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G/CADEMO

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF
Filename: G/CADEMO
Read OK:
File size: 04C4 bytes
Load address: FFFF1D00
Exec address: FFFF802B
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
   10MODE6:VDU23;8202;0;0;0;:PRINT'"        CREATIVE ASSEMBLER DEMO"
   20PRINT''"LONG before Will Watts issued the"'"challenge to programmers to better his  space invaders clone, this simple"'"assembly language shoot-'em-up was"'"published by ACORNSOFT."
   30PRINT''"It is by no means a brilliant game - andit was never meant to be. Written by    Jonathan Griffiths for the book CREATIVEASSEMBLER, it, and the sprite designer  utility (also included on this EUG for"
   40PRINT"completeness' sake), was meant to gentlyintroduce programmers working through itto the methods used for writing arcade  games."
   41PRINTTAB(34,24)"PRESS";:*FX 21
   42REPEATUNTILGET=13:VDU28,0,24,39,2:CLS
   50PRINT''"The sprite designer allows you to designmulti-coloured sprites for any Mode and using procedures from the demo, you can load in these sprites and display them  at any point on screen."
   90PRINT''"Only minimal changes have been made to  the versions on the EUG disk (just to   filenames) so any readers also armed    with the CREATIVE ASSEMBLER book can nowget stuck into it without needing to"
  100PRINT"design the different sprites and copy   the demonstration program."
  101PRINT''"Press <RETURN> to play the demo."
  110PRINTTAB(34,22)"PRESS";:*FX 21
  120REPEATUNTILGET=13:VDU28,0,24,39,0:CLS
  130PAGE=&E00:CHAIN"G.CADEM2"

:�6:�23;8202;0;0;0;:�'"        CREATIVE ASSEMBLER DEMO"
��''"LONG before Will Watts issued the"'"challenge to programmers to better his  space invaders clone, this simple"'"assembly language shoot-'em-up was"'"published by ACORNSOFT."
��''"It is by no means a brilliant game - andit was never meant to be. Written by    Jonathan Griffiths for the book CREATIVEASSEMBLER, it, and the sprite designer  utility (also included on this EUG for"
(��"completeness' sake), was meant to gentlyintroduce programmers working through itto the methods used for writing arcade  games."
)�34,24)"PRESS";:*FX 21
*���=13:�28,0,24,39,2:�
2��''"The sprite designer allows you to designmulti-coloured sprites for any Mode and using procedures from the demo, you can load in these sprites and display them  at any point on screen."
Z��''"Only minimal changes have been made to  the versions on the EUG disk (just to   filenames) so any readers also armed    with the CREATIVE ASSEMBLER book can nowget stuck into it without needing to"
dI�"design the different sprites and copy   the demonstration program."
e)�''"Press <RETURN> to play the demo."
n�34,22)"PRESS";:*FX 21
x���=13:�28,0,24,39,0:�
��=&E00:�"G.CADEM2"
�
00000000  0d 00 0a 3a eb 36 3a ef  32 33 3b 38 32 30 32 3b  |...:.6:.23;8202;|
00000010  30 3b 30 3b 30 3b 3a f1  27 22 20 20 20 20 20 20  |0;0;0;:.'"      |
