6f 75  |st about 2-3 hou|
000002f0  72 73 20 74 6f 20 63 6f  6d 70 6c 65 74 65 20 53  |rs to complete S|
00000300  68 69 70 20 57 72 65 63  6b 65 64 2e 0d 0d 20 20  |hip Wrecked...  |
00000310  20 20 20 46 72 6f 6d 20  74 68 65 20 73 74 61 72  |   From the star|
00000320  74 2c 20 67 6f 20 64 6f  77 6e 1a 20 74 77 6f 1a  |t, go down. two.|
00000330  20 73 63 72 65 65 6e 73  1a 20 74 6f 20 74 68 65  | screens. to the|
00000340  20 62 6f 74 74 6f 6d 20  6f 66 20 74 68 65 20 73  | bottom of the s|
00000350  68 69 70 77 72 65 63 6b  0d 61 6e 64 20 63 6f 6c  |hipwreck.and col|
00000360  6c 65 63 74 20 74 68 65  20 67 72 65 65 6e 20 70  |lect the green p|
00000370  61 73 73 20 63 61 72 64  2e 20 54 68 65 6e 20 67  |ass card. Then g|
00000380  6f 1a 20 75 70 1a 20 6f  6e 65 1a 20 73 63 72 65  |o. up. one. scre|
00000390  65 6e 2c 1a 20 61 6e 64  1a 20 6c 65 61 76 65 20  |en,. and. leave |
000003a0  74 68 65 0d 73 68 69 70  77 72 65 63 6b 1a 20 74  |the.shipwreck. t|
000003b0  6f 20 74 68 65 20 72 69  67 68 74 2e 20 43 6f 6e  |o the right. Con|
000003c0  74 69 6e 75 65 20 68 65  61 64 69 6e 67 20 74 6f  |tinue heading to|
000003d0  20 74 68 65 20 72 69 67  68 74 20 75 6e 74 69 6c  | the right until|
000003e0  20 79 6f 75 20 72 65 61  63 68 20 74 68 65 0d 72  | you reach the.r|
000003f0  6f 6f 6d 20 77 69 74 68  1a 20 74 68 65 20 72 65  |oom with. the re|
00000400  64 20 70 61 73 73 20 64  6f 6f 72 2e 20 4e 6f 77  |d pass door. Now|
00000410  20 6a 75 6d 70 20 6f 6e  74 6f 20 74 68 65 20 6c  | jump onto the l|
00000420  65 66 74 20 68 61 6e 64  20 70 6c 61 74 66 6f 72  |eft hand platfor|
00000430  6d 20 6f 6e 20 74 68 61  74 0d 73 63 72 65 65 6e  |m on that.screen|
00000440  2c 20 61 6e 64 20 66 72  6f 6d 1a 20 74 68 65 72  |, and from. ther|
00000450  65 1a 20 6f 6e 74 6f 1a  20 74 68 65 20 73 6d 61  |e. onto. the sma|
00000460  6c 6c 20 70 6c 61 74 66  6f 72 6d 20 6f 6e 20 74  |ll platform on t|
00000470  68 65 20 72 69 67 68 74  20 6f 66 20 74 68 65 20  |he right of the |
00000480  6e 65 78 74 0d 73 63 72  65 65 6e 2e 20 46 69 6e  |next.screen. Fin|
00000490  61 6c 6c 79 20 6a 75 6d  70 20 66 72 6f 6d 20 74  |ally jump from t|
000004a0  68 69 73 20 70 6c 61 74  66 6f 72 6d 1a 20 61 73  |his platform. as|
000004b0  1a 20 66 61 72 1a 20 61  73 20 70 6f 73 73 69 62  |. far. as possib|
000004c0  6c 65 20 74 6f 20 74 68  65 20 6c 65 66 74 2c 0d  |le to the left,.|
000004d0  61 6e 64 20 79 6f 75 20  73 68 6f 75 6c 64 20 6c  |and you should l|
000004e0  61 6e 64 20 6f 6e 20 74  68 65 20 74 6f 70 20 6f  |and on the top o|
000004f0  66 20 74 68 65 1a 20 73  68 69 70 77 72 65 63 6b  |f the. shipwreck|
00000500  2e 1a 20 43 6f 6c 6c 65  63 74 1a 20 74 68 65 1a  |.. Collect. the.|
