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Programs/Titler/Manual

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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ReadMe for Titler Demo Disc
===========================

You will need to have access to some outline fonts and they must have been
seen before running this demo version of Titler. Sequencer does not need the
fonts.

To load double click on the application icon in the filer window.

Some demo files for Titler are included in the Demos directory inside
!Titler. To access this click on the Tfiles icon on the icon bar.

Sequencer loads a fixed demo file and you must not try to alter this as it
will stop the program running.

Both programs have had their save code removed and Sequencer has had its
load code removed as well.

The following short manual only details those areas of Titler which may not
be apparent.

A Short manual 
==============

Titler
======

The Script

Click on the large grey rectangle at the bottom of the Titler window. The
screen will clear, leaving only a pencil-shaped pointer and a caret. This is
the work screen, which is referred to as a Script.


Creating a Block of Text

Type a few letters. The pointer disappears as soon as you start typing.
There is a slight delay while the default outline font is cached. Now move
the mouse. The pointer re-appears and the text moves with it. The pointer is
fixed to the left end of the baseline of the text. 

Entering text is similar to using a word-processor. Titler differs from a
word-processor in that word-wrap is not incorporated because there is no
right margin. Press Return to start a new line and type two more lines of
text.

Fixing a Block

Now move the mouse again. The entire block of text moves with the pointer.
Click Select to fix the block in place. Move the pointer to a blank area and
create another block of text containing two or three lines. Once again use
the mouse to position the block to your liking and click Select to fix it in
place.


In order to edit a fixed block it must first be unfixed. Press Ctrl-T and
observe the flashing area enclosing the first line of each fixed block. This
shows the unfixing area which Titler has assigned to each block. To unfix a
block, position the pointer within its flashing area and click Adjust. The
block will move with the pointer and may now be edited. Notice that the
pointer angle changes while editing an unfixed block. YOU CAN ONLY EDIT AN
UNFIXED BLOCK.

The Directory Icon

Click on the Tfiles icon to open a directory viewer containing some sample
files.

Interactive Help

Titler provides a degree of interactive help which may be accessed by
loading the !Help application

The Font Options

If Titler can't find your current font in a font directory then a suitable
default is chosen from those present.

The Font cache and Fontmax settings should be set to the minimum settings
below.
 
FontSize = 128k 
FontMax2 = 200 
FontMax3 = 200

The Format options

Left justified text (and only left justified text) can have bullets. Choose
the item 'On' to toggle bullet points on or off. If On is ticked then bullet
points are displayed in the script. If it is not ticked the rest of the
items are greyed out.

Font
 
Choose which font you wish to use for bullets. If you have one called
Bullets then that's probably the best one to use.

Char

This leads to a window displaying all of the characters in the currently
selected bullet font and the current bullet string. Use the Delete key to
remove the old bullet string.

Enter your new bullet string by choosing a character with the mouse. 

Offset

This item allows you to alter the amount the bullet string will be offset to
the left of the text. 

Colour

The bullet string will normally be displayed in the same colour as the text
but you can choose a different colour with this option.

If you wish to have more than one vertical line space between each bulleted
item place a single space character on each line you want to be blank.

Centre Local

The Local option centres a block horizontally, relative to the
longest line in the block. 

The Effects Options

Drop Shadow

Click on Drop shadow to toggle it on or off.


Function Keys

In 256-colour modes, pressing Shift plus any function key provides a short
cut method for changing the drop shadow colour of the current block.

Drop shadow colours

 Shift-F1 Red
 Shift-F2 Green
 Shift-F3 Yellow
 Shift-F4 Blue
 Shift-F5 Magenta
 Shift-F6 Cyan
 Shift-F7 White
 Shift-F8 Grey
 Shift-F9 Black
 Shift-F10 User 1 
 Shift-F11 User 2
 * Shift-F12 User 3 

*Shift-F12 will not set the drop shadow colour to User3 while in the Desktop. 

