Home » Personal collection » Acorn tapes » Old_Copies » old_computer_tapes_tape07b_acorn_camelot.wav » INSTPROG

INSTPROG

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Old_Copies » old_computer_tapes_tape07b_acorn_camelot.wav
Filename: INSTPROG
Read OK:
File size: 1B16 bytes
Load address: 0E00
Exec address: 8023
File contents
j�5:�=&3800:�19,1,2;0;0;0;19,2,1;0;0;0;19,3,7;0;0;0;23,1,0;0;0;0;:�28,0,31,19,20:*LOAD "INSTGRAPH" 3000
*LOAD "INSTFONT" B00
z�l=0 � 2 � 2:P%=&A00:[OPT l:.Prt:LDA &408:STA &70:LDA &409:STA &71:LDA&40C:STA &72:LDA &40D:STA &73:LDA#0:STA&74:LDY#0
(6.Goprt:LDA (&70),Y:STA(&72),Y:INY:CPY#24:BNE Goprt
2�LDY#0:LDA&70:CLC:ADC#24:STA&70:LDA&71:ADC#0:STA&71:LDA&72:CLC:ADC#64:STA &72:LDA&73:ADC#1:STA&73:INC &74:LDA&74:CMP #3:BNE Goprt:RTS
<�.text:LDA&404:STA&72:LDA&405:STA&73:LDA#0:STA&77:STA&74:LDA#&9:STA&75:.GP:LDY&77:LDA(&74),Y:CMP#&D:BNE NOD:RTS:.NOD:SEC:SBC#32:STA&70:LDA#0:STA&71:ASL&70:ROL&71:CLC:ASL&70:ROL&71:CLC:ASL&70:ROL&71:LDA&70:CLC:ADC#0:STA&70:LDA&71:ADC#&B
=�STA&71:LDY#0:.GPL:LDA(&70),Y:JSR ACOL:STA(&72),Y:INY:CPY#8:BNE GPL:LDA&72:CLC:ADC#8:STA&72:LDA&73:ADC#0:STA&73:INC&77:JMP GP
>2.ACOL:STA&8B:CLC:LSRA:LSRA:LSRA:LSRA:�A&8B:RTS
F]:�
K7�s("WHITE  MAGIC 2",13,16):�s("INSTRUCTIONS",14,18)
P
� �tt@
ZB��p(X%,Y%,A%):C%=&5800+(X%*8)+(Y%*320):B%=&3000+(A%*72):�Prt:�
d&��g:�L%=0 � 36 � 3:�p(L%,6,47):�:�
nG��t($&900):�:�Q%=&900 � (&900+�($&900)):� ?Q%>96 � ?Q%=?Q%-32:� � �
x�s($&900,0,20):�
�<��spc:�s("PRESS SPACE TO CONTINUE",8,31):� � �(-99):�g:�
�5��wall(D%):�L%=2 � 34 � 8:�p(L%,6,D%):D%=D%+1:�:�
�5��s($&900,X%,Y%):A%=&5800+(X%*8)+(Y%*320):�text:�
�2�L%=0 � 36 � 3:�K%=0 � 12 � 3:�p(L%,K%,47):�:�
���p(3,6,0):�p(13,6,8):�p(24,6,24):�p(34,6,16):�t("The four characters. The LEPRECHAUN,    ENCHANTER, TITAN and WARRIOR            respectively."):�spc
���p(3,6,37):�p(13,6,41):�p(24,6,68):�p(34,6,64):�t("These are the characters weapons. The   LEPRECHAUNS arrow, the ENCHANTERS       fireball, the TITANS axe and the        Warriors sword respectively."):�spc
܂�p(13,6,45):�p(24,6,46):�t("These are doors. A key is needed to opena door. To open a door simply move      against it."):�spc
�n�p(18,6,49):�t("This is a key. Each key will open any   one door. To take a key simply walk overit."):�spc
��p(18,6,48):�t("This is food which will boost the       characters health by 80 points. To take food just walk over it."):�spc
���p(18,6,50):�t("This is a ghost. Ghosts can be killed bymissile fire or hand to hand combat.    Ghosts come out of skeletons but can't  take much damage."):�spc
��p(18,6,54):�t("This is a guard. Guards can be killed bymissile fire or hand to hand combat.    Guards come out of huts and are quite   tough to kill."):�spc
��p(18,6,58):�t("This is the trapdoor which leads down tothe next level. The trapdoor can only beopened when the master key and all of   the treasure has been collected."):�spc