00000510  20 72 65 64 1a 20 70 61  73 73 0d 63 61 72 64 2c  | red. pass.card,|
00000520  20 61 6e 64 20 72 65 74  75 72 6e 20 74 6f 20 74  | and return to t|
00000530  68 65 20 72 6f 6f 6d 20  77 69 74 68 20 74 68 65  |he room with the|
00000540  20 72 65 64 20 64 6f 6f  72 2e 0d 20 20 20 20 20  | red door..     |
00000550  47 6f 20 74 68 72 6f 75  67 68 20 74 68 65 20 72  |Go through the r|
00000560  65 64 20 64 6f 6f 72 2c  1a 20 61 6e 64 1a 20 63  |ed door,. and. c|
00000570  6f 6e 74 69 6e 75 65 1a  20 68 65 61 64 69 6e 67  |ontinue. heading|
00000580  1a 20 64 6f 77 6e 77 61  72 64 73 20 75 6e 74 69  |. downwards unti|
00000590  6c 20 79 6f 75 0d 72 65  61 63 68 20 61 20 73 63  |l you.reach a sc|
000005a0  72 65 65 6e 20 77 69 74  68 20 6e 6f 20 66 75 72  |reen with no fur|
000005b0  74 68 65 72 20 77 61 79  20 64 6f 77 6e 2e 20 44  |ther way down. D|
000005c0  72 6f 70 1a 20 74 68 65  1a 20 72 65 64 1a 20 70  |rop. the. red. p|
000005d0  61 73 73 20 68 65 72 65  2c 20 61 6e 64 20 67 6f  |ass here, and go|
000005e0  0d 6c 65 66 74 20 74 68  72 6f 75 67 68 20 74 68  |.left through th|
000005f0  65 20 74 6f 70 20 65 78  69 74 2e 20 47 6f 20 74  |e top exit. Go t|
00000600  68 72 6f 75 67 68 20 74  68 65 20 67 72 65 65 6e  |hrough the green|
00000610  20 64 6f 6f 72 2c 20 61  6e 64 20 69 6e 74 6f 1a  | door, and into.|
00000620  20 74 68 65 20 22 50 6f  77 65 72 0d 4d 65 74 65  | the "Power.Mete|
00000630  72 2e 22 1a 20 4e 6f 77  1a 20 67 6f 1a 20 64 6f  |r.". Now. go. do|
00000640  77 6e 20 74 6f 20 74 68  65 20 72 69 67 68 74 2c  |wn to the right,|
00000650  20 61 6e 64 20 63 6f 6c  6c 65 63 74 20 74 68 65  | and collect the|
00000660  20 77 68 69 74 65 20 70  61 73 73 2e 20 52 65 74  | white pass. Ret|
00000670  75 72 6e 20 74 6f 0d 74  68 65 20 72 6f 6f 6d 20  |urn to.the room |
00000680  77 68 65 72 65 20 79 6f  75 20 6c 65 66 74 20 74  |where you left t|
00000690  68 65 20 72 65 64 20 70  61 73 73 2c 20 61 6e 64  |he red pass, and|
000006a0  20 6e 6f 77 20 64 72 6f  70 20 74 68 65 20 67 72  | now drop the gr|
000006b0  65 65 6e 20 70 61 73 73  20 77 69 74 68 20 74 68  |een pass with th|
000006c0  65 0d 72 65 64 20 70 61  73 73 2c 20 73 6f 20 74  |e.red pass, so t|
000006d0  68 61 74 20 79 6f 75 20  61 72 65 20 63 61 72 72  |hat you are carr|
000006e0  79 69 6e 67 20 6f 6e 6c  79 20 74 68 65 20 77 68  |ying only the wh|
000006f0  69 74 65 20 70 61 73 73  2e 0d 20 20 20 20 20 48  |ite pass..     H|
00000700  65 61 64 20 72 69 67 68  74 20 75 6e 74 69 6c 20  |ead right until |
00000710  79 6f 75 20 72 65 61 63  68 1a 20 61 1a 20 73 63  |you reach. a. sc|