Rubout

Click on Rubout to toggle it on or off. 

Rubout box is a term used to describe a coloured rectangular area which
provides a background for a block of text.


Background

Sets the background colour.

Slowprint

Click on Slowprint to toggle it on or off. Slowprint allows a block of text
(Left justified only) to be displayed one character at a time. It can be
used to simulate text being typed from the keyboard.

The Slowprint does not take effect until the block is fixed. To view the
effect on a fixed block press Shift-Ctrl-F1 while in the script.

Char delay - This sets the delay before each character is displayed.

Line delay - This sets the delay before each line in the block is displayed.

Flash - Click on Flash to toggle it on or off.Text may be 'flashed' onto the
screen in a different colour before it is displayed in the chosen font
colour. The flash period is the same as the Char delay period (i.e. with
Flash switched on, the Char delay is effectively doubled). 

Interesting effects may be achieved by -

Setting the Flash colour to the same as the font colour, but at 50%
intensity, making the text appear to fade in, or

Making the Flash colour and font colour the same but with the font colour at
50% intensity and the Flash colour at 100% intensity.

Key start - When on, the program waits for a keypress before the script
redraws. This helps when overlaying slowprinted text onto a video signal.

In the Script

Press Ctrl-Shift-F1 to re-start the slowprint (i.e. force a script redraw). 

Note: In common with all other text attributes the above changes only take effect on an unfixed block of text but they cannot be viewed until the block has been fixed again.

Note: If Slowprint does not appear to work check that your text is left justified as Slowprint does not work with other justifications.

The Colour Options

Click on the Colour icon to open the Font colour menu.

Alias to

The first item in the menu allows you to choose the background colour
towards which the font is anti-aliased - usually the background colour.

Intensity 

Both the font colour and the 'Alias to' colour may be displayed at
16 levels of intensity.

The Colours (F1 to F12)

The Font colour menu offers a choice of nine standard colours and three user-definable. In 256-colour modes, all 12 may be used at once.

 F1 Red
 F2 Green
 F3 Yellow
 F4 Blue
 F5 Magenta
 F6 Cyan
 F7 White
 F8 Grey
 F9 Black
 F10 User 1 
 F11 User 2
 * F12 User 3 

*F12 will not set the colour to User3 while in the Desktop. 

User Colours

Any three colours may be chosen from the palette of 4096. To define a
colour, click on the palette icon on the icon bar. Now click on the dark
green colour above Ms1 and the number 13 appears. Use the R, G and B slider
bars to choose your colour. Titler always interprets colour 13 as User
colour 1. The orange square above Ms2 is User colour 2 and the light blue
square above Ms3 is User colour 3.

Individual colours may be defined as explained above and read by Titler
using the 'Read' option within the colour menus. For example, to define User
Colour 1, open the Font colour menu and choose User1 => Read. Titler will
read the current value of colour 13 and store it as user colour 1.

Invert - this option inverts the 'font Colour' and 'Alias to colour' in
256-colour modes. 

The Tools menu
 
Define Map

This leads to a complex window allowing individual control over which colour
registers are mixed with the video signal. Most users should simply choose
the 'Lock all but back' icon and ensure that the Background Effect is set to
Black. This makes the black background to your script 'video transparent'. 

Enter Mode

This allows you to change the screen mode in which the current script is
displayed. As well as a standard set of useful modes you can enter a mode
number into the bottom writable item. 

Show options

Choosing this item opens Titler's options window. 

Show sprites

If there is a sprite file loaded into Titler then choosing this item opens
the Titler sprites window.

Enhancements

PCAT - This makes use of the PCAT graphics enhancer if it is fitted.

Thick drop (CTRL-])

Choose 'Thick drop' to toggle thick drop shadow on or off. 

Note that this option only takes effect when the Drop shadow option is
enabled and when the block of text is fixed with Select.

