Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars » StarInfo/Lowe/arm_bg2
StarInfo/Lowe/arm_bg2
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
| Tape/disk: | Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars |
| Filename: | StarInfo/Lowe/arm_bg2 |
| Read OK: | ✔ |
| File size: | 0D38 bytes |
| Load address: | 0000 |
| Exec address: | 0000 |
File contents
10REM warping background display
20REM (c) alan lowe, 1997
30
40PROCinitialise
50PROCcreate_sin_and_cos
60PROCassemble
70
80CLS
100REPEAT
110 FOR C%=0 TO 360 STEP 4
130 E%=1
140 CALL code%
180 NEXT C%
190UNTIL FALSE
200END
210
320DEF PROCinitialise
330 MODE 15:MODE 13:OFF
340 DIM texture% 81920+56
350 DIM code% 4096
360 DIM block% 27
370 DIM sine_table% 360*8
380 DIM cosine_table% 360*8
390 DIM stack% 256
400 block%!0=148
410 block%!4=7
420 block%!8=-1
430 SYS "OS_ReadVduVariables",block%,block%+12
440 screen_base%=block%!12
450OSCLI"LOAD <bgdistort$dir>.export "+STR$~(texture%)
460ENDPROC
470
480DEF PROCcreate_sin_and_cos
490 counter%=0
500 FOR angle=0 TO 360*2 STEP 1
510 sine_table%!(counter%)=128+100*SIN(RAD angle)*COS(RAD angle)
520 cosine_table%!(counter%)=128+100*COS(RAD angle)*COS(RAD angle)
530 counter%+=4
540 NEXT angle
550ENDPROC
560
570DEF PROCassemble
580FOR pass=0 TO 2 STEP 2
590P%=code%
600[
610 OPT pass
620.return EQUD 0
630.stack EQUD stack%
640.screen EQUD screen_base%
650.sint EQUD sine_table%
660.cost EQUD cosine_table%
670.texture EQUD texture%
680.num287 EQUD 287
690
700.start STR r14,return
710 LDR r12,stack
720 MOV r0,#32
730 MOV r1,#0
740 MOV r2,#0
750.loop LDR r11,screen
760 CMP r4,#1
770 ;ADDEQ r11,r11,#81920
780 ADD r9,r1,r1,LSL #2
790 ADD r9,r11,r9,LSL #6
800 BL getxandy
810 STRB r10,[r9,r0]
820 ADD r0,r0,#1
830 LDR r5,num287
840 CMP r0,r5
850 BLT loop
860 MOV r0,#32
870 ADD r1,r1,#1
880 CMP r1,#255
890 BLT loop
900 ADD r2,r2,#4
910 MOV r1,#0
920 CMP r2,#356
930 BLE loop
940.finish LDR r15,return
950
960; on entry r0=x , r1=y , r2=wobble factor
970; on exit r10=colour
980
990.getxandy STMIA r12!,{r14,r0-r9,r11}
1000
1010 LDR r11,sint
1020 ADD r3,r0,r2
1030 MOV r3,r3,LSL #2
1040 LDR r4,[r11,r3]
1050 MUL r3,r4,r1
1060 MOV r3,r3,LSR #8
1070 ADD r8,r3,r0 ; r8=x coordinate
1080 LDR r11,cost
1090 ADD r3,r1,r2
1100 MOV r3,r3,LSL #2
1110 LDR r4,[r11,r3]
1120 MUL r3,r4,r0
1130 MOV r3,r3,LSR #8
1140 ADD r9,r3,r1 ; r9=y coordinate
1150
1160 MOV r0,#320
1170 MOV r1,#0
1180 MOV r2,#255
1190
1200 MOV r8,r8,LSR #1
