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26-05-89/PCTrek\DOC

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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                            === P C - T R E K ===












   +---------------------------------------------------------------------+
   | +-----------------------------------------------------------------+ |
   | |                                                                 | |
   | |                                                                 | |
   | |  A Real Time Starship Simulation for the IBM Personal Computer  | |
   | |                                                                 | |
   | |                                                                 | |
   | +-----------------------------------------------------------------+ |
   +---------------------------------------------------------------------+





































                          === P C - T R E K ===                Page 2   





                           Table of Contents
                           -----------------

                  Introduction.....................3
                  System Requirements..............3
                  Obtaining the Program............3
                  Program Startup..................4
                  Movement in Space................5
                  Impulse Power....................5
                  Klingons.........................5
                  Warp Drive.......................6
                  Damage...........................6
                  Shield Power.....................6
                  Phasor Power.....................7
                  Antimatter Probes................7
                  Planets..........................7
                  Dilithium........................7
                  Stars............................8
                  Black Holes......................8
                  Star Bases.......................8
                  Repair Bases.....................9
                  Weapons Bases....................9
                  Hints for a Successful Mission...10
                  When All Else Fails..............11
                  Version 2 Updates................11






























  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 3   



    INTRODUCTION
    ------------

    You are in command of the Starship Enterprise.  You and your ship will
    move about the universe where you will encounter Star Bases (space
    stations) of various types, hostile and friendly planets, stars, black
    holes, and Klingon warships.  PCTREK converts your computer into the
    Enterprise's command station, and presents you with a continuous, real
    time display of the space sector you currently occupy, along with the
    current status of the Enterprise's energy and weapons systems.  As
    commander, you will be assigned missions of complexity commensurate
    with your rank and experience.

    Your missions will be two-fold: you will be required to visit a
    particular number of planets, and you will be required to collect
    Dilithium from the planets and deliver it to the Star Bases.  Your
    mission will not be complete until you have satisfied both of these
    requirements.

    PCTREK is a complex, real time simulation of the events encountered
    during the missions of the Enterprise.  Before attempting a mission,
    read all of the PCTREK documentation.  Attempting a mission without the
    knowledge of what to expect will render you virtually helpless, and the
    Klingons give no quarter.

    SYSTEM REQUIREMENMTS
    --------------------

    PC-TREK was developed and tested using an IBM Personal Computer with
    BASICA, DOS 2.0, and an IBM monochrome monitor.  Version 2 was
    developed using DOS 2.1 and a color monitor.  Other hardware and
    software combinations may work; however, no others have been tested.
    Peninsula Software would be interested in any information about compat-
    ibility with other systems.  A printer is required to print the eleven
    pages of documentation.  Note that a color graphics monitor is NOT
    required; PCTREK creates its real time sector map display and ship
    status indicators with standard characters.  However, PCTREK makes
    full use of the sixteen colors available on the color monitor if it is
    available.

    OBTAINING THE PROGRAM
    ---------------------

    PCTREK is provided under the `freeware' concept originated by Andrew
    Fluegelman and the Headland Press.  The program and documentation are
    freely distributed and are meant to be copied and shared.  If you find
    the program of value, you are encouraged to make a contribution ($10.00
    suggested) to the author.  Whether you contribute or not you are
    encouraged to share the program with others.

    Comments and/or suggestions may be directed to Peninsula Software via
    U. S. mail.  Electronic mail may be directed to the author at the
    Compuserve network user ID 72356,556.




  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 4   


    PROGRAM STARTUP
    ---------------

    PC-TREK is a standard BASICA program; you should run it using the same
    procedures you use for any other BASICA program.  You must use BASICA,
    the advanced Basic interpreter, to run PCTREK.  Disk BASIC will not
    work since it does not support function key interrupt processing.

    Before each mission begins, you will be prompted for several inputs as
    follows:

    Prompt: Enter 1 for sound
                  2 for no sound

    Explanation: If 1 is entered PCTREK will generate sound effects.  If
                 2 is entered PCTREK will be silent.

    Prompt: Enter 1 for Training Mission
                  2 for Real Mission

    Explanation: Replying with a 1 causes PCTREK to allow ten times the normal
                 amount of damage to be inflicted by the Klingons before the
                 Enterprise is destroyed.  This amounts to 1000% ship damage.
                 Replying with a 2 results in the Enterprise being destroyed
                 when damage reaches 100%.

    Prompt: Enter 1 if you qualify as a Lieutenant J. G.
                  2 if you qualify as a Captain
                  3 if you qualify as an Admiral

    Explanation: The higher the number, the more ambitious the mission
                 objectives.  Also, events happen more quickly.

    The following pages describe the techniques you will use to control the
    Enterprise, and also tell you something about what you will encounter
    during your journeys through space.

    Good Luck!




















