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FlightSim/!StarDust/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Filename: FlightSim/!StarDust/!Help
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File size: 15DA bytes
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Exec address: 0000
File contents
T H E     L O W L A N D S
=========================

A BIT OF SCOTLAND GROWN FROM AN ACORN!!
=======================================

This is a conventional flight simulator designed using the Flight Simulator
Toolkit from Simis. In it, you will find a 'world' 100km by 100km which
represents central Scotland. As much as possible, objects within this world
map some real feature of the lowlands landscape. You will find Loch Lomond and
its dominant mountain, Ben Lomond. The Campsie hills to the north of Glasgow
are there with many other large scale features like Carron Reservoir, the
Forth Rail Bridge, the Erskine Bridge.

Many, though by no means all, roads are included. Motorways like the M74, M8,
M80 and M9 along with more minor roads can be followed as aids to navigation.
Some tower blocks and house type buildings are in as well as the occasional
gasometer and football ground. A couple of major roads have trucks driving
along them and a convoy of boats can be found sailing up the River Clyde. In
the construction of a mapped landscape like this, one has to make huge
compromises in the amount of detail included. Some roads have their paths
carefully copied while others are not even represented. The spread of the
simulator's detail is not in any way consistent but rather has evolved based
on my own interest in flying and what I wanted to see from the cockpit. There
is, however, a hefty amount of detail to fly around. Since I live in Glasgow
and fly from Cumbernauld, much detail is focussed around these areas.

Within the area covered by the 'world', there are 6 facilities for landing a
fixed wing aircraft (that I know of). These are Cumbernauld Airport, Edinburgh
Airport, Fife Airport (Glenrothes), Glasgow Airport, Prestwick Airport and
Strathallan Airfield. The Cumbernauld runway, both runways at Glasgow and the
two major strips of Edinburgh are shown accurately in size and position, other
runways in position only (in order to save space in the 'shapes' directory; 77
file limit you see). Each airfield has a beacon to aid navigation to it, but
the aircraft you are flying is not equipped appropriatly. Cumbernauld runway
26 is the starting runway so take off will roughly due west. This airport is
designated with beacon 0. The beacons are:-

    0        Cumbernauld Airport
    1        Glasgow Airport
    2        Edinburgh Airport
    3        Strathallan Airfield
    4        Prestwick Airport
    5        Fife Airport (Glenrothes)
    6        Denotes the position of a DME beacon in the Borders

Since the purpose of the simulator is to mimic civilian airspace, there are no
enemy aircraft to fight. Despite this, most of the building type structures
(not roads, rivers but hangers and tower blocks) are easily destroyed with
cannon fire. You may land on all the roads if you wish though many are quite
narrow and require some skill to get down.

When flying around areas with a lot of detail, i.e. around Glasgow, it is
possible to notice the screen update rates decrease, even on an ARM3 machine.
In certain cases, the sheer workload on the machine makes the 3x 'fast time
simulation' go unstable with sometimes spectacular results.

Flying the Simulator
====================

Getting Up
----------

At the start, when on the runway. Use Z to zero the mouse control before you
begin to move. The engine is set running when you first begin but to start and
stop it:-

    W        takes the Wheel brakes off
    Z        zeroes the mouse
    E        Engine on/off
    =        revs up
 Shift=      full power
    -        revs down
 Shift-      Idle power

Once you are rolling down the runway, push forward on the mouse slightly to
bring the tail up then pull back when the speed reaches about 70 Knots. The
nose of the plane should rise and you may hear the wheels skate over the
tarmac as the plane lifts. You should now be flying successfully.

 Ctrl E      Emergency Eject, in case you get into trouble
    <        Rudder/steer left
    >        Rudder/steer right

Weapons
-------

Weapon stocks are shown on left of instrument panel.

 Adjust      Fire 30mm cannon (500 rounds)

Other Controls
--------------

    A        Autostabilizers. Useful for long flight.

Navigation
----------

The compass is upper centre of instrument panel.

