Home » Archimedes archive » Archimedes World » AW-1993-05.adf » AWMay93 » !AWMay93/Goodies/HCUBE/!HyperHelp/ReadMe

!AWMay93/Goodies/HCUBE/!HyperHelp/ReadMe

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1993-05.adf » AWMay93
Filename: !AWMay93/Goodies/HCUBE/!HyperHelp/ReadMe
Read OK:
File size: 0CBF bytes
Load address: 0000
Exec address: 0000
File contents
                            HYPER CUBE
                            ----------

Hypercube is a 3D puzzle game of falling blocks which have to be 
positioned correctly in order to stop the cube from filling up and to 
gain points. Each of the eight levels has different facilities graded 
from easy to difficult.

You start on level 1. Only when the number of blocks for that level has 
been used can you progress onto the next level. In order that you don't 
have to play through all the levels your progress is automatically 
saved to disc. If you do not wish to save then leave the write protect 
tag open on your disc.

The functions available to you at the start are, rotate the hypercube 
and rotate the falling block. These rotate in steps of 90 degress 
clockwise each time you press the appropriate button/key. The rotate 
occurs at the level below your block so some `mixing` of the cube is 
possible. If you are too close to a side for rotating the falling block 
then it is refused.

On further levels random height blocks growing from the floor appear 
which make the positioning of blocks harder. To compensate you can 
score extra points by letting your block fall on its colour at the 
bottom. You can also destroy areas of the hypercube by using the bomb 
option. You get a set number of `bombs` for a level. Detonating the 
bomb destroys your falling block and a random area around it. This can 
clear areas to help complete levels when the going gets tough. Extra 
bombs are awarded every 5000 points.

To complete a layer you have to position a certain number of blocks 
then that layer is wiped out. This information is given in the status 
panel and increases by five for every completed layer up to a maximum 
of 256 small cubes which is a full layer.

The high score table and the jump to level variable are saved to disc. 
If you do not want then either remove the disc after loading or write 
protect it.

KEY TABLE

F1       PLAY GAME
F2       JUMP LEVEL
F3       PAUSE
F4       RELEASE
F5       INTERNAL SPEAKER ON/OFF
F6       VOLUME UP
F7       VOLUME DOWN
F8       KEYBOARD/MOUSE
F9       MOUSE SENSITIVITY UP
F10      MOUSE SENSITIVITY DOWN
F12      RESTART
SPACE    EXPLODE FALLING BLOCK

MOUSE CONTROL                  KEYBOARD CONTROL

SELECT  ROTATE BLOCK           RETURN    ROTATE BLOCK
MENU    DROP BLOCK             " /       MOVE BLOCK FORWARD/BACK
ADJUST  ROTATE HYPERCUBE       Z X       MOVE BLOCK LEFT/RIGHT
                               SHIFT     DROP BLOCK
MOVE MOUSE TO POSITION BLOCK   H         ROTATE HYPERCUBE          


FUNCTION TABLE

FUNCTION       LEVEL   1   2   3   4   5   6   7   8

ROTATE HYPER CUBE      *   *   *   *   *   *   -   -
RANDOM HEIGHT BLOCKS   -   -   *   *   *   *   *   *
ROTATE BLOCK           *   *   *   *   *   *   *   -
MIX LAYERS             -   -   -   -   *   *   *   *
TARGET SCORING         -   -   *   *   *   *   *   *
 
Key   * indicates function available
      - indicates function unavailable

SCORING

For each block dropped into the cube that lands on the ground NUMBER OF 
SMALL CUBES IN BLOCK *LEVEL points.

For each cube touching the same colour SQUARE*LEVEL points, center 
starts at 10 and decreases by one outwards.