��p(18,6,59):�t("This is a treasure chest. All of the    treasure chests on a level must be      collected before the trapdoor will open.To collect treasure just move over it."):�spc
"z�p(18,6,60):�t("This is a cross of rejuvenation. f before the next level."):�spc
6d�p(18,6,62):�t("This is a magic orb which will reverse  the effect of the staff of speed."):�spc
@z�p(18,6,63):�t("This is an amulet of healing. When takenit will give the character in use a     health of 4000."):�spc
h��p(13,6,85):�p(23,6,87):�t("These are skeletons. Ghosts will appear from skeletons. Skeletons can be        destroyed by missiles of weapon strength4 or higher but not by hand to hand     combat."):�spc
ry�p(18,6,86):�p(8,6,128):�p(30,6,129):�t("These are spikes. Spikes will drain the characters health on contact."):�spc
|��p(18,6,88):�t("This is a guards hut. Guards will appearfrom here. Huts can be destroyed by     missiles of weapon strength 7 or higher but not by hand to hand combat."):�spc
���p(3,6,89):�p(13,6,90):�p(24,6,91):�p(34,6,92):�t("THESE ARE NARROWING PASSAGES. THEY CAN  ONLY BE USED FROM THE WIDE END."):�spc
��D%=110:�L%=3 � 33 � 10:�p(L%,6,D%):D%=D%+1:�:�t("These are sliders. Sliders will move in the direction of their arrow unless     there is an obstruction. If the         character blocks the path of a slider,")
�-�s("IT WILL DRAIN HIS HEALTH.",0,24):�spc
�e�p(18,6,93):�t("This is a stealer. Stealers will destroyall keys being carried on contact."):�spc
���p(18,6,94):�t("This is a vortex. On contact, the       left-most digit of the characters healthwill be moved right one place and the   left-most digit will become 0.          e.g. 2345 becomes 0245"):�spc
�P�p(18,6,95):�t("This is a potion. To take a potion just walk over it."):�spc
‹�p(18,6,96):�t("This is a magic shield. When taken, it  will increase the characters armour     value by 1 up to a maximum of 9."):�spc
̕�p(18,6,97):�t("This is a magic sword. When taken, it   will increase the characters weapon     strength value by 1 up to a maximum of  9."):�spc
օ�p(18,6,98):�t("This is a magic scroll. When taken, it  will increase the characters magic valueby 1 up to a maximum of 9."):�spc
�c�p(18,6,99):�t("This is a cask of beer. The TITAN can   push casks into any empty space."):�spc
�^�p(18,6,100):�t("These are vines. Only the Warrior can   cut her way through these."):�spc
�]�p(18,6,101):�t("This is a magic pentagram. Only the     ENCHANTER can cross this."):�spc
�b�p(15,6,102):�p(22,6,103):�t("These are logs. Only the LEPRECHAUN can climb over these."):�spc
i�p(18,6,104):�t("This is a time pill. When taken it will reset the timer to its initial value."):�spc
��p(18,6,105):�t("This is a bomb. When touched it will    explode, hurting the character and      destroying whatever is directly north,  south, east and west of it."):�spc
��p(18,6,106):�t("This is an ammo box. When taken it will increase the number of weapons the      character can fire by 1 up to a maximum of 3."):�spc
