Home » Archimedes archive » Archimedes World » AW-1994-10-Disc1.adf » Disk1Oct94 » !AWOct94/Goodies/Puzzle/!Help

!AWOct94/Goodies/Puzzle/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1994-10-Disc1.adf » Disk1Oct94
Filename: !AWOct94/Goodies/Puzzle/!Help
Read OK:
File size: 1637 bytes
Load address: 0000
Exec address: 0000
File contents
!Help file for !Puzzle v3.18 (11-Jul-94) written by Chris Morison
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You all know the game, classically a picture of a dog chasing a ball on a
beach, split into 16 blocks which you spend 20 seconds mixing up, and then
20 minutes trying to put them in the right order until you eventually throw
it in a cupboard for another 2 years.

You may be familiar with the version on the Applications disc you get with
your Acorn.  That version is very simple, and it doesn't take long for you
to get bored with.  This version, however, is loads more fun because it's
main advantage is that it can use any sprite as the picture, and can even
time you and record the shortest times.

NB  Instructions on how to complete these type of puzzles cannot be found
in this file, but you may like to read the help file that comes with the
game !Puzzle on the Applications disc you got free with your Acorn.

Memory requirements.
~~~~~~~~~~~~~~~~~~~~
The program itself only takes 64K, but the sprites take up extra memory,
depending on the size and mode of the sprite.  The minimum requirement is 16K
to use the built in numbers and a small width, but using larger sprites will
need more memory.

Loading the game
~~~~~~~~~~~~~~~~
To load the game simply double click on it's icon in the directory viewer.
If not enough memory is available then the game will inform you and quit,
leaving the desktop un-altered.

You will notice that it's icon has appeared on the right of the icon bar.
Clicking on this icon has the following effects.

Select : Open the puzzle window.
Menu   : Open the menu.
Adjust : Open the picture viewer.

The main menu
~~~~~~~~~~~~~
Info     �  Display program information.
Shuffle     Shuffle the board
Puzzle      Open/Close the puzzle window.
View        Open/Close the picture viewer.
Timer       Open/Close the timer.
Help     �  Opens the help sub-menu.
Pictures �  Opens the pictures sub-menu.
Colours  �  Allows the colours to be changed.
Width    �  Allows the width of the puzzle to be altered.
Save        Saves the current settings (including the window positions)
Quit        Quits the game.

This menu can be accessed by clicking MENU on any of the games windows or
icon bar icon.

Help
~~~~
The game will show you which blocks are in the right place by drawing a
grid and colouring the blocks different colours.  The grid can either be in
the blank space of the game or in a separate window.  The colours of the
blocks can be changed from the Colours sub-menu on the main menu.

This program supports interactive help.

Pictures
~~~~~~~~
Pictures can be loaded in two ways:

1 : They can be copied into the directory pointed to by <PuzPic$Dir> in which
case they will appear in the Pictures sub-menu and can be clicked on.

2:  They can be dragged onto any window belonging to the game or it's icon
bar icon.

When a sprite is loaded, you may be informed that you don't have enough
memory to use it, and the program will use numbers and a width of 3.

If the mode you are in will lower the quality of the picture, you will be
told which mode you should use, but the program should cope with any sprite
in any mode (even VGA modes).  The numbers sprites do not look as they should
in mode with more than 256 colours.

Once a sprite is loaded, it's full path is remembered, so if the settings
are saved it will automatically be loaded.

To alter the directory listed in the Pictures sub-menu then alter the varaible
<PuzPic$Dir> in the !Run file, possibly to point to your clip art collection.

Playing the game - The main window
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game is played from the main window, which contains the current sprite
split into blocks.  To move blocks into the blank space simply click with
SELECT or ADJUST on the block.  Whole rows and columns can be moved if you
click on any block in the same row or column as the blank space.  Clicking
with SELECT or ADJUST in the blank space will highlight the block which
belongs in the blank space.

If you solve the puzzle, you will be informed of the time taken, and
possibly requested to type in you name if you beat the lowest time for the
selected width.  You will not be able to move any of the blocks until the
puzzle is shuffled.

The position of this window is saved when the settings are saved.

The view window
~~~~~~~~~~~~~~~
The view window will contain a copy of the current sprite, scaled to fit
into the window perfectly.  The sprite can be scaled by resizing the window
using the resize icon in the bottom-right of the window.

The position of this window is saved when the settings are saved.

The timer window
~~~~~~~~~~~~~~~~
The timer window shows you how long the main window has been open since the
last shuffle, and the percentage of the blocks which are in the correct
place.  You can also the access the shortest times window from the timer
window.

The position of this window is saved when the settings are saved.

Altering the number of blocks in the puzzle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The puzzle can be made harder by increasing the number of blocks along one
side of the puzzle.  This can be done by altering the number in the width
window (which is accessed from the main menu) and clicking on OK.

Dragging utility
~~~~~~~~~~~~~~~~
If you click SELECT in any of the windows, and keep SELECT held, then a
hand will replace the normal pointer and the window under the hand can be
moved simply by moving the mouse.

This will only work if the point under the pointer is not an active icon,
ie isn't an OK button.  It will not work if the pointer is in the same row
or column as the blank space.