For each layer eliminated LEVEL*10 points.
00000000  0d 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 48 59 50  |             HYP|
00000020  45 52 20 43 55 42 45 0d  20 20 20 20 20 20 20 20  |ER CUBE.        |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000040  20 20 20 20 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 0d 0d  |    ----------..|
00000050  48 79 70 65 72 63 75 62  65 20 69 73 20 61 20 33  |Hypercube is a 3|
00000060  44 20 70 75 7a 7a 6c 65  20 67 61 6d 65 20 6f 66  |D puzzle game of|
00000070  20 66 61 6c 6c 69 6e 67  20 62 6c 6f 63 6b 73 20  | falling blocks |
00000080  77 68 69 63 68 20 68 61  76 65 20 74 6f 20 62 65  |which have to be|
00000090  20 0d 70 6f 73 69 74 69  6f 6e 65 64 20 63 6f 72  | .positioned cor|
000000a0  72 65 63 74 6c 79 20 69  6e 20 6f 72 64 65 72 20  |rectly in order |
000000b0  74 6f 20 73 74 6f 70 20  74 68 65 20 63 75 62 65  |to stop the cube|
000000c0  20 66 72 6f 6d 20 66 69  6c 6c 69 6e 67 20 75 70  | from filling up|
000000d0  20 61 6e 64 20 74 6f 20  0d 67 61 69 6e 20 70 6f  | and to .gain po|
000000e0  69 6e 74 73 2e 20 45 61  63 68 20 6f 66 20 74 68  |ints. Each of th|
000000f0  65 20 65 69 67 68 74 20  6c 65 76 65 6c 73 20 68  |e eight levels h|
00000100  61 73 20 64 69 66 66 65  72 65 6e 74 20 66 61 63  |as different fac|
00000110  69 6c 69 74 69 65 73 20  67 72 61 64 65 64 20 0d  |ilities graded .|
00000120  66 72 6f 6d 20 65 61 73  79 20 74 6f 20 64 69 66  |from easy to dif|
00000130  66 69 63 75 6c 74 2e 0d  0d 59 6f 75 20 73 74 61  |ficult...You sta|
00000140  72 74 20 6f 6e 20 6c 65  76 65 6c 20 31 2e 20 4f  |rt on level 1. O|
00000150  6e 6c 79 20 77 68 65 6e  20 74 68 65 20 6e 75 6d  |nly when the num|
00000160  62 65 72 20 6f 66 20 62  6c 6f 63 6b 73 20 66 6f  |ber of blocks fo|
00000170  72 20 74 68 61 74 20 6c  65 76 65 6c 20 68 61 73  |r that level has|
00000180  20 0d 62 65 65 6e 20 75  73 65 64 20 63 61 6e 20  | .been used can |
00000190  79 6f 75 20 70 72 6f 67  72 65 73 73 20 6f 6e 74  |you progress ont|
000001a0  6f 20 74 68 65 20 6e 65  78 74 20 6c 65 76 65 6c  |o the next level|
000001b0  2e 20 49 6e 20 6f 72 64  65 72 20 74 68 61 74 20  |. In order that |
000001c0  79 6f 75 20 64 6f 6e 27  74 20 0d 68 61 76 65 20  |you don't .have |
000001d0  74 6f 20 70 6c 61 79 20  74 68 72 6f 75 67 68 20  |to play through |
000001e0  61 6c 6c 20 74 68 65 20  6c 65 76 65 6c 73 20 79  |all the levels y|
000001f0  6f 75 72 20 70 72 6f 67  72 65 73 73 20 69 73 20  |our progress is |
00000200  61 75 74 6f 6d 61 74 69  63 61 6c 6c 79 20 0d 73  |automatically .s|
00000210  61 76 65 64 20 74 6f 20  64 69 73 63 2e 20 49 66  |aved to disc. If|