  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 5   


    MOVEMENT IN SPACE
    -----------------

    The Enterprise moves within a sector of space that is 18,000 km.
    square.  The sector is divided into 1,000 km. positions, each of
    which is shown on your Sector Scanner.  The content of each sector
    position is indicated by one of the following symbols:

       E : The Enterprise             * : A Star
       K : A Klingon Warship          P : A Planet
       B : A Star Base                O : A Black Hole
       R : A Repair Base              . : An Empty Sector Position
       W : A Weapons Base

    You can maneuver to any empty sector position by using your Impulse
    Power thrusters.  These are controlled by Function Keys F2, F4, F5, and
    F6.  Depressing these keys fires the thruster that moves the Enterprise
    up, down, left, or right, respectively.  (A short description of each
    Function Key is shown at the bottom of the screen at all times.)   Since
    you are moving in space you will continue to move in the selected
    direction until a counter-thrust is made.  Note that since you have both
    horizontal and vertical thrusters you will move horizontally,
    vertically, or diagonally depending whether you have used your
    horizontal, vertical, or both, thrusters.

    Each time you depress one of the Impulse Power Function Keys your
    velocity in the indicated direction will change by 1 sector position per
    Star Date.  Your maximum velocity in any direction is 3.  Your display
    will give you a continuous readout of your horizontal and vertical
    velocity.

    If you move into a sector position that is not empty the Enterprise
    will collide with whatever is there and explode, completely destroying
    the ship, its entire crew, and you.

    IMPULSE POWER
    -------------

    You will begin your mission with 100% Impulse Power available.  Each
    use of an Impulse Power thruster takes 5% of your total Impulse Power.
    Your display will give you a continuous readout of the amount of Impulse
    Power you have remaining.  If you use all your Impulse Power your
    thrusters will not operate.

    KLINGONS
    --------

    Klingon warships will enter your sector from adjacent reaches of
    space.  They will move about your sector on specific course
    headings until their long range radar locks on to the Enterprise.
    Once this occurs the Klingons will attack. Their weapons systems
    have the ability to destroy the Enterprise.  See the sections on
    Damage and Shield Power for additional details.





  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 6   


    WARP DRIVE
    ----------

    Your Starship is equipped with a Warp Drive engine.  It is used to move
    into a new Space Sector.  You will begin your mission with 100% Warp
    Power available.  Each time you use your Warp Engine your Warp Power is
    reduced by 20%.  As with Impulse Power, your display gives you a contin-
    uous readout of the amount of Warp Power remaining.  If you use all your
    Warp Power your Warp Engine will not operate.

    Warp Drive is initiated by pressing Function Key F10.  Note that when
    you Warp you leave the current Space Sector and are repositioned in a
    new Sector.  When the Enterprise arrives in the new Sector all ship
    conditions will be the same as they were at the time of departure from
    the previous Sector, including any velocity there might have been.  Note
    that Warping with non-zero velocity can be dangerous since the
    Enterprise could collide with something in the new Sector immediately
    upon entering it.

    DAMAGE
    ------

    The Enterprise begins its mission 100% intact; i. e., with no damage.
    However, Klingon Warships inflict damage on the Enterprise whenever they
    approach.  The amount of damage is determined by the closeness of the
    Klingons and whether the Enterprise's Shields are on or off.

    With Shields Off a Klingon Warship will inflict 16% damage on the
    Enterprise for each Star Date in which it is adjacent to the
    Enterprise.   If it is 1 Sector Position away from the Enterprise the
    damage is 8% per Star Date, if 2 Sector Positions away, 4%, and if 3
    Sector Positions away, 2%.  No damage is done if the Klingon is more
    than 4 Sector Positions away from the Enterprise.  Damage to the
    Enterprise inflicted by multiple Klingon Warships is cumulative; i. e.,
    2 Klingon Warships adjacent to the Enterprise will inflict a total of
    32% damage at each Star Date in which the Enterprise's Shields are off.

    With Shields On the amount of damage is reduced to 1/4 the amount that
    would have occurred if the Shields had been Off.

    Your display will give you a bar graph display of the overall intact
    status of the Enterprise.  When the % INTACT bar reaches 0 the
    Enterprise is completely destroyed, along with her entire crew, and you.

    SHIELD POWER
    ------------

    The Enterprise begins its mission with 100% Shield Power.  Your display
    will give you a continuous readout of whether your shields are on or off
    and how much Shield Power you have remaining.  Initially the Enterprise's
    Shields are Off.  Pressing Function Key F9 will turn them On; pressing
    the F9 key again turns the Shields Off, etc.  Each Star Date with Shields
    On reduces your Shield Power by 2%.  If your %SHIELD POWER reaches 0%
    your Shields will automatically turn off, and you will not be able to
    turn them on again until you have restored your Shield Power to 2% or
    more.


  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 7   



    PHASOR POWER
    ------------

    The Enterprise is equipped with Phasor weapons.  These may be used to
    destroy Klingon Warships.  A direct hit on a Klingon Warship will
    destroy it.  Your Phasors have a range of 9,000 km. (9 Sector
    Positions.)  You can fire your Phasors Up, Down, Left, or Right by
    pressing the corresponding direction key on the numeric keypad.  Each
    Phasor blast reduces your %PHASOR POWER by 5%.  Your display will give
    you a continuous readout of the amount of PHASOR POWER remaining.  If
    your %PHASOR POWER reaches 0% your Phasors will not operate until you
    have restored your PHASOR POWER to 5% or more.

