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QUARTS
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_43.ADF |
Filename: | QUARTS |
Read OK: | ✔ |
File size: | 1B13 bytes |
Load address: | FFFF0E00 |
Exec address: | FFFF802B |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_43.ADF » QUARTS
- Personal collection » Acorn hard disk » zipped_disks » elk06 » eug43/QUARTS
File contents
10ONERRORGOTO3540 20REM QUARTERS(4) 30*FX9,10 40MODE2:VDU23,1,0;0;0; 50PROCtitles 60PROCinit 70REPEAT 80PROCchoice 90PROClayout 100PROCaction 110PROCendgame 120PROCempty 130UNTIL FALSE 140END 150DEFPROCgrid(X,Y,step) 160A=X 170B=Y 180length=9*step 190CLS 200REPEAT 210MOVE A,Y 220DRAW A,Y+length 230MOVE X,B 240DRAW X+length,B 250A=A+step 260B=B+step 270UNTIL A>X+length 280ENDPROC 290DEFPROCframe(Xpos,Ypos,vert,hor) 300MOVEXpos,Ypos 310DRAWXpos,Ypos+vert 320DRAWXpos+hor,Ypos+vert 330DRAWXpos+hor,Ypos 340DRAWXpos,Ypos 350ENDPROC 360DEFPROCdomino(XX,YY,N1,N2,N3,N4) 370PROCtriangle(N1,-a,-a,-a,+a) 380PROCtriangle(N2,-a,+a,+a,+a) 390PROCtriangle(N3,+a,+a,+a,-a) 400PROCtriangle(N4,+a,-a,-a,-a) 410ENDPROC 420DEFPROCtriangle(colour,p,q,r,s) 430GCOL0,colour 440MOVE XX,YY 450MOVE XX+p,YY+q 460PLOT85,XX+r,YY+s 470ENDPROC 480DEFPROCinit 490ENVELOPE2,1,5,0,0,25,0,0,126,0,0,-126,126,126 500J=70:REM total number of dominoes 510DIMscore(2) 520DIMgamescore(2) 530DIMtotalscore(2) 540DIMdisplayX(2) 550DIMdisplayY(2) 560DIMdomino%(J) 570a=45:REM half width of domino 580aa=0:bb=0 590colour=0 600compX=165:compY=145 610d=12 620displayX(1)=64:displayY(1)=800 630displayX(2)=1136:displayY(2)=800 640gamescore(1)=0 650gamescore(2)=0 660HIscore=160 670xmove=0 680ymove=0 690print=0 700P=0 710pp=0 720qq=0 730player=1 740score(1)=0:score(2)=0 750score=0 760totalscore(1)=0 770totalscore(2)=0 780xspot=245:yspot=145 790oldxspot=xspot:oldyspot=yspot 800ENDPROC 810DATA1111,2222,3333,4444 820DATA1112,1113,1114 830DATA2221,2223,2224 840DATA3331,3332,3334 850DATA4441,4442,4443 860DATA1122,1133,1144 870DATA2233,2244,3344 880DATA1212,1313,1414 890DATA2323,2424,3434 900DATA1123,1132,1124 910DATA1142,1134,1143 920DATA2213,2231,2214 930DATA2241,2234,2243 940DATA3314,3341,3324 950DATA3342,3312,3321 960DATA4412,4421,4413 970DATA4431,4423,4432 980DATA1213,1214,1314 990DATA2123,2124,2324 1000DATA3132,3134,3234 1010DATA4142,4143,4243 1020DATA1234,1243,1324 1030DATA1342,1423,1432 1040DEFPROCseparate(N%) 1050N4=N%MOD10 1060N3=(N%DIV10)MOD10 1070N2=(N%DIV100)MOD10 1080N1=N%DIV1000 1090ENDPROC 1100DEFFNrotate(Q%) 1110=Q%MOD1000*10+Q%DIV1000 1120DEFPROCrotation(player) 1130 G%=FNrotate(N%) 1140N%=G% 1150PROCseparate(N%) 1160PROCdomino(displayX(player),displayY(player),N1,N2,N3,N4) 1170ENDPROC 1180DEFPROCaction 1190PROCmove 1200*FX4,1 1210U%=0:V%=35 1220REPEAT 1230player=1 1240U%=U%+1 1250PRINTTAB(0,2);U% 1260N%=domino%(U%) 1270PROCseparate(N%) 1280PROCsound(100+player*15,1) 1290PROCdomino(displayX(player),displayY(player),N1,N2,N3,N4) 1300PROCkey(player) 1310V%=V%+1 1320player=choice 1330IFchoice=3 THEN player=2 1340PRINTTAB(17,2);V%-35 1350N%=domino%(V%) 1360PROCseparate(N%) 1370PROCsound(100+player*15,1) 1380PROCdomino(displayX(player),displayY(player),N1,N2,N3,N4) 1390IFchoice=3 THEN PROCcomputer ELSE PROCkey(choice) 1400UNTILV%>J-1 1410ENDPROC 1420DEFPROCmove 1430colour=POINT(oldxspot+d,oldyspot) 1440oldxspot=xspot 1450oldyspot=yspot 1460xspot=xspot+xmove 1470yspot=yspot+ymove 1480IF xspot<200 OR xspot>1010 THENxspot=oldxspot 1490IF yspot<100 OR yspot>910 THEN yspot=oldyspot 1500PROCspot(oldxspot,oldyspot,colour) 