1210 MOV r9,r9,LSR #1
1220
1320 LDR r11,texture
1330 ADD r11,r11,#56
1340
1350 ADD r7,r9,r9,LSL #2
1360 ADD r7,r11,r7,LSL #6
1370 LDRB r10,[r7,r8]
1380
1390 LDMDB r12!,{r0-r9,r11,PC}
1400
1410
1420]
1430NEXT pass
1440ENDPROC
1450
1460DEF PROCloadsprites(spritefile$,makearray$)
1470O$="OS_SpriteOp"
1480file%=OPENIN(spritefile$)
1490size%=EXT#file%+64
1500CLOSE#file%
1510IF makearray$="Y" THEN PROCmakearray(size%)
1520SYS O$,256+9,area%
1530SYS O$,256+10,area%,spritefile$
1540ENDPROC
1550
1560DEF PROCmakearray(size%)
1570DIM area% size%
1580area%!0=size%
1590ENDPROC
1600
1610DEF PROCps(sprite$,X,Y,mask)
1620SYS O$,256+34,area%,sprite$,X,Y,mask
1630ENDPROC
1640
� warping background display
� (c) alan lowe, 1997
(�initialise
2�create_sin_and_cos
<
�assemble
F
P�
d�
n � C%=0 � 360 � 4
�
E%=1
�
� code%
� � C%
�� �
��
�
@� �initialise
J � 15:� 13:�
T � texture% 81920+56
^ � code% 4096
h � block% 27
r � sine_table% 360*8
| � cosine_table% 360*8
� � stack% 256
� block%!0=148
� block%!4=7
� block%!8=-1
�. ș "OS_ReadVduVariables",block%,block%+12
� screen_base%=block%!12
�0�"LOAD <bgdistort$dir>.export "+�~(texture%)
��
�
�� �create_sin_and_cos
� counter%=0
� � angle=0 � 360*2 � 1
�: sine_table%!(counter%)=128+100*�(� angle)*�(� angle)
< cosine_table%!(counter%)=128+100*�(� angle)*�(� angle)
counter%+=4
� angle
&�
0
:� �assemble
D� pass=0 � 2 � 2
NP%=code%
X[
b OPT pass
l.return EQUD 0
v.stack EQUD stack%
�$.screen EQUD screen_base%
�#.sint EQUD sine_table%
�%.cost EQUD cosine_table%
� .texture EQUD texture%
�.num287 EQUD 287
�
�".start STR r14,return
�! LDR r12,stack
� MOV r0,#32
� MOV r1,#0
� MOV r2,#0
�".loop LDR r11,screen
� CMP r4,#1
' ;ADDEQ r11,r11,#81920
' ADD r9,r1,r1,LSL #2
( ADD r9,r11,r9,LSL #6
BL getxandy
*# STRB r10,[r9,r0]
4 ADD r0,r0,#1
>! LDR r5,num287
H CMP r0,r5
R BLT loop
\ MOV r0,#32
f ADD r1,r1,#1
p CMP r1,#255
z BLT loop
� ADD r2,r2,#4
� MOV r1,#0
� CMP r2,#356
� BLE loop
�".finish LDR r15,return
�
�-; on entry r0=x , r1=y , r2=wobble factor
�; on exit r10=colour
�
�,.getxandy STMIA r12!,{r14,r0-r9,r11}
�
� LDR r11,sint
� ADD r3,r0,r2
$ MOV r3,r3,LSL #2
# LDR r4,[r11,r3]
MUL r3,r4,r1
$$ MOV r3,r3,LSR #8
.; ADD r8,r3,r0 ; r8=x coordinate
8 LDR r11,cost
B ADD r3,r1,r2
L$ MOV r3,r3,LSL #2
V# LDR r4,[r11,r3]
` MUL r3,r4,r0
j$ MOV r3,r3,LSR #8
t; ADD r9,r3,r1 ; r9=y coordinate
~
� MOV r0,#320
� MOV r1,#0
� MOV r2,#255
�
�$ MOV r8,r8,LSR #1
�$ MOV r9,r9,LSR #1
�
(# LDR r11,texture
2# ADD r11,r11,#56
<
