Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars » StarInfo/Lowe/arm_bg2

StarInfo/Lowe/arm_bg2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars
Filename: StarInfo/Lowe/arm_bg2
Read OK:
File size: 0D38 bytes
Load address: 0000
Exec address: 0000
File contents
   10REM warping background display
   20REM (c) alan lowe, 1997
   30
   40PROCinitialise
   50PROCcreate_sin_and_cos
   60PROCassemble
   70
   80CLS
  100REPEAT
  110 FOR C%=0 TO 360 STEP 4
  130  E%=1
  140  CALL code%
  180 NEXT C%
  190UNTIL FALSE
  200END
  210
  320DEF PROCinitialise
  330 MODE 15:MODE 13:OFF
  340 DIM texture% 81920+56
  350 DIM code% 4096
  360 DIM block% 27
  370 DIM sine_table% 360*8
  380 DIM cosine_table% 360*8
  390 DIM stack% 256
  400 block%!0=148
  410 block%!4=7
  420 block%!8=-1
  430 SYS "OS_ReadVduVariables",block%,block%+12
  440 screen_base%=block%!12
  450OSCLI"LOAD <bgdistort$dir>.export "+STR$~(texture%)
  460ENDPROC
  470
  480DEF PROCcreate_sin_and_cos
  490 counter%=0
  500 FOR angle=0 TO 360*2 STEP 1
  510  sine_table%!(counter%)=128+100*SIN(RAD angle)*COS(RAD angle)
  520  cosine_table%!(counter%)=128+100*COS(RAD angle)*COS(RAD angle)
  530  counter%+=4
  540 NEXT angle
  550ENDPROC
  560
  570DEF PROCassemble
  580FOR pass=0 TO 2 STEP 2
  590P%=code%
  600[
  610          OPT       pass
  620.return   EQUD      0
  630.stack    EQUD      stack%
  640.screen   EQUD      screen_base%
  650.sint     EQUD      sine_table%
  660.cost     EQUD      cosine_table%
  670.texture  EQUD      texture%
  680.num287   EQUD      287
  690
  700.start    STR       r14,return
  710          LDR       r12,stack
  720          MOV       r0,#32
  730          MOV       r1,#0
  740          MOV       r2,#0
  750.loop     LDR       r11,screen
  760          CMP       r4,#1
  770          ;ADDEQ     r11,r11,#81920
  780          ADD       r9,r1,r1,LSL #2
  790          ADD       r9,r11,r9,LSL #6
  800          BL        getxandy
  810          STRB      r10,[r9,r0]
  820          ADD       r0,r0,#1
  830          LDR       r5,num287
  840          CMP       r0,r5
  850          BLT       loop
  860          MOV       r0,#32
  870          ADD       r1,r1,#1
  880          CMP       r1,#255
  890          BLT       loop
  900          ADD       r2,r2,#4
  910          MOV       r1,#0
  920          CMP       r2,#356
  930          BLE       loop
  940.finish   LDR       r15,return
  950
  960; on entry r0=x , r1=y , r2=wobble factor
  970; on exit  r10=colour
  980
  990.getxandy STMIA     r12!,{r14,r0-r9,r11}
 1000
 1010          LDR       r11,sint
 1020          ADD       r3,r0,r2
 1030          MOV       r3,r3,LSL #2
 1040          LDR       r4,[r11,r3]
 1050          MUL       r3,r4,r1
 1060          MOV       r3,r3,LSR #8
 1070          ADD       r8,r3,r0  ;         r8=x coordinate
 1080          LDR       r11,cost
 1090          ADD       r3,r1,r2
 1100          MOV       r3,r3,LSL #2
 1110          LDR       r4,[r11,r3]
 1120          MUL       r3,r4,r0