1510colour=8 1520PROCspot(xspot,yspot,colour) 1530oldxspot=xspot 1540oldyspot=yspot 1550ENDPROC 1560DEFPROCspot(aa,bb,colour) 1570GCOL0,colour 1580PLOT69,aa,bb 1590PLOT69,aa+4,bb 1600PLOT69,aa+4,bb+4 1610PLOT69,aa+4,bb-4 1620ENDPROC 1630DEFPROCcheck 1640score=0 1650IF POINT(xspot-a-d,yspot)=N1 THEN score=score+1 1660IF POINT(xspot,yspot+a+d)=N2 THEN score=score+1 1670IF POINT(xspot+a+d,yspot)=N3 THEN score=score+1 1680IF POINT(xspot,yspot-a-d)=N4 THEN score=score+1 1690IF score=2 THEN score=3:ENDPROC 1700IF score=3 THEN score=5 1710IF score=4 THEN score=7 1720ENDPROC 1730DEFPROCchecksum 1740sum=0 1750IF POINT(xspot-a-d,yspot)=0 ORPOINT(xspot-a-d,yspot)=N1 THEN sum=sum+1 1760 IF POINT(xspot,yspot+a+d)=0 OR POINT(xspot,yspot+a+d)=N2 THEN sum=sum+1 1770 IF POINT(xspot+a+d,yspot)=0 OR POINT(xspot+a+d,yspot)=N3 THEN sum=sum+1 1780IF POINT(xspot,yspot-a-d)=0 OR POINT(xspot,yspot-a-d)=N4 THEN sum=sum+1 1790ENDPROC 1800DEFPROCtotal(player) 1810PROCcheck 1820IFplayer=2 THEN tab=15 ELSE tab=0 1830IFscore=0 THEN ENDPROC 1840f=50 1850FOR T=1 TOscore 1860f=f+10 1870PROCsound(f,2) 1880PRINTTAB(1+tab,19);score(player)+T 1890I=INKEY(15) 1900NEXT T 1910score(player)=score(player)+score 1920IF score=7 THEN PROCtopscore 1930score=0 1940ENDPROC 1950DEFPROCdominoIN(player) 1960PROCdomino(displayX(player),displayY(player),7,7,7,7) 1970PROCdomino(xspot,yspot,N1,N2,N3,N4) 1980ENDPROC 1990DEFPROCdominoOUT(player) 2000PROCdomino(displayX(player),displayY(player),7,7,7,7) 2010ENDPROC 2020DEFPROCsound(f,envelope) 2030I=INKEY(20) 2040SOUND1,envelope,f,2 2050SOUND1,-15,f,1 2060ENDPROC 2070DEFPROCshuffle 2080A%=RND(J) 2090FOR domino=1 TOA% 2100N%=RND(J) 2110NEXT domino 2120RESTORE 2130N%=0 2140REPEAT 2150A%=RND(J) 2160IF domino%(A%) THEN 2150 2170READ domino 2180domino%(A%)=domino 2190N%=N%+1 2200UNTIL N%=J 2210ENDPROC 2220DEFPROCempty 2230FOR M=1 TO J 2240domino%(M)=0 2250NEXT M 2260ENDPROC 2270DEFPROCtitles:CLS:COLOUR9 2280PRINTTAB(2,3);"Q U A R T E R S" 2290COLOUR7 2300a=12 2310REPEAT 2320a=2*a 2330PROCdomino(600,500,1,2,3,4) 2340UNTIL a >300 2350GCOL0,7 2360PRINTTAB(1,29)"Instructions? (Y/N)" 2370REPEAT:a%=INSTR("YyNn",GET$):UNTILa% 2380IFa%<3 PROCinstr ELSEENDPROC 2390ENDPROC 2400DEFPROCchoice 2410CLG:COLOUR132:CLS 2420PRINTTAB(1,6);"Choose your game" 2430 PRINTTAB(1,12);"1 one player" 2440PRINTTAB(1,14);"2 two players" 2450PRINTTAB(1,16);"3 against computer" 2460PRINTTAB(1,20);"Enter 1,2 or 3 " 2470REPEAT 2480G=GET 2490G=G-48 2500UNTIL G>0 AND G<4 2510choice=G 2520CLG 2530GCOL0,7 2540ENDPROC 2550DEFPROClayout 2560GCOL0,7:COLOUR128:CLS 2570PRINTTAB(1,20);"Shuffling....." 2580PROCshuffle 2590CLS 2600PROCgrid(200,100,2*a) 2610PROCframe(0,730,150,120) 2620PROCframe(55,370,90,145) 2630PROCframe(1076,730,150,120) 2640PROCframe(1010,370,90,145) 2650FOR player=1 TO 2 2660PROCdominoOUT(player) 2670NEXTplayer 2680ENDPROC 2690DEFPROCendgame 2700PROCtopscore 2710PROCtopscore 2720COLOUR8:PRINTTAB(5,2)"GAME OVER" 2730PROCspace 2740COLOUR132:COLOUR7:GCOL0,132 2750CLS:CLG 2760IF choice=1 THEN CLS:CLG:GOTO2900 2770 PRINTTAB(0,2)" " 2780PRINTTAB(0,2)"Final scores ";score(1);" ";score(2); 2790PROCspace 2800IFscore(1)>score(2) THEN gamescore(1)=gamescore(1)+1 2810IFscore(2)>score(1) THEN gamescore(2)=gamescore(2)+1 2820totalscore(1)=totalscore(1)+score(1) 2830totalscore(2)=totalscore(2)+score(2) 2840score(1)=0:score(2)=0 2850CLS:CLG 2860PRINTTAB(0,2);"gamescore(1)= ";gamescore(1) 2870PRINTTAB(0,5);"gamescore(2)= ";gamescore(2) 2880PRINTTAB(0,12);"total points(1)= ";totalscore(1) 