Home » Archimedes archive » Acorn Computing » 1994 11.adf » 9411 » StarFightr/QuickGuide

StarFightr/QuickGuide

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn Computing » 1994 11.adf » 9411
Filename: StarFightr/QuickGuide
Read OK:
File size: 1694 bytes
Load address: 0000
Exec address: 0000
File contents
A QUICK GUIDE TO GAME CONTROL :
-------------------------------

Ship Control   : 'Z' - Roll Left
------------     'X' - Roll Right
                 '"' - Climb
                 '/' - Dive
                 'Return' - Fire Selected Weapon
                 'Space'  - Thrust

Game Control     'S' - Go shopping
------------     'M' - View map
                 'P' - Pause game
                 'R' - Regroup your formation
                 'A' - Break formation for attack
                 'Q' - Quit game

Weapon Select  : f1  - Lasers
-------------    f2  - Air to Ground Missiles
                 f3  - Air to Air Missiles
                 f4  - Cycle Super Weapons

Camera Select  : f5  - Reset normal view
-------------    f6  - Tracking Camera

Aircraft view  : f9  - Reset view to player
-------------    f10 - Cycle through view types : a) Player
                                                  b) Friendly Spacecraft
                                                  c) Enemy Spacecraft
                                                  d) Player Weapons

                 f11 - View next spacecraft / missile of selected type
   
Camera Control : Up Arrow    - Forwards view  (+ Right Ctrl for Camera Up)
--------------   Down Arrow  - Rear view      (+ Right Ctrl for Camera Down)
                 Left Arrow  - Camera left
                 Right Arrow - Camera right
                 Page Up     - Zoom in
                 Page Down   - Zoom out

A SHORT GUIDE TO THE MAP : 
--------------------------

Fighter Spacecraft : These flash between their identification code, and
------------------   their current direction.

The 1st letter of the ID Code indicates > [E] - Enemy, or
                                          [F] - Friendly

The 2nd letter indicates current status > [A] - Attacking
                                          [P] - Patrolling Flightpath
                                          [F] - Flying in formation

The directions are : GREEN for friendly ships,
                     RED   for enemy ships,
                     WHITE for the players ship. (Has no ID Code)

Large Spacecraft   : These flash a large 'S' symbol, and their current
----------------     direction.

Ground Targets     : Indicated by a small flashing 'x'
--------------
           
Airborne Targets   : Aircraft with a special mission significance show their
----------------     status instead of a direction.

                     A Cross indicates that the ship has to be destroyed
                     (or destroyed prior to it reaching its destination.)

                     A Heart indicates that the ship must survive (or
                     be safely escorted to its destination)
                     
Information points : Indicated by a flashing 'I', clicking on these will
------------------   give a detailed briefing on a particular location or
                     target.

Map control icons  : RADAR ICON - Toggles drawing of ground objects on the
                                  map.
                     BRIEF ICON - Outlines the general details of the
                                  mission and combat statistics.
                     VIEW ICON  - Allows a detailed ground view of any
                                  ground targets from a local position.
                     SHOP ICON  - Enters the shop. Also displays current
                                  weapon status.
                     ZOOM ICONS - Scales the current map view

                     SMALL MAP  - Shows spacecraft and ground targets.
                                  Also moves the main map view.

SHIP DISPLAY INFORMATION
------------------------

During gameplay, the following information is shown on screen

Shields              : Green    - Shows shields power out of total (Red)
                       Orange   - Ship is under attack from an enemy vessel
                       Flashing - Ship is damaged and repairing
                
Speed                : Sliding speed indicator shown over shields

Current Weapon       : Icon shown on top right + remaining quantity

Direction + Grid Ref : Shown on top right
Escape Pod                               

Formation Grid       : Only displayed when friendly troops have joined your
                       formation (Displays all ships and what position they
                       currently occupy in the formation)

Distant ships        : Red Cross    -> Enemy ship
                       Green Cross  -> Friendly ship
                       White Cross  -> Missile
                       Orange Cross -> Credit
 
A VERY BRIEF GUIDE TO TACTICS :
-------------------------------

1. Getting the formation.

   At the start of the mission, 3 friendly craft are patrolling the
   area over the port (N/W) At very high altitude in crocodile formation.

   A close flyby the leader will signal a request to join the attackforce,
   and the formation will join. It is good defensive practice to allow the
   formation to settle before moving into dangerous areas.