When this is on and a block of text with drop shadow on is being drawn an
alternative method of displaying the drop shadow is used. The action of
Thick�drop is global for all of the script. You may find it useful to use
the Drop shadow options Centre X and Centre Y with thick drop on as the
effect is very pleasing.

Shade - If thick drop is on and this item is ticked then the drop shadow
is shaded in steps from the Drop shadow 'Alias to' colour to the Drop shadow
foreground colour. 

Multiplier - This sub-menu controls the rate at which the colour is shaded
from the Alias to colour to the Drop shadow foreground colour.

Maps

This sub menu allows you to choose one of several ways in which the colour
is shaded from the Drop shadow 'Alias to' to the Drop shadow foreground.
Choosing an item turns Force Redraw on. Experiment to discover the different
effects available.

Points to remember:

Drop shadow must be enabled before Thick drop will work.

Thick drop is only displayed once a block of text is fixed, it is too slow otherwise.

The Options window

Anti-Aliasing. When off, anti-aliasing is not performed. The advantages of
turning this option off are, it makes the display of text faster and less
memory is required by the font manager.

Other objects

Apart from text blocks, which you have been working with up to this point,
Titler has the ability to display several other types of objects within the
script.

Sprite files

Load a sprite file by dragging its icon onto any Titler window.

Click Select on the names that appear in a little window. This indicates the
sprite is 'on'. A sprite which is on is displayed in the script and may be
then be moved around and changed in size. Clicking on the sprite name again
turns it off.

Editing sprites

Unfix a sprite for editing by moving over it and clicking Adjust just as you
would unfix a block of text. 

Re-scaling a sprite

To re-scale a sprite hold down Adjust and drag the pointer. Holding down
Shift as you drag Adjust maintains the current aspect ratio of the sprite.

Draw files

Load a draw file by dragging its icon onto the main window. 

Upon entering the script the bottom left of the Draw window is placed at the
bottom left of the screen. All Draw objects appear at their default scale
and size.

If you can't see them it's probably because -

(a) the draw objects are the same colour as Titler's Background colour.
Return to the Desktop and choose White from the Effects => Background menu,
or... (b) they are outside the screen area. Load the file back into Draw and
move the object to the bottom left of the Draw file window. 

Titler will not display Text areas contained within a Draw file.

Editing Draw objects

Draw objects may be 'unfixed' and edited in exactly the same way as sprites.

Screen Backdrops

Titler has the ability to load a 'backdrop' to the script. A backdrop is a
screen which is displayed behind all other objects and text. Titler must be
operating in the same screen mode as the one used by the backdrop.

Kerning

Titler has the ability to use 'kerning' within blocks of text. 

To add a 'kern' command, move the caret to the left of the letter you wish
to adjust and press Ctrl-O to move the rest of the characters on the line
left, or Ctrl-P to move them right. Hold these keys down to change the
amount rapidly.

Vertical kerning

As well as kerning in the two horizontal directions, you can kern text
vertically. The two commands for vertical kerning are Ctrl-Y to move
following text up and Ctrl-G to move following text down. 

The Genlock Controls

Each of the 16 palette registers, numbered 00 to 15 may be locked over the
video or not. A palette register is visible over the video if it is black,
it is video transparent when grey. Click on a palette register number to
toggle it on or off.

The mouse and border registers allow similar control over the mouse pointer
and screen border should this be necessary. 

Lock all allows you to eliminate all video from the script.

Lock none eliminates all computer graphics.

Lock all but back locks all but colour register 00 and the border register.
This option should be used in conjunction with a Black Background to your
script. This is because black is one of the colours controlled by colour
register 00.

If you wish to use black text in your script in 256 colour modes then choose
White for your background colour, turn palette register 00 on and palette
register 07 off. 

In addition to the standard set of RISC OS screen modes, Titler
automatically loads a relocatable module which supplies six new modes. These
are all overscanned versions of the standard set of screen modes.