00000000  21 48 65 6c 70 20 66 69  6c 65 20 66 6f 72 20 21  |!Help file for !|
00000010  50 75 7a 7a 6c 65 20 76  33 2e 31 38 20 28 31 31  |Puzzle v3.18 (11|
00000020  2d 4a 75 6c 2d 39 34 29  20 77 72 69 74 74 65 6e  |-Jul-94) written|
00000030  20 62 79 20 43 68 72 69  73 20 4d 6f 72 69 73 6f  | by Chris Moriso|
00000040  6e 0a 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |n.~~~~~~~~~~~~~~|
00000050  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
*
00000080  7e 7e 7e 0a 59 6f 75 20  61 6c 6c 20 6b 6e 6f 77  |~~~.You all know|
00000090  20 74 68 65 20 67 61 6d  65 2c 20 63 6c 61 73 73  | the game, class|
000000a0  69 63 61 6c 6c 79 20 61  20 70 69 63 74 75 72 65  |ically a picture|
000000b0  20 6f 66 20 61 20 64 6f  67 20 63 68 61 73 69 6e  | of a dog chasin|
000000c0  67 20 61 20 62 61 6c 6c  20 6f 6e 20 61 0a 62 65  |g a ball on a.be|
000000d0  61 63 68 2c 20 73 70 6c  69 74 20 69 6e 74 6f 20  |ach, split into |
000000e0  31 36 20 62 6c 6f 63 6b  73 20 77 68 69 63 68 20  |16 blocks which |
000000f0  79 6f 75 20 73 70 65 6e  64 20 32 30 20 73 65 63  |you spend 20 sec|
00000100  6f 6e 64 73 20 6d 69 78  69 6e 67 20 75 70 2c 20  |onds mixing up, |
00000110  61 6e 64 20 74 68 65 6e  0a 32 30 20 6d 69 6e 75  |and then.20 minu|
00000120  74 65 73 20 74 72 79 69  6e 67 20 74 6f 20 70 75  |tes trying to pu|
00000130  74 20 74 68 65 6d 20 69  6e 20 74 68 65 20 72 69  |t them in the ri|
00000140  67 68 74 20 6f 72 64 65  72 20 75 6e 74 69 6c 20  |ght order until |
00000150  79 6f 75 20 65 76 65 6e  74 75 61 6c 6c 79 20 74  |you eventually t|
00000160  68 72 6f 77 0a 69 74 20  69 6e 20 61 20 63 75 70  |hrow.it in a cup|
00000170  62 6f 61 72 64 20 66 6f  72 20 61 6e 6f 74 68 65  |board for anothe|
00000180  72 20 32 20 79 65 61 72  73 2e 0a 0a 59 6f 75 20  |r 2 years...You |
00000190  6d 61 79 20 62 65 20 66  61 6d 69 6c 69 61 72 20  |may be familiar |
000001a0  77 69 74 68 20 74 68 65  20 76 65 72 73 69 6f 6e  |with the version|
000001b0  20 6f 6e 20 74 68 65 20  41 70 70 6c 69 63 61 74  | on the Applicat|
000001c0  69 6f 6e 73 20 64 69 73  63 20 79 6f 75 20 67 65  |ions disc you ge|
000001d0  74 20 77 69 74 68 0a 79  6f 75 72 20 41 63 6f 72  |t with.your Acor|
000001e0  6e 2e 20 20 54 68 61 74  20 76 65 72 73 69 6f 6e  |n.  That version|
000001f0  20 69 73 20 76 65 72 79  20 73 69 6d 70 6c 65 2c  | is very simple,|
00000200  20 61 6e 64 20 69 74 20  64 6f 65 73 6e 27 74 20  | and it doesn't |
00000210  74 61 6b 65 20 6c 6f 6e  67 20 66 6f 72 20 79 6f  |take long for yo|
00000220  75 0a 74 6f 20 67 65 74  20 62 6f 72 65 64 20 77  |u.to get bored w|
00000230  69 74 68 2e 20 20 54 68  69 73 20 76 65 72 73 69  |ith.  This versi|
00000240  6f 6e 2c 20 68 6f 77 65  76 65 72 2c 20 69 73 20  |on, however, is |
00000250  6c 6f 61 64 73 20 6d 6f  72 65 20 66 75 6e 20 62  |loads more fun b|
00000260  65 63 61 75 73 65 20 69  74 27 73 0a 6d 61 69 6e  |ecause it's.main|
00000270  20 61 64 76 61 6e 74 61  67 65 20 69 73 20 74 68  | advantage is th|
00000280  61 74 20 69 74 20 63 61  6e 20 75 73 65 20 61 6e  |at it can use an|
00000290  79 20 73 70 72 69 74 65  20 61 73 20 74 68 65 20  |y sprite as the |
000002a0  70 69 63 74 75 72 65 2c  20 61 6e 64 20 63 61 6e  |picture, and can|
000002b0  20 65 76 65 6e 0a 74 69  6d 65 20 79 6f 75 20 61  | even.time you a|
000002c0  6e 64 20 72 65 63 6f 72  64 20 74 68 65 20 73 68  |nd record the sh|
000002d0  6f 72 74 65 73 74 20 74  69 6d 65 73 2e 0a 0a 4e  |ortest times...N|
000002e0  42 20 20 49 6e 73 74 72  75 63 74 69 6f 6e 73 20  |B  Instructions |
000002f0  6f 6e 20 68 6f 77 20 74  6f 20 63 6f 6d 70 6c 65  |on how to comple|
00000300  74 65 20 74 68 65 73 65  20 74 79 70 65 20 6f 66  |te these type of|
00000310  20 70 75 7a 7a 6c 65 73  20 63 61 6e 6e 6f 74 20  | puzzles cannot |
00000320  62 65 20 66 6f 75 6e 64  0a 69 6e 20 74 68 69 73  |be found.in this|
00000330  20 66 69 6c 65 2c 20 62  75 74 20 79 6f 75 20 6d  | file, but you m|
00000340  61 79 20 6c 69 6b 65 20  74 6f 20 72 65 61 64 20  |ay like to read |