2890PRINTTAB(0,15);"total points(2)= ";totalscore(2) 2900IF score(1)>HIscore THEN HIscore=score(1) 2910IFchoice<>1 THEN GOTO2940 2920PRINTTAB(0,5);"Highest score is ";HIscore 2930PRINTTAB(1,9);"Your score was ";score(1) 2940score(1)=0 2950I=INKEY(123) 2960PROCspace 2970GCOL0,128 2980ENDPROC 2990DEFPROCkey(player) 3000REPEAT 3010G=GET 3020UNTIL G=127 OR G=136 OR G=137 OR G=138 OR G=139 OR G=82 OR G=80 3030IF G=127THEN PROCsound(5,2):PROCdominoOUT(player):I=INKEY(8):GOTO3110 3040IFG=136 THEN xmove=-2*a:GOTO3100 3050IFG=137 THEN xmove=+2*a:GOTO3100 3060IFG=138 THEN ymove=-2*a:GOTO3100 3070IFG=139 THEN ymove=+2*a:GOTO3100 3080IFG=82 THEN PROCrotation(player):GOTO3000 3090IFG=80 THEN PROCchecksum:IFsum=4 THEN PROCdominoIN(player):PROCtotal(player):PROCmove:GOTO3110:ELSE PROCdominoOUT(player):GOTO3110 3100PROCmove:xmove=0:ymove=0:GOTO3000 3110xmove=0:ymove=0 3120ENDPROC 3130DEFPROCcomputer 3140pp=xspot:qq=yspot 3150player=2 3160compX=155:compY=145 3170REPEAT 3180print=0 3190REPEAT 3200compX=compX+2*a 3210PROClimits 3220P=POINT(compX+12,compY) 3230IF compY>945 THEN P=0:count=4:print=1 3240UNTIL P=0 3250count=0 3260xspot=compX:yspot=compY 3270REPEAT 3280PROCchecksum 3290IF sum=4 THEN PROCdominoIN(player):PROCtotal(player):count=4:print=1:GOTO3310 3300PROCrotation(2) 3310count=count+1 3320UNTIL count>4 3330UNTILprint=1 3340xspot=pp:yspot=qq 3350ENDPROC 3360DEFPROClimits 3370IFcompX>975 THEN compX=245:compY=compY+2*a 3380ENDPROC 3390DEFPROCtopscore 3400SOUND1,2,40,12 3410ENDPROC 3420DEFPROCspace 3430PRINTTAB(2,29);"Press SPACE bar" 3440REPEATUNTILINKEY-99 3450ENDPROC 3460DEFPROCinstr 3470CLS:PRINT'TAB(3);"Q U A R T E R S" 3480PRINT''"The flashing spot is"'"moved by the cursor"'"keys" 3490PRINT''"'R' will rotate the"'"domino currently on"'"display" 3500PRINT''"'P' plays the domino"'"at the position of"'"the flashing spot" 3510PRINTTAB(3,29);"Press SPACE bar" 3520REPEATUNTILINKEY-99 3530ENDPROC 3540MODE6:OSCLI"FX4":REPORT:PRINT" at line ";ERL:END
��dTM � QUARTERS(4) *FX9,10 (�2:�23,1,0;0;0; 2�titles < �init F� P�choice Z�layout d�action n�endgame x �empty �� � �� ���grid(X,Y,step) �A=X �B=Y �length=9*step �� �� � � A,Y �� A,Y+length � � X,B �� X+length,B �A=A+step B=B+step � A>X+length � "��frame(Xpos,Ypos,vert,hor) ,�Xpos,Ypos 6�Xpos,Ypos+vert @�Xpos+hor,Ypos+vert J�Xpos+hor,Ypos T�Xpos,Ypos ^� h��domino(XX,YY,N1,N2,N3,N4) r�triangle(N1,-a,-a,-a,+a) |�triangle(N2,-a,+a,+a,+a) ��triangle(N3,+a,+a,+a,-a) ��triangle(N4,+a,-a,-a,-a) �� ���triangle(colour,p,q,r,s) � �0,colour �� XX,YY �� XX+p,YY+q ��85,XX+r,YY+s �� � ��init �*�2,1,5,0,0,25,0,0,126,0,0,-126,126,126 �#J=70:� total number of dominoes � �score(2) �gamescore(2) �totalscore(2) �displayX(2) &�displayY(2) 0�domino%(J) :a=45:� half width of domino D aa=0:bb=0 Ncolour=0 XcompX=165:compY=145 bd=12 l"displayX(1)=64:displayY(1)=800 v$displayX(2)=1136:displayY(2)=800 �gamescore(1)=0 �gamescore(2)=0 �HIscore=160 �xmove=0 �ymove=0 �print=0 �P=0 �pp=0 �qq=0 �player=1 �score(1)=0:score(2)=0 �score=0 �totalscore(1)=0 totalscore(2)=0 xspot=245:yspot=145 !oldxspot=xspot:oldyspot=yspot � *�1111,2222,3333,4444 4�1112,1113,1114 >�2221,2223,2224 H�3331,3332,3334 R�4441,4442,4443 \�1122,1133,1144 f�2233,2244,3344 p�1212,1313,1414 z�2323,2424,3434 ��1123,1132,1124 ��1142,1134,1143 ��2213,2231,2214 ��2241,2234,2243 ��3314,3341,3324 ��3342,3312,3321 ��4412,4421,4413 ��4431,4423,4432 ��1213,1214,1314 ��2123,2124,2324 ��3132,3134,3234 ��4142,4143,4243 ��1234,1243,1324 �1342,1423,1432 ��separate(N%) N4=N%�10 $N3=(N%�10)�10 .N2=(N%�100)�10 8N1=N%�1000 B� Lݤrotate(Q%) V=Q%�1000*10+Q%�1000 `��rotation(player) j G%=�rotate(N%) t N%=G% ~�separate(N%) �:�domino(displayX(player),displayY(player),N1,N2,N3,N4) �� ���action � �move � *FX4,1 �U%=0:V%=35 �� �player=1 �U%=U%+1 � �0,2);U% �N%=domino%(U%) ��separate(N%) �sound(100+player*15,1) :�domino(displayX(player),displayY(player),N1,N2,N3,N4) �key(player) V%=V%+1 (player=choice 2�choice=3 � player=2 <�17,2);V%-35 FN%=domino%(V%) P�separate(N%) Z�sound(100+player*15,1) d:�domino(displayX(player),displayY(player),N1,N2,N3,N4) n(�choice=3 � �computer � �key(choice) x�V%>J-1 �� � ��move � colour=�oldxspot+d,oldyspot) �oldxspot=xspot �oldyspot=yspot �xspot=xspot+xmove �yspot=yspot+ymove �,� xspot<200 � xspot>1010 �xspot=oldxspot �,� yspot<100 � yspot>910 � yspot=oldyspot �#�spot(oldxspot,oldyspot,colour) �colour=8 ��spot(xspot,yspot,colour) �oldxspot=xspot oldyspot=yspot � ��spot(aa,bb,colour) " �0,colour , �69,aa,bb 6�69,aa+4,bb @�69,aa+4,bb+4 J�69,aa+4,bb-4 T� ^��check hscore=0 r*� �xspot-a-d,yspot)=N1 � score=score+1 |*� �xspot,yspot+a+d)=N2 � score=score+1 �*� �xspot+a+d,yspot)=N3 � score=score+1 �*� �xspot,yspot-a-d)=N4 � score=score+1 �� score=2 � score=3:� �� score=3 � score=5 �� score=4 � score=7 �� ���checksum � sum=0 �;� �xspot-a-d,yspot)=0 ��xspot-a-d,yspot)=N1 � sum=sum+1 �= � �xspot,yspot+a+d)=0 � �xspot,yspot+a+d)=N2 � sum=sum+1 �= � �xspot+a+d,yspot)=0 � �xspot+a+d,yspot)=N3 � sum=sum+1 �<� �xspot,yspot-a-d)=0 � �xspot,yspot-a-d)=N4 � sum=sum+1 �� ��total(player) �check �player=2 � tab=15 � tab=0 &�score=0 � � 0f=50 :� T=1 �score D f=f+10 N�sound(f,2) X�1+tab,19);score(player)+T bI=�(15) l� T v%score(player)=score(player)+score �� score=7 � �topscore �score=0 �� ���dominoIN(player) �6�domino(displayX(player),displayY(player),7,7,7,7) �$�domino(xspot,yspot,N1,N2,N3,N4) �� ���dominoOUT(player) �6�domino(displayX(player),displayY(player),7,7,7,7) �� ���sound(f,envelope) �I=�(20) ��1,envelope,f,2 �1,-15,f,1 � ��shuffle A%=�(J) *� domino=1 �A% 4N%=�(J) >� domino H� RN%=0 \� fA%=�(J) p� domino%(A%) � �DfH z� domino �domino%(A%)=domino �N%=N%+1 � � N%=J �� ���empty � � M=1 � J �domino%(M)=0 �� M �� ���titles:�:�9 ��2,3);"Q U A R T E R S" ��7 �a=12 � a=2*a �domino(600,500,1,2,3,4) $� a >300 .�0,7 8 �1,29)"Instructions? (Y/N)" B�:a%=�"YyNn",�):�a% L�a%<3 �instr �� V� `��choice j�:�132:� t�1,6);"Choose your game" ~ �1,12);"1 one player" ��1,14);"2 two players" �!�1,16);"3 against computer" ��1,20);"Enter 1,2 or 3 " �� �G=� � G=G-48 �� G>0 � G<4 �choice=G �� ��0,7 �� ���layout �0,7:�128:� �1,20);"Shuffling....." �shuffle � (�grid(200,100,2*a) 2�frame(0,730,150,120) <�frame(55,370,90,145) F�frame(1076,730,150,120) P�frame(1010,370,90,145) Z� player=1 � 2 d�dominoOUT(player) n�player x� � ��endgame � �topscore � �topscore ��8:�5,2)"GAME OVER" � �space ��132:�7:�0,132 ��:� �� choice=1 � �:�:�DTK �# �0,2)" " �1�0,2)"Final scores ";score(1);" ";score(2); � �space �4�score(1)>score(2) � gamescore(1)=gamescore(1)+1 �4�score(2)>score(1) � gamescore(2)=gamescore(2)+1 (totalscore(1)=totalscore(1)+score(1) (totalscore(2)=totalscore(2)+score(2) score(1)=0:score(2)=0 "�:� ,(�0,2);"gamescore(1)= ";gamescore(1) 6(�0,5);"gamescore(2)= ";gamescore(2) @-�0,12);"total points(1)= ";totalscore(1) J-�0,15);"total points(2)= ";totalscore(2) T)� score(1)>HIscore � HIscore=score(1) ^�choice<>1 � �D|K h&�0,5);"Highest score is ";HIscore r%�1,9);"Your score was ";score(1) |score(1)=0 �I=�(123) � �space � �0,128 �� ���key(player) �� �G=� �9� G=127 � G=136 � G=137 � G=138 � G=139 � G=82 � G=80 �8� G=127� �sound(5,2):�dominoOUT(player):I=�(8):�TfL ��G=136 � xmove=-2*a:�T\L ��G=137 � xmove=+2*a:�T\L ��G=138 � ymove=-2*a:�T\L ��G=139 � ymove=+2*a:�T\L #�G=82 � �rotation(player):�txK f�G=80 � �checksum:�sum=4 � �dominoIN(player):�total(player):�move:�TfL:� �dominoOUT(player):�TfL �move:xmove=0:ymove=0:�txK &xmove=0:ymove=0 0� :��computer Dpp=xspot:qq=yspot Nplayer=2 XcompX=155:compY=145 b� lprint=0 v� �compX=compX+2*a ��limits �P=�compX+12,compY) �%� compY>945 � P=0:count=4:print=1 � � P=0 �count=0 �xspot=compX:yspot=compY �� � �checksum �D� sum=4 � �dominoIN(player):�total(player):count=4:print=1:�dnL ��rotation(2) �count=count+1 � � count>4 �print=1 xspot=pp:yspot=qq � ��limits **�compX>975 � compX=245:compY=compY+2*a 4� >��topscore H�1,2,40,12 R� \��space f�2,29);"Press SPACE bar" p ���-99 z� ���instr ��:�'�3);"Q U A R T E R S" �:�''"The flashing spot is"'"moved by the cursor"'"keys" �<�''"'R' will rotate the"'"domino currently on"'"display" �F�''"'P' plays the domino"'"at the position of"'"the flashing spot" ��3,29);"Press SPACE bar" � ���-99 �� � �6:�"FX4":�:�" at line ";�:� �
00000000 0d 00 0a 0b ee 85 e5 8d 64 54 4d 0d 00 14 11 f4 |........dTM.....| 00000010 20 51 55 41 52 54 45 52 53 28 34 29 0d 00 1e 0b | QUARTERS(4)....| 00000020 2a 46 58 39 2c 31 30 0d 00 28 13 eb 32 3a ef 32 |*FX9,10..(..2:.2| 00000030 33 2c 31 2c 30 3b 30 3b 30 3b 0d 00 32 0b f2 74 |3,1,0;0;0;..2..t| 00000040 69 74 6c 65 73 0d 00 3c 09 f2 69 6e 69 74 0d 00 |itles..<..init..| 00000050 46 05 f5 0d 00 50 0b f2 63 68 6f 69 63 65 0d 00 |F....P..choice..| 00000060 5a 0b f2 6c 61 79 6f 75 74 0d 00 64 0b f2 61 63 |Z..layout..d..ac| 00000070 74 69 6f 6e 0d 00 6e 0c f2 65 6e 64 67 61 6d 65 |tion..n..endgame| 00000080 0d 00 78 0a f2 65 6d 70 74 79 0d 00 82 07 fd 20 |..x..empty..... | 00000090 a3 0d 00 8c 05 e0 0d 00 96 14 dd f2 67 72 69 64 |............grid| 000000a0 28 58 2c 59 2c 73 74 65 70 29 0d 00 a0 07 41 3d |(X,Y,step)....A=| 000000b0 58 0d 00 aa 07 42 3d 59 0d 00 b4 11 6c 65 6e 67 |X....B=Y....leng| 000000c0 74 68 3d 39 2a 73 74 65 70 0d 00 be 05 db 0d 00 |th=9*step.......| 000000d0 c8 05 f5 0d 00 d2 09 ec 20 41 2c 59 0d 00 dc 10 |........ A,Y....| 000000e0 df 20 41 2c 59 2b 6c 65 6e 67 74 68 0d 00 e6 09 |. A,Y+length....| 000000f0 ec 20 58 2c 42 0d 00 f0 10 df 20 58 2b 6c 65 6e |. X,B..... X+len| 00000100 67 74 68 2c 42 0d 00 fa 0c 41 3d 41 2b 73 74 65 |gth,B....A=A+ste| 00000110 70 0d 01 04 0c 42 3d 42 2b 73 74 65 70 0d 01 0e |p....B=B+step...| 00000120 10 fd 20 41 3e 58 2b 6c 65 6e 67 74 68 0d 01 18 |.. A>X+length...| 00000130 05 e1 0d 01 22 1f dd f2 66 72 61 6d 65 28 58 70 |...."...frame(Xp| 00000140 6f 73 2c 59 70 6f 73 2c 76 65 72 74 2c 68 6f 72 |os,Ypos,vert,hor| 00000150 29 0d 01 2c 0e ec 58 70 6f 73 2c 59 70 6f 73 0d |)..,..Xpos,Ypos.| 00000160 01 36 13 df 58 70 6f 73 2c 59 70 6f 73 2b 76 65 |.6..Xpos,Ypos+ve| 00000170 72 74 0d 01 40 17 df 58 70 6f 73 2b 68 6f 72 2c |rt..@..Xpos+hor,| 00000180 59 70 6f 73 2b 76 65 72 74 0d 01 4a 12 df 58 70 |Ypos+vert..J..Xp| 00000190 6f 73 2b 68 6f 72 2c 59 70 6f 73 0d 01 54 0e df |os+hor,Ypos..T..| 000001a0 58 70 6f 73 2c 59 70 6f 73 0d 01 5e 05 e1 0d 01 |Xpos,Ypos..^....| 000001b0 68 1f dd f2 64 6f 6d 69 6e 6f 28 58 58 2c 59 59 |h...domino(XX,YY| 000001c0 2c 4e 31 2c 4e 32 2c 4e 33 2c 4e 34 29 0d 01 72 |,N1,N2,N3,N4)..r| 000001d0 1d f2 74 72 69 61 6e 67 6c 65 28 4e 31 2c 2d 61 |..triangle(N1,-a| 000001e0 2c 2d 61 2c 2d 61 2c 2b 61 29 0d 01 7c 1d f2 74 |,-a,-a,+a)..