    ANTIMATTER PROBES
    -----------------

    Antimatter Probes are powerful weapons that have the ability to detroy
    all Klingon warships that are within 4 Sector Positions of the Enter-
    prise.  The Enterprise begins each mission with 5 Antimatter Probes,
    and a bar chart showing the number of Antimatter Probes available is
    shown on your display at all times.  An Antimatter Probe is launched by
    pressing the F1 key.  Once launched, the Antimatter Probe cannot be
    reclaimed, even if no Klingons are near.

    PLANETS
    -------

    You will find from 1 to 6 planets in each sector.  Planets are shown
    by the symbol P on your Sector Scanner.  They are stationary, and the
    Enterprise must be maneuvered around them.  The Enterprise will crash
    and explode if it attempts to move into a Sector Position occupied by
    a planet.

    One of your mission objectives will be to visit a specified number of
    planets.  Visiting a planet is accomplished by docking with it, i. e.,
    moving the Enterprise to a Sector position adjacent to a planet and
    stopping for at least one Star Date.  The number of planets visited is
    shown on your display screen at all times.  Note that each planet may
    be visited as many times as you like; however, once a planet is visited
    it no longer counts toward increasing the number of visited planets.

    DILITHIUM
    ---------

    Dilithium is a valuable mineral that can be collected from certain
    planets.  In order to do this the Enterprise must dock with the planet;
    i. e., occupy a Sector Position adjacent to a planet and have zero
    velocity.  Once docked, a planet will either allow the Enterprise to
    take on Dilithium (a friendly planet) or will remove Dilithium from the
    Enterprise as ransom (an unfriendly planet.)  Friendly planets have only
    a fixed amount of Dilithium to give; once all is gone there is no more.
    Unfriendly planets, however, have the capacity to take all the Dilithium
    the Enterprise is currently carrying.  The amount of Dilithium aboard
    the Enterprise is shown on your display at all times.



  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 8   


    Dilithium can be converted into Impulse Power and into Phasor power.  To
    do this, press either the F7 key or the F8 key, respectively. Doing this
    will reduce the amount of Dilithium by .5 tons and increase either the
    Impulse Power or Phasor Power by 5%, depending upon which key was
    pressed.  It is not possible to have more than 100% Impulse or Phasor
    Power, and obviously if the amount of Dilithium on board the Enterprise
    is 0, no conversion at all is possible.

    Another of your mission objectives will be to deliver a specified
    amount of Dilithium to the Federation.  Dilithium delivery is
    accomplished by docking with a Star Base and pressing the F3 key.  Each
    time the F3 key is pressed 0.5 tons of Dilithium are transferred from
    the Enterprise to the Star Base.  You can not deliver more Dilithium
    than the amount currently aboard the Enterprise.  Your display will
    give you a continuous readout of the amount of Dilithium aboard the
    Enterprise and the amount that has been delivered.

    STARS
    -----

    You will find from 1 to 9 stars in each sector.  Like planets, stars are
    stationary, but will cause the Enterprise to crash and explode if it
    attempts to move into a Sector Position occupied by a star.  Stars are
    shown by the symbol * on your Sector Scanner.

    BLACK HOLES
    -----------

    You will find from 1 to 4 Black Holes in each sector.  Black holes are
    shown by the symbol O on your Sector Scanner.  Like stars and planets,
    black holes are stationary.  However, because of their intense gravi-
    tation they will completely destroy the Enterprise if it attempts to
    move into a sector position occupied by a black hole.

    The Enterprise has a guidance system that enables it to avoid being
    sucked into a black hole.  However, due to the intense gravitational
    fields around black holes, the Enterprise's Impulse Power is reduced by
    10% for each Star Date in which it occupies or moves through a sector
    position adjacent to a Black Hole.

    STAR BASES
    ----------

    Each  Sector has 1 or 2 Star Bases, indicated by the symbol B.  Star
    Bases are capable of replenishing all of the Enterprise's energy systems
    as well as repairing all ship damage.  However, in order for any of this
    to occur the Enterprise must perform a successful docking with the Star
    Base.  Docking is accomplished by bringing the Enterprise to a stop in
    a sector position adjacent to a Star Base.  Once a successful docking at
    a Star Base has been accomplished the following activities occur:

         1. Impulse Power is restored by 5% per Star Date, up to 100%
         2. Phasor Power is restored by 5% per Star Date, up to 100%
         3. Ship damage is repaired (i. e., reduced) by 5% per Star Date,
            until %Damage = 0% (i. e., the Enterprise is 100% intact)
         4. Shield Power is restored by 5% per Star Date, up to 100%


  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 9   


         5. Warp Power is restored by 5% per Star Date, up to 100%

    The above activities always occur in the order indicated.  Thus, for
    instance, Ship Damage will not be repaired until both Impulse Power and
    Phasor Power have been restored to 100% each.  Note that the Enterprise
    is still vulnerable to attack by Klingon Warships while docked at a Star
    Base.