00000350  74 68 65 20 68 65 6c 70  20 66 69 6c 65 20 74 68  |the help file th|
00000360  61 74 20 63 6f 6d 65 73  20 77 69 74 68 20 74 68  |at comes with th|
00000370  65 0a 67 61 6d 65 20 21  50 75 7a 7a 6c 65 20 6f  |e.game !Puzzle o|
00000380  6e 20 74 68 65 20 41 70  70 6c 69 63 61 74 69 6f  |n the Applicatio|
00000390  6e 73 20 64 69 73 63 20  79 6f 75 20 67 6f 74 20  |ns disc you got |
000003a0  66 72 65 65 20 77 69 74  68 20 79 6f 75 72 20 41  |free with your A|
000003b0  63 6f 72 6e 2e 0a 0a 4d  65 6d 6f 72 79 20 72 65  |corn...Memory re|
000003c0  71 75 69 72 65 6d 65 6e  74 73 2e 0a 7e 7e 7e 7e  |quirements..~~~~|
000003d0  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
000003e0  0a 54 68 65 20 70 72 6f  67 72 61 6d 20 69 74 73  |.The program its|
000003f0  65 6c 66 20 6f 6e 6c 79  20 74 61 6b 65 73 20 36  |elf only takes 6|
00000400  34 4b 2c 20 62 75 74 20  74 68 65 20 73 70 72 69  |4K, but the spri|
00000410  74 65 73 20 74 61 6b 65  20 75 70 20 65 78 74 72  |tes take up extr|
00000420  61 20 6d 65 6d 6f 72 79  2c 0a 64 65 70 65 6e 64  |a memory,.depend|
00000430  69 6e 67 20 6f 6e 20 74  68 65 20 73 69 7a 65 20  |ing on the size |
00000440  61 6e 64 20 6d 6f 64 65  20 6f 66 20 74 68 65 20  |and mode of the |
00000450  73 70 72 69 74 65 2e 20  20 54 68 65 20 6d 69 6e  |sprite.  The min|
00000460  69 6d 75 6d 20 72 65 71  75 69 72 65 6d 65 6e 74  |imum requirement|
00000470  20 69 73 20 31 36 4b 0a  74 6f 20 75 73 65 20 74  | is 16K.to use t|
00000480  68 65 20 62 75 69 6c 74  20 69 6e 20 6e 75 6d 62  |he built in numb|
00000490  65 72 73 20 61 6e 64 20  61 20 73 6d 61 6c 6c 20  |ers and a small |
000004a0  77 69 64 74 68 2c 20 62  75 74 20 75 73 69 6e 67  |width, but using|
000004b0  20 6c 61 72 67 65 72 20  73 70 72 69 74 65 73 20  | larger sprites |
000004c0  77 69 6c 6c 0a 6e 65 65  64 20 6d 6f 72 65 20 6d  |will.need more m|
000004d0  65 6d 6f 72 79 2e 0a 0a  4c 6f 61 64 69 6e 67 20  |emory...Loading |
000004e0  74 68 65 20 67 61 6d 65  0a 7e 7e 7e 7e 7e 7e 7e  |the game.~~~~~~~|
000004f0  7e 7e 7e 7e 7e 7e 7e 7e  7e 0a 54 6f 20 6c 6f 61  |~~~~~~~~~.To loa|
00000500  64 20 74 68 65 20 67 61  6d 65 20 73 69 6d 70 6c  |d the game simpl|
00000510  79 20 64 6f 75 62 6c 65  20 63 6c 69 63 6b 20 6f  |y double click o|
00000520  6e 20 69 74 27 73 20 69  63 6f 6e 20 69 6e 20 74  |n it's icon in t|
00000530  68 65 20 64 69 72 65 63  74 6f 72 79 20 76 69 65  |he directory vie|
00000540  77 65 72 2e 0a 49 66 20  6e 6f 74 20 65 6e 6f 75  |wer..If not enou|
00000550  67 68 20 6d 65 6d 6f 72  79 20 69 73 20 61 76 61  |gh memory is ava|
00000560  69 6c 61 62 6c 65 20 74  68 65 6e 20 74 68 65 20  |ilable then the |
00000570  67 61 6d 65 20 77 69 6c  6c 20 69 6e 66 6f 72 6d  |game will inform|
00000580  20 79 6f 75 20 61 6e 64  20 71 75 69 74 2c 0a 6c  | you and quit,.l|
00000590  65 61 76 69 6e 67 20 74  68 65 20 64 65 73 6b 74  |eaving the deskt|
000005a0  6f 70 20 75 6e 2d 61 6c  74 65 72 65 64 2e 0a 0a  |op un-altered...|
000005b0  59 6f 75 20 77 69 6c 6c  20 6e 6f 74 69 63 65 20  |You will notice |
000005c0  74 68 61 74 20 69 74 27  73 20 69 63 6f 6e 20 68  |that it's icon h|
000005d0  61 73 20 61 70 70 65 61  72 65 64 20 6f 6e 20 74  |as appeared on t|
000005e0  68 65 20 72 69 67 68 74  20 6f 66 20 74 68 65 20  |he right of the |
000005f0  69 63 6f 6e 20 62 61 72  2e 0a 43 6c 69 63 6b 69  |icon bar..Clicki|
00000600  6e 67 20 6f 6e 20 74 68  69 73 20 69 63 6f 6e 20  |ng on this icon |
00000610  68 61 73 20 74 68 65 20  66 6f 6c 6c 6f 77 69 6e  |has the followin|
00000620  67 20 65 66 66 65 63 74  73 2e 0a 0a 53 65 6c 65  |g effects...Sele|
00000630  63 74 20 3a 20 4f 70 65  6e 20 74 68 65 20 70 75  |ct : Open the pu|
00000640  7a 7a 6c 65 20 77 69 6e  64 6f 77 2e 0a 4d 65 6e  |zzle window..Men|
00000650  75 20 20 20 3a 20 4f 70  65 6e 20 74 68 65 20 6d  |u   : Open the m|
00000660  65 6e 75 2e 0a 41 64 6a  75 73 74 20 3a 20 4f 70  |enu..Adjust : Op|