F' ADD r7,r9,r9,LSL #2
P( ADD r7,r11,r7,LSL #6
Z# LDRB r10,[r7,r8]
d
n+ LDMDB r12!,{r0-r9,r11,PC}
x
�
�]
�
� pass
��
�
�*� �loadsprites(spritefile$,makearray$)
�O$="OS_SpriteOp"
�file%=�(spritefile$)
�size%=�#file%+64
��#file%
�(� makearray$="Y" � �makearray(size%)
�ș O$,256+9,area%
�"ș O$,256+10,area%,spritefile$
�
� �makearray(size%)
"� area% size%
,area%!0=size%
6�
@
J� �ps(sprite$,X,Y,mask)
T'ș O$,256+34,area%,sprite$,X,Y,mask
^�
h
� 00000000 0d 00 0a 20 f4 20 77 61 72 70 69 6e 67 20 62 61 |... . warping ba|
00000010 63 6b 67 72 6f 75 6e 64 20 64 69 73 70 6c 61 79 |ckground display|
00000020 0d 00 14 19 f4 20 28 63 29 20 61 6c 61 6e 20 6c |..... (c) alan l|
00000030 6f 77 65 2c 20 31 39 39 37 0d 00 1e 04 0d 00 28 |owe, 1997......(|
00000040 0f f2 69 6e 69 74 69 61 6c 69 73 65 0d 00 32 17 |..initialise..2.|
00000050 f2 63 72 65 61 74 65 5f 73 69 6e 5f 61 6e 64 5f |.create_sin_and_|
00000060 63 6f 73 0d 00 3c 0d f2 61 73 73 65 6d 62 6c 65 |cos..<..assemble|
00000070 0d 00 46 04 0d 00 50 05 db 0d 00 64 05 f5 0d 00 |..F...P....d....|
00000080 6e 15 20 e3 20 43 25 3d 30 20 b8 20 33 36 30 20 |n. . C%=0 . 360 |
00000090 88 20 34 0d 00 82 0a 20 20 45 25 3d 31 0d 00 8c |. 4.... E%=1...|
000000a0 0d 20 20 d6 20 63 6f 64 65 25 0d 00 b4 09 20 ed |. . code%.... .|
000000b0 20 43 25 0d 00 be 07 fd 20 a3 0d 00 c8 05 e0 0d | C%..... .......|
000000c0 00 d2 04 0d 01 40 11 dd 20 f2 69 6e 69 74 69 61 |.....@.. .initia|
000000d0 6c 69 73 65 0d 01 4a 10 20 eb 20 31 35 3a eb 20 |lise..J. . 15:. |
000000e0 31 33 3a 87 0d 01 54 18 20 de 20 74 65 78 74 75 |13:...T. . textu|
000000f0 72 65 25 20 38 31 39 32 30 2b 35 36 0d 01 5e 11 |re% 81920+56..^.|
00000100 20 de 20 63 6f 64 65 25 20 34 30 39 36 0d 01 68 | . code% 4096..h|
00000110 10 20 de 20 62 6c 6f 63 6b 25 20 32 37 0d 01 72 |. . block% 27..r|
00000120 18 20 de 20 73 69 6e 65 5f 74 61 62 6c 65 25 20 |. . sine_table% |
00000130 33 36 30 2a 38 0d 01 7c 1a 20 de 20 63 6f 73 69 |360*8..|. . cosi|
00000140 6e 65 5f 74 61 62 6c 65 25 20 33 36 30 2a 38 0d |ne_table% 360*8.|
00000150 01 86 11 20 de 20 73 74 61 63 6b 25 20 32 35 36 |... . stack% 256|
00000160 0d 01 90 11 20 62 6c 6f 63 6b 25 21 30 3d 31 34 |.... block%!0=14|
00000170 38 0d 01 9a 0f 20 62 6c 6f 63 6b 25 21 34 3d 37 |8.... block%!4=7|
00000180 0d 01 a4 10 20 62 6c 6f 63 6b 25 21 38 3d 2d 31 |.... block%!8=-1|
00000190 0d 01 ae 2e 20 c8 99 20 22 4f 53 5f 52 65 61 64 |.... .. "OS_Read|
000001a0 56 64 75 56 61 72 69 61 62 6c 65 73 22 2c 62 6c |VduVariables",bl|