00000720  72 65 65 6e 20 77 69 74  68 20 61 20 77 68 69 74  |reen with a whit|
00000730  65 20 64 6f 6f 72 20 6c  65 61 64 69 6e 67 20 64  |e door leading d|
00000740  6f 77 6e 2c 0d 61 6e 64  20 67 6f 20 74 68 72 6f  |own,.and go thro|
00000750  75 67 68 20 74 68 69 73  20 61 6e 64 20 63 6f 6c  |ugh this and col|
00000760  6c 65 63 74 20 74 68 65  1a 20 6f 66 66 1a 20 73  |lect the. off. s|
00000770  77 69 74 63 68 2e 20 52  65 74 75 72 6e 20 74 6f  |witch. Return to|
00000780  20 74 68 65 20 72 6f 6f  6d 20 77 68 65 72 65 0d  | the room where.|
00000790  79 6f 75 20 64 72 6f 70  70 65 64 20 74 68 65 20  |you dropped the |
000007a0  74 77 6f 20 70 61 73 73  65 73 2c 20 61 6e 64 20  |two passes, and |
000007b0  70 69 63 6b 20 75 70 20  74 68 65 20 67 72 65 65  |pick up the gree|
000007c0  6e 20 70 61 73 73 20 61  6e 64 20 74 68 65 20 6f  |n pass and the o|
000007d0  66 66 20 73 77 69 74 63  68 2e 0d 4f 6e 63 65 20  |ff switch..Once |
000007e0  61 67 61 69 6e 20 67 6f  20 72 69 67 68 74 20 74  |again go right t|
000007f0  68 72 6f 75 67 68 20 74  68 65 20 74 6f 70 20 65  |hrough the top e|
00000800  78 69 74 2c 20 61 6e 64  1a 20 6f 70 65 6e 1a 20  |xit, and. open. |
00000810  74 68 65 1a 20 67 72 65  65 6e 20 64 6f 6f 72 2e  |the. green door.|
00000820  20 54 68 69 73 0d 74 69  6d 65 2c 1a 20 67 6f 1a  | This.time,. go.|
00000830  20 64 6f 77 6e 1a 20 74  68 65 1a 20 4c 45 46 54  | down. the. LEFT|
00000840  1a 20 73 69 64 65 2c 1a  20 61 6e 64 1a 20 63 6f  |. side,. and. co|
00000850  6e 74 69 6e 75 65 20 72  6f 75 6e 64 20 75 6e 74  |ntinue round unt|
00000860  69 6c 20 79 6f 75 20 72  65 61 63 68 20 74 68 65  |il you reach the|
00000870  0d 22 45 6c 65 63 74 72  69 63 20 43 75 74 2d 4f  |."Electric Cut-O|
00000880  66 66 2e 22 20 55 73 65  20 74 68 65 20 6f 66 66  |ff." Use the off|
00000890  20 73 77 69 74 63 68 20  74 6f 20 74 75 72 6e 1a  | switch to turn.|
000008a0  20 6f 66 66 1a 20 74 68  65 1a 20 65 6c 65 63 74  | off. the. elect|
000008b0  72 69 63 69 74 79 2c 20  61 6e 64 0d 6e 6f 77 20  |ricity, and.now |
000008c0  72 65 74 75 72 6e 20 74  6f 20 74 68 65 20 72 6f  |return to the ro|
000008d0  6f 6d 20 77 68 65 72 65  20 79 6f 75 20 6c 65 66  |om where you lef|
000008e0  74 20 74 68 65 20 74 77  6f 20 70 61 73 73 65 73  |t the two passes|
000008f0  2c 1a 20 62 65 66 6f 72  65 1a 20 67 6f 69 6e 67  |,. before. going|
00000900  1a 20 6c 65 66 74 0d 74  68 72 6f 75 67 68 1a 20  |. left.through. |
00000910  74 68 65 1a 20 62 6f 74  74 6f 6d 1a 20 65 78 69  |the. bottom. exi|
00000920  74 2e 20 47 6f 20 64 6f  77 6e 20 69 6e 74 6f 20  |t. Go down into |
00000930  74 68 65 20 73 65 72 76  69 63 65 20 61 72 65 61  |the service area|