00000020  20 20 43 52 45 41 54 49  56 45 20 41 53 53 45 4d  |  CREATIVE ASSEM|
00000030  42 4c 45 52 20 44 45 4d  4f 22 0d 00 14 b5 f1 27  |BLER DEMO".....'|
00000040  27 22 4c 4f 4e 47 20 62  65 66 6f 72 65 20 57 69  |'"LONG before Wi|
00000050  6c 6c 20 57 61 74 74 73  20 69 73 73 75 65 64 20  |ll Watts issued |
00000060  74 68 65 22 27 22 63 68  61 6c 6c 65 6e 67 65 20  |the"'"challenge |
00000070  74 6f 20 70 72 6f 67 72  61 6d 6d 65 72 73 20 74  |to programmers t|
00000080  6f 20 62 65 74 74 65 72  20 68 69 73 20 20 73 70  |o better his  sp|
00000090  61 63 65 20 69 6e 76 61  64 65 72 73 20 63 6c 6f  |ace invaders clo|
000000a0  6e 65 2c 20 74 68 69 73  20 73 69 6d 70 6c 65 22  |ne, this simple"|
000000b0  27 22 61 73 73 65 6d 62  6c 79 20 6c 61 6e 67 75  |'"assembly langu|
000000c0  61 67 65 20 73 68 6f 6f  74 2d 27 65 6d 2d 75 70  |age shoot-'em-up|
000000d0  20 77 61 73 22 27 22 70  75 62 6c 69 73 68 65 64  | was"'"published|
000000e0  20 62 79 20 41 43 4f 52  4e 53 4f 46 54 2e 22 0d  | by ACORNSOFT.".|
000000f0  00 1e cf f1 27 27 22 49  74 20 69 73 20 62 79 20  |....''"It is by |
00000100  6e 6f 20 6d 65 61 6e 73  20 61 20 62 72 69 6c 6c  |no means a brill|
00000110  69 61 6e 74 20 67 61 6d  65 20 2d 20 61 6e 64 69  |iant game - andi|
00000120  74 20 77 61 73 20 6e 65  76 65 72 20 6d 65 61 6e  |t was never mean|
00000130  74 20 74 6f 20 62 65 2e  20 57 72 69 74 74 65 6e  |t to be. Written|
00000140  20 62 79 20 20 20 20 4a  6f 6e 61 74 68 61 6e 20  | by    Jonathan |
00000150  47 72 69 66 66 69 74 68  73 20 66 6f 72 20 74 68  |Griffiths for th|
00000160  65 20 62 6f 6f 6b 20 43  52 45 41 54 49 56 45 41  |e book CREATIVEA|
00000170  53 53 45 4d 42 4c 45 52  2c 20 69 74 2c 20 61 6e  |SSEMBLER, it, an|
00000180  64 20 74 68 65 20 73 70  72 69 74 65 20 64 65 73  |d the sprite des|
00000190  69 67 6e 65 72 20 20 75  74 69 6c 69 74 79 20 28  |igner  utility (|
000001a0  61 6c 73 6f 20 69 6e 63  6c 75 64 65 64 20 6f 6e  |also included on|
000001b0  20 74 68 69 73 20 45 55  47 20 66 6f 72 22 0d 00  | this EUG for"..|
000001c0  28 85 f1 22 63 6f 6d 70  6c 65 74 65 6e 65 73 73  |(.."completeness|
000001d0  27 20 73 61 6b 65 29 2c  20 77 61 73 20 6d 65 61  |' sake), was mea|
000001e0  6e 74 20 74 6f 20 67 65  6e 74 6c 79 69 6e 74 72  |nt to gentlyintr|
000001f0  6f 64 75 63 65 20 70 72  6f 67 72 61 6d 6d 65 72  |oduce programmer|
00000200  73 20 77 6f 72 6b 69 6e  67 20 74 68 72 6f 75 67  |s working throug|
00000210  68 20 69 74 74 6f 20 74  68 65 20 6d 65 74 68 6f  |h itto the metho|
00000220  64 73 20 75 73 65 64 20  66 6f 72 20 77 72 69 74  |ds used for writ|
00000230  69 6e 67 20 61 72 63 61  64 65 20 20 67 61 6d 65  |ing arcade  game|
00000240  73 2e 22 0d 00 29 1b f1  8a 33 34 2c 32 34 29 22  |s."..)...34,24)"|
00000250  50 52 45 53 53 22 3b 3a  2a 46 58 20 32 31 0d 00  |PRESS";:*FX 21..|
00000260  2a 1a f5 fd a5 3d 31 33  3a ef 32 38 2c 30 2c 32  |*....=13:.28,0,2|
00000270  34 2c 33 39 2c 32 3a db  0d 00 32 c0 f1 27 27 22  |4,39,2:...2..''"|