00000670  65 6e 20 74 68 65 20 70  69 63 74 75 72 65 20 76  |en the picture v|
00000680  69 65 77 65 72 2e 0a 0a  54 68 65 20 6d 61 69 6e  |iewer...The main|
00000690  20 6d 65 6e 75 0a 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  | menu.~~~~~~~~~~|
000006a0  7e 7e 7e 0a 49 6e 66 6f  20 20 20 20 20 89 20 20  |~~~.Info     .  |
000006b0  44 69 73 70 6c 61 79 20  70 72 6f 67 72 61 6d 20  |Display program |
000006c0  69 6e 66 6f 72 6d 61 74  69 6f 6e 2e 0a 53 68 75  |information..Shu|
000006d0  66 66 6c 65 20 20 20 20  20 53 68 75 66 66 6c 65  |ffle     Shuffle|
000006e0  20 74 68 65 20 62 6f 61  72 64 0a 50 75 7a 7a 6c  | the board.Puzzl|
000006f0  65 20 20 20 20 20 20 4f  70 65 6e 2f 43 6c 6f 73  |e      Open/Clos|
00000700  65 20 74 68 65 20 70 75  7a 7a 6c 65 20 77 69 6e  |e the puzzle win|
00000710  64 6f 77 2e 0a 56 69 65  77 20 20 20 20 20 20 20  |dow..View       |
00000720  20 4f 70 65 6e 2f 43 6c  6f 73 65 20 74 68 65 20  | Open/Close the |
00000730  70 69 63 74 75 72 65 20  76 69 65 77 65 72 2e 0a  |picture viewer..|
00000740  54 69 6d 65 72 20 20 20  20 20 20 20 4f 70 65 6e  |Timer       Open|
00000750  2f 43 6c 6f 73 65 20 74  68 65 20 74 69 6d 65 72  |/Close the timer|
00000760  2e 0a 48 65 6c 70 20 20  20 20 20 89 20 20 4f 70  |..Help     .  Op|
00000770  65 6e 73 20 74 68 65 20  68 65 6c 70 20 73 75 62  |ens the help sub|
00000780  2d 6d 65 6e 75 2e 0a 50  69 63 74 75 72 65 73 20  |-menu..Pictures |
00000790  89 20 20 4f 70 65 6e 73  20 74 68 65 20 70 69 63  |.  Opens the pic|
000007a0  74 75 72 65 73 20 73 75  62 2d 6d 65 6e 75 2e 0a  |tures sub-menu..|
000007b0  43 6f 6c 6f 75 72 73 20  20 89 20 20 41 6c 6c 6f  |Colours  .  Allo|
000007c0  77 73 20 74 68 65 20 63  6f 6c 6f 75 72 73 20 74  |ws the colours t|
000007d0  6f 20 62 65 20 63 68 61  6e 67 65 64 2e 0a 57 69  |o be changed..Wi|
000007e0  64 74 68 20 20 20 20 89  20 20 41 6c 6c 6f 77 73  |dth    .  Allows|
000007f0  20 74 68 65 20 77 69 64  74 68 20 6f 66 20 74 68  | the width of th|
00000800  65 20 70 75 7a 7a 6c 65  20 74 6f 20 62 65 20 61  |e puzzle to be a|
00000810  6c 74 65 72 65 64 2e 0a  53 61 76 65 20 20 20 20  |ltered..Save    |
00000820  20 20 20 20 53 61 76 65  73 20 74 68 65 20 63 75  |    Saves the cu|
00000830  72 72 65 6e 74 20 73 65  74 74 69 6e 67 73 20 28  |rrent settings (|
00000840  69 6e 63 6c 75 64 69 6e  67 20 74 68 65 20 77 69  |including the wi|
00000850  6e 64 6f 77 20 70 6f 73  69 74 69 6f 6e 73 29 0a  |ndow positions).|
00000860  51 75 69 74 20 20 20 20  20 20 20 20 51 75 69 74  |Quit        Quit|
00000870  73 20 74 68 65 20 67 61  6d 65 2e 0a 0a 54 68 69  |s the game...Thi|
00000880  73 20 6d 65 6e 75 20 63  61 6e 20 62 65 20 61 63  |s menu can be ac|
00000890  63 65 73 73 65 64 20 62  79 20 63 6c 69 63 6b 69  |cessed by clicki|
000008a0  6e 67 20 4d 45 4e 55 20  6f 6e 20 61 6e 79 20 6f  |ng MENU on any o|
000008b0  66 20 74 68 65 20 67 61  6d 65 73 20 77 69 6e 64  |f the games wind|
000008c0  6f 77 73 20 6f 72 0a 69  63 6f 6e 20 62 61 72 20  |ows or.icon bar |
000008d0  69 63 6f 6e 2e 0a 0a 48  65 6c 70 0a 7e 7e 7e 7e  |icon...Help.~~~~|
000008e0  0a 54 68 65 20 67 61 6d  65 20 77 69 6c 6c 20 73  |.The game will s|
000008f0  68 6f 77 20 79 6f 75 20  77 68 69 63 68 20 62 6c  |how you which bl|
00000900  6f 63 6b 73 20 61 72 65  20 69 6e 20 74 68 65 20  |ocks are in the |
00000910  72 69 67 68 74 20 70 6c  61 63 65 20 62 79 20 64  |right place by d|
00000920  72 61 77 69 6e 67 20 61  0a 67 72 69 64 20 61 6e  |rawing a.grid an|
00000930  64 20 63 6f 6c 6f 75 72  69 6e 67 20 74 68 65 20  |d colouring the |
00000940  62 6c 6f 63 6b 73 20 64  69 66 66 65 72 65 6e 74  |blocks different|
00000950  20 63 6f 6c 6f 75 72 73  2e 20 20 54 68 65 20 67  | colours.  The g|
00000960  72 69 64 20 63 61 6e 20  65 69 74 68 65 72 20 62  |rid can either b|
00000970  65 20 69 6e 0a 74 68 65  20 62 6c 61 6e 6b 20 73  |e in.the blank s|
00000980  70 61 63 65 20 6f 66 20  74 68 65 20 67 61 6d 65  |pace of the game|