00000220  20 79 6f 75 20 64 6f 20  6e 6f 74 20 77 69 73 68  | you do not wish|
00000230  20 74 6f 20 73 61 76 65  20 74 68 65 6e 20 6c 65  | to save then le|
00000240  61 76 65 20 74 68 65 20  77 72 69 74 65 20 70 72  |ave the write pr|
00000250  6f 74 65 63 74 20 0d 74  61 67 20 6f 70 65 6e 20  |otect .tag open |
00000260  6f 6e 20 79 6f 75 72 20  64 69 73 63 2e 0d 0d 54  |on your disc...T|
00000270  68 65 20 66 75 6e 63 74  69 6f 6e 73 20 61 76 61  |he functions ava|
00000280  69 6c 61 62 6c 65 20 74  6f 20 79 6f 75 20 61 74  |ilable to you at|
00000290  20 74 68 65 20 73 74 61  72 74 20 61 72 65 2c 20  | the start are, |
000002a0  72 6f 74 61 74 65 20 74  68 65 20 68 79 70 65 72  |rotate the hyper|
000002b0  63 75 62 65 20 0d 61 6e  64 20 72 6f 74 61 74 65  |cube .and rotate|
000002c0  20 74 68 65 20 66 61 6c  6c 69 6e 67 20 62 6c 6f  | the falling blo|
000002d0  63 6b 2e 20 54 68 65 73  65 20 72 6f 74 61 74 65  |ck. These rotate|
000002e0  20 69 6e 20 73 74 65 70  73 20 6f 66 20 39 30 20  | in steps of 90 |
000002f0  64 65 67 72 65 73 73 20  0d 63 6c 6f 63 6b 77 69  |degress .clockwi|
00000300  73 65 20 65 61 63 68 20  74 69 6d 65 20 79 6f 75  |se each time you|
00000310  20 70 72 65 73 73 20 74  68 65 20 61 70 70 72 6f  | press the appro|
00000320  70 72 69 61 74 65 20 62  75 74 74 6f 6e 2f 6b 65  |priate button/ke|
00000330  79 2e 20 54 68 65 20 72  6f 74 61 74 65 20 0d 6f  |y. The rotate .o|
00000340  63 63 75 72 73 20 61 74  20 74 68 65 20 6c 65 76  |ccurs at the lev|
00000350  65 6c 20 62 65 6c 6f 77  20 79 6f 75 72 20 62 6c  |el below your bl|
00000360  6f 63 6b 20 73 6f 20 73  6f 6d 65 20 60 6d 69 78  |ock so some `mix|
00000370  69 6e 67 60 20 6f 66 20  74 68 65 20 63 75 62 65  |ing` of the cube|
00000380  20 69 73 20 0d 70 6f 73  73 69 62 6c 65 2e 20 49  | is .possible. I|
00000390  66 20 79 6f 75 20 61 72  65 20 74 6f 6f 20 63 6c  |f you are too cl|
000003a0  6f 73 65 20 74 6f 20 61  20 73 69 64 65 20 66 6f  |ose to a side fo|
000003b0  72 20 72 6f 74 61 74 69  6e 67 20 74 68 65 20 66  |r rotating the f|
000003c0  61 6c 6c 69 6e 67 20 62  6c 6f 63 6b 20 0d 74 68  |alling block .th|
000003d0  65 6e 20 69 74 20 69 73  20 72 65 66 75 73 65 64  |en it is refused|
000003e0  2e 0d 0d 4f 6e 20 66 75  72 74 68 65 72 20 6c 65  |...On further le|
000003f0  76 65 6c 73 20 72 61 6e  64 6f 6d 20 68 65 69 67  |vels random heig|
00000400  68 74 20 62 6c 6f 63 6b  73 20 67 72 6f 77 69 6e  |ht blocks growin|
00000410  67 20 66 72 6f 6d 20 74  68 65 20 66 6c 6f 6f 72  |g from the floor|
00000420  20 61 70 70 65 61 72 20  0d 77 68 69 63 68 20 6d  | appear .which m|
00000430  61 6b 65 20 74 68 65 20  70 6f 73 69 74 69 6f 6e  |ake the position|