00000940  2c 20 61 6e 64 20 63 6f  6c 6c 65 63 74 20 74 68  |, and collect th|
00000950  65 0d 70 6f 77 65 72 20  66 69 73 68 2c 20 77 68  |e.power fish, wh|
00000960  69 63 68 20 77 61 73 1a  20 70 72 65 76 69 6f 75  |ich was. previou|
00000970  73 6c 79 1a 20 67 75 61  72 64 65 64 20 62 79 20  |sly. guarded by |
00000980  74 77 6f 20 73 70 61 72  6b 73 2c 20 61 6e 64 2c  |two sparks, and,|
00000990  20 69 66 20 79 6f 75 20  6e 65 65 64 0d 69 74 2c  | if you need.it,|
000009a0  20 74 68 65 20 62 61 74  74 65 72 79 2e 0d 20 20  | the battery..  |
000009b0  20 20 20 43 4f 4e 47 52  41 54 55 4c 41 54 49 4f  |   CONGRATULATIO|
000009c0  4e 53 3a 20 59 6f 75 20  68 61 76 65 20 66 6f 75  |NS: You have fou|
000009d0  6e 64 20 79 6f 75 72 20  66 69 72 73 74 20 66 69  |nd your first fi|
000009e0  73 68 21 0d 20 20 20 20  20 44 72 6f 70 20 74 68  |sh!.     Drop th|
000009f0  65 20 66 69 73 68 20 77  69 74 68 20 74 68 65 20  |e fish with the |
00000a00  6f 74 68 65 72 20 70 61  73 73 65 73 2c 20 61 6e  |other passes, an|
00000a10  64 20 70 69 63 6b 20 75  70 20 74 68 65 20 6d 61  |d pick up the ma|
00000a20  67 6e 65 74 2c 20 77 68  69 63 68 20 69 73 0d 62  |gnet, which is.b|
00000a30  65 68 69 6e 64 20 74 68  65 20 75 70 70 65 72 20  |ehind the upper |
00000a40  6f 66 20 74 68 65 1a 20  74 77 6f 20 67 72 65 65  |of the. two gree|
00000a50  6e 20 64 6f 6f 72 73 2c  20 62 65 73 69 64 65 20  |n doors, beside |
00000a60  77 68 65 72 65 20 74 68  65 20 77 68 69 74 65 20  |where the white |
00000a70  70 61 73 73 20 77 61 73  2c 0d 61 6e 64 20 74 68  |pass was,.and th|
00000a80  65 20 77 68 69 74 65 20  70 61 73 73 2c 20 61 6e  |e white pass, an|
00000a90  64 20 68 65 61 64 1a 20  72 69 67 68 74 2e 20 57  |d head. right. W|
00000aa0  68 65 6e 20 79 6f 75 20  72 65 61 63 68 20 74 68  |hen you reach th|
00000ab0  65 20 72 6f 6f 6d 20 77  69 74 68 20 6c 61 64 64  |e room with ladd|
00000ac0  65 72 73 2c 0d 61 6e 64  20 6e 6f 74 20 6d 61 6e  |ers,.and not man|
00000ad0  79 20 70 6c 61 74 66 6f  72 6d 73 2c 20 67 6f 20  |y platforms, go |
00000ae0  75 70 2e 20 54 6f 1a 20  64 6f 1a 20 74 68 69 73  |up. To. do. this|
00000af0  2c 20 6a 75 6d 70 20 61  63 72 6f 73 73 20 74 6f  |, jump across to|
00000b00  20 74 68 65 20 72 69 67  68 74 20 68 61 6e 64 0d  | the right hand.|
00000b10  70 6c 61 74 66 6f 72 6d  2c 1a 20 75 73 69 6e 67  |platform,. using|
00000b20  1a 20 74 68 65 20 6c 61  64 64 65 72 73 20 74 6f  |. the ladders to|
00000b30  20 73 74 6f 70 20 79 6f  75 72 20 66 61 6c 6c 2e  | stop your fall.|
00000b40  20 43 6c 69 6d 62 1a 20  75 70 1a 20 6f 6e 74 6f  | Climb. up. onto|
00000b50  1a 20 74 68 65 1a 20 74  6f 70 0d 70 6c 61 74 66  |. the. top.platf|