00000990  20 6f 72 20 69 6e 20 61  20 73 65 70 61 72 61 74  | or in a separat|
000009a0  65 20 77 69 6e 64 6f 77  2e 20 20 54 68 65 20 63  |e window.  The c|
000009b0  6f 6c 6f 75 72 73 20 6f  66 20 74 68 65 0a 62 6c  |olours of the.bl|
000009c0  6f 63 6b 73 20 63 61 6e  20 62 65 20 63 68 61 6e  |ocks can be chan|
000009d0  67 65 64 20 66 72 6f 6d  20 74 68 65 20 43 6f 6c  |ged from the Col|
000009e0  6f 75 72 73 20 73 75 62  2d 6d 65 6e 75 20 6f 6e  |ours sub-menu on|
000009f0  20 74 68 65 20 6d 61 69  6e 20 6d 65 6e 75 2e 0a  | the main menu..|
00000a00  0a 54 68 69 73 20 70 72  6f 67 72 61 6d 20 73 75  |.This program su|
00000a10  70 70 6f 72 74 73 20 69  6e 74 65 72 61 63 74 69  |pports interacti|
00000a20  76 65 20 68 65 6c 70 2e  0a 0a 50 69 63 74 75 72  |ve help...Pictur|
00000a30  65 73 0a 7e 7e 7e 7e 7e  7e 7e 7e 0a 50 69 63 74  |es.~~~~~~~~.Pict|
00000a40  75 72 65 73 20 63 61 6e  20 62 65 20 6c 6f 61 64  |ures can be load|
00000a50  65 64 20 69 6e 20 74 77  6f 20 77 61 79 73 3a 0a  |ed in two ways:.|
00000a60  0a 31 20 3a 20 54 68 65  79 20 63 61 6e 20 62 65  |.1 : They can be|
00000a70  20 63 6f 70 69 65 64 20  69 6e 74 6f 20 74 68 65  | copied into the|
00000a80  20 64 69 72 65 63 74 6f  72 79 20 70 6f 69 6e 74  | directory point|
00000a90  65 64 20 74 6f 20 62 79  20 3c 50 75 7a 50 69 63  |ed to by <PuzPic|
00000aa0  24 44 69 72 3e 20 69 6e  20 77 68 69 63 68 0a 63  |$Dir> in which.c|
00000ab0  61 73 65 20 74 68 65 79  20 77 69 6c 6c 20 61 70  |ase they will ap|
00000ac0  70 65 61 72 20 69 6e 20  74 68 65 20 50 69 63 74  |pear in the Pict|
00000ad0  75 72 65 73 20 73 75 62  2d 6d 65 6e 75 20 61 6e  |ures sub-menu an|
00000ae0  64 20 63 61 6e 20 62 65  20 63 6c 69 63 6b 65 64  |d can be clicked|
00000af0  20 6f 6e 2e 0a 0a 32 3a  20 20 54 68 65 79 20 63  | on...2:  They c|
00000b00  61 6e 20 62 65 20 64 72  61 67 67 65 64 20 6f 6e  |an be dragged on|
00000b10  74 6f 20 61 6e 79 20 77  69 6e 64 6f 77 20 62 65  |to any window be|
00000b20  6c 6f 6e 67 69 6e 67 20  74 6f 20 74 68 65 20 67  |longing to the g|
00000b30  61 6d 65 20 6f 72 20 69  74 27 73 20 69 63 6f 6e  |ame or it's icon|
00000b40  0a 62 61 72 20 69 63 6f  6e 2e 0a 0a 57 68 65 6e  |.bar icon...When|
00000b50  20 61 20 73 70 72 69 74  65 20 69 73 20 6c 6f 61  | a sprite is loa|
00000b60  64 65 64 2c 20 79 6f 75  20 6d 61 79 20 62 65 20  |ded, you may be |
00000b70  69 6e 66 6f 72 6d 65 64  20 74 68 61 74 20 79 6f  |informed that yo|
00000b80  75 20 64 6f 6e 27 74 20  68 61 76 65 20 65 6e 6f  |u don't have eno|
00000b90  75 67 68 0a 6d 65 6d 6f  72 79 20 74 6f 20 75 73  |ugh.memory to us|
00000ba0  65 20 69 74 2c 20 61 6e  64 20 74 68 65 20 70 72  |e it, and the pr|
00000bb0  6f 67 72 61 6d 20 77 69  6c 6c 20 75 73 65 20 6e  |ogram will use n|
00000bc0  75 6d 62 65 72 73 20 61  6e 64 20 61 20 77 69 64  |umbers and a wid|
00000bd0  74 68 20 6f 66 20 33 2e  0a 0a 49 66 20 74 68 65  |th of 3...If the|
00000be0  20 6d 6f 64 65 20 79 6f  75 20 61 72 65 20 69 6e  | mode you are in|
00000bf0  20 77 69 6c 6c 20 6c 6f  77 65 72 20 74 68 65 20  | will lower the |
00000c00  71 75 61 6c 69 74 79 20  6f 66 20 74 68 65 20 70  |quality of the p|
00000c10  69 63 74 75 72 65 2c 20  79 6f 75 20 77 69 6c 6c  |icture, you will|
00000c20  20 62 65 0a 74 6f 6c 64  20 77 68 69 63 68 20 6d  | be.told which m|
00000c30  6f 64 65 20 79 6f 75 20  73 68 6f 75 6c 64 20 75  |ode you should u|
00000c40  73 65 2c 20 62 75 74 20  74 68 65 20 70 72 6f 67  |se, but the prog|
00000c50  72 61 6d 20 73 68 6f 75  6c 64 20 63 6f 70 65 20  |ram should cope |
00000c60  77 69 74 68 20 61 6e 79  20 73 70 72 69 74 65 0a  |with any sprite.|
00000c70  69 6e 20 61 6e 79 20 6d  6f 64 65 20 28 65 76 65  |in any mode (eve|
00000c80  6e 20 56 47 41 20 6d 6f  64 65 73 29 2e 20 20 54  |n VGA modes).  T|
00000c90  68 65 20 6e 75 6d 62 65  72 73 20 73 70 72 69 74  |he numbers sprit|
00000ca0  65 73 20 64 6f 20 6e 6f  74 20 6c 6f 6f 6b 20 61  |es do not look a|
00000cb0  73 20 74 68 65 79 20 73  68 6f 75 6c 64 0a 69 6e  |s they should.in|