 1130          MOV       r3,r3,LSR #8
 1140          ADD       r9,r3,r1  ;         r9=y coordinate
 1150          
 1160          MOV       r0,#320
 1170          MOV       r1,#0
 1180          MOV       r2,#255
 1190          
 1200          MOV       r8,r8,LSR #1
 1210          MOV       r9,r9,LSR #1
 1220          
 1320          LDR       r11,texture
 1330          ADD       r11,r11,#56
 1340          
 1350          ADD       r7,r9,r9,LSL #2
 1360          ADD       r7,r11,r7,LSL #6
 1370          LDRB      r10,[r7,r8]
 1380          
 1390          LDMDB     r12!,{r0-r9,r11,PC}
 1400          
 1410          
 1420]
 1430NEXT pass
 1440ENDPROC
 1450
 1460DEF PROCloadsprites(spritefile$,makearray$)
 1470O$="OS_SpriteOp"
 1480file%=OPENIN(spritefile$)
 1490size%=EXT#file%+64
 1500CLOSE#file%
 1510IF makearray$="Y" THEN PROCmakearray(size%)
 1520SYS O$,256+9,area%
 1530SYS O$,256+10,area%,spritefile$
 1540ENDPROC
 1550
 1560DEF PROCmakearray(size%)
 1570DIM area% size%
 1580area%!0=size%
 1590ENDPROC
 1600
 1610DEF PROCps(sprite$,X,Y,mask)
 1620SYS O$,256+34,area%,sprite$,X,Y,mask
 1630ENDPROC
 1640

 � warping background display
� (c) alan lowe, 1997

(�initialise
2�create_sin_and_cos
<
�assemble
F
P�
d�
n � C%=0 � 360 � 4
�
  E%=1
�
  � code%
�	 � C%
�� �
��
�
@� �initialise
J � 15:� 13:�
T � texture% 81920+56
^ � code% 4096
h � block% 27
r � sine_table% 360*8
| � cosine_table% 360*8
� � stack% 256
� block%!0=148
� block%!4=7
� block%!8=-1
�. ș "OS_ReadVduVariables",block%,block%+12
� screen_base%=block%!12
�0�"LOAD <bgdistort$dir>.export "+�~(texture%)
��
�
�� �create_sin_and_cos
� counter%=0
� � angle=0 � 360*2 � 1
�:  sine_table%!(counter%)=128+100*�(� angle)*�(� angle)
<  cosine_table%!(counter%)=128+100*�(� angle)*�(� angle)
  counter%+=4
 � angle
&�
0
:� �assemble
D� pass=0 � 2 � 2
NP%=code%
X[
b          OPT       pass
l.return   EQUD      0
v.stack    EQUD      stack%
�$.screen   EQUD      screen_base%
�#.sint     EQUD      sine_table%
�%.cost     EQUD      cosine_table%
� .texture  EQUD      texture%
�.num287   EQUD      287
�
�".start    STR       r14,return
�!          LDR       r12,stack
�          MOV       r0,#32
�          MOV       r1,#0
�          MOV       r2,#0
�".loop     LDR       r11,screen
�          CMP       r4,#1
'          ;ADDEQ     r11,r11,#81920
'          ADD       r9,r1,r1,LSL #2
(          ADD       r9,r11,r9,LSL #6
            BL        getxandy
*#          STRB      r10,[r9,r0]
4           ADD       r0,r0,#1
>!          LDR       r5,num287
H          CMP       r0,r5
R          BLT       loop
\          MOV       r0,#32
f           ADD       r1,r1,#1
p          CMP       r1,#255
z          BLT       loop
�           ADD       r2,r2,#4
�          MOV       r1,#0
�          CMP       r2,#356
�          BLE       loop
�".finish   LDR       r15,return
�
�-; on entry r0=x , r1=y , r2=wobble factor
�; on exit  r10=colour
�
�,.getxandy STMIA     r12!,{r14,r0-r9,r11}
�
�           LDR       r11,sint
