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!DropRock2/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » archimedes_world_volume_15_issue_13_scp.adf » !DropRock2_rock |
Filename: | !DropRock2/!RunImage |
Read OK: | ✔ |
File size: | 5750 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM Drop Rock 2 by Vince M Hudd 20REM (c) 1996 Soft Rock Software 30 40REM Demo Version - Bits Removed 50REM Uh oh - main version lost. Demo version with bits *added* again!!!!!! 60 70REM For RiscOS 3.1 Machines 80 90ON ERROR PROC_Report(ERL,ERR,REPORT$) 100 110MODE 15:OFF 120DIM Sprites% 70000,Logos% 132000,Font% 12000,Screens% 10000,Temp% 200000, Temp2% 200000 130DIM Name$(40),SName$(204) 140DIM Sx%(4),Sy%(4),Sd%(4),Bx%(20),By%(20),Bm%(20) 150DIM Hi$(8),Hi%(8),SoundWas%(4) 160PROC_LoadHi 170 180Time%=TIME 190PROC_TitleScreen 200PROC_StartUp 210 220REPEAT UNTIL (TIME-Time%)>500 OR INKEY(-99) 230REPEAT UNTIL NOT(INKEY(-99)) 240CLS:OFF 250 260 270REPEAT 280 Key%=FN_MainMenu 290 CASE Key% OF 300 WHEN 1:SoFar%=FN_PlayFrom(1) 310 WHEN 2:SoFar%=FN_PlayFrom(SoFar%) 320 WHEN 3:Sound%=FN_SoundSwitch(Sound%) 330 WHEN 4:PROC_HighScores 340 ENDCASE 350UNTIL Key%=0 360CLS 370PROC_SaveHi 380END 390 400DEF PROC_SaveHi 410 HiFi%=OPENOUT("<Drock$Dir>.Data1") 420 FOR a%=1 TO 8 430 PRINT#HiFi%,Hi$(a%),Hi%(a%) 440 NEXT 450 CLOSE#HiFi% 460ENDPROC 470 480DEF PROC_LoadHi 490 HiFi%=OPENIN("<Drock$Dir>.Data1") 500 FOR a%=1 TO 8 510 INPUT#HiFi%,Hi$(a%),Hi%(a%) 520 NEXT 530 CLOSE#HiFi% 540ENDPROC 550 560DEF PROC_Report(Erl,Err,Rep$) 570 COLOUR 63 TINT 255 580 PRINT TAB(2,2);"*** ERROR ";Err;" AT LINE ";Erl/10 590 PRINT TAB(2,3);"*** ";Rep$ 600 END 610ENDPROC 620 630DEF PROC_TitleScreen 640 CLS:OFF 650 PROC_SpriteLoad(Temp2%,190000,"TitleScn") 660 SYS"OS_SpriteOp",290,Temp2%,"newtitle",0,0,0 670 PROC_SpriteLoad(Logos%,132000,"Logos") 680 SYS"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 690ENDPROC 700 710DEF PROC_StartUp 720 LOCAL a% 730 Sound%=TRUE 740 PROC_LoadSounds 750 PROC_LoadFiles 760 FOR a%=0 TO 204 770 READ SName$(a%) 780 NEXT 790 FOR a%=1 TO 40 800 READ Name$(a%) 810 NEXT 820 A%=OPENIN("<Drock$Dir>.data0"):INPUT#A%,SoFar%:CLOSE#A% 830ENDPROC 840 850DEF PROC_LoadFiles 860 PROC_SpriteLoad(Sprites%,70000,"Graphics") 870 PROC_SpriteLoad(Font%,12000,"Font") 880 PROC_SpriteLoad(Temp%,190000,"WinScn") 890 PROC_FileLoad(Screens%,"Screens") 900ENDPROC 910 920DEF PROC_SpriteLoad(Adr%,Size%,Name$) 930 !Adr%=Size% 940 SYS"OS_SpriteOp",265,Adr% 950 SYS"OS_SpriteOp",266,Adr%,"<Drock$Dir>."+Name$ 960ENDPROC 970 980DEF PROC_FileLoad(Adr%,Name$) 990 OSCLI("LOAD <Drock$Dir>."+Name$+" "+STR$~(Adr%)) 1000ENDPROC 1010 1020DEF FN_MainMenu 1030 SYS"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 1040 SYS"OS_SpriteOp",290,Logos%,"byvmh",438,544,0 1050 SYS"OS_SpriteOp",290,Logos%,"crite",219,0,0 1060 PROC_Write("c","1: Play game from start",640,440) 1070 PROC_Write("c","2: Play from screen "+RIGHT$(" "+STR$(SoFar%),3),640,360) 1080 IF Sound% THEN Sound$="OFF" ELSE Sound$=" ON" 1090 PROC_Write("c","3: Switch the sound "+Sound$,640,280) 1100 PROC_Write("c","4: View the high scores",640,200) 1110 PROC_Write("c","0: Return control to RISC OS",640,120) 1120=GET-48 1130 1140DEF PROC_Write(Align$,Text$,x%,y%) 1150 LOCAL a%,a$ 1160 Text$="<"+Text$+">" 1170 CASE Align$ OF 1180 WHEN"l": x%=x%-18 1190 WHEN"c": x%=x%-(LEN(Text$)*9)-18 1200 WHEN"r": x%=x%-(LEN(Text$)*9)-18 1210 ENDCASE 1220 FOR a%=1 TO LEN(Text$) 1230 a$=MID$(Text$,a%,1) 1240 CASE a$ OF 1250 WHEN" ":a$="space" 1260 WHEN",":a$="comma" 1270 WHEN".":a$="stop" 1280 WHEN":":a$="colon" 1290 WHEN"'":a$="apost" 1300 WHEN"<":a$="start" 1310 WHEN">":a$="end" 1320 ENDCASE 1330 SYS"OS_SpriteOp",290,Font%,a$,x%+18*a%,y%,0 1340 NEXT 1350ENDPROC 1360 1370DEF PROC_Blank(Align$,Text$,x%,y%) 1380 LOCAL a% 1390 CASE Align$ OF 1400 WHEN"l": x%=x%-18 1410 WHEN"c": x%=x%-((LEN(Text$)+2)*9)-18 1420 WHEN"r": x%=x%-((LEN(Text$)+2)*9)-18 1430 ENDCASE 1440 FOR a%=1 TO LEN(Text$)+2 1450 SYS"OS_SpriteOp",290,Font%,"blank",x%+18*a%,y%,0 1460 NEXT 1470ENDPROC 1480 1490DEF FN_SoundSwitch(Sound%) 1500 REPEAT UNTIL NOT INKEY(-18) 1510 IF Sound% THEN =FALSE ELSE =TRUE 1520 REM Has no real effect in demo version 1530 1540DEF FN_PlayFrom(Screen%) 1550 LOCAL Return% 1560 Return%=SoFar% 1570 PROC_SetGameUp 1580 Screen%-=1 1590 PROC_PlaySound(1) 1600 REPEAT 1610 Screen%=FN_Screen(Screen%,1) 1620 PROC_ReadyScreen(Screen%) 1630 WinOrDie%=FALSE 1640 PROC_PlaySound(2) 1650 REPEAT 1660 StTime%=TIME 1670 PROC_Player 1680 IF WinOrDie%=FALSE THEN PROC_Rocks 1690 IF WinOrDie%=FALSE THEN PROC_Spirits 1700 IF WinOrDie%=1 THEN PROC_Died 1710 cycle%+=1 1720 IF cycle%=6 THEN cycle%=0 1730 IF exit%>0 THEN PROC_Plot(12+cycle%,Ex%,Ey%,FALSE) 1740 IF candles%>0 THEN PROC_Plot(6+cycle%,Cx%,Cy%,FALSE) 1750 REPEAT UNTIL (TIME-StTime%)>10 1760 UNTIL WinOrDie% 1770 UNTIL Screen%=40 OR Lives%=0 1780 IF Lives%=0 THEN PROC_PlayerLost 1790 IF Screen%=40 AND Lives%>0 THEN PROC_PlayerWins 1800 IF Screen%>SoFar% AND Screen%<41 THEN Return%=Screen% 1810 A%=OPENOUT("<Drock$Dir>.Data0"):PRINT#A%,Return%:CLOSE#A% 1820 IF Score%>Hi%(8) THEN PROC_NuHi(Score%) 1830=Return% 1840 1850DEF PROC_NuHi(Score%) 1860 PROC_PlaySound(11) 1870 CLS 1880 OFF 1890 SYS"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 1900 Pos%=0 1910 FOR a%=8 TO 1 STEP -1 1920 IF Score%>Hi%(a%) THEN Pos%=a% 1930 NEXT 1940 PROC_Write("c","YOU HAVE MADE POSITION "+STR$(Pos%),640,512) 1950 PROC_Write("c","ON THE HIGH SCORE TABLE",640,352) 1960 PROC_Write("c","PLEASE ENTER YOUR NAME...",640,192) 1970 Nu$="" 1980 REPEAT 1990 PROC_Write("c",LEFT$(Nu$+STRING$(20,"."),20),640,0) 2000 Key=GET 2010 IF Key>96 AND Key<132 THEN Key=Key-32 2020 IF (Key>64 AND Key<91) THEN Nu$=Nu$+CHR$(Key) 2030 IF (Key>47 AND Key<58) THEN Nu$=Nu$+CHR$(Key) 2040 IF Key=32 THEN Nu$=Nu$+CHR$(Key) 2050 IF Key=39 THEN Nu$=Nu$+CHR$(Key) 2060 IF Key=44 THEN Nu$=Nu$+CHR$(Key) 2070 IF Key=46 THEN Nu$=Nu$+CHR$(Key) 2080 IF Key=58 THEN Nu$=Nu$+CHR$(Key) 2090 IF (Key=127 OR Key=8) AND LEN(Nu$)>0 THEN Nu$=LEFT$(Nu$,LEN(Nu$)-1) 2100 IF LEN(Nu$)=21 THEN Nu$=LEFT$(Nu$,20) 2110 UNTIL Key=13 2120 IF Pos%<8 THEN 2130 FOR Shift%=8 TO (Pos%+1) STEP -1 2140 Hi$(Shift%)=Hi$(Shift%-1) 2150 Hi%(Shift%)=Hi%(Shift%-1) 2160 NEXT 2170 ENDIF 2180 *FX15,1 2190 Hi%(Pos%)=Score% 2200 Hi$(Pos%)=Nu$ 2210 PROC_SaveHi 2220 CLS 2230 OFF 2240 PROC_HighScores 2250ENDPROC 2260 2270DEF PROC_PlayerLost 2280 PROC_PlaySound(6) 2290 SYS"OS_SpriteOp",290,Logos%,"over",288,360,0 2300 REPEAT UNTIL GET=32 2310 REPEAT UNTIL NOT(INKEY(-99)) 2320 *FX15,1 2330 CLS 2340 OFF 2350ENDPROC 2360 2370DEF PROC_PlayerWins 2380 PROC_PlaySound(4) 2390 CLS:OFF 2400 SYS"OS_SpriteOp",290,Temp%,"winscn",0,92,0 2410 SYS"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 2420 PROC_Write("c","YOU COMPLETED THE GAME",800,1024) 2430 PROC_Write("c","ERM.., WELL DONE.., I THINK.",800,128) 2440 REPEAT UNTIL GET=32 2450 REPEAT UNTIL NOT(INKEY(-99)) 2460 *FX15,1 2470 CLS 2480 OFF 2490ENDPROC 2500 2510DEF PROC_Died 2520 IF Lives%>0 THEN 2530 PROC_Plot(18,Px%,Py%,FALSE) 2540 ?(Screens%+Px%+18*Py%)=18 2550 WinOrDie%=FALSE 2560 ELSE 2570 WinOrDie%=TRUE 2580 ENDIF 2590ENDPROC 2600 2610DEF PROC_Rocks 2620 LOCAL rock%,Char% 2630 FOR rock%=1 TO Bn% 2640 IF Bx%(rock%)>-1 AND By%(rock%)>0 THEN 2650 Char%=?(Screens%+Bx%(rock%)+18*By%(rock%)-18) 2660 IF Char%<>18 THEN Bm%(rock%)=FALSE 2670 CASE Char% OF 2680 WHEN 0: 2690 PROC_DropRock 2700 WHEN 53: 2710 PROC_AboveRock 2720 WHEN 104,115,126,137,148: 2730 Rolled%=FALSE 2740 PROC_RollLt 2750 WHEN 105,116,127,138,149: 2760 Rolled%=FALSE 2770 PROC_RollRt 2780 OTHERWISE 2790 IF Char%>=154 AND Char%<=196 THEN PROC_Collapse 2800 IF Char%=18 AND Bm%(rock%)=TRUE THEN PROC_Crush 2810 ENDCASE 2820 ENDIF 2830 NEXT 2840ENDPROC 2850 2860DEF PROC_DropRock 2870 Bm%(rock%)=TRUE 2880 PROC_MoveRock(0,-1) 2890ENDPROC 2900 2910DEF PROC_AboveRock 2920 Rolled%=FALSE 2930 PROC_RollRt 2940 IF Rolled%=FALSE THEN PROC_RollLt 2950ENDPROC 2960 2970DEF PROC_RollLt 2980 LOCAL Char% 2990 IF By%(rock%)>0 AND Bx%(rock%)>0 THEN 3000 Char%=?(Screens%+Bx%(rock%)-1+18*By%(rock%)-18) 3010 IF Char%=0 THEN 3020 Char%=?(Screens%+Bx%(rock%)-1+18*By%(rock%)) 3030 IF Char%=0 THEN 3040 Rolled%=TRUE 3050 PROC_MoveRock(-1,0) 3060 ENDIF 3070 ENDIF 3080 ENDIF 3090ENDPROC 3100 3110DEF PROC_RollRt 3120 LOCAL Char% 3130 IF By%(rock%)>0 AND Bx%(rock%)<17 THEN 3140 Char%=?(Screens%+Bx%(rock%)+1+18*By%(rock%)-18) 3150 IF Char%=0 THEN 3160 Char%=?(Screens%+Bx%(rock%)+1+18*By%(rock%)) 3170 IF Char%=0 THEN 3180 Rolled%=TRUE 3190 PROC_MoveRock(1,0) 3200 ENDIF 3210 ENDIF 3220 ENDIF 3230ENDPROC 3240 3250DEF PROC_Collapse 3260 Char%+=1 3270 IF Char%=197 THEN Char%=0 3280 PROC_Plot(Char%,Bx%(rock%),By%(rock%)-1,FALSE) 3290 ?(Screens%+Bx%(rock%)+18*By%(rock%)-18)=Char% 3300ENDPROC 3310 3320DEF PROC_Crush 3330 PROC_GiveUpLife 3340 PROC_MoveRock(0,-1) 3350 Bx%(rock%)=-1 3360 By%(rock%)=-1 3370 Bm%(rock%)=-1 3380ENDPROC 3390 3400DEF PROC_MoveRock(Xi%,Yi%) 3410 CASE Xi% OF 3420 WHEN -1: 3430 FOR Rx=Bx%(rock%) TO Bx%(rock%)-1 STEP -0.125 3440 PROC_Plot(53,Rx,By%(rock%),FALSE) 3450 NEXT 3460 WHEN 1: 3470 FOR Rx=Bx%(rock%) TO Bx%(rock%)+1 STEP 0.125 3480 PROC_Plot(53,Rx,By%(rock%),FALSE) 3490 NEXT 3500 OTHERWISE 3510 FOR Ry=By%(rock%) TO By%(rock%)-1 STEP -0.125 3520 PROC_Plot(53,Bx%(rock%),Ry,FALSE) 3530 NEXT 3540 ENDCASE 3550 PROC_Plot(0,Bx%(rock%),By%(rock%),FALSE) 3560 ?(Screens%+Bx%(rock%)+18*By%(rock%))=0 3570 Bx%(rock%)=Bx%(rock%)+Xi% 3580 By%(rock%)=By%(rock%)+Yi% 3590 PROC_Plot(53,Bx%(rock%),By%(rock%),FALSE) 3600 ?(Screens%+Bx%(rock%)+18*By%(rock%))=53 3610ENDPROC 3620 3630DEF PROC_GiveUpLife 3640 PROC_PlaySound(5) 3650 PROC_PlayerDies(83) 3660 Lives%=FN_Lives(Lives%,1) 3670 WinOrDie%=1 3680ENDPROC 3690 3700DEF PROC_PlayerDies(Sp%) 3710 FOR DSp%=Sp% TO Sp%+9 3720 PROC_Plot(DSp%,Px%,Py%,TRUE) 3730 PROC_Plot(DSp%,Px%,Py%,TRUE) 3740 NEXT 3750 PROC_Plot(0,Px%,Py%,FALSE) 3760ENDPROC 3770 3780DEF PROC_Player 3790 Dir%=0 3800 IF INKEY(-98) THEN Dir%=4 3810 IF INKEY(-67) THEN Dir%=2 3820 IF INKEY(-105) THEN Dir%=3 3830 IF INKEY(-80) THEN Dir%=1 3840 IF INKEY(-30) THEN PROC_GiveUpLife 3850 CASE Dir% OF 3860 WHEN 1:PROC_MpUp 3870 WHEN 2:PROC_MpRt 3880 WHEN 3:PROC_MpDn 3890 WHEN 4:PROC_MpLt 3900 ENDCASE 3910ENDPROC 3920 3930DEF PROC_Scroll(Xi%,Yi%) 3940 PROC_PlaySound(9) 3950 scrolls%-=1 3960 Score%=FN_Score(Score%,5) 3970 PROC_MovePlyr(Xi%,Yi%) 3980ENDPROC 3990 4000DEF PROC_Candle(Xi%,Yi%) 4010 candles%-=1 4020 Score%=FN_Score(Score%,25) 4030 PROC_MovePlyr(Xi%,Yi%) 4040 PROC_PlaySound(7) 4050ENDPROC 4060 4070DEF PROC_Key(Xi%,Yi%) 4080 PROC_PlaySound(9) 4090 keys%-=1 4100 Score%=FN_Score(Score%,10) 4110 PROC_MovePlyr(Xi%,Yi%) 4120 IF keys%=0 THEN PROC_Safes2Scrolls 4130ENDPROC 4140 4150DEF PROC_Safes2Scrolls 4160 LOCAL x%,y%,Char% 4170 PROC_PlaySound(8) 4180 FOR x%=0 TO 17 4190 FOR y%=0 TO 11 4200 Char%=?