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Freeware/Games/!OddBall/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_199510.adf » AW1095_1
Filename: Freeware/Games/!OddBall/!Help
Read OK:
File size: 28B0 bytes
Load address: 0000
Exec address: 0000
File contents
Oddball
=======

Welcome to Oddball!

The Quick Guide
===============

The Object
----------

Oddball is a bat and ball game, but on a massive scale.  Just move the bat
and hit the ball around until it destroys all of the green blocks.  Then do
the same for the rest of the levels.  One problem.  If the ball falls off the
world into the swirling Abyss, you�ve lost it for good.  Lose all of the
balls and you�ve lost a life!  Lose all of your lives, and that�s it...

Power-Ups
---------

There are a few handy items to help you on your way.  If you hit the right
sort of green block you�ll release a spinning star which will fall downwards.If you collect this star with the bat you�ll be awarded a new feature like a
magnet or an extra ball.  This might take effect straight away or appear on
the �Goodies� display for you to use later.  Watch the demo to see how this
works.

Controls
--------

Move the bat using the mouse.  Goodies are selected using the mouse buttons -
middle button to choose, left to activate.

-----------------------------------------------------------------------------
That�s the end of the quick guide.  Armed with this knowledge you should be
able to play a game.  For a more detailed description, read on...
-----------------------------------------------------------------------------

The Game
========

To complete a level you need to hit all of the plain green blocks.  You don�t
need to get all of the blocks which release stars.  You�ll also come across
teleport pads - pulsating patches of floor which transport your ball to
another area.

Some parts of the play area may be covered in electric arcs.  You�ll need to
turn these off before you can enter these areas.  To do this, find a green
block with a spark and the word �OFF� on it.

If you look carefully you�ll find a way to enter the bonus levels.  In these
levels you should try to get as many balls as possible to the exit, or just
try to collect as many power ups as you can.  These levels have a time limit,
so hurry!

Displays
========

To the right of the playing area you�ll see a number of displays:

Scanner
-------

If you collect the right swirling stars your scanner will show you a
comprehensive map of the playing area.  Of course if you don�t collect the
right stars it�ll show you a couple of moving dots.

On the scanner stone walls show up as blue, with ramps in a paler blue.
Blocks that move are shown as purple. The blocks you have to hit are green,
and the Abyss is red.  You�ll also see the bat (white), balls (yellow) and
falling stars (greenish yellow).  Which of these you�ll actually see depends
on how many stars you collect.

Balls
-----

This shows how many balls you have in play.  When it reaches zero, you lose a
life.

Score
-----

Points are awarded for hitting green blocks, collecting stars and completing
levels.

Lives
-----

Three to start with.  Extra lives are available but they�re tricky to get!

Goodies
-------

A display of the power-ups you have saved up.  The goody display is
controller by the left and middle mouse buttons.  To use a goody press the
middle mouse button until the goody you want is highlighted, and then press
the left button to use it.

The Power Ups
=============

When you catch a falling, swirling star you get a power up.  This may be any
of the following.

Free Ball : Symbol - a ball
---------------------------

Produces an extra ball, under your bat.  Very handy.

The Magnet : Symbol - a magnet
------------------------------

Pulls the ball towards the bat by magnetic force.  Very useful if you can get
the hang of it.

Stop : Symbol - a stop sign
---------------------------

Stops all balls dead.  Good in emergencies.

Extra Life : Symbol - a ball with a +1 on it
--------------------------------------------

These are tricky to get!

Line Radar : Symbol - three dots in a row
-----------------------------------------

Produces a line of dots which always points towards the nearest ball.  Used
for locating the ball if you lose it.

Blue balls : Symbol - a single blue ball
----------------------------------------

Produces a myriad of unstable blue balls to carve holes in walls of blocks.

Fireballs  : Symbol - a single fireball
---------------------------------------

Makes your ball spit fire and destroy blocks, even if they�re hiding behind a
low wall.

Extra Scanner Power : Symbol - a small version of the scanner
-------------------------------------------------------------

Allows you to see more on your scanner.

Extra Time : Symbol - an alarm clock
------------------------------------

Useful only on bonus levels, this power-up gives you 60 seconds more time
when activated.

Destroy Blocks : Symbol - a crossed out block
---------------------------------------------

This destroys all of the green blocks for you, completing the level.

Make Floor : Symbol - a patch of floor
--------------------------------------

Produces a patch of floor underneath your bat.  Useful for building bridges.