00000cc0  20 6d 6f 64 65 20 77 69  74 68 20 6d 6f 72 65 20  | mode with more |
00000cd0  74 68 61 6e 20 32 35 36  20 63 6f 6c 6f 75 72 73  |than 256 colours|
00000ce0  2e 0a 0a 4f 6e 63 65 20  61 20 73 70 72 69 74 65  |...Once a sprite|
00000cf0  20 69 73 20 6c 6f 61 64  65 64 2c 20 69 74 27 73  | is loaded, it's|
00000d00  20 66 75 6c 6c 20 70 61  74 68 20 69 73 20 72 65  | full path is re|
00000d10  6d 65 6d 62 65 72 65 64  2c 20 73 6f 20 69 66 20  |membered, so if |
00000d20  74 68 65 20 73 65 74 74  69 6e 67 73 0a 61 72 65  |the settings.are|
00000d30  20 73 61 76 65 64 20 69  74 20 77 69 6c 6c 20 61  | saved it will a|
00000d40  75 74 6f 6d 61 74 69 63  61 6c 6c 79 20 62 65 20  |utomatically be |
00000d50  6c 6f 61 64 65 64 2e 0a  0a 54 6f 20 61 6c 74 65  |loaded...To alte|
00000d60  72 20 74 68 65 20 64 69  72 65 63 74 6f 72 79 20  |r the directory |
00000d70  6c 69 73 74 65 64 20 69  6e 20 74 68 65 20 50 69  |listed in the Pi|
00000d80  63 74 75 72 65 73 20 73  75 62 2d 6d 65 6e 75 20  |ctures sub-menu |
00000d90  74 68 65 6e 20 61 6c 74  65 72 20 74 68 65 20 76  |then alter the v|
00000da0  61 72 61 69 62 6c 65 0a  3c 50 75 7a 50 69 63 24  |araible.<PuzPic$|
00000db0  44 69 72 3e 20 69 6e 20  74 68 65 20 21 52 75 6e  |Dir> in the !Run|
00000dc0  20 66 69 6c 65 2c 20 70  6f 73 73 69 62 6c 79 20  | file, possibly |
00000dd0  74 6f 20 70 6f 69 6e 74  20 74 6f 20 79 6f 75 72  |to point to your|
00000de0  20 63 6c 69 70 20 61 72  74 20 63 6f 6c 6c 65 63  | clip art collec|
00000df0  74 69 6f 6e 2e 0a 0a 50  6c 61 79 69 6e 67 20 74  |tion...Playing t|
00000e00  68 65 20 67 61 6d 65 20  2d 20 54 68 65 20 6d 61  |he game - The ma|
00000e10  69 6e 20 77 69 6e 64 6f  77 0a 7e 7e 7e 7e 7e 7e  |in window.~~~~~~|
00000e20  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
00000e30  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 0a 54 68 65  |~~~~~~~~~~~~.The|
00000e40  20 67 61 6d 65 20 69 73  20 70 6c 61 79 65 64 20  | game is played |
00000e50  66 72 6f 6d 20 74 68 65  20 6d 61 69 6e 20 77 69  |from the main wi|
00000e60  6e 64 6f 77 2c 20 77 68  69 63 68 20 63 6f 6e 74  |ndow, which cont|
00000e70  61 69 6e 73 20 74 68 65  20 63 75 72 72 65 6e 74  |ains the current|
00000e80  20 73 70 72 69 74 65 0a  73 70 6c 69 74 20 69 6e  | sprite.split in|
00000e90  74 6f 20 62 6c 6f 63 6b  73 2e 20 20 54 6f 20 6d  |to blocks.  To m|
00000ea0  6f 76 65 20 62 6c 6f 63  6b 73 20 69 6e 74 6f 20  |ove blocks into |
00000eb0  74 68 65 20 62 6c 61 6e  6b 20 73 70 61 63 65 20  |the blank space |
00000ec0  73 69 6d 70 6c 79 20 63  6c 69 63 6b 20 77 69 74  |simply click wit|
00000ed0  68 0a 53 45 4c 45 43 54  20 6f 72 20 41 44 4a 55  |h.SELECT or ADJU|
00000ee0  53 54 20 6f 6e 20 74 68  65 20 62 6c 6f 63 6b 2e  |ST on the block.|
00000ef0  20 20 57 68 6f 6c 65 20  72 6f 77 73 20 61 6e 64  |  Whole rows and|
00000f00  20 63 6f 6c 75 6d 6e 73  20 63 61 6e 20 62 65 20  | columns can be |
00000f10  6d 6f 76 65 64 20 69 66  20 79 6f 75 0a 63 6c 69  |moved if you.cli|
00000f20  63 6b 20 6f 6e 20 61 6e  79 20 62 6c 6f 63 6b 20  |ck on any block |
00000f30  69 6e 20 74 68 65 20 73  61 6d 65 20 72 6f 77 20  |in the same row |
00000f40  6f 72 20 63 6f 6c 75 6d  6e 20 61 73 20 74 68 65  |or column as the|
00000f50  20 62 6c 61 6e 6b 20 73  70 61 63 65 2e 20 20 43  | blank space.  C|
00000f60  6c 69 63 6b 69 6e 67 0a  77 69 74 68 20 53 45 4c  |licking.with SEL|
00000f70  45 43 54 20 6f 72 20 41  44 4a 55 53 54 20 69 6e  |ECT or ADJUST in|
00000f80  20 74 68 65 20 62 6c 61  6e 6b 20 73 70 61 63 65  | the blank space|
00000f90  20 77 69 6c 6c 20 68 69  67 68 6c 69 67 68 74 20  | will highlight |
00000fa0  74 68 65 20 62 6c 6f 63  6b 20 77 68 69 63 68 0a  |the block which.|
00000fb0  62 65 6c 6f 6e 67 73 20  69 6e 20 74 68 65 20 62  |belongs in the b|
00000fc0  6c 61 6e 6b 20 73 70 61  63 65 2e 0a 0a 49 66 20  |lank space...If |
00000fd0  79 6f 75 20 73 6f 6c 76  65 20 74 68 65 20 70 75  |you solve the pu|
