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16-12-88/CZINFO

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Filename: 16-12-88/CZINFO
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File contents
                            COMBAT ZONE
Volume 1:- the Battle of the Stormlands, written by Danni Segal

1.1 Introduction
Combat Zone 1 is a fantasy wargame for 2-4 players. Each player takes on
a fantasy race in an attempt to capture the Stormlands. Each army consists
of 9 units:- 1 leader, 2 support, 3 general and 3 archer units. All four
armies:-   goblin, orc, paladin (human) and elf have different
characteristics.....
a) Goblins are small and clumsy, but have huge numbers
b) Orcs are fast, and quite good in combat
c) Humans are slow, but are the best in combat
d) Elves are fast, and the best archers

2.1 Starting up
When the game loads you will be see a title page. After a few seconds, or
on pressing a key, the options menu will appear. This shows the army
colours, as well as which armies are in use. Armies can be toggled on/off
by pressing their number. Option 5 on the menu is for scenery, and if on
will add a river to the Stormlands. Once all this is done, press 0 to
start play.

2.2 The Display
Once 0 is pressed, the game display appears. This shows the map (with
river if option 5 is on), the four army shields, the number of troops left
in each army (if they are in play) or a cross (if they are not), and the
status area. All interaction takes place in the status area.

2.3 The Status Area
The status area displays the shield of the currently active army, as well
as its details (movement, bowskill, combat skill, armour). It also shows
which of the units is in use and in what capacity (M - Movement, F -
Fighting, A - Archery), as well as the number of troop left in that unit.

3.1 Game Play
Play goes in the order: Goblins, Orcs, Humans and Elves. Each turn
consists of 2 phases - movement and combat (fighting or archery). The
sequence of turns continues until only one army is left on the map. That
army is declared winner.

3.2 Movement Phase
In movement phase a player may move all his units. Movement is in
numerical order. Each unit may be moved as many squares as the status
panel states (ie 2 for Goblins and Paladins, 3 for Orcs and Elves), and
movement is via the arrow keys. If for some reason the player does not
wish a unit to take its full move allowance, pressing COPY will move to
the next unit, otherwise control will go  on as soon as full movement is
completed.

3.3 Combat
If a unit ends a movement phase in an adjacent square to an enemy unit, he
may elect to attack it in the combat phase. If an attack is possible, the
status will display an F and the unit number. To attack, press the arrow
key in the direction you wish to attack, or COPY not to attack. The attack
will then take place. The resulting number of deaths will be reported in
the status panel, and if a unit is wiped out, a gravestone will be placed
on the map.

3.4 Archery
If units 7,8 or 9 are not in a combat position,           1
but are 2 squares (or 1 diagonal square) from           2   3
an enemy unit, they may elect to fire arrows at       4   *   5
that unit by pressing a number key as shown on          6   7
the right (where * is the firing unit). Archery           8
is then conducted much as normal fighting.
The firing unit is superimposed with a sights
symbol to make play easier.

4.1 The River
The river (option 5) flows east/west through the Stormlands. It is very
fast flowing, so cannot be crossed except at the points visible on the
map.

4.2 Army Scores
The scores given in the status area reflect their relative skill in each
of the characteristics. In each case, 6 is the worst, 3 being the best.
For the trivia buffs, assume the elves wear leather armour, the orcs and
goblins wear chainmail, and the humans wear plate armour.

5.1 Tactics
In the test games played during development, it became clear that the
tactics used by each player were ofter more important then the armies'
characteristics. The elven army, due to their armour, tend to die quickly
in combat, but tended to surround the enemy and let the archers use their
bows. The humans, the best in combat, trapped the enemy and cut them down.
The goblins usually went into the fray, counting on their numbers to win.
The orcs relied on out manouvering the enemy to defeat them. Bear in mind,
enemy armies can be backed up against the river and trapped, and an army
block on all 4 sides can't move away!

6.1 A Note on Design
Combat Zone 1 was written after visiting a friend who owns a teletext
adaptor, and was playing  "Salemanca" and "Tobruk". He liked the games,
but wanted something  multi-player. That evening I started work......