Switch Off Gravity : Symbol - a crossed out ball with a downward arrow
----------------------------------------------------------------------

Stops gravity, providing it was there in the first place.

Suicide Mode : Symbol - a skull
-------------------------------

You really don�t want to pick these up!

Menus
=====

A menu appears when the game loads and whenever you press the right arrow
during the game.  Move through the menus using the arrow keys to choose and
make selections. You may also choose a menu entry by pressing a number key.

Start Game / New Game
---------------------

You can choose the difficulty level when you start a new game.

1.  Beginner.  This is good for beginners as it�s fairly slow and easier to
keep track of the ball, although it does starts to feel a bit tame after a
while.  Try to move up to expert mode as soon as you can.

2.  Expert.  A good choice for the more experienced player.  Things moves a
bit faster so you need to keep your eye on the ball.

3.  Psychic.  If you�re psychic and can keep track of the ball using mystical
powers then this is the level for you - a real challenge.

4.  Save at Any Time/One Save per Level.  You may choose to be able to save
the game at any time and as many times as you like.  If you choose One Save
per Level you will be offered a chance to save the game only at the end of
each level.  This tends to add a bit more pressure to the game.

Save Game
---------

To save during a game press the right arrow and select Save Game from the
menu.  You will be offered a list of six slots to save into.  You may alter
the names of these slots by deleting the name (with the delete or backspace
key) and typing in your own.  Move up and down the slots with the arrow keys.When you�re ready to save press return.  To cancel the save press escape or
left arrow.

Load Game
---------

This work in the same way as the save option.  Choose a slot with the up and
down arrow keys and press right arrow to load.  You can reload a saved game
as many times as you like.

Options
-------

This is an explanation of the Options menu.

1.  Normal TV Screen/High Resolution monitor.  If you have a RISC PC, you may
run the game in mode 49.  This gives a better display on a VGA type monitor.

2.  Music On/Off.  If you have a slow machine you might get a faster game
with the music turned off.  You might also get sick of the music!

3.  Sound On/Off.  This turns off all of the sound.  Again the game should
run a bit faster.

4.  Speaker On/Off.  For older machines, where plugging in headphones didn�t
disconnect the internal loudspeaker.

5.  Low-Fi/Normal/Hi-fi Sound.  This changes the sound quality.  The lower
the sound quality, the faster the game will run.  This options actually
changes the sample rate.  For low-fi, the sample period is 64 �s, normal
sound is 48 �s, and hi-fi sound is 24 �s.  If you have modified your computer
to include an unfiltered sound output you may prefer hi-fi sound.

6.  Slow/Medium/Fast Mouse.  This option controls the sensitivity of the
mouse.  When 'Slow Mouse' is selected the bat will move a little when then
mouse is moved a certain distance.  If 'Fast Mouse" is selected the bat will
move a lot further for the same mouse movement.  Choose whichever you prefer.

Instructions
------------

This menu entry gives a brief set of instructions.

Exit to Desktop
---------------

This menu entry returns you to the normal RISC OS desktop.

If Oddball showed the message �There is not enough memory to run Oddball...�
when you started the game, and you clicked the OK icon, the desktop will have
been closed down.  To return to it it�s best to select 'Exit to Desktop' from
Oddball and then reset your machine by holding down the Ctrl key and pressing
Break.  The machine will then restart and will behave as usual.

Icon Bar Menu
-------------

For those of you who, like me, play games in the office at work you can start
the game silently by ticking the Silent Start option from the menu.  Note
that F12 is the �Boss Key�.  When pressed it saves the current game into
slot 6 and returns quickly to the desktop, so you can pretend you were
working if your boss walks in.

The Load Music option should normally be left ticked.  It�s for people with
unusual machine setups, like a 1MB A3010 with an expansion card.  If the
expansion card uses some memory there won�t be enough to run the game.  If
you don�t load the music you�ll save about 80K.

Key Shortcuts
-------------

When playing, you can do a quick save by pressing 2 and then return.  All of
the other menu options work like this too.  If you want to alter the game
options during a game press 4, and so on.  If you want to set up hot keys
(like the boss key above) you�ll need to read the Keys file in the Oddball
directory.

Hints
=====

Here�s a few hints:

  �  Keep the ball moving slowly.  Use the Ball Squash to stop it, and then
     be gentle!

  �  Although the scanner is useful, try not to look at it too much.
     Instead, keep the ball close to the bat, and use the line radar to find
     it if you lose it.

You�ll also need to learn a couple of techniques if you�re going to get
anywhere in Oddball.