Simulation Controls
-------------------

    N                   Engine noise on/off
    Q                   All noise on/off
 Pad 8                  View forward with instrument panel
 Pad 5                  View forward without instrument panel
 Pad 1,2,3,4,6,7,9      Other views

The simulation can be viewed from other vantage points.

    V        This gives a vantage point from outside the aircraft looking at
             it. The view direction can be altered from the numeric keypad.
    O        Views the plane from the control tower and up to 10km away.
             Allows you to �radio control� from the tower.

Finally

    P        Pause simulation
    X        Fast time simulation on/off. Runs the simulation at 3 times
             normal speed. Dodgy in this simulator when lots of detail is
             present

This flight simulator is based on a Stolp 'Starduster Too', a modern biplane
designed with the best characteristics of the classic age of the biplane in
mind, owned and operated by Jim McTaggart. It is very capable of advanced
aerobatics and is often seen at many air displays in Scotland.

This simulator was made using the Flight Simulator Toolkit from Simis Ltd.

This form of the simulator is copyright �David Woods 1993

Date of this version - 14 December 1993

00000000  54 20 48 20 45 20 20 20  20 20 4c 20 4f 20 57 20  |T H E     L O W |
00000010  4c 20 41 20 4e 20 44 20  53 0a 3d 3d 3d 3d 3d 3d  |L A N D S.======|
00000020  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00000030  3d 3d 3d 0a 0a 41 20 42  49 54 20 4f 46 20 53 43  |===..A BIT OF SC|
00000040  4f 54 4c 41 4e 44 20 47  52 4f 57 4e 20 46 52 4f  |OTLAND GROWN FRO|
00000050  4d 20 41 4e 20 41 43 4f  52 4e 21 21 0a 3d 3d 3d  |M AN ACORN!!.===|
00000060  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000080  3d 3d 3d 3d 0a 0a 54 68  69 73 20 69 73 20 61 20  |====..This is a |
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000000b0  73 69 67 6e 65 64 20 75  73 69 6e 67 20 74 68 65  |signed using the|
000000c0  20 46 6c 69 67 68 74 20  53 69 6d 75 6c 61 74 6f  | Flight Simulato|
000000d0  72 0a 54 6f 6f 6c 6b 69  74 20 66 72 6f 6d 20 53  |r.Toolkit from S|
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000002c0  2c 0a 4d 38 30 20 61 6e  64 20 4d 39 20 61 6c 6f  |,.M80 and M9 alo|
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00000b30  65 20 73 6f 6d 65 20 73  6b 69 6c 6c 20 74 6f 20  |e some skill to |
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00000ba0  20 6e 6f 74 69 63 65 20  74 68 65 20 73 63 72 65  | notice the scre|
00000bb0  65 6e 20 75 70 64 61 74  65 20 72 61 74 65 73 20  |en update rates |
00000bc0  64 65 63 72 65 61 73 65  2c 20 65 76 65 6e 20 6f  |decrease, even o|
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00000c70  6e 67 20 74 68 65 20 53  69 6d 75 6c 61 74 6f 72  |ng the Simulator|
00000c80  0a 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |.===============|
00000c90  3d 3d 3d 3d 3d 0a 0a 47  65 74 74 69 6e 67 20 55  |=====..Getting U|
00000ca0  70 0a 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 0a 0a 41 74  |p.----------..At|
