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R/+PRES6

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_50.ADF
Filename: R/+PRES6
Read OK:
File size: 16B3 bytes
Load address: 52204556
Exec address: 52502B2E
File contents
                    Product :    PRES GAMES DISK 6
                           Supplier:   PRES
                  Available on 3.5" Disk (ADFS ONLY)
                   Reviewed by (the) Dave in EUG 50

WE'VE come quickly to the last of PRES' disk compilations for the Acorn
Electron feeling deflated after the fifth effort. But the magic words
"Superior Software" [The most well respected company for the Elk - Ed]
could offer hope to ADFS gamers with a disk chock full of their earliest
releases...and one brand new release thrown in too!
   First on PRES' by now standard menu system is STRYKER'S RUN. You are
John Stryker and, as the name suggests, you run. From left to right in
fact. And across a war ravaged landscape patrolled by guards, planes and
spacecrafts and your own forces.
   Straight running across the screen doesn't take very long and you 
have a supply of bullets and hand grenades to help you deal with the 
various threats you encounter. Hand grenades are most useful when your
way is barred by a landmine as the grenade will destroy it and aid your
safe passage. As you near the right hand side of the screen, there is a
short pause and you begin on the left hand side of the next screen. The
background is a long screen and the landscape cleverly 'continues'.
   This, and the colourful screen (Mode 2!), 'cartoony' characters and
animation, make the game one of Superior's most famous. But although 
it's certainly visually pleasing, the means of implementing a playabil-
ity factor doesn't really work as well as it should. One example is that
your character will often find an abandoned helicopter/spaceship and you
can choose to board it and fly across as many screens as its fuel will
allow. But propulsion of both John on terra firma and the airborne hero
are slow - and the planes flicker dreadfully!
   Another, as if to lay home the point, is your bullets and those fired 
by your enemies, move at the same frame rate as the "run"ning man! As 
the bullet disappears a short distance from where it is fired, you can
outrun it! This makes the game feel surreal. Not necessarily that this 
makes it easy though. It's not.
   Next on the list is ZALAGA, originally released by Aardvark; a brill-
iant Space Invaders clone with loads of sprites, intricate and very var-
ied attacking patterns and levels of ever-increasing difficulty. It and
STRYKER'S RUN were both the most recent, and the pick, of all the games
on this disk; released first in 1987 and compiled by professional 
machine code programmers.
   The rest of them date from the 1983 days when Superior's software was
on small blue inlayed cassettes. There's another two Space Invaders 
clones - ALIEN DROPOUT and the aptly-titled INVADERS, a FRUIT MACHINE 
simulator, maze with a birds eye view PERCY PENGUIN and CENTIBUG, the 
traditional caterpillar blaster. The eighth title is a quiz called WORLD
GEOGRAPHY, noteable today not for its map of the world but all its out
of date information. Hazard a guess at the population of WEST Germany?
   Whilst evident that not nearly as much time went into their prepar-
ation, all are fair and some of them are quite good. First, ALIEN DROP-
OUT is an interesting space variant requiring phenomenonal speed on the
keys: Non-firing bugs fall from the top of the screen into boxes one 
by one, and each of the ten boxes can hold five bugs. You must shoot as
many peacefully-boxed bugs as you can as the sixth bug into a box will
push out the first one and it comes out MEAN! Of course, while it dis-
tracts you (or kills you!) the 'box'ing goes on and you must try and
blast away a set number of bugs (increasing in proportion to level) be-
fore there are so many free bugs that there's nowhere to hide! If you
reach this target, you must destroy the bug's mothership, which rains 
down a constant stream of bullets throughout each game to keep you on
your toes!
   PERCY PENGUIN is also a fast and nicely presented number - and this
is the only place to get it on disk - where you control a pretty pen-
guin in an expanse of ice-cubes. You must hurl said cubes at the Sno-
bees before your time runs out and collect all the cherries on each
screen. It's a game like PENGWYN and RUBBLE TROUBLE but it's a little
different and all three are addictive and challenging!
   But the remaining four aren't anything to get excited about: FRUIT 
MACHINE is a very slow one armed bandit simulation which is about as
exciting as cow dung - but the Master RAM Board helps a bit; CENTIBUG is
admitted to be vastly INferior to Alligata's BUG BLASTER [PRES GAMES
DISK FOUR, Reviewed in EUG #48 - Ed] and WORLD GEOGRAPHY is bleak even 
if you are interested in world population and country identification.
INVADERS, different to ELECTRON INVADERS on PRES GAMES DISK ONE, is 
quite playable although nothing you won't have seen before.