 MODE Pixel resolution Colours Memory Equiv Norm. Mode
 36 768x288 256 216k 15
 50 1248x288 16 175k 16
 51 1248x288 256 351k 24*
 52 736x288 16 103k 12
 53 736x288 256 207k 15
 67 832x288 256 234k 15

* Mode 24, like its overscanned equivalent Mode 51 cannot be used with
Shadow Screen on. If you select this mode shadow screen is automatically
turned off.


Text editing

Delete - deletes the character to the left of the caret. 
Copy - deletes the character to the right of the caret.

Kern commands

Ctrl + O - kern left by 500 millipoints.
Ctrl + P - kern right by 500 millipoints.
Ctrl + Y - kern up by 500 millipoints.
Ctrl + G - kern down by 500 millipoints.
Ctrl + Z - zero kerning at current position.

Moving the caret

Left & Right arrow keys - move one character left or right.
Up or Down arrow keys - move one line up or down in the block.
Shift + LEFT arrow - moves to the end of the previous word.
Shift + RIGHT arrow - moves to the start of the next word.
Ctrl + LEFT arrow - moves to the start of the current line.
Ctrl + RIGHT arrow - moves to the end of the current line.
Ctrl + UP arrow - moves to the start of the current block.
Ctrl + DOWN arrow - moves to the end of the current block.

Block editing functions

Ctrl-C - horizontally centres the current line on the screen.
Ctrl-J - joins the following line to the end of the current line.
Ctrl-R - replaces the current block with the last block to be created and 
 fixed. The current block is sent to a clipboard. See also Ctrl-V.
Ctrl-S - swaps the case of the letter to the right of the caret.
Ctrl-U - deletes all text from the current line. No warning is given. This 
 operation cannot be undone. 
Ctrl-V - undoes the effect of Ctrl-X or Ctrl-R. It is similar to a paste 
 operation in pasting what is in the clipboard.
Ctrl-X - deletes the text in the current block. The block is saved to a 
 clipboard. See also Ctrl-V.
Return - splits the line at the current caret position.
Home - homes the mouse pointer to the centre of the screen, moving the 
 current block with it.

Function keys

Refer to the supplied function key strip in Draw format for all of the
function key effects.

Miscellaneous Text editing keys

Ctrl-] - Toggle thick drop state and force a script redraw.
Ctrl-\ - Toggle shade state and force a script redraw.
Backspace (<--|)- Alter text size to fill a bounding box.
Ctrl-I - Invert screen
Ctrl-T - Show block 'unfixing' area.
Ctrl-Shift-I - Toggle information option.

Sprite editing

Up & Down arrow keys - double or halve the sprite size (width AND height)
Right & Left arrow keys - double or halve the sprite width.

Ctrl-B - toggle the sprite's 'back' flag.
Ctrl-C - horizontally centre the sprite on screen.
Ctrl-F - scale the sprite to make it fill the screen. 
Ctrl-N - 'normalise' sprite & reset its scale factors to 1:1
Ctrl-T - Show sprite 'unfixing' area.
Home - home the mouse pointer to the centre of the screen. 
X - flip the sprite about its X-Axis.
Y - flip the sprite about its Y-Axis. 
Drag Adjust - Scale sprite. Hold Shift to maintain aspect ratio.
Select - Fix sprite and return to current block.

Draw object editing

Up & Down arrow keys - double or halve the object size (width & height)
Right & Left arrow keys - double or halve the object width.

Ctrl-B - toggle the object's 'back' flag.
Ctrl-C - horizontally centre the object on screen.
Ctrl-F - scale the object to make it fill the screen. 
Ctrl-N - Reset the scale factors to 1:1
Ctrl-T - Show object 'unfixing' area.
Home - home the mouse pointer to the centre of the screen. 
Drag Adjust - Scale object. Hold Shift to maintain aspect ratio
Select - Fix object and return to current block.

Rectangle object editing 

Ctrl-B - Create rectangle but only if no objects are selected
Drag Adjust - Scale size. Release Adjust when finished.
Select - Fix and return to current block.
f1-f12 - Change colour of rectangle.
+ - Increase intensity of colour.
- - Decrease intensity of colour.