00000440  69 6e 67 20 6f 66 20 62  6c 6f 63 6b 73 20 68 61  |ing of blocks ha|
00000450  72 64 65 72 2e 20 54 6f  20 63 6f 6d 70 65 6e 73  |rder. To compens|
00000460  61 74 65 20 79 6f 75 20  63 61 6e 20 0d 73 63 6f  |ate you can .sco|
00000470  72 65 20 65 78 74 72 61  20 70 6f 69 6e 74 73 20  |re extra points |
00000480  62 79 20 6c 65 74 74 69  6e 67 20 79 6f 75 72 20  |by letting your |
00000490  62 6c 6f 63 6b 20 66 61  6c 6c 20 6f 6e 20 69 74  |block fall on it|
000004a0  73 20 63 6f 6c 6f 75 72  20 61 74 20 74 68 65 20  |s colour at the |
000004b0  0d 62 6f 74 74 6f 6d 2e  20 59 6f 75 20 63 61 6e  |.bottom. You can|
000004c0  20 61 6c 73 6f 20 64 65  73 74 72 6f 79 20 61 72  | also destroy ar|
000004d0  65 61 73 20 6f 66 20 74  68 65 20 68 79 70 65 72  |eas of the hyper|
000004e0  63 75 62 65 20 62 79 20  75 73 69 6e 67 20 74 68  |cube by using th|
000004f0  65 20 62 6f 6d 62 20 0d  6f 70 74 69 6f 6e 2e 20  |e bomb .option. |
00000500  59 6f 75 20 67 65 74 20  61 20 73 65 74 20 6e 75  |You get a set nu|
00000510  6d 62 65 72 20 6f 66 20  60 62 6f 6d 62 73 60 20  |mber of `bombs` |
00000520  66 6f 72 20 61 20 6c 65  76 65 6c 2e 20 44 65 74  |for a level. Det|
00000530  6f 6e 61 74 69 6e 67 20  74 68 65 20 0d 62 6f 6d  |onating the .bom|
00000540  62 20 64 65 73 74 72 6f  79 73 20 79 6f 75 72 20  |b destroys your |
00000550  66 61 6c 6c 69 6e 67 20  62 6c 6f 63 6b 20 61 6e  |falling block an|
00000560  64 20 61 20 72 61 6e 64  6f 6d 20 61 72 65 61 20  |d a random area |
00000570  61 72 6f 75 6e 64 20 69  74 2e 20 54 68 69 73 20  |around it. This |
00000580  63 61 6e 20 0d 63 6c 65  61 72 20 61 72 65 61 73  |can .clear areas|
00000590  20 74 6f 20 68 65 6c 70  20 63 6f 6d 70 6c 65 74  | to help complet|
000005a0  65 20 6c 65 76 65 6c 73  20 77 68 65 6e 20 74 68  |e levels when th|
000005b0  65 20 67 6f 69 6e 67 20  67 65 74 73 20 74 6f 75  |e going gets tou|
000005c0  67 68 2e 20 45 78 74 72  61 20 0d 62 6f 6d 62 73  |gh. Extra .bombs|
000005d0  20 61 72 65 20 61 77 61  72 64 65 64 20 65 76 65  | are awarded eve|
000005e0  72 79 20 35 30 30 30 20  70 6f 69 6e 74 73 2e 0d  |ry 5000 points..|
000005f0  0d 54 6f 20 63 6f 6d 70  6c 65 74 65 20 61 20 6c  |.To complete a l|
00000600  61 79 65 72 20 79 6f 75  20 68 61 76 65 20 74 6f  |ayer you have to|
00000610  20 70 6f 73 69 74 69 6f  6e 20 61 20 63 65 72 74  | position a cert|
00000620  61 69 6e 20 6e 75 6d 62  65 72 20 6f 66 20 62 6c  |ain number of bl|
00000630  6f 63 6b 73 20 0d 74 68  65 6e 20 74 68 61 74 20  |ocks .then that |
00000640  6c 61 79 65 72 20 69 73  20 77 69 70 65 64 20 6f  |layer is wiped o|
00000650  75 74 2e 20 54 68 69 73  20 69 6e 66 6f 72 6d 61  |ut. This informa|