6.2 And Finally
Battle of the Stormlands is dedicated to Simon 'Fraggle' Crag. And thanks
to the R.O.M. gang for their advice (which I ignored!).
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 43 4f 4d 42  |            COMB|
00000020  41 54 20 5a 4f 4e 45 0d  56 6f 6c 75 6d 65 20 31  |AT ZONE.Volume 1|
00000030  3a 2d 20 74 68 65 20 42  61 74 74 6c 65 20 6f 66  |:- the Battle of|
00000040  20 74 68 65 20 53 74 6f  72 6d 6c 61 6e 64 73 2c  | the Stormlands,|
00000050  20 77 72 69 74 74 65 6e  20 62 79 20 44 61 6e 6e  | written by Dann|
00000060  69 20 53 65 67 61 6c 0d  0d 31 2e 31 20 49 6e 74  |i Segal..1.1 Int|
00000070  72 6f 64 75 63 74 69 6f  6e 0d 43 6f 6d 62 61 74  |roduction.Combat|
00000080  20 5a 6f 6e 65 20 31 20  69 73 20 61 20 66 61 6e  | Zone 1 is a fan|
00000090  74 61 73 79 20 77 61 72  67 61 6d 65 20 66 6f 72  |tasy wargame for|
000000a0  20 32 2d 34 20 70 6c 61  79 65 72 73 2e 20 45 61  | 2-4 players. Ea|
000000b0  63 68 20 70 6c 61 79 65  72 20 74 61 6b 65 73 20  |ch player takes |
000000c0  6f 6e 0d 61 20 66 61 6e  74 61 73 79 20 72 61 63  |on.a fantasy rac|
000000d0  65 20 69 6e 20 61 6e 20  61 74 74 65 6d 70 74 20  |e in an attempt |
000000e0  74 6f 20 63 61 70 74 75  72 65 20 74 68 65 20 53  |to capture the S|
000000f0  74 6f 72 6d 6c 61 6e 64  73 2e 20 45 61 63 68 20  |tormlands. Each |
00000100  61 72 6d 79 20 63 6f 6e  73 69 73 74 73 0d 6f 66  |army consists.of|
00000110  20 39 20 75 6e 69 74 73  3a 2d 20 31 20 6c 65 61  | 9 units:- 1 lea|
00000120  64 65 72 2c 20 32 20 73  75 70 70 6f 72 74 2c 20  |der, 2 support, |
00000130  33 20 67 65 6e 65 72 61  6c 20 61 6e 64 20 33 20  |3 general and 3 |
00000140  61 72 63 68 65 72 20 75  6e 69 74 73 2e 20 41 6c  |archer units. Al|
00000150  6c 20 66 6f 75 72 0d 61  72 6d 69 65 73 3a 2d 20  |l four.armies:- |
00000160  20 20 67 6f 62 6c 69 6e  2c 20 6f 72 63 2c 20 70  |  goblin, orc, p|
00000170  61 6c 61 64 69 6e 20 28  68 75 6d 61 6e 29 20 61  |aladin (human) a|
00000180  6e 64 20 65 6c 66 20 68  61 76 65 20 64 69 66 66  |nd elf have diff|
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000001a0  73 74 69 63 73 2e 2e 2e  2e 2e 0d 61 29 20 47 6f  |stics......a) Go|
000001b0  62 6c 69 6e 73 20 61 72  65 20 73 6d 61 6c 6c 20  |blins are small |
000001c0  61 6e 64 20 63 6c 75 6d  73 79 2c 20 62 75 74 20  |and clumsy, but |
000001d0  68 61 76 65 20 68 75 67  65 20 6e 75 6d 62 65 72  |have huge number|
000001e0  73 0d 62 29 20 4f 72 63  73 20 61 72 65 20 66 61  |s.b) Orcs are fa|
000001f0  73 74 2c 20 61 6e 64 20  71 75 69 74 65 20 67 6f  |st, and quite go|
00000200  6f 64 20 69 6e 20 63 6f  6d 62 61 74 0d 63 29 20  |od in combat.c) |
00000210  48 75 6d 61 6e 73 20 61  72 65 20 73 6c 6f 77 2c  |Humans are slow,|