   Many of these games ask 'Do you want sound?' before they begin and
this gives a clue as to the level of programming involved. The majority
of professional software allows you to alter sound DURING game play. Our
Superior Software's beginnings were indeed humble.
   It's not an overly impressive disk but there are no errors and the 
first two games and PERCY PENGUIN really make the difference. The rest
become drole after a short time especially when you know better versions
are out there. Still, loading is very quick and Michael Hutchinson's
ZALAGA loading screen is quite impressive.
   Of course, that PRES' non-cataloguable disk "feature" is there and 
you have to REMEMBER the instructions as they aren't supplied or print-
able from screen! Still, overall, the conclusion of the PRES series is
adequate and salvages them from a "Their last releases were very poor,"
label.
                                                            Dave Edwards
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 50 72 6f 64  75 63 74 20 3a 20 20 20  |    Product :   |
00000020  20 50 52 45 53 20 47 41  4d 45 53 20 44 49 53 4b  | PRES GAMES DISK|
00000030  20 36 0d 20 20 20 20 20  20 20 20 20 20 20 20 20  | 6.             |
00000040  20 20 20 20 20 20 20 20  20 20 20 20 20 20 53 75  |              Su|
00000050  70 70 6c 69 65 72 3a 20  20 20 50 52 45 53 0d 20  |pplier:   PRES. |
00000060  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000070  20 41 76 61 69 6c 61 62  6c 65 20 6f 6e 20 33 2e  | Available on 3.|
00000080  35 22 20 44 69 73 6b 20  28 41 44 46 53 20 4f 4e  |5" Disk (ADFS ON|
00000090  4c 59 29 0d 20 20 20 20  20 20 20 20 20 20 20 20  |LY).            |
000000a0  20 20 20 20 20 20 20 52  65 76 69 65 77 65 64 20  |       Reviewed |
000000b0  62 79 20 28 74 68 65 29  20 44 61 76 65 20 69 6e  |by (the) Dave in|
000000c0  20 45 55 47 20 35 30 0d  0d 57 45 27 56 45 20 63  | EUG 50..WE'VE c|
000000d0  6f 6d 65 20 71 75 69 63  6b 6c 79 20 74 6f 20 74  |ome quickly to t|
000000e0  68 65 20 6c 61 73 74 20  6f 66 20 50 52 45 53 27  |he last of PRES'|
000000f0  20 64 69 73 6b 20 63 6f  6d 70 69 6c 61 74 69 6f  | disk compilatio|
00000100  6e 73 20 66 6f 72 20 74  68 65 20 41 63 6f 72 6e  |ns for the Acorn|
00000110  0d 45 6c 65 63 74 72 6f  6e 20 66 65 65 6c 69 6e  |.Electron feelin|
00000120  67 20 64 65 66 6c 61 74  65 64 20 61 66 74 65 72  |g deflated after|
00000130  20 74 68 65 20 66 69 66  74 68 20 65 66 66 6f 72  | the fifth effor|
00000140  74 2e 20 42 75 74 20 74  68 65 20 6d 61 67 69 63  |t. But the magic|
00000150  20 77 6f 72 64 73 0d 22  53 75 70 65 72 69 6f 72  | words."Superior|
00000160  20 53 6f 66 74 77 61 72  65 22 20 5b 54 68 65 20  | Software" [The |
00000170  6d 6f 73 74 20 77 65 6c  6c 20 72 65 73 70 65 63  |most well respec|
00000180  74 65 64 20 63 6f 6d 70  61 6e 79 20 66 6f 72 20  |ted company for |
00000190  74 68 65 20 45 6c 6b 20  2d 20 45 64 5d 0d 63 6f  |the Elk - Ed].co|
000001a0  75 6c 64 20 6f 66 66 65  72 20 68 6f 70 65 20 74  |uld offer hope t|
000001b0  6f 20 41 44 46 53 20 67  61 6d 65 72 73 20 77 69  |o ADFS gamers wi|
000001c0  74 68 20 61 20 64 69 73  6b 20 63 68 6f 63 6b 20  |th a disk chock |
000001d0  66 75 6c 6c 20 6f 66 20  74 68 65 69 72 20 65 61  |full of their ea|