000001b0 6f 63 6b 25 2c 62 6c 6f 63 6b 25 2b 31 32 0d 01 |ock%,block%+12..|
000001c0 b8 1b 20 73 63 72 65 65 6e 5f 62 61 73 65 25 3d |.. screen_base%=|
000001d0 62 6c 6f 63 6b 25 21 31 32 0d 01 c2 30 ff 22 4c |block%!12...0."L|
000001e0 4f 41 44 20 3c 62 67 64 69 73 74 6f 72 74 24 64 |OAD <bgdistort$d|
000001f0 69 72 3e 2e 65 78 70 6f 72 74 20 22 2b c3 7e 28 |ir>.export "+.~(|
00000200 74 65 78 74 75 72 65 25 29 0d 01 cc 05 e1 0d 01 |texture%).......|
00000210 d6 04 0d 01 e0 19 dd 20 f2 63 72 65 61 74 65 5f |....... .create_|
00000220 73 69 6e 5f 61 6e 64 5f 63 6f 73 0d 01 ea 0f 20 |sin_and_cos.... |
00000230 63 6f 75 6e 74 65 72 25 3d 30 0d 01 f4 1a 20 e3 |counter%=0.... .|
00000240 20 61 6e 67 6c 65 3d 30 20 b8 20 33 36 30 2a 32 | angle=0 . 360*2|
00000250 20 88 20 31 0d 01 fe 3a 20 20 73 69 6e 65 5f 74 | . 1...: sine_t|
00000260 61 62 6c 65 25 21 28 63 6f 75 6e 74 65 72 25 29 |able%!(counter%)|
00000270 3d 31 32 38 2b 31 30 30 2a b5 28 b2 20 61 6e 67 |=128+100*.(. ang|
00000280 6c 65 29 2a 9b 28 b2 20 61 6e 67 6c 65 29 0d 02 |le)*.(. angle)..|
00000290 08 3c 20 20 63 6f 73 69 6e 65 5f 74 61 62 6c 65 |.< cosine_table|
000002a0 25 21 28 63 6f 75 6e 74 65 72 25 29 3d 31 32 38 |%!(counter%)=128|
000002b0 2b 31 30 30 2a 9b 28 b2 20 61 6e 67 6c 65 29 2a |+100*.(. angle)*|
000002c0 9b 28 b2 20 61 6e 67 6c 65 29 0d 02 12 11 20 20 |.(. angle).... |
000002d0 63 6f 75 6e 74 65 72 25 2b 3d 34 0d 02 1c 0c 20 |counter%+=4.... |
000002e0 ed 20 61 6e 67 6c 65 0d 02 26 05 e1 0d 02 30 04 |. angle..&....0.|
000002f0 0d 02 3a 0f dd 20 f2 61 73 73 65 6d 62 6c 65 0d |..:.. .assemble.|
00000300 02 44 14 e3 20 70 61 73 73 3d 30 20 b8 20 32 20 |.D.. pass=0 . 2 |
00000310 88 20 32 0d 02 4e 0c 50 25 3d 63 6f 64 65 25 0d |. 2..N.P%=code%.|
00000320 02 58 05 5b 0d 02 62 1c 20 20 20 20 20 20 20 20 |.X.[..b. |
00000330 20 20 4f 50 54 20 20 20 20 20 20 20 70 61 73 73 | OPT pass|
00000340 0d 02 6c 19 2e 72 65 74 75 72 6e 20 20 20 45 51 |..l..return EQ|
00000350 55 44 20 20 20 20 20 20 30 0d 02 76 1e 2e 73 74 |UD 0..v..st|
00000360 61 63 6b 20 20 20 20 45 51 55 44 20 20 20 20 20 |ack EQUD |
00000370 20 73 74 61 63 6b 25 0d 02 80 24 2e 73 63 72 65 | stack%...$.scre|
00000380 65 6e 20 20 20 45 51 55 44 20 20 20 20 20 20 73 |en EQUD s|
00000390 63 72 65 65 6e 5f 62 61 73 65 25 0d 02 8a 23 2e |creen_base%...#.|
000003a0 73 69 6e 74 20 20 20 20 20 45 51 55 44 20 20 20 |sint EQUD |
