Home » Archimedes archive » Archimedes World » AW-1997-02.adf » !AcornAns_AcornAns » RotAnim/Bouncer
RotAnim/Bouncer
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1997-02.adf » !AcornAns_AcornAns |
Filename: | RotAnim/Bouncer |
Read OK: | ✔ |
File size: | 1F5F bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >Bouncer 20REM Purpose: Demo of fast sprite plotting for specific sprites, 30REM via simple animation of bouncing heads in a mode 12 screen. 40REM 50REM Coupled with sprite rotation via precalculation of rotated 60REM images. 70REM 80: 90REM NB program will produce a beep if animation speed falls 100REM below the target fps rate. 110targetfps% = 50 120IF 100MODtargetfps%<>0 ERROR 1, "Require targetfps divides into 100" 130: 140SYS &20280, 0, -1 TO ;flags% 150IF flags% AND 1 THEN arm3%=FALSE ELSE arm3%=TRUE 160: 170REM n% is the number of heads to be bounced 180n%=43 190IF arm3%=FALSE n%=n%/1.39 200recommend$=STR$n% 210: 220ON ERROR SYS 6,112,1:SYS 6,113,1:PRINT REPORT$;" at line ";ERL:END 230D% = RND(-TIME) 240MODE 12+128:MODE 12:OFF 250*Run Palette 260COLOUR 128+1:CLS 270DIM data% 1024*256 280SYS "OS_File", 255, "HeadData", data%, 0 290: 300maxn%=400 310DIM b% maxn%*20 320REM NB b% stores array (of size n%) of structure: 330REM {x coord, y coord, x increment, y increment, rotation phase} 340: 350DIM head% 30*4 360FOR i%=0 TO 14 370 head%!(4*i%) = data%+16384*i% 380 head%!(4*(i%+15)) = data%+16384*(15-i%) 390NEXT 400: 410PROCass 420: 430REPEAT 440 SYS 6,112,1:SYS 6,113,1 450 REPEAT 460 CLS 470 PRINT '"Please enter number of heads to bounce ("+recommend$+" recommended, "+STR$maxn%+" max) "; 480 INPUT n% 490 UNTIL n%<=maxn% AND n%>0 500 !an%=n% 510 : 520 REM initialise head locations & velocities 530 FOR i% = 0 TO n%*20-1 STEP 20 540 b%!(i%+0) = RND(1000) + 140 550 b%!(i%+4) = RND(700) + 0 560 b%!(i%+8) = RND(16)*(0.5+(RND(1)<0.5)) 570 b%!(i%+12) = RND(08)*(0.5+(RND(1)<0.5)) 580 b%!(i%+16) = RND(30)-1 590 NEXT 600 : 610 CALL bounce% 620 : 630UNTIL FALSE 640: 650END 660: 670DEF PROCass 680DIM code% 10240 690!code%=148:code%!4=-1 700SYS "OS_ReadVduVariables", code%, code% 710scrst%=!code% 720FOR pass% = 0 TO 2 STEP 2 730 P%=code% 740 [OPT pass% 750 .aspframe% EQUD 0 760 .ascrstsum% EQUD scrst%*2+81920 770 .an% EQUD 0 780 .ab% EQUD b% 790 .atime% EQUD 0 ;time storage for frame speed calc 800 .afc% EQUD 0 ;frame counter 810 .bounce% 820 STMFD 13!, {14} 830 STR 13, aspframe% ;store sp to free up r13 840 .nextframe% 850 : 860 SWI "OS_ReadMonotonicTime" ;track frame speed 870 STR 0, atime% 880 : 890 MOV 0, #19 900 SWI "OS_Byte" ;wait for vsync 910 MOV 0, #113 920 LDR 1, abank% 930 RSB 3, 1, #3 940 STR 3, abank% 950 SWI "OS_Byte" ;swap displayed screen bank 960 LDR 0, ascrstsum% 970 LDR 1, ascrst% 980 SUB 1, 0, 1 990 STR 1, ascrst% ;swap ptr to other bank 1000 BL cls% ;cls that bank to grey (colour 1) 1010 LDR 12, ab% 1020 LDR 13, an% 1030 .frameplotloop% ;now plot each head: 1040 LDMIA 12, {0,1} ; read x,y coords from data 1050 LDR 4, [12, #16] 1060 MOV 0, 0, ASR #1 1070 MOV 1, 1, ASR #2 1080 BL plot% ; plot head at x,y 1090 ADD 12, 12, #20 1100 SUBS 13, 13, #1 1110 BNE frameplotloop% ;then do next head 1120 LDR 11, afc% 1130 ADD 11, 11, #1 1140 STR 11, afc% ;update frame count 1150 LDR 12, ab% 1160 LDR 13, an% 1170 .framemoveloop% ;then move each head 1180 LDMIA 12, {0,1,2,3,4} ; read x,y,xi,yi,rt 1190 ADDS 0, 0, 2 ; alter x 1200 RSBMI 2, 2, #0 ; if off left side, reverse velocity 1210 ADDMI 0, 0, 2 ; & move back 1220 ADDS 1, 1, 3 ; alter y 1230 RSBMI 3, 3, #0 ; if off top side, reverse velocity 1240 ADDMI 1, 1, 3 ; & move back 1250 SUBS 14, 0, #1024 ; (these 2 instructs are equiv 1260 SUBGTS 14, 14, #142 ; to CMP 0, #1166) 1270 RSBGT 2, 2, #0 ; if off right, reverse velocity 1280 ADDGT 0, 0, 2 ; & move back 1290 CMP 1, #896 1300 RSBGT 3, 3, #0 ; if off bottom, reverse velocity 1310 ADDGT 1, 1, 3 ; & move back 1320 TST 11, #3 ; if frame count is a multiple of 4 1330 ADDEQ 3, 3, #1 ; accelerate head downwards 1340 SUBS 4, 4, #1 1350 MOVMI 4, #29 1360 STMIA 12!, {0,1,2,3,4} ; restore x,y,xi,yi,rt 1370 SUBS 13, 13, #1 1380 BNE framemoveloop% ;then do next head 1390 : 1400 SWI "OS_ReadMonotonicTime" ;calculate frame speed 1410 LDR 1, atime% 1420 SUB 0, 0, 1 1430 CMP 0, #100/targetfps% 1440 SWIGT 256+7 ;beep if it falls below target fps 1450 : 1460 MOV 0, #129 1470 MOV 1, #0 1480 MOV 2, #0 1490 SWI "OS_Byte" 1500 CMP 2, #&FF 1510 BEQ nextframe% ;if no key pressed, do next frame 1520 LDR 13, aspframe% ;restore sp 1530 LDMFD 13!, {PC} ;return to BASIC 1540 : 1550 .ascrst% EQUD scrst% 1560 .ahead% EQUD head% 1570 .abank% EQUD 1 1580 .aplotregs% EQUD 0:EQUD 0:EQUD 0 1590 .plot% ;plot our head sprite at coords r0,r1 1600 ;where 0,0 is top left & 639,255 is bottom right 1610 ;NB sprite MUST lie entirely within screen 1620 ADR 11, aplotregs% 1630 STMIA 11, {12,13,14} 1640 AND 3, 0, #7 ;calculate which of the 8 sprite 1650 ;alignments we need via: 1660 ;(xAND7)*32*64 + data% 1670 BIC 0, 0, #7 ;round x down to mult of 8 1680 ADD 1, 1, 1, ASL #2 1690 LDR 2, ascrst% 1700 ADD 2, 2, 1, ASL #6 1710 ADD 0, 2, 0, ASR #1 ;calc (screen ptr + 320y + x) 1720 LDR 1, ahead% 1730 LDR 1, [1, 4, ASL #2] 1740 ADD 1, 1, 3, ASL #11 ;finally calc (xAND7)*32*64+data% 1750 MOV 2, #8 1760 .loop1% ;now plot sprite 1770 FNfrag1(pass%) ;plot 1st half of 1st row 1780 FNfrag1(pass%) ; 2nd half of 1st row 1790 ADD 0, 0, #320-32 ;move screen ptr to start next row 1800 FNfrag1(pass%) ;plot 1st half of 2nd row 1810 FNfrag1(pass%) ; etc . . . 1820 ADD 0, 0, #320-32 1830 FNfrag1(pass%) 1840 FNfrag1(pass%) 1850 ADD 0, 0, #320-32 1860 FNfrag1(pass%) 1870 FNfrag1(pass%) ;plot 2nd half of 4th row 1880 ADD 0, 0, #320-32 1890 SUBS 2, 2, #1 1900 BNE loop1% ;repeat above 8 times to do all 32 rows 1910 ADR 11, aplotregs% ;plot completed - return to caller 1920 LDMIA 11, {12,13,PC} ;preserving r12 & r13. 