Speed

If Titler ever slows down to the point where you are waiting for each letter
you type to appear then try some or all of the following-

(a) Return to the Desktop and increase the font cache or run the Tfonts
utility.

(b) Turn the Anti-Aliasing option off until you have finished creating the
script, then do (a) above and turn Anti-Aliasing on again.

(c) Use the Left justify text format (Ctrl-Shift-F5) until you are ready to
fix the block. This will increase the speed of text entry. Deleting text or
moving the block will not improve.

(d) Turn extra effects such as Drop shadow off until you are ready to fix
the block.

(e) Turn thick drop off (Ctrl-]) until finished.


Sequencer
=========

The text for Sequencer is much shorter as you are limited to the supplied
Sequence and cannot add screens or tunes. Sequencer also has a programming
language which is not covered in this document.

For each screen loaded, a horizontal bar divided into three parts appears in
the program window.

 In Effect Screen name Out effect
 

The In Effect is the way the screen will appear on the monitor.

The Out Effect is how the screen disappears after its In Effect. It is
possible for a screen to have no Out Effect, in which case the next screen
appears on top of the current one.

The In Effect or Out Effect for a screen may be changed by clicking on the
effect name with either Select or Adjust. Clicking Select steps forwards
through the available effects, Adjust steps backwards. 

Viewing a Sequence

Click Select over the cream icon called SEE SEQUENCE. 

Pauses

Each screen in the sequence has two Pauses attached to it.

The In Pause executes whenever the In Effect has completed and can be
thought of as how long the screen remains fully visible.

The Out Pause is only used if a screen has an Out Effect. The pause occurs
when the Out Effect has finished and can be thought of as how long the
monitor remains blank before the next screen in the sequence starts to
appear via its In Effect.

Changing Pauses

To change a pause you must first select either one or more screens that you
wish to change the pause for. Move over a screen name and Click Select. Its
colour inverts to show that it is selected. Click Adjust over other names to
add them to the selection. Clicking Select clears any old selection and
selects one screen only. Clicking Adjust allows you to select more than one
screen or to toggle screens in and out of the selection.