000001e0  72 6c 69 65 73 74 0d 72  65 6c 65 61 73 65 73 2e  |rliest.releases.|
000001f0  2e 2e 61 6e 64 20 6f 6e  65 20 62 72 61 6e 64 20  |..and one brand |
00000200  6e 65 77 20 72 65 6c 65  61 73 65 20 74 68 72 6f  |new release thro|
00000210  77 6e 20 69 6e 20 74 6f  6f 21 0d 20 20 20 46 69  |wn in too!.   Fi|
00000220  72 73 74 20 6f 6e 20 50  52 45 53 27 20 62 79 20  |rst on PRES' by |
00000230  6e 6f 77 20 73 74 61 6e  64 61 72 64 20 6d 65 6e  |now standard men|
00000240  75 20 73 79 73 74 65 6d  20 69 73 20 53 54 52 59  |u system is STRY|
00000250  4b 45 52 27 53 20 52 55  4e 2e 20 59 6f 75 20 61  |KER'S RUN. You a|
00000260  72 65 0d 4a 6f 68 6e 20  53 74 72 79 6b 65 72 20  |re.John Stryker |
00000270  61 6e 64 2c 20 61 73 20  74 68 65 20 6e 61 6d 65  |and, as the name|
00000280  20 73 75 67 67 65 73 74  73 2c 20 79 6f 75 20 72  | suggests, you r|
00000290  75 6e 2e 20 46 72 6f 6d  20 6c 65 66 74 20 74 6f  |un. From left to|
000002a0  20 72 69 67 68 74 20 69  6e 0d 66 61 63 74 2e 20  | right in.fact. |
000002b0  41 6e 64 20 61 63 72 6f  73 73 20 61 20 77 61 72  |And across a war|
000002c0  20 72 61 76 61 67 65 64  20 6c 61 6e 64 73 63 61  | ravaged landsca|
000002d0  70 65 20 70 61 74 72 6f  6c 6c 65 64 20 62 79 20  |pe patrolled by |
000002e0  67 75 61 72 64 73 2c 20  70 6c 61 6e 65 73 20 61  |guards, planes a|
000002f0  6e 64 0d 73 70 61 63 65  63 72 61 66 74 73 20 61  |nd.spacecrafts a|
00000300  6e 64 20 79 6f 75 72 20  6f 77 6e 20 66 6f 72 63  |nd your own forc|
00000310  65 73 2e 0d 20 20 20 53  74 72 61 69 67 68 74 20  |es..   Straight |
00000320  72 75 6e 6e 69 6e 67 20  61 63 72 6f 73 73 20 74  |running across t|
00000330  68 65 20 73 63 72 65 65  6e 20 64 6f 65 73 6e 27  |he screen doesn'|
00000340  74 20 74 61 6b 65 20 76  65 72 79 20 6c 6f 6e 67  |t take very long|
00000350  20 61 6e 64 20 79 6f 75  20 0d 68 61 76 65 20 61  | and you .have a|
00000360  20 73 75 70 70 6c 79 20  6f 66 20 62 75 6c 6c 65  | supply of bulle|
00000370  74 73 20 61 6e 64 20 68  61 6e 64 20 67 72 65 6e  |ts and hand gren|
00000380  61 64 65 73 20 74 6f 20  68 65 6c 70 20 79 6f 75  |ades to help you|
00000390  20 64 65 61 6c 20 77 69  74 68 20 74 68 65 20 0d  | deal with the .|
000003a0  76 61 72 69 6f 75 73 20  74 68 72 65 61 74 73 20  |various threats |
000003b0  79 6f 75 20 65 6e 63 6f  75 6e 74 65 72 2e 20 48  |you encounter. H|
000003c0  61 6e 64 20 67 72 65 6e  61 64 65 73 20 61 72 65  |and grenades are|
000003d0  20 6d 6f 73 74 20 75 73  65 66 75 6c 20 77 68 65  | most useful whe|
000003e0  6e 20 79 6f 75 72 0d 77  61 79 20 69 73 20 62 61  |n your.way is ba|
000003f0  72 72 65 64 20 62 79 20  61 20 6c 61 6e 64 6d 69  |rred by a landmi|
00000400  6e 65 20 61 73 20 74 68  65 20 67 72 65 6e 61 64  |ne as the grenad|
00000410  65 20 77 69 6c 6c 20 64  65 73 74 72 6f 79 20 69  |e will destroy i|
00000420  74 20 61 6e 64 20 61 69  64 20 79 6f 75 72 0d 73  |t and aid your.s|
00000430  61 66 65 20 70 61 73 73  61 67 65 2e 20 41 73 20  |afe passage. As |
00000440  79 6f 75 20 6e 65 61 72  20 74 68 65 20 72 69 67  |you near the rig|
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00000460  74 68 65 20 73 63 72 65  65 6e 2c 20 74 68 65 72  |the screen, ther|