1930 : 1940 .alrcls% EQUD 0 1950 .aspcls% EQUD 0 1960 .cls% ;simple routine to clear screen 1970 STR 14, alrcls% ;as rapidly as possible - 1980 STR 13, aspcls% ;note the heavy use of STM. 1990 LDR 0, ascrst% 2000 MOV 1, #105 2010 MOV 2, #&11 2020 ORR 2, 2, 2, LSL #8 2030 ORR 2, 2, 2, LSL #16 2040 MOV 3, 2 2050 MOV 4, 2 2060 MOV 5, 2 2070 MOV 6, 2 2080 MOV 7, 2 2090 MOV 8, 2 2100 MOV 9, 2 2110 MOV 10, 2 2120 MOV 11, 2 2130 MOV 12, 2 2140 MOV 13, 2 2150 MOV 14, 2 2160 .clsloop% 2170 STMIA 0!, {2-14} 2180 STMIA 0!, {2-14} 2190 STMIA 0!, {2-14} 2200 STMIA 0!, {2-14} 2210 STMIA 0!, {2-14} 2220 STMIA 0!, {2-14} 2230 STMIA 0!, {2-14} 2240 STMIA 0!, {2-14} 2250 STMIA 0!, {2-14} 2260 STMIA 0!, {2-14} 2270 STMIA 0!, {2-14} 2280 STMIA 0!, {2-14} 2290 STMIA 0!, {2-14} 2300 STMIA 0!, {2-14} 2310 STMIA 0!, {2-14} 2320 SUBS 1, 1, #1 2330 BNE clsloop% 2340 STMIA 0!, {2-6} 2350 LDR 13, aspcls% 2360 LDR PC, alrcls% 2370 ] 2380NEXT 2390ENDPROC 2400: 2410DEF FNfrag1(pass%) :REM macro to plot 1/2 a row (32 pixels) 2420[OPT pass% :REM of our sprite 2430LDMIA 0, {3-6} ;read 4 words of screen (32 pixels) 2440LDMIA 1!, {7-14} ;read 32 sprite pixels & 32 masks 2450AND 3, 3, 8 ;apply mask to screen, zeroing 2460AND 4, 4, 10 ; those bits where will write 2470AND 5, 5, 12 ; sprite image in a moment 2480AND 6, 6, 14 2490ORR 3, 3, 7 ;write in the sprite image 2500ORR 4, 4, 9 2510ORR 5, 5, 11 2520ORR 6, 6, 13 2530STMIA 0!, {3-6} ;restore the data back to screen 2540] 2550=pass%
� >Bouncer A� Purpose: Demo of fast sprite plotting for specific sprites, A� via simple animation of bouncing heads in a mode 12 screen. (� 2@� Coupled with sprite rotation via precalculation of rotated < � images. F� P: Z=� NB program will produce a beep if animation speed falls d � below the target fps rate. ntargetfps% = 50 xA� 100�targetfps%<>0 � 1, "Require targetfps divides into 100" �: �ș &20280, 0, -1 � ;flags% �$� flags% � 1 � arm3%=� � arm3%=� �: �-� n% is the number of heads to be bounced � n%=43 �� arm3%=� n%=n%/1.39 �recommend$=�n% �: �2� � ș 6,112,1:ș 6,113,1:� �$;" at line ";�:� �D% = �(-�) �� 12+128:� 12:� �*Run Palette � 128+1:� � data% 1024*256 +ș "OS_File", 255, "HeadData", data%, 0 ": , maxn%=400 6� b% maxn%*20 @3� NB b% stores array (of size n%) of structure: JB� {x coord, y coord, x increment, y increment, rotation phase} T: ^� head% 30*4 h� i%=0 � 14 r' head%!(4*i%) = data%+16384*i% |, head%!(4*(i%+15)) = data%+16384*(15-i%) �� �: ��ass �: �� � ș 6,112,1:ș 6,113,1 � � � � �` � '"Please enter number of heads to bounce ("+recommend$+" recommended, "+�maxn%+" max) "; � � n% � � n%<=maxn% � n%>0 � !an%=n% � : - � initialise head locations & velocities � i% = 0 � n%*20-1 � 20 ! b%!(i%+0) = �(1000) + 140 & b%!(i%+4) = �(700) + 0 0* b%!(i%+8) = �(16)*(0.5+(�(1)<0.5)) :* b%!(i%+12) = �(08)*(0.5+(�(1)<0.5)) D b%!(i%+16) = �(30)-1 N � X : b � bounce% l : v� � �: �� �: � � �ass �� code% 10240 �!code%=148:code%!4=-1 �*ș "OS_ReadVduVariables", code%, code% �scrst%=!code% �� pass% = 0 � 2 � 2 � P%=code% � [OPT pass% � .aspframe% EQUD 0 �+ .ascrstsum% EQUD scrst%*2+81920 .an% EQUD 0 .ab% EQUD b% D .atime% EQUD 0 ;time storage for frame speed calc 0 .afc% EQUD 0 ;frame counter * .bounce% 4 STMFD 13!, {14} >: STR 13, aspframe% ;store sp to free up r13 H .nextframe% R : \> SWI "OS_ReadMonotonicTime" ;track frame speed f STR 0, atime% p : z MOV 0, #19 �; SWI "OS_Byte" ;wait for vsync � MOV 0, #113 � LDR 1, abank% � RSB 3, 1, #3 � STR 3, abank% �= SWI "OS_Byte" ;swap displayed screen bank � LDR 0, ascrstsum% � LDR 1, ascrst% � SUB 1, 0, 1 �9 STR 1, ascrst% ;swap ptr to other bank �C BL cls% ;cls that bank to grey (colour 1) � LDR 12, ab% � LDR 13, an% 6 .frameplotloop% ;now plot each head: = LDMIA 12, {0,1} ; read x,y coords from data LDR 4, [12, #16] $ MOV 0, 0, ASR #1 . MOV 1, 1, ASR #2 84 BL plot% ; plot head at x,y B ADD 12, 12, #20 L SUBS 13, 13, #1 V4 BNE frameplotloop% ;then do next head ` LDR 11, afc% j ADD 11, 11, #1 t5 STR 11, afc% ;update frame count ~ LDR 12, ab% � LDR 13, an% �6 .framemoveloop% ;then move each head �5 LDMIA 12, {0,1,2,3,4} ; read x,y,xi,yi,rt �+ ADDS 0, 0, 2 ; alter x �F RSBMI 2, 2, #0 ; if off left side, reverse velocity �/ ADDMI 0, 0, 2 ; & move back �+ ADDS 1, 1, 3 ; alter y �E RSBMI 3, 3, #0 ; if off top side, reverse velocity �/ ADDMI 1, 1, 3 ; & move back �@ SUBS 14, 0, #1024 ; (these 2 instructs are equiv �5 SUBGTS 14, 14, #142 ; to CMP 0, #1166) �B RSBGT 2, 2, #0 ; if off right, reverse velocity / ADDGT 0, 0, 2 ; & move back CMP 1, #896 C RSBGT 3, 3, #0 ; if off bottom, reverse velocity / ADDGT 1, 1, 3 ; & move back (E TST 11, #3 ; if frame count is a multiple of 4 2= ADDEQ 3, 3, #1 ; accelerate head downwards < SUBS 4, 4, #1 F MOVMI 4, #29 P8 STMIA 12!, {0,1,2,3,4} ; restore x,y,xi,yi,rt Z SUBS 13, 13, #1 d4 BNE framemoveloop% ;then do next head n : xB SWI "OS_ReadMonotonicTime" ;calculate frame speed � LDR 1, atime% � SUB 0, 0, 1 � CMP 0, #100/targetfps% �D SWIGT 256+7 ;beep if it falls below target fps � : � MOV 0, #129 � MOV 1, #0 � MOV 2, #0 � SWI "OS_Byte" � CMP 2, #&FF �C BEQ nextframe% ;if no key pressed, do next frame �- LDR 13, aspframe% ;restore sp �2 LDMFD 13!, {PC} ;return to BASIC : .ascrst% EQUD scrst% .ahead% EQUD head% " .abank% EQUD 1 ,, .aplotregs% EQUD 0:EQUD 0:EQUD 0 63 .plot% ;plot our head sprite at coords r0,r1 @> ;where 0,0 is top left & 639,255 is bottom right J8 ;NB sprite MUST lie entirely within screen T ADR 11, aplotregs% ^ STMIA 11, {12,13,14} h@ � 3, 0, #7 ;calculate which of the 8 sprite r: ;alignments we need via: |8 ;(xAND7)*32*64 + data% �< BIC 0, 0, #7 ;round x down to mult of 8 � ADD 1, 1, 1, ASL #2 � LDR 2, ascrst% � ADD 2, 2, 1, ASL #6 �? ADD 0, 2, 0, ASR #1 ;calc (screen ptr + 320y + x) � LDR 1, ahead% � LDR 1, [1, 4, ASL #2] �C ADD 1, 1, 3, ASL #11 ;finally calc (xAND7)*32*64+data% � MOV 2, #8 �2 .loop1% ;now plot sprite �: �frag1(pass%) ;plot 1st half of 1st row �: �frag1(pass%) ; 2nd half of 1st row �D ADD 0, 0, #320-32 ;move screen ptr to start next row : �frag1(pass%) ;plot 1st half of 2nd row , �frag1(pass%) ; etc . . . ADD 0, 0, #320-32 & �frag1(pass%) 0 �frag1(pass%) : ADD 0, 0, #320-32 D �frag1(pass%) N: �frag1(pass%) ;plot 2nd half of 4th row X ADD 0, 0, #320-32 b SUBS 2, 2, #1 lE BNE loop1% ;repeat above 8 times to do all 32 rows vD ADR 11, aplotregs% ;plot completed - return to caller �8 LDMIA 11, {12,13,PC} ;preserving r12 & r13. � : � .alrcls% EQUD 0 � .aspcls% EQUD 0 �A .cls% ;simple routine to clear screen �; STR 14, alrcls% ;as rapidly as possible - �= STR 13, aspcls% ;note the heavy use of STM. � LDR 0, ascrst% � MOV 1, #105 � MOV 2, #&11 � �R 2, 2, 2, LSL #8 � �R 2, 2, 2, LSL #16 � MOV 3, 2 MOV 4, 2 MOV 5, 2 MOV 6, 2 MOV 7, 2 * MOV 8, 2 4 MOV 9, 2 > MOV 10, 2 H MOV 11, 2 R MOV 12, 2 \ MOV 13, 2 f MOV 14, 2 p .clsloop% z STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} STMIA 0!, {2-14} SUBS 1, 1, #1 BNE clsloop% $ STMIA 0!, {2-6} . LDR 13, aspcls% 8 LDR PC, alrcls% B ] L� V� `: j@� �frag1(pass%) :� macro to plot 1/2 a row (32 pixels) t-[OPT pass% :� of our sprite ~ELDMIA 0, {3-6} ;read 4 words of screen (32 pixels) �CLDMIA 1!, {7-14} ;read 32 sprite pixels & 32 masks �>� 3, 3, 8 ;apply mask to screen, zeroing �=� 4, 4, 10 ; those bits where will write �:� 5, 5, 12 ; sprite image in a moment �� 6, 6, 14 �;�R 3, 3, 7 ;write in the sprite image ��R 4, 4, 9 ��R 5, 5, 11 ��R 6, 6, 13 �BSTMIA 0!, {3-6} ;restore the data back to screen �] � =pass% �
00000000 0d 00 0a 0e f4 20 3e 42 6f 75 6e 63 65 72 0d 00 |..... >Bouncer..| 00000010 14 41 f4 20 50 75 72 70 6f 73 65 3a 20 44 65 6d |.A. Purpose: Dem| 00000020 6f 20 6f 66 20 66 61 73 74 20 73 70 72 69 74 65 |o of fast sprite| 00000030 20 70 6c 6f 74 74 69 6e 67 20 66 6f 72 20 73 70 | plotting for sp| 00000040 65 63 69 66 69 63 20 73 70 72 69 74 65 73 2c 0d |ecific sprites,.| 00000050 00 1e 41 f4 20 76 69 61 20 73 69 6d 70 6c 65 20 |..A. via simple | 00000060 61 6e 69 6d 61 74 69 6f 6e 20 6f 66 20 62 6f 75 |animation of bou| 00000070 6e 63 69 6e 67 20 68 65 61 64 73 20 69 6e 20 61 |ncing heads in a| 00000080 20 6d 6f 64 65 20 31 32 20 73 63 72 65 65 6e 2e | mode 12 screen.| 00000090 0d 00 28 05 f4 0d 00 32 40 f4 20 43 6f 75 70 6c |..(....2@. Coupl| 000000a0 65 64 20 77 69 74 68 20 73 70 72 69 74 65 20 72 |ed with sprite r| 000000b0 6f 74 61 74 69 6f 6e 20 76 69 61 20 70 72 65 63 |otation via prec| 000000c0 61 6c 63 75 6c 61 74 69 6f 6e 20 6f 66 20 72 6f |alculation of ro| 000000d0 74 61 74 65 64 0d 00 3c 0d f4 20 69 6d 61 67 65 |tated..<.. image| 000000e0 73 2e 0d 00 46 05 f4 0d 00 50 05 3a 0d 00 5a 3d |s...F....P.:..Z=| 000000f0 f4 20 4e 42 20 70 72 6f 67 72 61 6d 20 77 69 6c |. NB program wil| 00000100 6c 20 70 72 6f 64 75 63 65 20 61 20 62 65 65 70 |l produce a beep| 00000110 20 69 66 20 61 6e 69 6d 61 74 69 6f 6e 20 73 70 | if animation sp| 00000120 65 65 64 20 66 61 6c 6c 73 0d 00 64 20 f4 20 62 |eed falls..d . b| 00000130 65 6c 6f 77 20 74 68 65 20 74 61 72 67 65 74 20 |elow the target | 00000140 66 70 73 20 72 61 74 65 2e 0d 00 6e 13 74 61 72 |fps rate...n.tar| 00000150 67 65 74 66 70 73 25 20 3d 20 35 30 0d 00 78 41 |getfps% = 50..xA| 00000160 e7 20 31 30 30 83 74 61 72 67 65 74 66 70 73 25 |. 100.targetfps%| 00000170 3c 3e 30 20 85 20 31 2c 20 22 52 65 71 75 69 72 |<>0 . 1, "Requir| 00000180 65 20 74 61 72 67 65 74 66 70 73 20 64 69 76 69 |e targetfps divi| 00000190 64 65 73 20 69 6e 74 6f 20 31 30 30 22 0d 00 82 |des into 100"...| 000001a0 05 3a 0d 00 8c 1e c8 99 20 26 32 30 32 38 30 2c |.:...... &20280,| 000001b0 20 30 2c 20 2d 31 20 b8 20 3b 66 6c 61 67 73 25 | 0, -1 . ;flags%| 000001c0 0d 00 96 24 e7 20 66 6c 61 67 73 25 20 80 20 31 |...$. flags% . 1| 000001d0 20 8c 20 61 72 6d 33 25 3d a3 20 8b 20 61 72 6d | . arm3%=. . arm| 000001e0 33 25 3d b9 0d 00 a0 05 3a 0d 00 aa 2d f4 20 6e |3%=.....:...-. n| 000001f0 25 20 69 73 20 74 68 65 20 6e 75 6d 62 65 72 20 |% is the number | 00000200 6f 66 20 68 65 61 64 73 20 74 6f 20 62 65 20 62 |of heads to be b| 00000210 6f 75 6e 63 65 64 0d 00 b4 09 6e 25 3d 34 33 0d |ounced....n%=43.| 00000220 00 be 18 e7 20 61 72 6d 33 25 3d a3 20 6e 25 3d |.... arm3%=. n%=| 00000230 6e 25 2f 31 2e 33 39 0d 00 c8 12 72 65 63 6f 6d |n%/1.39....recom| 00000240 6d 65 6e 64 24 3d c3 6e 25 0d 00 d2 05 3a 0d 00 |mend$=.n%....:..| 00000250 dc 32 ee 20 85 20 c8 99 20 36 2c 31 31 32 2c 31 |.2. . .. 6,112,1| 00000260 3a c8 99 20 36 2c 31 31 33 2c 31 3a f1 20 f6 24 |:.. 6,113,1:. .$| 00000270 3b 22 20 61 74 20 6c 69 6e 65 20 22 3b 9e 3a e0 |;" at line ";.:.| 00000280 0d 00 e6 0e 44 25 20 3d 20 b3 28 2d 91 29 0d 00 |....D% = .(-.)..| 00000290 f0 13 eb 20 31 32 2b 31 32 38 3a eb 20 31 32 3a |... 12+128:. 12:| 000002a0 87 0d 00 fa 10 2a 52 75 6e 20 50 61 6c 65 74 74 |.....*Run Palett| 000002b0 65 0d 01 04 0d fb 20 31 32 38 2b 31 3a db 0d 01 |e..... 128+1:...| 000002c0 0e 14 de 20 64 61 74 61 25 20 31 30 32 34 2a 32 |... data% 1024*2| 000002d0 35 36 0d 01 18 2b c8 99 20 22 4f 53 5f 46 69 6c |56...+.. "OS_Fil| 000002e0 65 22 2c 20 32 35 35 2c 20 22 48 65 61 64 44 61 |e", 255, "HeadDa| 000002f0 74 61 22 2c 20 64 61 74 61 25 2c 20 30 0d 01 22 |ta", data%, 0.."| 00000300 05 3a 0d 01 2c 0d 6d 61 78 6e 25 3d 34 30 30 0d |.:..,.maxn%=400.| 00000310 01 36 11 de 20 62 25 20 6d 61 78 6e 25 2a 32 30 |.6.. b% maxn%*20| 00000320 0d 01 40 33 f4 20 4e 42 20 62 25 20 73 74 6f 72 |..@3. NB b% stor| 00000330 65 73 20 61 72 72 61 79 20 28 6f 66 20 73 69 7a |es array (of siz| 00000340 65 20 6e 25 29 20 6f 66 20 73 74 72 75 63 74 75 |e n%) of structu| 00000350 72 65 3a 0d 01 4a 42 f4 20 7b 78 20 63 6f 6f 72 |re:..JB. {x coor| 00000360 64 2c 20 79 20 63 6f 6f 72 64 2c 20 78 20 69 6e |d, y coord, x in| 00000370 63 72 65 6d 65 6e 74 2c 20 79 20 69 6e 63 72 65 |crement, y incre| 00000380 6d 65 6e 74 2c 20 72 6f 74 61 74 69 6f 6e 20 70 |ment, rotation p| 00000390 68 61 73 65 7d 0d 01 54 05 3a 0d 01 5e 10 de 20 |hase}..T.:..^.. | 000003a0 68 65 61 64 25 20 33 30 2a 34 0d 01 68 0f e3 20 |head% 30*4..h.. | 000003b0 69 25 3d 30 20 b8 20 31 34 0d 01 72 27 20 68 65 |i%=0 . 14..r' he| 000003c0 61 64 25 21 28 34 2a 69 25 29 20 20 20 20 20 20 |ad%!(4*i%) | 000003d0 3d 20 64 61 74 61 25 2b 31 36 33 38 34 2a 69 25 |= data%+16384*i%| 000003e0 0d 01 7c 2c 20 68 65 61 64 25 21 28 34 2a 28 69 |..|, head%!(4*(i| 000003f0 25 2b 31 35 29 29 20 3d 20 64 61 74 61 25 2b 31 |%+15)) = data%+1| 00000400 36 33 38 34 2a 28 31 35 2d 69 25 29 0d 01 86 05 |6384*(15-i%)....| 00000410 ed 0d 01 90 05 3a 0d 01 9a 08 f2 61 73 73 0d 01 |.....:.....ass..| 00000420 a4 05 3a 0d 01 ae 05 f5 0d 01 b8 1a 20 c8 99 20 |..:......... .. | 00000430 36 2c 31 31 32 2c 31 3a c8 99 20 36 2c 31 31 33 |6,112,1:.. 6,113| 00000440 2c 31 0d 01 c2 06 20 f5 0d 01 cc 07 20 20 db 0d |,1.... ..... ..| 00000450 01 d6 60 20 20 f1 20 27 22 50 6c 65 61 73 65 20 |..` . '"Please | 00000460 65 6e 74 65 72 20 6e 75 6d 62 65 72 20 6f 66 20 |enter number of | 00000470 68 65 61 64 73 20 74 6f 20 62 6f 75 6e 63 65 20 |heads to bounce | 00000480 28 22 2b 72 65 63 6f 6d 6d 65 6e 64 24 2b 22 20 |("+recommend$+" | 00000490 72 65 63 6f 6d 6d 65 6e 64 65 64 2c 20 22 2b c3 |recommended, "+.