00000000  52 65 61 64 4d 65 20 66  6f 72 20 54 69 74 6c 65  |ReadMe for Title|
00000010  72 20 44 65 6d 6f 20 44  69 73 63 0a 3d 3d 3d 3d  |r Demo Disc.====|
00000020  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00000030  3d 3d 3d 3d 3d 3d 3d 0a  0a 59 6f 75 20 77 69 6c  |=======..You wil|
00000040  6c 20 6e 65 65 64 20 74  6f 20 68 61 76 65 20 61  |l need to have a|
00000050  63 63 65 73 73 20 74 6f  20 73 6f 6d 65 20 6f 75  |ccess to some ou|
00000060  74 6c 69 6e 65 20 66 6f  6e 74 73 20 61 6e 64 20  |tline fonts and |
00000070  74 68 65 79 20 6d 75 73  74 20 68 61 76 65 20 62  |they must have b|
00000080  65 65 6e 0a 73 65 65 6e  20 62 65 66 6f 72 65 20  |een.seen before |
00000090  72 75 6e 6e 69 6e 67 20  74 68 69 73 20 64 65 6d  |running this dem|
000000a0  6f 20 76 65 72 73 69 6f  6e 20 6f 66 20 54 69 74  |o version of Tit|
000000b0  6c 65 72 2e 20 53 65 71  75 65 6e 63 65 72 20 64  |ler. Sequencer d|
000000c0  6f 65 73 20 6e 6f 74 20  6e 65 65 64 20 74 68 65  |oes not need the|
000000d0  0a 66 6f 6e 74 73 2e 0a  0a 54 6f 20 6c 6f 61 64  |.fonts...To load|
000000e0  20 64 6f 75 62 6c 65 20  63 6c 69 63 6b 20 6f 6e  | double click on|
000000f0  20 74 68 65 20 61 70 70  6c 69 63 61 74 69 6f 6e  | the application|
00000100  20 69 63 6f 6e 20 69 6e  20 74 68 65 20 66 69 6c  | icon in the fil|
00000110  65 72 20 77 69 6e 64 6f  77 2e 0a 0a 53 6f 6d 65  |er window...Some|
00000120  20 64 65 6d 6f 20 66 69  6c 65 73 20 66 6f 72 20  | demo files for |
00000130  54 69 74 6c 65 72 20 61  72 65 20 69 6e 63 6c 75  |Titler are inclu|
00000140  64 65 64 20 69 6e 20 74  68 65 20 44 65 6d 6f 73  |ded in the Demos|
00000150  20 64 69 72 65 63 74 6f  72 79 20 69 6e 73 69 64  | directory insid|
00000160  65 0a 21 54 69 74 6c 65  72 2e 20 54 6f 20 61 63  |e.!Titler. To ac|
00000170  63 65 73 73 20 74 68 69  73 20 63 6c 69 63 6b 20  |cess this click |
00000180  6f 6e 20 74 68 65 20 54  66 69 6c 65 73 20 69 63  |on the Tfiles ic|
00000190  6f 6e 20 6f 6e 20 74 68  65 20 69 63 6f 6e 20 62  |on on the icon b|
000001a0  61 72 2e 0a 0a 53 65 71  75 65 6e 63 65 72 20 6c  |ar...Sequencer l|
000001b0  6f 61 64 73 20 61 20 66  69 78 65 64 20 64 65 6d  |oads a fixed dem|
000001c0  6f 20 66 69 6c 65 20 61  6e 64 20 79 6f 75 20 6d  |o file and you m|
000001d0  75 73 74 20 6e 6f 74 20  74 72 79 20 74 6f 20 61  |ust not try to a|
000001e0  6c 74 65 72 20 74 68 69  73 20 61 73 20 69 74 0a  |lter this as it.|
000001f0  77 69 6c 6c 20 73 74 6f  70 20 74 68 65 20 70 72  |will stop the pr|
00000200  6f 67 72 61 6d 20 72 75  6e 6e 69 6e 67 2e 0a 0a  |ogram running...|
00000210  42 6f 74 68 20 70 72 6f  67 72 61 6d 73 20 68 61  |Both programs ha|
00000220  76 65 20 68 61 64 20 74  68 65 69 72 20 73 61 76  |ve had their sav|
00000230  65 20 63 6f 64 65 20 72  65 6d 6f 76 65 64 20 61  |e code removed a|
00000240  6e 64 20 53 65 71 75 65  6e 63 65 72 20 68 61 73  |nd Sequencer has|
00000250  20 68 61 64 20 69 74 73  0a 6c 6f 61 64 20 63 6f  | had its.load co|
00000260  64 65 20 72 65 6d 6f 76  65 64 20 61 73 20 77 65  |de removed as we|
00000270  6c 6c 2e 0a 0a 54 68 65  20 66 6f 6c 6c 6f 77 69  |ll...The followi|