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000004e0  68 65 20 6c 61 6e 64 73  63 61 70 65 20 63 6c 65  |he landscape cle|
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00000550  69 6f 6e 2c 20 6d 61 6b  65 20 74 68 65 20 67 61  |ion, make the ga|
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000005e0  6f 72 20 64 6f 65 73 6e  27 74 20 72 65 61 6c 6c  |or doesn't reall|
000005f0  79 20 77 6f 72 6b 20 61  73 20 77 65 6c 6c 20 61  |y work as well a|
00000600  73 20 69 74 20 73 68 6f  75 6c 64 2e 20 4f 6e 65  |s it should. One|
00000610  20 65 78 61 6d 70 6c 65  20 69 73 20 74 68 61 74  | example is that|
00000620  0d 79 6f 75 72 20 63 68  61 72 61 63 74 65 72 20  |.your character |
00000630  77 69 6c 6c 20 6f 66 74  65 6e 20 66 69 6e 64 20  |will often find |
00000640  61 6e 20 61 62 61 6e 64  6f 6e 65 64 20 68 65 6c  |an abandoned hel|
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00000670  6f 6f 73 65 20 74 6f 20  62 6f 61 72 64 20 69 74  |oose to board it|
00000680  20 61 6e 64 20 66 6c 79  20 61 63 72 6f 73 73 20  | and fly across |
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000006a0  61 73 20 69 74 73 20 66  75 65 6c 20 77 69 6c 6c  |as its fuel will|
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000006d0  6f 68 6e 20 6f 6e 20 74  65 72 72 61 20 66 69 72  |ohn on terra fir|
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00000710  65 73 20 66 6c 69 63 6b  65 72 20 64 72 65 61 64  |es flicker dread|
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000007d0  73 68 6f 72 74 20 64 69  73 74 61 6e 63 65 20 66  |short distance f|
000007e0  72 6f 6d 20 77 68 65 72  65 20 69 74 20 69 73 20  |rom where it is |
000007f0  66 69 72 65 64 2c 20 79  6f 75 20 63 61 6e 0d 6f  |fired, you can.o|
00000800  75 74 72 75 6e 20 69 74  21 20 54 68 69 73 20 6d  |utrun it! This m|
00000810  61 6b 65 73 20 74 68 65  20 67 61 6d 65 20 66 65  |akes the game fe|
00000820  65 6c 20 73 75 72 72 65  61 6c 2e 20 4e 6f 74 20  |el surreal. Not |
00000830  6e 65 63 65 73 73 61 72  69 6c 79 20 74 68 61 74  |necessarily that|
00000840  20 74 68 69 73 20 0d 6d  61 6b 65 73 20 69 74 20  | this .makes it |
00000850  65 61 73 79 20 74 68 6f  75 67 68 2e 20 49 74 27  |easy though. It'|
00000860  73 20 6e 6f 74 2e 0d 20  20 20 4e 65 78 74 20 6f  |s not..   Next o|
00000870  6e 20 74 68 65 20 6c 69  73 74 20 69 73 20 5a 41  |n the list is ZA|
00000880  4c 41 47 41 2c 20 6f 72  69 67 69 6e 61 6c 6c 79  |LAGA, originally|
00000890  20 72 65 6c 65 61 73 65  64 20 62 79 20 41 61 72  | released by Aar|
000008a0  64 76 61 72 6b 3b 20 61  20 62 72 69 6c 6c 2d 0d  |dvark; a brill-.|
000008b0  69 61 6e 74 20 53 70 61  63 65 20 49 6e 76 61 64  |iant Space Invad|
000008c0  65 72 73 20 63 6c 6f 6e  65 20 77 69 74 68 20 6c  |ers clone with l|
000008d0  6f 61 64 73 20 6f 66 20  73 70 72 69 74 65 73 2c  |oads of sprites,|
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00000900  61 63 6b 69 6e 67 20 70  61 74 74 65 72 6e 73 20  |acking patterns |
00000910  61 6e 64 20 6c 65 76 65  6c 73 20 6f 66 20 65 76  |and levels of ev|
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00000950  65 72 65 20 62 6f 74 68  20 74 68 65 20 6d 6f 73  |ere both the mos|
00000960  74 20 72 65 63 65 6e 74  2c 20 61 6e 64 20 74 68  |t recent, and th|