| 000004a0 6d 61 78 6e 25 2b 22 20 6d 61 78 29 20 22 3b 0d |maxn%+" max) ";.| 000004b0 01 e0 0a 20 20 e8 20 6e 25 0d 01 ea 17 20 fd 20 |... . n%.... . | 000004c0 6e 25 3c 3d 6d 61 78 6e 25 20 80 20 6e 25 3e 30 |n%<=maxn% . n%>0| 000004d0 0d 01 f4 0c 20 21 61 6e 25 3d 6e 25 0d 01 fe 06 |.... !an%=n%....| 000004e0 20 3a 0d 02 08 2d 20 f4 20 69 6e 69 74 69 61 6c | :...- . initial| 000004f0 69 73 65 20 68 65 61 64 20 6c 6f 63 61 74 69 6f |ise head locatio| 00000500 6e 73 20 26 20 76 65 6c 6f 63 69 74 69 65 73 0d |ns & velocities.| 00000510 02 12 1c 20 e3 20 69 25 20 3d 20 30 20 b8 20 6e |... . i% = 0 . n| 00000520 25 2a 32 30 2d 31 20 88 20 32 30 0d 02 1c 21 20 |%*20-1 . 20...! | 00000530 20 20 62 25 21 28 69 25 2b 30 29 20 20 3d 20 b3 | b%!(i%+0) = .| 00000540 28 31 30 30 30 29 20 2b 20 31 34 30 0d 02 26 1f |(1000) + 140..&.| 00000550 20 20 20 62 25 21 28 69 25 2b 34 29 20 20 3d 20 | b%!(i%+4) = | 00000560 b3 28 37 30 30 29 20 20 2b 20 30 0d 02 30 2a 20 |.(700) + 0..0* | 00000570 20 20 62 25 21 28 69 25 2b 38 29 20 20 3d 20 b3 | b%!(i%+8) = .| 00000580 28 31 36 29 2a 28 30 2e 35 2b 28 b3 28 31 29 3c |(16)*(0.5+(.(1)<| 00000590 30 2e 35 29 29 0d 02 3a 2a 20 20 20 62 25 21 28 |0.5))..:* b%!(| 000005a0 69 25 2b 31 32 29 20 3d 20 b3 28 30 38 29 2a 28 |i%+12) = .(08)*(| 000005b0 30 2e 35 2b 28 b3 28 31 29 3c 30 2e 35 29 29 0d |0.5+(.(1)<0.5)).| 000005c0 02 44 1b 20 20 20 62 25 21 28 69 25 2b 31 36 29 |.D. b%!(i%+16)| 000005d0 20 3d 20 b3 28 33 30 29 2d 31 0d 02 4e 06 20 ed | = .(30)-1..N. .| 000005e0 0d 02 58 06 20 3a 0d 02 62 0e 20 d6 20 62 6f 75 |..X. :..b. . bou| 000005f0 6e 63 65 25 0d 02 6c 06 20 3a 0d 02 76 07 fd 20 |nce%..l. :..v.. | 00000600 a3 0d 02 80 05 3a 0d 02 8a 05 e0 0d 02 94 05 3a |.....:.........:| 00000610 0d 02 9e 0a dd 20 f2 61 73 73 0d 02 a8 11 de 20 |..... .ass..... | 00000620 63 6f 64 65 25 20 31 30 32 34 30 0d 02 b2 19 21 |code% 10240....!| 00000630 63 6f 64 65 25 3d 31 34 38 3a 63 6f 64 65 25 21 |code%=148:code%!| 00000640 34 3d 2d 31 0d 02 bc 2a c8 99 20 22 4f 53 5f 52 |4=-1...*.. "OS_R| 00000650 65 61 64 56 64 75 56 61 72 69 61 62 6c 65 73 22 |eadVduVariables"| 00000660 2c 20 63 6f 64 65 25 2c 20 63 6f 64 65 25 0d 02 |, code%, code%..| 00000670 c6 11 73 63 72 73 74 25 3d 21 63 6f 64 65 25 0d |..scrst%=!code%.| 00000680 02 d0 17 e3 20 70 61 73 73 25 20 3d 20 30 20 b8 |.... pass% = 0 .| 00000690 20 32 20 88 20 32 0d 02 da 0d 20 50 25 3d 63 6f | 2 . 2.... P%=co| 000006a0 64 65 25 0d 02 e4 0f 20 5b 4f 50 54 20 70 61 73 |de%.... [OPT pas| 000006b0 73 25 0d 02 ee 1e 20 2e 61 73 70 66 72 61 6d 65 |s%.... .aspframe| 000006c0 25 20 20 20 20 20 20 20 20 20 45 51 55 44 20 30 |% EQUD 0| 000006d0 0d 02 f8 2b 20 2e 61 73 63 72 73 74 73 75 6d 25 |...+ .ascrstsum%| 000006e0 20 20 20 20 20 20 20 20 45 51 55 44 20 73 63 72 | EQUD scr| 000006f0 73 74 25 2a 32 2b 38 31 39 32 30 0d 03 02 14 20 |st%*2+81920.... | 00000700 2e 61 6e 25 20 20 20 20 20 45 51 55 44 20 30 0d |.an% EQUD 0.| 00000710 03 0c 15 20 2e 61 62 25 20 20 20 20 20 45 51 55 |... .ab% EQU| 00000720 44 20 62 25 0d 03 16 44 20 2e 61 74 69 6d 65 25 |D b%...D .atime%| 00000730 20 20 45 51 55 44 20 30 20 20 20 20 20 20 20 20 | EQUD 0 | 00000740 20 20 20 20 20 20 3b 74 69 6d 65 20 73 74 6f 72 | ;time stor| 00000750 61 67 65 20 66 6f 72 20 66 72 61 6d 65 20 73 70 |age for frame sp| 00000760 65 65 64 20 63 61 6c 63 0d 03 20 30 20 2e 61 66 |eed calc.. 0 .af| 00000770 63 25 20 20 20 20 45 51 55 44 20 30 20 20 20 20 |c% EQUD 0 | 00000780 20 20 20 20 20 20 20 20 20 20 3b 66 72 61 6d 65 | ;frame| 00000790 20 63 6f 75 6e 74 65 72 0d 03 2a 0d 20 2e 62 6f | counter..*. .bo| 000007a0 75 6e 63 65 25 0d 03 34 17 20 53 54 4d 46 44 20 |unce%..4. STMFD | 000007b0 20 20 20 31 33 21 2c 20 7b 31 34 7d 0d 03 3e 3a | 13!, {14}..>:| 000007c0 20 53 54 52 20 20 20 20 20 20 31 33 2c 20 61 73 | STR 13, as| 000007d0 70 66 72 61 6d 65 25 20 20 20 20 20 20 20 3b 73 |pframe% ;s| 000007e0 74 6f 72 65 20 73 70 20 74 6f 20 66 72 65 65 20 |tore sp to free | 000007f0 75 70 20 72 31 33 0d 03 48 10 20 2e 6e 65 78 74 |up r13..H. .next| 00000800 66 72 61 6d 65 25 0d 03 52 06 20 3a 0d 03 5c 3e |frame%..R. :..\>| 00000810 20 53 57 49 20 20 20 20 20 20 22 4f 53 5f 52 65 | SWI "OS_Re| 00000820 61 64 4d 6f 6e 6f 74 6f 6e 69 63 54 69 6d 65 22 |adMonotonicTime"| 00000830 20 20 20 20 20 20 20 20 3b 74 72 61 63 6b 20 66 | ;track f| 00000840 72 61 6d 65 20 73 70 65 65 64 0d 03 66 17 20 53 |rame speed..f. S| 00000850 54 52 20 20 20 20 20 20 30 2c 20 61 74 69 6d 65 |TR 0, atime| 00000860 25 0d 03 70 06 20 3a 0d 03 7a 14 20 4d 4f 56 20 |%..p. :..z. MOV | 00000870 20 20 20 20 20 30 2c 20 23 31 39 0d 03 84 3b 20 | 0, #19...; | 00000880 53 57 49 20 20 20 20 20 20 22 4f 53 5f 42 79 74 |SWI "OS_Byt| 00000890 65 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |e" | 000008a0 20 20 20 20 20 20 20 3b 77 61 69 74 20 66 6f 72 | ;wait for| 000008b0 20 76 73 79 6e 63 0d 03 8e 15 20 4d 4f 56 20 20 | vsync.... MOV | 000008c0 20 20 20 20 30 2c 20 23 31 31 33 0d 03 98 17 20 | 0, #113.... | 000008d0 4c 44 52 20 20 20 20 20 20 31 2c 20 61 62 61 6e |LDR 1, aban| 000008e0 6b 25 0d 03 a2 16 20 52 53 42 20 20 20 20 20 20 |k%.... RSB | 000008f0 33 2c 20 31 2c 20 23 33 0d 03 ac 17 20 53 54 52 |3, 1, #3.... STR| 00000900 20 20 20 20 20 20 33 2c 20 61 62 61 6e 6b 25 0d | 3, abank%.| 00000910 03 b6 3d 20 53 57 49 20 20 20 20 20 20 22 4f 53 |..= SWI "OS| 00000920 5f 42 79 74 65 22 20 20 20 20 20 20 20 20 20 20 |_Byte" | 00000930 20 3b 73 77 61 70 20 64 69 73 70 6c 61 79 65 64 | ;swap displayed| 00000940 20 73 63 72 65 65 6e 20 62 61 6e 6b 0d 03 c0 1b | screen bank....| 00000950 20 4c 44 52 20 20 20 20 20 20 30 2c 20 61 73 63 | LDR 0, asc| 00000960 72 73 74 73 75 6d 25 0d 03 ca 18 20 4c 44 52 20 |rstsum%.... LDR | 00000970 20 20 20 20 20 31 2c 20 61 73 63 72 73 74 25 0d | 1, ascrst%.| 00000980 03 d4 15 20 53 55 42 20 20 20 20 20 20 31 2c 20 |... SUB 1, | 00000990 30 2c 20 31 0d 03 de 39 20 53 54 52 20 20 20 20 |0, 1...9 STR | 000009a0 20 20 31 2c 20 61 73 63 72 73 74 25 20 20 20 20 | 1, ascrst% | 000009b0 20 20 20 20 20 20 3b 73 77 61 70 20 70 74 72 20 | ;swap ptr | 000009c0 74 6f 20 6f 74 68 65 72 20 62 61 6e 6b 0d 03 e8 |to other bank...