00000b60  6f 72 6d 2c 20 61 6e 64  20 6a 75 6d 70 1a 20 61  |orm, and jump. a|
00000b70  63 72 6f 73 73 20 61 6e  64 20 63 61 74 63 68 20  |cross and catch |
00000b80  74 68 65 20 6c 61 64 64  65 72 20 61 74 20 74 68  |the ladder at th|
00000b90  65 20 74 6f 70 2e 20 4e  6f 77 20 67 6f 20 75 70  |e top. Now go up|
00000ba0  2c 20 61 6e 64 0d 74 68  65 6e 20 77 61 6c 6b 20  |, and.then walk |
00000bb0  6f 66 66 20 74 68 65 1a  20 6c 61 64 64 65 72 20  |off the. ladder |
00000bc0  6f 6e 65 20 73 71 75 61  72 65 20 74 6f 20 74 68  |one square to th|
00000bd0  65 20 72 69 67 68 74 2e  20 44 4f 20 4e 4f 54 20  |e right. DO NOT |
00000be0  61 74 74 65 6d 70 74 20  74 6f 20 73 68 6f 6f 74  |attempt to shoot|
00000bf0  0d 74 68 65 20 6d 6f 6e  73 74 65 72 20 66 72 6f  |.the monster fro|
00000c00  6d 20 74 68 65 20 6c 61  64 64 65 72 2c 1a 20 6f  |m the ladder,. o|
00000c10  72 1a 20 79 6f 75 20 77  69 6c 6c 20 66 61 6c 6c  |r. you will fall|
00000c20  2c 20 62 75 74 20 69 6e  73 74 65 61 64 20 73 68  |, but instead sh|
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00000c40  70 6c 61 74 66 6f 72 6d  2e 20 41 66 74 65 72 20  |platform. After |
00000c50  73 68 6f 6f 74 69 6e 67  20 74 68 65 20 6d 6f 6e  |shooting the mon|
00000c60  73 74 65 72 2c 20 6a 75  6d 70 1a 20 6f 6e 74 6f  |ster, jump. onto|
00000c70  20 74 68 65 20 6c 65 66  74 2d 6d 6f 73 74 20 6c  | the left-most l|
00000c80  61 64 64 65 72 2c 0d 61  6e 64 20 6a 75 6d 70 20  |adder,.and jump |
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00000ca0  74 6f 20 74 68 65 20 6e  65 78 74 1a 20 61 63 72  |to the next. acr|
00000cb0  6f 73 73 1a 20 74 68 65  1a 20 74 6f 70 2e 1a 20  |oss. the. top.. |
00000cc0  4e 6f 77 1a 20 6c 65 61  76 65 20 74 6f 20 74 68  |Now. leave to th|
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00000ce0  75 70 20 69 6e 74 6f 20  74 68 65 20 74 6f 77 65  |up into the towe|
00000cf0  72 2c 20 77 68 69 63 68  20 79 6f 75 20 73 68 6f  |r, which you sho|
00000d00  75 6c 64 20 6c 65 61 76  65 20 62 79 20 74 68 65  |uld leave by the|
00000d10  20 72 69 67 68 74 20 65  78 69 74 2e 0d 47 6f 1a  | right exit..Go.|
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00000d50  65 6e 20 68 65 61 64 20  72 69 67 68 74 20 75 6e  |en head right un|
00000d60  74 69 6c 20 79 6f 75 0d  72 65 61 63 68 20 61 20  |til you.reach a |
00000d70  77 68 69 74 65 20 66 69  73 68 20 77 68 69 63 68  |white fish which|
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00000d90  6c 65 64 20 64 6f 77 6e  20 62 79 20 74 68 65 20  |led down by the |
00000da0  6d 61 67 6e 65 74 2e 20  59 6f 75 20 73 68 6f 75  |magnet. You shou|