|..t| 000001f0 72 69 61 6e 67 6c 65 28 4e 32 2c 2d 61 2c 2b 61 |riangle(N2,-a,+a| 00000200 2c 2b 61 2c 2b 61 29 0d 01 86 1d f2 74 72 69 61 |,+a,+a).....tria| 00000210 6e 67 6c 65 28 4e 33 2c 2b 61 2c 2b 61 2c 2b 61 |ngle(N3,+a,+a,+a| 00000220 2c 2d 61 29 0d 01 90 1d f2 74 72 69 61 6e 67 6c |,-a).....triangl| 00000230 65 28 4e 34 2c 2b 61 2c 2d 61 2c 2d 61 2c 2d 61 |e(N4,+a,-a,-a,-a| 00000240 29 0d 01 9a 05 e1 0d 01 a4 1e dd f2 74 72 69 61 |)...........tria| 00000250 6e 67 6c 65 28 63 6f 6c 6f 75 72 2c 70 2c 71 2c |ngle(colour,p,q,| 00000260 72 2c 73 29 0d 01 ae 0d e6 30 2c 63 6f 6c 6f 75 |r,s).....0,colou| 00000270 72 0d 01 b8 0b ec 20 58 58 2c 59 59 0d 01 c2 0f |r..... XX,YY....| 00000280 ec 20 58 58 2b 70 2c 59 59 2b 71 0d 01 cc 11 f0 |. XX+p,YY+q.....| 00000290 38 35 2c 58 58 2b 72 2c 59 59 2b 73 0d 01 d6 05 |85,XX+r,YY+s....| 000002a0 e1 0d 01 e0 0a dd f2 69 6e 69 74 0d 01 ea 2a e2 |.......init...*.| 000002b0 32 2c 31 2c 35 2c 30 2c 30 2c 32 35 2c 30 2c 30 |2,1,5,0,0,25,0,0| 000002c0 2c 31 32 36 2c 30 2c 30 2c 2d 31 32 36 2c 31 32 |,126,0,0,-126,12| 000002d0 36 2c 31 32 36 0d 01 f4 23 4a 3d 37 30 3a f4 20 |6,126...#J=70:. | 000002e0 74 6f 74 61 6c 20 6e 75 6d 62 65 72 20 6f 66 20 |total number of | 000002f0 64 6f 6d 69 6e 6f 65 73 0d 01 fe 0d de 73 63 6f |dominoes.....sco| 00000300 72 65 28 32 29 0d 02 08 11 de 67 61 6d 65 73 63 |re(2).....gamesc| 00000310 6f 72 65 28 32 29 0d 02 12 12 de 74 6f 74 61 6c |ore(2).....total| 00000320 73 63 6f 72 65 28 32 29 0d 02 1c 10 de 64 69 73 |score(2).....dis| 00000330 70 6c 61 79 58 28 32 29 0d 02 26 10 de 64 69 73 |playX(2)..&..dis| 00000340 70 6c 61 79 59 28 32 29 0d 02 30 0f de 64 6f 6d |playY(2)..0..dom| 00000350 69 6e 6f 25 28 4a 29 0d 02 3a 1f 61 3d 34 35 3a |ino%(J)..:.a=45:| 00000360 f4 20 68 61 6c 66 20 77 69 64 74 68 20 6f 66 20 |. half width of | 00000370 64 6f 6d 69 6e 6f 0d 02 44 0d 61 61 3d 30 3a 62 |domino..D.aa=0:b| 00000380 62 3d 30 0d 02 4e 0c 63 6f 6c 6f 75 72 3d 30 0d |b=0..N.colour=0.| 00000390 02 58 17 63 6f 6d 70 58 3d 31 36 35 3a 63 6f 6d |.X.compX=165:com| 000003a0 70 59 3d 31 34 35 0d 02 62 08 64 3d 31 32 0d 02 |pY=145..b.d=12..| 000003b0 6c 22 64 69 73 70 6c 61 79 58 28 31 29 3d 36 34 |l"displayX(1)=64| 000003c0 3a 64 69 73 70 6c 61 79 59 28 31 29 3d 38 30 30 |:displayY(1)=800| 000003d0 0d 02 76 24 64 69 73 70 6c 61 79 58 28 32 29 3d |..v$displayX(2)=| 000003e0 31 31 33 36 3a 64 69 73 70 6c 61 79 59 28 32 29 |1136:displayY(2)| 000003f0 3d 38 30 30 0d 02 80 12 67 61 6d 65 73 63 6f 72 |=800....gamescor| 00000400 65 28 31 29 3d 30 0d 02 8a 12 67 61 6d 65 73 63 |e(1)=0....gamesc| 00000410 6f 72 65 28 32 29 3d 30 0d 02 94 0f 48 49 73 63 |ore(2)=0....HIsc| 00000420 6f 72 65 3d 31 36 30 0d 02 9e 0b 78 6d 6f 76 65 |ore=160....xmove| 00000430 3d 30 0d 02 a8 0b 79 6d 6f 76 65 3d 30 0d 02 b2 |=0....ymove=0...| 00000440 0b 70 72 69 6e 74 3d 30 0d 02 bc 07 50 3d 30 0d |.print=0....P=0.| 00000450 02 c6 08 70 70 3d 30 0d 02 d0 08 71 71 3d 30 0d |...pp=0....qq=0.| 00000460 02 da 0c 70 6c 61 79 65 72 3d 31 0d 02 e4 19 73 |...player=1....s| 00000470 63 6f 72 65 28 31 29 3d 30 3a 73 63 6f 72 65 28 |core(1)=0:score(| 00000480 32 29 3d 30 0d 02 ee 0b 73 63 6f 72 65 3d 30 0d |2)=0....score=0.| 00000490 02 f8 13 74 6f 74 61 6c 73 63 6f 72 65 28 31 29 |...totalscore(1)| 000004a0 3d 30 0d 03 02 13 74 6f 74 61 6c 73 63 6f 72 65 |=0....totalscore| 000004b0 28 32 29 3d 30 0d 03 0c 17 78 73 70 6f 74 3d 32 |(2)=0....xspot=2| 000004c0 34 35 3a 79 73 70 6f 74 3d 31 34 35 0d 03 16 21 |45:yspot=145...!