| 000009d0 43 20 42 4c 20 20 20 20 20 20 20 63 6c 73 25 20 |C BL cls% | 000009e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 000009f0 63 6c 73 20 74 68 61 74 20 62 61 6e 6b 20 74 6f |cls that bank to| 00000a00 20 67 72 65 79 20 28 63 6f 6c 6f 75 72 20 31 29 | grey (colour 1)| 00000a10 0d 03 f2 15 20 4c 44 52 20 20 20 20 20 20 31 32 |.... LDR 12| 00000a20 2c 20 61 62 25 0d 03 fc 15 20 4c 44 52 20 20 20 |, ab%.... LDR | 00000a30 20 20 20 31 33 2c 20 61 6e 25 0d 04 06 36 20 2e | 13, an%...6 .| 00000a40 66 72 61 6d 65 70 6c 6f 74 6c 6f 6f 70 25 20 20 |frameplotloop% | 00000a50 20 20 20 20 20 20 20 20 20 20 20 20 3b 6e 6f 77 | ;now| 00000a60 20 70 6c 6f 74 20 65 61 63 68 20 68 65 61 64 3a | plot each head:| 00000a70 0d 04 10 3d 20 4c 44 4d 49 41 20 20 20 20 31 32 |...= LDMIA 12| 00000a80 2c 20 7b 30 2c 31 7d 20 20 20 20 20 20 20 20 20 |, {0,1} | 00000a90 20 20 3b 20 72 65 61 64 20 78 2c 79 20 63 6f 6f | ; read x,y coo| 00000aa0 72 64 73 20 66 72 6f 6d 20 64 61 74 61 0d 04 1a |rds from data...| 00000ab0 1a 20 4c 44 52 20 20 20 20 20 20 34 2c 20 5b 31 |. LDR 4, [1| 00000ac0 32 2c 20 23 31 36 5d 0d 04 24 1a 20 4d 4f 56 20 |2, #16]..$. MOV | 00000ad0 20 20 20 20 20 30 2c 20 30 2c 20 41 53 52 20 23 | 0, 0, ASR #| 00000ae0 31 0d 04 2e 1a 20 4d 4f 56 20 20 20 20 20 20 31 |1.... MOV 1| 00000af0 2c 20 31 2c 20 41 53 52 20 23 32 0d 04 38 34 20 |, 1, ASR #2..84 | 00000b00 42 4c 20 20 20 20 20 20 20 70 6c 6f 74 25 20 20 |BL plot% | 00000b10 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 70 | ; p| 00000b20 6c 6f 74 20 68 65 61 64 20 61 74 20 78 2c 79 0d |lot head at x,y.| 00000b30 04 42 19 20 41 44 44 20 20 20 20 20 20 31 32 2c |.B. ADD 12,| 00000b40 20 31 32 2c 20 23 32 30 0d 04 4c 18 20 53 55 42 | 12, #20..L. SUB| 00000b50 53 20 20 20 20 20 31 33 2c 20 31 33 2c 20 23 31 |S 13, 13, #1| 00000b60 0d 04 56 34 20 42 4e 45 20 20 20 20 20 20 66 72 |..V4 BNE fr| 00000b70 61 6d 65 70 6c 6f 74 6c 6f 6f 70 25 20 20 20 20 |ameplotloop% | 00000b80 20 20 3b 74 68 65 6e 20 64 6f 20 6e 65 78 74 20 | ;then do next | 00000b90 68 65 61 64 0d 04 60 16 20 4c 44 52 20 20 20 20 |head..`. LDR | 00000ba0 20 20 31 31 2c 20 61 66 63 25 0d 04 6a 18 20 41 | 11, afc%..j. A| 00000bb0 44 44 20 20 20 20 20 20 31 31 2c 20 31 31 2c 20 |DD 11, 11, | 00000bc0 23 31 0d 04 74 35 20 53 54 52 20 20 20 20 20 20 |#1..t5 STR | 00000bd0 31 31 2c 20 61 66 63 25 20 20 20 20 20 20 20 20 |11, afc% | 00000be0 20 20 20 20 3b 75 70 64 61 74 65 20 66 72 61 6d | ;update fram| 00000bf0 65 20 63 6f 75 6e 74 0d 04 7e 15 20 4c 44 52 20 |e count..~. LDR | 00000c00 20 20 20 20 20 31 32 2c 20 61 62 25 0d 04 88 15 | 12, ab%....| 00000c10 20 4c 44 52 20 20 20 20 20 20 31 33 2c 20 61 6e | LDR 13, an| 00000c20 25 0d 04 92 36 20 2e 66 72 61 6d 65 6d 6f 76 65 |%...6 .framemove| 00000c30 6c 6f 6f 70 25 20 20 20 20 20 20 20 20 20 20 20 |loop% | 00000c40 20 20 20 3b 74 68 65 6e 20 6d 6f 76 65 20 65 61 | ;then move ea| 00000c50 63 68 20 68 65 61 64 0d 04 9c 35 20 4c 44 4d 49 |ch head...5 LDMI| 00000c60 41 20 20 20 20 31 32 2c 20 7b 30 2c 31 2c 32 2c |A 12, {0,1,2,| 00000c70 33 2c 34 7d 20 20 20 20 20 3b 20 72 65 61 64 20 |3,4} ; read | 00000c80 78 2c 79 2c 78 69 2c 79 69 2c 72 74 0d 04 a6 2b |x,y,xi,yi,rt...+| 00000c90 20 41 44 44 53 20 20 20 20 20 30 2c 20 30 2c 20 | ADDS 0, 0, | 00000ca0 32 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 |2 ; | 00000cb0 61 6c 74 65 72 20 78 0d 04 b0 46 20 52 53 42 4d |alter x...F RSBM| 00000cc0 49 20 20 20 20 32 2c 20 32 2c 20 23 30 20 20 20 |I 2, 2, #0 | 00000cd0 20 20 20 20 20 20 20 20 20 3b 20 69 66 20 6f 66 | ; if of| 00000ce0 66 20 6c 65 66 74 20 73 69 64 65 2c 20 72 65 76 |f left side, rev| 00000cf0 65 72 73 65 20 76 65 6c 6f 63 69 74 79 0d 04 ba |erse velocity...| 00000d00 2f 20 41 44 44 4d 49 20 20 20 20 30 2c 20 30 2c |/ ADDMI 0, 0,| 00000d10 20 32 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | 2 ;| 00000d20 20 26 20 6d 6f 76 65 20 62 61 63 6b 0d 04 c4 2b | & move back...+| 00000d30 20 41 44 44 53 20 20 20 20 20 31 2c 20 31 2c 20 | ADDS 1, 1, | 00000d40 33 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 |3 ; | 00000d50 61 6c 74 65 72 20 79 0d 04 ce 45 20 52 53 42 4d |alter y...E RSBM| 00000d60 49 20 20 20 20 33 2c 20 33 2c 20 23 30 20 20 20 |I 3, 3, #0 | 00000d70 20 20 20 20 20 20 20 20 20 3b 20 69 66 20 6f 66 | ; if of| 00000d80 66 20 74 6f 70 20 73 69 64 65 2c 20 72 65 76 65 |f top side, reve| 00000d90 72 73 65 20 76 65 6c 6f 63 69 74 79 0d 04 d8 2f |rse velocity.../| 00000da0 20 41 44 44 4d 49 20 20 20 20 31 2c 20 31 2c 20 | ADDMI 1, 1, | 00000db0 33 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 |3 ; | 00000dc0 26 20 6d 6f 76 65 20 62 61 63 6b 0d 04 e2 40 20 |& move back...@ | 00000dd0 53 55 42 53 20 20 20 20 20 31 34 2c 20 30 2c 20 |SUBS 14, 0, | 00000de0 23 31 30 32 34 20 20 20 20 20 20 20 20 3b 20 28 |#1024 ; (| 00000df0 74 68 65 73 65 20 32 20 69 6e 73 74 72 75 63 74 |these 2 instruct| 00000e00 73 20 61 72 65 20 65 71 75 69 76 0d 04 ec 35 20 |s are equiv...5 | 00000e10 53 55 42 47 54 53 20 20 20 31 34 2c 20 31 34 2c |SUBGTS 14, 14,| 00000e20 20 23 31 34 32 20 20 20 20 20 20 20 20 3b 20 20 | #142 ; | 00000e30 74 6f 20 43 4d 50 20 30 2c 20 23 31 31 36 36 29 |to CMP 0, #1166)| 00000e40 0d 04 f6 42 20 52 53 42 47 54 20 20 20 20 32 2c |...B RSBGT 2,| 00000e50 20 32 2c 20 23 30 20 20 20 20 20 20 20 20 20 20 | 2, #0 | 00000e60 20 20 3b 20 69 66 20 6f 66 66 20 72 69 67 68 74 | ; if off right| 00000e70 2c 20 72 65 76 65 72 73 65 20 76 65 6c 6f 63 69 |, reverse veloci| 00000e80 74 79 0d 05 00 2f 20 41 44 44 47 54 20 20 20 20 |ty.../ ADDGT | 00000e90 30 2c 20 30 2c 20 32 20 20 20 20 20 20 20 20 20 |0, 0, 2 | 00000ea0 20 20 20 20 3b 20 26 20 6d 6f 76 65 20 62 61 63 | ; & move bac| 00000eb0 6b 0d 05 0a 15 20 43 4d 50 20 20 20 20 20 20 31 |k.... CMP 1| 00000ec0 2c 20 23 38 39 36 0d 05 14 43 20 52 53 42 47 54 |, #896...C RSBGT| 00000ed0 20 20 20 20 33 2c 20 33 2c 20 23 30 20 20 20 20 | 3, 3, #0 | 00000ee0 20 20 20 20 20 20 20 20 3b 20 69 66 20 6f 66 66 | ; if off| 00000ef0 20 62 6f 74 74 6f 6d 2c 20 72 65 76 65 72 73 65 | bottom, reverse| 00000f00 20 76 65 6c 6f 63 69 74 79 0d 05 1e 2f 20 41 44 | velocity.../ AD| 00000f10 44 47 54 20 20 20 20 31 2c 20 31 2c 20 33 20 20 |DGT 1, 1, 3 | 00000f20 20 20 20 20 20 20 20 20 20 20 20 3b 20 26 20 6d | ; & m| 00000f30 6f 76 65 20 62 61 63 6b 0d 05 28 45 20 54 53 54 |ove back..