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00000df0  65 20 66 69 73 68 2e 0d  20 20 20 20 20 47 6f 20  |e fish..     Go |
00000e00  62 61 63 6b 20 74 68 72  6f 75 67 68 20 74 68 65  |back through the|
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00000e90  77 6e 20 74 68 65 20 72  69 67 68 74 20 6b 65 79  |wn the right key|
00000ea0  20 73 6f 20 74 68 61 74  20 79 6f 75 20 66 61 6c  | so that you fal|
00000eb0  6c 20 61 73 20 66 61 72  20 61 73 20 79 6f 75 20  |l as far as you |
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00000ef0  20 63 72 6f 73 73 20 74  68 65 20 6c 61 72 67 65  | cross the large|
00000f00  1a 20 61 72 65 61 20 6f  66 20 77 61 74 65 72 2e  |. area of water.|
00000f10  20 47 6f 20 72 69 67 68  74 2c 20 70 61 73 74 20  | Go right, past |
00000f20  74 68 65 0d 77 65 6c 6c  2c 20 75 6e 74 69 6c 20  |the.well, until |
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00000f60  73 74 75 6d 70 2e 20 4a  75 6d 70 20 6f 6e 0d 74  |stump. Jump on.t|
00000f70  68 69 73 20 74 6f 20 67  6f 20 75 70 20 69 6e 74  |his to go up int|
00000f80  6f 20 74 68 65 20 61 6c  69 65 6e 20 63 6f 6e 74  |o the alien cont|
00000f90  72 6f 6c 20 72 6f 6f 6d  2c 20 61 6e 64 20 64 72  |rol room, and dr|
00000fa0  6f 70 20 74 68 65 20 66  69 73 68 2e 20 49 66 20  |op the fish. If |
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00000fc0  20 74 68 65 20 72 6f 6f  6d 20 74 6f 20 73 65 65  | the room to see|
00000fd0  20 74 68 61 74 20 74 68  65 72 65 20 61 72 65 20  | that there are |
00000fe0  73 74 69 6c 6c 1a 20 66  69 76 65 1a 20 73 70 61  |still. five. spa|
00000ff0  72 6b 73 1a 20 77 61 69  74 69 6e 67 1a 20 74 6f  |rks. waiting. to|
00001000  1a 20 62 65 0d 62 72 6f  6b 65 6e 2c 20 67 75 61  |. be.broken, gua|
00001010  72 64 69 6e 67 20 4e 4f  54 48 49 4e 47 20 62 65  |rding NOTHING be|
00001020  68 69 6e 64 20 74 68 65  6d 2e 20 54 68 69 73 20  |hind them. This |
00001030  69 73 20 61 6e 6f 74 68  65 72 20 70 75 7a 7a 6c  |is another puzzl|
00001040  65 20 74 6f 20 62 65 20  73 6f 6c 76 65 64 2c 0d  |e to be solved,.|
00001050  61 73 20 77 65 6c 6c 20  61 73 20 74 68 65 20 73  |as well as the s|
00001060  69 78 20 66 69 73 68 20  6b 65 79 73 2e 0d 20 20  |ix fish keys..  |
00001070  20 20 20 4c 65 61 76 65  20 74 68 65 20 63 6f 6e  |   Leave the con|
00001080  74 72 6f 6c 20 72 6f 6f  6d 2c 20 61 6e 64 1a 20  |trol room, and. |
00001090  68 65 61 64 1a 20 6c 65  66 74 2e 1a 20 54 6f 20  |head. left.. To |
000010a0  63 72 6f 73 73 20 74 68  65 20 61 72 65 61 20 6f  |cross the area o|
000010b0  66 20 77 61 74 65 72 2c  0d 6a 75 6d 70 20 75 70  |f water,.jump up|
000010c0  20 6f 6e 74 6f 20 74 68  65 20 74 6f 70 20 70 6c  | onto the top pl|