| 000004d0 6f 6c 64 78 73 70 6f 74 3d 78 73 70 6f 74 3a 6f |oldxspot=xspot:o| 000004e0 6c 64 79 73 70 6f 74 3d 79 73 70 6f 74 0d 03 20 |ldyspot=yspot.. | 000004f0 05 e1 0d 03 2a 18 dc 31 31 31 31 2c 32 32 32 32 |....*..1111,2222| 00000500 2c 33 33 33 33 2c 34 34 34 34 0d 03 34 13 dc 31 |,3333,4444..4..1| 00000510 31 31 32 2c 31 31 31 33 2c 31 31 31 34 0d 03 3e |112,1113,1114..>| 00000520 13 dc 32 32 32 31 2c 32 32 32 33 2c 32 32 32 34 |..2221,2223,2224| 00000530 0d 03 48 13 dc 33 33 33 31 2c 33 33 33 32 2c 33 |..H..3331,3332,3| 00000540 33 33 34 0d 03 52 13 dc 34 34 34 31 2c 34 34 34 |334..R..4441,444| 00000550 32 2c 34 34 34 33 0d 03 5c 13 dc 31 31 32 32 2c |2,4443..\..1122,| 00000560 31 31 33 33 2c 31 31 34 34 0d 03 66 13 dc 32 32 |1133,1144..f..22| 00000570 33 33 2c 32 32 34 34 2c 33 33 34 34 0d 03 70 13 |33,2244,3344..p.| 00000580 dc 31 32 31 32 2c 31 33 31 33 2c 31 34 31 34 0d |.1212,1313,1414.| 00000590 03 7a 13 dc 32 33 32 33 2c 32 34 32 34 2c 33 34 |.z..2323,2424,34| 000005a0 33 34 0d 03 84 13 dc 31 31 32 33 2c 31 31 33 32 |34.....1123,1132| 000005b0 2c 31 31 32 34 0d 03 8e 13 dc 31 31 34 32 2c 31 |,1124.....1142,1| 000005c0 31 33 34 2c 31 31 34 33 0d 03 98 13 dc 32 32 31 |134,1143.....221| 000005d0 33 2c 32 32 33 31 2c 32 32 31 34 0d 03 a2 13 dc |3,2231,2214.....| 000005e0 32 32 34 31 2c 32 32 33 34 2c 32 32 34 33 0d 03 |2241,2234,2243..| 000005f0 ac 13 dc 33 33 31 34 2c 33 33 34 31 2c 33 33 32 |...3314,3341,332| 00000600 34 0d 03 b6 13 dc 33 33 34 32 2c 33 33 31 32 2c |4.....3342,3312,| 00000610 33 33 32 31 0d 03 c0 13 dc 34 34 31 32 2c 34 34 |3321.....4412,44| 00000620 32 31 2c 34 34 31 33 0d 03 ca 13 dc 34 34 33 31 |21,4413.....4431| 00000630 2c 34 34 32 33 2c 34 34 33 32 0d 03 d4 13 dc 31 |,4423,4432.....1| 00000640 32 31 33 2c 31 32 31 34 2c 31 33 31 34 0d 03 de |213,1214,1314...| 00000650 13 dc 32 31 32 33 2c 32 31 32 34 2c 32 33 32 34 |..2123,2124,2324| 00000660 0d 03 e8 13 dc 33 31 33 32 2c 33 31 33 34 2c 33 |.....3132,3134,3| 00000670 32 33 34 0d 03 f2 13 dc 34 31 34 32 2c 34 31 34 |234.....4142,414| 00000680 33 2c 34 32 34 33 0d 03 fc 13 dc 31 32 33 34 2c |3,4243.....1234,| 00000690 31 32 34 33 2c 31 33 32 34 0d 04 06 13 dc 31 33 |1243,1324.....13| 000006a0 34 32 2c 31 34 32 33 2c 31 34 33 32 0d 04 10 12 |42,1423,1432....| 000006b0 dd f2 73 65 70 61 72 61 74 65 28 4e 25 29 0d 04 |..separate(N%)..| 000006c0 1a 0c 4e 34 3d 4e 25 83 31 30 0d 04 24 11 4e 33 |..N4=N%.10..$.N3| 000006d0 3d 28 4e 25 81 31 30 29 83 31 30 0d 04 2e 12 4e |=(N%.10).10....N| 000006e0 32 3d 28 4e 25 81 31 30 30 29 83 31 30 0d 04 38 |2=(N%.100).10..8| 000006f0 0e 4e 31 3d 4e 25 81 31 30 30 30 0d 04 42 05 e1 |.N1=N%.1000..B..| 00000700 0d 04 4c 10 dd a4 72 6f 74 61 74 65 28 51 25 29 |..L...rotate(Q%)| 00000710 0d 04 56 17 3d 51 25 83 31 30 30 30 2a 31 30 2b |..V.=Q%.1000*10+| 00000720 51 25 81 31 30 30 30 0d 04 60 16 dd f2 72 6f 74 |Q%.1000..`...rot| 00000730 61 74 69 6f 6e 28 70 6c 61 79 65 72 29 0d 04 6a |ation(player)..j| 00000740 13 20 47 25 3d a4 72 6f 74 61 74 65 28 4e 25 29 |. G%=.rotate(N%)| 00000750 0d 04 74 09 4e 25 3d 47 25 0d 04 7e 11 f2 73 65 |..t.N%=G%..~..se| 00000760 70 61 72 61 74 65 28 4e 25 29 0d 04 88 3a f2 64 |parate(N%)...:.d| 00000770 6f 6d 69 6e 6f 28 64 69 73 70 6c 61 79 58 28 70 |omino(displayX(p| 00000780 6c 61 79 65 72 29 2c 64 69 73 70 6c 61 79 59 28 |layer),displayY(| 00000790 70 6c 61 79 65 72 29 2c 4e 31 2c 4e 32 2c 4e 33 |player),N1,N2,N3| 000007a0 2c 4e 34 29 0d 04 92 05 e1 0d 04 9c 0c dd f2 61 |,N4)...........a| 000007b0 63 74 69 6f 6e 0d 04 a6 09 f2 6d 6f 76 65 0d 04 |ction.....move..