(E TST| 00000f40 20 20 20 20 20 20 31 31 2c 20 23 33 20 20 20 20 | 11, #3 | 00000f50 20 20 20 20 20 20 20 20 20 20 3b 20 69 66 20 66 | ; if f| 00000f60 72 61 6d 65 20 63 6f 75 6e 74 20 69 73 20 61 20 |rame count is a | 00000f70 6d 75 6c 74 69 70 6c 65 20 6f 66 20 34 0d 05 32 |multiple of 4..2| 00000f80 3d 20 41 44 44 45 51 20 20 20 20 33 2c 20 33 2c |= ADDEQ 3, 3,| 00000f90 20 23 31 20 20 20 20 20 20 20 20 20 20 20 20 3b | #1 ;| 00000fa0 20 61 63 63 65 6c 65 72 61 74 65 20 68 65 61 64 | accelerate head| 00000fb0 20 64 6f 77 6e 77 61 72 64 73 0d 05 3c 16 20 53 | downwards..<. S| 00000fc0 55 42 53 20 20 20 20 20 34 2c 20 34 2c 20 23 31 |UBS 4, 4, #1| 00000fd0 0d 05 46 14 20 4d 4f 56 4d 49 20 20 20 20 34 2c |..F. MOVMI 4,| 00000fe0 20 23 32 39 0d 05 50 38 20 53 54 4d 49 41 20 20 | #29..P8 STMIA | 00000ff0 20 20 31 32 21 2c 20 7b 30 2c 31 2c 32 2c 33 2c | 12!, {0,1,2,3,| 00001000 34 7d 20 20 20 20 3b 20 72 65 73 74 6f 72 65 20 |4} ; restore | 00001010 78 2c 79 2c 78 69 2c 79 69 2c 72 74 0d 05 5a 18 |x,y,xi,yi,rt..Z.| 00001020 20 53 55 42 53 20 20 20 20 20 31 33 2c 20 31 33 | SUBS 13, 13| 00001030 2c 20 23 31 0d 05 64 34 20 42 4e 45 20 20 20 20 |, #1..d4 BNE | 00001040 20 20 66 72 61 6d 65 6d 6f 76 65 6c 6f 6f 70 25 | framemoveloop%| 00001050 20 20 20 20 20 20 3b 74 68 65 6e 20 64 6f 20 6e | ;then do n| 00001060 65 78 74 20 68 65 61 64 0d 05 6e 06 20 3a 0d 05 |ext head..n. :..| 00001070 78 42 20 53 57 49 20 20 20 20 20 20 22 4f 53 5f |xB SWI "OS_| 00001080 52 65 61 64 4d 6f 6e 6f 74 6f 6e 69 63 54 69 6d |ReadMonotonicTim| 00001090 65 22 20 20 20 20 20 20 20 20 3b 63 61 6c 63 75 |e" ;calcu| 000010a0 6c 61 74 65 20 66 72 61 6d 65 20 73 70 65 65 64 |late frame speed| 000010b0 0d 05 82 17 20 4c 44 52 20 20 20 20 20 20 31 2c |.... LDR 1,| 000010c0 20 61 74 69 6d 65 25 0d 05 8c 15 20 53 55 42 20 | atime%.... SUB | 000010d0 20 20 20 20 20 30 2c 20 30 2c 20 31 0d 05 96 20 | 0, 0, 1... | 000010e0 20 43 4d 50 20 20 20 20 20 20 30 2c 20 23 31 30 | CMP 0, #10| 000010f0 30 2f 74 61 72 67 65 74 66 70 73 25 0d 05 a0 44 |0/targetfps%...D| 00001100 20 53 57 49 47 54 20 20 20 20 32 35 36 2b 37 20 | SWIGT 256+7 | 00001110 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 62 | ;b| 00001120 65 65 70 20 69 66 20 69 74 20 66 61 6c 6c 73 20 |eep if it falls | 00001130 62 65 6c 6f 77 20 74 61 72 67 65 74 20 66 70 73 |below target fps| 00001140 0d 05 aa 06 20 3a 0d 05 b4 15 20 4d 4f 56 20 20 |.... :.... MOV | 00001150 20 20 20 20 30 2c 20 23 31 32 39 0d 05 be 13 20 | 0, #129.... | 00001160 4d 4f 56 20 20 20 20 20 20 31 2c 20 23 30 0d 05 |MOV 1, #0..| 00001170 c8 13 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 |.. MOV 2, #| 00001180 30 0d 05 d2 17 20 53 57 49 20 20 20 20 20 20 22 |0.... SWI "| 00001190 4f 53 5f 42 79 74 65 22 0d 05 dc 15 20 43 4d 50 |OS_Byte".... CMP| 000011a0 20 20 20 20 20 20 32 2c 20 23 26 46 46 0d 05 e6 | 2, #&FF...| 000011b0 43 20 42 45 51 20 20 20 20 20 20 6e 65 78 74 66 |C BEQ nextf| 000011c0 72 61 6d 65 25 20 20 20 20 20 20 20 20 20 20 3b |rame% ;| 000011d0 69 66 20 6e 6f 20 6b 65 79 20 70 72 65 73 73 65 |if no key presse| 000011e0 64 2c 20 64 6f 20 6e 65 78 74 20 66 72 61 6d 65 |d, do next frame| 000011f0 0d 05 f0 2d 20 4c 44 52 20 20 20 20 20 20 31 33 |...- LDR 13| 00001200 2c 20 61 73 70 66 72 61 6d 65 25 20 20 20 20 20 |, aspframe% | 00001210 20 20 3b 72 65 73 74 6f 72 65 20 73 70 0d 05 fa | ;restore sp...| 00001220 32 20 4c 44 4d 46 44 20 20 20 20 31 33 21 2c 20 |2 LDMFD 13!, | 00001230 7b 50 43 7d 20 20 20 20 20 20 20 20 20 20 20 3b |{PC} ;| 00001240 72 65 74 75 72 6e 20 74 6f 20 42 41 53 49 43 0d |return to BASIC.| 00001250 06 04 06 20 3a 0d 06 0e 19 20 2e 61 73 63 72 73 |... :.... .ascrs| 00001260 74 25 20 45 51 55 44 20 73 63 72 73 74 25 0d 06 |t% EQUD scrst%..| 00001270 18 18 20 2e 61 68 65 61 64 25 20 20 45 51 55 44 |.. .ahead% EQUD| 00001280 20 68 65 61 64 25 0d 06 22 14 20 2e 61 62 61 6e | head%..". .aban| 00001290 6b 25 20 20 45 51 55 44 20 31 0d 06 2c 2c 20 2e |k% EQUD 1..,, .| 000012a0 61 70 6c 6f 74 72 65 67 73 25 20 20 20 20 20 20 |aplotregs% | 000012b0 20 20 45 51 55 44 20 30 3a 45 51 55 44 20 30 3a | EQUD 0:EQUD 0:| 000012c0 45 51 55 44 20 30 0d 06 36 33 20 2e 70 6c 6f 74 |EQUD 0..63 .plot| 000012d0 25 20 20 20 3b 70 6c 6f 74 20 6f 75 72 20 68 65 |% ;plot our he| 000012e0 61 64 20 73 70 72 69 74 65 20 61 74 20 63 6f 6f |ad sprite at coo| 000012f0 72 64 73 20 72 30 2c 72 31 0d 06 40 3e 20 20 20 |rds r0,r1..@> | 00001300 20 20 20 20 20 20 20 3b 77 68 65 72 65 20 30 2c | ;where 0,| 00001310 30 20 69 73 20 74 6f 70 20 6c 65 66 74 20 26 20 |0 is top left & | 00001320 36 33 39 2c 32 35 35 20 69 73 20 62 6f 74 74 6f |639,255 is botto| 00001330 6d 20 72 69 67 68 74 0d 06 4a 38 20 20 20 20 20 |m right..J8 | 00001340 20 20 20 20 20 3b 4e 42 20 73 70 72 69 74 65 20 | ;NB sprite | 00001350 4d 55 53 54 20 6c 69 65 20 65 6e 74 69 72 65 6c |MUST lie entirel| 00001360 79 20 77 69 74 68 69 6e 20 73 63 72 65 65 6e 0d |y within screen.| 00001370 06 54 1c 20 41 44 52 20 20 20 20 20 20 31 31 2c |.T. ADR 11,| 00001380 20 61 70 6c 6f 74 72 65 67 73 25 0d 06 5e 1c 20 | aplotregs%..^. | 00001390 53 54 4d 49 41 20 20 20 20 31 31 2c 20 7b 31 32 |STMIA 11, {12| 000013a0 2c 31 33 2c 31 34 7d 0d 06 68 40 20 80 20 20 20 |,13,14}..h@ . | 000013b0 20 20 20 33 2c 20 30 2c 20 23 37 20 20 20 20 20 | 3, 0, #7 | 000013c0 20 20 20 20 20 20 20 3b 63 61 6c 63 75 6c 61 74 | ;calculat| 000013d0 65 20 77 68 69 63 68 20 6f 66 20 74 68 65 20 38 |e which of the 8| 000013e0 20 73 70 72 69 74 65 0d 06 72 3a 20 20 20 20 20 | sprite..r: | 000013f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001400 20 20 20 20 20 20 20 20 20 3b 61 6c 69 67 6e 6d | ;alignm| 00001410 65 6e 74 73 20 77 65 20 6e 65 65 64 20 76 69 61 |ents we need via| 00001420 3a 0d 06 7c 38 20 20 20 20 20 20 20 20 20 20 20 |:..|8 | 00001430 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001440 20 20 20 3b 28 78 41 4e 44 37 29 2a 33 32 2a 36 | ;(xAND7)*32*6| 00001450 34 20 2b 20 64 61 74 61 25 0d 06 86 3c 20 42 49 |4 + data%...