000010d0  61 74 66 6f 72 6d 20 6f  6e 20 74 68 65 20 73 63  |atform on the sc|
000010e0  72 65 65 6e 20 77 69 74  68 20 74 68 65 20 77 65  |reen with the we|
000010f0  6c 6c 2c 20 61 6e 64 20  6a 75 6d 70 20 61 73 20  |ll, and jump as |
00001100  66 61 72 0d 61 73 20 70  6f 73 73 69 62 6c 65 20  |far.as possible |
00001110  74 6f 20 74 68 65 20 6c  65 66 74 2e 20 4e 6f 77  |to the left. Now|
00001120  20 68 65 61 64 20 62 61  63 6b 1a 20 74 68 65 1a  | head back. the.|
00001130  20 77 61 79 20 74 68 61  74 20 79 6f 75 20 63 61  | way that you ca|
00001140  6d 65 20 6f 72 69 67 69  6e 61 6c 6c 79 2c 0d 75  |me originally,.u|
00001150  6e 74 69 6c 20 79 6f 75  20 72 65 61 63 68 20 74  |ntil you reach t|
00001160  68 65 20 61 72 65 61 20  77 69 74 68 20 61 6c 6c  |he area with all|
00001170  20 6f 66 20 74 68 65 20  6c 61 64 64 65 72 73 2e  | of the ladders.|
00001180  1a 20 46 61 6c 6c 20 64  6f 77 6e 20 74 6f 20 74  |. Fall down to t|
00001190  68 65 20 62 6f 74 74 6f  6d 0d 6f 66 20 74 68 65  |he bottom.of the|
000011a0  20 61 72 65 61 2c 20 62  65 69 6e 67 20 63 61 72  | area, being car|
000011b0  65 66 75 6c 20 74 6f 20  61 76 6f 69 64 20 74 68  |eful to avoid th|
000011c0  65 20 77 61 74 65 72 20  61 74 20 74 68 65 1a 20  |e water at the. |
000011d0  63 65 6e 74 72 65 2c 1a  20 61 6e 64 20 63 6f 6c  |centre,. and col|
000011e0  6c 65 63 74 0d 74 68 65  20 6c 69 67 68 74 20 62  |lect.the light b|
000011f0  6c 75 65 20 70 61 73 73  2e 20 4c 65 61 76 65 20  |lue pass. Leave |
00001200  74 68 65 20 77 68 69 74  65 20 70 61 73 73 20 61  |the white pass a|
00001210  74 20 74 68 65 20 62 61  73 65 20 6f 66 20 74 68  |t the base of th|
00001220  65 20 6c 61 64 64 65 72  73 20 61 72 65 61 2c 0d  |e ladders area,.|
00001230  61 6e 64 1a 20 74 61 6b  65 1a 20 6f 6e 6c 79 1a  |and. take. only.|
00001240  20 74 68 65 1a 20 6c 69  67 68 74 1a 20 62 6c 75  | the. light. blu|
00001250  65 20 70 61 73 73 2e 20  52 65 74 75 72 6e 20 74  |e pass. Return t|
00001260  6f 20 74 68 65 20 72 6f  6f 6d 20 62 65 6c 6f 77  |o the room below|
00001270  20 74 68 65 20 61 6c 69  65 6e 0d 63 6f 6e 74 72  | the alien.contr|
00001280  6f 6c 20 72 6f 6f 6d 2c  20 61 6e 64 20 74 68 65  |ol room, and the|
00001290  6e 20 68 65 61 64 20 72  69 67 68 74 1a 20 74 77  |n head right. tw|
000012a0  6f 1a 20 6d 6f 72 65 1a  20 73 63 72 65 65 6e 73  |o. more. screens|
000012b0  1a 20 75 6e 74 69 6c 20  79 6f 75 20 72 65 61 63  |. until you reac|
000012c0  68 20 74 68 65 0d 74 6f  77 65 72 2e 20 51 75 69  |h the.tower. Qui|
000012d0  63 6b 6c 79 20 67 6f 20  74 68 72 6f 75 67 68 20  |ckly go through |
000012e0  74 68 65 20 64 6f 6f 72  20 62 65 66 6f 72 65 20  |the door before |