00000660  74 69 6f 6e 20 69 73 20  67 69 76 65 6e 20 69 6e  |tion is given in|
00000670  20 74 68 65 20 73 74 61  74 75 73 20 0d 70 61 6e  | the status .pan|
00000680  65 6c 20 61 6e 64 20 69  6e 63 72 65 61 73 65 73  |el and increases|
00000690  20 62 79 20 66 69 76 65  20 66 6f 72 20 65 76 65  | by five for eve|
000006a0  72 79 20 63 6f 6d 70 6c  65 74 65 64 20 6c 61 79  |ry completed lay|
000006b0  65 72 20 75 70 20 74 6f  20 61 20 6d 61 78 69 6d  |er up to a maxim|
000006c0  75 6d 20 0d 6f 66 20 32  35 36 20 73 6d 61 6c 6c  |um .of 256 small|
000006d0  20 63 75 62 65 73 20 77  68 69 63 68 20 69 73 20  | cubes which is |
000006e0  61 20 66 75 6c 6c 20 6c  61 79 65 72 2e 0d 0d 54  |a full layer...T|
000006f0  68 65 20 68 69 67 68 20  73 63 6f 72 65 20 74 61  |he high score ta|
00000700  62 6c 65 20 61 6e 64 20  74 68 65 20 6a 75 6d 70  |ble and the jump|
00000710  20 74 6f 20 6c 65 76 65  6c 20 76 61 72 69 61 62  | to level variab|
00000720  6c 65 20 61 72 65 20 73  61 76 65 64 20 74 6f 20  |le are saved to |
00000730  64 69 73 63 2e 20 0d 49  66 20 79 6f 75 20 64 6f  |disc. .If you do|
00000740  20 6e 6f 74 20 77 61 6e  74 20 74 68 65 6e 20 65  | not want then e|
00000750  69 74 68 65 72 20 72 65  6d 6f 76 65 20 74 68 65  |ither remove the|
00000760  20 64 69 73 63 20 61 66  74 65 72 20 6c 6f 61 64  | disc after load|
00000770  69 6e 67 20 6f 72 20 77  72 69 74 65 20 0d 70 72  |ing or write .pr|
00000780  6f 74 65 63 74 20 69 74  2e 0d 0d 4b 45 59 20 54  |otect it...KEY T|
00000790  41 42 4c 45 0d 0d 46 31  20 20 20 20 20 20 20 50  |ABLE..F1       P|
000007a0  4c 41 59 20 47 41 4d 45  0d 46 32 20 20 20 20 20  |LAY GAME.F2     |
000007b0  20 20 4a 55 4d 50 20 4c  45 56 45 4c 0d 46 33 20  |  JUMP LEVEL.F3 |
000007c0  20 20 20 20 20 20 50 41  55 53 45 0d 46 34 20 20  |      PAUSE.F4  |
000007d0  20 20 20 20 20 52 45 4c  45 41 53 45 0d 46 35 20  |     RELEASE.F5 |
000007e0  20 20 20 20 20 20 49 4e  54 45 52 4e 41 4c 20 53  |      INTERNAL S|
000007f0  50 45 41 4b 45 52 20 4f  4e 2f 4f 46 46 0d 46 36  |PEAKER ON/OFF.F6|
00000800  20 20 20 20 20 20 20 56  4f 4c 55 4d 45 20 55 50  |       VOLUME UP|
00000810  0d 46 37 20 20 20 20 20  20 20 56 4f 4c 55 4d 45  |.F7       VOLUME|
00000820  20 44 4f 57 4e 0d 46 38  20 20 20 20 20 20 20 4b  | DOWN.F8       K|
00000830  45 59 42 4f 41 52 44 2f  4d 4f 55 53 45 0d 46 39  |EYBOARD/MOUSE.F9|
00000840  20 20 20 20 20 20 20 4d  4f 55 53 45 20 53 45 4e  |       MOUSE SEN|
00000850  53 49 54 49 56 49 54 59  20 55 50 0d 46 31 30 20  |SITIVITY UP.F10 |
00000860  20 20 20 20 20 4d 4f 55  53 45 20 53 45 4e 53 49  |     MOUSE SENSI|
00000870  54 49 56 49 54 59 20 44  4f 57 4e 0d 46 31 32 20  |TIVITY DOWN.F12 |