2. When in difficulty - send in the troops. 

   Pressing 'A' will send your formation (Providing you have one) in to
   battle with the nearest airborne targets. They attack on a one to one
   basis (ie. 2 enemy craft nearby, 2 will break formation), the rest
   stay with you as defence. Pressing 'A' again, will send in more.

3. Knowing when to retreat -

   If things get too rough, 'R' will regroup your formation. However,
   be careful not to force your wingmen into retreat if it puts them in
   a vunerable position as they leave the battle scene. If fired upon, they
   will return.

4. If the attack is a success -

   When an enemy target is destroyed, friendly craft will either select new
   targets, or rejoin a defensive formation. 
00000000  41 20 51 55 49 43 4b 20  47 55 49 44 45 20 54 4f  |A QUICK GUIDE TO|
00000010  20 47 41 4d 45 20 43 4f  4e 54 52 4f 4c 20 3a 0a  | GAME CONTROL :.|
00000020  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000030  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 0a  |---------------.|
00000040  0a 53 68 69 70 20 43 6f  6e 74 72 6f 6c 20 20 20  |.Ship Control   |
00000050  3a 20 27 5a 27 20 2d 20  52 6f 6c 6c 20 4c 65 66  |: 'Z' - Roll Lef|
00000060  74 0a 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 20 20  |t.------------  |
00000070  20 20 20 27 58 27 20 2d  20 52 6f 6c 6c 20 52 69  |   'X' - Roll Ri|
00000080  67 68 74 0a 20 20 20 20  20 20 20 20 20 20 20 20  |ght.            |
00000090  20 20 20 20 20 27 22 27  20 2d 20 43 6c 69 6d 62  |     '"' - Climb|
000000a0  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000000b0  20 20 27 2f 27 20 2d 20  44 69 76 65 0a 20 20 20  |  '/' - Dive.   |
000000c0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 27 52  |              'R|
000000d0  65 74 75 72 6e 27 20 2d  20 46 69 72 65 20 53 65  |eturn' - Fire Se|
000000e0  6c 65 63 74 65 64 20 57  65 61 70 6f 6e 0a 20 20  |lected Weapon.  |
000000f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 27  |               '|
00000100  53 70 61 63 65 27 20 20  2d 20 54 68 72 75 73 74  |Space'  - Thrust|
00000110  0a 0a 47 61 6d 65 20 43  6f 6e 74 72 6f 6c 20 20  |..Game Control  |
00000120  20 20 20 27 53 27 20 2d  20 47 6f 20 73 68 6f 70  |   'S' - Go shop|
00000130  70 69 6e 67 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |ping.-----------|
00000140  2d 20 20 20 20 20 27 4d  27 20 2d 20 56 69 65 77  |-     'M' - View|
00000150  20 6d 61 70 0a 20 20 20  20 20 20 20 20 20 20 20  | map.           |
00000160  20 20 20 20 20 20 27 50  27 20 2d 20 50 61 75 73  |      'P' - Paus|
00000170  65 20 67 61 6d 65 0a 20  20 20 20 20 20 20 20 20  |e game.         |
00000180  20 20 20 20 20 20 20 20  27 52 27 20 2d 20 52 65  |        'R' - Re|
00000190  67 72 6f 75 70 20 79 6f  75 72 20 66 6f 72 6d 61  |group your forma|
000001a0  74 69 6f 6e 0a 20 20 20  20 20 20 20 20 20 20 20  |tion.           |
000001b0  20 20 20 20 20 20 27 41  27 20 2d 20 42 72 65 61  |      'A' - Brea|
000001c0  6b 20 66 6f 72 6d 61 74  69 6f 6e 20 66 6f 72 20  |k formation for |
000001d0  61 74 74 61 63 6b 0a 20  20 20 20 20 20 20 20 20  |attack.         |
000001e0  20 20 20 20 20 20 20 20  27 51 27 20 2d 20 51 75  |        'Q' - Qu|
000001f0  69 74 20 67 61 6d 65 0a  0a 57 65 61 70 6f 6e 20  |it game..Weapon |