&��p(18,6,107):�t("This is a teleporter. When touched it   will move the character to somewhere on the same level and will destroy itself."):�spc
0��p(18,6,108):�t("This is fungus. Fungus will grow into   any empty space. Fungus can be walked   through but will drain the characters   health."):�spc
:��p(18,6,109):�t("This is a spellbook. When taken it will make the second-left most digit of the  characters health equal the right-most  digit and the left-most digit equal 0.  e.g. 2345 becomes 0545"):�spc
Dl�p(18,6,114):�t("This is poisoned food. When taken it    will reduce the characters health by 40."):�spc
N��p(18,6,115):�t("This is a cursed ring. When taken it    will give the following effects :-"):�s("LEPRECHAUN - ARMOUR VALUE = 1",0,23):�s("ENCHANTER - WEAPON STRENGTH = 1",0,24):�s("WARRIOR - NUMBER OF WEAPONS = 1",0,25)
O+�s("TITAN - MAGIC VALUE = 1",0,26):�spc
b`�p(18,6,118):�t("This is the master key. This must be    taken to open the trap door."):�spc
v��p(13,6,130):�p(26,6,131):�t("THESE ARE SPRUNG BUFFERS. SLIDERS AND   MISSILES WILL BOUNCE OFF THESE AND      RETURN IN THE OPPOSITE DIRECTION."):�spc
�/�:�s("WANT TO SEE THEM AGAIN (Y/N) ?",0,20)
�� �(-69) � �t~@
�� �(-86) � �t|B
�
� �tYB
�:
�T�6:�23,1,0;0;0;0;:�13,1);"WHITE MAGIC 2";�6,10);"The game is now loading"''''''
�� "MAGIC2GAME"
�
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00000360  ed 0d 00 4b 37 f2 73 28  22 57 48 49 54 45 20 20  |...K7.s("WHITE  |
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00000570  28 22 54 68 65 20 66 6f  75 72 20 63 68 61 72 61  |("The four chara|
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00000630  68 65 20 20 20 4c 45 50  52 45 43 48 41 55 4e 53  |he   LEPRECHAUNS|
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000006f0  61 20 64 6f 6f 72 2e 20  54 6f 20 6f 70 65 6e 20  |a door. To open |
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00000710  76 65 20 20 20 20 20 20  61 67 61 69 6e 73 74 20  |ve      against |
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00000730  28 31 38 2c 36 2c 34 39  29 3a f2 74 28 22 54 68  |(18,6,49):.t("Th|
00000740  69 73 20 69 73 20 61 20  6b 65 79 2e 20 45 61 63  |is is a key. Eac|
00000750  68 20 6b 65 79 20 77 69  6c 6c 20 6f 70 65 6e 20  |h key will open |
00000760  61 6e 79 20 20 20 6f 6e  65 20 64 6f 6f 72 2e 20  |any   one door. |
00000770  54 6f 20 74 61 6b 65 20  61 20 6b 65 79 20 73 69  |To take a key si|
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00001630  20 73 6f 6d 65 77 68 65  72 65 20 6f 6e 20 74 68  | somewhere on th|
00001640  65 20 73 61 6d 65 20 6c  65 76 65 6c 20 61 6e 64  |e same level and|
00001650  20 77 69 6c 6c 20 64 65  73 74 72 6f 79 20 69 74  | will destroy it|
00001660  73 65 6c 66 2e 22 29 3a  f2 73 70 63 0d 02 30 9b  |self."):.spc..0.|
00001670  f2 70 28 31 38 2c 36 2c  31 30 38 29 3a f2 74 28  |.p(18,6,108):.t(|