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00000cd0  55 73 65 20 5a 20 74 6f  20 7a 65 72 6f 20 74 68  |Use Z to zero th|
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00000d50  74 3a 2d 0a 0a 20 20 20  20 57 20 20 20 20 20 20  |t:-..    W      |
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00000f30  75 6c 6c 79 2e 0a 0a 20  43 74 72 6c 20 45 20 20  |ully... Ctrl E  |
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00000fb0  0a 0a 57 65 61 70 6f 6e  73 0a 2d 2d 2d 2d 2d 2d  |..Weapons.------|
00000fc0  2d 0a 0a 57 65 61 70 6f  6e 20 73 74 6f 63 6b 73  |-..Weapon stocks|
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00000ff0  20 70 61 6e 65 6c 2e 0a  0a 20 41 64 6a 75 73 74  | panel... Adjust|
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00001040  2d 2d 0a 0a 20 20 20 20  41 20 20 20 20 20 20 20  |--..    A       |
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000010c0  6c 2e 0a 0a 53 69 6d 75  6c 61 74 69 6f 6e 20 43  |l...Simulation C|
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000010e0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 0a 20 20 20  |-----------..   |
000010f0  20 4e 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | N              |
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00001120  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001130  20 41 6c 6c 20 6e 6f 69  73 65 20 6f 6e 2f 6f 66  | All noise on/of|
00001140  66 0a 20 50 61 64 20 38  20 20 20 20 20 20 20 20  |f. Pad 8        |
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000011c0  31 2c 32 2c 33 2c 34 2c  36 2c 37 2c 39 20 20 20  |1,2,3,4,6,7,9   |
000011d0  20 20 20 4f 74 68 65 72  20 76 69 65 77 73 0a 0a  |   Other views..|
000011e0  54 68 65 20 73 69 6d 75  6c 61 74 69 6f 6e 20 63  |The simulation c|
000011f0  61 6e 20 62 65 20 76 69  65 77 65 64 20 66 72 6f  |an be viewed fro|
00001200  6d 20 6f 74 68 65 72 20  76 61 6e 74 61 67 65 20  |m other vantage |
00001210  70 6f 69 6e 74 73 2e 0a  0a 20 20 20 20 56 20 20  |points...    V  |
00001220  20 20 20 20 20 20 54 68  69 73 20 67 69 76 65 73  |      This gives|
00001230  20 61 20 76 61 6e 74 61  67 65 20 70 6f 69 6e 74  | a vantage point|
00001240  20 66 72 6f 6d 20 6f 75  74 73 69 64 65 20 74 68  | from outside th|
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00001260  6e 67 20 61 74 0a 20 20  20 20 20 20 20 20 20 20  |ng at.          |
00001270  20 20 20 69 74 2e 20 54  68 65 20 76 69 65 77 20  |   it. The view |
00001280  64 69 72 65 63 74 69 6f  6e 20 63 61 6e 20 62 65  |direction can be|
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000012a0  65 20 6e 75 6d 65 72 69  63 20 6b 65 79 70 61 64  |e numeric keypad|
000012b0  2e 0a 20 20 20 20 4f 20  20 20 20 20 20 20 20 56  |..    O        V|
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000012f0  31 30 6b 6d 20 61 77 61  79 2e 0a 20 20 20 20 20  |10km away..     |
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00001320  74 72 6f 6c 91 20 66 72  6f 6d 20 74 68 65 20 74  |trol. from the t|
00001330  6f 77 65 72 2e 0a 0a 46  69 6e 61 6c 6c 79 0a 0a  |ower...Finally..|
00001340  20 20 20 20 50 20 20 20  20 20 20 20 20 50 61 75  |    P        Pau|
00001350  73 65 20 73 69 6d 75 6c  61 74 69 6f 6e 0a 20 20  |se simulation.  |