000003b0 20 20 20 73 69 6e 65 5f 74 61 62 6c 65 25 0d 02 | sine_table%..|
000003c0 94 25 2e 63 6f 73 74 20 20 20 20 20 45 51 55 44 |.%.cost EQUD|
000003d0 20 20 20 20 20 20 63 6f 73 69 6e 65 5f 74 61 62 | cosine_tab|
000003e0 6c 65 25 0d 02 9e 20 2e 74 65 78 74 75 72 65 20 |le%... .texture |
000003f0 20 45 51 55 44 20 20 20 20 20 20 74 65 78 74 75 | EQUD textu|
00000400 72 65 25 0d 02 a8 1b 2e 6e 75 6d 32 38 37 20 20 |re%.....num287 |
00000410 20 45 51 55 44 20 20 20 20 20 20 32 38 37 0d 02 | EQUD 287..|
00000420 b2 04 0d 02 bc 22 2e 73 74 61 72 74 20 20 20 20 |.....".start |
00000430 53 54 52 20 20 20 20 20 20 20 72 31 34 2c 72 65 |STR r14,re|
00000440 74 75 72 6e 0d 02 c6 21 20 20 20 20 20 20 20 20 |turn...! |
00000450 20 20 4c 44 52 20 20 20 20 20 20 20 72 31 32 2c | LDR r12,|
00000460 73 74 61 63 6b 0d 02 d0 1e 20 20 20 20 20 20 20 |stack.... |
00000470 20 20 20 4d 4f 56 20 20 20 20 20 20 20 72 30 2c | MOV r0,|
00000480 23 33 32 0d 02 da 1d 20 20 20 20 20 20 20 20 20 |#32.... |
00000490 20 4d 4f 56 20 20 20 20 20 20 20 72 31 2c 23 30 | MOV r1,#0|
000004a0 0d 02 e4 1d 20 20 20 20 20 20 20 20 20 20 4d 4f |.... MO|
000004b0 56 20 20 20 20 20 20 20 72 32 2c 23 30 0d 02 ee |V r2,#0...|
000004c0 22 2e 6c 6f 6f 70 20 20 20 20 20 4c 44 52 20 20 |".loop LDR |
000004d0 20 20 20 20 20 72 31 31 2c 73 63 72 65 65 6e 0d | r11,screen.|
000004e0 02 f8 1d 20 20 20 20 20 20 20 20 20 20 43 4d 50 |... CMP|
000004f0 20 20 20 20 20 20 20 72 34 2c 23 31 0d 03 02 27 | r4,#1...'|
00000500 20 20 20 20 20 20 20 20 20 20 3b 41 44 44 45 51 | ;ADDEQ|
00000510 20 20 20 20 20 72 31 31 2c 72 31 31 2c 23 38 31 | r11,r11,#81|
00000520 39 32 30 0d 03 0c 27 20 20 20 20 20 20 20 20 20 |920...' |
00000530 20 41 44 44 20 20 20 20 20 20 20 72 39 2c 72 31 | ADD r9,r1|
00000540 2c 72 31 2c 4c 53 4c 20 23 32 0d 03 16 28 20 20 |,r1,LSL #2...( |
00000550 20 20 20 20 20 20 20 20 41 44 44 20 20 20 20 20 | ADD |
00000560 20 20 72 39 2c 72 31 31 2c 72 39 2c 4c 53 4c 20 | r9,r11,r9,LSL |
00000570 23 36 0d 03 20 20 20 20 20 20 20 20 20 20 20 20 |#6.. |
00000580 42 4c 20 20 20 20 20 20 20 20 67 65 74 78 61 6e |BL getxan|
00000590 64 79 0d 03 2a 23 20 20 20 20 20 20 20 20 20 20 |dy..*# |
000005a0 53 54 52 42 20 20 20 20 20 20 72 31 30 2c 5b 72 |STRB r10,[r|
000005b0 39 2c 72 30 5d 0d 03 34 20 20 20 20 20 20 20 20 |9,r0]..4 |
000005c0 20 20 20 41 44 44 20 20 20 20 20 20 20 72 30 2c | ADD r0,|
000005d0 72 30 2c 23 31 0d 03 3e 21 20 20 20 20 20 20 20 |r0,#1..>! |