00001680  22 54 68 69 73 20 69 73  20 66 75 6e 67 75 73 2e  |"This is fungus.|
00001690  20 46 75 6e 67 75 73 20  77 69 6c 6c 20 67 72 6f  | Fungus will gro|
000016a0  77 20 69 6e 74 6f 20 20  20 61 6e 79 20 65 6d 70  |w into   any emp|
000016b0  74 79 20 73 70 61 63 65  2e 20 46 75 6e 67 75 73  |ty space. Fungus|
000016c0  20 63 61 6e 20 62 65 20  77 61 6c 6b 65 64 20 20  | can be walked  |
000016d0  20 74 68 72 6f 75 67 68  20 62 75 74 20 77 69 6c  | through but wil|
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000016f0  61 63 74 65 72 73 20 20  20 68 65 61 6c 74 68 2e  |acters   health.|
00001700  22 29 3a f2 73 70 63 0d  02 3a d2 f2 70 28 31 38  |"):.spc..:..p(18|
00001710  2c 36 2c 31 30 39 29 3a  f2 74 28 22 54 68 69 73  |,6,109):.t("This|
00001720  20 69 73 20 61 20 73 70  65 6c 6c 62 6f 6f 6b 2e  | is a spellbook.|
00001730  20 57 68 65 6e 20 74 61  6b 65 6e 20 69 74 20 77  | When taken it w|
00001740  69 6c 6c 20 6d 61 6b 65  20 74 68 65 20 73 65 63  |ill make the sec|
00001750  6f 6e 64 2d 6c 65 66 74  20 6d 6f 73 74 20 64 69  |ond-left most di|
00001760  67 69 74 20 6f 66 20 74  68 65 20 20 63 68 61 72  |git of the  char|
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00001780  75 61 6c 20 74 68 65 20  72 69 67 68 74 2d 6d 6f  |ual the right-mo|
00001790  73 74 20 20 64 69 67 69  74 20 61 6e 64 20 74 68  |st  digit and th|
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000017b0  74 20 65 71 75 61 6c 20  30 2e 20 20 65 2e 67 2e  |t equal 0.  e.g.|
000017c0  20 32 33 34 35 20 62 65  63 6f 6d 65 73 20 30 35  | 2345 becomes 05|
000017d0  34 35 22 29 3a f2 73 70  63 0d 02 44 6c f2 70 28  |45"):.spc..Dl.p(|
000017e0  31 38 2c 36 2c 31 31 34  29 3a f2 74 28 22 54 68  |18,6,114):.t("Th|
000017f0  69 73 20 69 73 20 70 6f  69 73 6f 6e 65 64 20 66  |is is poisoned f|
00001800  6f 6f 64 2e 20 57 68 65  6e 20 74 61 6b 65 6e 20  |ood. When taken |
00001810  69 74 20 20 20 20 77 69  6c 6c 20 72 65 64 75 63  |it    will reduc|
00001820  65 20 74 68 65 20 63 68  61 72 61 63 74 65 72 73  |e the characters|
00001830  20 68 65 61 6c 74 68 20  62 79 20 34 30 2e 22 29  | health by 40.")|
00001840  3a f2 73 70 63 0d 02 4e  e0 f2 70 28 31 38 2c 36  |:.spc..N..p(18,6|
00001850  2c 31 31 35 29 3a f2 74  28 22 54 68 69 73 20 69  |,115):.t("This i|
00001860  73 20 61 20 63 75 72 73  65 64 20 72 69 6e 67 2e  |s a cursed ring.|
00001870  20 57 68 65 6e 20 74 61  6b 65 6e 20 69 74 20 20  | When taken it  |
00001880  20 20 77 69 6c 6c 20 67  69 76 65 20 74 68 65 20  |  will give the |
00001890  66 6f 6c 6c 6f 77 69 6e  67 20 65 66 66 65 63 74  |following effect|
000018a0  73 20 3a 2d 22 29 3a f2  73 28 22 4c 45 50 52 45  |s :-"):.s("LEPRE|
000018b0  43 48 41 55 4e 20 2d 20  41 52 4d 4f 55 52 20 56  |CHAUN - ARMOUR V|
000018c0  41 4c 55 45 20 3d 20 31  22 2c 30 2c 32 33 29 3a  |ALUE = 1",0,23):|
000018d0  f2 73 28 22 45 4e 43 48  41 4e 54 45 52 20 2d 20  |.s("ENCHANTER - |