(Screens%+x%+18*y%) 4210 CASE Char% OF 4220 WHEN 55: 4230 PROC_Plot(4,x%,y%,FALSE) 4240 ?(Screens%+x%+18*y%)=4 4250 WHEN 56: 4260 PROC_Plot(0,x%,y%,FALSE) 4270 ?(Screens%+x%+18*y%)=0 4280 ENDCASE 4290 NEXT 4300 NEXT 4310ENDPROC 4320 4330DEF PROC_Exit(Xi%,Yi%) 4340 IF scrolls%=0 AND candles%=0 THEN 4350 exit%-=1 4360 Score%=FN_Score(Score%,50) 4370 PROC_MovePlyr(Xi%,Yi%) 4380 WinOrDie%=TRUE 4390 PROC_PlaySound(3) 4400 ENDIF 4410ENDPROC 4420 4430DEF PROC_MpRt 4440 IF Px%<17 THEN 4450 Char%=?(Screens%+Px%+1+Py%*18) 4460 CASE Char% OF 4470 WHEN 53: 4480 PROC_PushRt 4490 WHEN 0,1,2,3: 4500 PROC_MovePlyr(1,0) 4510 WHEN 47: 4520 PROC_KillSprt(1,0) 4530 WinOrDie%=1 4540 WHEN 6: 4550 PROC_Candle(1,0) 4560 WHEN 4: 4570 PROC_Scroll(1,0) 4580 WHEN 5: 4590 PROC_Key(1,0) 4600 WHEN 12: 4610 PROC_Exit(1,0) 4620 ENDCASE 4630 ENDIF 4640ENDPROC 4650 4660DEF PROC_MpLt 4670 IF Px%>0 THEN 4680 Char%=?(Screens%+Px%-1+Py%*18) 4690 CASE Char% OF 4700 WHEN 53: 4710 PROC_PushLt 4720 WHEN 0,1,2,3: 4730 PROC_MovePlyr(-1,0) 4740 WHEN 47: 4750 PROC_KillSprt(-1,0) 4760 WinOrDie%=1 4770 WHEN 6: 4780 PROC_Candle(-1,0) 4790 WHEN 4: 4800 PROC_Scroll(-1,0) 4810 WHEN 5: 4820 PROC_Key(-1,0) 4830 WHEN 12: 4840 PROC_Exit(-1,0) 4850 ENDCASE 4860 ENDIF 4870ENDPROC 4880 4890DEF PROC_MpUp 4900 IF Py%<11 THEN 4910 Char%=?(Screens%+Px%+18+Py%*18) 4920 CASE Char% OF 4930 WHEN 0,1,2,3: 4940 PROC_MovePlyr(0,1) 4950 WHEN 47: 4960 PROC_KillSprt(0,1) 4970 WinOrDie%=1 4980 WHEN 6: 4990 PROC_Candle(0,1) 5000 WHEN 4: 5010 PROC_Scroll(0,1) 5020 WHEN 5: 5030 PROC_Key(0,1) 5040 WHEN 12: 5050 PROC_Exit(0,1) 5060 ENDCASE 5070 ENDIF 5080ENDPROC 5090 5100DEF PROC_MpDn 5110 IF Py%>0 THEN 5120 Char%=?(Screens%+Px%-18+Py%*18) 5130 CASE Char% OF 5140 WHEN 0,1,2,3: 5150 PROC_MovePlyr(0,-1) 5160 WHEN 47: 5170 PROC_KillSprt(0,-1) 5180 WinOrDie%=1 5190 WHEN 6: 5200 PROC_Candle(0,-1) 5210 WHEN 4: 5220 PROC_Scroll(0,-1) 5230 WHEN 5: 5240 PROC_Key(0,-1) 5250 WHEN 12: 5260 PROC_Exit(0,-1) 5270 ENDCASE 5280 ENDIF 5290ENDPROC 5300 5310DEF PROC_KillSprt(Xi%,Yi%) 5320 LOCAL spr% 5330 PROC_MovePlyr(Xi%,Yi%) 5340 FOR spr%=1 TO 4 5350 IF Sx%(spr%)=Px% AND Sy%(spr%)=Py% THEN 5360 Sx%(spr%)=-1 5370 Sy%(spr%)=-1 5380 Sd%(spr%)=-1 5390 ENDIF 5400 NEXT 5410 PROC_PlayerDies(73) 5420 Lives%=FN_Lives(Lives%,1) 5430 WinOrDie%=1 5440ENDPROC 5450 5460DEF PROC_MovePlyr(Xi%,Yi%) 5470 CASE Xi% OF 5480 WHEN -1: 5490 FOR xx=0 TO 15 5500 PROC_Plot(39+INT(xx/4),Px%-(xx/16),Py%,FALSE) 5510 NEXT 5520 PROC_Plot(39,Px%-1,Py%,FALSE) 5530 WHEN 1: 5540 FOR xx=0 TO 15 5550 PROC_Plot(28+INT(xx/4),Px%+(xx/16),Py%,FALSE) 5560 NEXT 5570 PROC_Plot(28,Px%+1,Py%,FALSE) 5580 ENDCASE 5590 CASE Yi% OF 5600 WHEN -1: 5610 FOR yy=0 TO 15 5620 PROC_Plot(19+INT(yy/4),Px%,Py%-(yy/16),FALSE) 5630 NEXT 5640 WHEN 1: 5650 FOR yy=0 TO 15 5660 PROC_Plot(19+INT(yy/4),Px%,Py%+(yy/16),FALSE) 5670 NEXT 5680 ENDCASE 5690 ?(Screens%+Px%+18*Py%)=0 5700 PROC_Plot(0,Px%,Py%,FALSE) 5710 Px%=Px%+Xi% 5720 Py%=Py%+Yi% 5730 ?(Screens%+Px%+18*Py%)=18 5740 REM PROC_Plot(18,Px%,Py%,FALSE) 5750ENDPROC 5760 5770DEF PROC_Turn(From%,To%) 5780 LOCAL Char% 5790 FOR Char%=From% TO To% 5800 PROC_Plot(Char%,Px%,Py%,FALSE) 5810 NEXT 5820ENDPROC 5830 5840DEF PROC_PushRt 5850 LOCAL Char%,Rock%,rock% 5860 IF Px%<16 THEN 5870 Char%=?(Screens%+Px%+2+18*Py%) 5880 IF Char%=0 THEN 5890 FOR Rock%=1 TO Bn% 5900 IF Bx%(Rock%)=Px%+1 AND By%(Rock%)=Py% THEN rock%=Rock% 5910 NEXT 5920 PROC_MoveRock(1,0) 5930 PROC_MovePlyr(1,0) 5940 ENDIF 5950 ENDIF 5960ENDPROC 5970 5980DEF PROC_PushLt 5990 LOCAL Char% 6000 IF Px%>1 THEN 6010 Char%=?(Screens%+Px%-2+18*Py%) 6020 IF Char%=0 THEN 6030 FOR Rock%=1 TO Bn% 6040 IF Bx%(Rock%)=Px%-1 AND By%(Rock%)=Py% THEN rock%=Rock% 6050 NEXT 6060 PROC_MoveRock(-1,0) 6070 PROC_MovePlyr(-1,0) 6080 ENDIF 6090 ENDIF 6100ENDPROC 6110 6120DEF PROC_Spirits 6130 LOCAL Sp% 6140 FOR Sp%=1 TO 4 6150 IF Sy%(Sp%)>-1 THEN 6160 PROC_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%),FALSE) 6170 Smd%=FALSE 6180 CASE Sd%(Sp%) OF 6190 WHEN 1: PROC_SpiritUp 6200 WHEN 2: PROC_SpiritRt 6210 WHEN 3: PROC_SpiritDn 6220 WHEN 4: PROC_SpiritLt 6230 ENDCASE 6240 ENDIF 6250 NEXT 6260ENDPROC 6270 6280DEF PROC_SpiritUp 6290 LOCAL Char% 6300 IF Sx%(Sp%)>0 THEN 6310 Char%=?(Screens%+Sx%(Sp%)-1+Sy%(Sp%)*18) 6320 CASE Char% OF 6330 WHEN 0: 6340 PROC_MoveSpirit(-1,0) 6350 Sd%(Sp%)=4 6360 WHEN 18: 6370 PROC_KillPlayer(-1,0) 6380 Sd%(Sp%)=4 6390 WHEN 54: 6400 PROC_CagedSpirit(-1,0) 6410 Sd%(Sp%)=4 6420 ENDCASE 6430 ENDIF 6440 IF NOT Smd% THEN 6450 IF Sy%(Sp%)<11 THEN 6460 Char%=?(Screens%+Sx%(Sp%)+18+Sy%(Sp%)*18) 6470 CASE Char% OF 6480 WHEN 0:PROC_MoveSpirit(0,1) 6490 WHEN 18:PROC_KillPlayer(0,1) 6500 WHEN 54:PROC_CagedSpirit(0,1) 6510 OTHERWISE Sd%(Sp%)=2 6520 ENDCASE 6530 ELSE 6540 Sd%(Sp%)=2 6550 ENDIF 6560 ENDIF 6570ENDPROC 6580 6590DEF PROC_SpiritRt 6600 LOCAL Char% 6610 IF Sy%(Sp%)<11 THEN 6620 Char%=?(Screens%+Sx%(Sp%)+18+Sy%(Sp%)*18) 6630 CASE Char% OF 6640 WHEN 0: 6650 PROC_MoveSpirit(0,1) 6660 Sd%(Sp%)=1 6670 WHEN 18: 6680 PROC_KillPlayer(0,1) 6690 Sd%(Sp%)=1 6700 WHEN 54: 6710 PROC_CagedSpirit(0,1) 6720 Sd%(Sp%)=1 6730 ENDCASE 6740 ENDIF 6750 IF NOT Smd% THEN 6760 IF Sx%(Sp%)<17 THEN 6770 Char%=?(Screens%+Sx%(Sp%)+1+Sy%(Sp%)*18) 6780 CASE Char% OF 6790 WHEN 0:PROC_MoveSpirit(1,0) 6800 WHEN 18:PROC_KillPlayer(1,0) 6810 WHEN 54:PROC_CagedSpirit(1,0) 6820 OTHERWISE Sd%(Sp%)=3 6830 ENDCASE 6840 ELSE 6850 Sd%(Sp%)=3 6860 ENDIF 6870 ENDIF 6880ENDPROC 6890 6900DEF PROC_SpiritDn 6910 LOCAL Char% 6920 IF Sx%(Sp%)<17 THEN 6930 Char%=?(Screens%+Sx%(Sp%)+1+Sy%(Sp%)*18) 6940 CASE Char% OF 6950 WHEN 0: 6960 PROC_MoveSpirit(1,0) 6970 Sd%(Sp%)=2 6980 WHEN 18: 6990 PROC_KillPlayer(1,0) 7000 WHEN 54: 7010 PROC_CagedSpirit(1,0) 7020 ENDCASE 7030 ENDIF 7040 IF NOT Smd% THEN 7050 IF Sy%(Sp%)>0 THEN 7060 Char%=?(Screens%+Sx%(Sp%)-18+Sy%(Sp%)*18) 7070 CASE Char% OF 7080 WHEN 0:PROC_MoveSpirit(0,-1) 7090 WHEN 18:PROC_KillPlayer(0,-1) 7100 WHEN 54:PROC_CagedSpirit(0,-1) 7110 OTHERWISE Sd%(Sp%)=4 7120 ENDCASE 7130 ELSE 7140 Sd%(Sp%)=4 7150 ENDIF 7160 ENDIF 7170ENDPROC 7180 7190DEF PROC_SpiritLt 7200 LOCAL Char% 7210 IF Sy%(Sp%)>0 THEN 7220 Char%=?(Screens%+Sx%(Sp%)-18+Sy%(Sp%)*18) 7230 CASE Char% OF 7240 WHEN 0: 7250 PROC_MoveSpirit(0,-1) 7260 Sd%(Sp%)=3 7270 WHEN 18: 7280 PROC_KillPlayer(0,-1) 7290 Sd%(Sp%)=3 7300 WHEN 54: 7310 PROC_CagedSpirit(0,-1) 7320 Sd%(Sp%)=3 7330 ENDCASE 7340 ENDIF 7350 IF NOT Smd% THEN 7360 IF Sx%(Sp%)>0 THEN 7370 Char%=?(Screens%+Sx%(Sp%)-1+Sy%(Sp%)*18) 7380 CASE Char% OF 7390 WHEN 0:PROC_MoveSpirit(-1,0) 7400 WHEN 18:PROC_KillPlayer(-1,0) 7410 WHEN 54:PROC_CagedSpirit(-1,0) 7420 OTHERWISE Sd%(Sp%)=1 7430 ENDCASE 7440 ELSE 7450 Sd%(Sp%)=1 7460 ENDIF 7470 ENDIF 7480ENDPROC 7490 7500DEF PROC_MoveSpirit(Xi%,Yi%) 7510 CASE Xi% OF 7520 WHEN -1: 7530 FOR xx=Sx%(Sp%) TO Sx%(Sp%)-1 STEP -0.125 7540 PROC_Plot(47+cycle%,xx,Sy%(Sp%),FALSE) 7550 NEXT 7560 PROC_Plot(47+cycle%,Sx%(Sp%)-1,Sy%(Sp%),FALSE) 7570 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 7580 Sx%(Sp%)-=1 7590 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 7600 PROC_Plot(0,Sx%(Sp%)+1,Sy%(Sp%),FALSE) 7610 WHEN 1 7620 FOR xx=Sx%(Sp%) TO Sx%(Sp%)+1 STEP 0.125 7630 PROC_Plot(47+cycle%,xx,Sy%(Sp%),FALSE) 7640 NEXT 7650 PROC_Plot(47+cycle%,Sx%(Sp%)+1,Sy%(Sp%),FALSE) 7660 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 7670 Sx%(Sp%)+=1 7680 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 7690 PROC_Plot(0,Sx%(Sp%)-1,Sy%(Sp%),FALSE) 7700 ENDCASE 7710 CASE Yi% OF 7720 WHEN -1: 7730 FOR xx=Sy%(Sp%) TO Sy%(Sp%)-1 STEP -0.125 7740 PROC_Plot(47+cycle%,Sx%(Sp%),xx,FALSE) 7750 NEXT 7760 PROC_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%)-1,FALSE) 7770 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 7780 Sy%(Sp%)-=1 7790 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 7800 PROC_Plot(0,Sx%(Sp%),Sy%(Sp%)+1,FALSE) 7810 WHEN 1 7820 FOR xx=Sy%(Sp%) TO Sy%(Sp%)+1 STEP 0.125 7830 PROC_Plot(47+cycle%,Sx%(Sp%),xx,FALSE) 7840 NEXT 7850 PROC_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%)+1,FALSE) 7860 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 7870 Sy%(Sp%)+=1 7880 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 7890 PROC_Plot(0,Sx%(Sp%),Sy%(Sp%)-1,FALSE) 7900 ENDCASE 7910 Smd%=TRUE 7920ENDPROC 7930 7940DEF PROC_CagedSpirit(Xi%,Yi%) 7950 LOCAL m% 7960 PROC_MoveSpirit(Xi%,Yi%) 7970 FOR m%=65 TO 72 7980 PROC_Plot(m%,Sx%(Sp%),Sy%(Sp%),TRUE) 7990 NEXT 8000 PROC_PlaySound(8) 8010 PROC_Plot(4,Sx%(Sp%),Sy%(Sp%),TRUE) 8020 ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=4 8030 Sd%(Sp%)=-1 8040 Sx%(Sp%)=-1 8050 Sy%(Sp%)=-1 8060ENDPROC 8070 8080DEF PROC_KillPlayer(Xi%,Yi%) 8090 PROC_MoveSpirit(Xi%,Yi%) 8100 PROC_PlayerDies(73) 8110 Sx%(Sp%)=-1 8120 Sy%(Sp%)=-1 8130 Sd%(Sp%)=-1 8140 REM scrolls%-=1 8150 Lives%=FN_Lives(Lives%,1) 8160 WinOrDie%=1 8170ENDPROC 8180 8190DEF PROC_Plot(sprite%,x,y,Vs%) 8200 x=(x+1)*48 8210 y=(y+1)*64+64 8220 SYS"OS_SpriteOp",290,Sprites%,SName$(sprite%),x,y,0 8230 IF Vs% THEN SYS"OS_Byte",19 8240ENDPROC 8250 8260DEF PROC_ReadyScreen(Screen%) 8270 scrolls%=0 8280 keys%=0 8290 candles%=0 8300 exit%=0 8310 cycle%=0 8320 FOR byte%=0 TO 215 8330 char%=?(Screens%+byte%+(Screen%*216)) 8340 ?(Screens%+byte%)=char% 8350 CASE char% OF 8360 WHEN 4:scrolls%+=1 8370 WHEN 5:keys%+=1 8380 WHEN 12:exit%+=1 8390 WHEN 54:scrolls%+=1 8400 WHEN 55:scrolls%+=1 8410 WHEN 6:candles%+=1 8420 ENDCASE 8430 NEXT 8440 REM set up all the x & y vars here ----------------------------------- 8450 Px%=0:Py%=0:Cx%=0:Cy%=0 8460 FOR a%=1 TO 20 8470 Bx%(a%)=-1 8480 By%(a%)=-1 8490 Bm%(a%)=FALSE 8500 IF a%<5 THEN 8510 Sx%(a%)=-1 8520 Sy%(a%)=-1 8530 Sd%(a%)=-1 8540 ENDIF 8550 NEXT 8560 PROC_Display 8570 PROC_StartDelay 8580ENDPROC 8590 8600DEF PROC_Display 8610 LOCAL Char%, x%, y% 8620 Bn%=0 8630 Sn%=0 8640 FOR x%=0 TO 17 8650 FOR y%=0 TO 11 8660 Char%=?