00000fe0  7a 7a 6c 65 2c 20 79 6f  75 20 77 69 6c 6c 20 62  |zzle, you will b|
00000ff0  65 20 69 6e 66 6f 72 6d  65 64 20 6f 66 20 74 68  |e informed of th|
00001000  65 20 74 69 6d 65 20 74  61 6b 65 6e 2c 20 61 6e  |e time taken, an|
00001010  64 0a 70 6f 73 73 69 62  6c 79 20 72 65 71 75 65  |d.possibly reque|
00001020  73 74 65 64 20 74 6f 20  74 79 70 65 20 69 6e 20  |sted to type in |
00001030  79 6f 75 20 6e 61 6d 65  20 69 66 20 79 6f 75 20  |you name if you |
00001040  62 65 61 74 20 74 68 65  20 6c 6f 77 65 73 74 20  |beat the lowest |
00001050  74 69 6d 65 20 66 6f 72  20 74 68 65 0a 73 65 6c  |time for the.sel|
00001060  65 63 74 65 64 20 77 69  64 74 68 2e 20 20 59 6f  |ected width.  Yo|
00001070  75 20 77 69 6c 6c 20 6e  6f 74 20 62 65 20 61 62  |u will not be ab|
00001080  6c 65 20 74 6f 20 6d 6f  76 65 20 61 6e 79 20 6f  |le to move any o|
00001090  66 20 74 68 65 20 62 6c  6f 63 6b 73 20 75 6e 74  |f the blocks unt|
000010a0  69 6c 20 74 68 65 0a 70  75 7a 7a 6c 65 20 69 73  |il the.puzzle is|
000010b0  20 73 68 75 66 66 6c 65  64 2e 0a 0a 54 68 65 20  | shuffled...The |
000010c0  70 6f 73 69 74 69 6f 6e  20 6f 66 20 74 68 69 73  |position of this|
000010d0  20 77 69 6e 64 6f 77 20  69 73 20 73 61 76 65 64  | window is saved|
000010e0  20 77 68 65 6e 20 74 68  65 20 73 65 74 74 69 6e  | when the settin|
000010f0  67 73 20 61 72 65 20 73  61 76 65 64 2e 0a 0a 54  |gs are saved...T|
00001100  68 65 20 76 69 65 77 20  77 69 6e 64 6f 77 0a 7e  |he view window.~|
00001110  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 0a 54  |~~~~~~~~~~~~~~.T|
00001120  68 65 20 76 69 65 77 20  77 69 6e 64 6f 77 20 77  |he view window w|
00001130  69 6c 6c 20 63 6f 6e 74  61 69 6e 20 61 20 63 6f  |ill contain a co|
00001140  70 79 20 6f 66 20 74 68  65 20 63 75 72 72 65 6e  |py of the curren|
00001150  74 20 73 70 72 69 74 65  2c 20 73 63 61 6c 65 64  |t sprite, scaled|
00001160  20 74 6f 20 66 69 74 0a  69 6e 74 6f 20 74 68 65  | to fit.into the|
00001170  20 77 69 6e 64 6f 77 20  70 65 72 66 65 63 74 6c  | window perfectl|
00001180  79 2e 20 20 54 68 65 20  73 70 72 69 74 65 20 63  |y.  The sprite c|
00001190  61 6e 20 62 65 20 73 63  61 6c 65 64 20 62 79 20  |an be scaled by |
000011a0  72 65 73 69 7a 69 6e 67  20 74 68 65 20 77 69 6e  |resizing the win|
000011b0  64 6f 77 0a 75 73 69 6e  67 20 74 68 65 20 72 65  |dow.using the re|
000011c0  73 69 7a 65 20 69 63 6f  6e 20 69 6e 20 74 68 65  |size icon in the|
000011d0  20 62 6f 74 74 6f 6d 2d  72 69 67 68 74 20 6f 66  | bottom-right of|
000011e0  20 74 68 65 20 77 69 6e  64 6f 77 2e 0a 0a 54 68  | the window...Th|
000011f0  65 20 70 6f 73 69 74 69  6f 6e 20 6f 66 20 74 68  |e position of th|
00001200  69 73 20 77 69 6e 64 6f  77 20 69 73 20 73 61 76  |is window is sav|
00001210  65 64 20 77 68 65 6e 20  74 68 65 20 73 65 74 74  |ed when the sett|
00001220  69 6e 67 73 20 61 72 65  20 73 61 76 65 64 2e 0a  |ings are saved..|
00001230  0a 54 68 65 20 74 69 6d  65 72 20 77 69 6e 64 6f  |.The timer windo|
00001240  77 0a 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |w.~~~~~~~~~~~~~~|
00001250  7e 7e 0a 54 68 65 20 74  69 6d 65 72 20 77 69 6e  |~~.The timer win|
00001260  64 6f 77 20 73 68 6f 77  73 20 79 6f 75 20 68 6f  |dow shows you ho|
00001270  77 20 6c 6f 6e 67 20 74  68 65 20 6d 61 69 6e 20  |w long the main |
00001280  77 69 6e 64 6f 77 20 68  61 73 20 62 65 65 6e 20  |window has been |
00001290  6f 70 65 6e 20 73 69 6e  63 65 20 74 68 65 0a 6c  |open since the.l|
000012a0  61 73 74 20 73 68 75 66  66 6c 65 2c 20 61 6e 64  |ast shuffle, and|
000012b0  20 74 68 65 20 70 65 72  63 65 6e 74 61 67 65 20  | the percentage |
000012c0  6f 66 20 74 68 65 20 62  6c 6f 63 6b 73 20 77 68  |of the blocks wh|
000012d0  69 63 68 20 61 72 65 20  69 6e 20 74 68 65 20 63  |ich are in the c|
000012e0  6f 72 72 65 63 74 0a 70  6c 61 63 65 2e 20 20 59  |orrect.place.  Y|
000012f0  6f 75 20 63 61 6e 20 61  6c 73 6f 20 74 68 65 20  |ou can also the |
00001300  61 63 63 65 73 73 20 74  68 65 20 73 68 6f 72 74  |access the short|