  �  The Ball Squash.  By squashing the ball against a wall with the flat
     side of the bat you can stop it dead.

  �  Using the Magnet.  This is a top notch power up but takes a lot of
     practise to get right.

Good luck!
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00000010  0a 0a 57 65 6c 63 6f 6d  65 20 74 6f 20 4f 64 64  |..Welcome to Odd|
00000020  62 61 6c 6c 21 0a 0a 54  68 65 20 51 75 69 63 6b  |ball!..The Quick|
00000030  20 47 75 69 64 65 0a 3d  3d 3d 3d 3d 3d 3d 3d 3d  | Guide.=========|
00000040  3d 3d 3d 3d 3d 3d 0a 0a  54 68 65 20 4f 62 6a 65  |======..The Obje|
00000050  63 74 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 0a 4f  |ct.----------..O|
00000060  64 64 62 61 6c 6c 20 69  73 20 61 20 62 61 74 20  |ddball is a bat |
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000000b0  74 20 74 68 65 20 62 61  6c 6c 20 61 72 6f 75 6e  |t the ball aroun|
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00000120  70 72 6f 62 6c 65 6d 2e  20 20 49 66 20 74 68 65  |problem.  If the|
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00000150  68 65 20 73 77 69 72 6c  69 6e 67 20 41 62 79 73  |he swirling Abys|
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000001d0  74 2e 2e 2e 0a 0a 50 6f  77 65 72 2d 55 70 73 0a  |t.....Power-Ups.|
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00000340  20 6c 61 74 65 72 2e 20  20 57 61 74 63 68 20 74  | later.  Watch t|
00000350  68 65 20 64 65 6d 6f 20  74 6f 20 73 65 65 20 68  |he demo to see h|
00000360  6f 77 20 74 68 69 73 0a  77 6f 72 6b 73 2e 0a 0a  |ow this.works...|
00000370  43 6f 6e 74 72 6f 6c 73  0a 2d 2d 2d 2d 2d 2d 2d  |Controls.-------|
00000380  2d 0a 0a 4d 6f 76 65 20  74 68 65 20 62 61 74 20  |-..Move the bat |
00000390  75 73 69 6e 67 20 74 68  65 20 6d 6f 75 73 65 2e  |using the mouse.|
000003a0  20 20 47 6f 6f 64 69 65  73 20 61 72 65 20 73 65  |  Goodies are se|
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00000400  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
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*
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000007f0  3d 3d 3d 3d 3d 0a 0a 54  6f 20 74 68 65 20 72 69  |=====..To the ri|
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00000860  67 68 74 20 73 77 69 72  6c 69 6e 67 20 73 74 61  |ght swirling sta|
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00000890  63 6f 6d 70 72 65 68 65  6e 73 69 76 65 20 6d 61  |comprehensive ma|
000008a0  70 20 6f 66 20 74 68 65  20 70 6c 61 79 69 6e 67  |p of the playing|
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000008d0  6f 6c 6c 65 63 74 20 74  68 65 0a 72 69 67 68 74  |ollect the.right|
000008e0  20 73 74 61 72 73 20 69  74 91 6c 6c 20 73 68 6f  | stars it.ll sho|
000008f0  77 20 79 6f 75 20 61 20  63 6f 75 70 6c 65 20 6f  |w you a couple o|
00000900  66 20 6d 6f 76 69 6e 67  20 64 6f 74 73 2e 0a 0a  |f moving dots...|
00000910  4f 6e 20 74 68 65 20 73  63 61 6e 6e 65 72 20 73  |On the scanner s|
00000920  74 6f 6e 65 20 77 61 6c  6c 73 20 73 68 6f 77 20  |tone walls show |
00000930  75 70 20 61 73 20 62 6c  75 65 2c 20 77 69 74 68  |up as blue, with|
00000940  20 72 61 6d 70 73 20 69  6e 20 61 20 70 61 6c 65  | ramps in a pale|
00000950  72 20 62 6c 75 65 2e 0a  42 6c 6f 63 6b 73 20 74  |r blue..Blocks t|
00000960  68 61 74 20 6d 6f 76 65  20 61 72 65 20 73 68 6f  |hat move are sho|
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*
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*