�           ADD       r3,r0,r2
$          MOV       r3,r3,LSL #2
#          LDR       r4,[r11,r3]
           MUL       r3,r4,r1
$$          MOV       r3,r3,LSR #8
.;          ADD       r8,r3,r0  ;         r8=x coordinate
8           LDR       r11,cost
B           ADD       r3,r1,r2
L$          MOV       r3,r3,LSL #2
V#          LDR       r4,[r11,r3]
`           MUL       r3,r4,r0
j$          MOV       r3,r3,LSR #8
t;          ADD       r9,r3,r1  ;         r9=y coordinate
~          
�          MOV       r0,#320
�          MOV       r1,#0
�          MOV       r2,#255
�          
�$          MOV       r8,r8,LSR #1
�$          MOV       r9,r9,LSR #1
�          
(#          LDR       r11,texture
2#          ADD       r11,r11,#56
<          
F'          ADD       r7,r9,r9,LSL #2
P(          ADD       r7,r11,r7,LSL #6
Z#          LDRB      r10,[r7,r8]
d          
n+          LDMDB     r12!,{r0-r9,r11,PC}
x          
�          
�]
�
� pass
��
�
�*� �loadsprites(spritefile$,makearray$)
�O$="OS_SpriteOp"
�file%=�(spritefile$)
�size%=�#file%+64
��#file%
�(� makearray$="Y" � �makearray(size%)
�ș O$,256+9,area%
�"ș O$,256+10,area%,spritefile$
�

� �makearray(size%)
"� area% size%
,area%!0=size%
6�
@
J� �ps(sprite$,X,Y,mask)
T'ș O$,256+34,area%,sprite$,X,Y,mask
^�
h
�
00000000  0d 00 0a 20 f4 20 77 61  72 70 69 6e 67 20 62 61  |... . warping ba|
00000010  63 6b 67 72 6f 75 6e 64  20 64 69 73 70 6c 61 79  |ckground display|
00000020  0d 00 14 19 f4 20 28 63  29 20 61 6c 61 6e 20 6c  |..... (c) alan l|
00000030  6f 77 65 2c 20 31 39 39  37 0d 00 1e 04 0d 00 28  |owe, 1997......(|
00000040  0f f2 69 6e 69 74 69 61  6c 69 73 65 0d 00 32 17  |..initialise..2.|
00000050  f2 63 72 65 61 74 65 5f  73 69 6e 5f 61 6e 64 5f  |.create_sin_and_|
00000060  63 6f 73 0d 00 3c 0d f2  61 73 73 65 6d 62 6c 65  |cos..<..assemble|
00000070  0d 00 46 04 0d 00 50 05  db 0d 00 64 05 f5 0d 00  |..F...P....d....|
00000080  6e 15 20 e3 20 43 25 3d  30 20 b8 20 33 36 30 20  |n. . C%=0 . 360 |
00000090  88 20 34 0d 00 82 0a 20  20 45 25 3d 31 0d 00 8c  |. 4....  E%=1...|
000000a0  0d 20 20 d6 20 63 6f 64  65 25 0d 00 b4 09 20 ed  |.  . code%.... .|
000000b0  20 43 25 0d 00 be 07 fd  20 a3 0d 00 c8 05 e0 0d  | C%..... .......|
000000c0  00 d2 04 0d 01 40 11 dd  20 f2 69 6e 69 74 69 61  |.....@.. .initia|
000000d0  6c 69 73 65 0d 01 4a 10  20 eb 20 31 35 3a eb 20  |lise..J. . 15:. |
000000e0  31 33 3a 87 0d 01 54 18  20 de 20 74 65 78 74 75  |13:...T. . textu|
000000f0  72 65 25 20 38 31 39 32  30 2b 35 36 0d 01 5e 11  |re% 81920+56..^.|
00000100  20 de 20 63 6f 64 65 25  20 34 30 39 36 0d 01 68  | . code% 4096..h|
00000110  10 20 de 20 62 6c 6f 63  6b 25 20 32 37 0d 01 72  |. . block% 27..r|
00000120  18 20 de 20 73 69 6e 65  5f 74 61 62 6c 65 25 20  |. . sine_table% |
00000130  33 36 30 2a 38 0d 01 7c  1a 20 de 20 63 6f 73 69  |360*8..|. . cosi|
00000140  6e 65 5f 74 61 62 6c 65  25 20 33 36 30 2a 38 0d  |ne_table% 360*8.|
00000150  01 86 11 20 de 20 73 74  61 63 6b 25 20 32 35 36  |... . stack% 256|