00000220  20 62 75 74 20 61 72 65  20 74 68 65 20 62 65 73  | but are the bes|
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00000250  6e 64 20 74 68 65 20 62  65 73 74 20 61 72 63 68  |nd the best arch|
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000002c0  6e 20 70 72 65 73 73 69  6e 67 20 61 20 6b 65 79  |n pressing a key|
000002d0  2c 20 74 68 65 20 6f 70  74 69 6f 6e 73 20 6d 65  |, the options me|
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000002f0  54 68 69 73 20 73 68 6f  77 73 20 74 68 65 20 61  |This shows the a|
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00000340  6f 67 67 6c 65 64 20 6f  6e 2f 6f 66 66 0d 62 79  |oggled on/off.by|
00000350  20 70 72 65 73 73 69 6e  67 20 74 68 65 69 72 20  | pressing their |
00000360  6e 75 6d 62 65 72 2e 20  4f 70 74 69 6f 6e 20 35  |number. Option 5|
00000370  20 6f 6e 20 74 68 65 20  6d 65 6e 75 20 69 73 20  | on the menu is |
00000380  66 6f 72 20 73 63 65 6e  65 72 79 2c 20 61 6e 64  |for scenery, and|
00000390  20 69 66 20 6f 6e 0d 77  69 6c 6c 20 61 64 64 20  | if on.will add |
000003a0  61 20 72 69 76 65 72 20  74 6f 20 74 68 65 20 53  |a river to the S|
000003b0  74 6f 72 6d 6c 61 6e 64  73 2e 20 4f 6e 63 65 20  |tormlands. Once |
000003c0  61 6c 6c 20 74 68 69 73  20 69 73 20 64 6f 6e 65  |all this is done|
000003d0  2c 20 70 72 65 73 73 20  30 20 74 6f 0d 73 74 61  |, press 0 to.sta|
000003e0  72 74 20 70 6c 61 79 2e  0d 0d 32 2e 32 20 54 68  |rt play...2.2 Th|
000003f0  65 20 44 69 73 70 6c 61  79 0d 4f 6e 63 65 20 30  |e Display.Once 0|
00000400  20 69 73 20 70 72 65 73  73 65 64 2c 20 74 68 65  | is pressed, the|
00000410  20 67 61 6d 65 20 64 69  73 70 6c 61 79 20 61 70  | game display ap|
00000420  70 65 61 72 73 2e 20 54  68 69 73 20 73 68 6f 77  |pears. This show|
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000004d0  74 68 65 0d 73 74 61 74  75 73 20 61 72 65 61 2e  |the.status area.|
000004e0  20 41 6c 6c 20 69 6e 74  65 72 61 63 74 69 6f 6e  | All interaction|
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00000500  74 68 65 20 73 74 61 74  75 73 20 61 72 65 61 2e  |the status area.|
00000510  0d 0d 32 2e 33 20 54 68  65 20 53 74 61 74 75 73  |..2.3 The Status|
00000520  20 41 72 65 61 0d 54 68  65 20 73 74 61 74 75 73  | Area.The status|
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00000570  61 73 20 69 74 73 20 64  65 74 61 69 6c 73 20 28  |as its details (|
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00000650  65 20 50 6c 61 79 0d 50  6c 61 79 20 67 6f 65 73  |e Play.Play goes|
00000660  20 69 6e 20 74 68 65 20  6f 72 64 65 72 3a 20 47  | in the order: G|
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00000830  73 20 76 69 61 20 74 68  65 20 61 72 72 6f 77 20  |s via the arrow |