00000880  20 20 20 20 20 52 45 53  54 41 52 54 0d 53 50 41  |     RESTART.SPA|
00000890  43 45 20 20 20 20 45 58  50 4c 4f 44 45 20 46 41  |CE    EXPLODE FA|
000008a0  4c 4c 49 4e 47 20 42 4c  4f 43 4b 0d 0d 4d 4f 55  |LLING BLOCK..MOU|
000008b0  53 45 20 43 4f 4e 54 52  4f 4c 20 20 20 20 20 20  |SE CONTROL      |
000008c0  20 20 20 20 20 20 20 20  20 20 20 20 4b 45 59 42  |            KEYB|
000008d0  4f 41 52 44 20 43 4f 4e  54 52 4f 4c 0d 0d 53 45  |OARD CONTROL..SE|
000008e0  4c 45 43 54 20 20 52 4f  54 41 54 45 20 42 4c 4f  |LECT  ROTATE BLO|
000008f0  43 4b 20 20 20 20 20 20  20 20 20 20 20 52 45 54  |CK           RET|
00000900  55 52 4e 20 20 20 20 52  4f 54 41 54 45 20 42 4c  |URN    ROTATE BL|
00000910  4f 43 4b 0d 4d 45 4e 55  20 20 20 20 44 52 4f 50  |OCK.MENU    DROP|
00000920  20 42 4c 4f 43 4b 20 20  20 20 20 20 20 20 20 20  | BLOCK          |
00000930  20 20 20 22 20 2f 20 20  20 20 20 20 20 4d 4f 56  |   " /       MOV|
00000940  45 20 42 4c 4f 43 4b 20  46 4f 52 57 41 52 44 2f  |E BLOCK FORWARD/|
00000950  42 41 43 4b 0d 41 44 4a  55 53 54 20 20 52 4f 54  |BACK.ADJUST  ROT|
00000960  41 54 45 20 48 59 50 45  52 43 55 42 45 20 20 20  |ATE HYPERCUBE   |
00000970  20 20 20 20 5a 20 58 20  20 20 20 20 20 20 4d 4f  |    Z X       MO|
00000980  56 45 20 42 4c 4f 43 4b  20 4c 45 46 54 2f 52 49  |VE BLOCK LEFT/RI|
00000990  47 48 54 0d 20 20 20 20  20 20 20 20 20 20 20 20  |GHT.            |
000009a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000009b0  20 20 20 53 48 49 46 54  20 20 20 20 20 44 52 4f  |   SHIFT     DRO|
000009c0  50 20 42 4c 4f 43 4b 0d  4d 4f 56 45 20 4d 4f 55  |P BLOCK.MOVE MOU|
000009d0  53 45 20 54 4f 20 50 4f  53 49 54 49 4f 4e 20 42  |SE TO POSITION B|
000009e0  4c 4f 43 4b 20 20 20 48  20 20 20 20 20 20 20 20  |LOCK   H        |
000009f0  20 52 4f 54 41 54 45 20  48 59 50 45 52 43 55 42  | ROTATE HYPERCUB|
00000a00  45 20 20 20 20 20 20 20  20 20 20 0d 0d 0d 46 55  |E          ...FU|
00000a10  4e 43 54 49 4f 4e 20 54  41 42 4c 45 0d 0d 46 55  |NCTION TABLE..FU|
00000a20  4e 43 54 49 4f 4e 20 20  20 20 20 20 20 4c 45 56  |NCTION       LEV|
00000a30  45 4c 20 20 20 31 20 20  20 32 20 20 20 33 20 20  |EL   1   2   3  |
00000a40  20 34 20 20 20 35 20 20  20 36 20 20 20 37 20 20  | 4   5   6   7  |
00000a50  20 38 0d 0d 52 4f 54 41  54 45 20 48 59 50 45 52  | 8..ROTATE HYPER|
00000a60  20 43 55 42 45 20 20 20  20 20 20 2a 20 20 20 2a  | CUBE      *   *|
00000a70  20 20 20 2a 20 20 20 2a  20 20 20 2a 20 20 20 2a  |   *   *   *   *|
00000a80  20 20 20 2d 20 20 20 2d  0d 52 41 4e 44 4f 4d 20  |   -   -.RANDOM |
00000a90  48 45 49 47 48 54 20 42  4c 4f 43 4b 53 20 20 20  |HEIGHT BLOCKS   |