< BI| 00001460 43 20 20 20 20 20 20 30 2c 20 30 2c 20 23 37 20 |C 0, 0, #7 | 00001470 20 20 20 20 20 20 20 20 20 20 20 3b 72 6f 75 6e | ;roun| 00001480 64 20 78 20 64 6f 77 6e 20 74 6f 20 6d 75 6c 74 |d x down to mult| 00001490 20 6f 66 20 38 0d 06 90 1d 20 41 44 44 20 20 20 | of 8.... ADD | 000014a0 20 20 20 31 2c 20 31 2c 20 31 2c 20 41 53 4c 20 | 1, 1, 1, ASL | 000014b0 23 32 0d 06 9a 18 20 4c 44 52 20 20 20 20 20 20 |#2.... LDR | 000014c0 32 2c 20 61 73 63 72 73 74 25 0d 06 a4 1d 20 41 |2, ascrst%.... A| 000014d0 44 44 20 20 20 20 20 20 32 2c 20 32 2c 20 31 2c |DD 2, 2, 1,| 000014e0 20 41 53 4c 20 23 36 0d 06 ae 3f 20 41 44 44 20 | ASL #6...? ADD | 000014f0 20 20 20 20 20 30 2c 20 32 2c 20 30 2c 20 41 53 | 0, 2, 0, AS| 00001500 52 20 23 31 20 20 20 20 20 3b 63 61 6c 63 20 28 |R #1 ;calc (| 00001510 73 63 72 65 65 6e 20 70 74 72 20 2b 20 33 32 30 |screen ptr + 320| 00001520 79 20 2b 20 78 29 0d 06 b8 17 20 4c 44 52 20 20 |y + x).... LDR | 00001530 20 20 20 20 31 2c 20 61 68 65 61 64 25 0d 06 c2 | 1, ahead%...| 00001540 1f 20 4c 44 52 20 20 20 20 20 20 31 2c 20 5b 31 |. LDR 1, [1| 00001550 2c 20 34 2c 20 41 53 4c 20 23 32 5d 0d 06 cc 43 |, 4, ASL #2]...C| 00001560 20 41 44 44 20 20 20 20 20 20 31 2c 20 31 2c 20 | ADD 1, 1, | 00001570 33 2c 20 41 53 4c 20 23 31 31 20 20 20 20 3b 66 |3, ASL #11 ;f| 00001580 69 6e 61 6c 6c 79 20 63 61 6c 63 20 28 78 41 4e |inally calc (xAN| 00001590 44 37 29 2a 33 32 2a 36 34 2b 64 61 74 61 25 0d |D7)*32*64+data%.| 000015a0 06 d6 13 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 |... MOV 2, | 000015b0 23 38 0d 06 e0 32 20 2e 6c 6f 6f 70 31 25 20 20 |#8...2 .loop1% | 000015c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000015d0 20 20 20 20 3b 6e 6f 77 20 70 6c 6f 74 20 73 70 | ;now plot sp| 000015e0 72 69 74 65 0d 06 ea 3a 20 a4 66 72 61 67 31 28 |rite...: .frag1(| 000015f0 70 61 73 73 25 29 20 20 20 20 20 20 20 20 20 20 |pass%) | 00001600 20 20 20 20 20 3b 70 6c 6f 74 20 31 73 74 20 68 | ;plot 1st h| 00001610 61 6c 66 20 6f 66 20 31 73 74 20 72 6f 77 0d 06 |alf of 1st row..| 00001620 f4 3a 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 |.: .frag1(pass%)| 00001630 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 00001640 20 20 20 20 20 32 6e 64 20 68 61 6c 66 20 6f 66 | 2nd half of| 00001650 20 31 73 74 20 72 6f 77 0d 06 fe 44 20 41 44 44 | 1st row...D ADD| 00001660 20 20 20 20 20 20 30 2c 20 30 2c 20 23 33 32 30 | 0, 0, #320| 00001670 2d 33 32 20 20 20 20 20 20 20 3b 6d 6f 76 65 20 |-32 ;move | 00001680 73 63 72 65 65 6e 20 70 74 72 20 74 6f 20 73 74 |screen ptr to st| 00001690 61 72 74 20 6e 65 78 74 20 72 6f 77 0d 07 08 3a |art next row...:| 000016a0 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 20 20 | .frag1(pass%) | 000016b0 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 70 6c | ;pl| 000016c0 6f 74 20 31 73 74 20 68 61 6c 66 20 6f 66 20 32 |ot 1st half of 2| 000016d0 6e 64 20 72 6f 77 0d 07 12 2c 20 a4 66 72 61 67 |nd row..., .frag| 000016e0 31 28 70 61 73 73 25 29 20 20 20 20 20 20 20 20 |1(pass%) | 000016f0 20 20 20 20 20 20 20 3b 20 65 74 63 20 2e 20 2e | ; etc . .| 00001700 20 2e 0d 07 1c 1b 20 41 44 44 20 20 20 20 20 20 | ..... ADD | 00001710 30 2c 20 30 2c 20 23 33 32 30 2d 33 32 0d 07 26 |0, 0, #320-32..&| 00001720 12 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 0d |. .frag1(pass%).| 00001730 07 30 12 20 a4 66 72 61 67 31 28 70 61 73 73 25 |.0. .frag1(pass%| 00001740 29 0d 07 3a 1b 20 41 44 44 20 20 20 20 20 20 30 |)..:. ADD 0| 00001750 2c 20 30 2c 20 23 33 32 30 2d 33 32 0d 07 44 12 |, 0, #320-32..D.| 00001760 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 0d 07 | .frag1(pass%)..| 00001770 4e 3a 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 |N: .frag1(pass%)| 00001780 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 00001790 70 6c 6f 74 20 32 6e 64 20 68 61 6c 66 20 6f 66 |plot 2nd half of| 000017a0 20 34 74 68 20 72 6f 77 0d 07 58 1b 20 41 44 44 | 4th row..X. ADD| 000017b0 20 20 20 20 20 20 30 2c 20 30 2c 20 23 33 32 30 | 0, 0, #320| 000017c0 2d 33 32 0d 07 62 16 20 53 55 42 53 20 20 20 20 |-32..b. SUBS | 000017d0 20 32 2c 20 32 2c 20 23 31 0d 07 6c 45 20 42 4e | 2, 2, #1..lE BN| 000017e0 45 20 20 20 20 20 20 6c 6f 6f 70 31 25 20 20 20 |E loop1% | 000017f0 20 20 20 20 20 20 20 3b 72 65 70 65 61 74 20 61 | ;repeat a| 00001800 62 6f 76 65 20 38 20 74 69 6d 65 73 20 74 6f 20 |bove 8 times to | 00001810 64 6f 20 61 6c 6c 20 33 32 20 72 6f 77 73 0d 07 |do all 32 rows..| 00001820 76 44 20 41 44 52 20 20 20 20 20 20 31 31 2c 20 |vD ADR 11, | 00001830 61 70 6c 6f 74 72 65 67 73 25 20 20 20 20 20 20 |aplotregs% | 00001840 3b 70 6c 6f 74 20 63 6f 6d 70 6c 65 74 65 64 20 |;plot completed | 00001850 2d 20 72 65 74 75 72 6e 20 74 6f 20 63 61 6c 6c |- return to call| 00001860 65 72 0d 07 80 38 20 4c 44 4d 49 41 20 20 20 20 |er...8 LDMIA | 00001870 31 31 2c 20 7b 31 32 2c 31 33 2c 50 43 7d 20 20 |11, {12,13,PC} | 00001880 20 20 20 20 3b 70 72 65 73 65 72 76 69 6e 67 20 | ;preserving | 00001890 72 31 32 20 26 20 72 31 33 2e 0d 07 8a 06 20 3a |r12 & r13..... :| 000018a0 0d 07 94 14 20 2e 61 6c 72 63 6c 73 25 20 45 51 |.... .alrcls% EQ| 000018b0 55 44 20 30 0d 07 9e 14 20 2e 61 73 70 63 6c 73 |UD 0.... .aspcls| 000018c0 25 20 45 51 55 44 20 30 0d 07 a8 41 20 2e 63 6c |% EQUD 0...A .cl| 000018d0 73 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |s% | 000018e0 20 20 20 20 20 20 20 20 20 20 3b 73 69 6d 70 6c | ;simpl| 000018f0 65 20 72 6f 75 74 69 6e 65 20 74 6f 20 63 6c 65 |e routine to cle| 00001900 61 72 20 73 63 72 65 65 6e 0d 07 b2 3b 20 53 54 |ar screen...; ST| 00001910 52 20 20 20 20 20 20 31 34 2c 20 61 6c 72 63 6c |R 14, alrcl| 00001920 73 25 20 20 20 20 20 20 20 20 20 3b 61 73 20 72 |s% ;as r| 00001930 61 70 69 64 6c 79 20 61 73 20 70 6f 73 73 69 62 |apidly as possib| 00001940 6c 65 20 2d 0d 07 bc 3d 20 53 54 52 20 20 20 20 |le -...= STR | 00001950 20 20 31 33 2c 20 61 73 70 63 6c 73 25 20 20 20 | 13, aspcls% | 00001960 20 20 20 20 20 20 3b 6e 6f 74 65 20 74 68 65 20 | ;note the | 00001970 68 65 61 76 79 20 75 73 65 20 6f 66 20 53 54 4d |heavy use of STM| 00001980 2e 0d 07 c6 18 20 4c 44 52 20 20 20 20 20 20 30 |..... LDR 0| 00001990 2c 20 61 73 63 72 73 74 25 0d 07 d0 15 20 4d 4f |, ascrst%.... MO| 000019a0 56 20 20 20 20 20 20 31 2c 20 23 31 30 35 0d 07 |V 1, #105..| 000019b0 da 15 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 |.. MOV 2, #| 000019c0 26 31 31 0d 07 e4 1c 20 84 52 20 20 20 20 20 20 |&11.... .R | 000019d0 32 2c 20 32 2c 20 32 2c 20 4c 53 4c 20 23 38 0d |2, 2, 2, LSL #8.| 000019e0 07 ee 1d 20 84 52 20 20 20 20 20 20 32 2c 20 32 |... .R 2, 2| 000019f0 2c 20 32 2c 20 4c 53 4c 20 23 31 36 0d 07 f8 12 |, 2, LSL #16....