00000840  6b 65 79 73 2e 20 49 66  20 66 6f 72 20 73 6f 6d  |keys. If for som|
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00000870  68 20 61 20 75 6e 69 74  20 74 6f 20 74 61 6b 65  |h a unit to take|
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000009c0  20 46 20 61 6e 64 20 74  68 65 20 75 6e 69 74 20  | F and the unit |
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000009f0  6f 77 0d 6b 65 79 20 69  6e 20 74 68 65 20 64 69  |ow.key in the di|
00000a00  72 65 63 74 69 6f 6e 20  79 6f 75 20 77 69 73 68  |rection you wish|
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00000a20  4f 50 59 20 6e 6f 74 20  74 6f 20 61 74 74 61 63  |OPY not to attac|
00000a30  6b 2e 20 54 68 65 20 61  74 74 61 63 6b 0d 77 69  |k. The attack.wi|
00000a40  6c 6c 20 74 68 65 6e 20  74 61 6b 65 20 70 6c 61  |ll then take pla|
00000a50  63 65 2e 20 54 68 65 20  72 65 73 75 6c 74 69 6e  |ce. The resultin|
00000a60  67 20 6e 75 6d 62 65 72  20 6f 66 20 64 65 61 74  |g number of deat|
00000a70  68 73 20 77 69 6c 6c 20  62 65 20 72 65 70 6f 72  |hs will be repor|
00000a80  74 65 64 20 69 6e 0d 74  68 65 20 73 74 61 74 75  |ted in.the statu|
00000a90  73 20 70 61 6e 65 6c 2c  20 61 6e 64 20 69 66 20  |s panel, and if |
00000aa0  61 20 75 6e 69 74 20 69  73 20 77 69 70 65 64 20  |a unit is wiped |
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00000ac0  65 20 77 69 6c 6c 20 62  65 20 70 6c 61 63 65 64  |e will be placed|
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00000ae0  34 20 41 72 63 68 65 72  79 0d 49 66 20 75 6e 69  |4 Archery.If uni|
00000af0  74 73 20 37 2c 38 20 6f  72 20 39 20 61 72 65 20  |ts 7,8 or 9 are |
00000b00  6e 6f 74 20 69 6e 20 61  20 63 6f 6d 62 61 74 20  |not in a combat |
00000b10  70 6f 73 69 74 69 6f 6e  2c 20 20 20 20 20 20 20  |position,       |
00000b20  20 20 20 20 31 0d 62 75  74 20 61 72 65 20 32 20  |    1.but are 2 |
00000b30  73 71 75 61 72 65 73 20  28 6f 72 20 31 20 64 69  |squares (or 1 di|
00000b40  61 67 6f 6e 61 6c 20 73  71 75 61 72 65 29 20 66  |agonal square) f|
00000b50  72 6f 6d 20 20 20 20 20  20 20 20 20 20 20 32 20  |rom           2 |
00000b60  20 20 33 0d 61 6e 20 65  6e 65 6d 79 20 75 6e 69  |  3.an enemy uni|
00000b70  74 2c 20 74 68 65 79 20  6d 61 79 20 65 6c 65 63  |t, they may elec|
00000b80  74 20 74 6f 20 66 69 72  65 20 61 72 72 6f 77 73  |t to fire arrows|
00000b90  20 61 74 20 20 20 20 20  20 20 34 20 20 20 2a 20  | at       4   * |
00000ba0  20 20 35 0d 74 68 61 74  20 75 6e 69 74 20 62 79  |  5.that unit by|
00000bb0  20 70 72 65 73 73 69 6e  67 20 61 20 6e 75 6d 62  | pressing a numb|
00000bc0  65 72 20 6b 65 79 20 61  73 20 73 68 6f 77 6e 20  |er key as shown |
00000bd0  6f 6e 20 20 20 20 20 20  20 20 20 20 36 20 20 20  |on          6   |