00000280  54 68 65 20 73 70 72 69  74 65 20 64 65 73 69 67  |The sprite desig|
00000290  6e 65 72 20 61 6c 6c 6f  77 73 20 79 6f 75 20 74  |ner allows you t|
000002a0  6f 20 64 65 73 69 67 6e  6d 75 6c 74 69 2d 63 6f  |o designmulti-co|
000002b0  6c 6f 75 72 65 64 20 73  70 72 69 74 65 73 20 66  |loured sprites f|
000002c0  6f 72 20 61 6e 79 20 4d  6f 64 65 20 61 6e 64 20  |or any Mode and |
000002d0  75 73 69 6e 67 20 70 72  6f 63 65 64 75 72 65 73  |using procedures|
000002e0  20 66 72 6f 6d 20 74 68  65 20 64 65 6d 6f 2c 20  | from the demo, |
000002f0  79 6f 75 20 63 61 6e 20  6c 6f 61 64 20 69 6e 20  |you can load in |
00000300  74 68 65 73 65 20 73 70  72 69 74 65 73 20 61 6e  |these sprites an|
00000310  64 20 64 69 73 70 6c 61  79 20 74 68 65 6d 20 20  |d display them  |
00000320  61 74 20 61 6e 79 20 70  6f 69 6e 74 20 6f 6e 20  |at any point on |
00000330  73 63 72 65 65 6e 2e 22  0d 00 5a cd f1 27 27 22  |screen."..Z..''"|
00000340  4f 6e 6c 79 20 6d 69 6e  69 6d 61 6c 20 63 68 61  |Only minimal cha|
00000350  6e 67 65 73 20 68 61 76  65 20 62 65 65 6e 20 6d  |nges have been m|
00000360  61 64 65 20 74 6f 20 20  74 68 65 20 76 65 72 73  |ade to  the vers|
00000370  69 6f 6e 73 20 6f 6e 20  74 68 65 20 45 55 47 20  |ions on the EUG |
00000380  64 69 73 6b 20 28 6a 75  73 74 20 74 6f 20 20 20  |disk (just to   |
00000390  66 69 6c 65 6e 61 6d 65  73 29 20 73 6f 20 61 6e  |filenames) so an|
000003a0  79 20 72 65 61 64 65 72  73 20 61 6c 73 6f 20 61  |y readers also a|
000003b0  72 6d 65 64 20 20 20 20  77 69 74 68 20 74 68 65  |rmed    with the|
000003c0  20 43 52 45 41 54 49 56  45 20 41 53 53 45 4d 42  | CREATIVE ASSEMB|
000003d0  4c 45 52 20 62 6f 6f 6b  20 63 61 6e 20 6e 6f 77  |LER book can now|
000003e0  67 65 74 20 73 74 75 63  6b 20 69 6e 74 6f 20 69  |get stuck into i|
000003f0  74 20 77 69 74 68 6f 75  74 20 6e 65 65 64 69 6e  |t without needin|
00000400  67 20 74 6f 22 0d 00 64  49 f1 22 64 65 73 69 67  |g to"..dI."desig|
00000410  6e 20 74 68 65 20 64 69  66 66 65 72 65 6e 74 20  |n the different |
00000420  73 70 72 69 74 65 73 20  61 6e 64 20 63 6f 70 79  |sprites and copy|
00000430  20 20 20 74 68 65 20 64  65 6d 6f 6e 73 74 72 61  |   the demonstra|
00000440  74 69 6f 6e 20 70 72 6f  67 72 61 6d 2e 22 0d 00  |tion program."..|
00000450  65 29 f1 27 27 22 50 72  65 73 73 20 3c 52 45 54  |e).''"Press <RET|
00000460  55 52 4e 3e 20 74 6f 20  70 6c 61 79 20 74 68 65  |URN> to play the|
00000470  20 64 65 6d 6f 2e 22 0d  00 6e 1b f1 8a 33 34 2c  | demo."..n...34,|
00000480  32 32 29 22 50 52 45 53  53 22 3b 3a 2a 46 58 20  |22)"PRESS";:*FX |
00000490  32 31 0d 00 78 1a f5 fd  a5 3d 31 33 3a ef 32 38  |21..x....=13:.28|
000004a0  2c 30 2c 32 34 2c 33 39  2c 30 3a db 0d 00 82 16  |,0,24,39,0:.....|
000004b0  d0 3d 26 45 30 30 3a d7  22 47 2e 43 41 44 45 4d  |.=&E00:."G.CADEM|
000004c0  32 22 0d ff                                       |2"..|
000004c4
G/CADEMO.m0
G/CADEMO.m1
G/CADEMO.m2
G/CADEMO.m4
G/CADEMO.m5