00000160  0d 01 90 11 20 62 6c 6f  63 6b 25 21 30 3d 31 34  |.... block%!0=14|
00000170  38 0d 01 9a 0f 20 62 6c  6f 63 6b 25 21 34 3d 37  |8.... block%!4=7|
00000180  0d 01 a4 10 20 62 6c 6f  63 6b 25 21 38 3d 2d 31  |.... block%!8=-1|
00000190  0d 01 ae 2e 20 c8 99 20  22 4f 53 5f 52 65 61 64  |.... .. "OS_Read|
000001a0  56 64 75 56 61 72 69 61  62 6c 65 73 22 2c 62 6c  |VduVariables",bl|
000001b0  6f 63 6b 25 2c 62 6c 6f  63 6b 25 2b 31 32 0d 01  |ock%,block%+12..|
000001c0  b8 1b 20 73 63 72 65 65  6e 5f 62 61 73 65 25 3d  |.. screen_base%=|
000001d0  62 6c 6f 63 6b 25 21 31  32 0d 01 c2 30 ff 22 4c  |block%!12...0."L|
000001e0  4f 41 44 20 3c 62 67 64  69 73 74 6f 72 74 24 64  |OAD <bgdistort$d|
000001f0  69 72 3e 2e 65 78 70 6f  72 74 20 22 2b c3 7e 28  |ir>.export "+.~(|
00000200  74 65 78 74 75 72 65 25  29 0d 01 cc 05 e1 0d 01  |texture%).......|
00000210  d6 04 0d 01 e0 19 dd 20  f2 63 72 65 61 74 65 5f  |....... .create_|
00000220  73 69 6e 5f 61 6e 64 5f  63 6f 73 0d 01 ea 0f 20  |sin_and_cos.... |
00000230  63 6f 75 6e 74 65 72 25  3d 30 0d 01 f4 1a 20 e3  |counter%=0.... .|
00000240  20 61 6e 67 6c 65 3d 30  20 b8 20 33 36 30 2a 32  | angle=0 . 360*2|
00000250  20 88 20 31 0d 01 fe 3a  20 20 73 69 6e 65 5f 74  | . 1...:  sine_t|
00000260  61 62 6c 65 25 21 28 63  6f 75 6e 74 65 72 25 29  |able%!(counter%)|
00000270  3d 31 32 38 2b 31 30 30  2a b5 28 b2 20 61 6e 67  |=128+100*.(. ang|
00000280  6c 65 29 2a 9b 28 b2 20  61 6e 67 6c 65 29 0d 02  |le)*.(. angle)..|
00000290  08 3c 20 20 63 6f 73 69  6e 65 5f 74 61 62 6c 65  |.<  cosine_table|
000002a0  25 21 28 63 6f 75 6e 74  65 72 25 29 3d 31 32 38  |%!(counter%)=128|
000002b0  2b 31 30 30 2a 9b 28 b2  20 61 6e 67 6c 65 29 2a  |+100*.(. angle)*|
000002c0  9b 28 b2 20 61 6e 67 6c  65 29 0d 02 12 11 20 20  |.(. angle)....  |
000002d0  63 6f 75 6e 74 65 72 25  2b 3d 34 0d 02 1c 0c 20  |counter%+=4.... |
000002e0  ed 20 61 6e 67 6c 65 0d  02 26 05 e1 0d 02 30 04  |. angle..&....0.|
000002f0  0d 02 3a 0f dd 20 f2 61  73 73 65 6d 62 6c 65 0d  |..:.. .assemble.|
00000300  02 44 14 e3 20 70 61 73  73 3d 30 20 b8 20 32 20  |.D.. pass=0 . 2 |
00000310  88 20 32 0d 02 4e 0c 50  25 3d 63 6f 64 65 25 0d  |. 2..N.P%=code%.|
00000320  02 58 05 5b 0d 02 62 1c  20 20 20 20 20 20 20 20  |.X.[..b.        |
00000330  20 20 4f 50 54 20 20 20  20 20 20 20 70 61 73 73  |  OPT       pass|
00000340  0d 02 6c 19 2e 72 65 74  75 72 6e 20 20 20 45 51  |..l..return   EQ|
00000350  55 44 20 20 20 20 20 20  30 0d 02 76 1e 2e 73 74  |UD      0..v..st|
00000360  61 63 6b 20 20 20 20 45  51 55 44 20 20 20 20 20  |ack    EQUD     |
00000370  20 73 74 61 63 6b 25 0d  02 80 24 2e 73 63 72 65  | stack%...$.scre|
00000380  65 6e 20 20 20 45 51 55  44 20 20 20 20 20 20 73  |en   EQUD      s|
00000390  63 72 65 65 6e 5f 62 61  73 65 25 0d 02 8a 23 2e  |creen_base%...#.|
000003a0  73 69 6e 74 20 20 20 20  20 45 51 55 44 20 20 20  |sint     EQUD   |
000003b0  20 20 20 73 69 6e 65 5f  74 61 62 6c 65 25 0d 02  |   sine_table%..|