00001310  65 73 74 20 74 69 6d 65  73 20 77 69 6e 64 6f 77  |est times window|
00001320  20 66 72 6f 6d 20 74 68  65 20 74 69 6d 65 72 0a  | from the timer.|
00001330  77 69 6e 64 6f 77 2e 0a  0a 54 68 65 20 70 6f 73  |window...The pos|
00001340  69 74 69 6f 6e 20 6f 66  20 74 68 69 73 20 77 69  |ition of this wi|
00001350  6e 64 6f 77 20 69 73 20  73 61 76 65 64 20 77 68  |ndow is saved wh|
00001360  65 6e 20 74 68 65 20 73  65 74 74 69 6e 67 73 20  |en the settings |
00001370  61 72 65 20 73 61 76 65  64 2e 0a 0a 41 6c 74 65  |are saved...Alte|
00001380  72 69 6e 67 20 74 68 65  20 6e 75 6d 62 65 72 20  |ring the number |
00001390  6f 66 20 62 6c 6f 63 6b  73 20 69 6e 20 74 68 65  |of blocks in the|
000013a0  20 70 75 7a 7a 6c 65 0a  7e 7e 7e 7e 7e 7e 7e 7e  | puzzle.~~~~~~~~|
000013b0  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
*
000013d0  7e 7e 7e 0a 54 68 65 20  70 75 7a 7a 6c 65 20 63  |~~~.The puzzle c|
000013e0  61 6e 20 62 65 20 6d 61  64 65 20 68 61 72 64 65  |an be made harde|
000013f0  72 20 62 79 20 69 6e 63  72 65 61 73 69 6e 67 20  |r by increasing |
00001400  74 68 65 20 6e 75 6d 62  65 72 20 6f 66 20 62 6c  |the number of bl|
00001410  6f 63 6b 73 20 61 6c 6f  6e 67 20 6f 6e 65 0a 73  |ocks along one.s|
00001420  69 64 65 20 6f 66 20 74  68 65 20 70 75 7a 7a 6c  |ide of the puzzl|
00001430  65 2e 20 20 54 68 69 73  20 63 61 6e 20 62 65 20  |e.  This can be |
00001440  64 6f 6e 65 20 62 79 20  61 6c 74 65 72 69 6e 67  |done by altering|
00001450  20 74 68 65 20 6e 75 6d  62 65 72 20 69 6e 20 74  | the number in t|
00001460  68 65 20 77 69 64 74 68  0a 77 69 6e 64 6f 77 20  |he width.window |
00001470  28 77 68 69 63 68 20 69  73 20 61 63 63 65 73 73  |(which is access|
00001480  65 64 20 66 72 6f 6d 20  74 68 65 20 6d 61 69 6e  |ed from the main|
00001490  20 6d 65 6e 75 29 20 61  6e 64 20 63 6c 69 63 6b  | menu) and click|
000014a0  69 6e 67 20 6f 6e 20 4f  4b 2e 0a 0a 44 72 61 67  |ing on OK...Drag|
000014b0  67 69 6e 67 20 75 74 69  6c 69 74 79 0a 7e 7e 7e  |ging utility.~~~|
000014c0  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 0a 49 66  |~~~~~~~~~~~~~.If|
000014d0  20 79 6f 75 20 63 6c 69  63 6b 20 53 45 4c 45 43  | you click SELEC|
000014e0  54 20 69 6e 20 61 6e 79  20 6f 66 20 74 68 65 20  |T in any of the |
000014f0  77 69 6e 64 6f 77 73 2c  20 61 6e 64 20 6b 65 65  |windows, and kee|
00001500  70 20 53 45 4c 45 43 54  20 68 65 6c 64 2c 20 74  |p SELECT held, t|
00001510  68 65 6e 20 61 0a 68 61  6e 64 20 77 69 6c 6c 20  |hen a.hand will |
00001520  72 65 70 6c 61 63 65 20  74 68 65 20 6e 6f 72 6d  |replace the norm|
00001530  61 6c 20 70 6f 69 6e 74  65 72 20 61 6e 64 20 74  |al pointer and t|
00001540  68 65 20 77 69 6e 64 6f  77 20 75 6e 64 65 72 20  |he window under |
00001550  74 68 65 20 68 61 6e 64  20 63 61 6e 20 62 65 0a  |the hand can be.|
00001560  6d 6f 76 65 64 20 73 69  6d 70 6c 79 20 62 79 20  |moved simply by |
00001570  6d 6f 76 69 6e 67 20 74  68 65 20 6d 6f 75 73 65  |moving the mouse|
00001580  2e 0a 0a 54 68 69 73 20  77 69 6c 6c 20 6f 6e 6c  |...This will onl|
00001590  79 20 77 6f 72 6b 20 69  66 20 74 68 65 20 70 6f  |y work if the po|
000015a0  69 6e 74 20 75 6e 64 65  72 20 74 68 65 20 70 6f  |int under the po|
000015b0  69 6e 74 65 72 20 69 73  20 6e 6f 74 20 61 6e 20  |inter is not an |
000015c0  61 63 74 69 76 65 20 69  63 6f 6e 2c 0a 69 65 20  |active icon,.ie |
000015d0  69 73 6e 27 74 20 61 6e  20 4f 4b 20 62 75 74 74  |isn't an OK butt|
000015e0  6f 6e 2e 20 20 49 74 20  77 69 6c 6c 20 6e 6f 74  |on.  It will not|
000015f0  20 77 6f 72 6b 20 69 66  20 74 68 65 20 70 6f 69  | work if the poi|
00001600  6e 74 65 72 20 69 73 20  69 6e 20 74 68 65 20 73  |nter is in the s|
00001610  61 6d 65 20 72 6f 77 0a  6f 72 20 63 6f 6c 75 6d  |ame row.or colum|
00001620  6e 20 61 73 20 74 68 65  20 62 6c 61 6e 6b 20 73  |n as the blank s|
00001630  70 61 63 65 2e 0a 0a                              |pace...|
00001637