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*
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*
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*
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*
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00001480  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 0a 0a  |--------------..|
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000024f0  20 53 68 6f 72 74 63 75  74 73 0a 2d 2d 2d 2d 2d  | Shortcuts.-----|
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00002640  0a 0a 48 69 6e 74 73 0a  3d 3d 3d 3d 3d 0a 0a 48  |..Hints.=====..H|
00002650  65 72 65 91 73 20 61 20  66 65 77 20 68 69 6e 74  |ere.s a few hint|
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00002680  6f 77 6c 79 2e 20 20 55  73 65 20 74 68 65 20 42  |owly.  Use the B|
00002690  61 6c 6c 20 53 71 75 61  73 68 20 74 6f 20 73 74  |all Squash to st|
000026a0  6f 70 20 69 74 2c 20 61  6e 64 20 74 68 65 6e 0a  |op it, and then.|
000026b0  20 20 20 20 20 62 65 20  67 65 6e 74 6c 65 21 0a  |     be gentle!.|
000026c0  0a 20 20 8f 20 20 41 6c  74 68 6f 75 67 68 20 74  |.  .  Although t|
000026d0  68 65 20 73 63 61 6e 6e  65 72 20 69 73 20 75 73  |he scanner is us|
000026e0  65 66 75 6c 2c 20 74 72  79 20 6e 6f 74 20 74 6f  |eful, try not to|
000026f0  20 6c 6f 6f 6b 20 61 74  20 69 74 20 74 6f 6f 20  | look at it too |
00002700  6d 75 63 68 2e 0a 20 20  20 20 20 49 6e 73 74 65  |much..     Inste|
00002710  61 64 2c 20 6b 65 65 70  20 74 68 65 20 62 61 6c  |ad, keep the bal|
00002720  6c 20 63 6c 6f 73 65 20  74 6f 20 74 68 65 20 62  |l close to the b|
00002730  61 74 2c 20 61 6e 64 20  75 73 65 20 74 68 65 20  |at, and use the |
00002740  6c 69 6e 65 20 72 61 64  61 72 20 74 6f 20 66 69  |line radar to fi|
00002750  6e 64 0a 20 20 20 20 20  69 74 20 69 66 20 79 6f  |nd.     it if yo|
00002760  75 20 6c 6f 73 65 20 69  74 2e 0a 0a 59 6f 75 91  |u lose it...You.|
00002770  6c 6c 20 61 6c 73 6f 20  6e 65 65 64 20 74 6f 20  |ll also need to |
00002780  6c 65 61 72 6e 20 61 20  63 6f 75 70 6c 65 20 6f  |learn a couple o|
00002790  66 20 74 65 63 68 6e 69  71 75 65 73 20 69 66 20  |f techniques if |
000027a0  79 6f 75 91 72 65 20 67  6f 69 6e 67 20 74 6f 20  |you.re going to |
000027b0  67 65 74 0a 61 6e 79 77  68 65 72 65 20 69 6e 20  |get.anywhere in |
000027c0  4f 64 64 62 61 6c 6c 2e  0a 0a 20 20 8f 20 20 54  |Oddball...  .  T|
000027d0  68 65 20 42 61 6c 6c 20  53 71 75 61 73 68 2e 20  |he Ball Squash. |
000027e0  20 42 79 20 73 71 75 61  73 68 69 6e 67 20 74 68  | By squashing th|
000027f0  65 20 62 61 6c 6c 20 61  67 61 69 6e 73 74 20 61  |e ball against a|
00002800  20 77 61 6c 6c 20 77 69  74 68 20 74 68 65 20 66  | wall with the f|
00002810  6c 61 74 0a 20 20 20 20  20 73 69 64 65 20 6f 66  |lat.     side of|
00002820  20 74 68 65 20 62 61 74  20 79 6f 75 20 63 61 6e  | the bat you can|
00002830  20 73 74 6f 70 20 69 74  20 64 65 61 64 2e 0a 0a  | stop it dead...|
00002840  20 20 8f 20 20 55 73 69  6e 67 20 74 68 65 20 4d  |  .  Using the M|
00002850  61 67 6e 65 74 2e 20 20  54 68 69 73 20 69 73 20  |agnet.  This is |
00002860  61 20 74 6f 70 20 6e 6f  74 63 68 20 70 6f 77 65  |a top notch powe|
00002870  72 20 75 70 20 62 75 74  20 74 61 6b 65 73 20 61  |r up but takes a|
00002880  20 6c 6f 74 20 6f 66 0a  20 20 20 20 20 70 72 61  | lot of.     pra|
00002890  63 74 69 73 65 20 74 6f  20 67 65 74 20 72 69 67  |ctise to get rig|
000028a0  68 74 2e 0a 0a 47 6f 6f  64 20 6c 75 63 6b 21 0a  |ht...Good luck!.|
000028b0