00000be0  37 0d 74 68 65 20 72 69  67 68 74 20 28 77 68 65  |7.the right (whe|
00000bf0  72 65 20 2a 20 69 73 20  74 68 65 20 66 69 72 69  |re * is the firi|
00000c00  6e 67 20 75 6e 69 74 29  2e 20 41 72 63 68 65 72  |ng unit). Archer|
00000c10  79 20 20 20 20 20 20 20  20 20 20 20 38 0d 69 73  |y           8.is|
00000c20  20 74 68 65 6e 20 63 6f  6e 64 75 63 74 65 64 20  | then conducted |
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00000c40  69 67 68 74 69 6e 67 2e  0d 54 68 65 20 66 69 72  |ighting..The fir|
00000c50  69 6e 67 20 75 6e 69 74  20 69 73 20 73 75 70 65  |ing unit is supe|
00000c60  72 69 6d 70 6f 73 65 64  20 77 69 74 68 20 61 20  |rimposed with a |
00000c70  73 69 67 68 74 73 0d 73  79 6d 62 6f 6c 20 74 6f  |sights.symbol to|
00000c80  20 6d 61 6b 65 20 70 6c  61 79 20 65 61 73 69 65  | make play easie|
00000c90  72 2e 0d 0d 34 2e 31 20  54 68 65 20 52 69 76 65  |r...4.1 The Rive|
00000ca0  72 0d 54 68 65 20 72 69  76 65 72 20 28 6f 70 74  |r.The river (opt|
00000cb0  69 6f 6e 20 35 29 20 66  6c 6f 77 73 20 65 61 73  |ion 5) flows eas|
00000cc0  74 2f 77 65 73 74 20 74  68 72 6f 75 67 68 20 74  |t/west through t|
00000cd0  68 65 20 53 74 6f 72 6d  6c 61 6e 64 73 2e 20 49  |he Stormlands. I|
00000ce0  74 20 69 73 20 76 65 72  79 0d 66 61 73 74 20 66  |t is very.fast f|
00000cf0  6c 6f 77 69 6e 67 2c 20  73 6f 20 63 61 6e 6e 6f  |lowing, so canno|
00000d00  74 20 62 65 20 63 72 6f  73 73 65 64 20 65 78 63  |t be crossed exc|
00000d10  65 70 74 20 61 74 20 74  68 65 20 70 6f 69 6e 74  |ept at the point|
00000d20  73 20 76 69 73 69 62 6c  65 20 6f 6e 20 74 68 65  |s visible on the|
00000d30  0d 6d 61 70 2e 0d 0d 34  2e 32 20 41 72 6d 79 20  |.map...4.2 Army |
00000d40  53 63 6f 72 65 73 0d 54  68 65 20 73 63 6f 72 65  |Scores.The score|
00000d50  73 20 67 69 76 65 6e 20  69 6e 20 74 68 65 20 73  |s given in the s|
00000d60  74 61 74 75 73 20 61 72  65 61 20 72 65 66 6c 65  |tatus area refle|
00000d70  63 74 20 74 68 65 69 72  20 72 65 6c 61 74 69 76  |ct their relativ|
00000d80  65 20 73 6b 69 6c 6c 20  69 6e 20 65 61 63 68 0d  |e skill in each.|
00000d90  6f 66 20 74 68 65 20 63  68 61 72 61 63 74 65 72  |of the character|
00000da0  69 73 74 69 63 73 2e 20  49 6e 20 65 61 63 68 20  |istics. In each |
00000db0  63 61 73 65 2c 20 36 20  69 73 20 74 68 65 20 77  |case, 6 is the w|
00000dc0  6f 72 73 74 2c 20 33 20  62 65 69 6e 67 20 74 68  |orst, 3 being th|
00000dd0  65 20 62 65 73 74 2e 0d  46 6f 72 20 74 68 65 20  |e best..For the |
00000de0  74 72 69 76 69 61 20 62  75 66 66 73 2c 20 61 73  |trivia buffs, as|
00000df0  73 75 6d 65 20 74 68 65  20 65 6c 76 65 73 20 77  |sume the elves w|
00000e00  65 61 72 20 6c 65 61 74  68 65 72 20 61 72 6d 6f  |ear leather armo|