00000200  53 65 6c 65 63 74 20 20  3a 20 66 31 20 20 2d 20  |Select  : f1  - |
00000210  4c 61 73 65 72 73 0a 2d  2d 2d 2d 2d 2d 2d 2d 2d  |Lasers.---------|
00000220  2d 2d 2d 2d 20 20 20 20  66 32 20 20 2d 20 41 69  |----    f2  - Ai|
00000230  72 20 74 6f 20 47 72 6f  75 6e 64 20 4d 69 73 73  |r to Ground Miss|
00000240  69 6c 65 73 0a 20 20 20  20 20 20 20 20 20 20 20  |iles.           |
00000250  20 20 20 20 20 20 66 33  20 20 2d 20 41 69 72 20  |      f3  - Air |
00000260  74 6f 20 41 69 72 20 4d  69 73 73 69 6c 65 73 0a  |to Air Missiles.|
00000270  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000280  20 66 34 20 20 2d 20 43  79 63 6c 65 20 53 75 70  | f4  - Cycle Sup|
00000290  65 72 20 57 65 61 70 6f  6e 73 0a 0a 43 61 6d 65  |er Weapons..Came|
000002a0  72 61 20 53 65 6c 65 63  74 20 20 3a 20 66 35 20  |ra Select  : f5 |
000002b0  20 2d 20 52 65 73 65 74  20 6e 6f 72 6d 61 6c 20  | - Reset normal |
000002c0  76 69 65 77 0a 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |view.-----------|
000002d0  2d 2d 20 20 20 20 66 36  20 20 2d 20 54 72 61 63  |--    f6  - Trac|
000002e0  6b 69 6e 67 20 43 61 6d  65 72 61 0a 0a 41 69 72  |king Camera..Air|
000002f0  63 72 61 66 74 20 76 69  65 77 20 20 3a 20 66 39  |craft view  : f9|
00000300  20 20 2d 20 52 65 73 65  74 20 76 69 65 77 20 74  |  - Reset view t|
00000310  6f 20 70 6c 61 79 65 72  0a 2d 2d 2d 2d 2d 2d 2d  |o player.-------|
00000320  2d 2d 2d 2d 2d 2d 20 20  20 20 66 31 30 20 2d 20  |------    f10 - |
00000330  43 79 63 6c 65 20 74 68  72 6f 75 67 68 20 76 69  |Cycle through vi|
00000340  65 77 20 74 79 70 65 73  20 3a 20 61 29 20 50 6c  |ew types : a) Pl|
00000350  61 79 65 72 0a 20 20 20  20 20 20 20 20 20 20 20  |ayer.           |
00000360  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000380  20 20 20 20 20 20 20 62  29 20 46 72 69 65 6e 64  |       b) Friend|
00000390  6c 79 20 53 70 61 63 65  63 72 61 66 74 0a 20 20  |ly Spacecraft.  |
000003a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
000003d0  63 29 20 45 6e 65 6d 79  20 53 70 61 63 65 63 72  |c) Enemy Spacecr|
000003e0  61 66 74 0a 20 20 20 20  20 20 20 20 20 20 20 20  |aft.            |
000003f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000410  20 20 20 20 20 20 64 29  20 50 6c 61 79 65 72 20  |      d) Player |
00000420  57 65 61 70 6f 6e 73 0a  0a 20 20 20 20 20 20 20  |Weapons..       |
00000430  20 20 20 20 20 20 20 20  20 20 66 31 31 20 2d 20  |          f11 - |
00000440  56 69 65 77 20 6e 65 78  74 20 73 70 61 63 65 63  |View next spacec|
00000450  72 61 66 74 20 2f 20 6d  69 73 73 69 6c 65 20 6f  |raft / missile o|
00000460  66 20 73 65 6c 65 63 74  65 64 20 74 79 70 65 0a  |f selected type.|
00000470  20 20 20 0a 43 61 6d 65  72 61 20 43 6f 6e 74 72  |   .Camera Contr|
00000480  6f 6c 20 3a 20 55 70 20  41 72 72 6f 77 20 20 20  |ol : Up Arrow   |
00000490  20 2d 20 46 6f 72 77 61  72 64 73 20 76 69 65 77  | - Forwards view|
000004a0  20 20 28 2b 20 52 69 67  68 74 20 43 74 72 6c 20  |  (+ Right Ctrl |
000004b0  66 6f 72 20 43 61 6d 65  72 61 20 55 70 29 0a 2d  |for Camera Up).-|
000004c0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 20 20 20  |-------------   |
000004d0  44 6f 77 6e 20 41 72 72  6f 77 20 20 2d 20 52 65  |Down Arrow  - Re|