000012f0  74 68 65 20 6d 6f 6e 73  74 65 72 20 72 65 61 63  |the monster reac|
00001300  68 65 73 1a 20 69 74 2c  20 62 65 63 61 75 73 65  |hes. it, because|
00001310  0d 69 66 1a 20 74 68 65  20 6d 6f 6e 73 74 65 72  |.if. the monster|
00001320  20 72 65 61 63 68 65 73  20 74 68 65 20 64 6f 6f  | reaches the doo|
00001330  72 2c 20 69 74 20 62 65  63 6f 6d 65 73 20 76 65  |r, it becomes ve|
00001340  72 79 20 64 69 66 66 69  63 75 6c 74 20 74 6f 1a  |ry difficult to.|
00001350  20 73 68 6f 6f 74 1a 20  69 74 2e 0d 53 68 6f 6f  | shoot. it..Shoo|
00001360  74 20 74 68 65 1a 20 6d  6f 6e 73 74 65 72 20 77  |t the. monster w|
00001370  68 65 6e 20 69 74 20 72  65 61 63 68 65 73 20 79  |hen it reaches y|
00001380  6f 75 72 20 68 6f 72 69  7a 6f 6e 74 61 6c 20 6c  |our horizontal l|
00001390  69 6e 65 20 6f 66 20 66  69 72 65 2e 20 49 66 20  |ine of fire. If |
000013a0  79 6f 75 20 64 6f 0d 61  6c 6c 6f 77 20 74 68 65  |you do.allow the|
000013b0  20 6d 6f 6e 73 74 65 72  1a 20 74 6f 1a 20 72 65  | monster. to. re|
000013c0  61 63 68 1a 20 74 68 65  1a 20 64 6f 6f 72 2c 20  |ach. the. door, |
000013d0  73 69 6d 70 6c 79 20 6c  65 61 76 65 20 74 68 65  |simply leave the|
000013e0  20 73 63 72 65 65 6e 2c  20 61 6e 64 20 63 6f 6d  | screen, and com|
000013f0  65 0d 62 61 63 6b 20 6f  6e 20 61 67 61 69 6e 2c  |e.back on again,|
00001400  20 61 6e 64 20 74 68 65  20 6d 6f 6e 73 74 65 72  | and the monster|
00001410  20 77 69 6c 6c 1a 20 20  62 65 1a 20 72 65 73 65  | will.  be. rese|
00001420  74 1a 20 74 6f 20 69 74  73 20 6f 72 69 67 69 6e  |t. to its origin|
00001430  61 6c 20 70 6f 73 69 74  69 6f 6e 2e 0d 4a 75 6d  |al position..Jum|
00001440  70 20 75 70 20 6f 6e 74  6f 20 74 68 65 20 74 6f  |p up onto the to|
00001450  70 20 70 6c 61 74 66 6f  72 6d 20 6f 6e 20 74 68  |p platform on th|
00001460  69 73 20 73 63 72 65 65  6e 2c 20 61 6e 64 1a 20  |is screen, and. |
00001470  66 72 6f 6d 1a 20 74 68  65 72 65 20 63 6f 6c 6c  |from. there coll|
00001480  65 63 74 20 74 68 65 0d  6c 61 6d 70 1a 20 6f 6e  |ect the.lamp. on|
00001490  20 74 68 65 20 63 65 69  6c 69 6e 67 2e 20 59 6f  | the ceiling. Yo|
000014a0  75 20 73 68 6f 75 6c 64  20 6e 6f 77 20 62 65 20  |u should now be |
000014b0  63 61 72 72 79 69 6e 67  20 74 68 65 20 6c 69 67  |carrying the lig|
000014c0  68 74 20 62 6c 75 65 1a  20 70 61 73 73 1a 20 61  |ht blue. pass. a|
000014d0  6e 64 0d 74 68 65 20 6c  61 6d 70 2e 0d 0d 20 20  |nd.the lamp...  |
000014e0  20 20 20 54 4f 20 42 45  20 43 4f 4e 54 49 4e 55  |   TO BE CONTINU|
000014f0  45 44 2e 20 2e 20 2e 0d                           |ED. . ..|
000014f8
Solution/Part1.m0
Solution/Part1.m1
Solution/Part1.m2
Solution/Part1.m4
Solution/Part1.m5