00000280  6e 67 20 73 68 6f 72 74  20 6d 61 6e 75 61 6c 20  |ng short manual |
00000290  6f 6e 6c 79 20 64 65 74  61 69 6c 73 20 74 68 6f  |only details tho|
000002a0  73 65 20 61 72 65 61 73  20 6f 66 20 54 69 74 6c  |se areas of Titl|
000002b0  65 72 20 77 68 69 63 68  20 6d 61 79 20 6e 6f 74  |er which may not|
000002c0  0a 62 65 20 61 70 70 61  72 65 6e 74 2e 0a 0a 41  |.be apparent...A|
000002d0  20 53 68 6f 72 74 20 6d  61 6e 75 61 6c 20 0a 3d  | Short manual .=|
000002e0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 0a 0a 54  |=============..T|
000002f0  69 74 6c 65 72 0a 3d 3d  3d 3d 3d 3d 0a 0a 54 68  |itler.======..Th|
00000300  65 20 53 63 72 69 70 74  0a 0a 43 6c 69 63 6b 20  |e Script..Click |
00000310  6f 6e 20 74 68 65 20 6c  61 72 67 65 20 67 72 65  |on the large gre|
00000320  79 20 72 65 63 74 61 6e  67 6c 65 20 61 74 20 74  |y rectangle at t|
00000330  68 65 20 62 6f 74 74 6f  6d 20 6f 66 20 74 68 65  |he bottom of the|
00000340  20 54 69 74 6c 65 72 20  77 69 6e 64 6f 77 2e 20  | Titler window. |
00000350  54 68 65 0a 73 63 72 65  65 6e 20 77 69 6c 6c 20  |The.screen will |
00000360  63 6c 65 61 72 2c 20 6c  65 61 76 69 6e 67 20 6f  |clear, leaving o|
00000370  6e 6c 79 20 61 20 70 65  6e 63 69 6c 2d 73 68 61  |nly a pencil-sha|
00000380  70 65 64 20 70 6f 69 6e  74 65 72 20 61 6e 64 20  |ped pointer and |
00000390  61 20 63 61 72 65 74 2e  20 54 68 69 73 20 69 73  |a caret. This is|
000003a0  0a 74 68 65 20 77 6f 72  6b 20 73 63 72 65 65 6e  |.the work screen|
000003b0  2c 20 77 68 69 63 68 20  69 73 20 72 65 66 65 72  |, which is refer|
000003c0  72 65 64 20 74 6f 20 61  73 20 61 20 53 63 72 69  |red to as a Scri|
000003d0  70 74 2e 0a 0a 0a 43 72  65 61 74 69 6e 67 20 61  |pt....Creating a|
000003e0  20 42 6c 6f 63 6b 20 6f  66 20 54 65 78 74 0a 0a  | Block of Text..|
000003f0  54 79 70 65 20 61 20 66  65 77 20 6c 65 74 74 65  |Type a few lette|
00000400  72 73 2e 20 54 68 65 20  70 6f 69 6e 74 65 72 20  |rs. The pointer |
00000410  64 69 73 61 70 70 65 61  72 73 20 61 73 20 73 6f  |disappears as so|
00000420  6f 6e 20 61 73 20 79 6f  75 20 73 74 61 72 74 20  |on as you start |
00000430  74 79 70 69 6e 67 2e 0a  54 68 65 72 65 20 69 73  |typing..There is|
00000440  20 61 20 73 6c 69 67 68  74 20 64 65 6c 61 79 20  | a slight delay |
00000450  77 68 69 6c 65 20 74 68  65 20 64 65 66 61 75 6c  |while the defaul|
00000460  74 20 6f 75 74 6c 69 6e  65 20 66 6f 6e 74 20 69  |t outline font i|
00000470  73 20 63 61 63 68 65 64  2e 20 4e 6f 77 20 6d 6f  |s cached. Now mo|
00000480  76 65 0a 74 68 65 20 6d  6f 75 73 65 2e 20 54 68  |ve.the mouse. Th|
00000490  65 20 70 6f 69 6e 74 65  72 20 72 65 2d 61 70 70  |e pointer re-app|
000004a0  65 61 72 73 20 61 6e 64  20 74 68 65 20 74 65 78  |ears and the tex|
000004b0  74 20 6d 6f 76 65 73 20  77 69 74 68 20 69 74 2e  |t moves with it.|
000004c0  20 54 68 65 20 70 6f 69  6e 74 65 72 20 69 73 0a  | The pointer is.|
000004d0  66 69 78 65 64 20 74 6f  20 74 68 65 20 6c 65 66  |fixed to the lef|
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00004dc0  6f 6e 2e 0a 0a                                    |on...|
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