    Star Bases have a limited ability to re-energize and repair the Enter-
    prise.  When this limit is reached the symbol for the Star Base changes
    from "B" to "b".  Thereafter, that Star Base can no longer replenish
    the Enterprise's energy systems or make repairs.

    REPAIR BASES
    ------------

    Each sector has 1 or 2 Repair Bases, indicated by the symbol R.
    Although similar to Star Bases, Repair Bases are capable of only one
    function, namely, repairing ship damage.  For repairs to be made the
    Enterprise must successfully dock with a Repair Base.  However, due to
    their specialized function, Repair Bases repair ship damage at the
    rate of 20% per Star Date.  Thus, Repair Bases repair ship damage 4
    times faster than Star Bases.

    Repair Bases are capable of repairing only a certain amount of damage.
    Once this limit is reached, no more repairs are possible.  When a
    Repair base reaches its limit, its symbol changes from "R" to "r", and
    no more repairs can be made at that base.

    WEAPONS BASES
    -------------

    Each sector has 1 or 2 Weapons Bases, indicated by the symbol W.
    Weapons Bases are similar to Repair Bases, in that they perform a
    particular function, namely, they replenish the Enterprise's two
    weapons systems.  Each Weapons Base is capable of supplying a combi-
    nation of Antimatter probes and Phasor power to the Enterprise.  In
    order for this transfer to occur the Enterprise must dock successfully
    with the Weapons Base.  Once docked, the Weapons Base will add 1 Anti-
    matter probe to the Enterprise's weapons systems for each Star Date
    during which the Enterprise is docked.  If the Enterprise already has
    five Antimatter probes aboard, the Weapons Base will replenish the
    Enterprise's Phasor Power by 5% per stardate.  Note that the Enterprise
    can carry a maximum of 5 Antimatter probes, and also that when a Weapons
    Base's supply of Antimatter probes and Phasor energy is 0 it's symbol
    changes from "W" to "w".












  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 10 


    HINTS FOR A SUCCESSFUL MISSION
    ------------------------------

    Watch out for Klingons.  They appear at the edges of your Sector, but
    home in on the Enterprise once their radar locks on.  Klingons can be
    outmaneuvered, but you have to move fast to do this (velocity of 2 or
    more) and the risk of crashing into something at such speeds is high.

    Initially, specify Sound On.  The warning siren sounds will notify you
    when you get in trouble, and you probably won't be reading the warning
    messages.  Later, you can specify No Sound; this causes things to happen
    a little faster.

    Be careful when visiting a planet for the first time.  Hostile planets
    look just like friendly ones and they will deplete your Dilithium
    stores quickly.

    Keep an eye out for Repair Bases.  They are the best way to get repairs
    quickly.

    Try to avoid engaging Warp Drive if the Enterprise is moving.  The risk
    of crashing into something in the new Sector is high.

    Your ship's computer will sound a siren and display warning messages
    when your Phasor and/or Impulse Power is low, and when your ship's
    damage is high.  Heed these warnings and take appropriate corrective
    action quickly.  The Klingons have no mercy.

    Use you shields judiciously.  They are effective against Klingons, but
    Shield Power is restored next to last by Star Bases, and docking with a
    Star Base is the only way to replenish Shield Power.

    Once all Klingons in a Sector are destroyed a certain amount of time
    elapses before the Sector is discovered by more Klingons.  Use this
    time wisely.

    PCTREK has a very high `data rate'; you may be more successful at first
    if you have another crew member assist you during your first few missions.




















  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274


                          === P C - T R E K ===                Page 11 


    WHEN ALL ELSE FAILS
    -------------------

    Initially, you will probably not survive very long, even as a Lieutenant
    J. G.  PCTREK has the capability to `freeze' the current status of the
    game, let you survey the situation, decide what to do next, and then
    resume the game.  Officially this is cheating, but the capability is
    included to prevent smashed terminal screens.  To interrupt PCTREK press
    the ALT and CAPS LOCK keys simultaneously.  The game will stop, display
    a message on the Sector Scanner, and await any key press to resume.


    VERSION 2 UPDATES
    -----------------

    Color support was the major change in PCTREK version 2.  The main screen
    was redesigned to use graphical, rather than numerical, representations
    for the Enterprise's status indicators.  An error in the program was
    corrected: using sound no longer increases the number of anti-matter
    probes by thirty.  The maximum number of anti-matter probes aboard the
    Enterprise was increased from 4 to 5.  Training missions were changed to
    allow only 1000% damage, instead of infinite damage.  This enables the
    program to end in the event you have no Impulse Power, Warp Power, or
    Dilithium aboard.

    The program's line numbers were not changed, so any user modifications to
    the original version should still fit.