000004e0  61 72 20 76 69 65 77 20  20 20 20 20 20 28 2b 20  |ar view      (+ |
000004f0  52 69 67 68 74 20 43 74  72 6c 20 66 6f 72 20 43  |Right Ctrl for C|
00000500  61 6d 65 72 61 20 44 6f  77 6e 29 0a 20 20 20 20  |amera Down).    |
00000510  20 20 20 20 20 20 20 20  20 20 20 20 20 4c 65 66  |             Lef|
00000520  74 20 41 72 72 6f 77 20  20 2d 20 43 61 6d 65 72  |t Arrow  - Camer|
00000530  61 20 6c 65 66 74 0a 20  20 20 20 20 20 20 20 20  |a left.         |
00000540  20 20 20 20 20 20 20 20  52 69 67 68 74 20 41 72  |        Right Ar|
00000550  72 6f 77 20 2d 20 43 61  6d 65 72 61 20 72 69 67  |row - Camera rig|
00000560  68 74 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |ht.             |
00000570  20 20 20 20 50 61 67 65  20 55 70 20 20 20 20 20  |    Page Up     |
00000580  2d 20 5a 6f 6f 6d 20 69  6e 0a 20 20 20 20 20 20  |- Zoom in.      |
00000590  20 20 20 20 20 20 20 20  20 20 20 50 61 67 65 20  |           Page |
000005a0  44 6f 77 6e 20 20 20 2d  20 5a 6f 6f 6d 20 6f 75  |Down   - Zoom ou|
000005b0  74 0a 0a 41 20 53 48 4f  52 54 20 47 55 49 44 45  |t..A SHORT GUIDE|
000005c0  20 54 4f 20 54 48 45 20  4d 41 50 20 3a 20 0a 2d  | TO THE MAP : .-|
000005d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000005e0  2d 2d 2d 2d 2d 2d 2d 2d  2d 0a 0a 46 69 67 68 74  |---------..Fight|
000005f0  65 72 20 53 70 61 63 65  63 72 61 66 74 20 3a 20  |er Spacecraft : |
00000600  54 68 65 73 65 20 66 6c  61 73 68 20 62 65 74 77  |These flash betw|
00000610  65 65 6e 20 74 68 65 69  72 20 69 64 65 6e 74 69  |een their identi|
00000620  66 69 63 61 74 69 6f 6e  20 63 6f 64 65 2c 20 61  |fication code, a|
00000630  6e 64 0a 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |nd.-------------|
00000640  2d 2d 2d 2d 2d 20 20 20  74 68 65 69 72 20 63 75  |-----   their cu|
00000650  72 72 65 6e 74 20 64 69  72 65 63 74 69 6f 6e 2e  |rrent direction.|
00000660  0a 0a 54 68 65 20 31 73  74 20 6c 65 74 74 65 72  |..The 1st letter|
00000670  20 6f 66 20 74 68 65 20  49 44 20 43 6f 64 65 20  | of the ID Code |
00000680  69 6e 64 69 63 61 74 65  73 20 3e 20 5b 45 5d 20  |indicates > [E] |
00000690  2d 20 45 6e 65 6d 79 2c  20 6f 72 0a 20 20 20 20  |- Enemy, or.    |
000006a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
000006c0  20 20 20 20 20 20 5b 46  5d 20 2d 20 46 72 69 65  |      [F] - Frie|
000006d0  6e 64 6c 79 0a 0a 54 68  65 20 32 6e 64 20 6c 65  |ndly..The 2nd le|
000006e0  74 74 65 72 20 69 6e 64  69 63 61 74 65 73 20 63  |tter indicates c|
000006f0  75 72 72 65 6e 74 20 73  74 61 74 75 73 20 3e 20  |urrent status > |
00000700  5b 41 5d 20 2d 20 41 74  74 61 63 6b 69 6e 67 0a  |[A] - Attacking.|
00000710  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000730  20 20 20 20 20 20 20 20  20 20 5b 50 5d 20 2d 20  |          [P] - |
00000740  50 61 74 72 6f 6c 6c 69  6e 67 20 46 6c 69 67 68  |Patrolling Fligh|
00000750  74 70 61 74 68 0a 20 20  20 20 20 20 20 20 20 20  |tpath.          |
00000760  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000780  5b 46 5d 20 2d 20 46 6c  79 69 6e 67 20 69 6e 20  |[F] - Flying in |
00000790  66 6f 72 6d 61 74 69 6f  6e 0a 0a 54 68 65 20 64  |formation..The d|
000007a0  69 72 65 63 74 69 6f 6e  73 20 61 72 65 20 3a 20  |irections are : |