000003c0  94 25 2e 63 6f 73 74 20  20 20 20 20 45 51 55 44  |.%.cost     EQUD|
000003d0  20 20 20 20 20 20 63 6f  73 69 6e 65 5f 74 61 62  |      cosine_tab|
000003e0  6c 65 25 0d 02 9e 20 2e  74 65 78 74 75 72 65 20  |le%... .texture |
000003f0  20 45 51 55 44 20 20 20  20 20 20 74 65 78 74 75  | EQUD      textu|
00000400  72 65 25 0d 02 a8 1b 2e  6e 75 6d 32 38 37 20 20  |re%.....num287  |
00000410  20 45 51 55 44 20 20 20  20 20 20 32 38 37 0d 02  | EQUD      287..|
00000420  b2 04 0d 02 bc 22 2e 73  74 61 72 74 20 20 20 20  |.....".start    |
00000430  53 54 52 20 20 20 20 20  20 20 72 31 34 2c 72 65  |STR       r14,re|
00000440  74 75 72 6e 0d 02 c6 21  20 20 20 20 20 20 20 20  |turn...!        |
00000450  20 20 4c 44 52 20 20 20  20 20 20 20 72 31 32 2c  |  LDR       r12,|
00000460  73 74 61 63 6b 0d 02 d0  1e 20 20 20 20 20 20 20  |stack....       |
00000470  20 20 20 4d 4f 56 20 20  20 20 20 20 20 72 30 2c  |   MOV       r0,|
00000480  23 33 32 0d 02 da 1d 20  20 20 20 20 20 20 20 20  |#32....         |
00000490  20 4d 4f 56 20 20 20 20  20 20 20 72 31 2c 23 30  | MOV       r1,#0|
000004a0  0d 02 e4 1d 20 20 20 20  20 20 20 20 20 20 4d 4f  |....          MO|
000004b0  56 20 20 20 20 20 20 20  72 32 2c 23 30 0d 02 ee  |V       r2,#0...|
000004c0  22 2e 6c 6f 6f 70 20 20  20 20 20 4c 44 52 20 20  |".loop     LDR  |
000004d0  20 20 20 20 20 72 31 31  2c 73 63 72 65 65 6e 0d  |     r11,screen.|
000004e0  02 f8 1d 20 20 20 20 20  20 20 20 20 20 43 4d 50  |...          CMP|
000004f0  20 20 20 20 20 20 20 72  34 2c 23 31 0d 03 02 27  |       r4,#1...'|
00000500  20 20 20 20 20 20 20 20  20 20 3b 41 44 44 45 51  |          ;ADDEQ|
00000510  20 20 20 20 20 72 31 31  2c 72 31 31 2c 23 38 31  |     r11,r11,#81|
00000520  39 32 30 0d 03 0c 27 20  20 20 20 20 20 20 20 20  |920...'         |
00000530  20 41 44 44 20 20 20 20  20 20 20 72 39 2c 72 31  | ADD       r9,r1|
00000540  2c 72 31 2c 4c 53 4c 20  23 32 0d 03 16 28 20 20  |,r1,LSL #2...(  |
00000550  20 20 20 20 20 20 20 20  41 44 44 20 20 20 20 20  |        ADD     |
00000560  20 20 72 39 2c 72 31 31  2c 72 39 2c 4c 53 4c 20  |  r9,r11,r9,LSL |
00000570  23 36 0d 03 20 20 20 20  20 20 20 20 20 20 20 20  |#6..            |
00000580  42 4c 20 20 20 20 20 20  20 20 67 65 74 78 61 6e  |BL        getxan|
00000590  64 79 0d 03 2a 23 20 20  20 20 20 20 20 20 20 20  |dy..*#          |
000005a0  53 54 52 42 20 20 20 20  20 20 72 31 30 2c 5b 72  |STRB      r10,[r|
000005b0  39 2c 72 30 5d 0d 03 34  20 20 20 20 20 20 20 20  |9,r0]..4        |
000005c0  20 20 20 41 44 44 20 20  20 20 20 20 20 72 30 2c  |   ADD       r0,|
000005d0  72 30 2c 23 31 0d 03 3e  21 20 20 20 20 20 20 20  |r0,#1..>!       |
000005e0  20 20 20 4c 44 52 20 20  20 20 20 20 20 72 35 2c  |   LDR       r5,|
000005f0  6e 75 6d 32 38 37 0d 03  48 1d 20 20 20 20 20 20  |num287..H.      |
00000600  20 20 20 20 43 4d 50 20  20 20 20 20 20 20 72 30  |    CMP       r0|
00000610  2c 72 35 0d 03 52 1c 20  20 20 20 20 20 20 20 20  |,r5..R.         |