00000970  65 20 70 69 63 6b 2c 20  6f 66 20 61 6c 6c 20 74  |e pick, of all t|
00000980  68 65 20 67 61 6d 65 73  0d 6f 6e 20 74 68 69 73  |he games.on this|
00000990  20 64 69 73 6b 3b 20 72  65 6c 65 61 73 65 64 20  | disk; released |
000009a0  66 69 72 73 74 20 69 6e  20 31 39 38 37 20 61 6e  |first in 1987 an|
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000009d0  69 6e 65 20 63 6f 64 65  20 70 72 6f 67 72 61 6d  |ine code program|
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000009f0  74 20 6f 66 20 74 68 65  6d 20 64 61 74 65 20 66  |t of them date f|
00000a00  72 6f 6d 20 74 68 65 20  31 39 38 33 20 64 61 79  |rom the 1983 day|
00000a10  73 20 77 68 65 6e 20 53  75 70 65 72 69 6f 72 27  |s when Superior'|
00000a20  73 20 73 6f 66 74 77 61  72 65 20 77 61 73 0d 6f  |s software was.o|
00000a30  6e 20 73 6d 61 6c 6c 20  62 6c 75 65 20 69 6e 6c  |n small blue inl|
00000a40  61 79 65 64 20 63 61 73  73 65 74 74 65 73 2e 20  |ayed cassettes. |
00000a50  54 68 65 72 65 27 73 20  61 6e 6f 74 68 65 72 20  |There's another |
00000a60  74 77 6f 20 53 70 61 63  65 20 49 6e 76 61 64 65  |two Space Invade|
00000a70  72 73 20 0d 63 6c 6f 6e  65 73 20 2d 20 41 4c 49  |rs .clones - ALI|
00000a80  45 4e 20 44 52 4f 50 4f  55 54 20 61 6e 64 20 74  |EN DROPOUT and t|
00000a90  68 65 20 61 70 74 6c 79  2d 74 69 74 6c 65 64 20  |he aptly-titled |
00000aa0  49 4e 56 41 44 45 52 53  2c 20 61 20 46 52 55 49  |INVADERS, a FRUI|
00000ab0  54 20 4d 41 43 48 49 4e  45 20 0d 73 69 6d 75 6c  |T MACHINE .simul|
00000ac0  61 74 6f 72 2c 20 6d 61  7a 65 20 77 69 74 68 20  |ator, maze with |
00000ad0  61 20 62 69 72 64 73 20  65 79 65 20 76 69 65 77  |a birds eye view|
00000ae0  20 50 45 52 43 59 20 50  45 4e 47 55 49 4e 20 61  | PERCY PENGUIN a|
00000af0  6e 64 20 43 45 4e 54 49  42 55 47 2c 20 74 68 65  |nd CENTIBUG, the|
00000b00  20 0d 74 72 61 64 69 74  69 6f 6e 61 6c 20 63 61  | .traditional ca|
00000b10  74 65 72 70 69 6c 6c 61  72 20 62 6c 61 73 74 65  |terpillar blaste|
00000b20  72 2e 20 54 68 65 20 65  69 67 68 74 68 20 74 69  |r. The eighth ti|
00000b30  74 6c 65 20 69 73 20 61  20 71 75 69 7a 20 63 61  |tle is a quiz ca|
00000b40  6c 6c 65 64 20 57 4f 52  4c 44 0d 47 45 4f 47 52  |lled WORLD.GEOGR|
00000b50  41 50 48 59 2c 20 6e 6f  74 65 61 62 6c 65 20 74  |APHY, noteable t|
00000b60  6f 64 61 79 20 6e 6f 74  20 66 6f 72 20 69 74 73  |oday not for its|
00000b70  20 6d 61 70 20 6f 66 20  74 68 65 20 77 6f 72 6c  | map of the worl|
00000b80  64 20 62 75 74 20 61 6c  6c 20 69 74 73 20 6f 75  |d but all its ou|
00000b90  74 0d 6f 66 20 64 61 74  65 20 69 6e 66 6f 72 6d  |t.of date inform|
00000ba0  61 74 69 6f 6e 2e 20 48  61 7a 61 72 64 20 61 20  |ation. Hazard a |
00000bb0  67 75 65 73 73 20 61 74  20 74 68 65 20 70 6f 70  |guess at the pop|
00000bc0  75 6c 61 74 69 6f 6e 20  6f 66 20 57 45 53 54 20  |ulation of WEST |
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00001670  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
000016a0  20 20 20 20 20 20 44 61  76 65 20 45 64 77 61 72  |      Dave Edwar|
000016b0  64 73 0d                                          |ds.|
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R/+PRES6.m0
R/+PRES6.m1
R/+PRES6.m2
R/+PRES6.m4
R/+PRES6.m5