  Peninsula Software - 28510 Blythewood Drive - Rancho Palos Verdes CA - 90274

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*
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00000370  45 20 4b 20 3d 3d 3d 20  20 20 20 20 20 20 20 20  |E K ===         |
00000380  20 20 20 20 20 20 20 50  61 67 65 20 32 20 20 20  |       Page 2   |
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000003c0  43 6f 6e 74 65 6e 74 73  0d 0a 20 20 20 20 20 20  |Contents..      |
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00000400  20 20 20 20 20 20 20 20  20 20 20 20 49 6e 74 72  |            Intr|
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00000460  2e 2e 2e 33 0d 0a 20 20  20 20 20 20 20 20 20 20  |...3..          |
00000470  20 20 20 20 20 20 20 20  4f 62 74 61 69 6e 69 6e  |        Obtainin|
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00000490  2e 2e 2e 2e 2e 2e 2e 2e  2e 33 0d 0a 20 20 20 20  |.........3..    |
000004a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 50 72  |              Pr|
000004b0  6f 67 72 61 6d 20 53 74  61 72 74 75 70 2e 2e 2e  |ogram Startup...|
000004c0  2e 2e 2e 2e 2e 2e 2e 2e  2e 2e 2e 2e 2e 2e 2e 34  |...............4|
000004d0  0d 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
000004e0  20 20 20 20 4d 6f 76 65  6d 65 6e 74 20 69 6e 20  |    Movement in |
000004f0  53 70 61 63 65 2e 2e 2e  2e 2e 2e 2e 2e 2e 2e 2e  |Space...........|
00000500  2e 2e 2e 2e 2e 35 0d 0a  20 20 20 20 20 20 20 20  |.....5..        |
00000510  20 20 20 20 20 20 20 20  20 20 49 6d 70 75 6c 73  |          Impuls|
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00000550  4b 6c 69 6e 67 6f 6e 73  2e 2e 2e 2e 2e 2e 2e 2e  |Klingons........|
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00000570  2e 35 0d 0a 20 20 20 20  20 20 20 20 20 20 20 20  |.5..            |
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000005a0  2e 2e 2e 2e 2e 2e 2e 36  0d 0a 20 20 20 20 20 20  |.......6..      |
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000005d0  2e 2e 2e 2e 2e 2e 2e 2e  2e 2e 2e 2e 2e 36 0d 0a  |.............6..|
000005e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000005f0  20 20 53 68 69 65 6c 64  20 50 6f 77 65 72 2e 2e  |  Shield Power..|
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00000610  2e 2e 2e 36 0d 0a 20 20  20 20 20 20 20 20 20 20  |...6..          |
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00000640  2e 2e 2e 2e 2e 2e 2e 2e  2e 37 0d 0a 20 20 20 20  |.........7..    |
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000006e0  2e 2e 2e 2e 2e 2e 2e 2e  2e 2e 2e 37 0d 0a 20 20  |...........7..  |
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000008a0  0a 0d 0a 0d 0a 0d 0a 0d  0a 0d 0a 0d 0a 0d 0a 0d  |................|
*
000008d0  0a 0d 0a 0d 0a 0d 0a 0d  0a 0d 0a 0d 0a 20 20 50  |.............  P|
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00000930  0d 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000940  20 20 20 20 20 20 20 20  20 20 20 20 3d 3d 3d 20  |            === |
00000950  50 20 43 20 2d 20 54 20  52 20 45 20 4b 20 3d 3d  |P C - T R E K ==|
00000960  3d 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |=               |
00000970  20 50 61 67 65 20 33 20  20 20 0d 0a 0d 0a 0d 0a  | Page 3   ......|
00000980  0d 0a 20 20 20 20 49 4e  54 52 4f 44 55 43 54 49  |..    INTRODUCTI|
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000032f0  32 37 34 0d 0a 0c 0d 0a  0d 0a 20 20 20 20 20 20  |274.......      |