00000620  20 42 4c 54 20 20 20 20  20 20 20 6c 6f 6f 70 0d  | BLT       loop.|
00000630  03 5c 1e 20 20 20 20 20  20 20 20 20 20 4d 4f 56  |.\.          MOV|
00000640  20 20 20 20 20 20 20 72  30 2c 23 33 32 0d 03 66  |       r0,#32..f|
00000650  20 20 20 20 20 20 20 20  20 20 20 41 44 44 20 20  |           ADD  |
00000660  20 20 20 20 20 72 31 2c  72 31 2c 23 31 0d 03 70  |     r1,r1,#1..p|
00000670  1f 20 20 20 20 20 20 20  20 20 20 43 4d 50 20 20  |.          CMP  |
00000680  20 20 20 20 20 72 31 2c  23 32 35 35 0d 03 7a 1c  |     r1,#255..z.|
00000690  20 20 20 20 20 20 20 20  20 20 42 4c 54 20 20 20  |          BLT   |
000006a0  20 20 20 20 6c 6f 6f 70  0d 03 84 20 20 20 20 20  |    loop...     |
000006b0  20 20 20 20 20 20 41 44  44 20 20 20 20 20 20 20  |      ADD       |
000006c0  72 32 2c 72 32 2c 23 34  0d 03 8e 1d 20 20 20 20  |r2,r2,#4....    |
000006d0  20 20 20 20 20 20 4d 4f  56 20 20 20 20 20 20 20  |      MOV       |
000006e0  72 31 2c 23 30 0d 03 98  1f 20 20 20 20 20 20 20  |r1,#0....       |
000006f0  20 20 20 43 4d 50 20 20  20 20 20 20 20 72 32 2c  |   CMP       r2,|
00000700  23 33 35 36 0d 03 a2 1c  20 20 20 20 20 20 20 20  |#356....        |
00000710  20 20 42 4c 45 20 20 20  20 20 20 20 6c 6f 6f 70  |  BLE       loop|
00000720  0d 03 ac 22 2e 66 69 6e  69 73 68 20 20 20 4c 44  |...".finish   LD|
00000730  52 20 20 20 20 20 20 20  72 31 35 2c 72 65 74 75  |R       r15,retu|
00000740  72 6e 0d 03 b6 04 0d 03  c0 2d 3b 20 6f 6e 20 65  |rn.......-; on e|
00000750  6e 74 72 79 20 72 30 3d  78 20 2c 20 72 31 3d 79  |ntry r0=x , r1=y|
00000760  20 2c 20 72 32 3d 77 6f  62 62 6c 65 20 66 61 63  | , r2=wobble fac|
00000770  74 6f 72 0d 03 ca 19 3b  20 6f 6e 20 65 78 69 74  |tor....; on exit|
00000780  20 20 72 31 30 3d 63 6f  6c 6f 75 72 0d 03 d4 04  |  r10=colour....|
00000790  0d 03 de 2c 2e 67 65 74  78 61 6e 64 79 20 53 54  |...,.getxandy ST|
000007a0  4d 49 41 20 20 20 20 20  72 31 32 21 2c 7b 72 31  |MIA     r12!,{r1|
000007b0  34 2c 72 30 2d 72 39 2c  72 31 31 7d 0d 03 e8 04  |4,r0-r9,r11}....|
000007c0  0d 03 f2 20 20 20 20 20  20 20 20 20 20 20 4c 44  |...           LD|
000007d0  52 20 20 20 20 20 20 20  72 31 31 2c 73 69 6e 74  |R       r11,sint|
000007e0  0d 03 fc 20 20 20 20 20  20 20 20 20 20 20 41 44  |...           AD|
000007f0  44 20 20 20 20 20 20 20  72 33 2c 72 30 2c 72 32  |D       r3,r0,r2|
00000800  0d 04 06 24 20 20 20 20  20 20 20 20 20 20 4d 4f  |...$          MO|
00000810  56 20 20 20 20 20 20 20  72 33 2c 72 33 2c 4c 53  |V       r3,r3,LS|
00000820  4c 20 23 32 0d 04 10 23  20 20 20 20 20 20 20 20  |L #2...#        |
00000830  20 20 4c 44 52 20 20 20  20 20 20 20 72 34 2c 5b  |  LDR       r4,[|
00000840  72 31 31 2c 72 33 5d 0d  04 1a 20 20 20 20 20 20  |r11,r3]...      |
00000850  20 20 20 20 20 4d 55 4c  20 20 20 20 20 20 20 72  |     MUL       r|
00000860  33 2c 72 34 2c 72 31 0d  04 24 24 20 20 20 20 20  |3,r4,r1..$$     |
00000870  20 20 20 20 20 4d 4f 56  20 20 20 20 20 20 20 72  |     MOV       r|