000005e0 20 20 20 4c 44 52 20 20 20 20 20 20 20 72 35 2c | LDR r5,|
000005f0 6e 75 6d 32 38 37 0d 03 48 1d 20 20 20 20 20 20 |num287..H. |
00000600 20 20 20 20 43 4d 50 20 20 20 20 20 20 20 72 30 | CMP r0|
00000610 2c 72 35 0d 03 52 1c 20 20 20 20 20 20 20 20 20 |,r5..R. |
00000620 20 42 4c 54 20 20 20 20 20 20 20 6c 6f 6f 70 0d | BLT loop.|
00000630 03 5c 1e 20 20 20 20 20 20 20 20 20 20 4d 4f 56 |.\. MOV|
00000640 20 20 20 20 20 20 20 72 30 2c 23 33 32 0d 03 66 | r0,#32..f|
00000650 20 20 20 20 20 20 20 20 20 20 20 41 44 44 20 20 | ADD |
00000660 20 20 20 20 20 72 31 2c 72 31 2c 23 31 0d 03 70 | r1,r1,#1..p|
00000670 1f 20 20 20 20 20 20 20 20 20 20 43 4d 50 20 20 |. CMP |
00000680 20 20 20 20 20 72 31 2c 23 32 35 35 0d 03 7a 1c | r1,#255..z.|
00000690 20 20 20 20 20 20 20 20 20 20 42 4c 54 20 20 20 | BLT |
000006a0 20 20 20 20 6c 6f 6f 70 0d 03 84 20 20 20 20 20 | loop... |
000006b0 20 20 20 20 20 20 41 44 44 20 20 20 20 20 20 20 | ADD |
000006c0 72 32 2c 72 32 2c 23 34 0d 03 8e 1d 20 20 20 20 |r2,r2,#4.... |
000006d0 20 20 20 20 20 20 4d 4f 56 20 20 20 20 20 20 20 | MOV |
000006e0 72 31 2c 23 30 0d 03 98 1f 20 20 20 20 20 20 20 |r1,#0.... |
000006f0 20 20 20 43 4d 50 20 20 20 20 20 20 20 72 32 2c | CMP r2,|
00000700 23 33 35 36 0d 03 a2 1c 20 20 20 20 20 20 20 20 |#356.... |
00000710 20 20 42 4c 45 20 20 20 20 20 20 20 6c 6f 6f 70 | BLE loop|
00000720 0d 03 ac 22 2e 66 69 6e 69 73 68 20 20 20 4c 44 |...".finish LD|
00000730 52 20 20 20 20 20 20 20 72 31 35 2c 72 65 74 75 |R r15,retu|
00000740 72 6e 0d 03 b6 04 0d 03 c0 2d 3b 20 6f 6e 20 65 |rn.......-; on e|
00000750 6e 74 72 79 20 72 30 3d 78 20 2c 20 72 31 3d 79 |ntry r0=x , r1=y|
00000760 20 2c 20 72 32 3d 77 6f 62 62 6c 65 20 66 61 63 | , r2=wobble fac|
00000770 74 6f 72 0d 03 ca 19 3b 20 6f 6e 20 65 78 69 74 |tor....; on exit|
00000780 20 20 72 31 30 3d 63 6f 6c 6f 75 72 0d 03 d4 04 | r10=colour....|
00000790 0d 03 de 2c 2e 67 65 74 78 61 6e 64 79 20 53 54 |...,.getxandy ST|
000007a0 4d 49 41 20 20 20 20 20 72 31 32 21 2c 7b 72 31 |MIA r12!,{r1|
000007b0 34 2c 72 30 2d 72 39 2c 72 31 31 7d 0d 03 e8 04 |4,r0-r9,r11}....|
000007c0 0d 03 f2 20 20 20 20 20 20 20 20 20 20 20 4c 44 |... LD|
000007d0 52 20 20 20 20 20 20 20 72 31 31 2c 73 69 6e 74 |R r11,sint|
000007e0 0d 03 fc 20 20 20 20 20 20 20 20 20 20 20 41 44 |... AD|
000007f0 44 20 20 20 20 20 20 20 72 33 2c 72 30 2c 72 32 |D r3,r0,r2|
00000800 0d 04 06 24 20 20 20 20 20 20 20 20 20 20 4d 4f |...$ MO|