000018e0  57 45 41 50 4f 4e 20 53  54 52 45 4e 47 54 48 20  |WEAPON STRENGTH |
000018f0  3d 20 31 22 2c 30 2c 32  34 29 3a f2 73 28 22 57  |= 1",0,24):.s("W|
00001900  41 52 52 49 4f 52 20 2d  20 4e 55 4d 42 45 52 20  |ARRIOR - NUMBER |
00001910  4f 46 20 57 45 41 50 4f  4e 53 20 3d 20 31 22 2c  |OF WEAPONS = 1",|
00001920  30 2c 32 35 29 0d 02 4f  2b f2 73 28 22 54 49 54  |0,25)..O+.s("TIT|
00001930  41 4e 20 2d 20 4d 41 47  49 43 20 56 41 4c 55 45  |AN - MAGIC VALUE|
00001940  20 3d 20 31 22 2c 30 2c  32 36 29 3a f2 73 70 63  | = 1",0,26):.spc|
00001950  0d 02 62 60 f2 70 28 31  38 2c 36 2c 31 31 38 29  |..b`.p(18,6,118)|
00001960  3a f2 74 28 22 54 68 69  73 20 69 73 20 74 68 65  |:.t("This is the|
00001970  20 6d 61 73 74 65 72 20  6b 65 79 2e 20 54 68 69  | master key. Thi|
00001980  73 20 6d 75 73 74 20 62  65 20 20 20 20 74 61 6b  |s must be    tak|
00001990  65 6e 20 74 6f 20 6f 70  65 6e 20 74 68 65 20 74  |en to open the t|
000019a0  72 61 70 20 64 6f 6f 72  2e 22 29 3a f2 73 70 63  |rap door."):.spc|
000019b0  0d 02 76 9a f2 70 28 31  33 2c 36 2c 31 33 30 29  |..v..p(13,6,130)|
000019c0  3a f2 70 28 32 36 2c 36  2c 31 33 31 29 3a f2 74  |:.p(26,6,131):.t|
000019d0  28 22 54 48 45 53 45 20  41 52 45 20 53 50 52 55  |("THESE ARE SPRU|
000019e0  4e 47 20 42 55 46 46 45  52 53 2e 20 53 4c 49 44  |NG BUFFERS. SLID|
000019f0  45 52 53 20 41 4e 44 20  20 20 4d 49 53 53 49 4c  |ERS AND   MISSIL|
00001a00  45 53 20 57 49 4c 4c 20  42 4f 55 4e 43 45 20 4f  |ES WILL BOUNCE O|
00001a10  46 46 20 54 48 45 53 45  20 41 4e 44 20 20 20 20  |FF THESE AND    |
00001a20  20 20 52 45 54 55 52 4e  20 49 4e 20 54 48 45 20  |  RETURN IN THE |
00001a30  4f 50 50 4f 53 49 54 45  20 44 49 52 45 43 54 49  |OPPOSITE DIRECTI|
00001a40  4f 4e 2e 22 29 3a f2 73  70 63 0d 02 94 2f db 3a  |ON."):.spc.../.:|
00001a50  f2 73 28 22 57 41 4e 54  20 54 4f 20 53 45 45 20  |.s("WANT TO SEE |
00001a60  54 48 45 4d 20 41 47 41  49 4e 20 28 59 2f 4e 29  |THEM AGAIN (Y/N)|
00001a70  20 3f 22 2c 30 2c 32 30  29 0d 02 99 13 e7 20 a6  | ?",0,20)..... .|
00001a80  28 2d 36 39 29 20 8c 20  8d 74 7e 40 0d 02 9e 13  |(-69) . .t~@....|
00001a90  e7 20 a6 28 2d 38 36 29  20 8c 20 8d 74 7c 42 0d  |. .(-86) . .t|B.|
00001aa0  02 a8 0a e5 20 8d 74 59  42 0d 02 bc 05 3a 0d 02  |.... .tYB....:..|
00001ab0  c6 54 eb 36 3a ef 32 33  2c 31 2c 30 3b 30 3b 30  |.T.6:.23,1,0;0;0|
00001ac0  3b 30 3b 3a f1 8a 31 33  2c 31 29 3b 22 57 48 49  |;0;:..13,1);"WHI|
00001ad0  54 45 20 4d 41 47 49 43  20 32 22 3b 8a 36 2c 31  |TE MAGIC 2";.6,1|
00001ae0  30 29 3b 22 54 68 65 20  67 61 6d 65 20 69 73 20  |0);"The game is |
00001af0  6e 6f 77 20 6c 6f 61 64  69 6e 67 22 27 27 27 27  |now loading"''''|
00001b00  27 27 0d 02 d0 12 d7 20  22 4d 41 47 49 43 32 47  |''..... "MAGIC2G|
00001b10  41 4d 45 22 0d ff                                 |AME"..|
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