00000880  33 2c 72 33 2c 4c 53 52  20 23 38 0d 04 2e 3b 20  |3,r3,LSR #8...; |
00000890  20 20 20 20 20 20 20 20  20 41 44 44 20 20 20 20  |         ADD    |
000008a0  20 20 20 72 38 2c 72 33  2c 72 30 20 20 3b 20 20  |   r8,r3,r0  ;  |
000008b0  20 20 20 20 20 20 20 72  38 3d 78 20 63 6f 6f 72  |       r8=x coor|
000008c0  64 69 6e 61 74 65 0d 04  38 20 20 20 20 20 20 20  |dinate..8       |
000008d0  20 20 20 20 4c 44 52 20  20 20 20 20 20 20 72 31  |    LDR       r1|
000008e0  31 2c 63 6f 73 74 0d 04  42 20 20 20 20 20 20 20  |1,cost..B       |
000008f0  20 20 20 20 41 44 44 20  20 20 20 20 20 20 72 33  |    ADD       r3|
00000900  2c 72 31 2c 72 32 0d 04  4c 24 20 20 20 20 20 20  |,r1,r2..L$      |
00000910  20 20 20 20 4d 4f 56 20  20 20 20 20 20 20 72 33  |    MOV       r3|
00000920  2c 72 33 2c 4c 53 4c 20  23 32 0d 04 56 23 20 20  |,r3,LSL #2..V#  |
00000930  20 20 20 20 20 20 20 20  4c 44 52 20 20 20 20 20  |        LDR     |
00000940  20 20 72 34 2c 5b 72 31  31 2c 72 33 5d 0d 04 60  |  r4,[r11,r3]..`|
00000950  20 20 20 20 20 20 20 20  20 20 20 4d 55 4c 20 20  |           MUL  |
00000960  20 20 20 20 20 72 33 2c  72 34 2c 72 30 0d 04 6a  |     r3,r4,r0..j|
00000970  24 20 20 20 20 20 20 20  20 20 20 4d 4f 56 20 20  |$          MOV  |
00000980  20 20 20 20 20 72 33 2c  72 33 2c 4c 53 52 20 23  |     r3,r3,LSR #|
00000990  38 0d 04 74 3b 20 20 20  20 20 20 20 20 20 20 41  |8..t;          A|
000009a0  44 44 20 20 20 20 20 20  20 72 39 2c 72 33 2c 72  |DD       r9,r3,r|
000009b0  31 20 20 3b 20 20 20 20  20 20 20 20 20 72 39 3d  |1  ;         r9=|
000009c0  79 20 63 6f 6f 72 64 69  6e 61 74 65 0d 04 7e 0e  |y coordinate..~.|
000009d0  20 20 20 20 20 20 20 20  20 20 0d 04 88 1f 20 20  |          ....  |
000009e0  20 20 20 20 20 20 20 20  4d 4f 56 20 20 20 20 20  |        MOV     |
000009f0  20 20 72 30 2c 23 33 32  30 0d 04 92 1d 20 20 20  |  r0,#320....   |
00000a00  20 20 20 20 20 20 20 4d  4f 56 20 20 20 20 20 20  |       MOV      |
00000a10  20 72 31 2c 23 30 0d 04  9c 1f 20 20 20 20 20 20  | r1,#0....      |
00000a20  20 20 20 20 4d 4f 56 20  20 20 20 20 20 20 72 32  |    MOV       r2|
00000a30  2c 23 32 35 35 0d 04 a6  0e 20 20 20 20 20 20 20  |,#255....       |
00000a40  20 20 20 0d 04 b0 24 20  20 20 20 20 20 20 20 20  |   ...$         |
00000a50  20 4d 4f 56 20 20 20 20  20 20 20 72 38 2c 72 38  | MOV       r8,r8|
00000a60  2c 4c 53 52 20 23 31 0d  04 ba 24 20 20 20 20 20  |,LSR #1...$     |
00000a70  20 20 20 20 20 4d 4f 56  20 20 20 20 20 20 20 72  |     MOV       r|
00000a80  39 2c 72 39 2c 4c 53 52  20 23 31 0d 04 c4 0e 20  |9,r9,LSR #1.... |
00000a90  20 20 20 20 20 20 20 20  20 0d 05 28 23 20 20 20  |         ..(#   |
00000aa0  20 20 20 20 20 20 20 4c  44 52 20 20 20 20 20 20  |       LDR      |
00000ab0  20 72 31 31 2c 74 65 78  74 75 72 65 0d 05 32 23  | r11,texture..2#|
00000ac0  20 20 20 20 20 20 20 20  20 20 41 44 44 20 20 20  |          ADD   |
00000ad0  20 20 20 20 72 31 31 2c  72 31 31 2c 23 35 36 0d  |    r11,r11,#56.|