00000810 56 20 20 20 20 20 20 20 72 33 2c 72 33 2c 4c 53 |V r3,r3,LS|
00000820 4c 20 23 32 0d 04 10 23 20 20 20 20 20 20 20 20 |L #2...# |
00000830 20 20 4c 44 52 20 20 20 20 20 20 20 72 34 2c 5b | LDR r4,[|
00000840 72 31 31 2c 72 33 5d 0d 04 1a 20 20 20 20 20 20 |r11,r3]... |
00000850 20 20 20 20 20 4d 55 4c 20 20 20 20 20 20 20 72 | MUL r|
00000860 33 2c 72 34 2c 72 31 0d 04 24 24 20 20 20 20 20 |3,r4,r1..$$ |
00000870 20 20 20 20 20 4d 4f 56 20 20 20 20 20 20 20 72 | MOV r|
00000880 33 2c 72 33 2c 4c 53 52 20 23 38 0d 04 2e 3b 20 |3,r3,LSR #8...; |
00000890 20 20 20 20 20 20 20 20 20 41 44 44 20 20 20 20 | ADD |
000008a0 20 20 20 72 38 2c 72 33 2c 72 30 20 20 3b 20 20 | r8,r3,r0 ; |
000008b0 20 20 20 20 20 20 20 72 38 3d 78 20 63 6f 6f 72 | r8=x coor|
000008c0 64 69 6e 61 74 65 0d 04 38 20 20 20 20 20 20 20 |dinate..8 |
000008d0 20 20 20 20 4c 44 52 20 20 20 20 20 20 20 72 31 | LDR r1|
000008e0 31 2c 63 6f 73 74 0d 04 42 20 20 20 20 20 20 20 |1,cost..B |
000008f0 20 20 20 20 41 44 44 20 20 20 20 20 20 20 72 33 | ADD r3|
00000900 2c 72 31 2c 72 32 0d 04 4c 24 20 20 20 20 20 20 |,r1,r2..L$ |
00000910 20 20 20 20 4d 4f 56 20 20 20 20 20 20 20 72 33 | MOV r3|
00000920 2c 72 33 2c 4c 53 4c 20 23 32 0d 04 56 23 20 20 |,r3,LSL #2..V# |
00000930 20 20 20 20 20 20 20 20 4c 44 52 20 20 20 20 20 | LDR |
00000940 20 20 72 34 2c 5b 72 31 31 2c 72 33 5d 0d 04 60 | r4,[r11,r3]..`|
00000950 20 20 20 20 20 20 20 20 20 20 20 4d 55 4c 20 20 | MUL |
00000960 20 20 20 20 20 72 33 2c 72 34 2c 72 30 0d 04 6a | r3,r4,r0..j|
00000970 24 20 20 20 20 20 20 20 20 20 20 4d 4f 56 20 20 |$ MOV |
00000980 20 20 20 20 20 72 33 2c 72 33 2c 4c 53 52 20 23 | r3,r3,LSR #|
00000990 38 0d 04 74 3b 20 20 20 20 20 20 20 20 20 20 41 |8..t; A|
000009a0 44 44 20 20 20 20 20 20 20 72 39 2c 72 33 2c 72 |DD r9,r3,r|
000009b0 31 20 20 3b 20 20 20 20 20 20 20 20 20 72 39 3d |1 ; r9=|
000009c0 79 20 63 6f 6f 72 64 69 6e 61 74 65 0d 04 7e 0e |y coordinate..~.|
000009d0 20 20 20 20 20 20 20 20 20 20 0d 04 88 1f 20 20 | .... |
000009e0 20 20 20 20 20 20 20 20 4d 4f 56 20 20 20 20 20 | MOV |
000009f0 20 20 72 30 2c 23 33 32 30 0d 04 92 1d 20 20 20 | r0,#320.... |
00000a00 20 20 20 20 20 20 20 4d 4f 56 20 20 20 20 20 20 | MOV |
00000a10 20 72 31 2c 23 30 0d 04 9c 1f 20 20 20 20 20 20 | r1,#0.... |
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00000a90 20 20 20 20 20 20 20 20 20 0d 05 28 23 20 20 20 | ..(# |
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