00001360  20 20 58 20 20 20 20 20  20 20 20 46 61 73 74 20  |  X        Fast |
00001370  74 69 6d 65 20 73 69 6d  75 6c 61 74 69 6f 6e 20  |time simulation |
00001380  6f 6e 2f 6f 66 66 2e 20  52 75 6e 73 20 74 68 65  |on/off. Runs the|
00001390  20 73 69 6d 75 6c 61 74  69 6f 6e 20 61 74 20 33  | simulation at 3|
000013a0  20 74 69 6d 65 73 0a 20  20 20 20 20 20 20 20 20  | times.         |
000013b0  20 20 20 20 6e 6f 72 6d  61 6c 20 73 70 65 65 64  |    normal speed|
000013c0  2e 20 44 6f 64 67 79 20  69 6e 20 74 68 69 73 20  |. Dodgy in this |
000013d0  73 69 6d 75 6c 61 74 6f  72 20 77 68 65 6e 20 6c  |simulator when l|
000013e0  6f 74 73 20 6f 66 20 64  65 74 61 69 6c 20 69 73  |ots of detail is|
000013f0  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 70 72  |.             pr|
00001400  65 73 65 6e 74 0a 0a 54  68 69 73 20 66 6c 69 67  |esent..This flig|
00001410  68 74 20 73 69 6d 75 6c  61 74 6f 72 20 69 73 20  |ht simulator is |
00001420  62 61 73 65 64 20 6f 6e  20 61 20 53 74 6f 6c 70  |based on a Stolp|
00001430  20 27 53 74 61 72 64 75  73 74 65 72 20 54 6f 6f  | 'Starduster Too|
00001440  27 2c 20 61 20 6d 6f 64  65 72 6e 20 62 69 70 6c  |', a modern bipl|
00001450  61 6e 65 0a 64 65 73 69  67 6e 65 64 20 77 69 74  |ane.designed wit|
00001460  68 20 74 68 65 20 62 65  73 74 20 63 68 61 72 61  |h the best chara|
00001470  63 74 65 72 69 73 74 69  63 73 20 6f 66 20 74 68  |cteristics of th|
00001480  65 20 63 6c 61 73 73 69  63 20 61 67 65 20 6f 66  |e classic age of|
00001490  20 74 68 65 20 62 69 70  6c 61 6e 65 20 69 6e 0a  | the biplane in.|
000014a0  6d 69 6e 64 2c 20 6f 77  6e 65 64 20 61 6e 64 20  |mind, owned and |
000014b0  6f 70 65 72 61 74 65 64  20 62 79 20 4a 69 6d 20  |operated by Jim |
000014c0  4d 63 54 61 67 67 61 72  74 2e 20 49 74 20 69 73  |McTaggart. It is|
000014d0  20 76 65 72 79 20 63 61  70 61 62 6c 65 20 6f 66  | very capable of|
000014e0  20 61 64 76 61 6e 63 65  64 0a 61 65 72 6f 62 61  | advanced.aeroba|
000014f0  74 69 63 73 20 61 6e 64  20 69 73 20 6f 66 74 65  |tics and is ofte|
00001500  6e 20 73 65 65 6e 20 61  74 20 6d 61 6e 79 20 61  |n seen at many a|
00001510  69 72 20 64 69 73 70 6c  61 79 73 20 69 6e 20 53  |ir displays in S|
00001520  63 6f 74 6c 61 6e 64 2e  0a 0a 54 68 69 73 20 73  |cotland...This s|
00001530  69 6d 75 6c 61 74 6f 72  20 77 61 73 20 6d 61 64  |imulator was mad|
00001540  65 20 75 73 69 6e 67 20  74 68 65 20 46 6c 69 67  |e using the Flig|
00001550  68 74 20 53 69 6d 75 6c  61 74 6f 72 20 54 6f 6f  |ht Simulator Too|
00001560  6c 6b 69 74 20 66 72 6f  6d 20 53 69 6d 69 73 20  |lkit from Simis |
00001570  4c 74 64 2e 0a 0a 54 68  69 73 20 66 6f 72 6d 20  |Ltd...This form |
00001580  6f 66 20 74 68 65 20 73  69 6d 75 6c 61 74 6f 72  |of the simulator|
00001590  20 69 73 20 63 6f 70 79  72 69 67 68 74 20 a9 44  | is copyright .D|
000015a0  61 76 69 64 20 57 6f 6f  64 73 20 31 39 39 33 0a  |avid Woods 1993.|
000015b0  0a 44 61 74 65 20 6f 66  20 74 68 69 73 20 76 65  |.Date of this ve|
000015c0  72 73 69 6f 6e 20 2d 20  31 34 20 44 65 63 65 6d  |rsion - 14 Decem|
000015d0  62 65 72 20 31 39 39 33  0a 0a                    |ber 1993..|
000015da