00000ae0  05 3c 0e 20 20 20 20 20  20 20 20 20 20 0d 05 46  |.<.          ..F|
00000af0  27 20 20 20 20 20 20 20  20 20 20 41 44 44 20 20  |'          ADD  |
00000b00  20 20 20 20 20 72 37 2c  72 39 2c 72 39 2c 4c 53  |     r7,r9,r9,LS|
00000b10  4c 20 23 32 0d 05 50 28  20 20 20 20 20 20 20 20  |L #2..P(        |
00000b20  20 20 41 44 44 20 20 20  20 20 20 20 72 37 2c 72  |  ADD       r7,r|
00000b30  31 31 2c 72 37 2c 4c 53  4c 20 23 36 0d 05 5a 23  |11,r7,LSL #6..Z#|
00000b40  20 20 20 20 20 20 20 20  20 20 4c 44 52 42 20 20  |          LDRB  |
00000b50  20 20 20 20 72 31 30 2c  5b 72 37 2c 72 38 5d 0d  |    r10,[r7,r8].|
00000b60  05 64 0e 20 20 20 20 20  20 20 20 20 20 0d 05 6e  |.d.          ..n|
00000b70  2b 20 20 20 20 20 20 20  20 20 20 4c 44 4d 44 42  |+          LDMDB|
00000b80  20 20 20 20 20 72 31 32  21 2c 7b 72 30 2d 72 39  |     r12!,{r0-r9|
00000b90  2c 72 31 31 2c 50 43 7d  0d 05 78 0e 20 20 20 20  |,r11,PC}..x.    |
00000ba0  20 20 20 20 20 20 0d 05  82 0e 20 20 20 20 20 20  |      ....      |
00000bb0  20 20 20 20 0d 05 8c 05  5d 0d 05 96 0a ed 20 70  |    ....]..... p|
00000bc0  61 73 73 0d 05 a0 05 e1  0d 05 aa 04 0d 05 b4 2a  |ass............*|
00000bd0  dd 20 f2 6c 6f 61 64 73  70 72 69 74 65 73 28 73  |. .loadsprites(s|
00000be0  70 72 69 74 65 66 69 6c  65 24 2c 6d 61 6b 65 61  |pritefile$,makea|
00000bf0  72 72 61 79 24 29 0d 05  be 14 4f 24 3d 22 4f 53  |rray$)....O$="OS|
00000c00  5f 53 70 72 69 74 65 4f  70 22 0d 05 c8 18 66 69  |_SpriteOp"....fi|
00000c10  6c 65 25 3d 8e 28 73 70  72 69 74 65 66 69 6c 65  |le%=.(spritefile|
00000c20  24 29 0d 05 d2 14 73 69  7a 65 25 3d a2 23 66 69  |$)....size%=.#fi|
00000c30  6c 65 25 2b 36 34 0d 05  dc 0b d9 23 66 69 6c 65  |le%+64.....#file|
00000c40  25 0d 05 e6 28 e7 20 6d  61 6b 65 61 72 72 61 79  |%...(. makearray|
00000c50  24 3d 22 59 22 20 8c 20  f2 6d 61 6b 65 61 72 72  |$="Y" . .makearr|
00000c60  61 79 28 73 69 7a 65 25  29 0d 05 f0 15 c8 99 20  |ay(size%)...... |
00000c70  4f 24 2c 32 35 36 2b 39  2c 61 72 65 61 25 0d 05  |O$,256+9,area%..|
00000c80  fa 22 c8 99 20 4f 24 2c  32 35 36 2b 31 30 2c 61  |.".. O$,256+10,a|
00000c90  72 65 61 25 2c 73 70 72  69 74 65 66 69 6c 65 24  |rea%,spritefile$|
00000ca0  0d 06 04 05 e1 0d 06 0e  04 0d 06 18 17 dd 20 f2  |.............. .|
00000cb0  6d 61 6b 65 61 72 72 61  79 28 73 69 7a 65 25 29  |makearray(size%)|
00000cc0  0d 06 22 11 de 20 61 72  65 61 25 20 73 69 7a 65  |..".. area% size|
00000cd0  25 0d 06 2c 11 61 72 65  61 25 21 30 3d 73 69 7a  |%..,.area%!0=siz|
00000ce0  65 25 0d 06 36 05 e1 0d  06 40 04 0d 06 4a 1b dd  |e%..6....@...J..|
00000cf0  20 f2 70 73 28 73 70 72  69 74 65 24 2c 58 2c 59  | .ps(sprite$,X,Y|
00000d00  2c 6d 61 73 6b 29 0d 06  54 27 c8 99 20 4f 24 2c  |,mask)..T'.. O$,|
00000d10  32 35 36 2b 33 34 2c 61  72 65 61 25 2c 73 70 72  |256+34,area%,spr|
00000d20  69 74 65 24 2c 58 2c 59  2c 6d 61 73 6b 0d 06 5e  |ite$,X,Y,mask..^|
00000d30  05 e1 0d 06 68 04 0d ff                           |....h...|
00000d38