000007b0  47 52 45 45 4e 20 66 6f  72 20 66 72 69 65 6e 64  |GREEN for friend|
000007c0  6c 79 20 73 68 69 70 73  2c 0a 20 20 20 20 20 20  |ly ships,.      |
000007d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 52  |               R|
000007e0  45 44 20 20 20 66 6f 72  20 65 6e 65 6d 79 20 73  |ED   for enemy s|
000007f0  68 69 70 73 2c 0a 20 20  20 20 20 20 20 20 20 20  |hips,.          |
00000800  20 20 20 20 20 20 20 20  20 20 20 57 48 49 54 45  |           WHITE|
00000810  20 66 6f 72 20 74 68 65  20 70 6c 61 79 65 72 73  | for the players|
00000820  20 73 68 69 70 2e 20 28  48 61 73 20 6e 6f 20 49  | ship. (Has no I|
00000830  44 20 43 6f 64 65 29 0a  0a 4c 61 72 67 65 20 53  |D Code)..Large S|
00000840  70 61 63 65 63 72 61 66  74 20 20 20 3a 20 54 68  |pacecraft   : Th|
00000850  65 73 65 20 66 6c 61 73  68 20 61 20 6c 61 72 67  |ese flash a larg|
00000860  65 20 27 53 27 20 73 79  6d 62 6f 6c 2c 20 61 6e  |e 'S' symbol, an|
00000870  64 20 74 68 65 69 72 20  63 75 72 72 65 6e 74 0a  |d their current.|
00000880  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000890  20 20 20 20 20 64 69 72  65 63 74 69 6f 6e 2e 0a  |     direction..|
000008a0  0a 47 72 6f 75 6e 64 20  54 61 72 67 65 74 73 20  |.Ground Targets |
000008b0  20 20 20 20 3a 20 49 6e  64 69 63 61 74 65 64 20  |    : Indicated |
000008c0  62 79 20 61 20 73 6d 61  6c 6c 20 66 6c 61 73 68  |by a small flash|
000008d0  69 6e 67 20 27 78 27 0a  2d 2d 2d 2d 2d 2d 2d 2d  |ing 'x'.--------|
000008e0  2d 2d 2d 2d 2d 2d 0a 20  20 20 20 20 20 20 20 20  |------.         |
000008f0  20 20 0a 41 69 72 62 6f  72 6e 65 20 54 61 72 67  |  .Airborne Targ|
00000900  65 74 73 20 20 20 3a 20  41 69 72 63 72 61 66 74  |ets   : Aircraft|
00000910  20 77 69 74 68 20 61 20  73 70 65 63 69 61 6c 20  | with a special |
00000920  6d 69 73 73 69 6f 6e 20  73 69 67 6e 69 66 69 63  |mission signific|
00000930  61 6e 63 65 20 73 68 6f  77 20 74 68 65 69 72 0a  |ance show their.|
00000940  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
00000950  20 20 20 20 20 73 74 61  74 75 73 20 69 6e 73 74  |     status inst|
00000960  65 61 64 20 6f 66 20 61  20 64 69 72 65 63 74 69  |ead of a directi|
00000970  6f 6e 2e 0a 0a 20 20 20  20 20 20 20 20 20 20 20  |on...           |
00000980  20 20 20 20 20 20 20 20  20 20 41 20 43 72 6f 73  |          A Cros|
00000990  73 20 69 6e 64 69 63 61  74 65 73 20 74 68 61 74  |s indicates that|
000009a0  20 74 68 65 20 73 68 69  70 20 68 61 73 20 74 6f  | the ship has to|
000009b0  20 62 65 20 64 65 73 74  72 6f 79 65 64 0a 20 20  | be destroyed.  |
000009c0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000009d0  20 20 20 28 6f 72 20 64  65 73 74 72 6f 79 65 64  |   (or destroyed|
000009e0  20 70 72 69 6f 72 20 74  6f 20 69 74 20 72 65 61  | prior to it rea|
000009f0  63 68 69 6e 67 20 69 74  73 20 64 65 73 74 69 6e  |ching its destin|
00000a00  61 74 69 6f 6e 2e 29 0a  0a 20 20 20 20 20 20 20  |ation.)..       |
00000a10  20 20 20 20 20 20 20 20  20 20 20 20 20 20 41 20  |              A |
00000a20  48 65 61 72 74 20 69 6e  64 69 63 61 74 65 73 20  |Heart indicates |
00000a30  74 68 61 74 20 74 68 65  20 73 68 69 70 20 6d 75  |that the ship mu|
00000a40  73 74 20 73 75 72 76 69  76 65 20 28 6f 72 0a 20  |st survive (or. |