| 000007c0 b0 0a 2a 46 58 34 2c 31 0d 04 ba 0e 55 25 3d 30 |..*FX4,1....U%=0| 000007d0 3a 56 25 3d 33 35 0d 04 c4 05 f5 0d 04 ce 0c 70 |:V%=35.........p| 000007e0 6c 61 79 65 72 3d 31 0d 04 d8 0b 55 25 3d 55 25 |layer=1....U%=U%| 000007f0 2b 31 0d 04 e2 0d f1 8a 30 2c 32 29 3b 55 25 0d |+1......0,2);U%.| 00000800 04 ec 12 4e 25 3d 64 6f 6d 69 6e 6f 25 28 55 25 |...N%=domino%(U%| 00000810 29 0d 04 f6 11 f2 73 65 70 61 72 61 74 65 28 4e |).....separate(N| 00000820 25 29 0d 05 00 1b f2 73 6f 75 6e 64 28 31 30 30 |%).....sound(100| 00000830 2b 70 6c 61 79 65 72 2a 31 35 2c 31 29 0d 05 0a |+player*15,1)...| 00000840 3a f2 64 6f 6d 69 6e 6f 28 64 69 73 70 6c 61 79 |:.domino(display| 00000850 58 28 70 6c 61 79 65 72 29 2c 64 69 73 70 6c 61 |X(player),displa| 00000860 79 59 28 70 6c 61 79 65 72 29 2c 4e 31 2c 4e 32 |yY(player),N1,N2| 00000870 2c 4e 33 2c 4e 34 29 0d 05 14 10 f2 6b 65 79 28 |,N3,N4).....key(| 00000880 70 6c 61 79 65 72 29 0d 05 1e 0b 56 25 3d 56 25 |player)....V%=V%| 00000890 2b 31 0d 05 28 11 70 6c 61 79 65 72 3d 63 68 6f |+1..(.player=cho| 000008a0 69 63 65 0d 05 32 18 e7 63 68 6f 69 63 65 3d 33 |ice..2..choice=3| 000008b0 20 8c 20 70 6c 61 79 65 72 3d 32 0d 05 3c 11 f1 | . player=2..<..| 000008c0 8a 31 37 2c 32 29 3b 56 25 2d 33 35 0d 05 46 12 |.17,2);V%-35..F.| 000008d0 4e 25 3d 64 6f 6d 69 6e 6f 25 28 56 25 29 0d 05 |N%=domino%(V%)..| 000008e0 50 11 f2 73 65 70 61 72 61 74 65 28 4e 25 29 0d |P..separate(N%).| 000008f0 05 5a 1b f2 73 6f 75 6e 64 28 31 30 30 2b 70 6c |.Z..sound(100+pl| 00000900 61 79 65 72 2a 31 35 2c 31 29 0d 05 64 3a f2 64 |ayer*15,1)..d:.d| 00000910 6f 6d 69 6e 6f 28 64 69 73 70 6c 61 79 58 28 70 |omino(displayX(p| 00000920 6c 61 79 65 72 29 2c 64 69 73 70 6c 61 79 59 28 |layer),displayY(| 00000930 70 6c 61 79 65 72 29 2c 4e 31 2c 4e 32 2c 4e 33 |player),N1,N2,N3| 00000940 2c 4e 34 29 0d 05 6e 28 e7 63 68 6f 69 63 65 3d |,N4)..n(.choice=| 00000950 33 20 8c 20 f2 63 6f 6d 70 75 74 65 72 20 8b 20 |3 . .computer . | 00000960 f2 6b 65 79 28 63 68 6f 69 63 65 29 0d 05 78 0b |.key(choice)..x.| 00000970 fd 56 25 3e 4a 2d 31 0d 05 82 05 e1 0d 05 8c 0a |.V%>J-1.........| 00000980 dd f2 6d 6f 76 65 0d 05 96 20 63 6f 6c 6f 75 72 |..move... colour| 00000990 3d b0 6f 6c 64 78 73 70 6f 74 2b 64 2c 6f 6c 64 |=.oldxspot+d,old| 000009a0 79 73 70 6f 74 29 0d 05 a0 12 6f 6c 64 78 73 70 |yspot)....oldxsp| 000009b0 6f 74 3d 78 73 70 6f 74 0d 05 aa 12 6f 6c 64 79 |ot=xspot....oldy| 000009c0 73 70 6f 74 3d 79 73 70 6f 74 0d 05 b4 15 78 73 |spot=yspot....xs| 000009d0 70 6f 74 3d 78 73 70 6f 74 2b 78 6d 6f 76 65 0d |pot=xspot+xmove.| 000009e0 05 be 15 79 73 70 6f 74 3d 79 73 70 6f 74 2b 79 |...yspot=yspot+y| 000009f0 6d 6f 76 65 0d 05 c8 2c e7 20 78 73 70 6f 74 3c |move...,. xspot<| 00000a00 32 30 30 20 84 20 78 73 70 6f 74 3e 31 30 31 30 |200 . xspot>1010| 00000a10 20 8c 78 73 70 6f 74 3d 6f 6c 64 78 73 70 6f 74 | .xspot=oldxspot| 00000a20 0d 05 d2 2c e7 20 79 73 70 6f 74 3c 31 30 30 20 |...,. yspot<100 | 00000a30 84 20 79 73 70 6f 74 3e 39 31 30 20 8c 20 79 73 |. yspot>910 . ys| 00000a40 70 6f 74 3d 6f 6c 64 79 73 70 6f 74 0d 05 dc 23 |pot=oldyspot...#| 00000a50 f2 73 70 6f 74 28 6f 6c 64 78 73 70 6f 74 2c 6f |.spot(oldxspot,o| 00000a60 6c 64 79 73 70 6f 74 2c 63 6f 6c 6f 75 72 29 0d |ldyspot,colour).| 00000a70 05 e6 0c 63 6f 6c 6f 75 72 3d 38 0d 05 f0 1d f2 |...colour=8.....| 00000a80 73 70 6f 74 28 78 73 70 6f 74 2c 79 73 70 6f 74 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