(Screens%+x%+18*y%) 8670 PROC_Plot(Char%,x%,y%,FALSE) 8680 CASE Char% OF 8690 WHEN 53: 8700 Bn%+=1 8710 Bx%(Bn%)=x% 8720 By%(Bn%)=y% 8730 WHEN 47: 8740 Sn%+=1 8750 Sx%(Sn%)=x% 8760 Sy%(Sn%)=y% 8770 Sd%(Sn%)=1 8780 WHEN 6: 8790 Cx%=x% 8800 Cy%=y% 8810 PROC_Plot(93,x%,y%,FALSE) 8820 WHEN 12: 8830 Ex%=x% 8840 Ey%=y% 8850 WHEN 18: 8860 Px%=x% 8870 Py%=y% 8880 ENDCASE 8890 NEXT 8900 NEXT 8910ENDPROC 8920 8930DEF PROC_SetGameUp 8940 CLS:OFF 8950 SYS"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 8960 Score%=0 8970 Lives%=3 8980 FOR x%=0 TO 17 8990 PROC_Plot(203,x%,-1,FALSE) 9000 PROC_Plot(197,x%,12,FALSE) 9010 IF x%<12 THEN 9020 PROC_Plot(198,-1,x%,FALSE) 9030 PROC_Plot(204,18,x%,FALSE) 9040 ENDIF 9050 NEXT 9060 PROC_Plot(199,-1,12,FALSE) 9070 PROC_Plot(200,18,12,FALSE) 9080 PROC_Plot(201,-1,-1,FALSE) 9090 PROC_Plot(202,18,-1,FALSE) 9100 Score%=FN_Score(Score%,0) 9110 Lives%=FN_Lives(Lives%,0) 9120 Screen%=FN_Screen(Screen%,0) 9130ENDPROC 9140 9150DEF FN_Score(Score%,Inc%) 9160 Score%=Score%+Inc% 9170 PROC_Write("l","Score: "+RIGHT$("000000"+STR$(Score%),6),48,0) 9180=Score% 9190 9200DEF FN_Lives(Lives%,Dec%) 9210 Lives%=Lives%-Dec% 9220 PROC_Write("r","Lives: "+STR$(Lives%),820,0) 9230=Lives% 9240 9250DEF FN_Screen(Screen%,Inc%) 9260 PROC_Blank("c",Name$(Screen%),480,960) 9270 Screen%=Screen%+Inc% 9280 PROC_Write("c","Screen: "+RIGHT$("0"+STR$(Screen%),2),520,0) 9290 PROC_Write("c",Name$(Screen%),480,960) 9300=Screen% 9310 9320DEF PROC_StartDelay 9330 LOCAL Time 9340 *FX15,1 9350 Time=TIME 9360 REPEAT 9370 PROC_Write("r",STR$(5-INT((TIME-Time)/100)),880,960) 9380 UNTIL (TIME-Time)>=500 OR INKEY$(0)<>"" 9390 PROC_Blank("r"," ",880,960) 9400ENDPROC 9410 9420DEF PROC_HighScores 9430 CLS:OFF 9440 SYS"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 9450 PROC_Write("c","High Scores",640,600) 9460 FOR Scr%=1 TO 8 9470 Text$=STR$(Scr%)+": "+LEFT$(Hi$(Scr%)+"....................",20)+" :"+RIGHT$("00000"+STR$(Hi%(Scr%)),5) 9480 yp%=600-64*Scr% 9490 PROC_Write("c",Text$,640,yp%) 9500 NEXT 9510 PROC_Write("c","Press the space bar",640,0) 9520 REPEAT UNTIL GET=32 9530 *FX15,1 9540 CLS:OFF 9550ENDPROC 9560 9570DEF PROC_LoadSounds 9580 *RMLoad <Drock$Dir>.Sounds.01-GmStart 9590 *RMLoad <Drock$Dir>.Sounds.02-ScStart 9600 *RMLoad <Drock$Dir>.Sounds.03-ScDone 9610 *RMLoad <Drock$Dir>.Sounds.04-GmDone 9620 *RMLoad <Drock$Dir>.Sounds.05-LsLife 9630 *RMLoad <Drock$Dir>.Sounds.06-LsGame 9640 *RMLoad <Drock$Dir>.Sounds.07-GtCandl 9650 *RMLoad <Drock$Dir>.Sounds.08-CnSprt 9660 VOICES 4 9670 FOR SndLp=1 TO 4 9680 SYS"Sound_AttachVoice",SndLp,1 TO ,SoundWas%(SndLp) 9690 NEXT 9700 SYS"Sound_Configure",0,0,56,0,0 TO Sr0,Sr1,Sr2,Sr3,Sr4 9710ENDPROC 9720 9730DEF PROC_PlaySound(Sfx%) 9740 REM <snippety snip - not in the demo> 9750 IF Sound% THEN 9760 CASE Sfx% OF 9770 WHEN 1:PROC_Sfx(1,"01-GmStart",0,&2550):REM When Game starts 9780 WHEN 2:PROC_Sfx(2,"02-ScStart",0,&2550):REM When Screen starts 9790 WHEN 3:PROC_Sfx(3,"03-ScDone",0,&2550):REM When Screen completed 9800 WHEN 4:PROC_Sfx(1,"04-GmDone",0,&2550):REM When game completed 9810 WHEN 5:PROC_Sfx(3,"05-LsLife",0,&3550):REM When Life Lost 9820 WHEN 6:PROC_Sfx(1,"06-LsGame",0,&2550):REM When Game Lost 9830 WHEN 7:PROC_Sfx(1,"07-GtCandl",0,&3550):REM When Candle collected 9840 WHEN 8:PROC_Sfx(1,"08-CnSprt",0,&2550):REM When "Converted" spirit 9850 WHEN 9:PROC_Sfx(4,"05-LsLife",0,&4550):REM When Scroll/key collected 9860 WHEN 10:PROC_Sfx(2,"07-GtCandl",0,&4550):REM When safes converted 9870 WHEN 11:PROC_Sfx(1,"04-GmDone",0,&2000):REM When on high score table 9880 WHEN 12:PROC_Sfx(1,"05-LsLife",0,&3000):REM When not on high score table 9890 ENDCASE 9900 ENDIF 9910ENDPROC 9920 9930DEF PROC_Sfx(Chan,Vox$,Delay,Pi%) 9940 REM <snippety snip - not in the demo> 9950 VOICE Chan,Vox$ 9960 SOUND Chan,&17F,Pi%,1 9970 IF Delay>0 THEN 9980 DelayFrom=TIME 9990 REPEAT UNTIL (TIME-Delay)>=DelayFrom 10000 ENDIF 10010ENDPROC 10020 10030 10040DATA blnk,erth,moss,snow,scrl,keys,cnd1,cnd2,cnd3,cnd4,cnd5,cnd6,xit1,xit2,xit3,xit4 10050DATA xit5,xit6,plyr,plu1,plyr,plu2,plyr,none,none,none,none,none,prt1,prt2,prt3,prt2 10060DATA none,none,none,none,none,none,none,plt1,plt2,plt3,plt2,none,none,none,none,spr1 10070DATA spr2,spr3,spr4,spr3,spr2,rock,cage,safe,safe,s2s1,s2s2,s2s3,s2s4,s2s5,s2s6,s2s7 10080DATA s2s8,c2s1,c2s2,c2s3,c2s4,c2s5,c2s6,c2s7,c2s8,pds0,pds1,pds2,pds3,pds4,pds5,pds6 10090DATA pds7,pds8,pds9,pdr0,pdr1,pdr2,pdr3,pdr4,pdr5,pdr6,pdr7,pdr8,pdr9,cand,pdq3,pdq4 10100DATA pdq5,pdq6,pdq7,g000,g001,g002,g003,g004,g005,g006,g007,g008,g009,g010,g100,g101 10110DATA g102,g103,g104,g105,g106,g107,g108,g109,g110,g200,g201,g202,g203,g204,g205,g206 10120DATA g207,g208,g209,g210,g300,g301,g302,g303,g304,g305,g306,g307,g308,g309,g310,g400 10130DATA g401,g402,g403,g404,g405,g406,g407,g408,g409,g410,g4c1,g4c1,g4c1,g4c1,g4c1,g4c1 10140DATA g4c1,g4c1,g4c1,g4c1,g4c1,g4c1,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2 10150DATA g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c4,g4c4,g4c4,g4c4,g4c4,g4c4,g4c5,g4c5 10160DATA g4c5,g4c5,g4c6,g4c6,g4c7,boto,bole,botl,botr,bobl,bobr,bobo,bori 10170 10180DATA "It's just routine","It's far too easy","Keep a low profile","Take things slow" 10190DATA "So quiet and dark","When the link comes undone","One step behind","Welcome to my house" 10200DATA "This is confusing","Quite by chance...","We're the crazies","That's no place to be" 10210DATA "It's all falling down","Something's moving" 10220DATA "So Surprising just how quickly things can end","No relaxing" 10230DATA "Room for one more","Get out as fast as you can","Outland","Nothing's ever quite what it seems" 10240DATA "Could be the wrong move","One of these days...","No corners to hide","Only if you can" 10250DATA "Out of sight, out of mind","Waiting for something to break","Stick Around","I'm so sorry, but..." 10260DATA "We've been here before","Nothing is new","Nothing ever changes","Break this wall" 10270DATA "Nothing left to steal","Let the fun begin...","Party time","It's like giving up hope" 10280DATA "You won't like this","Smile, and pretend its fun","New vengeance","We are the end of the line"
!� Drop Rock 2 by Vince M Hudd !� (c) 1996 Soft Rock Software (!� Demo Version - Bits Removed 2K� Uh oh - main version lost. Demo version with bits *added* again!!!!!! < F� For RiscOS 3.1 Machines P Z� � �_Report(�,�,�$) d n � 15:� xY� Sprites% 70000,Logos% 132000,Font% 12000,Screens% 10000,Temp% 200000, Temp2% 200000 �� Name$(40),SName$(204) �2� Sx%(4),Sy%(4),Sd%(4),Bx%(20),By%(20),Bm%(20) � � Hi$(8),Hi%(8),SoundWas%(4) ��_LoadHi � �Time%=� ��_TitleScreen � �_StartUp � �� � (�-Time%)>500 � �(-99) �� � �(�(-99)) ��:� � � Key%=�_MainMenu " Ȏ Key% � , � 1:SoFar%=�_PlayFrom(1) 6# � 2:SoFar%=�_PlayFrom(SoFar%) @& � 3:Sound%=�_SoundSwitch(Sound%) J � 4:�_HighScores T � ^� Key%=0 h� r�_SaveHi |� � �� �_SaveHi �! HiFi%=�("<Drock$Dir>.Data1") � � a%=1 � 8 � �#HiFi%,Hi$(a%),Hi%(a%) � � � �#HiFi% �� � �� �_LoadHi �! HiFi%=�("<Drock$Dir>.Data1") � � a%=1 � 8 � �#HiFi%,Hi$(a%),Hi%(a%) � �#HiFi% � & 0� �_Report(Erl,Err,Rep$) : � 63 Ȝ 255 D0 � �2,2);"*** ERROR ";Err;" AT LINE ";Erl/10 N � �2,3);"*** ";Rep$ X � b� l v� �_TitleScreen � �:� �+ �_SpriteLoad(Temp2%,190000,"TitleScn") �0 ș"OS_SpriteOp",290,Temp2%,"newtitle",0,0,0 �( �_SpriteLoad(Logos%,132000,"Logos") �0 ș"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 �� � �� �_StartUp � � a% � Sound%=� � �_LoadSounds � �_LoadFiles � � a%=0 � 204 � SName$(a%) � � a%=1 � 40 � Name$(a%) * � 4/ A%=�("<Drock$Dir>.data0"):�#A%,SoFar%:�#A% >� H R� �_LoadFiles \, �_SpriteLoad(Sprites%,70000,"Graphics") f% �_SpriteLoad(Font%,12000,"Font") p( �_SpriteLoad(Temp%,190000,"WinScn") z# �_FileLoad(Screens%,"Screens") �� � �$� �_SpriteLoad(Adr%,Size%,Name$) � !Adr%=Size% � ș"OS_SpriteOp",265,Adr% �2 ș"OS_SpriteOp",266,Adr%,"<Drock$Dir>."+Name$ �� � �� �_FileLoad(Adr%,Name$) �. �("LOAD <Drock$Dir>."+Name$+" "+�~(Adr%)) �� � �� �_MainMenu 2 ș"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 1 ș"OS_SpriteOp",290,Logos%,"byvmh",438,544,0 / ș"OS_SpriteOp",290,Logos%,"crite",219,0,0 $3 �_Write("c","1: Play game from start",640,440) .D �_Write("c","2: Play from screen "+�" "+�(SoFar%),3),640,360) 8+ � Sound% � Sound$="OFF" � Sound$=" ON" B7 �_Write("c","3: Switch the sound "+Sound$,640,280) L3 �_Write("c","4: View the high scores",640,200) V8 �_Write("c","0: Return control to RISC OS",640,120) ` =�-48 j t!� �_Write(Align$,Text$,x%,y%) ~ � a%,a$ � Text$="<"+Text$+">" � Ȏ Align$ � � �"l": x%=x%-18 �! �"c": x%=x%-(�(Text$)*9)-18 �! �"r": x%=x%-(�(Text$)*9)-18 � � � � a%=1 � �(Text$) � a$=�Text$,a%,1) � Ȏ a$ � � �" ":a$="space" � �",":a$="comma" � �".":a$="stop" �":":a$="colon" �"'":a$="apost" �"<":a$="start" �">":a$="end" ( � 20 ș"OS_SpriteOp",290,Font%,a$,x%+18*a%,y%,0 < � F� P Z!� �_Blank(Align$,Text$,x%,y%) d � a% n Ȏ Align$ � x �"l": x%=x%-18 �% �"c": x%=x%-((�(Text$)+2)*9)-18 �% �"r": x%=x%-((�(Text$)+2)*9)-18 � � � � a%=1 � �(Text$)+2 �5 ș"OS_SpriteOp",290,Font%,"blank",x%+18*a%,y%,0 � � �� � �� �_SoundSwitch(Sound%) � � � � �(-18) � � Sound% � =� � =� �) � Has no real effect in demo version � � �_PlayFrom(Screen%) � Return% Return%=SoFar% " �_SetGameUp , Screen%-=1 6 �_PlaySound(1) @ � J! Screen%=�_Screen(Screen%,1) T �_ReadyScreen(Screen%) ^ WinOrDie%=� h �_PlaySound(2) r � | StTime%=� � �_Player � � WinOrDie%=� � �_Rocks � � WinOrDie%=� � �_Spirits � � WinOrDie%=1 � �_Died � cycle%+=1 � � cycle%=6 � cycle%=0 �. � exit%>0 � �_Plot(12+cycle%,Ex%,Ey%,�) �0 � candles%>0 � �_Plot(6+cycle%,Cx%,Cy%,�) � � � (�-StTime%)>10 � � WinOrDie% � � Screen%=40 � Lives%=0 � � Lives%=0 � �_PlayerLost �+ � Screen%=40 � Lives%>0 � �_PlayerWins 4 � Screen%>SoFar% � Screen%<41 � Return%=Screen% 0 A%=�("<Drock$Dir>.Data0"):�#A%,Return%:�#A% % � Score%>Hi%(8) � �_NuHi(Score%) &=Return% 0 :� �_NuHi(Score%) D �_PlaySound(11) N � X � b2 ș"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 l Pos%=0 v � a%=8 � 1 � -1 � � Score%>Hi%(a%) � Pos%=a% � � �; �_Write("c","YOU HAVE MADE POSITION "+�(Pos%),640,512) �3 �_Write("c","ON THE HIGH SCORE TABLE",640,352) �5 �_Write("c","PLEASE ENTER YOUR NAME...",640,192) � Nu$="" � � �* �_Write("c",�Nu$+�20,"."),20),640,0) � Key=� �% � Key>96 � Key<132 � Key=Key-32 �* � (Key>64 � Key<91) � Nu$=Nu$+�(Key) �* � (Key>47 � Key<58) � Nu$=Nu$+�(Key) � � Key=32 � Nu$=Nu$+�(Key) � Key=39 � Nu$=Nu$+�(Key) � Key=44 � Nu$=Nu$+�(Key) � Key=46 � Nu$=Nu$+�(Key) � Key=58 � Nu$=Nu$+�(Key) *9 � (Key=127 � Key=8) � �(Nu$)>0 � Nu$=�Nu$,�(Nu$)-1) 4 � �(Nu$)=21 � Nu$=�Nu$,20) > � Key=13 H � Pos%<8 � R � Shift%=8 � (Pos%+1) � -1 \ Hi$(Shift%)=Hi$(Shift%-1) f Hi%(Shift%)=Hi%(Shift%-1) p � z � � *FX15,1 � Hi%(Pos%)=Score% � Hi$(Pos%)=Nu$ � �_SaveHi � � � � � �_HighScores �� � �� �_PlayerLost � �_PlaySound(6) �0 ș"OS_SpriteOp",290,Logos%,"over",288,360,0 � � � �=32 � � �(�(-99)) *FX15,1 � $ � .� 8 B� �_PlayerWins L �_PlaySound(4) V �:� `. ș"OS_SpriteOp",290,Temp%,"winscn",0,92,0 j0 ș"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 t3 �_Write("c","YOU COMPLETED THE GAME",800,1024) ~8 �_Write("c","ERM.., WELL DONE.., I THINK.",800,128) � � � �=32 � � � �(�(-99)) � *FX15,1 � � � � �� � �� �_Died � � Lives%>0 � � �_Plot(18,Px%,Py%,�) � ?