00003300  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003310  20 20 20 20 3d 3d 3d 20  50 20 43 20 2d 20 54 20  |    === P C - T |
00003320  52 20 45 20 4b 20 3d 3d  3d 20 20 20 20 20 20 20  |R E K ===       |
00003330  20 20 20 20 20 20 20 20  20 50 61 67 65 20 37 20  |         Page 7 |
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00005c00  77 65 72 2e 0d 0a 0d 0a  20 20 20 20 4f 6e 63 65  |wer.....    Once|
00005c10  20 61 6c 6c 20 4b 6c 69  6e 67 6f 6e 73 20 69 6e  | all Klingons in|
00005c20  20 61 20 53 65 63 74 6f  72 20 61 72 65 20 64 65  | a Sector are de|
00005c30  73 74 72 6f 79 65 64 20  61 20 63 65 72 74 61 69  |stroyed a certai|
00005c40  6e 20 61 6d 6f 75 6e 74  20 6f 66 20 74 69 6d 65  |n amount of time|
00005c50  0d 0a 20 20 20 20 65 6c  61 70 73 65 73 20 62 65  |..    elapses be|
00005c60  66 6f 72 65 20 74 68 65  20 53 65 63 74 6f 72 20  |fore the Sector |
00005c70  69 73 20 64 69 73 63 6f  76 65 72 65 64 20 62 79  |is discovered by|
00005c80  20 6d 6f 72 65 20 4b 6c  69 6e 67 6f 6e 73 2e 20  | more Klingons. |
00005c90  20 55 73 65 20 74 68 69  73 0d 0a 20 20 20 20 74  | Use this..    t|
00005ca0  69 6d 65 20 77 69 73 65  6c 79 2e 0d 0a 0d 0a 20  |ime wisely..... |
00005cb0  20 20 20 50 43 54 52 45  4b 20 68 61 73 20 61 20  |   PCTREK has a |
00005cc0  76 65 72 79 20 68 69 67  68 20 60 64 61 74 61 20  |very high `data |
00005cd0  72 61 74 65 27 3b 20 79  6f 75 20 6d 61 79 20 62  |rate'; you may b|
00005ce0  65 20 6d 6f 72 65 20 73  75 63 63 65 73 73 66 75  |e more successfu|
00005cf0  6c 20 61 74 20 66 69 72  73 74 0d 0a 20 20 20 20  |l at first..    |
00005d00  69 66 20 79 6f 75 20 68  61 76 65 20 61 6e 6f 74  |if you have anot|
00005d10  68 65 72 20 63 72 65 77  20 6d 65 6d 62 65 72 20  |her crew member |
00005d20  61 73 73 69 73 74 20 79  6f 75 20 64 75 72 69 6e  |assist you durin|
00005d30  67 20 79 6f 75 72 20 66  69 72 73 74 20 66 65 77  |g your first few|
00005d40  20 6d 69 73 73 69 6f 6e  73 2e 0d 0a 0d 0a 0d 0a  | missions.......|
00005d50  0d 0a 0d 0a 0d 0a 0d 0a  0d 0a 0d 0a 0d 0a 0d 0a  |................|
*
00005d70  0d 0a 0d 0a 20 20 50 65  6e 69 6e 73 75 6c 61 20  |....  Peninsula |
00005d80  53 6f 66 74 77 61 72 65  20 2d 20 32 38 35 31 30  |Software - 28510|
00005d90  20 42 6c 79 74 68 65 77  6f 6f 64 20 44 72 69 76  | Blythewood Driv|
00005da0  65 20 2d 20 52 61 6e 63  68 6f 20 50 61 6c 6f 73  |e - Rancho Palos|
00005db0  20 56 65 72 64 65 73 20  43 41 20 2d 20 39 30 32  | Verdes CA - 902|
00005dc0  37 34 0d 0a 0c 0d 0a 0d  0a 20 20 20 20 20 20 20  |74.......       |
00005dd0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00005de0  20 20 20 3d 3d 3d 20 50  20 43 20 2d 20 54 20 52  |   === P C - T R|
00005df0  20 45 20 4b 20 3d 3d 3d  20 20 20 20 20 20 20 20  | E K ===        |
00005e00  20 20 20 20 20 20 20 20  50 61 67 65 20 31 31 20  |        Page 11 |
00005e10  0d 0a 0d 0a 0d 0a 20 20  20 20 57 48 45 4e 20 41  |......    WHEN A|
00005e20  4c 4c 20 45 4c 53 45 20  46 41 49 4c 53 0d 0a 20  |LL ELSE FAILS.. |
00005e30  20 20 20 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |   -------------|
00005e40  2d 2d 2d 2d 2d 2d 0d 0a  0d 0a 20 20 20 20 49 6e  |------....    In|
00005e50  69 74 69 61 6c 6c 79 2c  20 79 6f 75 20 77 69 6c  |itially, you wil|
00005e60  6c 20 70 72 6f 62 61 62  6c 79 20 6e 6f 74 20 73  |l probably not s|
00005e70  75 72 76 69 76 65 20 76  65 72 79 20 6c 6f 6e 67  |urvive very long|