00000a50  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000a60  20 20 20 20 62 65 20 73  61 66 65 6c 79 20 65 73  |    be safely es|
00000a70  63 6f 72 74 65 64 20 74  6f 20 69 74 73 20 64 65  |corted to its de|
00000a80  73 74 69 6e 61 74 69 6f  6e 29 0a 20 20 20 20 20  |stination).     |
00000a90  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000aa0  0a 49 6e 66 6f 72 6d 61  74 69 6f 6e 20 70 6f 69  |.Information poi|
00000ab0  6e 74 73 20 3a 20 49 6e  64 69 63 61 74 65 64 20  |nts : Indicated |
00000ac0  62 79 20 61 20 66 6c 61  73 68 69 6e 67 20 27 49  |by a flashing 'I|
00000ad0  27 2c 20 63 6c 69 63 6b  69 6e 67 20 6f 6e 20 74  |', clicking on t|
00000ae0  68 65 73 65 20 77 69 6c  6c 0a 2d 2d 2d 2d 2d 2d  |hese will.------|
00000af0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 20 20 20 67  |------------   g|
00000b00  69 76 65 20 61 20 64 65  74 61 69 6c 65 64 20 62  |ive a detailed b|
00000b10  72 69 65 66 69 6e 67 20  6f 6e 20 61 20 70 61 72  |riefing on a par|
00000b20  74 69 63 75 6c 61 72 20  6c 6f 63 61 74 69 6f 6e  |ticular location|
00000b30  20 6f 72 0a 20 20 20 20  20 20 20 20 20 20 20 20  | or.            |
00000b40  20 20 20 20 20 20 20 20  20 74 61 72 67 65 74 2e  |         target.|
00000b50  0a 0a 4d 61 70 20 63 6f  6e 74 72 6f 6c 20 69 63  |..Map control ic|
00000b60  6f 6e 73 20 20 3a 20 52  41 44 41 52 20 49 43 4f  |ons  : RADAR ICO|
00000b70  4e 20 2d 20 54 6f 67 67  6c 65 73 20 64 72 61 77  |N - Toggles draw|
00000b80  69 6e 67 20 6f 66 20 67  72 6f 75 6e 64 20 6f 62  |ing of ground ob|
00000b90  6a 65 63 74 73 20 6f 6e  20 74 68 65 0a 20 20 20  |jects on the.   |
00000ba0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000bb0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 6d  |               m|
00000bc0  61 70 2e 0a 20 20 20 20  20 20 20 20 20 20 20 20  |ap..            |
00000bd0  20 20 20 20 20 20 20 20  20 42 52 49 45 46 20 49  |         BRIEF I|
00000be0  43 4f 4e 20 2d 20 4f 75  74 6c 69 6e 65 73 20 74  |CON - Outlines t|
00000bf0  68 65 20 67 65 6e 65 72  61 6c 20 64 65 74 61 69  |he general detai|
00000c00  6c 73 20 6f 66 20 74 68  65 0a 20 20 20 20 20 20  |ls of the.      |
00000c10  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000c20  20 20 20 20 20 20 20 20  20 20 20 20 6d 69 73 73  |            miss|
00000c30  69 6f 6e 20 61 6e 64 20  63 6f 6d 62 61 74 20 73  |ion and combat s|
00000c40  74 61 74 69 73 74 69 63  73 2e 0a 20 20 20 20 20  |tatistics..     |
00000c50  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000c60  56 49 45 57 20 49 43 4f  4e 20 20 2d 20 41 6c 6c  |VIEW ICON  - All|
00000c70  6f 77 73 20 61 20 64 65  74 61 69 6c 65 64 20 67  |ows a detailed g|
00000c80  72 6f 75 6e 64 20 76 69  65 77 20 6f 66 20 61 6e  |round view of an|
00000c90  79 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |y.              |
00000ca0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000cb0  20 20 20 20 67 72 6f 75  6e 64 20 74 61 72 67 65  |    ground targe|
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00000cd0  70 6f 73 69 74 69 6f 6e  2e 0a 20 20 20 20 20 20  |position..      |
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00001690  6e 2e 20 0a                                       |n. .|
00001694