(Screens%+Px%+18*Py%)=18 � WinOrDie%=� � WinOrDie%=� � � ( 2 � �_Rocks < � rock%,Char% F � rock%=1 � Bn% P& � Bx%(rock%)>-1 � By%(rock%)>0 � Z4 Char%=?(Screens%+Bx%(rock%)+18*By%(rock%)-18) d# � Char%<>18 � Bm%(rock%)=� n Ȏ Char% � x � 0: � �_DropRock � � 53: � �_AboveRock � � 104,115,126,137,148: � Rolled%=� � �_RollLt � � 105,116,127,138,149: � Rolled%=� � �_RollRt � �/ � Char%>=154 � Char%<=196 � �_Collapse �, � Char%=18 � Bm%(rock%)=� � �_Crush � � � � � " ,� �_DropRock 6 Bm%(rock%)=� @ �_MoveRock(0,-1) J� T ^� �_AboveRock h Rolled%=� r �_RollRt | � Rolled%=� � �_RollLt �� � �� �_RollLt � � Char% �$ � By%(rock%)>0 � Bx%(rock%)>0 � �5 Char%=?(Screens%+Bx%(rock%)-1+18*By%(rock%)-18) � � Char%=0 � �3 Char%=?(Screens%+Bx%(rock%)-1+18*By%(rock%)) � � Char%=0 � � Rolled%=� � �_MoveRock(-1,0) � � � � � � &� �_RollRt 0 � Char% :% � By%(rock%)>0 � Bx%(rock%)<17 � D5 Char%=?(Screens%+Bx%(rock%)+1+18*By%(rock%)-18) N � Char%=0 � X3 Char%=?(Screens%+Bx%(rock%)+1+18*By%(rock%)) b � Char%=0 � l Rolled%=� v �_MoveRock(1,0) � � � � � � �� � �� �_Collapse � Char%+=1 � � Char%=197 � Char%=0 �, �_Plot(Char%,Bx%(rock%),By%(rock%)-1,�) �2 ?(Screens%+Bx%(rock%)+18*By%(rock%)-18)=Char% �� � � � �_Crush �_GiveUpLife �_MoveRock(0,-1) Bx%(rock%)=-1 By%(rock%)=-1 * Bm%(rock%)=-1 4� > H� �_MoveRock(Xi%,Yi%) R Ȏ Xi% � \ � -1: f. � Rx=Bx%(rock%) � Bx%(rock%)-1 � -0.125 p" �_Plot(53,Rx,By%(rock%),�) z � � � 1: �- � Rx=Bx%(rock%) � Bx%(rock%)+1 � 0.125 �" �_Plot(53,Rx,By%(rock%),�) � � � �. � Ry=By%(rock%) � By%(rock%)-1 � -0.125 �" �_Plot(53,Bx%(rock%),Ry,�) � � � � �& �_Plot(0,Bx%(rock%),By%(rock%),�) �+ ?(Screens%+Bx%(rock%)+18*By%(rock%))=0 � Bx%(rock%)=Bx%(rock%)+Xi% � By%(rock%)=By%(rock%)+Yi% ' �_Plot(53,Bx%(rock%),By%(rock%),�) , ?(Screens%+Bx%(rock%)+18*By%(rock%))=53 � $ .� �_GiveUpLife 8 �_PlaySound(5) B �_PlayerDies(83) L Lives%=�_Lives(Lives%,1) V WinOrDie%=1 `� j t� �_PlayerDies(Sp%) ~ � DSp%=Sp% � Sp%+9 � �_Plot(DSp%,Px%,Py%,�) � �_Plot(DSp%,Px%,Py%,�) � � � �_Plot(0,Px%,Py%,�) �� � �� �_Player � Dir%=0 � � �(-98) � Dir%=4 � � �(-67) � Dir%=2 � � �(-105) � Dir%=3 � � �(-80) � Dir%=1 � �(-30) � �_GiveUpLife Ȏ Dir% � � 1:�_MpUp � 2:�_MpRt ( � 3:�_MpDn 2 � 4:�_MpLt < � F� P Z� �_Scroll(Xi%,Yi%) d �_PlaySound(9) n scrolls%-=1 x Score%=�_Score(Score%,5) � �_MovePlyr(Xi%,Yi%) �� � �� �_Candle(Xi%,Yi%) � candles%-=1 � Score%=�_Score(Score%,25) � �_MovePlyr(Xi%,Yi%) � �_PlaySound(7) �� � �� �_Key(Xi%,Yi%) � �_PlaySound(9) � keys%-=1 Score%=�_Score(Score%,10) �_MovePlyr(Xi%,Yi%) � keys%=0 � �_Safes2Scrolls "� , 6� �_Safes2Scrolls @ � x%,y%,Char% J �_PlaySound(8) T � x%=0 � 17 ^ � y%=0 � 11 h! Char%=?(Screens%+x%+18*y%) r Ȏ Char% � | � 55: � �_Plot(4,x%,y%,�) � ?(Screens%+x%+18*y%)=4 � � 56: � �_Plot(0,x%,y%,�) � ?(Screens%+x%+18*y%)=0 � � � � � � �� � �� �_Exit(Xi%,Yi%) � � scrolls%=0 � candles%=0 � � exit%-=1 Score%=�_Score(Score%,50) �_MovePlyr(Xi%,Yi%) WinOrDie%=� & �_PlaySound(3) 0 � :� D N� �_MpRt X � Px%<17 � b$ Char%=?(Screens%+Px%+1+Py%*18) l Ȏ Char% � v � 53: � �_PushRt � � 0,1,2,3: � �_MovePlyr(1,0) � � 47: � �_KillSprt(1,0) � WinOrDie%=1 � � 6: � �_Candle(1,0) � � 4: � �_Scroll(1,0) � � 5: � �_Key(1,0) � � 12: �_Exit(1,0) � � � * 4� �_MpLt > � Px%>0 � H$ Char%=?(Screens%+Px%-1+Py%*18) R Ȏ Char% � \ � 53: f �_PushLt p � 0,1,2,3: z �_MovePlyr(-1,0) � � 47: � �_KillSprt(-1,0) � WinOrDie%=1 � � 6: � �_Candle(-1,0) � � 4: � �_Scroll(-1,0) � � 5: � �_Key(-1,0) � � 12: � �_Exit(-1,0) � � � � � � �_MpUp $ � Py%<11 � .% Char%=?(Screens%+Px%+18+Py%*18) 8 Ȏ Char% � B � 0,1,2,3: L �_MovePlyr(0,1) V � 47: ` �_KillSprt(0,1) j WinOrDie%=1 t � 6: ~ �_Candle(0,1) � � 4: � �_Scroll(0,1) � � 5: � �_Key(0,1) � � 12: � �_Exit(0,1) � � � � �� � �� �_MpDn � � Py%>0 � % Char%=?(Screens%+Px%-18+Py%*18) Ȏ Char% � � 0,1,2,3: �_MovePlyr(0,-1) ( � 47: 2 �_KillSprt(0,-1) < WinOrDie%=1 F � 6: P �_Candle(0,-1) Z � 4: d �_Scroll(0,-1) n � 5: x �_Key(0,-1) � � 12: � �_Exit(0,-1) � � � � �� � �� �_KillSprt(Xi%,Yi%) � � spr% � �_MovePlyr(Xi%,Yi%) � � spr%=1 � 4 �' � Sx%(spr%)=Px% � Sy%(spr%)=Py% � � Sx%(spr%)=-1 � Sy%(spr%)=-1 Sd%(spr%)=-1 � � " �_PlayerDies(73) , Lives%=�_Lives(Lives%,1) 6 WinOrDie%=1 @� J T� �_MovePlyr(Xi%,Yi%) ^ Ȏ Xi% � h � -1: r � xx=0 � 15 |, �_Plot(39+�(xx/4),Px%-(xx/16),Py%,�) � � � �_Plot(39,Px%-1,Py%,�) � � 1: � � xx=0 � 15 �, �_Plot(28+�(xx/4),Px%+(xx/16),Py%,�) � � � �_Plot(28,Px%+1,Py%,�) � � � Ȏ Yi% � � � -1: � � yy=0 � 15 �, �_Plot(19+�(yy/4),Px%,Py%-(yy/16),�) � � � 1: � yy=0 � 15 , �_Plot(19+�(yy/4),Px%,Py%+(yy/16),�) & � 0 � : ?(Screens%+Px%+18*Py%)=0 D �_Plot(0,Px%,Py%,�) N Px%=Px%+Xi% X Py%=Py%+Yi% b ?(Screens%+Px%+18*Py%)=18 l" � PROC_Plot(18,Px%,Py%,FALSE) v� � �� �_Turn(From%,To%) � � Char% � � Char%=From% � To% � �_Plot(Char%,Px%,Py%,�) � � �� � �� �_PushRt � � Char%,Rock%,rock% � � Px%<16 � �$ Char%=?(Screens%+Px%+2+18*Py%) � � Char%=0 � � Rock%=1 � Bn% 9 � Bx%(Rock%)=Px%+1 � By%(Rock%)=Py% � rock%=Rock% � �_MoveRock(1,0) * �_MovePlyr(1,0) 4 � > � H� R \� �_PushLt f � Char% p � Px%>1 � z$ Char%=?(Screens%+Px%-2+18*Py%) � � Char%=0 � � � Rock%=1 � Bn% �9 � Bx%(Rock%)=Px%-1 � By%(Rock%)=Py% � rock%=Rock% � � � �_MoveRock(-1,0) � �_MovePlyr(-1,0) � � � � �� � �� �_Spirits � � Sp% � � Sp%=1 � 4 � Sy%(Sp%)>-1 � , �_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%),�) Smd%=� $ Ȏ Sd%(Sp%) � . � 1: �_SpiritUp 8 � 2: �_SpiritRt B � 3: �_SpiritDn L � 4: �_SpiritLt V � ` � j � t� ~ �� �_SpiritUp � � Char% � � Sx%(Sp%)>0 � �. Char%=?(Screens%+Sx%(Sp%)-1+Sy%(Sp%)*18) � Ȏ Char% � � � 0: � �_MoveSpirit(-1,0) � Sd%(Sp%)=4 � � 18: � �_KillPlayer(-1,0) � Sd%(Sp%)=4 � � 54: �_CagedSpirit(-1,0) Sd%(Sp%)=4 � � ( � � Smd% � 2 � Sy%(Sp%)<11 � <0 Char%=?(Screens%+Sx%(Sp%)+18+Sy%(Sp%)*18) F Ȏ Char% � P � 0:�_MoveSpirit(0,1) Z � 18:�_KillPlayer(0,1) d � 54:�_CagedSpirit(0,1) n Sd%(Sp%)=2 x � � � � Sd%(Sp%)=2 � � � � �� � �� �_SpiritRt � � Char% � � Sy%(Sp%)<11 � �/ Char%=?(Screens%+Sx%(Sp%)+18+Sy%(Sp%)*18) � Ȏ Char% � � � 0: � �_MoveSpirit(0,1) Sd%(Sp%)=1 � 18: �_KillPlayer(0,1) " Sd%(Sp%)=1 , � 54: 6 �_CagedSpirit(0,1) @ Sd%(Sp%)=1 J � T � ^ � � Smd% � h � Sx%(Sp%)<17 � r/ Char%=?(Screens%+Sx%(Sp%)+1+Sy%(Sp%)*18) | Ȏ Char% � � � 0:�_MoveSpirit(1,0) � � 18:�_KillPlayer(1,0) � � 54:�_CagedSpirit(1,0) � Sd%(Sp%)=3 � � � � � Sd%(Sp%)=3 � � � � �� � �� �_SpiritDn � � Char% � Sx%(Sp%)<17 � . Char%=?(Screens%+Sx%(Sp%)+1+Sy%(Sp%)*18) Ȏ Char% � & � 0: 0 �_MoveSpirit(1,0) : Sd%(Sp%)=2 D � 18: N �_KillPlayer(1,0) X � 54: b �_CagedSpirit(1,0) l � v � � � � Smd% � � � Sy%(Sp%)>0 � �0 Char%=?(Screens%+Sx%(Sp%)-18+Sy%(Sp%)*18) � Ȏ Char% � � � 0:�_MoveSpirit(0,-1) � � 18:�_KillPlayer(0,-1) � � 54:�_CagedSpirit(0,-1) � Sd%(Sp%)=4 � � � � � Sd%(Sp%)=4 � � � � � � �_SpiritLt � Char% * � Sy%(Sp%)>0 � 4/ Char%=?(Screens%+Sx%(Sp%)-18+Sy%(Sp%)*18) > Ȏ Char% � H � 0: R �_MoveSpirit(0,-1) \ Sd%(Sp%)=3 f � 18: p �_KillPlayer(0,-1) z Sd%(Sp%)=3 � � 54: � �_CagedSpirit(0,-1) � Sd%(Sp%)=3 � � � � � � � Smd% � � � Sx%(Sp%)>0 � �/ Char%=?(Screens%+Sx%(Sp%)-1+Sy%(Sp%)*18) � Ȏ Char% � � � 0:�_MoveSpirit(-1,0) � � 18:�_KillPlayer(-1,0) � � 54:�_CagedSpirit(-1,0) � Sd%(Sp%)=1 � � Sd%(Sp%)=1 $ � . � 8� B L� �_MoveSpirit(Xi%,Yi%) V Ȏ Xi% � ` � -1: j* � xx=Sx%(Sp%) � Sx%(Sp%)-1 � -0.125 t' �_Plot(47+cycle%,xx,Sy%(Sp%),�) ~ � �. �_Plot(47+cycle%,Sx%(Sp%)-1,Sy%(Sp%),�) �) ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 � Sx%(Sp%)-=1 �* ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 �& �_Plot(0,Sx%(Sp%)+1,Sy%(Sp%),�) � � 1 �) � xx=Sx%(Sp%) � Sx%(Sp%)+1 � 0.125 �' �_Plot(47+cycle%,xx,Sy%(Sp%),�) � � �. �_Plot(47+cycle%,Sx%(Sp%)+1,Sy%(Sp%),�) �) ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 � Sx%(Sp%)+=1 * ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 & �_Plot(0,Sx%(Sp%)-1,Sy%(Sp%),�) � Ȏ Yi% � ( � -1: 2* � xx=Sy%(Sp%) � Sy%(Sp%)-1 � -0.125 <' �_Plot(47+cycle%,Sx%(Sp%),xx,�) F � P. �_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%)-1,�) Z) ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 d Sy%(Sp%)-=1 n* ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 x& �_Plot(0,Sx%(Sp%),Sy%(Sp%)+1,�) � � 1 �) � xx=Sy%(Sp%) � Sy%(Sp%)+1 � 0.125 �' �_Plot(47+cycle%,Sx%(Sp%),xx,�) � � �. �_Plot(47+cycle%,Sx%(Sp%),Sy%(Sp%)+1,�) �) ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=0 � Sy%(Sp%)+=1 �* ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=47 �& �_Plot(0,Sx%(Sp%),Sy%(Sp%)-1,�) � � � Smd%=� �� � � �_CagedSpirit(Xi%,Yi%) � m% �_MoveSpirit(Xi%,Yi%) " � m%=65 � 72 ,$ �_Plot(m%,Sx%(Sp%),Sy%(Sp%),�) 6 � @ �_PlaySound(8) J" �_Plot(4,Sx%(Sp%),Sy%(Sp%),�) T' ?(Screens%+Sx%(Sp%)+18*Sy%(Sp%))=4 ^ Sd%(Sp%)=-1 h Sx%(Sp%)=-1 r Sy%(Sp%)=-1 |� � �� �_KillPlayer(Xi%,Yi%) � �_MoveSpirit(Xi%,Yi%) � �_PlayerDies(73) � Sx%(Sp%)=-1 � Sy%(Sp%)=-1 � Sd%(Sp%)=-1 � � scrolls%-=1 � Lives%=�_Lives(Lives%,1) � WinOrDie%=1 �� � �� �_Plot(sprite%,x,y,Vs%) x=(x+1)*48 y=(y+1)*64+64 7 ș"OS_SpriteOp",290,Sprites%,SName$(sprite%),x,y,0 & � Vs% � ș"OS_Byte",19 0� : D� �_ReadyScreen(Screen%) N scrolls%=0 X keys%=0 b candles%=0 l exit%=0 v cycle%=0 � � byte%=0 � 215 �+ char%=?(Screens%+byte%+(Screen%*216)) � ?(Screens%+byte%)=char% � Ȏ char% � � � 4:scrolls%+=1 � � 5:keys%+=1 � � 12:exit%+=1 � � 54:scrolls%+=1 � � 55:scrolls%+=1 � � 6:candles%+=1 � � � � �I � set up all the x & y vars here ----------------------------------- ! Px%=0:Py%=0:Cx%=0:Cy%=0 ! � a%=1 � 20 ! Bx%(a%)=-1 ! By%(a%)=-1 !* Bm%(a%)=� !4 � a%<5 � !> Sx%(a%)=-1 !H Sy%(a%)=-1 !R Sd%(a%)=-1 !\ � !f � !p �_Display !z �_StartDelay !�� !� !�� �_Display !� � Char%, x%, y% !� Bn%=0 !� Sn%=0 !� � x%=0 � 17 !� � y%=0 � 11 !�! Char%=?(Screens%+x%+18*y%) !� �_Plot(Char%,x%,y%,�) !� Ȏ Char% � !� � 53: !