00005e80  2c 20 65 76 65 6e 20 61  73 20 61 20 4c 69 65 75  |, even as a Lieu|
00005e90  74 65 6e 61 6e 74 0d 0a  20 20 20 20 4a 2e 20 47  |tenant..    J. G|
00005ea0  2e 20 20 50 43 54 52 45  4b 20 68 61 73 20 74 68  |.  PCTREK has th|
00005eb0  65 20 63 61 70 61 62 69  6c 69 74 79 20 74 6f 20  |e capability to |
00005ec0  60 66 72 65 65 7a 65 27  20 74 68 65 20 63 75 72  |`freeze' the cur|
00005ed0  72 65 6e 74 20 73 74 61  74 75 73 20 6f 66 20 74  |rent status of t|
00005ee0  68 65 0d 0a 20 20 20 20  67 61 6d 65 2c 20 6c 65  |he..    game, le|
00005ef0  74 20 79 6f 75 20 73 75  72 76 65 79 20 74 68 65  |t you survey the|
00005f00  20 73 69 74 75 61 74 69  6f 6e 2c 20 64 65 63 69  | situation, deci|
00005f10  64 65 20 77 68 61 74 20  74 6f 20 64 6f 20 6e 65  |de what to do ne|
00005f20  78 74 2c 20 61 6e 64 20  74 68 65 6e 0d 0a 20 20  |xt, and then..  |
00005f30  20 20 72 65 73 75 6d 65  20 74 68 65 20 67 61 6d  |  resume the gam|
00005f40  65 2e 20 20 4f 66 66 69  63 69 61 6c 6c 79 20 74  |e.  Officially t|
00005f50  68 69 73 20 69 73 20 63  68 65 61 74 69 6e 67 2c  |his is cheating,|
00005f60  20 62 75 74 20 74 68 65  20 63 61 70 61 62 69 6c  | but the capabil|
00005f70  69 74 79 20 69 73 0d 0a  20 20 20 20 69 6e 63 6c  |ity is..    incl|
00005f80  75 64 65 64 20 74 6f 20  70 72 65 76 65 6e 74 20  |uded to prevent |
00005f90  73 6d 61 73 68 65 64 20  74 65 72 6d 69 6e 61 6c  |smashed terminal|
00005fa0  20 73 63 72 65 65 6e 73  2e 20 20 54 6f 20 69 6e  | screens.  To in|
00005fb0  74 65 72 72 75 70 74 20  50 43 54 52 45 4b 20 70  |terrupt PCTREK p|
00005fc0  72 65 73 73 0d 0a 20 20  20 20 74 68 65 20 41 4c  |ress..    the AL|
00005fd0  54 20 61 6e 64 20 43 41  50 53 20 4c 4f 43 4b 20  |T and CAPS LOCK |
00005fe0  6b 65 79 73 20 73 69 6d  75 6c 74 61 6e 65 6f 75  |keys simultaneou|
00005ff0  73 6c 79 2e 20 20 54 68  65 20 67 61 6d 65 20 77  |sly.  The game w|
00006000  69 6c 6c 20 73 74 6f 70  2c 20 64 69 73 70 6c 61  |ill stop, displa|
00006010  79 0d 0a 20 20 20 20 61  20 6d 65 73 73 61 67 65  |y..    a message|
00006020  20 6f 6e 20 74 68 65 20  53 65 63 74 6f 72 20 53  | on the Sector S|
00006030  63 61 6e 6e 65 72 2c 20  61 6e 64 20 61 77 61 69  |canner, and awai|
00006040  74 20 61 6e 79 20 6b 65  79 20 70 72 65 73 73 20  |t any key press |
00006050  74 6f 20 72 65 73 75 6d  65 2e 0d 0a 0d 0a 0d 0a  |to resume.......|
00006060  20 20 20 20 56 45 52 53  49 4f 4e 20 32 20 55 50  |    VERSION 2 UP|
00006070  44 41 54 45 53 0d 0a 20  20 20 20 2d 2d 2d 2d 2d  |DATES..    -----|
00006080  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 0d 0a 0d 0a  |------------....|
00006090  20 20 20 20 43 6f 6c 6f  72 20 73 75 70 70 6f 72  |    Color suppor|
000060a0  74 20 77 61 73 20 74 68  65 20 6d 61 6a 6f 72 20  |t was the major |
000060b0  63 68 61 6e 67 65 20 69  6e 20 50 43 54 52 45 4b  |change in PCTREK|
000060c0  20 76 65 72 73 69 6f 6e  20 32 2e 20 20 54 68 65  | version 2.  The|
000060d0  20 6d 61 69 6e 20 73 63  72 65 65 6e 0d 0a 20 20  | main screen..  |
000060e0  20 20 77 61 73 20 72 65  64 65 73 69 67 6e 65 64  |  was redesigned|
000060f0  20 74 6f 20 75 73 65 20  67 72 61 70 68 69 63 61  | to use graphica|
00006100  6c 2c 20 72 61 74 68 65  72 20 74 68 61 6e 20 6e  |l, rather than n|
00006110  75 6d 65 72 69 63 61 6c  2c 20 72 65 70 72 65 73  |umerical, repres|
00006120  65 6e 74 61 74 69 6f 6e  73 0d 0a 20 20 20 20 66  |entations..    f|
00006130  6f 72 20 74 68 65 20 45  6e 74 65 72 70 72 69 73  |or the Enterpris|