| 00001a00 20 4d 4f 56 20 20 20 20 20 20 33 2c 20 32 0d 08 | MOV 3, 2..| 00001a10 02 12 20 4d 4f 56 20 20 20 20 20 20 34 2c 20 32 |.. MOV 4, 2| 00001a20 0d 08 0c 12 20 4d 4f 56 20 20 20 20 20 20 35 2c |.... MOV 5,| 00001a30 20 32 0d 08 16 12 20 4d 4f 56 20 20 20 20 20 20 | 2.... MOV | 00001a40 36 2c 20 32 0d 08 20 12 20 4d 4f 56 20 20 20 20 |6, 2.. . MOV | 00001a50 20 20 37 2c 20 32 0d 08 2a 12 20 4d 4f 56 20 20 | 7, 2..*. MOV | 00001a60 20 20 20 20 38 2c 20 32 0d 08 34 12 20 4d 4f 56 | 8, 2..4. MOV| 00001a70 20 20 20 20 20 20 39 2c 20 32 0d 08 3e 13 20 4d | 9, 2..>. M| 00001a80 4f 56 20 20 20 20 20 20 31 30 2c 20 32 0d 08 48 |OV 10, 2..H| 00001a90 13 20 4d 4f 56 20 20 20 20 20 20 31 31 2c 20 32 |. MOV 11, 2| 00001aa0 0d 08 52 13 20 4d 4f 56 20 20 20 20 20 20 31 32 |..R. MOV 12| 00001ab0 2c 20 32 0d 08 5c 13 20 4d 4f 56 20 20 20 20 20 |, 2..\. MOV | 00001ac0 20 31 33 2c 20 32 0d 08 66 13 20 4d 4f 56 20 20 | 13, 2..f. MOV | 00001ad0 20 20 20 20 31 34 2c 20 32 0d 08 70 0e 20 2e 63 | 14, 2..p. .c| 00001ae0 6c 73 6c 6f 6f 70 25 0d 08 7a 18 20 53 54 4d 49 |lsloop%..z. STMI| 00001af0 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001b00 08 84 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001b10 20 7b 32 2d 31 34 7d 0d 08 8e 18 20 53 54 4d 49 | {2-14}.... STMI| 00001b20 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001b30 08 98 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001b40 20 7b 32 2d 31 34 7d 0d 08 a2 18 20 53 54 4d 49 | {2-14}.... STMI| 00001b50 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001b60 08 ac 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001b70 20 7b 32 2d 31 34 7d 0d 08 b6 18 20 53 54 4d 49 | {2-14}.... STMI| 00001b80 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001b90 08 c0 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001ba0 20 7b 32 2d 31 34 7d 0d 08 ca 18 20 53 54 4d 49 | {2-14}.... STMI| 00001bb0 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001bc0 08 d4 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001bd0 20 7b 32 2d 31 34 7d 0d 08 de 18 20 53 54 4d 49 | {2-14}.... STMI| 00001be0 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001bf0 08 e8 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001c00 20 7b 32 2d 31 34 7d 0d 08 f2 18 20 53 54 4d 49 | {2-14}.... STMI| 00001c10 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001c20 08 fc 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c |... STMIA 0!,| 00001c30 20 7b 32 2d 31 34 7d 0d 09 06 18 20 53 54 4d 49 | {2-14}.... STMI| 00001c40 41 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d |A 0!, {2-14}.| 00001c50 09 10 16 20 53 55 42 53 20 20 20 20 20 31 2c 20 |... SUBS 1, | 00001c60 31 2c 20 23 31 0d 09 1a 16 20 42 4e 45 20 20 20 |1, #1.... BNE | 00001c70 20 20 20 63 6c 73 6c 6f 6f 70 25 0d 09 24 17 20 | clsloop%..$. | 00001c80 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 2d |STMIA 0!, {2-| 00001c90 36 7d 0d 09 2e 19 20 4c 44 52 20 20 20 20 20 20 |6}.... LDR | 00001ca0 31 33 2c 20 61 73 70 63 6c 73 25 0d 09 38 19 20 |13, aspcls%..8. | 00001cb0 4c 44 52 20 20 20 20 20 20 50 43 2c 20 61 6c 72 |LDR PC, alr| 00001cc0 63 6c 73 25 0d 09 42 06 20 5d 0d 09 4c 05 ed 0d |cls%..B. ]..L...| 00001cd0 09 56 05 e1 0d 09 60 05 3a 0d 09 6a 40 dd 20 a4 |.V....`.:..j@. .| 00001ce0 66 72 61 67 31 28 70 61 73 73 25 29 20 20 20 20 |frag1(pass%) | 00001cf0 20 20 20 3a f4 20 6d 61 63 72 6f 20 74 6f 20 70 | :. macro to p| 00001d00 6c 6f 74 20 31 2f 32 20 61 20 72 6f 77 20 28 33 |lot 1/2 a row (3| 00001d10 32 20 70 69 78 65 6c 73 29 0d 09 74 2d 5b 4f 50 |2 pixels)..t-[OP| 00001d20 54 20 70 61 73 73 25 20 20 20 20 20 20 20 20 20 |T pass% | 00001d30 20 20 20 20 20 20 3a f4 20 6f 66 20 6f 75 72 20 | :. of our | 00001d40 73 70 72 69 74 65 0d 09 7e 45 4c 44 4d 49 41 20 |sprite..~ELDMIA | 00001d50 20 20 20 30 2c 20 7b 33 2d 36 7d 20 20 20 20 20 | 0, {3-6} | 00001d60 20 20 20 20 20 20 20 20 3b 72 65 61 64 20 34 20 | ;read 4 | 00001d70 77 6f 72 64 73 20 6f 66 20 73 63 72 65 65 6e 20 |words of screen | 00001d80 28 33 32 20 70 69 78 65 6c 73 29 0d 09 88 43 4c |(32 pixels)...CL| 00001d90 44 4d 49 41 20 20 20 20 31 21 2c 20 7b 37 2d 31 |DMIA 1!, {7-1| 00001da0 34 7d 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 |4} ;re| 00001db0 61 64 20 33 32 20 73 70 72 69 74 65 20 70 69 78 |ad 32 sprite pix| 00001dc0 65 6c 73 20 26 20 33 32 20 6d 61 73 6b 73 0d 09 |els & 32 masks..| 00001dd0 92 3e 80 20 20 20 20 20 20 33 2c 20 33 2c 20 38 |.>. 3, 3, 8| 00001de0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 61 | ;a| 00001df0 70 70 6c 79 20 6d 61 73 6b 20 74 6f 20 73 63 72 |pply mask to scr| 00001e00 65 65 6e 2c 20 7a 65 72 6f 69 6e 67 0d 09 9c 3d |een, zeroing...=| 00001e10 80 20 20 20 20 20 20 34 2c 20 34 2c 20 31 30 20 |. 4, 4, 10 | 00001e20 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 74 68 | ; th| 00001e30 6f 73 65 20 62 69 74 73 20 77 68 65 72 65 20 77 |ose bits where w| 00001e40 69 6c 6c 20 77 72 69 74 65 0d 09 a6 3a 80 20 20 |ill write...:. | 00001e50 20 20 20 20 35 2c 20 35 2c 20 31 32 20 20 20 20 | 5, 5, 12 | 00001e60 20 20 20 20 20 20 20 20 20 3b 20 73 70 72 69 74 | ; sprit| 00001e70 65 20 69 6d 61 67 65 20 69 6e 20 61 20 6d 6f 6d |e image in a mom| 00001e80 65 6e 74 0d 09 b0 13 80 20 20 20 20 20 20 36 2c |ent..... 6,| 00001e90 20 36 2c 20 31 34 0d 09 ba 3b 84 52 20 20 20 20 | 6, 14...;.R | 00001ea0 20 20 33 2c 20 33 2c 20 37 20 20 20 20 20 20 20 | 3, 3, 7 | 00001eb0 20 20 20 20 20 20 20 3b 77 72 69 74 65 20 69 6e | ;write in| 00001ec0 20 74 68 65 20 73 70 72 69 74 65 20 69 6d 61 67 | the sprite imag| 00001ed0 65 0d 09 c4 13 84 52 20 20 20 20 20 20 34 2c 20 |e.....R 4, | 00001ee0 34 2c 20 39 0d 09 ce 14 84 52 20 20 20 20 20 20 |4, 9.....R | 00001ef0 35 2c 20 35 2c 20 31 31 0d 09 d8 14 84 52 20 20 |5, 5, 11.....R | 00001f00 20 20 20 20 36 2c 20 36 2c 20 31 33 0d 09 e2 42 | 6, 6, 13...B| 00001f10 53 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 33 2d |STMIA 0!, {3-| 00001f20 36 7d 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 |6} ;r| 00001f30 65 73 74 6f 72 65 20 74 68 65 20 64 61 74 61 20 |estore the data | 00001f40 62 61 63 6b 20 74 6f 20 73 63 72 65 65 6e 0d 09 |back to screen..| 00001f50 ec 05 5d 0d 09 f6 0a 3d 70 61 73 73 25 0d ff |..]....=pass%..| 00001f5f