� Bn%+=1 " Bx%(Bn%)=x% " By%(Bn%)=y% " � 47: "$ Sn%+=1 ". Sx%(Sn%)=x% "8 Sy%(Sn%)=y% "B Sd%(Sn%)=1 "L � 6: "V Cx%=x% "` Cy%=y% "j �_Plot(93,x%,y%,�) "t � 12: "~ Ex%=x% "� Ey%=y% "� � 18: "� Px%=x% "� Py%=y% "� � "� � "� � "�� "� "�� �_SetGameUp "� �:� "�0 ș"OS_SpriteOp",290,Logos%,"rhlogo",960,0,0 # Score%=0 # Lives%=3 # � x%=0 � 17 # �_Plot(203,x%,-1,�) #( �_Plot(197,x%,12,�) #2 � x%<12 � #< �_Plot(198,-1,x%,�) #F �_Plot(204,18,x%,�) #P � #Z � #d �_Plot(199,-1,12,�) #n �_Plot(200,18,12,�) #x �_Plot(201,-1,-1,�) #� �_Plot(202,18,-1,�) #� Score%=�_Score(Score%,0) #� Lives%=�_Lives(Lives%,0) #� Screen%=�_Screen(Screen%,0) #�� #� #�� �_Score(Score%,Inc%) #� Score%=Score%+Inc% #�7 �_Write("l","Score: "+�"000000"+�(Score%),6),48,0) #�=Score% #� #�� �_Lives(Lives%,Dec%) #� Lives%=Lives%-Dec% $+ �_Write("r","Lives: "+�(Lives%),820,0) $=Lives% $ $"� �_Screen(Screen%,Inc%) $,( �_Blank("c",Name$(Screen%),480,960) $6 Screen%=Screen%+Inc% $@5 �_Write("c","Screen: "+�"0"+�(Screen%),2),520,0) $J( �_Write("c",Name$(Screen%),480,960) $T=Screen% $^ $h� �_StartDelay $r � Time $| *FX15,1 $� Time=� $� � $�/ �_Write("r",�(5-�((�-Time)/100)),880,960) $� � (�-Time)>=500 � �(0)<>"" $� �_Blank("r"," ",880,960) $�� $� $�� �_HighScores $� �:� $�2 ș"OS_SpriteOp",290,Logos%,"drlogo",110,664,0 $�' �_Write("c","High Scores",640,600) $� � Scr%=1 � 8 $�\ Text$=�(Scr%)+": "+�Hi$(Scr%)+"....................",20)+" :"+�"00000"+�(Hi%(Scr%)),5) % yp%=600-64*Scr% % �_Write("c",Text$,640,yp%) % � %&- �_Write("c","Press the space bar",640,0) %0 � � �=32 %: *FX15,1 %D �:� %N� %X %b� �_LoadSounds %l* *RMLoad <Drock$Dir>.Sounds.01-GmStart %v* *RMLoad <Drock$Dir>.Sounds.02-ScStart %�) *RMLoad <Drock$Dir>.Sounds.03-ScDone %�) *RMLoad <Drock$Dir>.Sounds.04-GmDone %�) *RMLoad <Drock$Dir>.Sounds.05-LsLife %�) *RMLoad <Drock$Dir>.Sounds.06-LsGame %�* *RMLoad <Drock$Dir>.Sounds.07-GtCandl %�) *RMLoad <Drock$Dir>.Sounds.08-CnSprt %� Ƞ 4 %� � SndLp=1 � 4 %�7 ș"Sound_AttachVoice",SndLp,1 � ,SoundWas%(SndLp) %� � %�9 ș"Sound_Configure",0,0,56,0,0 � Sr0,Sr1,Sr2,Sr3,Sr4 %�� %� &� �_PlaySound(Sfx%) &( � <snippety snip - not in the demo> & � Sound% � & Ȏ Sfx% � &*; � 1:�_Sfx(1,"01-GmStart",0,&2550):� When Game starts &4= � 2:�_Sfx(2,"02-ScStart",0,&2550):� When Screen starts &>? � 3:�_Sfx(3,"03-ScDone",0,&2550):� When Screen completed &H= � 4:�_Sfx(1,"04-GmDone",0,&2550):� When game completed &R8 � 5:�_Sfx(3,"05-LsLife",0,&3550):� When Life Lost &\8 � 6:�_Sfx(1,"06-LsGame",0,&2550):� When Game Lost &f@ � 7:�_Sfx(1,"07-GtCandl",0,&3550):� When Candle collected &pA � 8:�_Sfx(1,"08-CnSprt",0,&2550):� When "Converted" spirit &zC � 9:�_Sfx(4,"05-LsLife",0,&4550):� When Scroll/key collected &�@ � 10:�_Sfx(2,"07-GtCandl",0,&4550):� When safes converted &�C � 11:�_Sfx(1,"04-GmDone",0,&2000):� When on high score table &�G � 12:�_Sfx(1,"05-LsLife",0,&3000):� When not on high score table &� � &� � &�� &� &� � �_Sfx(Chan,Vox$,Delay,Pi%) &�( � <snippety snip - not in the demo> &� ȡ Chan,Vox$ &� � Chan,&17F,Pi%,1 &� � Delay>0 � &� DelayFrom=� ' � � (�-Delay)>=DelayFrom ' � '� '$ '. '8U� blnk,erth,moss,snow,scrl,keys,cnd1,cnd2,cnd3,cnd4,cnd5,cnd6,xit1,xit2,xit3,xit4 'BU� xit5,xit6,plyr,plu1,plyr,plu2,plyr,none,none,none,none,none,prt1,prt2,prt3,prt2 'LU� none,none,none,none,none,none,none,plt1,plt2,plt3,plt2,none,none,none,none,spr1 'VU� spr2,spr3,spr4,spr3,spr2,rock,cage,safe,safe,s2s1,s2s2,s2s3,s2s4,s2s5,s2s6,s2s7 '`U� s2s8,c2s1,c2s2,c2s3,c2s4,c2s5,c2s6,c2s7,c2s8,pds0,pds1,pds2,pds3,pds4,pds5,pds6 'jU� pds7,pds8,pds9,pdr0,pdr1,pdr2,pdr3,pdr4,pdr5,pdr6,pdr7,pdr8,pdr9,cand,pdq3,pdq4 'tU� pdq5,pdq6,pdq7,g000,g001,g002,g003,g004,g005,g006,g007,g008,g009,g010,g100,g101 '~U� g102,g103,g104,g105,g106,g107,g108,g109,g110,g200,g201,g202,g203,g204,g205,g206 '�U� g207,g208,g209,g210,g300,g301,g302,g303,g304,g305,g306,g307,g308,g309,g310,g400 '�U� g401,g402,g403,g404,g405,g406,g407,g408,g409,g410,g4c1,g4c1,g4c1,g4c1,g4c1,g4c1 '�U� g4c1,g4c1,g4c1,g4c1,g4c1,g4c1,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2,g4c2 '�U� g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c3,g4c4,g4c4,g4c4,g4c4,g4c4,g4c4,g4c5,g4c5 '�F� g4c5,g4c5,g4c6,g4c6,g4c7,boto,bole,botl,botr,bobl,bobr,bobo,bori '� '�U� "It's just routine","It's far too easy","Keep a low profile","Take things slow" '�^� "So quiet and dark","When the link comes undone","One step behind","Welcome to my house" '�Z� "This is confusing","Quite by chance...","We're the crazies","That's no place to be" '�2� "It's all falling down","Something's moving" '�C� "So Surprising just how quickly things can end","No relaxing" '�e� "Room for one more","Get out as fast as you can","Outland","Nothing's ever quite what it seems" ( ]� "Could be the wrong move","One of these days...","No corners to hide","Only if you can" ( h� "Out of sight, out of mind","Waiting for something to break","Stick Around","I'm so sorry, but..." (X� "We've been here before","Nothing is new","Nothing ever changes","Break this wall" (\� "Nothing left to steal","Let the fun begin...","Party time","It's like giving up hope" ((e� "You won't like this","Smile, and pretend its fun","New vengeance","We are the end of the line" �
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Po| 00001050 73 25 3d 30 0d 07 76 14 20 e3 20 61 25 3d 38 20 |s%=0..v. . a%=8 | 00001060 b8 20 31 20 88 20 2d 31 0d 07 80 20 20 20 e7 20 |. 1 . -1... . | 00001070 53 63 6f 72 65 25 3e 48 69 25 28 61 25 29 20 8c |Score%>Hi%(a%) .| 00001080 20 50 6f 73 25 3d 61 25 0d 07 8a 06 20 ed 0d 07 | Pos%=a%.... ...| 00001090 94 3b 20 f2 5f 57 72 69 74 65 28 22 63 22 2c 22 |.; ._Write("c","| 000010a0 59 4f 55 20 48 41 56 45 20 4d 41 44 45 20 50 4f |YOU HAVE MADE PO| 000010b0 53 49 54 49 4f 4e 20 22 2b c3 28 50 6f 73 25 29 |SITION "+.(Pos%)| 000010c0 2c 36 34 30 2c 35 31 32 29 0d 07 9e 33 20 f2 5f |,640,512)...3 ._| 000010d0 57 72 69 74 65 28 22 63 22 2c 22 4f 4e 20 54 48 |Write("c","ON TH| 000010e0 45 20 48 49 47 48 20 53 43 4f 52 45 20 54 41 42 |E HIGH SCORE TAB| 000010f0 4c 45 22 2c 36 34 30 2c 33 35 32 29 0d 07 a8 35 |LE",640,352)...5| 00001100 20 f2 5f 57 72 69 74 65 28 22 63 22 2c 22 50 4c | ._Write("c","PL| 00001110 45 41 53 45 20 45 4e 54 45 52 20 59 4f 55 52 20 |EASE ENTER YOUR | 00001120 4e 41 4d 45 2e 2e 2e 22 2c 36 34 30 2c 31 39 32 |NAME...",640,192| 00001130 29 0d 07 b2 0b 20 4e 75 24 3d 22 22 0d 07 bc 07 |).... 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WinOrD| 00001600 69 65 25 3d a3 0d 0a 00 06 20 cc 0d 0a 0a 11 20 |ie%=..... ..... | 00001610 20 57 69 6e 4f 72 44 69 65 25 3d b9 0d 0a 14 06 | WinOrDie%=.....| 00001620 20 cd 0d 0a 1e 05 e1 0d 0a 28 04 0d 0a 32 0d dd | ........(...2..| 00001630 20 f2 5f 52 6f 63 6b 73 0d 0a 3c 12 20 ea 20 72 | ._Rocks..<. . r| 00001640 6f 63 6b 25 2c 43 68 61 72 25 0d 0a 46 14 20 e3 |ock%,Char%..F. .| 00001650 20 72 6f 63 6b 25 3d 31 20 b8 20 42 6e 25 0d 0a | rock%=1 . Bn%..| 00001660 50 26 20 20 e7 20 42 78 25 28 72 6f 63 6b 25 29 |P& . Bx%(rock%)| 00001670 3e 2d 31 20 80 20 42 79 25 28 72 6f 63 6b 25 29 |>-1 . By%(rock%)| 00001680 3e 30 20 8c 0d 0a 5a 34 20 20 20 43 68 61 72 25 |>0 ...Z4 Char%| 00001690 3d 3f 28 53 63 72 65 65 6e 73 25 2b 42 78 25 28 |=?(Screens%+Bx%(| 000016a0 72 6f 63 6b 25 29 2b 31 38 2a 42 79 25 28 72 6f |rock%)+18*By%(ro| 000016b0 63 6b 25 29 2d 31 38 29 0d 0a 64 23 20 20 20 20 |ck%)-18)..d# | 000016c0 20 e7 20 43 68 61 72 25 3c 3e 31 38 20 8c 20 42 | . Char%<>18 . 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Char% ...x.| 000016f0 20 20 20 20 c9 20 30 3a 0d 0a 82 13 20 20 20 20 | . 0:.... | 00001700 20 f2 5f 44 72 6f 70 52 6f 63 6b 0d 0a 8c 0d 20 | ._DropRock.... | 00001710 20 20 20 c9 20 35 33 3a 0d 0a 96 14 20 20 20 20 | . 53:.... | 00001720 20 f2 5f 41 62 6f 76 65 52 6f 63 6b 0d 0a a0 1e | ._AboveRock....| 00001730 20 20 20 20 c9 20 31 30 34 2c 31 31 35 2c 31 32 | . 104,115,12| 00001740 36 2c 31 33 37 2c 31 34 38 3a 0d 0a aa 12 20 20 |6,137,148:.... | 00001750 20 20 20 52 6f 6c 6c 65 64 25 3d a3 0d 0a b4 11 | Rolled%=.....| 00001760 20 20 20 20 20 f2 5f 52 6f 6c 6c 4c 74 0d 0a be | ._RollLt...| 00001770 1e 20 20 20 20 c9 20 31 30 35 2c 31 31 36 2c 31 |. . 105,116,1| 00001780 32 37 2c 31 33 38 2c 31 34 39 3a 0d 0a c8 12 20 |27,138,149:.... | 00001790 20 20 20 20 52 6f 6c 6c 65 64 25 3d a3 0d 0a d2 | Rolled%=....| 000017a0 11 20 20 20 20 20 f2 5f 52 6f 6c 6c 52 74 0d 0a |. ._RollRt..| 000017b0 dc 09 20 20 20 20 7f 0d 0a e6 2f 20 20 20 20 20 |.. ..../ | 000017c0 e7 20 43 68 61 72 25 3e 3d 31 35 34 20 80 20 43 |. Char%>=154 . C| 000017d0 68 61 72 25 3c 3d 31 39 36 20 8c 20 f2 5f 43 6f |har%<=196 . ._Co| 000017e0 6c 6c 61 70 73 65 0d 0a f0 2c 20 20 20 20 20 e7 |llapse..., .| 000017f0 20 43 68 61 72 25 3d 31 38 20 80 20 42 6d 25 28 | Char%=18 . Bm%(| 00001800 72 6f 63 6b 25 29 3d b9 20 8c 20 f2 5f 43 72 75 |rock%)=. . ._Cru| 00001810 73 68 0d 0a fa 08 20 20 20 cb 0d 0b 04 07 20 20 |sh.... ..... | 00001820 cd 0d 0b 0e 06 20 ed 0d 0b 18 05 e1 0d 0b 22 04 |..... ........".| 00001830 0d 0b 2c 10 dd 20 f2 5f 44 72 6f 70 52 6f 63 6b |..,.. ._DropRock| 00001840 0d 0b 36 11 20 42 6d 25 28 72 6f 63 6b 25 29 3d |..6. Bm%(rock%)=| 00001850 b9 0d 0b 40 15 20 f2 5f 4d 6f 76 65 52 6f 63 6b |...@. ._MoveRock| 00001860 28 30 2c 2d 31 29 0d 0b 4a 05 e1 0d 0b 54 04 0d |(0,-1)..J....T..| 00001870 0b 5e 11 dd 20 f2 5f 41 62 6f 76 65 52 6f 63 6b |.^.. ._AboveRock| 00001880 0d 0b 68 0e 20 52 6f 6c 6c 65 64 25 3d a3 0d 0b |..h. Rolled%=...| 00001890 72 0d 20 f2 5f 52 6f 6c 6c 52 74 0d 0b 7c 1b 20 |r. ._RollRt..|. | 000018a0 e7 20 52 6f 6c 6c 65 64 25 3d a3 20 8c 20 f2 5f |. Rolled%=. . ._| 000018b0 52 6f 6c 6c 4c 74 0d 0b 86 05 e1 0d 0b 90 04 0d |RollLt..........| 000018c0 0b 9a 0e dd 20 f2 5f 52 6f 6c 6c 4c 74 0d 0b a4 |.... ._RollLt...| 000018d0 0c 20 ea 20 43 68 61 72 25 0d 0b ae 24 20 e7 20 |. . Char%...$ . | 000018e0 42 79 25 28 72 6f 63 6b 25 29 3e 30 20 80 20 42 |By%(rock%)>0 . B| 000018f0 78 25 28 72 6f 63 6b 25 29 3e 30 20 8c 0d 0b b8 |x%(rock%)>0 ....| 00001900 35 20 20 43 68 61 72 25 3d 3f 28 53 63 72 65 65 |5 Char%=?(Scree| 00001910 6e 73 25 2b 42 78 25 28 72 6f 63 6b 25 29 2d 31 |ns%+Bx%(rock%)-1| 00001920 2b 31 38 2a 42 79 25 28 72 6f 63 6b 25 29 2d 31 |+18*By%(rock%)-1| 00001930 38 29 0d 0b c2 11 20 20 e7 20 43 68 61 72 25 3d |8).... . Char%=| 00001940 30 20 8c 0d 0b cc 33 20 20 20 43 68 61 72 25 3d |0 ....3 Char%=| 00001950 3f 28 53 63 72 65 65 6e 73 25 2b 42 78 25 28 72 |?(Screens%+Bx%(r| 00001960 6f 63 6b 25 29 2d 31 2b 31 38 2a 42 79 25 28 72 |ock%)-1+18*By%(r| 00001970 6f 63 6b 25 29 29 0d 0b d6 12 20 20 20 e7 20 43 |ock%)).... . C| 00001980 68 61 72 25 3d 30 20 8c 0d 0b e0 11 20 20 20 20 |har%=0 ..... | 00001990 52 6f 6c 6c 65 64 25 3d b9 0d 0b ea 18 20 20 20 |Rolled%=..... | 000019a0 20 f2 5f 4d 6f 76 65 52 6f 63 6b 28 2d 31 2c 30 | ._MoveRock(-1,0| 000019b0 29 0d 0b f4 08 20 20 20 cd 0d 0b fe 07 20 20 cd |).... ..... .| 000019c0 0d 0c 08 06 20 cd 0d 0c 12 05 e1 0d 0c 1c 04 0d |.... ...........| 000019d0 0c 26 0e dd 20 f2 5f 52 6f 6c 6c 52 74 0d 0c 30 |.&.. ._RollRt..0| 000019e0 0c 20 ea 20 43 68 61 72 25 0d 0c 3a 25 20 e7 20 |. . Char%..:% . | 000019f0 42 79 25 28 72 6f 63 6b 25 29 3e 30 20 80 20 42 |By%(rock%)>0 . B| 00001a00 78 25 28 72 6f 63 6b 25 29 3c 31 37 20 8c 0d 0c |x%(rock%)<17 ...| 00001a10 44 35 20 20 43 68 61 72 25 3d 3f 28 53 63 72 65 |D5 Char%=?(Scre| 00001a20 65 6e 73 25 2b 42 78 25 28 72 6f 63 6b 25 29 2b |ens%+Bx%(rock%)+| 00001a30 31 2b 31 38 2a 42 79 25 28 72 6f 63 6b 25 29 2d |1+18*By%(rock%)-| 00001a40 31 38 29 0d 0c 4e 11 20 20 e7 20 43 68 61 72 25 |18)..N. . Char%| 00001a50 3d 30 20 8c 0d 0c 58 33 20 20 20 43 68 61 72 25 |=0 ...X3 Char%| 00001a60 3d 3f 28 53 63 72 65 65 6e 73 25 2b 42 78 25 28 |=?