00000e10  75 72 2c 20 74 68 65 20  6f 72 63 73 20 61 6e 64  |ur, the orcs and|
00000e20  0d 67 6f 62 6c 69 6e 73  20 77 65 61 72 20 63 68  |.goblins wear ch|
00000e30  61 69 6e 6d 61 69 6c 2c  20 61 6e 64 20 74 68 65  |ainmail, and the|
00000e40  20 68 75 6d 61 6e 73 20  77 65 61 72 20 70 6c 61  | humans wear pla|
00000e50  74 65 20 61 72 6d 6f 75  72 2e 0d 0d 35 2e 31 20  |te armour...5.1 |
00000e60  54 61 63 74 69 63 73 0d  49 6e 20 74 68 65 20 74  |Tactics.In the t|
00000e70  65 73 74 20 67 61 6d 65  73 20 70 6c 61 79 65 64  |est games played|
00000e80  20 64 75 72 69 6e 67 20  64 65 76 65 6c 6f 70 6d  | during developm|
00000e90  65 6e 74 2c 20 69 74 20  62 65 63 61 6d 65 20 63  |ent, it became c|
00000ea0  6c 65 61 72 20 74 68 61  74 20 74 68 65 0d 74 61  |lear that the.ta|
00000eb0  63 74 69 63 73 20 75 73  65 64 20 62 79 20 65 61  |ctics used by ea|
00000ec0  63 68 20 70 6c 61 79 65  72 20 77 65 72 65 20 6f  |ch player were o|
00000ed0  66 74 65 72 20 6d 6f 72  65 20 69 6d 70 6f 72 74  |fter more import|
00000ee0  61 6e 74 20 74 68 65 6e  20 74 68 65 20 61 72 6d  |ant then the arm|
00000ef0  69 65 73 27 0d 63 68 61  72 61 63 74 65 72 69 73  |ies'.characteris|
00000f00  74 69 63 73 2e 20 54 68  65 20 65 6c 76 65 6e 20  |tics. The elven |
00000f10  61 72 6d 79 2c 20 64 75  65 20 74 6f 20 74 68 65  |army, due to the|
00000f20  69 72 20 61 72 6d 6f 75  72 2c 20 74 65 6e 64 20  |ir armour, tend |
00000f30  74 6f 20 64 69 65 20 71  75 69 63 6b 6c 79 0d 69  |to die quickly.i|
00000f40  6e 20 63 6f 6d 62 61 74  2c 20 62 75 74 20 74 65  |n combat, but te|
00000f50  6e 64 65 64 20 74 6f 20  73 75 72 72 6f 75 6e 64  |nded to surround|
00000f60  20 74 68 65 20 65 6e 65  6d 79 20 61 6e 64 20 6c  | the enemy and l|
00000f70  65 74 20 74 68 65 20 61  72 63 68 65 72 73 20 75  |et the archers u|
00000f80  73 65 20 74 68 65 69 72  0d 62 6f 77 73 2e 20 54  |se their.bows. T|
00000f90  68 65 20 68 75 6d 61 6e  73 2c 20 74 68 65 20 62  |he humans, the b|
00000fa0  65 73 74 20 69 6e 20 63  6f 6d 62 61 74 2c 20 74  |est in combat, t|
00000fb0  72 61 70 70 65 64 20 74  68 65 20 65 6e 65 6d 79  |rapped the enemy|
00000fc0  20 61 6e 64 20 63 75 74  20 74 68 65 6d 20 64 6f  | and cut them do|
00000fd0  77 6e 2e 0d 54 68 65 20  67 6f 62 6c 69 6e 73 20  |wn..The goblins |
00000fe0  75 73 75 61 6c 6c 79 20  77 65 6e 74 20 69 6e 74  |usually went int|
00000ff0  6f 20 74 68 65 20 66 72  61 79 2c 20 63 6f 75 6e  |o the fray, coun|
00001000  74 69 6e 67 20 6f 6e 20  74 68 65 69 72 20 6e 75  |ting on their nu|
00001010  6d 62 65 72 73 20 74 6f  20 77 69 6e 2e 0d 54 68  |mbers to win..Th|
00001020  65 20 6f 72 63 73 20 72  65 6c 69 65 64 20 6f 6e  |e orcs relied on|
00001030  20 6f 75 74 20 6d 61 6e  6f 75 76 65 72 69 6e 67  | out manouvering|