00006140  65 27 73 20 73 74 61 74  75 73 20 69 6e 64 69 63  |e's status indic|
00006150  61 74 6f 72 73 2e 20 20  41 6e 20 65 72 72 6f 72  |ators.  An error|
00006160  20 69 6e 20 74 68 65 20  70 72 6f 67 72 61 6d 20  | in the program |
00006170  77 61 73 0d 0a 20 20 20  20 63 6f 72 72 65 63 74  |was..    correct|
00006180  65 64 3a 20 75 73 69 6e  67 20 73 6f 75 6e 64 20  |ed: using sound |
00006190  6e 6f 20 6c 6f 6e 67 65  72 20 69 6e 63 72 65 61  |no longer increa|
000061a0  73 65 73 20 74 68 65 20  6e 75 6d 62 65 72 20 6f  |ses the number o|
000061b0  66 20 61 6e 74 69 2d 6d  61 74 74 65 72 0d 0a 20  |f anti-matter.. |
000061c0  20 20 20 70 72 6f 62 65  73 20 62 79 20 74 68 69  |   probes by thi|
000061d0  72 74 79 2e 20 20 54 68  65 20 6d 61 78 69 6d 75  |rty.  The maximu|
000061e0  6d 20 6e 75 6d 62 65 72  20 6f 66 20 61 6e 74 69  |m number of anti|
000061f0  2d 6d 61 74 74 65 72 20  70 72 6f 62 65 73 20 61  |-matter probes a|
00006200  62 6f 61 72 64 20 74 68  65 0d 0a 20 20 20 20 45  |board the..    E|
00006210  6e 74 65 72 70 72 69 73  65 20 77 61 73 20 69 6e  |nterprise was in|
00006220  63 72 65 61 73 65 64 20  66 72 6f 6d 20 34 20 74  |creased from 4 t|
00006230  6f 20 35 2e 20 20 54 72  61 69 6e 69 6e 67 20 6d  |o 5.  Training m|
00006240  69 73 73 69 6f 6e 73 20  77 65 72 65 20 63 68 61  |issions were cha|
00006250  6e 67 65 64 20 74 6f 0d  0a 20 20 20 20 61 6c 6c  |nged to..    all|
00006260  6f 77 20 6f 6e 6c 79 20  31 30 30 30 25 20 64 61  |ow only 1000% da|
00006270  6d 61 67 65 2c 20 69 6e  73 74 65 61 64 20 6f 66  |mage, instead of|
00006280  20 69 6e 66 69 6e 69 74  65 20 64 61 6d 61 67 65  | infinite damage|
00006290  2e 20 20 54 68 69 73 20  65 6e 61 62 6c 65 73 20  |.  This enables |
000062a0  74 68 65 0d 0a 20 20 20  20 70 72 6f 67 72 61 6d  |the..    program|
000062b0  20 74 6f 20 65 6e 64 20  69 6e 20 74 68 65 20 65  | to end in the e|
000062c0  76 65 6e 74 20 79 6f 75  20 68 61 76 65 20 6e 6f  |vent you have no|
000062d0  20 49 6d 70 75 6c 73 65  20 50 6f 77 65 72 2c 20  | Impulse Power, |
000062e0  57 61 72 70 20 50 6f 77  65 72 2c 20 6f 72 0d 0a  |Warp Power, or..|
000062f0  20 20 20 20 44 69 6c 69  74 68 69 75 6d 20 61 62  |    Dilithium ab|
00006300  6f 61 72 64 2e 0d 0a 0d  0a 20 20 20 20 54 68 65  |oard.....    The|
00006310  20 70 72 6f 67 72 61 6d  27 73 20 6c 69 6e 65 20  | program's line |
00006320  6e 75 6d 62 65 72 73 20  77 65 72 65 20 6e 6f 74  |numbers were not|
00006330  20 63 68 61 6e 67 65 64  2c 20 73 6f 20 61 6e 79  | changed, so any|
00006340  20 75 73 65 72 20 6d 6f  64 69 66 69 63 61 74 69  | user modificati|
00006350  6f 6e 73 20 74 6f 0d 0a  20 20 20 20 74 68 65 20  |ons to..    the |
00006360  6f 72 69 67 69 6e 61 6c  20 76 65 72 73 69 6f 6e  |original version|
00006370  20 73 68 6f 75 6c 64 20  73 74 69 6c 6c 20 66 69  | should still fi|
00006380  74 2e 0d 0a 0d 0a 0d 0a  0d 0a 0d 0a 0d 0a 0d 0a  |t...............|
00006390  0d 0a 0d 0a 0d 0a 0d 0a  0d 0a 0d 0a 0d 0a 0d 0a  |................|
*
000063c0  0d 0a 20 20 50 65 6e 69  6e 73 75 6c 61 20 53 6f  |..  Peninsula So|
000063d0  66 74 77 61 72 65 20 2d  20 32 38 35 31 30 20 42  |ftware - 28510 B|
000063e0  6c 79 74 68 65 77 6f 6f  64 20 44 72 69 76 65 20  |lythewood Drive |
000063f0  2d 20 52 61 6e 63 68 6f  20 50 61 6c 6f 73 20 56  |- Rancho Palos V|
00006400  65 72 64 65 73 20 43 41  20 2d 20 39 30 32 37 34  |erdes CA - 90274|
00006410  0d 0a 0c 0d 0a                                    |.....|
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