(Screens%+Bx%(| 00001a70 72 6f 63 6b 25 29 2b 31 2b 31 38 2a 42 79 25 28 |rock%)+1+18*By%(| 00001a80 72 6f 63 6b 25 29 29 0d 0c 62 12 20 20 20 e7 20 |rock%))..b. . | 00001a90 43 68 61 72 25 3d 30 20 8c 0d 0c 6c 11 20 20 20 |Char%=0 ...l. | 00001aa0 20 52 6f 6c 6c 65 64 25 3d b9 0d 0c 76 17 20 20 | Rolled%=...v. | 00001ab0 20 20 f2 5f 4d 6f 76 65 52 6f 63 6b 28 31 2c 30 | ._MoveRock(1,0| 00001ac0 29 0d 0c 80 08 20 20 20 cd 0d 0c 8a 07 20 20 cd |).... ..... .| 00001ad0 0d 0c 94 06 20 cd 0d 0c 9e 05 e1 0d 0c a8 04 0d |.... ...........| 00001ae0 0c b2 10 dd 20 f2 5f 43 6f 6c 6c 61 70 73 65 0d |.... ._Collapse.| 00001af0 0c bc 0d 20 43 68 61 72 25 2b 3d 31 0d 0c c6 1a |... Char%+=1....| 00001b00 20 e7 20 43 68 61 72 25 3d 31 39 37 20 8c 20 43 | . Char%=197 . 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Bm%(roc| 00001be0 6b 25 29 3d 2d 31 0d 0d 34 05 e1 0d 0d 3e 04 0d |k%)=-1..4....>..| 00001bf0 0d 48 19 dd 20 f2 5f 4d 6f 76 65 52 6f 63 6b 28 |.H.. ._MoveRock(| 00001c00 58 69 25 2c 59 69 25 29 0d 0d 52 0d 20 c8 8e 20 |Xi%,Yi%)..R. .. | 00001c10 58 69 25 20 ca 0d 0d 5c 0b 20 20 c9 20 2d 31 3a |Xi% ...\. . -1:| 00001c20 0d 0d 66 2e 20 20 20 e3 20 52 78 3d 42 78 25 28 |..f. . Rx=Bx%(| 00001c30 72 6f 63 6b 25 29 20 b8 20 42 78 25 28 72 6f 63 |rock%) . Bx%(roc| 00001c40 6b 25 29 2d 31 20 88 20 2d 30 2e 31 32 35 0d 0d |k%)-1 . -0.125..| 00001c50 70 22 20 20 20 20 f2 5f 50 6c 6f 74 28 35 33 2c |p" ._Plot(53,| 00001c60 52 78 2c 42 79 25 28 72 6f 63 6b 25 29 2c a3 29 |Rx,By%(rock%),.)| 00001c70 0d 0d 7a 08 20 20 20 ed 0d 0d 84 0a 20 20 c9 20 |..z. ..... . | 00001c80 31 3a 0d 0d 8e 2d 20 20 20 e3 20 52 78 3d 42 78 |1:...- . Rx=Bx| 00001c90 25 28 72 6f 63 6b 25 29 20 b8 20 42 78 25 28 72 |%(rock%) . Bx%(r| 00001ca0 6f 63 6b 25 29 2b 31 20 88 20 30 2e 31 32 35 0d |ock%)+1 . 0.125.| 00001cb0 0d 98 22 20 20 20 20 f2 5f 50 6c 6f 74 28 35 33 |.." ._Plot(53| 00001cc0 2c 52 78 2c 42 79 25 28 72 6f 63 6b 25 29 2c a3 |,Rx,By%(rock%),.| 00001cd0 29 0d 0d a2 08 20 20 20 ed 0d 0d ac 07 20 20 7f |).... ..... .| 00001ce0 0d 0d b6 2e 20 20 20 e3 20 52 79 3d 42 79 25 28 |.... . Ry=By%(| 00001cf0 72 6f 63 6b 25 29 20 b8 20 42 79 25 28 72 6f 63 |rock%) . By%(roc| 00001d00 6b 25 29 2d 31 20 88 20 2d 30 2e 31 32 35 0d 0d |k%)-1 . -0.125..| 00001d10 c0 22 20 20 20 20 f2 5f 50 6c 6f 74 28 35 33 2c |." ._Plot(53,| 00001d20 42 78 25 28 72 6f 63 6b 25 29 2c 52 79 2c a3 29 |Bx%(rock%),Ry,.)| 00001d30 0d 0d ca 08 20 20 20 ed 0d 0d d4 06 20 cb 0d 0d |.... ..... ...| 00001d40 de 26 20 f2 5f 50 6c 6f 74 28 30 2c 42 78 25 28 |.& ._Plot(0,Bx%(| 00001d50 72 6f 63 6b 25 29 2c 42 79 25 28 72 6f 63 6b 25 |rock%),By%(rock%| 00001d60 29 2c a3 29 0d 0d e8 2b 20 3f 28 53 63 72 65 65 |),.)...+ ?(Scree| 00001d70 6e 73 25 2b 42 78 25 28 72 6f 63 6b 25 29 2b 31 |ns%+Bx%(rock%)+1| 00001d80 38 2a 42 79 25 28 72 6f 63 6b 25 29 29 3d 30 0d |8*By%(rock%))=0.| 00001d90 0d f2 1e 20 42 78 25 28 72 6f 63 6b 25 29 3d 42 |... Bx%(rock%)=B| 00001da0 78 25 28 72 6f 63 6b 25 29 2b 58 69 25 0d 0d fc |x%(rock%)+Xi%...| 00001db0 1e 20 42 79 25 28 72 6f 63 6b 25 29 3d 42 79 25 |. By%(rock%)=By%| 00001dc0 28 72 6f 63 6b 25 29 2b 59 69 25 0d 0e 06 27 20 |(rock%)+Yi%...' | 00001dd0 f2 5f 50 6c 6f 74 28 35 33 2c 42 78 25 28 72 6f |._Plot(53,Bx%(ro| 00001de0 63 6b 25 29 2c 42 79 25 28 72 6f 63 6b 25 29 2c |ck%),By%(rock%),| 00001df0 a3 29 0d 0e 10 2c 20 3f 28 53 63 72 65 65 6e 73 |.)..., ?(Screens| 00001e00 25 2b 42 78 25 28 72 6f 63 6b 25 29 2b 31 38 2a |%+Bx%(rock%)+18*| 00001e10 42 79 25 28 72 6f 63 6b 25 29 29 3d 35 33 0d 0e |By%(rock%))=53..| 00001e20 1a 05 e1 0d 0e 24 04 0d 0e 2e 12 dd 20 f2 5f 47 |.....$...... ._G| 00001e30 69 76 65 55 70 4c 69 66 65 0d 0e 38 13 20 f2 5f |iveUpLife..8. ._| 00001e40 50 6c 61 79 53 6f 75 6e 64 28 35 29 0d 0e 42 15 |PlaySound(5)..B.| 00001e50 20 f2 5f 50 6c 61 79 65 72 44 69 65 73 28 38 33 | ._PlayerDies(83| 00001e60 29 0d 0e 4c 1d 20 4c 69 76 65 73 25 3d a4 5f 4c |)..L. Lives%=._L| 00001e70 69 76 65 73 28 4c 69 76 65 73 25 2c 31 29 0d 0e |ives(Lives%,1)..| 00001e80 56 10 20 57 69 6e 4f 72 44 69 65 25 3d 31 0d 0e |V. WinOrDie%=1..| 00001e90 60 05 e1 0d 0e 6a 04 0d 0e 74 17 dd 20 f2 5f 50 |`....j...t.. ._P| 00001ea0 6c 61 79 65 72 44 69 65 73 28 53 70 25 29 0d 0e |layerDies(Sp%)..| 00001eb0 7e 17 20 e3 20 44 53 70 25 3d 53 70 25 20 b8 20 |~. . DSp%=Sp% . | 00001ec0 53 70 25 2b 39 0d 0e 88 1c 20 20 f2 5f 50 6c 6f |Sp%+9.... ._Plo| 00001ed0 74 28 44 53 70 25 2c 50 78 25 2c 50 79 25 2c b9 |t(DSp%,Px%,Py%,.| 00001ee0 29 0d 0e 92 1c 20 20 f2 5f 50 6c 6f 74 28 44 53 |).... ._Plot(DS| 00001ef0 70 25 2c 50 78 25 2c 50 79 25 2c b9 29 0d 0e 9c |p%,Px%,Py%,.)...| 00001f00 06 20 ed 0d 0e a6 18 20 f2 5f 50 6c 6f 74 28 30 |. ..... ._Plot(0| 00001f10 2c 50 78 25 2c 50 79 25 2c a3 29 0d 0e b0 05 e1 |,Px%,Py%,.).....| 00001f20 0d 0e ba 04 0d 0e c4 0e dd 20 f2 5f 50 6c 61 79 |......... ._Play| 00001f30 65 72 0d 0e ce 0b 20 44 69 72 25 3d 30 0d 0e d8 |er.... Dir%=0...| 00001f40 16 20 e7 20 a6 28 2d 39 38 29 20 8c 20 44 69 72 |. . .(-98) . 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WinOrDie%| 00002440 3d 31 0d 11 bc 0b 20 20 20 c9 20 36 3a 0d 11 c6 |=1.... . 6:...| 00002450 15 20 20 20 20 f2 5f 43 61 6e 64 6c 65 28 31 2c |. ._Candle(1,| 00002460 30 29 0d 11 d0 0b 20 20 20 c9 20 34 3a 0d 11 da |0).... . 4:...| 00002470 15 20 20 20 20 f2 5f 53 63 72 6f 6c 6c 28 31 2c |. ._Scroll(1,| 00002480 30 29 0d 11 e4 0b 20 20 20 c9 20 35 3a 0d 11 ee |0).... . 5:...| 00002490 12 20 20 20 20 f2 5f 4b 65 79 28 31 2c 30 29 0d |. ._Key(1,0).| 000024a0 11 f8 0c 20 20 20 c9 20 31 32 3a 0d 12 02 13 20 |... . 12:.... | 000024b0 20 20 20 f2 5f 45 78 69 74 28 31 2c 30 29 0d 12 | ._Exit(1,0)..| 000024c0 0c 07 20 20 cb 0d 12 16 06 20 cd 0d 12 20 05 e1 |.. ..... ... ..| 000024d0 0d 12 2a 04 0d 12 34 0c dd 20 f2 5f 4d 70 4c 74 |..*...4.. ._MpLt| 000024e0 0d 12 3e 0e 20 e7 20 50 78 25 3e 30 20 8c 0d 12 |..>. . 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Char%| 00002520 20 ca 0d 12 5c 0c 20 20 20 c9 20 35 33 3a 0d 12 | ...\. . 53:..| 00002530 66 10 20 20 20 20 f2 5f 50 75 73 68 4c 74 0d 12 |f. ._PushLt..| 00002540 70 11 20 20 20 c9 20 30 2c 31 2c 32 2c 33 3a 0d |p. . 0,1,2,3:.| 00002550 12 7a 18 20 20 20 20 f2 5f 4d 6f 76 65 50 6c 79 |.z. ._MovePly| 00002560 72 28 2d 31 2c 30 29 0d 12 84 0c 20 20 20 c9 20 |r(-1,0).... . | 00002570 34 37 3a 0d 12 8e 18 20 20 20 20 f2 5f 4b 69 6c |47:.... ._Kil| 00002580 6c 53 70 72 74 28 2d 31 2c 30 29 0d 12 98 13 20 |lSprt(-1,0).... | 00002590 20 20 20 57 69 6e 4f 72 44 69 65 25 3d 31 0d 12 | WinOrDie%=1..| 000025a0 a2 0b 20 20 20 c9 20 36 3a 0d 12 ac 16 20 20 20 |.. . 6:.... | 000025b0 20 f2 5f 43 61 6e 64 6c 65 28 2d 31 2c 30 29 0d | ._Candle(-1,0).| 000025c0 12 b6 0b 20 20 20 c9 20 34 3a 0d 12 c0 16 20 20 |... . 4:.... | 000025d0 20 20 f2 5f 53 63 72 6f 6c 6c 28 2d 31 2c 30 29 | ._Scroll(-1,0)| 000025e0 0d 12 ca 0b 20 20 20 c9 20 35 3a 0d 12 d4 13 20 |.... . 5:.... | 000025f0 20 20 20 f2 5f 4b 65 79 28 2d 31 2c 30 29 0d 12 | ._Key(-1,0)..| 00002600 de 0c 20 20 20 c9 20 31 32 3a 0d 12 e8 14 20 20 |.. . 12:.... | 00002610 20 20 f2 5f 45 78 69 74 28 2d 31 2c 30 29 0d 12 | ._Exit(-1,0)..| 00002620 f2 07 20 20 cb 0d 12 fc 06 20 cd 0d 13 06 05 e1 |.. ..... ......| 00002630 0d 13 10 04 0d 13 1a 0c dd 20 f2 5f 4d 70 55 70 |......... ._MpUp| 00002640 0d 13 24 0f 20 e7 20 50 79 25 3c 31 31 20 8c 0d |..$. . Py%<11 ..| 00002650 13 2e 25 20 20 43 68 61 72 25 3d 3f 28 53 63 72 |..% Char%=?(Scr| 00002660 65 65 6e 73 25 2b 50 78 25 2b 31 38 2b 50 79 25 |eens%+Px%+18+Py%| 00002670 2a 31 38 29 0d 13 38 10 20 20 c8 8e 20 43 68 61 |*18)..8. .. Cha| 00002680 72 25 20 ca 0d 13 42 11 20 20 20 c9 20 30 2c 31 |r% ...B. . 0,1| 00002690 2c 32 2c 33 3a 0d 13 4c 17 20 20 20 20 f2 5f 4d |,2,3:..L. ._M| 000026a0 6f 76 65 50 6c 79 72 28 30 2c 31 29 0d 13 56 0c |ovePlyr(0,1)..V.| 000026b0 20 20 20 c9 20 34 37 3a 0d 13 60 17 20 20 20 20 | . 47:..`. | 000026c0 f2 5f 4b 69 6c 6c 53 70 72 74 28 30 2c 31 29 0d |._KillSprt(0,1).| 000026d0 13 6a 13 20 20 20 20 57 69 6e 4f 72 44 69 65 25 |.j. 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Cha| 00003530 72 25 20 ca 0d 1b a8 1e 20 20 20 20 c9 20 30 3a |r% ..... . 0:| 00003540 f2 5f 4d 6f 76 65 53 70 69 72 69 74 28 30 2c 2d |._MoveSpirit(0,-| 00003550 31 29 0d 1b b2 1f 20 20 20 20 c9 20 31 38 3a f2 |1).... . 18:.| 00003560 5f 4b 69 6c 6c 50 6c 61 79 65 72 28 30 2c 2d 31 |_KillPlayer(0,-1| 00003570 29 0d 1b bc 20 20 20 20 20 c9 20 35 34 3a f2 5f |)... . 54:._| 00003580 43 61 67 65 64 53 70 69 72 69 74 28 30 2c 2d 31 |CagedSpirit(0,-1| 00003590 29 0d 1b c6 14 20 20 20 20 7f 20 53 64 25 28 53 |).... . Sd%(S| 000035a0 70 25 29 3d 34 0d 1b d0 08 20 20 20 cb 0d 1b da |p%)=4.... ....| 000035b0 07 20 20 cc 0d 1b e4 11 20 20 20 53 64 25 28 53 |. ..... Sd%(S| 000035c0 70 25 29 3d 34 0d 1b ee 07 20 20 cd 0d 1b f8 06 |p%)=4.... .....| 000035d0 20 cd 0d 1c 02 05 e1 0d 1c 0c 04 0d 1c 16 10 dd | ...............| 000035e0 20 f2 5f 53 70 69 72 69 74 4c 74 0d 1c 20 0c 20 | ._SpiritLt.. . | 000035f0 ea 20 43 68 61 72 25 0d 1c 2a 13 20 e7 20 53 79 |. Char%..*. . Sy| 00003600 25 28 53 70 25 29 3e 30 20 8c 0d 1c 34 2f 20 20 |%(Sp%)>0 ...4/ | 00003610 43 68 61 72 25 3d 3f 28 53 63 72 65 65 6e 73 25 |Char%=?(Screens%| 00003620 2b 53 78 25 28 53 70 25 29 2d 31 38 2b 53 79 25 |+Sx%(Sp%)-18+Sy%| 00003630 28 53 70 25 29 2a 31 38 29 0d 1c 3e 10 20 20 c8 |(Sp%)*18)..>. .| 00003640 8e 20 43 68 61 72 25 20 ca 0d 1c 48 0b 20 20 20 |. Char% ...H. | 00003650 c9 20 30 3a 0d 1c 52 1a 20 20 20 20 f2 5f 4d 6f |. 0:..R. ._Mo| 00003660 76 65 53 70 69 72 69 74 28 30 2c 2d 31 29 0d 1c |veSpirit(0,-1)..| 00003670 5c 12 20 20 20 20 53 64 25 28 53 70 25 29 3d 33 |\. Sd%(Sp%)=3| 00003680 0d 1c 66 0c 20 20 20 c9 20 31 38 3a 0d 1c 70 1a |..f. . 18:..p.| 00003690 20 20 20 20 f2 5f 4b 69 6c 6c 50 6c 61 79 65 72 | ._KillPlayer| 000036a0 28 30 2c 2d 31 29 0d 1c 7a 12 20 20 20 20 53 64 |(0,-1)..z. Sd| 000036b0 25 28 53 70 25 29 3d 33 0d 1c 84 0c 20 20 20 c9 |%(Sp%)=3.... .| 000036c0 20 35 34 3a 0d 1c 8e 1b 20 20 20 20 f2 5f 43 61 | 54:.... ._Ca| 000036d0 67 65 64 53 70 69 72 69 74 28 30 2c 2d 31 29 0d |gedSpirit(0,-1).| 000036e0 1c 98 12 20 20 20 20 53 64 25 28 53 70 25 29 3d |... Sd%(Sp%)=| 000036f0 33 0d 1c a2 07 20 20 cb 0d 1c ac 06 20 cd 0d 1c |3.... ..... ...| 00003700 b6 0f 20 e7 20 ac 20 53 6d 64 25 20 8c 0d 1c c0 |.. . . Smd% ....| 00003710 14 20 20 e7 20 53 78 25 28 53 70 25 29 3e 30 20 |. . Sx%(Sp%)>0 | 00003720 8c 0d 1c ca 2f 20 20 20 43 68 61 72 25 3d 3f 28 |..../ Char%=?