00000aa0  2d 20 20 20 2d 20 20 20  2a 20 20 20 2a 20 20 20  |-   -   *   *   |
00000ab0  2a 20 20 20 2a 20 20 20  2a 20 20 20 2a 0d 52 4f  |*   *   *   *.RO|
00000ac0  54 41 54 45 20 42 4c 4f  43 4b 20 20 20 20 20 20  |TATE BLOCK      |
00000ad0  20 20 20 20 20 2a 20 20  20 2a 20 20 20 2a 20 20  |     *   *   *  |
00000ae0  20 2a 20 20 20 2a 20 20  20 2a 20 20 20 2a 20 20  | *   *   *   *  |
00000af0  20 2d 0d 4d 49 58 20 4c  41 59 45 52 53 20 20 20  | -.MIX LAYERS   |
00000b00  20 20 20 20 20 20 20 20  20 20 2d 20 20 20 2d 20  |          -   - |
00000b10  20 20 2d 20 20 20 2d 20  20 20 2a 20 20 20 2a 20  |  -   -   *   * |
00000b20  20 20 2a 20 20 20 2a 0d  54 41 52 47 45 54 20 53  |  *   *.TARGET S|
00000b30  43 4f 52 49 4e 47 20 20  20 20 20 20 20 20 20 2d  |CORING         -|
00000b40  20 20 20 2d 20 20 20 2a  20 20 20 2a 20 20 20 2a  |   -   *   *   *|
00000b50  20 20 20 2a 20 20 20 2a  20 20 20 2a 0d 20 0d 4b  |   *   *   *. .K|
00000b60  65 79 20 20 20 2a 20 69  6e 64 69 63 61 74 65 73  |ey   * indicates|
00000b70  20 66 75 6e 63 74 69 6f  6e 20 61 76 61 69 6c 61  | function availa|
00000b80  62 6c 65 0d 20 20 20 20  20 20 2d 20 69 6e 64 69  |ble.      - indi|
00000b90  63 61 74 65 73 20 66 75  6e 63 74 69 6f 6e 20 75  |cates function u|
00000ba0  6e 61 76 61 69 6c 61 62  6c 65 0d 0d 53 43 4f 52  |navailable..SCOR|
00000bb0  49 4e 47 0d 0d 46 6f 72  20 65 61 63 68 20 62 6c  |ING..For each bl|
00000bc0  6f 63 6b 20 64 72 6f 70  70 65 64 20 69 6e 74 6f  |ock dropped into|
00000bd0  20 74 68 65 20 63 75 62  65 20 74 68 61 74 20 6c  | the cube that l|
00000be0  61 6e 64 73 20 6f 6e 20  74 68 65 20 67 72 6f 75  |ands on the grou|
00000bf0  6e 64 20 4e 55 4d 42 45  52 20 4f 46 20 0d 53 4d  |nd NUMBER OF .SM|
00000c00  41 4c 4c 20 43 55 42 45  53 20 49 4e 20 42 4c 4f  |ALL CUBES IN BLO|
00000c10  43 4b 20 2a 4c 45 56 45  4c 20 70 6f 69 6e 74 73  |CK *LEVEL points|
00000c20  2e 0d 0d 46 6f 72 20 65  61 63 68 20 63 75 62 65  |...For each cube|
00000c30  20 74 6f 75 63 68 69 6e  67 20 74 68 65 20 73 61  | touching the sa|
00000c40  6d 65 20 63 6f 6c 6f 75  72 20 53 51 55 41 52 45  |me colour SQUARE|
00000c50  2a 4c 45 56 45 4c 20 70  6f 69 6e 74 73 2c 20 63  |*LEVEL points, c|
00000c60  65 6e 74 65 72 20 0d 73  74 61 72 74 73 20 61 74  |enter .starts at|
00000c70  20 31 30 20 61 6e 64 20  64 65 63 72 65 61 73 65  | 10 and decrease|
00000c80  73 20 62 79 20 6f 6e 65  20 6f 75 74 77 61 72 64  |s by one outward|
00000c90  73 2e 0d 0d 46 6f 72 20  65 61 63 68 20 6c 61 79  |s...For each lay|
00000ca0  65 72 20 65 6c 69 6d 69  6e 61 74 65 64 20 4c 45  |er eliminated LE|
00000cb0  56 45 4c 2a 31 30 20 70  6f 69 6e 74 73 2e 0d     |VEL*10 points..|
00000cbf