00001040  20 74 68 65 20 65 6e 65  6d 79 20 74 6f 20 64 65  | the enemy to de|
00001050  66 65 61 74 20 74 68 65  6d 2e 20 42 65 61 72 20  |feat them. Bear |
00001060  69 6e 20 6d 69 6e 64 2c  0d 65 6e 65 6d 79 20 61  |in mind,.enemy a|
00001070  72 6d 69 65 73 20 63 61  6e 20 62 65 20 62 61 63  |rmies can be bac|
00001080  6b 65 64 20 75 70 20 61  67 61 69 6e 73 74 20 74  |ked up against t|
00001090  68 65 20 72 69 76 65 72  20 61 6e 64 20 74 72 61  |he river and tra|
000010a0  70 70 65 64 2c 20 61 6e  64 20 61 6e 20 61 72 6d  |pped, and an arm|
000010b0  79 0d 62 6c 6f 63 6b 20  6f 6e 20 61 6c 6c 20 34  |y.block on all 4|
000010c0  20 73 69 64 65 73 20 63  61 6e 27 74 20 6d 6f 76  | sides can't mov|
000010d0  65 20 61 77 61 79 21 0d  0d 36 2e 31 20 41 20 4e  |e away!..6.1 A N|
000010e0  6f 74 65 20 6f 6e 20 44  65 73 69 67 6e 0d 43 6f  |ote on Design.Co|
000010f0  6d 62 61 74 20 5a 6f 6e  65 20 31 20 77 61 73 20  |mbat Zone 1 was |
00001100  77 72 69 74 74 65 6e 20  61 66 74 65 72 20 76 69  |written after vi|
00001110  73 69 74 69 6e 67 20 61  20 66 72 69 65 6e 64 20  |siting a friend |
00001120  77 68 6f 20 6f 77 6e 73  20 61 20 74 65 6c 65 74  |who owns a telet|
00001130  65 78 74 0d 61 64 61 70  74 6f 72 2c 20 61 6e 64  |ext.adaptor, and|
00001140  20 77 61 73 20 70 6c 61  79 69 6e 67 20 20 22 53  | was playing  "S|
00001150  61 6c 65 6d 61 6e 63 61  22 20 61 6e 64 20 22 54  |alemanca" and "T|
00001160  6f 62 72 75 6b 22 2e 20  48 65 20 6c 69 6b 65 64  |obruk". He liked|
00001170  20 74 68 65 20 67 61 6d  65 73 2c 0d 62 75 74 20  | the games,.but |
00001180  77 61 6e 74 65 64 20 73  6f 6d 65 74 68 69 6e 67  |wanted something|
00001190  20 20 6d 75 6c 74 69 2d  70 6c 61 79 65 72 2e 20  |  multi-player. |
000011a0  54 68 61 74 20 65 76 65  6e 69 6e 67 20 49 20 73  |That evening I s|
000011b0  74 61 72 74 65 64 20 77  6f 72 6b 2e 2e 2e 2e 2e  |tarted work.....|
000011c0  2e 0d 0d 36 2e 32 20 41  6e 64 20 46 69 6e 61 6c  |...6.2 And Final|
000011d0  6c 79 0d 42 61 74 74 6c  65 20 6f 66 20 74 68 65  |ly.Battle of the|
000011e0  20 53 74 6f 72 6d 6c 61  6e 64 73 20 69 73 20 64  | Stormlands is d|
000011f0  65 64 69 63 61 74 65 64  20 74 6f 20 53 69 6d 6f  |edicated to Simo|
00001200  6e 20 27 46 72 61 67 67  6c 65 27 20 43 72 61 67  |n 'Fraggle' Crag|
00001210  2e 20 41 6e 64 20 74 68  61 6e 6b 73 0d 74 6f 20  |. And thanks.to |
00001220  74 68 65 20 52 2e 4f 2e  4d 2e 20 67 61 6e 67 20  |the R.O.M. gang |
00001230  66 6f 72 20 74 68 65 69  72 20 61 64 76 69 63 65  |for their advice|
00001240  20 28 77 68 69 63 68 20  49 20 69 67 6e 6f 72 65  | (which I ignore|
00001250  64 21 29 2e 0d                                    |d!)..|
00001255
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