(| 00003730 53 63 72 65 65 6e 73 25 2b 53 78 25 28 53 70 25 |Screens%+Sx%(Sp%| 00003740 29 2d 31 2b 53 79 25 28 53 70 25 29 2a 31 38 29 |)-1+Sy%(Sp%)*18)| 00003750 0d 1c d4 11 20 20 20 c8 8e 20 43 68 61 72 25 20 |.... .. Char% | 00003760 ca 0d 1c de 1e 20 20 20 20 c9 20 30 3a f2 5f 4d |..... . 0:._M| 00003770 6f 76 65 53 70 69 72 69 74 28 2d 31 2c 30 29 0d |oveSpirit(-1,0).| 00003780 1c e8 1f 20 20 20 20 c9 20 31 38 3a f2 5f 4b 69 |... . 18:._Ki| 00003790 6c 6c 50 6c 61 79 65 72 28 2d 31 2c 30 29 0d 1c |llPlayer(-1,0)..| 000037a0 f2 20 20 20 20 20 c9 20 35 34 3a f2 5f 43 61 67 |. . 54:._Cag| 000037b0 65 64 53 70 69 72 69 74 28 2d 31 2c 30 29 0d 1c |edSpirit(-1,0)..| 000037c0 fc 14 20 20 20 20 7f 20 53 64 25 28 53 70 25 29 |.. . Sd%(Sp%)| 000037d0 3d 31 0d 1d 06 08 20 20 20 cb 0d 1d 10 07 20 20 |=1.... ..... | 000037e0 cc 0d 1d 1a 11 20 20 20 53 64 25 28 53 70 25 29 |..... Sd%(Sp%)| 000037f0 3d 31 0d 1d 24 07 20 20 cd 0d 1d 2e 06 20 cd 0d |=1..$. ..... ..| 00003800 1d 38 05 e1 0d 1d 42 04 0d 1d 4c 1b dd 20 f2 5f |.8....B...L.. ._| 00003810 4d 6f 76 65 53 70 69 72 69 74 28 58 69 25 2c 59 |MoveSpirit(Xi%,Y| 00003820 69 25 29 0d 1d 56 0d 20 c8 8e 20 58 69 25 20 ca |i%)..V. .. Xi% .| 00003830 0d 1d 60 0b 20 20 c9 20 2d 31 3a 0d 1d 6a 2a 20 |..`. . -1:..j* | 00003840 20 20 e3 20 78 78 3d 53 78 25 28 53 70 25 29 20 | . xx=Sx%(Sp%) | 00003850 b8 20 53 78 25 28 53 70 25 29 2d 31 20 88 20 2d |. Sx%(Sp%)-1 . -| 00003860 30 2e 31 32 35 0d 1d 74 27 20 20 20 20 f2 5f 50 |0.125..t' ._P| 00003870 6c 6f 74 28 34 37 2b 63 79 63 6c 65 25 2c 78 78 |lot(47+cycle%,xx| 00003880 2c 53 79 25 28 53 70 25 29 2c a3 29 0d 1d 7e 08 |,Sy%(Sp%),.)..~.| 00003890 20 20 20 ed 0d 1d 88 2e 20 20 20 f2 5f 50 6c 6f | ..... ._Plo| 000038a0 74 28 34 37 2b 63 79 63 6c 65 25 2c 53 78 25 28 |t(47+cycle%,Sx%(| 000038b0 53 70 25 29 2d 31 2c 53 79 25 28 53 70 25 29 2c |Sp%)-1,Sy%(Sp%),| 000038c0 a3 29 0d 1d 92 29 20 20 20 3f 28 53 63 72 65 65 |.)...) ?(Scree| 000038d0 6e 73 25 2b 53 78 25 28 53 70 25 29 2b 31 38 2a |ns%+Sx%(Sp%)+18*| 000038e0 53 79 25 28 53 70 25 29 29 3d 30 0d 1d 9c 12 20 |Sy%(Sp%))=0.... | 000038f0 20 20 53 78 25 28 53 70 25 29 2d 3d 31 0d 1d a6 | Sx%(Sp%)-=1...| 00003900 2a 20 20 20 3f 28 53 63 72 65 65 6e 73 25 2b 53 |* ?(Screens%+S| 00003910 78 25 28 53 70 25 29 2b 31 38 2a 53 79 25 28 53 |x%(Sp%)+18*Sy%(S| 00003920 70 25 29 29 3d 34 37 0d 1d b0 26 20 20 20 f2 5f |p%))=47...& ._| 00003930 50 6c 6f 74 28 30 2c 53 78 25 28 53 70 25 29 2b |Plot(0,Sx%(Sp%)+| 00003940 31 2c 53 79 25 28 53 70 25 29 2c a3 29 0d 1d ba |1,Sy%(Sp%),.)...| 00003950 09 20 20 c9 20 31 0d 1d c4 29 20 20 20 e3 20 78 |. . 1...) . x| 00003960 78 3d 53 78 25 28 53 70 25 29 20 b8 20 53 78 25 |x=Sx%(Sp%) . Sx%| 00003970 28 53 70 25 29 2b 31 20 88 20 30 2e 31 32 35 0d |(Sp%)+1 . 0.125.| 00003980 1d ce 27 20 20 20 20 f2 5f 50 6c 6f 74 28 34 37 |..' ._Plot(47| 00003990 2b 63 79 63 6c 65 25 2c 78 78 2c 53 79 25 28 53 |+cycle%,xx,Sy%(S| 000039a0 70 25 29 2c a3 29 0d 1d d8 08 20 20 20 ed 0d 1d |p%),.).... ...| 000039b0 e2 2e 20 20 20 f2 5f 50 6c 6f 74 28 34 37 2b 63 |.. ._Plot(47+c| 000039c0 79 63 6c 65 25 2c 53 78 25 28 53 70 25 29 2b 31 |ycle%,Sx%(Sp%)+1| 000039d0 2c 53 79 25 28 53 70 25 29 2c a3 29 0d 1d ec 29 |,Sy%(Sp%),.)...)| 000039e0 20 20 20 3f 28 53 63 72 65 65 6e 73 25 2b 53 78 | ?(Screens%+Sx| 000039f0 25 28 53 70 25 29 2b 31 38 2a 53 79 25 28 53 70 |%(Sp%)+18*Sy%(Sp| 00003a00 25 29 29 3d 30 0d 1d f6 12 20 20 20 53 78 25 28 |%))=0.... Sx%(| 00003a10 53 70 25 29 2b 3d 31 0d 1e 00 2a 20 20 20 3f 28 |Sp%)+=1...* ?(| 00003a20 53 63 72 65 65 6e 73 25 2b 53 78 25 28 53 70 25 |Screens%+Sx%(Sp%| 00003a30 29 2b 31 38 2a 53 79 25 28 53 70 25 29 29 3d 34 |)+18*Sy%(Sp%))=4| 00003a40 37 0d 1e 0a 26 20 20 20 f2 5f 50 6c 6f 74 28 30 |7...& ._Plot(0| 00003a50 2c 53 78 25 28 53 70 25 29 2d 31 2c 53 79 25 28 |,Sx%(Sp%)-1,Sy%(| 00003a60 53 70 25 29 2c a3 29 0d 1e 14 06 20 cb 0d 1e 1e |Sp%),.).... ....| 00003a70 0d 20 c8 8e 20 59 69 25 20 ca 0d 1e 28 0b 20 20 |. .. Yi% ...(. | 00003a80 c9 20 2d 31 3a 0d 1e 32 2a 20 20 20 e3 20 78 78 |. -1:..2* . xx| 00003a90 3d 53 79 25 28 53 70 25 29 20 b8 20 53 79 25 28 |=Sy%(Sp%) . Sy%(| 00003aa0 53 70 25 29 2d 31 20 88 20 2d 30 2e 31 32 35 0d |Sp%)-1 . -0.125.| 00003ab0 1e 3c 27 20 20 20 20 f2 5f 50 6c 6f 74 28 34 37 |.<' ._Plot(47| 00003ac0 2b 63 79 63 6c 65 25 2c 53 78 25 28 53 70 25 29 |+cycle%,Sx%(Sp%)| 00003ad0 2c 78 78 2c a3 29 0d 1e 46 08 20 20 20 ed 0d 1e |,xx,.)..F. ...| 00003ae0 50 2e 20 20 20 f2 5f 50 6c 6f 74 28 34 37 2b 63 |P. ._Plot(47+c| 00003af0 79 63 6c 65 25 2c 53 78 25 28 53 70 25 29 2c 53 |ycle%,Sx%(Sp%),S| 00003b00 79 25 28 53 70 25 29 2d 31 2c a3 29 0d 1e 5a 29 |y%(Sp%)-1,.)..Z)| 00003b10 20 20 20 3f 28 53 63 72 65 65 6e 73 25 2b 53 78 | ?(Screens%+Sx| 00003b20 25 28 53 70 25 29 2b 31 38 2a 53 79 25 28 53 70 |%(Sp%)+18*Sy%(Sp| 00003b30 25 29 29 3d 30 0d 1e 64 12 20 20 20 53 79 25 28 |%))=0..d. Sy%(| 00003b40 53 70 25 29 2d 3d 31 0d 1e 6e 2a 20 20 20 3f 28 |Sp%)-=1..n* ?(| 00003b50 53 63 72 65 65 6e 73 25 2b 53 78 25 28 53 70 25 |Screens%+Sx%(Sp%| 00003b60 29 2b 31 38 2a 53 79 25 28 53 70 25 29 29 3d 34 |)+18*Sy%(Sp%))=4| 00003b70 37 0d 1e 78 26 20 20 20 f2 5f 50 6c 6f 74 28 30 |7..x& ._Plot(0| 00003b80 2c 53 78 25 28 53 70 25 29 2c 53 79 25 28 53 70 |,Sx%(Sp%),Sy%(Sp| 00003b90 25 29 2b 31 2c a3 29 0d 1e 82 09 20 20 c9 20 31 |%)+1,.).... . 1| 00003ba0 0d 1e 8c 29 20 20 20 e3 20 78 78 3d 53 79 25 28 |...) . xx=Sy%(| 00003bb0 53 70 25 29 20 b8 20 53 79 25 28 53 70 25 29 2b |Sp%) . Sy%(Sp%)+| 00003bc0 31 20 88 20 30 2e 31 32 35 0d 1e 96 27 20 20 20 |1 . 0.125...' | 00003bd0 20 f2 5f 50 6c 6f 74 28 34 37 2b 63 79 63 6c 65 | ._Plot(47+cycle| 00003be0 25 2c 53 78 25 28 53 70 25 29 2c 78 78 2c a3 29 |%,Sx%(Sp%),xx,.)| 00003bf0 0d 1e a0 08 20 20 20 ed 0d 1e aa 2e 20 20 20 f2 |.... ..... .| 00003c00 5f 50 6c 6f 74 28 34 37 2b 63 79 63 6c 65 25 2c |_Plot(47+cycle%,| 00003c10 53 78 25 28 53 70 25 29 2c 53 79 25 28 53 70 25 |Sx%(Sp%),Sy%(Sp%| 00003c20 29 2b 31 2c a3 29 0d 1e b4 29 20 20 20 3f 28 53 |)+1,.)...) ?(S| 00003c30 63 72 65 65 6e 73 25 2b 53 78 25 28 53 70 25 29 |creens%+Sx%(Sp%)| 00003c40 2b 31 38 2a 53 79 25 28 53 70 25 29 29 3d 30 0d |+18*Sy%(Sp%))=0.| 00003c50 1e be 12 20 20 20 53 79 25 28 53 70 25 29 2b 3d |... Sy%(Sp%)+=| 00003c60 31 0d 1e c8 2a 20 20 20 3f 28 53 63 72 65 65 6e |1...* ?(Screen| 00003c70 73 25 2b 53 78 25 28 53 70 25 29 2b 31 38 2a 53 |s%+Sx%(Sp%)+18*S| 00003c80 79 25 28 53 70 25 29 29 3d 34 37 0d 1e d2 26 20 |y%(Sp%))=47...& | 00003c90 20 20 f2 5f 50 6c 6f 74 28 30 2c 53 78 25 28 53 | ._Plot(0,Sx%(S| 00003ca0 70 25 29 2c 53 79 25 28 53 70 25 29 2d 31 2c a3 |p%),Sy%(Sp%)-1,.| 00003cb0 29 0d 1e dc 06 20 cb 0d 1e e6 0b 20 53 6d 64 25 |).... ..... Smd%| 00003cc0 3d b9 0d 1e f0 05 e1 0d 1e fa 04 0d 1f 04 1c dd |=...............| 00003cd0 20 f2 5f 43 61 67 65 64 53 70 69 72 69 74 28 58 | ._CagedSpirit(X| 00003ce0 69 25 2c 59 69 25 29 0d 1f 0e 09 20 ea 20 6d 25 |i%,Yi%).... . m%| 00003cf0 0d 1f 18 1a 20 f2 5f 4d 6f 76 65 53 70 69 72 69 |.... ._MoveSpiri| 00003d00 74 28 58 69 25 2c 59 69 25 29 0d 1f 22 11 20 e3 |t(Xi%,Yi%)..". .| 00003d10 20 6d 25 3d 36 35 20 b8 20 37 32 0d 1f 2c 24 20 | m%=65 . 72..,$ | 00003d20 20 f2 5f 50 6c 6f 74 28 6d 25 2c 53 78 25 28 53 | ._Plot(m%,Sx%(S| 00003d30 70 25 29 2c 53 79 25 28 53 70 25 29 2c b9 29 0d |p%),Sy%(Sp%),.).| 00003d40 1f 36 06 20 ed 0d 1f 40 13 20 f2 5f 50 6c 61 79 |.6. ...@. ._Play| 00003d50 53 6f 75 6e 64 28 38 29 0d 1f 4a 22 20 f2 5f 50 |Sound(8)..J" ._P| 00003d60 6c 6f 74 28 34 2c 53 78 25 28 53 70 25 29 2c 53 |lot(4,Sx%(Sp%),S| 00003d70 79 25 28 53 70 25 29 2c b9 29 0d 1f 54 27 20 3f |y%(Sp%),.)..T' ?| 00003d80 28 53 63 72 65 65 6e 73 25 2b 53 78 25 28 53 70 |(Screens%+Sx%(Sp| 00003d90 25 29 2b 31 38 2a 53 79 25 28 53 70 25 29 29 3d |%)+18*Sy%(Sp%))=| 00003da0 34 0d 1f 5e 10 20 53 64 25 28 53 70 25 29 3d 2d |4..^. Sd%(Sp%)=-| 00003db0 31 0d 1f 68 10 20 53 78 25 28 53 70 25 29 3d 2d |1..h. Sx%(Sp%)=-| 00003dc0 31 0d 1f 72 10 20 53 79 25 28 53 70 25 29 3d 2d |1..r. Sy%(Sp%)=-| 00003dd0 31 0d 1f 7c 05 e1 0d 1f 86 04 0d 1f 90 1b dd 20 |1..|........... | 00003de0 f2 5f 4b 69 6c 6c 50 6c 61 79 65 72 28 58 69 25 |._KillPlayer(Xi%| 00003df0 2c 59 69 25 29 0d 1f 9a 1a 20 f2 5f 4d 6f 76 65 |,Yi%).... ._Move| 00003e00 53 70 69 72 69 74 28 58 69 25 2c 59 69 25 29 0d |Spirit(Xi%,Yi%).| 00003e10 1f a4 15 20 f2 5f 50 6c 61 79 65 72 44 69 65 73 |... ._PlayerDies| 00003e20 28 37 33 29 0d 1f ae 10 20 53 78 25 28 53 70 25 |(73).... Sx%(Sp%| 00003e30 29 3d 2d 31 0d 1f b8 10 20 53 79 25 28 53 70 25 |)=-1.... Sy%(Sp%| 00003e40 29 3d 2d 31 0d 1f c2 10 20 53 64 25 28 53 70 25 |)=-1.... Sd%(Sp%| 00003e50 29 3d 2d 31 0d 1f cc 12 20 f4 20 73 63 72 6f 6c |)=-1.... . scrol| 00003e60 6c 73 25 2d 3d 31 0d 1f d6 1d 20 4c 69 76 65 73 |ls%-=1.... Lives| 00003e70 25 3d a4 5f 4c 69 76 65 73 28 4c 69 76 65 73 25 |%=._Lives(Lives%| 00003e80 2c 31 29 0d 1f e0 10 20 57 69 6e 4f 72 44 69 65 |,1).... WinOrDie| 00003e90 25 3d 31 0d 1f ea 05 e1 0d 1f f4 04 0d 1f fe 1d |%=1.............| 00003ea0 dd 20 f2 5f 50 6c 6f 74 28 73 70 72 69 74 65 25 |. ._Plot(sprite%| 00003eb0 2c 78 2c 79 2c 56 73 25 29 0d 20 08 0f 20 78 3d |,x,y,Vs%). .. x=| 00003ec0 28 78 2b 31 29 2a 34 38 0d 20 12 12 20 79 3d 28 |(x+1)*48. .. y=(| 00003ed0 79 2b 31 29 2a 36 34 2b 36 34 0d 20 1c 37 20 c8 |y+1)*64+64. .7 .| 00003ee0 99 22 4f 53 5f 53 70 72 69 74 65 4f 70 22 2c 32 |."OS_SpriteOp",2| 00003ef0 39 30 2c 53 70 72 69 74 65 73 25 2c 53 4e 61 6d |90,Sprites%,SNam| 00003f00 65 24 28 73 70 72 69 74 65 25 29 2c 78 2c 79 2c |e$(sprite%),x,y,| 00003f10 30 0d 20 26 1b 20 e7 20 56 73 25 20 8c 20 c8 99 |0. &. . Vs% . ..| 00003f20 22 4f 53 5f 42 79 74 65 22 2c 31 39 0d 20 30 05 |"OS_Byte",19. 0.| 00003f30 e1 0d 20 3a 04 0d 20 44 1c dd 20 f2 5f 52 65 61 |.. :.. D.. ._Rea| 00003f40 64 79 53 63 72 65 65 6e 28 53 63 72 65 65 6e 25 |dyScreen(Screen%| 00003f50 29 0d 20 4e 0f 20 73 63 72 6f 6c 6c 73 25 3d 30 |). N. scrolls%=0| 00003f60 0d 20 58 0c 20 6b 65 79 73 25 3d 30 0d 20 62 0f |. 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Whe| 00004e10 6e 20 6f 6e 20 68 69 67 68 20 73 63 6f 72 65 20 |n on high score | 00004e20 74 61 62 6c 65 0d 26 98 47 20 20 20 c9 20 31 32 |table.&.G . 12| 00004e30 3a f2 5f 53 66 78 28 31 2c 22 30 35 2d 4c 73 4c |:._Sfx(1,"05-LsL| 00004e40 69 66 65 22 2c 30 2c 26 33 30 30 30 29 3a f4 20 |ife",0,&3000):. | 00004e50 57 68 65 6e 20 6e 6f 74 20 6f 6e 20 68 69 67 68 |When not on high| 00004e60 20 73 63 6f 72 65 20 74 61 62 6c 65 0d 26 a2 07 | score table.&..| 00004e70 20 20 cb 0d 26 ac 06 20 cd 0d 26 b6 05 e1 0d 26 | ..&.. ..&....&| 00004e80 c0 04 0d 26 ca 20 dd 20 f2 5f 53 66 78 28 43 68 |...&. . ._Sfx(Ch| 00004e90 61 6e 2c 56 6f 78 24 2c 44 65 6c 61 79 2c 50 69 |an,Vox$,Delay,Pi| 00004ea0 25 29 0d 26 d4 28 20 f4 20 3c 73 6e 69 70 70 65 |%).&.( . <snippe| 00004eb0 74 79 20 73 6e 69 70 20 2d 20 6e 6f 74 20 69 6e |ty snip - not in| 00004ec0 20 74 68 65 20 64 65 6d 6f 3e 0d 26 de 11 20 c8 | the demo>.&.. .| 00004ed0 a1 20 43 68 61 6e 2c 56 6f 78 24 0d 26 e8 16 20 |. Chan,Vox$.&.. | 00004ee0 d4 20 43 68 61 6e 2c 26 31 37 46 2c 50 69 25 2c |. Chan,&17F,Pi%,| 00004ef0 31 0d 26 f2 10 20 e7 20 44 65 6c 61 79 3e 30 20 |1.&.. . Delay>0 | 00004f00 8c 0d 26 fc 11 20 20 44 65 6c 61 79 46 72 6f 6d |..&.. DelayFrom| 00004f10 3d 91 0d 27 06 1e 20 20 f5 20 fd 20 28 91 2d 44 |=..'.. . . (.-D| 00004f20 65 6c 61 79 29 3e 3d 44 65 6c 61 79 46 72 6f 6d |elay)>=DelayFrom| 00004f30 0d 27 10 06 20 cd 0d 27 1a 05 e1 0d 27 24 04 0d |.'.. ..'....'$..| 00004f40 27 2e 04 0d 27 38 55 dc 20 62 6c 6e 6b 2c 65 72 |'...'8U. blnk,er| 00004f50 74 68 2c 6d 6f 73 73 2c 73 6e 6f 77 2c 73 63 72 |th,moss,snow,scr| 00004f60 6c 2c 6b 65 79 73 2c 63 6e 64 31 2c 63 6e 64 32 |l,keys,cnd1,cnd2| 00004f70 2c 63 6e 64 33 2c 63 6e 64 34 2c 63 6e 64 35 2c |,cnd3,cnd4,cnd5,| 00004f80 63 6e 64 36 2c 78 69 74 31 2c 78 69 74 32 2c 78 |cnd6,xit1,xit2,x| 00004f90 69 74 33 2c 78 69 74 34 0d 27 42 55 dc 20 78 69 |it3,xit4.'BU. xi| 00004fa0 74 35 2c 78 69 74 36 2c 70 6c 79 72 2c 70 6c 75 |t5,xit6,plyr,plu| 00004fb0 31 2c 70 6c 79 72 2c 70 6c 75 32 2c 70 6c 79 72 |1,plyr,plu2,plyr| 00004fc0 2c 6e 6f 6e 65 2c 6e 6f 6e 65 2c 6e 6f 6e 65 2c |,none,none,none,| 00004fd0 6e 6f 6e 65 2c 6e 6f 6e 65 2c 70 72 74 31 2c 70 |none,none,prt1,p| 00004fe0 72 74 32 2c 70 72 74 33 2c 70 72 74 32 0d 27 4c |rt2,prt3,prt2.'L| 00004ff0 55 dc 20 6e 6f 6e 65 2c 6e 6f 6e 65 2c 6e 6f 6e |U. none,none,non| 00005000 65 2c 6e 6f 6e 65 2c 6e 6f 6e 65 2c 6e 6f 6e 65 |e,none,none,none| 00005010 2c 6e 6f 6e 65 2c 70 6c 74 31 2c 70 6c 74 32 2c |,none,plt1,plt2,| 00005020 70 6c 74 33 2c 70 6c 74 32 2c 6e 6f 6e 65 2c 6e |plt3,plt2,none,n| 00005030 6f 6e 65 2c 6e 6f 6e 65 2c 6e 6f 6e 65 2c 73 70 |one,none,none,sp| 00005040 72 31 0d 27 56 55 dc 20 73 70 72 32 2c 73 70 72 |r1.'VU. spr2,spr| 00005050 33 2c 73 70 72 34 2c 73 70 72 33 2c 73 70 72 32 |3,spr4,spr3,spr2| 00005060 2c 72 6f 63 6b 2c 63 61 67 65 2c 73 61 66 65 2c |,rock,cage,safe,| 00005070 73 61 66 65 2c 73 32 73 31 2c 73 32 73 32 2c 73 |safe,s2s1,s2s2,s| 00005080 32 73 33 2c 73 32 73 34 2c 73 32 73 35 2c 73 32 |2s3,s2s4,s2s5,s2| 00005090 73 36 2c 73 32 73 37 0d 27 60 55 dc 20 73 32 73 |s6,s2s7.'`U. s2s| 000050a0 38 2c 63 32 73 31 2c 63 32 73 32 2c 63 32 73 33 |8,c2s1,c2s2,c2s3| 000050b0 2c 63 32 73 34 2c 63 32 73 35 2c 63 32 73 36 2c |,c2s4,c2s5,c2s6,| 000050c0 63 32 73 37 2c 63 32 73 38 2c 70 64 73 30 2c 70 |c2s7,c2s8,pds0,p| 000050d0 64 73 31 2c 70 64 73 32 2c 70 64 73 33 2c 70 64 |ds1,pds2,pds3,pd| 000050e0 73 34 2c 70 64 73 35 2c 70 64 73 36 0d 27 6a 55 |s4,pds5,pds6.'jU| 000050f0 dc 20 70 64 73 37 2c 70 64 73 38 2c 70 64 73 39 |. pds7,pds8,pds9| 00005100 2c 70 64 72 30 2c 70 64 72 31 2c 70 64 72 32 2c |,pdr0,pdr1,pdr2,| 00005110 70 64 72 33 2c 70 64 72 34 2c 70 64 72 35 2c 70 |pdr3,pdr4,pdr5,p| 00005120 64 72 36 2c 70 64 72 37 2c 70 64 72 38 2c 70 64 |dr6,pdr7,pdr8,pd| 00005130 72 39 2c 63 61 6e 64 2c 70 64 71 33 2c 70 64 71 |r9,cand,pdq3,pdq| 00005140 34 0d 27 74 55 dc 20 70 64 71 35 2c 70 64 71 36 |4.'tU. pdq5,pdq6| 00005150 2c 70 64 71 37 2c 67 30 30 30 2c 67 30 30 31 2c |,pdq7,g000,g001,| 00005160 67 30 30 32 2c 67 30 30 33 2c 67 30 30 34 2c 67 |g002,g003,g004,g| 00005170 30 30 35 2c 67 30 30 36 2c 67 30 30 37 2c 67 30 |005,g006,g007,g0| 00005180 30 38 2c 67 30 30 39 2c 67 30 31 30 2c 67 31 30 |08,g009,g010,g10| 00005190 30 2c 67 31 30 31 0d 27 7e 55 dc 20 67 31 30 32 |0,g101.'~U. g102| 000051a0 2c 67 31 30 33 2c 67 31 30 34 2c 67 31 30 35 2c |,g103,g104,g105,| 000051b0 67 31 30 36 2c 67 31 30 37 2c 67 31 30 38 2c 67 |g106,g107,g108,g| 000051c0 31 30 39 2c 67 31 31 30 2c 67 32 30 30 2c 67 32 |109,g110,g200,g2| 000051d0 30 31 2c 67 32 30 32 2c 67 32 30 33 2c 67 32 30 |01,g202,g203,g20| 000051e0 34 2c 67 32 30 35 2c 67 32 30 36 0d 27 88 55 dc |4,g205,g206.'.U.| 000051f0 20 67 32 30 37 2c 67 32 30 38 2c 67 32 30 39 2c | g207,g208,g209,| 00005200 67 32 31 30 2c 67 33 30 30 2c 67 33 30 31 2c 67 |g210,g300,g301,g| 00005210 33 30 32 2c 67 33 30 33 2c 67 33 30 34 2c 67 33 |302,g303,g304,g3| 00005220 30 35 2c 67 33 30 36 2c 67 33 30 37 2c 67 33 30 |05,g306,g307,g30| 00005230 38 2c 67 33 30 39 2c 67 33 31 30 2c 67 34 30 30 |8,g309,g310,g400| 00005240 0d 27 92 55 dc 20 67 34 30 31 2c 67 34 30 32 2c |.'.U. g401,g402,| 00005250 67 34 30 33 2c 67 34 30 34 2c 67 34 30 35 2c 67 |g403,g404,g405,g| 00005260 34 30 36 2c 67 34 30 37 2c 67 34 30 38 2c 67 34 |406,g407,g408,g4| 00005270 30 39 2c 67 34 31 30 2c 67 34 63 31 2c 67 34 63 |09,g410,g4c1,g4c| 00005280 31 2c 67 34 63 31 2c 67 34 63 31 2c 67 34 63 31 |1,g4c1,g4c1,g4c1| 00005290 2c 67 34 63 31 0d 27 9c 55 dc 20 67 34 63 31 2c |,g4c1.'.U. g4c1,| 000052a0 67 34 63 31 2c 67 34 63 31 2c 67 34 63 31 2c 67 |g4c1,g4c1,g4c1,g| 000052b0 34 63 31 2c 67 34 63 31 2c 67 34 63 32 2c 67 34 |4c1,g4c1,g4c2,g4| 000052c0 63 32 2c 67 34 63 32 2c 67 34 63 32 2c 67 34 63 |c2,g4c2,g4c2,g4c| 000052d0 32 2c 67 34 63 32 2c 67 34 63 32 2c 67 34 63 32 |2,g4c2,g4c2,g4c2| 000052e0 2c 67 34 63 32 2c 67 34 63 32 0d 27 a6 55 dc 20 |,g4c2,g4c2.'.U. | 000052f0 67 34 63 33 2c 67 34 63 33 2c 67 34 63 33 2c 67 |g4c3,g4c3,g4c3,g| 00005300 34 63 33 2c 67 34 63 33 2c 67 34 63 33 2c 67 34 |4c3,g4c3,g4c3,g4| 00005310 63 33 2c 67 34 63 33 2c 67 34 63 34 2c 67 34 63 |c3,g4c3,g4c4,g4c| 00005320 34 2c 67 34 63 34 2c 67 34 63 34 2c 67 34 63 34 |4,g4c4,g4c4,g4c4| 00005330 2c 67 34 63 34 2c 67 34 63 35 2c 67 34 63 35 0d |,g4c4,g4c5,g4c5.| 00005340 27 b0 46 dc 20 67 34 63 35 2c 67 34 63 35 2c 67 |'.F. g4c5,g4c5,g| 00005350 34 63 36 2c 67 34 63 36 2c 67 34 63 37 2c 62 6f |4c6,g4c6,g4c7,bo| 00005360 74 6f 2c 62 6f 6c 65 2c 62 6f 74 6c 2c 62 6f 74 |to,bole,botl,bot| 00005370 72 2c 62 6f 62 6c 2c 62 6f 62 72 2c 62 6f 62 6f |r,bobl,bobr,bobo| 00005380 2c 62 6f 72 69 0d 27 ba 04 0d 27 c4 55 dc 20 22 |,bori.'...'.U. "| 00005390 49 74 27 73 20 6a 75 73 74 20 72 6f 75 74 69 6e |It's just routin| 000053a0 65 22 2c 22 49 74 27 73 20 66 61 72 20 74 6f 6f |e","It's far too| 000053b0 20 65 61 73 79 22 2c 22 4b 65 65 70 20 61 20 6c | easy","Keep a l| 000053c0 6f 77 20 70 72 6f 66 69 6c 65 22 2c 22 54 61 6b |ow profile","Tak| 000053d0 65 20 74 68 69 6e 67 73 20 73 6c 6f 77 22 0d 27 |e things slow".'| 000053e0 ce 5e dc 20 22 53 6f 20 71 75 69 65 74 20 61 6e |.^. "So quiet an| 000053f0 64 20 64 61 72 6b 22 2c 22 57 68 65 6e 20 74 68 |d dark","When th| 00005400 65 20 6c 69 6e 6b 20 63 6f 6d 65 73 20 75 6e 64 |e link comes und| 00005410 6f 6e 65 22 2c 22 4f 6e 65 20 73 74 65 70 20 62 |one","One step b| 00005420 65 68 69 6e 64 22 2c 22 57 65 6c 63 6f 6d 65 20 |ehind","Welcome | 00005430 74 6f 20 6d 79 20 68 6f 75 73 65 22 0d 27 d8 5a |to my house".'.Z| 00005440 dc 20 22 54 68 69 73 20 69 73 20 63 6f 6e 66 75 |. "This is confu| 00005450 73 69 6e 67 22 2c 22 51 75 69 74 65 20 62 79 20 |sing","Quite by | 00005460 63 68 61 6e 63 65 2e 2e 2e 22 2c 22 57 65 27 72 |chance...","We'r| 00005470 65 20 74 68 65 20 63 72 61 7a 69 65 73 22 2c 22 |e the crazies","| 00005480 54 68 61 74 27 73 20 6e 6f 20 70 6c 61 63 65 20 |That's no place | 00005490 74 6f 20 62 65 22 0d 27 e2 32 dc 20 22 49 74 27 |to be".'.2. "It'| 000054a0 73 20 61 6c 6c 20 66 61 6c 6c 69 6e 67 20 64 6f |s all falling do| 000054b0 77 6e 22 2c 22 53 6f 6d 65 74 68 69 6e 67 27 73 |wn","Something's| 000054c0 20 6d 6f 76 69 6e 67 22 0d 27 ec 43 dc 20 22 53 | moving".'.C. "S| 000054d0 6f 20 53 75 72 70 72 69 73 69 6e 67 20 6a 75 73 |o Surprising jus| 000054e0 74 20 68 6f 77 20 71 75 69 63 6b 6c 79 20 74 68 |t how quickly th| 000054f0 69 6e 67 73 20 63 61 6e 20 65 6e 64 22 2c 22 4e |ings can end","N| 00005500 6f 20 72 65 6c 61 78 69 6e 67 22 0d 27 f6 65 dc |o relaxing".'.e.| 00005510 20 22 52 6f 6f 6d 20 66 6f 72 20 6f 6e 65 20 6d | "Room for one m| 00005520 6f 72 65 22 2c 22 47 65 74 20 6f 75 74 20 61 73 |ore","Get out as| 00005530 20 66 61 73 74 20 61 73 20 79 6f 75 20 63 61 6e | fast as you can| 00005540 22 2c 22 4f 75 74 6c 61 6e 64 22 2c 22 4e 6f 74 |","Outland","Not| 00005550 68 69 6e 67 27 73 20 65 76 65 72 20 71 75 69 74 |hing's ever quit| 00005560 65 20 77 68 61 74 20 69 74 20 73 65 65 6d 73 22 |e what it seems"| 00005570 0d 28 00 5d dc 20 22 43 6f 75 6c 64 20 62 65 20 |.(.]. "Could be | 00005580 74 68 65 20 77 72 6f 6e 67 20 6d 6f 76 65 22 2c |the wrong move",| 00005590 22 4f 6e 65 20 6f 66 20 74 68 65 73 65 20 64 61 |"One of these da| 000055a0 79 73 2e 2e 2e 22 2c 22 4e 6f 20 63 6f 72 6e 65 |ys...","No corne| 000055b0 72 73 20 74 6f 20 68 69 64 65 22 2c 22 4f 6e 6c |rs to hide","Onl| 000055c0 79 20 69 66 20 79 6f 75 20 63 61 6e 22 0d 28 0a |y if you can".(.| 000055d0 68 dc 20 22 4f 75 74 20 6f 66 20 73 69 67 68 74 |h. "Out of sight| 000055e0 2c 20 6f 75 74 20 6f 66 20 6d 69 6e 64 22 2c 22 |, out of mind","| 000055f0 57 61 69 74 69 6e 67 20 66 6f 72 20 73 6f 6d 65 |Waiting for some| 00005600 74 68 69 6e 67 20 74 6f 20 62 72 65 61 6b 22 2c |thing to break",| 00005610 22 53 74 69 63 6b 20 41 72 6f 75 6e 64 22 2c 22 |"Stick Around","| 00005620 49 27 6d 20 73 6f 20 73 6f 72 72 79 2c 20 62 75 |I'm so sorry, bu| 00005630 74 2e 2e 2e 22 0d 28 14 58 dc 20 22 57 65 27 76 |t...".(.X. "We'v| 00005640 65 20 62 65 65 6e 20 68 65 72 65 20 62 65 66 6f |e been here befo| 00005650 72 65 22 2c 22 4e 6f 74 68 69 6e 67 20 69 73 20 |re","Nothing is | 00005660 6e 65 77 22 2c 22 4e 6f 74 68 69 6e 67 20 65 76 |new","Nothing ev| 00005670 65 72 20 63 68 61 6e 67 65 73 22 2c 22 42 72 65 |er changes","Bre| 00005680 61 6b 20 74 68 69 73 20 77 61 6c 6c 22 0d 28 1e |ak this wall".(.| 00005690 5c dc 20 22 4e 6f 74 68 69 6e 67 20 6c 65 66 74 |\. "Nothing left| 000056a0 20 74 6f 20 73 74 65 61 6c 22 2c 22 4c 65 74 20 | to steal","Let | 000056b0 74 68 65 20 66 75 6e 20 62 65 67 69 6e 2e 2e 2e |the fun begin...| 000056c0 22 2c 22 50 61 72 74 79 20 74 69 6d 65 22 2c 22 |","Party time","| 000056d0 49 74 27 73 20 6c 69 6b 65 20 67 69 76 69 6e 67 |It's like giving| 000056e0 20 75 70 20 68 6f 70 65 22 0d 28 28 65 dc 20 22 | up hope".((e. "| 000056f0 59 6f 75 20 77 6f 6e 27 74 20 6c 69 6b 65 20 74 |You won't like t| 00005700 68 69 73 22 2c 22 53 6d 69 6c 65 2c 20 61 6e 64 |his","Smile, and| 00005710 20 70 72 65 74 65 6e 64 20 69 74 73 20 66 75 6e | pretend its fun| 00005720 22 2c 22 4e 65 77 20 76 65 6e 67 65 61 6e 63 65 |","New vengeance| 00005730 22 2c 22 57 65 20 61 72 65 20 74 68 65 20 65 6e |","We are the en| 00005740 64 20 6f 66 20 74 68 65 20 6c 69 6e 65 22 0d ff |d of the line"..| 00005750